annotate Main.lua @ 31:728f1e5dcdc8

Revamp coordinate storage, and check for coordinates which are very close to one another to avoid semi-redundant storage.
author James D. Callahan III <jcallahan@curse.com>
date Wed, 30 May 2012 14:22:57 -0500
parents bdb3d8a2c3a7
children 81d7d84df629
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@4 22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 24
jcallahan@0 25
jcallahan@0 26 -----------------------------------------------------------------------
jcallahan@0 27 -- Local constants.
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 local DATABASE_DEFAULTS = {
jcallahan@0 30 global = {
jcallahan@0 31 items = {},
jcallahan@0 32 npcs = {},
jcallahan@0 33 objects = {},
jcallahan@0 34 quests = {},
jcallahan@17 35 zones = {},
jcallahan@0 36 }
jcallahan@0 37 }
jcallahan@0 38
jcallahan@0 39
jcallahan@1 40 local EVENT_MAPPING = {
jcallahan@23 41 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 42 COMBAT_TEXT_UPDATE = true,
jcallahan@1 43 LOOT_OPENED = true,
jcallahan@7 44 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@7 45 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 46 PET_BAR_UPDATE = true,
jcallahan@2 47 PLAYER_TARGET_CHANGED = true,
jcallahan@9 48 QUEST_COMPLETE = true,
jcallahan@9 49 QUEST_DETAIL = true,
jcallahan@9 50 QUEST_LOG_UPDATE = true,
jcallahan@27 51 TRAINER_SHOW = true,
jcallahan@4 52 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 53 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 54 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 55 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 56 UNIT_SPELLCAST_SENT = true,
jcallahan@1 57 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 58 }
jcallahan@0 59
jcallahan@4 60
jcallahan@1 61 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 62
jcallahan@4 63
jcallahan@27 64 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@27 65
jcallahan@27 66
jcallahan@0 67 -----------------------------------------------------------------------
jcallahan@0 68 -- Local variables.
jcallahan@0 69 -----------------------------------------------------------------------
jcallahan@0 70 local db
jcallahan@0 71 local durability_timer_handle
jcallahan@2 72 local target_location_timer_handle
jcallahan@1 73 local action_data = {}
jcallahan@20 74 local faction_names = {}
jcallahan@0 75
jcallahan@1 76
jcallahan@1 77 -----------------------------------------------------------------------
jcallahan@1 78 -- Helper Functions.
jcallahan@1 79 -----------------------------------------------------------------------
jcallahan@29 80 local function InstanceDifficultyToken()
jcallahan@29 81 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@29 82 if difficulty_name == "" then
jcallahan@29 83 difficulty_name = "NONE"
jcallahan@29 84 end
jcallahan@29 85 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 86 end
jcallahan@29 87
jcallahan@29 88
jcallahan@19 89 local function DBEntry(data_type, unit_id)
jcallahan@19 90 if not data_type or not unit_id then
jcallahan@6 91 return
jcallahan@6 92 end
jcallahan@19 93 local unit = db[data_type][unit_id]
jcallahan@6 94
jcallahan@10 95 if not unit then
jcallahan@19 96 db[data_type][unit_id] = {}
jcallahan@19 97 unit = db[data_type][unit_id]
jcallahan@6 98 end
jcallahan@10 99 return unit
jcallahan@6 100 end
jcallahan@6 101
jcallahan@6 102
jcallahan@29 103 local function NPCEntry(identifier)
jcallahan@29 104 local npc = DBEntry("npcs", identifier)
jcallahan@29 105
jcallahan@29 106 if not npc then
jcallahan@29 107 return
jcallahan@22 108 end
jcallahan@29 109 local instance_token = InstanceDifficultyToken()
jcallahan@29 110 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 111 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 112 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 113 return npc
jcallahan@22 114 end
jcallahan@22 115
jcallahan@22 116
jcallahan@1 117 local function CurrentLocationData()
jcallahan@1 118 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 119 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 120
jcallahan@1 121 x = x or 0
jcallahan@1 122 y = y or 0
jcallahan@1 123
jcallahan@1 124 if x == 0 and y == 0 then
jcallahan@1 125 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 126 _G.SetDungeonMapLevel(level_index)
jcallahan@1 127 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 128
jcallahan@1 129 if x and y and (x > 0 or y > 0) then
jcallahan@1 130 _G.SetDungeonMapLevel(map_level)
jcallahan@1 131 map_level = level_index
jcallahan@1 132 break
jcallahan@1 133 end
