annotate Main.lua @ 424:d06d1716228d

Implemented new system using SHOW_LOOT_TOAST for currency data during chat-based loot recording.
author MMOSimca <MMOSimca@gmail.com>
date Wed, 07 Jan 2015 17:32:19 -0500
parents 0aac203792c2
children 5bd49f0b635c
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
MMOSimca@405 43 local ITEM_ID_TIMBER = 114781
MMOSimca@405 44
MMOSimca@422 45 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 46 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 47
jcallahan@246 48 local OBJECT_ID_ANVIL = 192628
jcallahan@322 49 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 50 local OBJECT_ID_FORGE = 1685
jcallahan@322 51
jcallahan@246 52 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 53 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 54 local PLAYER_GUID
jcallahan@246 55 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 56 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 57
MMOSimca@377 58 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 59 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 60 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 61
MMOSimca@336 62 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 63 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 64 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 65 }
jcallahan@326 66
jcallahan@246 67 local ALLOWED_LOCALES = {
jcallahan@246 68 enUS = true,
jcallahan@246 69 enGB = true,
MMOSimca@336 70 enTW = true,
MMOSimca@336 71 enCN = true,
jcallahan@246 72 }
jcallahan@157 73
jcallahan@0 74 local DATABASE_DEFAULTS = {
jcallahan@128 75 char = {},
jcallahan@0 76 global = {
jcallahan@270 77 config = {
jcallahan@270 78 minimap_icon = {
jcallahan@270 79 hide = true,
jcallahan@270 80 },
jcallahan@270 81 },
jcallahan@0 82 items = {},
jcallahan@0 83 npcs = {},
jcallahan@0 84 objects = {},
jcallahan@0 85 quests = {},
jcallahan@167 86 spells = {},
jcallahan@17 87 zones = {},
jcallahan@0 88 }
jcallahan@0 89 }
jcallahan@0 90
jcallahan@1 91 local EVENT_MAPPING = {
jcallahan@90 92 AUCTION_HOUSE_SHOW = true,
jcallahan@90 93 BANKFRAME_OPENED = true,
jcallahan@90 94 BATTLEFIELDS_SHOW = true,
jcallahan@56 95 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 96 BONUS_ROLL_RESULT = true,
MMOSimca@388 97 CHAT_MSG_CURRENCY = true,
jcallahan@48 98 CHAT_MSG_LOOT = true,
jcallahan@95 99 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 100 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 101 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 102 CHAT_MSG_SYSTEM = true,
jcallahan@23 103 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 104 COMBAT_TEXT_UPDATE = true,
jcallahan@140 105 CURSOR_UPDATE = true,
MMOSimca@420 106 ENCOUNTER_END = true,
jcallahan@90 107 FORGE_MASTER_OPENED = true,
MMOSimca@412 108 GARRISON_MISSION_BONUS_ROLL_COMPLETE = "HandleBadChatLootData",
MMOSimca@412 109 GARRISON_MISSION_COMPLETE_RESPONSE = "HandleBadChatLootData",
jcallahan@90 110 GOSSIP_SHOW = true,
jcallahan@290 111 GROUP_ROSTER_UPDATE = true,
jcallahan@93 112 GUILDBANKFRAME_OPENED = true,
jcallahan@42 113 ITEM_TEXT_BEGIN = true,
jcallahan@189 114 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 115 LOOT_CLOSED = true,
MMOSimca@343 116 LOOT_OPENED = true,
MMOSimca@412 117 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
jcallahan@89 118 MAIL_SHOW = true,
jcallahan@133 119 MERCHANT_CLOSED = true,
jcallahan@7 120 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 121 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 122 PET_BAR_UPDATE = true,
MMOSimca@368 123 --PET_JOURNAL_LIST_UPDATE = true,
MMOSimca@420 124 PLAYER_LOGOUT = true,
jcallahan@156 125 PLAYER_REGEN_DISABLED = true,
jcallahan@156 126 PLAYER_REGEN_ENABLED = true,
jcallahan@2 127 PLAYER_TARGET_CHANGED = true,
jcallahan@9 128 QUEST_COMPLETE = true,
jcallahan@9 129 QUEST_DETAIL = true,
jcallahan@9 130 QUEST_LOG_UPDATE = true,
jcallahan@97 131 QUEST_PROGRESS = true,
jcallahan@178 132 SHOW_LOOT_TOAST = true,
jcallahan@306 133 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 134 TAXIMAP_OPENED = true,
jcallahan@92 135 TRADE_SKILL_SHOW = true,
jcallahan@167 136 TRAINER_CLOSED = true,
jcallahan@27 137 TRAINER_SHOW = true,
jcallahan@90 138 TRANSMOGRIFY_OPEN = true,
jcallahan@246 139 UNIT_PET = true,
jcallahan@4 140 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 141 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 142 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 143 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 144 UNIT_SPELLCAST_SENT = true,
jcallahan@1 145 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 146 VOID_STORAGE_OPEN = true,
jcallahan@299 147 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 148 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 149 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 150 }
jcallahan@0 151
jcallahan@4 152
jcallahan@246 153 -- VARIABLES ----------------------------------------------------------
jcallahan@246 154
jcallahan@92 155 local anvil_spell_ids = {}
jcallahan@92 156 local currently_drunk
jcallahan@128 157 local char_db
jcallahan@128 158 local global_db
jcallahan@299 159 local group_member_guids = {}
jcallahan@246 160 local group_owner_guids_to_pet_guids = {}
jcallahan@246 161 local group_pet_guids = {}
jcallahan@299 162 local in_instance
jcallahan@187 163 local item_process_timer_handle
jcallahan@92 164 local faction_standings = {}
jcallahan@92 165 local forge_spell_ids = {}
jcallahan@95 166 local languages_known = {}
jcallahan@317 167 local boss_loot_toasting = {}
MMOSimca@387 168 local container_loot_toasting
MMOSimca@387 169 local loot_toast_container_id
MMOSimca@387 170 local raid_boss_id
jcallahan@306 171 local loot_toast_container_timer_handle
jcallahan@307 172 local loot_toast_data
jcallahan@307 173 local loot_toast_data_timer_handle
jcallahan@95 174 local name_to_id_map = {}
jcallahan@306 175 local killed_boss_id_timer_handle
jcallahan@177 176 local killed_npc_id
jcallahan@2 177 local target_location_timer_handle
MMOSimca@345 178 local last_timber_spell_id
MMOSimca@355 179 local last_garrison_cache_object_id
MMOSimca@414 180 local chat_loot_data
MMOSimca@347 181 local chat_loot_timer_handle
jcallahan@86 182 local current_target_id
jcallahan@126 183 local current_area_id
jcallahan@131 184 local current_loot
MMOSimca@420 185 local saved_raid_encounter_data
MMOSimca@420 186 local update_raid_encounter_timer_handle
MMOSimca@420 187 local saved_difficulty_token
jcallahan@1 188
jcallahan@312 189
jcallahan@121 190 -- Data for our current action. Including possible values as a reference.
jcallahan@122 191 local current_action = {
jcallahan@121 192 identifier = nil,
jcallahan@121 193 loot_label = nil,
jcallahan@121 194 loot_list = nil,
jcallahan@121 195 loot_sources = nil,
jcallahan@121 196 map_level = nil,
jcallahan@121 197 spell_label = nil,
jcallahan@123 198 target_type = nil,
jcallahan@121 199 x = nil,
jcallahan@121 200 y = nil,
jcallahan@121 201 zone_data = nil,
jcallahan@121 202 }
jcallahan@92 203
jcallahan@246 204
MMOSimca@393 205 -- Timer prototypes
MMOSimca@393 206 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 207
MMOSimca@393 208
jcallahan@246 209 -- HELPERS ------------------------------------------------------------
jcallahan@246 210
jcallahan@245 211 local function Debug(message, ...)
MMOSimca@350 212 if not DEBUGGING or not message then
jcallahan@151 213 return
jcallahan@151 214 end
MMOSimca@350 215
MMOSimca@350 216 if ... then
MMOSimca@350 217 local args = { ... }
MMOSimca@350 218
MMOSimca@350 219 for index = 1, #args do
MMOSimca@377 220 args[index] = tostring(args[index])
jcallahan@306 221 end
MMOSimca@350 222 _G.print(message:format(unpack(args)))
MMOSimca@350 223 else
MMOSimca@350 224 _G.print(message)
jcallahan@306 225 end
jcallahan@151 226 end
jcallahan@151 227
jcallahan@151 228
MMOSimca@393 229 local function InitializeCurrentLoot()
MMOSimca@393 230 current_loot = {
MMOSimca@393 231 list = {},
MMOSimca@393 232 sources = {},
MMOSimca@393 233 identifier = current_action.identifier,
MMOSimca@393 234 label = current_action.loot_label or "drops",
MMOSimca@393 235 map_level = current_action.map_level,
MMOSimca@393 236 object_name = current_action.object_name,
MMOSimca@393 237 spell_label = current_action.spell_label,
MMOSimca@393 238 target_type = current_action.target_type,
MMOSimca@393 239 x = current_action.x,
MMOSimca@393 240 y = current_action.y,
MMOSimca@393 241 zone_data = current_action.zone_data,
MMOSimca@393 242 }
MMOSimca@393 243
MMOSimca@393 244 table.wipe(current_action)
MMOSimca@393 245 end
MMOSimca@393 246
MMOSimca@393 247
jcallahan@169 248 local TradeSkillExecutePer
jcallahan@169 249 do
jcallahan@169 250 local header_list = {}
jcallahan@169 251
jcallahan@169 252 function TradeSkillExecutePer(iter_func)
jcallahan@169 253 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 254 return
jcallahan@169 255 end
jcallahan@167 256 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 257 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 258 search_box:SetText("")
jcallahan@169 259
jcallahan@167 260 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 261 search_box:ClearFocus()
jcallahan@167 262 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 263
jcallahan@169 264 table.wipe(header_list)
jcallahan@169 265
jcallahan@169 266 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 267 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 268 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 269
jcallahan@169 270 if have_materials then
jcallahan@169 271 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 272 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 273 end
jcallahan@169 274
jcallahan@169 275 if have_skillup then
jcallahan@169 276 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 277 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 278 end
MMOSimca@330 279 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 280 _G.TradeSkillUpdateFilterBar()
jcallahan@169 281 _G.TradeSkillFrame_Update()
jcallahan@169 282
jcallahan@169 283 -- Expand all headers so we can see all the recipes there are
jcallahan@169 284 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 285 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 286
jcallahan@169 287 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 288 if not is_expanded then
jcallahan@169 289 header_list[name] = true
jcallahan@169 290 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 291 end
jcallahan@169 292 elseif iter_func(name, tradeskill_index) then
jcallahan@169 293 break
jcallahan@169 294 end
jcallahan@169 295 end
jcallahan@169 296
jcallahan@169 297 -- Restore the state of the things we changed.
