annotate Main.lua @ 153:d29109b5aaea

To avoid erroneous reputation gain data; upon CLEU's UNIT_DIED, ignore anything which is not the player's target and set a timer to clear reputation_npc_id 0.2 seconds after being set.
author James D. Callahan III <jcallahan@curse.com>
date Thu, 04 Oct 2012 10:59:54 -0500
parents e2331b00a1cf
children 6c16692eebb0
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@151 35 local DB_VERSION = 10
jcallahan@151 36 local DEBUGGING = false
jcallahan@92 37
jcallahan@0 38 local DATABASE_DEFAULTS = {
jcallahan@128 39 char = {},
jcallahan@0 40 global = {
jcallahan@0 41 items = {},
jcallahan@0 42 npcs = {},
jcallahan@0 43 objects = {},
jcallahan@0 44 quests = {},
jcallahan@17 45 zones = {},
jcallahan@0 46 }
jcallahan@0 47 }
jcallahan@0 48
jcallahan@0 49
jcallahan@1 50 local EVENT_MAPPING = {
jcallahan@90 51 AUCTION_HOUSE_SHOW = true,
jcallahan@90 52 BANKFRAME_OPENED = true,
jcallahan@90 53 BATTLEFIELDS_SHOW = true,
jcallahan@56 54 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 55 CHAT_MSG_LOOT = true,
jcallahan@95 56 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 57 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 58 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 59 CHAT_MSG_SYSTEM = true,
jcallahan@23 60 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 61 COMBAT_TEXT_UPDATE = true,
jcallahan@140 62 CURSOR_UPDATE = true,
jcallahan@90 63 FORGE_MASTER_OPENED = true,
jcallahan@90 64 GOSSIP_SHOW = true,
jcallahan@93 65 GUILDBANKFRAME_OPENED = true,
jcallahan@42 66 ITEM_TEXT_BEGIN = true,
jcallahan@124 67 LOOT_CLOSED = true,
jcallahan@1 68 LOOT_OPENED = true,
jcallahan@89 69 MAIL_SHOW = true,
jcallahan@133 70 MERCHANT_CLOSED = true,
jcallahan@7 71 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 72 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 73 PET_BAR_UPDATE = true,
jcallahan@115 74 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@2 75 PLAYER_TARGET_CHANGED = true,
jcallahan@9 76 QUEST_COMPLETE = true,
jcallahan@9 77 QUEST_DETAIL = true,
jcallahan@9 78 QUEST_LOG_UPDATE = true,
jcallahan@97 79 QUEST_PROGRESS = true,
jcallahan@88 80 TAXIMAP_OPENED = true,
jcallahan@92 81 TRADE_SKILL_SHOW = true,
jcallahan@27 82 TRAINER_SHOW = true,
jcallahan@90 83 TRANSMOGRIFY_OPEN = true,
jcallahan@4 84 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 85 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 86 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 87 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 88 UNIT_SPELLCAST_SENT = true,
jcallahan@1 89 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 90 VOID_STORAGE_OPEN = true,
jcallahan@129 91 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 92 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 93 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 94 }
jcallahan@0 95
jcallahan@4 96
jcallahan@92 97 local OBJECT_ID_ANVIL = 192628
jcallahan@92 98 local OBJECT_ID_FORGE = 1685
jcallahan@92 99
jcallahan@92 100
jcallahan@1 101 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 102
jcallahan@4 103
jcallahan@27 104 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 105 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 106 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 107 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 108 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 109
jcallahan@95 110
jcallahan@112 111 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 112
jcallahan@112 113
jcallahan@112 114 local ALLOWED_LOCALES = {
jcallahan@112 115 enUS = true,
jcallahan@112 116 enGB = true,
jcallahan@112 117 }
jcallahan@112 118
jcallahan@112 119
jcallahan@0 120 -----------------------------------------------------------------------
jcallahan@0 121 -- Local variables.
jcallahan@0 122 -----------------------------------------------------------------------
jcallahan@92 123 local anvil_spell_ids = {}
jcallahan@92 124 local currently_drunk
jcallahan@128 125 local char_db
jcallahan@128 126 local global_db
jcallahan@0 127 local durability_timer_handle
jcallahan@92 128 local faction_standings = {}
jcallahan@92 129 local forge_spell_ids = {}
jcallahan@95 130 local languages_known = {}
jcallahan@95 131 local name_to_id_map = {}
jcallahan@92 132 local reputation_npc_id
jcallahan@2 133 local target_location_timer_handle
jcallahan@86 134 local current_target_id
jcallahan@126 135 local current_area_id
jcallahan@131 136 local current_loot
jcallahan@1 137
jcallahan@121 138 -----------------------------------------------------------------------
jcallahan@121 139 -- Data for our current action. Including possible values as a reference.
jcallahan@121 140 -----------------------------------------------------------------------
jcallahan@122 141 local current_action = {
jcallahan@121 142 identifier = nil,
jcallahan@121 143 loot_label = nil,
jcallahan@121 144 loot_list = nil,
jcallahan@121 145 loot_sources = nil,
jcallahan@121 146 map_level = nil,
jcallahan@121 147 spell_label = nil,
jcallahan@123 148 target_type = nil,
jcallahan@121 149 x = nil,
jcallahan@121 150 y = nil,
jcallahan@121 151 zone_data = nil,
jcallahan@121 152 }
jcallahan@92 153
jcallahan@1 154 -----------------------------------------------------------------------
jcallahan@1 155 -- Helper Functions.
jcallahan@1 156 -----------------------------------------------------------------------
jcallahan@151 157 local function Debug(...)
jcallahan@151 158 if not DEBUGGING then
jcallahan@151 159 return
jcallahan@151 160 end
jcallahan@151 161 _G.print(...)
jcallahan@151 162 end
jcallahan@151 163
jcallahan@151 164
jcallahan@39 165 local ActualCopperCost
jcallahan@39 166 do
jcallahan@39 167 local BARTERING_SPELL_ID = 83964
jcallahan@39 168
jcallahan@39 169 local STANDING_DISCOUNTS = {
jcallahan@39 170 HATED = 0,
jcallahan@39 171 HOSTILE = 0,
jcallahan@39 172 UNFRIENDLY = 0,
jcallahan@39 173 NEUTRAL = 0,
jcallahan@39 174 FRIENDLY = 0.05,
jcallahan@39 175 HONORED = 0.1,
jcallahan@39 176 REVERED = 0.15,
jcallahan@39 177 EXALTED = 0.2,
jcallahan@39 178 }
jcallahan@39 179
jcallahan@39 180
jcallahan@39 181 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 182 if not copper_cost or copper_cost == 0 then
jcallahan@39 183 return 0
jcallahan@39 184 end
jcallahan@39 185 local modifier = 1
jcallahan@39 186
jcallahan@39 187 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 188 modifier = modifier - 0.1
jcallahan@39 189 end
jcallahan@39 190
jcallahan@39 191 if rep_standing then
jcallahan@39 192 if PLAYER_RACE == "Goblin" then
jcallahan@39 193 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 194 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 195 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 196 end
jcallahan@39 197 end
jcallahan@39 198 return math.floor(copper_cost / modifier)
jcallahan@39 199 end
jcallahan@39 200 end -- do-block
jcallahan@39 201
jcallahan@39 202
jcallahan@153 203 -- Called on a timer
jcallahan@153 204 local function ClearReputationNPC()
jcallahan@153 205 Debug("Clearing reputation_npc_id")
jcallahan@153 206 reputation_npc_id = nil
jcallahan@153 207 end
jcallahan@153 208
jcallahan@153 209
jcallahan@29 210 local function InstanceDifficultyToken()
jcallahan@29 211 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 212 if not difficulty_name or difficulty_name == "" then
jcallahan@29 213 difficulty_name = "NONE"
jcallahan@29 214 end
jcallahan@59 215
jcallahan@59 216 if not instance_type or instance_type == "" then
jcallahan@59 217 instance_type = "NONE"
jcallahan@59 218 end
jcallahan@137 219
jcallahan@137 220 -- Raid difficulty of 2 is 25-man
jcallahan@137 221 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 222 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 223 end
jcallahan@29 224 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 225 end
jcallahan@29 226
jcallahan@29 227
jcallahan@19 228 local function DBEntry(data_type, unit_id)
jcallahan@19 229 if not data_type or not unit_id then
jcallahan@6 230 return
jcallahan@6 231 end
jcallahan@128 232 local unit = global_db[data_type][unit_id]
jcallahan@6 233
