annotate Main.lua @ 313:564deda095ec 5.4.0-1

Bumped DB version to 18.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 10 Sep 2013 10:25:05 -0500
parents de9d571df07f
children 8a2e619cced5
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@306 14 local unpack = _G.unpack
jcallahan@78 15
jcallahan@0 16
jcallahan@246 17 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 18
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@249 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@246 32 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 33
jcallahan@246 34 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 35 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 36 local DB_VERSION = 18
jcallahan@246 37 local DEBUGGING = false
jcallahan@156 38 local EVENT_DEBUG = false
jcallahan@246 39 local OBJECT_ID_ANVIL = 192628
jcallahan@246 40 local OBJECT_ID_FORGE = 1685
jcallahan@246 41 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 42 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 43 local PLAYER_GUID
jcallahan@246 44 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 45 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 46
jcallahan@246 47 local ALLOWED_LOCALES = {
jcallahan@246 48 enUS = true,
jcallahan@246 49 enGB = true,
jcallahan@246 50 }
jcallahan@157 51
jcallahan@0 52 local DATABASE_DEFAULTS = {
jcallahan@128 53 char = {},
jcallahan@0 54 global = {
jcallahan@270 55 config = {
jcallahan@270 56 minimap_icon = {
jcallahan@270 57 hide = true,
jcallahan@270 58 },
jcallahan@270 59 },
jcallahan@0 60 items = {},
jcallahan@0 61 npcs = {},
jcallahan@0 62 objects = {},
jcallahan@0 63 quests = {},
jcallahan@167 64 spells = {},
jcallahan@17 65 zones = {},
jcallahan@0 66 }
jcallahan@0 67 }
jcallahan@0 68
jcallahan@1 69 local EVENT_MAPPING = {
jcallahan@90 70 AUCTION_HOUSE_SHOW = true,
jcallahan@90 71 BANKFRAME_OPENED = true,
jcallahan@90 72 BATTLEFIELDS_SHOW = true,
jcallahan@56 73 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 74 CHAT_MSG_LOOT = true,
jcallahan@95 75 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 76 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 77 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 78 CHAT_MSG_SYSTEM = true,
jcallahan@23 79 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 80 COMBAT_TEXT_UPDATE = true,
jcallahan@140 81 CURSOR_UPDATE = true,
jcallahan@90 82 FORGE_MASTER_OPENED = true,
jcallahan@90 83 GOSSIP_SHOW = true,
jcallahan@290 84 GROUP_ROSTER_UPDATE = true,
jcallahan@93 85 GUILDBANKFRAME_OPENED = true,
jcallahan@42 86 ITEM_TEXT_BEGIN = true,
jcallahan@189 87 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 88 LOOT_CLOSED = true,
jcallahan@1 89 LOOT_OPENED = true,
jcallahan@89 90 MAIL_SHOW = true,
jcallahan@133 91 MERCHANT_CLOSED = true,
jcallahan@7 92 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 93 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 94 PET_BAR_UPDATE = true,
jcallahan@115 95 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 96 PLAYER_REGEN_DISABLED = true,
jcallahan@156 97 PLAYER_REGEN_ENABLED = true,
jcallahan@2 98 PLAYER_TARGET_CHANGED = true,
jcallahan@9 99 QUEST_COMPLETE = true,
jcallahan@9 100 QUEST_DETAIL = true,
jcallahan@9 101 QUEST_LOG_UPDATE = true,
jcallahan@97 102 QUEST_PROGRESS = true,
jcallahan@178 103 SHOW_LOOT_TOAST = true,
jcallahan@306 104 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 105 TAXIMAP_OPENED = true,
jcallahan@92 106 TRADE_SKILL_SHOW = true,
jcallahan@167 107 TRAINER_CLOSED = true,
jcallahan@27 108 TRAINER_SHOW = true,
jcallahan@90 109 TRANSMOGRIFY_OPEN = true,
jcallahan@246 110 UNIT_PET = true,
jcallahan@4 111 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 112 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 113 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 114 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 115 UNIT_SPELLCAST_SENT = true,
jcallahan@1 116 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 117 VOID_STORAGE_OPEN = true,
jcallahan@299 118 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 119 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 120 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 121 }
jcallahan@0 122
jcallahan@4 123
jcallahan@246 124 -- VARIABLES ----------------------------------------------------------
jcallahan@246 125
jcallahan@92 126 local anvil_spell_ids = {}
jcallahan@92 127 local currently_drunk
jcallahan@128 128 local char_db
jcallahan@128 129 local global_db
jcallahan@299 130 local group_member_guids = {}
jcallahan@246 131 local group_owner_guids_to_pet_guids = {}
jcallahan@246 132 local group_pet_guids = {}
jcallahan@299 133 local in_instance
jcallahan@187 134 local item_process_timer_handle
jcallahan@92 135 local faction_standings = {}
jcallahan@92 136 local forge_spell_ids = {}
jcallahan@95 137 local languages_known = {}
jcallahan@306 138 local loot_toast_container_timer_handle
jcallahan@307 139 local loot_toast_data
jcallahan@307 140 local loot_toast_data_timer_handle
jcallahan@95 141 local name_to_id_map = {}
jcallahan@306 142 local killed_boss_id_timer_handle
jcallahan@177 143 local killed_npc_id
jcallahan@2 144 local target_location_timer_handle
jcallahan@86 145 local current_target_id
jcallahan@126 146 local current_area_id
jcallahan@131 147 local current_loot
jcallahan@1 148
jcallahan@312 149
jcallahan@121 150 -- Data for our current action. Including possible values as a reference.
jcallahan@122 151 local current_action = {
jcallahan@121 152 identifier = nil,
jcallahan@121 153 loot_label = nil,
jcallahan@121 154 loot_list = nil,
jcallahan@121 155 loot_sources = nil,
jcallahan@121 156 map_level = nil,
jcallahan@121 157 spell_label = nil,
jcallahan@123 158 target_type = nil,
jcallahan@121 159 x = nil,
jcallahan@121 160 y = nil,
jcallahan@121 161 zone_data = nil,
jcallahan@121 162 }
jcallahan@92 163
jcallahan@246 164
jcallahan@246 165 -- HELPERS ------------------------------------------------------------
jcallahan@246 166
jcallahan@245 167 local function Debug(message, ...)
jcallahan@306 168 if not DEBUGGING or not message or not ... then
jcallahan@151 169 return
jcallahan@151 170 end
jcallahan@306 171 local args = { ... }
jcallahan@306 172
jcallahan@306 173 for index = 1, #args do
jcallahan@306 174 if args[index] == nil then
jcallahan@306 175 args[index] = "nil"
jcallahan@306 176 end
jcallahan@306 177 end
jcallahan@306 178 _G.print(message:format(unpack(args)))
jcallahan@151 179 end
jcallahan@151 180
jcallahan@151 181
jcallahan@169 182 local TradeSkillExecutePer
jcallahan@169 183 do
jcallahan@169 184 local header_list = {}
jcallahan@169 185
jcallahan@169 186 function TradeSkillExecutePer(iter_func)
jcallahan@169 187 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 188 return
jcallahan@169 189 end
jcallahan@167 190 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 191 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 192 search_box:SetText("")
jcallahan@169 193
jcallahan@167 194 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 195 search_box:ClearFocus()
jcallahan@167 196 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 197
jcallahan@169 198 table.wipe(header_list)
jcallahan@169 199
jcallahan@169 200 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 201 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 202 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 203
jcallahan@169 204 if have_materials then
jcallahan@169 205 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 206 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 207 end
jcallahan@169 208
jcallahan@169 209 if have_skillup then
jcallahan@169 210 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 211 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 212 end
jcallahan@169 213 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 214 _G.TradeSkillUpdateFilterBar()
jcallahan@169 215 _G.TradeSkillFrame_Update()
jcallahan@169 216
jcallahan@169 217 -- Expand all headers so we can see all the recipes there are
jcallahan@169 218 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 219 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 220
jcallahan@169 221 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 222 if not is_expanded then
jcallahan@169 223 header_list[name] = true
jcallahan@169 224 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 225 end
jcallahan@169 226 elseif iter_func(name, tradeskill_index) then
jcallahan@169 227 break
jcallahan@169 228 end
jcallahan@169 229 end
jcallahan@169 230
jcallahan@169 231 -- Restore the state of the things we changed.
