annotate Main.lua @ 140:f45ff137cf8f

Improved detection of fishing nodes on mouseover.
author James D. Callahan III <jcallahan@curse.com>
date Thu, 27 Sep 2012 06:39:41 -0500
parents aa48190cb5eb
children 2c2b7d91ca19
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@48 26
jcallahan@4 27 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 28 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 29
jcallahan@0 30
jcallahan@0 31 -----------------------------------------------------------------------
jcallahan@0 32 -- Local constants.
jcallahan@0 33 -----------------------------------------------------------------------
jcallahan@133 34 local DB_VERSION = 8
jcallahan@63 35
jcallahan@92 36
jcallahan@0 37 local DATABASE_DEFAULTS = {
jcallahan@128 38 char = {},
jcallahan@0 39 global = {
jcallahan@0 40 items = {},
jcallahan@0 41 npcs = {},
jcallahan@0 42 objects = {},
jcallahan@0 43 quests = {},
jcallahan@17 44 zones = {},
jcallahan@0 45 }
jcallahan@0 46 }
jcallahan@0 47
jcallahan@0 48
jcallahan@1 49 local EVENT_MAPPING = {
jcallahan@90 50 AUCTION_HOUSE_SHOW = true,
jcallahan@90 51 BANKFRAME_OPENED = true,
jcallahan@90 52 BATTLEFIELDS_SHOW = true,
jcallahan@56 53 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 54 CHAT_MSG_LOOT = true,
jcallahan@95 55 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 56 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 57 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 58 CHAT_MSG_SYSTEM = true,
jcallahan@23 59 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 60 COMBAT_TEXT_UPDATE = true,
jcallahan@140 61 CURSOR_UPDATE = true,
jcallahan@90 62 FORGE_MASTER_OPENED = true,
jcallahan@90 63 GOSSIP_SHOW = true,
jcallahan@93 64 GUILDBANKFRAME_OPENED = true,
jcallahan@42 65 ITEM_TEXT_BEGIN = true,
jcallahan@124 66 LOOT_CLOSED = true,
jcallahan@1 67 LOOT_OPENED = true,
jcallahan@89 68 MAIL_SHOW = true,
jcallahan@133 69 MERCHANT_CLOSED = true,
jcallahan@7 70 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 71 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 72 PET_BAR_UPDATE = true,
jcallahan@115 73 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@2 74 PLAYER_TARGET_CHANGED = true,
jcallahan@9 75 QUEST_COMPLETE = true,
jcallahan@9 76 QUEST_DETAIL = true,
jcallahan@9 77 QUEST_LOG_UPDATE = true,
jcallahan@97 78 QUEST_PROGRESS = true,
jcallahan@88 79 TAXIMAP_OPENED = true,
jcallahan@92 80 TRADE_SKILL_SHOW = true,
jcallahan@27 81 TRAINER_SHOW = true,
jcallahan@90 82 TRANSMOGRIFY_OPEN = true,
jcallahan@4 83 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 84 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 85 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 86 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 87 UNIT_SPELLCAST_SENT = true,
jcallahan@1 88 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 89 VOID_STORAGE_OPEN = true,
jcallahan@129 90 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 91 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 92 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 93 }
jcallahan@0 94
jcallahan@4 95
jcallahan@92 96 local OBJECT_ID_ANVIL = 192628
jcallahan@92 97 local OBJECT_ID_FORGE = 1685
jcallahan@92 98
jcallahan@92 99
jcallahan@1 100 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 101
jcallahan@4 102
jcallahan@27 103 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 104 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 105 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 106 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 107 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 108
jcallahan@95 109
jcallahan@112 110 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 111
jcallahan@112 112
jcallahan@112 113 local ALLOWED_LOCALES = {
jcallahan@112 114 enUS = true,
jcallahan@112 115 enGB = true,
jcallahan@112 116 }
jcallahan@112 117
jcallahan@112 118
jcallahan@0 119 -----------------------------------------------------------------------
jcallahan@0 120 -- Local variables.
jcallahan@0 121 -----------------------------------------------------------------------
jcallahan@92 122 local anvil_spell_ids = {}
jcallahan@92 123 local currently_drunk
jcallahan@128 124 local char_db
jcallahan@128 125 local global_db
jcallahan@0 126 local durability_timer_handle
jcallahan@92 127 local faction_standings = {}
jcallahan@92 128 local forge_spell_ids = {}
jcallahan@95 129 local languages_known = {}
jcallahan@95 130 local name_to_id_map = {}
jcallahan@92 131 local reputation_npc_id
jcallahan@2 132 local target_location_timer_handle
jcallahan@86 133 local current_target_id
jcallahan@126 134 local current_area_id
jcallahan@131 135 local current_loot
jcallahan@1 136
jcallahan@121 137 -----------------------------------------------------------------------
jcallahan@121 138 -- Data for our current action. Including possible values as a reference.
jcallahan@121 139 -----------------------------------------------------------------------
jcallahan@122 140 local current_action = {
jcallahan@121 141 identifier = nil,
jcallahan@121 142 loot_label = nil,
jcallahan@121 143 loot_list = nil,
jcallahan@121 144 loot_sources = nil,
jcallahan@121 145 map_level = nil,
jcallahan@121 146 spell_label = nil,
jcallahan@123 147 target_type = nil,
jcallahan@121 148 x = nil,
jcallahan@121 149 y = nil,
jcallahan@121 150 zone_data = nil,
jcallahan@121 151 }
jcallahan@92 152
jcallahan@1 153 -----------------------------------------------------------------------
jcallahan@1 154 -- Helper Functions.
