annotate Main.lua @ 90:2f8390cf1bd1

Denote if an NPC is an Auctioneer, Banker, Battlemaster, Arcane Reforger, Innkeeper, Transmogrifier, or provides Void Storage.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 28 Aug 2012 10:30:10 -0500
parents 09b6773252ad
children 63287a0a0a2e
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@74 21 -- TODO: Remove this once 5.0.4 hits Live.
jcallahan@74 22 if private.wow_version == "4.3.4" then
jcallahan@74 23 return
jcallahan@74 24 end
jcallahan@74 25
jcallahan@0 26 local LibStub = _G.LibStub
jcallahan@0 27 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 28
jcallahan@48 29 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@0 35 -----------------------------------------------------------------------
jcallahan@0 36 -- Local constants.
jcallahan@0 37 -----------------------------------------------------------------------
jcallahan@74 38 local DB_VERSION = 4
jcallahan@63 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@0 41 global = {
jcallahan@0 42 items = {},
jcallahan@0 43 npcs = {},
jcallahan@0 44 objects = {},
jcallahan@0 45 quests = {},
jcallahan@17 46 zones = {},
jcallahan@0 47 }
jcallahan@0 48 }
jcallahan@0 49
jcallahan@0 50
jcallahan@1 51 local EVENT_MAPPING = {
jcallahan@90 52 AUCTION_HOUSE_SHOW = true,
jcallahan@90 53 BANKFRAME_OPENED = true,
jcallahan@90 54 BATTLEFIELDS_SHOW = true,
jcallahan@56 55 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 56 CHAT_MSG_LOOT = true,
jcallahan@40 57 CHAT_MSG_SYSTEM = true,
jcallahan@23 58 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 59 COMBAT_TEXT_UPDATE = true,
jcallahan@90 60 FORGE_MASTER_OPENED = true,
jcallahan@90 61 GOSSIP_SHOW = true,
jcallahan@42 62 ITEM_TEXT_BEGIN = true,
jcallahan@1 63 LOOT_OPENED = true,
jcallahan@89 64 MAIL_SHOW = true,
jcallahan@7 65 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 66 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 67 PET_BAR_UPDATE = true,
jcallahan@2 68 PLAYER_TARGET_CHANGED = true,
jcallahan@9 69 QUEST_COMPLETE = true,
jcallahan@9 70 QUEST_DETAIL = true,
jcallahan@9 71 QUEST_LOG_UPDATE = true,
jcallahan@88 72 TAXIMAP_OPENED = true,
jcallahan@27 73 TRAINER_SHOW = true,
jcallahan@90 74 TRANSMOGRIFY_OPEN = true,
jcallahan@4 75 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 76 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 77 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 78 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 79 UNIT_SPELLCAST_SENT = true,
jcallahan@1 80 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 81 VOID_STORAGE_OPEN = true,
jcallahan@0 82 }
jcallahan@0 83
jcallahan@4 84
jcallahan@1 85 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 86
jcallahan@4 87
jcallahan@27 88 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 89 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@39 90 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 91
jcallahan@0 92 -----------------------------------------------------------------------
jcallahan@0 93 -- Local variables.
jcallahan@0 94 -----------------------------------------------------------------------
jcallahan@0 95 local db
jcallahan@0 96 local durability_timer_handle
jcallahan@2 97 local target_location_timer_handle
jcallahan@1 98 local action_data = {}
jcallahan@40 99 local currently_drunk
jcallahan@32 100 local faction_standings = {}
jcallahan@67 101 local reputation_npc_id
jcallahan@86 102 local current_target_id
jcallahan@1 103
jcallahan@1 104 -----------------------------------------------------------------------
jcallahan@1 105 -- Helper Functions.
jcallahan@1 106 -----------------------------------------------------------------------
jcallahan@39 107 local ActualCopperCost
jcallahan@39 108 do
jcallahan@39 109 local BARTERING_SPELL_ID = 83964
jcallahan@39 110
jcallahan@39 111 local STANDING_DISCOUNTS = {
jcallahan@39 112 HATED = 0,
jcallahan@39 113 HOSTILE = 0,
jcallahan@39 114 UNFRIENDLY = 0,
jcallahan@39 115 NEUTRAL = 0,
jcallahan@39 116 FRIENDLY = 0.05,
jcallahan@39 117 HONORED = 0.1,
jcallahan@39 118 REVERED = 0.15,
jcallahan@39 119 EXALTED = 0.2,
jcallahan@39 120 }
jcallahan@39 121
jcallahan@39 122
jcallahan@39 123 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 124 if not copper_cost or copper_cost == 0 then
jcallahan@39 125 return 0
jcallahan@39 126 end
jcallahan@39 127 local modifier = 1
jcallahan@39 128
jcallahan@39 129 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 130 modifier = modifier - 0.1
jcallahan@39 131 end
jcallahan@39 132
jcallahan@39 133 if rep_standing then
jcallahan@39 134 if PLAYER_RACE == "Goblin" then
jcallahan@39 135 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 136 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 137 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 138 end
jcallahan@39 139 end
jcallahan@39 140 return math.floor(copper_cost / modifier)
jcallahan@39 141 end
jcallahan@39 142 end -- do-block
jcallahan@39 143
jcallahan@39 144
jcallahan@29 145 local function InstanceDifficultyToken()
jcallahan@29 146 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 147 if not difficulty_name or difficulty_name == "" then
jcallahan@29 148 difficulty_name = "NONE"
jcallahan@29 149 end
jcallahan@59 150
jcallahan@59 151 if not instance_type or instance_type == "" then
jcallahan@59 152 instance_type = "NONE"
jcallahan@59 153 end
jcallahan@29 154 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 155 end
jcallahan@29 156
jcallahan@29 157
jcallahan@19 158 local function DBEntry(data_type, unit_id)
jcallahan@19 159 if not data_type or not unit_id then
jcallahan@6 160 return
jcallahan@6 161 end
jcallahan@19 162 local unit = db[data_type][unit_id]
jcallahan@6 163
jcallahan@10 164 if not unit then
jcallahan@19 165 db[data_type][unit_id] = {}
jcallahan@19 166 unit = db[data_type][unit_id]
jcallahan@6 167 end
jcallahan@10 168 return unit
jcallahan@6 169 end
jcallahan@6 170
jcallahan@6 171
jcallahan@29 172 local function NPCEntry(identifier)
jcallahan@29 173 local npc = DBEntry("npcs", identifier)
jcallahan@29 174
jcallahan@29 175 if not npc then
jcallahan@29 176 return
jcallahan@22 177 end
jcallahan@29 178 local instance_token = InstanceDifficultyToken()
jcallahan@29 179 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 180 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 181 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 182 return npc
jcallahan@22 183 end
jcallahan@22 184
jcallahan@22 185
jcallahan@1 186 local function CurrentLocationData()
jcallahan@1 187 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 188 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 189
jcallahan@1 190 x = x or 0
jcallahan@1 191 y = y or 0
jcallahan@1 192
jcallahan@1 193 if x == 0 and y == 0 then
jcallahan@1 194 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 195 _G.SetDungeonMapLevel(level_index)
jcallahan@1 196 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 197
jcallahan@1 198 if x and y and (x > 0 or y > 0) then
