annotate Main.lua @ 263:03f1fbe64104

The Submit button now attaches comments to the appropriate DB entries.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 19 Mar 2013 14:51:50 -0500
parents 3558ba83eacd
children e1566483082c
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@1 6 local tonumber = _G.tonumber
jcallahan@1 7
jcallahan@1 8 local bit = _G.bit
jcallahan@1 9 local math = _G.math
jcallahan@1 10 local table = _G.table
jcallahan@1 11
jcallahan@78 12 local select = _G.select
jcallahan@78 13
jcallahan@0 14
jcallahan@246 15 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 16
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@249 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@48 22 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 23 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 24 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@246 30 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 31
jcallahan@246 32 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 33 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@239 34 local DB_VERSION = 16
jcallahan@246 35 local DEBUGGING = false
jcallahan@156 36 local EVENT_DEBUG = false
jcallahan@246 37 local OBJECT_ID_ANVIL = 192628
jcallahan@246 38 local OBJECT_ID_FORGE = 1685
jcallahan@246 39 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 40 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@246 41 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@246 42 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 43 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 44
jcallahan@246 45 local ALLOWED_LOCALES = {
jcallahan@246 46 enUS = true,
jcallahan@246 47 enGB = true,
jcallahan@246 48 }
jcallahan@157 49
jcallahan@0 50 local DATABASE_DEFAULTS = {
jcallahan@128 51 char = {},
jcallahan@0 52 global = {
jcallahan@0 53 items = {},
jcallahan@0 54 npcs = {},
jcallahan@0 55 objects = {},
jcallahan@0 56 quests = {},
jcallahan@167 57 spells = {},
jcallahan@17 58 zones = {},
jcallahan@0 59 }
jcallahan@0 60 }
jcallahan@0 61
jcallahan@1 62 local EVENT_MAPPING = {
jcallahan@90 63 AUCTION_HOUSE_SHOW = true,
jcallahan@90 64 BANKFRAME_OPENED = true,
jcallahan@90 65 BATTLEFIELDS_SHOW = true,
jcallahan@56 66 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 67 CHAT_MSG_LOOT = true,
jcallahan@95 68 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 69 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 70 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 71 CHAT_MSG_SYSTEM = true,
jcallahan@23 72 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 73 COMBAT_TEXT_UPDATE = true,
jcallahan@140 74 CURSOR_UPDATE = true,
jcallahan@90 75 FORGE_MASTER_OPENED = true,
jcallahan@90 76 GOSSIP_SHOW = true,
jcallahan@246 77 GROUP_ROSTER_CHANGE = true,
jcallahan@93 78 GUILDBANKFRAME_OPENED = true,
jcallahan@42 79 ITEM_TEXT_BEGIN = true,
jcallahan@189 80 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 81 LOOT_CLOSED = true,
jcallahan@1 82 LOOT_OPENED = true,
jcallahan@89 83 MAIL_SHOW = true,
jcallahan@133 84 MERCHANT_CLOSED = true,
jcallahan@7 85 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 86 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 87 PET_BAR_UPDATE = true,
jcallahan@115 88 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 89 PLAYER_REGEN_DISABLED = true,
jcallahan@156 90 PLAYER_REGEN_ENABLED = true,
jcallahan@2 91 PLAYER_TARGET_CHANGED = true,
jcallahan@9 92 QUEST_COMPLETE = true,
jcallahan@9 93 QUEST_DETAIL = true,
jcallahan@9 94 QUEST_LOG_UPDATE = true,
jcallahan@97 95 QUEST_PROGRESS = true,
jcallahan@178 96 SHOW_LOOT_TOAST = true,
jcallahan@88 97 TAXIMAP_OPENED = true,
jcallahan@92 98 TRADE_SKILL_SHOW = true,
jcallahan@167 99 TRAINER_CLOSED = true,
jcallahan@27 100 TRAINER_SHOW = true,
jcallahan@90 101 TRANSMOGRIFY_OPEN = true,
jcallahan@246 102 UNIT_PET = true,
jcallahan@4 103 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 104 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 105 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 106 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 107 UNIT_SPELLCAST_SENT = true,
jcallahan@1 108 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 109 VOID_STORAGE_OPEN = true,
jcallahan@129 110 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 111 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 112 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 113 }
jcallahan@0 114
jcallahan@4 115
jcallahan@246 116 -- VARIABLES ----------------------------------------------------------
jcallahan@246 117
jcallahan@92 118 local anvil_spell_ids = {}
jcallahan@92 119 local currently_drunk
jcallahan@128 120 local char_db
jcallahan@128 121 local global_db
jcallahan@246 122 local group_member_uids = {}
jcallahan@246 123 local group_owner_guids_to_pet_guids = {}
jcallahan@246 124 local group_pet_guids = {}
jcallahan@187 125 local item_process_timer_handle
jcallahan@92 126 local faction_standings = {}
jcallahan@92 127 local forge_spell_ids = {}
jcallahan@95 128 local languages_known = {}
jcallahan@95 129 local name_to_id_map = {}
jcallahan@177 130 local killed_npc_id
jcallahan@2 131 local target_location_timer_handle
jcallahan@86 132 local current_target_id
jcallahan@126 133 local current_area_id
jcallahan@131 134 local current_loot
jcallahan@1 135
jcallahan@121 136 -- Data for our current action. Including possible values as a reference.
jcallahan@122 137 local current_action = {
jcallahan@121 138 identifier = nil,
jcallahan@121 139 loot_label = nil,
jcallahan@121 140 loot_list = nil,
jcallahan@121 141 loot_sources = nil,
jcallahan@121 142 map_level = nil,
jcallahan@121 143 spell_label = nil,
jcallahan@123 144 target_type = nil,
jcallahan@121 145 x = nil,
jcallahan@121 146 y = nil,
jcallahan@121 147 zone_data = nil,
jcallahan@121 148 }
jcallahan@92 149
jcallahan@246 150
jcallahan@246 151 -- HELPERS ------------------------------------------------------------
jcallahan@246 152
jcallahan@245 153 local function Debug(message, ...)
jcallahan@151 154 if not DEBUGGING then
jcallahan@151 155 return
jcallahan@151 156 end
jcallahan@245 157 _G.print(message:format(...))
jcallahan@151 158 end
jcallahan@151 159
jcallahan@151 160
jcallahan@169 161 local TradeSkillExecutePer
jcallahan@169 162 do
jcallahan@169 163 local header_list = {}
jcallahan@169 164
jcallahan@169 165 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 166 function TradeSkillExecutePer(iter_func)
jcallahan@169 167 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 168 return
jcallahan@169 169 end
jcallahan@167 170 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 171 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 172 search_box:SetText("")
jcallahan@169 173
jcallahan@167 174 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 175 search_box:ClearFocus()
jcallahan@167 176 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 177
jcallahan@169 178 table.wipe(header_list)
jcallahan@169 179
jcallahan@169 180 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 181 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 182 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 183
jcallahan@169 184 if have_materials then
jcallahan@169 185 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 186 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 187 end
jcallahan@169 188
jcallahan@169 189 if have_skillup then
jcallahan@169 190 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 191 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 192 end
jcallahan@169 193 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 194 _G.TradeSkillUpdateFilterBar()
jcallahan@169 195 _G.TradeSkillFrame_Update()
jcallahan@169 196
jcallahan@169 197 -- Expand all headers so we can see all the recipes there are
jcallahan@169 198 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 199 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 200
jcallahan@169 201 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 202 if not is_expanded then
jcallahan@169 203 header_list[name] = true
jcallahan@169 204 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 205 end
jcallahan@169 206 elseif iter_func(name, tradeskill_index) then
jcallahan@169 207 break
jcallahan@169 208 end
jcallahan@169 209 end
jcallahan@169 210
jcallahan@169 211 -- Restore the state of the things we changed.
