annotate Main.lua @ 458:866bba4d8ab6

Added four more blacklisted spells.
author MMOSimca <MMOSimca@gmail.com>
date Tue, 21 Jul 2015 18:48:31 -0400
parents af5a61f38aaa
children 22f08f6717ea
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@246 33 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 34
jcallahan@246 35 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 36 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 37 local DB_VERSION = 18
MMOSimca@346 38 local DEBUGGING = false
jcallahan@156 39 local EVENT_DEBUG = false
jcallahan@322 40
MMOSimca@405 41 local ITEM_ID_TIMBER = 114781
MMOSimca@405 42
MMOSimca@422 43 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 44 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 45
jcallahan@246 46 local OBJECT_ID_ANVIL = 192628
jcallahan@322 47 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 48 local OBJECT_ID_FORGE = 1685
jcallahan@322 49
MMOSimca@454 50 local PLAYER_CLASS, PLAYER_CLASS_ID = _G.select(2, _G.UnitClass("player"))
jcallahan@246 51 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 52 local PLAYER_GUID
jcallahan@246 53 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 54 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 55
MMOSimca@377 56 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 57 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 58 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 59
jcallahan@246 60 local ALLOWED_LOCALES = {
jcallahan@246 61 enUS = true,
jcallahan@246 62 enGB = true,
MMOSimca@336 63 enTW = true,
MMOSimca@336 64 enCN = true,
jcallahan@246 65 }
jcallahan@157 66
jcallahan@0 67 local DATABASE_DEFAULTS = {
jcallahan@128 68 char = {},
jcallahan@0 69 global = {
jcallahan@270 70 config = {
jcallahan@270 71 minimap_icon = {
jcallahan@270 72 hide = true,
jcallahan@270 73 },
jcallahan@270 74 },
jcallahan@0 75 items = {},
jcallahan@0 76 npcs = {},
jcallahan@0 77 objects = {},
jcallahan@0 78 quests = {},
jcallahan@167 79 spells = {},
jcallahan@17 80 zones = {},
jcallahan@0 81 }
jcallahan@0 82 }
jcallahan@0 83
jcallahan@1 84 local EVENT_MAPPING = {
MMOSimca@436 85 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 86 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 87 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 88 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 89 BATTLEFIELDS_SHOW = true,
jcallahan@56 90 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 91 BONUS_ROLL_RESULT = true,
MMOSimca@388 92 CHAT_MSG_CURRENCY = true,
jcallahan@48 93 CHAT_MSG_LOOT = true,
jcallahan@95 94 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 95 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 96 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 97 CHAT_MSG_SYSTEM = true,
jcallahan@23 98 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 99 COMBAT_TEXT_UPDATE = true,
jcallahan@140 100 CURSOR_UPDATE = true,
jcallahan@90 101 FORGE_MASTER_OPENED = true,
MMOSimca@436 102 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 103 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@450 104 GARRISON_SHIPYARD_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@450 105 GARRISON_SHIPYARD_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 106 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 107 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 108 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 109 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 110 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 111 ITEM_TEXT_BEGIN = true,
jcallahan@189 112 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 113 LOOT_CLOSED = true,
MMOSimca@343 114 LOOT_OPENED = true,
MMOSimca@412 115 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 116 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 117 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 118 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 119 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 120 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 121 PET_BAR_UPDATE = true,
MMOSimca@368 122 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 123 PLAYER_REGEN_DISABLED = true,
jcallahan@156 124 PLAYER_REGEN_ENABLED = true,
jcallahan@2 125 PLAYER_TARGET_CHANGED = true,
jcallahan@9 126 QUEST_COMPLETE = true,
jcallahan@9 127 QUEST_DETAIL = true,
jcallahan@9 128 QUEST_LOG_UPDATE = true,
jcallahan@97 129 QUEST_PROGRESS = true,
jcallahan@178 130 SHOW_LOOT_TOAST = true,
jcallahan@306 131 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 132 TAXIMAP_OPENED = true,
MMOSimca@437 133 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 134 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 135 TRADE_SKILL_SHOW = true,
jcallahan@167 136 TRAINER_CLOSED = true,
jcallahan@27 137 TRAINER_SHOW = true,
jcallahan@90 138 TRANSMOGRIFY_OPEN = true,
jcallahan@246 139 UNIT_PET = true,
jcallahan@4 140 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 141 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 142 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 143 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 144 UNIT_SPELLCAST_SENT = true,
jcallahan@1 145 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 146 VOID_STORAGE_OPEN = true,
jcallahan@299 147 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 148 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 149 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 150 }
jcallahan@0 151
jcallahan@4 152
jcallahan@246 153 -- VARIABLES ----------------------------------------------------------
jcallahan@246 154
jcallahan@92 155 local anvil_spell_ids = {}
jcallahan@92 156 local currently_drunk
jcallahan@128 157 local char_db
jcallahan@128 158 local global_db
jcallahan@299 159 local group_member_guids = {}
jcallahan@246 160 local group_owner_guids_to_pet_guids = {}
jcallahan@246 161 local group_pet_guids = {}
jcallahan@299 162 local in_instance
jcallahan@187 163 local item_process_timer_handle
jcallahan@92 164 local faction_standings = {}
jcallahan@92 165 local forge_spell_ids = {}
jcallahan@95 166 local languages_known = {}
jcallahan@317 167 local boss_loot_toasting = {}
MMOSimca@387 168 local container_loot_toasting
MMOSimca@387 169 local loot_toast_container_id
MMOSimca@387 170 local raid_boss_id
jcallahan@306 171 local loot_toast_container_timer_handle
jcallahan@307 172 local loot_toast_data
jcallahan@307 173 local loot_toast_data_timer_handle
jcallahan@95 174 local name_to_id_map = {}
jcallahan@306 175 local killed_boss_id_timer_handle
jcallahan@177 176 local killed_npc_id
jcallahan@2 177 local target_location_timer_handle
MMOSimca@345 178 local last_timber_spell_id
MMOSimca@355 179 local last_garrison_cache_object_id
MMOSimca@436 180 local block_chat_loot_data
MMOSimca@435 181 local chat_loot_data = {}
MMOSimca@347 182 local chat_loot_timer_handle
jcallahan@86 183 local current_target_id
jcallahan@126 184 local current_area_id
jcallahan@131 185 local current_loot
jcallahan@1 186
jcallahan@312 187
jcallahan@121 188 -- Data for our current action. Including possible values as a reference.
jcallahan@122 189 local current_action = {
jcallahan@121 190 identifier = nil,
jcallahan@121 191 loot_label = nil,
jcallahan@121 192 loot_list = nil,
jcallahan@121 193 loot_sources = nil,
jcallahan@121 194 map_level = nil,
jcallahan@121 195 spell_label = nil,
jcallahan@123 196 target_type = nil,
jcallahan@121 197 x = nil,
jcallahan@121 198 y = nil,
jcallahan@121 199 zone_data = nil,
jcallahan@121 200 }
jcallahan@92 201
jcallahan@246 202
MMOSimca@393 203 -- Timer prototypes
MMOSimca@393 204 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 205
MMOSimca@393 206
jcallahan@246 207 -- HELPERS ------------------------------------------------------------
jcallahan@246 208
jcallahan@245 209 local function Debug(message, ...)
MMOSimca@350 210 if not DEBUGGING or not message then
jcallahan@151 211 return
jcallahan@151 212 end
MMOSimca@350 213
MMOSimca@350 214 if ... then
MMOSimca@350 215 local args = { ... }
MMOSimca@350 216
MMOSimca@350 217 for index = 1, #args do
MMOSimca@377 218 args[index] = tostring(args[index])
jcallahan@306 219 end
MMOSimca@350 220 _G.print(message:format(unpack(args)))
MMOSimca@350 221 else
MMOSimca@350 222 _G.print(message)
jcallahan@306 223 end
jcallahan@151 224 end
jcallahan@151 225
jcallahan@151 226
MMOSimca@393 227 local function InitializeCurrentLoot()
MMOSimca@393 228 current_loot = {
MMOSimca@393 229 list = {},
MMOSimca@393 230 sources = {},
MMOSimca@393 231 identifier = current_action.identifier,
MMOSimca@393 232 label = current_action.loot_label or "drops",
MMOSimca@393 233 map_level = current_action.map_level,
MMOSimca@393 234 object_name = current_action.object_name,
MMOSimca@393 235 spell_label = current_action.spell_label,
MMOSimca@393 236 target_type = current_action.target_type,
MMOSimca@393 237 x = current_action.x,
MMOSimca@393 238 y = current_action.y,
MMOSimca@393 239 zone_data = current_action.zone_data,
MMOSimca@393 240 }
MMOSimca@393 241
MMOSimca@393 242 table.wipe(current_action)
MMOSimca@393 243 end
MMOSimca@393 244
MMOSimca@393 245
jcallahan@169 246 local TradeSkillExecutePer
jcallahan@169 247 do
jcallahan@169 248 local header_list = {}
jcallahan@169 249
jcallahan@169 250 function TradeSkillExecutePer(iter_func)
jcallahan@169 251 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 252 return
jcallahan@169 253 end
jcallahan@167 254 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 255 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 256 search_box:SetText("")
jcallahan@169 257
jcallahan@167 258 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 259 search_box:ClearFocus()
jcallahan@167 260 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 261
jcallahan@169 262 table.wipe(header_list)
jcallahan@169 263
jcallahan@169 264 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 265 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 266 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 267
jcallahan@169 268 if have_materials then
jcallahan@169 269 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 270 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 271 end
jcallahan@169 272
jcallahan@169 273 if have_skillup then
jcallahan@169 274 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 275 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 276 end
MMOSimca@330 277 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 278 _G.TradeSkillUpdateFilterBar()
jcallahan@169 279 _G.TradeSkillFrame_Update()
jcallahan@169 280
jcallahan@169 281 -- Expand all headers so we can see all the recipes there are
jcallahan@169 282 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 283 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 284
jcallahan@169 285 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 286 if not is_expanded then
jcallahan@169 287 header_list[name] = true
jcallahan@169 288 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 289 end
jcallahan@169 290 elseif iter_func(name, tradeskill_index) then
jcallahan@169 291 break
jcallahan@169 292 end
jcallahan@169 293 end
jcallahan@169 294
jcallahan@169 295 -- Restore the state of the things we changed.