jcallahan@169 232 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 233 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 234
jcallahan@169 235 if header_list[name] then
jcallahan@169 236 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 237 end
jcallahan@169 238 end
jcallahan@169 239 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 240 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 241 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 242 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 243
jcallahan@169 244 _G.TradeSkillUpdateFilterBar()
jcallahan@169 245 _G.TradeSkillFrame_Update()
jcallahan@167 246 end
jcallahan@169 247 end -- do-block
jcallahan@167 248
jcallahan@167 249
jcallahan@39 250 local ActualCopperCost
jcallahan@39 251 do
jcallahan@39 252 local BARTERING_SPELL_ID = 83964
jcallahan@39 253
jcallahan@39 254 local STANDING_DISCOUNTS = {
jcallahan@39 255 HATED = 0,
jcallahan@39 256 HOSTILE = 0,
jcallahan@39 257 UNFRIENDLY = 0,
jcallahan@39 258 NEUTRAL = 0,
jcallahan@39 259 FRIENDLY = 0.05,
jcallahan@39 260 HONORED = 0.1,
jcallahan@39 261 REVERED = 0.15,
jcallahan@39 262 EXALTED = 0.2,
jcallahan@39 263 }
jcallahan@39 264
jcallahan@39 265
jcallahan@39 266 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 267 if not copper_cost or copper_cost == 0 then
jcallahan@39 268 return 0
jcallahan@39 269 end
jcallahan@39 270 local modifier = 1
jcallahan@39 271
jcallahan@39 272 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 273 modifier = modifier - 0.1
jcallahan@39 274 end
jcallahan@39 275
jcallahan@39 276 if rep_standing then
jcallahan@39 277 if PLAYER_RACE == "Goblin" then
jcallahan@39 278 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 279 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 280 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 281 end
jcallahan@39 282 end
jcallahan@39 283 return math.floor(copper_cost / modifier)
jcallahan@39 284 end
jcallahan@39 285 end -- do-block
jcallahan@39 286
jcallahan@39 287
jcallahan@153 288 -- Called on a timer
jcallahan@177 289 local function ClearKilledNPC()
jcallahan@177 290 killed_npc_id = nil
jcallahan@177 291 end
jcallahan@177 292
jcallahan@177 293
jcallahan@203 294 local function ClearKilledBossID()
jcallahan@306 295 if killed_boss_id_timer_handle then
jcallahan@306 296 WDP:CancelTimer(killed_boss_id_timer_handle)
jcallahan@306 297 end
jcallahan@306 298 private.boss_loot_toasting = false
jcallahan@203 299 private.raid_finder_boss_id = nil
jcallahan@203 300 private.world_boss_id = nil
jcallahan@306 301 killed_boss_id_timer_handle = nil
jcallahan@306 302 end
jcallahan@306 303
jcallahan@306 304
jcallahan@306 305 local function ClearLootToastContainerID()
jcallahan@306 306 if loot_toast_container_timer_handle then
jcallahan@306 307 WDP:CancelTimer(loot_toast_container_timer_handle)
jcallahan@306 308 end
jcallahan@306 309 private.container_loot_toasting = false
jcallahan@306 310 private.loot_toast_container_id = nil
jcallahan@306 311 loot_toast_container_timer_handle = nil
jcallahan@203 312 end
jcallahan@203 313
jcallahan@203 314
jcallahan@307 315 local function ClearLootToastData()
jcallahan@307 316 -- cancel existing timer if found
jcallahan@307 317 if loot_toast_data_timer_handle then
jcallahan@307 318 WDP:CancelTimer(loot_toast_data_timer_handle)
jcallahan@307 319 end
jcallahan@307 320
jcallahan@307 321 if loot_toast_data then table.wipe(loot_toast_data) end
jcallahan@307 322 loot_toast_data_timer_handle = nil
jcallahan@307 323 end
jcallahan@307 324
jcallahan@307 325
jcallahan@29 326 local function InstanceDifficultyToken()
jcallahan@233 327 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 328
jcallahan@59 329 if not instance_type or instance_type == "" then
jcallahan@59 330 instance_type = "NONE"
jcallahan@59 331 end
jcallahan@312 332 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 333 end
jcallahan@29 334
jcallahan@29 335
jcallahan@19 336 local function DBEntry(data_type, unit_id)
jcallahan@19 337 if not data_type or not unit_id then
jcallahan@6 338 return
jcallahan@6 339 end
jcallahan@289 340 local category = global_db[data_type]
jcallahan@289 341
jcallahan@289 342 if not category then
jcallahan@289 343 category = {}
jcallahan@289 344 global_db[data_type] = category
jcallahan@289 345 end
jcallahan@289 346 local unit = category[unit_id]
jcallahan@6 347
jcallahan@10 348 if not unit then
jcallahan@187 349 unit = {}
jcallahan@289 350 category[unit_id] = unit
jcallahan@6 351 end
jcallahan@10 352 return unit
jcallahan@6 353 end
jcallahan@270 354
jcallahan@263 355 private.DBEntry = DBEntry
jcallahan@6 356
jcallahan@214 357 local NPCEntry
jcallahan@214 358 do
jcallahan@214 359 local npc_prototype = {}
jcallahan@214 360 local npc_meta = {
jcallahan@214 361 __index = npc_prototype
jcallahan@214 362 }
jcallahan@6 363
jcallahan@214 364 function NPCEntry(identifier)
jcallahan@227 365 local npc = DBEntry("npcs", identifier)
jcallahan@29 366
jcallahan@214 367 if not npc then
jcallahan@214 368 return
jcallahan@214 369 end
jcallahan@227 370 return _G.setmetatable(npc, npc_meta)
jcallahan@22 371 end
jcallahan@214 372
jcallahan@248 373 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 374 self.encounter_data = self.encounter_data or {}
jcallahan@248 375 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 376 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 377
jcallahan@248 378 return self.encounter_data[difficulty_token]
jcallahan@214 379 end
jcallahan@22 380 end
jcallahan@22 381
jcallahan@22 382
jcallahan@1 383 local function CurrentLocationData()
jcallahan@161 384 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 385 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 386 end
jcallahan@1 387 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 388 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 389
jcallahan@1 390 x = x or 0
jcallahan@1 391 y = y or 0
jcallahan@1 392
jcallahan@1 393 if x == 0 and y == 0 then
jcallahan@1 394 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 395 _G.SetDungeonMapLevel(level_index)
jcallahan@1 396 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 397
jcallahan@1 398 if x and y and (x > 0 or y > 0) then
jcallahan@1 399 _G.SetDungeonMapLevel(map_level)
jcallahan@1 400 map_level = level_index
jcallahan@1 401 break
jcallahan@1 402 end
jcallahan@1 403 end
jcallahan@1 404 end
jcallahan@1 405
jcallahan@1 406 if _G.DungeonUsesTerrainMap() then
jcallahan@1 407 map_level = map_level - 1
jcallahan@1 408 end
jcallahan@31 409 local x = _G.floor(x * 1000)
jcallahan@31 410 local y = _G.floor(y * 1000)
jcallahan@28 411
jcallahan@31 412 if x % 2 ~= 0 then
jcallahan@31 413 x = x + 1
jcallahan@28 414 end
jcallahan@28 415
jcallahan@31 416 if y % 2 ~= 0 then
jcallahan@31 417 y = y + 1
jcallahan@28 418 end
jcallahan@126 419 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 420 end
jcallahan@1 421
jcallahan@1 422
jcallahan@312 423 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 424 if not currency_link then
jcallahan@312 425 return
jcallahan@312 426 end
jcallahan@312 427 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 428 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 429 end
jcallahan@312 430
jcallahan@312 431
jcallahan@1 432 local function ItemLinkToID(item_link)
jcallahan@1 433 if not item_link then
jcallahan@1 434 return
jcallahan@1 435 end
jcallahan@7 436 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 437 end
jcallahan@270 438
jcallahan@260 439 private.ItemLinkToID = ItemLinkToID
jcallahan@4 440
jcallahan@171 441 local function UnitTypeIsNPC(unit_type)
jcallahan@171 442 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 443 end
jcallahan@171 444
jcallahan@171 445
jcallahan@34 446 local ParseGUID
jcallahan@4 447 do
jcallahan@229 448 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 449 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 450
jcallahan@281 451 local NPC_ID_MAPPING = {
jcallahan@281 452 [62164] = 63191, -- Garalon
jcallahan@281 453 }
jcallahan@281 454
jcallahan@281 455
jcallahan@34 456 function ParseGUID(guid)
jcallahan@5 457 if not guid then
jcallahan@5 458 return
jcallahan@5 459 end
jcallahan@229 460 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 461
jcallahan@229 462 if not bitfield then
jcallahan@229 463 return UNIT_TYPES.UNKNOWN
jcallahan@229 464 end
jcallahan@229 465 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 466
jcallahan@229 467 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@281 468 local unit_idnum = tonumber(guid:sub(6, 10), 16)
jcallahan@281 469 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 470
jcallahan@281 471 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 472 unit_idnum = id_mapping
jcallahan@281 473 end
jcallahan@281 474 return unit_type, unit_idnum
jcallahan@4 475 end
jcallahan@4 476 return unit_type
jcallahan@4 477 end
jcallahan@249 478
jcallahan@249 479 private.ParseGUID = ParseGUID
jcallahan@4 480 end -- do-block
jcallahan@4 481
jcallahan@4 482
jcallahan@141 483 local UpdateDBEntryLocation
jcallahan@141 484 do
jcallahan@141 485 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 486 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 487 local facing = _G.GetPlayerFacing()
jcallahan@141 488
jcallahan@141 489 if not facing then
jcallahan@141 490 return x, y
jcallahan@141 491 end
jcallahan@246 492 local rad = facing + math.pi
jcallahan@141 493 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 494 end
jcallahan@10 495
jcallahan@24 496
jcallahan@141 497 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 498 if not identifier then
jcallahan@141 499 return
jcallahan@141 500 end
jcallahan@141 501 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 502 local entry = DBEntry(entry_type, identifier)
jcallahan@141 503 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 504 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 505
jcallahan@141 506 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 507 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 508
jcallahan@141 509 if not zone_data then
jcallahan@141 510 zone_data = {}
jcallahan@141 511 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 512 end
jcallahan@141 513
jcallahan@141 514 -- Special case for Fishing.
