annotate Main.lua @ 331:998f3264b482 WoD

Cleanups, and eradicate usage of select() where it isn't a one-time thing (such as in the main chunk).
author James D. Callahan III <jcallahan@curse.com>
date Tue, 26 Aug 2014 10:41:52 -0500
parents 84817627cb22
children 5ef583564381
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@306 14 local unpack = _G.unpack
jcallahan@78 15
jcallahan@0 16
jcallahan@246 17 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 18
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@249 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@246 32 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 33
jcallahan@246 34 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 35 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 36 local DB_VERSION = 18
jcallahan@246 37 local DEBUGGING = false
jcallahan@156 38 local EVENT_DEBUG = false
jcallahan@322 39
jcallahan@246 40 local OBJECT_ID_ANVIL = 192628
jcallahan@322 41 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 42 local OBJECT_ID_FORGE = 1685
jcallahan@322 43
jcallahan@246 44 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 45 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 46 local PLAYER_GUID
jcallahan@246 47 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 48 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 49
MMOSimca@328 50 local SPELL_ID_CHI_WAVE = 132464
jcallahan@326 51 local SPELL_ID_DISGUISE = 121308
jcallahan@326 52
jcallahan@246 53 local ALLOWED_LOCALES = {
jcallahan@246 54 enUS = true,
jcallahan@246 55 enGB = true,
jcallahan@246 56 }
jcallahan@157 57
jcallahan@0 58 local DATABASE_DEFAULTS = {
jcallahan@128 59 char = {},
jcallahan@0 60 global = {
jcallahan@270 61 config = {
jcallahan@270 62 minimap_icon = {
jcallahan@270 63 hide = true,
jcallahan@270 64 },
jcallahan@270 65 },
jcallahan@0 66 items = {},
jcallahan@0 67 npcs = {},
jcallahan@0 68 objects = {},
jcallahan@0 69 quests = {},
jcallahan@167 70 spells = {},
jcallahan@17 71 zones = {},
jcallahan@0 72 }
jcallahan@0 73 }
jcallahan@0 74
jcallahan@1 75 local EVENT_MAPPING = {
jcallahan@90 76 AUCTION_HOUSE_SHOW = true,
jcallahan@90 77 BANKFRAME_OPENED = true,
jcallahan@90 78 BATTLEFIELDS_SHOW = true,
jcallahan@56 79 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 80 CHAT_MSG_LOOT = true,
jcallahan@95 81 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 82 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 83 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 84 CHAT_MSG_SYSTEM = true,
jcallahan@23 85 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 86 COMBAT_TEXT_UPDATE = true,
jcallahan@140 87 CURSOR_UPDATE = true,
jcallahan@90 88 FORGE_MASTER_OPENED = true,
jcallahan@90 89 GOSSIP_SHOW = true,
jcallahan@290 90 GROUP_ROSTER_UPDATE = true,
jcallahan@93 91 GUILDBANKFRAME_OPENED = true,
jcallahan@42 92 ITEM_TEXT_BEGIN = true,
jcallahan@189 93 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 94 LOOT_CLOSED = true,
MMOSimca@329 95 LOOT_READY = true,
jcallahan@89 96 MAIL_SHOW = true,
jcallahan@133 97 MERCHANT_CLOSED = true,
jcallahan@7 98 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 99 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 100 PET_BAR_UPDATE = true,
jcallahan@115 101 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 102 PLAYER_REGEN_DISABLED = true,
jcallahan@156 103 PLAYER_REGEN_ENABLED = true,
jcallahan@2 104 PLAYER_TARGET_CHANGED = true,
jcallahan@9 105 QUEST_COMPLETE = true,
jcallahan@9 106 QUEST_DETAIL = true,
jcallahan@9 107 QUEST_LOG_UPDATE = true,
jcallahan@97 108 QUEST_PROGRESS = true,
jcallahan@178 109 SHOW_LOOT_TOAST = true,
jcallahan@306 110 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 111 TAXIMAP_OPENED = true,
jcallahan@92 112 TRADE_SKILL_SHOW = true,
jcallahan@167 113 TRAINER_CLOSED = true,
jcallahan@27 114 TRAINER_SHOW = true,
jcallahan@90 115 TRANSMOGRIFY_OPEN = true,
jcallahan@246 116 UNIT_PET = true,
jcallahan@4 117 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 118 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 119 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 120 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 121 UNIT_SPELLCAST_SENT = true,
jcallahan@1 122 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 123 VOID_STORAGE_OPEN = true,
jcallahan@299 124 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 125 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 126 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 127 }
jcallahan@0 128
jcallahan@4 129
jcallahan@246 130 -- VARIABLES ----------------------------------------------------------
jcallahan@246 131
jcallahan@92 132 local anvil_spell_ids = {}
jcallahan@92 133 local currently_drunk
jcallahan@128 134 local char_db
jcallahan@128 135 local global_db
jcallahan@299 136 local group_member_guids = {}
jcallahan@246 137 local group_owner_guids_to_pet_guids = {}
jcallahan@246 138 local group_pet_guids = {}
jcallahan@299 139 local in_instance
jcallahan@187 140 local item_process_timer_handle
jcallahan@92 141 local faction_standings = {}
jcallahan@92 142 local forge_spell_ids = {}
jcallahan@95 143 local languages_known = {}
jcallahan@317 144 local boss_loot_toasting = {}
jcallahan@306 145 local loot_toast_container_timer_handle
jcallahan@307 146 local loot_toast_data
jcallahan@307 147 local loot_toast_data_timer_handle
jcallahan@95 148 local name_to_id_map = {}
jcallahan@306 149 local killed_boss_id_timer_handle
jcallahan@177 150 local killed_npc_id
jcallahan@2 151 local target_location_timer_handle
jcallahan@86 152 local current_target_id
jcallahan@126 153 local current_area_id
jcallahan@131 154 local current_loot
jcallahan@1 155
jcallahan@312 156
jcallahan@121 157 -- Data for our current action. Including possible values as a reference.
jcallahan@122 158 local current_action = {
jcallahan@121 159 identifier = nil,
jcallahan@121 160 loot_label = nil,
jcallahan@121 161 loot_list = nil,
jcallahan@121 162 loot_sources = nil,
jcallahan@121 163 map_level = nil,
jcallahan@121 164 spell_label = nil,
jcallahan@123 165 target_type = nil,
jcallahan@121 166 x = nil,
jcallahan@121 167 y = nil,
jcallahan@121 168 zone_data = nil,
jcallahan@121 169 }
jcallahan@92 170
jcallahan@246 171
jcallahan@246 172 -- HELPERS ------------------------------------------------------------
jcallahan@246 173
jcallahan@245 174 local function Debug(message, ...)
jcallahan@306 175 if not DEBUGGING or not message or not ... then
jcallahan@151 176 return
jcallahan@151 177 end
jcallahan@306 178 local args = { ... }
jcallahan@306 179
jcallahan@306 180 for index = 1, #args do
jcallahan@306 181 if args[index] == nil then
jcallahan@306 182 args[index] = "nil"
jcallahan@306 183 end
jcallahan@306 184 end
jcallahan@306 185 _G.print(message:format(unpack(args)))
jcallahan@151 186 end
jcallahan@151 187
jcallahan@151 188
jcallahan@169 189 local TradeSkillExecutePer
jcallahan@169 190 do
jcallahan@169 191 local header_list = {}
jcallahan@169 192
jcallahan@169 193 function TradeSkillExecutePer(iter_func)
jcallahan@169 194 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 195 return
jcallahan@169 196 end
jcallahan@167 197 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 198 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 199 search_box:SetText("")
jcallahan@169 200
jcallahan@167 201 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 202 search_box:ClearFocus()
jcallahan@167 203 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 204
jcallahan@169 205 table.wipe(header_list)
jcallahan@169 206
jcallahan@169 207 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 208 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 209 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 210
jcallahan@169 211 if have_materials then
jcallahan@169 212 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 213 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 214 end
jcallahan@169 215
jcallahan@169 216 if have_skillup then
jcallahan@169 217 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 218 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 219 end
jcallahan@169 220 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 221 _G.TradeSkillUpdateFilterBar()
jcallahan@169 222 _G.TradeSkillFrame_Update()
jcallahan@169 223
jcallahan@169 224 -- Expand all headers so we can see all the recipes there are
jcallahan@169 225 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 226 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 227
jcallahan@169 228 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 229 if not is_expanded then
jcallahan@169 230 header_list[name] = true
jcallahan@169 231 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 232 end
jcallahan@169 233 elseif iter_func(name, tradeskill_index) then
jcallahan@169 234 break
jcallahan@169 235 end
jcallahan@169 236 end
jcallahan@169 237
jcallahan@169 238 -- Restore the state of the things we changed.
