annotate Main.lua @ 232:4ab275c52d7f

Use "npc" instead of "target" during TRAINER_SHOW so only the correct NPC is attributed.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 12 Feb 2013 13:07:05 -0600
parents 85f113524b19
children 19cd74910fc9
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@223 35 local DB_VERSION = 14
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@167 47 spells = {},
jcallahan@17 48 zones = {},
jcallahan@0 49 }
jcallahan@0 50 }
jcallahan@0 51
jcallahan@0 52
jcallahan@1 53 local EVENT_MAPPING = {
jcallahan@90 54 AUCTION_HOUSE_SHOW = true,
jcallahan@90 55 BANKFRAME_OPENED = true,
jcallahan@90 56 BATTLEFIELDS_SHOW = true,
jcallahan@56 57 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 58 CHAT_MSG_LOOT = true,
jcallahan@95 59 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 61 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 62 CHAT_MSG_SYSTEM = true,
jcallahan@23 63 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 64 COMBAT_TEXT_UPDATE = true,
jcallahan@140 65 CURSOR_UPDATE = true,
jcallahan@90 66 FORGE_MASTER_OPENED = true,
jcallahan@90 67 GOSSIP_SHOW = true,
jcallahan@93 68 GUILDBANKFRAME_OPENED = true,
jcallahan@42 69 ITEM_TEXT_BEGIN = true,
jcallahan@189 70 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 71 LOOT_CLOSED = true,
jcallahan@1 72 LOOT_OPENED = true,
jcallahan@89 73 MAIL_SHOW = true,
jcallahan@133 74 MERCHANT_CLOSED = true,
jcallahan@7 75 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 76 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 77 PET_BAR_UPDATE = true,
jcallahan@115 78 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 79 PLAYER_REGEN_DISABLED = true,
jcallahan@156 80 PLAYER_REGEN_ENABLED = true,
jcallahan@2 81 PLAYER_TARGET_CHANGED = true,
jcallahan@9 82 QUEST_COMPLETE = true,
jcallahan@9 83 QUEST_DETAIL = true,
jcallahan@9 84 QUEST_LOG_UPDATE = true,
jcallahan@97 85 QUEST_PROGRESS = true,
jcallahan@178 86 SHOW_LOOT_TOAST = true,
jcallahan@88 87 TAXIMAP_OPENED = true,
jcallahan@92 88 TRADE_SKILL_SHOW = true,
jcallahan@167 89 TRAINER_CLOSED = true,
jcallahan@27 90 TRAINER_SHOW = true,
jcallahan@90 91 TRANSMOGRIFY_OPEN = true,
jcallahan@4 92 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 93 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 94 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 95 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 96 UNIT_SPELLCAST_SENT = true,
jcallahan@1 97 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 98 VOID_STORAGE_OPEN = true,
jcallahan@129 99 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 100 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 101 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 102 }
jcallahan@0 103
jcallahan@4 104
jcallahan@92 105 local OBJECT_ID_ANVIL = 192628
jcallahan@92 106 local OBJECT_ID_FORGE = 1685
jcallahan@92 107
jcallahan@92 108
jcallahan@1 109 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 110
jcallahan@4 111
jcallahan@27 112 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 113 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 114 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 115 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 116 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 117
jcallahan@95 118
jcallahan@112 119 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 120
jcallahan@112 121
jcallahan@112 122 local ALLOWED_LOCALES = {
jcallahan@112 123 enUS = true,
jcallahan@112 124 enGB = true,
jcallahan@112 125 }
jcallahan@112 126
jcallahan@112 127
jcallahan@0 128 -----------------------------------------------------------------------
jcallahan@0 129 -- Local variables.
jcallahan@0 130 -----------------------------------------------------------------------
jcallahan@92 131 local anvil_spell_ids = {}
jcallahan@92 132 local currently_drunk
jcallahan@128 133 local char_db
jcallahan@128 134 local global_db
jcallahan@187 135 local item_process_timer_handle
jcallahan@92 136 local faction_standings = {}
jcallahan@92 137 local forge_spell_ids = {}
jcallahan@95 138 local languages_known = {}
jcallahan@95 139 local name_to_id_map = {}
jcallahan@177 140 local killed_npc_id
jcallahan@2 141 local target_location_timer_handle
jcallahan@86 142 local current_target_id
jcallahan@126 143 local current_area_id
jcallahan@131 144 local current_loot
jcallahan@1 145
jcallahan@121 146 -----------------------------------------------------------------------
jcallahan@121 147 -- Data for our current action. Including possible values as a reference.
jcallahan@121 148 -----------------------------------------------------------------------
jcallahan@122 149 local current_action = {
jcallahan@121 150 identifier = nil,
jcallahan@121 151 loot_label = nil,
jcallahan@121 152 loot_list = nil,
jcallahan@121 153 loot_sources = nil,
jcallahan@121 154 map_level = nil,
jcallahan@121 155 spell_label = nil,
jcallahan@123 156 target_type = nil,
jcallahan@121 157 x = nil,
jcallahan@121 158 y = nil,
jcallahan@121 159 zone_data = nil,
jcallahan@121 160 }
jcallahan@92 161
jcallahan@1 162 -----------------------------------------------------------------------
jcallahan@1 163 -- Helper Functions.
jcallahan@1 164 -----------------------------------------------------------------------
jcallahan@151 165 local function Debug(...)
jcallahan@151 166 if not DEBUGGING then
jcallahan@151 167 return
jcallahan@151 168 end
jcallahan@151 169 _G.print(...)
jcallahan@151 170 end
jcallahan@151 171
jcallahan@151 172
jcallahan@169 173 local TradeSkillExecutePer
jcallahan@169 174 do
jcallahan@169 175 local header_list = {}
jcallahan@169 176
jcallahan@169 177 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 178 function TradeSkillExecutePer(iter_func)
jcallahan@169 179 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 180 return
jcallahan@169 181 end
jcallahan@167 182 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 183 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 184 search_box:SetText("")
jcallahan@169 185
jcallahan@167 186 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 187 search_box:ClearFocus()
jcallahan@167 188 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 189
jcallahan@169 190 table.wipe(header_list)
jcallahan@169 191
jcallahan@169 192 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 193 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 194 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 195
jcallahan@169 196 if have_materials then
jcallahan@169 197 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 198 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 199 end
jcallahan@169 200
jcallahan@169 201 if have_skillup then
jcallahan@169 202 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 203 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 204 end
jcallahan@169 205 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 206 _G.TradeSkillUpdateFilterBar()
jcallahan@169 207 _G.TradeSkillFrame_Update()
jcallahan@169 208
jcallahan@169 209 -- Expand all headers so we can see all the recipes there are
jcallahan@169 210 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 211 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 212
jcallahan@169 213 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 214 if not is_expanded then
jcallahan@169 215 header_list[name] = true
jcallahan@169 216 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 217 end
jcallahan@169 218 elseif iter_func(name, tradeskill_index) then
jcallahan@169 219 break
jcallahan@169 220 end
jcallahan@169 221 end
jcallahan@169 222
jcallahan@169 223 -- Restore the state of the things we changed.