jcallahan@169 296 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 297 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 298
jcallahan@169 299 if header_list[name] then
jcallahan@169 300 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 301 end
jcallahan@169 302 end
jcallahan@169 303 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 304 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 305 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 306 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 307
jcallahan@169 308 _G.TradeSkillUpdateFilterBar()
jcallahan@169 309 _G.TradeSkillFrame_Update()
jcallahan@167 310 end
jcallahan@169 311 end -- do-block
jcallahan@167 312
jcallahan@167 313
jcallahan@39 314 local ActualCopperCost
jcallahan@39 315 do
jcallahan@39 316 local BARTERING_SPELL_ID = 83964
jcallahan@39 317
jcallahan@39 318 local STANDING_DISCOUNTS = {
jcallahan@39 319 HATED = 0,
jcallahan@39 320 HOSTILE = 0,
jcallahan@39 321 UNFRIENDLY = 0,
jcallahan@39 322 NEUTRAL = 0,
jcallahan@39 323 FRIENDLY = 0.05,
jcallahan@39 324 HONORED = 0.1,
jcallahan@39 325 REVERED = 0.15,
jcallahan@39 326 EXALTED = 0.2,
jcallahan@39 327 }
jcallahan@39 328
jcallahan@39 329
jcallahan@39 330 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 331 if not copper_cost or copper_cost == 0 then
jcallahan@39 332 return 0
jcallahan@39 333 end
jcallahan@39 334 local modifier = 1
jcallahan@39 335
jcallahan@39 336 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 337 modifier = modifier - 0.1
jcallahan@39 338 end
jcallahan@39 339
jcallahan@39 340 if rep_standing then
jcallahan@39 341 if PLAYER_RACE == "Goblin" then
jcallahan@39 342 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 343 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 344 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 345 end
jcallahan@39 346 end
jcallahan@39 347 return math.floor(copper_cost / modifier)
jcallahan@39 348 end
jcallahan@39 349 end -- do-block
jcallahan@39 350
jcallahan@39 351
jcallahan@29 352 local function InstanceDifficultyToken()
MMOSimca@440 353 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 354 if _G.IsInInstance() then
MMOSimca@440 355 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 356
MMOSimca@440 357 if not instance_type or instance_type == "" then
MMOSimca@440 358 instance_type = "NONE"
MMOSimca@440 359 end
MMOSimca@440 360 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 361 end
MMOSimca@440 362 return "NONE:0:false"
jcallahan@29 363 end
jcallahan@29 364
jcallahan@29 365
jcallahan@1 366 local function CurrentLocationData()
jcallahan@161 367 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 368 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 369 end
jcallahan@1 370 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 371 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 372
jcallahan@1 373 x = x or 0
jcallahan@1 374 y = y or 0
jcallahan@1 375
jcallahan@1 376 if x == 0 and y == 0 then
jcallahan@1 377 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 378 _G.SetDungeonMapLevel(level_index)
jcallahan@1 379 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 380
jcallahan@1 381 if x and y and (x > 0 or y > 0) then
jcallahan@1 382 _G.SetDungeonMapLevel(map_level)
jcallahan@1 383 map_level = level_index
jcallahan@1 384 break
jcallahan@1 385 end
jcallahan@1 386 end
jcallahan@1 387 end
jcallahan@1 388
jcallahan@1 389 if _G.DungeonUsesTerrainMap() then
jcallahan@1 390 map_level = map_level - 1
jcallahan@1 391 end
jcallahan@31 392 local x = _G.floor(x * 1000)
jcallahan@31 393 local y = _G.floor(y * 1000)
jcallahan@28 394
jcallahan@31 395 if x % 2 ~= 0 then
jcallahan@31 396 x = x + 1
jcallahan@28 397 end
jcallahan@28 398
jcallahan@31 399 if y % 2 ~= 0 then
jcallahan@31 400 y = y + 1
jcallahan@28 401 end
jcallahan@126 402 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 403 end
jcallahan@1 404
jcallahan@1 405
MMOSimca@441 406 local function DBEntry(data_type, unit_id)
MMOSimca@441 407 if not data_type or not unit_id then
jcallahan@312 408 return
jcallahan@312 409 end
MMOSimca@441 410 local category = global_db[data_type]
MMOSimca@441 411
MMOSimca@441 412 if not category then
MMOSimca@441 413 category = {}
MMOSimca@441 414 global_db[data_type] = category
MMOSimca@441 415 end
MMOSimca@441 416 local unit = category[unit_id]
MMOSimca@441 417
MMOSimca@441 418 if not unit then
MMOSimca@441 419 unit = {}
MMOSimca@441 420 category[unit_id] = unit
MMOSimca@441 421 end
MMOSimca@441 422 return unit
jcallahan@312 423 end
jcallahan@312 424
MMOSimca@441 425 private.DBEntry = DBEntry
MMOSimca@441 426
MMOSimca@441 427 local NPCEntry
MMOSimca@441 428 do
MMOSimca@441 429 local npc_prototype = {}
MMOSimca@441 430 local npc_meta = {
MMOSimca@441 431 __index = npc_prototype
MMOSimca@441 432 }
MMOSimca@441 433
MMOSimca@441 434 function NPCEntry(identifier)
MMOSimca@441 435 local npc = DBEntry("npcs", identifier)
MMOSimca@441 436 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 437 end
MMOSimca@441 438
MMOSimca@441 439 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 440 self.encounter_data = self.encounter_data or {}
MMOSimca@441 441 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 442 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 443
MMOSimca@441 444 return self.encounter_data[difficulty_token]
MMOSimca@441 445 end
jcallahan@1 446 end
jcallahan@270 447
jcallahan@4 448
jcallahan@141 449 local UpdateDBEntryLocation
jcallahan@141 450 do
jcallahan@141 451 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 452 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 453 local facing = _G.GetPlayerFacing()
jcallahan@141 454
jcallahan@141 455 if not facing then
jcallahan@141 456 return x, y
jcallahan@141 457 end
jcallahan@246 458 local rad = facing + math.pi
jcallahan@141 459 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 460 end
jcallahan@10 461
jcallahan@24 462
jcallahan@141 463 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 464 if not identifier then
jcallahan@141 465 return
jcallahan@141 466 end
jcallahan@141 467 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 468 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 469 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 470 return
MMOSimca@328 471 end
jcallahan@141 472 local entry = DBEntry(entry_type, identifier)
jcallahan@141 473 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 474 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 475
jcallahan@141 476 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 477 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 478
jcallahan@141 479 if not zone_data then
jcallahan@141 480 zone_data = {}
jcallahan@141 481 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 482 end
jcallahan@141 483
jcallahan@141 484 -- Special case for Fishing.
jcallahan@141 485 if current_action.spell_label == "FISHING" then
MMOSimca@441 486 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 487 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 488 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 489
jcallahan@141 490 if yard_width > 0 and yard_height > 0 then
jcallahan@141 491 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 492 current_action.x = x
jcallahan@141 493 current_action.y = y
jcallahan@141 494 end
jcallahan@141 495 end
jcallahan@141 496 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 497
jcallahan@141 498 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 499 return zone_data
jcallahan@10 500 end
jcallahan@141 501 end -- do-block
jcallahan@10 502
jcallahan@10 503
MMOSimca@441 504 local function CurrencyLinkToTexture(currency_link)
MMOSimca@441 505 if not currency_link then
MMOSimca@441 506 return
MMOSimca@441 507 end
MMOSimca@441 508 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
MMOSimca@441 509 return texture_path:match("[^\\]+$"):lower()
MMOSimca@441 510 end
MMOSimca@441 511
MMOSimca@441 512
MMOSimca@441 513 local function ItemLinkToID(item_link)
MMOSimca@441 514 if not item_link then
MMOSimca@441 515 return
MMOSimca@441 516 end
MMOSimca@441 517 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 518 end
MMOSimca@441 519
MMOSimca@441 520 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 521
MMOSimca@441 522 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 523 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 524 end
MMOSimca@441 525
MMOSimca@441 526
MMOSimca@441 527 local ParseGUID
MMOSimca@441 528 do
MMOSimca@441 529 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 530
MMOSimca@441 531 local NPC_ID_MAPPING = {
MMOSimca@441 532 [62164] = 63191, -- Garalon
MMOSimca@441 533 }
MMOSimca@441 534
MMOSimca@441 535
MMOSimca@441 536 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 537 if not unit_type_name then
MMOSimca@441 538 return UNIT_TYPES.UNKNOWN
MMOSimca@441 539 end
MMOSimca@441 540
MMOSimca@441 541 for def, text in next, UNIT_TYPES do
MMOSimca@441 542 if unit_type_name == text then
MMOSimca@441 543 return UNIT_TYPES[def]
MMOSimca@441 544 end
MMOSimca@441 545 end
MMOSimca@441 546 return UNIT_TYPES.UNKNOWN
MMOSimca@441 547 end
MMOSimca@441 548
MMOSimca@441 549
MMOSimca@441 550 function ParseGUID(guid)
MMOSimca@441 551 if not guid then
MMOSimca@441 552 return
MMOSimca@441 553 end
MMOSimca@441 554
MMOSimca@441 555 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@441 556 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@441 557
MMOSimca@441 558 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@441 559 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@441 560
MMOSimca@441 561 local id_mapping = NPC_ID_MAPPING[unit_idnum]
MMOSimca@441 562
MMOSimca@441 563 if id_mapping and UnitTypeIsNPC(unit_type) then
MMOSimca@441 564 unit_idnum = id_mapping
MMOSimca@441 565 end
MMOSimca@441 566 return unit_type, unit_idnum
MMOSimca@441 567 end
MMOSimca@441 568 return unit_type
MMOSimca@441 569 end
MMOSimca@441 570
MMOSimca@441 571 private.ParseGUID = ParseGUID
MMOSimca@441 572 end -- do-block
MMOSimca@441 573
MMOSimca@441 574
jcallahan@19 575 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 576 if not item_link then
jcallahan@19 577 return
jcallahan@19 578 end
jcallahan@19 579 local item_id = ItemLinkToID(item_link)
jcallahan@19 580
jcallahan@19 581 if not bag_index or not slot_index then
jcallahan@19 582 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 583 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 584 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 585 bag_index = new_bag_index
jcallahan@19 586 slot_index = new_slot_index
jcallahan@19 587 break
jcallahan@19 588 end
jcallahan@19 589 end
jcallahan@19 590 end
jcallahan@19 591 end
jcallahan@19 592
MMOSimca@410 593 local any_loot = false
MMOSimca@410 594
MMOSimca@411 595 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 596 if bag_index and slot_index then
MMOSimca@410 597 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 598 if is_lootable then
MMOSimca@410 599 any_loot = true
MMOSimca@410 600 end
jcallahan@19 601 end
MMOSimca@410 602
MMOSimca@410 603 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 604 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 605 any_loot = true
jcallahan@19 606 end
MMOSimca@368 607
MMOSimca@436 608 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 609 if any_loot and not block_chat_loot_data then
MMOSimca@414 610 -- For item containers that open instantly with no spell cast
MMOSimca@410 611 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 612 ClearChatLootData()
MMOSimca@410 613 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 614 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 615 chat_loot_data.identifier = item_id
MMOSimca@414 616 -- For normal item containers
MMOSimca@414 617 else
MMOSimca@414 618 table.wipe(current_action)
MMOSimca@414 619 current_loot = nil
MMOSimca@414 620 current_action.target_type = AF.ITEM
MMOSimca@414 621 current_action.identifier = item_id
MMOSimca@414 622 current_action.loot_label = "contains"
MMOSimca@410 623 end
MMOSimca@393 624 end
jcallahan@19 625 end
jcallahan@19 626
jcallahan@19 627
jcallahan@39 628 local UnitFactionStanding
jcallahan@32 629 local UpdateFactionData
jcallahan@32 630 do
jcallahan@32 631 local MAX_FACTION_INDEX = 1000
jcallahan@20 632
jcallahan@32 633 local STANDING_NAMES = {
jcallahan@32 634 "HATED",
jcallahan@32 635 "HOSTILE",
jcallahan@32 636 "UNFRIENDLY",
jcallahan@32 637 "NEUTRAL",
jcallahan@32 638 "FRIENDLY",
jcallahan@32 639 "HONORED",
jcallahan@32 640 "REVERED",
jcallahan@32 641 "EXALTED",
jcallahan@32 642 }
jcallahan@32 643
jcallahan@39 644
jcallahan@39 645 function UnitFactionStanding(unit)
jcallahan@135 646 local unit_name = _G.UnitName(unit)
jcallahan@39 647 UpdateFactionData()
jcallahan@39 648 DatamineTT:ClearLines()
jcallahan@39 649 DatamineTT:SetUnit(unit)
jcallahan@39 650
jcallahan@39 651 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 652 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 653
jcallahan@135 654 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 655 return faction_name, faction_standings[faction_name]
jcallahan@39 656 end
jcallahan@39 657 end
jcallahan@39 658 end
jcallahan@39 659
jcallahan@39 660
jcallahan@32 661 function UpdateFactionData()
jcallahan@32 662 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 663 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 664
jcallahan@86 665 if faction_name then
jcallahan@32 666 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 667 elseif not faction_name then
jcallahan@32 668 break
jcallahan@32 669 end
jcallahan@20 670 end
jcallahan@20 671 end
jcallahan@32 672 end -- do-block
jcallahan@20 673
jcallahan@48 674
MMOSimca@429 675 local GenericLootUpdate, LootTable
jcallahan@75 676 do
MMOSimca@429 677 function LootTable(entry, loot_type, top_field)
jcallahan@75 678 if top_field then
jcallahan@75 679 entry[top_field] = entry[top_field] or {}
jcallahan@75 680 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 681 return entry[top_field][loot_type]
jcallahan@75 682 end
jcallahan@48 683 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 684 return entry[loot_type]
jcallahan@48 685 end
jcallahan@48 686
jcallahan@75 687 function GenericLootUpdate(data_type, top_field)
jcallahan@132 688 local loot_type = current_loot.label
jcallahan@75 689 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 690 local source_list = {}
jcallahan@75 691
jcallahan@131 692 if current_loot.sources then
jcallahan@131 693 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 694 local source_id
jcallahan@78 695
jcallahan@131 696 if current_loot.target_type == AF.ITEM then
jcallahan@119 697 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 698 source_id = current_loot.identifier
jcallahan@119 699 else
jcallahan@331 700 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 701 if unit_ID then
MMOSimca@328 702 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 703 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 704 else
MMOSimca@328 705 source_id = unit_ID
MMOSimca@328 706 end
MMOSimca@328 707 end
jcallahan@119 708 end
jcallahan@304 709 local entry = DBEntry(data_type, source_id)
jcallahan@75 710
jcallahan@119 711 if entry then
jcallahan@119 712 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 713
jcallahan@304 714 if not source_list[source_id] then
jcallahan@119 715 if top_field then
jcallahan@119 716 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 717 elseif not container_loot_toasting then
jcallahan@119 718 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 719 end
jcallahan@304 720 source_list[source_id] = true
jcallahan@77 721 end
jcallahan@119 722 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 723
jcallahan@309 724 if current_loot.target_type == AF.ZONE then
jcallahan@309 725 for item_id, quantity in pairs(loot_data) do
jcallahan@309 726 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 727 end
jcallahan@309 728 else
jcallahan@308 729 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 730 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 731
jcallahan@308 732 if label == "currency" and currency_texture then
jcallahan@308 733 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 734 elseif loot_token == "money" then
jcallahan@308 735 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 736 else
jcallahan@308 737 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 738 end
jcallahan@308 739 end
jcallahan@119 740 end
jcallahan@75 741 end
jcallahan@75 742 end
jcallahan@75 743 end
jcallahan@121 744
jcallahan@121 745 -- This is used for Gas Extractions.
jcallahan@131 746 if #current_loot.list <= 0 then
jcallahan@78 747 return
jcallahan@78 748 end
jcallahan@82 749 local entry
jcallahan@82 750
jcallahan@82 751 -- At this point we only have a name if it's an object.
