annotate Main.lua @ 155:0c4a6ea88403

Before setting current_area_id, check to see if the area ID the map is set to matches current_area_id to avoid opening/closing the WorldMapFrame unnecessarily.
author James D. Callahan III <jcallahan@curse.com>
date Fri, 05 Oct 2012 14:15:53 -0500
parents 6c16692eebb0
children 749fdb864fdf
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@151 35 local DB_VERSION = 10
jcallahan@151 36 local DEBUGGING = false
jcallahan@92 37
jcallahan@0 38 local DATABASE_DEFAULTS = {
jcallahan@128 39 char = {},
jcallahan@0 40 global = {
jcallahan@0 41 items = {},
jcallahan@0 42 npcs = {},
jcallahan@0 43 objects = {},
jcallahan@0 44 quests = {},
jcallahan@17 45 zones = {},
jcallahan@0 46 }
jcallahan@0 47 }
jcallahan@0 48
jcallahan@0 49
jcallahan@1 50 local EVENT_MAPPING = {
jcallahan@90 51 AUCTION_HOUSE_SHOW = true,
jcallahan@90 52 BANKFRAME_OPENED = true,
jcallahan@90 53 BATTLEFIELDS_SHOW = true,
jcallahan@56 54 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 55 CHAT_MSG_LOOT = true,
jcallahan@95 56 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 57 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 58 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 59 CHAT_MSG_SYSTEM = true,
jcallahan@23 60 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 61 COMBAT_TEXT_UPDATE = true,
jcallahan@140 62 CURSOR_UPDATE = true,
jcallahan@90 63 FORGE_MASTER_OPENED = true,
jcallahan@90 64 GOSSIP_SHOW = true,
jcallahan@93 65 GUILDBANKFRAME_OPENED = true,
jcallahan@42 66 ITEM_TEXT_BEGIN = true,
jcallahan@124 67 LOOT_CLOSED = true,
jcallahan@1 68 LOOT_OPENED = true,
jcallahan@89 69 MAIL_SHOW = true,
jcallahan@133 70 MERCHANT_CLOSED = true,
jcallahan@7 71 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 72 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 73 PET_BAR_UPDATE = true,
jcallahan@115 74 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@2 75 PLAYER_TARGET_CHANGED = true,
jcallahan@9 76 QUEST_COMPLETE = true,
jcallahan@9 77 QUEST_DETAIL = true,
jcallahan@9 78 QUEST_LOG_UPDATE = true,
jcallahan@97 79 QUEST_PROGRESS = true,
jcallahan@88 80 TAXIMAP_OPENED = true,
jcallahan@92 81 TRADE_SKILL_SHOW = true,
jcallahan@27 82 TRAINER_SHOW = true,
jcallahan@90 83 TRANSMOGRIFY_OPEN = true,
jcallahan@4 84 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 85 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 86 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 87 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 88 UNIT_SPELLCAST_SENT = true,
jcallahan@1 89 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 90 VOID_STORAGE_OPEN = true,
jcallahan@129 91 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 92 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 93 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 94 }
jcallahan@0 95
jcallahan@4 96
jcallahan@92 97 local OBJECT_ID_ANVIL = 192628
jcallahan@92 98 local OBJECT_ID_FORGE = 1685
jcallahan@92 99
jcallahan@92 100
jcallahan@1 101 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 102
jcallahan@4 103
jcallahan@27 104 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 105 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 106 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 107 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 108 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 109
jcallahan@95 110
jcallahan@112 111 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 112
jcallahan@112 113
jcallahan@112 114 local ALLOWED_LOCALES = {
jcallahan@112 115 enUS = true,
jcallahan@112 116 enGB = true,
jcallahan@112 117 }
jcallahan@112 118
jcallahan@112 119
jcallahan@0 120 -----------------------------------------------------------------------
jcallahan@0 121 -- Local variables.
jcallahan@0 122 -----------------------------------------------------------------------
jcallahan@92 123 local anvil_spell_ids = {}
jcallahan@92 124 local currently_drunk
jcallahan@128 125 local char_db
jcallahan@128 126 local global_db
jcallahan@0 127 local durability_timer_handle
jcallahan@92 128 local faction_standings = {}
jcallahan@92 129 local forge_spell_ids = {}
jcallahan@95 130 local languages_known = {}
jcallahan@95 131 local name_to_id_map = {}
jcallahan@92 132 local reputation_npc_id
jcallahan@2 133 local target_location_timer_handle
jcallahan@86 134 local current_target_id
jcallahan@126 135 local current_area_id
jcallahan@131 136 local current_loot
jcallahan@1 137
jcallahan@121 138 -----------------------------------------------------------------------
jcallahan@121 139 -- Data for our current action. Including possible values as a reference.
jcallahan@121 140 -----------------------------------------------------------------------
jcallahan@122 141 local current_action = {
jcallahan@121 142 identifier = nil,
jcallahan@121 143 loot_label = nil,
jcallahan@121 144 loot_list = nil,
jcallahan@121 145 loot_sources = nil,
jcallahan@121 146 map_level = nil,
jcallahan@121 147 spell_label = nil,
jcallahan@123 148 target_type = nil,
jcallahan@121 149 x = nil,
jcallahan@121 150 y = nil,
jcallahan@121 151 zone_data = nil,
jcallahan@121 152 }
jcallahan@92 153
jcallahan@1 154 -----------------------------------------------------------------------
jcallahan@1 155 -- Helper Functions.
jcallahan@1 156 -----------------------------------------------------------------------
jcallahan@151 157 local function Debug(...)
jcallahan@151 158 if not DEBUGGING then
jcallahan@151 159 return
jcallahan@151 160 end
jcallahan@151 161 _G.print(...)
jcallahan@151 162 end
jcallahan@151 163
jcallahan@151 164
jcallahan@39 165 local ActualCopperCost
jcallahan@39 166 do
jcallahan@39 167 local BARTERING_SPELL_ID = 83964
jcallahan@39 168
jcallahan@39 169 local STANDING_DISCOUNTS = {
jcallahan@39 170 HATED = 0,
jcallahan@39 171 HOSTILE = 0,
jcallahan@39 172 UNFRIENDLY = 0,
jcallahan@39 173 NEUTRAL = 0,
jcallahan@39 174 FRIENDLY = 0.05,
jcallahan@39 175 HONORED = 0.1,
jcallahan@39 176 REVERED = 0.15,
jcallahan@39 177 EXALTED = 0.2,
jcallahan@39 178 }
jcallahan@39 179
jcallahan@39 180
jcallahan@39 181 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 182 if not copper_cost or copper_cost == 0 then
jcallahan@39 183 return 0
jcallahan@39 184 end
jcallahan@39 185 local modifier = 1
jcallahan@39 186
jcallahan@39 187 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 188 modifier = modifier - 0.1
jcallahan@39 189 end
jcallahan@39 190
jcallahan@39 191 if rep_standing then
jcallahan@39 192 if PLAYER_RACE == "Goblin" then
jcallahan@39 193 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 194 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 195 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 196 end
jcallahan@39 197 end
jcallahan@39 198 return math.floor(copper_cost / modifier)
jcallahan@39 199 end
jcallahan@39 200 end -- do-block
jcallahan@39 201
jcallahan@39 202
jcallahan@153 203 -- Called on a timer
jcallahan@153 204 local function ClearReputationNPC()
jcallahan@153 205 Debug("Clearing reputation_npc_id")
jcallahan@153 206 reputation_npc_id = nil
jcallahan@153 207 end
jcallahan@153 208
jcallahan@153 209
jcallahan@29 210 local function InstanceDifficultyToken()
jcallahan@29 211 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 212 if not difficulty_name or difficulty_name == "" then
jcallahan@29 213 difficulty_name = "NONE"
jcallahan@29 214 end
jcallahan@59 215
jcallahan@59 216 if not instance_type or instance_type == "" then
jcallahan@59 217 instance_type = "NONE"
jcallahan@59 218 end
jcallahan@137 219
jcallahan@137 220 -- Raid difficulty of 2 is 25-man
jcallahan@137 221 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 222 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 223 end
jcallahan@29 224 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 225 end
jcallahan@29 226
jcallahan@29 227
jcallahan@19 228 local function DBEntry(data_type, unit_id)
jcallahan@19 229 if not data_type or not unit_id then
jcallahan@6 230 return
jcallahan@6 231 end
jcallahan@128 232 local unit = global_db[data_type][unit_id]
jcallahan@6 233
jcallahan@10 234 if not unit then
jcallahan@128 235 global_db[data_type][unit_id] = {}