jcallahan@169 224 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 225 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 226
jcallahan@169 227 if header_list[name] then
jcallahan@169 228 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 229 end
jcallahan@169 230 end
jcallahan@169 231 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 232 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 233 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 234 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 235
jcallahan@169 236 _G.TradeSkillUpdateFilterBar()
jcallahan@169 237 _G.TradeSkillFrame_Update()
jcallahan@167 238 end
jcallahan@169 239 end -- do-block
jcallahan@167 240
jcallahan@167 241
jcallahan@39 242 local ActualCopperCost
jcallahan@39 243 do
jcallahan@39 244 local BARTERING_SPELL_ID = 83964
jcallahan@39 245
jcallahan@39 246 local STANDING_DISCOUNTS = {
jcallahan@39 247 HATED = 0,
jcallahan@39 248 HOSTILE = 0,
jcallahan@39 249 UNFRIENDLY = 0,
jcallahan@39 250 NEUTRAL = 0,
jcallahan@39 251 FRIENDLY = 0.05,
jcallahan@39 252 HONORED = 0.1,
jcallahan@39 253 REVERED = 0.15,
jcallahan@39 254 EXALTED = 0.2,
jcallahan@39 255 }
jcallahan@39 256
jcallahan@39 257
jcallahan@39 258 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 259 if not copper_cost or copper_cost == 0 then
jcallahan@39 260 return 0
jcallahan@39 261 end
jcallahan@39 262 local modifier = 1
jcallahan@39 263
jcallahan@39 264 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 265 modifier = modifier - 0.1
jcallahan@39 266 end
jcallahan@39 267
jcallahan@39 268 if rep_standing then
jcallahan@39 269 if PLAYER_RACE == "Goblin" then
jcallahan@39 270 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 271 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 272 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 273 end
jcallahan@39 274 end
jcallahan@39 275 return math.floor(copper_cost / modifier)
jcallahan@39 276 end
jcallahan@39 277 end -- do-block
jcallahan@39 278
jcallahan@39 279
jcallahan@153 280 -- Called on a timer
jcallahan@177 281 local function ClearKilledNPC()
jcallahan@177 282 killed_npc_id = nil
jcallahan@177 283 end
jcallahan@177 284
jcallahan@177 285
jcallahan@203 286 local function ClearKilledBossID()
jcallahan@203 287 private.raid_finder_boss_id = nil
jcallahan@203 288 private.world_boss_id = nil
jcallahan@203 289 end
jcallahan@203 290
jcallahan@203 291
jcallahan@177 292 local function IsRaidFinderInstance(instance_type, instance_difficulty)
jcallahan@177 293 return instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon()
jcallahan@153 294 end
jcallahan@153 295
jcallahan@153 296
jcallahan@29 297 local function InstanceDifficultyToken()
jcallahan@29 298 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 299 if not difficulty_name or difficulty_name == "" then
jcallahan@29 300 difficulty_name = "NONE"
jcallahan@29 301 end
jcallahan@59 302
jcallahan@59 303 if not instance_type or instance_type == "" then
jcallahan@59 304 instance_type = "NONE"
jcallahan@59 305 end
jcallahan@137 306
jcallahan@137 307 -- Raid difficulty of 2 is 25-man
jcallahan@177 308 if IsRaidFinderInstance(instance_type, instance_difficulty) then
jcallahan@137 309 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 310 end
jcallahan@29 311 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 312 end
jcallahan@29 313
jcallahan@29 314
jcallahan@19 315 local function DBEntry(data_type, unit_id)
jcallahan@19 316 if not data_type or not unit_id then
jcallahan@6 317 return
jcallahan@6 318 end
jcallahan@128 319 local unit = global_db[data_type][unit_id]
jcallahan@6 320
jcallahan@10 321 if not unit then
jcallahan@187 322 unit = {}
jcallahan@187 323 global_db[data_type][unit_id] = unit
jcallahan@6 324 end
jcallahan@10 325 return unit
jcallahan@6 326 end
jcallahan@6 327
jcallahan@214 328 local NPCEntry
jcallahan@214 329 do
jcallahan@214 330 local npc_prototype = {}
jcallahan@214 331 local npc_meta = {
jcallahan@214 332 __index = npc_prototype
jcallahan@214 333 }
jcallahan@6 334
jcallahan@214 335 function NPCEntry(identifier)
jcallahan@227 336 local npc = DBEntry("npcs", identifier)
jcallahan@29 337
jcallahan@214 338 if not npc then
jcallahan@214 339 return
jcallahan@214 340 end
jcallahan@227 341 return _G.setmetatable(npc, npc_meta)
jcallahan@22 342 end
jcallahan@214 343
jcallahan@214 344 function npc_prototype:EncounterData()
jcallahan@214 345 local instance_token = InstanceDifficultyToken()
jcallahan@214 346 self.encounter_data = self.encounter_data or {}
jcallahan@214 347 self.encounter_data[instance_token] = self.encounter_data[instance_token] or {}
jcallahan@214 348 self.encounter_data[instance_token].stats = self.encounter_data[instance_token].stats or {}
jcallahan@214 349
jcallahan@214 350 return self.encounter_data
jcallahan@214 351 end
jcallahan@22 352 end
jcallahan@22 353
jcallahan@22 354
jcallahan@1 355 local function CurrentLocationData()
jcallahan@161 356 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 357 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 358 end
jcallahan@1 359 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 360 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 361
jcallahan@1 362 x = x or 0
jcallahan@1 363 y = y or 0
jcallahan@1 364
jcallahan@1 365 if x == 0 and y == 0 then
jcallahan@1 366 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 367 _G.SetDungeonMapLevel(level_index)
jcallahan@1 368 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 369
jcallahan@1 370 if x and y and (x > 0 or y > 0) then
jcallahan@1 371 _G.SetDungeonMapLevel(map_level)
jcallahan@1 372 map_level = level_index
jcallahan@1 373 break
jcallahan@1 374 end
jcallahan@1 375 end
jcallahan@1 376 end
jcallahan@1 377
jcallahan@1 378 if _G.DungeonUsesTerrainMap() then
jcallahan@1 379 map_level = map_level - 1
jcallahan@1 380 end
jcallahan@31 381 local x = _G.floor(x * 1000)
jcallahan@31 382 local y = _G.floor(y * 1000)
jcallahan@28 383
jcallahan@31 384 if x % 2 ~= 0 then
jcallahan@31 385 x = x + 1
jcallahan@28 386 end
jcallahan@28 387
jcallahan@31 388 if y % 2 ~= 0 then
jcallahan@31 389 y = y + 1
jcallahan@28 390 end
jcallahan@126 391 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 392 end
jcallahan@1 393
jcallahan@1 394
jcallahan@1 395 local function ItemLinkToID(item_link)
jcallahan@1 396 if not item_link then
jcallahan@1 397 return
jcallahan@1 398 end
jcallahan@7 399 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 400 end
jcallahan@0 401
jcallahan@4 402
jcallahan@171 403 local function UnitTypeIsNPC(unit_type)
jcallahan@171 404 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 405 end
jcallahan@171 406
jcallahan@171 407
jcallahan@34 408 local ParseGUID
jcallahan@4 409 do
jcallahan@229 410 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 411 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 412
jcallahan@34 413 function ParseGUID(guid)
jcallahan@5 414 if not guid then
jcallahan@5 415 return
jcallahan@5 416 end
jcallahan@229 417 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 418
jcallahan@229 419 if not bitfield then
jcallahan@229 420 return UNIT_TYPES.UNKNOWN
jcallahan@229 421 end
jcallahan@229 422 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 423
jcallahan@229 424 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@66 425 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 426 end
jcallahan@4 427 return unit_type
jcallahan@4 428 end
jcallahan@4 429 end -- do-block
jcallahan@4 430
jcallahan@4 431
jcallahan@141 432 local UpdateDBEntryLocation
jcallahan@141 433 do
jcallahan@141 434 local pi = math.pi
jcallahan@141 435
jcallahan@141 436 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 437 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 438 local facing = _G.GetPlayerFacing()
jcallahan@141 439
jcallahan@141 440 if not facing then
jcallahan@141 441 return x, y
jcallahan@141 442 end
jcallahan@141 443 local rad = facing + pi
jcallahan@141 444 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 445 end
jcallahan@10 446
jcallahan@24 447
jcallahan@141 448 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 449 if not identifier then
jcallahan@141 450 return
jcallahan@141 451 end
jcallahan@141 452 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 453 local entry = DBEntry(entry_type, identifier)
jcallahan@141 454 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 455 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 456
jcallahan@141 457 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 458 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 459
jcallahan@141 460 if not zone_data then
jcallahan@141 461 zone_data = {}
jcallahan@141 462 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 463 end
jcallahan@141 464
jcallahan@141 465 -- Special case for Fishing.