jcallahan@1 134 end
jcallahan@1 135 end
jcallahan@1 136
jcallahan@1 137 if _G.DungeonUsesTerrainMap() then
jcallahan@1 138 map_level = map_level - 1
jcallahan@1 139 end
jcallahan@31 140 local x = _G.floor(x * 1000)
jcallahan@31 141 local y = _G.floor(y * 1000)
jcallahan@28 142
jcallahan@31 143 if x % 2 ~= 0 then
jcallahan@31 144 x = x + 1
jcallahan@28 145 end
jcallahan@28 146
jcallahan@31 147 if y % 2 ~= 0 then
jcallahan@31 148 y = y + 1
jcallahan@28 149 end
jcallahan@31 150 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 151 end
jcallahan@1 152
jcallahan@1 153
jcallahan@1 154 local function ItemLinkToID(item_link)
jcallahan@1 155 if not item_link then
jcallahan@1 156 return
jcallahan@1 157 end
jcallahan@7 158 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 159 end
jcallahan@0 160
jcallahan@4 161
jcallahan@4 162 do
jcallahan@4 163 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 164
jcallahan@4 165 function WDP:ParseGUID(guid)
jcallahan@5 166 if not guid then
jcallahan@5 167 return
jcallahan@5 168 end
jcallahan@4 169 local types = private.UNIT_TYPES
jcallahan@4 170 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 171
jcallahan@10 172 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 173 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 174 end
jcallahan@4 175
jcallahan@4 176 return unit_type
jcallahan@4 177 end
jcallahan@4 178 end -- do-block
jcallahan@4 179
jcallahan@4 180
jcallahan@10 181 local function UpdateObjectLocation(identifier)
jcallahan@10 182 if not identifier then
jcallahan@10 183 return
jcallahan@10 184 end
jcallahan@31 185 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@19 186 local object = DBEntry("objects", identifier)
jcallahan@31 187 object[difficulty_token] = object[difficulty_token] or {}
jcallahan@31 188 object[difficulty_token].locations = object[difficulty_token].locations or {}
jcallahan@10 189
jcallahan@31 190 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@31 191 local zone_data = object[difficulty_token].locations[zone_token]
jcallahan@24 192
jcallahan@31 193 if not zone_data then
jcallahan@31 194 zone_data = {}
jcallahan@31 195 object[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 196 end
jcallahan@31 197 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@10 198 end
jcallahan@10 199
jcallahan@10 200
jcallahan@19 201 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 202 if not item_link then
jcallahan@19 203 return
jcallahan@19 204 end
jcallahan@19 205 local item_id = ItemLinkToID(item_link)
jcallahan@19 206
jcallahan@19 207 if not bag_index or not slot_index then
jcallahan@19 208 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 209 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 210 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 211 bag_index = new_bag_index
jcallahan@19 212 slot_index = new_slot_index
jcallahan@19 213 break
jcallahan@19 214 end
jcallahan@19 215 end
jcallahan@19 216 end
jcallahan@19 217 end
jcallahan@19 218
jcallahan@19 219 if not bag_index or not slot_index then
jcallahan@19 220 return
jcallahan@19 221 end
jcallahan@19 222 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 223
jcallahan@19 224 if not is_lootable then
jcallahan@19 225 return
jcallahan@19 226 end
jcallahan@19 227 DatamineTT:ClearLines()
jcallahan@19 228 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 229
jcallahan@19 230 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 231 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 232
jcallahan@19 233 if not current_line then
jcallahan@19 234 break
jcallahan@19 235 end
jcallahan@19 236
jcallahan@19 237 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 238 table.wipe(action_data)
jcallahan@19 239 action_data.type = AF.ITEM
jcallahan@28 240 action_data.identifier = item_id
jcallahan@25 241 action_data.label = "contains"
jcallahan@19 242 break
jcallahan@19 243 end
jcallahan@19 244 end
jcallahan@19 245 end
jcallahan@19 246
jcallahan@19 247
jcallahan@20 248 local function UpdateFactionNames()
jcallahan@20 249 for faction_index = 1, 1000 do
jcallahan@20 250 local faction_name, _, _, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@20 251
jcallahan@20 252 if faction_name and not is_header then
jcallahan@20 253 faction_names[faction_name] = true
jcallahan@20 254 elseif not faction_name then
jcallahan@20 255 break
jcallahan@20 256 end
jcallahan@20 257 end
jcallahan@20 258 end
jcallahan@20 259
jcallahan@20 260
jcallahan@0 261 -----------------------------------------------------------------------
jcallahan@0 262 -- Methods.