jcallahan@1 155 -----------------------------------------------------------------------
jcallahan@39 156 local ActualCopperCost
jcallahan@39 157 do
jcallahan@39 158 local BARTERING_SPELL_ID = 83964
jcallahan@39 159
jcallahan@39 160 local STANDING_DISCOUNTS = {
jcallahan@39 161 HATED = 0,
jcallahan@39 162 HOSTILE = 0,
jcallahan@39 163 UNFRIENDLY = 0,
jcallahan@39 164 NEUTRAL = 0,
jcallahan@39 165 FRIENDLY = 0.05,
jcallahan@39 166 HONORED = 0.1,
jcallahan@39 167 REVERED = 0.15,
jcallahan@39 168 EXALTED = 0.2,
jcallahan@39 169 }
jcallahan@39 170
jcallahan@39 171
jcallahan@39 172 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 173 if not copper_cost or copper_cost == 0 then
jcallahan@39 174 return 0
jcallahan@39 175 end
jcallahan@39 176 local modifier = 1
jcallahan@39 177
jcallahan@39 178 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 179 modifier = modifier - 0.1
jcallahan@39 180 end
jcallahan@39 181
jcallahan@39 182 if rep_standing then
jcallahan@39 183 if PLAYER_RACE == "Goblin" then
jcallahan@39 184 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 185 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 186 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 187 end
jcallahan@39 188 end
jcallahan@39 189 return math.floor(copper_cost / modifier)
jcallahan@39 190 end
jcallahan@39 191 end -- do-block
jcallahan@39 192
jcallahan@39 193
jcallahan@29 194 local function InstanceDifficultyToken()
jcallahan@29 195 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 196 if not difficulty_name or difficulty_name == "" then
jcallahan@29 197 difficulty_name = "NONE"
jcallahan@29 198 end
jcallahan@59 199
jcallahan@59 200 if not instance_type or instance_type == "" then
jcallahan@59 201 instance_type = "NONE"
jcallahan@59 202 end
jcallahan@137 203
jcallahan@137 204 -- Raid difficulty of 2 is 25-man
jcallahan@137 205 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 206 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 207 end
jcallahan@29 208 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 209 end
jcallahan@29 210
jcallahan@29 211
jcallahan@19 212 local function DBEntry(data_type, unit_id)
jcallahan@19 213 if not data_type or not unit_id then
jcallahan@6 214 return
jcallahan@6 215 end
jcallahan@128 216 local unit = global_db[data_type][unit_id]
jcallahan@6 217
jcallahan@10 218 if not unit then
jcallahan@128 219 global_db[data_type][unit_id] = {}
jcallahan@128 220 unit = global_db[data_type][unit_id]
jcallahan@6 221 end
jcallahan@10 222 return unit
jcallahan@6 223 end
jcallahan@6 224
jcallahan@6 225
jcallahan@29 226 local function NPCEntry(identifier)
jcallahan@29 227 local npc = DBEntry("npcs", identifier)
jcallahan@29 228
jcallahan@29 229 if not npc then
jcallahan@29 230 return
jcallahan@22 231 end
jcallahan@29 232 local instance_token = InstanceDifficultyToken()
jcallahan@29 233 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 234 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 235 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 236 return npc
jcallahan@22 237 end
jcallahan@22 238
jcallahan@22 239
jcallahan@1 240 local function CurrentLocationData()
jcallahan@1 241 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 242 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 243
jcallahan@1 244 x = x or 0
jcallahan@1 245 y = y or 0
jcallahan@1 246
jcallahan@1 247 if x == 0 and y == 0 then
jcallahan@1 248 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 249 _G.SetDungeonMapLevel(level_index)
jcallahan@1 250 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 251
jcallahan@1 252 if x and y and (x > 0 or y > 0) then
jcallahan@1 253 _G.SetDungeonMapLevel(map_level)
jcallahan@1 254 map_level = level_index
jcallahan@1 255 break
jcallahan@1 256 end
jcallahan@1 257 end
jcallahan@1 258 end
jcallahan@1 259
jcallahan@1 260 if _G.DungeonUsesTerrainMap() then
jcallahan@1 261 map_level = map_level - 1
jcallahan@1 262 end
jcallahan@31 263 local x = _G.floor(x * 1000)
jcallahan@31 264 local y = _G.floor(y * 1000)
jcallahan@28 265
jcallahan@31 266 if x % 2 ~= 0 then
jcallahan@31 267 x = x + 1
jcallahan@28 268 end
jcallahan@28 269
jcallahan@31 270 if y % 2 ~= 0 then
jcallahan@31 271 y = y + 1
jcallahan@28 272 end
jcallahan@126 273 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 274 end
jcallahan@1 275
jcallahan@1 276
jcallahan@1 277 local function ItemLinkToID(item_link)
jcallahan@1 278 if not item_link then
jcallahan@1 279 return
jcallahan@1 280 end
jcallahan@7 281 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 282 end
jcallahan@0 283
jcallahan@4 284
jcallahan@34 285 local ParseGUID
jcallahan@4 286 do
jcallahan@4 287 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 288
jcallahan@34 289 function ParseGUID(guid)
jcallahan@5 290 if not guid then
jcallahan@5 291 return
jcallahan@5 292 end
jcallahan@4 293 local types = private.UNIT_TYPES
jcallahan@4 294 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 295
jcallahan@10 296 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 297 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 298 end
jcallahan@4 299 return unit_type
jcallahan@4 300 end
jcallahan@4 301 end -- do-block
jcallahan@4 302
jcallahan@4 303
jcallahan@128 304 local function UpdateBlacklistMaps()
jcallahan@128 305 local empty_count = 0
jcallahan@128 306
jcallahan@128 307 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 308 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 309 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 310 char_db.bg_blacklist[index] = map_id
jcallahan@128 311
jcallahan@128 312 if map_id < 0 then
jcallahan@128 313 empty_count = empty_count + 1
jcallahan@128 314 end
jcallahan@128 315 end
jcallahan@128 316
jcallahan@128 317 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 318 char_db.bg_blacklist = nil
jcallahan@128 319 end
jcallahan@128 320 end
jcallahan@128 321
jcallahan@128 322
jcallahan@52 323 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 324 if not identifier then
jcallahan@10 325 return
jcallahan@10 326 end
jcallahan@31 327 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 328 local entry = DBEntry(entry_type, identifier)
jcallahan@41 329 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 330 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 331
jcallahan@31 332 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 333 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 334
jcallahan@31 335 if not zone_data then
jcallahan@31 336 zone_data = {}
jcallahan@52 337 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 338 end
jcallahan@41 339 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 340 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 341 return zone_data
jcallahan@10 342 end
jcallahan@10 343
jcallahan@10 344
jcallahan@19 345 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 346 if not item_link then
jcallahan@19 347 return
jcallahan@19 348 end
jcallahan@19 349 local item_id = ItemLinkToID(item_link)
jcallahan@19 350
jcallahan@19 351 if not bag_index or not slot_index then
jcallahan@19 352 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 353 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 354 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 355 bag_index = new_bag_index
jcallahan@19 356 slot_index = new_slot_index
jcallahan@19 357 break
jcallahan@19 358 end
jcallahan@19 359 end
jcallahan@19 360 end
jcallahan@19 361 end
jcallahan@19 362
jcallahan@19 363 if not bag_index or not slot_index then
jcallahan@19 364 return
jcallahan@19 365 end
jcallahan@19 366 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 367
jcallahan@19 368 if not is_lootable then
jcallahan@19 369 return
jcallahan@19 370 end
jcallahan@19 371 DatamineTT:ClearLines()
jcallahan@19 372 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 373
jcallahan@19 374 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 375 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 376
jcallahan@19 377 if not current_line then
jcallahan@19 378 break
jcallahan@19 379 end
jcallahan@19 380
jcallahan@19 381 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 382 table.wipe(current_action)
jcallahan@123 383 current_action.target_type = AF.ITEM
jcallahan@122 384 current_action.identifier = item_id
jcallahan@122 385 current_action.loot_label = "contains"
jcallahan@19 386 break
jcallahan@19 387 end
jcallahan@19 388 end
jcallahan@19 389 end
jcallahan@19 390
jcallahan@19 391
jcallahan@39 392 local UnitFactionStanding
jcallahan@32 393 local UpdateFactionData
jcallahan@32 394 do
jcallahan@32 395 local MAX_FACTION_INDEX = 1000
jcallahan@20 396
jcallahan@32 397 local STANDING_NAMES = {
jcallahan@32 398 "HATED",
jcallahan@32 399 "HOSTILE",
jcallahan@32 400 "UNFRIENDLY",
jcallahan@32 401 "NEUTRAL",
jcallahan@32 402 "FRIENDLY",
jcallahan@32 403 "HONORED",
jcallahan@32 404 "REVERED",
jcallahan@32 405 "EXALTED",
jcallahan@32 406 }
jcallahan@32 407
jcallahan@39 408
jcallahan@39 409 function UnitFactionStanding(unit)
jcallahan@135 410 local unit_name = _G.UnitName(unit)
jcallahan@39 411 UpdateFactionData()
jcallahan@39 412 DatamineTT:ClearLines()
jcallahan@39 413 DatamineTT:SetUnit(unit)
jcallahan@39 414
jcallahan@39 415 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 416 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 417
jcallahan@135 418 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 419 return faction_name, faction_standings[faction_name]
jcallahan@39 420 end
jcallahan@39 421 end
jcallahan@39 422 end
jcallahan@39 423
jcallahan@39 424
jcallahan@32 425 function UpdateFactionData()
jcallahan@32 426 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 427 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 428
jcallahan@86 429 if faction_name then
jcallahan@32 430 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 431 elseif not faction_name then
jcallahan@32 432 break
jcallahan@32 433 end
jcallahan@20 434 end
jcallahan@20 435 end
jcallahan@32 436 end -- do-block
jcallahan@20 437
jcallahan@48 438
jcallahan@75 439 local GenericLootUpdate
jcallahan@75 440 do
jcallahan@77 441 local function LootTable(entry, loot_type, top_field)
jcallahan@75 442 if top_field then
jcallahan@75 443 entry[top_field] = entry[top_field] or {}
jcallahan@75 444 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 445 return entry[top_field][loot_type]
jcallahan@75 446 end
jcallahan@48 447 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 448 return entry[loot_type]
jcallahan@48 449 end
jcallahan@48 450
jcallahan@75 451 function GenericLootUpdate(data_type, top_field)
jcallahan@132 452 local loot_type = current_loot.label
jcallahan@75 453 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 454 local source_list = {}
jcallahan@75 455
jcallahan@131 456 if current_loot.sources then
jcallahan@131 457 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 458 local entry, source_id
jcallahan@78 459
jcallahan@131 460 if current_loot.target_type == AF.ITEM then
jcallahan@119 461 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 462 source_id = current_loot.identifier
jcallahan@119 463 entry = DBEntry(data_type, source_id)
jcallahan@131 464 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 465 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 466 entry = DBEntry(data_type, source_id)
jcallahan@119 467 else
jcallahan@119 468 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 469 entry = DBEntry(data_type, source_id)
jcallahan@119 470 end
jcallahan@75 471
jcallahan@119 472 if entry then
jcallahan@119 473 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 474
jcallahan@119 475 if not source_list[source_guid] then
jcallahan@119 476 if top_field then
jcallahan@119 477 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 478 else
jcallahan@119 479 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 480 end
jcallahan@119 481 source_list[source_guid] = true
jcallahan@77 482 end
jcallahan@119 483 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 484
jcallahan@119 485 for item_id, quantity in pairs(loot_data) do
jcallahan@119 486 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 487 end
jcallahan@75 488 end
jcallahan@75 489 end
jcallahan@75 490 end
jcallahan@121 491
jcallahan@121 492 -- This is used for Gas Extractions.