jcallahan@141 466 if current_action.spell_label == "FISHING" then
jcallahan@141 467 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 468
jcallahan@141 469 if yard_width > 0 and yard_height > 0 then
jcallahan@141 470 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 471 current_action.x = x
jcallahan@141 472 current_action.y = y
jcallahan@141 473 end
jcallahan@141 474 end
jcallahan@141 475 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 476
jcallahan@141 477 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 478 return zone_data
jcallahan@10 479 end
jcallahan@141 480 end -- do-block
jcallahan@10 481
jcallahan@10 482
jcallahan@19 483 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 484 if not item_link then
jcallahan@19 485 return
jcallahan@19 486 end
jcallahan@19 487 local item_id = ItemLinkToID(item_link)
jcallahan@19 488
jcallahan@19 489 if not bag_index or not slot_index then
jcallahan@19 490 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 491 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 492 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 493 bag_index = new_bag_index
jcallahan@19 494 slot_index = new_slot_index
jcallahan@19 495 break
jcallahan@19 496 end
jcallahan@19 497 end
jcallahan@19 498 end
jcallahan@19 499 end
jcallahan@19 500
jcallahan@19 501 if not bag_index or not slot_index then
jcallahan@19 502 return
jcallahan@19 503 end
jcallahan@19 504 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 505
jcallahan@19 506 if not is_lootable then
jcallahan@19 507 return
jcallahan@19 508 end
jcallahan@19 509 DatamineTT:ClearLines()
jcallahan@19 510 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 511
jcallahan@19 512 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 513 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 514
jcallahan@19 515 if not current_line then
jcallahan@19 516 break
jcallahan@19 517 end
jcallahan@230 518 local is_ptr = select(4, _G.GetBuildInfo()) ~= 50100
jcallahan@19 519
jcallahan@230 520 if is_ptr or current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 521 table.wipe(current_action)
jcallahan@123 522 current_action.target_type = AF.ITEM
jcallahan@122 523 current_action.identifier = item_id
jcallahan@122 524 current_action.loot_label = "contains"
jcallahan@19 525 break
jcallahan@19 526 end
jcallahan@19 527 end
jcallahan@19 528 end
jcallahan@19 529
jcallahan@19 530
jcallahan@39 531 local UnitFactionStanding
jcallahan@32 532 local UpdateFactionData
jcallahan@32 533 do
jcallahan@32 534 local MAX_FACTION_INDEX = 1000
jcallahan@20 535
jcallahan@32 536 local STANDING_NAMES = {
jcallahan@32 537 "HATED",
jcallahan@32 538 "HOSTILE",
jcallahan@32 539 "UNFRIENDLY",
jcallahan@32 540 "NEUTRAL",
jcallahan@32 541 "FRIENDLY",
jcallahan@32 542 "HONORED",
jcallahan@32 543 "REVERED",
jcallahan@32 544 "EXALTED",
jcallahan@32 545 }
jcallahan@32 546
jcallahan@39 547
jcallahan@39 548 function UnitFactionStanding(unit)
jcallahan@135 549 local unit_name = _G.UnitName(unit)
jcallahan@39 550 UpdateFactionData()
jcallahan@39 551 DatamineTT:ClearLines()
jcallahan@39 552 DatamineTT:SetUnit(unit)
jcallahan@39 553
jcallahan@39 554 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 555 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 556
jcallahan@135 557 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 558 return faction_name, faction_standings[faction_name]
jcallahan@39 559 end
jcallahan@39 560 end
jcallahan@39 561 end
jcallahan@39 562
jcallahan@39 563
jcallahan@32 564 function UpdateFactionData()
jcallahan@32 565 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 566 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 567
jcallahan@86 568 if faction_name then
jcallahan@32 569 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 570 elseif not faction_name then
jcallahan@32 571 break
jcallahan@32 572 end
jcallahan@20 573 end
jcallahan@20 574 end
jcallahan@32 575 end -- do-block
jcallahan@20 576
jcallahan@48 577
jcallahan@75 578 local GenericLootUpdate
jcallahan@75 579 do
jcallahan@77 580 local function LootTable(entry, loot_type, top_field)
jcallahan@75 581 if top_field then
jcallahan@75 582 entry[top_field] = entry[top_field] or {}
jcallahan@75 583 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 584 return entry[top_field][loot_type]
jcallahan@75 585 end
jcallahan@48 586 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 587 return entry[loot_type]
jcallahan@48 588 end
jcallahan@48 589
jcallahan@75 590 function GenericLootUpdate(data_type, top_field)
jcallahan@132 591 local loot_type = current_loot.label
jcallahan@75 592 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 593 local source_list = {}
jcallahan@75 594
jcallahan@131 595 if current_loot.sources then
jcallahan@131 596 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 597 local entry, source_id
jcallahan@78 598
jcallahan@131 599 if current_loot.target_type == AF.ITEM then
jcallahan@182 600 -- Debug(("GenericLootUpdate: current_loot.identifier: '%s'"):format(tostring(current_loot.identifier)))
jcallahan@119 601 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 602 source_id = current_loot.identifier
jcallahan@119 603 entry = DBEntry(data_type, source_id)
jcallahan@131 604 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 605 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 606 entry = DBEntry(data_type, source_id)
jcallahan@119 607 else
jcallahan@119 608 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 609 entry = DBEntry(data_type, source_id)
jcallahan@119 610 end
jcallahan@75 611
jcallahan@119 612 if entry then
jcallahan@119 613 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 614
jcallahan@119 615 if not source_list[source_guid] then
jcallahan@119 616 if top_field then
jcallahan@119 617 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 618 else
jcallahan@119 619 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 620 end
jcallahan@119 621 source_list[source_guid] = true
jcallahan@77 622 end
jcallahan@119 623 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 624
jcallahan@119 625 for item_id, quantity in pairs(loot_data) do
jcallahan@119 626 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 627 end
jcallahan@75 628 end
jcallahan@75 629 end
jcallahan@75 630 end
jcallahan@121 631
jcallahan@121 632 -- This is used for Gas Extractions.
jcallahan@131 633 if #current_loot.list <= 0 then
jcallahan@78 634 return
jcallahan@78 635 end
jcallahan@82 636 local entry
jcallahan@82 637
jcallahan@82 638 -- At this point we only have a name if it's an object.
jcallahan@131 639 if current_loot.target_type == AF.OBJECT then
jcallahan@131 640 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 641 else
jcallahan@131 642 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 643 end
jcallahan@75 644
jcallahan@75 645 if not entry then
jcallahan@75 646 return
jcallahan@75 647 end
jcallahan@77 648 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 649
jcallahan@131 650 if not source_list[current_loot.identifier] then
jcallahan@77 651 if top_field then
jcallahan@77 652 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 653 else
jcallahan@77 654 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 655 end
jcallahan@77 656 end
jcallahan@75 657
jcallahan@131 658 for index = 1, #current_loot.list do
jcallahan@131 659 table.insert(loot_table, current_loot.list[index])
jcallahan@75 660 end
jcallahan@48 661 end
jcallahan@75 662 end -- do-block
jcallahan@48 663
jcallahan@97 664
jcallahan@97 665 local ReplaceKeywords
jcallahan@97 666 do
jcallahan@97 667 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 668 class = PLAYER_CLASS,
jcallahan@97 669 name = PLAYER_NAME,
jcallahan@97 670 race = PLAYER_RACE,
jcallahan@97 671 }
jcallahan@97 672
jcallahan@97 673
jcallahan@97 674 function ReplaceKeywords(text)
jcallahan@97 675 if not text or text == "" then
jcallahan@97 676 return ""
jcallahan@97 677 end
jcallahan@97 678
jcallahan@97 679 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 680 local category_format = ("<%s>"):format(category)
jcallahan@97 681 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 682 end
jcallahan@97 683 return text
jcallahan@97 684 end
jcallahan@97 685 end -- do-block
jcallahan@97 686
jcallahan@97 687
jcallahan@154 688 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 689 -- unless the WorldMapFrame is shown.
jcallahan@143 690 do
jcallahan@143 691 -- MapFileName = MapAreaID
jcallahan@143 692 local MICRO_DUNGEON_IDS = {
jcallahan@143 693 ShrineofTwoMoons = 903,
jcallahan@143 694 ShrineofSevenStars = 905,
jcallahan@143 695 }
jcallahan@126 696
jcallahan@143 697 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 698 if private.in_combat then
jcallahan@156 699 private.set_area_id = true
jcallahan@156 700 return
jcallahan@156 701 end
jcallahan@155 702 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 703
jcallahan@155 704 if map_area_id == current_area_id then
jcallahan@155 705 return
jcallahan@155 706 end
jcallahan@143 707 local world_map = _G.WorldMapFrame
jcallahan@143 708 local map_visible = world_map:IsVisible()
jcallahan@143 709 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 710
jcallahan@143 711 if not map_visible then
jcallahan@143 712 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 713 world_map:Show()
jcallahan@143 714 end
jcallahan@143 715 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 716
jcallahan@154 717 _G.SetMapToCurrentZone()
jcallahan@154 718
jcallahan@143 719 if micro_dungeon_id then
jcallahan@143 720 current_area_id = micro_dungeon_id
jcallahan@143 721 else
jcallahan@143 722 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 723 end
jcallahan@143 724
jcallahan@154 725 if map_visible then
jcallahan@154 726 _G.SetMapByID(map_area_id)
jcallahan@154 727 else
jcallahan@143 728 world_map:Hide()
jcallahan@143 729 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 730 end
jcallahan@143 731 end
jcallahan@154 732 end
jcallahan@126 733
jcallahan@0 734 -----------------------------------------------------------------------
jcallahan@0 735 -- Methods.
jcallahan@0 736 -----------------------------------------------------------------------
jcallahan@0 737 function WDP:OnInitialize()
jcallahan@128 738 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 739 global_db = db.global
jcallahan@128 740 char_db = db.char
jcallahan@14 741
jcallahan@14 742 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 743 local build_num = tonumber(private.build_num)
jcallahan@14 744
jcallahan@136 745 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 746 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 747 global_db[entry] = {}
jcallahan@74 748 end
jcallahan@74 749 end
jcallahan@35 750 raw_db.build_num = build_num
jcallahan@63 751 raw_db.version = DB_VERSION
jcallahan@0 752 end
jcallahan@0 753
jcallahan@0 754
jcallahan@153 755 function WDP:EventDispatcher(...)
jcallahan@153 756 local event_name = ...
jcallahan@153 757
jcallahan@153 758 if DEBUGGING then
jcallahan@154 759 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 760 Debug(event_name)
jcallahan@154 761 else
jcallahan@154 762 Debug(...)
jcallahan@153 763 end
jcallahan@153 764 end
jcallahan@153 765 local func = EVENT_MAPPING[event_name]
jcallahan@153 766
jcallahan@153 767 if _G.type(func) == "boolean" then
jcallahan@153 768 self[event_name](self, ...)
jcallahan@153 769 elseif _G.type(func) == "function" then
jcallahan@159 770 self[func](self, ...)