jcallahan@169 239 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 240 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 241
jcallahan@169 242 if header_list[name] then
jcallahan@169 243 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 244 end
jcallahan@169 245 end
jcallahan@169 246 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 247 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 248 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 249 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 250
jcallahan@169 251 _G.TradeSkillUpdateFilterBar()
jcallahan@169 252 _G.TradeSkillFrame_Update()
jcallahan@167 253 end
jcallahan@169 254 end -- do-block
jcallahan@167 255
jcallahan@167 256
jcallahan@39 257 local ActualCopperCost
jcallahan@39 258 do
jcallahan@39 259 local BARTERING_SPELL_ID = 83964
jcallahan@39 260
jcallahan@39 261 local STANDING_DISCOUNTS = {
jcallahan@39 262 HATED = 0,
jcallahan@39 263 HOSTILE = 0,
jcallahan@39 264 UNFRIENDLY = 0,
jcallahan@39 265 NEUTRAL = 0,
jcallahan@39 266 FRIENDLY = 0.05,
jcallahan@39 267 HONORED = 0.1,
jcallahan@39 268 REVERED = 0.15,
jcallahan@39 269 EXALTED = 0.2,
jcallahan@39 270 }
jcallahan@39 271
jcallahan@39 272
jcallahan@39 273 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 274 if not copper_cost or copper_cost == 0 then
jcallahan@39 275 return 0
jcallahan@39 276 end
jcallahan@39 277 local modifier = 1
jcallahan@39 278
jcallahan@39 279 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 280 modifier = modifier - 0.1
jcallahan@39 281 end
jcallahan@39 282
jcallahan@39 283 if rep_standing then
jcallahan@39 284 if PLAYER_RACE == "Goblin" then
jcallahan@39 285 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 286 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 287 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 288 end
jcallahan@39 289 end
jcallahan@39 290 return math.floor(copper_cost / modifier)
jcallahan@39 291 end
jcallahan@39 292 end -- do-block
jcallahan@39 293
jcallahan@39 294
jcallahan@317 295 -- constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
jcallahan@317 296 local DUPLICATE_WORLD_BOSS_IDS = {
jcallahan@317 297 [71952] = { 71953, 71954, 71955, },
jcallahan@317 298 }
jcallahan@317 299
jcallahan@317 300
jcallahan@153 301 -- Called on a timer
jcallahan@177 302 local function ClearKilledNPC()
jcallahan@177 303 killed_npc_id = nil
jcallahan@177 304 end
jcallahan@177 305
jcallahan@177 306
jcallahan@203 307 local function ClearKilledBossID()
jcallahan@306 308 if killed_boss_id_timer_handle then
jcallahan@306 309 WDP:CancelTimer(killed_boss_id_timer_handle)
jcallahan@320 310 killed_boss_id_timer_handle = nil
jcallahan@306 311 end
jcallahan@324 312
jcallahan@317 313 table.wipe(boss_loot_toasting)
jcallahan@203 314 private.raid_finder_boss_id = nil
jcallahan@203 315 private.world_boss_id = nil
jcallahan@306 316 end
jcallahan@306 317
jcallahan@306 318
jcallahan@306 319 local function ClearLootToastContainerID()
jcallahan@306 320 if loot_toast_container_timer_handle then
jcallahan@306 321 WDP:CancelTimer(loot_toast_container_timer_handle)
jcallahan@324 322 loot_toast_container_timer_handle = nil
jcallahan@306 323 end
jcallahan@324 324
jcallahan@306 325 private.container_loot_toasting = false
jcallahan@306 326 private.loot_toast_container_id = nil
jcallahan@203 327 end
jcallahan@203 328
jcallahan@203 329
jcallahan@307 330 local function ClearLootToastData()
jcallahan@307 331 -- cancel existing timer if found
jcallahan@307 332 if loot_toast_data_timer_handle then
jcallahan@307 333 WDP:CancelTimer(loot_toast_data_timer_handle)
jcallahan@320 334 loot_toast_data_timer_handle = nil
jcallahan@307 335 end
jcallahan@307 336
jcallahan@320 337 if loot_toast_data then
jcallahan@320 338 table.wipe(loot_toast_data)
jcallahan@320 339 end
jcallahan@307 340 end
jcallahan@307 341
jcallahan@307 342
jcallahan@29 343 local function InstanceDifficultyToken()
jcallahan@233 344 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 345
jcallahan@59 346 if not instance_type or instance_type == "" then
jcallahan@59 347 instance_type = "NONE"
jcallahan@59 348 end
jcallahan@312 349 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 350 end
jcallahan@29 351
jcallahan@29 352
jcallahan@19 353 local function DBEntry(data_type, unit_id)
jcallahan@19 354 if not data_type or not unit_id then
jcallahan@6 355 return
jcallahan@6 356 end
jcallahan@289 357 local category = global_db[data_type]
jcallahan@289 358
jcallahan@289 359 if not category then
jcallahan@289 360 category = {}
jcallahan@289 361 global_db[data_type] = category
jcallahan@289 362 end
jcallahan@289 363 local unit = category[unit_id]
jcallahan@6 364
jcallahan@10 365 if not unit then
jcallahan@187 366 unit = {}
jcallahan@289 367 category[unit_id] = unit
jcallahan@6 368 end
jcallahan@10 369 return unit
jcallahan@6 370 end
jcallahan@270 371
jcallahan@263 372 private.DBEntry = DBEntry
jcallahan@6 373
jcallahan@214 374 local NPCEntry
jcallahan@214 375 do
jcallahan@214 376 local npc_prototype = {}
jcallahan@214 377 local npc_meta = {
jcallahan@214 378 __index = npc_prototype
jcallahan@214 379 }
jcallahan@6 380
jcallahan@214 381 function NPCEntry(identifier)
jcallahan@227 382 local npc = DBEntry("npcs", identifier)
jcallahan@331 383 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 384 end
jcallahan@214 385
jcallahan@248 386 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 387 self.encounter_data = self.encounter_data or {}
jcallahan@248 388 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 389 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 390
jcallahan@248 391 return self.encounter_data[difficulty_token]
jcallahan@214 392 end
jcallahan@22 393 end
jcallahan@22 394
jcallahan@22 395
jcallahan@1 396 local function CurrentLocationData()
jcallahan@161 397 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 398 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 399 end
jcallahan@1 400 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 401 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 402
jcallahan@1 403 x = x or 0
jcallahan@1 404 y = y or 0
jcallahan@1 405
jcallahan@1 406 if x == 0 and y == 0 then
jcallahan@1 407 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 408 _G.SetDungeonMapLevel(level_index)
jcallahan@1 409 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 410
jcallahan@1 411 if x and y and (x > 0 or y > 0) then
jcallahan@1 412 _G.SetDungeonMapLevel(map_level)
jcallahan@1 413 map_level = level_index
jcallahan@1 414 break
jcallahan@1 415 end
jcallahan@1 416 end
jcallahan@1 417 end
jcallahan@1 418
jcallahan@1 419 if _G.DungeonUsesTerrainMap() then
jcallahan@1 420 map_level = map_level - 1
jcallahan@1 421 end
jcallahan@31 422 local x = _G.floor(x * 1000)
jcallahan@31 423 local y = _G.floor(y * 1000)
jcallahan@28 424
jcallahan@31 425 if x % 2 ~= 0 then
jcallahan@31 426 x = x + 1
jcallahan@28 427 end
jcallahan@28 428
jcallahan@31 429 if y % 2 ~= 0 then
jcallahan@31 430 y = y + 1
jcallahan@28 431 end
jcallahan@126 432 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 433 end
jcallahan@1 434
jcallahan@1 435
jcallahan@312 436 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 437 if not currency_link then
jcallahan@312 438 return
jcallahan@312 439 end
jcallahan@312 440 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 441 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 442 end
jcallahan@312 443
jcallahan@312 444
jcallahan@1 445 local function ItemLinkToID(item_link)
jcallahan@1 446 if not item_link then
jcallahan@1 447 return
jcallahan@1 448 end
jcallahan@7 449 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 450 end
jcallahan@270 451
jcallahan@260 452 private.ItemLinkToID = ItemLinkToID
jcallahan@4 453
jcallahan@171 454 local function UnitTypeIsNPC(unit_type)
jcallahan@171 455 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 456 end
jcallahan@171 457
jcallahan@171 458
jcallahan@34 459 local ParseGUID
jcallahan@4 460 do
jcallahan@229 461 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 462
jcallahan@281 463 local NPC_ID_MAPPING = {
jcallahan@281 464 [62164] = 63191, -- Garalon
jcallahan@281 465 }
jcallahan@281 466
jcallahan@281 467
MMOSimca@329 468 function MatchUnitTypes(unit_type_name)
MMOSimca@329 469 if not unit_type_name then
MMOSimca@329 470 return UNIT_TYPES.UNKNOWN
MMOSimca@329 471 end
MMOSimca@329 472
MMOSimca@329 473 for def, text in next, UNIT_TYPES do
MMOSimca@329 474 if unit_type_name == text then
MMOSimca@329 475 return UNIT_TYPES[def]
MMOSimca@329 476 end
MMOSimca@329 477 end
MMOSimca@329 478 return UNIT_TYPES.UNKNOWN
MMOSimca@329 479 end
MMOSimca@329 480
MMOSimca@329 481
jcallahan@34 482 function ParseGUID(guid)
jcallahan@5 483 if not guid then
jcallahan@5 484 return
jcallahan@5 485 end
MMOSimca@329 486
MMOSimca@329 487 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@329 488 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = (":"):split(guid)
MMOSimca@329 489
MMOSimca@329 490 unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 491 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 492
jcallahan@281 493 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 494
jcallahan@281 495 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 496 unit_idnum = id_mapping
jcallahan@281 497 end
jcallahan@281 498 return unit_type, unit_idnum
jcallahan@4 499 end
jcallahan@4 500 return unit_type
jcallahan@4 501 end
jcallahan@249 502
jcallahan@249 503 private.ParseGUID = ParseGUID
jcallahan@4 504 end -- do-block
jcallahan@4 505
jcallahan@4 506
jcallahan@141 507 local UpdateDBEntryLocation
jcallahan@141 508 do
jcallahan@141 509 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 510 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 511 local facing = _G.GetPlayerFacing()
jcallahan@141 512
jcallahan@141 513 if not facing then
jcallahan@141 514 return x, y
jcallahan@141 515 end
jcallahan@246 516 local rad = facing + math.pi
jcallahan@141 517 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 518 end
jcallahan@10 519
jcallahan@24 520
jcallahan@141 521 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 522 if not identifier then
jcallahan@141 523 return
jcallahan@141 524 end
jcallahan@141 525 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 526 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 527 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 528 return
MMOSimca@328 529 end
jcallahan@141 530 local entry = DBEntry(entry_type, identifier)
jcallahan@141 531 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 532 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 533
jcallahan@141 534 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 535 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 536
jcallahan@141 537 if not zone_data then
jcallahan@141 538 zone_data = {}
jcallahan@141 539 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 540 end
jcallahan@141 541
jcallahan@141 542 -- Special case for Fishing.
