annotate Main.lua @ 161:7c01f8f3b709

When attempting to update locations, don't check if the WorldMapFrame is visible and don't perform any map-voodoo. Simply check if the current map area ID matches that of current_area_id and return appropriate data.
author James D. Callahan III <jcallahan@curse.com>
date Sun, 07 Oct 2012 01:29:51 -0500
parents 75cf16f95ad0
children ef88920c634b
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@157 35 local DB_VERSION = 11
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@17 47 zones = {},
jcallahan@0 48 }
jcallahan@0 49 }
jcallahan@0 50
jcallahan@0 51
jcallahan@1 52 local EVENT_MAPPING = {
jcallahan@90 53 AUCTION_HOUSE_SHOW = true,
jcallahan@90 54 BANKFRAME_OPENED = true,
jcallahan@90 55 BATTLEFIELDS_SHOW = true,
jcallahan@56 56 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 57 CHAT_MSG_LOOT = true,
jcallahan@95 58 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 59 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 61 CHAT_MSG_SYSTEM = true,
jcallahan@23 62 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 63 COMBAT_TEXT_UPDATE = true,
jcallahan@140 64 CURSOR_UPDATE = true,
jcallahan@90 65 FORGE_MASTER_OPENED = true,
jcallahan@90 66 GOSSIP_SHOW = true,
jcallahan@93 67 GUILDBANKFRAME_OPENED = true,
jcallahan@42 68 ITEM_TEXT_BEGIN = true,
jcallahan@124 69 LOOT_CLOSED = true,
jcallahan@1 70 LOOT_OPENED = true,
jcallahan@89 71 MAIL_SHOW = true,
jcallahan@133 72 MERCHANT_CLOSED = true,
jcallahan@7 73 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 74 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 75 PET_BAR_UPDATE = true,
jcallahan@115 76 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 77 PLAYER_REGEN_DISABLED = true,
jcallahan@156 78 PLAYER_REGEN_ENABLED = true,
jcallahan@2 79 PLAYER_TARGET_CHANGED = true,
jcallahan@9 80 QUEST_COMPLETE = true,
jcallahan@9 81 QUEST_DETAIL = true,
jcallahan@9 82 QUEST_LOG_UPDATE = true,
jcallahan@97 83 QUEST_PROGRESS = true,
jcallahan@88 84 TAXIMAP_OPENED = true,
jcallahan@92 85 TRADE_SKILL_SHOW = true,
jcallahan@27 86 TRAINER_SHOW = true,
jcallahan@90 87 TRANSMOGRIFY_OPEN = true,
jcallahan@4 88 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 89 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 90 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 91 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 92 UNIT_SPELLCAST_SENT = true,
jcallahan@1 93 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 94 VOID_STORAGE_OPEN = true,
jcallahan@129 95 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 96 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 97 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 98 }
jcallahan@0 99
jcallahan@4 100
jcallahan@92 101 local OBJECT_ID_ANVIL = 192628
jcallahan@92 102 local OBJECT_ID_FORGE = 1685
jcallahan@92 103
jcallahan@92 104
jcallahan@1 105 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 106
jcallahan@4 107
jcallahan@27 108 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 109 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 110 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 111 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 112 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 113
jcallahan@95 114
jcallahan@112 115 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 116
jcallahan@112 117
jcallahan@112 118 local ALLOWED_LOCALES = {
jcallahan@112 119 enUS = true,
jcallahan@112 120 enGB = true,
jcallahan@112 121 }
jcallahan@112 122
jcallahan@112 123
jcallahan@0 124 -----------------------------------------------------------------------
jcallahan@0 125 -- Local variables.
jcallahan@0 126 -----------------------------------------------------------------------
jcallahan@92 127 local anvil_spell_ids = {}
jcallahan@92 128 local currently_drunk
jcallahan@128 129 local char_db
jcallahan@128 130 local global_db
jcallahan@0 131 local durability_timer_handle
jcallahan@92 132 local faction_standings = {}
jcallahan@92 133 local forge_spell_ids = {}
jcallahan@95 134 local languages_known = {}
jcallahan@95 135 local name_to_id_map = {}
jcallahan@92 136 local reputation_npc_id
jcallahan@2 137 local target_location_timer_handle
jcallahan@86 138 local current_target_id
jcallahan@126 139 local current_area_id
jcallahan@131 140 local current_loot
jcallahan@1 141
jcallahan@121 142 -----------------------------------------------------------------------
jcallahan@121 143 -- Data for our current action. Including possible values as a reference.
jcallahan@121 144 -----------------------------------------------------------------------
jcallahan@122 145 local current_action = {
jcallahan@121 146 identifier = nil,
jcallahan@121 147 loot_label = nil,
jcallahan@121 148 loot_list = nil,
jcallahan@121 149 loot_sources = nil,
jcallahan@121 150 map_level = nil,
jcallahan@121 151 spell_label = nil,
jcallahan@123 152 target_type = nil,
jcallahan@121 153 x = nil,
jcallahan@121 154 y = nil,
jcallahan@121 155 zone_data = nil,
jcallahan@121 156 }
jcallahan@92 157
jcallahan@1 158 -----------------------------------------------------------------------
jcallahan@1 159 -- Helper Functions.
jcallahan@1 160 -----------------------------------------------------------------------
jcallahan@151 161 local function Debug(...)
jcallahan@151 162 if not DEBUGGING then
jcallahan@151 163 return
jcallahan@151 164 end
jcallahan@151 165 _G.print(...)
jcallahan@151 166 end
jcallahan@151 167
jcallahan@159 168 local SHA_OF_ANGER_ID = 60491
jcallahan@159 169 local GALLEON_ID = 62346
jcallahan@159 170
jcallahan@159 171 local function IsHardCodedNPC(unit_id)
jcallahan@159 172 return unit_id == SHA_OF_ANGER_ID or unit_id == GALLEON_ID
jcallahan@159 173 end
jcallahan@159 174
jcallahan@151 175
jcallahan@39 176 local ActualCopperCost
jcallahan@39 177 do
jcallahan@39 178 local BARTERING_SPELL_ID = 83964
jcallahan@39 179
jcallahan@39 180 local STANDING_DISCOUNTS = {
jcallahan@39 181 HATED = 0,
jcallahan@39 182 HOSTILE = 0,
jcallahan@39 183 UNFRIENDLY = 0,
jcallahan@39 184 NEUTRAL = 0,
jcallahan@39 185 FRIENDLY = 0.05,
jcallahan@39 186 HONORED = 0.1,
jcallahan@39 187 REVERED = 0.15,
jcallahan@39 188 EXALTED = 0.2,
jcallahan@39 189 }
jcallahan@39 190
jcallahan@39 191
jcallahan@39 192 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 193 if not copper_cost or copper_cost == 0 then
jcallahan@39 194 return 0
jcallahan@39 195 end
jcallahan@39 196 local modifier = 1
jcallahan@39 197
jcallahan@39 198 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 199 modifier = modifier - 0.1
jcallahan@39 200 end
jcallahan@39 201
jcallahan@39 202 if rep_standing then
jcallahan@39 203 if PLAYER_RACE == "Goblin" then
jcallahan@39 204 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 205 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 206 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 207 end
jcallahan@39 208 end
jcallahan@39 209 return math.floor(copper_cost / modifier)
jcallahan@39 210 end
jcallahan@39 211 end -- do-block
jcallahan@39 212
jcallahan@39 213
jcallahan@153 214 -- Called on a timer
jcallahan@153 215 local function ClearReputationNPC()
jcallahan@153 216 Debug("Clearing reputation_npc_id")
jcallahan@153 217 reputation_npc_id = nil
jcallahan@153 218 end
jcallahan@153 219
jcallahan@153 220
jcallahan@29 221 local function InstanceDifficultyToken()
jcallahan@29 222 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 223 if not difficulty_name or difficulty_name == "" then
jcallahan@29 224 difficulty_name = "NONE"
jcallahan@29 225 end
jcallahan@59 226
jcallahan@59 227 if not instance_type or instance_type == "" then
jcallahan@59 228 instance_type = "NONE"
jcallahan@59 229 end
jcallahan@137 230
jcallahan@137 231 -- Raid difficulty of 2 is 25-man
jcallahan@137 232 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 233 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 234 end
jcallahan@29 235 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 236 end
jcallahan@29 237
jcallahan@29 238
jcallahan@19 239 local function DBEntry(data_type, unit_id)
jcallahan@19 240 if not data_type or not unit_id then
jcallahan@6 241 return
jcallahan@6 242 end
jcallahan@128 243 local unit = global_db[data_type][unit_id]