jcallahan@1 199 _G.SetDungeonMapLevel(map_level)
jcallahan@1 200 map_level = level_index
jcallahan@1 201 break
jcallahan@1 202 end
jcallahan@1 203 end
jcallahan@1 204 end
jcallahan@1 205
jcallahan@1 206 if _G.DungeonUsesTerrainMap() then
jcallahan@1 207 map_level = map_level - 1
jcallahan@1 208 end
jcallahan@31 209 local x = _G.floor(x * 1000)
jcallahan@31 210 local y = _G.floor(y * 1000)
jcallahan@28 211
jcallahan@31 212 if x % 2 ~= 0 then
jcallahan@31 213 x = x + 1
jcallahan@28 214 end
jcallahan@28 215
jcallahan@31 216 if y % 2 ~= 0 then
jcallahan@31 217 y = y + 1
jcallahan@28 218 end
jcallahan@31 219 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 220 end
jcallahan@1 221
jcallahan@1 222
jcallahan@1 223 local function ItemLinkToID(item_link)
jcallahan@1 224 if not item_link then
jcallahan@1 225 return
jcallahan@1 226 end
jcallahan@7 227 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 228 end
jcallahan@0 229
jcallahan@4 230
jcallahan@34 231 local ParseGUID
jcallahan@4 232 do
jcallahan@4 233 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 234
jcallahan@34 235 function ParseGUID(guid)
jcallahan@5 236 if not guid then
jcallahan@5 237 return
jcallahan@5 238 end
jcallahan@4 239 local types = private.UNIT_TYPES
jcallahan@4 240 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 241
jcallahan@10 242 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 243 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 244 end
jcallahan@4 245 return unit_type
jcallahan@4 246 end
jcallahan@4 247 end -- do-block
jcallahan@4 248
jcallahan@4 249
jcallahan@34 250 local UpdateNPCLocation
jcallahan@34 251 do
jcallahan@34 252 local COORD_MAX = 5
jcallahan@34 253
jcallahan@34 254 function UpdateNPCLocation(unit_idnum)
jcallahan@34 255 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 256 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 257 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 258 npc_data.locations = npc_data.locations or {}
jcallahan@34 259
jcallahan@34 260 local zone_data = npc_data.locations[zone_token]
jcallahan@34 261
jcallahan@34 262 if not zone_data then
jcallahan@34 263 zone_data = {}
jcallahan@34 264 npc_data.locations[zone_token] = zone_data
jcallahan@34 265 end
jcallahan@34 266
jcallahan@34 267 for location_token in pairs(zone_data) do
jcallahan@34 268 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 269 loc_level = tonumber(loc_level)
jcallahan@34 270
jcallahan@34 271 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 272 return
jcallahan@34 273 end
jcallahan@34 274 end
jcallahan@34 275 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 276 end
jcallahan@34 277 end -- do-block
jcallahan@34 278
jcallahan@34 279
jcallahan@52 280 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 281 if not identifier then
jcallahan@10 282 return
jcallahan@10 283 end
jcallahan@31 284 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 285 local entry = DBEntry(entry_type, identifier)
jcallahan@41 286 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 287 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 288
jcallahan@31 289 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 290 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 291
jcallahan@31 292 if not zone_data then
jcallahan@31 293 zone_data = {}
jcallahan@52 294 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 295 end
jcallahan@41 296 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 297 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 298 return zone_data
jcallahan@10 299 end
jcallahan@10 300
jcallahan@10 301
jcallahan@19 302 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 303 if not item_link then
jcallahan@19 304 return
jcallahan@19 305 end
jcallahan@19 306 local item_id = ItemLinkToID(item_link)
jcallahan@19 307
jcallahan@19 308 if not bag_index or not slot_index then
jcallahan@19 309 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 310 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 311 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 312 bag_index = new_bag_index
jcallahan@19 313 slot_index = new_slot_index
jcallahan@19 314 break
jcallahan@19 315 end
jcallahan@19 316 end
jcallahan@19 317 end
jcallahan@19 318 end
jcallahan@19 319
jcallahan@19 320 if not bag_index or not slot_index then
jcallahan@19 321 return
jcallahan@19 322 end
jcallahan@19 323 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 324
jcallahan@19 325 if not is_lootable then
jcallahan@19 326 return
jcallahan@19 327 end
jcallahan@19 328 DatamineTT:ClearLines()
jcallahan@19 329 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 330
jcallahan@19 331 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 332 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 333
jcallahan@19 334 if not current_line then
jcallahan@19 335 break
jcallahan@19 336 end
jcallahan@19 337
jcallahan@19 338 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 339 table.wipe(action_data)
jcallahan@19 340 action_data.type = AF.ITEM
jcallahan@28 341 action_data.identifier = item_id
jcallahan@25 342 action_data.label = "contains"
jcallahan@19 343 break
jcallahan@19 344 end
jcallahan@19 345 end
jcallahan@19 346 end
jcallahan@19 347
jcallahan@19 348
jcallahan@39 349 local UnitFactionStanding
jcallahan@32 350 local UpdateFactionData
jcallahan@32 351 do
jcallahan@32 352 local MAX_FACTION_INDEX = 1000
jcallahan@20 353
jcallahan@32 354 local STANDING_NAMES = {
jcallahan@32 355 "HATED",
jcallahan@32 356 "HOSTILE",
jcallahan@32 357 "UNFRIENDLY",
jcallahan@32 358 "NEUTRAL",
jcallahan@32 359 "FRIENDLY",
jcallahan@32 360 "HONORED",
jcallahan@32 361 "REVERED",
jcallahan@32 362 "EXALTED",
jcallahan@32 363 }
jcallahan@32 364
jcallahan@39 365
jcallahan@39 366 function UnitFactionStanding(unit)
jcallahan@39 367 UpdateFactionData()
jcallahan@39 368 DatamineTT:ClearLines()
jcallahan@39 369 DatamineTT:SetUnit(unit)
jcallahan@39 370
jcallahan@39 371 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 372 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 373
jcallahan@39 374 if faction_name and faction_standings[faction_name] then
jcallahan@39 375 return faction_name, faction_standings[faction_name]
jcallahan@39 376 end
jcallahan@39 377 end
jcallahan@39 378 end
jcallahan@39 379
jcallahan@39 380
jcallahan@32 381 function UpdateFactionData()
jcallahan@32 382 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 383 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 384
jcallahan@86 385 if faction_name then
jcallahan@32 386 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 387 elseif not faction_name then
jcallahan@32 388 break
jcallahan@32 389 end
jcallahan@20 390 end
jcallahan@20 391 end
jcallahan@32 392 end -- do-block
jcallahan@20 393
jcallahan@48 394
jcallahan@75 395 local GenericLootUpdate
jcallahan@75 396 do
jcallahan@77 397 local function LootTable(entry, loot_type, top_field)
jcallahan@75 398 if top_field then
jcallahan@75 399 entry[top_field] = entry[top_field] or {}