jcallahan@141 543 if current_action.spell_label == "FISHING" then
jcallahan@141 544 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 545
jcallahan@141 546 if yard_width > 0 and yard_height > 0 then
jcallahan@141 547 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 548 current_action.x = x
jcallahan@141 549 current_action.y = y
jcallahan@141 550 end
jcallahan@141 551 end
jcallahan@141 552 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 553
jcallahan@141 554 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 555 return zone_data
jcallahan@10 556 end
jcallahan@141 557 end -- do-block
jcallahan@10 558
jcallahan@10 559
jcallahan@19 560 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 561 if not item_link then
jcallahan@19 562 return
jcallahan@19 563 end
jcallahan@19 564 local item_id = ItemLinkToID(item_link)
jcallahan@19 565
jcallahan@19 566 if not bag_index or not slot_index then
jcallahan@19 567 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 568 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 569 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 570 bag_index = new_bag_index
jcallahan@19 571 slot_index = new_slot_index
jcallahan@19 572 break
jcallahan@19 573 end
jcallahan@19 574 end
jcallahan@19 575 end
jcallahan@19 576 end
jcallahan@19 577
jcallahan@19 578 if not bag_index or not slot_index then
jcallahan@19 579 return
jcallahan@19 580 end
jcallahan@19 581 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 582
jcallahan@19 583 if not is_lootable then
jcallahan@19 584 return
jcallahan@19 585 end
jcallahan@19 586 DatamineTT:ClearLines()
jcallahan@19 587 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 588
jcallahan@19 589 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 590 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 591
jcallahan@19 592 if not current_line then
jcallahan@324 593 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@324 594 return
jcallahan@19 595 end
jcallahan@306 596
jcallahan@306 597 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 598 table.wipe(current_action)
jcallahan@312 599 current_loot = nil
jcallahan@312 600
jcallahan@123 601 current_action.target_type = AF.ITEM
jcallahan@122 602 current_action.identifier = item_id
jcallahan@122 603 current_action.loot_label = "contains"
jcallahan@324 604 return
jcallahan@19 605 end
jcallahan@19 606 end
jcallahan@324 607 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@19 608 end
jcallahan@19 609
jcallahan@19 610
jcallahan@39 611 local UnitFactionStanding
jcallahan@32 612 local UpdateFactionData
jcallahan@32 613 do
jcallahan@32 614 local MAX_FACTION_INDEX = 1000
jcallahan@20 615
jcallahan@32 616 local STANDING_NAMES = {
jcallahan@32 617 "HATED",
jcallahan@32 618 "HOSTILE",
jcallahan@32 619 "UNFRIENDLY",
jcallahan@32 620 "NEUTRAL",
jcallahan@32 621 "FRIENDLY",
jcallahan@32 622 "HONORED",
jcallahan@32 623 "REVERED",
jcallahan@32 624 "EXALTED",
jcallahan@32 625 }
jcallahan@32 626
jcallahan@39 627
jcallahan@39 628 function UnitFactionStanding(unit)
jcallahan@135 629 local unit_name = _G.UnitName(unit)
jcallahan@39 630 UpdateFactionData()
jcallahan@39 631 DatamineTT:ClearLines()
jcallahan@39 632 DatamineTT:SetUnit(unit)
jcallahan@39 633
jcallahan@39 634 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 635 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 636
jcallahan@135 637 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 638 return faction_name, faction_standings[faction_name]
jcallahan@39 639 end
jcallahan@39 640 end
jcallahan@39 641 end
jcallahan@39 642
jcallahan@39 643
jcallahan@32 644 function UpdateFactionData()
jcallahan@32 645 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 646 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 647
jcallahan@86 648 if faction_name then
jcallahan@32 649 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 650 elseif not faction_name then
jcallahan@32 651 break
jcallahan@32 652 end
jcallahan@20 653 end
jcallahan@20 654 end
jcallahan@32 655 end -- do-block
jcallahan@20 656
jcallahan@48 657
jcallahan@75 658 local GenericLootUpdate
jcallahan@75 659 do
jcallahan@77 660 local function LootTable(entry, loot_type, top_field)
jcallahan@75 661 if top_field then
jcallahan@75 662 entry[top_field] = entry[top_field] or {}
jcallahan@75 663 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 664 return entry[top_field][loot_type]
jcallahan@75 665 end
jcallahan@48 666 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 667 return entry[loot_type]
jcallahan@48 668 end
jcallahan@48 669
jcallahan@75 670 function GenericLootUpdate(data_type, top_field)
jcallahan@132 671 local loot_type = current_loot.label
jcallahan@75 672 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 673 local source_list = {}
jcallahan@75 674
jcallahan@131 675 if current_loot.sources then
jcallahan@131 676 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 677 local source_id
jcallahan@78 678
jcallahan@131 679 if current_loot.target_type == AF.ITEM then
jcallahan@119 680 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 681 source_id = current_loot.identifier
jcallahan@119 682 else
jcallahan@331 683 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 684 if unit_ID then
MMOSimca@328 685 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 686 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 687 else
MMOSimca@328 688 source_id = unit_ID
MMOSimca@328 689 end
MMOSimca@328 690 end
jcallahan@119 691 end
jcallahan@304 692 local entry = DBEntry(data_type, source_id)
jcallahan@75 693
jcallahan@119 694 if entry then
jcallahan@119 695 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 696
jcallahan@304 697 if not source_list[source_id] then
jcallahan@119 698 if top_field then
jcallahan@119 699 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 700 elseif not private.container_loot_toasting then
jcallahan@119 701 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 702 end
jcallahan@304 703 source_list[source_id] = true
jcallahan@77 704 end
jcallahan@119 705 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 706
jcallahan@309 707 if current_loot.target_type == AF.ZONE then
jcallahan@309 708 for item_id, quantity in pairs(loot_data) do
jcallahan@309 709 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 710 end
jcallahan@309 711 else
jcallahan@308 712 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 713 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 714
jcallahan@308 715 if label == "currency" and currency_texture then
jcallahan@308 716 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 717 elseif loot_token == "money" then
jcallahan@308 718 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 719 else
jcallahan@308 720 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 721 end
jcallahan@308 722 end
jcallahan@119 723 end
jcallahan@75 724 end
jcallahan@75 725 end
jcallahan@75 726 end
jcallahan@121 727
jcallahan@121 728 -- This is used for Gas Extractions.
jcallahan@131 729 if #current_loot.list <= 0 then
jcallahan@78 730 return
jcallahan@78 731 end
jcallahan@82 732 local entry
jcallahan@82 733
jcallahan@82 734 -- At this point we only have a name if it's an object.
jcallahan@131 735 if current_loot.target_type == AF.OBJECT then
jcallahan@131 736 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 737 else
jcallahan@131 738 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 739 end
jcallahan@75 740
jcallahan@75 741 if not entry then
jcallahan@75 742 return
jcallahan@75 743 end
jcallahan@77 744 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 745
jcallahan@307 746 if current_loot.identifier then
jcallahan@307 747 if not source_list[current_loot.identifier] then
jcallahan@307 748 if top_field then
jcallahan@307 749 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 750 else
jcallahan@307 751 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 752 end
jcallahan@307 753 source_list[current_loot.identifier] = true
jcallahan@77 754 end
jcallahan@77 755 end
jcallahan@75 756
jcallahan@131 757 for index = 1, #current_loot.list do
jcallahan@131 758 table.insert(loot_table, current_loot.list[index])
jcallahan@75 759 end
jcallahan@48 760 end
jcallahan@75 761 end -- do-block
jcallahan@48 762
jcallahan@97 763
jcallahan@97 764 local ReplaceKeywords
jcallahan@97 765 do
jcallahan@97 766 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 767 class = PLAYER_CLASS,
jcallahan@97 768 name = PLAYER_NAME,
jcallahan@97 769 race = PLAYER_RACE,
jcallahan@97 770 }
jcallahan@97 771
jcallahan@97 772
jcallahan@97 773 function ReplaceKeywords(text)
jcallahan@97 774 if not text or text == "" then
jcallahan@97 775 return ""
jcallahan@97 776 end
jcallahan@97 777
jcallahan@97 778 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 779 local category_format = ("<%s>"):format(category)
jcallahan@97 780 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 781 end
jcallahan@97 782 return text
jcallahan@97 783 end
jcallahan@97 784 end -- do-block
jcallahan@97 785
jcallahan@97 786
jcallahan@154 787 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 788 -- unless the WorldMapFrame is shown.
jcallahan@143 789 do
jcallahan@143 790 -- MapFileName = MapAreaID
jcallahan@143 791 local MICRO_DUNGEON_IDS = {
jcallahan@143 792 ShrineofTwoMoons = 903,
jcallahan@143 793 ShrineofSevenStars = 905,
jcallahan@143 794 }
jcallahan@126 795
jcallahan@299 796 local function SetCurrentAreaID()
jcallahan@156 797 if private.in_combat then
jcallahan@156 798 private.set_area_id = true
jcallahan@156 799 return
jcallahan@156 800 end
jcallahan@155 801 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 802
jcallahan@155 803 if map_area_id == current_area_id then
jcallahan@155 804 return
jcallahan@155 805 end
jcallahan@143 806 local world_map = _G.WorldMapFrame
jcallahan@143 807 local map_visible = world_map:IsVisible()
jcallahan@312 808 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 809
jcallahan@143 810 if not map_visible then
jcallahan@143 811 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 812 world_map:Show()
jcallahan@143 813 end
jcallahan@331 814 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 815 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 816
jcallahan@154 817 _G.SetMapToCurrentZone()
jcallahan@154 818
jcallahan@143 819 if micro_dungeon_id then
jcallahan@143 820 current_area_id = micro_dungeon_id
jcallahan@143 821 else
jcallahan@143 822 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 823 end
jcallahan@143 824
jcallahan@154 825 if map_visible then
jcallahan@154 826 _G.SetMapByID(map_area_id)
jcallahan@154 827 else
jcallahan@143 828 world_map:Hide()
jcallahan@143 829 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 830 end
jcallahan@143 831 end
jcallahan@299 832
jcallahan@299 833 function WDP:HandleZoneChange(event_name)
jcallahan@299 834 in_instance = _G.IsInInstance()
jcallahan@299 835 SetCurrentAreaID()
jcallahan@299 836 end
jcallahan@154 837 end
jcallahan@126 838
jcallahan@301 839 local function InitializeCurrentLoot()
jcallahan@301 840 current_loot = {
jcallahan@301 841 list = {},
jcallahan@301 842 sources = {},
jcallahan@301 843 identifier = current_action.identifier,
jcallahan@301 844 label = current_action.loot_label or "drops",
jcallahan@301 845 map_level = current_action.map_level,
jcallahan@301 846 object_name = current_action.object_name,
jcallahan@301 847 spell_label = current_action.spell_label,
jcallahan@301 848 target_type = current_action.target_type,
jcallahan@301 849 x = current_action.x,
jcallahan@301 850 y = current_action.y,
jcallahan@301 851 zone_data = current_action.zone_data,
jcallahan@301 852 }
jcallahan@301 853
jcallahan@301 854 table.wipe(current_action)
jcallahan@301 855 end
jcallahan@246 856
jcallahan@246 857 -- METHODS ------------------------------------------------------------
jcallahan@246 858
jcallahan@0 859 function WDP:OnInitialize()
jcallahan@128 860 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 861 private.db = db
jcallahan@128 862 global_db = db.global
jcallahan@128 863 char_db = db.char
jcallahan@14 864
jcallahan@270 865 local raw_db = _G.WoWDBProfilerData
jcallahan@18 866 local build_num = tonumber(private.build_num)
jcallahan@14 867
jcallahan@136 868 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 869 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 870 global_db[entry] = {}
jcallahan@74 871 end
jcallahan@74 872 end
jcallahan@35 873 raw_db.build_num = build_num
jcallahan@63 874 raw_db.version = DB_VERSION
jcallahan@249 875
jcallahan@312 876 private.InitializeCommentSystem()
jcallahan@312 877 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 878 end
jcallahan@0 879
jcallahan@0 880
jcallahan@153 881 function WDP:EventDispatcher(...)
jcallahan@153 882 local event_name = ...
jcallahan@153 883
jcallahan@153 884 if DEBUGGING then
jcallahan@154 885 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 886 Debug(event_name)
jcallahan@154 887 else
jcallahan@154 888 Debug(...)
jcallahan@153 889 end
jcallahan@153 890 end
jcallahan@153 891 local func = EVENT_MAPPING[event_name]
jcallahan@153 892
jcallahan@153 893 if _G.type(func) == "boolean" then
jcallahan@153 894 self[event_name](self, ...)
jcallahan@153 895 elseif _G.type(func) == "function" then
jcallahan@159 896 self[func](self, ...)