jcallahan@153 771 end
jcallahan@153 772 end
jcallahan@153 773
jcallahan@153 774
jcallahan@0 775 function WDP:OnEnable()
jcallahan@0 776 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 777 if EVENT_DEBUG then
jcallahan@153 778 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 779 else
jcallahan@153 780 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 781 end
jcallahan@0 782 end
jcallahan@95 783
jcallahan@95 784 for index = 1, _G.GetNumLanguages() do
jcallahan@95 785 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 786 end
jcallahan@187 787 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 788 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 789
jcallahan@19 790 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 791 if target_unit then
jcallahan@19 792 return
jcallahan@19 793 end
jcallahan@19 794 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 795 end)
jcallahan@19 796
jcallahan@19 797 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 798 if target_unit then
jcallahan@19 799 return
jcallahan@19 800 end
jcallahan@19 801 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 802 HandleItemUse(item_link)
jcallahan@19 803 end)
jcallahan@129 804 self:SetCurrentAreaID("OnEnable")
jcallahan@0 805 end
jcallahan@0 806
jcallahan@0 807
jcallahan@219 808 local ScrapeItemUpgradeStats
jcallahan@219 809 do
jcallahan@219 810 local intermediary = {}
jcallahan@219 811
jcallahan@220 812 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 813 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 814 return
jcallahan@220 815 end
jcallahan@219 816 local create_entry
jcallahan@219 817
jcallahan@219 818 table.wipe(intermediary)
jcallahan@219 819
jcallahan@219 820 for line_index = 1, DatamineTT:NumLines() do
jcallahan@219 821 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@219 822
jcallahan@219 823 if not left_text then
jcallahan@219 824 return
jcallahan@219 825 end
jcallahan@219 826 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 827
jcallahan@219 828 if amount and stat then
jcallahan@220 829 if reforge_id and reforge_id ~= 0 then
jcallahan@220 830 local reforge_string = stat:find("Reforged")
jcallahan@220 831
jcallahan@220 832 if reforge_string then
jcallahan@220 833 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 834 intermediary.reforge_id = reforge_id
jcallahan@220 835 end
jcallahan@219 836 end
jcallahan@219 837 create_entry = true
jcallahan@219 838 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber(amount)
jcallahan@219 839 end
jcallahan@219 840 end
jcallahan@219 841
jcallahan@219 842 if not create_entry then
jcallahan@219 843 return
jcallahan@219 844 end
jcallahan@219 845 local item = DBEntry("items", item_id)
jcallahan@225 846 item.upgrade_id = upgrade_id
jcallahan@219 847 item.upgrades = item.upgrades or {}
jcallahan@219 848 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 849
jcallahan@219 850 for stat, amount in pairs(intermediary) do
jcallahan@219 851 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 852 end
jcallahan@219 853 end
jcallahan@220 854 end
jcallahan@220 855
jcallahan@220 856 -- do-block
jcallahan@219 857
jcallahan@219 858
jcallahan@187 859 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 860 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 861 local item
jcallahan@0 862
jcallahan@191 863 if item_string then
jcallahan@220 864 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 865 suffix_id = tonumber(suffix_id)
jcallahan@219 866 upgrade_id = tonumber(upgrade_id)
jcallahan@199 867
jcallahan@201 868 if suffix_id and suffix_id ~= 0 then
jcallahan@219 869 item = DBEntry("items", item_id)
jcallahan@201 870 item.suffix_id = suffix_id
jcallahan@201 871 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 872 end
jcallahan@191 873
jcallahan@219 874 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 875 DatamineTT:SetHyperlink(item_link)
jcallahan@220 876 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 877 end
jcallahan@0 878 end
jcallahan@212 879
jcallahan@212 880 if durability and durability > 0 then
jcallahan@219 881 item = item or DBEntry("items", item_id)
jcallahan@212 882 item.durability = durability
jcallahan@212 883 end
jcallahan@0 884 end
jcallahan@0 885
jcallahan@0 886
jcallahan@187 887 function WDP:ProcessItems()
jcallahan@187 888 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 889 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 890
jcallahan@0 891 if item_id and item_id > 0 then
jcallahan@1 892 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 893 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 894 end
jcallahan@0 895 end
jcallahan@0 896
jcallahan@0 897 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 898 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 899 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 900
jcallahan@0 901 if item_id and item_id > 0 then
jcallahan@1 902 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 903 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 904 end
jcallahan@0 905 end
jcallahan@0 906 end
jcallahan@0 907 end
jcallahan@0 908
jcallahan@118 909
jcallahan@215 910 local TargetedNPC
jcallahan@118 911 do
jcallahan@118 912 local GENDER_NAMES = {
jcallahan@118 913 "UNKNOWN",
jcallahan@118 914 "MALE",
jcallahan@118 915 "FEMALE",
jcallahan@118 916 }
jcallahan@118 917
jcallahan@118 918
jcallahan@118 919 local REACTION_NAMES = {
jcallahan@118 920 "HATED",
jcallahan@118 921 "HOSTILE",
jcallahan@118 922 "UNFRIENDLY",
jcallahan@118 923 "NEUTRAL",
jcallahan@118 924 "FRIENDLY",
jcallahan@118 925 "HONORED",
jcallahan@118 926 "REVERED",
jcallahan@118 927 "EXALTED",
jcallahan@118 928 }
jcallahan@118 929
jcallahan@118 930
jcallahan@118 931 local POWER_TYPE_NAMES = {
jcallahan@118 932 ["0"] = "MANA",
jcallahan@118 933 ["1"] = "RAGE",
jcallahan@118 934 ["2"] = "FOCUS",
jcallahan@118 935 ["3"] = "ENERGY",
jcallahan@118 936 ["6"] = "RUNIC_POWER",
jcallahan@118 937 }
jcallahan@118 938
jcallahan@118 939
jcallahan@215 940 function TargetedNPC()
jcallahan@118 941 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 942 current_target_id = nil
jcallahan@118 943 return
jcallahan@118 944 end
jcallahan@118 945 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 946
jcallahan@171 947 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 948 return
jcallahan@118 949 end
jcallahan@118 950 current_target_id = unit_idnum
jcallahan@118 951
jcallahan@118 952 local npc = NPCEntry(unit_idnum)
jcallahan@118 953 local _, class_token = _G.UnitClass("target")
jcallahan@118 954 npc.class = class_token
jcallahan@118 955 npc.faction = UnitFactionStanding("target")
jcallahan@118 956 npc.genders = npc.genders or {}
jcallahan@118 957 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 958 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 959 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 960
jcallahan@214 961 local encounter_data = npc:EncounterData()[InstanceDifficultyToken()].stats
jcallahan@118 962 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 963
jcallahan@118 964 if not encounter_data[npc_level] then
jcallahan@118 965 encounter_data[npc_level] = {
jcallahan@118 966 max_health = _G.UnitHealthMax("target"),
jcallahan@118 967 }
jcallahan@118 968
jcallahan@118 969 local max_power = _G.UnitManaMax("target")
jcallahan@118 970
jcallahan@118 971 if max_power > 0 then
jcallahan@118 972 local power_type = _G.UnitPowerType("target")
jcallahan@118 973 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 974 end
jcallahan@118 975 end
jcallahan@118 976 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 977 return npc, unit_idnum
jcallahan@118 978 end
jcallahan@118 979 end -- do-block
jcallahan@118 980
jcallahan@118 981
jcallahan@113 982 do
jcallahan@113 983 local COORD_MAX = 5
jcallahan@0 984
jcallahan@113 985 function WDP:UpdateTargetLocation()
jcallahan@113 986 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 987 return
jcallahan@2 988 end
jcallahan@113 989
jcallahan@113 990 for index = 1, 4 do
jcallahan@113 991 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 992 return
jcallahan@113 993 end
jcallahan@113 994 end
jcallahan@215 995 local npc = TargetedNPC()
jcallahan@113 996
jcallahan@113 997 if not npc then
jcallahan@113 998 return
jcallahan@113 999 end
jcallahan@113 1000 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@214 1001 local npc_data = npc:EncounterData()[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1002 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1003 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1004
jcallahan@113 1005 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1006
jcallahan@113 1007 if not zone_data then
jcallahan@113 1008 zone_data = {}
jcallahan@113 1009 npc_data.locations[zone_token] = zone_data
jcallahan@113 1010 end
jcallahan@113 1011
jcallahan@113 1012 for location_token in pairs(zone_data) do
jcallahan@113 1013 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1014 loc_level = tonumber(loc_level)
jcallahan@113 1015
jcallahan@113 1016 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1017 return
jcallahan@113 1018 end
jcallahan@113 1019 end
jcallahan@141 1020 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1021 end
jcallahan@113 1022 end -- do-block
jcallahan@2 1023
jcallahan@118 1024
jcallahan@0 1025 -----------------------------------------------------------------------
jcallahan@0 1026 -- Event handlers.