jcallahan@75 400 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 401 return entry[top_field][loot_type]
jcallahan@75 402 end
jcallahan@48 403 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 404 return entry[loot_type]
jcallahan@48 405 end
jcallahan@48 406
jcallahan@75 407 function GenericLootUpdate(data_type, top_field)
jcallahan@75 408 local loot_type = action_data.label or "drops"
jcallahan@75 409 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 410 local source_list = {}
jcallahan@75 411
jcallahan@78 412 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 413 local entry, source_id
jcallahan@78 414
jcallahan@78 415 if action_data.type == AF.ITEM then
jcallahan@78 416 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@78 417 source_id = action_data.identifier
jcallahan@78 418 entry = DBEntry(data_type, source_id)
jcallahan@78 419 elseif action_data.type == AF.OBJECT then
jcallahan@78 420 source_id = ("%s:%s"):format(action_data.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@78 421 entry = DBEntry(data_type, source_id)
jcallahan@78 422 else
jcallahan@78 423 source_id = select(2, ParseGUID(source_guid))
jcallahan@78 424 entry = DBEntry(data_type, source_id)
jcallahan@78 425 end
jcallahan@75 426
jcallahan@75 427 if entry then
jcallahan@77 428 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 429
jcallahan@78 430 if not source_list[source_guid] then
jcallahan@77 431 if top_field then
jcallahan@77 432 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 433 else
jcallahan@77 434 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 435 end
jcallahan@78 436 source_list[source_guid] = true
jcallahan@77 437 end
jcallahan@75 438 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 439
jcallahan@75 440 for item_id, quantity in pairs(loot_data) do
jcallahan@75 441 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@75 442 end
jcallahan@75 443 end
jcallahan@75 444 end
jcallahan@75 445 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@82 446 if #action_data.loot_list <= 0 then
jcallahan@78 447 return
jcallahan@78 448 end
jcallahan@82 449 local entry
jcallahan@82 450
jcallahan@82 451 -- At this point we only have a name if it's an object.
jcallahan@82 452 if action_data.type == AF.OBJECT then
jcallahan@82 453 entry = DBEntry(data_type, ("%s:%s"):format(action_data.spell_label, action_data.target_name))
jcallahan@82 454 else
jcallahan@82 455 entry = DBEntry(data_type, action_data.identifier)
jcallahan@82 456 end
jcallahan@75 457
jcallahan@75 458 if not entry then
jcallahan@75 459 return
jcallahan@75 460 end
jcallahan@77 461 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 462
jcallahan@77 463 if not source_list[action_data.identifier] then
jcallahan@77 464 if top_field then
jcallahan@77 465 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 466 else
jcallahan@77 467 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 468 end
jcallahan@77 469 end
jcallahan@75 470
jcallahan@75 471 for index = 1, #action_data.loot_list do
jcallahan@75 472 table.insert(loot_table, action_data.loot_list[index])
jcallahan@75 473 end
jcallahan@48 474 end
jcallahan@75 475 end -- do-block
jcallahan@48 476
jcallahan@0 477 -----------------------------------------------------------------------
jcallahan@0 478 -- Methods.
jcallahan@0 479 -----------------------------------------------------------------------
jcallahan@0 480 function WDP:OnInitialize()
jcallahan@0 481 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 482
jcallahan@14 483 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 484 local build_num = tonumber(private.build_num)
jcallahan@14 485
jcallahan@74 486 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 487 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 488 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 489 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 490 db[entry] = {}
jcallahan@74 491 end
jcallahan@74 492 end
jcallahan@35 493 raw_db.build_num = build_num
jcallahan@63 494 raw_db.version = DB_VERSION
jcallahan@0 495 end
jcallahan@0 496
jcallahan@0 497
jcallahan@0 498 function WDP:OnEnable()
jcallahan@0 499 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 500 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 501 end
jcallahan@0 502 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 503 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 504
jcallahan@19 505 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 506 if target_unit then
jcallahan@19 507 return
jcallahan@19 508 end
jcallahan@19 509 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 510 end)
jcallahan@19 511
jcallahan@19 512 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 513 if target_unit then
jcallahan@19 514 return
jcallahan@19 515 end
jcallahan@19 516 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 517 HandleItemUse(item_link)
jcallahan@19 518 end)
jcallahan@0 519 end
jcallahan@0 520
jcallahan@0 521
jcallahan@0 522 local function RecordDurability(item_id, durability)
jcallahan@0 523 if not durability or durability <= 0 then
jcallahan@0 524 return
jcallahan@0 525 end
jcallahan@0 526
jcallahan@0 527 if not db.items[item_id] then
jcallahan@0 528 db.items[item_id] = {}
jcallahan@0 529 end
jcallahan@0 530 db.items[item_id].durability = durability
jcallahan@0 531 end
jcallahan@0 532
jcallahan@0 533
jcallahan@0 534 function WDP:ProcessDurability()
jcallahan@0 535 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 536 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 537
jcallahan@0 538 if item_id and item_id > 0 then
jcallahan@1 539 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 540 RecordDurability(item_id, max_durability)
jcallahan@0 541 end
jcallahan@0 542 end
jcallahan@0 543
jcallahan@0 544 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 545 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 546 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 547
jcallahan@0 548 if item_id and item_id > 0 then
jcallahan@1 549 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 550 RecordDurability(item_id, max_durability)
jcallahan@0 551 end
jcallahan@0 552 end
jcallahan@0 553 end
jcallahan@0 554 end
jcallahan@0 555
jcallahan@0 556
jcallahan@2 557 function WDP:UpdateTargetLocation()
jcallahan@40 558 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 559 return
jcallahan@2 560 end
jcallahan@2 561
jcallahan@2 562 for index = 1, 4 do
jcallahan@2 563 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 564 return
jcallahan@2 565 end
jcallahan@2 566 end
jcallahan@40 567 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 568
jcallahan@40 569 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 570 return
jcallahan@2 571 end
jcallahan@34 572 UpdateNPCLocation(unit_idnum)
jcallahan@2 573 end
jcallahan@2 574
jcallahan@2 575
jcallahan@0 576 -----------------------------------------------------------------------
jcallahan@0 577 -- Event handlers.