jcallahan@128 236 unit = global_db[data_type][unit_id]
jcallahan@6 237 end
jcallahan@10 238 return unit
jcallahan@6 239 end
jcallahan@6 240
jcallahan@6 241
jcallahan@29 242 local function NPCEntry(identifier)
jcallahan@29 243 local npc = DBEntry("npcs", identifier)
jcallahan@29 244
jcallahan@29 245 if not npc then
jcallahan@29 246 return
jcallahan@22 247 end
jcallahan@29 248 local instance_token = InstanceDifficultyToken()
jcallahan@29 249 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 250 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 251 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 252 return npc
jcallahan@22 253 end
jcallahan@22 254
jcallahan@22 255
jcallahan@1 256 local function CurrentLocationData()
jcallahan@145 257 if _G.WorldMapFrame:IsVisible() then
jcallahan@154 258 Debug("Map is opened. Returning 0, 0 for x, y")
jcallahan@145 259 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 260 end
jcallahan@154 261 WDP:SetCurrentAreaID()
jcallahan@154 262
jcallahan@1 263 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 264 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 265
jcallahan@1 266 x = x or 0
jcallahan@1 267 y = y or 0
jcallahan@1 268
jcallahan@1 269 if x == 0 and y == 0 then
jcallahan@1 270 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 271 _G.SetDungeonMapLevel(level_index)
jcallahan@1 272 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 273
jcallahan@1 274 if x and y and (x > 0 or y > 0) then
jcallahan@1 275 _G.SetDungeonMapLevel(map_level)
jcallahan@1 276 map_level = level_index
jcallahan@1 277 break
jcallahan@1 278 end
jcallahan@1 279 end
jcallahan@1 280 end
jcallahan@1 281
jcallahan@1 282 if _G.DungeonUsesTerrainMap() then
jcallahan@1 283 map_level = map_level - 1
jcallahan@1 284 end
jcallahan@31 285 local x = _G.floor(x * 1000)
jcallahan@31 286 local y = _G.floor(y * 1000)
jcallahan@28 287
jcallahan@31 288 if x % 2 ~= 0 then
jcallahan@31 289 x = x + 1
jcallahan@28 290 end
jcallahan@28 291
jcallahan@31 292 if y % 2 ~= 0 then
jcallahan@31 293 y = y + 1
jcallahan@28 294 end
jcallahan@154 295
jcallahan@154 296 Debug(("x: %d y: %d"):format(x, y))
jcallahan@126 297 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 298 end
jcallahan@1 299
jcallahan@1 300
jcallahan@1 301 local function ItemLinkToID(item_link)
jcallahan@1 302 if not item_link then
jcallahan@1 303 return
jcallahan@1 304 end
jcallahan@7 305 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 306 end
jcallahan@0 307
jcallahan@4 308
jcallahan@34 309 local ParseGUID
jcallahan@4 310 do
jcallahan@4 311 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 312
jcallahan@34 313 function ParseGUID(guid)
jcallahan@5 314 if not guid then
jcallahan@5 315 return
jcallahan@5 316 end
jcallahan@4 317 local types = private.UNIT_TYPES
jcallahan@4 318 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 319
jcallahan@10 320 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 321 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 322 end
jcallahan@4 323 return unit_type
jcallahan@4 324 end
jcallahan@4 325 end -- do-block
jcallahan@4 326
jcallahan@4 327
jcallahan@128 328 local function UpdateBlacklistMaps()
jcallahan@128 329 local empty_count = 0
jcallahan@128 330
jcallahan@128 331 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 332 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 333 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 334 char_db.bg_blacklist[index] = map_id
jcallahan@128 335
jcallahan@128 336 if map_id < 0 then
jcallahan@128 337 empty_count = empty_count + 1
jcallahan@143 338 empty_count = empty_count + 1
jcallahan@128 339 end
jcallahan@128 340 end
jcallahan@128 341
jcallahan@128 342 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 343 char_db.bg_blacklist = nil
jcallahan@128 344 end
jcallahan@128 345 end
jcallahan@128 346
jcallahan@128 347
jcallahan@141 348 local UpdateDBEntryLocation
jcallahan@141 349 do
jcallahan@141 350 local pi = math.pi
jcallahan@141 351
jcallahan@141 352 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 353 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 354 local facing = _G.GetPlayerFacing()
jcallahan@141 355
jcallahan@141 356 if not facing then
jcallahan@141 357 return x, y
jcallahan@141 358 end
jcallahan@141 359 local rad = facing + pi
jcallahan@141 360 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 361 end
jcallahan@10 362
jcallahan@24 363
jcallahan@141 364 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 365 if not identifier then
jcallahan@141 366 return
jcallahan@141 367 end
jcallahan@141 368 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 369 local entry = DBEntry(entry_type, identifier)
jcallahan@141 370 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 371 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 372
jcallahan@141 373 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 374 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 375
jcallahan@141 376 if not zone_data then
jcallahan@141 377 zone_data = {}
jcallahan@141 378 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 379 end
jcallahan@141 380
jcallahan@141 381 -- Special case for Fishing.
jcallahan@141 382 if current_action.spell_label == "FISHING" then
jcallahan@141 383 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 384
jcallahan@141 385 if yard_width > 0 and yard_height > 0 then
jcallahan@141 386 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 387 current_action.x = x
jcallahan@141 388 current_action.y = y
jcallahan@141 389 end
jcallahan@141 390 end
jcallahan@141 391 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 392
jcallahan@141 393 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 394 return zone_data
jcallahan@10 395 end
jcallahan@141 396 end -- do-block
jcallahan@10 397
jcallahan@10 398
jcallahan@19 399 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 400 if not item_link then
jcallahan@19 401 return
jcallahan@19 402 end
jcallahan@19 403 local item_id = ItemLinkToID(item_link)
jcallahan@19 404
jcallahan@19 405 if not bag_index or not slot_index then
jcallahan@19 406 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 407 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 408 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 409 bag_index = new_bag_index
jcallahan@19 410 slot_index = new_slot_index
jcallahan@19 411 break
jcallahan@19 412 end
jcallahan@19 413 end
jcallahan@19 414 end
jcallahan@19 415 end
jcallahan@19 416
jcallahan@19 417 if not bag_index or not slot_index then
jcallahan@19 418 return
jcallahan@19 419 end
jcallahan@19 420 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 421
jcallahan@19 422 if not is_lootable then
jcallahan@19 423 return
jcallahan@19 424 end
jcallahan@19 425 DatamineTT:ClearLines()
jcallahan@19 426 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 427
jcallahan@19 428 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 429 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 430
jcallahan@19 431 if not current_line then
jcallahan@19 432 break
jcallahan@19 433 end
jcallahan@19 434
jcallahan@19 435 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 436 table.wipe(current_action)
jcallahan@123 437 current_action.target_type = AF.ITEM
jcallahan@122 438 current_action.identifier = item_id
jcallahan@122 439 current_action.loot_label = "contains"
jcallahan@19 440 break
jcallahan@19 441 end
jcallahan@19 442 end
jcallahan@19 443 end
jcallahan@19 444
jcallahan@19 445
jcallahan@39 446 local UnitFactionStanding
jcallahan@32 447 local UpdateFactionData
jcallahan@32 448 do
jcallahan@32 449 local MAX_FACTION_INDEX = 1000
jcallahan@20 450
jcallahan@32 451 local STANDING_NAMES = {
jcallahan@32 452 "HATED",
jcallahan@32 453 "HOSTILE",
jcallahan@32 454 "UNFRIENDLY",
jcallahan@32 455 "NEUTRAL",
jcallahan@32 456 "FRIENDLY",
jcallahan@32 457 "HONORED",
jcallahan@32 458 "REVERED",
jcallahan@32 459 "EXALTED",
jcallahan@32 460 }
jcallahan@32 461
jcallahan@39 462
jcallahan@39 463 function UnitFactionStanding(unit)
jcallahan@135 464 local unit_name = _G.UnitName(unit)
jcallahan@39 465 UpdateFactionData()
jcallahan@39 466 DatamineTT:ClearLines()