jcallahan@0 263 -----------------------------------------------------------------------
jcallahan@0 264 function WDP:OnInitialize()
jcallahan@0 265 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 266
jcallahan@14 267 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 268
jcallahan@18 269 local build_num = tonumber(private.build_num)
jcallahan@14 270
jcallahan@14 271 if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@14 272 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@14 273 db[entry] = {}
jcallahan@14 274 end
jcallahan@14 275 raw_db.build_num = build_num
jcallahan@14 276 elseif not raw_db.build_num then
jcallahan@14 277 raw_db.build_num = build_num
jcallahan@14 278 end
jcallahan@0 279 end
jcallahan@0 280
jcallahan@0 281
jcallahan@0 282 function WDP:OnEnable()
jcallahan@0 283 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 284 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 285 end
jcallahan@0 286 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 287 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 288
jcallahan@19 289 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 290 if target_unit then
jcallahan@19 291 return
jcallahan@19 292 end
jcallahan@19 293 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 294 end)
jcallahan@19 295
jcallahan@19 296 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 297 if target_unit then
jcallahan@19 298 return
jcallahan@19 299 end
jcallahan@19 300 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 301 HandleItemUse(item_link)
jcallahan@19 302 end)
jcallahan@0 303 end
jcallahan@0 304
jcallahan@0 305
jcallahan@0 306 local function RecordDurability(item_id, durability)
jcallahan@0 307 if not durability or durability <= 0 then
jcallahan@0 308 return
jcallahan@0 309 end
jcallahan@0 310
jcallahan@0 311 if not db.items[item_id] then
jcallahan@0 312 db.items[item_id] = {}
jcallahan@0 313 end
jcallahan@0 314 db.items[item_id].durability = durability
jcallahan@0 315 end
jcallahan@0 316
jcallahan@0 317
jcallahan@0 318 function WDP:ProcessDurability()
jcallahan@0 319 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 320 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 321
jcallahan@0 322 if item_id and item_id > 0 then
jcallahan@1 323 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 324 RecordDurability(item_id, max_durability)
jcallahan@0 325 end
jcallahan@0 326 end
jcallahan@0 327
jcallahan@0 328 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 329 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 330 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 331
jcallahan@0 332 if item_id and item_id > 0 then
jcallahan@1 333 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 334 RecordDurability(item_id, max_durability)
jcallahan@0 335 end
jcallahan@0 336 end
jcallahan@0 337 end
jcallahan@0 338 end
jcallahan@0 339
jcallahan@0 340
jcallahan@31 341 local COORD_MAX = 5
jcallahan@31 342
jcallahan@2 343 function WDP:UpdateTargetLocation()
jcallahan@31 344 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 345 return
jcallahan@2 346 end
jcallahan@2 347
jcallahan@2 348 for index = 1, 4 do
jcallahan@2 349 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 350 return
jcallahan@2 351 end
jcallahan@2 352 end
jcallahan@22 353 local target_guid = _G.UnitGUID("target")
jcallahan@22 354 local unit_type, unit_idnum = self:ParseGUID(target_guid)
jcallahan@2 355
jcallahan@2 356 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@2 357 return
jcallahan@2 358 end
jcallahan@31 359 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@31 360 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@31 361 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@6 362 npc_data.locations = npc_data.locations or {}
jcallahan@22 363
jcallahan@31 364 local zone_data = npc_data.locations[zone_token]
jcallahan@31 365
jcallahan@31 366 if not zone_data then
jcallahan@31 367 zone_data = {}
jcallahan@31 368 npc_data.locations[zone_token] = zone_data
jcallahan@22 369 end
jcallahan@31 370
jcallahan@31 371 for location_token in pairs(zone_data) do
jcallahan@31 372 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@31 373 loc_level = tonumber(loc_level)
jcallahan@31 374
jcallahan@31 375 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@31 376 return
jcallahan@31 377 end
jcallahan@31 378 end
jcallahan@31 379 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@2 380 end
jcallahan@2 381
jcallahan@2 382
jcallahan@0 383 -----------------------------------------------------------------------
jcallahan@0 384 -- Event handlers.