MMOSimca@388 752 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 753 if current_loot.target_type == AF.OBJECT then
jcallahan@131 754 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 755 else
jcallahan@131 756 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 757 end
jcallahan@75 758
jcallahan@75 759 if not entry then
jcallahan@75 760 return
jcallahan@75 761 end
jcallahan@77 762 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 763
jcallahan@307 764 if current_loot.identifier then
jcallahan@307 765 if not source_list[current_loot.identifier] then
jcallahan@307 766 if top_field then
jcallahan@307 767 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 768 else
jcallahan@307 769 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 770 end
jcallahan@307 771 source_list[current_loot.identifier] = true
jcallahan@77 772 end
jcallahan@77 773 end
jcallahan@75 774
jcallahan@131 775 for index = 1, #current_loot.list do
jcallahan@131 776 table.insert(loot_table, current_loot.list[index])
jcallahan@75 777 end
jcallahan@48 778 end
jcallahan@75 779 end -- do-block
jcallahan@48 780
jcallahan@97 781
jcallahan@97 782 local ReplaceKeywords
jcallahan@97 783 do
jcallahan@97 784 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 785 class = PLAYER_CLASS,
jcallahan@97 786 name = PLAYER_NAME,
jcallahan@97 787 race = PLAYER_RACE,
jcallahan@97 788 }
jcallahan@97 789
jcallahan@97 790
jcallahan@97 791 function ReplaceKeywords(text)
jcallahan@97 792 if not text or text == "" then
jcallahan@97 793 return ""
jcallahan@97 794 end
jcallahan@97 795
jcallahan@97 796 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 797 local category_format = ("<%s>"):format(category)
jcallahan@97 798 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 799 end
jcallahan@97 800 return text
jcallahan@97 801 end
jcallahan@97 802 end -- do-block
jcallahan@97 803
jcallahan@97 804
jcallahan@154 805 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 806 -- unless the WorldMapFrame is shown.
jcallahan@143 807 do
jcallahan@143 808 -- MapFileName = MapAreaID
jcallahan@143 809 local MICRO_DUNGEON_IDS = {
jcallahan@143 810 ShrineofTwoMoons = 903,
jcallahan@143 811 ShrineofSevenStars = 905,
jcallahan@143 812 }
jcallahan@126 813
jcallahan@299 814 local function SetCurrentAreaID()
jcallahan@156 815 if private.in_combat then
jcallahan@156 816 private.set_area_id = true
jcallahan@156 817 return
jcallahan@156 818 end
jcallahan@155 819 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 820
jcallahan@155 821 if map_area_id == current_area_id then
jcallahan@155 822 return
jcallahan@155 823 end
jcallahan@143 824 local world_map = _G.WorldMapFrame
jcallahan@143 825 local map_visible = world_map:IsVisible()
jcallahan@312 826 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 827
jcallahan@143 828 if not map_visible then
jcallahan@143 829 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 830 world_map:Show()
jcallahan@143 831 end
jcallahan@331 832 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 833 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 834
jcallahan@154 835 _G.SetMapToCurrentZone()
jcallahan@154 836
jcallahan@143 837 if micro_dungeon_id then
jcallahan@143 838 current_area_id = micro_dungeon_id
jcallahan@143 839 else
jcallahan@143 840 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 841 end
jcallahan@143 842
jcallahan@154 843 if map_visible then
jcallahan@154 844 _G.SetMapByID(map_area_id)
jcallahan@154 845 else
jcallahan@143 846 world_map:Hide()
jcallahan@143 847 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 848 end
jcallahan@143 849 end
jcallahan@299 850
jcallahan@299 851 function WDP:HandleZoneChange(event_name)
jcallahan@299 852 in_instance = _G.IsInInstance()
jcallahan@299 853 SetCurrentAreaID()
jcallahan@299 854 end
jcallahan@154 855 end
jcallahan@126 856
MMOSimca@347 857
MMOSimca@347 858 -- TIMERS -------------------------------------------------------------
MMOSimca@347 859
MMOSimca@393 860 function ClearKilledNPC()
MMOSimca@347 861 killed_npc_id = nil
MMOSimca@347 862 end
MMOSimca@347 863
MMOSimca@347 864
MMOSimca@393 865 function ClearKilledBossID()
MMOSimca@347 866 if killed_boss_id_timer_handle then
MMOSimca@383 867 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 868 killed_boss_id_timer_handle = nil
MMOSimca@347 869 end
MMOSimca@347 870
MMOSimca@347 871 table.wipe(boss_loot_toasting)
MMOSimca@387 872 raid_boss_id = nil
MMOSimca@347 873 end
MMOSimca@347 874
MMOSimca@347 875
MMOSimca@393 876 function ClearLootToastContainerID()
MMOSimca@347 877 if loot_toast_container_timer_handle then
MMOSimca@383 878 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 879 loot_toast_container_timer_handle = nil
MMOSimca@347 880 end
MMOSimca@347 881
MMOSimca@387 882 container_loot_toasting = false
MMOSimca@387 883 loot_toast_container_id = nil
MMOSimca@347 884 end
MMOSimca@347 885
MMOSimca@347 886
MMOSimca@393 887 function ClearLootToastData()
MMOSimca@347 888 if loot_toast_data_timer_handle then
MMOSimca@383 889 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 890 loot_toast_data_timer_handle = nil
MMOSimca@347 891 end
MMOSimca@347 892
MMOSimca@347 893 if loot_toast_data then
MMOSimca@347 894 table.wipe(loot_toast_data)
MMOSimca@347 895 end
MMOSimca@347 896 end
MMOSimca@347 897
MMOSimca@347 898
MMOSimca@393 899 function ClearChatLootData()
MMOSimca@398 900 if not chat_loot_timer_handle then
MMOSimca@435 901 table.wipe(chat_loot_data)
MMOSimca@398 902 return
MMOSimca@398 903 end
MMOSimca@398 904 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 905 chat_loot_timer_handle:Cancel()
MMOSimca@398 906 chat_loot_timer_handle = nil
MMOSimca@398 907
MMOSimca@435 908 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 909 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 910 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 911
MMOSimca@414 912 if entry then
MMOSimca@414 913 local loot_table = LootTable(entry, "contains")
MMOSimca@414 914 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 915
MMOSimca@435 916 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 917 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 918
MMOSimca@414 919 if label == "currency" and currency_texture then
MMOSimca@414 920 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 921 elseif loot_token == "money" then
MMOSimca@414 922 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 923 else
MMOSimca@414 924 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 925 end
MMOSimca@414 926 end
MMOSimca@414 927 end
MMOSimca@347 928 end
MMOSimca@435 929 table.wipe(chat_loot_data)
MMOSimca@347 930 end
MMOSimca@347 931
MMOSimca@347 932
jcallahan@246 933 -- METHODS ------------------------------------------------------------
jcallahan@246 934
jcallahan@0 935 function WDP:OnInitialize()
jcallahan@128 936 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 937 private.db = db
jcallahan@128 938 global_db = db.global
jcallahan@128 939 char_db = db.char
jcallahan@14 940
jcallahan@270 941 local raw_db = _G.WoWDBProfilerData
jcallahan@18 942 local build_num = tonumber(private.build_num)
jcallahan@14 943
jcallahan@136 944 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 945 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 946 global_db[entry] = {}
jcallahan@74 947 end
jcallahan@74 948 end
jcallahan@35 949 raw_db.build_num = build_num
MMOSimca@330 950 raw_db.region = private.region
jcallahan@63 951 raw_db.version = DB_VERSION
jcallahan@249 952
jcallahan@312 953 private.InitializeCommentSystem()
jcallahan@312 954 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 955 end
jcallahan@0 956
jcallahan@0 957
jcallahan@153 958 function WDP:EventDispatcher(...)
jcallahan@153 959 local event_name = ...
jcallahan@153 960
MMOSimca@346 961 if DEBUGGING then
jcallahan@154 962 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 963 Debug(event_name)
jcallahan@154 964 else
jcallahan@154 965 Debug(...)
jcallahan@153 966 end
jcallahan@153 967 end
jcallahan@153 968 local func = EVENT_MAPPING[event_name]
jcallahan@153 969
jcallahan@153 970 if _G.type(func) == "boolean" then
jcallahan@153 971 self[event_name](self, ...)
jcallahan@153 972 elseif _G.type(func) == "function" then
jcallahan@159 973 self[func](self, ...)