jcallahan@39 467 DatamineTT:SetUnit(unit)
jcallahan@39 468
jcallahan@39 469 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 470 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 471
jcallahan@135 472 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 473 return faction_name, faction_standings[faction_name]
jcallahan@39 474 end
jcallahan@39 475 end
jcallahan@39 476 end
jcallahan@39 477
jcallahan@39 478
jcallahan@32 479 function UpdateFactionData()
jcallahan@32 480 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 481 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 482
jcallahan@86 483 if faction_name then
jcallahan@32 484 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 485 elseif not faction_name then
jcallahan@32 486 break
jcallahan@32 487 end
jcallahan@20 488 end
jcallahan@20 489 end
jcallahan@32 490 end -- do-block
jcallahan@20 491
jcallahan@48 492
jcallahan@75 493 local GenericLootUpdate
jcallahan@75 494 do
jcallahan@77 495 local function LootTable(entry, loot_type, top_field)
jcallahan@75 496 if top_field then
jcallahan@75 497 entry[top_field] = entry[top_field] or {}
jcallahan@75 498 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 499 return entry[top_field][loot_type]
jcallahan@75 500 end
jcallahan@48 501 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 502 return entry[loot_type]
jcallahan@48 503 end
jcallahan@48 504
jcallahan@75 505 function GenericLootUpdate(data_type, top_field)
jcallahan@132 506 local loot_type = current_loot.label
jcallahan@75 507 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 508 local source_list = {}
jcallahan@75 509
jcallahan@131 510 if current_loot.sources then
jcallahan@131 511 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 512 local entry, source_id
jcallahan@78 513
jcallahan@131 514 if current_loot.target_type == AF.ITEM then
jcallahan@119 515 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 516 source_id = current_loot.identifier
jcallahan@119 517 entry = DBEntry(data_type, source_id)
jcallahan@131 518 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 519 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 520 entry = DBEntry(data_type, source_id)
jcallahan@119 521 else
jcallahan@119 522 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 523 entry = DBEntry(data_type, source_id)
jcallahan@119 524 end
jcallahan@75 525
jcallahan@119 526 if entry then
jcallahan@119 527 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 528
jcallahan@119 529 if not source_list[source_guid] then
jcallahan@119 530 if top_field then
jcallahan@119 531 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 532 else
jcallahan@119 533 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 534 end
jcallahan@119 535 source_list[source_guid] = true
jcallahan@77 536 end
jcallahan@119 537 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 538
jcallahan@119 539 for item_id, quantity in pairs(loot_data) do
jcallahan@119 540 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 541 end
jcallahan@75 542 end
jcallahan@75 543 end
jcallahan@75 544 end
jcallahan@121 545
jcallahan@121 546 -- This is used for Gas Extractions.
jcallahan@131 547 if #current_loot.list <= 0 then
jcallahan@78 548 return
jcallahan@78 549 end
jcallahan@82 550 local entry
jcallahan@82 551
jcallahan@82 552 -- At this point we only have a name if it's an object.
jcallahan@131 553 if current_loot.target_type == AF.OBJECT then
jcallahan@131 554 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 555 else
jcallahan@131 556 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 557 end
jcallahan@75 558
jcallahan@75 559 if not entry then
jcallahan@75 560 return
jcallahan@75 561 end
jcallahan@77 562 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 563
jcallahan@131 564 if not source_list[current_loot.identifier] then
jcallahan@77 565 if top_field then
jcallahan@77 566 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 567 else
jcallahan@77 568 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 569 end
jcallahan@77 570 end
jcallahan@75 571
jcallahan@131 572 for index = 1, #current_loot.list do
jcallahan@131 573 table.insert(loot_table, current_loot.list[index])
jcallahan@75 574 end
jcallahan@48 575 end
jcallahan@75 576 end -- do-block
jcallahan@48 577
jcallahan@97 578
jcallahan@97 579 local ReplaceKeywords
jcallahan@97 580 do
jcallahan@97 581 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 582 class = PLAYER_CLASS,
jcallahan@97 583 name = PLAYER_NAME,
jcallahan@97 584 race = PLAYER_RACE,
jcallahan@97 585 }
jcallahan@97 586
jcallahan@97 587
jcallahan@97 588 function ReplaceKeywords(text)
jcallahan@97 589 if not text or text == "" then
jcallahan@97 590 return ""
jcallahan@97 591 end
jcallahan@97 592
jcallahan@97 593 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 594 local category_format = ("<%s>"):format(category)
jcallahan@97 595 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 596 end
jcallahan@97 597 return text
jcallahan@97 598 end
jcallahan@97 599 end -- do-block
jcallahan@97 600
jcallahan@97 601
jcallahan@154 602 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 603 -- unless the WorldMapFrame is shown.
jcallahan@143 604 do
jcallahan@143 605 -- MapFileName = MapAreaID
jcallahan@143 606 local MICRO_DUNGEON_IDS = {
jcallahan@143 607 ShrineofTwoMoons = 903,
jcallahan@143 608 ShrineofSevenStars = 905,
jcallahan@143 609 }
jcallahan@126 610
jcallahan@143 611 function WDP:SetCurrentAreaID(event_name)
jcallahan@155 612 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 613
jcallahan@155 614 if map_area_id == current_area_id then
jcallahan@155 615 return
jcallahan@155 616 end
jcallahan@143 617 local world_map = _G.WorldMapFrame
jcallahan@143 618 local map_visible = world_map:IsVisible()
jcallahan@143 619 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 620
jcallahan@143 621 if not map_visible then
jcallahan@143 622 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 623 world_map:Show()
jcallahan@143 624 end
jcallahan@143 625 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 626
jcallahan@154 627 _G.SetMapToCurrentZone()
jcallahan@154 628
jcallahan@143 629 if micro_dungeon_id then
jcallahan@143 630 current_area_id = micro_dungeon_id
jcallahan@143 631 else
jcallahan@143 632 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 633 end
jcallahan@143 634
jcallahan@154 635 if map_visible then
jcallahan@154 636 _G.SetMapByID(map_area_id)
jcallahan@154 637 else
jcallahan@143 638 world_map:Hide()
jcallahan@143 639 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 640 end
jcallahan@143 641 end
jcallahan@154 642 end
jcallahan@126 643
jcallahan@0 644 -----------------------------------------------------------------------
jcallahan@0 645 -- Methods.
jcallahan@0 646 -----------------------------------------------------------------------
jcallahan@0 647 function WDP:OnInitialize()
jcallahan@128 648 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 649 global_db = db.global
jcallahan@128 650 char_db = db.char
jcallahan@14 651
jcallahan@14 652 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 653 local build_num = tonumber(private.build_num)
jcallahan@14 654
jcallahan@136 655 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 656 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 657 global_db[entry] = {}
jcallahan@74 658 end
jcallahan@74 659 end
jcallahan@35 660 raw_db.build_num = build_num
jcallahan@63 661 raw_db.version = DB_VERSION
jcallahan@0 662 end
jcallahan@0 663
jcallahan@0 664
jcallahan@153 665 function WDP:EventDispatcher(...)
jcallahan@153 666 local event_name = ...
jcallahan@153 667
jcallahan@153 668 if DEBUGGING then
jcallahan@154 669 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 670 Debug(event_name)
jcallahan@154 671 else
jcallahan@154 672 Debug(...)
jcallahan@153 673 end
jcallahan@153 674 end
jcallahan@153 675 local func = EVENT_MAPPING[event_name]
jcallahan@153 676
jcallahan@153 677 if _G.type(func) == "boolean" then
jcallahan@153 678 self[event_name](self, ...)
jcallahan@153 679 elseif _G.type(func) == "function" then
jcallahan@153 680 EVENT_MAPPING[event_name](self, ...)