jcallahan@153 897 end
jcallahan@153 898 end
jcallahan@153 899
jcallahan@153 900
jcallahan@0 901 function WDP:OnEnable()
jcallahan@300 902 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 903
jcallahan@0 904 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 905 if EVENT_DEBUG then
jcallahan@153 906 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 907 else
jcallahan@153 908 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 909 end
jcallahan@0 910 end
jcallahan@95 911
jcallahan@95 912 for index = 1, _G.GetNumLanguages() do
jcallahan@95 913 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 914 end
jcallahan@187 915 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 916 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 917
jcallahan@19 918 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 919 if target_unit then
jcallahan@19 920 return
jcallahan@19 921 end
jcallahan@19 922 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 923 end)
jcallahan@19 924
jcallahan@19 925 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 926 if target_unit then
jcallahan@19 927 return
jcallahan@19 928 end
jcallahan@19 929 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 930 HandleItemUse(item_link)
jcallahan@19 931 end)
jcallahan@263 932
jcallahan@299 933 self:HandleZoneChange("OnEnable")
jcallahan@290 934 self:GROUP_ROSTER_UPDATE()
jcallahan@0 935 end
jcallahan@0 936
jcallahan@0 937
jcallahan@219 938 local ScrapeItemUpgradeStats
jcallahan@219 939 do
jcallahan@219 940 local intermediary = {}
jcallahan@219 941
jcallahan@220 942 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 943 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 944 return
jcallahan@220 945 end
jcallahan@219 946 local create_entry
jcallahan@219 947
jcallahan@219 948 table.wipe(intermediary)
jcallahan@219 949
jcallahan@219 950 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 951 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 952
jcallahan@293 953 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 954 break
jcallahan@219 955 end
jcallahan@219 956 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 957
jcallahan@219 958 if amount and stat then
jcallahan@219 959 create_entry = true
jcallahan@295 960 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 961 end
jcallahan@219 962 end
jcallahan@219 963
jcallahan@219 964 if not create_entry then
jcallahan@219 965 return
jcallahan@219 966 end
jcallahan@219 967 local item = DBEntry("items", item_id)
jcallahan@225 968 item.upgrade_id = upgrade_id
jcallahan@219 969 item.upgrades = item.upgrades or {}
jcallahan@219 970 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 971
jcallahan@219 972 for stat, amount in pairs(intermediary) do
jcallahan@219 973 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 974 end
jcallahan@219 975 end
jcallahan@220 976 end
jcallahan@220 977
jcallahan@220 978 -- do-block
jcallahan@219 979
jcallahan@219 980
jcallahan@187 981 local function RecordItemData(item_id, item_link, durability)
jcallahan@331 982 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 983 local item
jcallahan@0 984
jcallahan@191 985 if item_string then
MMOSimca@329 986 local _, _, _, _, _, _, _, suffix_id, unique_id, _, upgrade_id, instance_difficulty_id, num_bonus_ids = (":"):split(item_string)
jcallahan@331 987 local _, _, _, _, _, _, _, _, _, _, _, _, _, bonus_ids = (":"):split(item_string)
jcallahan@331 988
jcallahan@219 989 upgrade_id = tonumber(upgrade_id)
MMOSimca@329 990 instance_difficulty_id = tonumber(instance_difficulty_id)
MMOSimca@329 991 num_bonus_ids = tonumber(num_bonus_ids)
jcallahan@331 992
jcallahan@331 993 if not num_bonus_ids or num_bonus_ids == 0 then
MMOSimca@329 994 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 995 item = DBEntry("items", item_id)
MMOSimca@329 996 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 997
jcallahan@331 998 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 999 item.suffix_id = suffix_id
MMOSimca@329 1000 end
jcallahan@331 1001
jcallahan@331 1002 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1003 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1004 end
MMOSimca@329 1005 end
MMOSimca@329 1006 elseif num_bonus_ids > 0 then
jcallahan@219 1007 item = DBEntry("items", item_id)
MMOSimca@329 1008
jcallahan@201 1009 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1010 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1011
MMOSimca@329 1012 if not item.bonus_ids then
MMOSimca@329 1013 item.bonus_ids = {}
MMOSimca@329 1014 end
jcallahan@331 1015
MMOSimca@329 1016 for bonus_index = 1, num_bonus_ids do
MMOSimca@329 1017 item.bonus_ids[bonus_ids[bonus_index]] = true
MMOSimca@329 1018 end
MMOSimca@329 1019 else
MMOSimca@329 1020 Debug("RecordItemData: Item_system is supposed to be 0 or positive, instead it was %s.", item_system)
jcallahan@201 1021 end
jcallahan@219 1022 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1023 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1024 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1025 end
jcallahan@0 1026 end
jcallahan@212 1027
jcallahan@212 1028 if durability and durability > 0 then
jcallahan@219 1029 item = item or DBEntry("items", item_id)
jcallahan@212 1030 item.durability = durability
jcallahan@212 1031 end
jcallahan@0 1032 end
jcallahan@0 1033
jcallahan@0 1034
jcallahan@187 1035 function WDP:ProcessItems()
jcallahan@187 1036 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1037 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1038
jcallahan@0 1039 if item_id and item_id > 0 then
jcallahan@1 1040 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 1041 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 1042 end
jcallahan@0 1043 end
jcallahan@0 1044
jcallahan@0 1045 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1046 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1047 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1048
jcallahan@0 1049 if item_id and item_id > 0 then
jcallahan@1 1050 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 1051 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 1052 end
jcallahan@0 1053 end
jcallahan@0 1054 end
jcallahan@0 1055 end
jcallahan@0 1056
jcallahan@118 1057
jcallahan@215 1058 local TargetedNPC
jcallahan@118 1059 do
jcallahan@118 1060 local GENDER_NAMES = {
jcallahan@118 1061 "UNKNOWN",
jcallahan@118 1062 "MALE",
jcallahan@118 1063 "FEMALE",
jcallahan@118 1064 }
jcallahan@118 1065
jcallahan@118 1066
jcallahan@118 1067 local REACTION_NAMES = {
jcallahan@118 1068 "HATED",
jcallahan@118 1069 "HOSTILE",
jcallahan@118 1070 "UNFRIENDLY",
jcallahan@118 1071 "NEUTRAL",
jcallahan@118 1072 "FRIENDLY",
jcallahan@118 1073 "HONORED",
jcallahan@118 1074 "REVERED",
jcallahan@118 1075 "EXALTED",
jcallahan@118 1076 }
jcallahan@118 1077
jcallahan@118 1078
jcallahan@118 1079 local POWER_TYPE_NAMES = {
jcallahan@118 1080 ["0"] = "MANA",
jcallahan@118 1081 ["1"] = "RAGE",
jcallahan@118 1082 ["2"] = "FOCUS",
jcallahan@118 1083 ["3"] = "ENERGY",
jcallahan@118 1084 ["6"] = "RUNIC_POWER",
jcallahan@118 1085 }
jcallahan@118 1086
jcallahan@118 1087
jcallahan@215 1088 function TargetedNPC()
jcallahan@118 1089 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1090 current_target_id = nil
jcallahan@118 1091 return
jcallahan@118 1092 end
jcallahan@118 1093 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1094
jcallahan@171 1095 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1096 return
jcallahan@118 1097 end
jcallahan@118 1098 current_target_id = unit_idnum
jcallahan@118 1099
jcallahan@118 1100 local npc = NPCEntry(unit_idnum)
jcallahan@118 1101 local _, class_token = _G.UnitClass("target")
jcallahan@118 1102 npc.class = class_token
jcallahan@118 1103 npc.faction = UnitFactionStanding("target")
jcallahan@118 1104 npc.genders = npc.genders or {}
jcallahan@118 1105 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1106 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1107 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1108
jcallahan@248 1109 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1110 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1111 local level_data = encounter_data[npc_level]
jcallahan@250 1112
jcallahan@250 1113 if not level_data then
jcallahan@250 1114 level_data = {}
jcallahan@250 1115 encounter_data[npc_level] = level_data
jcallahan@250 1116 end
jcallahan@257 1117 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1118
jcallahan@257 1119 if not level_data.power then
jcallahan@257 1120 local max_power = _G.UnitManaMax("target")
jcallahan@257 1121
jcallahan@257 1122 if max_power > 0 then
jcallahan@257 1123 local power_type = _G.UnitPowerType("target")
jcallahan@312 1124 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1125 end
jcallahan@118 1126 end
jcallahan@118 1127 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1128 return npc, unit_idnum
jcallahan@118 1129 end
jcallahan@118 1130 end -- do-block
jcallahan@118 1131
jcallahan@118 1132
jcallahan@113 1133 do
jcallahan@113 1134 local COORD_MAX = 5
jcallahan@0 1135
jcallahan@113 1136 function WDP:UpdateTargetLocation()
jcallahan@113 1137 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1138 return
jcallahan@2 1139 end
jcallahan@113 1140
jcallahan@113 1141 for index = 1, 4 do
jcallahan@113 1142 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1143 return
jcallahan@113 1144 end
jcallahan@113 1145 end
jcallahan@215 1146 local npc = TargetedNPC()
jcallahan@113 1147
jcallahan@113 1148 if not npc then
jcallahan@113 1149 return
jcallahan@113 1150 end
jcallahan@113 1151 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1152 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1153 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1154 return
MMOSimca@328 1155 end
jcallahan@248 1156 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1157 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1158 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1159
jcallahan@113 1160 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1161
jcallahan@113 1162 if not zone_data then
jcallahan@113 1163 zone_data = {}
jcallahan@113 1164 npc_data.locations[zone_token] = zone_data
jcallahan@113 1165 end
jcallahan@113 1166
jcallahan@113 1167 for location_token in pairs(zone_data) do
jcallahan@113 1168 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1169 loc_level = tonumber(loc_level)
jcallahan@113 1170
jcallahan@113 1171 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1172 return
jcallahan@113 1173 end
jcallahan@113 1174 end
jcallahan@141 1175 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1176 end
jcallahan@113 1177 end -- do-block
jcallahan@2 1178
jcallahan@118 1179
jcallahan@246 1180 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1181
jcallahan@90 1182 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1183 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1184 return
jcallahan@243 1185 end
jcallahan@282 1186 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1187
jcallahan@56 1188 for index = 1, num_items do
jcallahan@56 1189 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1190
jcallahan@56 1191 if item_link then
jcallahan@56 1192 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1193 end
jcallahan@56 1194 end
jcallahan@56 1195 end
jcallahan@56 1196
jcallahan@56 1197
jcallahan@298 1198 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1199 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1200
jcallahan@246 1201 if current_pet_guid then
jcallahan@246 1202 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1203 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1204 end
jcallahan@246 1205 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1206
jcallahan@246 1207 if pet_guid then
jcallahan@296 1208 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1209 group_pet_guids[pet_guid] = true
jcallahan@246 1210 end
jcallahan@246 1211 end
jcallahan@246 1212
jcallahan@246 1213
jcallahan@298 1214 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1215 local is_raid = _G.IsInRaid()
jcallahan@298 1216 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1217 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1218
jcallahan@299 1219 table.wipe(group_member_guids)
jcallahan@298 1220
jcallahan@298 1221 for index = 1, group_size do
jcallahan@298 1222 local unit_id = unit_type .. index
jcallahan@298 1223 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1224
jcallahan@299 1225 group_member_guids[unit_guid] = true
jcallahan@298 1226 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1227 end
jcallahan@299 1228 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1229 end
jcallahan@298 1230
jcallahan@298 1231
jcallahan@298 1232 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1233 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1234 end
jcallahan@298 1235
jcallahan@298 1236
jcallahan@178 1237 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@312 1238 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1239 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1240 return
jcallahan@306 1241 end
jcallahan@301 1242 local container_id = private.loot_toast_container_id
jcallahan@317 1243 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 1244
jcallahan@317 1245 if npc_id then
jcallahan@317 1246 -- slightly messy hack to workaround duplicate world bosses
jcallahan@317 1247 local upper_limit = 0
jcallahan@317 1248 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1249 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1250 end
jcallahan@317 1251 for i = 0, upper_limit do
jcallahan@317 1252 local temp_npc_id = npc_id
jcallahan@317 1253
jcallahan@317 1254 if i > 0 then
jcallahan@317 1255 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1256 end
jcallahan@317 1257
jcallahan@317 1258 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1259 if npc then
jcallahan@317 1260 local loot_label = "drops"
jcallahan@317 1261 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1262 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1263 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1264