jcallahan@10 234 if not unit then
jcallahan@128 235 global_db[data_type][unit_id] = {}
jcallahan@128 236 unit = global_db[data_type][unit_id]
jcallahan@6 237 end
jcallahan@10 238 return unit
jcallahan@6 239 end
jcallahan@6 240
jcallahan@6 241
jcallahan@29 242 local function NPCEntry(identifier)
jcallahan@29 243 local npc = DBEntry("npcs", identifier)
jcallahan@29 244
jcallahan@29 245 if not npc then
jcallahan@29 246 return
jcallahan@22 247 end
jcallahan@29 248 local instance_token = InstanceDifficultyToken()
jcallahan@29 249 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 250 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 251 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 252 return npc
jcallahan@22 253 end
jcallahan@22 254
jcallahan@22 255
jcallahan@1 256 local function CurrentLocationData()
jcallahan@145 257 if _G.WorldMapFrame:IsVisible() then
jcallahan@145 258 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 259 end
jcallahan@1 260 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 261 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 262
jcallahan@1 263 x = x or 0
jcallahan@1 264 y = y or 0
jcallahan@1 265
jcallahan@1 266 if x == 0 and y == 0 then
jcallahan@1 267 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 268 _G.SetDungeonMapLevel(level_index)
jcallahan@1 269 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 270
jcallahan@1 271 if x and y and (x > 0 or y > 0) then
jcallahan@1 272 _G.SetDungeonMapLevel(map_level)
jcallahan@1 273 map_level = level_index
jcallahan@1 274 break
jcallahan@1 275 end
jcallahan@1 276 end
jcallahan@1 277 end
jcallahan@1 278
jcallahan@1 279 if _G.DungeonUsesTerrainMap() then
jcallahan@1 280 map_level = map_level - 1
jcallahan@1 281 end
jcallahan@31 282 local x = _G.floor(x * 1000)
jcallahan@31 283 local y = _G.floor(y * 1000)
jcallahan@28 284
jcallahan@31 285 if x % 2 ~= 0 then
jcallahan@31 286 x = x + 1
jcallahan@28 287 end
jcallahan@28 288
jcallahan@31 289 if y % 2 ~= 0 then
jcallahan@31 290 y = y + 1
jcallahan@28 291 end
jcallahan@126 292 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 293 end
jcallahan@1 294
jcallahan@1 295
jcallahan@1 296 local function ItemLinkToID(item_link)
jcallahan@1 297 if not item_link then
jcallahan@1 298 return
jcallahan@1 299 end
jcallahan@7 300 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 301 end
jcallahan@0 302
jcallahan@4 303
jcallahan@34 304 local ParseGUID
jcallahan@4 305 do
jcallahan@4 306 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 307
jcallahan@34 308 function ParseGUID(guid)
jcallahan@5 309 if not guid then
jcallahan@5 310 return
jcallahan@5 311 end
jcallahan@4 312 local types = private.UNIT_TYPES
jcallahan@4 313 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 314
jcallahan@10 315 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 316 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 317 end
jcallahan@4 318 return unit_type
jcallahan@4 319 end
jcallahan@4 320 end -- do-block
jcallahan@4 321
jcallahan@4 322
jcallahan@128 323 local function UpdateBlacklistMaps()
jcallahan@128 324 local empty_count = 0
jcallahan@128 325
jcallahan@128 326 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 327 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 328 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 329 char_db.bg_blacklist[index] = map_id
jcallahan@128 330
jcallahan@128 331 if map_id < 0 then
jcallahan@128 332 empty_count = empty_count + 1
jcallahan@143 333 empty_count = empty_count + 1
jcallahan@128 334 end
jcallahan@128 335 end
jcallahan@128 336
jcallahan@128 337 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 338 char_db.bg_blacklist = nil
jcallahan@128 339 end
jcallahan@128 340 end
jcallahan@128 341
jcallahan@128 342
jcallahan@141 343 local UpdateDBEntryLocation
jcallahan@141 344 do
jcallahan@141 345 local pi = math.pi
jcallahan@141 346
jcallahan@141 347 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 348 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 349 local facing = _G.GetPlayerFacing()
jcallahan@141 350
jcallahan@141 351 if not facing then
jcallahan@141 352 return x, y
jcallahan@141 353 end
jcallahan@141 354 local rad = facing + pi
jcallahan@141 355 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 356 end
jcallahan@10 357
jcallahan@24 358
jcallahan@141 359 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 360 if not identifier then
jcallahan@141 361 return
jcallahan@141 362 end
jcallahan@141 363 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 364 local entry = DBEntry(entry_type, identifier)
jcallahan@141 365 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 366 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 367
jcallahan@141 368 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 369 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 370
jcallahan@141 371 if not zone_data then
jcallahan@141 372 zone_data = {}
jcallahan@141 373 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 374 end
jcallahan@141 375
jcallahan@141 376 -- Special case for Fishing.
jcallahan@141 377 if current_action.spell_label == "FISHING" then
jcallahan@141 378 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 379
jcallahan@141 380 if yard_width > 0 and yard_height > 0 then
jcallahan@141 381 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 382 current_action.x = x
jcallahan@141 383 current_action.y = y
jcallahan@141 384 end
jcallahan@141 385 end
jcallahan@141 386 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 387
jcallahan@141 388 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 389 return zone_data
jcallahan@10 390 end
jcallahan@141 391 end -- do-block
jcallahan@10 392
jcallahan@10 393
jcallahan@19 394 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 395 if not item_link then
jcallahan@19 396 return
jcallahan@19 397 end
jcallahan@19 398 local item_id = ItemLinkToID(item_link)
jcallahan@19 399
jcallahan@19 400 if not bag_index or not slot_index then
jcallahan@19 401 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 402 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 403 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 404 bag_index = new_bag_index
jcallahan@19 405 slot_index = new_slot_index
jcallahan@19 406 break
jcallahan@19 407 end
jcallahan@19 408 end
jcallahan@19 409 end
jcallahan@19 410 end
jcallahan@19 411
jcallahan@19 412 if not bag_index or not slot_index then
jcallahan@19 413 return
jcallahan@19 414 end
jcallahan@19 415 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 416
jcallahan@19 417 if not is_lootable then
jcallahan@19 418 return
jcallahan@19 419 end
jcallahan@19 420 DatamineTT:ClearLines()
jcallahan@19 421 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 422
jcallahan@19 423 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 424 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 425
jcallahan@19 426 if not current_line then
jcallahan@19 427 break
jcallahan@19 428 end
jcallahan@19 429
jcallahan@19 430 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 431 table.wipe(current_action)
jcallahan@123 432 current_action.target_type = AF.ITEM
jcallahan@122 433 current_action.identifier = item_id
jcallahan@122 434 current_action.loot_label = "contains"
jcallahan@19 435 break
jcallahan@19 436 end
jcallahan@19 437 end
jcallahan@19 438 end
jcallahan@19 439
jcallahan@19 440
jcallahan@39 441 local UnitFactionStanding
jcallahan@32 442 local UpdateFactionData
jcallahan@32 443 do
jcallahan@32 444 local MAX_FACTION_INDEX = 1000
jcallahan@20 445
jcallahan@32 446 local STANDING_NAMES = {
jcallahan@32 447 "HATED",
jcallahan@32 448 "HOSTILE",
jcallahan@32 449 "UNFRIENDLY",
jcallahan@32 450 "NEUTRAL",
jcallahan@32 451 "FRIENDLY",
jcallahan@32 452 "HONORED",
jcallahan@32 453 "REVERED",
jcallahan@32 454 "EXALTED",
jcallahan@32 455 }
jcallahan@32 456
jcallahan@39 457
jcallahan@39 458 function UnitFactionStanding(unit)
jcallahan@135 459 local unit_name = _G.UnitName(unit)
jcallahan@39 460 UpdateFactionData()
jcallahan@39 461 DatamineTT:ClearLines()
jcallahan@39 462 DatamineTT:SetUnit(unit)
jcallahan@39 463