jcallahan@169 212 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 213 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 214
jcallahan@169 215 if header_list[name] then
jcallahan@169 216 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 217 end
jcallahan@169 218 end
jcallahan@169 219 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 220 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 221 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 222 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 223
jcallahan@169 224 _G.TradeSkillUpdateFilterBar()
jcallahan@169 225 _G.TradeSkillFrame_Update()
jcallahan@167 226 end
jcallahan@169 227 end -- do-block
jcallahan@167 228
jcallahan@167 229
jcallahan@39 230 local ActualCopperCost
jcallahan@39 231 do
jcallahan@39 232 local BARTERING_SPELL_ID = 83964
jcallahan@39 233
jcallahan@39 234 local STANDING_DISCOUNTS = {
jcallahan@39 235 HATED = 0,
jcallahan@39 236 HOSTILE = 0,
jcallahan@39 237 UNFRIENDLY = 0,
jcallahan@39 238 NEUTRAL = 0,
jcallahan@39 239 FRIENDLY = 0.05,
jcallahan@39 240 HONORED = 0.1,
jcallahan@39 241 REVERED = 0.15,
jcallahan@39 242 EXALTED = 0.2,
jcallahan@39 243 }
jcallahan@39 244
jcallahan@39 245
jcallahan@39 246 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 247 if not copper_cost or copper_cost == 0 then
jcallahan@39 248 return 0
jcallahan@39 249 end
jcallahan@39 250 local modifier = 1
jcallahan@39 251
jcallahan@39 252 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 253 modifier = modifier - 0.1
jcallahan@39 254 end
jcallahan@39 255
jcallahan@39 256 if rep_standing then
jcallahan@39 257 if PLAYER_RACE == "Goblin" then
jcallahan@39 258 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 259 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 260 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 261 end
jcallahan@39 262 end
jcallahan@39 263 return math.floor(copper_cost / modifier)
jcallahan@39 264 end
jcallahan@39 265 end -- do-block
jcallahan@39 266
jcallahan@39 267
jcallahan@153 268 -- Called on a timer
jcallahan@177 269 local function ClearKilledNPC()
jcallahan@177 270 killed_npc_id = nil
jcallahan@177 271 end
jcallahan@177 272
jcallahan@177 273
jcallahan@203 274 local function ClearKilledBossID()
jcallahan@203 275 private.raid_finder_boss_id = nil
jcallahan@203 276 private.world_boss_id = nil
jcallahan@203 277 end
jcallahan@203 278
jcallahan@203 279
jcallahan@29 280 local function InstanceDifficultyToken()
jcallahan@233 281 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 282
jcallahan@59 283 if not instance_type or instance_type == "" then
jcallahan@59 284 instance_type = "NONE"
jcallahan@59 285 end
jcallahan@233 286 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, _G.tostring(is_dynamic))
jcallahan@29 287 end
jcallahan@29 288
jcallahan@29 289
jcallahan@19 290 local function DBEntry(data_type, unit_id)
jcallahan@19 291 if not data_type or not unit_id then
jcallahan@6 292 return
jcallahan@6 293 end
jcallahan@128 294 local unit = global_db[data_type][unit_id]
jcallahan@6 295
jcallahan@10 296 if not unit then
jcallahan@187 297 unit = {}
jcallahan@187 298 global_db[data_type][unit_id] = unit
jcallahan@6 299 end
jcallahan@10 300 return unit
jcallahan@6 301 end
jcallahan@263 302 private.DBEntry = DBEntry
jcallahan@6 303
jcallahan@214 304 local NPCEntry
jcallahan@214 305 do
jcallahan@214 306 local npc_prototype = {}
jcallahan@214 307 local npc_meta = {
jcallahan@214 308 __index = npc_prototype
jcallahan@214 309 }
jcallahan@6 310
jcallahan@214 311 function NPCEntry(identifier)
jcallahan@227 312 local npc = DBEntry("npcs", identifier)
jcallahan@29 313
jcallahan@214 314 if not npc then
jcallahan@214 315 return
jcallahan@214 316 end
jcallahan@227 317 return _G.setmetatable(npc, npc_meta)
jcallahan@22 318 end
jcallahan@214 319
jcallahan@248 320 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 321 self.encounter_data = self.encounter_data or {}
jcallahan@248 322 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 323 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 324
jcallahan@248 325 return self.encounter_data[difficulty_token]
jcallahan@214 326 end
jcallahan@22 327 end
jcallahan@22 328
jcallahan@22 329
jcallahan@1 330 local function CurrentLocationData()
jcallahan@161 331 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 332 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 333 end
jcallahan@1 334 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 335 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 336
jcallahan@1 337 x = x or 0
jcallahan@1 338 y = y or 0
jcallahan@1 339
jcallahan@1 340 if x == 0 and y == 0 then
jcallahan@1 341 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 342 _G.SetDungeonMapLevel(level_index)
jcallahan@1 343 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 344
jcallahan@1 345 if x and y and (x > 0 or y > 0) then
jcallahan@1 346 _G.SetDungeonMapLevel(map_level)
jcallahan@1 347 map_level = level_index
jcallahan@1 348 break
jcallahan@1 349 end
jcallahan@1 350 end
jcallahan@1 351 end
jcallahan@1 352
jcallahan@1 353 if _G.DungeonUsesTerrainMap() then
jcallahan@1 354 map_level = map_level - 1
jcallahan@1 355 end
jcallahan@31 356 local x = _G.floor(x * 1000)
jcallahan@31 357 local y = _G.floor(y * 1000)
jcallahan@28 358
jcallahan@31 359 if x % 2 ~= 0 then
jcallahan@31 360 x = x + 1
jcallahan@28 361 end
jcallahan@28 362
jcallahan@31 363 if y % 2 ~= 0 then
jcallahan@31 364 y = y + 1
jcallahan@28 365 end
jcallahan@126 366 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 367 end
jcallahan@1 368
jcallahan@1 369
jcallahan@1 370 local function ItemLinkToID(item_link)
jcallahan@1 371 if not item_link then
jcallahan@1 372 return
jcallahan@1 373 end
jcallahan@7 374 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 375 end
jcallahan@260 376 private.ItemLinkToID = ItemLinkToID
jcallahan@4 377
jcallahan@171 378 local function UnitTypeIsNPC(unit_type)
jcallahan@171 379 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 380 end
jcallahan@171 381
jcallahan@171 382
jcallahan@34 383 local ParseGUID
jcallahan@4 384 do
jcallahan@229 385 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 386 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 387
jcallahan@34 388 function ParseGUID(guid)
jcallahan@5 389 if not guid then
jcallahan@5 390 return
jcallahan@5 391 end
jcallahan@229 392 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 393
jcallahan@229 394 if not bitfield then
jcallahan@229 395 return UNIT_TYPES.UNKNOWN
jcallahan@229 396 end
jcallahan@229 397 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 398
jcallahan@229 399 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@66 400 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 401 end
jcallahan@4 402 return unit_type
jcallahan@4 403 end
jcallahan@249 404
jcallahan@249 405 private.ParseGUID = ParseGUID
jcallahan@4 406 end -- do-block
jcallahan@4 407
jcallahan@4 408
jcallahan@141 409 local UpdateDBEntryLocation
jcallahan@141 410 do
jcallahan@141 411 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 412 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 413 local facing = _G.GetPlayerFacing()
jcallahan@141 414
jcallahan@141 415 if not facing then
jcallahan@141 416 return x, y
jcallahan@141 417 end
jcallahan@246 418 local rad = facing + math.pi
jcallahan@141 419 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 420 end
jcallahan@10 421
jcallahan@24 422
jcallahan@141 423 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 424 if not identifier then
jcallahan@141 425 return
jcallahan@141 426 end
jcallahan@141 427 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 428 local entry = DBEntry(entry_type, identifier)
jcallahan@141 429 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 430 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 431
jcallahan@141 432 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 433 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 434
jcallahan@141 435 if not zone_data then
jcallahan@141 436 zone_data = {}
jcallahan@141 437 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 438 end
jcallahan@141 439
jcallahan@141 440 -- Special case for Fishing.
jcallahan@141 441 if current_action.spell_label == "FISHING" then
jcallahan@141 442 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 443
jcallahan@141 444 if yard_width > 0 and yard_height > 0 then
jcallahan@141 445 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 446 current_action.x = x
jcallahan@141 447 current_action.y = y
jcallahan@141 448 end
jcallahan@141 449 end
jcallahan@141 450 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 451
jcallahan@141 452 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 453 return zone_data
jcallahan@10 454 end
jcallahan@141 455 end -- do-block
jcallahan@10 456
jcallahan@10 457
jcallahan@19 458 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 459 if not item_link then
jcallahan@19 460 return
jcallahan@19 461 end
jcallahan@19 462 local item_id = ItemLinkToID(item_link)
jcallahan@19 463
jcallahan@19 464 if not bag_index or not slot_index then
jcallahan@19 465 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 466 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 467 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 468 bag_index = new_bag_index
jcallahan@19 469 slot_index = new_slot_index
jcallahan@19 470 break
jcallahan@19 471 end
jcallahan@19 472 end
jcallahan@19 473 end
jcallahan@19 474 end
jcallahan@19 475
jcallahan@19 476 if not bag_index or not slot_index then
jcallahan@19 477 return
jcallahan@19 478 end
jcallahan@19 479 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 480
jcallahan@19 481 if not is_lootable then
jcallahan@19 482 return
jcallahan@19 483 end
jcallahan@19 484 DatamineTT:ClearLines()
jcallahan@19 485 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 486
jcallahan@19 487 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 488 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 489
jcallahan@19 490 if not current_line then
jcallahan@19 491 break
jcallahan@19 492 end
jcallahan@230 493 local is_ptr = select(4, _G.GetBuildInfo()) ~= 50100
jcallahan@19 494
jcallahan@230 495 if is_ptr or current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 496 table.wipe(current_action)
jcallahan@123 497 current_action.target_type = AF.ITEM
jcallahan@122 498 current_action.identifier = item_id
jcallahan@122 499 current_action.loot_label = "contains"
jcallahan@19 500 break
jcallahan@19 501 end
jcallahan@19 502 end
jcallahan@19 503 end
jcallahan@19 504
jcallahan@19 505
jcallahan@39 506 local UnitFactionStanding
jcallahan@32 507 local UpdateFactionData
jcallahan@32 508 do
jcallahan@32 509 local MAX_FACTION_INDEX = 1000
jcallahan@20 510
jcallahan@32 511 local STANDING_NAMES = {
jcallahan@32 512 "HATED",
jcallahan@32 513 "HOSTILE",
jcallahan@32 514 "UNFRIENDLY",
jcallahan@32 515 "NEUTRAL",
jcallahan@32 516 "FRIENDLY",
jcallahan@32 517 "HONORED",
jcallahan@32 518 "REVERED",
jcallahan@32 519 "EXALTED",
jcallahan@32 520 }
jcallahan@32 521
jcallahan@39 522
jcallahan@39 523 function UnitFactionStanding(unit)
jcallahan@135 524 local unit_name = _G.UnitName(unit)
jcallahan@39 525 UpdateFactionData()
jcallahan@39 526 DatamineTT:ClearLines()
jcallahan@39 527 DatamineTT:SetUnit(unit)
jcallahan@39 528
jcallahan@39 529 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 530 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 531
jcallahan@135 532 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 533 return faction_name, faction_standings[faction_name]
jcallahan@39 534 end
jcallahan@39 535 end
jcallahan@39 536 end
jcallahan@39 537
jcallahan@39 538
jcallahan@32 539 function UpdateFactionData()
jcallahan@32 540 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 541 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 542
jcallahan@86 543 if faction_name then
jcallahan@32 544 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 545 elseif not faction_name then
jcallahan@32 546 break
jcallahan@32 547 end
jcallahan@20 548 end
jcallahan@20 549 end
jcallahan@32 550 end -- do-block
jcallahan@20 551
jcallahan@48 552
jcallahan@75 553 local GenericLootUpdate
jcallahan@75 554 do
jcallahan@77 555 local function LootTable(entry, loot_type, top_field)
jcallahan@75 556 if top_field then
jcallahan@75 557 entry[top_field] = entry[top_field] or {}
jcallahan@75 558 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 559 return entry[top_field][loot_type]
jcallahan@75 560 end
jcallahan@48 561 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 562 return entry[loot_type]
jcallahan@48 563 end
jcallahan@48 564
jcallahan@75 565 function GenericLootUpdate(data_type, top_field)
jcallahan@132 566 local loot_type = current_loot.label
jcallahan@75 567 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 568 local source_list = {}
jcallahan@75 569
jcallahan@131 570 if current_loot.sources then
jcallahan@131 571 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 572 local entry, source_id
jcallahan@78 573
jcallahan@131 574 if current_loot.target_type == AF.ITEM then
jcallahan@119 575 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 576 source_id = current_loot.identifier
jcallahan@119 577 entry = DBEntry(data_type, source_id)
jcallahan@131 578 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 579 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 580 entry = DBEntry(data_type, source_id)
jcallahan@119 581 else
jcallahan@119 582 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 583 entry = DBEntry(data_type, source_id)
jcallahan@119 584 end
jcallahan@75 585
jcallahan@119 586 if entry then
jcallahan@119 587 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 588
jcallahan@119 589 if not source_list[source_guid] then
jcallahan@119 590 if top_field then
jcallahan@119 591 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 592 else
jcallahan@119 593 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 594 end
jcallahan@119 595 source_list[source_guid] = true
jcallahan@77 596 end
jcallahan@119 597 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 598
jcallahan@119 599 for item_id, quantity in pairs(loot_data) do
jcallahan@119 600 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 601 end
jcallahan@75 602 end
jcallahan@75 603 end
jcallahan@75 604 end
jcallahan@121 605
jcallahan@121 606 -- This is used for Gas Extractions.