jcallahan@317 1265 if loot_type == "item" then
jcallahan@317 1266 local item_id = ItemLinkToID(item_link)
jcallahan@317 1267 if item_id then
jcallahan@317 1268 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@317 1269 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1270 else
jcallahan@317 1271 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1272 return
jcallahan@317 1273 end
jcallahan@317 1274 elseif loot_type == "money" then
jcallahan@317 1275 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1276 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1277 elseif loot_type == "currency" then
jcallahan@317 1278 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1279 if currency_texture and currency_texture ~= "" then
jcallahan@317 1280 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1281 -- workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 1282 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 1283 quantity = math.floor(quantity / 100)
jcallahan@317 1284 end
jcallahan@317 1285 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1286 else
jcallahan@317 1287 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1288 return
jcallahan@317 1289 end
jcallahan@317 1290 end
jcallahan@317 1291
jcallahan@317 1292 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1293 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1294 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1295 end
jcallahan@312 1296 end
jcallahan@312 1297 end
jcallahan@301 1298 elseif container_id then
jcallahan@305 1299 InitializeCurrentLoot()
jcallahan@305 1300
jcallahan@306 1301 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1302 current_loot.identifier = container_id
jcallahan@306 1303 current_loot.label = "contains"
jcallahan@306 1304 current_loot.target_type = AF.ITEM
jcallahan@306 1305
jcallahan@312 1306 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1307
jcallahan@301 1308 if loot_type == "item" then
jcallahan@312 1309 local item_id = ItemLinkToID(item_link)
jcallahan@312 1310 if item_id then
jcallahan@312 1311 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@312 1312 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1313 else
jcallahan@301 1314 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1315 current_loot = nil
jcallahan@301 1316 return
jcallahan@301 1317 end
jcallahan@301 1318 elseif loot_type == "money" then
jcallahan@312 1319 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1320 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1321 elseif loot_type == "currency" then
jcallahan@312 1322 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1323 if currency_texture and currency_texture ~= "" then
jcallahan@312 1324 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1325 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1326 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1327 else
jcallahan@312 1328 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1329 current_loot = nil
jcallahan@312 1330 return
jcallahan@312 1331 end
jcallahan@301 1332 end
jcallahan@312 1333
jcallahan@301 1334 GenericLootUpdate("items")
jcallahan@301 1335 current_loot = nil
jcallahan@307 1336 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1337 else
jcallahan@307 1338 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1339
jcallahan@307 1340 loot_toast_data = loot_toast_data or {}
jcallahan@312 1341 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1342
jcallahan@307 1343 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1344 end
jcallahan@178 1345 end
jcallahan@178 1346
jcallahan@178 1347
jcallahan@179 1348 do
jcallahan@179 1349 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1350 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1351 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1352 end,
jcallahan@179 1353 [AF.ZONE] = function(item_id, quantity)
jcallahan@312 1354 InitializeCurrentLoot()
jcallahan@312 1355 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1356 GenericLootUpdate("zones")
jcallahan@312 1357 current_loot = nil
jcallahan@179 1358 end,
jcallahan@179 1359 }
jcallahan@177 1360
jcallahan@177 1361
jcallahan@179 1362 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1363 local category
jcallahan@177 1364
jcallahan@179 1365 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1366 category = AF.ZONE
jcallahan@179 1367 elseif private.raid_finder_boss_id then
jcallahan@179 1368 category = AF.NPC
jcallahan@179 1369 end
jcallahan@179 1370 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1371
jcallahan@179 1372 if not category or not update_func then
jcallahan@179 1373 return
jcallahan@179 1374 end
jcallahan@179 1375 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1376
jcallahan@179 1377 if not item_link then
jcallahan@179 1378 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1379 end
jcallahan@179 1380 local item_id = ItemLinkToID(item_link)
jcallahan@179 1381
jcallahan@179 1382 if not item_id then
jcallahan@179 1383 return
jcallahan@179 1384 end
jcallahan@179 1385 update_func(item_id, quantity)
jcallahan@177 1386 end
jcallahan@48 1387 end
jcallahan@48 1388
jcallahan@312 1389
jcallahan@97 1390 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1391 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1392 return
jcallahan@95 1393 end
jcallahan@97 1394 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1395 npc.quotes = npc.quotes or {}
jcallahan@97 1396 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1397 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1398 end
jcallahan@95 1399
jcallahan@95 1400
jcallahan@95 1401 do
jcallahan@40 1402 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1403
jcallahan@40 1404 local DRUNK_COMPARES = {
jcallahan@40 1405 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1406 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1407 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1408 }
jcallahan@40 1409
jcallahan@40 1410 local DRUNK_MATCHES = {
jcallahan@254 1411 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1412 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1413 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1414 }
jcallahan@40 1415
jcallahan@167 1416 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1417
jcallahan@167 1418
jcallahan@167 1419 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1420 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1421 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1422
jcallahan@167 1423 private.discovered_recipe_name = nil
jcallahan@167 1424 private.profession_level = nil
jcallahan@167 1425 private.previous_spell_id = nil
jcallahan@169 1426
jcallahan@169 1427 return true
jcallahan@167 1428 end
jcallahan@167 1429 end
jcallahan@167 1430
jcallahan@167 1431
jcallahan@167 1432 local function IterativeRecordDiscovery()
jcallahan@167 1433 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1434 end
jcallahan@167 1435
jcallahan@167 1436
jcallahan@92 1437 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1438 if not private.trainer_shown then
jcallahan@167 1439 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1440
jcallahan@167 1441 if recipe_name and private.previous_spell_id then
jcallahan@167 1442 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1443
jcallahan@167 1444 if profession_name == _G.UNKNOWN then
jcallahan@167 1445 return
jcallahan@167 1446 end
jcallahan@167 1447 private.discovered_recipe_name = recipe_name
jcallahan@167 1448 private.profession_level = prof_level
jcallahan@167 1449
jcallahan@167 1450 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1451 end
jcallahan@167 1452 end
jcallahan@167 1453
jcallahan@40 1454 if currently_drunk then
jcallahan@40 1455 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1456 currently_drunk = nil
jcallahan@40 1457 end
jcallahan@40 1458 return
jcallahan@40 1459 end
jcallahan@40 1460
jcallahan@40 1461 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1462 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1463 currently_drunk = true
jcallahan@40 1464 break
jcallahan@40 1465 end
jcallahan@40 1466 end
jcallahan@40 1467 end
jcallahan@40 1468 end
jcallahan@40 1469
jcallahan@307 1470
jcallahan@331 1471 do
jcallahan@23 1472 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1473 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1474
jcallahan@23 1475 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@328 1476 if not spell_id or spell_id == SPELL_ID_CHI_WAVE or spell_id == SPELL_ID_DISGUISE then
jcallahan@23 1477 return
jcallahan@23 1478 end
jcallahan@34 1479 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1480
jcallahan@171 1481 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1482 return
jcallahan@23 1483 end
jcallahan@23 1484
jcallahan@23 1485 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1486 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1487 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1488 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1489 end
jcallahan@23 1490 end
jcallahan@23 1491
jcallahan@115 1492 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1493
jcallahan@246 1494 local previous_combat_event = {}
jcallahan@246 1495
jcallahan@23 1496 local COMBAT_LOG_FUNCS = {
jcallahan@23 1497 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1498 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1499 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1500 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1501 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1502
jcallahan@171 1503 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1504 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1505 end
jcallahan@115 1506 end
jcallahan@115 1507 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1508 end,
jcallahan@65 1509 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1510 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1511
jcallahan@171 1512 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1513 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1514 ClearKilledNPC()
jcallahan@98 1515 private.harvesting = nil
jcallahan@65 1516 return
jcallahan@65 1517 end
jcallahan@177 1518
jcallahan@246 1519 if source_guid == "" then
jcallahan@246 1520 source_guid = nil
jcallahan@246 1521 end
jcallahan@246 1522 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1523 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1524
jcallahan@299 1525 if not previous_combat_event.party_damage then
jcallahan@312 1526 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1527 table.wipe(previous_combat_event)
jcallahan@217 1528 ClearKilledNPC()
jcallahan@306 1529 else
jcallahan@317 1530 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1531 end
jcallahan@177 1532 killed_npc_id = unit_idnum
jcallahan@177 1533 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1534 end,
jcallahan@23 1535 }
jcallahan@23 1536
jcallahan@23 1537
jcallahan@246 1538 local NON_DAMAGE_EVENTS = {
jcallahan@246 1539 SPELL_AURA_APPLIED = true,
jcallahan@246 1540 SPELL_AURA_REMOVED = true,
jcallahan@246 1541 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1542 SPELL_CAST_FAILED = true,
jcallahan@246 1543 SWING_MISSED = true,
jcallahan@246 1544 }
jcallahan@246 1545
jcallahan@299 1546 local DAMAGE_EVENTS = {
jcallahan@299 1547 RANGE_DAMAGE = true,
jcallahan@299 1548 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1549 SPELL_DAMAGE = true,
jcallahan@299 1550 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1551 SWING_DAMAGE = true,
jcallahan@299 1552 }
jcallahan@299 1553
jcallahan@246 1554
jcallahan@92 1555 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1556 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1557
jcallahan@23 1558 if not combat_log_func then
jcallahan@299 1559 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1560 table.wipe(previous_combat_event)
jcallahan@246 1561 previous_combat_event.source_name = source_name
jcallahan@299 1562
jcallahan@299 1563 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1564 previous_combat_event.party_damage = true
jcallahan@299 1565 end
jcallahan@246 1566 end
jcallahan@23 1567 return
jcallahan@23 1568 end
jcallahan@23 1569 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1570
jcallahan@297 1571 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1572 table.wipe(previous_combat_event)
jcallahan@297 1573 end
jcallahan@23 1574 end
jcallahan@23 1575
jcallahan@44 1576 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1577 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1578 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1579
jcallahan@44 1580 local REP_BUFFS = {
jcallahan@44 1581 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1582 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1583 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1584 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1585 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1586 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1587 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1588 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1589 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1590 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1591 }
jcallahan@44 1592
jcallahan@44 1593
jcallahan@44 1594 local FACTION_NAMES = {
jcallahan@44 1595 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1596 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1597 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1598 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1599 }
jcallahan@44 1600
jcallahan@44 1601
jcallahan@44 1602 local MODIFIERS = {
jcallahan@44 1603 CENARION_FAVOR = {
jcallahan@44 1604 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1605 modifier = 0.25,
jcallahan@44 1606 },
jcallahan@44 1607 GRIM_VISAGE = {
jcallahan@44 1608 modifier = 0.1,
jcallahan@44 1609 },
jcallahan@44 1610 HONOR_HOLD_FAVOR = {