jcallahan@39 464 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 465 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 466
jcallahan@135 467 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 468 return faction_name, faction_standings[faction_name]
jcallahan@39 469 end
jcallahan@39 470 end
jcallahan@39 471 end
jcallahan@39 472
jcallahan@39 473
jcallahan@32 474 function UpdateFactionData()
jcallahan@32 475 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 476 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 477
jcallahan@86 478 if faction_name then
jcallahan@32 479 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 480 elseif not faction_name then
jcallahan@32 481 break
jcallahan@32 482 end
jcallahan@20 483 end
jcallahan@20 484 end
jcallahan@32 485 end -- do-block
jcallahan@20 486
jcallahan@48 487
jcallahan@75 488 local GenericLootUpdate
jcallahan@75 489 do
jcallahan@77 490 local function LootTable(entry, loot_type, top_field)
jcallahan@75 491 if top_field then
jcallahan@75 492 entry[top_field] = entry[top_field] or {}
jcallahan@75 493 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 494 return entry[top_field][loot_type]
jcallahan@75 495 end
jcallahan@48 496 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 497 return entry[loot_type]
jcallahan@48 498 end
jcallahan@48 499
jcallahan@75 500 function GenericLootUpdate(data_type, top_field)
jcallahan@132 501 local loot_type = current_loot.label
jcallahan@75 502 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 503 local source_list = {}
jcallahan@75 504
jcallahan@131 505 if current_loot.sources then
jcallahan@131 506 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 507 local entry, source_id
jcallahan@78 508
jcallahan@131 509 if current_loot.target_type == AF.ITEM then
jcallahan@119 510 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 511 source_id = current_loot.identifier
jcallahan@119 512 entry = DBEntry(data_type, source_id)
jcallahan@131 513 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 514 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 515 entry = DBEntry(data_type, source_id)
jcallahan@119 516 else
jcallahan@119 517 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 518 entry = DBEntry(data_type, source_id)
jcallahan@119 519 end
jcallahan@75 520
jcallahan@119 521 if entry then
jcallahan@119 522 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 523
jcallahan@119 524 if not source_list[source_guid] then
jcallahan@119 525 if top_field then
jcallahan@119 526 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 527 else
jcallahan@119 528 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 529 end
jcallahan@119 530 source_list[source_guid] = true
jcallahan@77 531 end
jcallahan@119 532 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 533
jcallahan@119 534 for item_id, quantity in pairs(loot_data) do
jcallahan@119 535 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 536 end
jcallahan@75 537 end
jcallahan@75 538 end
jcallahan@75 539 end
jcallahan@121 540
jcallahan@121 541 -- This is used for Gas Extractions.
jcallahan@131 542 if #current_loot.list <= 0 then
jcallahan@78 543 return
jcallahan@78 544 end
jcallahan@82 545 local entry
jcallahan@82 546
jcallahan@82 547 -- At this point we only have a name if it's an object.
jcallahan@131 548 if current_loot.target_type == AF.OBJECT then
jcallahan@131 549 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 550 else
jcallahan@131 551 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 552 end
jcallahan@75 553
jcallahan@75 554 if not entry then
jcallahan@75 555 return
jcallahan@75 556 end
jcallahan@77 557 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 558
jcallahan@131 559 if not source_list[current_loot.identifier] then
jcallahan@77 560 if top_field then
jcallahan@77 561 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 562 else
jcallahan@77 563 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 564 end
jcallahan@77 565 end
jcallahan@75 566
jcallahan@131 567 for index = 1, #current_loot.list do
jcallahan@131 568 table.insert(loot_table, current_loot.list[index])
jcallahan@75 569 end
jcallahan@48 570 end
jcallahan@75 571 end -- do-block
jcallahan@48 572
jcallahan@97 573
jcallahan@97 574 local ReplaceKeywords
jcallahan@97 575 do
jcallahan@97 576 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 577 class = PLAYER_CLASS,
jcallahan@97 578 name = PLAYER_NAME,
jcallahan@97 579 race = PLAYER_RACE,
jcallahan@97 580 }
jcallahan@97 581
jcallahan@97 582
jcallahan@97 583 function ReplaceKeywords(text)
jcallahan@97 584 if not text or text == "" then
jcallahan@97 585 return ""
jcallahan@97 586 end
jcallahan@97 587
jcallahan@97 588 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 589 local category_format = ("<%s>"):format(category)
jcallahan@97 590 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 591 end
jcallahan@97 592 return text
jcallahan@97 593 end
jcallahan@97 594 end -- do-block
jcallahan@97 595
jcallahan@97 596
jcallahan@143 597 do
jcallahan@143 598 -- MapFileName = MapAreaID
jcallahan@143 599 local MICRO_DUNGEON_IDS = {
jcallahan@143 600 ShrineofTwoMoons = 903,
jcallahan@143 601 ShrineofSevenStars = 905,
jcallahan@143 602 }
jcallahan@126 603
jcallahan@143 604 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@143 605 -- unless the WorldMapFrame is shown.
jcallahan@143 606 function WDP:SetCurrentAreaID(event_name)
jcallahan@143 607 local world_map = _G.WorldMapFrame
jcallahan@143 608 local map_visible = world_map:IsVisible()
jcallahan@143 609 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 610
jcallahan@143 611 if not map_visible then
jcallahan@143 612 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 613 world_map:Show()
jcallahan@143 614 end
jcallahan@143 615 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 616
jcallahan@143 617 if micro_dungeon_id then
jcallahan@143 618 current_area_id = micro_dungeon_id
jcallahan@143 619 else
jcallahan@143 620 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 621 _G.SetMapToCurrentZone()
jcallahan@143 622
jcallahan@143 623 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 624 _G.SetMapByID(map_area_id)
jcallahan@143 625 end
jcallahan@143 626
jcallahan@143 627 if not map_visible then
jcallahan@143 628 world_map:Hide()
jcallahan@143 629 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 630 end
jcallahan@143 631 end
jcallahan@143 632 end -- do-block
jcallahan@126 633
jcallahan@126 634
jcallahan@0 635 -----------------------------------------------------------------------
jcallahan@0 636 -- Methods.
jcallahan@0 637 -----------------------------------------------------------------------
jcallahan@0 638 function WDP:OnInitialize()
jcallahan@128 639 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 640 global_db = db.global
jcallahan@128 641 char_db = db.char
jcallahan@14 642
jcallahan@14 643 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 644 local build_num = tonumber(private.build_num)
jcallahan@14 645
jcallahan@136 646 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 647 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 648 global_db[entry] = {}
jcallahan@74 649 end
jcallahan@74 650 end
jcallahan@35 651 raw_db.build_num = build_num
jcallahan@63 652 raw_db.version = DB_VERSION
jcallahan@0 653 end
jcallahan@0 654
jcallahan@0 655
jcallahan@153 656 function WDP:EventDispatcher(...)
jcallahan@153 657 local event_name = ...
jcallahan@153 658
jcallahan@153 659 if DEBUGGING then
jcallahan@153 660 if reputation_npc_id then
jcallahan@153 661 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@153 662 Debug(event_name)
jcallahan@153 663 else
jcallahan@153 664 Debug(...)
jcallahan@153 665 end
jcallahan@153 666 Debug(("reputation_npc_id == '%s'"):format(reputation_npc_id))
jcallahan@153 667 end
jcallahan@153 668 end
jcallahan@153 669 local func = EVENT_MAPPING[event_name]
jcallahan@153 670
jcallahan@153 671 if _G.type(func) == "boolean" then
jcallahan@153 672 self[event_name](self, ...)
jcallahan@153 673 elseif _G.type(func) == "function" then
jcallahan@153 674 EVENT_MAPPING[event_name](self, ...)