jcallahan@141 515 if current_action.spell_label == "FISHING" then
jcallahan@141 516 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 517
jcallahan@141 518 if yard_width > 0 and yard_height > 0 then
jcallahan@141 519 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 520 current_action.x = x
jcallahan@141 521 current_action.y = y
jcallahan@141 522 end
jcallahan@141 523 end
jcallahan@141 524 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 525
jcallahan@141 526 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 527 return zone_data
jcallahan@10 528 end
jcallahan@141 529 end -- do-block
jcallahan@10 530
jcallahan@10 531
jcallahan@19 532 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 533 if not item_link then
jcallahan@19 534 return
jcallahan@19 535 end
jcallahan@19 536 local item_id = ItemLinkToID(item_link)
jcallahan@19 537
jcallahan@19 538 if not bag_index or not slot_index then
jcallahan@19 539 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 540 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 541 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 542 bag_index = new_bag_index
jcallahan@19 543 slot_index = new_slot_index
jcallahan@19 544 break
jcallahan@19 545 end
jcallahan@19 546 end
jcallahan@19 547 end
jcallahan@19 548 end
jcallahan@19 549
jcallahan@19 550 if not bag_index or not slot_index then
jcallahan@19 551 return
jcallahan@19 552 end
jcallahan@19 553 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 554
jcallahan@19 555 if not is_lootable then
jcallahan@19 556 return
jcallahan@19 557 end
jcallahan@19 558 DatamineTT:ClearLines()
jcallahan@19 559 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 560
jcallahan@19 561 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 562 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 563
jcallahan@19 564 if not current_line then
jcallahan@19 565 break
jcallahan@19 566 end
jcallahan@306 567
jcallahan@306 568 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 569 table.wipe(current_action)
jcallahan@312 570 current_loot = nil
jcallahan@312 571
jcallahan@123 572 current_action.target_type = AF.ITEM
jcallahan@122 573 current_action.identifier = item_id
jcallahan@122 574 current_action.loot_label = "contains"
jcallahan@19 575 break
jcallahan@19 576 end
jcallahan@19 577 end
jcallahan@19 578 end
jcallahan@19 579
jcallahan@19 580
jcallahan@39 581 local UnitFactionStanding
jcallahan@32 582 local UpdateFactionData
jcallahan@32 583 do
jcallahan@32 584 local MAX_FACTION_INDEX = 1000
jcallahan@20 585
jcallahan@32 586 local STANDING_NAMES = {
jcallahan@32 587 "HATED",
jcallahan@32 588 "HOSTILE",
jcallahan@32 589 "UNFRIENDLY",
jcallahan@32 590 "NEUTRAL",
jcallahan@32 591 "FRIENDLY",
jcallahan@32 592 "HONORED",
jcallahan@32 593 "REVERED",
jcallahan@32 594 "EXALTED",
jcallahan@32 595 }
jcallahan@32 596
jcallahan@39 597
jcallahan@39 598 function UnitFactionStanding(unit)
jcallahan@135 599 local unit_name = _G.UnitName(unit)
jcallahan@39 600 UpdateFactionData()
jcallahan@39 601 DatamineTT:ClearLines()
jcallahan@39 602 DatamineTT:SetUnit(unit)
jcallahan@39 603
jcallahan@39 604 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 605 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 606
jcallahan@135 607 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 608 return faction_name, faction_standings[faction_name]
jcallahan@39 609 end
jcallahan@39 610 end
jcallahan@39 611 end
jcallahan@39 612
jcallahan@39 613
jcallahan@32 614 function UpdateFactionData()
jcallahan@32 615 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 616 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 617
jcallahan@86 618 if faction_name then
jcallahan@32 619 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 620 elseif not faction_name then
jcallahan@32 621 break
jcallahan@32 622 end
jcallahan@20 623 end
jcallahan@20 624 end
jcallahan@32 625 end -- do-block
jcallahan@20 626
jcallahan@48 627
jcallahan@75 628 local GenericLootUpdate
jcallahan@75 629 do
jcallahan@77 630 local function LootTable(entry, loot_type, top_field)
jcallahan@75 631 if top_field then
jcallahan@75 632 entry[top_field] = entry[top_field] or {}
jcallahan@75 633 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 634 return entry[top_field][loot_type]
jcallahan@75 635 end
jcallahan@48 636 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 637 return entry[loot_type]
jcallahan@48 638 end
jcallahan@48 639
jcallahan@75 640 function GenericLootUpdate(data_type, top_field)
jcallahan@132 641 local loot_type = current_loot.label
jcallahan@75 642 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 643 local source_list = {}
jcallahan@75 644
jcallahan@131 645 if current_loot.sources then
jcallahan@131 646 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 647 local source_id
jcallahan@78 648
jcallahan@131 649 if current_loot.target_type == AF.ITEM then
jcallahan@119 650 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 651 source_id = current_loot.identifier
jcallahan@131 652 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 653 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 654 else
jcallahan@119 655 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 656 end
jcallahan@304 657 local entry = DBEntry(data_type, source_id)
jcallahan@75 658
jcallahan@119 659 if entry then
jcallahan@119 660 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 661
jcallahan@304 662 if not source_list[source_id] then
jcallahan@119 663 if top_field then
jcallahan@119 664 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 665 elseif not private.container_loot_toasting then
jcallahan@119 666 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 667 end
jcallahan@304 668 source_list[source_id] = true
jcallahan@77 669 end
jcallahan@119 670 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 671
jcallahan@309 672 if current_loot.target_type == AF.ZONE then
jcallahan@309 673 for item_id, quantity in pairs(loot_data) do
jcallahan@309 674 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 675 end
jcallahan@309 676 else
jcallahan@308 677 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 678 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 679
jcallahan@308 680 if label == "currency" and currency_texture then
jcallahan@308 681 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 682 elseif loot_token == "money" then
jcallahan@308 683 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 684 else
jcallahan@308 685 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 686 end
jcallahan@308 687 end
jcallahan@119 688 end
jcallahan@75 689 end
jcallahan@75 690 end
jcallahan@75 691 end
jcallahan@121 692
jcallahan@121 693 -- This is used for Gas Extractions.
jcallahan@131 694 if #current_loot.list <= 0 then
jcallahan@78 695 return
jcallahan@78 696 end
jcallahan@82 697 local entry
jcallahan@82 698
jcallahan@82 699 -- At this point we only have a name if it's an object.
jcallahan@131 700 if current_loot.target_type == AF.OBJECT then
jcallahan@131 701 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 702 else
jcallahan@131 703 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 704 end
jcallahan@75 705
jcallahan@75 706 if not entry then
jcallahan@75 707 return
jcallahan@75 708 end
jcallahan@77 709 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 710
jcallahan@307 711 if current_loot.identifier then
jcallahan@307 712 if not source_list[current_loot.identifier] then
jcallahan@307 713 if top_field then
jcallahan@307 714 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 715 else
jcallahan@307 716 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 717 end
jcallahan@307 718 source_list[current_loot.identifier] = true
jcallahan@77 719 end
jcallahan@77 720 end
jcallahan@75 721
jcallahan@131 722 for index = 1, #current_loot.list do
jcallahan@131 723 table.insert(loot_table, current_loot.list[index])
jcallahan@75 724 end
jcallahan@48 725 end
jcallahan@75 726 end -- do-block
jcallahan@48 727
jcallahan@97 728
jcallahan@97 729 local ReplaceKeywords
jcallahan@97 730 do
jcallahan@97 731 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 732 class = PLAYER_CLASS,
jcallahan@97 733 name = PLAYER_NAME,
jcallahan@97 734 race = PLAYER_RACE,
jcallahan@97 735 }
jcallahan@97 736
jcallahan@97 737
jcallahan@97 738 function ReplaceKeywords(text)
jcallahan@97 739 if not text or text == "" then
jcallahan@97 740 return ""
jcallahan@97 741 end
jcallahan@97 742
jcallahan@97 743 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 744 local category_format = ("<%s>"):format(category)
jcallahan@97 745 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 746 end
jcallahan@97 747 return text
jcallahan@97 748 end
jcallahan@97 749 end -- do-block
jcallahan@97 750
jcallahan@97 751
jcallahan@154 752 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 753 -- unless the WorldMapFrame is shown.
jcallahan@143 754 do
jcallahan@143 755 -- MapFileName = MapAreaID
jcallahan@143 756 local MICRO_DUNGEON_IDS = {
jcallahan@143 757 ShrineofTwoMoons = 903,
jcallahan@143 758 ShrineofSevenStars = 905,
jcallahan@143 759 }
jcallahan@126 760
jcallahan@299 761 local function SetCurrentAreaID()
jcallahan@156 762 if private.in_combat then
jcallahan@156 763 private.set_area_id = true
jcallahan@156 764 return
jcallahan@156 765 end
jcallahan@155 766 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 767
jcallahan@155 768 if map_area_id == current_area_id then
jcallahan@155 769 return
jcallahan@155 770 end
jcallahan@143 771 local world_map = _G.WorldMapFrame
jcallahan@143 772 local map_visible = world_map:IsVisible()
jcallahan@312 773 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 774
jcallahan@143 775 if not map_visible then
jcallahan@143 776 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 777 world_map:Show()
jcallahan@143 778 end
jcallahan@143 779 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 780
jcallahan@154 781 _G.SetMapToCurrentZone()
jcallahan@154 782
jcallahan@143 783 if micro_dungeon_id then
jcallahan@143 784 current_area_id = micro_dungeon_id
jcallahan@143 785 else
jcallahan@143 786 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 787 end
jcallahan@143 788
jcallahan@154 789 if map_visible then
jcallahan@154 790 _G.SetMapByID(map_area_id)
jcallahan@154 791 else
jcallahan@143 792 world_map:Hide()
jcallahan@143 793 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 794 end
jcallahan@143 795 end
jcallahan@299 796
jcallahan@299 797 function WDP:HandleZoneChange(event_name)
jcallahan@299 798 in_instance = _G.IsInInstance()
jcallahan@299 799 SetCurrentAreaID()
jcallahan@299 800 end
jcallahan@154 801 end
jcallahan@126 802
jcallahan@301 803 local function InitializeCurrentLoot()
jcallahan@301 804 current_loot = {
jcallahan@301 805 list = {},
jcallahan@301 806 sources = {},
jcallahan@301 807 identifier = current_action.identifier,
jcallahan@301 808 label = current_action.loot_label or "drops",
jcallahan@301 809 map_level = current_action.map_level,
jcallahan@301 810 object_name = current_action.object_name,
jcallahan@301 811 spell_label = current_action.spell_label,
jcallahan@301 812 target_type = current_action.target_type,
jcallahan@301 813 x = current_action.x,
jcallahan@301 814 y = current_action.y,
jcallahan@301 815 zone_data = current_action.zone_data,
jcallahan@301 816 }
jcallahan@301 817
jcallahan@301 818 table.wipe(current_action)
jcallahan@301 819 end
jcallahan@246 820
jcallahan@246 821 -- METHODS ------------------------------------------------------------
jcallahan@246 822
jcallahan@0 823 function WDP:OnInitialize()
jcallahan@128 824 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 825 private.db = db
jcallahan@128 826 global_db = db.global
jcallahan@128 827 char_db = db.char
jcallahan@14 828
jcallahan@270 829 local raw_db = _G.WoWDBProfilerData
jcallahan@18 830 local build_num = tonumber(private.build_num)
jcallahan@14 831
jcallahan@136 832 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 833 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 834 global_db[entry] = {}
jcallahan@74 835 end
jcallahan@74 836 end
jcallahan@35 837 raw_db.build_num = build_num
jcallahan@63 838 raw_db.version = DB_VERSION
jcallahan@249 839
jcallahan@312 840 private.InitializeCommentSystem()
jcallahan@312 841 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 842 end
jcallahan@0 843
jcallahan@0 844
jcallahan@153 845 function WDP:EventDispatcher(...)
jcallahan@153 846 local event_name = ...
jcallahan@153 847
jcallahan@153 848 if DEBUGGING then
jcallahan@154 849 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 850 Debug(event_name)
jcallahan@154 851 else
jcallahan@154 852 Debug(...)