jcallahan@0 578 -----------------------------------------------------------------------
jcallahan@90 579 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 580 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 581
jcallahan@56 582 for index = 1, num_items do
jcallahan@56 583 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 584
jcallahan@56 585 if item_link then
jcallahan@56 586 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 587 end
jcallahan@56 588 end
jcallahan@56 589 end
jcallahan@56 590
jcallahan@56 591
jcallahan@75 592 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@48 593 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 594 return
jcallahan@48 595 end
jcallahan@48 596 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 597
jcallahan@48 598 if not item_link then
jcallahan@48 599 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 600 end
jcallahan@48 601
jcallahan@48 602 if not item_link then
jcallahan@48 603 return
jcallahan@48 604 end
jcallahan@48 605 local item_id = ItemLinkToID(item_link)
jcallahan@48 606
jcallahan@48 607 if not item_id then
jcallahan@48 608 return
jcallahan@48 609 end
jcallahan@48 610 action_data.loot_list = {
jcallahan@48 611 ("%d:%d"):format(item_id, quantity)
jcallahan@48 612 }
jcallahan@48 613 GenericLootUpdate("zones")
jcallahan@48 614 table.wipe(action_data)
jcallahan@48 615 end
jcallahan@48 616
jcallahan@48 617
jcallahan@23 618 do
jcallahan@40 619 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 620
jcallahan@40 621 local DRUNK_COMPARES = {
jcallahan@40 622 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 623 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 624 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 625 }
jcallahan@40 626
jcallahan@40 627 local DRUNK_MATCHES = {
jcallahan@40 628 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 629 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 630 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 631 }
jcallahan@40 632
jcallahan@40 633 function WDP:CHAT_MSG_SYSTEM(event, message)
jcallahan@40 634 if currently_drunk then
jcallahan@40 635 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 636 currently_drunk = nil
jcallahan@40 637 end
jcallahan@40 638 return
jcallahan@40 639 end
jcallahan@40 640
jcallahan@40 641 for index = 1, #DRUNK_MATCHES do
jcallahan@40 642 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 643 currently_drunk = true
jcallahan@40 644 break
jcallahan@40 645 end
jcallahan@40 646 end
jcallahan@40 647 end
jcallahan@40 648 end
jcallahan@40 649
jcallahan@40 650 -- do-block
jcallahan@40 651
jcallahan@40 652 do
jcallahan@23 653 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 654 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 655
jcallahan@23 656 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 657 if not spell_id then
jcallahan@23 658 return
jcallahan@23 659 end
jcallahan@34 660 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 661
jcallahan@23 662 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 663 return
jcallahan@23 664 end
jcallahan@23 665
jcallahan@23 666 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 667 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 668 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 669 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 670 end
jcallahan@23 671 end
jcallahan@23 672
jcallahan@23 673 local COMBAT_LOG_FUNCS = {
jcallahan@23 674 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 675 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 676 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@65 677 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 678 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 679
jcallahan@65 680 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 681 reputation_npc_id = nil
jcallahan@65 682 return
jcallahan@65 683 end
jcallahan@67 684 reputation_npc_id = unit_idnum
jcallahan@65 685 end,
jcallahan@23 686 }
jcallahan@23 687
jcallahan@23 688
jcallahan@23 689 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 690 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 691
jcallahan@23 692 if not combat_log_func then
jcallahan@23 693 return
jcallahan@23 694 end
jcallahan@23 695 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 696 end
jcallahan@23 697
jcallahan@44 698 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 699 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 700 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 701
jcallahan@44 702 local REP_BUFFS = {
jcallahan@44 703 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 704 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 705 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 706 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 707 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 708 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 709 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 710 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 711 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 712 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 713 }
jcallahan@44 714
jcallahan@44 715
jcallahan@44 716 local FACTION_NAMES = {
jcallahan@44 717 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 718 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 719 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 720 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 721 }
jcallahan@44 722
jcallahan@44 723
jcallahan@44 724 local MODIFIERS = {
jcallahan@44 725 CENARION_FAVOR = {
jcallahan@44 726 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 727 modifier = 0.25,
jcallahan@44 728 },
jcallahan@44 729 GRIM_VISAGE = {
jcallahan@44 730 modifier = 0.1,
jcallahan@44 731 },
jcallahan@44 732 HONOR_HOLD_FAVOR = {
jcallahan@44 733 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 734 modifier = 0.25,
jcallahan@44 735 },
jcallahan@44 736 NAZGRELS_FERVOR = {
jcallahan@44 737 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 738 modifier = 0.1,
jcallahan@44 739 },
jcallahan@44 740 SONG_OF_BATTLE = {
jcallahan@44 741 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 742 modifier = 0.1,
jcallahan@44 743 },
jcallahan@44 744 SPIRIT_OF_SHARING = {
jcallahan@44 745 modifier = 0.1,
jcallahan@44 746 },
jcallahan@44 747 THRALLMARS_FAVOR = {
jcallahan@44 748 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 749 modifier = 0.25,