jcallahan@153 681 end
jcallahan@153 682 end
jcallahan@153 683
jcallahan@153 684
jcallahan@0 685 function WDP:OnEnable()
jcallahan@0 686 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@153 687 if DEBUGGING then
jcallahan@153 688 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 689 else
jcallahan@153 690 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 691 end
jcallahan@0 692 end
jcallahan@95 693
jcallahan@95 694 for index = 1, _G.GetNumLanguages() do
jcallahan@95 695 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 696 end
jcallahan@0 697 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 698 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 699
jcallahan@19 700 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 701 if target_unit then
jcallahan@19 702 return
jcallahan@19 703 end
jcallahan@19 704 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 705 end)
jcallahan@19 706
jcallahan@19 707 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 708 if target_unit then
jcallahan@19 709 return
jcallahan@19 710 end
jcallahan@19 711 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 712 HandleItemUse(item_link)
jcallahan@19 713 end)
jcallahan@129 714 self:SetCurrentAreaID("OnEnable")
jcallahan@126 715
jcallahan@128 716 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 717 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 718
jcallahan@128 719 UpdateBlacklistMaps()
jcallahan@0 720 end
jcallahan@0 721
jcallahan@0 722
jcallahan@0 723 local function RecordDurability(item_id, durability)
jcallahan@0 724 if not durability or durability <= 0 then
jcallahan@0 725 return
jcallahan@0 726 end
jcallahan@0 727
jcallahan@128 728 if not global_db.items[item_id] then
jcallahan@128 729 global_db.items[item_id] = {}
jcallahan@0 730 end
jcallahan@128 731 global_db.items[item_id].durability = durability
jcallahan@0 732 end
jcallahan@0 733
jcallahan@0 734
jcallahan@0 735 function WDP:ProcessDurability()
jcallahan@0 736 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 737 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 738
jcallahan@0 739 if item_id and item_id > 0 then
jcallahan@1 740 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 741 RecordDurability(item_id, max_durability)
jcallahan@0 742 end
jcallahan@0 743 end
jcallahan@0 744
jcallahan@0 745 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 746 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 747 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 748
jcallahan@0 749 if item_id and item_id > 0 then
jcallahan@1 750 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 751 RecordDurability(item_id, max_durability)
jcallahan@0 752 end
jcallahan@0 753 end
jcallahan@0 754 end
jcallahan@0 755 end
jcallahan@0 756
jcallahan@118 757
jcallahan@118 758 local PlayerTarget
jcallahan@118 759 do
jcallahan@118 760 local GENDER_NAMES = {
jcallahan@118 761 "UNKNOWN",
jcallahan@118 762 "MALE",
jcallahan@118 763 "FEMALE",
jcallahan@118 764 }
jcallahan@118 765
jcallahan@118 766
jcallahan@118 767 local REACTION_NAMES = {
jcallahan@118 768 "HATED",
jcallahan@118 769 "HOSTILE",
jcallahan@118 770 "UNFRIENDLY",
jcallahan@118 771 "NEUTRAL",
jcallahan@118 772 "FRIENDLY",
jcallahan@118 773 "HONORED",
jcallahan@118 774 "REVERED",
jcallahan@118 775 "EXALTED",
jcallahan@118 776 }
jcallahan@118 777
jcallahan@118 778
jcallahan@118 779 local POWER_TYPE_NAMES = {
jcallahan@118 780 ["0"] = "MANA",
jcallahan@118 781 ["1"] = "RAGE",
jcallahan@118 782 ["2"] = "FOCUS",
jcallahan@118 783 ["3"] = "ENERGY",
jcallahan@118 784 ["6"] = "RUNIC_POWER",
jcallahan@118 785 }
jcallahan@118 786
jcallahan@118 787
jcallahan@118 788 function PlayerTarget()
jcallahan@118 789 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 790 current_target_id = nil
jcallahan@118 791 return
jcallahan@118 792 end
jcallahan@118 793 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 794
jcallahan@118 795 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@118 796 return
jcallahan@118 797 end
jcallahan@118 798 current_target_id = unit_idnum
jcallahan@118 799
jcallahan@118 800 local npc = NPCEntry(unit_idnum)
jcallahan@118 801 local _, class_token = _G.UnitClass("target")
jcallahan@118 802 npc.class = class_token
jcallahan@118 803 npc.faction = UnitFactionStanding("target")
jcallahan@118 804 npc.genders = npc.genders or {}
jcallahan@118 805 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 806 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 807 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 808
jcallahan@118 809 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 810 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 811
jcallahan@118 812 if not encounter_data[npc_level] then
jcallahan@118 813 encounter_data[npc_level] = {
jcallahan@118 814 max_health = _G.UnitHealthMax("target"),
jcallahan@118 815 }
jcallahan@118 816
jcallahan@118 817 local max_power = _G.UnitManaMax("target")
jcallahan@118 818
jcallahan@118 819 if max_power > 0 then
jcallahan@118 820 local power_type = _G.UnitPowerType("target")
jcallahan@118 821 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 822 end
jcallahan@118 823 end
jcallahan@118 824 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 825 current_action.identifier = unit_idnum
jcallahan@118 826 return npc, unit_idnum
jcallahan@118 827 end
jcallahan@118 828 end -- do-block
jcallahan@118 829
jcallahan@118 830
jcallahan@113 831 do
jcallahan@113 832 local COORD_MAX = 5
jcallahan@0 833
jcallahan@113 834 function WDP:UpdateTargetLocation()
jcallahan@113 835 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 836 return
jcallahan@2 837 end
jcallahan@113 838
jcallahan@113 839 for index = 1, 4 do
jcallahan@113 840 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 841 return
jcallahan@113 842 end
jcallahan@113 843 end
jcallahan@118 844 local npc = PlayerTarget()
jcallahan@113 845
jcallahan@113 846 if not npc then
jcallahan@113 847 return
jcallahan@113 848 end
jcallahan@113 849 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 850 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 851 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 852 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 853
jcallahan@113 854 local zone_data = npc_data.locations[zone_token]
jcallahan@113 855
jcallahan@113 856 if not zone_data then
jcallahan@113 857 zone_data = {}
jcallahan@113 858 npc_data.locations[zone_token] = zone_data
jcallahan@113 859 end
jcallahan@113 860
jcallahan@113 861 for location_token in pairs(zone_data) do
jcallahan@113 862 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 863 loc_level = tonumber(loc_level)
jcallahan@113 864
jcallahan@113 865 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 866 return
jcallahan@113 867 end
jcallahan@113 868 end
jcallahan@141 869 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 870 end
jcallahan@113 871 end -- do-block
jcallahan@2 872
jcallahan@118 873
jcallahan@0 874 -----------------------------------------------------------------------
jcallahan@0 875 -- Event handlers.