jcallahan@0 1027 -----------------------------------------------------------------------
jcallahan@90 1028 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 1029 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 1030
jcallahan@56 1031 for index = 1, num_items do
jcallahan@56 1032 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1033
jcallahan@56 1034 if item_link then
jcallahan@56 1035 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1036 end
jcallahan@56 1037 end
jcallahan@56 1038 end
jcallahan@56 1039
jcallahan@56 1040
jcallahan@178 1041 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 1042 if loot_type ~= "item" then
jcallahan@178 1043 return
jcallahan@178 1044 end
jcallahan@203 1045 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 1046 ClearKilledBossID()
jcallahan@178 1047
jcallahan@178 1048 if not npc then
jcallahan@182 1049 Debug(("%s: NPC is nil."):format(event_name))
jcallahan@178 1050 return
jcallahan@178 1051 end
jcallahan@178 1052 local item_id = ItemLinkToID(item_link)
jcallahan@178 1053
jcallahan@178 1054 if not item_id then
jcallahan@182 1055 Debug(("%s: ItemID is nil, from item link %s"):format(event_name, item_link))
jcallahan@178 1056 return
jcallahan@178 1057 end
jcallahan@179 1058 local loot_type = "drops"
jcallahan@214 1059 local encounter_data = npc:EncounterData()[InstanceDifficultyToken()]
jcallahan@178 1060 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1061 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1062 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1063
jcallahan@178 1064 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@182 1065 Debug(("%s: %sX%d (%d)"):format(event_name, item_link, quantity, item_id))
jcallahan@178 1066 end
jcallahan@178 1067
jcallahan@178 1068
jcallahan@179 1069 do
jcallahan@179 1070 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1071 [AF.NPC] = function(item_id, quantity)
jcallahan@179 1072 Debug(("CHAT_MSG_LOOT: %d (%d)"):format(item_id, quantity))
jcallahan@179 1073 end,
jcallahan@179 1074 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1075 current_loot = {
jcallahan@179 1076 list = {
jcallahan@179 1077 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1078 },
jcallahan@179 1079 identifier = current_action.identifier,
jcallahan@179 1080 label = current_action.loot_label or "drops",
jcallahan@179 1081 map_level = current_action.map_level,
jcallahan@179 1082 object_name = current_action.object_name,
jcallahan@179 1083 spell_label = current_action.spell_label,
jcallahan@179 1084 target_type = current_action.target_type,
jcallahan@179 1085 x = current_action.x,
jcallahan@179 1086 y = current_action.y,
jcallahan@179 1087 zone_data = current_action.zone_data,
jcallahan@179 1088 }
jcallahan@179 1089 table.wipe(current_action)
jcallahan@179 1090 GenericLootUpdate("zones")
jcallahan@179 1091 end,
jcallahan@179 1092 }
jcallahan@177 1093
jcallahan@177 1094
jcallahan@179 1095 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1096 local category
jcallahan@177 1097
jcallahan@179 1098 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1099 category = AF.ZONE
jcallahan@179 1100 elseif private.raid_finder_boss_id then
jcallahan@179 1101 category = AF.NPC
jcallahan@179 1102 end
jcallahan@179 1103 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1104
jcallahan@179 1105 if not category or not update_func then
jcallahan@179 1106 return
jcallahan@179 1107 end
jcallahan@179 1108 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1109
jcallahan@179 1110 if not item_link then
jcallahan@179 1111 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1112 end
jcallahan@179 1113 local item_id = ItemLinkToID(item_link)
jcallahan@179 1114
jcallahan@179 1115 if not item_id then
jcallahan@179 1116 return
jcallahan@179 1117 end
jcallahan@179 1118 update_func(item_id, quantity)
jcallahan@177 1119 end
jcallahan@48 1120 end
jcallahan@48 1121
jcallahan@97 1122 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1123 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1124 return
jcallahan@95 1125 end
jcallahan@97 1126 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1127 npc.quotes = npc.quotes or {}
jcallahan@97 1128 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1129 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1130 end
jcallahan@95 1131
jcallahan@95 1132
jcallahan@95 1133 do
jcallahan@40 1134 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1135
jcallahan@40 1136 local DRUNK_COMPARES = {
jcallahan@40 1137 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1138 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1139 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1140 }
jcallahan@40 1141
jcallahan@40 1142 local DRUNK_MATCHES = {
jcallahan@40 1143 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1144 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1145 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1146 }
jcallahan@40 1147
jcallahan@167 1148 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1149
jcallahan@167 1150
jcallahan@167 1151 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1152 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1153 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1154
jcallahan@167 1155 private.discovered_recipe_name = nil
jcallahan@167 1156 private.profession_level = nil
jcallahan@167 1157 private.previous_spell_id = nil
jcallahan@169 1158
jcallahan@169 1159 return true
jcallahan@167 1160 end
jcallahan@167 1161 end
jcallahan@167 1162
jcallahan@167 1163
jcallahan@167 1164 local function IterativeRecordDiscovery()
jcallahan@167 1165 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1166 end
jcallahan@167 1167
jcallahan@167 1168
jcallahan@92 1169 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1170 if not private.trainer_shown then
jcallahan@167 1171 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1172
jcallahan@167 1173 if recipe_name and private.previous_spell_id then
jcallahan@167 1174 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1175
jcallahan@167 1176 if profession_name == _G.UNKNOWN then
jcallahan@167 1177 return
jcallahan@167 1178 end
jcallahan@167 1179 private.discovered_recipe_name = recipe_name
jcallahan@167 1180 private.profession_level = prof_level
jcallahan@167 1181
jcallahan@167 1182 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1183 end
jcallahan@167 1184 end
jcallahan@167 1185
jcallahan@40 1186 if currently_drunk then
jcallahan@40 1187 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1188 currently_drunk = nil
jcallahan@40 1189 end
jcallahan@40 1190 return
jcallahan@40 1191 end
jcallahan@40 1192
jcallahan@40 1193 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1194 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1195 currently_drunk = true
jcallahan@40 1196 break
jcallahan@40 1197 end
jcallahan@40 1198 end
jcallahan@40 1199 end
jcallahan@40 1200 end
jcallahan@40 1201
jcallahan@40 1202 -- do-block
jcallahan@40 1203
jcallahan@40 1204 do
jcallahan@23 1205 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1206 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1207
jcallahan@23 1208 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1209 if not spell_id then
jcallahan@23 1210 return
jcallahan@23 1211 end
jcallahan@34 1212 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1213
jcallahan@171 1214 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1215 return
jcallahan@23 1216 end
jcallahan@23 1217
jcallahan@23 1218 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@214 1219 local encounter_data = NPCEntry(source_id):EncounterData()[InstanceDifficultyToken()]
jcallahan@28 1220 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1221 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1222 end
jcallahan@23 1223 end
jcallahan@23 1224
jcallahan@115 1225 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1226
jcallahan@23 1227 local COMBAT_LOG_FUNCS = {
jcallahan@23 1228 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1229 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1230 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1231 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1232 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1233
jcallahan@171 1234 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1235 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1236 end
jcallahan@115 1237 end
jcallahan@115 1238 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1239 end,
jcallahan@65 1240 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1241 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1242
jcallahan@171 1243 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@182 1244 Debug(("%s: %s is not an NPC, or has no ID."):format(sub_event, dest_name))
jcallahan@177 1245 ClearKilledNPC()
jcallahan@216 1246 ClearKilledBossID()
jcallahan@98 1247 private.harvesting = nil
jcallahan@65 1248 return
jcallahan@65 1249 end
jcallahan@177 1250
jcallahan@217 1251 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@217 1252 ClearKilledNPC()
jcallahan@217 1253 ClearKilledBossID()
jcallahan@217 1254 return
jcallahan@217 1255 end
jcallahan@217 1256
jcallahan@177 1257 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@184 1258 Debug(("%s: Matching boss %s."):format(sub_event, dest_name))
jcallahan@216 1259 ClearKilledBossID()
jcallahan@184 1260 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1261 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@203 1262 Debug(("%s: Matching world boss %s."):format(sub_event, dest_name))
jcallahan@216 1263 ClearKilledBossID()
jcallahan@203 1264 private.world_boss_id = unit_idnum
jcallahan@182 1265 else
jcallahan@203 1266 Debug(("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list."):format(sub_event, dest_name, unit_idnum))
jcallahan@177 1267 end
jcallahan@183 1268
jcallahan@177 1269 killed_npc_id = unit_idnum
jcallahan@177 1270 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1271 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1272 end,
jcallahan@23 1273 }
jcallahan@23 1274
jcallahan@23 1275
jcallahan@92 1276 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1277 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1278
jcallahan@23 1279 if not combat_log_func then
jcallahan@23 1280 return
jcallahan@23 1281 end
jcallahan@23 1282 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1283 end
jcallahan@23 1284
jcallahan@44 1285 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1286 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1287 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1288
jcallahan@44 1289 local REP_BUFFS = {
jcallahan@44 1290 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1291 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1292 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1293 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1294 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1295 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1296 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1297 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1298 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1299 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1300 }
jcallahan@44 1301
jcallahan@44 1302
jcallahan@44 1303 local FACTION_NAMES = {
jcallahan@44 1304 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1305 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1306 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1307 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1308 }
jcallahan@44 1309
jcallahan@44 1310
jcallahan@44 1311 local MODIFIERS = {
jcallahan@44 1312 CENARION_FAVOR = {