jcallahan@6 244
jcallahan@10 245 if not unit then
jcallahan@128 246 global_db[data_type][unit_id] = {}
jcallahan@128 247 unit = global_db[data_type][unit_id]
jcallahan@6 248 end
jcallahan@10 249 return unit
jcallahan@6 250 end
jcallahan@6 251
jcallahan@6 252
jcallahan@29 253 local function NPCEntry(identifier)
jcallahan@29 254 local npc = DBEntry("npcs", identifier)
jcallahan@29 255
jcallahan@29 256 if not npc then
jcallahan@29 257 return
jcallahan@22 258 end
jcallahan@29 259 local instance_token = InstanceDifficultyToken()
jcallahan@29 260 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 261 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 262 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 263 return npc
jcallahan@22 264 end
jcallahan@22 265
jcallahan@22 266
jcallahan@1 267 local function CurrentLocationData()
jcallahan@161 268 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 269 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 270 end
jcallahan@1 271 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 272 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 273
jcallahan@1 274 x = x or 0
jcallahan@1 275 y = y or 0
jcallahan@1 276
jcallahan@1 277 if x == 0 and y == 0 then
jcallahan@1 278 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 279 _G.SetDungeonMapLevel(level_index)
jcallahan@1 280 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 281
jcallahan@1 282 if x and y and (x > 0 or y > 0) then
jcallahan@1 283 _G.SetDungeonMapLevel(map_level)
jcallahan@1 284 map_level = level_index
jcallahan@1 285 break
jcallahan@1 286 end
jcallahan@1 287 end
jcallahan@1 288 end
jcallahan@1 289
jcallahan@1 290 if _G.DungeonUsesTerrainMap() then
jcallahan@1 291 map_level = map_level - 1
jcallahan@1 292 end
jcallahan@31 293 local x = _G.floor(x * 1000)
jcallahan@31 294 local y = _G.floor(y * 1000)
jcallahan@28 295
jcallahan@31 296 if x % 2 ~= 0 then
jcallahan@31 297 x = x + 1
jcallahan@28 298 end
jcallahan@28 299
jcallahan@31 300 if y % 2 ~= 0 then
jcallahan@31 301 y = y + 1
jcallahan@28 302 end
jcallahan@161 303 Debug(("x: %d y: %d map_id: %d"):format(x, y, _G.GetCurrentMapAreaID()))
jcallahan@126 304 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 305 end
jcallahan@1 306
jcallahan@1 307
jcallahan@1 308 local function ItemLinkToID(item_link)
jcallahan@1 309 if not item_link then
jcallahan@1 310 return
jcallahan@1 311 end
jcallahan@7 312 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 313 end
jcallahan@0 314
jcallahan@4 315
jcallahan@34 316 local ParseGUID
jcallahan@4 317 do
jcallahan@4 318 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 319
jcallahan@34 320 function ParseGUID(guid)
jcallahan@5 321 if not guid then
jcallahan@5 322 return
jcallahan@5 323 end
jcallahan@4 324 local types = private.UNIT_TYPES
jcallahan@4 325 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 326
jcallahan@10 327 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 328 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 329 end
jcallahan@4 330 return unit_type
jcallahan@4 331 end
jcallahan@4 332 end -- do-block
jcallahan@4 333
jcallahan@4 334
jcallahan@128 335 local function UpdateBlacklistMaps()
jcallahan@128 336 local empty_count = 0
jcallahan@128 337
jcallahan@128 338 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 339 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 340 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 341 char_db.bg_blacklist[index] = map_id
jcallahan@128 342
jcallahan@128 343 if map_id < 0 then
jcallahan@128 344 empty_count = empty_count + 1
jcallahan@143 345 empty_count = empty_count + 1
jcallahan@128 346 end
jcallahan@128 347 end
jcallahan@128 348
jcallahan@128 349 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 350 char_db.bg_blacklist = nil
jcallahan@128 351 end
jcallahan@128 352 end
jcallahan@128 353
jcallahan@128 354
jcallahan@141 355 local UpdateDBEntryLocation
jcallahan@141 356 do
jcallahan@141 357 local pi = math.pi
jcallahan@141 358
jcallahan@141 359 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 360 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 361 local facing = _G.GetPlayerFacing()
jcallahan@141 362
jcallahan@141 363 if not facing then
jcallahan@141 364 return x, y
jcallahan@141 365 end
jcallahan@141 366 local rad = facing + pi
jcallahan@141 367 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 368 end
jcallahan@10 369
jcallahan@24 370
jcallahan@141 371 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 372 if not identifier then
jcallahan@141 373 return
jcallahan@141 374 end
jcallahan@141 375 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 376 local entry = DBEntry(entry_type, identifier)
jcallahan@141 377 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 378 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 379
jcallahan@141 380 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 381 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 382
jcallahan@141 383 if not zone_data then
jcallahan@141 384 zone_data = {}
jcallahan@141 385 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 386 end
jcallahan@141 387
jcallahan@141 388 -- Special case for Fishing.
jcallahan@141 389 if current_action.spell_label == "FISHING" then
jcallahan@141 390 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 391
jcallahan@141 392 if yard_width > 0 and yard_height > 0 then
jcallahan@141 393 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 394 current_action.x = x
jcallahan@141 395 current_action.y = y
jcallahan@141 396 end
jcallahan@141 397 end
jcallahan@141 398 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 399
jcallahan@141 400 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 401 return zone_data
jcallahan@10 402 end
jcallahan@141 403 end -- do-block
jcallahan@10 404
jcallahan@10 405
jcallahan@19 406 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 407 if not item_link then
jcallahan@19 408 return
jcallahan@19 409 end
jcallahan@19 410 local item_id = ItemLinkToID(item_link)
jcallahan@19 411
jcallahan@19 412 if not bag_index or not slot_index then
jcallahan@19 413 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 414 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 415 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 416 bag_index = new_bag_index
jcallahan@19 417 slot_index = new_slot_index
jcallahan@19 418 break
jcallahan@19 419 end
jcallahan@19 420 end
jcallahan@19 421 end
jcallahan@19 422 end
jcallahan@19 423
jcallahan@19 424 if not bag_index or not slot_index then
jcallahan@19 425 return
jcallahan@19 426 end
jcallahan@19 427 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 428
jcallahan@19 429 if not is_lootable then
jcallahan@19 430 return
jcallahan@19 431 end
jcallahan@19 432 DatamineTT:ClearLines()
jcallahan@19 433 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 434
jcallahan@19 435 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 436 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 437
jcallahan@19 438 if not current_line then
jcallahan@19 439 break
jcallahan@19 440 end
jcallahan@19 441
jcallahan@19 442 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 443 table.wipe(current_action)
jcallahan@123 444 current_action.target_type = AF.ITEM
jcallahan@122 445 current_action.identifier = item_id
jcallahan@122 446 current_action.loot_label = "contains"
jcallahan@19 447 break
jcallahan@19 448 end
jcallahan@19 449 end
jcallahan@19 450 end
jcallahan@19 451
jcallahan@19 452
jcallahan@39 453 local UnitFactionStanding
jcallahan@32 454 local UpdateFactionData
jcallahan@32 455 do
jcallahan@32 456 local MAX_FACTION_INDEX = 1000
jcallahan@20 457
jcallahan@32 458 local STANDING_NAMES = {
jcallahan@32 459 "HATED",
jcallahan@32 460 "HOSTILE",
jcallahan@32 461 "UNFRIENDLY",
jcallahan@32 462 "NEUTRAL",
jcallahan@32 463 "FRIENDLY",
jcallahan@32 464 "HONORED",
jcallahan@32 465 "REVERED",
jcallahan@32 466 "EXALTED",
jcallahan@32 467 }
jcallahan@32 468
jcallahan@39 469
jcallahan@39 470 function UnitFactionStanding(unit)
jcallahan@135 471 local unit_name = _G.UnitName(unit)
jcallahan@39 472 UpdateFactionData()
jcallahan@39 473 DatamineTT:ClearLines()
jcallahan@39 474 DatamineTT:SetUnit(unit)
jcallahan@39 475