jcallahan@153 974 end
jcallahan@153 975 end
jcallahan@153 976
jcallahan@153 977
jcallahan@0 978 function WDP:OnEnable()
jcallahan@300 979 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 980
jcallahan@0 981 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 982 if EVENT_DEBUG then
jcallahan@153 983 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 984 else
jcallahan@153 985 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 986 end
jcallahan@0 987 end
jcallahan@95 988
jcallahan@95 989 for index = 1, _G.GetNumLanguages() do
jcallahan@95 990 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 991 end
MMOSimca@383 992
MMOSimca@383 993 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 994 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 995 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 996 WDP:ProcessItems()
MMOSimca@383 997 end, 100000)
MMOSimca@383 998 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 999 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 1000 WDP:UpdateTargetLocation()
MMOSimca@383 1001 end, 100000)
jcallahan@19 1002
jcallahan@19 1003 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 1004 if target_unit then
jcallahan@19 1005 return
jcallahan@19 1006 end
jcallahan@19 1007 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 1008 end)
jcallahan@19 1009
jcallahan@19 1010 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 1011 if target_unit then
jcallahan@19 1012 return
jcallahan@19 1013 end
jcallahan@19 1014 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1015 HandleItemUse(item_link)
jcallahan@19 1016 end)
jcallahan@263 1017
jcallahan@299 1018 self:HandleZoneChange("OnEnable")
jcallahan@290 1019 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1020 end
jcallahan@0 1021
jcallahan@0 1022
jcallahan@219 1023 local ScrapeItemUpgradeStats
jcallahan@219 1024 do
jcallahan@219 1025 local intermediary = {}
jcallahan@219 1026
jcallahan@220 1027 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1028 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1029 return
jcallahan@220 1030 end
jcallahan@219 1031 local create_entry
jcallahan@219 1032
jcallahan@219 1033 table.wipe(intermediary)
jcallahan@219 1034
jcallahan@219 1035 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1036 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1037
jcallahan@293 1038 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1039 break
jcallahan@219 1040 end
jcallahan@219 1041 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1042
jcallahan@219 1043 if amount and stat then
jcallahan@219 1044 create_entry = true
jcallahan@295 1045 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1046 end
jcallahan@219 1047 end
jcallahan@219 1048
jcallahan@219 1049 if not create_entry then
jcallahan@219 1050 return
jcallahan@219 1051 end
jcallahan@219 1052 local item = DBEntry("items", item_id)
jcallahan@225 1053 item.upgrade_id = upgrade_id
jcallahan@219 1054 item.upgrades = item.upgrades or {}
jcallahan@219 1055 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1056
jcallahan@219 1057 for stat, amount in pairs(intermediary) do
jcallahan@219 1058 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1059 end
jcallahan@219 1060 end
MMOSimca@336 1061 end -- do-block
jcallahan@219 1062
jcallahan@219 1063
MMOSimca@340 1064 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1065 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1066 local item
jcallahan@0 1067
jcallahan@191 1068 if item_string then
MMOSimca@338 1069 local item_results = { (":"):split(item_string) }
MMOSimca@338 1070
MMOSimca@338 1071 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1072 local unique_id = item_results[9]
MMOSimca@447 1073 --local level = tonumber(item_results[10])
MMOSimca@451 1074 --local unknown = tonumber(item_results[11])
MMOSimca@451 1075 local upgrade_id = tonumber(item_results[12])
MMOSimca@451 1076 local instance_difficulty_id = tonumber(item_results[13])
MMOSimca@451 1077 local num_bonus_ids = tonumber(item_results[14])
jcallahan@333 1078
MMOSimca@340 1079 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1080 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1081 item = DBEntry("items", item_id)
MMOSimca@329 1082 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1083
jcallahan@331 1084 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1085 item.suffix_id = suffix_id
MMOSimca@329 1086 end
jcallahan@331 1087
jcallahan@331 1088 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1089 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1090 end
MMOSimca@372 1091
MMOSimca@384 1092 if not item.seen_bonuses then
MMOSimca@384 1093 item.seen_bonuses = {}
MMOSimca@372 1094 end
MMOSimca@385 1095 item.seen_bonuses["0"] = true
MMOSimca@329 1096 end
MMOSimca@329 1097 elseif num_bonus_ids > 0 then
jcallahan@219 1098 item = DBEntry("items", item_id)
MMOSimca@329 1099
jcallahan@201 1100 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1101 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1102
MMOSimca@384 1103 if not item.seen_bonuses then
MMOSimca@384 1104 item.seen_bonuses = {}
MMOSimca@329 1105 end
MMOSimca@384 1106
MMOSimca@384 1107 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1108 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1109 local sorted_bonus_string = ""
MMOSimca@384 1110 local min_bonus_id_array = {}
MMOSimca@384 1111 for iterations = 1, num_bonus_ids do
MMOSimca@384 1112 -- Find minimum of this iteration
MMOSimca@384 1113 local min_bonus_id = 100000
MMOSimca@384 1114 for bonus_index = 1, num_bonus_ids do
MMOSimca@451 1115 local temp_bonus_id = tonumber(item_results[14 + bonus_index])
MMOSimca@447 1116 if temp_bonus_id and (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1117 min_bonus_id = temp_bonus_id
MMOSimca@384 1118 end
MMOSimca@384 1119 end
MMOSimca@384 1120
MMOSimca@384 1121 -- Keep track of already processed IDs
MMOSimca@384 1122 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1123
MMOSimca@384 1124 -- Build string
MMOSimca@384 1125 if iterations == 1 then
MMOSimca@384 1126 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1127 else
MMOSimca@384 1128 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1129 end
MMOSimca@329 1130 end
MMOSimca@384 1131
MMOSimca@395 1132 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1133 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1134 else
MMOSimca@372 1135 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1136 end
jcallahan@219 1137 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1138 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1139 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1140 end
jcallahan@0 1141 end
jcallahan@212 1142
jcallahan@212 1143 if durability and durability > 0 then
jcallahan@219 1144 item = item or DBEntry("items", item_id)
jcallahan@212 1145 item.durability = durability
jcallahan@212 1146 end
jcallahan@0 1147 end
jcallahan@0 1148
jcallahan@0 1149
jcallahan@187 1150 function WDP:ProcessItems()
jcallahan@187 1151 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1152 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1153
jcallahan@0 1154 if item_id and item_id > 0 then
jcallahan@1 1155 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1156 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1157 end
jcallahan@0 1158 end
jcallahan@0 1159
jcallahan@0 1160 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1161 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1162 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1163
jcallahan@0 1164 if item_id and item_id > 0 then
jcallahan@1 1165 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1166 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1167 end
jcallahan@0 1168 end
jcallahan@0 1169 end
jcallahan@0 1170 end
jcallahan@0 1171
jcallahan@118 1172
jcallahan@215 1173 local TargetedNPC
jcallahan@118 1174 do
jcallahan@118 1175 local GENDER_NAMES = {
jcallahan@118 1176 "UNKNOWN",
jcallahan@118 1177 "MALE",
jcallahan@118 1178 "FEMALE",
jcallahan@118 1179 }
jcallahan@118 1180
jcallahan@118 1181
jcallahan@118 1182 local REACTION_NAMES = {
jcallahan@118 1183 "HATED",
jcallahan@118 1184 "HOSTILE",
jcallahan@118 1185 "UNFRIENDLY",
jcallahan@118 1186 "NEUTRAL",
jcallahan@118 1187 "FRIENDLY",
jcallahan@118 1188 "HONORED",
jcallahan@118 1189 "REVERED",
jcallahan@118 1190 "EXALTED",
jcallahan@118 1191 }
jcallahan@118 1192
jcallahan@118 1193
jcallahan@118 1194 local POWER_TYPE_NAMES = {
jcallahan@118 1195 ["0"] = "MANA",
jcallahan@118 1196 ["1"] = "RAGE",
jcallahan@118 1197 ["2"] = "FOCUS",
jcallahan@118 1198 ["3"] = "ENERGY",
jcallahan@118 1199 ["6"] = "RUNIC_POWER",
jcallahan@118 1200 }
jcallahan@118 1201
jcallahan@118 1202
jcallahan@215 1203 function TargetedNPC()
jcallahan@118 1204 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1205 current_target_id = nil
jcallahan@118 1206 return
jcallahan@118 1207 end
jcallahan@118 1208 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1209
jcallahan@171 1210 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1211 return
jcallahan@118 1212 end
jcallahan@118 1213 current_target_id = unit_idnum
jcallahan@118 1214
jcallahan@118 1215 local npc = NPCEntry(unit_idnum)
jcallahan@118 1216 local _, class_token = _G.UnitClass("target")
jcallahan@118 1217 npc.class = class_token
jcallahan@118 1218 npc.faction = UnitFactionStanding("target")
jcallahan@118 1219 npc.genders = npc.genders or {}
jcallahan@118 1220 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1221 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1222 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1223
jcallahan@248 1224 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1225 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1226 local level_data = encounter_data[npc_level]
jcallahan@250 1227
jcallahan@250 1228 if not level_data then
jcallahan@250 1229 level_data = {}
jcallahan@250 1230 encounter_data[npc_level] = level_data
jcallahan@250 1231 end
jcallahan@257 1232 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1233
jcallahan@257 1234 if not level_data.power then
MMOSimca@337 1235 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1236
jcallahan@257 1237 if max_power > 0 then
jcallahan@257 1238 local power_type = _G.UnitPowerType("target")
jcallahan@312 1239 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1240 end
jcallahan@118 1241 end
jcallahan@118 1242 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1243 return npc, unit_idnum
jcallahan@118 1244 end
jcallahan@118 1245 end -- do-block
jcallahan@118 1246
jcallahan@118 1247
jcallahan@113 1248 do
jcallahan@113 1249 local COORD_MAX = 5
jcallahan@0 1250
jcallahan@113 1251 function WDP:UpdateTargetLocation()
jcallahan@113 1252 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1253 return
jcallahan@2 1254 end
jcallahan@113 1255
jcallahan@113 1256 for index = 1, 4 do
jcallahan@113 1257 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1258 return
jcallahan@113 1259 end
jcallahan@113 1260 end
jcallahan@215 1261 local npc = TargetedNPC()
jcallahan@113 1262
jcallahan@113 1263 if not npc then
jcallahan@113 1264 return
jcallahan@113 1265 end
jcallahan@113 1266 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1267 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1268 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1269 return
MMOSimca@328 1270 end
jcallahan@248 1271 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1272 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1273 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1274
jcallahan@113 1275 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1276
jcallahan@113 1277 if not zone_data then
jcallahan@113 1278 zone_data = {}
jcallahan@113 1279 npc_data.locations[zone_token] = zone_data
jcallahan@113 1280 end
jcallahan@113 1281
jcallahan@113 1282 for location_token in pairs(zone_data) do
jcallahan@113 1283 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1284 loc_level = tonumber(loc_level)
jcallahan@113 1285
jcallahan@113 1286 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1287 return
jcallahan@113 1288 end
jcallahan@113 1289 end
jcallahan@141 1290 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1291 end
jcallahan@113 1292 end -- do-block
jcallahan@2 1293
jcallahan@118 1294
MMOSimca@412 1295 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1296 ClearChatLootData()
MMOSimca@398 1297 end
MMOSimca@398 1298
MMOSimca@398 1299
MMOSimca@420 1300 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1301
MMOSimca@436 1302 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1303 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1304 if not block_chat_loot_data then
MMOSimca@439 1305 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1306 ClearChatLootData()
MMOSimca@436 1307 block_chat_loot_data = true
MMOSimca@436 1308 end
MMOSimca@436 1309 end
MMOSimca@436 1310
MMOSimca@436 1311
MMOSimca@436 1312 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1313 if block_chat_loot_data then
MMOSimca@439 1314 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1315 block_chat_loot_data = false
MMOSimca@436 1316 end
MMOSimca@436 1317 end
MMOSimca@436 1318
MMOSimca@436 1319
MMOSimca@408 1320 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1321 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1322 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1323 ClearKilledBossID()
MMOSimca@408 1324 ClearLootToastContainerID()
MMOSimca@408 1325 end
MMOSimca@408 1326
MMOSimca@408 1327
jcallahan@90 1328 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1329 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1330 return
jcallahan@243 1331 end
jcallahan@282 1332 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1333
jcallahan@56 1334 for index = 1, num_items do
jcallahan@56 1335 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1336
jcallahan@56 1337 if item_link then
jcallahan@56 1338 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1339 end
jcallahan@56 1340 end
jcallahan@56 1341 end
jcallahan@56 1342
jcallahan@56 1343
jcallahan@298 1344 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1345 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1346
jcallahan@246 1347 if current_pet_guid then
jcallahan@246 1348 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1349 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1350 end
jcallahan@246 1351 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1352
jcallahan@246 1353 if pet_guid then
jcallahan@296 1354 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1355 group_pet_guids[pet_guid] = true
jcallahan@246 1356 end
jcallahan@246 1357 end
jcallahan@246 1358
jcallahan@246 1359
jcallahan@298 1360 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1361 local is_raid = _G.IsInRaid()
jcallahan@298 1362 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1363 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1364
jcallahan@299 1365 table.wipe(group_member_guids)
jcallahan@298 1366
jcallahan@298 1367 for index = 1, group_size do
jcallahan@298 1368 local unit_id = unit_type .. index
jcallahan@298 1369 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1370
jcallahan@299 1371 group_member_guids[unit_guid] = true
jcallahan@298 1372 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1373 end
jcallahan@299 1374 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1375 end
jcallahan@298 1376
jcallahan@298 1377
jcallahan@298 1378 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1379 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1380 end
jcallahan@298 1381
jcallahan@298 1382
MMOSimca@375 1383 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1384 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1385 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1386 return
jcallahan@306 1387 end
MMOSimca@372 1388
MMOSimca@372 1389 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1390 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1391
MMOSimca@355 1392 -- Handle Garrison cache specially
MMOSimca@422 1393 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1394 -- Record location data for cache
MMOSimca@355 1395 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1396
MMOSimca@355 1397 -- Add drop data
MMOSimca@355 1398 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1399 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1400 -- Check for top level object data
MMOSimca@355 1401 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1402 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1403 if object_entry[difficulty_token] then
MMOSimca@355 1404 -- Increment loot count
MMOSimca@355 1405 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1406