jcallahan@169 298 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 299 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 300
jcallahan@169 301 if header_list[name] then
jcallahan@169 302 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 303 end
jcallahan@169 304 end
jcallahan@169 305 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 306 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 307 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 308 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 309
jcallahan@169 310 _G.TradeSkillUpdateFilterBar()
jcallahan@169 311 _G.TradeSkillFrame_Update()
jcallahan@167 312 end
jcallahan@169 313 end -- do-block
jcallahan@167 314
jcallahan@167 315
jcallahan@39 316 local ActualCopperCost
jcallahan@39 317 do
jcallahan@39 318 local BARTERING_SPELL_ID = 83964
jcallahan@39 319
jcallahan@39 320 local STANDING_DISCOUNTS = {
jcallahan@39 321 HATED = 0,
jcallahan@39 322 HOSTILE = 0,
jcallahan@39 323 UNFRIENDLY = 0,
jcallahan@39 324 NEUTRAL = 0,
jcallahan@39 325 FRIENDLY = 0.05,
jcallahan@39 326 HONORED = 0.1,
jcallahan@39 327 REVERED = 0.15,
jcallahan@39 328 EXALTED = 0.2,
jcallahan@39 329 }
jcallahan@39 330
jcallahan@39 331
jcallahan@39 332 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 333 if not copper_cost or copper_cost == 0 then
jcallahan@39 334 return 0
jcallahan@39 335 end
jcallahan@39 336 local modifier = 1
jcallahan@39 337
jcallahan@39 338 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 339 modifier = modifier - 0.1
jcallahan@39 340 end
jcallahan@39 341
jcallahan@39 342 if rep_standing then
jcallahan@39 343 if PLAYER_RACE == "Goblin" then
jcallahan@39 344 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 345 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 346 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 347 end
jcallahan@39 348 end
jcallahan@39 349 return math.floor(copper_cost / modifier)
jcallahan@39 350 end
jcallahan@39 351 end -- do-block
jcallahan@39 352
jcallahan@39 353
jcallahan@29 354 local function InstanceDifficultyToken()
jcallahan@233 355 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 356
jcallahan@59 357 if not instance_type or instance_type == "" then
jcallahan@59 358 instance_type = "NONE"
jcallahan@59 359 end
jcallahan@312 360 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 361 end
jcallahan@29 362
jcallahan@29 363
jcallahan@19 364 local function DBEntry(data_type, unit_id)
jcallahan@19 365 if not data_type or not unit_id then
jcallahan@6 366 return
jcallahan@6 367 end
jcallahan@289 368 local category = global_db[data_type]
jcallahan@289 369
jcallahan@289 370 if not category then
jcallahan@289 371 category = {}
jcallahan@289 372 global_db[data_type] = category
jcallahan@289 373 end
jcallahan@289 374 local unit = category[unit_id]
jcallahan@6 375
jcallahan@10 376 if not unit then
jcallahan@187 377 unit = {}
jcallahan@289 378 category[unit_id] = unit
jcallahan@6 379 end
jcallahan@10 380 return unit
jcallahan@6 381 end
jcallahan@270 382
jcallahan@263 383 private.DBEntry = DBEntry
jcallahan@6 384
jcallahan@214 385 local NPCEntry
jcallahan@214 386 do
jcallahan@214 387 local npc_prototype = {}
jcallahan@214 388 local npc_meta = {
jcallahan@214 389 __index = npc_prototype
jcallahan@214 390 }
jcallahan@6 391
jcallahan@214 392 function NPCEntry(identifier)
jcallahan@227 393 local npc = DBEntry("npcs", identifier)
jcallahan@331 394 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 395 end
jcallahan@214 396
jcallahan@248 397 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 398 self.encounter_data = self.encounter_data or {}
jcallahan@248 399 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 400 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 401
jcallahan@248 402 return self.encounter_data[difficulty_token]
jcallahan@214 403 end
jcallahan@22 404 end
jcallahan@22 405
jcallahan@22 406
jcallahan@1 407 local function CurrentLocationData()
jcallahan@161 408 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 409 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 410 end
jcallahan@1 411 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 412 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 413
jcallahan@1 414 x = x or 0
jcallahan@1 415 y = y or 0
jcallahan@1 416
jcallahan@1 417 if x == 0 and y == 0 then
jcallahan@1 418 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 419 _G.SetDungeonMapLevel(level_index)
jcallahan@1 420 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 421
jcallahan@1 422 if x and y and (x > 0 or y > 0) then
jcallahan@1 423 _G.SetDungeonMapLevel(map_level)
jcallahan@1 424 map_level = level_index
jcallahan@1 425 break
jcallahan@1 426 end
jcallahan@1 427 end
jcallahan@1 428 end
jcallahan@1 429
jcallahan@1 430 if _G.DungeonUsesTerrainMap() then
jcallahan@1 431 map_level = map_level - 1
jcallahan@1 432 end
jcallahan@31 433 local x = _G.floor(x * 1000)
jcallahan@31 434 local y = _G.floor(y * 1000)
jcallahan@28 435
jcallahan@31 436 if x % 2 ~= 0 then
jcallahan@31 437 x = x + 1
jcallahan@28 438 end
jcallahan@28 439
jcallahan@31 440 if y % 2 ~= 0 then
jcallahan@31 441 y = y + 1
jcallahan@28 442 end
jcallahan@126 443 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 444 end
jcallahan@1 445
jcallahan@1 446
jcallahan@312 447 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 448 if not currency_link then
jcallahan@312 449 return
jcallahan@312 450 end
jcallahan@312 451 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 452 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 453 end
jcallahan@312 454
jcallahan@312 455
jcallahan@1 456 local function ItemLinkToID(item_link)
jcallahan@1 457 if not item_link then
jcallahan@1 458 return
jcallahan@1 459 end
MMOSimca@404 460 return tonumber(tostring(item_link):match("item:(%d+)"))
jcallahan@1 461 end
jcallahan@270 462
jcallahan@260 463 private.ItemLinkToID = ItemLinkToID
jcallahan@4 464
jcallahan@171 465 local function UnitTypeIsNPC(unit_type)
jcallahan@171 466 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 467 end
jcallahan@171 468
jcallahan@171 469
jcallahan@34 470 local ParseGUID
jcallahan@4 471 do
jcallahan@229 472 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 473
jcallahan@281 474 local NPC_ID_MAPPING = {
jcallahan@281 475 [62164] = 63191, -- Garalon
jcallahan@281 476 }
jcallahan@281 477
jcallahan@281 478
jcallahan@334 479 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 480 if not unit_type_name then
MMOSimca@329 481 return UNIT_TYPES.UNKNOWN
MMOSimca@329 482 end
MMOSimca@329 483
MMOSimca@329 484 for def, text in next, UNIT_TYPES do
MMOSimca@329 485 if unit_type_name == text then
MMOSimca@329 486 return UNIT_TYPES[def]
MMOSimca@329 487 end
MMOSimca@329 488 end
MMOSimca@329 489 return UNIT_TYPES.UNKNOWN
MMOSimca@329 490 end
MMOSimca@329 491
MMOSimca@329 492
jcallahan@34 493 function ParseGUID(guid)
jcallahan@5 494 if not guid then
jcallahan@5 495 return
jcallahan@5 496 end
MMOSimca@329 497
MMOSimca@329 498 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 499 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 500
jcallahan@334 501 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 502 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 503
jcallahan@281 504 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 505
jcallahan@281 506 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 507 unit_idnum = id_mapping
jcallahan@281 508 end
jcallahan@281 509 return unit_type, unit_idnum
jcallahan@4 510 end
jcallahan@4 511 return unit_type
jcallahan@4 512 end
jcallahan@249 513
jcallahan@249 514 private.ParseGUID = ParseGUID
jcallahan@4 515 end -- do-block
jcallahan@4 516
jcallahan@4 517
jcallahan@141 518 local UpdateDBEntryLocation
jcallahan@141 519 do
jcallahan@141 520 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 521 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 522 local facing = _G.GetPlayerFacing()
jcallahan@141 523
jcallahan@141 524 if not facing then
jcallahan@141 525 return x, y
jcallahan@141 526 end
jcallahan@246 527 local rad = facing + math.pi
jcallahan@141 528 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 529 end
jcallahan@10 530
jcallahan@24 531
jcallahan@141 532 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 533 if not identifier then
jcallahan@141 534 return
jcallahan@141 535 end
jcallahan@141 536 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 537 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 538 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 539 return
MMOSimca@328 540 end
jcallahan@141 541 local entry = DBEntry(entry_type, identifier)
jcallahan@141 542 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 543 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 544
jcallahan@141 545 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 546 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 547
jcallahan@141 548 if not zone_data then
jcallahan@141 549 zone_data = {}
jcallahan@141 550 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 551 end
jcallahan@141 552
jcallahan@141 553 -- Special case for Fishing.
jcallahan@141 554 if current_action.spell_label == "FISHING" then
jcallahan@141 555 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 556
jcallahan@141 557 if yard_width > 0 and yard_height > 0 then
jcallahan@141 558 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 559 current_action.x = x
jcallahan@141 560 current_action.y = y
jcallahan@141 561 end
jcallahan@141 562 end
jcallahan@141 563 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 564
jcallahan@141 565 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 566 return zone_data
jcallahan@10 567 end
jcallahan@141 568 end -- do-block
jcallahan@10 569
jcallahan@10 570
jcallahan@19 571 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 572 if not item_link then
jcallahan@19 573 return
jcallahan@19 574 end
jcallahan@19 575 local item_id = ItemLinkToID(item_link)
jcallahan@19 576
jcallahan@19 577 if not bag_index or not slot_index then
jcallahan@19 578 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 579 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 580 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 581 bag_index = new_bag_index
jcallahan@19 582 slot_index = new_slot_index
jcallahan@19 583 break
jcallahan@19 584 end
jcallahan@19 585 end
jcallahan@19 586 end
jcallahan@19 587 end
jcallahan@19 588
MMOSimca@410 589 local any_loot = false
MMOSimca@410 590
MMOSimca@411 591 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 592 if bag_index and slot_index then
MMOSimca@410 593 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 594 if is_lootable then
MMOSimca@410 595 any_loot = true
MMOSimca@410 596 end
jcallahan@19 597 end
MMOSimca@410 598
MMOSimca@410 599 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 600 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 601 any_loot = true
jcallahan@19 602 end
MMOSimca@368 603
MMOSimca@410 604 if any_loot then
MMOSimca@414 605 -- For item containers that open instantly with no spell cast
MMOSimca@410 606 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 607 ClearChatLootData()
MMOSimca@410 608 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 609 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 610 chat_loot_data = chat_loot_data or {}
MMOSimca@414 611 chat_loot_data.identifier = item_id
MMOSimca@414 612 chat_loot_data.sources = {}
MMOSimca@414 613 -- For normal item containers
MMOSimca@414 614 else
MMOSimca@414 615 table.wipe(current_action)
MMOSimca@414 616 current_loot = nil
MMOSimca@414 617 current_action.target_type = AF.ITEM
MMOSimca@414 618 current_action.identifier = item_id
MMOSimca@414 619 current_action.loot_label = "contains"
MMOSimca@410 620 end
MMOSimca@393 621 end
jcallahan@19 622 end
jcallahan@19 623
jcallahan@19 624
jcallahan@39 625 local UnitFactionStanding
jcallahan@32 626 local UpdateFactionData
jcallahan@32 627 do
jcallahan@32 628 local MAX_FACTION_INDEX = 1000
jcallahan@20 629
jcallahan@32 630 local STANDING_NAMES = {
jcallahan@32 631 "HATED",
jcallahan@32 632 "HOSTILE",
jcallahan@32 633 "UNFRIENDLY",
jcallahan@32 634 "NEUTRAL",
jcallahan@32 635 "FRIENDLY",
jcallahan@32 636 "HONORED",
jcallahan@32 637 "REVERED",
jcallahan@32 638 "EXALTED",
jcallahan@32 639 }
jcallahan@32 640
jcallahan@39 641
jcallahan@39 642 function UnitFactionStanding(unit)
jcallahan@135 643 local unit_name = _G.UnitName(unit)
jcallahan@39 644 UpdateFactionData()
jcallahan@39 645 DatamineTT:ClearLines()
jcallahan@39 646 DatamineTT:SetUnit(unit)
jcallahan@39 647
jcallahan@39 648 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 649 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 650
jcallahan@135 651 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 652 return faction_name, faction_standings[faction_name]
jcallahan@39 653 end
jcallahan@39 654 end
jcallahan@39 655 end
jcallahan@39 656
jcallahan@39 657
jcallahan@32 658 function UpdateFactionData()
jcallahan@32 659 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 660 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 661
jcallahan@86 662 if faction_name then
jcallahan@32 663 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 664 elseif not faction_name then
jcallahan@32 665 break
jcallahan@32 666 end
jcallahan@20 667 end
jcallahan@20 668 end
jcallahan@32 669 end -- do-block
jcallahan@20 670
jcallahan@48 671
jcallahan@75 672 local GenericLootUpdate
jcallahan@75 673 do
jcallahan@77 674 local function LootTable(entry, loot_type, top_field)
jcallahan@75 675 if top_field then
jcallahan@75 676 entry[top_field] = entry[top_field] or {}
jcallahan@75 677 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 678 return entry[top_field][loot_type]
jcallahan@75 679 end
jcallahan@48 680 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 681 return entry[loot_type]
jcallahan@48 682 end
jcallahan@48 683
jcallahan@75 684 function GenericLootUpdate(data_type, top_field)
jcallahan@132 685 local loot_type = current_loot.label
jcallahan@75 686 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 687 local source_list = {}
jcallahan@75 688
jcallahan@131 689 if current_loot.sources then
jcallahan@131 690 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 691 local source_id
jcallahan@78 692
jcallahan@131 693 if current_loot.target_type == AF.ITEM then
jcallahan@119 694 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 695 source_id = current_loot.identifier
jcallahan@119 696 else
jcallahan@331 697 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 698 if unit_ID then
MMOSimca@328 699 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 700 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 701 else
MMOSimca@328 702 source_id = unit_ID
MMOSimca@328 703 end
MMOSimca@328 704 end
jcallahan@119 705 end
jcallahan@304 706 local entry = DBEntry(data_type, source_id)
jcallahan@75 707
jcallahan@119 708 if entry then
jcallahan@119 709 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 710
jcallahan@304 711 if not source_list[source_id] then
jcallahan@119 712 if top_field then
jcallahan@119 713 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 714 elseif not container_loot_toasting then
jcallahan@119 715 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 716 end
jcallahan@304 717 source_list[source_id] = true
jcallahan@77 718 end
jcallahan@119 719 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 720
jcallahan@309 721 if current_loot.target_type == AF.ZONE then
jcallahan@309 722 for item_id, quantity in pairs(loot_data) do
jcallahan@309 723 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 724 end
jcallahan@309 725 else
jcallahan@308 726 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 727 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 728
jcallahan@308 729 if label == "currency" and currency_texture then
jcallahan@308 730 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 731 elseif loot_token == "money" then
jcallahan@308 732 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 733 else
jcallahan@308 734 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 735 end
jcallahan@308 736 end
jcallahan@119 737 end
jcallahan@75 738 end
jcallahan@75 739 end
jcallahan@75 740 end
jcallahan@121 741
jcallahan@121 742 -- This is used for Gas Extractions.
jcallahan@131 743 if #current_loot.list <= 0 then
jcallahan@78 744 return
jcallahan@78 745 end
jcallahan@82 746 local entry
jcallahan@82 747
jcallahan@82 748 -- At this point we only have a name if it's an object.