jcallahan@153 675 end
jcallahan@153 676 end
jcallahan@153 677
jcallahan@153 678
jcallahan@0 679 function WDP:OnEnable()
jcallahan@0 680 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@153 681 if DEBUGGING then
jcallahan@153 682 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 683 else
jcallahan@153 684 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 685 end
jcallahan@0 686 end
jcallahan@95 687
jcallahan@95 688 for index = 1, _G.GetNumLanguages() do
jcallahan@95 689 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 690 end
jcallahan@0 691 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 692 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 693
jcallahan@19 694 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 695 if target_unit then
jcallahan@19 696 return
jcallahan@19 697 end
jcallahan@19 698 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 699 end)
jcallahan@19 700
jcallahan@19 701 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 702 if target_unit then
jcallahan@19 703 return
jcallahan@19 704 end
jcallahan@19 705 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 706 HandleItemUse(item_link)
jcallahan@19 707 end)
jcallahan@129 708 self:SetCurrentAreaID("OnEnable")
jcallahan@126 709
jcallahan@128 710 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 711 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 712
jcallahan@128 713 UpdateBlacklistMaps()
jcallahan@0 714 end
jcallahan@0 715
jcallahan@0 716
jcallahan@0 717 local function RecordDurability(item_id, durability)
jcallahan@0 718 if not durability or durability <= 0 then
jcallahan@0 719 return
jcallahan@0 720 end
jcallahan@0 721
jcallahan@128 722 if not global_db.items[item_id] then
jcallahan@128 723 global_db.items[item_id] = {}
jcallahan@0 724 end
jcallahan@128 725 global_db.items[item_id].durability = durability
jcallahan@0 726 end
jcallahan@0 727
jcallahan@0 728
jcallahan@0 729 function WDP:ProcessDurability()
jcallahan@0 730 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 731 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 732
jcallahan@0 733 if item_id and item_id > 0 then
jcallahan@1 734 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 735 RecordDurability(item_id, max_durability)
jcallahan@0 736 end
jcallahan@0 737 end
jcallahan@0 738
jcallahan@0 739 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 740 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 741 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 742
jcallahan@0 743 if item_id and item_id > 0 then
jcallahan@1 744 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 745 RecordDurability(item_id, max_durability)
jcallahan@0 746 end
jcallahan@0 747 end
jcallahan@0 748 end
jcallahan@0 749 end
jcallahan@0 750
jcallahan@118 751
jcallahan@118 752 local PlayerTarget
jcallahan@118 753 do
jcallahan@118 754 local GENDER_NAMES = {
jcallahan@118 755 "UNKNOWN",
jcallahan@118 756 "MALE",
jcallahan@118 757 "FEMALE",
jcallahan@118 758 }
jcallahan@118 759
jcallahan@118 760
jcallahan@118 761 local REACTION_NAMES = {
jcallahan@118 762 "HATED",
jcallahan@118 763 "HOSTILE",
jcallahan@118 764 "UNFRIENDLY",
jcallahan@118 765 "NEUTRAL",
jcallahan@118 766 "FRIENDLY",
jcallahan@118 767 "HONORED",
jcallahan@118 768 "REVERED",
jcallahan@118 769 "EXALTED",
jcallahan@118 770 }
jcallahan@118 771
jcallahan@118 772
jcallahan@118 773 local POWER_TYPE_NAMES = {
jcallahan@118 774 ["0"] = "MANA",
jcallahan@118 775 ["1"] = "RAGE",
jcallahan@118 776 ["2"] = "FOCUS",
jcallahan@118 777 ["3"] = "ENERGY",
jcallahan@118 778 ["6"] = "RUNIC_POWER",
jcallahan@118 779 }
jcallahan@118 780
jcallahan@118 781
jcallahan@118 782 function PlayerTarget()
jcallahan@118 783 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 784 current_target_id = nil
jcallahan@118 785 return
jcallahan@118 786 end
jcallahan@118 787 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 788
jcallahan@118 789 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@118 790 return
jcallahan@118 791 end
jcallahan@118 792 current_target_id = unit_idnum
jcallahan@118 793
jcallahan@118 794 local npc = NPCEntry(unit_idnum)
jcallahan@118 795 local _, class_token = _G.UnitClass("target")
jcallahan@118 796 npc.class = class_token
jcallahan@118 797 npc.faction = UnitFactionStanding("target")
jcallahan@118 798 npc.genders = npc.genders or {}
jcallahan@118 799 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 800 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 801 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 802
jcallahan@118 803 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 804 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 805
jcallahan@118 806 if not encounter_data[npc_level] then
jcallahan@118 807 encounter_data[npc_level] = {
jcallahan@118 808 max_health = _G.UnitHealthMax("target"),
jcallahan@118 809 }
jcallahan@118 810
jcallahan@118 811 local max_power = _G.UnitManaMax("target")
jcallahan@118 812
jcallahan@118 813 if max_power > 0 then
jcallahan@118 814 local power_type = _G.UnitPowerType("target")
jcallahan@118 815 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 816 end
jcallahan@118 817 end
jcallahan@118 818 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 819 current_action.identifier = unit_idnum
jcallahan@118 820 return npc, unit_idnum
jcallahan@118 821 end
jcallahan@118 822 end -- do-block
jcallahan@118 823
jcallahan@118 824
jcallahan@113 825 do
jcallahan@113 826 local COORD_MAX = 5
jcallahan@0 827
jcallahan@113 828 function WDP:UpdateTargetLocation()
jcallahan@113 829 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 830 return
jcallahan@2 831 end
jcallahan@113 832
jcallahan@113 833 for index = 1, 4 do
jcallahan@113 834 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 835 return
jcallahan@113 836 end
jcallahan@113 837 end
jcallahan@118 838 local npc = PlayerTarget()
jcallahan@113 839
jcallahan@113 840 if not npc then
jcallahan@113 841 return
jcallahan@113 842 end
jcallahan@113 843 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 844 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 845 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 846 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 847
jcallahan@113 848 local zone_data = npc_data.locations[zone_token]
jcallahan@113 849
jcallahan@113 850 if not zone_data then
jcallahan@113 851 zone_data = {}
jcallahan@113 852 npc_data.locations[zone_token] = zone_data
jcallahan@113 853 end
jcallahan@113 854
jcallahan@113 855 for location_token in pairs(zone_data) do
jcallahan@113 856 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 857 loc_level = tonumber(loc_level)
jcallahan@113 858
jcallahan@113 859 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 860 return
jcallahan@113 861 end
jcallahan@113 862 end
jcallahan@141 863 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 864 end
jcallahan@113 865 end -- do-block
jcallahan@2 866
jcallahan@118 867
jcallahan@0 868 -----------------------------------------------------------------------
jcallahan@0 869 -- Event handlers.