jcallahan@131 493 if #current_loot.list <= 0 then
jcallahan@78 494 return
jcallahan@78 495 end
jcallahan@82 496 local entry
jcallahan@82 497
jcallahan@82 498 -- At this point we only have a name if it's an object.
jcallahan@131 499 if current_loot.target_type == AF.OBJECT then
jcallahan@131 500 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 501 else
jcallahan@131 502 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 503 end
jcallahan@75 504
jcallahan@75 505 if not entry then
jcallahan@75 506 return
jcallahan@75 507 end
jcallahan@77 508 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 509
jcallahan@131 510 if not source_list[current_loot.identifier] then
jcallahan@77 511 if top_field then
jcallahan@77 512 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 513 else
jcallahan@77 514 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 515 end
jcallahan@77 516 end
jcallahan@75 517
jcallahan@131 518 for index = 1, #current_loot.list do
jcallahan@131 519 table.insert(loot_table, current_loot.list[index])
jcallahan@75 520 end
jcallahan@48 521 end
jcallahan@75 522 end -- do-block
jcallahan@48 523
jcallahan@97 524
jcallahan@97 525 local ReplaceKeywords
jcallahan@97 526 do
jcallahan@97 527 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 528 class = PLAYER_CLASS,
jcallahan@97 529 name = PLAYER_NAME,
jcallahan@97 530 race = PLAYER_RACE,
jcallahan@97 531 }
jcallahan@97 532
jcallahan@97 533
jcallahan@97 534 function ReplaceKeywords(text)
jcallahan@97 535 if not text or text == "" then
jcallahan@97 536 return ""
jcallahan@97 537 end
jcallahan@97 538
jcallahan@97 539 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 540 local category_format = ("<%s>"):format(category)
jcallahan@97 541 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 542 end
jcallahan@97 543 return text
jcallahan@97 544 end
jcallahan@97 545 end -- do-block
jcallahan@97 546
jcallahan@97 547
jcallahan@129 548 function WDP:SetCurrentAreaID(event_name)
jcallahan@126 549 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@126 550 _G.SetMapToCurrentZone()
jcallahan@126 551
jcallahan@126 552 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@126 553 _G.SetMapByID(map_area_id)
jcallahan@126 554 end
jcallahan@126 555
jcallahan@126 556
jcallahan@0 557 -----------------------------------------------------------------------
jcallahan@0 558 -- Methods.
jcallahan@0 559 -----------------------------------------------------------------------
jcallahan@0 560 function WDP:OnInitialize()
jcallahan@128 561 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 562 global_db = db.global
jcallahan@128 563 char_db = db.char
jcallahan@14 564
jcallahan@14 565 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 566 local build_num = tonumber(private.build_num)
jcallahan@14 567
jcallahan@136 568 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 569 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 570 global_db[entry] = {}
jcallahan@74 571 end
jcallahan@74 572 end
jcallahan@35 573 raw_db.build_num = build_num
jcallahan@63 574 raw_db.version = DB_VERSION
jcallahan@0 575 end
jcallahan@0 576
jcallahan@0 577
jcallahan@0 578 function WDP:OnEnable()
jcallahan@0 579 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 580 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 581 end
jcallahan@95 582
jcallahan@95 583 for index = 1, _G.GetNumLanguages() do
jcallahan@95 584 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 585 end
jcallahan@0 586 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 587 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 588
jcallahan@19 589 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 590 if target_unit then
jcallahan@19 591 return
jcallahan@19 592 end
jcallahan@19 593 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 594 end)
jcallahan@19 595
jcallahan@19 596 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 597 if target_unit then
jcallahan@19 598 return
jcallahan@19 599 end
jcallahan@19 600 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 601 HandleItemUse(item_link)
jcallahan@19 602 end)
jcallahan@129 603 self:SetCurrentAreaID("OnEnable")
jcallahan@126 604
jcallahan@128 605 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 606 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 607
jcallahan@128 608 UpdateBlacklistMaps()
jcallahan@0 609 end
jcallahan@0 610
jcallahan@0 611
jcallahan@0 612 local function RecordDurability(item_id, durability)
jcallahan@0 613 if not durability or durability <= 0 then
jcallahan@0 614 return
jcallahan@0 615 end
jcallahan@0 616
jcallahan@128 617 if not global_db.items[item_id] then
jcallahan@128 618 global_db.items[item_id] = {}
jcallahan@0 619 end
jcallahan@128 620 global_db.items[item_id].durability = durability
jcallahan@0 621 end
jcallahan@0 622
jcallahan@0 623
jcallahan@0 624 function WDP:ProcessDurability()
jcallahan@0 625 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 626 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 627
jcallahan@0 628 if item_id and item_id > 0 then
jcallahan@1 629 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 630 RecordDurability(item_id, max_durability)
jcallahan@0 631 end
jcallahan@0 632 end
jcallahan@0 633
jcallahan@0 634 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 635 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 636 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 637
jcallahan@0 638 if item_id and item_id > 0 then
jcallahan@1 639 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 640 RecordDurability(item_id, max_durability)
jcallahan@0 641 end
jcallahan@0 642 end
jcallahan@0 643 end
jcallahan@0 644 end
jcallahan@0 645
jcallahan@118 646
jcallahan@118 647 local PlayerTarget
jcallahan@118 648 do
jcallahan@118 649 local GENDER_NAMES = {
jcallahan@118 650 "UNKNOWN",
jcallahan@118 651 "MALE",
jcallahan@118 652 "FEMALE",
jcallahan@118 653 }
jcallahan@118 654
jcallahan@118 655
jcallahan@118 656 local REACTION_NAMES = {
jcallahan@118 657 "HATED",
jcallahan@118 658 "HOSTILE",
jcallahan@118 659 "UNFRIENDLY",
jcallahan@118 660 "NEUTRAL",
jcallahan@118 661 "FRIENDLY",
jcallahan@118 662 "HONORED",
jcallahan@118 663 "REVERED",
jcallahan@118 664 "EXALTED",
jcallahan@118 665 }
jcallahan@118 666
jcallahan@118 667
jcallahan@118 668 local POWER_TYPE_NAMES = {
jcallahan@118 669 ["0"] = "MANA",
jcallahan@118 670 ["1"] = "RAGE",
jcallahan@118 671 ["2"] = "FOCUS",
jcallahan@118 672 ["3"] = "ENERGY",
jcallahan@118 673 ["6"] = "RUNIC_POWER",
jcallahan@118 674 }
jcallahan@118 675
jcallahan@118 676
jcallahan@118 677 function PlayerTarget()
jcallahan@118 678 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 679 current_target_id = nil
jcallahan@118 680 return
jcallahan@118 681 end
jcallahan@118 682 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 683
jcallahan@118 684 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@118 685 return
jcallahan@118 686 end
jcallahan@118 687 current_target_id = unit_idnum
jcallahan@118 688
jcallahan@118 689 local npc = NPCEntry(unit_idnum)
jcallahan@118 690 local _, class_token = _G.UnitClass("target")
jcallahan@118 691 npc.class = class_token
jcallahan@118 692 npc.faction = UnitFactionStanding("target")
jcallahan@118 693 npc.genders = npc.genders or {}
jcallahan@118 694 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 695 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 696 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 697
jcallahan@118 698 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 699 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 700
jcallahan@118 701 if not encounter_data[npc_level] then
jcallahan@118 702 encounter_data[npc_level] = {
jcallahan@118 703 max_health = _G.UnitHealthMax("target"),
jcallahan@118 704 }
jcallahan@118 705
jcallahan@118 706 local max_power = _G.UnitManaMax("target")
jcallahan@118 707
jcallahan@118 708 if max_power > 0 then
jcallahan@118 709 local power_type = _G.UnitPowerType("target")
jcallahan@118 710 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 711 end
jcallahan@118 712 end
jcallahan@118 713 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 714
jcallahan@123 715 current_action.target_type = AF.NPC
jcallahan@122 716 current_action.identifier = unit_idnum
jcallahan@118 717 return npc, unit_idnum
jcallahan@118 718 end
jcallahan@118 719 end -- do-block
jcallahan@118 720
jcallahan@118 721
jcallahan@113 722 do
jcallahan@113 723 local COORD_MAX = 5
jcallahan@0 724
jcallahan@113 725 function WDP:UpdateTargetLocation()