jcallahan@0 385 -----------------------------------------------------------------------
jcallahan@23 386 do
jcallahan@23 387 local EXTRACT_GAS_SPELL_ID = 30427
jcallahan@23 388 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 389 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 390
jcallahan@23 391
jcallahan@23 392 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 393 if not spell_id then
jcallahan@23 394 return
jcallahan@23 395 end
jcallahan@23 396 local source_type, source_id = WDP:ParseGUID(source_guid)
jcallahan@23 397
jcallahan@23 398 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 399 return
jcallahan@23 400 end
jcallahan@23 401
jcallahan@23 402 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 403 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 404 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 405 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 406 end
jcallahan@23 407 end
jcallahan@23 408
jcallahan@23 409
jcallahan@23 410 local COMBAT_LOG_FUNCS = {
jcallahan@23 411 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 412 SPELL_CAST_START = RecordNPCSpell,
jcallahan@23 413 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@23 414 UNIT_DISSIPATES = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags)
jcallahan@23 415 -- TODO: Write this.
jcallahan@23 416 end,
jcallahan@23 417 }
jcallahan@23 418
jcallahan@23 419
jcallahan@23 420 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 421 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 422
jcallahan@23 423 if not combat_log_func then
jcallahan@23 424 return
jcallahan@23 425 end
jcallahan@23 426 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 427 end
jcallahan@23 428 end -- do-block
jcallahan@23 429
jcallahan@23 430
jcallahan@18 431 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@29 432 local npc = NPCEntry(action_data.identifier)
jcallahan@21 433
jcallahan@21 434 if not npc then
jcallahan@21 435 return
jcallahan@21 436 end
jcallahan@30 437 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@29 438 encounter_data[action_data.npc_level].reputations = encounter_data[action_data.npc_level].reputations or {}
jcallahan@29 439 encounter_data[action_data.npc_level].reputations[faction_name] = amount
jcallahan@18 440 end
jcallahan@18 441
jcallahan@18 442
jcallahan@13 443 do
jcallahan@13 444 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 445 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 446 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 447
jcallahan@13 448
jcallahan@13 449 local function _moneyMatch(money, re)
jcallahan@13 450 return money:match(re) or 0
jcallahan@1 451 end
jcallahan@1 452
jcallahan@0 453
jcallahan@13 454 local function _toCopper(money)
jcallahan@13 455 if not money then
jcallahan@13 456 return 0
jcallahan@13 457 end
jcallahan@0 458
jcallahan@13 459 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
jcallahan@1 460 end
jcallahan@1 461
jcallahan@1 462
jcallahan@13 463 local LOOT_VERIFY_FUNCS = {
jcallahan@16 464 [AF.ITEM] = function()
jcallahan@16 465 local locked_item_id
jcallahan@16 466
jcallahan@16 467 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 468 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 469 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 470
jcallahan@16 471 if is_locked then
jcallahan@16 472 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 473 end
jcallahan@16 474 end
jcallahan@16 475 end
jcallahan@16 476
jcallahan@28 477 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 478 return false
jcallahan@16 479 end
jcallahan@28 480 action_data.identifier = locked_item_id
jcallahan@16 481 return true
jcallahan@16 482 end,
jcallahan@13 483 [AF.NPC] = function()
jcallahan@17 484 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 485 return false
jcallahan@13 486 end
jcallahan@15 487 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
jcallahan@27 488 action_data.identifier = id_num
jcallahan@13 489 return true
jcallahan@13 490 end,
jcallahan@14 491 [AF.OBJECT] = true,
jcallahan@17 492 [AF.ZONE] = function()
jcallahan@25 493 return action_data.label and _G.IsFishingLoot()
jcallahan@17 494 end,
jcallahan@13 495 }
jcallahan@13 496
jcallahan@13 497
jcallahan@28 498 local function GenericLootUpdate(data_type, top_field)
jcallahan@27 499 local entry = DBEntry(data_type, action_data.identifier)
jcallahan@22 500
jcallahan@22 501 if not entry then
jcallahan@22 502 return
jcallahan@22 503 end
jcallahan@25 504 local loot_type = action_data.label or "drops"
jcallahan@28 505 local loot_data
jcallahan@28 506