jcallahan@0 870 -----------------------------------------------------------------------
jcallahan@90 871 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 872 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 873
jcallahan@56 874 for index = 1, num_items do
jcallahan@56 875 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 876
jcallahan@56 877 if item_link then
jcallahan@56 878 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 879 end
jcallahan@56 880 end
jcallahan@56 881 end
jcallahan@56 882
jcallahan@56 883
jcallahan@75 884 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 885 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 886 return
jcallahan@48 887 end
jcallahan@48 888 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 889
jcallahan@48 890 if not item_link then
jcallahan@48 891 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 892 end
jcallahan@48 893
jcallahan@48 894 if not item_link then
jcallahan@48 895 return
jcallahan@48 896 end
jcallahan@48 897 local item_id = ItemLinkToID(item_link)
jcallahan@48 898
jcallahan@48 899 if not item_id then
jcallahan@48 900 return
jcallahan@48 901 end
jcallahan@131 902 current_loot = {
jcallahan@131 903 list = {
jcallahan@131 904 ("%d:%d"):format(item_id, quantity)
jcallahan@131 905 },
jcallahan@131 906 identifier = current_action.identifier,
jcallahan@132 907 label = current_action.loot_label or "drops",
jcallahan@131 908 map_level = current_action.map_level,
jcallahan@131 909 object_name = current_action.object_name,
jcallahan@131 910 spell_label = current_action.spell_label,
jcallahan@131 911 target_type = current_action.target_type,
jcallahan@131 912 x = current_action.x,
jcallahan@131 913 y = current_action.y,
jcallahan@131 914 zone_data = current_action.zone_data,
jcallahan@48 915 }
jcallahan@131 916 table.wipe(current_action)
jcallahan@48 917 GenericLootUpdate("zones")
jcallahan@48 918 end
jcallahan@48 919
jcallahan@48 920
jcallahan@97 921 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 922 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 923 return
jcallahan@95 924 end
jcallahan@97 925 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 926 npc.quotes = npc.quotes or {}
jcallahan@97 927 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 928 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 929 end
jcallahan@95 930
jcallahan@95 931
jcallahan@95 932 do
jcallahan@40 933 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 934
jcallahan@40 935 local DRUNK_COMPARES = {
jcallahan@40 936 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 937 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 938 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 939 }
jcallahan@40 940
jcallahan@40 941 local DRUNK_MATCHES = {
jcallahan@40 942 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 943 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 944 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 945 }
jcallahan@40 946
jcallahan@92 947 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 948 if currently_drunk then
jcallahan@40 949 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 950 currently_drunk = nil
jcallahan@40 951 end
jcallahan@40 952 return
jcallahan@40 953 end
jcallahan@40 954
jcallahan@40 955 for index = 1, #DRUNK_MATCHES do
jcallahan@40 956 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 957 currently_drunk = true
jcallahan@40 958 break
jcallahan@40 959 end
jcallahan@40 960 end
jcallahan@40 961 end
jcallahan@40 962 end
jcallahan@40 963
jcallahan@40 964 -- do-block
jcallahan@40 965
jcallahan@40 966 do
jcallahan@23 967 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 968 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 969
jcallahan@23 970 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 971 if not spell_id then
jcallahan@23 972 return
jcallahan@23 973 end
jcallahan@34 974 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 975
jcallahan@23 976 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 977 return
jcallahan@23 978 end
jcallahan@23 979
jcallahan@23 980 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 981 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 982 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 983 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 984 end
jcallahan@23 985 end
jcallahan@23 986
jcallahan@115 987 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 988
jcallahan@23 989 local COMBAT_LOG_FUNCS = {
jcallahan@23 990 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 991 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 992 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 993 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 994 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 995
jcallahan@115 996 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 997 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 998 end
jcallahan@115 999 end
jcallahan@115 1000 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1001 end,
jcallahan@65 1002 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@153 1003 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@153 1004 return
jcallahan@153 1005 end
jcallahan@65 1006 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1007
jcallahan@65 1008 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 1009 reputation_npc_id = nil
jcallahan@98 1010 private.harvesting = nil
jcallahan@65 1011 return
jcallahan@65 1012 end
jcallahan@67 1013 reputation_npc_id = unit_idnum
jcallahan@153 1014 WDP:ScheduleTimer(ClearReputationNPC, 0.1)
jcallahan@65 1015 end,
jcallahan@23 1016 }
jcallahan@23 1017
jcallahan@23 1018
jcallahan@92 1019 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1020 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1021
jcallahan@23 1022 if not combat_log_func then
jcallahan@23 1023 return
jcallahan@23 1024 end
jcallahan@23 1025 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1026 end
jcallahan@23 1027
jcallahan@44 1028 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1029 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1030 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1031
jcallahan@44 1032 local REP_BUFFS = {
jcallahan@44 1033 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1034 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1035 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1036 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1037 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1038 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1039 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1040 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1041 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1042 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1043 }
jcallahan@44 1044
jcallahan@44 1045
jcallahan@44 1046 local FACTION_NAMES = {
jcallahan@44 1047 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1048 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1049 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1050 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1051 }
jcallahan@44 1052
jcallahan@44 1053
jcallahan@44 1054 local MODIFIERS = {
jcallahan@44 1055 CENARION_FAVOR = {
jcallahan@44 1056 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1057 modifier = 0.25,
jcallahan@44 1058 },
jcallahan@44 1059 GRIM_VISAGE = {
jcallahan@44 1060 modifier = 0.1,
jcallahan@44 1061 },
jcallahan@44 1062 HONOR_HOLD_FAVOR = {
jcallahan@44 1063 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1064 modifier = 0.25,
jcallahan@44 1065 },
jcallahan@44 1066 NAZGRELS_FERVOR = {
jcallahan@44 1067 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1068 modifier = 0.1,
jcallahan@44 1069 },
jcallahan@44 1070 SONG_OF_BATTLE = {
jcallahan@44 1071 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1072 modifier = 0.1,
jcallahan@44 1073 },
jcallahan@44 1074 SPIRIT_OF_SHARING = {
jcallahan@44 1075 modifier = 0.1,
jcallahan@44 1076 },
jcallahan@44 1077 THRALLMARS_FAVOR = {
jcallahan@44 1078 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1079 modifier = 0.25,
jcallahan@44 1080 },
jcallahan@44 1081 TROLLBANES_COMMAND = {
jcallahan@44 1082 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1083 modifier = 0.1,
jcallahan@44 1084 },
jcallahan@44 1085 UNBURDENED = {
jcallahan@44 1086 modifier = 0.1,
jcallahan@44 1087 },
jcallahan@44 1088 WOW_ANNIVERSARY = {
jcallahan@44 1089 modifier = 0.08,
jcallahan@44 1090 }
jcallahan@44 1091 }
jcallahan@44 1092
jcallahan@44 1093
jcallahan@92 1094 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 1095 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 1096 return
jcallahan@44 1097 end
jcallahan@44 1098 UpdateFactionData()
jcallahan@44 1099
jcallahan@46 1100 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1101 return
jcallahan@46 1102 end
jcallahan@67 1103 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 1104 reputation_npc_id = nil
jcallahan@46 1105
jcallahan@44 1106 if not npc then
jcallahan@98 1107 private.harvesting = nil
jcallahan@44 1108 return
jcallahan@44 1109 end
jcallahan@98 1110 npc.harvested = private.harvesting
jcallahan@98 1111 private.harvesting = nil
jcallahan@98 1112
jcallahan@44 1113 local modifier = 1
jcallahan@44 1114
jcallahan@44 1115 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1116 modifier = modifier + 0.1
jcallahan@44 1117 end
jcallahan@44 1118
jcallahan@44 1119 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1120 modifier = modifier + 0.1
jcallahan@44 1121 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1122 modifier = modifier + 0.05
jcallahan@44 1123 end
jcallahan@44 1124
jcallahan@44 1125 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1126 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1127 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1128
jcallahan@44 1129 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1130 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1131 end
jcallahan@44 1132 end
jcallahan@44 1133 end
jcallahan@153 1134 Debug(("Setting reputation for %s."):format(faction_name))
jcallahan@65 1135 npc.reputations = npc.reputations or {}
jcallahan@65 1136 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1137 end
jcallahan@44 1138 end -- do-block
jcallahan@18 1139
jcallahan@18 1140
jcallahan@140 1141 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1142 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1143 return
jcallahan@140 1144 end
jcallahan@140 1145 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1146
jcallahan@140 1147 if not text or text == "Fishing Bobber" then
jcallahan@140 1148 text = "NONE"
jcallahan@140 1149 else
jcallahan@140 1150 current_action.fishing_target = true
jcallahan@140 1151 end
jcallahan@140 1152 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1153 end
jcallahan@140 1154
jcallahan@140 1155
jcallahan@92 1156 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1157 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1158
jcallahan@42 1159 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1160 return
jcallahan@42 1161 end
jcallahan@42 1162 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1163 end
jcallahan@42 1164
jcallahan@42 1165
jcallahan@13 1166 do