jcallahan@44 1313 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1314 modifier = 0.25,
jcallahan@44 1315 },
jcallahan@44 1316 GRIM_VISAGE = {
jcallahan@44 1317 modifier = 0.1,
jcallahan@44 1318 },
jcallahan@44 1319 HONOR_HOLD_FAVOR = {
jcallahan@44 1320 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1321 modifier = 0.25,
jcallahan@44 1322 },
jcallahan@44 1323 NAZGRELS_FERVOR = {
jcallahan@44 1324 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1325 modifier = 0.1,
jcallahan@44 1326 },
jcallahan@44 1327 SONG_OF_BATTLE = {
jcallahan@44 1328 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1329 modifier = 0.1,
jcallahan@44 1330 },
jcallahan@44 1331 SPIRIT_OF_SHARING = {
jcallahan@44 1332 modifier = 0.1,
jcallahan@44 1333 },
jcallahan@44 1334 THRALLMARS_FAVOR = {
jcallahan@44 1335 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1336 modifier = 0.25,
jcallahan@44 1337 },
jcallahan@44 1338 TROLLBANES_COMMAND = {
jcallahan@44 1339 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1340 modifier = 0.1,
jcallahan@44 1341 },
jcallahan@44 1342 UNBURDENED = {
jcallahan@44 1343 modifier = 0.1,
jcallahan@44 1344 },
jcallahan@44 1345 WOW_ANNIVERSARY = {
jcallahan@44 1346 modifier = 0.08,
jcallahan@44 1347 }
jcallahan@44 1348 }
jcallahan@44 1349
jcallahan@44 1350
jcallahan@92 1351 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1352 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1353 return
jcallahan@44 1354 end
jcallahan@44 1355 UpdateFactionData()
jcallahan@44 1356
jcallahan@46 1357 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1358 return
jcallahan@46 1359 end
jcallahan@177 1360 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1361 ClearKilledNPC()
jcallahan@46 1362
jcallahan@44 1363 if not npc then
jcallahan@98 1364 private.harvesting = nil
jcallahan@44 1365 return
jcallahan@44 1366 end
jcallahan@98 1367 npc.harvested = private.harvesting
jcallahan@98 1368 private.harvesting = nil
jcallahan@98 1369
jcallahan@44 1370 local modifier = 1
jcallahan@44 1371
jcallahan@44 1372 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1373 modifier = modifier + 0.1
jcallahan@44 1374 end
jcallahan@44 1375
jcallahan@44 1376 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1377 modifier = modifier + 0.1
jcallahan@44 1378 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1379 modifier = modifier + 0.05
jcallahan@44 1380 end
jcallahan@44 1381
jcallahan@44 1382 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1383 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1384 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1385
jcallahan@44 1386 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1387 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1388 end
jcallahan@44 1389 end
jcallahan@44 1390 end
jcallahan@65 1391 npc.reputations = npc.reputations or {}
jcallahan@65 1392 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1393 end
jcallahan@44 1394 end -- do-block
jcallahan@18 1395
jcallahan@18 1396
jcallahan@140 1397 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1398 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1399 return
jcallahan@140 1400 end
jcallahan@140 1401 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1402
jcallahan@140 1403 if not text or text == "Fishing Bobber" then
jcallahan@140 1404 text = "NONE"
jcallahan@140 1405 else
jcallahan@140 1406 current_action.fishing_target = true
jcallahan@140 1407 end
jcallahan@140 1408 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1409 end
jcallahan@140 1410
jcallahan@140 1411
jcallahan@92 1412 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1413 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1414
jcallahan@42 1415 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1416 return
jcallahan@42 1417 end
jcallahan@42 1418 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1419 end
jcallahan@42 1420
jcallahan@42 1421
jcallahan@13 1422 do
jcallahan@40 1423 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1424 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1425 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1426
jcallahan@13 1427
jcallahan@13 1428 local function _moneyMatch(money, re)
jcallahan@13 1429 return money:match(re) or 0
jcallahan@1 1430 end
jcallahan@1 1431
jcallahan@0 1432
jcallahan@13 1433 local function _toCopper(money)
jcallahan@13 1434 if not money then
jcallahan@13 1435 return 0
jcallahan@13 1436 end
jcallahan@40 1437 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1438 end
jcallahan@1 1439
jcallahan@1 1440
jcallahan@176 1441 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1442 [AF.ITEM] = function()
jcallahan@16 1443 local locked_item_id
jcallahan@16 1444
jcallahan@16 1445 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1446 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1447 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1448
jcallahan@16 1449 if is_locked then
jcallahan@16 1450 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1451 break
jcallahan@16 1452 end
jcallahan@16 1453 end
jcallahan@165 1454
jcallahan@165 1455 if locked_item_id then
jcallahan@165 1456 break
jcallahan@165 1457 end
jcallahan@16 1458 end
jcallahan@16 1459
jcallahan@122 1460 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1461 return false
jcallahan@16 1462 end
jcallahan@122 1463 current_action.identifier = locked_item_id
jcallahan@16 1464 return true
jcallahan@16 1465 end,
jcallahan@13 1466 [AF.NPC] = function()
jcallahan@17 1467 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1468 return false
jcallahan@13 1469 end
jcallahan@205 1470
jcallahan@205 1471 if not current_action.identifier then
jcallahan@205 1472 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1473 current_action.identifier = id_num
jcallahan@205 1474 end
jcallahan@13 1475 return true
jcallahan@13 1476 end,
jcallahan@14 1477 [AF.OBJECT] = true,
jcallahan@17 1478 [AF.ZONE] = function()
jcallahan@140 1479 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1480 return _G.IsFishingLoot()
jcallahan@17 1481 end,
jcallahan@13 1482 }
jcallahan@13 1483
jcallahan@13 1484
jcallahan@176 1485 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1486 [AF.ITEM] = function()
jcallahan@28 1487 GenericLootUpdate("items")
jcallahan@28 1488 end,
jcallahan@28 1489 [AF.NPC] = function()
jcallahan@75 1490 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1491 local loot_type = current_loot.label
jcallahan@77 1492 local source_list = {}
jcallahan@75 1493
jcallahan@131 1494 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1495 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1496 local npc = NPCEntry(source_id)
jcallahan@75 1497
jcallahan@75 1498 if npc then
jcallahan@214 1499 local encounter_data = npc:EncounterData()[difficulty_token]
jcallahan@75 1500 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1501
jcallahan@78 1502 if not source_list[source_guid] then
jcallahan@77 1503 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1504 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1505 source_list[source_id] = true
jcallahan@77 1506 end
jcallahan@77 1507
jcallahan@75 1508 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1509 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1510 end
jcallahan@75 1511 end
jcallahan@75 1512 end
jcallahan@75 1513
jcallahan@75 1514 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1515 if #current_loot.list <= 0 then
jcallahan@79 1516 return
jcallahan@79 1517 end
jcallahan@131 1518 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1519
jcallahan@28 1520 if not npc then
jcallahan@28 1521 return
jcallahan@28 1522 end
jcallahan@214 1523 local encounter_data = npc:EncounterData()[difficulty_token]
jcallahan@29 1524 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1525
jcallahan@131 1526 if not source_list[current_loot.identifier] then
jcallahan@77 1527 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1528 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1529 end
jcallahan@77 1530
jcallahan@131 1531 for index = 1, #current_loot.list do
jcallahan@131 1532 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1533 end
jcallahan@16 1534 end,
jcallahan@13 1535 [AF.OBJECT] = function()
jcallahan@28 1536 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1537 end,
jcallahan@17 1538 [AF.ZONE] = function()
jcallahan@141 1539 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1540
jcallahan@41 1541 -- This will start life as a boolean true.
jcallahan@131 1542 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1543 current_loot.zone_data[location_token] = {
jcallahan@41 1544 drops = {}
jcallahan@41 1545 }
jcallahan@41 1546 end
jcallahan@132 1547 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1548 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1549
jcallahan@131 1550 if current_loot.sources then
jcallahan@131 1551 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1552 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1553 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1554 end
jcallahan@131 1555 end
jcallahan@131 1556 end
jcallahan@131 1557
jcallahan@131 1558 if #current_loot.list <= 0 then
jcallahan@131 1559 return
jcallahan@131 1560 end
jcallahan@131 1561
jcallahan@131 1562 for index = 1, #current_loot.list do
jcallahan@131 1563 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1564 end
jcallahan@13 1565 end,
jcallahan@13 1566 }
jcallahan@13 1567
jcallahan@79 1568 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1569 local loot_guid_registry = {}
jcallahan@124 1570
jcallahan@124 1571
jcallahan@124 1572 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1573 current_loot = nil
jcallahan@131 1574 table.wipe(current_action)
jcallahan@124 1575 end
jcallahan@124 1576
jcallahan@13 1577
jcallahan@92 1578 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1579 if current_loot then
jcallahan@18 1580 return
jcallahan@18 1581 end
jcallahan@151 1582
jcallahan@151 1583 if not current_action.target_type then
jcallahan@151 1584 return
jcallahan@151 1585 end
jcallahan@176 1586 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1587 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1588
jcallahan@14 1589 if not verify_func or not update_func then
jcallahan@13 1590 return
jcallahan@13 1591 end
jcallahan@13 1592
jcallahan@14 1593 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1594 return
jcallahan@14 1595 end
jcallahan@80 1596 local guids_used = {}
jcallahan@132 1597
jcallahan@131 1598 current_loot = {
jcallahan@131 1599 list = {},
jcallahan@131 1600 sources = {},
jcallahan@131 1601 identifier = current_action.identifier,
jcallahan@132 1602 label = current_action.loot_label or "drops",
jcallahan@131 1603 map_level = current_action.map_level,
jcallahan@131 1604 object_name = current_action.object_name,
jcallahan@131 1605 spell_label = current_action.spell_label,
jcallahan@131 1606 target_type = current_action.target_type,
jcallahan@131 1607 x = current_action.x,
jcallahan@131 1608 y = current_action.y,
jcallahan@131 1609 zone_data = current_action.zone_data,
jcallahan@131 1610 }
jcallahan@131 1611 table.wipe(current_action)
jcallahan@13 1612
jcallahan@217 1613 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1614
jcallahan@55 1615 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1616 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1617 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1618
jcallahan@77 1619 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1620 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1621 local loot_info = {
jcallahan@77 1622 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1623 }
jcallahan@75 1624
jcallahan@77 1625 -- Odd index is GUID, even is count.