jcallahan@131 607 if #current_loot.list <= 0 then
jcallahan@78 608 return
jcallahan@78 609 end
jcallahan@82 610 local entry
jcallahan@82 611
jcallahan@82 612 -- At this point we only have a name if it's an object.
jcallahan@131 613 if current_loot.target_type == AF.OBJECT then
jcallahan@131 614 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 615 else
jcallahan@131 616 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 617 end
jcallahan@75 618
jcallahan@75 619 if not entry then
jcallahan@75 620 return
jcallahan@75 621 end
jcallahan@77 622 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 623
jcallahan@131 624 if not source_list[current_loot.identifier] then
jcallahan@77 625 if top_field then
jcallahan@77 626 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 627 else
jcallahan@77 628 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 629 end
jcallahan@77 630 end
jcallahan@75 631
jcallahan@131 632 for index = 1, #current_loot.list do
jcallahan@131 633 table.insert(loot_table, current_loot.list[index])
jcallahan@75 634 end
jcallahan@48 635 end
jcallahan@75 636 end -- do-block
jcallahan@48 637
jcallahan@97 638
jcallahan@97 639 local ReplaceKeywords
jcallahan@97 640 do
jcallahan@97 641 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 642 class = PLAYER_CLASS,
jcallahan@97 643 name = PLAYER_NAME,
jcallahan@97 644 race = PLAYER_RACE,
jcallahan@97 645 }
jcallahan@97 646
jcallahan@97 647
jcallahan@97 648 function ReplaceKeywords(text)
jcallahan@97 649 if not text or text == "" then
jcallahan@97 650 return ""
jcallahan@97 651 end
jcallahan@97 652
jcallahan@97 653 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 654 local category_format = ("<%s>"):format(category)
jcallahan@97 655 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 656 end
jcallahan@97 657 return text
jcallahan@97 658 end
jcallahan@97 659 end -- do-block
jcallahan@97 660
jcallahan@97 661
jcallahan@154 662 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 663 -- unless the WorldMapFrame is shown.
jcallahan@143 664 do
jcallahan@143 665 -- MapFileName = MapAreaID
jcallahan@143 666 local MICRO_DUNGEON_IDS = {
jcallahan@143 667 ShrineofTwoMoons = 903,
jcallahan@143 668 ShrineofSevenStars = 905,
jcallahan@143 669 }
jcallahan@126 670
jcallahan@143 671 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 672 if private.in_combat then
jcallahan@156 673 private.set_area_id = true
jcallahan@156 674 return
jcallahan@156 675 end
jcallahan@155 676 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 677
jcallahan@155 678 if map_area_id == current_area_id then
jcallahan@155 679 return
jcallahan@155 680 end
jcallahan@143 681 local world_map = _G.WorldMapFrame
jcallahan@143 682 local map_visible = world_map:IsVisible()
jcallahan@143 683 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 684
jcallahan@143 685 if not map_visible then
jcallahan@143 686 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 687 world_map:Show()
jcallahan@143 688 end
jcallahan@143 689 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 690
jcallahan@154 691 _G.SetMapToCurrentZone()
jcallahan@154 692
jcallahan@143 693 if micro_dungeon_id then
jcallahan@143 694 current_area_id = micro_dungeon_id
jcallahan@143 695 else
jcallahan@143 696 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 697 end
jcallahan@143 698
jcallahan@154 699 if map_visible then
jcallahan@154 700 _G.SetMapByID(map_area_id)
jcallahan@154 701 else
jcallahan@143 702 world_map:Hide()
jcallahan@143 703 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 704 end
jcallahan@143 705 end
jcallahan@154 706 end
jcallahan@126 707
jcallahan@246 708
jcallahan@246 709 -- METHODS ------------------------------------------------------------
jcallahan@246 710
jcallahan@0 711 function WDP:OnInitialize()
jcallahan@128 712 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 713 global_db = db.global
jcallahan@128 714 char_db = db.char
jcallahan@14 715
jcallahan@14 716 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 717 local build_num = tonumber(private.build_num)
jcallahan@14 718
jcallahan@136 719 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 720 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 721 global_db[entry] = {}
jcallahan@74 722 end
jcallahan@74 723 end
jcallahan@35 724 raw_db.build_num = build_num
jcallahan@63 725 raw_db.version = DB_VERSION
jcallahan@249 726
jcallahan@251 727 if DEBUGGING then -- TODO: Remove this when comment subsystem is finished.
jcallahan@251 728 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@251 729 end
jcallahan@0 730 end
jcallahan@0 731
jcallahan@0 732
jcallahan@153 733 function WDP:EventDispatcher(...)
jcallahan@153 734 local event_name = ...
jcallahan@153 735
jcallahan@153 736 if DEBUGGING then
jcallahan@154 737 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 738 Debug(event_name)
jcallahan@154 739 else
jcallahan@154 740 Debug(...)
jcallahan@153 741 end
jcallahan@153 742 end
jcallahan@153 743 local func = EVENT_MAPPING[event_name]
jcallahan@153 744
jcallahan@153 745 if _G.type(func) == "boolean" then
jcallahan@153 746 self[event_name](self, ...)
jcallahan@153 747 elseif _G.type(func) == "function" then
jcallahan@159 748 self[func](self, ...)