jcallahan@44 1611 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1612 modifier = 0.25,
jcallahan@44 1613 },
jcallahan@44 1614 NAZGRELS_FERVOR = {
jcallahan@44 1615 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1616 modifier = 0.1,
jcallahan@44 1617 },
jcallahan@44 1618 SONG_OF_BATTLE = {
jcallahan@44 1619 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1620 modifier = 0.1,
jcallahan@44 1621 },
jcallahan@44 1622 SPIRIT_OF_SHARING = {
jcallahan@44 1623 modifier = 0.1,
jcallahan@44 1624 },
jcallahan@44 1625 THRALLMARS_FAVOR = {
jcallahan@44 1626 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1627 modifier = 0.25,
jcallahan@44 1628 },
jcallahan@44 1629 TROLLBANES_COMMAND = {
jcallahan@44 1630 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1631 modifier = 0.1,
jcallahan@44 1632 },
jcallahan@44 1633 UNBURDENED = {
jcallahan@44 1634 modifier = 0.1,
jcallahan@44 1635 },
jcallahan@44 1636 WOW_ANNIVERSARY = {
jcallahan@44 1637 modifier = 0.08,
jcallahan@44 1638 }
jcallahan@44 1639 }
jcallahan@44 1640
jcallahan@44 1641
jcallahan@92 1642 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1643 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1644 return
jcallahan@44 1645 end
jcallahan@44 1646 UpdateFactionData()
jcallahan@44 1647
jcallahan@46 1648 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1649 return
jcallahan@46 1650 end
jcallahan@177 1651 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1652 ClearKilledNPC()
jcallahan@46 1653
jcallahan@44 1654 if not npc then
jcallahan@98 1655 private.harvesting = nil
jcallahan@44 1656 return
jcallahan@44 1657 end
jcallahan@98 1658 npc.harvested = private.harvesting
jcallahan@98 1659 private.harvesting = nil
jcallahan@98 1660
jcallahan@44 1661 local modifier = 1
jcallahan@44 1662
jcallahan@44 1663 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1664 modifier = modifier + 0.1
jcallahan@44 1665 end
jcallahan@44 1666
jcallahan@44 1667 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1668 modifier = modifier + 0.1
jcallahan@44 1669 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1670 modifier = modifier + 0.05
jcallahan@44 1671 end
jcallahan@44 1672
jcallahan@44 1673 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1674 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1675 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1676
jcallahan@44 1677 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1678 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1679 end
jcallahan@44 1680 end
jcallahan@44 1681 end
jcallahan@65 1682 npc.reputations = npc.reputations or {}
jcallahan@65 1683 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1684 end
jcallahan@44 1685 end -- do-block
jcallahan@18 1686
jcallahan@18 1687
jcallahan@140 1688 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1689 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1690 return
jcallahan@140 1691 end
jcallahan@140 1692 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1693
jcallahan@140 1694 if not text or text == "Fishing Bobber" then
jcallahan@140 1695 text = "NONE"
jcallahan@140 1696 else
jcallahan@140 1697 current_action.fishing_target = true
jcallahan@140 1698 end
jcallahan@140 1699 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1700 end
jcallahan@140 1701
jcallahan@140 1702
jcallahan@92 1703 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1704 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1705
jcallahan@42 1706 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1707 return
jcallahan@42 1708 end
jcallahan@42 1709 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1710 end
jcallahan@42 1711
jcallahan@42 1712
jcallahan@13 1713 do
MMOSimca@329 1714 local LOOT_READY_VERIFY_FUNCS = {
jcallahan@324 1715 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1716 [AF.ITEM] = function()
jcallahan@16 1717 local locked_item_id
jcallahan@16 1718
jcallahan@16 1719 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1720 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1721 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1722
jcallahan@324 1723 if is_locked and is_lootable then
jcallahan@16 1724 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1725 break
jcallahan@16 1726 end
jcallahan@16 1727 end
jcallahan@165 1728
jcallahan@165 1729 if locked_item_id then
jcallahan@165 1730 break
jcallahan@165 1731 end
jcallahan@16 1732 end
jcallahan@16 1733
jcallahan@122 1734 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1735 return false
jcallahan@16 1736 end
jcallahan@122 1737 current_action.identifier = locked_item_id
jcallahan@16 1738 return true
jcallahan@16 1739 end,
jcallahan@322 1740 [AF.NPC] = true,
jcallahan@14 1741 [AF.OBJECT] = true,
jcallahan@17 1742 [AF.ZONE] = function()
jcallahan@140 1743 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1744 return _G.IsFishingLoot()
jcallahan@17 1745 end,
jcallahan@13 1746 }
jcallahan@13 1747
jcallahan@13 1748
MMOSimca@329 1749 local LOOT_READY_UPDATE_FUNCS = {
jcallahan@16 1750 [AF.ITEM] = function()
jcallahan@28 1751 GenericLootUpdate("items")
jcallahan@28 1752 end,
jcallahan@28 1753 [AF.NPC] = function()
jcallahan@75 1754 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1755 local loot_label = current_loot.label
jcallahan@77 1756 local source_list = {}
jcallahan@75 1757
jcallahan@131 1758 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1759 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1760 local npc = NPCEntry(source_id)
jcallahan@75 1761
jcallahan@75 1762 if npc then
jcallahan@248 1763 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1764 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1765
jcallahan@78 1766 if not source_list[source_guid] then
jcallahan@77 1767 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1768 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1769 source_list[source_guid] = true
jcallahan@77 1770 end
jcallahan@77 1771
jcallahan@309 1772 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1773 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1774
jcallahan@312 1775 if loot_type == "currency" and currency_texture then
jcallahan@312 1776 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1777 elseif loot_token == "money" then
jcallahan@312 1778 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1779 else
jcallahan@312 1780 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1781 end
jcallahan@75 1782 end
jcallahan@75 1783 end
jcallahan@75 1784 end
jcallahan@16 1785 end,
jcallahan@13 1786 [AF.OBJECT] = function()
jcallahan@28 1787 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1788 end,
jcallahan@17 1789 [AF.ZONE] = function()
MMOSimca@328 1790 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1791 return
MMOSimca@328 1792 end
jcallahan@141 1793 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1794
jcallahan@41 1795 -- This will start life as a boolean true.
jcallahan@131 1796 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1797 current_loot.zone_data[location_token] = {
jcallahan@41 1798 drops = {}
jcallahan@41 1799 }
jcallahan@41 1800 end
jcallahan@132 1801 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1802 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1803
jcallahan@131 1804 if current_loot.sources then
jcallahan@131 1805 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1806 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1807 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1808 end
jcallahan@131 1809 end
jcallahan@131 1810 end
jcallahan@131 1811
jcallahan@131 1812 if #current_loot.list <= 0 then
jcallahan@131 1813 return
jcallahan@131 1814 end
jcallahan@131 1815
jcallahan@131 1816 for index = 1, #current_loot.list do
jcallahan@131 1817 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1818 end
jcallahan@13 1819 end,
jcallahan@13 1820 }
jcallahan@13 1821
jcallahan@79 1822 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1823 local loot_guid_registry = {}
jcallahan@124 1824
jcallahan@124 1825
jcallahan@124 1826 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1827 current_loot = nil
jcallahan@131 1828 table.wipe(current_action)
jcallahan@124 1829 end
jcallahan@124 1830
jcallahan@13 1831
jcallahan@322 1832 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1833 local extrapolated_guid_registry = {}
jcallahan@322 1834 local num_guids = 0
jcallahan@322 1835
jcallahan@322 1836 table.wipe(current_action)
jcallahan@322 1837
jcallahan@322 1838 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1839 local loot_info = {
jcallahan@322 1840 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1841 }
jcallahan@322 1842
jcallahan@322 1843 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1844 local source_guid = loot_info[loot_index]
jcallahan@322 1845
jcallahan@322 1846 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1847 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1848
jcallahan@322 1849 if unit_type and unit_idnum then
jcallahan@322 1850 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1851 unit_type,
jcallahan@322 1852 unit_idnum
jcallahan@322 1853 }
jcallahan@322 1854
jcallahan@322 1855 num_guids = num_guids + 1
jcallahan@322 1856 end
jcallahan@322 1857 end
jcallahan@322 1858 end
jcallahan@322 1859 end
jcallahan@322 1860 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 1861
jcallahan@322 1862 if num_guids == 0 then
jcallahan@322 1863 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 1864 return false
jcallahan@322 1865 end
jcallahan@326 1866 if private.previous_spell_id and private.EXTRAPOLATION_BANNED_SPELL_IDS[private.previous_spell_id] then
jcallahan@326 1867 Debug("%s: Problematic spell id %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
jcallahan@326 1868 return false
jcallahan@326 1869 end
jcallahan@326 1870
jcallahan@322 1871 local num_npcs = 0
jcallahan@322 1872 local num_objects = 0
jcallahan@324 1873 local num_itemcontainers = 0
jcallahan@322 1874
jcallahan@322 1875 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 1876 local unit_type = guid_data[1]
jcallahan@324 1877 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 1878
jcallahan@322 1879 if loot_label then
jcallahan@322 1880 local unit_idnum = guid_data[2]
jcallahan@322 1881
jcallahan@322 1882 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 1883 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 1884 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 1885 current_action.loot_label = loot_label
jcallahan@322 1886 current_action.spell_label = "OPENING"
jcallahan@322 1887 current_action.target_type = AF.OBJECT
jcallahan@322 1888 current_action.identifier = unit_idnum
jcallahan@322 1889 num_objects = num_objects + 1
jcallahan@322 1890 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 1891 current_action.loot_label = loot_label
jcallahan@322 1892 current_action.target_type = AF.NPC
jcallahan@322 1893 current_action.identifier = unit_idnum
jcallahan@322 1894 num_npcs = num_npcs + 1
jcallahan@324 1895 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 1896 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 1897 current_action.loot_label = loot_label
jcallahan@324 1898 current_action.target_type = AF.ITEM
jcallahan@324 1899 -- current_action.identifier assigned during loot verification.
jcallahan@324 1900 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 1901 end
jcallahan@322 1902 else
jcallahan@322 1903 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 1904 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 1905 return false
jcallahan@322 1906 end
jcallahan@322 1907 end
jcallahan@322 1908
jcallahan@322 1909 if not current_action.target_type then
jcallahan@322 1910 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 1911 return false
jcallahan@322 1912 end
jcallahan@322 1913
jcallahan@322 1914 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 1915 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 1916 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 1917 return false
jcallahan@322 1918 end
jcallahan@322 1919
jcallahan@322 1920 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 1921 return true
jcallahan@322 1922 end
jcallahan@322 1923
jcallahan@322 1924
MMOSimca@329 1925 function WDP:LOOT_READY(event_name)
jcallahan@132 1926 if current_loot then
jcallahan@322 1927 current_loot = nil
jcallahan@322 1928 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1929
jcallahan@322 1930 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1931 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1932 return
jcallahan@322 1933 end
jcallahan@18 1934 end
jcallahan@151 1935
jcallahan@151 1936 if not current_action.target_type then
jcallahan@322 1937 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1938
jcallahan@322 1939 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1940 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1941 return
jcallahan@322 1942 end
jcallahan@151 1943 end
MMOSimca@329 1944 local verify_func = LOOT_READY_VERIFY_FUNCS[current_action.target_type]
MMOSimca@329 1945 local update_func = LOOT_READY_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1946
jcallahan@14 1947 if not verify_func or not update_func then
jcallahan@322 1948 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 1949 return
jcallahan@13 1950 end
jcallahan@13 1951
jcallahan@14 1952 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 1953 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 1954 return
jcallahan@14 1955 end
jcallahan@80 1956 local guids_used = {}
jcallahan@132 1957
jcallahan@301 1958 InitializeCurrentLoot()
jcallahan@217 1959 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1960
jcallahan@55 1961 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 1962 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1963 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1964 local loot_info = {
jcallahan@237 1965 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1966 }
jcallahan@13 1967
jcallahan@237 1968 -- Odd index is GUID, even is count.