jcallahan@28 507 if top_field then
jcallahan@28 508 entry[top_field] = entry[top_field] or {}
jcallahan@28 509 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@28 510 loot_data = entry[top_field][loot_type]
jcallahan@28 511 else
jcallahan@28 512 entry[loot_type] = entry[loot_type] or {}
jcallahan@28 513 loot_data = entry[loot_type]
jcallahan@28 514 end
jcallahan@22 515
jcallahan@22 516 for index = 1, #action_data.loot_list do
jcallahan@28 517 table.insert(loot_data, action_data.loot_list[index])
jcallahan@22 518 end
jcallahan@22 519 end
jcallahan@22 520
jcallahan@22 521
jcallahan@13 522 local LOOT_UPDATE_FUNCS = {
jcallahan@16 523 [AF.ITEM] = function()
jcallahan@28 524 GenericLootUpdate("items")
jcallahan@28 525 end,
jcallahan@28 526 [AF.NPC] = function()
jcallahan@29 527 local npc = NPCEntry(action_data.identifier)
jcallahan@28 528
jcallahan@28 529 if not npc then
jcallahan@28 530 return
jcallahan@28 531 end
jcallahan@29 532 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@25 533 local loot_type = action_data.label or "drops"
jcallahan@29 534 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 535
jcallahan@17 536 for index = 1, #action_data.loot_list do
jcallahan@29 537 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 538 end
jcallahan@16 539 end,
jcallahan@13 540 [AF.OBJECT] = function()
jcallahan@28 541 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 542 end,
jcallahan@17 543 [AF.ZONE] = function()
jcallahan@25 544 local loot_type = action_data.label or "drops"
jcallahan@19 545 local zone = DBEntry("zones", action_data.zone)
jcallahan@28 546 zone[action_data.instance_token] = zone[action_data.instance_token] or {}
jcallahan@29 547 zone[action_data.instance_token][loot_type] = zone[action_data.instance_token][loot_type] or {}
jcallahan@17 548
jcallahan@28 549 local location_data = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@28 550 local loot_data = zone[action_data.instance_token][loot_type][location_data]
jcallahan@17 551
jcallahan@17 552 if not loot_data then
jcallahan@28 553 zone[action_data.instance_token][loot_type][location_data] = {}
jcallahan@28 554 loot_data = zone[action_data.instance_token][loot_type][location_data]
jcallahan@17 555 end
jcallahan@17 556
jcallahan@17 557 for index = 1, #action_data.loot_list do
jcallahan@17 558 table.insert(loot_data, action_data.loot_list[index])
jcallahan@13 559 end
jcallahan@13 560 end,
jcallahan@13 561 }
jcallahan@13 562
jcallahan@13 563
jcallahan@13 564 function WDP:LOOT_OPENED()
jcallahan@18 565 if action_data.looting then
jcallahan@18 566 return
jcallahan@18 567 end
jcallahan@18 568
jcallahan@13 569 if not action_data.type then
jcallahan@13 570 action_data.type = AF.NPC
jcallahan@1 571 end
jcallahan@13 572 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 573 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 574
jcallahan@14 575 if not verify_func or not update_func then
jcallahan@13 576 return
jcallahan@13 577 end
jcallahan@13 578
jcallahan@14 579 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 580 return
jcallahan@14 581 end
jcallahan@18 582 -- TODO: Remove this check once the MoP client goes live
jcallahan@18 583 local wow_version = private.wow_version
jcallahan@13 584 local loot_registry = {}
jcallahan@17 585 action_data.loot_list = {}
jcallahan@18 586 action_data.looting = true
jcallahan@13 587
jcallahan@18 588 if wow_version == "5.0.1" then
jcallahan@18 589 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 590 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@13 591
jcallahan@18 592 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@18 593
jcallahan@18 594 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@18 595 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 596 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 597 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@18 598 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 599 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@18 600 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 601 end
jcallahan@18 602 end
jcallahan@18 603 else
jcallahan@18 604 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 605 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@18 606 if _G.LootSlotIsItem(loot_slot) then
jcallahan@18 607 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 608 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 609 elseif _G.LootSlotIsCoin(loot_slot) then
jcallahan@18 610 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 611 elseif _G.LootSlotIsCurrency(loot_slot) then