MMOSimca@388 749 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 750 if current_loot.target_type == AF.OBJECT then
jcallahan@131 751 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 752 else
jcallahan@131 753 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 754 end
jcallahan@75 755
jcallahan@75 756 if not entry then
jcallahan@75 757 return
jcallahan@75 758 end
jcallahan@77 759 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 760
jcallahan@307 761 if current_loot.identifier then
jcallahan@307 762 if not source_list[current_loot.identifier] then
jcallahan@307 763 if top_field then
jcallahan@307 764 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 765 else
jcallahan@307 766 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 767 end
jcallahan@307 768 source_list[current_loot.identifier] = true
jcallahan@77 769 end
jcallahan@77 770 end
jcallahan@75 771
jcallahan@131 772 for index = 1, #current_loot.list do
jcallahan@131 773 table.insert(loot_table, current_loot.list[index])
jcallahan@75 774 end
jcallahan@48 775 end
jcallahan@75 776 end -- do-block
jcallahan@48 777
jcallahan@97 778
jcallahan@97 779 local ReplaceKeywords
jcallahan@97 780 do
jcallahan@97 781 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 782 class = PLAYER_CLASS,
jcallahan@97 783 name = PLAYER_NAME,
jcallahan@97 784 race = PLAYER_RACE,
jcallahan@97 785 }
jcallahan@97 786
jcallahan@97 787
jcallahan@97 788 function ReplaceKeywords(text)
jcallahan@97 789 if not text or text == "" then
jcallahan@97 790 return ""
jcallahan@97 791 end
jcallahan@97 792
jcallahan@97 793 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 794 local category_format = ("<%s>"):format(category)
jcallahan@97 795 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 796 end
jcallahan@97 797 return text
jcallahan@97 798 end
jcallahan@97 799 end -- do-block
jcallahan@97 800
jcallahan@97 801
jcallahan@154 802 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 803 -- unless the WorldMapFrame is shown.
jcallahan@143 804 do
jcallahan@143 805 -- MapFileName = MapAreaID
jcallahan@143 806 local MICRO_DUNGEON_IDS = {
jcallahan@143 807 ShrineofTwoMoons = 903,
jcallahan@143 808 ShrineofSevenStars = 905,
jcallahan@143 809 }
jcallahan@126 810
jcallahan@299 811 local function SetCurrentAreaID()
jcallahan@156 812 if private.in_combat then
jcallahan@156 813 private.set_area_id = true
jcallahan@156 814 return
jcallahan@156 815 end
jcallahan@155 816 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 817
jcallahan@155 818 if map_area_id == current_area_id then
jcallahan@155 819 return
jcallahan@155 820 end
jcallahan@143 821 local world_map = _G.WorldMapFrame
jcallahan@143 822 local map_visible = world_map:IsVisible()
jcallahan@312 823 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 824
jcallahan@143 825 if not map_visible then
jcallahan@143 826 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 827 world_map:Show()
jcallahan@143 828 end
jcallahan@331 829 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 830 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 831
jcallahan@154 832 _G.SetMapToCurrentZone()
jcallahan@154 833
jcallahan@143 834 if micro_dungeon_id then
jcallahan@143 835 current_area_id = micro_dungeon_id
jcallahan@143 836 else
jcallahan@143 837 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 838 end
jcallahan@143 839
jcallahan@154 840 if map_visible then
jcallahan@154 841 _G.SetMapByID(map_area_id)
jcallahan@154 842 else
jcallahan@143 843 world_map:Hide()
jcallahan@143 844 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 845 end
jcallahan@143 846 end
jcallahan@299 847
jcallahan@299 848 function WDP:HandleZoneChange(event_name)
jcallahan@299 849 in_instance = _G.IsInInstance()
jcallahan@299 850 SetCurrentAreaID()
jcallahan@299 851 end
jcallahan@154 852 end
jcallahan@126 853
MMOSimca@347 854
MMOSimca@347 855 -- TIMERS -------------------------------------------------------------
MMOSimca@347 856
MMOSimca@393 857 function ClearKilledNPC()
MMOSimca@347 858 killed_npc_id = nil
MMOSimca@347 859 end
MMOSimca@347 860
MMOSimca@347 861
MMOSimca@393 862 function ClearKilledBossID()
MMOSimca@347 863 if killed_boss_id_timer_handle then
MMOSimca@383 864 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 865 killed_boss_id_timer_handle = nil
MMOSimca@347 866 end
MMOSimca@347 867
MMOSimca@347 868 table.wipe(boss_loot_toasting)
MMOSimca@387 869 raid_boss_id = nil
MMOSimca@347 870 end
MMOSimca@347 871
MMOSimca@347 872
MMOSimca@393 873 function ClearLootToastContainerID()
MMOSimca@347 874 if loot_toast_container_timer_handle then
MMOSimca@383 875 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 876 loot_toast_container_timer_handle = nil
MMOSimca@347 877 end
MMOSimca@347 878
MMOSimca@387 879 container_loot_toasting = false
MMOSimca@387 880 loot_toast_container_id = nil
MMOSimca@347 881 end
MMOSimca@347 882
MMOSimca@347 883
MMOSimca@393 884 function ClearLootToastData()
MMOSimca@347 885 if loot_toast_data_timer_handle then
MMOSimca@383 886 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 887 loot_toast_data_timer_handle = nil
MMOSimca@347 888 end
MMOSimca@347 889
MMOSimca@347 890 if loot_toast_data then
MMOSimca@347 891 table.wipe(loot_toast_data)
MMOSimca@347 892 end
MMOSimca@347 893 end
MMOSimca@347 894
MMOSimca@347 895
MMOSimca@393 896 function ClearChatLootData()
MMOSimca@398 897 if not chat_loot_timer_handle then
MMOSimca@398 898 return
MMOSimca@398 899 end
MMOSimca@398 900 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 901 chat_loot_timer_handle:Cancel()
MMOSimca@398 902 chat_loot_timer_handle = nil
MMOSimca@398 903
MMOSimca@414 904 if chat_loot_data and chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.sources and (#chat_loot_data.sources > 0) then
MMOSimca@414 905 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 906 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 907
MMOSimca@414 908 if entry then
MMOSimca@414 909 local loot_table = LootTable(entry, "contains")
MMOSimca@414 910 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 911
MMOSimca@414 912 for loot_token, quantity in pairs(chat_loot_data.sources[chat_loot_data.identifier]) do
MMOSimca@414 913 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 914
MMOSimca@414 915 if label == "currency" and currency_texture then
MMOSimca@414 916 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 917 elseif loot_token == "money" then
MMOSimca@414 918 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 919 else
MMOSimca@414 920 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 921 end
MMOSimca@414 922 end
MMOSimca@414 923 end
MMOSimca@347 924 end
MMOSimca@414 925 if chat_loot_data then
MMOSimca@414 926 table.wipe(chat_loot_data)
MMOSimca@414 927 end
MMOSimca@347 928 end
MMOSimca@347 929
MMOSimca@347 930
MMOSimca@420 931 -- This wipes a timer as well
MMOSimca@420 932 local UpdateRaidEncounterInfo
MMOSimca@420 933 do
MMOSimca@420 934 local fresh_raid_encounter_data = {}
MMOSimca@420 935
MMOSimca@420 936 function UpdateRaidEncounterInfo()
MMOSimca@420 937 -- Clear timer info
MMOSimca@420 938 if update_raid_encounter_timer_handle then
MMOSimca@420 939 update_raid_encounter_timer_handle:Cancel()
MMOSimca@420 940 update_raid_encounter_timer_handle = nil
MMOSimca@420 941 end
MMOSimca@420 942 table.wipe(fresh_raid_encounter_data)
MMOSimca@420 943
MMOSimca@420 944 -- Collect encounter data for LFR difficulty via RF functions
MMOSimca@420 945 for i = 1, _G.GetNumRFDungeons() do
MMOSimca@420 946 local dungeon_ID = _G.GetRFDungeonInfo(i)
MMOSimca@420 947 fresh_raid_encounter_data[dungeon_ID] = fresh_raid_encounter_data[dungeon_ID] or {}
MMOSimca@420 948 for j = 1, _G.GetLFGDungeonNumEncounters(dungeon_ID) do
MMOSimca@420 949 local boss_name, _, is_killed = _G.GetLFGDungeonEncounterInfo(dungeon_ID, j)
MMOSimca@420 950 fresh_raid_encounter_data[dungeon_ID][boss_name] = is_killed
MMOSimca@420 951 end
MMOSimca@420 952 end
MMOSimca@420 953
MMOSimca@420 954 -- Collect encounter data for Normal/Heroic/Mythic difficulty via saved instance functions
MMOSimca@420 955 for i = 1, _G.GetNumSavedInstances() do
MMOSimca@420 956 local _, dungeon_ID, _, _, _, _, _, _, _, _, num_encounters = _G.GetSavedInstanceInfo(i)
MMOSimca@420 957 fresh_raid_encounter_data[dungeon_ID] = fresh_raid_encounter_data[dungeon_ID] or {}
MMOSimca@420 958 for j = 1, num_encounters do
MMOSimca@420 959 local boss_name, _, is_killed = _G.GetSavedInstanceEncounterInfo(i, j)
MMOSimca@420 960 fresh_raid_encounter_data[dungeon_ID][boss_name] = is_killed
MMOSimca@420 961 end
MMOSimca@420 962 end
MMOSimca@420 963
MMOSimca@420 964 Debug("UpdateRaidEncounterInfo: Collected fresh raid encounter data.")
MMOSimca@420 965 if saved_raid_encounter_data then
MMOSimca@420 966 -- Compare old data vs new table to find changes
MMOSimca@420 967 for dungeon_ID, sub_table in next, saved_raid_encounter_data do
MMOSimca@420 968 for boss_name, is_killed in next, saved_raid_encounter_data[dungeon_ID] do
MMOSimca@420 969 if private.RAID_ENCOUNTER_NAME_TO_NPC_ID_MAP[boss_name] and saved_raid_encounter_data[dungeon_ID][boss_name] == false and fresh_raid_encounter_data[dungeon_ID] and fresh_raid_encounter_data[dungeon_ID][boss_name] == true then
MMOSimca@420 970 Debug("UpdateRaidEncounterInfo: Incrementing kill count for boss %s with ID %d.", boss_name, private.RAID_ENCOUNTER_NAME_TO_NPC_ID_MAP[boss_name])
MMOSimca@420 971 -- Increment kill count for NPC IDs with detected changes
MMOSimca@420 972 local npc = NPCEntry(private.RAID_ENCOUNTER_NAME_TO_NPC_ID_MAP[boss_name])
MMOSimca@420 973 if npc then
MMOSimca@420 974 local encounter_data = npc:EncounterData(saved_difficulty_token)
MMOSimca@420 975 encounter_data["drops"] = encounter_data["drops"] or {}
MMOSimca@420 976 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@420 977 encounter_data.loot_counts["drops"] = (encounter_data.loot_counts["drops"] or 0) + 1
MMOSimca@420 978 end
MMOSimca@420 979 end
MMOSimca@420 980 end
MMOSimca@420 981 end
MMOSimca@420 982 end
MMOSimca@420 983
MMOSimca@420 984 -- Assign new table over old one
MMOSimca@420 985 saved_raid_encounter_data = fresh_raid_encounter_data
MMOSimca@420 986 saved_difficulty_token = nil
MMOSimca@420 987 end
MMOSimca@420 988 end
MMOSimca@420 989
MMOSimca@420 990
jcallahan@246 991 -- METHODS ------------------------------------------------------------
jcallahan@246 992
jcallahan@0 993 function WDP:OnInitialize()
jcallahan@128 994 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 995 private.db = db
jcallahan@128 996 global_db = db.global
jcallahan@128 997 char_db = db.char
jcallahan@14 998
jcallahan@270 999 local raw_db = _G.WoWDBProfilerData
jcallahan@18 1000 local build_num = tonumber(private.build_num)
jcallahan@14 1001
jcallahan@136 1002 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 1003 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 1004 global_db[entry] = {}
jcallahan@74 1005 end
jcallahan@74 1006 end
jcallahan@35 1007 raw_db.build_num = build_num
MMOSimca@330 1008 raw_db.region = private.region
jcallahan@63 1009 raw_db.version = DB_VERSION
jcallahan@249 1010
jcallahan@312 1011 private.InitializeCommentSystem()
jcallahan@312 1012 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 1013 end
jcallahan@0 1014
jcallahan@0 1015
jcallahan@153 1016 function WDP:EventDispatcher(...)
jcallahan@153 1017 local event_name = ...
jcallahan@153 1018
MMOSimca@346 1019 if DEBUGGING then
jcallahan@154 1020 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 1021 Debug(event_name)
jcallahan@154 1022 else
jcallahan@154 1023 Debug(...)
jcallahan@153 1024 end
jcallahan@153 1025 end
jcallahan@153 1026 local func = EVENT_MAPPING[event_name]
jcallahan@153 1027
jcallahan@153 1028 if _G.type(func) == "boolean" then
jcallahan@153 1029 self[event_name](self, ...)
jcallahan@153 1030 elseif _G.type(func) == "function" then
jcallahan@159 1031 self[func](self, ...)