jcallahan@153 749 end
jcallahan@153 750 end
jcallahan@153 751
jcallahan@153 752
jcallahan@0 753 function WDP:OnEnable()
jcallahan@0 754 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 755 if EVENT_DEBUG then
jcallahan@153 756 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 757 else
jcallahan@153 758 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 759 end
jcallahan@0 760 end
jcallahan@95 761
jcallahan@95 762 for index = 1, _G.GetNumLanguages() do
jcallahan@95 763 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 764 end
jcallahan@187 765 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 766 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 767
jcallahan@19 768 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 769 if target_unit then
jcallahan@19 770 return
jcallahan@19 771 end
jcallahan@19 772 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 773 end)
jcallahan@19 774
jcallahan@19 775 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 776 if target_unit then
jcallahan@19 777 return
jcallahan@19 778 end
jcallahan@19 779 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 780 HandleItemUse(item_link)
jcallahan@19 781 end)
jcallahan@263 782
jcallahan@129 783 self:SetCurrentAreaID("OnEnable")
jcallahan@246 784 self:GROUP_ROSTER_CHANGE()
jcallahan@0 785 end
jcallahan@0 786
jcallahan@0 787
jcallahan@219 788 local ScrapeItemUpgradeStats
jcallahan@219 789 do
jcallahan@219 790 local intermediary = {}
jcallahan@219 791
jcallahan@220 792 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 793 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 794 return
jcallahan@220 795 end
jcallahan@219 796 local create_entry
jcallahan@219 797
jcallahan@219 798 table.wipe(intermediary)
jcallahan@219 799
jcallahan@219 800 for line_index = 1, DatamineTT:NumLines() do
jcallahan@219 801 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@219 802
jcallahan@219 803 if not left_text then
jcallahan@219 804 return
jcallahan@219 805 end
jcallahan@219 806 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 807
jcallahan@219 808 if amount and stat then
jcallahan@220 809 if reforge_id and reforge_id ~= 0 then
jcallahan@220 810 local reforge_string = stat:find("Reforged")
jcallahan@220 811
jcallahan@220 812 if reforge_string then
jcallahan@220 813 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 814 intermediary.reforge_id = reforge_id
jcallahan@220 815 end
jcallahan@219 816 end
jcallahan@219 817 create_entry = true
jcallahan@219 818 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber(amount)
jcallahan@219 819 end
jcallahan@219 820 end
jcallahan@219 821
jcallahan@219 822 if not create_entry then
jcallahan@219 823 return
jcallahan@219 824 end
jcallahan@219 825 local item = DBEntry("items", item_id)
jcallahan@225 826 item.upgrade_id = upgrade_id
jcallahan@219 827 item.upgrades = item.upgrades or {}
jcallahan@219 828 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 829
jcallahan@219 830 for stat, amount in pairs(intermediary) do
jcallahan@219 831 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 832 end
jcallahan@219 833 end
jcallahan@220 834 end
jcallahan@220 835
jcallahan@220 836 -- do-block
jcallahan@219 837
jcallahan@219 838
jcallahan@187 839 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 840 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 841 local item
jcallahan@0 842
jcallahan@191 843 if item_string then
jcallahan@220 844 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 845 suffix_id = tonumber(suffix_id)
jcallahan@219 846 upgrade_id = tonumber(upgrade_id)
jcallahan@199 847
jcallahan@201 848 if suffix_id and suffix_id ~= 0 then
jcallahan@219 849 item = DBEntry("items", item_id)
jcallahan@201 850 item.suffix_id = suffix_id
jcallahan@201 851 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 852 end
jcallahan@191 853
jcallahan@219 854 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 855 DatamineTT:SetHyperlink(item_link)
jcallahan@220 856 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 857 end
jcallahan@0 858 end
jcallahan@212 859
jcallahan@212 860 if durability and durability > 0 then
jcallahan@219 861 item = item or DBEntry("items", item_id)
jcallahan@212 862 item.durability = durability
jcallahan@212 863 end
jcallahan@0 864 end
jcallahan@0 865
jcallahan@0 866
jcallahan@187 867 function WDP:ProcessItems()
jcallahan@187 868 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 869 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 870
jcallahan@0 871 if item_id and item_id > 0 then
jcallahan@1 872 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 873 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 874 end
jcallahan@0 875 end
jcallahan@0 876
jcallahan@0 877 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 878 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 879 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 880
jcallahan@0 881 if item_id and item_id > 0 then
jcallahan@1 882 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 883 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 884 end
jcallahan@0 885 end
jcallahan@0 886 end
jcallahan@0 887 end
jcallahan@0 888
jcallahan@118 889
jcallahan@215 890 local TargetedNPC
jcallahan@118 891 do
jcallahan@118 892 local GENDER_NAMES = {
jcallahan@118 893 "UNKNOWN",
jcallahan@118 894 "MALE",
jcallahan@118 895 "FEMALE",
jcallahan@118 896 }
jcallahan@118 897
jcallahan@118 898
jcallahan@118 899 local REACTION_NAMES = {
jcallahan@118 900 "HATED",
jcallahan@118 901 "HOSTILE",
jcallahan@118 902 "UNFRIENDLY",
jcallahan@118 903 "NEUTRAL",
jcallahan@118 904 "FRIENDLY",
jcallahan@118 905 "HONORED",
jcallahan@118 906 "REVERED",
jcallahan@118 907 "EXALTED",
jcallahan@118 908 }
jcallahan@118 909
jcallahan@118 910
jcallahan@118 911 local POWER_TYPE_NAMES = {
jcallahan@118 912 ["0"] = "MANA",
jcallahan@118 913 ["1"] = "RAGE",
jcallahan@118 914 ["2"] = "FOCUS",
jcallahan@118 915 ["3"] = "ENERGY",
jcallahan@118 916 ["6"] = "RUNIC_POWER",
jcallahan@118 917 }
jcallahan@118 918
jcallahan@118 919
jcallahan@215 920 function TargetedNPC()
jcallahan@118 921 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 922 current_target_id = nil
jcallahan@118 923 return
jcallahan@118 924 end
jcallahan@118 925 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 926
jcallahan@171 927 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 928 return
jcallahan@118 929 end
jcallahan@118 930 current_target_id = unit_idnum
jcallahan@118 931
jcallahan@118 932 local npc = NPCEntry(unit_idnum)
jcallahan@118 933 local _, class_token = _G.UnitClass("target")
jcallahan@118 934 npc.class = class_token
jcallahan@118 935 npc.faction = UnitFactionStanding("target")
jcallahan@118 936 npc.genders = npc.genders or {}
jcallahan@118 937 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 938 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 939 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 940
jcallahan@248 941 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 942 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 943 local level_data = encounter_data[npc_level]
jcallahan@250 944
jcallahan@250 945 if not level_data then
jcallahan@250 946 level_data = {}
jcallahan@250 947 encounter_data[npc_level] = level_data
jcallahan@250 948 end
jcallahan@257 949 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 950
jcallahan@257 951 if not level_data.power then
jcallahan@257 952 local max_power = _G.UnitManaMax("target")
jcallahan@257 953
jcallahan@257 954 if max_power > 0 then
jcallahan@257 955 local power_type = _G.UnitPowerType("target")
jcallahan@257 956 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@257 957 end
jcallahan@118 958 end
jcallahan@118 959 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 960 return npc, unit_idnum
jcallahan@118 961 end
jcallahan@118 962 end -- do-block
jcallahan@118 963
jcallahan@118 964
jcallahan@113 965 do
jcallahan@113 966 local COORD_MAX = 5
jcallahan@0 967
jcallahan@113 968 function WDP:UpdateTargetLocation()
jcallahan@113 969 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 970 return
jcallahan@2 971 end
jcallahan@113 972
jcallahan@113 973 for index = 1, 4 do
jcallahan@113 974 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 975 return
jcallahan@113 976 end
jcallahan@113 977 end
jcallahan@215 978 local npc = TargetedNPC()
jcallahan@113 979
jcallahan@113 980 if not npc then
jcallahan@113 981 return
jcallahan@113 982 end
jcallahan@113 983 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 984 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 985 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 986 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 987
jcallahan@113 988 local zone_data = npc_data.locations[zone_token]
jcallahan@113 989
jcallahan@113 990 if not zone_data then
jcallahan@113 991 zone_data = {}
jcallahan@113 992 npc_data.locations[zone_token] = zone_data
jcallahan@113 993 end
jcallahan@113 994
jcallahan@113 995 for location_token in pairs(zone_data) do
jcallahan@113 996 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 997 loc_level = tonumber(loc_level)
jcallahan@113 998
jcallahan@113 999 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1000 return
jcallahan@113 1001 end
jcallahan@113 1002 end
jcallahan@141 1003 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1004 end
jcallahan@113 1005 end -- do-block
jcallahan@2 1006
jcallahan@118 1007
jcallahan@246 1008 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1009
jcallahan@90 1010 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1011 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1012 return
jcallahan@243 1013 end
jcallahan@56 1014 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 1015
jcallahan@56 1016 for index = 1, num_items do
jcallahan@56 1017 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1018
jcallahan@56 1019 if item_link then
jcallahan@56 1020 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1021 end
jcallahan@56 1022 end
jcallahan@56 1023 end
jcallahan@56 1024
jcallahan@56 1025
jcallahan@246 1026 function WDP:GROUP_ROSTER_CHANGE()
jcallahan@246 1027 local is_raid = _G.IsInRaid()
jcallahan@246 1028 local unit_type = is_raid and "raid" or "party"
jcallahan@246 1029 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@246 1030
jcallahan@246 1031 table.wipe(group_member_uids)
jcallahan@246 1032
jcallahan@246 1033 for index = 1, group_size do
jcallahan@246 1034 group_member_uids[_G.UnitGUID(unit_type .. index)] = true
jcallahan@246 1035 end
jcallahan@246 1036 group_member_uids[_G.UnitGUID("player")] = true
jcallahan@246 1037 end
jcallahan@246 1038
jcallahan@246 1039
jcallahan@246 1040 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@246 1041 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@246 1042 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1043
jcallahan@246 1044 if current_pet_guid then