MMOSimca@355 1407 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1408 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1409 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1410 else
MMOSimca@355 1411 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1412 end
MMOSimca@355 1413 else
MMOSimca@355 1414 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1415 end
MMOSimca@431 1416
MMOSimca@431 1417 -- Wipe object ID until future mouseover
MMOSimca@431 1418 last_garrison_cache_object_id = nil
MMOSimca@387 1419 elseif raid_boss_id then
MMOSimca@427 1420 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1421 if npc then
MMOSimca@427 1422 local loot_label = "drops"
MMOSimca@427 1423 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1424 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1425 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1426
MMOSimca@427 1427 if loot_type == "item" then
MMOSimca@427 1428 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1429 if item_id then
MMOSimca@427 1430 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1431 RecordItemData(item_id, item_link, true)
MMOSimca@427 1432 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1433 else
MMOSimca@427 1434 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1435 return
MMOSimca@427 1436 end
MMOSimca@427 1437 elseif loot_type == "money" then
MMOSimca@427 1438 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1439 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1440 elseif loot_type == "currency" then
MMOSimca@427 1441 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1442 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1443 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1444 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1445 else
MMOSimca@427 1446 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1447 return
MMOSimca@427 1448 end
jcallahan@312 1449 end
jcallahan@317 1450
MMOSimca@427 1451 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1452 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1453 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1454 end
jcallahan@312 1455 end
MMOSimca@387 1456 elseif loot_toast_container_id then
jcallahan@305 1457 InitializeCurrentLoot()
jcallahan@305 1458
jcallahan@306 1459 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1460 current_loot.identifier = loot_toast_container_id
jcallahan@306 1461 current_loot.label = "contains"
jcallahan@306 1462 current_loot.target_type = AF.ITEM
jcallahan@306 1463
MMOSimca@387 1464 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1465
jcallahan@301 1466 if loot_type == "item" then
jcallahan@312 1467 local item_id = ItemLinkToID(item_link)
jcallahan@312 1468 if item_id then
jcallahan@312 1469 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1470 RecordItemData(item_id, item_link, true)
MMOSimca@387 1471 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1472 else
jcallahan@301 1473 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1474 current_loot = nil
jcallahan@301 1475 return
jcallahan@301 1476 end
jcallahan@301 1477 elseif loot_type == "money" then
jcallahan@312 1478 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1479 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1480 elseif loot_type == "currency" then
jcallahan@312 1481 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1482 if currency_texture and currency_texture ~= "" then
jcallahan@312 1483 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1484 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1485 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1486 else
jcallahan@312 1487 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1488 current_loot = nil
jcallahan@312 1489 return
jcallahan@312 1490 end
jcallahan@301 1491 end
jcallahan@312 1492
jcallahan@301 1493 GenericLootUpdate("items")
jcallahan@301 1494 current_loot = nil
MMOSimca@387 1495 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@444 1496 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle then
MMOSimca@444 1497 -- Handle currency loot toasts for chat-based loot (we do this instead of reading currency chat messages because the chat messages are very delayed)
MMOSimca@444 1498 if loot_type == "currency" then
MMOSimca@444 1499 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@444 1500 if currency_texture and currency_texture ~= "" then
MMOSimca@444 1501 -- Verify that we're still assigning data to the right items
MMOSimca@444 1502 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1503 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@444 1504 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@444 1505 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1506 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@444 1507 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@444 1508 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@444 1509 ClearChatLootData()
MMOSimca@444 1510 end
MMOSimca@444 1511 else
MMOSimca@444 1512 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@444 1513 end
MMOSimca@444 1514 -- Handle money loot toasts for chat-based loot (we do this instead of reading money chat messages because the chat messages are very delayed)
MMOSimca@444 1515 elseif loot_type == "money" then
MMOSimca@424 1516 -- Verify that we're still assigning data to the right items
MMOSimca@435 1517 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1518 Debug("%s: Captured money for chat-based loot recording. money X %d", event_name, quantity)
MMOSimca@435 1519 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1520 chat_loot_data.loot["money"] = (chat_loot_data.loot["money"] or 0) + quantity
MMOSimca@424 1521 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1522 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1523 ClearChatLootData()
MMOSimca@424 1524 end
MMOSimca@424 1525 end
jcallahan@301 1526 else
jcallahan@307 1527 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1528
jcallahan@307 1529 loot_toast_data = loot_toast_data or {}
jcallahan@312 1530 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1531
MMOSimca@340 1532 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1533 if item_id then
MMOSimca@340 1534 RecordItemData(item_id, item_link, true)
MMOSimca@340 1535 end
MMOSimca@340 1536
MMOSimca@383 1537 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1538 end
jcallahan@178 1539 end
jcallahan@178 1540
jcallahan@178 1541
jcallahan@179 1542 do
MMOSimca@388 1543 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1544 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1545 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1546 end,
MMOSimca@388 1547 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1548 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1549 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1550 InitializeCurrentLoot()
MMOSimca@388 1551 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1552 GenericLootUpdate("zones")
MMOSimca@388 1553 current_loot = nil
MMOSimca@388 1554 end,
MMOSimca@388 1555 }
MMOSimca@388 1556
MMOSimca@388 1557
MMOSimca@388 1558 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1559 local category
MMOSimca@388 1560
MMOSimca@388 1561 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1562 if not currency_link then
MMOSimca@388 1563 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1564 end
MMOSimca@388 1565 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1566
MMOSimca@388 1567 if not currency_texture or currency_texture == "" then
MMOSimca@388 1568 return
MMOSimca@388 1569 end
MMOSimca@388 1570
MMOSimca@388 1571 -- Set update category
MMOSimca@388 1572 if current_action.spell_label == "FISHING" then
MMOSimca@388 1573 category = AF.ZONE
MMOSimca@388 1574 elseif raid_boss_id then
MMOSimca@388 1575 category = AF.NPC
MMOSimca@388 1576 end
MMOSimca@388 1577
MMOSimca@388 1578 -- Take action based on update category
MMOSimca@388 1579 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1580 if not category or not update_func then
MMOSimca@388 1581 return
MMOSimca@388 1582 end
MMOSimca@388 1583 update_func(currency_texture, quantity)
MMOSimca@388 1584 end
MMOSimca@388 1585
MMOSimca@388 1586
MMOSimca@412 1587 local BLACKLISTED_ITEMS = {
MMOSimca@412 1588 [114116] = true,
MMOSimca@412 1589 [114119] = true,
MMOSimca@412 1590 [114120] = true,
MMOSimca@412 1591 [116980] = true,
MMOSimca@412 1592 [120319] = true,
MMOSimca@412 1593 [120320] = true,
MMOSimca@412 1594 }
MMOSimca@412 1595
MMOSimca@412 1596
jcallahan@179 1597 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1598 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1599 -- Verify that we're still assigning data to the right items
MMOSimca@435 1600 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1601 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1602 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1603 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1604 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1605 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1606 ClearChatLootData()
MMOSimca@347 1607 end
MMOSimca@347 1608 end,
jcallahan@179 1609 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1610 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1611 end,
MMOSimca@345 1612 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1613 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1614 -- Check for top level object data
MMOSimca@381 1615 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1616 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1617 if object_entry[difficulty_token] then
MMOSimca@381 1618 -- Increment loot count
MMOSimca@381 1619 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1620
MMOSimca@381 1621 -- Add drop data
MMOSimca@381 1622 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1623 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1624 else
MMOSimca@381 1625 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1626 end
jcallahan@179 1627 end,
jcallahan@179 1628 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1629 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1630 InitializeCurrentLoot()
jcallahan@312 1631 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1632 GenericLootUpdate("zones")
jcallahan@312 1633 current_loot = nil
jcallahan@179 1634 end,
jcallahan@179 1635 }
jcallahan@177 1636
jcallahan@177 1637
MMOSimca@388 1638 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1639 local category
jcallahan@177 1640
MMOSimca@345 1641 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1642 if not item_link then
MMOSimca@345 1643 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1644 end
MMOSimca@345 1645 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1646
MMOSimca@345 1647 if not item_id then
MMOSimca@345 1648 return
MMOSimca@345 1649 end
MMOSimca@345 1650
MMOSimca@345 1651 -- Set update category
MMOSimca@405 1652 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1653 category = AF.OBJECT
MMOSimca@345 1654 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1655 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1656 category = AF.ZONE
MMOSimca@388 1657 elseif raid_boss_id then
jcallahan@179 1658 category = AF.NPC
MMOSimca@347 1659 elseif chat_loot_timer_handle then
MMOSimca@347 1660 category = AF.ITEM
jcallahan@179 1661 end
MMOSimca@345 1662
MMOSimca@395 1663 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1664 RecordItemData(item_id, item_link, true)
MMOSimca@395 1665
MMOSimca@345 1666 -- Take action based on update category
jcallahan@179 1667 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1668 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1669 return
MMOSimca@340 1670 end
jcallahan@179 1671 update_func(item_id, quantity)
jcallahan@177 1672 end
MMOSimca@388 1673 end
MMOSimca@388 1674
MMOSimca@388 1675
jcallahan@97 1676 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1677 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1678 return
jcallahan@95 1679 end
jcallahan@97 1680 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1681 npc.quotes = npc.quotes or {}
jcallahan@97 1682 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1683 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1684 end
jcallahan@95 1685
jcallahan@95 1686
jcallahan@95 1687 do
jcallahan@40 1688 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1689
jcallahan@40 1690 local DRUNK_COMPARES = {
jcallahan@40 1691 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1692 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1693 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1694 }
jcallahan@40 1695
jcallahan@40 1696 local DRUNK_MATCHES = {
jcallahan@254 1697 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1698 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1699 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1700 }
jcallahan@40 1701
jcallahan@167 1702 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1703
jcallahan@167 1704
jcallahan@167 1705 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1706 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1707 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1708
jcallahan@167 1709 private.discovered_recipe_name = nil
jcallahan@167 1710 private.profession_level = nil
jcallahan@167 1711 private.previous_spell_id = nil
jcallahan@169 1712
jcallahan@169 1713 return true
jcallahan@167 1714 end
jcallahan@167 1715 end
jcallahan@167 1716
jcallahan@167 1717
jcallahan@167 1718 local function IterativeRecordDiscovery()
jcallahan@167 1719 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1720 end
jcallahan@167 1721
jcallahan@167 1722
jcallahan@92 1723 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1724 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1725 if not item_link then
MMOSimca@400 1726 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1727 end
MMOSimca@400 1728 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1729
MMOSimca@400 1730 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1731 if not item_id then
MMOSimca@400 1732 if not private.trainer_shown then
MMOSimca@400 1733 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1734
MMOSimca@400 1735 if recipe_name and private.previous_spell_id then
MMOSimca@400 1736 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1737
MMOSimca@400 1738 if profession_name == _G.UNKNOWN then
MMOSimca@400 1739 return
MMOSimca@400 1740 end
MMOSimca@400 1741 private.discovered_recipe_name = recipe_name
MMOSimca@400 1742 private.profession_level = prof_level
MMOSimca@400 1743
MMOSimca@400 1744 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1745 end
jcallahan@167 1746 end
MMOSimca@400 1747
MMOSimca@400 1748 if currently_drunk then
MMOSimca@400 1749 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1750 currently_drunk = nil
MMOSimca@400 1751 end
MMOSimca@400 1752 return
MMOSimca@400 1753 end
MMOSimca@400 1754
MMOSimca@400 1755 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1756 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1757 currently_drunk = true
MMOSimca@400 1758 break
MMOSimca@400 1759 end
jcallahan@40 1760 end
jcallahan@40 1761 return
jcallahan@40 1762 end
jcallahan@40 1763
MMOSimca@411 1764 -- If it is an item, parse its link
MMOSimca@400 1765 RecordItemData(item_id, item_link, true)
jcallahan@40 1766 end
jcallahan@40 1767 end
jcallahan@40 1768
jcallahan@307 1769
jcallahan@331 1770 do
jcallahan@23 1771 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1772 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1773
MMOSimca@458 1774 -- Spells that are cast by players/NPCs that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1775 local BLACKLISTED_SPELLS = {
MMOSimca@458 1776 [117526] = true, -- Binding Shot (cast by Hunters)
MMOSimca@458 1777 [121308] = true, -- Disguise (cast by Rogues)
MMOSimca@458 1778 [132464] = true, -- Chi Wave (cast by Monks)
MMOSimca@458 1779 [132467] = true, -- Chi Wave (cast by Monks)
MMOSimca@458 1780 [176813] = true, -- Itchy Spores (cast by Marsh Creatures in Ashran)
MMOSimca@458 1781 [183901] = true, -- Stolen Strength (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1782 [183904] = true, -- Stolen Speed (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1783 [183907] = true, -- Stolen Fervor (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@405 1784 }
MMOSimca@405 1785
jcallahan@23 1786 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1787 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1788 return
jcallahan@23 1789 end
jcallahan@34 1790 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1791
jcallahan@171 1792 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1793 return
jcallahan@23 1794 end
jcallahan@23 1795