jcallahan@44 750 },
jcallahan@44 751 TROLLBANES_COMMAND = {
jcallahan@44 752 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 753 modifier = 0.1,
jcallahan@44 754 },
jcallahan@44 755 UNBURDENED = {
jcallahan@44 756 modifier = 0.1,
jcallahan@44 757 },
jcallahan@44 758 WOW_ANNIVERSARY = {
jcallahan@44 759 modifier = 0.08,
jcallahan@44 760 }
jcallahan@44 761 }
jcallahan@44 762
jcallahan@44 763
jcallahan@44 764 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@67 765 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 766 return
jcallahan@44 767 end
jcallahan@44 768 UpdateFactionData()
jcallahan@44 769
jcallahan@46 770 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 771 return
jcallahan@46 772 end
jcallahan@67 773 local npc = NPCEntry(reputation_npc_id)
jcallahan@46 774
jcallahan@44 775 if not npc then
jcallahan@44 776 return
jcallahan@44 777 end
jcallahan@44 778 local modifier = 1
jcallahan@44 779
jcallahan@44 780 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 781 modifier = modifier + 0.1
jcallahan@44 782 end
jcallahan@44 783
jcallahan@44 784 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 785 modifier = modifier + 0.1
jcallahan@44 786 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 787 modifier = modifier + 0.05
jcallahan@44 788 end
jcallahan@44 789
jcallahan@44 790 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 791 if _G.UnitBuff("player", buff_name) then
jcallahan@44 792 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 793
jcallahan@44 794 if not modded_faction or faction_name == modded_faction then
jcallahan@44 795 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 796 end
jcallahan@44 797 end
jcallahan@44 798 end
jcallahan@65 799 npc.reputations = npc.reputations or {}
jcallahan@65 800 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@67 801 reputation_npc_id = nil
jcallahan@32 802 end
jcallahan@44 803 end -- do-block
jcallahan@18 804
jcallahan@18 805
jcallahan@42 806 function WDP:ITEM_TEXT_BEGIN()
jcallahan@42 807 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 808
jcallahan@42 809 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 810 return
jcallahan@42 811 end
jcallahan@42 812 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 813 end
jcallahan@42 814
jcallahan@42 815
jcallahan@13 816 do
jcallahan@40 817 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 818 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 819 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 820
jcallahan@13 821
jcallahan@13 822 local function _moneyMatch(money, re)
jcallahan@13 823 return money:match(re) or 0
jcallahan@1 824 end
jcallahan@1 825
jcallahan@0 826
jcallahan@13 827 local function _toCopper(money)
jcallahan@13 828 if not money then
jcallahan@13 829 return 0
jcallahan@13 830 end
jcallahan@40 831 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 832 end
jcallahan@1 833
jcallahan@1 834
jcallahan@13 835 local LOOT_VERIFY_FUNCS = {
jcallahan@16 836 [AF.ITEM] = function()
jcallahan@16 837 local locked_item_id
jcallahan@16 838
jcallahan@16 839 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 840 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 841 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 842
jcallahan@16 843 if is_locked then
jcallahan@16 844 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 845 end
jcallahan@16 846 end
jcallahan@16 847 end
jcallahan@16 848
jcallahan@28 849 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 850 return false
jcallahan@16 851 end
jcallahan@28 852 action_data.identifier = locked_item_id
jcallahan@16 853 return true
jcallahan@16 854 end,
jcallahan@13 855 [AF.NPC] = function()
jcallahan@17 856 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 857 return false
jcallahan@13 858 end
jcallahan@34 859 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 860 action_data.identifier = id_num
jcallahan@13 861 return true
jcallahan@13 862 end,
jcallahan@14 863 [AF.OBJECT] = true,
jcallahan@17 864 [AF.ZONE] = function()
jcallahan@38 865 return _G.IsFishingLoot()
jcallahan@17 866 end,
jcallahan@13 867 }
jcallahan@13 868
jcallahan@13 869
jcallahan@13 870 local LOOT_UPDATE_FUNCS = {
jcallahan@16 871 [AF.ITEM] = function()
jcallahan@28 872 GenericLootUpdate("items")
jcallahan@28 873 end,
jcallahan@28 874 [AF.NPC] = function()
jcallahan@75 875 local difficulty_token = InstanceDifficultyToken()
jcallahan@75 876 local loot_type = action_data.label or "drops"
jcallahan@77 877 local source_list = {}
jcallahan@75 878
jcallahan@78 879 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 880 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 881 local npc = NPCEntry(source_id)
jcallahan@75 882
jcallahan@75 883 if npc then
jcallahan@75 884 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 885 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 886
jcallahan@78 887 if not source_list[source_guid] then
jcallahan@77 888 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 889 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 890 source_list[source_id] = true
jcallahan@77 891 end
jcallahan@77 892
jcallahan@75 893 for item_id, quantity in pairs(loot_data) do
jcallahan@75 894 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 895 end
jcallahan@75 896 end
jcallahan@75 897 end
jcallahan@75 898
jcallahan@75 899 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@79 900 if #action_data.loot_list <= 0 then
jcallahan@79 901 return
jcallahan@79 902 end
jcallahan@29 903 local npc = NPCEntry(action_data.identifier)
jcallahan@28 904
jcallahan@28 905 if not npc then
jcallahan@28 906 return
jcallahan@28 907 end
jcallahan@75 908 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 909 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 910
jcallahan@77 911 if not source_list[action_data.identifier] then
jcallahan@77 912 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 913 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 914 end
jcallahan@77 915
jcallahan@17 916 for index = 1, #action_data.loot_list do
jcallahan@29 917 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 918 end
jcallahan@16 919 end,
jcallahan@13 920 [AF.OBJECT] = function()
jcallahan@28 921 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 922 end,
jcallahan@17 923 [AF.ZONE] = function()
jcallahan@41 924 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 925
jcallahan@41 926 -- This will start life as a boolean true.