jcallahan@153 1032 end
jcallahan@153 1033 end
jcallahan@153 1034
jcallahan@153 1035
jcallahan@0 1036 function WDP:OnEnable()
jcallahan@300 1037 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 1038
jcallahan@0 1039 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 1040 if EVENT_DEBUG then
jcallahan@153 1041 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 1042 else
jcallahan@153 1043 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 1044 end
jcallahan@0 1045 end
jcallahan@95 1046
jcallahan@95 1047 for index = 1, _G.GetNumLanguages() do
jcallahan@95 1048 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 1049 end
MMOSimca@383 1050
MMOSimca@383 1051 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 1052 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 1053 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 1054 WDP:ProcessItems()
MMOSimca@383 1055 end, 100000)
MMOSimca@383 1056 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 1057 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 1058 WDP:UpdateTargetLocation()
MMOSimca@383 1059 end, 100000)
jcallahan@19 1060
MMOSimca@420 1061 if ALLOWED_LOCALES[CLIENT_LOCALE] then
MMOSimca@420 1062 update_raid_encounter_timer_handle = C_Timer.NewTimer(10, UpdateRaidEncounterInfo)
MMOSimca@420 1063 end
MMOSimca@420 1064
jcallahan@19 1065 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 1066 if target_unit then
jcallahan@19 1067 return
jcallahan@19 1068 end
jcallahan@19 1069 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 1070 end)
jcallahan@19 1071
jcallahan@19 1072 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 1073 if target_unit then
jcallahan@19 1074 return
jcallahan@19 1075 end
jcallahan@19 1076 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1077 HandleItemUse(item_link)
jcallahan@19 1078 end)
jcallahan@263 1079
jcallahan@299 1080 self:HandleZoneChange("OnEnable")
jcallahan@290 1081 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1082 end
jcallahan@0 1083
jcallahan@0 1084
jcallahan@219 1085 local ScrapeItemUpgradeStats
jcallahan@219 1086 do
jcallahan@219 1087 local intermediary = {}
jcallahan@219 1088
jcallahan@220 1089 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1090 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1091 return
jcallahan@220 1092 end
jcallahan@219 1093 local create_entry
jcallahan@219 1094
jcallahan@219 1095 table.wipe(intermediary)
jcallahan@219 1096
jcallahan@219 1097 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1098 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1099
jcallahan@293 1100 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1101 break
jcallahan@219 1102 end
jcallahan@219 1103 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1104
jcallahan@219 1105 if amount and stat then
jcallahan@219 1106 create_entry = true
jcallahan@295 1107 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1108 end
jcallahan@219 1109 end
jcallahan@219 1110
jcallahan@219 1111 if not create_entry then
jcallahan@219 1112 return
jcallahan@219 1113 end
jcallahan@219 1114 local item = DBEntry("items", item_id)
jcallahan@225 1115 item.upgrade_id = upgrade_id
jcallahan@219 1116 item.upgrades = item.upgrades or {}
jcallahan@219 1117 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1118
jcallahan@219 1119 for stat, amount in pairs(intermediary) do
jcallahan@219 1120 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1121 end
jcallahan@219 1122 end
MMOSimca@336 1123 end -- do-block
jcallahan@219 1124
jcallahan@219 1125
MMOSimca@340 1126 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1127 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1128 local item
jcallahan@0 1129
jcallahan@191 1130 if item_string then
MMOSimca@338 1131 local item_results = { (":"):split(item_string) }
MMOSimca@338 1132
MMOSimca@338 1133 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1134 local unique_id = item_results[9]
MMOSimca@338 1135 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1136 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1137 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1138
MMOSimca@340 1139 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1140 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1141 item = DBEntry("items", item_id)
MMOSimca@329 1142 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1143
jcallahan@331 1144 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1145 item.suffix_id = suffix_id
MMOSimca@329 1146 end
jcallahan@331 1147
jcallahan@331 1148 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1149 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1150 end
MMOSimca@372 1151
MMOSimca@384 1152 if not item.seen_bonuses then
MMOSimca@384 1153 item.seen_bonuses = {}
MMOSimca@372 1154 end
MMOSimca@385 1155 item.seen_bonuses["0"] = true
MMOSimca@329 1156 end
MMOSimca@329 1157 elseif num_bonus_ids > 0 then
jcallahan@219 1158 item = DBEntry("items", item_id)
MMOSimca@329 1159
jcallahan@201 1160 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1161 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1162
MMOSimca@384 1163 if not item.seen_bonuses then
MMOSimca@384 1164 item.seen_bonuses = {}
MMOSimca@329 1165 end
MMOSimca@384 1166
MMOSimca@384 1167 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1168 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1169 local sorted_bonus_string = ""
MMOSimca@384 1170 local min_bonus_id_array = {}
MMOSimca@384 1171 for iterations = 1, num_bonus_ids do
MMOSimca@384 1172 -- Find minimum of this iteration
MMOSimca@384 1173 local min_bonus_id = 100000
MMOSimca@384 1174 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1175 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1176 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1177 min_bonus_id = temp_bonus_id
MMOSimca@384 1178 end
MMOSimca@384 1179 end
MMOSimca@384 1180
MMOSimca@384 1181 -- Keep track of already processed IDs
MMOSimca@384 1182 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1183
MMOSimca@384 1184 -- Build string
MMOSimca@384 1185 if iterations == 1 then
MMOSimca@384 1186 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1187 else
MMOSimca@384 1188 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1189 end
MMOSimca@329 1190 end
MMOSimca@384 1191
MMOSimca@395 1192 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1193 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1194 else
MMOSimca@372 1195 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1196 end
jcallahan@219 1197 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1198 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1199 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1200 end
jcallahan@0 1201 end
jcallahan@212 1202
jcallahan@212 1203 if durability and durability > 0 then
jcallahan@219 1204 item = item or DBEntry("items", item_id)
jcallahan@212 1205 item.durability = durability
jcallahan@212 1206 end
jcallahan@0 1207 end
jcallahan@0 1208
jcallahan@0 1209
jcallahan@187 1210 function WDP:ProcessItems()
jcallahan@187 1211 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1212 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1213
jcallahan@0 1214 if item_id and item_id > 0 then
jcallahan@1 1215 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1216 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1217 end
jcallahan@0 1218 end
jcallahan@0 1219
jcallahan@0 1220 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1221 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1222 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1223
jcallahan@0 1224 if item_id and item_id > 0 then
jcallahan@1 1225 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1226 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1227 end
jcallahan@0 1228 end
jcallahan@0 1229 end
jcallahan@0 1230 end
jcallahan@0 1231
jcallahan@118 1232
jcallahan@215 1233 local TargetedNPC
jcallahan@118 1234 do
jcallahan@118 1235 local GENDER_NAMES = {
jcallahan@118 1236 "UNKNOWN",
jcallahan@118 1237 "MALE",
jcallahan@118 1238 "FEMALE",
jcallahan@118 1239 }
jcallahan@118 1240
jcallahan@118 1241
jcallahan@118 1242 local REACTION_NAMES = {
jcallahan@118 1243 "HATED",
jcallahan@118 1244 "HOSTILE",
jcallahan@118 1245 "UNFRIENDLY",
jcallahan@118 1246 "NEUTRAL",
jcallahan@118 1247 "FRIENDLY",
jcallahan@118 1248 "HONORED",
jcallahan@118 1249 "REVERED",
jcallahan@118 1250 "EXALTED",
jcallahan@118 1251 }
jcallahan@118 1252
jcallahan@118 1253
jcallahan@118 1254 local POWER_TYPE_NAMES = {
jcallahan@118 1255 ["0"] = "MANA",
jcallahan@118 1256 ["1"] = "RAGE",
jcallahan@118 1257 ["2"] = "FOCUS",
jcallahan@118 1258 ["3"] = "ENERGY",
jcallahan@118 1259 ["6"] = "RUNIC_POWER",
jcallahan@118 1260 }
jcallahan@118 1261
jcallahan@118 1262
jcallahan@215 1263 function TargetedNPC()
jcallahan@118 1264 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1265 current_target_id = nil
jcallahan@118 1266 return
jcallahan@118 1267 end
jcallahan@118 1268 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1269
jcallahan@171 1270 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1271 return
jcallahan@118 1272 end
jcallahan@118 1273 current_target_id = unit_idnum
jcallahan@118 1274
jcallahan@118 1275 local npc = NPCEntry(unit_idnum)
jcallahan@118 1276 local _, class_token = _G.UnitClass("target")
jcallahan@118 1277 npc.class = class_token
jcallahan@118 1278 npc.faction = UnitFactionStanding("target")
jcallahan@118 1279 npc.genders = npc.genders or {}
jcallahan@118 1280 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1281 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1282 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1283
jcallahan@248 1284 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1285 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1286 local level_data = encounter_data[npc_level]
jcallahan@250 1287
jcallahan@250 1288 if not level_data then
jcallahan@250 1289 level_data = {}
jcallahan@250 1290 encounter_data[npc_level] = level_data
jcallahan@250 1291 end
jcallahan@257 1292 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1293
jcallahan@257 1294 if not level_data.power then
MMOSimca@337 1295 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1296
jcallahan@257 1297 if max_power > 0 then
jcallahan@257 1298 local power_type = _G.UnitPowerType("target")
jcallahan@312 1299 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1300 end
jcallahan@118 1301 end
jcallahan@118 1302 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1303 return npc, unit_idnum
jcallahan@118 1304 end
jcallahan@118 1305 end -- do-block
jcallahan@118 1306
jcallahan@118 1307
jcallahan@113 1308 do
jcallahan@113 1309 local COORD_MAX = 5
jcallahan@0 1310
jcallahan@113 1311 function WDP:UpdateTargetLocation()
jcallahan@113 1312 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1313 return
jcallahan@2 1314 end
jcallahan@113 1315
jcallahan@113 1316 for index = 1, 4 do
jcallahan@113 1317 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1318 return
jcallahan@113 1319 end
jcallahan@113 1320 end
jcallahan@215 1321 local npc = TargetedNPC()
jcallahan@113 1322
jcallahan@113 1323 if not npc then
jcallahan@113 1324 return
jcallahan@113 1325 end
jcallahan@113 1326 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1327 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1328 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1329 return
MMOSimca@328 1330 end
jcallahan@248 1331 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1332 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1333 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1334
jcallahan@113 1335 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1336
jcallahan@113 1337 if not zone_data then
jcallahan@113 1338 zone_data = {}
jcallahan@113 1339 npc_data.locations[zone_token] = zone_data
jcallahan@113 1340 end
jcallahan@113 1341
jcallahan@113 1342 for location_token in pairs(zone_data) do
jcallahan@113 1343 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1344 loc_level = tonumber(loc_level)
jcallahan@113 1345
jcallahan@113 1346 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1347 return
jcallahan@113 1348 end
jcallahan@113 1349 end
jcallahan@141 1350 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1351 end
jcallahan@113 1352 end -- do-block
jcallahan@2 1353
jcallahan@118 1354
MMOSimca@412 1355 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1356 ClearChatLootData()
MMOSimca@398 1357 end
MMOSimca@398 1358
MMOSimca@398 1359
MMOSimca@420 1360 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1361
MMOSimca@420 1362 function WDP:ENCOUNTER_END(event_name)
MMOSimca@420 1363 local loot_method = _G.GetLootMethod()
MMOSimca@420 1364 -- This will only work for english clients due to questionable API design choices
MMOSimca@420 1365 -- Currently only testing this method of kill count recording for personal loot.
MMOSimca@420 1366 -- Master looting has too many edge cases, such as chest objects and multiple NPCs with split loot.