jcallahan@23 1796 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1797 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1798 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1799 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1800 end
jcallahan@23 1801 end
jcallahan@23 1802
jcallahan@115 1803 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1804
jcallahan@246 1805 local previous_combat_event = {}
jcallahan@246 1806
jcallahan@23 1807 local COMBAT_LOG_FUNCS = {
jcallahan@23 1808 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1809 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1810 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1811 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1812 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1813
jcallahan@171 1814 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1815 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1816 end
jcallahan@115 1817 end
jcallahan@115 1818 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1819 end,
jcallahan@65 1820 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1821 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1822
jcallahan@171 1823 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1824 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1825 ClearKilledNPC()
jcallahan@98 1826 private.harvesting = nil
jcallahan@65 1827 return
jcallahan@65 1828 end
jcallahan@177 1829
jcallahan@246 1830 if source_guid == "" then
jcallahan@246 1831 source_guid = nil
jcallahan@246 1832 end
jcallahan@246 1833 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1834 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1835
jcallahan@299 1836 if not previous_combat_event.party_damage then
jcallahan@312 1837 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1838 table.wipe(previous_combat_event)
jcallahan@217 1839 ClearKilledNPC()
jcallahan@306 1840 else
jcallahan@317 1841 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1842 end
jcallahan@177 1843 killed_npc_id = unit_idnum
MMOSimca@383 1844 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1845 end,
jcallahan@23 1846 }
jcallahan@23 1847
jcallahan@23 1848
jcallahan@246 1849 local NON_DAMAGE_EVENTS = {
jcallahan@246 1850 SPELL_AURA_APPLIED = true,
jcallahan@246 1851 SPELL_AURA_REMOVED = true,
jcallahan@246 1852 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1853 SPELL_CAST_FAILED = true,
jcallahan@246 1854 SWING_MISSED = true,
jcallahan@246 1855 }
jcallahan@246 1856
jcallahan@299 1857 local DAMAGE_EVENTS = {
jcallahan@299 1858 RANGE_DAMAGE = true,
jcallahan@299 1859 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1860 SPELL_DAMAGE = true,
jcallahan@299 1861 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1862 SWING_DAMAGE = true,
jcallahan@299 1863 }
jcallahan@299 1864
jcallahan@246 1865
jcallahan@92 1866 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1867 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1868
jcallahan@23 1869 if not combat_log_func then
jcallahan@299 1870 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1871 table.wipe(previous_combat_event)
jcallahan@246 1872 previous_combat_event.source_name = source_name
jcallahan@299 1873
jcallahan@299 1874 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1875 previous_combat_event.party_damage = true
jcallahan@299 1876 end
jcallahan@246 1877 end
jcallahan@23 1878 return
jcallahan@23 1879 end
jcallahan@23 1880 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1881
jcallahan@297 1882 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1883 table.wipe(previous_combat_event)
jcallahan@297 1884 end
jcallahan@23 1885 end
jcallahan@23 1886
MMOSimca@337 1887
jcallahan@44 1888 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1889 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1890 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1891 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1892
jcallahan@44 1893
jcallahan@92 1894 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1895 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1896 return
jcallahan@44 1897 end
jcallahan@44 1898 UpdateFactionData()
jcallahan@44 1899
jcallahan@46 1900 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1901 return
jcallahan@46 1902 end
jcallahan@177 1903 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1904 ClearKilledNPC()
jcallahan@46 1905
jcallahan@44 1906 if not npc then
jcallahan@98 1907 private.harvesting = nil
jcallahan@44 1908 return
jcallahan@44 1909 end
jcallahan@98 1910 npc.harvested = private.harvesting
jcallahan@98 1911 private.harvesting = nil
jcallahan@98 1912
jcallahan@44 1913 local modifier = 1
jcallahan@44 1914
MMOSimca@340 1915 -- Check for modifiers from known spells
jcallahan@44 1916 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1917 modifier = modifier + 0.1
jcallahan@44 1918 end
jcallahan@44 1919 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1920 modifier = modifier + 0.1
jcallahan@44 1921 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1922 modifier = modifier + 0.05
jcallahan@44 1923 end
MMOSimca@418 1924 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1925 modifier = modifier + 0.2
MMOSimca@418 1926 end
jcallahan@44 1927
MMOSimca@340 1928 -- Determine faction ID
MMOSimca@340 1929 local faction_ID
MMOSimca@418 1930 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1931 if faction_name == faction_data_table[3] then
MMOSimca@418 1932 -- Check ignore flag
MMOSimca@418 1933 if faction_data_table[2] then
MMOSimca@418 1934 return
MMOSimca@418 1935 end
MMOSimca@340 1936 faction_ID = faction_data_table[1]
MMOSimca@418 1937 break
MMOSimca@340 1938 end
MMOSimca@340 1939 end
MMOSimca@340 1940 if faction_ID and faction_ID > 0 then
MMOSimca@340 1941 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1942 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1943 if has_bonus_rep_gain then
MMOSimca@340 1944 modifier = modifier + 1
MMOSimca@340 1945 end
MMOSimca@340 1946 end
MMOSimca@340 1947
MMOSimca@340 1948 -- Check for modifiers from buffs
MMOSimca@418 1949 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1950 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1951 local modded_faction = buff_data_table.faction
jcallahan@44 1952
jcallahan@44 1953 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1954 if buff_data_table.ignore then
MMOSimca@340 1955 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1956 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1957 return
MMOSimca@340 1958 else
MMOSimca@340 1959 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1960 end
jcallahan@44 1961 end
jcallahan@44 1962 end
jcallahan@44 1963 end
MMOSimca@340 1964
jcallahan@65 1965 npc.reputations = npc.reputations or {}
jcallahan@65 1966 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1967 end
jcallahan@44 1968 end -- do-block
jcallahan@18 1969
jcallahan@18 1970
jcallahan@140 1971 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1972 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1973 return
jcallahan@140 1974 end
jcallahan@140 1975 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1976
MMOSimca@355 1977 -- Handle Fishing
MMOSimca@355 1978 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1979 if not text or text == "Fishing Bobber" then
MMOSimca@355 1980 text = "NONE"
MMOSimca@355 1981 else
MMOSimca@355 1982 current_action.fishing_target = true
MMOSimca@355 1983 end
MMOSimca@355 1984 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1985 -- Handle Garrison Cache
MMOSimca@355 1986 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1987 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1988 end
jcallahan@140 1989 end
jcallahan@140 1990
jcallahan@140 1991
jcallahan@92 1992 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1993 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1994
jcallahan@42 1995 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1996 return
jcallahan@42 1997 end
jcallahan@42 1998 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1999 end
jcallahan@42 2000
jcallahan@42 2001
jcallahan@13 2002 do
MMOSimca@343 2003 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 2004 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 2005 [AF.ITEM] = function()
jcallahan@16 2006 local locked_item_id
jcallahan@16 2007
jcallahan@16 2008 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 2009 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 2010 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 2011
jcallahan@324 2012 if is_locked and is_lootable then
jcallahan@16 2013 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 2014 break
jcallahan@16 2015 end
jcallahan@16 2016 end
jcallahan@165 2017
jcallahan@165 2018 if locked_item_id then
jcallahan@165 2019 break
jcallahan@165 2020 end
jcallahan@16 2021 end
jcallahan@16 2022
MMOSimca@367 2023 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 2024 return false
jcallahan@16 2025 end
jcallahan@122 2026 current_action.identifier = locked_item_id
jcallahan@16 2027 return true
jcallahan@16 2028 end,
MMOSimca@401 2029 [AF.NPC] = function()
MMOSimca@401 2030 return not _G.IsFishingLoot()
MMOSimca@401 2031 end,
MMOSimca@401 2032 [AF.OBJECT] = function()
MMOSimca@401 2033 return not _G.IsFishingLoot()
MMOSimca@401 2034 end,
jcallahan@17 2035 [AF.ZONE] = function()
jcallahan@140 2036 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 2037 return _G.IsFishingLoot()
jcallahan@17 2038 end,
jcallahan@13 2039 }
jcallahan@13 2040
jcallahan@13 2041
MMOSimca@343 2042 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 2043 [AF.ITEM] = function()
jcallahan@28 2044 GenericLootUpdate("items")
jcallahan@28 2045 end,
jcallahan@28 2046 [AF.NPC] = function()
jcallahan@75 2047 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 2048 local loot_label = current_loot.label
jcallahan@77 2049 local source_list = {}
jcallahan@75 2050
jcallahan@131 2051 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2052 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2053 local npc = NPCEntry(source_id)
jcallahan@75 2054
jcallahan@75 2055 if npc then
jcallahan@248 2056 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2057 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2058
jcallahan@78 2059 if not source_list[source_guid] then
jcallahan@77 2060 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 2061 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2062 source_list[source_guid] = true
jcallahan@77 2063 end
jcallahan@77 2064
jcallahan@309 2065 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2066 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2067
jcallahan@312 2068 if loot_type == "currency" and currency_texture then
jcallahan@312 2069 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2070 elseif loot_token == "money" then
jcallahan@312 2071 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2072 else
jcallahan@312 2073 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2074 end
jcallahan@75 2075 end
jcallahan@75 2076 end
jcallahan@75 2077 end
jcallahan@16 2078 end,
jcallahan@13 2079 [AF.OBJECT] = function()
jcallahan@28 2080 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2081 end,
jcallahan@17 2082 [AF.ZONE] = function()
MMOSimca@328 2083 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2084 return
MMOSimca@328 2085 end
jcallahan@141 2086 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2087
jcallahan@41 2088 -- This will start life as a boolean true.
jcallahan@131 2089 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2090 current_loot.zone_data[location_token] = {
jcallahan@41 2091 drops = {}
jcallahan@41 2092 }
jcallahan@41 2093 end
jcallahan@132 2094 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2095 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2096
jcallahan@131 2097 if current_loot.sources then
jcallahan@131 2098 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2099 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2100 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2101 end
jcallahan@131 2102 end
jcallahan@131 2103 end
jcallahan@131 2104
jcallahan@131 2105 if #current_loot.list <= 0 then
jcallahan@131 2106 return
jcallahan@131 2107 end
jcallahan@131 2108
jcallahan@131 2109 for index = 1, #current_loot.list do
MMOSimca@443 2110 table.insert(current_loot.zone_data[location_token].drops, current_loot.list[index])
jcallahan@41 2111 end
jcallahan@13 2112 end,
jcallahan@13 2113 }
jcallahan@13 2114
jcallahan@79 2115 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2116 local loot_guid_registry = {}
jcallahan@124 2117
jcallahan@124 2118
jcallahan@124 2119 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2120 ClearChatLootData()
jcallahan@131 2121 current_loot = nil
jcallahan@131 2122 table.wipe(current_action)
jcallahan@124 2123 end
jcallahan@124 2124
jcallahan@13 2125
jcallahan@322 2126 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2127 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2128 local previous_spell_label = current_action.spell_label
jcallahan@322 2129 local extrapolated_guid_registry = {}
jcallahan@322 2130 local num_guids = 0
MMOSimca@402 2131 table.wipe(current_action)
MMOSimca@402 2132
MMOSimca@402 2133 if _G.IsFishingLoot() then
MMOSimca@402 2134 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2135 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2136 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2137 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2138 return
MMOSimca@402 2139 end
MMOSimca@402 2140 current_action.instance_token = instance_token
MMOSimca@402 2141 current_action.map_level = map_level
MMOSimca@402 2142 current_action.x = x
MMOSimca@402 2143 current_action.y = y
MMOSimca@402 2144 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2145 current_action.spell_label = "FISHING"
MMOSimca@402 2146 current_action.loot_label = "fishing"
MMOSimca@402 2147 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2148 current_action.target_type = AF.ZONE
MMOSimca@402 2149
MMOSimca@402 2150 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2151 return true
MMOSimca@402 2152 end
jcallahan@322 2153
MMOSimca@344 2154 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2155 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2156 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2157 return false
MMOSimca@344 2158 end
MMOSimca@344 2159
jcallahan@322 2160 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2161 local loot_info = {
jcallahan@322 2162 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2163 }
jcallahan@322 2164
jcallahan@322 2165 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2166 local source_guid = loot_info[loot_index]
jcallahan@322 2167
jcallahan@322 2168 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2169 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2170
jcallahan@322 2171 if unit_type and unit_idnum then
jcallahan@322 2172 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2173 unit_type,
jcallahan@322 2174 unit_idnum
jcallahan@322 2175 }
jcallahan@322 2176
jcallahan@322 2177 num_guids = num_guids + 1
jcallahan@322 2178 end
jcallahan@322 2179 end
jcallahan@322 2180 end
jcallahan@322 2181 end
jcallahan@322 2182
jcallahan@322 2183 if num_guids == 0 then
jcallahan@322 2184 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2185 return false
jcallahan@322 2186 end
jcallahan@326 2187
jcallahan@322 2188 local num_npcs = 0
jcallahan@322 2189 local num_objects = 0
jcallahan@324 2190 local num_itemcontainers = 0
jcallahan@322 2191
jcallahan@322 2192 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2193 local unit_type = guid_data[1]
jcallahan@324 2194 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2195
jcallahan@322 2196 if loot_label then
jcallahan@322 2197 local unit_idnum = guid_data[2]
jcallahan@322 2198
jcallahan@322 2199 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2200 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2201 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2202 current_action.loot_label = loot_label
jcallahan@322 2203 current_action.spell_label = "OPENING"
jcallahan@322 2204 current_action.target_type = AF.OBJECT
jcallahan@322 2205 current_action.identifier = unit_idnum
jcallahan@322 2206 num_objects = num_objects + 1
jcallahan@322 2207 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2208 current_action.loot_label = loot_label
jcallahan@322 2209 current_action.target_type = AF.NPC
jcallahan@322 2210 current_action.identifier = unit_idnum
jcallahan@322 2211 num_npcs = num_npcs + 1
jcallahan@324 2212 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2213 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2214 current_action.loot_label = loot_label
jcallahan@324 2215 current_action.target_type = AF.ITEM
jcallahan@324 2216 -- current_action.identifier assigned during loot verification.