jcallahan@237 1969 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1970 local source_guid = loot_info[loot_index]
jcallahan@75 1971
jcallahan@237 1972 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1973 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 1974 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 1975 if slot_quantity then
jcallahan@324 1976 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 1977 if slot_quantity > loot_quantity then
jcallahan@324 1978 loot_quantity = slot_quantity
jcallahan@324 1979 end
jcallahan@324 1980 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 1981 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 1982
jcallahan@324 1983 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@324 1984 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 1985 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 1986 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1987 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@309 1988 guids_used[source_guid] = true
jcallahan@324 1989 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@324 1990 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 1991 if current_loot.target_type == AF.ZONE then
jcallahan@324 1992 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 1993 else
jcallahan@324 1994 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1995 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@324 1996 guids_used[source_guid] = true
jcallahan@324 1997 end
jcallahan@324 1998 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@324 1999 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2000 if icon_texture then
jcallahan@324 2001 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2002 if current_loot.target_type == AF.ZONE then
jcallahan@324 2003 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2004 else
jcallahan@324 2005 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2006
jcallahan@324 2007 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2008 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@324 2009 guids_used[source_guid] = true
jcallahan@324 2010 end
jcallahan@324 2011 else
jcallahan@324 2012 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2013 end
jcallahan@308 2014 end
jcallahan@324 2015 else
jcallahan@324 2016 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
jcallahan@324 2017 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 2018 end
jcallahan@75 2019 end
jcallahan@13 2020 end
jcallahan@13 2021 end
jcallahan@80 2022
jcallahan@81 2023 for guid in pairs(guids_used) do
jcallahan@217 2024 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2025 end
jcallahan@13 2026 update_func()
jcallahan@1 2027 end
jcallahan@13 2028 end -- do-block
jcallahan@0 2029
jcallahan@0 2030
jcallahan@89 2031 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2032 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2033
jcallahan@89 2034 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2035 return
jcallahan@89 2036 end
jcallahan@89 2037 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2038 end
jcallahan@89 2039
jcallahan@89 2040
jcallahan@44 2041 do
jcallahan@44 2042 local POINT_MATCH_PATTERNS = {
jcallahan@44 2043 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2044 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2045 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2046 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2047 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2048 }
jcallahan@5 2049
jcallahan@68 2050 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2051 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2052 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2053
jcallahan@133 2054 local current_merchant
jcallahan@133 2055 local merchant_standing
jcallahan@133 2056
jcallahan@133 2057 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2058 current_merchant = nil
jcallahan@133 2059 merchant_standing = nil
jcallahan@133 2060 end
jcallahan@133 2061
jcallahan@133 2062
jcallahan@89 2063 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2064 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2065 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2066
jcallahan@171 2067 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2068 return
jcallahan@133 2069 end
jcallahan@331 2070 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2071 merchant_standing = faction_standing
jcallahan@133 2072 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2073 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2074 end
jcallahan@55 2075 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2076 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2077 _G.MerchantFrame_Update()
jcallahan@57 2078
jcallahan@150 2079 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2080
jcallahan@44 2081 for item_index = 1, num_items do
jcallahan@44 2082 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2083 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2084
jcallahan@324 2085 DatamineTT:ClearLines()
jcallahan@324 2086 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2087
jcallahan@324 2088 if not item_id then
jcallahan@324 2089 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2090 item_id = ItemLinkToID(item_link)
MMOSimca@328 2091 if item_id then
MMOSimca@328 2092 Debug("%s: GetMerchantItemLink() still ocassionally fails, apparently. Failed item's ID - %s", event_name, item_id)
MMOSimca@328 2093 else
MMOSimca@328 2094 Debug("%s: GetMerchantItemLink() still ocassionally fails, apparently. Failed item's ID - nil", event_name)
MMOSimca@328 2095 end
jcallahan@324 2096 end
jcallahan@324 2097
jcallahan@44 2098 if item_id and item_id > 0 then
jcallahan@44 2099 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2100
jcallahan@68 2101 local num_lines = DatamineTT:NumLines()
jcallahan@68 2102
jcallahan@68 2103 for line_index = 1, num_lines do
jcallahan@68 2104 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2105
jcallahan@68 2106 if not current_line then
jcallahan@68 2107 break
jcallahan@68 2108 end
jcallahan@68 2109 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2110
jcallahan@68 2111 if faction or reputation then
jcallahan@68 2112 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2113 break
jcallahan@68 2114 end
jcallahan@68 2115 end
jcallahan@68 2116
jcallahan@87 2117 for line_index = 1, num_lines do
jcallahan@87 2118 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2119
jcallahan@87 2120 if not current_line then
jcallahan@87 2121 break
jcallahan@87 2122 end
jcallahan@87 2123 local line_text = current_line:GetText()
jcallahan@87 2124 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2125
jcallahan@87 2126 if quest_name then
jcallahan@87 2127 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2128 break
jcallahan@87 2129 end
jcallahan@87 2130 end
jcallahan@87 2131
jcallahan@44 2132 if extended_cost then
jcallahan@53 2133 local battleground_rating = 0
jcallahan@53 2134 local personal_rating = 0
jcallahan@53 2135 local required_season_amount
jcallahan@5 2136
jcallahan@68 2137 for line_index = 1, num_lines do
jcallahan@44 2138 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2139
jcallahan@44 2140 if not current_line then
jcallahan@44 2141 break
jcallahan@44 2142 end
jcallahan@53 2143 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2144
jcallahan@44 2145 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2146 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2147 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2148 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2149
jcallahan@44 2150 if match1 or match2 then
jcallahan@44 2151 break
jcallahan@44 2152 end
jcallahan@44 2153 end
jcallahan@5 2154 end
jcallahan@44 2155 local currency_list = {}
jcallahan@44 2156 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2157
jcallahan@50 2158 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2159 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2160 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2161
jcallahan@44 2162 for cost_index = 1, item_count do
jcallahan@324 2163 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2164 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2165 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2166
jcallahan@317 2167 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2168 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2169 end
jcallahan@317 2170
jcallahan@317 2171 if currency_identifier then
jcallahan@317 2172 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2173 end
jcallahan@44 2174 end
jcallahan@44 2175
jcallahan@44 2176 for currency_index = 1, #currency_list do
jcallahan@44 2177 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2178 end
jcallahan@5 2179 end
jcallahan@133 2180 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2181 end
jcallahan@44 2182 end
jcallahan@5 2183
jcallahan@44 2184 if _G.CanMerchantRepair() then
jcallahan@133 2185 current_merchant.can_repair = true
jcallahan@5 2186 end
jcallahan@57 2187 _G.SetMerchantFilter(current_filters)
jcallahan@57 2188 _G.MerchantFrame_Update()
jcallahan@4 2189 end
jcallahan@44 2190 end -- do-block
jcallahan@4 2191
jcallahan@89 2192
jcallahan@92 2193 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 2194 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 2195 return
jcallahan@25 2196 end
jcallahan@34 2197 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2198
jcallahan@171 2199 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2200 return
jcallahan@25 2201 end
jcallahan@29 2202 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2203 table.wipe(current_action)
jcallahan@25 2204 end
jcallahan@25 2205
jcallahan@25 2206
jcallahan@115 2207 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@324 2208 -- This function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat.
jcallahan@309 2209 if DEBUGGING then
jcallahan@309 2210 return
jcallahan@309 2211 end
jcallahan@309 2212
jcallahan@115 2213 local num_pets = LPJ:NumPets()
jcallahan@115 2214
jcallahan@115 2215 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2216 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2217
jcallahan@115 2218 if is_owned then
jcallahan@115 2219 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2220
jcallahan@139 2221 if rarity then
jcallahan@139 2222 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2223 local npc = NPCEntry(npc_id)
jcallahan@139 2224 npc.wild_pet = is_wild or nil
jcallahan@139 2225 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2226 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2227 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2228
jcallahan@139 2229 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2230 data.max_health = max_health
jcallahan@139 2231 data.attack = attack
jcallahan@139 2232 data.speed = speed
jcallahan@139 2233 end
jcallahan@115 2234 end
jcallahan@115 2235 end
jcallahan@115 2236 end
jcallahan@115 2237
jcallahan@115 2238
jcallahan@156 2239 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2240 private.in_combat = true
jcallahan@156 2241 end
jcallahan@156 2242
jcallahan@156 2243
jcallahan@156 2244 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2245 private.in_combat = nil
jcallahan@156 2246
jcallahan@156 2247 if private.set_area_id then
jcallahan@299 2248 self:HandleZoneChange(event_name)
jcallahan@156 2249 private.set_area_id = nil
jcallahan@156 2250 end
jcallahan@156 2251 end
jcallahan@156 2252
jcallahan@156 2253
jcallahan@118 2254 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2255 if not TargetedNPC() then
jcallahan@118 2256 return
jcallahan@2 2257 end
jcallahan@151 2258 current_action.target_type = AF.NPC
jcallahan@118 2259 self:UpdateTargetLocation()
jcallahan@118 2260 end
jcallahan@2 2261
jcallahan@89 2262
jcallahan@12 2263 do
jcallahan@12 2264 local function UpdateQuestJuncture(point)
jcallahan@12 2265 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2266
jcallahan@12 2267 if not unit_name then
jcallahan@12 2268 return
jcallahan@12 2269 end
jcallahan@34 2270 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 2271
jcallahan@12 2272 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2273 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2274 end
jcallahan@19 2275 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2276 quest[point] = quest[point] or {}
MMOSimca@329 2277 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2278
jcallahan@24 2279 return quest
jcallahan@12 2280 end
jcallahan@10 2281
jcallahan@12 2282
jcallahan@92 2283 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2284 local quest = UpdateQuestJuncture("end")
jcallahan@97 2285
jcallahan@112 2286 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2287 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2288 end
jcallahan@67 2289 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2290 ClearKilledNPC()
jcallahan@10 2291 end
jcallahan@10 2292
jcallahan@12 2293
jcallahan@92 2294 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2295 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2296
jcallahan@46 2297 if not quest then
jcallahan@46 2298 return
jcallahan@46 2299 end
jcallahan@24 2300 quest.classes = quest.classes or {}
jcallahan@27 2301 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2302
jcallahan@24 2303 quest.races = quest.races or {}
jcallahan@100 2304 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2305 end
jcallahan@12 2306 end -- do-block
jcallahan@9 2307
jcallahan@9 2308
jcallahan@92 2309 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2310 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2311 local entry_index, processed_quests = 1, 0
jcallahan@36 2312 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2313
jcallahan@36 2314 while processed_quests <= num_quests do
MMOSimca@329 2315 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2316
jcallahan@84 2317 if quest_id == 0 then
jcallahan@84 2318 processed_quests = processed_quests + 1
jcallahan@84 2319 elseif not is_header then
jcallahan@36 2320 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2321
jcallahan@36 2322 local quest = DBEntry("quests", quest_id)
jcallahan@36 2323 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2324 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2325 processed_quests = processed_quests + 1
jcallahan@36 2326 end
jcallahan@36 2327 entry_index = entry_index + 1
jcallahan@36 2328 end
jcallahan@36 2329 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2330 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2331 end
jcallahan@4 2332
jcallahan@4 2333
jcallahan@97 2334 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2335 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2336 return
jcallahan@112 2337 end
jcallahan@97 2338 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2339 end
jcallahan@97 2340
jcallahan@97 2341
jcallahan@92 2342 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2343 if unit_id ~= "player" then
jcallahan@4 2344 return