jcallahan@153 853 end
jcallahan@153 854 end
jcallahan@153 855 local func = EVENT_MAPPING[event_name]
jcallahan@153 856
jcallahan@153 857 if _G.type(func) == "boolean" then
jcallahan@153 858 self[event_name](self, ...)
jcallahan@153 859 elseif _G.type(func) == "function" then
jcallahan@159 860 self[func](self, ...)
jcallahan@153 861 end
jcallahan@153 862 end
jcallahan@153 863
jcallahan@153 864
jcallahan@0 865 function WDP:OnEnable()
jcallahan@300 866 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 867
jcallahan@0 868 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 869 if EVENT_DEBUG then
jcallahan@153 870 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 871 else
jcallahan@153 872 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 873 end
jcallahan@0 874 end
jcallahan@95 875
jcallahan@95 876 for index = 1, _G.GetNumLanguages() do
jcallahan@95 877 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 878 end
jcallahan@187 879 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 880 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 881
jcallahan@19 882 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 883 if target_unit then
jcallahan@19 884 return
jcallahan@19 885 end
jcallahan@19 886 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 887 end)
jcallahan@19 888
jcallahan@19 889 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 890 if target_unit then
jcallahan@19 891 return
jcallahan@19 892 end
jcallahan@19 893 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 894 HandleItemUse(item_link)
jcallahan@19 895 end)
jcallahan@263 896
jcallahan@299 897 self:HandleZoneChange("OnEnable")
jcallahan@290 898 self:GROUP_ROSTER_UPDATE()
jcallahan@0 899 end
jcallahan@0 900
jcallahan@0 901
jcallahan@219 902 local ScrapeItemUpgradeStats
jcallahan@219 903 do
jcallahan@219 904 local intermediary = {}
jcallahan@219 905
jcallahan@220 906 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 907 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 908 return
jcallahan@220 909 end
jcallahan@219 910 local create_entry
jcallahan@219 911
jcallahan@219 912 table.wipe(intermediary)
jcallahan@219 913
jcallahan@219 914 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 915 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 916
jcallahan@293 917 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 918 break
jcallahan@219 919 end
jcallahan@219 920 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 921
jcallahan@219 922 if amount and stat then
jcallahan@220 923 if reforge_id and reforge_id ~= 0 then
jcallahan@220 924 local reforge_string = stat:find("Reforged")
jcallahan@220 925
jcallahan@220 926 if reforge_string then
jcallahan@220 927 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 928 intermediary.reforge_id = reforge_id
jcallahan@220 929 end
jcallahan@219 930 end
jcallahan@219 931 create_entry = true
jcallahan@295 932 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 933 end
jcallahan@219 934 end
jcallahan@219 935
jcallahan@219 936 if not create_entry then
jcallahan@219 937 return
jcallahan@219 938 end
jcallahan@219 939 local item = DBEntry("items", item_id)
jcallahan@225 940 item.upgrade_id = upgrade_id
jcallahan@219 941 item.upgrades = item.upgrades or {}
jcallahan@219 942 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 943
jcallahan@219 944 for stat, amount in pairs(intermediary) do
jcallahan@219 945 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 946 end
jcallahan@219 947 end
jcallahan@220 948 end
jcallahan@220 949
jcallahan@220 950 -- do-block
jcallahan@219 951
jcallahan@219 952
jcallahan@187 953 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 954 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 955 local item
jcallahan@0 956
jcallahan@191 957 if item_string then
jcallahan@220 958 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 959 suffix_id = tonumber(suffix_id)
jcallahan@219 960 upgrade_id = tonumber(upgrade_id)
jcallahan@199 961
jcallahan@201 962 if suffix_id and suffix_id ~= 0 then
jcallahan@219 963 item = DBEntry("items", item_id)
jcallahan@201 964 item.suffix_id = suffix_id
jcallahan@201 965 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 966 end
jcallahan@191 967
jcallahan@219 968 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 969 DatamineTT:SetHyperlink(item_link)
jcallahan@220 970 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 971 end
jcallahan@0 972 end
jcallahan@212 973
jcallahan@212 974 if durability and durability > 0 then
jcallahan@219 975 item = item or DBEntry("items", item_id)
jcallahan@212 976 item.durability = durability
jcallahan@212 977 end
jcallahan@0 978 end
jcallahan@0 979
jcallahan@0 980
jcallahan@187 981 function WDP:ProcessItems()
jcallahan@187 982 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 983 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 984
jcallahan@0 985 if item_id and item_id > 0 then
jcallahan@1 986 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 987 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 988 end
jcallahan@0 989 end
jcallahan@0 990
jcallahan@0 991 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 992 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 993 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 994
jcallahan@0 995 if item_id and item_id > 0 then
jcallahan@1 996 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 997 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 998 end
jcallahan@0 999 end
jcallahan@0 1000 end
jcallahan@0 1001 end
jcallahan@0 1002
jcallahan@118 1003
jcallahan@215 1004 local TargetedNPC
jcallahan@118 1005 do
jcallahan@118 1006 local GENDER_NAMES = {
jcallahan@118 1007 "UNKNOWN",
jcallahan@118 1008 "MALE",
jcallahan@118 1009 "FEMALE",
jcallahan@118 1010 }
jcallahan@118 1011
jcallahan@118 1012
jcallahan@118 1013 local REACTION_NAMES = {
jcallahan@118 1014 "HATED",
jcallahan@118 1015 "HOSTILE",
jcallahan@118 1016 "UNFRIENDLY",
jcallahan@118 1017 "NEUTRAL",
jcallahan@118 1018 "FRIENDLY",
jcallahan@118 1019 "HONORED",
jcallahan@118 1020 "REVERED",
jcallahan@118 1021 "EXALTED",
jcallahan@118 1022 }
jcallahan@118 1023
jcallahan@118 1024
jcallahan@118 1025 local POWER_TYPE_NAMES = {
jcallahan@118 1026 ["0"] = "MANA",
jcallahan@118 1027 ["1"] = "RAGE",
jcallahan@118 1028 ["2"] = "FOCUS",
jcallahan@118 1029 ["3"] = "ENERGY",
jcallahan@118 1030 ["6"] = "RUNIC_POWER",
jcallahan@118 1031 }
jcallahan@118 1032
jcallahan@118 1033
jcallahan@215 1034 function TargetedNPC()
jcallahan@118 1035 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1036 current_target_id = nil
jcallahan@118 1037 return
jcallahan@118 1038 end
jcallahan@118 1039 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1040
jcallahan@171 1041 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1042 return
jcallahan@118 1043 end
jcallahan@118 1044 current_target_id = unit_idnum
jcallahan@118 1045
jcallahan@118 1046 local npc = NPCEntry(unit_idnum)
jcallahan@118 1047 local _, class_token = _G.UnitClass("target")
jcallahan@118 1048 npc.class = class_token
jcallahan@118 1049 npc.faction = UnitFactionStanding("target")
jcallahan@118 1050 npc.genders = npc.genders or {}
jcallahan@118 1051 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1052 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1053 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1054
jcallahan@248 1055 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1056 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1057 local level_data = encounter_data[npc_level]
jcallahan@250 1058
jcallahan@250 1059 if not level_data then
jcallahan@250 1060 level_data = {}
jcallahan@250 1061 encounter_data[npc_level] = level_data
jcallahan@250 1062 end
jcallahan@257 1063 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1064
jcallahan@257 1065 if not level_data.power then
jcallahan@257 1066 local max_power = _G.UnitManaMax("target")
jcallahan@257 1067
jcallahan@257 1068 if max_power > 0 then
jcallahan@257 1069 local power_type = _G.UnitPowerType("target")
jcallahan@312 1070 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1071 end
jcallahan@118 1072 end
jcallahan@118 1073 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1074 return npc, unit_idnum
jcallahan@118 1075 end
jcallahan@118 1076 end -- do-block
jcallahan@118 1077
jcallahan@118 1078
jcallahan@113 1079 do
jcallahan@113 1080 local COORD_MAX = 5
jcallahan@0 1081
jcallahan@113 1082 function WDP:UpdateTargetLocation()
jcallahan@113 1083 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1084 return
jcallahan@2 1085 end
jcallahan@113 1086
jcallahan@113 1087 for index = 1, 4 do
jcallahan@113 1088 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1089 return
jcallahan@113 1090 end
jcallahan@113 1091 end
jcallahan@215 1092 local npc = TargetedNPC()
jcallahan@113 1093
jcallahan@113 1094 if not npc then
jcallahan@113 1095 return
jcallahan@113 1096 end
jcallahan@113 1097 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 1098 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1099 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1100 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1101
jcallahan@113 1102 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1103
jcallahan@113 1104 if not zone_data then
jcallahan@113 1105 zone_data = {}
jcallahan@113 1106 npc_data.locations[zone_token] = zone_data
jcallahan@113 1107 end
jcallahan@113 1108
jcallahan@113 1109 for location_token in pairs(zone_data) do
jcallahan@113 1110 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1111 loc_level = tonumber(loc_level)
jcallahan@113 1112
jcallahan@113 1113 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1114 return
jcallahan@113 1115 end
jcallahan@113 1116 end
jcallahan@141 1117 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1118 end
jcallahan@113 1119 end -- do-block
jcallahan@2 1120
jcallahan@118 1121
jcallahan@246 1122 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1123
jcallahan@90 1124 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1125 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1126 return
jcallahan@243 1127 end
jcallahan@282 1128 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1129
jcallahan@56 1130 for index = 1, num_items do
jcallahan@56 1131 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1132
jcallahan@56 1133 if item_link then
jcallahan@56 1134 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1135 end
jcallahan@56 1136 end
jcallahan@56 1137 end
jcallahan@56 1138
jcallahan@56 1139
jcallahan@298 1140 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1141 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1142
jcallahan@246 1143 if current_pet_guid then
jcallahan@246 1144 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1145 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1146 end
jcallahan@246 1147 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1148
jcallahan@246 1149 if pet_guid then
jcallahan@296 1150 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1151 group_pet_guids[pet_guid] = true
jcallahan@246 1152 end
jcallahan@246 1153 end
jcallahan@246 1154
jcallahan@246 1155
jcallahan@298 1156 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1157 local is_raid = _G.IsInRaid()
jcallahan@298 1158 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1159 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1160
jcallahan@299 1161 table.wipe(group_member_guids)
jcallahan@298 1162
jcallahan@298 1163 for index = 1, group_size do
jcallahan@298 1164 local unit_id = unit_type .. index
jcallahan@298 1165 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1166
jcallahan@299 1167 group_member_guids[unit_guid] = true
jcallahan@298 1168 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1169 end
jcallahan@299 1170 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1171 end
jcallahan@298 1172
jcallahan@298 1173
jcallahan@298 1174 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1175 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1176 end
jcallahan@298 1177
jcallahan@298 1178