jcallahan@324 2217 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2218 end
jcallahan@322 2219 else
jcallahan@322 2220 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2221 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2222 return false
jcallahan@322 2223 end
jcallahan@322 2224 end
jcallahan@322 2225
jcallahan@322 2226 if not current_action.target_type then
jcallahan@322 2227 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2228 return false
jcallahan@322 2229 end
jcallahan@322 2230
jcallahan@322 2231 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2232 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2233 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2234 return false
jcallahan@322 2235 end
jcallahan@322 2236
jcallahan@322 2237 return true
jcallahan@322 2238 end
jcallahan@322 2239
jcallahan@322 2240
MMOSimca@343 2241 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2242 ClearChatLootData()
MMOSimca@387 2243
jcallahan@132 2244 if current_loot then
jcallahan@322 2245 current_loot = nil
jcallahan@322 2246 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2247
jcallahan@322 2248 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2249 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2250 return
jcallahan@322 2251 end
jcallahan@18 2252 end
jcallahan@151 2253
jcallahan@151 2254 if not current_action.target_type then
jcallahan@322 2255 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2256 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2257 return
jcallahan@322 2258 end
jcallahan@151 2259 end
MMOSimca@343 2260 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2261 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2262
jcallahan@14 2263 if not verify_func or not update_func then
jcallahan@322 2264 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2265 return
jcallahan@13 2266 end
jcallahan@13 2267
jcallahan@14 2268 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2269 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2270 return
jcallahan@14 2271 end
jcallahan@80 2272 local guids_used = {}
jcallahan@132 2273
jcallahan@301 2274 InitializeCurrentLoot()
jcallahan@217 2275 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2276
jcallahan@55 2277 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2278 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2279 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2280 local loot_info = {
jcallahan@237 2281 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2282 }
jcallahan@13 2283
jcallahan@237 2284 -- Odd index is GUID, even is count.
jcallahan@237 2285 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2286 local source_guid = loot_info[loot_index]
jcallahan@75 2287
jcallahan@237 2288 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2289 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2290 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2291 if slot_quantity then
jcallahan@324 2292 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2293 if slot_quantity > loot_quantity then
jcallahan@324 2294 loot_quantity = slot_quantity
jcallahan@324 2295 end
jcallahan@324 2296 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2297 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2298
MMOSimca@366 2299 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2300 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2301 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2302 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2303 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2304 guids_used[source_guid] = true
MMOSimca@366 2305 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2306 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2307 if current_loot.target_type == AF.ZONE then
jcallahan@324 2308 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2309 else
jcallahan@324 2310 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2311 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2312 guids_used[source_guid] = true
jcallahan@324 2313 end
MMOSimca@366 2314 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2315 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2316 if icon_texture then
jcallahan@324 2317 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2318 if current_loot.target_type == AF.ZONE then
jcallahan@324 2319 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2320 else
jcallahan@324 2321 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2322
jcallahan@324 2323 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2324 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2325 guids_used[source_guid] = true
jcallahan@324 2326 end
jcallahan@324 2327 else
jcallahan@324 2328 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2329 end
jcallahan@308 2330 end
jcallahan@324 2331 else
jcallahan@324 2332 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2333 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2334 end
jcallahan@75 2335 end
jcallahan@13 2336 end
jcallahan@13 2337 end
jcallahan@80 2338
jcallahan@81 2339 for guid in pairs(guids_used) do
jcallahan@217 2340 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2341 end
jcallahan@13 2342 update_func()
jcallahan@1 2343 end
jcallahan@13 2344 end -- do-block
jcallahan@0 2345
jcallahan@0 2346
jcallahan@89 2347 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2348 WDP:StopChatLootRecording(event_name)
jcallahan@89 2349 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2350
jcallahan@89 2351 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2352 return
jcallahan@89 2353 end
jcallahan@89 2354 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2355 end
jcallahan@89 2356
jcallahan@89 2357
jcallahan@44 2358 do
jcallahan@44 2359 local POINT_MATCH_PATTERNS = {
jcallahan@44 2360 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2361 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2362 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2363 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2364 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2365 }
jcallahan@5 2366
jcallahan@68 2367 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2368 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2369 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2370
jcallahan@133 2371 local current_merchant
jcallahan@133 2372 local merchant_standing
jcallahan@133 2373
jcallahan@133 2374 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2375 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2376 current_merchant = nil
jcallahan@133 2377 merchant_standing = nil
jcallahan@133 2378 end
jcallahan@133 2379
jcallahan@133 2380
jcallahan@89 2381 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2382 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2383 WDP:StopChatLootRecording(event_name)
jcallahan@195 2384 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2385
jcallahan@171 2386 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2387 return
jcallahan@133 2388 end
jcallahan@331 2389 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2390 merchant_standing = faction_standing
jcallahan@133 2391 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2392 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2393 end
jcallahan@55 2394 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2395 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2396 _G.MerchantFrame_Update()
jcallahan@57 2397
jcallahan@150 2398 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2399
jcallahan@44 2400 for item_index = 1, num_items do
jcallahan@44 2401 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2402 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2403
jcallahan@324 2404 DatamineTT:ClearLines()
jcallahan@324 2405 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2406
jcallahan@324 2407 if not item_id then
jcallahan@324 2408 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2409 item_id = ItemLinkToID(item_link)
MMOSimca@354 2410 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2411 end
jcallahan@324 2412
jcallahan@44 2413 if item_id and item_id > 0 then
jcallahan@44 2414 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2415
jcallahan@68 2416 local num_lines = DatamineTT:NumLines()
jcallahan@68 2417
jcallahan@68 2418 for line_index = 1, num_lines do
jcallahan@68 2419 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2420
jcallahan@68 2421 if not current_line then
jcallahan@68 2422 break
jcallahan@68 2423 end
jcallahan@68 2424 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2425
jcallahan@68 2426 if faction or reputation then
jcallahan@68 2427 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2428 break
jcallahan@68 2429 end
jcallahan@68 2430 end
jcallahan@68 2431
jcallahan@87 2432 for line_index = 1, num_lines do
jcallahan@87 2433 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2434
jcallahan@87 2435 if not current_line then
jcallahan@87 2436 break
jcallahan@87 2437 end
jcallahan@87 2438 local line_text = current_line:GetText()
jcallahan@87 2439 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2440
jcallahan@87 2441 if quest_name then
jcallahan@87 2442 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2443 break
jcallahan@87 2444 end
jcallahan@87 2445 end
jcallahan@87 2446
jcallahan@44 2447 if extended_cost then
jcallahan@53 2448 local battleground_rating = 0
jcallahan@53 2449 local personal_rating = 0
jcallahan@53 2450 local required_season_amount
jcallahan@5 2451
jcallahan@68 2452 for line_index = 1, num_lines do
jcallahan@44 2453 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2454
jcallahan@44 2455 if not current_line then
jcallahan@44 2456 break
jcallahan@44 2457 end
jcallahan@53 2458 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2459
jcallahan@44 2460 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2461 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2462 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2463 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2464
jcallahan@44 2465 if match1 or match2 then
jcallahan@44 2466 break
jcallahan@44 2467 end
jcallahan@44 2468 end
jcallahan@5 2469 end
jcallahan@44 2470 local currency_list = {}
jcallahan@44 2471 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2472
jcallahan@50 2473 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2474 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2475 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2476
jcallahan@44 2477 for cost_index = 1, item_count do
jcallahan@324 2478 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2479 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2480 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2481
jcallahan@317 2482 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2483 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2484 end
jcallahan@317 2485
jcallahan@317 2486 if currency_identifier then
jcallahan@317 2487 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2488 end
jcallahan@44 2489 end
jcallahan@44 2490
jcallahan@44 2491 for currency_index = 1, #currency_list do
jcallahan@44 2492 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2493 end
jcallahan@5 2494 end
jcallahan@133 2495 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2496 end
jcallahan@44 2497 end
jcallahan@5 2498
jcallahan@44 2499 if _G.CanMerchantRepair() then
jcallahan@133 2500 current_merchant.can_repair = true
jcallahan@5 2501 end
jcallahan@57 2502 _G.SetMerchantFilter(current_filters)
jcallahan@57 2503 _G.MerchantFrame_Update()
jcallahan@4 2504 end
jcallahan@44 2505 end -- do-block
jcallahan@4 2506
jcallahan@89 2507
jcallahan@92 2508 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2509 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2510 return
jcallahan@25 2511 end
jcallahan@34 2512 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2513
jcallahan@171 2514 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2515 return
jcallahan@25 2516 end
jcallahan@29 2517 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2518 table.wipe(current_action)
jcallahan@25 2519 end
jcallahan@25 2520
jcallahan@25 2521
MMOSimca@368 2522 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@442 2523 --[[local LPJ = LibStub("LibPetJournal-2.0")
MMOSimca@442 2524 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2525 if DEBUGGING then
jcallahan@309 2526 return
jcallahan@309 2527 end
jcallahan@309 2528
jcallahan@115 2529 local num_pets = LPJ:NumPets()
jcallahan@115 2530
jcallahan@115 2531 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2532 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2533
jcallahan@115 2534 if is_owned then
jcallahan@115 2535 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2536
jcallahan@139 2537 if rarity then
jcallahan@139 2538 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2539 local npc = NPCEntry(npc_id)
jcallahan@139 2540 npc.wild_pet = is_wild or nil
jcallahan@139 2541 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2542 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2543 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2544
jcallahan@139 2545 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2546 data.max_health = max_health
jcallahan@139 2547 data.attack = attack
jcallahan@139 2548 data.speed = speed
jcallahan@139 2549 end
jcallahan@115 2550 end
jcallahan@115 2551 end
MMOSimca@368 2552 end]]--
jcallahan@115 2553
jcallahan@115 2554
jcallahan@156 2555 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2556 private.in_combat = true
jcallahan@156 2557 end
jcallahan@156 2558
jcallahan@156 2559
jcallahan@156 2560 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2561 private.in_combat = nil
jcallahan@156 2562
jcallahan@156 2563 if private.set_area_id then
jcallahan@299 2564 self:HandleZoneChange(event_name)
jcallahan@156 2565 private.set_area_id = nil
jcallahan@156 2566 end
jcallahan@156 2567 end
jcallahan@156 2568
jcallahan@156 2569
jcallahan@118 2570 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2571 if not TargetedNPC() then
jcallahan@118 2572 return
jcallahan@2 2573 end
jcallahan@151 2574 current_action.target_type = AF.NPC
jcallahan@118 2575 self:UpdateTargetLocation()
jcallahan@118 2576 end
jcallahan@2 2577
jcallahan@89 2578
jcallahan@12 2579 do
jcallahan@12 2580 local function UpdateQuestJuncture(point)
jcallahan@12 2581 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2582
jcallahan@12 2583 if not unit_name then
jcallahan@12 2584 return
jcallahan@12 2585 end
jcallahan@34 2586 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2587 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2588 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2589 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2590 end
jcallahan@19 2591 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2592 quest[point] = quest[point] or {}
MMOSimca@329 2593 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2594
jcallahan@24 2595 return quest
jcallahan@12 2596 end
jcallahan@10 2597
jcallahan@12 2598
jcallahan@92 2599 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2600 local quest = UpdateQuestJuncture("end")
MMOSimca@446 2601
MMOSimca@446 2602 if not quest then
MMOSimca@446 2603 return
MMOSimca@446 2604 end
jcallahan@97 2605
jcallahan@112 2606 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2607 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2608 end
jcallahan@67 2609 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2610 ClearKilledNPC()
jcallahan@10 2611 end
jcallahan@10 2612
jcallahan@12 2613
jcallahan@92 2614 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2615 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2616
jcallahan@46 2617 if not quest then
jcallahan@46 2618 return
jcallahan@46 2619 end
jcallahan@24 2620 quest.classes = quest.classes or {}
jcallahan@27 2621 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2622
jcallahan@24 2623 quest.races = quest.races or {}
jcallahan@100 2624 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2625 end
jcallahan@12 2626 end -- do-block
jcallahan@9 2627
jcallahan@9 2628
jcallahan@92 2629 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2630 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2631 local entry_index, processed_quests = 1, 0
jcallahan@36 2632 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2633
jcallahan@36 2634 while processed_quests <= num_quests do
MMOSimca@329 2635 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2636
jcallahan@84 2637 if quest_id == 0 then