jcallahan@39 476 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 477 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 478
jcallahan@135 479 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 480 return faction_name, faction_standings[faction_name]
jcallahan@39 481 end
jcallahan@39 482 end
jcallahan@39 483 end
jcallahan@39 484
jcallahan@39 485
jcallahan@32 486 function UpdateFactionData()
jcallahan@32 487 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 488 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 489
jcallahan@86 490 if faction_name then
jcallahan@32 491 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 492 elseif not faction_name then
jcallahan@32 493 break
jcallahan@32 494 end
jcallahan@20 495 end
jcallahan@20 496 end
jcallahan@32 497 end -- do-block
jcallahan@20 498
jcallahan@48 499
jcallahan@75 500 local GenericLootUpdate
jcallahan@75 501 do
jcallahan@77 502 local function LootTable(entry, loot_type, top_field)
jcallahan@75 503 if top_field then
jcallahan@75 504 entry[top_field] = entry[top_field] or {}
jcallahan@75 505 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 506 return entry[top_field][loot_type]
jcallahan@75 507 end
jcallahan@48 508 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 509 return entry[loot_type]
jcallahan@48 510 end
jcallahan@48 511
jcallahan@75 512 function GenericLootUpdate(data_type, top_field)
jcallahan@132 513 local loot_type = current_loot.label
jcallahan@75 514 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 515 local source_list = {}
jcallahan@75 516
jcallahan@131 517 if current_loot.sources then
jcallahan@131 518 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 519 local entry, source_id
jcallahan@78 520
jcallahan@131 521 if current_loot.target_type == AF.ITEM then
jcallahan@119 522 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 523 source_id = current_loot.identifier
jcallahan@119 524 entry = DBEntry(data_type, source_id)
jcallahan@131 525 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 526 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 527 entry = DBEntry(data_type, source_id)
jcallahan@119 528 else
jcallahan@119 529 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 530 entry = DBEntry(data_type, source_id)
jcallahan@119 531 end
jcallahan@75 532
jcallahan@119 533 if entry then
jcallahan@119 534 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 535
jcallahan@119 536 if not source_list[source_guid] then
jcallahan@119 537 if top_field then
jcallahan@119 538 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 539 else
jcallahan@119 540 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 541 end
jcallahan@119 542 source_list[source_guid] = true
jcallahan@77 543 end
jcallahan@119 544 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 545
jcallahan@119 546 for item_id, quantity in pairs(loot_data) do
jcallahan@119 547 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 548 end
jcallahan@75 549 end
jcallahan@75 550 end
jcallahan@75 551 end
jcallahan@121 552
jcallahan@121 553 -- This is used for Gas Extractions.
jcallahan@131 554 if #current_loot.list <= 0 then
jcallahan@78 555 return
jcallahan@78 556 end
jcallahan@82 557 local entry
jcallahan@82 558
jcallahan@82 559 -- At this point we only have a name if it's an object.
jcallahan@131 560 if current_loot.target_type == AF.OBJECT then
jcallahan@131 561 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 562 else
jcallahan@131 563 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 564 end
jcallahan@75 565
jcallahan@75 566 if not entry then
jcallahan@75 567 return
jcallahan@75 568 end
jcallahan@77 569 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 570
jcallahan@131 571 if not source_list[current_loot.identifier] then
jcallahan@77 572 if top_field then
jcallahan@77 573 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 574 else
jcallahan@77 575 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 576 end
jcallahan@77 577 end
jcallahan@75 578
jcallahan@131 579 for index = 1, #current_loot.list do
jcallahan@131 580 table.insert(loot_table, current_loot.list[index])
jcallahan@75 581 end
jcallahan@48 582 end
jcallahan@75 583 end -- do-block
jcallahan@48 584
jcallahan@97 585
jcallahan@97 586 local ReplaceKeywords
jcallahan@97 587 do
jcallahan@97 588 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 589 class = PLAYER_CLASS,
jcallahan@97 590 name = PLAYER_NAME,
jcallahan@97 591 race = PLAYER_RACE,
jcallahan@97 592 }
jcallahan@97 593
jcallahan@97 594
jcallahan@97 595 function ReplaceKeywords(text)
jcallahan@97 596 if not text or text == "" then
jcallahan@97 597 return ""
jcallahan@97 598 end
jcallahan@97 599
jcallahan@97 600 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 601 local category_format = ("<%s>"):format(category)
jcallahan@97 602 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 603 end
jcallahan@97 604 return text
jcallahan@97 605 end
jcallahan@97 606 end -- do-block
jcallahan@97 607
jcallahan@97 608
jcallahan@154 609 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 610 -- unless the WorldMapFrame is shown.
jcallahan@143 611 do
jcallahan@143 612 -- MapFileName = MapAreaID
jcallahan@143 613 local MICRO_DUNGEON_IDS = {
jcallahan@143 614 ShrineofTwoMoons = 903,
jcallahan@143 615 ShrineofSevenStars = 905,
jcallahan@143 616 }
jcallahan@126 617
jcallahan@143 618 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 619 if private.in_combat then
jcallahan@156 620 private.set_area_id = true
jcallahan@156 621 return
jcallahan@156 622 end
jcallahan@155 623 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 624
jcallahan@155 625 if map_area_id == current_area_id then
jcallahan@155 626 return
jcallahan@155 627 end
jcallahan@143 628 local world_map = _G.WorldMapFrame
jcallahan@143 629 local map_visible = world_map:IsVisible()
jcallahan@143 630 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 631
jcallahan@143 632 if not map_visible then
jcallahan@143 633 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 634 world_map:Show()
jcallahan@143 635 end
jcallahan@143 636 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 637
jcallahan@154 638 _G.SetMapToCurrentZone()
jcallahan@154 639
jcallahan@143 640 if micro_dungeon_id then
jcallahan@143 641 current_area_id = micro_dungeon_id
jcallahan@143 642 else
jcallahan@143 643 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 644 end
jcallahan@143 645
jcallahan@154 646 if map_visible then
jcallahan@154 647 _G.SetMapByID(map_area_id)
jcallahan@154 648 else
jcallahan@143 649 world_map:Hide()
jcallahan@143 650 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 651 end
jcallahan@143 652 end
jcallahan@154 653 end
jcallahan@126 654
jcallahan@0 655 -----------------------------------------------------------------------
jcallahan@0 656 -- Methods.
jcallahan@0 657 -----------------------------------------------------------------------
jcallahan@0 658 function WDP:OnInitialize()
jcallahan@128 659 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 660 global_db = db.global
jcallahan@128 661 char_db = db.char
jcallahan@14 662
jcallahan@14 663 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 664 local build_num = tonumber(private.build_num)
jcallahan@14 665
jcallahan@136 666 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 667 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 668 global_db[entry] = {}
jcallahan@74 669 end
jcallahan@74 670 end
jcallahan@35 671 raw_db.build_num = build_num
jcallahan@63 672 raw_db.version = DB_VERSION
jcallahan@0 673 end
jcallahan@0 674
jcallahan@0 675
jcallahan@153 676 function WDP:EventDispatcher(...)
jcallahan@153 677 local event_name = ...
jcallahan@153 678
jcallahan@153 679 if DEBUGGING then
jcallahan@154 680 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 681 Debug(event_name)
jcallahan@154 682 else
jcallahan@154 683 Debug(...)
jcallahan@153 684 end
jcallahan@153 685 end
jcallahan@153 686 local func = EVENT_MAPPING[event_name]
jcallahan@153 687
jcallahan@153 688 if _G.type(func) == "boolean" then
jcallahan@153 689 self[event_name](self, ...)
jcallahan@153 690 elseif _G.type(func) == "function" then
jcallahan@159 691 self[func](self, ...)