jcallahan@246 1045 Debug("Removing existing pet GUID for %s", _G.UnitName(unit_id))
jcallahan@246 1046 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1047 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1048 end
jcallahan@246 1049 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1050
jcallahan@246 1051 if pet_guid then
jcallahan@246 1052 Debug("Adding new pet GUID for %s.", _G.UnitName(unit_id))
jcallahan@246 1053 group_owner_guids_to_pet_guids[unit_id] = pet_guid
jcallahan@246 1054 group_pet_guids[pet_guid] = true
jcallahan@246 1055 end
jcallahan@246 1056 end
jcallahan@246 1057
jcallahan@246 1058
jcallahan@178 1059 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 1060 if loot_type ~= "item" then
jcallahan@178 1061 return
jcallahan@178 1062 end
jcallahan@203 1063 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 1064 ClearKilledBossID()
jcallahan@178 1065
jcallahan@178 1066 if not npc then
jcallahan@245 1067 Debug("%s: NPC is nil.", event_name)
jcallahan@178 1068 return
jcallahan@178 1069 end
jcallahan@178 1070 local item_id = ItemLinkToID(item_link)
jcallahan@178 1071
jcallahan@178 1072 if not item_id then
jcallahan@245 1073 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@178 1074 return
jcallahan@178 1075 end
jcallahan@179 1076 local loot_type = "drops"
jcallahan@248 1077 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@178 1078 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1079 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1080 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1081
jcallahan@178 1082 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@245 1083 Debug("%s: %sX%d (%d)", event_name, item_link, quantity, item_id)
jcallahan@178 1084 end
jcallahan@178 1085
jcallahan@178 1086
jcallahan@179 1087 do
jcallahan@179 1088 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1089 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1090 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1091 end,
jcallahan@179 1092 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1093 current_loot = {
jcallahan@179 1094 list = {
jcallahan@179 1095 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1096 },
jcallahan@179 1097 identifier = current_action.identifier,
jcallahan@179 1098 label = current_action.loot_label or "drops",
jcallahan@179 1099 map_level = current_action.map_level,
jcallahan@179 1100 object_name = current_action.object_name,
jcallahan@179 1101 spell_label = current_action.spell_label,
jcallahan@179 1102 target_type = current_action.target_type,
jcallahan@179 1103 x = current_action.x,
jcallahan@179 1104 y = current_action.y,
jcallahan@179 1105 zone_data = current_action.zone_data,
jcallahan@179 1106 }
jcallahan@179 1107 table.wipe(current_action)
jcallahan@179 1108 GenericLootUpdate("zones")
jcallahan@179 1109 end,
jcallahan@179 1110 }
jcallahan@177 1111
jcallahan@177 1112
jcallahan@179 1113 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1114 local category
jcallahan@177 1115
jcallahan@179 1116 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1117 category = AF.ZONE
jcallahan@179 1118 elseif private.raid_finder_boss_id then
jcallahan@179 1119 category = AF.NPC
jcallahan@179 1120 end
jcallahan@179 1121 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1122
jcallahan@179 1123 if not category or not update_func then
jcallahan@179 1124 return
jcallahan@179 1125 end
jcallahan@179 1126 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1127
jcallahan@179 1128 if not item_link then
jcallahan@179 1129 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1130 end
jcallahan@179 1131 local item_id = ItemLinkToID(item_link)
jcallahan@179 1132
jcallahan@179 1133 if not item_id then
jcallahan@179 1134 return
jcallahan@179 1135 end
jcallahan@179 1136 update_func(item_id, quantity)
jcallahan@177 1137 end
jcallahan@48 1138 end
jcallahan@48 1139
jcallahan@97 1140 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1141 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1142 return
jcallahan@95 1143 end
jcallahan@97 1144 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1145 npc.quotes = npc.quotes or {}
jcallahan@97 1146 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1147 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1148 end
jcallahan@95 1149
jcallahan@95 1150
jcallahan@95 1151 do
jcallahan@40 1152 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1153
jcallahan@40 1154 local DRUNK_COMPARES = {
jcallahan@40 1155 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1156 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1157 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1158 }
jcallahan@40 1159
jcallahan@40 1160 local DRUNK_MATCHES = {
jcallahan@254 1161 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1162 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1163 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1164 }
jcallahan@40 1165
jcallahan@167 1166 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1167
jcallahan@167 1168
jcallahan@167 1169 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1170 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1171 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1172
jcallahan@167 1173 private.discovered_recipe_name = nil
jcallahan@167 1174 private.profession_level = nil
jcallahan@167 1175 private.previous_spell_id = nil
jcallahan@169 1176
jcallahan@169 1177 return true
jcallahan@167 1178 end
jcallahan@167 1179 end
jcallahan@167 1180
jcallahan@167 1181
jcallahan@167 1182 local function IterativeRecordDiscovery()
jcallahan@167 1183 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1184 end
jcallahan@167 1185
jcallahan@167 1186
jcallahan@92 1187 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1188 if not private.trainer_shown then
jcallahan@167 1189 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1190
jcallahan@167 1191 if recipe_name and private.previous_spell_id then
jcallahan@167 1192 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1193
jcallahan@167 1194 if profession_name == _G.UNKNOWN then
jcallahan@167 1195 return
jcallahan@167 1196 end
jcallahan@167 1197 private.discovered_recipe_name = recipe_name
jcallahan@167 1198 private.profession_level = prof_level
jcallahan@167 1199
jcallahan@167 1200 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1201 end
jcallahan@167 1202 end
jcallahan@167 1203
jcallahan@40 1204 if currently_drunk then
jcallahan@40 1205 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1206 currently_drunk = nil
jcallahan@40 1207 end
jcallahan@40 1208 return
jcallahan@40 1209 end
jcallahan@40 1210
jcallahan@40 1211 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1212 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1213 currently_drunk = true
jcallahan@40 1214 break
jcallahan@40 1215 end
jcallahan@40 1216 end
jcallahan@40 1217 end
jcallahan@40 1218 end
jcallahan@40 1219
jcallahan@40 1220 -- do-block
jcallahan@40 1221
jcallahan@40 1222 do
jcallahan@23 1223 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1224 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1225
jcallahan@23 1226 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1227 if not spell_id then
jcallahan@23 1228 return
jcallahan@23 1229 end
jcallahan@34 1230 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1231
jcallahan@171 1232 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1233 return
jcallahan@23 1234 end
jcallahan@23 1235
jcallahan@23 1236 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1237 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1238 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1239 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1240 end
jcallahan@23 1241 end
jcallahan@23 1242
jcallahan@115 1243 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1244
jcallahan@246 1245 local previous_combat_event = {}
jcallahan@246 1246
jcallahan@23 1247 local COMBAT_LOG_FUNCS = {
jcallahan@23 1248 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1249 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1250 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1251 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1252 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1253
jcallahan@171 1254 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1255 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1256 end
jcallahan@115 1257 end
jcallahan@115 1258 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1259 end,
jcallahan@65 1260 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1261 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1262
jcallahan@171 1263 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1264 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1265 ClearKilledNPC()
jcallahan@216 1266 ClearKilledBossID()
jcallahan@98 1267 private.harvesting = nil
jcallahan@65 1268 return
jcallahan@65 1269 end
jcallahan@177 1270
jcallahan@246 1271 if source_guid == "" then
jcallahan@246 1272 source_guid = nil
jcallahan@246 1273 end
jcallahan@246 1274 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1275 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1276
jcallahan@246 1277 if not group_member_uids[killer_guid] and not group_pet_guids[killer_guid] then
jcallahan@217 1278 ClearKilledNPC()
jcallahan@217 1279 ClearKilledBossID()
jcallahan@217 1280 return
jcallahan@217 1281 end
jcallahan@217 1282
jcallahan@177 1283 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@245 1284 Debug("%s: Matching boss %s.", sub_event, dest_name)
jcallahan@216 1285 ClearKilledBossID()
jcallahan@184 1286 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1287 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@245 1288 Debug("%s: Matching world boss %s.", sub_event, dest_name)
jcallahan@216 1289 ClearKilledBossID()
jcallahan@203 1290 private.world_boss_id = unit_idnum
jcallahan@182 1291 else
jcallahan@245 1292 Debug("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list.", sub_event, dest_name, unit_idnum)
jcallahan@177 1293 end
jcallahan@183 1294
jcallahan@177 1295 killed_npc_id = unit_idnum
jcallahan@177 1296 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1297 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1298 end,
jcallahan@23 1299 }
jcallahan@23 1300
jcallahan@23 1301
jcallahan@246 1302 local NON_DAMAGE_EVENTS = {
jcallahan@246 1303 SPELL_AURA_APPLIED = true,
jcallahan@246 1304 SPELL_AURA_REMOVED = true,
jcallahan@246 1305 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1306 SPELL_CAST_FAILED = true,
jcallahan@246 1307 SWING_MISSED = true,
jcallahan@246 1308 }
jcallahan@246 1309
jcallahan@246 1310
jcallahan@92 1311 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1312 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1313
jcallahan@23 1314 if not combat_log_func then
jcallahan@246 1315 if not NON_DAMAGE_EVENTS[sub_event] then
jcallahan@253 1316 -- Uncomment to look for other sub-events to blacklist.