jcallahan@84 2638 processed_quests = processed_quests + 1
jcallahan@84 2639 elseif not is_header then
jcallahan@36 2640 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2641
jcallahan@36 2642 local quest = DBEntry("quests", quest_id)
jcallahan@36 2643 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2644 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2645 processed_quests = processed_quests + 1
jcallahan@36 2646 end
jcallahan@36 2647 entry_index = entry_index + 1
jcallahan@36 2648 end
jcallahan@36 2649 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2650 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2651 end
jcallahan@4 2652
jcallahan@4 2653
jcallahan@97 2654 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2655 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2656 return
jcallahan@112 2657 end
jcallahan@97 2658 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2659 end
jcallahan@97 2660
jcallahan@97 2661
jcallahan@92 2662 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2663 if unit_id ~= "player" then
jcallahan@4 2664 return
jcallahan@4 2665 end
jcallahan@4 2666 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2667 end
jcallahan@4 2668
jcallahan@4 2669
jcallahan@92 2670 do
jcallahan@92 2671 local TRADESKILL_TOOLS = {
jcallahan@92 2672 Anvil = anvil_spell_ids,
jcallahan@92 2673 Forge = forge_spell_ids,
jcallahan@92 2674 }
jcallahan@92 2675
jcallahan@92 2676
jcallahan@167 2677 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2678 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2679 if link then
MMOSimca@352 2680 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2681 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2682
MMOSimca@352 2683 if required_tool then
MMOSimca@352 2684 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2685 if required_tool:find(tool_name) then
MMOSimca@352 2686 registry[spell_id] = true
MMOSimca@352 2687 end
jcallahan@167 2688 end
jcallahan@167 2689 end
jcallahan@167 2690 end
jcallahan@167 2691 end
jcallahan@167 2692
jcallahan@167 2693
jcallahan@92 2694 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2695 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2696
jcallahan@92 2697 if profession_name == _G.UNKNOWN then
jcallahan@92 2698 return
jcallahan@92 2699 end
jcallahan@167 2700 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2701 end
jcallahan@92 2702 end -- do-block
jcallahan@92 2703
jcallahan@92 2704
jcallahan@167 2705 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2706 private.trainer_shown = nil
jcallahan@167 2707 end
jcallahan@167 2708
jcallahan@167 2709
jcallahan@92 2710 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2711 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2712 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2713
jcallahan@164 2714 if not trainer then
jcallahan@58 2715 return
jcallahan@58 2716 end
jcallahan@331 2717 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2718 trainer.teaches = trainer.teaches or {}
jcallahan@27 2719
jcallahan@167 2720 private.trainer_shown = true
jcallahan@167 2721
jcallahan@27 2722 -- Get the initial trainer filters
MMOSimca@344 2723 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2724 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2725 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2726
jcallahan@27 2727 -- Clear the trainer filters
MMOSimca@344 2728 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2729 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2730 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2731
jcallahan@27 2732 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2733 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2734
jcallahan@27 2735 if spell_name then
jcallahan@27 2736 DatamineTT:ClearLines()
jcallahan@27 2737 DatamineTT:SetTrainerService(index)
jcallahan@27 2738
jcallahan@27 2739 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2740
jcallahan@43 2741 if spell_id then
jcallahan@164 2742 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2743
jcallahan@164 2744 if not class_professions then
jcallahan@164 2745 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2746 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2747 end
jcallahan@43 2748 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2749 profession = profession or "General"
jcallahan@43 2750
jcallahan@164 2751 local profession_skills = class_professions[profession]
jcallahan@43 2752
jcallahan@43 2753 if not profession_skills then
jcallahan@43 2754 class_professions[profession] = {}
jcallahan@43 2755 profession_skills = class_professions[profession]
jcallahan@43 2756 end
jcallahan@173 2757 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2758 end
jcallahan@27 2759 end
jcallahan@27 2760 end
jcallahan@27 2761 -- Reset the filters to what they were before
MMOSimca@344 2762 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2763 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2764 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2765 end
jcallahan@27 2766
jcallahan@27 2767
jcallahan@1 2768 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2769 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2770 return
jcallahan@1 2771 end
jcallahan@1 2772 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2773
jcallahan@1 2774 if not spell_label then
jcallahan@1 2775 return
jcallahan@1 2776 end
jcallahan@306 2777
MMOSimca@343 2778 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2779 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2780 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2781
jcallahan@150 2782 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2783 unit_name = target_name
jcallahan@150 2784 unit_id = "target"
jcallahan@1 2785 end
jcallahan@1 2786 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2787 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2788 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2789 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2790 return
MMOSimca@328 2791 end
jcallahan@28 2792
jcallahan@205 2793 table.wipe(current_action)
jcallahan@122 2794 current_action.instance_token = instance_token
jcallahan@122 2795 current_action.map_level = map_level
jcallahan@122 2796 current_action.x = x
jcallahan@122 2797 current_action.y = y
jcallahan@122 2798 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2799 current_action.spell_label = spell_label
jcallahan@105 2800
jcallahan@105 2801 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2802 current_action.loot_label = spell_label:lower()
jcallahan@105 2803 end
jcallahan@1 2804
jcallahan@151 2805 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2806 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2807 if not unit_id or unit_name ~= target_name then
jcallahan@16 2808 return
jcallahan@16 2809 end
jcallahan@123 2810 current_action.target_type = AF.NPC
jcallahan@16 2811 end
jcallahan@16 2812 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2813 current_action.target_type = AF.ITEM
jcallahan@16 2814
jcallahan@150 2815 if item_name and item_name == target_name then
jcallahan@150 2816 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2817 elseif target_name and target_name ~= "" then
jcallahan@331 2818 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2819 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2820 end
jcallahan@150 2821 elseif not item_name and not unit_name then
jcallahan@1 2822 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2823 if target_name == "" then
jcallahan@17 2824 return
jcallahan@17 2825 end
jcallahan@122 2826 current_action.object_name = target_name
jcallahan@123 2827 current_action.target_type = AF.OBJECT
jcallahan@1 2828 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2829 current_action.target_type = AF.ZONE
jcallahan@1 2830 end
jcallahan@1 2831 end
jcallahan@1 2832 private.tracked_line = spell_line
jcallahan@0 2833 end
jcallahan@0 2834
jcallahan@94 2835
MMOSimca@393 2836 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2837 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2838 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2839 ClearKilledBossID()
jcallahan@306 2840 ClearLootToastContainerID()
MMOSimca@387 2841 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2842 else
MMOSimca@336 2843 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2844 return
jcallahan@1 2845 end
jcallahan@306 2846
jcallahan@324 2847 -- Assign existing loot data to boss if it exists
jcallahan@307 2848 if loot_toast_data then
MMOSimca@427 2849 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2850 if npc then
MMOSimca@427 2851 -- Create needed npc fields if required
MMOSimca@427 2852 local loot_label = "drops"
MMOSimca@427 2853 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2854 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2855 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2856
MMOSimca@427 2857 for index = 1, #loot_toast_data do
MMOSimca@427 2858 local data = loot_toast_data[index]
MMOSimca@427 2859 local loot_type = data[1]
MMOSimca@427 2860 local hyperlink = data[2]
MMOSimca@427 2861 local quantity = data[3]
MMOSimca@427 2862
MMOSimca@427 2863 if loot_type == "item" then
MMOSimca@427 2864 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2865 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2866 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2867 elseif loot_type == "money" then
MMOSimca@427 2868 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2869 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2870 elseif loot_type == "currency" then
MMOSimca@427 2871 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2872 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2873 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2874 end
jcallahan@317 2875 end
jcallahan@317 2876
MMOSimca@427 2877 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2878 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2879 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2880 end
MMOSimca@427 2881 else
MMOSimca@427 2882 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2883 end
jcallahan@307 2884 end
jcallahan@307 2885
jcallahan@307 2886 ClearLootToastData()
MMOSimca@427 2887 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2888 end
jcallahan@306 2889
jcallahan@306 2890
jcallahan@306 2891 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2892 if unit_id ~= "player" then
jcallahan@306 2893 return
jcallahan@306 2894 end
jcallahan@306 2895 private.tracked_line = nil
jcallahan@306 2896 private.previous_spell_id = spell_id
jcallahan@306 2897
MMOSimca@393 2898 -- For spells cast when Logging
MMOSimca@345 2899 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2900 last_timber_spell_id = spell_id
MMOSimca@351 2901 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2902 return
MMOSimca@345 2903 end
MMOSimca@345 2904
MMOSimca@393 2905 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2906 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2907 ClearKilledBossID()
jcallahan@306 2908 ClearLootToastContainerID()
jcallahan@307 2909 ClearLootToastData()
jcallahan@306 2910
MMOSimca@387 2911 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2912 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2913 return
jcallahan@306 2914 end
jcallahan@306 2915
MMOSimca@393 2916 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@454 2917 if not block_chat_loot_data and (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] or (private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID])) then
MMOSimca@347 2918 -- Set up timer
MMOSimca@393 2919 ClearChatLootData()
MMOSimca@393 2920 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2921 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@454 2922 if (private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]) then
MMOSimca@454 2923 chat_loot_data.identifier = private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]
MMOSimca@454 2924 else
MMOSimca@454 2925 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@454 2926 end
MMOSimca@347 2927 return
MMOSimca@347 2928 end
MMOSimca@347 2929
jcallahan@306 2930 if anvil_spell_ids[spell_id] then
jcallahan@306 2931 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2932 elseif forge_spell_ids[spell_id] then
jcallahan@306 2933 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2934 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2935 killed_npc_id = current_target_id
MMOSimca@343 2936 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2937 end
jcallahan@306 2938 end
jcallahan@0 2939
jcallahan@90 2940
jcallahan@1 2941 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2942 if unit_id ~= "player" then
jcallahan@1 2943 return
jcallahan@1 2944 end
jcallahan@0 2945
jcallahan@1 2946 if private.tracked_line == spell_line then
jcallahan@1 2947 private.tracked_line = nil
jcallahan@1 2948 end
jcallahan@147 2949 table.wipe(current_action)
jcallahan@0 2950 end
jcallahan@90 2951
jcallahan@90 2952
jcallahan@90 2953 do
jcallahan@90 2954 local function SetUnitField(field, required_type)
jcallahan@90 2955 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2956
jcallahan@90 2957 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2958 return
jcallahan@90 2959 end
jcallahan@90 2960
jcallahan@171 2961 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2962 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2963 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2964 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2965 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2966 end
jcallahan@90 2967 end
jcallahan@90 2968
jcallahan@90 2969
jcallahan@90 2970 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2971 WDP:StopChatLootRecording(event_name)
jcallahan@90 2972 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2973 end
jcallahan@90 2974
jcallahan@90 2975
jcallahan@90 2976 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2977 WDP:StopChatLootRecording(event_name)
jcallahan@90 2978 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2979 end
jcallahan@90 2980
jcallahan@90 2981
jcallahan@90 2982 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2983 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2984 end
jcallahan@90 2985
jcallahan@90 2986
jcallahan@92 2987 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2988 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2989 end
jcallahan@90 2990
jcallahan@90 2991
jcallahan@323 2992 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2993 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2994 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2995
jcallahan@323 2996 for index = 2, #gossip_options, 2 do
jcallahan@323 2997 if gossip_options[index] == "binder" then
jcallahan@323 2998 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2999 return
jcallahan@323 3000 end
jcallahan@323 3001 end
jcallahan@323 3002 end,
jcallahan@323 3003 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 3004 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 3005 end,
jcallahan@323 3006 }
jcallahan@323 3007
jcallahan@323 3008
jcallahan@92 3009 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 3010 WDP:StopChatLootRecording(event_name)
jcallahan@323 3011 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 3012 if not unit_idnum then
jcallahan@323 3013 return
jcallahan@323 3014 end
jcallahan@323 3015
jcallahan@323 3016 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 3017 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 3018 end
jcallahan@90 3019 end
jcallahan@90 3020
jcallahan@90 3021
jcallahan@93 3022 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 3023 WDP:StopChatLootRecording(event_name)
jcallahan@93 3024 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 3025 end
jcallahan@93 3026
jcallahan@93 3027
jcallahan@189 3028 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 3029 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 3030 end
jcallahan@189 3031
jcallahan@189 3032
jcallahan@90 3033 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 3034 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 3035 end
jcallahan@90 3036
jcallahan@90 3037
jcallahan@90 3038 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 3039 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 3040 end
jcallahan@90 3041
jcallahan@90 3042
jcallahan@90 3043 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 3044 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 3045 end
jcallahan@90 3046 end -- do-block