jcallahan@113 726 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 727 return
jcallahan@2 728 end
jcallahan@113 729
jcallahan@113 730 for index = 1, 4 do
jcallahan@113 731 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 732 return
jcallahan@113 733 end
jcallahan@113 734 end
jcallahan@118 735 local npc = PlayerTarget()
jcallahan@113 736
jcallahan@113 737 if not npc then
jcallahan@113 738 return
jcallahan@113 739 end
jcallahan@113 740 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 741 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 742 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 743 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 744
jcallahan@113 745 local zone_data = npc_data.locations[zone_token]
jcallahan@113 746
jcallahan@113 747 if not zone_data then
jcallahan@113 748 zone_data = {}
jcallahan@113 749 npc_data.locations[zone_token] = zone_data
jcallahan@113 750 end
jcallahan@113 751
jcallahan@113 752 for location_token in pairs(zone_data) do
jcallahan@113 753 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 754 loc_level = tonumber(loc_level)
jcallahan@113 755
jcallahan@113 756 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 757 return
jcallahan@113 758 end
jcallahan@113 759 end
jcallahan@113 760 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@2 761 end
jcallahan@113 762 end -- do-block
jcallahan@2 763
jcallahan@118 764
jcallahan@0 765 -----------------------------------------------------------------------
jcallahan@0 766 -- Event handlers.
jcallahan@0 767 -----------------------------------------------------------------------
jcallahan@90 768 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 769 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 770
jcallahan@56 771 for index = 1, num_items do
jcallahan@56 772 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 773
jcallahan@56 774 if item_link then
jcallahan@56 775 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 776 end
jcallahan@56 777 end
jcallahan@56 778 end
jcallahan@56 779
jcallahan@56 780
jcallahan@75 781 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 782 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 783 return
jcallahan@48 784 end
jcallahan@48 785 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 786
jcallahan@48 787 if not item_link then
jcallahan@48 788 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 789 end
jcallahan@48 790
jcallahan@48 791 if not item_link then
jcallahan@48 792 return
jcallahan@48 793 end
jcallahan@48 794 local item_id = ItemLinkToID(item_link)
jcallahan@48 795
jcallahan@48 796 if not item_id then
jcallahan@48 797 return
jcallahan@48 798 end
jcallahan@131 799 current_loot = {
jcallahan@131 800 list = {
jcallahan@131 801 ("%d:%d"):format(item_id, quantity)
jcallahan@131 802 },
jcallahan@131 803 identifier = current_action.identifier,
jcallahan@132 804 label = current_action.loot_label or "drops",
jcallahan@131 805 map_level = current_action.map_level,
jcallahan@131 806 object_name = current_action.object_name,
jcallahan@131 807 spell_label = current_action.spell_label,
jcallahan@131 808 target_type = current_action.target_type,
jcallahan@131 809 x = current_action.x,
jcallahan@131 810 y = current_action.y,
jcallahan@131 811 zone_data = current_action.zone_data,
jcallahan@48 812 }
jcallahan@131 813 table.wipe(current_action)
jcallahan@48 814 GenericLootUpdate("zones")
jcallahan@48 815 end
jcallahan@48 816
jcallahan@48 817
jcallahan@97 818 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 819 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 820 return
jcallahan@95 821 end
jcallahan@97 822 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 823 npc.quotes = npc.quotes or {}
jcallahan@97 824 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 825 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 826 end
jcallahan@95 827
jcallahan@95 828
jcallahan@95 829 do
jcallahan@40 830 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 831
jcallahan@40 832 local DRUNK_COMPARES = {
jcallahan@40 833 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 834 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 835 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 836 }
jcallahan@40 837
jcallahan@40 838 local DRUNK_MATCHES = {
jcallahan@40 839 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 840 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 841 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 842 }
jcallahan@40 843
jcallahan@92 844 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 845 if currently_drunk then
jcallahan@40 846 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 847 currently_drunk = nil
jcallahan@40 848 end
jcallahan@40 849 return
jcallahan@40 850 end
jcallahan@40 851
jcallahan@40 852 for index = 1, #DRUNK_MATCHES do
jcallahan@40 853 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 854 currently_drunk = true
jcallahan@40 855 break
jcallahan@40 856 end
jcallahan@40 857 end
jcallahan@40 858 end
jcallahan@40 859 end
jcallahan@40 860
jcallahan@40 861 -- do-block
jcallahan@40 862
jcallahan@40 863 do
jcallahan@23 864 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 865 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 866
jcallahan@23 867 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 868 if not spell_id then
jcallahan@23 869 return
jcallahan@23 870 end
jcallahan@34 871 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 872
jcallahan@23 873 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 874 return
jcallahan@23 875 end
jcallahan@23 876
jcallahan@23 877 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 878 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 879 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 880 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 881 end
jcallahan@23 882 end
jcallahan@23 883
jcallahan@115 884 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 885
jcallahan@23 886 local COMBAT_LOG_FUNCS = {
jcallahan@23 887 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 888 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 889 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 890 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 891 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 892
jcallahan@115 893 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 894 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 895 end
jcallahan@115 896 end
jcallahan@115 897 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 898 end,
jcallahan@65 899 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 900 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 901
jcallahan@65 902 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 903 reputation_npc_id = nil
jcallahan@98 904 private.harvesting = nil
jcallahan@65 905 return
jcallahan@65 906 end
jcallahan@67 907 reputation_npc_id = unit_idnum
jcallahan@65 908 end,
jcallahan@23 909 }
jcallahan@23 910
jcallahan@23 911
jcallahan@92 912 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 913 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 914
jcallahan@23 915 if not combat_log_func then
jcallahan@23 916 return
jcallahan@23 917 end
jcallahan@23 918 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 919 end
jcallahan@23 920
jcallahan@44 921 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 922 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 923 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 924
jcallahan@44 925 local REP_BUFFS = {
jcallahan@44 926 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 927 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 928 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 929 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 930 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 931 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 932 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 933 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 934 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 935 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 936 }
jcallahan@44 937
jcallahan@44 938
jcallahan@44 939 local FACTION_NAMES = {
jcallahan@44 940 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 941 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 942 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 943 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 944 }