jcallahan@78 1626 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1627 local source_guid = loot_info[loot_index]
jcallahan@77 1628
jcallahan@217 1629 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@79 1630 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1631 local source_type, source_id = ParseGUID(source_guid)
jcallahan@151 1632 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1633 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1634
jcallahan@79 1635 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1636 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1637 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1638 guids_used[source_guid] = true
jcallahan@79 1639 end
jcallahan@75 1640 end
jcallahan@82 1641 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1642 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1643 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@221 1644 Debug(("Found currency: %s"):format(icon_texture))
jcallahan@131 1645 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1646 end
jcallahan@13 1647 end
jcallahan@80 1648
jcallahan@81 1649 for guid in pairs(guids_used) do
jcallahan@217 1650 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1651 end
jcallahan@13 1652 update_func()
jcallahan@1 1653 end
jcallahan@13 1654 end -- do-block
jcallahan@0 1655
jcallahan@0 1656
jcallahan@89 1657 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1658 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1659
jcallahan@89 1660 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1661 return
jcallahan@89 1662 end
jcallahan@89 1663 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1664 end
jcallahan@89 1665
jcallahan@89 1666
jcallahan@44 1667 do
jcallahan@44 1668 local POINT_MATCH_PATTERNS = {
jcallahan@44 1669 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1670 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1671 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1672 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1673 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1674 }
jcallahan@5 1675
jcallahan@68 1676 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1677 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1678 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1679
jcallahan@133 1680 local current_merchant
jcallahan@133 1681 local merchant_standing
jcallahan@133 1682
jcallahan@133 1683 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1684 current_merchant = nil
jcallahan@133 1685 merchant_standing = nil
jcallahan@133 1686 end
jcallahan@133 1687
jcallahan@133 1688
jcallahan@89 1689 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1690 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1691 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1692
jcallahan@171 1693 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1694 return
jcallahan@133 1695 end
jcallahan@195 1696 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1697 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1698 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1699 end
jcallahan@55 1700 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1701 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1702 _G.MerchantFrame_Update()
jcallahan@57 1703
jcallahan@150 1704 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1705
jcallahan@44 1706 for item_index = 1, num_items do
jcallahan@44 1707 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1708 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1709
jcallahan@44 1710 if item_id and item_id > 0 then
jcallahan@44 1711 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1712
jcallahan@68 1713 DatamineTT:ClearLines()
jcallahan@68 1714 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1715
jcallahan@68 1716 local num_lines = DatamineTT:NumLines()
jcallahan@68 1717
jcallahan@68 1718 for line_index = 1, num_lines do
jcallahan@68 1719 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1720
jcallahan@68 1721 if not current_line then
jcallahan@68 1722 break
jcallahan@68 1723 end
jcallahan@68 1724 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1725
jcallahan@68 1726 if faction or reputation then
jcallahan@68 1727 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1728 break
jcallahan@68 1729 end
jcallahan@68 1730 end
jcallahan@68 1731
jcallahan@87 1732 for line_index = 1, num_lines do
jcallahan@87 1733 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1734
jcallahan@87 1735 if not current_line then
jcallahan@87 1736 break
jcallahan@87 1737 end
jcallahan@87 1738 local line_text = current_line:GetText()
jcallahan@87 1739 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1740
jcallahan@87 1741 if quest_name then
jcallahan@87 1742 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1743 break
jcallahan@87 1744 end
jcallahan@87 1745 end
jcallahan@87 1746
jcallahan@44 1747 if extended_cost then
jcallahan@53 1748 local battleground_rating = 0
jcallahan@53 1749 local personal_rating = 0
jcallahan@53 1750 local required_season_amount
jcallahan@5 1751
jcallahan@68 1752 for line_index = 1, num_lines do
jcallahan@44 1753 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1754
jcallahan@44 1755 if not current_line then
jcallahan@44 1756 break
jcallahan@44 1757 end
jcallahan@53 1758 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1759
jcallahan@44 1760 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1761 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1762 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1763 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1764
jcallahan@44 1765 if match1 or match2 then
jcallahan@44 1766 break
jcallahan@44 1767 end
jcallahan@44 1768 end
jcallahan@5 1769 end
jcallahan@44 1770 local currency_list = {}
jcallahan@44 1771 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1772
jcallahan@50 1773 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1774 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1775 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1776
jcallahan@44 1777 for cost_index = 1, item_count do
jcallahan@44 1778 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1779 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1780
jcallahan@44 1781 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1782 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1783 end
jcallahan@44 1784
jcallahan@44 1785 if currency_id then
jcallahan@44 1786 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1787 end
jcallahan@44 1788 end
jcallahan@44 1789
jcallahan@44 1790 for currency_index = 1, #currency_list do
jcallahan@44 1791 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1792 end
jcallahan@5 1793 end
jcallahan@133 1794 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1795 end
jcallahan@44 1796 end
jcallahan@5 1797
jcallahan@44 1798 if _G.CanMerchantRepair() then
jcallahan@133 1799 current_merchant.can_repair = true
jcallahan@5 1800 end
jcallahan@57 1801 _G.SetMerchantFilter(current_filters)
jcallahan@57 1802 _G.MerchantFrame_Update()
jcallahan@4 1803 end
jcallahan@44 1804 end -- do-block
jcallahan@4 1805
jcallahan@89 1806
jcallahan@92 1807 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1808 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1809 return
jcallahan@25 1810 end
jcallahan@34 1811 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1812
jcallahan@171 1813 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1814 return
jcallahan@25 1815 end
jcallahan@29 1816 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1817 table.wipe(current_action)
jcallahan@25 1818 end
jcallahan@25 1819
jcallahan@25 1820
jcallahan@115 1821 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1822 local num_pets = LPJ:NumPets()
jcallahan@115 1823
jcallahan@115 1824 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1825 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1826
jcallahan@115 1827 if is_owned then
jcallahan@115 1828 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1829
jcallahan@139 1830 if rarity then
jcallahan@139 1831 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1832 local npc = NPCEntry(npc_id)
jcallahan@139 1833 npc.wild_pet = is_wild or nil
jcallahan@139 1834 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1835 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1836 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1837
jcallahan@139 1838 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1839 data.max_health = max_health
jcallahan@139 1840 data.attack = attack
jcallahan@139 1841 data.speed = speed
jcallahan@139 1842 end
jcallahan@115 1843 end
jcallahan@115 1844 end
jcallahan@115 1845 end
jcallahan@115 1846
jcallahan@115 1847
jcallahan@156 1848 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1849 private.in_combat = true
jcallahan@156 1850 end
jcallahan@156 1851
jcallahan@156 1852
jcallahan@156 1853 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1854 private.in_combat = nil
jcallahan@156 1855
jcallahan@156 1856 if private.set_area_id then
jcallahan@156 1857 self:SetCurrentAreaID(event_name)
jcallahan@156 1858 private.set_area_id = nil
jcallahan@156 1859 end
jcallahan@156 1860 end
jcallahan@156 1861
jcallahan@156 1862
jcallahan@118 1863 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1864 if not TargetedNPC() then
jcallahan@118 1865 return
jcallahan@2 1866 end
jcallahan@151 1867 current_action.target_type = AF.NPC
jcallahan@118 1868 self:UpdateTargetLocation()
jcallahan@118 1869 end
jcallahan@2 1870
jcallahan@89 1871
jcallahan@12 1872 do
jcallahan@12 1873 local function UpdateQuestJuncture(point)
jcallahan@12 1874 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1875
jcallahan@12 1876 if not unit_name then
jcallahan@12 1877 return
jcallahan@12 1878 end
jcallahan@34 1879 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1880
jcallahan@12 1881 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1882 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1883 end
jcallahan@19 1884 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1885 quest[point] = quest[point] or {}
jcallahan@12 1886 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1887
jcallahan@24 1888 return quest
jcallahan@12 1889 end
jcallahan@10 1890
jcallahan@12 1891
jcallahan@92 1892 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1893 local quest = UpdateQuestJuncture("end")
jcallahan@97 1894
jcallahan@112 1895 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1896 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1897 end
jcallahan@67 1898 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1899 ClearKilledNPC()
jcallahan@10 1900 end
jcallahan@10 1901
jcallahan@12 1902
jcallahan@92 1903 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1904 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1905
jcallahan@46 1906 if not quest then
jcallahan@46 1907 return
jcallahan@46 1908 end
jcallahan@24 1909 quest.classes = quest.classes or {}
jcallahan@27 1910 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1911
jcallahan@24 1912 quest.races = quest.races or {}
jcallahan@100 1913 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1914 end
jcallahan@12 1915 end -- do-block
jcallahan@9 1916
jcallahan@9 1917
jcallahan@92 1918 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1919 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1920 local entry_index, processed_quests = 1, 0
jcallahan@36 1921 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1922