MMOSimca@420 1367 if loot_method ~= "personalloot" or not ALLOWED_LOCALES[CLIENT_LOCALE] then
MMOSimca@420 1368 return
MMOSimca@420 1369 end
MMOSimca@420 1370
MMOSimca@420 1371 saved_difficulty_token = InstanceDifficultyToken()
MMOSimca@420 1372 update_raid_encounter_timer_handle = C_Timer.NewTimer(30, UpdateRaidEncounterInfo)
MMOSimca@420 1373 end
MMOSimca@420 1374
MMOSimca@420 1375
MMOSimca@420 1376 function WDP:PLAYER_LOGOUT(event_name)
MMOSimca@420 1377 if update_raid_encounter_timer_handle then
MMOSimca@420 1378 UpdateRaidEncounterInfo()
MMOSimca@420 1379 end
MMOSimca@420 1380 end
MMOSimca@420 1381
MMOSimca@408 1382 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1383 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1384 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1385 ClearKilledBossID()
MMOSimca@408 1386 ClearLootToastContainerID()
MMOSimca@408 1387 end
MMOSimca@408 1388
MMOSimca@408 1389
jcallahan@90 1390 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1391 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1392 return
jcallahan@243 1393 end
jcallahan@282 1394 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1395
jcallahan@56 1396 for index = 1, num_items do
jcallahan@56 1397 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1398
jcallahan@56 1399 if item_link then
jcallahan@56 1400 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1401 end
jcallahan@56 1402 end
jcallahan@56 1403 end
jcallahan@56 1404
jcallahan@56 1405
jcallahan@298 1406 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1407 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1408
jcallahan@246 1409 if current_pet_guid then
jcallahan@246 1410 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1411 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1412 end
jcallahan@246 1413 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1414
jcallahan@246 1415 if pet_guid then
jcallahan@296 1416 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1417 group_pet_guids[pet_guid] = true
jcallahan@246 1418 end
jcallahan@246 1419 end
jcallahan@246 1420
jcallahan@246 1421
jcallahan@298 1422 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1423 local is_raid = _G.IsInRaid()
jcallahan@298 1424 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1425 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1426
jcallahan@299 1427 table.wipe(group_member_guids)
jcallahan@298 1428
jcallahan@298 1429 for index = 1, group_size do
jcallahan@298 1430 local unit_id = unit_type .. index
jcallahan@298 1431 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1432
jcallahan@299 1433 group_member_guids[unit_guid] = true
jcallahan@298 1434 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1435 end
jcallahan@299 1436 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1437 end
jcallahan@298 1438
jcallahan@298 1439
jcallahan@298 1440 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1441 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1442 end
jcallahan@298 1443
jcallahan@298 1444
MMOSimca@375 1445 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1446 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1447 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1448 return
jcallahan@306 1449 end
MMOSimca@372 1450
MMOSimca@372 1451 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1452 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1453
MMOSimca@355 1454 -- Handle Garrison cache specially
MMOSimca@422 1455 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1456 -- Record location data for cache
MMOSimca@355 1457 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1458
MMOSimca@355 1459 -- Add drop data
MMOSimca@355 1460 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1461 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1462 -- Check for top level object data
MMOSimca@355 1463 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1464 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1465 if object_entry[difficulty_token] then
MMOSimca@355 1466 -- Increment loot count
MMOSimca@355 1467 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1468
MMOSimca@355 1469 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1470 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1471 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1472 else
MMOSimca@355 1473 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1474 end
MMOSimca@355 1475 else
MMOSimca@355 1476 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1477 end
MMOSimca@387 1478 elseif raid_boss_id then
MMOSimca@420 1479 local loot_method = _G.GetLootMethod()
MMOSimca@336 1480 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1481 local upper_limit = 0
MMOSimca@387 1482 if DUPLICATE_WORLD_BOSS_IDS[raid_boss_id] then
MMOSimca@387 1483 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[raid_boss_id]
jcallahan@317 1484 end
jcallahan@317 1485 for i = 0, upper_limit do
MMOSimca@387 1486 local temp_npc_id = raid_boss_id
jcallahan@317 1487
jcallahan@317 1488 if i > 0 then
MMOSimca@387 1489 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[raid_boss_id][i]
jcallahan@312 1490 end
jcallahan@317 1491
jcallahan@317 1492 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1493 if npc then
jcallahan@317 1494 local loot_label = "drops"
jcallahan@317 1495 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1496 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1497 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1498
jcallahan@317 1499 if loot_type == "item" then
jcallahan@317 1500 local item_id = ItemLinkToID(item_link)
jcallahan@317 1501 if item_id then
jcallahan@317 1502 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1503 RecordItemData(item_id, item_link, true)
jcallahan@317 1504 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1505 else
jcallahan@317 1506 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1507 return
jcallahan@317 1508 end
jcallahan@317 1509 elseif loot_type == "money" then
jcallahan@317 1510 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1511 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1512 elseif loot_type == "currency" then
jcallahan@317 1513 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1514 if currency_texture and currency_texture ~= "" then
jcallahan@317 1515 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1516 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1517 else
jcallahan@317 1518 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1519 return
jcallahan@317 1520 end
jcallahan@317 1521 end
jcallahan@317 1522
jcallahan@317 1523 if not boss_loot_toasting[temp_npc_id] then
MMOSimca@420 1524 -- In some situations, we will increment kill count by watching what the player is saved to
MMOSimca@420 1525 if not update_raid_encounter_timer_handle or not private.RAID_ENCOUNTER_NPC_ID_LIST[temp_npc_id] or loot_method ~= "personalloot" then
MMOSimca@420 1526 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@420 1527 else
MMOSimca@420 1528 Debug("%s: Skipping incrementing kill count for NPC ID %d.", event_name, temp_npc_id)
MMOSimca@420 1529 end
jcallahan@317 1530 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1531 end
jcallahan@312 1532 end
jcallahan@312 1533 end
MMOSimca@387 1534 elseif loot_toast_container_id then
jcallahan@305 1535 InitializeCurrentLoot()
jcallahan@305 1536
jcallahan@306 1537 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1538 current_loot.identifier = loot_toast_container_id
jcallahan@306 1539 current_loot.label = "contains"
jcallahan@306 1540 current_loot.target_type = AF.ITEM
jcallahan@306 1541
MMOSimca@387 1542 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1543
jcallahan@301 1544 if loot_type == "item" then
jcallahan@312 1545 local item_id = ItemLinkToID(item_link)
jcallahan@312 1546 if item_id then
jcallahan@312 1547 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1548 RecordItemData(item_id, item_link, true)
MMOSimca@387 1549 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1550 else
jcallahan@301 1551 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1552 current_loot = nil
jcallahan@301 1553 return
jcallahan@301 1554 end
jcallahan@301 1555 elseif loot_type == "money" then
jcallahan@312 1556 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1557 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1558 elseif loot_type == "currency" then
jcallahan@312 1559 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1560 if currency_texture and currency_texture ~= "" then
jcallahan@312 1561 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1562 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1563 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1564 else
jcallahan@312 1565 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1566 current_loot = nil
jcallahan@312 1567 return
jcallahan@312 1568 end
jcallahan@301 1569 end
jcallahan@312 1570
jcallahan@301 1571 GenericLootUpdate("items")
jcallahan@301 1572 current_loot = nil
MMOSimca@387 1573 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@424 1574 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle then
MMOSimca@424 1575 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@424 1576 if currency_texture and currency_texture ~= "" then
MMOSimca@424 1577 local container_id = chat_loot_data.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@424 1578 -- Verify that we're still assigning data to the right items
MMOSimca@424 1579 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@424 1580 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@424 1581 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@424 1582 chat_loot_data.sources[container_id] = chat_loot_data.sources[container_id] or {}
MMOSimca@424 1583 chat_loot_data.sources[container_id][currency_token] = (chat_loot_data.sources[container_id][currency_token] or 0) + quantity
MMOSimca@424 1584 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1585 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1586 ClearChatLootData()
MMOSimca@424 1587 end
MMOSimca@424 1588 else
MMOSimca@424 1589 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@424 1590 end
jcallahan@301 1591 else
jcallahan@307 1592 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1593
jcallahan@307 1594 loot_toast_data = loot_toast_data or {}
jcallahan@312 1595 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1596
MMOSimca@340 1597 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1598 if item_id then
MMOSimca@340 1599 RecordItemData(item_id, item_link, true)
MMOSimca@340 1600 end
MMOSimca@340 1601
MMOSimca@383 1602 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1603 end
jcallahan@178 1604 end
jcallahan@178 1605
jcallahan@178 1606
jcallahan@179 1607 do
MMOSimca@388 1608 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1609 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1610 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1611 end,
MMOSimca@388 1612 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1613 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1614 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1615 InitializeCurrentLoot()
MMOSimca@388 1616 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1617 GenericLootUpdate("zones")
MMOSimca@388 1618 current_loot = nil
MMOSimca@388 1619 end,
MMOSimca@388 1620 }
MMOSimca@388 1621
MMOSimca@388 1622
MMOSimca@388 1623 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1624 local category
MMOSimca@388 1625
MMOSimca@388 1626 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1627 if not currency_link then
MMOSimca@388 1628 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1629 end
MMOSimca@388 1630 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1631
MMOSimca@388 1632 if not currency_texture or currency_texture == "" then
MMOSimca@388 1633 return
MMOSimca@388 1634 end
MMOSimca@388 1635
MMOSimca@388 1636 -- Set update category
MMOSimca@388 1637 if current_action.spell_label == "FISHING" then
MMOSimca@388 1638 category = AF.ZONE
MMOSimca@388 1639 elseif raid_boss_id then
MMOSimca@388 1640 category = AF.NPC
MMOSimca@388 1641 end
MMOSimca@388 1642
MMOSimca@388 1643 -- Take action based on update category
MMOSimca@388 1644 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1645 if not category or not update_func then
MMOSimca@388 1646 return
MMOSimca@388 1647 end
MMOSimca@388 1648 update_func(currency_texture, quantity)
MMOSimca@388 1649 end
MMOSimca@388 1650
MMOSimca@388 1651
MMOSimca@412 1652 local BLACKLISTED_ITEMS = {
MMOSimca@412 1653 [114116] = true,
MMOSimca@412 1654 [114119] = true,
MMOSimca@412 1655 [114120] = true,
MMOSimca@412 1656 [116980] = true,
MMOSimca@412 1657 [120319] = true,
MMOSimca@412 1658 [120320] = true,
MMOSimca@412 1659 }
MMOSimca@412 1660
MMOSimca@412 1661
jcallahan@179 1662 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1663 [AF.ITEM] = function(item_id, quantity)
MMOSimca@415 1664 local container_id = chat_loot_data.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1665 -- Verify that we're still assigning data to the right items
MMOSimca@390 1666 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@347 1667 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@415 1668 chat_loot_data.sources[container_id] = chat_loot_data.sources[container_id] or {}
MMOSimca@415 1669 chat_loot_data.sources[container_id][item_id] = (chat_loot_data.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1670 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1671 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1672 ClearChatLootData()
MMOSimca@347 1673 end
MMOSimca@347 1674 end,
jcallahan@179 1675 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1676 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1677 end,
MMOSimca@345 1678 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1679 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1680 -- Check for top level object data
MMOSimca@381 1681 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1682 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1683 if object_entry[difficulty_token] then
MMOSimca@381 1684 -- Increment loot count
MMOSimca@381 1685 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1686
MMOSimca@381 1687 -- Add drop data
MMOSimca@381 1688 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1689 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1690 else
MMOSimca@381 1691 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1692 end
jcallahan@179 1693 end,
jcallahan@179 1694 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1695 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1696 InitializeCurrentLoot()
jcallahan@312 1697 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1698 GenericLootUpdate("zones")
jcallahan@312 1699 current_loot = nil
jcallahan@179 1700 end,
jcallahan@179 1701 }
jcallahan@177 1702
jcallahan@177 1703
MMOSimca@388 1704 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1705 local category
jcallahan@177 1706
MMOSimca@345 1707 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1708 if not item_link then
MMOSimca@345 1709 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1710 end
MMOSimca@345 1711 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1712
MMOSimca@345 1713 if not item_id then
MMOSimca@345 1714 return
MMOSimca@345 1715 end
MMOSimca@345 1716
MMOSimca@345 1717 -- Set update category
MMOSimca@405 1718 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1719 category = AF.OBJECT
MMOSimca@345 1720 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1721 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1722 category = AF.ZONE
MMOSimca@388 1723 elseif raid_boss_id then
jcallahan@179 1724 category = AF.NPC
MMOSimca@347 1725 elseif chat_loot_timer_handle then
MMOSimca@347 1726 category = AF.ITEM
jcallahan@179 1727 end
MMOSimca@345 1728
MMOSimca@395 1729 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1730 RecordItemData(item_id, item_link, true)
MMOSimca@395 1731
MMOSimca@345 1732 -- Take action based on update category
jcallahan@179 1733 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1734 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1735 return
MMOSimca@340 1736 end
jcallahan@179 1737 update_func(item_id, quantity)
jcallahan@177 1738 end
MMOSimca@388 1739 end
MMOSimca@388 1740
MMOSimca@388 1741
jcallahan@97 1742 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1743 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1744 return
jcallahan@95 1745 end
jcallahan@97 1746 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1747 npc.quotes = npc.quotes or {}
jcallahan@97 1748 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1749 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1750 end
jcallahan@95 1751
jcallahan@95 1752
jcallahan@95 1753 do
jcallahan@40 1754 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1755
jcallahan@40 1756 local DRUNK_COMPARES = {
jcallahan@40 1757 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1758 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1759 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1760 }
jcallahan@40 1761
jcallahan@40 1762 local DRUNK_MATCHES = {
jcallahan@254 1763 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1764 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1765 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1766 }
jcallahan@40 1767
jcallahan@167 1768 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1769
jcallahan@167 1770
jcallahan@167 1771 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1772 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1773 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1774
jcallahan@167 1775 private.discovered_recipe_name = nil
jcallahan@167 1776 private.profession_level = nil
jcallahan@167 1777 private.previous_spell_id = nil
jcallahan@169 1778
jcallahan@169 1779 return true
jcallahan@167 1780 end
jcallahan@167 1781 end
jcallahan@167 1782
jcallahan@167 1783
jcallahan@167 1784 local function IterativeRecordDiscovery()
jcallahan@167 1785 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1786 end
jcallahan@167 1787
jcallahan@167 1788
jcallahan@92 1789 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1790 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1791 if not item_link then
MMOSimca@400 1792 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1793 end
MMOSimca@400 1794 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1795
MMOSimca@400 1796 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1797 if not item_id then
MMOSimca@400 1798 if not private.trainer_shown then
MMOSimca@400 1799 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1800
MMOSimca@400 1801 if recipe_name and private.previous_spell_id then
MMOSimca@400 1802 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1803
MMOSimca@400 1804 if profession_name == _G.UNKNOWN then
MMOSimca@400 1805 return
MMOSimca@400 1806 end
MMOSimca@400 1807 private.discovered_recipe_name = recipe_name