jcallahan@44 945
jcallahan@44 946
jcallahan@44 947 local MODIFIERS = {
jcallahan@44 948 CENARION_FAVOR = {
jcallahan@44 949 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 950 modifier = 0.25,
jcallahan@44 951 },
jcallahan@44 952 GRIM_VISAGE = {
jcallahan@44 953 modifier = 0.1,
jcallahan@44 954 },
jcallahan@44 955 HONOR_HOLD_FAVOR = {
jcallahan@44 956 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 957 modifier = 0.25,
jcallahan@44 958 },
jcallahan@44 959 NAZGRELS_FERVOR = {
jcallahan@44 960 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 961 modifier = 0.1,
jcallahan@44 962 },
jcallahan@44 963 SONG_OF_BATTLE = {
jcallahan@44 964 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 965 modifier = 0.1,
jcallahan@44 966 },
jcallahan@44 967 SPIRIT_OF_SHARING = {
jcallahan@44 968 modifier = 0.1,
jcallahan@44 969 },
jcallahan@44 970 THRALLMARS_FAVOR = {
jcallahan@44 971 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 972 modifier = 0.25,
jcallahan@44 973 },
jcallahan@44 974 TROLLBANES_COMMAND = {
jcallahan@44 975 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 976 modifier = 0.1,
jcallahan@44 977 },
jcallahan@44 978 UNBURDENED = {
jcallahan@44 979 modifier = 0.1,
jcallahan@44 980 },
jcallahan@44 981 WOW_ANNIVERSARY = {
jcallahan@44 982 modifier = 0.08,
jcallahan@44 983 }
jcallahan@44 984 }
jcallahan@44 985
jcallahan@44 986
jcallahan@92 987 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 988 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 989 return
jcallahan@44 990 end
jcallahan@44 991 UpdateFactionData()
jcallahan@44 992
jcallahan@46 993 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 994 return
jcallahan@46 995 end
jcallahan@67 996 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 997 reputation_npc_id = nil
jcallahan@46 998
jcallahan@44 999 if not npc then
jcallahan@98 1000 private.harvesting = nil
jcallahan@44 1001 return
jcallahan@44 1002 end
jcallahan@98 1003 npc.harvested = private.harvesting
jcallahan@98 1004 private.harvesting = nil
jcallahan@98 1005
jcallahan@44 1006 local modifier = 1
jcallahan@44 1007
jcallahan@44 1008 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1009 modifier = modifier + 0.1
jcallahan@44 1010 end
jcallahan@44 1011
jcallahan@44 1012 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1013 modifier = modifier + 0.1
jcallahan@44 1014 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1015 modifier = modifier + 0.05
jcallahan@44 1016 end
jcallahan@44 1017
jcallahan@44 1018 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1019 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1020 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1021
jcallahan@44 1022 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1023 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1024 end
jcallahan@44 1025 end
jcallahan@44 1026 end
jcallahan@65 1027 npc.reputations = npc.reputations or {}
jcallahan@65 1028 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1029 end
jcallahan@44 1030 end -- do-block
jcallahan@18 1031
jcallahan@18 1032
jcallahan@140 1033 function WDP:CURSOR_UPDATE(event_name)
jcallahan@140 1034 if current_action.fishing_target or _G.Minimap:IsMouseOver() or not private.SPELL_FLAGS_BY_LABEL[current_action.spell_label] then
jcallahan@140 1035 return
jcallahan@140 1036 end
jcallahan@140 1037 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1038
jcallahan@140 1039 if not text or text == "Fishing Bobber" then
jcallahan@140 1040 text = "NONE"
jcallahan@140 1041 else
jcallahan@140 1042 current_action.fishing_target = true
jcallahan@140 1043 end
jcallahan@140 1044 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1045 end
jcallahan@140 1046
jcallahan@140 1047
jcallahan@92 1048 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1049 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1050
jcallahan@42 1051 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1052 return
jcallahan@42 1053 end
jcallahan@42 1054 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1055 end
jcallahan@42 1056
jcallahan@42 1057
jcallahan@13 1058 do
jcallahan@40 1059 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1060 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1061 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1062
jcallahan@13 1063
jcallahan@13 1064 local function _moneyMatch(money, re)
jcallahan@13 1065 return money:match(re) or 0
jcallahan@1 1066 end
jcallahan@1 1067
jcallahan@0 1068
jcallahan@13 1069 local function _toCopper(money)
jcallahan@13 1070 if not money then
jcallahan@13 1071 return 0
jcallahan@13 1072 end
jcallahan@40 1073 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1074 end
jcallahan@1 1075
jcallahan@1 1076
jcallahan@13 1077 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1078 [AF.ITEM] = function()
jcallahan@16 1079 local locked_item_id
jcallahan@16 1080
jcallahan@16 1081 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1082 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1083 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1084
jcallahan@16 1085 if is_locked then
jcallahan@16 1086 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1087 end
jcallahan@16 1088 end
jcallahan@16 1089 end
jcallahan@16 1090
jcallahan@122 1091 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1092 return false
jcallahan@16 1093 end
jcallahan@122 1094 current_action.identifier = locked_item_id
jcallahan@16 1095 return true
jcallahan@16 1096 end,
jcallahan@13 1097 [AF.NPC] = function()
jcallahan@17 1098 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1099 return false
jcallahan@13 1100 end
jcallahan@34 1101 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1102 current_action.identifier = id_num
jcallahan@13 1103 return true
jcallahan@13 1104 end,
jcallahan@14 1105 [AF.OBJECT] = true,
jcallahan@17 1106 [AF.ZONE] = function()
jcallahan@140 1107 if not _G.IsFishingLoot() then
jcallahan@140 1108 return false
jcallahan@140 1109 end
jcallahan@140 1110 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1111 return true
jcallahan@17 1112 end,
jcallahan@13 1113 }
jcallahan@13 1114
jcallahan@13 1115
jcallahan@13 1116 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1117 [AF.ITEM] = function()
jcallahan@28 1118 GenericLootUpdate("items")
jcallahan@28 1119 end,
jcallahan@28 1120 [AF.NPC] = function()
jcallahan@75 1121 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1122 local loot_type = current_loot.label
jcallahan@77 1123 local source_list = {}
jcallahan@75 1124
jcallahan@131 1125 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1126 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1127 local npc = NPCEntry(source_id)
jcallahan@75 1128
jcallahan@75 1129 if npc then
jcallahan@75 1130 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1131 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1132
jcallahan@78 1133 if not source_list[source_guid] then
jcallahan@77 1134 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1135 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1136 source_list[source_id] = true
jcallahan@77 1137 end
jcallahan@77 1138
jcallahan@75 1139 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1140 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1141 end
jcallahan@75 1142 end
jcallahan@75 1143 end
jcallahan@75 1144
jcallahan@75 1145 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1146 if #current_loot.list <= 0 then
jcallahan@79 1147 return
jcallahan@79 1148 end
jcallahan@131 1149 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1150
jcallahan@28 1151 if not npc then
jcallahan@28 1152 return
jcallahan@28 1153 end
jcallahan@75 1154 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1155 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1156
jcallahan@131 1157 if not source_list[current_loot.identifier] then
jcallahan@77 1158 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1159 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1160 end
jcallahan@77 1161
jcallahan@131 1162 for index = 1, #current_loot.list do
jcallahan@131 1163 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1164 end
jcallahan@16 1165 end,
jcallahan@13 1166 [AF.OBJECT] = function()
jcallahan@28 1167 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1168 end,
jcallahan@17 1169 [AF.ZONE] = function()
jcallahan@131 1170 local location_token = ("%s:%s:%s"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1171
jcallahan@41 1172 -- This will start life as a boolean true.