jcallahan@153 692 end
jcallahan@153 693 end
jcallahan@153 694
jcallahan@153 695
jcallahan@0 696 function WDP:OnEnable()
jcallahan@0 697 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 698 if EVENT_DEBUG then
jcallahan@153 699 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 700 else
jcallahan@153 701 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 702 end
jcallahan@0 703 end
jcallahan@95 704
jcallahan@95 705 for index = 1, _G.GetNumLanguages() do
jcallahan@95 706 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 707 end
jcallahan@0 708 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 709 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 710
jcallahan@19 711 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 712 if target_unit then
jcallahan@19 713 return
jcallahan@19 714 end
jcallahan@19 715 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 716 end)
jcallahan@19 717
jcallahan@19 718 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 719 if target_unit then
jcallahan@19 720 return
jcallahan@19 721 end
jcallahan@19 722 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 723 HandleItemUse(item_link)
jcallahan@19 724 end)
jcallahan@129 725 self:SetCurrentAreaID("OnEnable")
jcallahan@126 726
jcallahan@128 727 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 728 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 729
jcallahan@128 730 UpdateBlacklistMaps()
jcallahan@0 731 end
jcallahan@0 732
jcallahan@0 733
jcallahan@0 734 local function RecordDurability(item_id, durability)
jcallahan@0 735 if not durability or durability <= 0 then
jcallahan@0 736 return
jcallahan@0 737 end
jcallahan@0 738
jcallahan@128 739 if not global_db.items[item_id] then
jcallahan@128 740 global_db.items[item_id] = {}
jcallahan@0 741 end
jcallahan@128 742 global_db.items[item_id].durability = durability
jcallahan@0 743 end
jcallahan@0 744
jcallahan@0 745
jcallahan@0 746 function WDP:ProcessDurability()
jcallahan@0 747 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 748 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 749
jcallahan@0 750 if item_id and item_id > 0 then
jcallahan@1 751 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 752 RecordDurability(item_id, max_durability)
jcallahan@0 753 end
jcallahan@0 754 end
jcallahan@0 755
jcallahan@0 756 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 757 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 758 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 759
jcallahan@0 760 if item_id and item_id > 0 then
jcallahan@1 761 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 762 RecordDurability(item_id, max_durability)
jcallahan@0 763 end
jcallahan@0 764 end
jcallahan@0 765 end
jcallahan@0 766 end
jcallahan@0 767
jcallahan@118 768
jcallahan@118 769 local PlayerTarget
jcallahan@118 770 do
jcallahan@118 771 local GENDER_NAMES = {
jcallahan@118 772 "UNKNOWN",
jcallahan@118 773 "MALE",
jcallahan@118 774 "FEMALE",
jcallahan@118 775 }
jcallahan@118 776
jcallahan@118 777
jcallahan@118 778 local REACTION_NAMES = {
jcallahan@118 779 "HATED",
jcallahan@118 780 "HOSTILE",
jcallahan@118 781 "UNFRIENDLY",
jcallahan@118 782 "NEUTRAL",
jcallahan@118 783 "FRIENDLY",
jcallahan@118 784 "HONORED",
jcallahan@118 785 "REVERED",
jcallahan@118 786 "EXALTED",
jcallahan@118 787 }
jcallahan@118 788
jcallahan@118 789
jcallahan@118 790 local POWER_TYPE_NAMES = {
jcallahan@118 791 ["0"] = "MANA",
jcallahan@118 792 ["1"] = "RAGE",
jcallahan@118 793 ["2"] = "FOCUS",
jcallahan@118 794 ["3"] = "ENERGY",
jcallahan@118 795 ["6"] = "RUNIC_POWER",
jcallahan@118 796 }
jcallahan@118 797
jcallahan@118 798
jcallahan@118 799 function PlayerTarget()
jcallahan@118 800 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 801 current_target_id = nil
jcallahan@118 802 return
jcallahan@118 803 end
jcallahan@118 804 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 805
jcallahan@159 806 if not unit_idnum or (unit_type ~= private.UNIT_TYPES.NPC and not IsHardCodedNPC(unit_idnum)) then
jcallahan@118 807 return
jcallahan@118 808 end
jcallahan@118 809 current_target_id = unit_idnum
jcallahan@118 810
jcallahan@118 811 local npc = NPCEntry(unit_idnum)
jcallahan@118 812 local _, class_token = _G.UnitClass("target")
jcallahan@118 813 npc.class = class_token
jcallahan@118 814 npc.faction = UnitFactionStanding("target")
jcallahan@118 815 npc.genders = npc.genders or {}
jcallahan@118 816 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 817 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 818 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 819
jcallahan@118 820 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 821 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 822
jcallahan@118 823 if not encounter_data[npc_level] then
jcallahan@118 824 encounter_data[npc_level] = {
jcallahan@118 825 max_health = _G.UnitHealthMax("target"),
jcallahan@118 826 }
jcallahan@118 827
jcallahan@118 828 local max_power = _G.UnitManaMax("target")
jcallahan@118 829
jcallahan@118 830 if max_power > 0 then
jcallahan@118 831 local power_type = _G.UnitPowerType("target")
jcallahan@118 832 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 833 end
jcallahan@118 834 end
jcallahan@118 835 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 836 current_action.identifier = unit_idnum
jcallahan@118 837 return npc, unit_idnum
jcallahan@118 838 end
jcallahan@118 839 end -- do-block
jcallahan@118 840
jcallahan@118 841
jcallahan@113 842 do
jcallahan@113 843 local COORD_MAX = 5
jcallahan@0 844
jcallahan@113 845 function WDP:UpdateTargetLocation()
jcallahan@113 846 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 847 return
jcallahan@2 848 end
jcallahan@113 849
jcallahan@113 850 for index = 1, 4 do
jcallahan@113 851 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 852 return
jcallahan@113 853 end
jcallahan@113 854 end
jcallahan@118 855 local npc = PlayerTarget()
jcallahan@113 856
jcallahan@113 857 if not npc then
jcallahan@113 858 return
jcallahan@113 859 end
jcallahan@113 860 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 861 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 862 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 863 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 864
jcallahan@113 865 local zone_data = npc_data.locations[zone_token]
jcallahan@113 866
jcallahan@113 867 if not zone_data then
jcallahan@113 868 zone_data = {}
jcallahan@113 869 npc_data.locations[zone_token] = zone_data
jcallahan@113 870 end
jcallahan@113 871
jcallahan@113 872 for location_token in pairs(zone_data) do
jcallahan@113 873 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 874 loc_level = tonumber(loc_level)
jcallahan@113 875
jcallahan@113 876 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 877 return
jcallahan@113 878 end
jcallahan@113 879 end
jcallahan@141 880 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 881 end
jcallahan@113 882 end -- do-block
jcallahan@2 883
jcallahan@118 884
jcallahan@0 885 -----------------------------------------------------------------------
jcallahan@0 886 -- Event handlers.