MMOSimca@400 1808 private.profession_level = prof_level
MMOSimca@400 1809
MMOSimca@400 1810 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1811 end
jcallahan@167 1812 end
MMOSimca@400 1813
MMOSimca@400 1814 if currently_drunk then
MMOSimca@400 1815 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1816 currently_drunk = nil
MMOSimca@400 1817 end
MMOSimca@400 1818 return
MMOSimca@400 1819 end
MMOSimca@400 1820
MMOSimca@400 1821 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1822 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1823 currently_drunk = true
MMOSimca@400 1824 break
MMOSimca@400 1825 end
jcallahan@40 1826 end
jcallahan@40 1827 return
jcallahan@40 1828 end
jcallahan@40 1829
MMOSimca@411 1830 -- If it is an item, parse its link
MMOSimca@400 1831 RecordItemData(item_id, item_link, true)
jcallahan@40 1832 end
jcallahan@40 1833 end
jcallahan@40 1834
jcallahan@307 1835
jcallahan@331 1836 do
jcallahan@23 1837 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1838 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1839
MMOSimca@405 1840 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1841 local BLACKLISTED_SPELLS = {
MMOSimca@405 1842 [117526] = true, -- Binding Shot
MMOSimca@405 1843 [132464] = true, -- Chi Wave
MMOSimca@417 1844 [132467] = true, -- Chi Wave
MMOSimca@405 1845 [121308] = true, -- Disguise
MMOSimca@405 1846 }
MMOSimca@405 1847
jcallahan@23 1848 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1849 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1850 return
jcallahan@23 1851 end
jcallahan@34 1852 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1853
jcallahan@171 1854 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1855 return
jcallahan@23 1856 end
jcallahan@23 1857
jcallahan@23 1858 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1859 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1860 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1861 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1862 end
jcallahan@23 1863 end
jcallahan@23 1864
jcallahan@115 1865 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1866
jcallahan@246 1867 local previous_combat_event = {}
jcallahan@246 1868
jcallahan@23 1869 local COMBAT_LOG_FUNCS = {
jcallahan@23 1870 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1871 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1872 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1873 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1874 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1875
jcallahan@171 1876 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1877 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1878 end
jcallahan@115 1879 end
jcallahan@115 1880 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1881 end,
jcallahan@65 1882 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1883 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1884
jcallahan@171 1885 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1886 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1887 ClearKilledNPC()
jcallahan@98 1888 private.harvesting = nil
jcallahan@65 1889 return
jcallahan@65 1890 end
jcallahan@177 1891
jcallahan@246 1892 if source_guid == "" then
jcallahan@246 1893 source_guid = nil
jcallahan@246 1894 end
jcallahan@246 1895 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1896 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1897
jcallahan@299 1898 if not previous_combat_event.party_damage then
jcallahan@312 1899 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1900 table.wipe(previous_combat_event)
jcallahan@217 1901 ClearKilledNPC()
jcallahan@306 1902 else
jcallahan@317 1903 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1904 end
jcallahan@177 1905 killed_npc_id = unit_idnum
MMOSimca@383 1906 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1907 end,
jcallahan@23 1908 }
jcallahan@23 1909
jcallahan@23 1910
jcallahan@246 1911 local NON_DAMAGE_EVENTS = {
jcallahan@246 1912 SPELL_AURA_APPLIED = true,
jcallahan@246 1913 SPELL_AURA_REMOVED = true,
jcallahan@246 1914 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1915 SPELL_CAST_FAILED = true,
jcallahan@246 1916 SWING_MISSED = true,
jcallahan@246 1917 }
jcallahan@246 1918
jcallahan@299 1919 local DAMAGE_EVENTS = {
jcallahan@299 1920 RANGE_DAMAGE = true,
jcallahan@299 1921 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1922 SPELL_DAMAGE = true,
jcallahan@299 1923 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1924 SWING_DAMAGE = true,
jcallahan@299 1925 }
jcallahan@299 1926
jcallahan@246 1927
jcallahan@92 1928 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1929 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1930
jcallahan@23 1931 if not combat_log_func then
jcallahan@299 1932 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1933 table.wipe(previous_combat_event)
jcallahan@246 1934 previous_combat_event.source_name = source_name
jcallahan@299 1935
jcallahan@299 1936 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1937 previous_combat_event.party_damage = true
jcallahan@299 1938 end
jcallahan@246 1939 end
jcallahan@23 1940 return
jcallahan@23 1941 end
jcallahan@23 1942 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1943
jcallahan@297 1944 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1945 table.wipe(previous_combat_event)
jcallahan@297 1946 end
jcallahan@23 1947 end
jcallahan@23 1948
MMOSimca@337 1949
jcallahan@44 1950 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1951 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1952 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1953 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1954
jcallahan@44 1955
jcallahan@92 1956 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1957 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1958 return
jcallahan@44 1959 end
jcallahan@44 1960 UpdateFactionData()
jcallahan@44 1961
jcallahan@46 1962 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1963 return
jcallahan@46 1964 end
jcallahan@177 1965 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1966 ClearKilledNPC()
jcallahan@46 1967
jcallahan@44 1968 if not npc then
jcallahan@98 1969 private.harvesting = nil
jcallahan@44 1970 return
jcallahan@44 1971 end
jcallahan@98 1972 npc.harvested = private.harvesting
jcallahan@98 1973 private.harvesting = nil
jcallahan@98 1974
jcallahan@44 1975 local modifier = 1
jcallahan@44 1976
MMOSimca@340 1977 -- Check for modifiers from known spells
jcallahan@44 1978 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1979 modifier = modifier + 0.1
jcallahan@44 1980 end
jcallahan@44 1981 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1982 modifier = modifier + 0.1
jcallahan@44 1983 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1984 modifier = modifier + 0.05
jcallahan@44 1985 end
MMOSimca@418 1986 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1987 modifier = modifier + 0.2
MMOSimca@418 1988 end
jcallahan@44 1989
MMOSimca@340 1990 -- Determine faction ID
MMOSimca@340 1991 local faction_ID
MMOSimca@418 1992 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1993 if faction_name == faction_data_table[3] then
MMOSimca@418 1994 -- Check ignore flag
MMOSimca@418 1995 if faction_data_table[2] then
MMOSimca@418 1996 return
MMOSimca@418 1997 end
MMOSimca@340 1998 faction_ID = faction_data_table[1]
MMOSimca@418 1999 break
MMOSimca@340 2000 end
MMOSimca@340 2001 end
MMOSimca@340 2002 if faction_ID and faction_ID > 0 then
MMOSimca@340 2003 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 2004 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 2005 if has_bonus_rep_gain then
MMOSimca@340 2006 modifier = modifier + 1
MMOSimca@340 2007 end
MMOSimca@340 2008 end
MMOSimca@340 2009
MMOSimca@340 2010 -- Check for modifiers from buffs
MMOSimca@418 2011 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 2012 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 2013 local modded_faction = buff_data_table.faction
jcallahan@44 2014
jcallahan@44 2015 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 2016 if buff_data_table.ignore then
MMOSimca@340 2017 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 2018 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 2019 return
MMOSimca@340 2020 else
MMOSimca@340 2021 modifier = modifier + buff_data_table.modifier
MMOSimca@340 2022 end
jcallahan@44 2023 end
jcallahan@44 2024 end
jcallahan@44 2025 end
MMOSimca@340 2026
jcallahan@65 2027 npc.reputations = npc.reputations or {}
jcallahan@65 2028 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 2029 end
jcallahan@44 2030 end -- do-block
jcallahan@18 2031
jcallahan@18 2032
jcallahan@140 2033 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 2034 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 2035 return
jcallahan@140 2036 end
jcallahan@140 2037 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 2038
MMOSimca@355 2039 -- Handle Fishing
MMOSimca@355 2040 if (current_action.spell_label == "FISHING") then
MMOSimca@355 2041 if not text or text == "Fishing Bobber" then
MMOSimca@355 2042 text = "NONE"
MMOSimca@355 2043 else
MMOSimca@355 2044 current_action.fishing_target = true
MMOSimca@355 2045 end
MMOSimca@355 2046 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 2047 -- Handle Garrison Cache
MMOSimca@355 2048 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 2049 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 2050 end
jcallahan@140 2051 end
jcallahan@140 2052
jcallahan@140 2053
jcallahan@92 2054 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 2055 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 2056
jcallahan@42 2057 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 2058 return
jcallahan@42 2059 end
jcallahan@42 2060 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 2061 end
jcallahan@42 2062
jcallahan@42 2063
jcallahan@13 2064 do
MMOSimca@343 2065 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 2066 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 2067 [AF.ITEM] = function()
jcallahan@16 2068 local locked_item_id
jcallahan@16 2069
jcallahan@16 2070 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 2071 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 2072 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 2073
jcallahan@324 2074 if is_locked and is_lootable then
jcallahan@16 2075 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 2076 break
jcallahan@16 2077 end
jcallahan@16 2078 end
jcallahan@165 2079
jcallahan@165 2080 if locked_item_id then
jcallahan@165 2081 break
jcallahan@165 2082 end
jcallahan@16 2083 end
jcallahan@16 2084
MMOSimca@367 2085 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 2086 return false
jcallahan@16 2087 end
jcallahan@122 2088 current_action.identifier = locked_item_id
jcallahan@16 2089 return true
jcallahan@16 2090 end,
MMOSimca@401 2091 [AF.NPC] = function()
MMOSimca@401 2092 return not _G.IsFishingLoot()
MMOSimca@401 2093 end,
MMOSimca@401 2094 [AF.OBJECT] = function()
MMOSimca@401 2095 return not _G.IsFishingLoot()
MMOSimca@401 2096 end,
jcallahan@17 2097 [AF.ZONE] = function()
jcallahan@140 2098 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 2099 return _G.IsFishingLoot()
jcallahan@17 2100 end,
jcallahan@13 2101 }
jcallahan@13 2102
jcallahan@13 2103
MMOSimca@343 2104 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 2105 [AF.ITEM] = function()
jcallahan@28 2106 GenericLootUpdate("items")
jcallahan@28 2107 end,
jcallahan@28 2108 [AF.NPC] = function()
MMOSimca@420 2109 local loot_method = _G.GetLootMethod()
jcallahan@75 2110 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 2111 local loot_label = current_loot.label
jcallahan@77 2112 local source_list = {}
jcallahan@75 2113
jcallahan@131 2114 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2115 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2116 local npc = NPCEntry(source_id)
jcallahan@75 2117
jcallahan@75 2118 if npc then
jcallahan@248 2119 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2120 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2121
jcallahan@78 2122 if not source_list[source_guid] then
jcallahan@77 2123 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@420 2124 -- In some situations, we will increment kill count by watching what the player is saved to
MMOSimca@420 2125 if not update_raid_encounter_timer_handle or not private.RAID_ENCOUNTER_NPC_ID_LIST[source_id] or loot_method ~= "personalloot" then
MMOSimca@420 2126 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@420 2127 else
MMOSimca@420 2128
MMOSimca@420 2129 end
jcallahan@312 2130 source_list[source_guid] = true
jcallahan@77 2131 end
jcallahan@77 2132
jcallahan@309 2133 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2134 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2135
jcallahan@312 2136 if loot_type == "currency" and currency_texture then
jcallahan@312 2137 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2138 elseif loot_token == "money" then
jcallahan@312 2139 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2140 else
jcallahan@312 2141 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2142 end
jcallahan@75 2143 end
jcallahan@75 2144 end
jcallahan@75 2145 end
jcallahan@16 2146 end,
jcallahan@13 2147 [AF.OBJECT] = function()
jcallahan@28 2148 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2149 end,
jcallahan@17 2150 [AF.ZONE] = function()
MMOSimca@328 2151 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2152 return
MMOSimca@328 2153 end
jcallahan@141 2154 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2155
jcallahan@41 2156 -- This will start life as a boolean true.
jcallahan@131 2157 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2158 current_loot.zone_data[location_token] = {
jcallahan@41 2159 drops = {}
jcallahan@41 2160 }
jcallahan@41 2161 end
jcallahan@132 2162 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2163 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2164
jcallahan@131 2165 if current_loot.sources then
jcallahan@131 2166 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2167 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2168 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2169 end
jcallahan@131 2170 end
jcallahan@131 2171 end
jcallahan@131 2172
jcallahan@131 2173 if #current_loot.list <= 0 then
jcallahan@131 2174 return
jcallahan@131 2175 end
jcallahan@131 2176
jcallahan@131 2177 for index = 1, #current_loot.list do
jcallahan@131 2178 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2179 end
jcallahan@13 2180 end,
jcallahan@13 2181 }
jcallahan@13 2182
jcallahan@79 2183 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2184 local loot_guid_registry = {}
jcallahan@124 2185
jcallahan@124 2186
jcallahan@124 2187 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2188 ClearChatLootData()
jcallahan@131 2189 current_loot = nil
jcallahan@131 2190 table.wipe(current_action)
jcallahan@124 2191 end
jcallahan@124 2192
jcallahan@13 2193
jcallahan@322 2194 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2195 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2196 local previous_spell_label = current_action.spell_label
jcallahan@322 2197 local extrapolated_guid_registry = {}
jcallahan@322 2198 local num_guids = 0
MMOSimca@402 2199 table.wipe(current_action)
MMOSimca@402 2200
MMOSimca@402 2201 if _G.IsFishingLoot() then
MMOSimca@402 2202 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2203 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2204 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2205 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2206 return
MMOSimca@402 2207 end
MMOSimca@402 2208 current_action.instance_token = instance_token
MMOSimca@402 2209 current_action.map_level = map_level
MMOSimca@402 2210 current_action.x = x
MMOSimca@402 2211 current_action.y = y
MMOSimca@402 2212 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2213 current_action.spell_label = "FISHING"
MMOSimca@402 2214 current_action.loot_label = "fishing"
MMOSimca@402 2215 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2216 current_action.target_type = AF.ZONE
MMOSimca@402 2217
MMOSimca@402 2218 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2219 return true
MMOSimca@402 2220 end
jcallahan@322 2221
MMOSimca@344 2222 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2223 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2224 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2225 return false
MMOSimca@344 2226 end
MMOSimca@344 2227
jcallahan@322 2228 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2229 local loot_info = {
jcallahan@322 2230 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2231 }
jcallahan@322 2232
jcallahan@322 2233 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2234 local source_guid = loot_info[loot_index]
jcallahan@322 2235
jcallahan@322 2236 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2237 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2238
jcallahan@322 2239 if unit_type and unit_idnum then
jcallahan@322 2240 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2241 unit_type,
jcallahan@322 2242 unit_idnum
jcallahan@322 2243 }
jcallahan@322 2244
jcallahan@322 2245 num_guids = num_guids + 1
jcallahan@322 2246 end
jcallahan@322 2247 end
jcallahan@322 2248 end
jcallahan@322 2249 end
jcallahan@322 2250
jcallahan@322 2251 if num_guids == 0 then
jcallahan@322 2252 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2253 return false
jcallahan@322 2254 end
jcallahan@326 2255
jcallahan@322 2256 local num_npcs = 0
jcallahan@322 2257 local num_objects = 0
jcallahan@324 2258 local num_itemcontainers = 0
jcallahan@322 2259
jcallahan@322 2260 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2261 local unit_type = guid_data[1]
jcallahan@324 2262 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2263
jcallahan@322 2264 if loot_label then
jcallahan@322 2265 local unit_idnum = guid_data[2]
jcallahan@322 2266
jcallahan@322 2267 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2268 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2269 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2270 current_action.loot_label = loot_label
jcallahan@322 2271 current_action.spell_label = "OPENING"
jcallahan@322 2272 current_action.target_type = AF.OBJECT
jcallahan@322 2273 current_action.identifier = unit_idnum
jcallahan@322 2274 num_objects = num_objects + 1
jcallahan@322 2275 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2276 current_action.loot_label = loot_label
jcallahan@322 2277 current_action.target_type = AF.NPC
jcallahan@322 2278 current_action.identifier = unit_idnum
jcallahan@322 2279 num_npcs = num_npcs + 1
jcallahan@324 2280 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2281 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2282 current_action.loot_label = loot_label
jcallahan@324 2283 current_action.target_type = AF.ITEM
jcallahan@324 2284 -- current_action.identifier assigned during loot verification.