jcallahan@0 876 -----------------------------------------------------------------------
jcallahan@90 877 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 878 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 879
jcallahan@56 880 for index = 1, num_items do
jcallahan@56 881 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 882
jcallahan@56 883 if item_link then
jcallahan@56 884 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 885 end
jcallahan@56 886 end
jcallahan@56 887 end
jcallahan@56 888
jcallahan@56 889
jcallahan@75 890 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 891 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 892 return
jcallahan@48 893 end
jcallahan@48 894 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 895
jcallahan@48 896 if not item_link then
jcallahan@48 897 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 898 end
jcallahan@48 899
jcallahan@48 900 if not item_link then
jcallahan@48 901 return
jcallahan@48 902 end
jcallahan@48 903 local item_id = ItemLinkToID(item_link)
jcallahan@48 904
jcallahan@48 905 if not item_id then
jcallahan@48 906 return
jcallahan@48 907 end
jcallahan@131 908 current_loot = {
jcallahan@131 909 list = {
jcallahan@131 910 ("%d:%d"):format(item_id, quantity)
jcallahan@131 911 },
jcallahan@131 912 identifier = current_action.identifier,
jcallahan@132 913 label = current_action.loot_label or "drops",
jcallahan@131 914 map_level = current_action.map_level,
jcallahan@131 915 object_name = current_action.object_name,
jcallahan@131 916 spell_label = current_action.spell_label,
jcallahan@131 917 target_type = current_action.target_type,
jcallahan@131 918 x = current_action.x,
jcallahan@131 919 y = current_action.y,
jcallahan@131 920 zone_data = current_action.zone_data,
jcallahan@48 921 }
jcallahan@131 922 table.wipe(current_action)
jcallahan@48 923 GenericLootUpdate("zones")
jcallahan@48 924 end
jcallahan@48 925
jcallahan@48 926
jcallahan@97 927 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 928 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 929 return
jcallahan@95 930 end
jcallahan@97 931 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 932 npc.quotes = npc.quotes or {}
jcallahan@97 933 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 934 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 935 end
jcallahan@95 936
jcallahan@95 937
jcallahan@95 938 do
jcallahan@40 939 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 940
jcallahan@40 941 local DRUNK_COMPARES = {
jcallahan@40 942 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 943 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 944 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 945 }
jcallahan@40 946
jcallahan@40 947 local DRUNK_MATCHES = {
jcallahan@40 948 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 949 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 950 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 951 }
jcallahan@40 952
jcallahan@92 953 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 954 if currently_drunk then
jcallahan@40 955 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 956 currently_drunk = nil
jcallahan@40 957 end
jcallahan@40 958 return
jcallahan@40 959 end
jcallahan@40 960
jcallahan@40 961 for index = 1, #DRUNK_MATCHES do
jcallahan@40 962 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 963 currently_drunk = true
jcallahan@40 964 break
jcallahan@40 965 end
jcallahan@40 966 end
jcallahan@40 967 end
jcallahan@40 968 end
jcallahan@40 969
jcallahan@40 970 -- do-block
jcallahan@40 971
jcallahan@40 972 do
jcallahan@23 973 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 974 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 975
jcallahan@23 976 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 977 if not spell_id then
jcallahan@23 978 return
jcallahan@23 979 end
jcallahan@34 980 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 981
jcallahan@23 982 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 983 return
jcallahan@23 984 end
jcallahan@23 985
jcallahan@23 986 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 987 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 988 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 989 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 990 end
jcallahan@23 991 end
jcallahan@23 992
jcallahan@115 993 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 994
jcallahan@23 995 local COMBAT_LOG_FUNCS = {
jcallahan@23 996 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 997 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 998 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 999 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1000 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1001
jcallahan@115 1002 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 1003 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1004 end
jcallahan@115 1005 end
jcallahan@115 1006 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1007 end,
jcallahan@65 1008 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@153 1009 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@153 1010 return
jcallahan@153 1011 end
jcallahan@65 1012 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1013
jcallahan@65 1014 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 1015 reputation_npc_id = nil
jcallahan@98 1016 private.harvesting = nil
jcallahan@65 1017 return
jcallahan@65 1018 end
jcallahan@67 1019 reputation_npc_id = unit_idnum
jcallahan@153 1020 WDP:ScheduleTimer(ClearReputationNPC, 0.1)
jcallahan@65 1021 end,
jcallahan@23 1022 }
jcallahan@23 1023
jcallahan@23 1024
jcallahan@92 1025 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1026 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1027
jcallahan@23 1028 if not combat_log_func then
jcallahan@23 1029 return
jcallahan@23 1030 end
jcallahan@23 1031 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1032 end
jcallahan@23 1033
jcallahan@44 1034 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1035 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1036 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1037
jcallahan@44 1038 local REP_BUFFS = {
jcallahan@44 1039 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1040 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1041 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1042 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1043 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1044 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1045 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1046 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1047 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1048 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1049 }
jcallahan@44 1050
jcallahan@44 1051
jcallahan@44 1052 local FACTION_NAMES = {
jcallahan@44 1053 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1054 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1055 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1056 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1057 }
jcallahan@44 1058
jcallahan@44 1059
jcallahan@44 1060 local MODIFIERS = {
jcallahan@44 1061 CENARION_FAVOR = {
jcallahan@44 1062 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1063 modifier = 0.25,
jcallahan@44 1064 },
jcallahan@44 1065 GRIM_VISAGE = {
jcallahan@44 1066 modifier = 0.1,
jcallahan@44 1067 },
jcallahan@44 1068 HONOR_HOLD_FAVOR = {
jcallahan@44 1069 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1070 modifier = 0.25,
jcallahan@44 1071 },
jcallahan@44 1072 NAZGRELS_FERVOR = {
jcallahan@44 1073 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1074 modifier = 0.1,
jcallahan@44 1075 },
jcallahan@44 1076 SONG_OF_BATTLE = {
jcallahan@44 1077 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1078 modifier = 0.1,
jcallahan@44 1079 },
jcallahan@44 1080 SPIRIT_OF_SHARING = {
jcallahan@44 1081 modifier = 0.1,
jcallahan@44 1082 },
jcallahan@44 1083 THRALLMARS_FAVOR = {
jcallahan@44 1084 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1085 modifier = 0.25,
jcallahan@44 1086 },
jcallahan@44 1087 TROLLBANES_COMMAND = {
jcallahan@44 1088 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1089 modifier = 0.1,
jcallahan@44 1090 },
jcallahan@44 1091 UNBURDENED = {
jcallahan@44 1092 modifier = 0.1,
jcallahan@44 1093 },
jcallahan@44 1094 WOW_ANNIVERSARY = {
jcallahan@44 1095 modifier = 0.08,
jcallahan@44 1096 }
jcallahan@44 1097 }
jcallahan@44 1098
jcallahan@44 1099
jcallahan@92 1100 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 1101 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 1102 return
jcallahan@44 1103 end
jcallahan@44 1104 UpdateFactionData()
jcallahan@44 1105
jcallahan@46 1106 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1107 return
jcallahan@46 1108 end
jcallahan@67 1109 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 1110 reputation_npc_id = nil
jcallahan@46 1111
jcallahan@44 1112 if not npc then
jcallahan@98 1113 private.harvesting = nil
jcallahan@44 1114 return
jcallahan@44 1115 end
jcallahan@98 1116 npc.harvested = private.harvesting
jcallahan@98 1117 private.harvesting = nil
jcallahan@98 1118
jcallahan@44 1119 local modifier = 1
jcallahan@44 1120
jcallahan@44 1121 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1122 modifier = modifier + 0.1
jcallahan@44 1123 end
jcallahan@44 1124
jcallahan@44 1125 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1126 modifier = modifier + 0.1
jcallahan@44 1127 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1128 modifier = modifier + 0.05
jcallahan@44 1129 end
jcallahan@44 1130
jcallahan@44 1131 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1132 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1133 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1134
jcallahan@44 1135 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1136 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1137 end
jcallahan@44 1138 end
jcallahan@44 1139 end
jcallahan@153 1140 Debug(("Setting reputation for %s."):format(faction_name))
jcallahan@65 1141 npc.reputations = npc.reputations or {}
jcallahan@65 1142 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1143 end
jcallahan@44 1144 end -- do-block
jcallahan@18 1145
jcallahan@18 1146
jcallahan@140 1147 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1148 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1149 return
jcallahan@140 1150 end
jcallahan@140 1151 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1152
jcallahan@140 1153 if not text or text == "Fishing Bobber" then
jcallahan@140 1154 text = "NONE"
jcallahan@140 1155 else
jcallahan@140 1156 current_action.fishing_target = true
jcallahan@140 1157 end
jcallahan@140 1158 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1159 end
jcallahan@140 1160
jcallahan@140 1161
jcallahan@92 1162 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1163 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1164
jcallahan@42 1165 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1166 return
jcallahan@42 1167 end
jcallahan@42 1168 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1169 end
jcallahan@42 1170
jcallahan@42 1171
jcallahan@13 1172 do