jcallahan@178 1179 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@312 1180 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1181 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1182 return
jcallahan@306 1183 end
jcallahan@301 1184 local container_id = private.loot_toast_container_id
jcallahan@203 1185 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@178 1186
jcallahan@301 1187 if npc then
jcallahan@306 1188 local loot_label = "drops"
jcallahan@301 1189 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@306 1190 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@301 1191 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@306 1192
jcallahan@312 1193 if loot_type == "item" then
jcallahan@312 1194 local item_id = ItemLinkToID(item_link)
jcallahan@312 1195 if item_id then
jcallahan@312 1196 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@312 1197 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@312 1198 else
jcallahan@312 1199 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1200 return
jcallahan@312 1201 end
jcallahan@312 1202 elseif loot_type == "money" then
jcallahan@312 1203 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1204 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@312 1205 elseif loot_type == "currency" then
jcallahan@312 1206 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1207 if currency_texture and currency_texture ~= "" then
jcallahan@312 1208 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1209 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@312 1210 else
jcallahan@312 1211 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1212 return
jcallahan@312 1213 end
jcallahan@312 1214 end
jcallahan@312 1215
jcallahan@306 1216 if not private.boss_loot_toasting then
jcallahan@306 1217 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@306 1218 end
jcallahan@306 1219
jcallahan@306 1220 private.boss_loot_toasting = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@301 1221 elseif container_id then
jcallahan@305 1222 InitializeCurrentLoot()
jcallahan@305 1223
jcallahan@306 1224 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1225 current_loot.identifier = container_id
jcallahan@306 1226 current_loot.label = "contains"
jcallahan@306 1227 current_loot.target_type = AF.ITEM
jcallahan@306 1228
jcallahan@312 1229 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1230
jcallahan@301 1231 if loot_type == "item" then
jcallahan@312 1232 local item_id = ItemLinkToID(item_link)
jcallahan@312 1233 if item_id then
jcallahan@312 1234 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@312 1235 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1236 else
jcallahan@301 1237 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1238 current_loot = nil
jcallahan@301 1239 return
jcallahan@301 1240 end
jcallahan@301 1241 elseif loot_type == "money" then
jcallahan@312 1242 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1243 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1244 elseif loot_type == "currency" then
jcallahan@312 1245 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1246 if currency_texture and currency_texture ~= "" then
jcallahan@312 1247 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1248 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1249 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1250 else
jcallahan@312 1251 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1252 current_loot = nil
jcallahan@312 1253 return
jcallahan@312 1254 end
jcallahan@301 1255 end
jcallahan@312 1256
jcallahan@301 1257 GenericLootUpdate("items")
jcallahan@301 1258 current_loot = nil
jcallahan@307 1259 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1260 else
jcallahan@307 1261 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1262
jcallahan@307 1263 loot_toast_data = loot_toast_data or {}
jcallahan@312 1264 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1265
jcallahan@307 1266 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1267 end
jcallahan@178 1268 end
jcallahan@178 1269
jcallahan@178 1270
jcallahan@179 1271 do
jcallahan@179 1272 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1273 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1274 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1275 end,
jcallahan@179 1276 [AF.ZONE] = function(item_id, quantity)
jcallahan@312 1277 InitializeCurrentLoot()
jcallahan@312 1278 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1279 GenericLootUpdate("zones")
jcallahan@312 1280 current_loot = nil
jcallahan@179 1281 end,
jcallahan@179 1282 }
jcallahan@177 1283
jcallahan@177 1284
jcallahan@179 1285 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1286 local category
jcallahan@177 1287
jcallahan@179 1288 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1289 category = AF.ZONE
jcallahan@179 1290 elseif private.raid_finder_boss_id then
jcallahan@179 1291 category = AF.NPC
jcallahan@179 1292 end
jcallahan@179 1293 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1294
jcallahan@179 1295 if not category or not update_func then
jcallahan@179 1296 return
jcallahan@179 1297 end
jcallahan@179 1298 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1299
jcallahan@179 1300 if not item_link then
jcallahan@179 1301 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1302 end
jcallahan@179 1303 local item_id = ItemLinkToID(item_link)
jcallahan@179 1304
jcallahan@179 1305 if not item_id then
jcallahan@179 1306 return
jcallahan@179 1307 end
jcallahan@179 1308 update_func(item_id, quantity)
jcallahan@177 1309 end
jcallahan@48 1310 end
jcallahan@48 1311
jcallahan@312 1312
jcallahan@97 1313 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1314 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1315 return
jcallahan@95 1316 end
jcallahan@97 1317 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1318 npc.quotes = npc.quotes or {}
jcallahan@97 1319 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1320 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1321 end
jcallahan@95 1322
jcallahan@95 1323
jcallahan@95 1324 do
jcallahan@40 1325 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1326
jcallahan@40 1327 local DRUNK_COMPARES = {
jcallahan@40 1328 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1329 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1330 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1331 }
jcallahan@40 1332
jcallahan@40 1333 local DRUNK_MATCHES = {
jcallahan@254 1334 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1335 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1336 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1337 }
jcallahan@40 1338
jcallahan@167 1339 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1340
jcallahan@167 1341
jcallahan@167 1342 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1343 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1344 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1345
jcallahan@167 1346 private.discovered_recipe_name = nil
jcallahan@167 1347 private.profession_level = nil
jcallahan@167 1348 private.previous_spell_id = nil
jcallahan@169 1349
jcallahan@169 1350 return true
jcallahan@167 1351 end
jcallahan@167 1352 end
jcallahan@167 1353
jcallahan@167 1354
jcallahan@167 1355 local function IterativeRecordDiscovery()
jcallahan@167 1356 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1357 end
jcallahan@167 1358
jcallahan@167 1359
jcallahan@92 1360 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1361 if not private.trainer_shown then
jcallahan@167 1362 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1363
jcallahan@167 1364 if recipe_name and private.previous_spell_id then
jcallahan@167 1365 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1366
jcallahan@167 1367 if profession_name == _G.UNKNOWN then
jcallahan@167 1368 return
jcallahan@167 1369 end
jcallahan@167 1370 private.discovered_recipe_name = recipe_name
jcallahan@167 1371 private.profession_level = prof_level
jcallahan@167 1372
jcallahan@167 1373 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1374 end
jcallahan@167 1375 end
jcallahan@167 1376
jcallahan@40 1377 if currently_drunk then
jcallahan@40 1378 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1379 currently_drunk = nil
jcallahan@40 1380 end
jcallahan@40 1381 return
jcallahan@40 1382 end
jcallahan@40 1383
jcallahan@40 1384 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1385 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1386 currently_drunk = true
jcallahan@40 1387 break
jcallahan@40 1388 end
jcallahan@40 1389 end
jcallahan@40 1390 end
jcallahan@40 1391 end
jcallahan@40 1392
jcallahan@307 1393
jcallahan@307 1394 do -- do-block
jcallahan@23 1395 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1396 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1397
jcallahan@23 1398 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1399 if not spell_id then
jcallahan@23 1400 return
jcallahan@23 1401 end
jcallahan@34 1402 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1403
jcallahan@171 1404 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1405 return
jcallahan@23 1406 end
jcallahan@23 1407
jcallahan@23 1408 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1409 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1410 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1411 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1412 end
jcallahan@23 1413 end
jcallahan@23 1414
jcallahan@115 1415 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1416
jcallahan@246 1417 local previous_combat_event = {}
jcallahan@246 1418
jcallahan@23 1419 local COMBAT_LOG_FUNCS = {
jcallahan@23 1420 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1421 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1422 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1423 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1424 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1425
jcallahan@171 1426 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1427 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1428 end
jcallahan@115 1429 end
jcallahan@115 1430 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1431 end,
jcallahan@65 1432 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1433 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1434
jcallahan@171 1435 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1436 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1437 ClearKilledNPC()
jcallahan@98 1438 private.harvesting = nil
jcallahan@65 1439 return
jcallahan@65 1440 end
jcallahan@177 1441
jcallahan@246 1442 if source_guid == "" then
jcallahan@246 1443 source_guid = nil
jcallahan@246 1444 end
jcallahan@246 1445 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1446 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1447
jcallahan@299 1448 if not previous_combat_event.party_damage then
jcallahan@312 1449 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1450 table.wipe(previous_combat_event)
jcallahan@217 1451 ClearKilledNPC()
jcallahan@306 1452 else
jcallahan@312 1453 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1454 end
jcallahan@177 1455 killed_npc_id = unit_idnum
jcallahan@177 1456 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1457 end,
jcallahan@23 1458 }
jcallahan@23 1459
jcallahan@23 1460
jcallahan@246 1461 local NON_DAMAGE_EVENTS = {
jcallahan@246 1462 SPELL_AURA_APPLIED = true,
jcallahan@246 1463 SPELL_AURA_REMOVED = true,
jcallahan@246 1464 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1465 SPELL_CAST_FAILED = true,
jcallahan@246 1466 SWING_MISSED = true,
jcallahan@246 1467 }
jcallahan@246 1468
jcallahan@299 1469 local DAMAGE_EVENTS = {
jcallahan@299 1470 RANGE_DAMAGE = true,
jcallahan@299 1471 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1472 SPELL_DAMAGE = true,
jcallahan@299 1473 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1474 SWING_DAMAGE = true,
jcallahan@299 1475 }
jcallahan@299 1476
jcallahan@246 1477