jcallahan@324 2285 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2286 end
jcallahan@322 2287 else
jcallahan@322 2288 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2289 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2290 return false
jcallahan@322 2291 end
jcallahan@322 2292 end
jcallahan@322 2293
jcallahan@322 2294 if not current_action.target_type then
jcallahan@322 2295 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2296 return false
jcallahan@322 2297 end
jcallahan@322 2298
jcallahan@322 2299 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2300 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2301 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2302 return false
jcallahan@322 2303 end
jcallahan@322 2304
jcallahan@322 2305 return true
jcallahan@322 2306 end
jcallahan@322 2307
jcallahan@322 2308
MMOSimca@343 2309 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2310 ClearChatLootData()
MMOSimca@387 2311
jcallahan@132 2312 if current_loot then
jcallahan@322 2313 current_loot = nil
jcallahan@322 2314 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2315
jcallahan@322 2316 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2317 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2318 return
jcallahan@322 2319 end
jcallahan@18 2320 end
jcallahan@151 2321
jcallahan@151 2322 if not current_action.target_type then
jcallahan@322 2323 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2324 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2325 return
jcallahan@322 2326 end
jcallahan@151 2327 end
MMOSimca@343 2328 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2329 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2330
jcallahan@14 2331 if not verify_func or not update_func then
jcallahan@322 2332 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2333 return
jcallahan@13 2334 end
jcallahan@13 2335
jcallahan@14 2336 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2337 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2338 return
jcallahan@14 2339 end
jcallahan@80 2340 local guids_used = {}
jcallahan@132 2341
jcallahan@301 2342 InitializeCurrentLoot()
jcallahan@217 2343 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2344
jcallahan@55 2345 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2346 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2347 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2348 local loot_info = {
jcallahan@237 2349 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2350 }
jcallahan@13 2351
jcallahan@237 2352 -- Odd index is GUID, even is count.
jcallahan@237 2353 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2354 local source_guid = loot_info[loot_index]
jcallahan@75 2355
jcallahan@237 2356 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2357 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2358 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2359 if slot_quantity then
jcallahan@324 2360 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2361 if slot_quantity > loot_quantity then
jcallahan@324 2362 loot_quantity = slot_quantity
jcallahan@324 2363 end
jcallahan@324 2364 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2365 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2366
MMOSimca@366 2367 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2368 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2369 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2370 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2371 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2372 guids_used[source_guid] = true
MMOSimca@366 2373 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2374 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2375 if current_loot.target_type == AF.ZONE then
jcallahan@324 2376 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2377 else
jcallahan@324 2378 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2379 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2380 guids_used[source_guid] = true
jcallahan@324 2381 end
MMOSimca@366 2382 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2383 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2384 if icon_texture then
jcallahan@324 2385 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2386 if current_loot.target_type == AF.ZONE then
jcallahan@324 2387 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2388 else
jcallahan@324 2389 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2390
jcallahan@324 2391 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2392 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2393 guids_used[source_guid] = true
jcallahan@324 2394 end
jcallahan@324 2395 else
jcallahan@324 2396 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2397 end
jcallahan@308 2398 end
jcallahan@324 2399 else
jcallahan@324 2400 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2401 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2402 end
jcallahan@75 2403 end
jcallahan@13 2404 end
jcallahan@13 2405 end
jcallahan@80 2406
jcallahan@81 2407 for guid in pairs(guids_used) do
jcallahan@217 2408 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2409 end
jcallahan@13 2410 update_func()
jcallahan@1 2411 end
jcallahan@13 2412 end -- do-block
jcallahan@0 2413
jcallahan@0 2414
jcallahan@89 2415 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2416 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2417
jcallahan@89 2418 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2419 return
jcallahan@89 2420 end
jcallahan@89 2421 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2422 end
jcallahan@89 2423
jcallahan@89 2424
jcallahan@44 2425 do
jcallahan@44 2426 local POINT_MATCH_PATTERNS = {
jcallahan@44 2427 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2428 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2429 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2430 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2431 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2432 }
jcallahan@5 2433
jcallahan@68 2434 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2435 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2436 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2437
jcallahan@133 2438 local current_merchant
jcallahan@133 2439 local merchant_standing
jcallahan@133 2440
jcallahan@133 2441 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2442 current_merchant = nil
jcallahan@133 2443 merchant_standing = nil
jcallahan@133 2444 end
jcallahan@133 2445
jcallahan@133 2446
jcallahan@89 2447 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2448 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2449 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2450
jcallahan@171 2451 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2452 return
jcallahan@133 2453 end
jcallahan@331 2454 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2455 merchant_standing = faction_standing
jcallahan@133 2456 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2457 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2458 end
jcallahan@55 2459 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2460 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2461 _G.MerchantFrame_Update()
jcallahan@57 2462
jcallahan@150 2463 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2464
jcallahan@44 2465 for item_index = 1, num_items do
jcallahan@44 2466 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2467 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2468
jcallahan@324 2469 DatamineTT:ClearLines()
jcallahan@324 2470 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2471
jcallahan@324 2472 if not item_id then
jcallahan@324 2473 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2474 item_id = ItemLinkToID(item_link)
MMOSimca@354 2475 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2476 end
jcallahan@324 2477
jcallahan@44 2478 if item_id and item_id > 0 then
jcallahan@44 2479 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2480
jcallahan@68 2481 local num_lines = DatamineTT:NumLines()
jcallahan@68 2482
jcallahan@68 2483 for line_index = 1, num_lines do
jcallahan@68 2484 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2485
jcallahan@68 2486 if not current_line then
jcallahan@68 2487 break
jcallahan@68 2488 end
jcallahan@68 2489 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2490
jcallahan@68 2491 if faction or reputation then
jcallahan@68 2492 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2493 break
jcallahan@68 2494 end
jcallahan@68 2495 end
jcallahan@68 2496
jcallahan@87 2497 for line_index = 1, num_lines do
jcallahan@87 2498 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2499
jcallahan@87 2500 if not current_line then
jcallahan@87 2501 break
jcallahan@87 2502 end
jcallahan@87 2503 local line_text = current_line:GetText()
jcallahan@87 2504 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2505
jcallahan@87 2506 if quest_name then
jcallahan@87 2507 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2508 break
jcallahan@87 2509 end
jcallahan@87 2510 end
jcallahan@87 2511
jcallahan@44 2512 if extended_cost then
jcallahan@53 2513 local battleground_rating = 0
jcallahan@53 2514 local personal_rating = 0
jcallahan@53 2515 local required_season_amount
jcallahan@5 2516
jcallahan@68 2517 for line_index = 1, num_lines do
jcallahan@44 2518 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2519
jcallahan@44 2520 if not current_line then
jcallahan@44 2521 break
jcallahan@44 2522 end
jcallahan@53 2523 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2524
jcallahan@44 2525 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2526 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2527 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2528 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2529
jcallahan@44 2530 if match1 or match2 then
jcallahan@44 2531 break
jcallahan@44 2532 end
jcallahan@44 2533 end
jcallahan@5 2534 end
jcallahan@44 2535 local currency_list = {}
jcallahan@44 2536 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2537
jcallahan@50 2538 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2539 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2540 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2541
jcallahan@44 2542 for cost_index = 1, item_count do
jcallahan@324 2543 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2544 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2545 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2546
jcallahan@317 2547 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2548 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2549 end
jcallahan@317 2550
jcallahan@317 2551 if currency_identifier then
jcallahan@317 2552 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2553 end
jcallahan@44 2554 end
jcallahan@44 2555
jcallahan@44 2556 for currency_index = 1, #currency_list do
jcallahan@44 2557 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2558 end
jcallahan@5 2559 end
jcallahan@133 2560 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2561 end
jcallahan@44 2562 end
jcallahan@5 2563
jcallahan@44 2564 if _G.CanMerchantRepair() then
jcallahan@133 2565 current_merchant.can_repair = true
jcallahan@5 2566 end
jcallahan@57 2567 _G.SetMerchantFilter(current_filters)
jcallahan@57 2568 _G.MerchantFrame_Update()
jcallahan@4 2569 end
jcallahan@44 2570 end -- do-block
jcallahan@4 2571
jcallahan@89 2572
jcallahan@92 2573 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2574 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2575 return
jcallahan@25 2576 end
jcallahan@34 2577 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2578
jcallahan@171 2579 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2580 return
jcallahan@25 2581 end
jcallahan@29 2582 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2583 table.wipe(current_action)
jcallahan@25 2584 end
jcallahan@25 2585
jcallahan@25 2586
MMOSimca@368 2587 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2588 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2589 if DEBUGGING then
jcallahan@309 2590 return
jcallahan@309 2591 end
jcallahan@309 2592
jcallahan@115 2593 local num_pets = LPJ:NumPets()
jcallahan@115 2594
jcallahan@115 2595 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2596 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2597
jcallahan@115 2598 if is_owned then
jcallahan@115 2599 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2600
jcallahan@139 2601 if rarity then
jcallahan@139 2602 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2603 local npc = NPCEntry(npc_id)
jcallahan@139 2604 npc.wild_pet = is_wild or nil
jcallahan@139 2605 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2606 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2607 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2608
jcallahan@139 2609 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2610 data.max_health = max_health
jcallahan@139 2611 data.attack = attack
jcallahan@139 2612 data.speed = speed
jcallahan@139 2613 end
jcallahan@115 2614 end
jcallahan@115 2615 end
MMOSimca@368 2616 end]]--
jcallahan@115 2617
jcallahan@115 2618
jcallahan@156 2619 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2620 private.in_combat = true
jcallahan@156 2621 end
jcallahan@156 2622
jcallahan@156 2623
jcallahan@156 2624 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2625 private.in_combat = nil
jcallahan@156 2626
jcallahan@156 2627 if private.set_area_id then
jcallahan@299 2628 self:HandleZoneChange(event_name)
jcallahan@156 2629 private.set_area_id = nil
jcallahan@156 2630 end
jcallahan@156 2631 end
jcallahan@156 2632
jcallahan@156 2633
jcallahan@118 2634 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2635 if not TargetedNPC() then
jcallahan@118 2636 return
jcallahan@2 2637 end
jcallahan@151 2638 current_action.target_type = AF.NPC
jcallahan@118 2639 self:UpdateTargetLocation()
jcallahan@118 2640 end
jcallahan@2 2641
jcallahan@89 2642
jcallahan@12 2643 do
jcallahan@12 2644 local function UpdateQuestJuncture(point)
jcallahan@12 2645 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2646
jcallahan@12 2647 if not unit_name then
jcallahan@12 2648 return
jcallahan@12 2649 end
jcallahan@34 2650 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2651 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2652 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2653 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2654 end
jcallahan@19 2655 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2656 quest[point] = quest[point] or {}
MMOSimca@329 2657 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2658
jcallahan@24 2659 return quest
jcallahan@12 2660 end
jcallahan@10 2661
jcallahan@12 2662
jcallahan@92 2663 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2664 local quest = UpdateQuestJuncture("end")
jcallahan@97 2665
jcallahan@112 2666 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2667 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2668 end
jcallahan@67 2669 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2670 ClearKilledNPC()
jcallahan@10 2671 end
jcallahan@10 2672
jcallahan@12 2673
jcallahan@92 2674 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2675 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2676
jcallahan@46 2677 if not quest then
jcallahan@46 2678 return
jcallahan@46 2679 end
jcallahan@24 2680 quest.classes = quest.classes or {}
jcallahan@27 2681 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2682
jcallahan@24 2683 quest.races = quest.races or {}
jcallahan@100 2684 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2685 end
jcallahan@12 2686 end -- do-block
jcallahan@9 2687
jcallahan@9 2688
jcallahan@92 2689 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2690 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2691 local entry_index, processed_quests = 1, 0
jcallahan@36 2692 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2693
jcallahan@36 2694 while processed_quests <= num_quests do
MMOSimca@329 2695 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2696
jcallahan@84 2697 if quest_id == 0 then
jcallahan@84 2698 processed_quests = processed_quests + 1
jcallahan@84 2699 elseif not is_header then
jcallahan@36 2700 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2701
jcallahan@36 2702 local quest = DBEntry("quests", quest_id)