jcallahan@41 927 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 928 action_data.zone_data[location_token] = {
jcallahan@41 929 drops = {}
jcallahan@41 930 }
jcallahan@41 931 end
jcallahan@41 932 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 933 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 934
jcallahan@41 935 for index = 1, #action_data.loot_list do
jcallahan@41 936 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 937 end
jcallahan@13 938 end,
jcallahan@13 939 }
jcallahan@13 940
jcallahan@79 941 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 942 local loot_guid_registry = {}
jcallahan@13 943
jcallahan@13 944 function WDP:LOOT_OPENED()
jcallahan@18 945 if action_data.looting then
jcallahan@18 946 return
jcallahan@18 947 end
jcallahan@18 948
jcallahan@13 949 if not action_data.type then
jcallahan@13 950 action_data.type = AF.NPC
jcallahan@1 951 end
jcallahan@13 952 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 953 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 954
jcallahan@14 955 if not verify_func or not update_func then
jcallahan@13 956 return
jcallahan@13 957 end
jcallahan@13 958
jcallahan@14 959 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 960 return
jcallahan@14 961 end
jcallahan@80 962 local guids_used = {}
jcallahan@17 963 action_data.loot_list = {}
jcallahan@75 964 action_data.loot_sources = {}
jcallahan@18 965 action_data.looting = true
jcallahan@13 966
jcallahan@55 967 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 968 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 969 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 970
jcallahan@77 971 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 972 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 973 local loot_info = {
jcallahan@77 974 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 975 }
jcallahan@75 976
jcallahan@75 977 -- TODO: Remove debugging
jcallahan@77 978 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 979
jcallahan@77 980 -- Odd index is GUID, even is count.
jcallahan@78 981 for loot_index = 1, #loot_info, 2 do
jcallahan@78 982 local source_guid = loot_info[loot_index]
jcallahan@77 983
jcallahan@79 984 if not loot_guid_registry[source_guid] then
jcallahan@79 985 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 986 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 987 -- TODO: Remove debugging
jcallahan@79 988 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 989 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 990
jcallahan@79 991 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@79 992 action_data.loot_sources[source_guid] = action_data.loot_sources[source_guid] or {}
jcallahan@79 993 action_data.loot_sources[source_guid][item_id] = action_data.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 994 guids_used[source_guid] = true
jcallahan@79 995 end
jcallahan@75 996 end
jcallahan@82 997 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@82 998 -- table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 999 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@77 1000 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1001 end
jcallahan@13 1002 end
jcallahan@80 1003
jcallahan@81 1004 for guid in pairs(guids_used) do
jcallahan@80 1005 loot_guid_registry[guid] = true
jcallahan@80 1006 end
jcallahan@13 1007 update_func()
jcallahan@1 1008 end
jcallahan@13 1009 end -- do-block
jcallahan@0 1010
jcallahan@0 1011
jcallahan@89 1012 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1013 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1014
jcallahan@89 1015 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1016 return
jcallahan@89 1017 end
jcallahan@89 1018 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1019 end
jcallahan@89 1020
jcallahan@89 1021
jcallahan@44 1022 do
jcallahan@44 1023 local POINT_MATCH_PATTERNS = {
jcallahan@44 1024 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1025 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1026 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1027 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1028 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1029 }
jcallahan@5 1030
jcallahan@68 1031 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1032 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1033 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1034
jcallahan@89 1035 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1036 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1037
jcallahan@44 1038 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1039 return
jcallahan@44 1040 end
jcallahan@55 1041 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1042 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1043 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1044 merchant.sells = merchant.sells or {}
jcallahan@5 1045
jcallahan@57 1046 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1047 _G.MerchantFrame_Update()
jcallahan@57 1048
jcallahan@57 1049 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1050
jcallahan@44 1051 for item_index = 1, num_items do
jcallahan@44 1052 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1053 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1054
jcallahan@44 1055 if item_id and item_id > 0 then
jcallahan@44 1056 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1057
jcallahan@68 1058 DatamineTT:ClearLines()
jcallahan@68 1059 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1060
jcallahan@68 1061 local num_lines = DatamineTT:NumLines()
jcallahan@68 1062
jcallahan@68 1063 for line_index = 1, num_lines do
jcallahan@68 1064 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1065
jcallahan@68 1066 if not current_line then
jcallahan@68 1067 break
jcallahan@68 1068 end
jcallahan@68 1069 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1070
jcallahan@68 1071 if faction or reputation then
jcallahan@68 1072 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1073 break
jcallahan@68 1074 end
jcallahan@68 1075 end
jcallahan@68 1076
jcallahan@87 1077 for line_index = 1, num_lines do
jcallahan@87 1078 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1079
jcallahan@87 1080 if not current_line then
jcallahan@87 1081 break
jcallahan@87 1082 end
jcallahan@87 1083 local line_text = current_line:GetText()
jcallahan@87 1084 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1085
jcallahan@87 1086 if quest_name then
jcallahan@87 1087 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1088 break
jcallahan@87 1089 end
jcallahan@87 1090 end
jcallahan@87 1091
jcallahan@44 1092 if extended_cost then
jcallahan@53 1093 local battleground_rating = 0
jcallahan@53 1094 local personal_rating = 0
jcallahan@53 1095 local required_season_amount
jcallahan@5 1096
jcallahan@68 1097 for line_index = 1, num_lines do
jcallahan@44 1098 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1099
jcallahan@44 1100 if not current_line then
jcallahan@44 1101 break
jcallahan@44 1102 end
jcallahan@53 1103 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1104
jcallahan@44 1105 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1106 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1107 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1108 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1109
jcallahan@44 1110 if match1 or match2 then
jcallahan@44 1111 break
jcallahan@44 1112 end
jcallahan@44 1113 end
jcallahan@5 1114 end
jcallahan@44 1115 local currency_list = {}
jcallahan@44 1116 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1117