jcallahan@92 1478 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1479 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1480
jcallahan@23 1481 if not combat_log_func then
jcallahan@299 1482 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1483 table.wipe(previous_combat_event)
jcallahan@246 1484 previous_combat_event.source_name = source_name
jcallahan@299 1485
jcallahan@299 1486 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1487 previous_combat_event.party_damage = true
jcallahan@299 1488 end
jcallahan@246 1489 end
jcallahan@23 1490 return
jcallahan@23 1491 end
jcallahan@23 1492 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1493
jcallahan@297 1494 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1495 table.wipe(previous_combat_event)
jcallahan@297 1496 end
jcallahan@23 1497 end
jcallahan@23 1498
jcallahan@44 1499 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1500 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1501 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1502
jcallahan@44 1503 local REP_BUFFS = {
jcallahan@44 1504 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1505 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1506 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1507 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1508 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1509 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1510 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1511 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1512 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1513 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1514 }
jcallahan@44 1515
jcallahan@44 1516
jcallahan@44 1517 local FACTION_NAMES = {
jcallahan@44 1518 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1519 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1520 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1521 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1522 }
jcallahan@44 1523
jcallahan@44 1524
jcallahan@44 1525 local MODIFIERS = {
jcallahan@44 1526 CENARION_FAVOR = {
jcallahan@44 1527 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1528 modifier = 0.25,
jcallahan@44 1529 },
jcallahan@44 1530 GRIM_VISAGE = {
jcallahan@44 1531 modifier = 0.1,
jcallahan@44 1532 },
jcallahan@44 1533 HONOR_HOLD_FAVOR = {
jcallahan@44 1534 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1535 modifier = 0.25,
jcallahan@44 1536 },
jcallahan@44 1537 NAZGRELS_FERVOR = {
jcallahan@44 1538 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1539 modifier = 0.1,
jcallahan@44 1540 },
jcallahan@44 1541 SONG_OF_BATTLE = {
jcallahan@44 1542 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1543 modifier = 0.1,
jcallahan@44 1544 },
jcallahan@44 1545 SPIRIT_OF_SHARING = {
jcallahan@44 1546 modifier = 0.1,
jcallahan@44 1547 },
jcallahan@44 1548 THRALLMARS_FAVOR = {
jcallahan@44 1549 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1550 modifier = 0.25,
jcallahan@44 1551 },
jcallahan@44 1552 TROLLBANES_COMMAND = {
jcallahan@44 1553 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1554 modifier = 0.1,
jcallahan@44 1555 },
jcallahan@44 1556 UNBURDENED = {
jcallahan@44 1557 modifier = 0.1,
jcallahan@44 1558 },
jcallahan@44 1559 WOW_ANNIVERSARY = {
jcallahan@44 1560 modifier = 0.08,
jcallahan@44 1561 }
jcallahan@44 1562 }
jcallahan@44 1563
jcallahan@44 1564
jcallahan@92 1565 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1566 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1567 return
jcallahan@44 1568 end
jcallahan@44 1569 UpdateFactionData()
jcallahan@44 1570
jcallahan@46 1571 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1572 return
jcallahan@46 1573 end
jcallahan@177 1574 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1575 ClearKilledNPC()
jcallahan@46 1576
jcallahan@44 1577 if not npc then
jcallahan@98 1578 private.harvesting = nil
jcallahan@44 1579 return
jcallahan@44 1580 end
jcallahan@98 1581 npc.harvested = private.harvesting
jcallahan@98 1582 private.harvesting = nil
jcallahan@98 1583
jcallahan@44 1584 local modifier = 1
jcallahan@44 1585
jcallahan@44 1586 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1587 modifier = modifier + 0.1
jcallahan@44 1588 end
jcallahan@44 1589
jcallahan@44 1590 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1591 modifier = modifier + 0.1
jcallahan@44 1592 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1593 modifier = modifier + 0.05
jcallahan@44 1594 end
jcallahan@44 1595
jcallahan@44 1596 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1597 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1598 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1599
jcallahan@44 1600 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1601 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1602 end
jcallahan@44 1603 end
jcallahan@44 1604 end
jcallahan@65 1605 npc.reputations = npc.reputations or {}
jcallahan@65 1606 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1607 end
jcallahan@44 1608 end -- do-block
jcallahan@18 1609
jcallahan@18 1610
jcallahan@140 1611 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1612 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1613 return
jcallahan@140 1614 end
jcallahan@140 1615 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1616
jcallahan@140 1617 if not text or text == "Fishing Bobber" then
jcallahan@140 1618 text = "NONE"
jcallahan@140 1619 else
jcallahan@140 1620 current_action.fishing_target = true
jcallahan@140 1621 end
jcallahan@140 1622 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1623 end
jcallahan@140 1624
jcallahan@140 1625
jcallahan@92 1626 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1627 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1628
jcallahan@42 1629 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1630 return
jcallahan@42 1631 end
jcallahan@42 1632 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1633 end
jcallahan@42 1634
jcallahan@42 1635
jcallahan@13 1636 do
jcallahan@176 1637 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1638 [AF.ITEM] = function()
jcallahan@16 1639 local locked_item_id
jcallahan@16 1640
jcallahan@16 1641 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1642 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1643 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1644
jcallahan@16 1645 if is_locked then
jcallahan@16 1646 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1647 break
jcallahan@16 1648 end
jcallahan@16 1649 end
jcallahan@165 1650
jcallahan@165 1651 if locked_item_id then
jcallahan@165 1652 break
jcallahan@165 1653 end
jcallahan@16 1654 end
jcallahan@16 1655
jcallahan@122 1656 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1657 return false
jcallahan@16 1658 end
jcallahan@122 1659 current_action.identifier = locked_item_id
jcallahan@16 1660 return true
jcallahan@16 1661 end,
jcallahan@13 1662 [AF.NPC] = function()
jcallahan@17 1663 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1664 return false
jcallahan@13 1665 end
jcallahan@205 1666
jcallahan@205 1667 if not current_action.identifier then
jcallahan@205 1668 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1669 current_action.identifier = id_num
jcallahan@205 1670 end
jcallahan@13 1671 return true
jcallahan@13 1672 end,
jcallahan@14 1673 [AF.OBJECT] = true,
jcallahan@17 1674 [AF.ZONE] = function()
jcallahan@140 1675 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1676 return _G.IsFishingLoot()
jcallahan@17 1677 end,
jcallahan@13 1678 }
jcallahan@13 1679
jcallahan@13 1680
jcallahan@176 1681 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1682 [AF.ITEM] = function()
jcallahan@28 1683 GenericLootUpdate("items")
jcallahan@28 1684 end,
jcallahan@28 1685 [AF.NPC] = function()
jcallahan@75 1686 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1687 local loot_label = current_loot.label
jcallahan@77 1688 local source_list = {}
jcallahan@75 1689
jcallahan@131 1690 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1691 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1692 local npc = NPCEntry(source_id)
jcallahan@75 1693
jcallahan@75 1694 if npc then
jcallahan@248 1695 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1696 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1697
jcallahan@78 1698 if not source_list[source_guid] then
jcallahan@77 1699 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1700 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1701 source_list[source_guid] = true
jcallahan@77 1702 end
jcallahan@77 1703
jcallahan@309 1704 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1705 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1706
jcallahan@312 1707 if loot_type == "currency" and currency_texture then
jcallahan@312 1708 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1709 elseif loot_token == "money" then
jcallahan@312 1710 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1711 else
jcallahan@312 1712 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1713 end
jcallahan@75 1714 end
jcallahan@75 1715 end
jcallahan@75 1716 end
jcallahan@16 1717 end,
jcallahan@13 1718 [AF.OBJECT] = function()
jcallahan@28 1719 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1720 end,
jcallahan@17 1721 [AF.ZONE] = function()
jcallahan@141 1722 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1723
jcallahan@41 1724 -- This will start life as a boolean true.
jcallahan@131 1725 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1726 current_loot.zone_data[location_token] = {
jcallahan@41 1727 drops = {}
jcallahan@41 1728 }
jcallahan@41 1729 end
jcallahan@132 1730 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1731 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1732
jcallahan@131 1733 if current_loot.sources then
jcallahan@131 1734 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1735 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1736 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1737 end
jcallahan@131 1738 end
jcallahan@131 1739 end
jcallahan@131 1740
jcallahan@131 1741 if #current_loot.list <= 0 then
jcallahan@131 1742 return
jcallahan@131 1743 end
jcallahan@131 1744
jcallahan@131 1745 for index = 1, #current_loot.list do
jcallahan@131 1746 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1747 end
jcallahan@13 1748 end,
jcallahan@13 1749 }
jcallahan@13 1750
jcallahan@79 1751 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1752 local loot_guid_registry = {}
jcallahan@124 1753
jcallahan@124 1754
jcallahan@124 1755 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1756 current_loot = nil
jcallahan@131 1757 table.wipe(current_action)
jcallahan@124 1758 end
jcallahan@124 1759
jcallahan@13 1760
jcallahan@92 1761 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1762 if current_loot then
jcallahan@312 1763 Debug("%s: Previous loot did not process.", event_name)
jcallahan@18 1764 return
jcallahan@18 1765 end
jcallahan@151 1766
jcallahan@151 1767 if not current_action.target_type then
jcallahan@312 1768 Debug("%s: No target type found.", event_name)
jcallahan@151 1769 return
jcallahan@151 1770 end
jcallahan@176 1771 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1772 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1773
jcallahan@14 1774 if not verify_func or not update_func then
jcallahan@13 1775 return
jcallahan@13 1776 end
jcallahan@13 1777
jcallahan@14 1778 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1779 return
jcallahan@14 1780 end
jcallahan@80 1781 local guids_used = {}
jcallahan@132 1782
jcallahan@301 1783 InitializeCurrentLoot()
jcallahan@217 1784 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1785
jcallahan@55 1786 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 1787 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1788 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1789 local loot_info = {
jcallahan@237 1790 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1791 }
jcallahan@13 1792
jcallahan@237 1793 -- Odd index is GUID, even is count.