jcallahan@40 1167 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1168 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1169 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1170
jcallahan@13 1171
jcallahan@13 1172 local function _moneyMatch(money, re)
jcallahan@13 1173 return money:match(re) or 0
jcallahan@1 1174 end
jcallahan@1 1175
jcallahan@0 1176
jcallahan@13 1177 local function _toCopper(money)
jcallahan@13 1178 if not money then
jcallahan@13 1179 return 0
jcallahan@13 1180 end
jcallahan@40 1181 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1182 end
jcallahan@1 1183
jcallahan@1 1184
jcallahan@13 1185 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1186 [AF.ITEM] = function()
jcallahan@16 1187 local locked_item_id
jcallahan@16 1188
jcallahan@16 1189 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1190 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1191 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1192
jcallahan@16 1193 if is_locked then
jcallahan@16 1194 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1195 end
jcallahan@16 1196 end
jcallahan@16 1197 end
jcallahan@16 1198
jcallahan@122 1199 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1200 return false
jcallahan@16 1201 end
jcallahan@122 1202 current_action.identifier = locked_item_id
jcallahan@16 1203 return true
jcallahan@16 1204 end,
jcallahan@13 1205 [AF.NPC] = function()
jcallahan@17 1206 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1207 return false
jcallahan@13 1208 end
jcallahan@34 1209 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1210 current_action.identifier = id_num
jcallahan@13 1211 return true
jcallahan@13 1212 end,
jcallahan@14 1213 [AF.OBJECT] = true,
jcallahan@17 1214 [AF.ZONE] = function()
jcallahan@140 1215 if not _G.IsFishingLoot() then
jcallahan@140 1216 return false
jcallahan@140 1217 end
jcallahan@140 1218 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1219 return true
jcallahan@17 1220 end,
jcallahan@13 1221 }
jcallahan@13 1222
jcallahan@13 1223
jcallahan@13 1224 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1225 [AF.ITEM] = function()
jcallahan@28 1226 GenericLootUpdate("items")
jcallahan@28 1227 end,
jcallahan@28 1228 [AF.NPC] = function()
jcallahan@75 1229 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1230 local loot_type = current_loot.label
jcallahan@77 1231 local source_list = {}
jcallahan@75 1232
jcallahan@131 1233 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1234 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1235 local npc = NPCEntry(source_id)
jcallahan@75 1236
jcallahan@75 1237 if npc then
jcallahan@75 1238 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1239 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1240
jcallahan@78 1241 if not source_list[source_guid] then
jcallahan@77 1242 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1243 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1244 source_list[source_id] = true
jcallahan@77 1245 end
jcallahan@77 1246
jcallahan@75 1247 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1248 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1249 end
jcallahan@75 1250 end
jcallahan@75 1251 end
jcallahan@75 1252
jcallahan@75 1253 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1254 if #current_loot.list <= 0 then
jcallahan@79 1255 return
jcallahan@79 1256 end
jcallahan@131 1257 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1258
jcallahan@28 1259 if not npc then
jcallahan@28 1260 return
jcallahan@28 1261 end
jcallahan@75 1262 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1263 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1264
jcallahan@131 1265 if not source_list[current_loot.identifier] then
jcallahan@77 1266 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1267 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1268 end
jcallahan@77 1269
jcallahan@131 1270 for index = 1, #current_loot.list do
jcallahan@131 1271 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1272 end
jcallahan@16 1273 end,
jcallahan@13 1274 [AF.OBJECT] = function()
jcallahan@28 1275 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1276 end,
jcallahan@17 1277 [AF.ZONE] = function()
jcallahan@141 1278 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1279
jcallahan@41 1280 -- This will start life as a boolean true.
jcallahan@131 1281 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1282 current_loot.zone_data[location_token] = {
jcallahan@41 1283 drops = {}
jcallahan@41 1284 }
jcallahan@41 1285 end
jcallahan@132 1286 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1287 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1288
jcallahan@131 1289 if current_loot.sources then
jcallahan@131 1290 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1291 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1292 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1293 end
jcallahan@131 1294 end
jcallahan@131 1295 end
jcallahan@131 1296
jcallahan@131 1297 if #current_loot.list <= 0 then
jcallahan@131 1298 return
jcallahan@131 1299 end
jcallahan@131 1300
jcallahan@131 1301 for index = 1, #current_loot.list do
jcallahan@131 1302 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1303 end
jcallahan@13 1304 end,
jcallahan@13 1305 }
jcallahan@13 1306
jcallahan@79 1307 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1308 local loot_guid_registry = {}
jcallahan@124 1309
jcallahan@124 1310
jcallahan@124 1311 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1312 current_loot = nil
jcallahan@131 1313 table.wipe(current_action)
jcallahan@124 1314 end
jcallahan@124 1315
jcallahan@13 1316
jcallahan@92 1317 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1318 if current_loot then
jcallahan@18 1319 return
jcallahan@18 1320 end
jcallahan@151 1321
jcallahan@151 1322 if not current_action.target_type then
jcallahan@151 1323 Debug("No target type.")
jcallahan@151 1324 return
jcallahan@151 1325 else
jcallahan@151 1326 Debug(("current_action.target_type: %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@151 1327 end
jcallahan@132 1328
jcallahan@123 1329 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1330 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1331
jcallahan@14 1332 if not verify_func or not update_func then
jcallahan@13 1333 return
jcallahan@13 1334 end
jcallahan@13 1335
jcallahan@14 1336 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1337 return
jcallahan@14 1338 end
jcallahan@80 1339 local guids_used = {}
jcallahan@132 1340
jcallahan@131 1341 current_loot = {
jcallahan@131 1342 list = {},
jcallahan@131 1343 sources = {},
jcallahan@131 1344 identifier = current_action.identifier,
jcallahan@132 1345 label = current_action.loot_label or "drops",
jcallahan@131 1346 map_level = current_action.map_level,
jcallahan@131 1347 object_name = current_action.object_name,
jcallahan@131 1348 spell_label = current_action.spell_label,
jcallahan@131 1349 target_type = current_action.target_type,
jcallahan@131 1350 x = current_action.x,
jcallahan@131 1351 y = current_action.y,
jcallahan@131 1352 zone_data = current_action.zone_data,
jcallahan@131 1353 }
jcallahan@131 1354 table.wipe(current_action)
jcallahan@13 1355
jcallahan@55 1356 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1357 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1358 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1359
jcallahan@77 1360 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1361 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1362 local loot_info = {
jcallahan@77 1363 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1364 }
jcallahan@75 1365
jcallahan@77 1366 -- Odd index is GUID, even is count.
jcallahan@78 1367 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1368 local source_guid = loot_info[loot_index]
jcallahan@77 1369
jcallahan@79 1370 if not loot_guid_registry[source_guid] then
jcallahan@79 1371 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1372 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1373 -- TODO: Remove debugging
jcallahan@151 1374 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1375 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1376
jcallahan@79 1377 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1378 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1379 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1380 guids_used[source_guid] = true
jcallahan@79 1381 end
jcallahan@75 1382 end
jcallahan@82 1383 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1384 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1385 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1386 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1387 end
jcallahan@13 1388 end
jcallahan@80 1389
jcallahan@81 1390 for guid in pairs(guids_used) do
jcallahan@80 1391 loot_guid_registry[guid] = true
jcallahan@80 1392 end
jcallahan@13 1393 update_func()
jcallahan@1 1394 end
jcallahan@13 1395 end -- do-block
jcallahan@0 1396
jcallahan@0 1397
jcallahan@89 1398 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1399 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1400
jcallahan@89 1401 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1402 return
jcallahan@89 1403 end
jcallahan@89 1404 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1405 end
jcallahan@89 1406
jcallahan@89 1407
jcallahan@44 1408 do
jcallahan@44 1409 local POINT_MATCH_PATTERNS = {
jcallahan@44 1410 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1411 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1412 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1413 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1414 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1415 }
jcallahan@5 1416
jcallahan@68 1417 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1418 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1419 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1420
jcallahan@133 1421 local current_merchant
jcallahan@133 1422 local merchant_standing
jcallahan@133 1423
jcallahan@133 1424 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1425 current_merchant = nil
jcallahan@133 1426 merchant_standing = nil
jcallahan@133 1427 end
jcallahan@133 1428
jcallahan@133 1429
jcallahan@89 1430 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1431 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1432 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1433
jcallahan@133 1434 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1435 return
jcallahan@133 1436 end
jcallahan@133 1437 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1438 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1439 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1440 end
jcallahan@55 1441 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1442 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1443 _G.MerchantFrame_Update()
jcallahan@57 1444
jcallahan@150 1445 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1446
jcallahan@44 1447 for item_index = 1, num_items do
jcallahan@44 1448 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1449 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1450
jcallahan@44 1451 if item_id and item_id > 0 then
jcallahan@44 1452 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1453
jcallahan@68 1454 DatamineTT:ClearLines()