jcallahan@40 1173 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1174 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1175 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1176
jcallahan@13 1177
jcallahan@13 1178 local function _moneyMatch(money, re)
jcallahan@13 1179 return money:match(re) or 0
jcallahan@1 1180 end
jcallahan@1 1181
jcallahan@0 1182
jcallahan@13 1183 local function _toCopper(money)
jcallahan@13 1184 if not money then
jcallahan@13 1185 return 0
jcallahan@13 1186 end
jcallahan@40 1187 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1188 end
jcallahan@1 1189
jcallahan@1 1190
jcallahan@13 1191 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1192 [AF.ITEM] = function()
jcallahan@16 1193 local locked_item_id
jcallahan@16 1194
jcallahan@16 1195 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1196 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1197 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1198
jcallahan@16 1199 if is_locked then
jcallahan@16 1200 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1201 end
jcallahan@16 1202 end
jcallahan@16 1203 end
jcallahan@16 1204
jcallahan@122 1205 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1206 return false
jcallahan@16 1207 end
jcallahan@122 1208 current_action.identifier = locked_item_id
jcallahan@16 1209 return true
jcallahan@16 1210 end,
jcallahan@13 1211 [AF.NPC] = function()
jcallahan@17 1212 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1213 return false
jcallahan@13 1214 end
jcallahan@34 1215 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1216 current_action.identifier = id_num
jcallahan@13 1217 return true
jcallahan@13 1218 end,
jcallahan@14 1219 [AF.OBJECT] = true,
jcallahan@17 1220 [AF.ZONE] = function()
jcallahan@140 1221 if not _G.IsFishingLoot() then
jcallahan@140 1222 return false
jcallahan@140 1223 end
jcallahan@140 1224 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1225 return true
jcallahan@17 1226 end,
jcallahan@13 1227 }
jcallahan@13 1228
jcallahan@13 1229
jcallahan@13 1230 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1231 [AF.ITEM] = function()
jcallahan@28 1232 GenericLootUpdate("items")
jcallahan@28 1233 end,
jcallahan@28 1234 [AF.NPC] = function()
jcallahan@75 1235 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1236 local loot_type = current_loot.label
jcallahan@77 1237 local source_list = {}
jcallahan@75 1238
jcallahan@131 1239 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1240 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1241 local npc = NPCEntry(source_id)
jcallahan@75 1242
jcallahan@75 1243 if npc then
jcallahan@75 1244 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1245 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1246
jcallahan@78 1247 if not source_list[source_guid] then
jcallahan@77 1248 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1249 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1250 source_list[source_id] = true
jcallahan@77 1251 end
jcallahan@77 1252
jcallahan@75 1253 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1254 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1255 end
jcallahan@75 1256 end
jcallahan@75 1257 end
jcallahan@75 1258
jcallahan@75 1259 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1260 if #current_loot.list <= 0 then
jcallahan@79 1261 return
jcallahan@79 1262 end
jcallahan@131 1263 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1264
jcallahan@28 1265 if not npc then
jcallahan@28 1266 return
jcallahan@28 1267 end
jcallahan@75 1268 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1269 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1270
jcallahan@131 1271 if not source_list[current_loot.identifier] then
jcallahan@77 1272 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1273 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1274 end
jcallahan@77 1275
jcallahan@131 1276 for index = 1, #current_loot.list do
jcallahan@131 1277 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1278 end
jcallahan@16 1279 end,
jcallahan@13 1280 [AF.OBJECT] = function()
jcallahan@28 1281 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1282 end,
jcallahan@17 1283 [AF.ZONE] = function()
jcallahan@141 1284 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1285
jcallahan@41 1286 -- This will start life as a boolean true.
jcallahan@131 1287 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1288 current_loot.zone_data[location_token] = {
jcallahan@41 1289 drops = {}
jcallahan@41 1290 }
jcallahan@41 1291 end
jcallahan@132 1292 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1293 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1294
jcallahan@131 1295 if current_loot.sources then
jcallahan@131 1296 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1297 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1298 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1299 end
jcallahan@131 1300 end
jcallahan@131 1301 end
jcallahan@131 1302
jcallahan@131 1303 if #current_loot.list <= 0 then
jcallahan@131 1304 return
jcallahan@131 1305 end
jcallahan@131 1306
jcallahan@131 1307 for index = 1, #current_loot.list do
jcallahan@131 1308 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1309 end
jcallahan@13 1310 end,
jcallahan@13 1311 }
jcallahan@13 1312
jcallahan@79 1313 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1314 local loot_guid_registry = {}
jcallahan@124 1315
jcallahan@124 1316
jcallahan@124 1317 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1318 current_loot = nil
jcallahan@131 1319 table.wipe(current_action)
jcallahan@124 1320 end
jcallahan@124 1321
jcallahan@13 1322
jcallahan@92 1323 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1324 if current_loot then
jcallahan@18 1325 return
jcallahan@18 1326 end
jcallahan@151 1327
jcallahan@151 1328 if not current_action.target_type then
jcallahan@151 1329 Debug("No target type.")
jcallahan@151 1330 return
jcallahan@151 1331 else
jcallahan@151 1332 Debug(("current_action.target_type: %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@151 1333 end
jcallahan@132 1334
jcallahan@123 1335 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1336 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1337
jcallahan@14 1338 if not verify_func or not update_func then
jcallahan@13 1339 return
jcallahan@13 1340 end
jcallahan@13 1341
jcallahan@14 1342 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1343 return
jcallahan@14 1344 end
jcallahan@80 1345 local guids_used = {}
jcallahan@132 1346
jcallahan@131 1347 current_loot = {
jcallahan@131 1348 list = {},
jcallahan@131 1349 sources = {},
jcallahan@131 1350 identifier = current_action.identifier,
jcallahan@132 1351 label = current_action.loot_label or "drops",
jcallahan@131 1352 map_level = current_action.map_level,
jcallahan@131 1353 object_name = current_action.object_name,
jcallahan@131 1354 spell_label = current_action.spell_label,
jcallahan@131 1355 target_type = current_action.target_type,
jcallahan@131 1356 x = current_action.x,
jcallahan@131 1357 y = current_action.y,
jcallahan@131 1358 zone_data = current_action.zone_data,
jcallahan@131 1359 }
jcallahan@131 1360 table.wipe(current_action)
jcallahan@13 1361
jcallahan@55 1362 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1363 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1364 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1365
jcallahan@77 1366 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1367 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1368 local loot_info = {
jcallahan@77 1369 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1370 }
jcallahan@75 1371
jcallahan@77 1372 -- Odd index is GUID, even is count.
jcallahan@78 1373 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1374 local source_guid = loot_info[loot_index]
jcallahan@77 1375
jcallahan@79 1376 if not loot_guid_registry[source_guid] then
jcallahan@79 1377 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1378 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1379 -- TODO: Remove debugging
jcallahan@151 1380 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1381 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1382
jcallahan@79 1383 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1384 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1385 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1386 guids_used[source_guid] = true
jcallahan@79 1387 end
jcallahan@75 1388 end
jcallahan@82 1389 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1390 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1391 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1392 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1393 end
jcallahan@13 1394 end
jcallahan@80 1395
jcallahan@81 1396 for guid in pairs(guids_used) do
jcallahan@80 1397 loot_guid_registry[guid] = true
jcallahan@80 1398 end
jcallahan@13 1399 update_func()
jcallahan@1 1400 end
jcallahan@13 1401 end -- do-block
jcallahan@0 1402
jcallahan@0 1403
jcallahan@89 1404 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1405 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1406
jcallahan@89 1407 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1408 return
jcallahan@89 1409 end
jcallahan@89 1410 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1411 end
jcallahan@89 1412
jcallahan@89 1413
jcallahan@44 1414 do
jcallahan@44 1415 local POINT_MATCH_PATTERNS = {
jcallahan@44 1416 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1417 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1418 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1419 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1420 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1421 }
jcallahan@5 1422
jcallahan@68 1423 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1424 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1425 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1426
jcallahan@133 1427 local current_merchant
jcallahan@133 1428 local merchant_standing
jcallahan@133 1429
jcallahan@133 1430 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1431 current_merchant = nil
jcallahan@133 1432 merchant_standing = nil
jcallahan@133 1433 end
jcallahan@133 1434
jcallahan@133 1435
jcallahan@89 1436 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1437 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1438 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1439
jcallahan@133 1440 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1441 return
jcallahan@133 1442 end
jcallahan@133 1443 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1444 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1445 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1446 end
jcallahan@55 1447 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1448 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1449 _G.MerchantFrame_Update()
jcallahan@57 1450
jcallahan@150 1451 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1452
jcallahan@44 1453 for item_index = 1, num_items do
jcallahan@44 1454 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1455 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1456
jcallahan@44 1457 if item_id and item_id > 0 then
jcallahan@44 1458 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1459
jcallahan@68 1460 DatamineTT:ClearLines()