jcallahan@4 2345 end
jcallahan@4 2346 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2347 end
jcallahan@4 2348
jcallahan@4 2349
jcallahan@92 2350 do
jcallahan@92 2351 local TRADESKILL_TOOLS = {
jcallahan@92 2352 Anvil = anvil_spell_ids,
jcallahan@92 2353 Forge = forge_spell_ids,
jcallahan@92 2354 }
jcallahan@92 2355
jcallahan@92 2356
jcallahan@167 2357 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2358 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2359 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2360
jcallahan@167 2361 if required_tool then
jcallahan@167 2362 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2363 if required_tool:find(tool_name) then
jcallahan@167 2364 registry[spell_id] = true
jcallahan@167 2365 end
jcallahan@167 2366 end
jcallahan@167 2367 end
jcallahan@167 2368 end
jcallahan@167 2369
jcallahan@167 2370
jcallahan@92 2371 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2372 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2373
jcallahan@92 2374 if profession_name == _G.UNKNOWN then
jcallahan@92 2375 return
jcallahan@92 2376 end
jcallahan@167 2377 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2378 end
jcallahan@92 2379 end -- do-block
jcallahan@92 2380
jcallahan@92 2381
jcallahan@167 2382 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2383 private.trainer_shown = nil
jcallahan@167 2384 end
jcallahan@167 2385
jcallahan@167 2386
jcallahan@92 2387 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2388 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2389 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2390
jcallahan@164 2391 if not trainer then
jcallahan@58 2392 return
jcallahan@58 2393 end
jcallahan@331 2394 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2395 trainer.teaches = trainer.teaches or {}
jcallahan@27 2396
jcallahan@167 2397 private.trainer_shown = true
jcallahan@167 2398
jcallahan@27 2399 -- Get the initial trainer filters
jcallahan@27 2400 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2401 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2402 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2403
jcallahan@27 2404 -- Clear the trainer filters
jcallahan@27 2405 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2406 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2407 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2408
jcallahan@27 2409 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2410 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2411
jcallahan@27 2412 if spell_name then
jcallahan@27 2413 DatamineTT:ClearLines()
jcallahan@27 2414 DatamineTT:SetTrainerService(index)
jcallahan@27 2415
jcallahan@27 2416 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2417
jcallahan@43 2418 if spell_id then
jcallahan@164 2419 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2420
jcallahan@164 2421 if not class_professions then
jcallahan@164 2422 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2423 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2424 end
jcallahan@43 2425 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2426 profession = profession or "General"
jcallahan@43 2427
jcallahan@164 2428 local profession_skills = class_professions[profession]
jcallahan@43 2429
jcallahan@43 2430 if not profession_skills then
jcallahan@43 2431 class_professions[profession] = {}
jcallahan@43 2432 profession_skills = class_professions[profession]
jcallahan@43 2433 end
jcallahan@173 2434 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2435 end
jcallahan@27 2436 end
jcallahan@27 2437 end
jcallahan@27 2438 -- Reset the filters to what they were before
jcallahan@27 2439 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2440 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2441 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2442 end
jcallahan@27 2443
jcallahan@27 2444
jcallahan@1 2445 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2446 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2447 return
jcallahan@1 2448 end
jcallahan@1 2449 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2450
jcallahan@1 2451 if not spell_label then
jcallahan@1 2452 return
jcallahan@1 2453 end
jcallahan@306 2454
jcallahan@150 2455 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2456 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2457
jcallahan@150 2458 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2459 unit_name = target_name
jcallahan@150 2460 unit_id = "target"
jcallahan@1 2461 end
jcallahan@1 2462 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2463 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2464 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2465 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2466 return
MMOSimca@328 2467 end
jcallahan@28 2468
jcallahan@205 2469 table.wipe(current_action)
jcallahan@122 2470 current_action.instance_token = instance_token
jcallahan@122 2471 current_action.map_level = map_level
jcallahan@122 2472 current_action.x = x
jcallahan@122 2473 current_action.y = y
jcallahan@122 2474 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2475 current_action.spell_label = spell_label
jcallahan@105 2476
jcallahan@105 2477 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2478 current_action.loot_label = spell_label:lower()
jcallahan@105 2479 end
jcallahan@1 2480
jcallahan@151 2481 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2482 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2483 if not unit_id or unit_name ~= target_name then
jcallahan@16 2484 return
jcallahan@16 2485 end
jcallahan@123 2486 current_action.target_type = AF.NPC
jcallahan@16 2487 end
jcallahan@16 2488 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2489 current_action.target_type = AF.ITEM
jcallahan@16 2490
jcallahan@150 2491 if item_name and item_name == target_name then
jcallahan@150 2492 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2493 elseif target_name and target_name ~= "" then
jcallahan@331 2494 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2495 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2496 end
jcallahan@150 2497 elseif not item_name and not unit_name then
jcallahan@1 2498 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2499 if target_name == "" then
jcallahan@17 2500 return
jcallahan@17 2501 end
jcallahan@122 2502 current_action.object_name = target_name
jcallahan@123 2503 current_action.target_type = AF.OBJECT
jcallahan@1 2504 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2505 current_action.target_type = AF.ZONE
jcallahan@1 2506 end
jcallahan@1 2507 end
jcallahan@1 2508 private.tracked_line = spell_line
jcallahan@0 2509 end
jcallahan@0 2510
jcallahan@94 2511
jcallahan@312 2512 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2513 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2514 ClearKilledBossID()
jcallahan@306 2515 ClearLootToastContainerID()
jcallahan@306 2516 private.raid_finder_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2517 elseif private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2518 ClearKilledBossID()
jcallahan@306 2519 ClearLootToastContainerID()
jcallahan@306 2520 private.world_boss_id = private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2521 else
jcallahan@306 2522 Debug("%s: Spell ID %d is not a known raid or world boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2523 return
jcallahan@1 2524 end
jcallahan@306 2525
jcallahan@324 2526 -- Assign existing loot data to boss if it exists
jcallahan@307 2527 if loot_toast_data then
jcallahan@317 2528 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 2529
jcallahan@324 2530 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2531 local upper_limit = 0
jcallahan@317 2532 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2533 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2534 end
jcallahan@317 2535
jcallahan@317 2536 for i = 0, upper_limit do
jcallahan@317 2537 local temp_npc_id = npc_id
jcallahan@317 2538
jcallahan@317 2539 if i > 0 then
jcallahan@317 2540 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2541 end
jcallahan@317 2542
jcallahan@317 2543 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2544 if npc then
jcallahan@324 2545 -- Create needed npc fields if required
jcallahan@317 2546 local loot_label = "drops"
jcallahan@317 2547 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2548 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2549 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2550
jcallahan@317 2551 for index = 1, #loot_toast_data do
jcallahan@317 2552 local data = loot_toast_data[index]
jcallahan@317 2553 local loot_type = data[1]
jcallahan@317 2554 local hyperlink = data[2]
jcallahan@317 2555 local quantity = data[3]
jcallahan@317 2556
jcallahan@317 2557 if loot_type == "item" then
jcallahan@317 2558 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2559 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2560 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2561 elseif loot_type == "money" then
jcallahan@317 2562 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2563 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2564 elseif loot_type == "currency" then
jcallahan@317 2565 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2566 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@324 2567 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2568 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2569 quantity = math.floor(quantity / 100)
jcallahan@317 2570 end
jcallahan@317 2571 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2572 end
jcallahan@307 2573 end
jcallahan@317 2574
jcallahan@317 2575 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2576 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2577 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2578 end
jcallahan@317 2579 else
jcallahan@317 2580 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2581 end
jcallahan@307 2582 end
jcallahan@307 2583 end
jcallahan@307 2584
jcallahan@307 2585 ClearLootToastData()
jcallahan@307 2586
jcallahan@307 2587 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2588 end
jcallahan@306 2589
jcallahan@306 2590
jcallahan@306 2591 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2592 if unit_id ~= "player" then
jcallahan@306 2593 return
jcallahan@306 2594 end
jcallahan@306 2595 private.tracked_line = nil
jcallahan@306 2596 private.previous_spell_id = spell_id
jcallahan@306 2597
jcallahan@306 2598 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2599 ClearKilledBossID()
jcallahan@306 2600 ClearLootToastContainerID()
jcallahan@307 2601 ClearLootToastData()
jcallahan@306 2602
jcallahan@306 2603 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2604 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
jcallahan@306 2605 end
jcallahan@306 2606
jcallahan@306 2607 if anvil_spell_ids[spell_id] then
jcallahan@306 2608 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2609 elseif forge_spell_ids[spell_id] then
jcallahan@306 2610 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2611 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2612 killed_npc_id = current_target_id
jcallahan@306 2613 private.harvesting = true
jcallahan@306 2614 end
jcallahan@306 2615 end
jcallahan@0 2616
jcallahan@90 2617
jcallahan@1 2618 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2619 if unit_id ~= "player" then
jcallahan@1 2620 return
jcallahan@1 2621 end
jcallahan@0 2622
jcallahan@1 2623 if private.tracked_line == spell_line then
jcallahan@1 2624 private.tracked_line = nil
jcallahan@1 2625 end
jcallahan@147 2626 table.wipe(current_action)
jcallahan@0 2627 end
jcallahan@90 2628
jcallahan@90 2629
jcallahan@90 2630 do
jcallahan@90 2631 local function SetUnitField(field, required_type)
jcallahan@90 2632 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2633
jcallahan@90 2634 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2635 return
jcallahan@90 2636 end
jcallahan@90 2637
jcallahan@171 2638 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2639 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2640 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2641 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2642 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2643 end
jcallahan@90 2644 end
jcallahan@90 2645
jcallahan@90 2646
jcallahan@90 2647 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2648 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2649 end
jcallahan@90 2650
jcallahan@90 2651
jcallahan@90 2652 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2653 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2654 end
jcallahan@90 2655
jcallahan@90 2656
jcallahan@90 2657 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2658 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2659 end
jcallahan@90 2660
jcallahan@90 2661
jcallahan@92 2662 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2663 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2664 end
jcallahan@90 2665
jcallahan@90 2666
jcallahan@323 2667 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2668 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2669 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2670
jcallahan@323 2671 for index = 2, #gossip_options, 2 do
jcallahan@323 2672 if gossip_options[index] == "binder" then
jcallahan@323 2673 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2674 return
jcallahan@323 2675 end
jcallahan@323 2676 end
jcallahan@323 2677 end,
jcallahan@323 2678 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2679 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2680 end,
jcallahan@323 2681 }
jcallahan@323 2682
jcallahan@323 2683
jcallahan@92 2684 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2685 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2686 if not unit_idnum then
jcallahan@323 2687 return
jcallahan@323 2688 end
jcallahan@323 2689
jcallahan@323 2690 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2691 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2692 end
jcallahan@90 2693 end
jcallahan@90 2694
jcallahan@90 2695
jcallahan@93 2696 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2697 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2698 end
jcallahan@93 2699
jcallahan@93 2700
jcallahan@189 2701 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2702 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2703 end
jcallahan@189 2704
jcallahan@189 2705
jcallahan@90 2706 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2707 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2708 end
jcallahan@90 2709
jcallahan@90 2710
jcallahan@90 2711 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2712 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2713 end
jcallahan@90 2714
jcallahan@90 2715
jcallahan@90 2716 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2717 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2718 end
jcallahan@90 2719 end -- do-block