jcallahan@50 1118 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1119 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1120 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1121
jcallahan@44 1122 for cost_index = 1, item_count do
jcallahan@44 1123 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1124 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1125
jcallahan@44 1126 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1127 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1128 end
jcallahan@44 1129
jcallahan@44 1130 if currency_id then
jcallahan@44 1131 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1132 end
jcallahan@44 1133 end
jcallahan@44 1134
jcallahan@44 1135 for currency_index = 1, #currency_list do
jcallahan@44 1136 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1137 end
jcallahan@5 1138 end
jcallahan@61 1139 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1140 end
jcallahan@44 1141 end
jcallahan@5 1142
jcallahan@44 1143 if _G.CanMerchantRepair() then
jcallahan@44 1144 merchant.can_repair = true
jcallahan@5 1145 end
jcallahan@57 1146 _G.SetMerchantFilter(current_filters)
jcallahan@57 1147 _G.MerchantFrame_Update()
jcallahan@4 1148 end
jcallahan@44 1149 end -- do-block
jcallahan@4 1150
jcallahan@89 1151
jcallahan@25 1152 function WDP:PET_BAR_UPDATE()
jcallahan@25 1153 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 1154 return
jcallahan@25 1155 end
jcallahan@34 1156 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1157
jcallahan@25 1158 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1159 return
jcallahan@25 1160 end
jcallahan@29 1161 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1162 table.wipe(action_data)
jcallahan@25 1163 end
jcallahan@25 1164
jcallahan@25 1165
jcallahan@18 1166 do
jcallahan@18 1167 local GENDER_NAMES = {
jcallahan@18 1168 "UNKNOWN",
jcallahan@18 1169 "MALE",
jcallahan@18 1170 "FEMALE",
jcallahan@18 1171 }
jcallahan@2 1172
jcallahan@2 1173
jcallahan@18 1174 local REACTION_NAMES = {
jcallahan@18 1175 "HATED",
jcallahan@18 1176 "HOSTILE",
jcallahan@18 1177 "UNFRIENDLY",
jcallahan@18 1178 "NEUTRAL",
jcallahan@18 1179 "FRIENDLY",
jcallahan@18 1180 "HONORED",
jcallahan@18 1181 "REVERED",
jcallahan@18 1182 "EXALTED",
jcallahan@18 1183 }
jcallahan@2 1184
jcallahan@2 1185
jcallahan@18 1186 local POWER_TYPE_NAMES = {
jcallahan@18 1187 ["0"] = "MANA",
jcallahan@18 1188 ["1"] = "RAGE",
jcallahan@18 1189 ["2"] = "FOCUS",
jcallahan@18 1190 ["3"] = "ENERGY",
jcallahan@18 1191 ["6"] = "RUNIC_POWER",
jcallahan@18 1192 }
jcallahan@2 1193
jcallahan@2 1194
jcallahan@18 1195 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@40 1196 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@86 1197 current_target_id = nil
jcallahan@18 1198 return
jcallahan@18 1199 end
jcallahan@34 1200 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1201
jcallahan@18 1202 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1203 return
jcallahan@18 1204 end
jcallahan@86 1205 current_target_id = unit_idnum
jcallahan@86 1206
jcallahan@29 1207 local npc = NPCEntry(unit_idnum)
jcallahan@18 1208 local _, class_token = _G.UnitClass("target")
jcallahan@18 1209 npc.class = class_token
jcallahan@39 1210 npc.faction = UnitFactionStanding("target")
jcallahan@26 1211 npc.genders = npc.genders or {}
jcallahan@26 1212 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1213 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1214 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1215
jcallahan@30 1216 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1217 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1218
jcallahan@28 1219 if not encounter_data[npc_level] then
jcallahan@28 1220 encounter_data[npc_level] = {
jcallahan@18 1221 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1222 }
jcallahan@3 1223
jcallahan@18 1224 local max_power = _G.UnitManaMax("target")
jcallahan@18 1225
jcallahan@18 1226 if max_power > 0 then
jcallahan@18 1227 local power_type = _G.UnitPowerType("target")
jcallahan@28 1228 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1229 end
jcallahan@3 1230 end
jcallahan@21 1231 table.wipe(action_data)
jcallahan@21 1232 action_data.type = AF.NPC
jcallahan@27 1233 action_data.identifier = unit_idnum
jcallahan@21 1234 action_data.npc_level = npc_level
jcallahan@31 1235 self:UpdateTargetLocation()
jcallahan@2 1236 end
jcallahan@18 1237 end -- do-block
jcallahan@2 1238
jcallahan@89 1239
jcallahan@12 1240 do
jcallahan@12 1241 local function UpdateQuestJuncture(point)
jcallahan@12 1242 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1243
jcallahan@12 1244 if not unit_name then
jcallahan@12 1245 return
jcallahan@12 1246 end
jcallahan@34 1247 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1248
jcallahan@12 1249 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1250 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1251 end
jcallahan@19 1252 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1253 quest[point] = quest[point] or {}
jcallahan@12 1254 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1255
jcallahan@24 1256 return quest
jcallahan@12 1257 end
jcallahan@10 1258
jcallahan@12 1259
jcallahan@12 1260 function WDP:QUEST_COMPLETE()
jcallahan@67 1261 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1262 reputation_npc_id = nil
jcallahan@12 1263 UpdateQuestJuncture("end")
jcallahan@10 1264 end
jcallahan@10 1265
jcallahan@12 1266
jcallahan@12 1267 function WDP:QUEST_DETAIL()
jcallahan@24 1268 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1269
jcallahan@46 1270 if not quest then
jcallahan@46 1271 return
jcallahan@46 1272 end
jcallahan@24 1273 quest.classes = quest.classes or {}
jcallahan@27 1274 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1275
jcallahan@24 1276 local _, race = _G.UnitRace("player")
jcallahan@24 1277 quest.races = quest.races or {}
jcallahan@24 1278 quest.races[race] = true
jcallahan@10 1279 end
jcallahan@12 1280 end -- do-block
jcallahan@9 1281
jcallahan@9 1282
jcallahan@4 1283 function WDP:QUEST_LOG_UPDATE()
jcallahan@38 1284 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1285 local entry_index, processed_quests = 1, 0
jcallahan@36 1286 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1287
jcallahan@36 1288 while processed_quests <= num_quests do
jcallahan@36 1289 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1290
jcallahan@84 1291 if quest_id == 0 then
jcallahan@84 1292 processed_quests = processed_quests + 1
jcallahan@84 1293 elseif not is_header then
jcallahan@36 1294 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1295
jcallahan@36 1296 local quest = DBEntry("quests", quest_id)
jcallahan@36 1297 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1298 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1299 processed_quests = processed_quests + 1
jcallahan@36 1300 end
jcallahan@36 1301 entry_index = entry_index + 1
jcallahan@36 1302 end
jcallahan@36 1303 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1304 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1305 end
jcallahan@4 1306
jcallahan@4 1307
jcallahan@4 1308 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 1309 if unit_id ~= "player" then
jcallahan@4 1310 return
jcallahan@4 1311 end
jcallahan@4 1312 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1313 end
jcallahan@4 1314
jcallahan@4 1315
jcallahan@27 1316 function WDP:TRAINER_SHOW()
jcallahan@34 1317 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1318 local npc = NPCEntry(unit_idnum)
jcallahan@58 1319
jcallahan@58 1320 if not npc then
jcallahan@58 1321 return
jcallahan@58 1322 end
jcallahan@27 1323 npc.teaches = npc.teaches or {}
jcallahan@27 1324
jcallahan@27 1325 -- Get the initial trainer filters