jcallahan@237 1794 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1795 local source_guid = loot_info[loot_index]
jcallahan@75 1796
jcallahan@237 1797 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1798 local loot_quantity = loot_info[loot_index + 1]
jcallahan@309 1799 if #loot_info == 2 and slot_quantity > loot_quantity then
jcallahan@309 1800 loot_quantity = slot_quantity
jcallahan@309 1801 end
jcallahan@237 1802 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1803 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@77 1804
jcallahan@237 1805 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1806 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@312 1807 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@131 1808 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1809 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1810 guids_used[source_guid] = true
jcallahan@237 1811 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@312 1812 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@309 1813 if current_loot.target_type == AF.ZONE then
jcallahan@312 1814 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@309 1815 else
jcallahan@308 1816 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1817 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@309 1818 guids_used[source_guid] = true
jcallahan@308 1819 end
jcallahan@237 1820 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@312 1821 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@309 1822 if current_loot.target_type == AF.ZONE then
jcallahan@312 1823 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@309 1824 else
jcallahan@308 1825 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@308 1826
jcallahan@308 1827 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1828 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@309 1829 guids_used[source_guid] = true
jcallahan@308 1830 end
jcallahan@79 1831 end
jcallahan@75 1832 end
jcallahan@13 1833 end
jcallahan@13 1834 end
jcallahan@80 1835
jcallahan@81 1836 for guid in pairs(guids_used) do
jcallahan@217 1837 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1838 end
jcallahan@13 1839 update_func()
jcallahan@1 1840 end
jcallahan@13 1841 end -- do-block
jcallahan@0 1842
jcallahan@0 1843
jcallahan@89 1844 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1845 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1846
jcallahan@89 1847 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1848 return
jcallahan@89 1849 end
jcallahan@89 1850 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1851 end
jcallahan@89 1852
jcallahan@89 1853
jcallahan@44 1854 do
jcallahan@44 1855 local POINT_MATCH_PATTERNS = {
jcallahan@44 1856 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1857 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1858 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1859 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1860 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1861 }
jcallahan@5 1862
jcallahan@68 1863 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1864 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1865 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1866
jcallahan@133 1867 local current_merchant
jcallahan@133 1868 local merchant_standing
jcallahan@133 1869
jcallahan@133 1870 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1871 current_merchant = nil
jcallahan@133 1872 merchant_standing = nil
jcallahan@133 1873 end
jcallahan@133 1874
jcallahan@133 1875
jcallahan@89 1876 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1877 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1878 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1879
jcallahan@171 1880 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1881 return
jcallahan@133 1882 end
jcallahan@195 1883 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1884 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1885 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1886 end
jcallahan@55 1887 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1888 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1889 _G.MerchantFrame_Update()
jcallahan@57 1890
jcallahan@150 1891 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1892
jcallahan@44 1893 for item_index = 1, num_items do
jcallahan@44 1894 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1895 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1896
jcallahan@44 1897 if item_id and item_id > 0 then
jcallahan@44 1898 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1899
jcallahan@68 1900 DatamineTT:ClearLines()
jcallahan@68 1901 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1902
jcallahan@68 1903 local num_lines = DatamineTT:NumLines()
jcallahan@68 1904
jcallahan@68 1905 for line_index = 1, num_lines do
jcallahan@68 1906 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1907
jcallahan@68 1908 if not current_line then
jcallahan@68 1909 break
jcallahan@68 1910 end
jcallahan@68 1911 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1912
jcallahan@68 1913 if faction or reputation then
jcallahan@68 1914 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1915 break
jcallahan@68 1916 end
jcallahan@68 1917 end
jcallahan@68 1918
jcallahan@87 1919 for line_index = 1, num_lines do
jcallahan@87 1920 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1921
jcallahan@87 1922 if not current_line then
jcallahan@87 1923 break
jcallahan@87 1924 end
jcallahan@87 1925 local line_text = current_line:GetText()
jcallahan@87 1926 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1927
jcallahan@87 1928 if quest_name then
jcallahan@87 1929 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1930 break
jcallahan@87 1931 end
jcallahan@87 1932 end
jcallahan@87 1933
jcallahan@44 1934 if extended_cost then
jcallahan@53 1935 local battleground_rating = 0
jcallahan@53 1936 local personal_rating = 0
jcallahan@53 1937 local required_season_amount
jcallahan@5 1938
jcallahan@68 1939 for line_index = 1, num_lines do
jcallahan@44 1940 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1941
jcallahan@44 1942 if not current_line then
jcallahan@44 1943 break
jcallahan@44 1944 end
jcallahan@53 1945 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1946
jcallahan@44 1947 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1948 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1949 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1950 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1951
jcallahan@44 1952 if match1 or match2 then
jcallahan@44 1953 break
jcallahan@44 1954 end
jcallahan@44 1955 end
jcallahan@5 1956 end
jcallahan@44 1957 local currency_list = {}
jcallahan@44 1958 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1959
jcallahan@50 1960 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1961 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1962 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1963
jcallahan@44 1964 for cost_index = 1, item_count do
jcallahan@312 1965 -- (after some testing, the DB/Parser doesn't even support currency_ids -at all-, so vendor data submitted with the correct format will ironically be destroyed. that's why I removed the code here for currency_ids)
jcallahan@312 1966 -- the third return ("currency_link") of GetMerchantItemCostItem is broken as of Patch 5.4.0
jcallahan@312 1967 local currency_texture, amount_required = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@312 1968
jcallahan@312 1969 if currency_texture then
jcallahan@312 1970 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_texture:match("[^\\]+$"):lower())
jcallahan@44 1971 end
jcallahan@44 1972 end
jcallahan@44 1973
jcallahan@44 1974 for currency_index = 1, #currency_list do
jcallahan@44 1975 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1976 end
jcallahan@5 1977 end
jcallahan@133 1978 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1979 end
jcallahan@44 1980 end
jcallahan@5 1981
jcallahan@44 1982 if _G.CanMerchantRepair() then
jcallahan@133 1983 current_merchant.can_repair = true
jcallahan@5 1984 end
jcallahan@57 1985 _G.SetMerchantFilter(current_filters)
jcallahan@57 1986 _G.MerchantFrame_Update()
jcallahan@4 1987 end
jcallahan@44 1988 end -- do-block
jcallahan@4 1989
jcallahan@89 1990
jcallahan@92 1991 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1992 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1993 return
jcallahan@25 1994 end
jcallahan@34 1995 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1996
jcallahan@171 1997 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1998 return
jcallahan@25 1999 end
jcallahan@29 2000 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2001 table.wipe(current_action)
jcallahan@25 2002 end
jcallahan@25 2003
jcallahan@25 2004
jcallahan@115 2005 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@309 2006 -- this function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat
jcallahan@309 2007 if DEBUGGING then
jcallahan@309 2008 return
jcallahan@309 2009 end
jcallahan@309 2010
jcallahan@115 2011 local num_pets = LPJ:NumPets()
jcallahan@115 2012
jcallahan@115 2013 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2014 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2015
jcallahan@115 2016 if is_owned then
jcallahan@115 2017 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2018
jcallahan@139 2019 if rarity then
jcallahan@139 2020 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2021 local npc = NPCEntry(npc_id)
jcallahan@139 2022 npc.wild_pet = is_wild or nil
jcallahan@139 2023 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2024 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2025 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2026
jcallahan@139 2027 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2028 data.max_health = max_health
jcallahan@139 2029 data.attack = attack
jcallahan@139 2030 data.speed = speed
jcallahan@139 2031 end
jcallahan@115 2032 end
jcallahan@115 2033 end
jcallahan@115 2034 end
jcallahan@115 2035
jcallahan@115 2036
jcallahan@156 2037 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2038 private.in_combat = true
jcallahan@156 2039 end
jcallahan@156 2040
jcallahan@156 2041
jcallahan@156 2042 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2043 private.in_combat = nil
jcallahan@156 2044
jcallahan@156 2045 if private.set_area_id then
jcallahan@299 2046 self:HandleZoneChange(event_name)
jcallahan@156 2047 private.set_area_id = nil
jcallahan@156 2048 end
jcallahan@156 2049 end
jcallahan@156 2050
jcallahan@156 2051
jcallahan@118 2052 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2053 if not TargetedNPC() then
jcallahan@118 2054 return
jcallahan@2 2055 end
jcallahan@151 2056 current_action.target_type = AF.NPC
jcallahan@118 2057 self:UpdateTargetLocation()
jcallahan@118 2058 end
jcallahan@2 2059
jcallahan@89 2060
jcallahan@12 2061 do
jcallahan@12 2062 local function UpdateQuestJuncture(point)
jcallahan@12 2063 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2064
jcallahan@12 2065 if not unit_name then
jcallahan@12 2066 return
jcallahan@12 2067 end
jcallahan@34 2068 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 2069
jcallahan@12 2070 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2071 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2072 end
jcallahan@19 2073 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2074 quest[point] = quest[point] or {}
jcallahan@12 2075 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 2076
jcallahan@24 2077 return quest
jcallahan@12 2078 end
jcallahan@10 2079
jcallahan@12 2080
jcallahan@92 2081 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2082 local quest = UpdateQuestJuncture("end")
jcallahan@97 2083
jcallahan@112 2084 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2085 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2086 end
jcallahan@67 2087 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2088 ClearKilledNPC()
jcallahan@10 2089 end
jcallahan@10 2090
jcallahan@12 2091
jcallahan@92 2092 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2093 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2094
jcallahan@46 2095 if not quest then
jcallahan@46 2096 return
jcallahan@46 2097 end
jcallahan@24 2098 quest.classes = quest.classes or {}
jcallahan@27 2099 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2100
jcallahan@24 2101 quest.races = quest.races or {}
jcallahan@100 2102 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2103 end
jcallahan@12 2104 end -- do-block
jcallahan@9 2105
jcallahan@9 2106
jcallahan@92 2107 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2108 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2109 local entry_index, processed_quests = 1, 0
jcallahan@36 2110 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2111
jcallahan@36 2112 while processed_quests <= num_quests do
jcallahan@36 2113 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2114
jcallahan@84 2115 if quest_id == 0 then
jcallahan@84 2116 processed_quests = processed_quests + 1
jcallahan@84 2117 elseif not is_header then
jcallahan@36 2118 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2119
jcallahan@36 2120 local quest = DBEntry("quests", quest_id)
jcallahan@36 2121 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2122 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2123 processed_quests = processed_quests + 1
jcallahan@36 2124 end
jcallahan@36 2125 entry_index = entry_index + 1
jcallahan@36 2126 end
jcallahan@36 2127 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2128 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2129 end
jcallahan@4 2130
jcallahan@4 2131