jcallahan@68 1455 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1456
jcallahan@68 1457 local num_lines = DatamineTT:NumLines()
jcallahan@68 1458
jcallahan@68 1459 for line_index = 1, num_lines do
jcallahan@68 1460 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1461
jcallahan@68 1462 if not current_line then
jcallahan@68 1463 break
jcallahan@68 1464 end
jcallahan@68 1465 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1466
jcallahan@68 1467 if faction or reputation then
jcallahan@68 1468 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1469 break
jcallahan@68 1470 end
jcallahan@68 1471 end
jcallahan@68 1472
jcallahan@87 1473 for line_index = 1, num_lines do
jcallahan@87 1474 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1475
jcallahan@87 1476 if not current_line then
jcallahan@87 1477 break
jcallahan@87 1478 end
jcallahan@87 1479 local line_text = current_line:GetText()
jcallahan@87 1480 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1481
jcallahan@87 1482 if quest_name then
jcallahan@87 1483 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1484 break
jcallahan@87 1485 end
jcallahan@87 1486 end
jcallahan@87 1487
jcallahan@44 1488 if extended_cost then
jcallahan@53 1489 local battleground_rating = 0
jcallahan@53 1490 local personal_rating = 0
jcallahan@53 1491 local required_season_amount
jcallahan@5 1492
jcallahan@68 1493 for line_index = 1, num_lines do
jcallahan@44 1494 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1495
jcallahan@44 1496 if not current_line then
jcallahan@44 1497 break
jcallahan@44 1498 end
jcallahan@53 1499 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1500
jcallahan@44 1501 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1502 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1503 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1504 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1505
jcallahan@44 1506 if match1 or match2 then
jcallahan@44 1507 break
jcallahan@44 1508 end
jcallahan@44 1509 end
jcallahan@5 1510 end
jcallahan@44 1511 local currency_list = {}
jcallahan@44 1512 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1513
jcallahan@50 1514 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1515 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1516 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1517
jcallahan@44 1518 for cost_index = 1, item_count do
jcallahan@44 1519 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1520 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1521
jcallahan@44 1522 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1523 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1524 end
jcallahan@44 1525
jcallahan@44 1526 if currency_id then
jcallahan@44 1527 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1528 end
jcallahan@44 1529 end
jcallahan@44 1530
jcallahan@44 1531 for currency_index = 1, #currency_list do
jcallahan@44 1532 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1533 end
jcallahan@5 1534 end
jcallahan@133 1535 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1536 end
jcallahan@44 1537 end
jcallahan@5 1538
jcallahan@44 1539 if _G.CanMerchantRepair() then
jcallahan@133 1540 current_merchant.can_repair = true
jcallahan@5 1541 end
jcallahan@57 1542 _G.SetMerchantFilter(current_filters)
jcallahan@57 1543 _G.MerchantFrame_Update()
jcallahan@4 1544 end
jcallahan@44 1545 end -- do-block
jcallahan@4 1546
jcallahan@89 1547
jcallahan@92 1548 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1549 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1550 return
jcallahan@25 1551 end
jcallahan@34 1552 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1553
jcallahan@25 1554 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1555 return
jcallahan@25 1556 end
jcallahan@29 1557 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1558 table.wipe(current_action)
jcallahan@25 1559 end
jcallahan@25 1560
jcallahan@25 1561
jcallahan@115 1562 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1563 local num_pets = LPJ:NumPets()
jcallahan@115 1564
jcallahan@115 1565 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1566 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1567
jcallahan@115 1568 if is_owned then
jcallahan@115 1569 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1570
jcallahan@139 1571 if rarity then
jcallahan@139 1572 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1573 local npc = NPCEntry(npc_id)
jcallahan@139 1574 npc.wild_pet = is_wild or nil
jcallahan@139 1575 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1576 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1577 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1578
jcallahan@139 1579 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1580 data.max_health = max_health
jcallahan@139 1581 data.attack = attack
jcallahan@139 1582 data.speed = speed
jcallahan@139 1583 end
jcallahan@115 1584 end
jcallahan@115 1585 end
jcallahan@115 1586 end
jcallahan@115 1587
jcallahan@115 1588
jcallahan@118 1589 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1590 if not PlayerTarget() then
jcallahan@118 1591 return
jcallahan@2 1592 end
jcallahan@151 1593 current_action.target_type = AF.NPC
jcallahan@118 1594 self:UpdateTargetLocation()
jcallahan@118 1595 end
jcallahan@2 1596
jcallahan@89 1597
jcallahan@12 1598 do
jcallahan@12 1599 local function UpdateQuestJuncture(point)
jcallahan@12 1600 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1601
jcallahan@12 1602 if not unit_name then
jcallahan@12 1603 return
jcallahan@12 1604 end
jcallahan@34 1605 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1606
jcallahan@12 1607 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1608 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1609 end
jcallahan@19 1610 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1611 quest[point] = quest[point] or {}
jcallahan@12 1612 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1613
jcallahan@24 1614 return quest
jcallahan@12 1615 end
jcallahan@10 1616
jcallahan@12 1617
jcallahan@92 1618 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1619 local quest = UpdateQuestJuncture("end")
jcallahan@97 1620
jcallahan@112 1621 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1622 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1623 end
jcallahan@67 1624 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1625 reputation_npc_id = nil
jcallahan@10 1626 end
jcallahan@10 1627
jcallahan@12 1628
jcallahan@92 1629 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1630 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1631
jcallahan@46 1632 if not quest then
jcallahan@46 1633 return
jcallahan@46 1634 end
jcallahan@24 1635 quest.classes = quest.classes or {}
jcallahan@27 1636 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1637
jcallahan@24 1638 quest.races = quest.races or {}
jcallahan@100 1639 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1640 end
jcallahan@12 1641 end -- do-block
jcallahan@9 1642
jcallahan@9 1643
jcallahan@92 1644 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1645 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1646 local entry_index, processed_quests = 1, 0
jcallahan@36 1647 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1648
jcallahan@36 1649 while processed_quests <= num_quests do
jcallahan@36 1650 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1651
jcallahan@84 1652 if quest_id == 0 then
jcallahan@84 1653 processed_quests = processed_quests + 1
jcallahan@84 1654 elseif not is_header then
jcallahan@36 1655 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1656
jcallahan@36 1657 local quest = DBEntry("quests", quest_id)
jcallahan@36 1658 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1659 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1660 processed_quests = processed_quests + 1
jcallahan@36 1661 end
jcallahan@36 1662 entry_index = entry_index + 1
jcallahan@36 1663 end
jcallahan@36 1664 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1665 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1666 end
jcallahan@4 1667
jcallahan@4 1668
jcallahan@97 1669 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1670 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1671 return
jcallahan@112 1672 end
jcallahan@97 1673 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1674 end
jcallahan@97 1675
jcallahan@97 1676
jcallahan@92 1677 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1678 if unit_id ~= "player" then
jcallahan@4 1679 return
jcallahan@4 1680 end
jcallahan@4 1681 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1682 end
jcallahan@4 1683
jcallahan@4 1684
jcallahan@92 1685 do
jcallahan@92 1686 local TRADESKILL_TOOLS = {
jcallahan@92 1687 Anvil = anvil_spell_ids,
jcallahan@92 1688 Forge = forge_spell_ids,
jcallahan@92 1689 }
jcallahan@92 1690
jcallahan@92 1691
jcallahan@92 1692 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1693 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1694
jcallahan@92 1695 if profession_name == _G.UNKNOWN then
jcallahan@92 1696 return
jcallahan@92 1697 end
jcallahan@92 1698
jcallahan@92 1699 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1700 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1701 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1702 search_box:SetText("")
jcallahan@92 1703 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1704 search_box:ClearFocus()
jcallahan@92 1705 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1706 end
jcallahan@92 1707 local header_list = {}
jcallahan@92 1708
jcallahan@92 1709 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1710 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1711 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1712
jcallahan@92 1713 if have_materials then
jcallahan@92 1714 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1715 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1716 end
jcallahan@92 1717
jcallahan@92 1718 if have_skillup then
jcallahan@92 1719 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1720 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1721 end
jcallahan@92 1722 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1723 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1724 _G.TradeSkillFrame_Update()
jcallahan@92 1725
jcallahan@92 1726 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1727 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1728 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1729
jcallahan@94 1730 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1731 if not is_expanded then
jcallahan@92 1732 header_list[name] = true
jcallahan@92 1733 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1734 end
jcallahan@92 1735 else
jcallahan@92 1736 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1737 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1738
jcallahan@92 1739 if required_tool then
jcallahan@92 1740 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1741 if required_tool:find(tool_name) then
jcallahan@92 1742 registry[spell_id] = true
jcallahan@92 1743 end
jcallahan@92 1744 end
jcallahan@92 1745 end
jcallahan@92 1746 end
jcallahan@92 1747 end
jcallahan@92 1748
jcallahan@92 1749 -- Restore the state of the things we changed.