jcallahan@0 887 -----------------------------------------------------------------------
jcallahan@90 888 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 889 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 890
jcallahan@56 891 for index = 1, num_items do
jcallahan@56 892 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 893
jcallahan@56 894 if item_link then
jcallahan@56 895 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 896 end
jcallahan@56 897 end
jcallahan@56 898 end
jcallahan@56 899
jcallahan@56 900
jcallahan@75 901 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 902 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 903 return
jcallahan@48 904 end
jcallahan@48 905 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 906
jcallahan@48 907 if not item_link then
jcallahan@48 908 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 909 end
jcallahan@48 910
jcallahan@48 911 if not item_link then
jcallahan@48 912 return
jcallahan@48 913 end
jcallahan@48 914 local item_id = ItemLinkToID(item_link)
jcallahan@48 915
jcallahan@48 916 if not item_id then
jcallahan@48 917 return
jcallahan@48 918 end
jcallahan@131 919 current_loot = {
jcallahan@131 920 list = {
jcallahan@131 921 ("%d:%d"):format(item_id, quantity)
jcallahan@131 922 },
jcallahan@131 923 identifier = current_action.identifier,
jcallahan@132 924 label = current_action.loot_label or "drops",
jcallahan@131 925 map_level = current_action.map_level,
jcallahan@131 926 object_name = current_action.object_name,
jcallahan@131 927 spell_label = current_action.spell_label,
jcallahan@131 928 target_type = current_action.target_type,
jcallahan@131 929 x = current_action.x,
jcallahan@131 930 y = current_action.y,
jcallahan@131 931 zone_data = current_action.zone_data,
jcallahan@48 932 }
jcallahan@131 933 table.wipe(current_action)
jcallahan@48 934 GenericLootUpdate("zones")
jcallahan@48 935 end
jcallahan@48 936
jcallahan@48 937
jcallahan@97 938 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 939 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 940 return
jcallahan@95 941 end
jcallahan@97 942 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 943 npc.quotes = npc.quotes or {}
jcallahan@97 944 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 945 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 946 end
jcallahan@95 947
jcallahan@95 948
jcallahan@95 949 do
jcallahan@40 950 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 951
jcallahan@40 952 local DRUNK_COMPARES = {
jcallahan@40 953 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 954 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 955 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 956 }
jcallahan@40 957
jcallahan@40 958 local DRUNK_MATCHES = {
jcallahan@40 959 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 960 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 961 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 962 }
jcallahan@40 963
jcallahan@92 964 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 965 if currently_drunk then
jcallahan@40 966 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 967 currently_drunk = nil
jcallahan@40 968 end
jcallahan@40 969 return
jcallahan@40 970 end
jcallahan@40 971
jcallahan@40 972 for index = 1, #DRUNK_MATCHES do
jcallahan@40 973 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 974 currently_drunk = true
jcallahan@40 975 break
jcallahan@40 976 end
jcallahan@40 977 end
jcallahan@40 978 end
jcallahan@40 979 end
jcallahan@40 980
jcallahan@40 981 -- do-block
jcallahan@40 982
jcallahan@40 983 do
jcallahan@23 984 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 985 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 986
jcallahan@23 987 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 988 if not spell_id then
jcallahan@23 989 return
jcallahan@23 990 end
jcallahan@34 991 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 992
jcallahan@159 993 if not source_id or (source_type ~= private.UNIT_TYPES.NPC and not IsHardCodedNPC(source_id)) then
jcallahan@23 994 return
jcallahan@23 995 end
jcallahan@23 996
jcallahan@23 997 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 998 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 999 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1000 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1001 end
jcallahan@23 1002 end
jcallahan@23 1003
jcallahan@115 1004 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1005
jcallahan@23 1006 local COMBAT_LOG_FUNCS = {
jcallahan@23 1007 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1008 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1009 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1010 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1011 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1012
jcallahan@115 1013 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 1014 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1015 end
jcallahan@115 1016 end
jcallahan@115 1017 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1018 end,
jcallahan@65 1019 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@153 1020 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@153 1021 return
jcallahan@153 1022 end
jcallahan@65 1023 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1024
jcallahan@65 1025 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 1026 reputation_npc_id = nil
jcallahan@98 1027 private.harvesting = nil
jcallahan@65 1028 return
jcallahan@65 1029 end
jcallahan@67 1030 reputation_npc_id = unit_idnum
jcallahan@153 1031 WDP:ScheduleTimer(ClearReputationNPC, 0.1)
jcallahan@65 1032 end,
jcallahan@23 1033 }
jcallahan@23 1034
jcallahan@23 1035
jcallahan@92 1036 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1037 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1038
jcallahan@23 1039 if not combat_log_func then
jcallahan@23 1040 return
jcallahan@23 1041 end
jcallahan@23 1042 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1043 end
jcallahan@23 1044
jcallahan@44 1045 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1046 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1047 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1048
jcallahan@44 1049 local REP_BUFFS = {
jcallahan@44 1050 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1051 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1052 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1053 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1054 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1055 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1056 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1057 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1058 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1059 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1060 }
jcallahan@44 1061
jcallahan@44 1062
jcallahan@44 1063 local FACTION_NAMES = {
jcallahan@44 1064 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1065 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1066 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1067 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1068 }
jcallahan@44 1069
jcallahan@44 1070
jcallahan@44 1071 local MODIFIERS = {
jcallahan@44 1072 CENARION_FAVOR = {
jcallahan@44 1073 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1074 modifier = 0.25,
jcallahan@44 1075 },
jcallahan@44 1076 GRIM_VISAGE = {
jcallahan@44 1077 modifier = 0.1,
jcallahan@44 1078 },
jcallahan@44 1079 HONOR_HOLD_FAVOR = {
jcallahan@44 1080 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1081 modifier = 0.25,
jcallahan@44 1082 },
jcallahan@44 1083 NAZGRELS_FERVOR = {
jcallahan@44 1084 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1085 modifier = 0.1,
jcallahan@44 1086 },
jcallahan@44 1087 SONG_OF_BATTLE = {
jcallahan@44 1088 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1089 modifier = 0.1,
jcallahan@44 1090 },
jcallahan@44 1091 SPIRIT_OF_SHARING = {
jcallahan@44 1092 modifier = 0.1,
jcallahan@44 1093 },
jcallahan@44 1094 THRALLMARS_FAVOR = {
jcallahan@44 1095 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1096 modifier = 0.25,
jcallahan@44 1097 },
jcallahan@44 1098 TROLLBANES_COMMAND = {
jcallahan@44 1099 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1100 modifier = 0.1,
jcallahan@44 1101 },
jcallahan@44 1102 UNBURDENED = {
jcallahan@44 1103 modifier = 0.1,
jcallahan@44 1104 },
jcallahan@44 1105 WOW_ANNIVERSARY = {
jcallahan@44 1106 modifier = 0.08,
jcallahan@44 1107 }
jcallahan@44 1108 }
jcallahan@44 1109
jcallahan@44 1110
jcallahan@92 1111 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 1112 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 1113 return
jcallahan@44 1114 end
jcallahan@44 1115 UpdateFactionData()
jcallahan@44 1116
jcallahan@46 1117 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1118 return
jcallahan@46 1119 end
jcallahan@67 1120 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 1121 reputation_npc_id = nil
jcallahan@46 1122
jcallahan@44 1123 if not npc then
jcallahan@98 1124 private.harvesting = nil
jcallahan@44 1125 return
jcallahan@44 1126 end
jcallahan@98 1127 npc.harvested = private.harvesting
jcallahan@98 1128 private.harvesting = nil
jcallahan@98 1129
jcallahan@44 1130 local modifier = 1
jcallahan@44 1131
jcallahan@44 1132 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1133 modifier = modifier + 0.1
jcallahan@44 1134 end
jcallahan@44 1135
jcallahan@44 1136 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1137 modifier = modifier + 0.1
jcallahan@44 1138 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1139 modifier = modifier + 0.05
jcallahan@44 1140 end
jcallahan@44 1141
jcallahan@44 1142 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1143 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1144 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1145
jcallahan@44 1146 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1147 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1148 end
jcallahan@44 1149 end
jcallahan@44 1150 end
jcallahan@153 1151 Debug(("Setting reputation for %s."):format(faction_name))
jcallahan@65 1152 npc.reputations = npc.reputations or {}
jcallahan@65 1153 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1154 end
jcallahan@44 1155 end -- do-block
jcallahan@18 1156
jcallahan@18 1157
jcallahan@140 1158 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1159 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1160 return
jcallahan@140 1161 end
jcallahan@140 1162 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1163
jcallahan@140 1164 if not text or text == "Fishing Bobber" then
jcallahan@140 1165 text = "NONE"
jcallahan@140 1166 else
jcallahan@140 1167 current_action.fishing_target = true
jcallahan@140 1168 end
jcallahan@140 1169 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1170 end
jcallahan@140 1171
jcallahan@140 1172
jcallahan@92 1173 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1174 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1175
jcallahan@42 1176 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1177 return
jcallahan@42 1178 end
jcallahan@42 1179 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1180 end
jcallahan@42 1181
jcallahan@42 1182
jcallahan@13 1183 do
jcallahan@40 1184 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1185 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1186 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1187