jcallahan@68 1461 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1462
jcallahan@68 1463 local num_lines = DatamineTT:NumLines()
jcallahan@68 1464
jcallahan@68 1465 for line_index = 1, num_lines do
jcallahan@68 1466 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1467
jcallahan@68 1468 if not current_line then
jcallahan@68 1469 break
jcallahan@68 1470 end
jcallahan@68 1471 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1472
jcallahan@68 1473 if faction or reputation then
jcallahan@68 1474 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1475 break
jcallahan@68 1476 end
jcallahan@68 1477 end
jcallahan@68 1478
jcallahan@87 1479 for line_index = 1, num_lines do
jcallahan@87 1480 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1481
jcallahan@87 1482 if not current_line then
jcallahan@87 1483 break
jcallahan@87 1484 end
jcallahan@87 1485 local line_text = current_line:GetText()
jcallahan@87 1486 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1487
jcallahan@87 1488 if quest_name then
jcallahan@87 1489 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1490 break
jcallahan@87 1491 end
jcallahan@87 1492 end
jcallahan@87 1493
jcallahan@44 1494 if extended_cost then
jcallahan@53 1495 local battleground_rating = 0
jcallahan@53 1496 local personal_rating = 0
jcallahan@53 1497 local required_season_amount
jcallahan@5 1498
jcallahan@68 1499 for line_index = 1, num_lines do
jcallahan@44 1500 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1501
jcallahan@44 1502 if not current_line then
jcallahan@44 1503 break
jcallahan@44 1504 end
jcallahan@53 1505 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1506
jcallahan@44 1507 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1508 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1509 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1510 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1511
jcallahan@44 1512 if match1 or match2 then
jcallahan@44 1513 break
jcallahan@44 1514 end
jcallahan@44 1515 end
jcallahan@5 1516 end
jcallahan@44 1517 local currency_list = {}
jcallahan@44 1518 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1519
jcallahan@50 1520 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1521 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1522 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1523
jcallahan@44 1524 for cost_index = 1, item_count do
jcallahan@44 1525 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1526 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1527
jcallahan@44 1528 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1529 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1530 end
jcallahan@44 1531
jcallahan@44 1532 if currency_id then
jcallahan@44 1533 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1534 end
jcallahan@44 1535 end
jcallahan@44 1536
jcallahan@44 1537 for currency_index = 1, #currency_list do
jcallahan@44 1538 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1539 end
jcallahan@5 1540 end
jcallahan@133 1541 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1542 end
jcallahan@44 1543 end
jcallahan@5 1544
jcallahan@44 1545 if _G.CanMerchantRepair() then
jcallahan@133 1546 current_merchant.can_repair = true
jcallahan@5 1547 end
jcallahan@57 1548 _G.SetMerchantFilter(current_filters)
jcallahan@57 1549 _G.MerchantFrame_Update()
jcallahan@4 1550 end
jcallahan@44 1551 end -- do-block
jcallahan@4 1552
jcallahan@89 1553
jcallahan@92 1554 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1555 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1556 return
jcallahan@25 1557 end
jcallahan@34 1558 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1559
jcallahan@25 1560 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1561 return
jcallahan@25 1562 end
jcallahan@29 1563 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1564 table.wipe(current_action)
jcallahan@25 1565 end
jcallahan@25 1566
jcallahan@25 1567
jcallahan@115 1568 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1569 local num_pets = LPJ:NumPets()
jcallahan@115 1570
jcallahan@115 1571 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1572 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1573
jcallahan@115 1574 if is_owned then
jcallahan@115 1575 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1576
jcallahan@139 1577 if rarity then
jcallahan@139 1578 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1579 local npc = NPCEntry(npc_id)
jcallahan@139 1580 npc.wild_pet = is_wild or nil
jcallahan@139 1581 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1582 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1583 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1584
jcallahan@139 1585 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1586 data.max_health = max_health
jcallahan@139 1587 data.attack = attack
jcallahan@139 1588 data.speed = speed
jcallahan@139 1589 end
jcallahan@115 1590 end
jcallahan@115 1591 end
jcallahan@115 1592 end
jcallahan@115 1593
jcallahan@115 1594
jcallahan@118 1595 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1596 if not PlayerTarget() then
jcallahan@118 1597 return
jcallahan@2 1598 end
jcallahan@151 1599 current_action.target_type = AF.NPC
jcallahan@118 1600 self:UpdateTargetLocation()
jcallahan@118 1601 end
jcallahan@2 1602
jcallahan@89 1603
jcallahan@12 1604 do
jcallahan@12 1605 local function UpdateQuestJuncture(point)
jcallahan@12 1606 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1607
jcallahan@12 1608 if not unit_name then
jcallahan@12 1609 return
jcallahan@12 1610 end
jcallahan@34 1611 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1612
jcallahan@12 1613 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1614 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1615 end
jcallahan@19 1616 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1617 quest[point] = quest[point] or {}
jcallahan@12 1618 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1619
jcallahan@24 1620 return quest
jcallahan@12 1621 end
jcallahan@10 1622
jcallahan@12 1623
jcallahan@92 1624 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1625 local quest = UpdateQuestJuncture("end")
jcallahan@97 1626
jcallahan@112 1627 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1628 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1629 end
jcallahan@67 1630 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1631 reputation_npc_id = nil
jcallahan@10 1632 end
jcallahan@10 1633
jcallahan@12 1634
jcallahan@92 1635 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1636 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1637
jcallahan@46 1638 if not quest then
jcallahan@46 1639 return
jcallahan@46 1640 end
jcallahan@24 1641 quest.classes = quest.classes or {}
jcallahan@27 1642 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1643
jcallahan@24 1644 quest.races = quest.races or {}
jcallahan@100 1645 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1646 end
jcallahan@12 1647 end -- do-block
jcallahan@9 1648
jcallahan@9 1649
jcallahan@92 1650 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1651 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1652 local entry_index, processed_quests = 1, 0
jcallahan@36 1653 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1654
jcallahan@36 1655 while processed_quests <= num_quests do
jcallahan@36 1656 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1657
jcallahan@84 1658 if quest_id == 0 then
jcallahan@84 1659 processed_quests = processed_quests + 1
jcallahan@84 1660 elseif not is_header then
jcallahan@36 1661 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1662
jcallahan@36 1663 local quest = DBEntry("quests", quest_id)
jcallahan@36 1664 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1665 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1666 processed_quests = processed_quests + 1
jcallahan@36 1667 end
jcallahan@36 1668 entry_index = entry_index + 1
jcallahan@36 1669 end
jcallahan@36 1670 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1671 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1672 end
jcallahan@4 1673
jcallahan@4 1674
jcallahan@97 1675 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1676 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1677 return
jcallahan@112 1678 end
jcallahan@97 1679 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1680 end
jcallahan@97 1681
jcallahan@97 1682
jcallahan@92 1683 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1684 if unit_id ~= "player" then
jcallahan@4 1685 return
jcallahan@4 1686 end
jcallahan@4 1687 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1688 end
jcallahan@4 1689
jcallahan@4 1690
jcallahan@92 1691 do
jcallahan@92 1692 local TRADESKILL_TOOLS = {
jcallahan@92 1693 Anvil = anvil_spell_ids,
jcallahan@92 1694 Forge = forge_spell_ids,
jcallahan@92 1695 }
jcallahan@92 1696
jcallahan@92 1697
jcallahan@92 1698 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1699 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1700
jcallahan@92 1701 if profession_name == _G.UNKNOWN then
jcallahan@92 1702 return
jcallahan@92 1703 end
jcallahan@92 1704
jcallahan@92 1705 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1706 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1707 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1708 search_box:SetText("")
jcallahan@92 1709 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1710 search_box:ClearFocus()
jcallahan@92 1711 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1712 end
jcallahan@92 1713 local header_list = {}
jcallahan@92 1714
jcallahan@92 1715 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1716 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1717 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1718
jcallahan@92 1719 if have_materials then
jcallahan@92 1720 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1721 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1722 end
jcallahan@92 1723
jcallahan@92 1724 if have_skillup then
jcallahan@92 1725 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1726 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1727 end
jcallahan@92 1728 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1729 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1730 _G.TradeSkillFrame_Update()
jcallahan@92 1731
jcallahan@92 1732 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1733 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1734 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1735
jcallahan@94 1736 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1737 if not is_expanded then
jcallahan@92 1738 header_list[name] = true
jcallahan@92 1739 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1740 end
jcallahan@92 1741 else
jcallahan@92 1742 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1743 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1744
jcallahan@92 1745 if required_tool then
jcallahan@92 1746 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1747 if required_tool:find(tool_name) then
jcallahan@92 1748 registry[spell_id] = true
jcallahan@92 1749 end
jcallahan@92 1750 end
jcallahan@92 1751 end
jcallahan@92 1752 end
jcallahan@92 1753 end
jcallahan@92 1754
jcallahan@92 1755 -- Restore the state of the things we changed.