jcallahan@92 1750 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1751 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1752
jcallahan@92 1753 if header_list[name] then
jcallahan@92 1754 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1755 end
jcallahan@92 1756 end
jcallahan@92 1757 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1758 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1759 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1760 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1761
jcallahan@92 1762 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1763 _G.TradeSkillFrame_Update()
jcallahan@92 1764 end
jcallahan@92 1765 end -- do-block
jcallahan@92 1766
jcallahan@92 1767
jcallahan@92 1768 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1769 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1770 local npc = NPCEntry(unit_idnum)
jcallahan@58 1771
jcallahan@58 1772 if not npc then
jcallahan@58 1773 return
jcallahan@58 1774 end
jcallahan@27 1775 npc.teaches = npc.teaches or {}
jcallahan@27 1776
jcallahan@27 1777 -- Get the initial trainer filters
jcallahan@27 1778 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1779 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1780 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1781
jcallahan@27 1782 -- Clear the trainer filters
jcallahan@27 1783 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1784 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1785 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1786
jcallahan@27 1787 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1788 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1789
jcallahan@27 1790 if spell_name then
jcallahan@27 1791 DatamineTT:ClearLines()
jcallahan@27 1792 DatamineTT:SetTrainerService(index)
jcallahan@27 1793
jcallahan@27 1794 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1795
jcallahan@43 1796 if spell_id then
jcallahan@43 1797 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1798 profession = profession or "General"
jcallahan@43 1799
jcallahan@43 1800 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1801 if not class_professions then
jcallahan@43 1802 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1803 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1804 end
jcallahan@43 1805
jcallahan@43 1806 local profession_skills = class_professions[profession]
jcallahan@43 1807 if not profession_skills then
jcallahan@43 1808 class_professions[profession] = {}
jcallahan@43 1809 profession_skills = class_professions[profession]
jcallahan@43 1810 end
jcallahan@43 1811 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1812 end
jcallahan@27 1813 end
jcallahan@27 1814 end
jcallahan@27 1815 -- Reset the filters to what they were before
jcallahan@27 1816 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1817 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1818 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1819 end
jcallahan@27 1820
jcallahan@27 1821
jcallahan@1 1822 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1823 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1824 return
jcallahan@1 1825 end
jcallahan@1 1826 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1827
jcallahan@1 1828 if not spell_label then
jcallahan@1 1829 return
jcallahan@1 1830 end
jcallahan@122 1831 table.wipe(current_action)
jcallahan@1 1832
jcallahan@150 1833 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 1834 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1835
jcallahan@151 1836 Debug(("Item name: '%s', Unit name: '%s'"):format(tostring(item_name), tostring(unit_name)))
jcallahan@151 1837
jcallahan@150 1838 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 1839 unit_name = target_name
jcallahan@150 1840 unit_id = "target"
jcallahan@1 1841 end
jcallahan@1 1842 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1843 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1844
jcallahan@122 1845 current_action.instance_token = instance_token
jcallahan@122 1846 current_action.map_level = map_level
jcallahan@122 1847 current_action.x = x
jcallahan@122 1848 current_action.y = y
jcallahan@122 1849 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1850 current_action.spell_label = spell_label
jcallahan@105 1851
jcallahan@105 1852 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1853 current_action.loot_label = spell_label:lower()
jcallahan@105 1854 end
jcallahan@1 1855
jcallahan@151 1856 if unit_name and unit_name == target_name and not item_name then
jcallahan@151 1857 Debug("Unit name is same as target_name")
jcallahan@16 1858 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 1859 if not unit_id or unit_name ~= target_name then
jcallahan@16 1860 return
jcallahan@16 1861 end
jcallahan@123 1862 current_action.target_type = AF.NPC
jcallahan@16 1863 end
jcallahan@16 1864 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1865 current_action.target_type = AF.ITEM
jcallahan@16 1866
jcallahan@150 1867 if item_name and item_name == target_name then
jcallahan@150 1868 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 1869 elseif target_name and target_name ~= "" then
jcallahan@150 1870 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 1871 end
jcallahan@150 1872 elseif not item_name and not unit_name then
jcallahan@1 1873 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1874 if target_name == "" then
jcallahan@151 1875 Debug("Didn't set current_action.target_type")
jcallahan@17 1876 return
jcallahan@17 1877 end
jcallahan@122 1878 current_action.object_name = target_name
jcallahan@123 1879 current_action.target_type = AF.OBJECT
jcallahan@151 1880
jcallahan@151 1881 Debug(("Set current_action.target_type to %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@1 1882 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 1883 current_action.target_type = AF.ZONE
jcallahan@1 1884 end
jcallahan@1 1885 end
jcallahan@1 1886 private.tracked_line = spell_line
jcallahan@0 1887 end
jcallahan@0 1888
jcallahan@94 1889
jcallahan@1 1890 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1891 if unit_id ~= "player" then
jcallahan@1 1892 return
jcallahan@1 1893 end
jcallahan@1 1894 private.tracked_line = nil
jcallahan@85 1895
jcallahan@86 1896 if spell_name:match("^Harvest.+") then
jcallahan@86 1897 reputation_npc_id = current_target_id
jcallahan@98 1898 private.harvesting = true
jcallahan@85 1899 end
jcallahan@92 1900
jcallahan@92 1901 if anvil_spell_ids[spell_id] then
jcallahan@92 1902 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1903 elseif forge_spell_ids[spell_id] then
jcallahan@92 1904 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1905 end
jcallahan@0 1906 end
jcallahan@0 1907
jcallahan@90 1908
jcallahan@1 1909 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1910 if unit_id ~= "player" then
jcallahan@1 1911 return
jcallahan@1 1912 end
jcallahan@0 1913
jcallahan@1 1914 if private.tracked_line == spell_line then
jcallahan@1 1915 private.tracked_line = nil
jcallahan@1 1916 end
jcallahan@147 1917 table.wipe(current_action)
jcallahan@0 1918 end
jcallahan@90 1919
jcallahan@90 1920
jcallahan@90 1921 do
jcallahan@90 1922 local function SetUnitField(field, required_type)
jcallahan@90 1923 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1924
jcallahan@90 1925 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1926 return
jcallahan@90 1927 end
jcallahan@90 1928
jcallahan@90 1929 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1930 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1931 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1932 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1933 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1934 end
jcallahan@90 1935 end
jcallahan@90 1936
jcallahan@90 1937
jcallahan@90 1938 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1939 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1940 end
jcallahan@90 1941
jcallahan@90 1942
jcallahan@90 1943 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1944 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1945 end
jcallahan@90 1946
jcallahan@90 1947
jcallahan@90 1948 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1949 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1950 end
jcallahan@90 1951
jcallahan@90 1952
jcallahan@92 1953 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1954 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1955 end
jcallahan@90 1956
jcallahan@90 1957
jcallahan@92 1958 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1959 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1960
jcallahan@90 1961 for index = 2, #gossip_options, 2 do
jcallahan@90 1962 if gossip_options[index] == "binder" then
jcallahan@90 1963 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1964 return
jcallahan@90 1965 end
jcallahan@90 1966 end
jcallahan@90 1967 end
jcallahan@90 1968
jcallahan@90 1969
jcallahan@93 1970 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1971 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1972 end
jcallahan@93 1973
jcallahan@93 1974
jcallahan@90 1975 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1976 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1977 end
jcallahan@90 1978
jcallahan@90 1979
jcallahan@90 1980 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1981 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1982 end
jcallahan@90 1983
jcallahan@90 1984
jcallahan@90 1985 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1986 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1987 end
jcallahan@90 1988 end -- do-block