jcallahan@253 1317 -- Debug("Recording for %s", sub_event)
jcallahan@246 1318 previous_combat_event.source_guid = source_guid
jcallahan@246 1319 previous_combat_event.source_name = source_name
jcallahan@246 1320 previous_combat_event.dest_guid = dest_guid
jcallahan@246 1321 previous_combat_event.dest_name = dest_name
jcallahan@246 1322 end
jcallahan@23 1323 return
jcallahan@23 1324 end
jcallahan@23 1325 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@246 1326 table.wipe(previous_combat_event)
jcallahan@23 1327 end
jcallahan@23 1328
jcallahan@44 1329 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1330 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1331 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1332
jcallahan@44 1333 local REP_BUFFS = {
jcallahan@44 1334 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1335 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1336 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1337 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1338 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1339 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1340 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1341 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1342 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1343 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1344 }
jcallahan@44 1345
jcallahan@44 1346
jcallahan@44 1347 local FACTION_NAMES = {
jcallahan@44 1348 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1349 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1350 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1351 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1352 }
jcallahan@44 1353
jcallahan@44 1354
jcallahan@44 1355 local MODIFIERS = {
jcallahan@44 1356 CENARION_FAVOR = {
jcallahan@44 1357 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1358 modifier = 0.25,
jcallahan@44 1359 },
jcallahan@44 1360 GRIM_VISAGE = {
jcallahan@44 1361 modifier = 0.1,
jcallahan@44 1362 },
jcallahan@44 1363 HONOR_HOLD_FAVOR = {
jcallahan@44 1364 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1365 modifier = 0.25,
jcallahan@44 1366 },
jcallahan@44 1367 NAZGRELS_FERVOR = {
jcallahan@44 1368 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1369 modifier = 0.1,
jcallahan@44 1370 },
jcallahan@44 1371 SONG_OF_BATTLE = {
jcallahan@44 1372 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1373 modifier = 0.1,
jcallahan@44 1374 },
jcallahan@44 1375 SPIRIT_OF_SHARING = {
jcallahan@44 1376 modifier = 0.1,
jcallahan@44 1377 },
jcallahan@44 1378 THRALLMARS_FAVOR = {
jcallahan@44 1379 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1380 modifier = 0.25,
jcallahan@44 1381 },
jcallahan@44 1382 TROLLBANES_COMMAND = {
jcallahan@44 1383 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1384 modifier = 0.1,
jcallahan@44 1385 },
jcallahan@44 1386 UNBURDENED = {
jcallahan@44 1387 modifier = 0.1,
jcallahan@44 1388 },
jcallahan@44 1389 WOW_ANNIVERSARY = {
jcallahan@44 1390 modifier = 0.08,
jcallahan@44 1391 }
jcallahan@44 1392 }
jcallahan@44 1393
jcallahan@44 1394
jcallahan@92 1395 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1396 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1397 return
jcallahan@44 1398 end
jcallahan@44 1399 UpdateFactionData()
jcallahan@44 1400
jcallahan@46 1401 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1402 return
jcallahan@46 1403 end
jcallahan@177 1404 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1405 ClearKilledNPC()
jcallahan@46 1406
jcallahan@44 1407 if not npc then
jcallahan@98 1408 private.harvesting = nil
jcallahan@44 1409 return
jcallahan@44 1410 end
jcallahan@98 1411 npc.harvested = private.harvesting
jcallahan@98 1412 private.harvesting = nil
jcallahan@98 1413
jcallahan@44 1414 local modifier = 1
jcallahan@44 1415
jcallahan@44 1416 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1417 modifier = modifier + 0.1
jcallahan@44 1418 end
jcallahan@44 1419
jcallahan@44 1420 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1421 modifier = modifier + 0.1
jcallahan@44 1422 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1423 modifier = modifier + 0.05
jcallahan@44 1424 end
jcallahan@44 1425
jcallahan@44 1426 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1427 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1428 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1429
jcallahan@44 1430 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1431 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1432 end
jcallahan@44 1433 end
jcallahan@44 1434 end
jcallahan@65 1435 npc.reputations = npc.reputations or {}
jcallahan@65 1436 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1437 end
jcallahan@44 1438 end -- do-block
jcallahan@18 1439
jcallahan@18 1440
jcallahan@140 1441 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1442 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1443 return
jcallahan@140 1444 end
jcallahan@140 1445 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1446
jcallahan@140 1447 if not text or text == "Fishing Bobber" then
jcallahan@140 1448 text = "NONE"
jcallahan@140 1449 else
jcallahan@140 1450 current_action.fishing_target = true
jcallahan@140 1451 end
jcallahan@140 1452 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1453 end
jcallahan@140 1454
jcallahan@140 1455
jcallahan@92 1456 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1457 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1458
jcallahan@42 1459 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1460 return
jcallahan@42 1461 end
jcallahan@42 1462 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1463 end
jcallahan@42 1464
jcallahan@42 1465
jcallahan@13 1466 do
jcallahan@40 1467 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1468 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1469 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1470
jcallahan@13 1471
jcallahan@13 1472 local function _moneyMatch(money, re)
jcallahan@13 1473 return money:match(re) or 0
jcallahan@1 1474 end
jcallahan@1 1475
jcallahan@0 1476
jcallahan@13 1477 local function _toCopper(money)
jcallahan@13 1478 if not money then
jcallahan@13 1479 return 0
jcallahan@13 1480 end
jcallahan@40 1481 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1482 end
jcallahan@1 1483
jcallahan@1 1484
jcallahan@176 1485 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1486 [AF.ITEM] = function()
jcallahan@16 1487 local locked_item_id
jcallahan@16 1488
jcallahan@16 1489 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1490 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1491 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1492
jcallahan@16 1493 if is_locked then
jcallahan@16 1494 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1495 break
jcallahan@16 1496 end
jcallahan@16 1497 end
jcallahan@165 1498
jcallahan@165 1499 if locked_item_id then
jcallahan@165 1500 break
jcallahan@165 1501 end
jcallahan@16 1502 end
jcallahan@16 1503
jcallahan@122 1504 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1505 return false
jcallahan@16 1506 end
jcallahan@122 1507 current_action.identifier = locked_item_id
jcallahan@16 1508 return true
jcallahan@16 1509 end,
jcallahan@13 1510 [AF.NPC] = function()
jcallahan@17 1511 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1512 return false
jcallahan@13 1513 end
jcallahan@205 1514
jcallahan@205 1515 if not current_action.identifier then
jcallahan@205 1516 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1517 current_action.identifier = id_num
jcallahan@205 1518 end
jcallahan@13 1519 return true
jcallahan@13 1520 end,
jcallahan@14 1521 [AF.OBJECT] = true,
jcallahan@17 1522 [AF.ZONE] = function()
jcallahan@140 1523 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1524 return _G.IsFishingLoot()
jcallahan@17 1525 end,
jcallahan@13 1526 }
jcallahan@13 1527
jcallahan@13 1528
jcallahan@176 1529 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1530 [AF.ITEM] = function()
jcallahan@28 1531 GenericLootUpdate("items")
jcallahan@28 1532 end,
jcallahan@28 1533 [AF.NPC] = function()
jcallahan@75 1534 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1535 local loot_type = current_loot.label
jcallahan@77 1536 local source_list = {}
jcallahan@75 1537
jcallahan@131 1538 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1539 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1540 local npc = NPCEntry(source_id)
jcallahan@75 1541
jcallahan@75 1542 if npc then
jcallahan@248 1543 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@75 1544 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1545
jcallahan@78 1546 if not source_list[source_guid] then
jcallahan@77 1547 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1548 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1549 source_list[source_id] = true
jcallahan@77 1550 end
jcallahan@77 1551
jcallahan@75 1552 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1553 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1554 end
jcallahan@75 1555 end
jcallahan@75 1556 end
jcallahan@75 1557
jcallahan@75 1558 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1559 if #current_loot.list <= 0 then
jcallahan@79 1560 return
jcallahan@79 1561 end
jcallahan@131 1562 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1563
jcallahan@28 1564 if not npc then
jcallahan@28 1565 return
jcallahan@28 1566 end
jcallahan@248 1567 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@29 1568 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1569
jcallahan@131 1570 if not source_list[current_loot.identifier] then
jcallahan@77 1571 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1572 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1573 end
jcallahan@77 1574
jcallahan@131 1575 for index = 1, #current_loot.list do
jcallahan@131 1576 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1577 end
jcallahan@16 1578 end,
jcallahan@13 1579 [AF.OBJECT] = function()
jcallahan@28 1580 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1581 end,
jcallahan@17 1582 [AF.ZONE] = function()
jcallahan@141 1583 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1584
jcallahan@41 1585 -- This will start life as a boolean true.
jcallahan@131 1586 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1587 current_loot.zone_data[location_token] = {
jcallahan@41 1588 drops = {}
jcallahan@41 1589 }
jcallahan@41 1590 end
jcallahan@132 1591 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1592 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1593
jcallahan@131 1594 if current_loot.sources then
jcallahan@131 1595 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1596 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1597 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1598 end
jcallahan@131 1599 end
jcallahan@131 1600 end
jcallahan@131 1601
jcallahan@131 1602 if #current_loot.list <= 0 then
jcallahan@131 1603 return
jcallahan@131 1604 end
jcallahan@131 1605
jcallahan@131 1606 for index = 1, #current_loot.list do
jcallahan@131 1607 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1608 end
jcallahan@13 1609 end,
jcallahan@13 1610 }
jcallahan@13 1611
jcallahan@79 1612 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1613 local loot_guid_registry = {}
jcallahan@124 1614
jcallahan@124 1615
jcallahan@124 1616 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1617 current_loot = nil
jcallahan@131 1618 table.wipe(current_action)
jcallahan@124 1619 end
jcallahan@124 1620
jcallahan@13 1621
jcallahan@92 1622 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1623 if current_loot then
jcallahan@18 1624 return
jcallahan@18 1625 end
jcallahan@151 1626
jcallahan@151 1627 if not current_action.target_type then
jcallahan@151 1628 return
jcallahan@151 1629 end
jcallahan@176 1630 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1631 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1632
jcallahan@14 1633 if not verify_func or not update_func then
jcallahan@13 1634 return
jcallahan@13 1635 end
jcallahan@13 1636
jcallahan@14 1637 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1638 return
jcallahan@14 1639 end
jcallahan@80 1640 local guids_used = {}
jcallahan@132 1641
jcallahan@131 1642 current_loot = {
jcallahan@131 1643 list = {},
jcallahan@131 1644 sources = {},
jcallahan@131 1645 identifier = current_action.identifier,
jcallahan@132 1646 label = current_action.loot_label or "drops",
jcallahan@131 1647 map_level = current_action.map_level,
jcallahan@131 1648 object_name = current_action.object_name,
jcallahan@131 1649 spell_label = current_action.spell_label,
jcallahan@131 1650 target_type = current_action.target_type,
jcallahan@131 1651 x = current_action.x,
jcallahan@131 1652 y = current_action.y,
jcallahan@131 1653 zone_data = current_action.zone_data,
jcallahan@131 1654 }
jcallahan@131 1655 table.wipe(current_action)
jcallahan@13 1656
jcallahan@217 1657 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1658
jcallahan@55 1659 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1660 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1661 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1662 local loot_info = {
jcallahan@237 1663 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1664 }
jcallahan@13 1665
jcallahan@237 1666 -- Odd index is GUID, even is count.