jcallahan@92 1756 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1757 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1758
jcallahan@92 1759 if header_list[name] then
jcallahan@92 1760 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1761 end
jcallahan@92 1762 end
jcallahan@92 1763 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1764 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1765 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1766 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1767
jcallahan@92 1768 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1769 _G.TradeSkillFrame_Update()
jcallahan@92 1770 end
jcallahan@92 1771 end -- do-block
jcallahan@92 1772
jcallahan@92 1773
jcallahan@92 1774 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1775 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1776 local npc = NPCEntry(unit_idnum)
jcallahan@58 1777
jcallahan@58 1778 if not npc then
jcallahan@58 1779 return
jcallahan@58 1780 end
jcallahan@27 1781 npc.teaches = npc.teaches or {}
jcallahan@27 1782
jcallahan@27 1783 -- Get the initial trainer filters
jcallahan@27 1784 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1785 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1786 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1787
jcallahan@27 1788 -- Clear the trainer filters
jcallahan@27 1789 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1790 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1791 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1792
jcallahan@27 1793 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1794 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1795
jcallahan@27 1796 if spell_name then
jcallahan@27 1797 DatamineTT:ClearLines()
jcallahan@27 1798 DatamineTT:SetTrainerService(index)
jcallahan@27 1799
jcallahan@27 1800 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1801
jcallahan@43 1802 if spell_id then
jcallahan@43 1803 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1804 profession = profession or "General"
jcallahan@43 1805
jcallahan@43 1806 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1807 if not class_professions then
jcallahan@43 1808 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1809 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1810 end
jcallahan@43 1811
jcallahan@43 1812 local profession_skills = class_professions[profession]
jcallahan@43 1813 if not profession_skills then
jcallahan@43 1814 class_professions[profession] = {}
jcallahan@43 1815 profession_skills = class_professions[profession]
jcallahan@43 1816 end
jcallahan@43 1817 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1818 end
jcallahan@27 1819 end
jcallahan@27 1820 end
jcallahan@27 1821 -- Reset the filters to what they were before
jcallahan@27 1822 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1823 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1824 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1825 end
jcallahan@27 1826
jcallahan@27 1827
jcallahan@1 1828 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1829 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1830 return
jcallahan@1 1831 end
jcallahan@1 1832 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1833
jcallahan@1 1834 if not spell_label then
jcallahan@1 1835 return
jcallahan@1 1836 end
jcallahan@122 1837 table.wipe(current_action)
jcallahan@1 1838
jcallahan@150 1839 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 1840 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1841
jcallahan@151 1842 Debug(("Item name: '%s', Unit name: '%s'"):format(tostring(item_name), tostring(unit_name)))
jcallahan@151 1843
jcallahan@150 1844 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 1845 unit_name = target_name
jcallahan@150 1846 unit_id = "target"
jcallahan@1 1847 end
jcallahan@1 1848 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1849 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1850
jcallahan@122 1851 current_action.instance_token = instance_token
jcallahan@122 1852 current_action.map_level = map_level
jcallahan@122 1853 current_action.x = x
jcallahan@122 1854 current_action.y = y
jcallahan@122 1855 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1856 current_action.spell_label = spell_label
jcallahan@105 1857
jcallahan@105 1858 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1859 current_action.loot_label = spell_label:lower()
jcallahan@105 1860 end
jcallahan@1 1861
jcallahan@151 1862 if unit_name and unit_name == target_name and not item_name then
jcallahan@151 1863 Debug("Unit name is same as target_name")
jcallahan@16 1864 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 1865 if not unit_id or unit_name ~= target_name then
jcallahan@16 1866 return
jcallahan@16 1867 end
jcallahan@123 1868 current_action.target_type = AF.NPC
jcallahan@16 1869 end
jcallahan@16 1870 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1871 current_action.target_type = AF.ITEM
jcallahan@16 1872
jcallahan@150 1873 if item_name and item_name == target_name then
jcallahan@150 1874 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 1875 elseif target_name and target_name ~= "" then
jcallahan@150 1876 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 1877 end
jcallahan@150 1878 elseif not item_name and not unit_name then
jcallahan@1 1879 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1880 if target_name == "" then
jcallahan@151 1881 Debug("Didn't set current_action.target_type")
jcallahan@17 1882 return
jcallahan@17 1883 end
jcallahan@122 1884 current_action.object_name = target_name
jcallahan@123 1885 current_action.target_type = AF.OBJECT
jcallahan@151 1886
jcallahan@151 1887 Debug(("Set current_action.target_type to %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@1 1888 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 1889 current_action.target_type = AF.ZONE
jcallahan@1 1890 end
jcallahan@1 1891 end
jcallahan@1 1892 private.tracked_line = spell_line
jcallahan@0 1893 end
jcallahan@0 1894
jcallahan@94 1895
jcallahan@1 1896 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1897 if unit_id ~= "player" then
jcallahan@1 1898 return
jcallahan@1 1899 end
jcallahan@1 1900 private.tracked_line = nil
jcallahan@85 1901
jcallahan@86 1902 if spell_name:match("^Harvest.+") then
jcallahan@86 1903 reputation_npc_id = current_target_id
jcallahan@98 1904 private.harvesting = true
jcallahan@85 1905 end
jcallahan@92 1906
jcallahan@92 1907 if anvil_spell_ids[spell_id] then
jcallahan@92 1908 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1909 elseif forge_spell_ids[spell_id] then
jcallahan@92 1910 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1911 end
jcallahan@0 1912 end
jcallahan@0 1913
jcallahan@90 1914
jcallahan@1 1915 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1916 if unit_id ~= "player" then
jcallahan@1 1917 return
jcallahan@1 1918 end
jcallahan@0 1919
jcallahan@1 1920 if private.tracked_line == spell_line then
jcallahan@1 1921 private.tracked_line = nil
jcallahan@1 1922 end
jcallahan@147 1923 table.wipe(current_action)
jcallahan@0 1924 end
jcallahan@90 1925
jcallahan@90 1926
jcallahan@90 1927 do
jcallahan@90 1928 local function SetUnitField(field, required_type)
jcallahan@90 1929 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1930
jcallahan@90 1931 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1932 return
jcallahan@90 1933 end
jcallahan@90 1934
jcallahan@90 1935 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1936 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1937 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1938 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1939 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1940 end
jcallahan@90 1941 end
jcallahan@90 1942
jcallahan@90 1943
jcallahan@90 1944 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1945 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1946 end
jcallahan@90 1947
jcallahan@90 1948
jcallahan@90 1949 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1950 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1951 end
jcallahan@90 1952
jcallahan@90 1953
jcallahan@90 1954 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1955 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1956 end
jcallahan@90 1957
jcallahan@90 1958
jcallahan@92 1959 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1960 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1961 end
jcallahan@90 1962
jcallahan@90 1963
jcallahan@92 1964 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1965 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1966
jcallahan@90 1967 for index = 2, #gossip_options, 2 do
jcallahan@90 1968 if gossip_options[index] == "binder" then
jcallahan@90 1969 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1970 return
jcallahan@90 1971 end
jcallahan@90 1972 end
jcallahan@90 1973 end
jcallahan@90 1974
jcallahan@90 1975
jcallahan@93 1976 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1977 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1978 end
jcallahan@93 1979
jcallahan@93 1980
jcallahan@90 1981 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1982 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1983 end
jcallahan@90 1984
jcallahan@90 1985
jcallahan@90 1986 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1987 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1988 end
jcallahan@90 1989
jcallahan@90 1990
jcallahan@90 1991 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1992 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1993 end
jcallahan@90 1994 end -- do-block