jcallahan@131 1173 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1174 current_loot.zone_data[location_token] = {
jcallahan@41 1175 drops = {}
jcallahan@41 1176 }
jcallahan@41 1177 end
jcallahan@132 1178 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1179 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1180
jcallahan@131 1181 if current_loot.sources then
jcallahan@131 1182 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1183 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1184 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1185 end
jcallahan@131 1186 end
jcallahan@131 1187 end
jcallahan@131 1188
jcallahan@131 1189 if #current_loot.list <= 0 then
jcallahan@131 1190 return
jcallahan@131 1191 end
jcallahan@131 1192
jcallahan@131 1193 for index = 1, #current_loot.list do
jcallahan@131 1194 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1195 end
jcallahan@13 1196 end,
jcallahan@13 1197 }
jcallahan@13 1198
jcallahan@79 1199 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1200 local loot_guid_registry = {}
jcallahan@124 1201
jcallahan@124 1202
jcallahan@124 1203 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1204 current_loot = nil
jcallahan@131 1205 table.wipe(current_action)
jcallahan@124 1206 end
jcallahan@124 1207
jcallahan@13 1208
jcallahan@92 1209 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1210 if current_loot then
jcallahan@18 1211 return
jcallahan@18 1212 end
jcallahan@132 1213 current_action.target_type = current_action.target_type or AF.NPC
jcallahan@132 1214
jcallahan@123 1215 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1216 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1217
jcallahan@14 1218 if not verify_func or not update_func then
jcallahan@13 1219 return
jcallahan@13 1220 end
jcallahan@13 1221
jcallahan@14 1222 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1223 return
jcallahan@14 1224 end
jcallahan@80 1225 local guids_used = {}
jcallahan@132 1226
jcallahan@131 1227 current_loot = {
jcallahan@131 1228 list = {},
jcallahan@131 1229 sources = {},
jcallahan@131 1230 identifier = current_action.identifier,
jcallahan@132 1231 label = current_action.loot_label or "drops",
jcallahan@131 1232 map_level = current_action.map_level,
jcallahan@131 1233 object_name = current_action.object_name,
jcallahan@131 1234 spell_label = current_action.spell_label,
jcallahan@131 1235 target_type = current_action.target_type,
jcallahan@131 1236 x = current_action.x,
jcallahan@131 1237 y = current_action.y,
jcallahan@131 1238 zone_data = current_action.zone_data,
jcallahan@131 1239 }
jcallahan@131 1240 table.wipe(current_action)
jcallahan@13 1241
jcallahan@55 1242 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1243 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1244 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1245
jcallahan@77 1246 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1247 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1248 local loot_info = {
jcallahan@77 1249 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1250 }
jcallahan@75 1251
jcallahan@77 1252 -- Odd index is GUID, even is count.
jcallahan@78 1253 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1254 local source_guid = loot_info[loot_index]
jcallahan@77 1255
jcallahan@79 1256 if not loot_guid_registry[source_guid] then
jcallahan@79 1257 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1258 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1259 -- TODO: Remove debugging
jcallahan@133 1260 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@133 1261 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1262
jcallahan@79 1263 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1264 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1265 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1266 guids_used[source_guid] = true
jcallahan@79 1267 end
jcallahan@75 1268 end
jcallahan@82 1269 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1270 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1271 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1272 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1273 end
jcallahan@13 1274 end
jcallahan@80 1275
jcallahan@81 1276 for guid in pairs(guids_used) do
jcallahan@80 1277 loot_guid_registry[guid] = true
jcallahan@80 1278 end
jcallahan@13 1279 update_func()
jcallahan@1 1280 end
jcallahan@13 1281 end -- do-block
jcallahan@0 1282
jcallahan@0 1283
jcallahan@89 1284 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1285 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1286
jcallahan@89 1287 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1288 return
jcallahan@89 1289 end
jcallahan@89 1290 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1291 end
jcallahan@89 1292
jcallahan@89 1293
jcallahan@44 1294 do
jcallahan@44 1295 local POINT_MATCH_PATTERNS = {
jcallahan@44 1296 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1297 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1298 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1299 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1300 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1301 }
jcallahan@5 1302
jcallahan@68 1303 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1304 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1305 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1306
jcallahan@133 1307 local current_merchant
jcallahan@133 1308 local merchant_standing
jcallahan@133 1309
jcallahan@133 1310 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1311 current_merchant = nil
jcallahan@133 1312 merchant_standing = nil
jcallahan@133 1313 end
jcallahan@133 1314
jcallahan@133 1315
jcallahan@89 1316 function WDP:UpdateMerchantItems(event_name)
jcallahan@133 1317 if not current_merchant then
jcallahan@133 1318 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1319
jcallahan@133 1320 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1321 return
jcallahan@133 1322 end
jcallahan@133 1323 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1324 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1325 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1326 end
jcallahan@133 1327 local num_items = _G.GetMerchantNumItems()
jcallahan@55 1328 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1329 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1330 _G.MerchantFrame_Update()
jcallahan@57 1331
jcallahan@44 1332 for item_index = 1, num_items do
jcallahan@44 1333 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1334 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1335
jcallahan@44 1336 if item_id and item_id > 0 then
jcallahan@44 1337 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1338
jcallahan@68 1339 DatamineTT:ClearLines()
jcallahan@68 1340 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1341
jcallahan@68 1342 local num_lines = DatamineTT:NumLines()
jcallahan@68 1343
jcallahan@68 1344 for line_index = 1, num_lines do
jcallahan@68 1345 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1346
jcallahan@68 1347 if not current_line then
jcallahan@68 1348 break
jcallahan@68 1349 end
jcallahan@68 1350 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1351
jcallahan@68 1352 if faction or reputation then
jcallahan@68 1353 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1354 break
jcallahan@68 1355 end
jcallahan@68 1356 end
jcallahan@68 1357
jcallahan@87 1358 for line_index = 1, num_lines do
jcallahan@87 1359 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1360
jcallahan@87 1361 if not current_line then
jcallahan@87 1362 break
jcallahan@87 1363 end
jcallahan@87 1364 local line_text = current_line:GetText()
jcallahan@87 1365 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1366
jcallahan@87 1367 if quest_name then
jcallahan@87 1368 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1369 break
jcallahan@87 1370 end
jcallahan@87 1371 end
jcallahan@87 1372
jcallahan@44 1373 if extended_cost then
jcallahan@53 1374 local battleground_rating = 0
jcallahan@53 1375 local personal_rating = 0
jcallahan@53 1376 local required_season_amount
jcallahan@5 1377
jcallahan@68 1378 for line_index = 1, num_lines do
jcallahan@44 1379 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1380
jcallahan@44 1381 if not current_line then
jcallahan@44 1382 break
jcallahan@44 1383 end
jcallahan@53 1384 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1385
jcallahan@44 1386 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1387 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1388 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1389 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1390
jcallahan@44 1391 if match1 or match2 then
jcallahan@44 1392 break
jcallahan@44 1393 end
jcallahan@44 1394 end
jcallahan@5 1395 end
jcallahan@44 1396 local currency_list = {}
jcallahan@44 1397 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1398