jcallahan@237 1667 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1668 local source_guid = loot_info[loot_index]
jcallahan@75 1669
jcallahan@237 1670 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1671 local loot_quantity = loot_info[loot_index + 1]
jcallahan@237 1672 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1673 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@245 1674 Debug("GUID: %s - Type:ID: %s - Amount: %d", loot_info[loot_index], source_key, loot_quantity)
jcallahan@77 1675
jcallahan@237 1676 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1677 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1678 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1679 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1680 guids_used[source_guid] = true
jcallahan@237 1681 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@245 1682 Debug("money:%d", _toCopper(item_text))
jcallahan@237 1683 table.insert(current_loot.list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@237 1684 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@245 1685 Debug("Found currency: %s", icon_texture)
jcallahan@237 1686 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@79 1687 end
jcallahan@75 1688 end
jcallahan@13 1689 end
jcallahan@13 1690 end
jcallahan@80 1691
jcallahan@81 1692 for guid in pairs(guids_used) do
jcallahan@217 1693 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1694 end
jcallahan@13 1695 update_func()
jcallahan@1 1696 end
jcallahan@13 1697 end -- do-block
jcallahan@0 1698
jcallahan@0 1699
jcallahan@89 1700 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1701 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1702
jcallahan@89 1703 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1704 return
jcallahan@89 1705 end
jcallahan@89 1706 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1707 end
jcallahan@89 1708
jcallahan@89 1709
jcallahan@44 1710 do
jcallahan@44 1711 local POINT_MATCH_PATTERNS = {
jcallahan@44 1712 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1713 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1714 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1715 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1716 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1717 }
jcallahan@5 1718
jcallahan@68 1719 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1720 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1721 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1722
jcallahan@133 1723 local current_merchant
jcallahan@133 1724 local merchant_standing
jcallahan@133 1725
jcallahan@133 1726 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1727 current_merchant = nil
jcallahan@133 1728 merchant_standing = nil
jcallahan@133 1729 end
jcallahan@133 1730
jcallahan@133 1731
jcallahan@89 1732 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1733 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1734 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1735
jcallahan@171 1736 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1737 return
jcallahan@133 1738 end
jcallahan@195 1739 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1740 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1741 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1742 end
jcallahan@55 1743 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1744 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1745 _G.MerchantFrame_Update()
jcallahan@57 1746
jcallahan@150 1747 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1748
jcallahan@44 1749 for item_index = 1, num_items do
jcallahan@44 1750 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1751 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1752
jcallahan@44 1753 if item_id and item_id > 0 then
jcallahan@44 1754 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1755
jcallahan@68 1756 DatamineTT:ClearLines()
jcallahan@68 1757 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1758
jcallahan@68 1759 local num_lines = DatamineTT:NumLines()
jcallahan@68 1760
jcallahan@68 1761 for line_index = 1, num_lines do
jcallahan@68 1762 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1763
jcallahan@68 1764 if not current_line then
jcallahan@68 1765 break
jcallahan@68 1766 end
jcallahan@68 1767 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1768
jcallahan@68 1769 if faction or reputation then
jcallahan@68 1770 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1771 break
jcallahan@68 1772 end
jcallahan@68 1773 end
jcallahan@68 1774
jcallahan@87 1775 for line_index = 1, num_lines do
jcallahan@87 1776 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1777
jcallahan@87 1778 if not current_line then
jcallahan@87 1779 break
jcallahan@87 1780 end
jcallahan@87 1781 local line_text = current_line:GetText()
jcallahan@87 1782 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1783
jcallahan@87 1784 if quest_name then
jcallahan@87 1785 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1786 break
jcallahan@87 1787 end
jcallahan@87 1788 end
jcallahan@87 1789
jcallahan@44 1790 if extended_cost then
jcallahan@53 1791 local battleground_rating = 0
jcallahan@53 1792 local personal_rating = 0
jcallahan@53 1793 local required_season_amount
jcallahan@5 1794
jcallahan@68 1795 for line_index = 1, num_lines do
jcallahan@44 1796 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1797
jcallahan@44 1798 if not current_line then
jcallahan@44 1799 break
jcallahan@44 1800 end
jcallahan@53 1801 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1802
jcallahan@44 1803 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1804 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1805 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1806 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1807
jcallahan@44 1808 if match1 or match2 then
jcallahan@44 1809 break
jcallahan@44 1810 end
jcallahan@44 1811 end
jcallahan@5 1812 end
jcallahan@44 1813 local currency_list = {}
jcallahan@44 1814 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1815
jcallahan@50 1816 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1817 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1818 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1819
jcallahan@44 1820 for cost_index = 1, item_count do
jcallahan@44 1821 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1822 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1823
jcallahan@44 1824 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1825 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1826 end
jcallahan@44 1827
jcallahan@44 1828 if currency_id then
jcallahan@44 1829 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1830 end
jcallahan@44 1831 end
jcallahan@44 1832
jcallahan@44 1833 for currency_index = 1, #currency_list do
jcallahan@44 1834 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1835 end
jcallahan@5 1836 end
jcallahan@133 1837 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1838 end
jcallahan@44 1839 end
jcallahan@5 1840
jcallahan@44 1841 if _G.CanMerchantRepair() then
jcallahan@133 1842 current_merchant.can_repair = true
jcallahan@5 1843 end
jcallahan@57 1844 _G.SetMerchantFilter(current_filters)
jcallahan@57 1845 _G.MerchantFrame_Update()
jcallahan@4 1846 end
jcallahan@44 1847 end -- do-block
jcallahan@4 1848
jcallahan@89 1849
jcallahan@92 1850 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1851 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1852 return
jcallahan@25 1853 end
jcallahan@34 1854 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1855
jcallahan@171 1856 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1857 return
jcallahan@25 1858 end
jcallahan@29 1859 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1860 table.wipe(current_action)
jcallahan@25 1861 end
jcallahan@25 1862
jcallahan@25 1863
jcallahan@115 1864 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1865 local num_pets = LPJ:NumPets()
jcallahan@115 1866
jcallahan@115 1867 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1868 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1869
jcallahan@115 1870 if is_owned then
jcallahan@115 1871 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1872
jcallahan@139 1873 if rarity then
jcallahan@139 1874 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1875 local npc = NPCEntry(npc_id)
jcallahan@139 1876 npc.wild_pet = is_wild or nil
jcallahan@139 1877 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1878 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1879 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1880
jcallahan@139 1881 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1882 data.max_health = max_health
jcallahan@139 1883 data.attack = attack
jcallahan@139 1884 data.speed = speed
jcallahan@139 1885 end
jcallahan@115 1886 end
jcallahan@115 1887 end
jcallahan@115 1888 end
jcallahan@115 1889
jcallahan@115 1890
jcallahan@156 1891 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1892 private.in_combat = true
jcallahan@156 1893 end
jcallahan@156 1894
jcallahan@156 1895
jcallahan@156 1896 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1897 private.in_combat = nil
jcallahan@156 1898
jcallahan@156 1899 if private.set_area_id then
jcallahan@156 1900 self:SetCurrentAreaID(event_name)
jcallahan@156 1901 private.set_area_id = nil
jcallahan@156 1902 end
jcallahan@156 1903 end
jcallahan@156 1904
jcallahan@156 1905
jcallahan@118 1906 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1907 if not TargetedNPC() then
jcallahan@118 1908 return
jcallahan@2 1909 end
jcallahan@151 1910 current_action.target_type = AF.NPC
jcallahan@118 1911 self:UpdateTargetLocation()
jcallahan@118 1912 end
jcallahan@2 1913
jcallahan@89 1914
jcallahan@12 1915 do
jcallahan@12 1916 local function UpdateQuestJuncture(point)
jcallahan@12 1917 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1918
jcallahan@12 1919 if not unit_name then
jcallahan@12 1920 return
jcallahan@12 1921 end
jcallahan@34 1922 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1923
jcallahan@12 1924 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1925 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1926 end
jcallahan@19 1927 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1928 quest[point] = quest[point] or {}
jcallahan@12 1929 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1930
jcallahan@24 1931 return quest
jcallahan@12 1932 end
jcallahan@10 1933
jcallahan@12 1934
jcallahan@92 1935 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1936 local quest = UpdateQuestJuncture("end")
jcallahan@97 1937
jcallahan@112 1938 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1939 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1940 end
jcallahan@67 1941 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1942 ClearKilledNPC()
jcallahan@10 1943 end
jcallahan@10 1944
jcallahan@12 1945
jcallahan@92 1946 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1947 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1948
jcallahan@46 1949 if not quest then
jcallahan@46 1950 return
jcallahan@46 1951 end
jcallahan@24 1952 quest.classes = quest.classes or {}
jcallahan@27 1953 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1954
jcallahan@24 1955 quest.races = quest.races or {}
jcallahan@100 1956 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1957 end
jcallahan@12 1958 end -- do-block
jcallahan@9 1959
jcallahan@9 1960
jcallahan@92 1961 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1962 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1963 local entry_index, processed_quests = 1, 0