jcallahan@36 2703 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2704 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2705 processed_quests = processed_quests + 1
jcallahan@36 2706 end
jcallahan@36 2707 entry_index = entry_index + 1
jcallahan@36 2708 end
jcallahan@36 2709 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2710 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2711 end
jcallahan@4 2712
jcallahan@4 2713
jcallahan@97 2714 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2715 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2716 return
jcallahan@112 2717 end
jcallahan@97 2718 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2719 end
jcallahan@97 2720
jcallahan@97 2721
jcallahan@92 2722 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2723 if unit_id ~= "player" then
jcallahan@4 2724 return
jcallahan@4 2725 end
jcallahan@4 2726 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2727 end
jcallahan@4 2728
jcallahan@4 2729
jcallahan@92 2730 do
jcallahan@92 2731 local TRADESKILL_TOOLS = {
jcallahan@92 2732 Anvil = anvil_spell_ids,
jcallahan@92 2733 Forge = forge_spell_ids,
jcallahan@92 2734 }
jcallahan@92 2735
jcallahan@92 2736
jcallahan@167 2737 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2738 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2739 if link then
MMOSimca@352 2740 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2741 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2742
MMOSimca@352 2743 if required_tool then
MMOSimca@352 2744 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2745 if required_tool:find(tool_name) then
MMOSimca@352 2746 registry[spell_id] = true
MMOSimca@352 2747 end
jcallahan@167 2748 end
jcallahan@167 2749 end
jcallahan@167 2750 end
jcallahan@167 2751 end
jcallahan@167 2752
jcallahan@167 2753
jcallahan@92 2754 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2755 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2756
jcallahan@92 2757 if profession_name == _G.UNKNOWN then
jcallahan@92 2758 return
jcallahan@92 2759 end
jcallahan@167 2760 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2761 end
jcallahan@92 2762 end -- do-block
jcallahan@92 2763
jcallahan@92 2764
jcallahan@167 2765 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2766 private.trainer_shown = nil
jcallahan@167 2767 end
jcallahan@167 2768
jcallahan@167 2769
jcallahan@92 2770 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2771 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2772 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2773
jcallahan@164 2774 if not trainer then
jcallahan@58 2775 return
jcallahan@58 2776 end
jcallahan@331 2777 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2778 trainer.teaches = trainer.teaches or {}
jcallahan@27 2779
jcallahan@167 2780 private.trainer_shown = true
jcallahan@167 2781
jcallahan@27 2782 -- Get the initial trainer filters
MMOSimca@344 2783 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2784 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2785 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2786
jcallahan@27 2787 -- Clear the trainer filters
MMOSimca@344 2788 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2789 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2790 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2791
jcallahan@27 2792 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2793 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2794
jcallahan@27 2795 if spell_name then
jcallahan@27 2796 DatamineTT:ClearLines()
jcallahan@27 2797 DatamineTT:SetTrainerService(index)
jcallahan@27 2798
jcallahan@27 2799 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2800
jcallahan@43 2801 if spell_id then
jcallahan@164 2802 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2803
jcallahan@164 2804 if not class_professions then
jcallahan@164 2805 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2806 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2807 end
jcallahan@43 2808 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2809 profession = profession or "General"
jcallahan@43 2810
jcallahan@164 2811 local profession_skills = class_professions[profession]
jcallahan@43 2812
jcallahan@43 2813 if not profession_skills then
jcallahan@43 2814 class_professions[profession] = {}
jcallahan@43 2815 profession_skills = class_professions[profession]
jcallahan@43 2816 end
jcallahan@173 2817 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2818 end
jcallahan@27 2819 end
jcallahan@27 2820 end
jcallahan@27 2821 -- Reset the filters to what they were before
MMOSimca@344 2822 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2823 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2824 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2825 end
jcallahan@27 2826
jcallahan@27 2827
jcallahan@1 2828 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2829 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2830 return
jcallahan@1 2831 end
jcallahan@1 2832 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2833
jcallahan@1 2834 if not spell_label then
jcallahan@1 2835 return
jcallahan@1 2836 end
jcallahan@306 2837
MMOSimca@343 2838 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2839 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2840 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2841
jcallahan@150 2842 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2843 unit_name = target_name
jcallahan@150 2844 unit_id = "target"
jcallahan@1 2845 end
jcallahan@1 2846 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2847 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2848 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2849 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2850 return
MMOSimca@328 2851 end
jcallahan@28 2852
jcallahan@205 2853 table.wipe(current_action)
jcallahan@122 2854 current_action.instance_token = instance_token
jcallahan@122 2855 current_action.map_level = map_level
jcallahan@122 2856 current_action.x = x
jcallahan@122 2857 current_action.y = y
jcallahan@122 2858 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2859 current_action.spell_label = spell_label
jcallahan@105 2860
jcallahan@105 2861 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2862 current_action.loot_label = spell_label:lower()
jcallahan@105 2863 end
jcallahan@1 2864
jcallahan@151 2865 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2866 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2867 if not unit_id or unit_name ~= target_name then
jcallahan@16 2868 return
jcallahan@16 2869 end
jcallahan@123 2870 current_action.target_type = AF.NPC
jcallahan@16 2871 end
jcallahan@16 2872 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2873 current_action.target_type = AF.ITEM
jcallahan@16 2874
jcallahan@150 2875 if item_name and item_name == target_name then
jcallahan@150 2876 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2877 elseif target_name and target_name ~= "" then
jcallahan@331 2878 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2879 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2880 end
jcallahan@150 2881 elseif not item_name and not unit_name then
jcallahan@1 2882 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2883 if target_name == "" then
jcallahan@17 2884 return
jcallahan@17 2885 end
jcallahan@122 2886 current_action.object_name = target_name
jcallahan@123 2887 current_action.target_type = AF.OBJECT
jcallahan@1 2888 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2889 current_action.target_type = AF.ZONE
jcallahan@1 2890 end
jcallahan@1 2891 end
jcallahan@1 2892 private.tracked_line = spell_line
jcallahan@0 2893 end
jcallahan@0 2894
jcallahan@94 2895
MMOSimca@393 2896 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2897 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2898 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2899 ClearKilledBossID()
jcallahan@306 2900 ClearLootToastContainerID()
MMOSimca@387 2901 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2902 else
MMOSimca@336 2903 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2904 return
jcallahan@1 2905 end
jcallahan@306 2906
jcallahan@324 2907 -- Assign existing loot data to boss if it exists
jcallahan@307 2908 if loot_toast_data then
MMOSimca@387 2909 local npc_id = raid_boss_id
jcallahan@317 2910
jcallahan@324 2911 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2912 local upper_limit = 0
jcallahan@317 2913 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2914 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2915 end
jcallahan@317 2916
jcallahan@317 2917 for i = 0, upper_limit do
jcallahan@317 2918 local temp_npc_id = npc_id
jcallahan@317 2919
jcallahan@317 2920 if i > 0 then
jcallahan@317 2921 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2922 end
jcallahan@317 2923
jcallahan@317 2924 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2925 if npc then
jcallahan@324 2926 -- Create needed npc fields if required
jcallahan@317 2927 local loot_label = "drops"
jcallahan@317 2928 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2929 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2930 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2931
jcallahan@317 2932 for index = 1, #loot_toast_data do
jcallahan@317 2933 local data = loot_toast_data[index]
jcallahan@317 2934 local loot_type = data[1]
jcallahan@317 2935 local hyperlink = data[2]
jcallahan@317 2936 local quantity = data[3]
jcallahan@317 2937
jcallahan@317 2938 if loot_type == "item" then
jcallahan@317 2939 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2940 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2941 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2942 elseif loot_type == "money" then
jcallahan@317 2943 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2944 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2945 elseif loot_type == "currency" then
jcallahan@317 2946 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2947 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2948 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2949 end
jcallahan@307 2950 end
jcallahan@317 2951
jcallahan@317 2952 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2953 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2954 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2955 end
jcallahan@317 2956 else
jcallahan@317 2957 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2958 end
jcallahan@307 2959 end
jcallahan@307 2960 end
jcallahan@307 2961
jcallahan@307 2962 ClearLootToastData()
jcallahan@307 2963
MMOSimca@383 2964 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID) -- we need to assign a handle here to cancel it later
jcallahan@306 2965 end
jcallahan@306 2966
jcallahan@306 2967
jcallahan@306 2968 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2969 if unit_id ~= "player" then
jcallahan@306 2970 return
jcallahan@306 2971 end
jcallahan@306 2972 private.tracked_line = nil
jcallahan@306 2973 private.previous_spell_id = spell_id
jcallahan@306 2974
MMOSimca@393 2975 -- For spells cast when Logging
MMOSimca@345 2976 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2977 last_timber_spell_id = spell_id
MMOSimca@351 2978 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2979 return
MMOSimca@345 2980 end
MMOSimca@345 2981
MMOSimca@393 2982 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2983 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2984 ClearKilledBossID()
jcallahan@306 2985 ClearLootToastContainerID()
jcallahan@307 2986 ClearLootToastData()
jcallahan@306 2987
MMOSimca@387 2988 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2989 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2990 return
jcallahan@306 2991 end
jcallahan@306 2992
MMOSimca@393 2993 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@381 2994 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2995 -- Set up timer
MMOSimca@393 2996 ClearChatLootData()
MMOSimca@393 2997 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2998 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 2999 chat_loot_data = chat_loot_data or {}
MMOSimca@414 3000 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@414 3001 chat_loot_data.sources = {}
MMOSimca@347 3002 return
MMOSimca@347 3003 end
MMOSimca@347 3004
jcallahan@306 3005 if anvil_spell_ids[spell_id] then
jcallahan@306 3006 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 3007 elseif forge_spell_ids[spell_id] then
jcallahan@306 3008 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 3009 elseif spell_name:match("^Harvest.+") then
jcallahan@306 3010 killed_npc_id = current_target_id
MMOSimca@343 3011 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 3012 end
jcallahan@306 3013 end
jcallahan@0 3014
jcallahan@90 3015
jcallahan@1 3016 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 3017 if unit_id ~= "player" then
jcallahan@1 3018 return
jcallahan@1 3019 end
jcallahan@0 3020
jcallahan@1 3021 if private.tracked_line == spell_line then
jcallahan@1 3022 private.tracked_line = nil
jcallahan@1 3023 end
jcallahan@147 3024 table.wipe(current_action)
jcallahan@0 3025 end
jcallahan@90 3026
jcallahan@90 3027
jcallahan@90 3028 do
jcallahan@90 3029 local function SetUnitField(field, required_type)
jcallahan@90 3030 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 3031
jcallahan@90 3032 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 3033 return
jcallahan@90 3034 end
jcallahan@90 3035
jcallahan@171 3036 if UnitTypeIsNPC(unit_type) then
jcallahan@90 3037 NPCEntry(unit_idnum)[field] = true
jcallahan@90 3038 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 3039 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 3040 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 3041 end
jcallahan@90 3042 end
jcallahan@90 3043
jcallahan@90 3044
jcallahan@90 3045 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 3046 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 3047 end
jcallahan@90 3048
jcallahan@90 3049
jcallahan@90 3050 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 3051 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 3052 end
jcallahan@90 3053
jcallahan@90 3054
jcallahan@90 3055 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 3056 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 3057 end
jcallahan@90 3058
jcallahan@90 3059
jcallahan@92 3060 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 3061 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 3062 end
jcallahan@90 3063
jcallahan@90 3064
jcallahan@323 3065 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 3066 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 3067 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 3068
jcallahan@323 3069 for index = 2, #gossip_options, 2 do
jcallahan@323 3070 if gossip_options[index] == "binder" then
jcallahan@323 3071 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 3072 return
jcallahan@323 3073 end
jcallahan@323 3074 end
jcallahan@323 3075 end,
jcallahan@323 3076 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 3077 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 3078 end,
jcallahan@323 3079 }
jcallahan@323 3080
jcallahan@323 3081
jcallahan@92 3082 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 3083 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 3084 if not unit_idnum then
jcallahan@323 3085 return
jcallahan@323 3086 end
jcallahan@323 3087
jcallahan@323 3088 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 3089 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 3090 end
jcallahan@90 3091 end
jcallahan@90 3092
jcallahan@90 3093
jcallahan@93 3094 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 3095 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 3096 end
jcallahan@93 3097
jcallahan@93 3098
jcallahan@189 3099 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 3100 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 3101 end
jcallahan@189 3102
jcallahan@189 3103
jcallahan@90 3104 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 3105 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 3106 end
jcallahan@90 3107
jcallahan@90 3108
jcallahan@90 3109 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 3110 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 3111 end
jcallahan@90 3112
jcallahan@90 3113
jcallahan@90 3114 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 3115 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 3116 end
jcallahan@90 3117 end -- do-block