jcallahan@50 1399 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1400 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1401 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1402
jcallahan@44 1403 for cost_index = 1, item_count do
jcallahan@44 1404 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1405 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1406
jcallahan@44 1407 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1408 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1409 end
jcallahan@44 1410
jcallahan@44 1411 if currency_id then
jcallahan@44 1412 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1413 end
jcallahan@44 1414 end
jcallahan@44 1415
jcallahan@44 1416 for currency_index = 1, #currency_list do
jcallahan@44 1417 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1418 end
jcallahan@5 1419 end
jcallahan@133 1420 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1421 end
jcallahan@44 1422 end
jcallahan@5 1423
jcallahan@44 1424 if _G.CanMerchantRepair() then
jcallahan@133 1425 current_merchant.can_repair = true
jcallahan@5 1426 end
jcallahan@57 1427 _G.SetMerchantFilter(current_filters)
jcallahan@57 1428 _G.MerchantFrame_Update()
jcallahan@4 1429 end
jcallahan@44 1430 end -- do-block
jcallahan@4 1431
jcallahan@89 1432
jcallahan@92 1433 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1434 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1435 return
jcallahan@25 1436 end
jcallahan@34 1437 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1438
jcallahan@25 1439 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1440 return
jcallahan@25 1441 end
jcallahan@29 1442 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1443 table.wipe(current_action)
jcallahan@25 1444 end
jcallahan@25 1445
jcallahan@25 1446
jcallahan@115 1447 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1448 local num_pets = LPJ:NumPets()
jcallahan@115 1449
jcallahan@115 1450 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1451 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1452
jcallahan@115 1453 if is_owned then
jcallahan@115 1454 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1455
jcallahan@139 1456 if rarity then
jcallahan@139 1457 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1458 local npc = NPCEntry(npc_id)
jcallahan@139 1459 npc.wild_pet = is_wild or nil
jcallahan@139 1460 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1461 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1462 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1463
jcallahan@139 1464 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1465 data.max_health = max_health
jcallahan@139 1466 data.attack = attack
jcallahan@139 1467 data.speed = speed
jcallahan@139 1468 end
jcallahan@115 1469 end
jcallahan@115 1470 end
jcallahan@115 1471 end
jcallahan@115 1472
jcallahan@115 1473
jcallahan@118 1474 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1475 if not PlayerTarget() then
jcallahan@118 1476 return
jcallahan@2 1477 end
jcallahan@118 1478 self:UpdateTargetLocation()
jcallahan@118 1479 end
jcallahan@2 1480
jcallahan@89 1481
jcallahan@12 1482 do
jcallahan@12 1483 local function UpdateQuestJuncture(point)
jcallahan@12 1484 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1485
jcallahan@12 1486 if not unit_name then
jcallahan@12 1487 return
jcallahan@12 1488 end
jcallahan@34 1489 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1490
jcallahan@12 1491 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1492 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1493 end
jcallahan@19 1494 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1495 quest[point] = quest[point] or {}
jcallahan@12 1496 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1497
jcallahan@24 1498 return quest
jcallahan@12 1499 end
jcallahan@10 1500
jcallahan@12 1501
jcallahan@92 1502 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1503 local quest = UpdateQuestJuncture("end")
jcallahan@97 1504
jcallahan@112 1505 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1506 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1507 end
jcallahan@67 1508 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1509 reputation_npc_id = nil
jcallahan@10 1510 end
jcallahan@10 1511
jcallahan@12 1512
jcallahan@92 1513 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1514 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1515
jcallahan@46 1516 if not quest then
jcallahan@46 1517 return
jcallahan@46 1518 end
jcallahan@24 1519 quest.classes = quest.classes or {}
jcallahan@27 1520 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1521
jcallahan@24 1522 quest.races = quest.races or {}
jcallahan@100 1523 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1524 end
jcallahan@12 1525 end -- do-block
jcallahan@9 1526
jcallahan@9 1527
jcallahan@92 1528 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1529 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1530 local entry_index, processed_quests = 1, 0
jcallahan@36 1531 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1532
jcallahan@36 1533 while processed_quests <= num_quests do
jcallahan@36 1534 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1535
jcallahan@84 1536 if quest_id == 0 then
jcallahan@84 1537 processed_quests = processed_quests + 1
jcallahan@84 1538 elseif not is_header then
jcallahan@36 1539 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1540
jcallahan@36 1541 local quest = DBEntry("quests", quest_id)
jcallahan@36 1542 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1543 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1544 processed_quests = processed_quests + 1
jcallahan@36 1545 end
jcallahan@36 1546 entry_index = entry_index + 1
jcallahan@36 1547 end
jcallahan@36 1548 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1549 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1550 end
jcallahan@4 1551
jcallahan@4 1552
jcallahan@97 1553 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1554 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1555 return
jcallahan@112 1556 end
jcallahan@97 1557 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1558 end
jcallahan@97 1559
jcallahan@97 1560
jcallahan@92 1561 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1562 if unit_id ~= "player" then
jcallahan@4 1563 return
jcallahan@4 1564 end
jcallahan@4 1565 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1566 end
jcallahan@4 1567
jcallahan@4 1568
jcallahan@92 1569 do
jcallahan@92 1570 local TRADESKILL_TOOLS = {
jcallahan@92 1571 Anvil = anvil_spell_ids,
jcallahan@92 1572 Forge = forge_spell_ids,
jcallahan@92 1573 }
jcallahan@92 1574
jcallahan@92 1575
jcallahan@92 1576 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1577 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1578
jcallahan@92 1579 if profession_name == _G.UNKNOWN then
jcallahan@92 1580 return
jcallahan@92 1581 end
jcallahan@92 1582
jcallahan@92 1583 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1584 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1585 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1586 search_box:SetText("")
jcallahan@92 1587 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1588 search_box:ClearFocus()
jcallahan@92 1589 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1590 end
jcallahan@92 1591 local header_list = {}
jcallahan@92 1592
jcallahan@92 1593 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1594 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1595 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1596
jcallahan@92 1597 if have_materials then
jcallahan@92 1598 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1599 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1600 end
jcallahan@92 1601
jcallahan@92 1602 if have_skillup then
jcallahan@92 1603 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1604 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1605 end
jcallahan@92 1606 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1607 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1608 _G.TradeSkillFrame_Update()
jcallahan@92 1609
jcallahan@92 1610 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1611 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1612 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1613
jcallahan@94 1614 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1615 if not is_expanded then
jcallahan@92 1616 header_list[name] = true
jcallahan@92 1617 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1618 end
jcallahan@92 1619 else
jcallahan@92 1620 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1621 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1622
jcallahan@92 1623 if required_tool then
jcallahan@92 1624 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1625 if required_tool:find(tool_name) then
jcallahan@92 1626 registry[spell_id] = true
jcallahan@92 1627 end
jcallahan@92 1628 end
jcallahan@92 1629 end
jcallahan@92 1630 end
jcallahan@92 1631 end
jcallahan@92 1632
jcallahan@92 1633 -- Restore the state of the things we changed.