jcallahan@27 1326 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1327 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1328 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1329
jcallahan@27 1330 -- Clear the trainer filters
jcallahan@27 1331 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1332 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1333 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1334
jcallahan@27 1335 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1336 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1337
jcallahan@27 1338 if spell_name then
jcallahan@27 1339 DatamineTT:ClearLines()
jcallahan@27 1340 DatamineTT:SetTrainerService(index)
jcallahan@27 1341
jcallahan@27 1342 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1343
jcallahan@43 1344 if spell_id then
jcallahan@43 1345 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1346 profession = profession or "General"
jcallahan@43 1347
jcallahan@43 1348 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1349 if not class_professions then
jcallahan@43 1350 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1351 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1352 end
jcallahan@43 1353
jcallahan@43 1354 local profession_skills = class_professions[profession]
jcallahan@43 1355 if not profession_skills then
jcallahan@43 1356 class_professions[profession] = {}
jcallahan@43 1357 profession_skills = class_professions[profession]
jcallahan@43 1358 end
jcallahan@43 1359 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1360 end
jcallahan@27 1361 end
jcallahan@27 1362 end
jcallahan@27 1363
jcallahan@27 1364 -- Reset the filters to what they were before
jcallahan@27 1365 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1366 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1367 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1368 end
jcallahan@27 1369
jcallahan@27 1370
jcallahan@1 1371 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1372 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1373 return
jcallahan@1 1374 end
jcallahan@1 1375 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1376
jcallahan@1 1377 if not spell_label then
jcallahan@1 1378 return
jcallahan@1 1379 end
jcallahan@18 1380 table.wipe(action_data)
jcallahan@1 1381
jcallahan@1 1382 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1383 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1384
jcallahan@1 1385 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1386 tt_unit_name = target_name
jcallahan@1 1387 tt_unit_id = "target"
jcallahan@1 1388 end
jcallahan@1 1389 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1390 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1391
jcallahan@28 1392 action_data.instance_token = instance_token
jcallahan@28 1393 action_data.map_level = map_level
jcallahan@28 1394 action_data.x = x
jcallahan@28 1395 action_data.y = y
jcallahan@28 1396 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@76 1397 action_data.spell_label = spell_label
jcallahan@76 1398 action_data.label = spell_label:lower()
jcallahan@1 1399
jcallahan@16 1400 if tt_unit_name and not tt_item_name then
jcallahan@16 1401 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1402 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1403 return
jcallahan@16 1404 end
jcallahan@16 1405 action_data.type = AF.NPC
jcallahan@25 1406 action_data.unit_name = tt_unit_name
jcallahan@16 1407 end
jcallahan@16 1408 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1409 action_data.type = AF.ITEM
jcallahan@16 1410
jcallahan@16 1411 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1412 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1413 elseif target_name and target_name ~= "" then
jcallahan@16 1414 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1415 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1416 end
jcallahan@16 1417 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1418 action_data.name = target_name
jcallahan@17 1419
jcallahan@1 1420 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1421 if target_name == "" then
jcallahan@17 1422 return
jcallahan@17 1423 end
jcallahan@82 1424 action_data.target_name = target_name
jcallahan@1 1425 action_data.type = AF.OBJECT
jcallahan@1 1426 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1427 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1428 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1429 action_data.type = AF.ZONE
jcallahan@38 1430 action_data.identifier = identifier
jcallahan@1 1431 end
jcallahan@1 1432 end
jcallahan@1 1433 private.tracked_line = spell_line
jcallahan@0 1434 end
jcallahan@0 1435
jcallahan@1 1436 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1437 if unit_id ~= "player" then
jcallahan@1 1438 return
jcallahan@1 1439 end
jcallahan@1 1440 private.tracked_line = nil
jcallahan@85 1441
jcallahan@86 1442 if spell_name:match("^Harvest.+") then
jcallahan@86 1443 reputation_npc_id = current_target_id
jcallahan@85 1444 end
jcallahan@0 1445 end
jcallahan@0 1446
jcallahan@90 1447
jcallahan@1 1448 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1449 if unit_id ~= "player" then
jcallahan@1 1450 return
jcallahan@1 1451 end
jcallahan@0 1452
jcallahan@1 1453 if private.tracked_line == spell_line then
jcallahan@1 1454 private.tracked_line = nil
jcallahan@1 1455 end
jcallahan@0 1456 end
jcallahan@90 1457
jcallahan@90 1458
jcallahan@90 1459 do
jcallahan@90 1460 local function SetUnitField(field, required_type)
jcallahan@90 1461 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1462
jcallahan@90 1463 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1464 return
jcallahan@90 1465 end
jcallahan@90 1466
jcallahan@90 1467 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1468 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1469 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1470 DBEntry("objects", unit_idnum)[field] = true
jcallahan@90 1471 end
jcallahan@90 1472 end
jcallahan@90 1473
jcallahan@90 1474
jcallahan@90 1475 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1476 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1477 end
jcallahan@90 1478
jcallahan@90 1479
jcallahan@90 1480 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1481 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1482 end
jcallahan@90 1483
jcallahan@90 1484
jcallahan@90 1485 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1486 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1487 end
jcallahan@90 1488
jcallahan@90 1489
jcallahan@90 1490 function WDP:FORGE_MASTER_OPENED()
jcallahan@90 1491 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1492 end
jcallahan@90 1493
jcallahan@90 1494
jcallahan@90 1495 function WDP:GOSSIP_SHOW()
jcallahan@90 1496 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1497
jcallahan@90 1498 for index = 2, #gossip_options, 2 do
jcallahan@90 1499 if gossip_options[index] == "binder" then
jcallahan@90 1500 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1501 return
jcallahan@90 1502 end
jcallahan@90 1503 end
jcallahan@90 1504 end
jcallahan@90 1505
jcallahan@90 1506
jcallahan@90 1507 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1508 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1509 end
jcallahan@90 1510
jcallahan@90 1511
jcallahan@90 1512 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1513 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1514 end
jcallahan@90 1515
jcallahan@90 1516
jcallahan@90 1517 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1518 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1519 end
jcallahan@90 1520 end -- do-block