jcallahan@36 1923 while processed_quests <= num_quests do
jcallahan@36 1924 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1925
jcallahan@84 1926 if quest_id == 0 then
jcallahan@84 1927 processed_quests = processed_quests + 1
jcallahan@84 1928 elseif not is_header then
jcallahan@36 1929 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1930
jcallahan@36 1931 local quest = DBEntry("quests", quest_id)
jcallahan@36 1932 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1933 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1934 processed_quests = processed_quests + 1
jcallahan@36 1935 end
jcallahan@36 1936 entry_index = entry_index + 1
jcallahan@36 1937 end
jcallahan@36 1938 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1939 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1940 end
jcallahan@4 1941
jcallahan@4 1942
jcallahan@97 1943 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1944 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1945 return
jcallahan@112 1946 end
jcallahan@97 1947 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1948 end
jcallahan@97 1949
jcallahan@97 1950
jcallahan@92 1951 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1952 if unit_id ~= "player" then
jcallahan@4 1953 return
jcallahan@4 1954 end
jcallahan@4 1955 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1956 end
jcallahan@4 1957
jcallahan@4 1958
jcallahan@92 1959 do
jcallahan@92 1960 local TRADESKILL_TOOLS = {
jcallahan@92 1961 Anvil = anvil_spell_ids,
jcallahan@92 1962 Forge = forge_spell_ids,
jcallahan@92 1963 }
jcallahan@92 1964
jcallahan@92 1965
jcallahan@167 1966 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1967 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 1968 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 1969
jcallahan@167 1970 if required_tool then
jcallahan@167 1971 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 1972 if required_tool:find(tool_name) then
jcallahan@167 1973 registry[spell_id] = true
jcallahan@167 1974 end
jcallahan@167 1975 end
jcallahan@167 1976 end
jcallahan@167 1977 end
jcallahan@167 1978
jcallahan@167 1979
jcallahan@92 1980 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1981 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1982
jcallahan@92 1983 if profession_name == _G.UNKNOWN then
jcallahan@92 1984 return
jcallahan@92 1985 end
jcallahan@167 1986 TradeSkillExecutePer(RegisterTools)
jcallahan@92 1987 end
jcallahan@92 1988 end -- do-block
jcallahan@92 1989
jcallahan@92 1990
jcallahan@167 1991 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 1992 private.trainer_shown = nil
jcallahan@167 1993 end
jcallahan@167 1994
jcallahan@167 1995
jcallahan@92 1996 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 1997 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 1998 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1999
jcallahan@164 2000 if not trainer then
jcallahan@58 2001 return
jcallahan@58 2002 end
jcallahan@232 2003 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2004 trainer.teaches = trainer.teaches or {}
jcallahan@27 2005
jcallahan@167 2006 private.trainer_shown = true
jcallahan@167 2007
jcallahan@27 2008 -- Get the initial trainer filters
jcallahan@27 2009 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2010 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2011 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2012
jcallahan@27 2013 -- Clear the trainer filters
jcallahan@27 2014 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2015 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2016 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2017
jcallahan@27 2018 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2019 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2020
jcallahan@27 2021 if spell_name then
jcallahan@27 2022 DatamineTT:ClearLines()
jcallahan@27 2023 DatamineTT:SetTrainerService(index)
jcallahan@27 2024
jcallahan@27 2025 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2026
jcallahan@43 2027 if spell_id then
jcallahan@164 2028 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2029
jcallahan@164 2030 if not class_professions then
jcallahan@164 2031 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2032 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2033 end
jcallahan@43 2034 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2035 profession = profession or "General"
jcallahan@43 2036
jcallahan@164 2037 local profession_skills = class_professions[profession]
jcallahan@43 2038
jcallahan@43 2039 if not profession_skills then
jcallahan@43 2040 class_professions[profession] = {}
jcallahan@43 2041 profession_skills = class_professions[profession]
jcallahan@43 2042 end
jcallahan@173 2043 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2044 end
jcallahan@27 2045 end
jcallahan@27 2046 end
jcallahan@27 2047 -- Reset the filters to what they were before
jcallahan@27 2048 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2049 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2050 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2051 end
jcallahan@27 2052
jcallahan@27 2053
jcallahan@1 2054 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2055 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2056 return
jcallahan@1 2057 end
jcallahan@1 2058 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2059
jcallahan@1 2060 if not spell_label then
jcallahan@1 2061 return
jcallahan@1 2062 end
jcallahan@150 2063 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2064 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2065
jcallahan@150 2066 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2067 unit_name = target_name
jcallahan@150 2068 unit_id = "target"
jcallahan@1 2069 end
jcallahan@1 2070 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2071 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2072
jcallahan@205 2073 table.wipe(current_action)
jcallahan@122 2074 current_action.instance_token = instance_token
jcallahan@122 2075 current_action.map_level = map_level
jcallahan@122 2076 current_action.x = x
jcallahan@122 2077 current_action.y = y
jcallahan@122 2078 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2079 current_action.spell_label = spell_label
jcallahan@105 2080
jcallahan@105 2081 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2082 current_action.loot_label = spell_label:lower()
jcallahan@105 2083 end
jcallahan@1 2084
jcallahan@151 2085 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2086 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2087 if not unit_id or unit_name ~= target_name then
jcallahan@16 2088 return
jcallahan@16 2089 end
jcallahan@123 2090 current_action.target_type = AF.NPC
jcallahan@16 2091 end
jcallahan@16 2092 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2093 current_action.target_type = AF.ITEM
jcallahan@16 2094
jcallahan@150 2095 if item_name and item_name == target_name then
jcallahan@150 2096 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2097 elseif target_name and target_name ~= "" then
jcallahan@150 2098 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2099 end
jcallahan@150 2100 elseif not item_name and not unit_name then
jcallahan@1 2101 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2102 if target_name == "" then
jcallahan@17 2103 return
jcallahan@17 2104 end
jcallahan@122 2105 current_action.object_name = target_name
jcallahan@123 2106 current_action.target_type = AF.OBJECT
jcallahan@1 2107 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2108 current_action.target_type = AF.ZONE
jcallahan@1 2109 end
jcallahan@1 2110 end
jcallahan@1 2111 private.tracked_line = spell_line
jcallahan@0 2112 end
jcallahan@0 2113
jcallahan@94 2114
jcallahan@1 2115 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2116 if unit_id ~= "player" then
jcallahan@1 2117 return
jcallahan@1 2118 end
jcallahan@1 2119 private.tracked_line = nil
jcallahan@167 2120 private.previous_spell_id = spell_id
jcallahan@85 2121
jcallahan@86 2122 if spell_name:match("^Harvest.+") then
jcallahan@177 2123 killed_npc_id = current_target_id
jcallahan@98 2124 private.harvesting = true
jcallahan@85 2125 end
jcallahan@92 2126
jcallahan@92 2127 if anvil_spell_ids[spell_id] then
jcallahan@92 2128 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2129 elseif forge_spell_ids[spell_id] then
jcallahan@92 2130 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2131 end
jcallahan@0 2132 end
jcallahan@0 2133
jcallahan@90 2134
jcallahan@1 2135 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2136 if unit_id ~= "player" then
jcallahan@1 2137 return
jcallahan@1 2138 end
jcallahan@0 2139
jcallahan@1 2140 if private.tracked_line == spell_line then
jcallahan@1 2141 private.tracked_line = nil
jcallahan@1 2142 end
jcallahan@147 2143 table.wipe(current_action)
jcallahan@0 2144 end
jcallahan@90 2145
jcallahan@90 2146
jcallahan@90 2147 do
jcallahan@90 2148 local function SetUnitField(field, required_type)
jcallahan@90 2149 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2150
jcallahan@90 2151 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2152 return
jcallahan@90 2153 end
jcallahan@90 2154
jcallahan@171 2155 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2156 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2157 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2158 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2159 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2160 end
jcallahan@90 2161 end
jcallahan@90 2162
jcallahan@90 2163
jcallahan@90 2164 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2165 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2166 end
jcallahan@90 2167
jcallahan@90 2168
jcallahan@90 2169 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2170 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2171 end
jcallahan@90 2172
jcallahan@90 2173
jcallahan@90 2174 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2175 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2176 end
jcallahan@90 2177
jcallahan@90 2178
jcallahan@92 2179 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2180 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2181 end
jcallahan@90 2182
jcallahan@90 2183
jcallahan@92 2184 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2185 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2186
jcallahan@90 2187 for index = 2, #gossip_options, 2 do
jcallahan@90 2188 if gossip_options[index] == "binder" then
jcallahan@90 2189 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2190 return
jcallahan@90 2191 end
jcallahan@90 2192 end
jcallahan@90 2193 end
jcallahan@90 2194
jcallahan@90 2195
jcallahan@93 2196 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2197 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2198 end
jcallahan@93 2199
jcallahan@93 2200
jcallahan@189 2201 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2202 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2203 end
jcallahan@189 2204
jcallahan@189 2205
jcallahan@90 2206 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2207 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2208 end
jcallahan@90 2209
jcallahan@90 2210
jcallahan@90 2211 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2212 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2213 end
jcallahan@90 2214
jcallahan@90 2215
jcallahan@90 2216 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2217 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2218 end
jcallahan@90 2219 end -- do-block