jcallahan@36 1964 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1965
jcallahan@36 1966 while processed_quests <= num_quests do
jcallahan@36 1967 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1968
jcallahan@84 1969 if quest_id == 0 then
jcallahan@84 1970 processed_quests = processed_quests + 1
jcallahan@84 1971 elseif not is_header then
jcallahan@36 1972 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1973
jcallahan@36 1974 local quest = DBEntry("quests", quest_id)
jcallahan@36 1975 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1976 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1977 processed_quests = processed_quests + 1
jcallahan@36 1978 end
jcallahan@36 1979 entry_index = entry_index + 1
jcallahan@36 1980 end
jcallahan@36 1981 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1982 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1983 end
jcallahan@4 1984
jcallahan@4 1985
jcallahan@97 1986 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1987 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1988 return
jcallahan@112 1989 end
jcallahan@97 1990 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1991 end
jcallahan@97 1992
jcallahan@97 1993
jcallahan@92 1994 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1995 if unit_id ~= "player" then
jcallahan@4 1996 return
jcallahan@4 1997 end
jcallahan@4 1998 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1999 end
jcallahan@4 2000
jcallahan@4 2001
jcallahan@92 2002 do
jcallahan@92 2003 local TRADESKILL_TOOLS = {
jcallahan@92 2004 Anvil = anvil_spell_ids,
jcallahan@92 2005 Forge = forge_spell_ids,
jcallahan@92 2006 }
jcallahan@92 2007
jcallahan@92 2008
jcallahan@167 2009 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2010 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2011 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2012
jcallahan@167 2013 if required_tool then
jcallahan@167 2014 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2015 if required_tool:find(tool_name) then
jcallahan@167 2016 registry[spell_id] = true
jcallahan@167 2017 end
jcallahan@167 2018 end
jcallahan@167 2019 end
jcallahan@167 2020 end
jcallahan@167 2021
jcallahan@167 2022
jcallahan@92 2023 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2024 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2025
jcallahan@92 2026 if profession_name == _G.UNKNOWN then
jcallahan@92 2027 return
jcallahan@92 2028 end
jcallahan@167 2029 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2030 end
jcallahan@92 2031 end -- do-block
jcallahan@92 2032
jcallahan@92 2033
jcallahan@167 2034 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2035 private.trainer_shown = nil
jcallahan@167 2036 end
jcallahan@167 2037
jcallahan@167 2038
jcallahan@92 2039 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2040 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2041 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2042
jcallahan@164 2043 if not trainer then
jcallahan@58 2044 return
jcallahan@58 2045 end
jcallahan@232 2046 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2047 trainer.teaches = trainer.teaches or {}
jcallahan@27 2048
jcallahan@167 2049 private.trainer_shown = true
jcallahan@167 2050
jcallahan@27 2051 -- Get the initial trainer filters
jcallahan@27 2052 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2053 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2054 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2055
jcallahan@27 2056 -- Clear the trainer filters
jcallahan@27 2057 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2058 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2059 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2060
jcallahan@27 2061 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2062 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2063
jcallahan@27 2064 if spell_name then
jcallahan@27 2065 DatamineTT:ClearLines()
jcallahan@27 2066 DatamineTT:SetTrainerService(index)
jcallahan@27 2067
jcallahan@27 2068 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2069
jcallahan@43 2070 if spell_id then
jcallahan@164 2071 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2072
jcallahan@164 2073 if not class_professions then
jcallahan@164 2074 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2075 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2076 end
jcallahan@43 2077 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2078 profession = profession or "General"
jcallahan@43 2079
jcallahan@164 2080 local profession_skills = class_professions[profession]
jcallahan@43 2081
jcallahan@43 2082 if not profession_skills then
jcallahan@43 2083 class_professions[profession] = {}
jcallahan@43 2084 profession_skills = class_professions[profession]
jcallahan@43 2085 end
jcallahan@173 2086 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2087 end
jcallahan@27 2088 end
jcallahan@27 2089 end
jcallahan@27 2090 -- Reset the filters to what they were before
jcallahan@27 2091 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2092 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2093 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2094 end
jcallahan@27 2095
jcallahan@27 2096
jcallahan@1 2097 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2098 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2099 return
jcallahan@1 2100 end
jcallahan@1 2101 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2102
jcallahan@1 2103 if not spell_label then
jcallahan@1 2104 return
jcallahan@1 2105 end
jcallahan@150 2106 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2107 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2108
jcallahan@150 2109 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2110 unit_name = target_name
jcallahan@150 2111 unit_id = "target"
jcallahan@1 2112 end
jcallahan@1 2113 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2114 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2115
jcallahan@205 2116 table.wipe(current_action)
jcallahan@122 2117 current_action.instance_token = instance_token
jcallahan@122 2118 current_action.map_level = map_level
jcallahan@122 2119 current_action.x = x
jcallahan@122 2120 current_action.y = y
jcallahan@122 2121 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2122 current_action.spell_label = spell_label
jcallahan@105 2123
jcallahan@105 2124 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2125 current_action.loot_label = spell_label:lower()
jcallahan@105 2126 end
jcallahan@1 2127
jcallahan@151 2128 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2129 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2130 if not unit_id or unit_name ~= target_name then
jcallahan@16 2131 return
jcallahan@16 2132 end
jcallahan@123 2133 current_action.target_type = AF.NPC
jcallahan@16 2134 end
jcallahan@16 2135 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2136 current_action.target_type = AF.ITEM
jcallahan@16 2137
jcallahan@150 2138 if item_name and item_name == target_name then
jcallahan@150 2139 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2140 elseif target_name and target_name ~= "" then
jcallahan@150 2141 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2142 end
jcallahan@150 2143 elseif not item_name and not unit_name then
jcallahan@1 2144 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2145 if target_name == "" then
jcallahan@17 2146 return
jcallahan@17 2147 end
jcallahan@122 2148 current_action.object_name = target_name
jcallahan@123 2149 current_action.target_type = AF.OBJECT
jcallahan@1 2150 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2151 current_action.target_type = AF.ZONE
jcallahan@1 2152 end
jcallahan@1 2153 end
jcallahan@1 2154 private.tracked_line = spell_line
jcallahan@0 2155 end
jcallahan@0 2156
jcallahan@94 2157
jcallahan@1 2158 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2159 if unit_id ~= "player" then
jcallahan@1 2160 return
jcallahan@1 2161 end
jcallahan@1 2162 private.tracked_line = nil
jcallahan@167 2163 private.previous_spell_id = spell_id
jcallahan@85 2164
jcallahan@86 2165 if spell_name:match("^Harvest.+") then
jcallahan@177 2166 killed_npc_id = current_target_id
jcallahan@98 2167 private.harvesting = true
jcallahan@85 2168 end
jcallahan@92 2169
jcallahan@92 2170 if anvil_spell_ids[spell_id] then
jcallahan@92 2171 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2172 elseif forge_spell_ids[spell_id] then
jcallahan@92 2173 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2174 end
jcallahan@0 2175 end
jcallahan@0 2176
jcallahan@90 2177
jcallahan@1 2178 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2179 if unit_id ~= "player" then
jcallahan@1 2180 return
jcallahan@1 2181 end
jcallahan@0 2182
jcallahan@1 2183 if private.tracked_line == spell_line then
jcallahan@1 2184 private.tracked_line = nil
jcallahan@1 2185 end
jcallahan@147 2186 table.wipe(current_action)
jcallahan@0 2187 end
jcallahan@90 2188
jcallahan@90 2189
jcallahan@90 2190 do
jcallahan@90 2191 local function SetUnitField(field, required_type)
jcallahan@90 2192 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2193
jcallahan@90 2194 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2195 return
jcallahan@90 2196 end
jcallahan@90 2197
jcallahan@171 2198 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2199 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2200 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2201 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2202 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2203 end
jcallahan@90 2204 end
jcallahan@90 2205
jcallahan@90 2206
jcallahan@90 2207 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2208 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2209 end
jcallahan@90 2210
jcallahan@90 2211
jcallahan@90 2212 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2213 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2214 end
jcallahan@90 2215
jcallahan@90 2216
jcallahan@90 2217 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2218 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2219 end
jcallahan@90 2220
jcallahan@90 2221
jcallahan@92 2222 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2223 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2224 end
jcallahan@90 2225
jcallahan@90 2226
jcallahan@92 2227 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2228 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2229
jcallahan@90 2230 for index = 2, #gossip_options, 2 do
jcallahan@90 2231 if gossip_options[index] == "binder" then
jcallahan@90 2232 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2233 return
jcallahan@90 2234 end
jcallahan@90 2235 end
jcallahan@90 2236 end
jcallahan@90 2237
jcallahan@90 2238
jcallahan@93 2239 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2240 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2241 end
jcallahan@93 2242
jcallahan@93 2243
jcallahan@189 2244 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2245 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2246 end
jcallahan@189 2247
jcallahan@189 2248
jcallahan@90 2249 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2250 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2251 end
jcallahan@90 2252
jcallahan@90 2253
jcallahan@90 2254 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2255 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2256 end
jcallahan@90 2257
jcallahan@90 2258
jcallahan@90 2259 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2260 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2261 end
jcallahan@90 2262 end -- do-block