jcallahan@92 1634 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1635 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1636
jcallahan@92 1637 if header_list[name] then
jcallahan@92 1638 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1639 end
jcallahan@92 1640 end
jcallahan@92 1641 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1642 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1643 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1644 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1645
jcallahan@92 1646 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1647 _G.TradeSkillFrame_Update()
jcallahan@92 1648 end
jcallahan@92 1649 end -- do-block
jcallahan@92 1650
jcallahan@92 1651
jcallahan@92 1652 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1653 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1654 local npc = NPCEntry(unit_idnum)
jcallahan@58 1655
jcallahan@58 1656 if not npc then
jcallahan@58 1657 return
jcallahan@58 1658 end
jcallahan@27 1659 npc.teaches = npc.teaches or {}
jcallahan@27 1660
jcallahan@27 1661 -- Get the initial trainer filters
jcallahan@27 1662 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1663 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1664 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1665
jcallahan@27 1666 -- Clear the trainer filters
jcallahan@27 1667 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1668 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1669 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1670
jcallahan@27 1671 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1672 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1673
jcallahan@27 1674 if spell_name then
jcallahan@27 1675 DatamineTT:ClearLines()
jcallahan@27 1676 DatamineTT:SetTrainerService(index)
jcallahan@27 1677
jcallahan@27 1678 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1679
jcallahan@43 1680 if spell_id then
jcallahan@43 1681 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1682 profession = profession or "General"
jcallahan@43 1683
jcallahan@43 1684 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1685 if not class_professions then
jcallahan@43 1686 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1687 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1688 end
jcallahan@43 1689
jcallahan@43 1690 local profession_skills = class_professions[profession]
jcallahan@43 1691 if not profession_skills then
jcallahan@43 1692 class_professions[profession] = {}
jcallahan@43 1693 profession_skills = class_professions[profession]
jcallahan@43 1694 end
jcallahan@43 1695 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1696 end
jcallahan@27 1697 end
jcallahan@27 1698 end
jcallahan@27 1699 -- Reset the filters to what they were before
jcallahan@27 1700 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1701 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1702 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1703 end
jcallahan@27 1704
jcallahan@27 1705
jcallahan@1 1706 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1707 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1708 return
jcallahan@1 1709 end
jcallahan@1 1710 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1711
jcallahan@1 1712 if not spell_label then
jcallahan@1 1713 return
jcallahan@1 1714 end
jcallahan@122 1715 table.wipe(current_action)
jcallahan@1 1716
jcallahan@1 1717 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1718 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1719
jcallahan@1 1720 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1721 tt_unit_name = target_name
jcallahan@1 1722 tt_unit_id = "target"
jcallahan@1 1723 end
jcallahan@1 1724 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1725 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1726
jcallahan@122 1727 current_action.instance_token = instance_token
jcallahan@122 1728 current_action.map_level = map_level
jcallahan@122 1729 current_action.x = x
jcallahan@122 1730 current_action.y = y
jcallahan@122 1731 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1732 current_action.spell_label = spell_label
jcallahan@105 1733
jcallahan@105 1734 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1735 current_action.loot_label = spell_label:lower()
jcallahan@105 1736 end
jcallahan@1 1737
jcallahan@16 1738 if tt_unit_name and not tt_item_name then
jcallahan@16 1739 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1740 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1741 return
jcallahan@16 1742 end
jcallahan@123 1743 current_action.target_type = AF.NPC
jcallahan@16 1744 end
jcallahan@16 1745 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1746 current_action.target_type = AF.ITEM
jcallahan@16 1747
jcallahan@16 1748 if tt_item_name and tt_item_name == target_name then
jcallahan@122 1749 current_action.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1750 elseif target_name and target_name ~= "" then
jcallahan@16 1751 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@122 1752 current_action.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1753 end
jcallahan@16 1754 elseif not tt_item_name and not tt_unit_name then
jcallahan@1 1755 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1756 if target_name == "" then
jcallahan@17 1757 return
jcallahan@17 1758 end
jcallahan@122 1759 current_action.object_name = target_name
jcallahan@123 1760 current_action.target_type = AF.OBJECT
jcallahan@1 1761 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 1762 current_action.target_type = AF.ZONE
jcallahan@1 1763 end
jcallahan@1 1764 end
jcallahan@1 1765 private.tracked_line = spell_line
jcallahan@0 1766 end
jcallahan@0 1767
jcallahan@94 1768
jcallahan@1 1769 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1770 if unit_id ~= "player" then
jcallahan@1 1771 return
jcallahan@1 1772 end
jcallahan@1 1773 private.tracked_line = nil
jcallahan@85 1774
jcallahan@86 1775 if spell_name:match("^Harvest.+") then
jcallahan@86 1776 reputation_npc_id = current_target_id
jcallahan@98 1777 private.harvesting = true
jcallahan@85 1778 end
jcallahan@92 1779
jcallahan@92 1780 if anvil_spell_ids[spell_id] then
jcallahan@92 1781 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1782 elseif forge_spell_ids[spell_id] then
jcallahan@92 1783 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1784 end
jcallahan@0 1785 end
jcallahan@0 1786
jcallahan@90 1787
jcallahan@1 1788 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1789 if unit_id ~= "player" then
jcallahan@1 1790 return
jcallahan@1 1791 end
jcallahan@0 1792
jcallahan@1 1793 if private.tracked_line == spell_line then
jcallahan@1 1794 private.tracked_line = nil
jcallahan@122 1795 table.wipe(current_action)
jcallahan@1 1796 end
jcallahan@0 1797 end
jcallahan@90 1798
jcallahan@90 1799
jcallahan@90 1800 do
jcallahan@90 1801 local function SetUnitField(field, required_type)
jcallahan@90 1802 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1803
jcallahan@90 1804 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1805 return
jcallahan@90 1806 end
jcallahan@90 1807
jcallahan@90 1808 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1809 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1810 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1811 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1812 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1813 end
jcallahan@90 1814 end
jcallahan@90 1815
jcallahan@90 1816
jcallahan@90 1817 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1818 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1819 end
jcallahan@90 1820
jcallahan@90 1821
jcallahan@90 1822 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1823 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1824 end
jcallahan@90 1825
jcallahan@90 1826
jcallahan@90 1827 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1828 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1829 end
jcallahan@90 1830
jcallahan@90 1831
jcallahan@92 1832 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1833 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1834 end
jcallahan@90 1835
jcallahan@90 1836
jcallahan@92 1837 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1838 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1839
jcallahan@90 1840 for index = 2, #gossip_options, 2 do
jcallahan@90 1841 if gossip_options[index] == "binder" then
jcallahan@90 1842 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1843 return
jcallahan@90 1844 end
jcallahan@90 1845 end
jcallahan@90 1846 end
jcallahan@90 1847
jcallahan@90 1848
jcallahan@93 1849 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1850 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1851 end
jcallahan@93 1852
jcallahan@93 1853
jcallahan@90 1854 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1855 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1856 end
jcallahan@90 1857
jcallahan@90 1858
jcallahan@90 1859 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1860 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1861 end
jcallahan@90 1862
jcallahan@90 1863
jcallahan@90 1864 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1865 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1866 end
jcallahan@90 1867 end -- do-block