jcallahan@97 2132 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2133 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2134 return
jcallahan@112 2135 end
jcallahan@97 2136 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2137 end
jcallahan@97 2138
jcallahan@97 2139
jcallahan@92 2140 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2141 if unit_id ~= "player" then
jcallahan@4 2142 return
jcallahan@4 2143 end
jcallahan@4 2144 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2145 end
jcallahan@4 2146
jcallahan@4 2147
jcallahan@92 2148 do
jcallahan@92 2149 local TRADESKILL_TOOLS = {
jcallahan@92 2150 Anvil = anvil_spell_ids,
jcallahan@92 2151 Forge = forge_spell_ids,
jcallahan@92 2152 }
jcallahan@92 2153
jcallahan@92 2154
jcallahan@167 2155 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2156 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2157 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2158
jcallahan@167 2159 if required_tool then
jcallahan@167 2160 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2161 if required_tool:find(tool_name) then
jcallahan@167 2162 registry[spell_id] = true
jcallahan@167 2163 end
jcallahan@167 2164 end
jcallahan@167 2165 end
jcallahan@167 2166 end
jcallahan@167 2167
jcallahan@167 2168
jcallahan@92 2169 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2170 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2171
jcallahan@92 2172 if profession_name == _G.UNKNOWN then
jcallahan@92 2173 return
jcallahan@92 2174 end
jcallahan@167 2175 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2176 end
jcallahan@92 2177 end -- do-block
jcallahan@92 2178
jcallahan@92 2179
jcallahan@167 2180 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2181 private.trainer_shown = nil
jcallahan@167 2182 end
jcallahan@167 2183
jcallahan@167 2184
jcallahan@92 2185 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2186 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2187 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2188
jcallahan@164 2189 if not trainer then
jcallahan@58 2190 return
jcallahan@58 2191 end
jcallahan@232 2192 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2193 trainer.teaches = trainer.teaches or {}
jcallahan@27 2194
jcallahan@167 2195 private.trainer_shown = true
jcallahan@167 2196
jcallahan@27 2197 -- Get the initial trainer filters
jcallahan@27 2198 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2199 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2200 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2201
jcallahan@27 2202 -- Clear the trainer filters
jcallahan@27 2203 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2204 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2205 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2206
jcallahan@27 2207 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2208 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2209
jcallahan@27 2210 if spell_name then
jcallahan@27 2211 DatamineTT:ClearLines()
jcallahan@27 2212 DatamineTT:SetTrainerService(index)
jcallahan@27 2213
jcallahan@27 2214 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2215
jcallahan@43 2216 if spell_id then
jcallahan@164 2217 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2218
jcallahan@164 2219 if not class_professions then
jcallahan@164 2220 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2221 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2222 end
jcallahan@43 2223 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2224 profession = profession or "General"
jcallahan@43 2225
jcallahan@164 2226 local profession_skills = class_professions[profession]
jcallahan@43 2227
jcallahan@43 2228 if not profession_skills then
jcallahan@43 2229 class_professions[profession] = {}
jcallahan@43 2230 profession_skills = class_professions[profession]
jcallahan@43 2231 end
jcallahan@173 2232 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2233 end
jcallahan@27 2234 end
jcallahan@27 2235 end
jcallahan@27 2236 -- Reset the filters to what they were before
jcallahan@27 2237 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2238 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2239 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2240 end
jcallahan@27 2241
jcallahan@27 2242
jcallahan@1 2243 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2244 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2245 return
jcallahan@1 2246 end
jcallahan@1 2247 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2248
jcallahan@1 2249 if not spell_label then
jcallahan@1 2250 return
jcallahan@1 2251 end
jcallahan@306 2252
jcallahan@150 2253 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2254 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2255
jcallahan@150 2256 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2257 unit_name = target_name
jcallahan@150 2258 unit_id = "target"
jcallahan@1 2259 end
jcallahan@1 2260 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2261 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2262
jcallahan@205 2263 table.wipe(current_action)
jcallahan@122 2264 current_action.instance_token = instance_token
jcallahan@122 2265 current_action.map_level = map_level
jcallahan@122 2266 current_action.x = x
jcallahan@122 2267 current_action.y = y
jcallahan@122 2268 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2269 current_action.spell_label = spell_label
jcallahan@105 2270
jcallahan@105 2271 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2272 current_action.loot_label = spell_label:lower()
jcallahan@105 2273 end
jcallahan@1 2274
jcallahan@151 2275 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2276 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2277 if not unit_id or unit_name ~= target_name then
jcallahan@16 2278 return
jcallahan@16 2279 end
jcallahan@123 2280 current_action.target_type = AF.NPC
jcallahan@16 2281 end
jcallahan@16 2282 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2283 current_action.target_type = AF.ITEM
jcallahan@16 2284
jcallahan@150 2285 if item_name and item_name == target_name then
jcallahan@150 2286 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2287 elseif target_name and target_name ~= "" then
jcallahan@150 2288 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2289 end
jcallahan@150 2290 elseif not item_name and not unit_name then
jcallahan@1 2291 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2292 if target_name == "" then
jcallahan@17 2293 return
jcallahan@17 2294 end
jcallahan@122 2295 current_action.object_name = target_name
jcallahan@123 2296 current_action.target_type = AF.OBJECT
jcallahan@1 2297 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2298 current_action.target_type = AF.ZONE
jcallahan@1 2299 end
jcallahan@1 2300 end
jcallahan@1 2301 private.tracked_line = spell_line
jcallahan@0 2302 end
jcallahan@0 2303
jcallahan@94 2304
jcallahan@312 2305 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2306 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2307 ClearKilledBossID()
jcallahan@306 2308 ClearLootToastContainerID()
jcallahan@306 2309 private.raid_finder_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2310 elseif private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2311 ClearKilledBossID()
jcallahan@306 2312 ClearLootToastContainerID()
jcallahan@306 2313 private.world_boss_id = private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2314 else
jcallahan@306 2315 Debug("%s: Spell ID %d is not a known raid or world boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2316 return
jcallahan@1 2317 end
jcallahan@306 2318
jcallahan@307 2319 -- assign existing loot data to boss if it exists
jcallahan@307 2320 if loot_toast_data then
jcallahan@307 2321 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@307 2322
jcallahan@307 2323 if npc then
jcallahan@307 2324 -- create needed npc fields if required
jcallahan@307 2325 local loot_label = "drops"
jcallahan@307 2326 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@307 2327 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@307 2328 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@307 2329 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@307 2330
jcallahan@307 2331 for index = 1, #loot_toast_data do
jcallahan@307 2332 local data = loot_toast_data[index]
jcallahan@307 2333 local loot_type = data[1]
jcallahan@312 2334 local hyperlink = data[2]
jcallahan@307 2335 local quantity = data[3]
jcallahan@307 2336
jcallahan@307 2337 if loot_type == "item" then
jcallahan@312 2338 local item_id = ItemLinkToID(hyperlink)
jcallahan@312 2339 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@307 2340 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@307 2341 elseif loot_type == "money" then
jcallahan@312 2342 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@307 2343 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@312 2344 elseif loot_type == "currency" then
jcallahan@312 2345 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@312 2346 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@312 2347 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@307 2348 end
jcallahan@307 2349 end
jcallahan@307 2350 private.boss_loot_toasting = true
jcallahan@307 2351 else
jcallahan@307 2352 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2353 end
jcallahan@307 2354 end
jcallahan@307 2355
jcallahan@307 2356 ClearLootToastData()
jcallahan@307 2357
jcallahan@307 2358 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2359 end
jcallahan@306 2360
jcallahan@306 2361
jcallahan@306 2362 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2363 if unit_id ~= "player" then
jcallahan@306 2364 return
jcallahan@306 2365 end
jcallahan@306 2366 private.tracked_line = nil
jcallahan@306 2367 private.previous_spell_id = spell_id
jcallahan@306 2368
jcallahan@306 2369 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2370 ClearKilledBossID()
jcallahan@306 2371 ClearLootToastContainerID()
jcallahan@307 2372 ClearLootToastData()
jcallahan@306 2373
jcallahan@306 2374 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2375 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
jcallahan@306 2376 end
jcallahan@306 2377
jcallahan@306 2378 if anvil_spell_ids[spell_id] then
jcallahan@306 2379 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2380 elseif forge_spell_ids[spell_id] then
jcallahan@306 2381 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2382 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2383 killed_npc_id = current_target_id
jcallahan@306 2384 private.harvesting = true
jcallahan@306 2385 end
jcallahan@306 2386 end
jcallahan@0 2387
jcallahan@90 2388
jcallahan@1 2389 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2390 if unit_id ~= "player" then
jcallahan@1 2391 return
jcallahan@1 2392 end
jcallahan@0 2393
jcallahan@1 2394 if private.tracked_line == spell_line then
jcallahan@1 2395 private.tracked_line = nil
jcallahan@1 2396 end
jcallahan@147 2397 table.wipe(current_action)
jcallahan@0 2398 end
jcallahan@90 2399
jcallahan@90 2400
jcallahan@90 2401 do
jcallahan@90 2402 local function SetUnitField(field, required_type)
jcallahan@90 2403 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2404
jcallahan@90 2405 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2406 return
jcallahan@90 2407 end
jcallahan@90 2408
jcallahan@171 2409 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2410 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2411 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2412 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2413 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2414 end
jcallahan@90 2415 end
jcallahan@90 2416
jcallahan@90 2417
jcallahan@90 2418 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2419 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2420 end
jcallahan@90 2421
jcallahan@90 2422
jcallahan@90 2423 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2424 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2425 end
jcallahan@90 2426
jcallahan@90 2427
jcallahan@90 2428 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2429 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2430 end
jcallahan@90 2431
jcallahan@90 2432
jcallahan@92 2433 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2434 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2435 end
jcallahan@90 2436
jcallahan@90 2437
jcallahan@92 2438 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2439 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2440
jcallahan@90 2441 for index = 2, #gossip_options, 2 do
jcallahan@90 2442 if gossip_options[index] == "binder" then
jcallahan@90 2443 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2444 return
jcallahan@90 2445 end
jcallahan@90 2446 end
jcallahan@90 2447 end
jcallahan@90 2448
jcallahan@90 2449
jcallahan@93 2450 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2451 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2452 end
jcallahan@93 2453
jcallahan@93 2454
jcallahan@189 2455 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2456 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2457 end
jcallahan@189 2458
jcallahan@189 2459
jcallahan@90 2460 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2461 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2462 end
jcallahan@90 2463
jcallahan@90 2464
jcallahan@90 2465 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2466 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2467 end
jcallahan@90 2468
jcallahan@90 2469
jcallahan@90 2470 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2471 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2472 end
jcallahan@90 2473 end -- do-block