jcallahan@13 1188
jcallahan@13 1189 local function _moneyMatch(money, re)
jcallahan@13 1190 return money:match(re) or 0
jcallahan@1 1191 end
jcallahan@1 1192
jcallahan@0 1193
jcallahan@13 1194 local function _toCopper(money)
jcallahan@13 1195 if not money then
jcallahan@13 1196 return 0
jcallahan@13 1197 end
jcallahan@40 1198 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1199 end
jcallahan@1 1200
jcallahan@1 1201
jcallahan@13 1202 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1203 [AF.ITEM] = function()
jcallahan@16 1204 local locked_item_id
jcallahan@16 1205
jcallahan@16 1206 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1207 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1208 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1209
jcallahan@16 1210 if is_locked then
jcallahan@16 1211 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1212 end
jcallahan@16 1213 end
jcallahan@16 1214 end
jcallahan@16 1215
jcallahan@122 1216 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1217 return false
jcallahan@16 1218 end
jcallahan@122 1219 current_action.identifier = locked_item_id
jcallahan@16 1220 return true
jcallahan@16 1221 end,
jcallahan@13 1222 [AF.NPC] = function()
jcallahan@17 1223 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1224 return false
jcallahan@13 1225 end
jcallahan@34 1226 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1227 current_action.identifier = id_num
jcallahan@13 1228 return true
jcallahan@13 1229 end,
jcallahan@14 1230 [AF.OBJECT] = true,
jcallahan@17 1231 [AF.ZONE] = function()
jcallahan@140 1232 if not _G.IsFishingLoot() then
jcallahan@140 1233 return false
jcallahan@140 1234 end
jcallahan@140 1235 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1236 return true
jcallahan@17 1237 end,
jcallahan@13 1238 }
jcallahan@13 1239
jcallahan@13 1240
jcallahan@13 1241 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1242 [AF.ITEM] = function()
jcallahan@28 1243 GenericLootUpdate("items")
jcallahan@28 1244 end,
jcallahan@28 1245 [AF.NPC] = function()
jcallahan@75 1246 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1247 local loot_type = current_loot.label
jcallahan@77 1248 local source_list = {}
jcallahan@75 1249
jcallahan@131 1250 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1251 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1252 local npc = NPCEntry(source_id)
jcallahan@75 1253
jcallahan@75 1254 if npc then
jcallahan@75 1255 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1256 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1257
jcallahan@78 1258 if not source_list[source_guid] then
jcallahan@77 1259 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1260 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1261 source_list[source_id] = true
jcallahan@77 1262 end
jcallahan@77 1263
jcallahan@75 1264 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1265 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1266 end
jcallahan@75 1267 end
jcallahan@75 1268 end
jcallahan@75 1269
jcallahan@75 1270 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1271 if #current_loot.list <= 0 then
jcallahan@79 1272 return
jcallahan@79 1273 end
jcallahan@131 1274 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1275
jcallahan@28 1276 if not npc then
jcallahan@28 1277 return
jcallahan@28 1278 end
jcallahan@75 1279 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1280 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1281
jcallahan@131 1282 if not source_list[current_loot.identifier] then
jcallahan@77 1283 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1284 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1285 end
jcallahan@77 1286
jcallahan@131 1287 for index = 1, #current_loot.list do
jcallahan@131 1288 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1289 end
jcallahan@16 1290 end,
jcallahan@13 1291 [AF.OBJECT] = function()
jcallahan@28 1292 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1293 end,
jcallahan@17 1294 [AF.ZONE] = function()
jcallahan@141 1295 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1296
jcallahan@41 1297 -- This will start life as a boolean true.
jcallahan@131 1298 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1299 current_loot.zone_data[location_token] = {
jcallahan@41 1300 drops = {}
jcallahan@41 1301 }
jcallahan@41 1302 end
jcallahan@132 1303 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1304 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1305
jcallahan@131 1306 if current_loot.sources then
jcallahan@131 1307 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1308 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1309 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1310 end
jcallahan@131 1311 end
jcallahan@131 1312 end
jcallahan@131 1313
jcallahan@131 1314 if #current_loot.list <= 0 then
jcallahan@131 1315 return
jcallahan@131 1316 end
jcallahan@131 1317
jcallahan@131 1318 for index = 1, #current_loot.list do
jcallahan@131 1319 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1320 end
jcallahan@13 1321 end,
jcallahan@13 1322 }
jcallahan@13 1323
jcallahan@79 1324 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1325 local loot_guid_registry = {}
jcallahan@124 1326
jcallahan@124 1327
jcallahan@124 1328 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1329 current_loot = nil
jcallahan@131 1330 table.wipe(current_action)
jcallahan@124 1331 end
jcallahan@124 1332
jcallahan@13 1333
jcallahan@92 1334 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1335 if current_loot then
jcallahan@18 1336 return
jcallahan@18 1337 end
jcallahan@151 1338
jcallahan@151 1339 if not current_action.target_type then
jcallahan@151 1340 Debug("No target type.")
jcallahan@151 1341 return
jcallahan@151 1342 else
jcallahan@151 1343 Debug(("current_action.target_type: %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@151 1344 end
jcallahan@132 1345
jcallahan@123 1346 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1347 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1348
jcallahan@14 1349 if not verify_func or not update_func then
jcallahan@13 1350 return
jcallahan@13 1351 end
jcallahan@13 1352
jcallahan@14 1353 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1354 return
jcallahan@14 1355 end
jcallahan@80 1356 local guids_used = {}
jcallahan@132 1357
jcallahan@131 1358 current_loot = {
jcallahan@131 1359 list = {},
jcallahan@131 1360 sources = {},
jcallahan@131 1361 identifier = current_action.identifier,
jcallahan@132 1362 label = current_action.loot_label or "drops",
jcallahan@131 1363 map_level = current_action.map_level,
jcallahan@131 1364 object_name = current_action.object_name,
jcallahan@131 1365 spell_label = current_action.spell_label,
jcallahan@131 1366 target_type = current_action.target_type,
jcallahan@131 1367 x = current_action.x,
jcallahan@131 1368 y = current_action.y,
jcallahan@131 1369 zone_data = current_action.zone_data,
jcallahan@131 1370 }
jcallahan@131 1371 table.wipe(current_action)
jcallahan@13 1372
jcallahan@55 1373 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1374 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1375 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1376
jcallahan@77 1377 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1378 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1379 local loot_info = {
jcallahan@77 1380 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1381 }
jcallahan@75 1382
jcallahan@77 1383 -- Odd index is GUID, even is count.
jcallahan@78 1384 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1385 local source_guid = loot_info[loot_index]
jcallahan@77 1386
jcallahan@79 1387 if not loot_guid_registry[source_guid] then
jcallahan@79 1388 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1389 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1390 -- TODO: Remove debugging
jcallahan@151 1391 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1392 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1393
jcallahan@79 1394 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1395 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1396 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1397 guids_used[source_guid] = true
jcallahan@79 1398 end
jcallahan@75 1399 end
jcallahan@82 1400 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1401 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1402 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1403 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1404 end
jcallahan@13 1405 end
jcallahan@80 1406
jcallahan@81 1407 for guid in pairs(guids_used) do
jcallahan@80 1408 loot_guid_registry[guid] = true
jcallahan@80 1409 end
jcallahan@13 1410 update_func()
jcallahan@1 1411 end
jcallahan@13 1412 end -- do-block
jcallahan@0 1413
jcallahan@0 1414
jcallahan@89 1415 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1416 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1417
jcallahan@89 1418 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1419 return
jcallahan@89 1420 end
jcallahan@89 1421 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1422 end
jcallahan@89 1423
jcallahan@89 1424
jcallahan@44 1425 do
jcallahan@44 1426 local POINT_MATCH_PATTERNS = {
jcallahan@44 1427 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1428 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1429 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1430 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1431 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1432 }
jcallahan@5 1433
jcallahan@68 1434 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1435 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1436 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1437
jcallahan@133 1438 local current_merchant
jcallahan@133 1439 local merchant_standing
jcallahan@133 1440
jcallahan@133 1441 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1442 current_merchant = nil
jcallahan@133 1443 merchant_standing = nil
jcallahan@133 1444 end
jcallahan@133 1445
jcallahan@133 1446
jcallahan@89 1447 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1448 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1449 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1450
jcallahan@133 1451 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1452 return
jcallahan@133 1453 end
jcallahan@133 1454 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1455 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1456 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1457 end
jcallahan@55 1458 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1459 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1460 _G.MerchantFrame_Update()
jcallahan@57 1461
jcallahan@150 1462 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1463
jcallahan@44 1464 for item_index = 1, num_items do
jcallahan@44 1465 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1466 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1467
jcallahan@44 1468 if item_id and item_id > 0 then
jcallahan@44 1469 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1470
jcallahan@68 1471 DatamineTT:ClearLines()
jcallahan@68 1472 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1473
jcallahan@68 1474 local num_lines = DatamineTT:NumLines()
jcallahan@68 1475
jcallahan@68 1476 for line_index = 1, num_lines do
jcallahan@68 1477 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1478
jcallahan@68 1479 if not current_line then
jcallahan@68 1480 break
jcallahan@68 1481 end
jcallahan@68 1482 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1483
jcallahan@68 1484 if faction or reputation then
jcallahan@68 1485 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1486 break
jcallahan@68 1487 end
jcallahan@68 1488 end
jcallahan@68 1489
jcallahan@87 1490 for line_index = 1, num_lines do
jcallahan@87 1491 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1492
jcallahan@87 1493 if not current_line then
jcallahan@87 1494 break
jcallahan@87 1495 end
jcallahan@87 1496 local line_text = current_line:GetText()
jcallahan@87 1497 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1498
jcallahan@87 1499 if quest_name then
jcallahan@87 1500 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1501 break
jcallahan@87 1502 end
jcallahan@87 1503 end
jcallahan@87 1504
jcallahan@44 1505 if extended_cost then
jcallahan@53 1506 local battleground_rating = 0
jcallahan@53 1507 local personal_rating = 0
jcallahan@53 1508 local required_season_amount
jcallahan@5 1509
jcallahan@68 1510 for line_index = 1, num_lines do
jcallahan@44 1511 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1512
jcallahan@44 1513 if not current_line then
jcallahan@44 1514 break
jcallahan@44 1515 end
jcallahan@53 1516 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1517
jcallahan@44 1518 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1519 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1520 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1521 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1522
jcallahan@44 1523 if match1 or match2 then
jcallahan@44 1524 break
jcallahan@44 1525 end
jcallahan@44 1526 end
jcallahan@5 1527 end
jcallahan@44 1528 local currency_list = {}
jcallahan@44 1529 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1530
jcallahan@50 1531 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1532 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1533 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1534
jcallahan@44 1535 for cost_index = 1, item_count do
jcallahan@44 1536 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1537 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1538
jcallahan@44 1539 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1540 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1541 end
jcallahan@44 1542
jcallahan@44 1543 if currency_id then
jcallahan@44 1544 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1545 end
jcallahan@44 1546 end
jcallahan@44 1547
jcallahan@44 1548 for currency_index = 1, #currency_list do
jcallahan@44 1549 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1550 end
jcallahan@5 1551 end
jcallahan@133 1552 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1553 end
jcallahan@44 1554 end
jcallahan@5 1555
jcallahan@44 1556 if _G.CanMerchantRepair() then
jcallahan@133 1557 current_merchant.can_repair = true
jcallahan@5 1558 end
jcallahan@57 1559 _G.SetMerchantFilter(current_filters)
jcallahan@57 1560 _G.MerchantFrame_Update()
jcallahan@4 1561 end
jcallahan@44 1562 end -- do-block
jcallahan@4 1563
jcallahan@89 1564
jcallahan@92 1565 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1566 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1567 return
jcallahan@25 1568 end
jcallahan@34 1569 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1570
jcallahan@25 1571 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1572 return
jcallahan@25 1573 end
jcallahan@29 1574 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1575 table.wipe(current_action)
jcallahan@25 1576 end
jcallahan@25 1577
jcallahan@25 1578
jcallahan@115 1579 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1580 local num_pets = LPJ:NumPets()
jcallahan@115 1581
jcallahan@115 1582 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1583 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1584
jcallahan@115 1585 if is_owned then
jcallahan@115 1586 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1587
jcallahan@139 1588 if rarity then
jcallahan@139 1589 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1590 local npc = NPCEntry(npc_id)
jcallahan@139 1591 npc.wild_pet = is_wild or nil
jcallahan@139 1592 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1593 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1594 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1595
jcallahan@139 1596 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1597 data.max_health = max_health
jcallahan@139 1598 data.attack = attack
jcallahan@139 1599 data.speed = speed
jcallahan@139 1600 end
jcallahan@115 1601 end
jcallahan@115 1602 end
jcallahan@115 1603 end
jcallahan@115 1604
jcallahan@115 1605
jcallahan@156 1606 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1607 private.in_combat = true
jcallahan@156 1608 end
jcallahan@156 1609
jcallahan@156 1610
jcallahan@156 1611 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1612 private.in_combat = nil
jcallahan@156 1613
jcallahan@156 1614 if private.set_area_id then
jcallahan@156 1615 self:SetCurrentAreaID(event_name)
jcallahan@156 1616 private.set_area_id = nil
jcallahan@156 1617 end
jcallahan@156 1618 end
jcallahan@156 1619
jcallahan@156 1620
jcallahan@118 1621 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1622 if not PlayerTarget() then
jcallahan@118 1623 return
jcallahan@2 1624 end
jcallahan@151 1625 current_action.target_type = AF.NPC
jcallahan@118 1626 self:UpdateTargetLocation()
jcallahan@118 1627 end
jcallahan@2 1628
jcallahan@89 1629
jcallahan@12 1630 do
jcallahan@12 1631 local function UpdateQuestJuncture(point)
jcallahan@12 1632 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1633
jcallahan@12 1634 if not unit_name then
jcallahan@12 1635 return
jcallahan@12 1636 end
jcallahan@34 1637 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1638
jcallahan@12 1639 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1640 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1641 end
jcallahan@19 1642 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1643 quest[point] = quest[point] or {}
jcallahan@12 1644 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1645
jcallahan@24 1646 return quest
jcallahan@12 1647 end
jcallahan@10 1648
jcallahan@12 1649
jcallahan@92 1650 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1651 local quest = UpdateQuestJuncture("end")
jcallahan@97 1652
jcallahan@112 1653 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1654 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1655 end
jcallahan@67 1656 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1657 reputation_npc_id = nil
jcallahan@10 1658 end
jcallahan@10 1659
jcallahan@12 1660
jcallahan@92 1661 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1662 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1663
jcallahan@46 1664 if not quest then
jcallahan@46 1665 return
jcallahan@46 1666 end
jcallahan@24 1667 quest.classes = quest.classes or {}
jcallahan@27 1668 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1669
jcallahan@24 1670 quest.races = quest.races or {}
jcallahan@100 1671 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1672 end
jcallahan@12 1673 end -- do-block
jcallahan@9 1674
jcallahan@9 1675
jcallahan@92 1676 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1677 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1678 local entry_index, processed_quests = 1, 0
jcallahan@36 1679 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1680
jcallahan@36 1681 while processed_quests <= num_quests do
jcallahan@36 1682 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1683
jcallahan@84 1684 if quest_id == 0 then
jcallahan@84 1685 processed_quests = processed_quests + 1
jcallahan@84 1686 elseif not is_header then
jcallahan@36 1687 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1688
jcallahan@36 1689 local quest = DBEntry("quests", quest_id)
jcallahan@36 1690 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1691 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1692 processed_quests = processed_quests + 1
jcallahan@36 1693 end
jcallahan@36 1694 entry_index = entry_index + 1
jcallahan@36 1695 end
jcallahan@36 1696 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1697 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1698 end
jcallahan@4 1699
jcallahan@4 1700
jcallahan@97 1701 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1702 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1703 return
jcallahan@112 1704 end
jcallahan@97 1705 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1706 end
jcallahan@97 1707
jcallahan@97 1708
jcallahan@92 1709 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1710 if unit_id ~= "player" then
jcallahan@4 1711 return
jcallahan@4 1712 end
jcallahan@4 1713 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1714 end
jcallahan@4 1715
jcallahan@4 1716
jcallahan@92 1717 do
jcallahan@92 1718 local TRADESKILL_TOOLS = {
jcallahan@92 1719 Anvil = anvil_spell_ids,
jcallahan@92 1720 Forge = forge_spell_ids,
jcallahan@92 1721 }
jcallahan@92 1722
jcallahan@92 1723
jcallahan@92 1724 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1725 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1726
jcallahan@92 1727 if profession_name == _G.UNKNOWN then
jcallahan@92 1728 return
jcallahan@92 1729 end
jcallahan@92 1730
jcallahan@92 1731 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1732 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1733 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1734 search_box:SetText("")
jcallahan@92 1735 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1736 search_box:ClearFocus()
jcallahan@92 1737 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1738 end
jcallahan@92 1739 local header_list = {}
jcallahan@92 1740
jcallahan@92 1741 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1742 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1743 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1744
jcallahan@92 1745 if have_materials then
jcallahan@92 1746 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1747 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1748 end
jcallahan@92 1749
jcallahan@92 1750 if have_skillup then
jcallahan@92 1751 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1752 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1753 end
jcallahan@92 1754 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1755 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1756 _G.TradeSkillFrame_Update()
jcallahan@92 1757
jcallahan@92 1758 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1759 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1760 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1761
jcallahan@94 1762 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1763 if not is_expanded then
jcallahan@92 1764 header_list[name] = true
jcallahan@92 1765 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1766 end
jcallahan@92 1767 else
jcallahan@92 1768 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1769 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1770
jcallahan@92 1771 if required_tool then
jcallahan@92 1772 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1773 if required_tool:find(tool_name) then
jcallahan@92 1774 registry[spell_id] = true
jcallahan@92 1775 end
jcallahan@92 1776 end
jcallahan@92 1777 end
jcallahan@92 1778 end
jcallahan@92 1779 end
jcallahan@92 1780
jcallahan@92 1781 -- Restore the state of the things we changed.
jcallahan@92 1782 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1783 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1784
jcallahan@92 1785 if header_list[name] then
jcallahan@92 1786 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1787 end
jcallahan@92 1788 end
jcallahan@92 1789 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1790 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1791 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1792 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1793
jcallahan@92 1794 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1795 _G.TradeSkillFrame_Update()
jcallahan@92 1796 end
jcallahan@92 1797 end -- do-block
jcallahan@92 1798
jcallahan@92 1799
jcallahan@92 1800 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1801 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1802 local npc = NPCEntry(unit_idnum)
jcallahan@58 1803
jcallahan@58 1804 if not npc then
jcallahan@58 1805 return
jcallahan@58 1806 end
jcallahan@27 1807 npc.teaches = npc.teaches or {}
jcallahan@27 1808
jcallahan@27 1809 -- Get the initial trainer filters
jcallahan@27 1810 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1811 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1812 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1813
jcallahan@27 1814 -- Clear the trainer filters
jcallahan@27 1815 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1816 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1817 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1818
jcallahan@27 1819 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1820 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1821
jcallahan@27 1822 if spell_name then
jcallahan@27 1823 DatamineTT:ClearLines()
jcallahan@27 1824 DatamineTT:SetTrainerService(index)
jcallahan@27 1825
jcallahan@27 1826 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1827
jcallahan@43 1828 if spell_id then
jcallahan@43 1829 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1830 profession = profession or "General"
jcallahan@43 1831
jcallahan@43 1832 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1833 if not class_professions then
jcallahan@43 1834 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1835 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1836 end
jcallahan@43 1837
jcallahan@43 1838 local profession_skills = class_professions[profession]
jcallahan@43 1839 if not profession_skills then
jcallahan@43 1840 class_professions[profession] = {}
jcallahan@43 1841 profession_skills = class_professions[profession]
jcallahan@43 1842 end
jcallahan@43 1843 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1844 end
jcallahan@27 1845 end
jcallahan@27 1846 end
jcallahan@27 1847 -- Reset the filters to what they were before
jcallahan@27 1848 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1849 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1850 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1851 end
jcallahan@27 1852
jcallahan@27 1853
jcallahan@1 1854 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1855 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1856 return
jcallahan@1 1857 end
jcallahan@1 1858 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1859
jcallahan@1 1860 if not spell_label then
jcallahan@1 1861 return
jcallahan@1 1862 end
jcallahan@122 1863 table.wipe(current_action)
jcallahan@1 1864
jcallahan@150 1865 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 1866 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1867
jcallahan@151 1868 Debug(("Item name: '%s', Unit name: '%s'"):format(tostring(item_name), tostring(unit_name)))
jcallahan@151 1869
jcallahan@150 1870 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 1871 unit_name = target_name
jcallahan@150 1872 unit_id = "target"
jcallahan@1 1873 end
jcallahan@1 1874 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1875 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1876
jcallahan@122 1877 current_action.instance_token = instance_token
jcallahan@122 1878 current_action.map_level = map_level
jcallahan@122 1879 current_action.x = x
jcallahan@122 1880 current_action.y = y
jcallahan@122 1881 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1882 current_action.spell_label = spell_label
jcallahan@105 1883
jcallahan@105 1884 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1885 current_action.loot_label = spell_label:lower()
jcallahan@105 1886 end
jcallahan@1 1887
jcallahan@151 1888 if unit_name and unit_name == target_name and not item_name then
jcallahan@151 1889 Debug("Unit name is same as target_name")
jcallahan@16 1890 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 1891 if not unit_id or unit_name ~= target_name then
jcallahan@16 1892 return
jcallahan@16 1893 end
jcallahan@123 1894 current_action.target_type = AF.NPC
jcallahan@16 1895 end
jcallahan@16 1896 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1897 current_action.target_type = AF.ITEM
jcallahan@16 1898
jcallahan@150 1899 if item_name and item_name == target_name then
jcallahan@150 1900 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 1901 elseif target_name and target_name ~= "" then
jcallahan@150 1902 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 1903 end
jcallahan@150 1904 elseif not item_name and not unit_name then
jcallahan@1 1905 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1906 if target_name == "" then
jcallahan@151 1907 Debug("Didn't set current_action.target_type")
jcallahan@17 1908 return
jcallahan@17 1909 end
jcallahan@122 1910 current_action.object_name = target_name
jcallahan@123 1911 current_action.target_type = AF.OBJECT
jcallahan@151 1912
jcallahan@151 1913 Debug(("Set current_action.target_type to %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@1 1914 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 1915 current_action.target_type = AF.ZONE
jcallahan@1 1916 end
jcallahan@1 1917 end
jcallahan@1 1918 private.tracked_line = spell_line
jcallahan@0 1919 end
jcallahan@0 1920
jcallahan@94 1921
jcallahan@1 1922 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1923 if unit_id ~= "player" then
jcallahan@1 1924 return
jcallahan@1 1925 end
jcallahan@1 1926 private.tracked_line = nil
jcallahan@85 1927
jcallahan@86 1928 if spell_name:match("^Harvest.+") then
jcallahan@86 1929 reputation_npc_id = current_target_id
jcallahan@98 1930 private.harvesting = true
jcallahan@85 1931 end
jcallahan@92 1932
jcallahan@92 1933 if anvil_spell_ids[spell_id] then
jcallahan@92 1934 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1935 elseif forge_spell_ids[spell_id] then
jcallahan@92 1936 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1937 end
jcallahan@0 1938 end
jcallahan@0 1939
jcallahan@90 1940
jcallahan@1 1941 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1942 if unit_id ~= "player" then
jcallahan@1 1943 return
jcallahan@1 1944 end
jcallahan@0 1945
jcallahan@1 1946 if private.tracked_line == spell_line then
jcallahan@1 1947 private.tracked_line = nil
jcallahan@1 1948 end
jcallahan@147 1949 table.wipe(current_action)
jcallahan@0 1950 end
jcallahan@90 1951
jcallahan@90 1952
jcallahan@90 1953 do
jcallahan@90 1954 local function SetUnitField(field, required_type)
jcallahan@90 1955 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1956
jcallahan@90 1957 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1958 return
jcallahan@90 1959 end
jcallahan@90 1960
jcallahan@90 1961 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1962 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1963 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1964 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1965 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1966 end
jcallahan@90 1967 end
jcallahan@90 1968
jcallahan@90 1969
jcallahan@90 1970 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1971 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1972 end
jcallahan@90 1973
jcallahan@90 1974
jcallahan@90 1975 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1976 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1977 end
jcallahan@90 1978
jcallahan@90 1979
jcallahan@90 1980 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1981 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1982 end
jcallahan@90 1983
jcallahan@90 1984
jcallahan@92 1985 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1986 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1987 end
jcallahan@90 1988
jcallahan@90 1989
jcallahan@92 1990 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1991 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1992
jcallahan@90 1993 for index = 2, #gossip_options, 2 do
jcallahan@90 1994 if gossip_options[index] == "binder" then
jcallahan@90 1995 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1996 return
jcallahan@90 1997 end
jcallahan@90 1998 end
jcallahan@90 1999 end
jcallahan@90 2000
jcallahan@90 2001
jcallahan@93 2002 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2003 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2004 end
jcallahan@93 2005
jcallahan@93 2006
jcallahan@90 2007 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2008 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2009 end
jcallahan@90 2010
jcallahan@90 2011
jcallahan@90 2012 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2013 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2014 end
jcallahan@90 2015
jcallahan@90 2016
jcallahan@90 2017 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2018 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2019 end
jcallahan@90 2020 end -- do-block