jcallahan@18 612 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 613 end
jcallahan@13 614 end
jcallahan@13 615 end
jcallahan@13 616
jcallahan@13 617 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 618 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 619 end
jcallahan@13 620 update_func()
jcallahan@1 621 end
jcallahan@13 622 end -- do-block
jcallahan@0 623
jcallahan@0 624
jcallahan@5 625 local POINT_MATCH_PATTERNS = {
jcallahan@5 626 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 627 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 628 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 629 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 630 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 631 }
jcallahan@5 632
jcallahan@5 633
jcallahan@7 634 function WDP:UpdateMerchantItems()
jcallahan@4 635 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@4 636
jcallahan@4 637 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@4 638 return
jcallahan@4 639 end
jcallahan@29 640 local merchant = NPCEntry(unit_idnum)
jcallahan@6 641 merchant.sells = merchant.sells or {}
jcallahan@5 642
jcallahan@5 643 for item_index = 1, _G.GetMerchantNumItems() do
jcallahan@5 644 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@5 645 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 646
jcallahan@5 647 if item_id and item_id > 0 then
jcallahan@5 648 local price_string = copper_price
jcallahan@5 649
jcallahan@5 650 if extended_cost then
jcallahan@5 651 local bg_points = 0
jcallahan@5 652 local personal_points = 0
jcallahan@5 653
jcallahan@5 654 DatamineTT:ClearLines()
jcallahan@5 655 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 656
jcallahan@5 657 for line_index = 1, DatamineTT:NumLines() do
jcallahan@5 658 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 659
jcallahan@5 660 if not current_line then
jcallahan@5 661 break
jcallahan@5 662 end
jcallahan@5 663 local breakout
jcallahan@5 664
jcallahan@5 665 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@5 666 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@5 667 personal_points = personal_points + (match1 or 0)
jcallahan@5 668 bg_points = bg_points + (match2 or 0)
jcallahan@5 669
jcallahan@5 670 if match1 or match2 then
jcallahan@5 671 breakout = true
jcallahan@5 672 break
jcallahan@5 673 end
jcallahan@5 674 end
jcallahan@5 675
jcallahan@5 676 if breakout then
jcallahan@5 677 break
jcallahan@5 678 end
jcallahan@5 679 end
jcallahan@5 680 local currency_list = {}
jcallahan@5 681
jcallahan@5 682 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
jcallahan@5 683
jcallahan@5 684 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
jcallahan@5 685 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@5 686 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@5 687
jcallahan@5 688 if not currency_id or currency_id < 1 then
jcallahan@5 689 if not icon_texture then
jcallahan@5 690 return
jcallahan@5 691 end
jcallahan@5 692 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@5 693 end
jcallahan@5 694 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@5 695 end
jcallahan@5 696
jcallahan@5 697 for currency_index = 1, #currency_list do
jcallahan@5 698 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 699 end
jcallahan@5 700 end
jcallahan@6 701 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
jcallahan@5 702 end
jcallahan@4 703 end
jcallahan@14 704
jcallahan@14 705 if _G.CanMerchantRepair() then
jcallahan@14 706 merchant.can_repair = true
jcallahan@14 707 end
jcallahan@4 708 end
jcallahan@4 709
jcallahan@4 710
jcallahan@25 711 function WDP:PET_BAR_UPDATE()
jcallahan@25 712 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 713 return
jcallahan@25 714 end
jcallahan@25 715 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 716
jcallahan@25 717 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 718 return
jcallahan@25 719 end
jcallahan@29 720 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 721 table.wipe(action_data)
jcallahan@25 722 end
jcallahan@25 723
jcallahan@25 724
jcallahan@18 725 do
jcallahan@18 726 local GENDER_NAMES = {
jcallahan@18 727 "UNKNOWN",
jcallahan@18 728 "MALE",
jcallahan@18 729 "FEMALE",
jcallahan@18 730 }
jcallahan@2 731
jcallahan@2 732
jcallahan@18 733 local REACTION_NAMES = {
jcallahan@18 734 "HATED",
jcallahan@18 735 "HOSTILE",
jcallahan@18 736 "UNFRIENDLY",
jcallahan@18 737 "NEUTRAL",
jcallahan@18 738 "FRIENDLY",
jcallahan@18 739 "HONORED",
jcallahan@18 740 "REVERED",
jcallahan@18 741 "EXALTED",
jcallahan@18 742 }
jcallahan@2 743
jcallahan@2 744
jcallahan@18 745 local POWER_TYPE_NAMES = {
jcallahan@18 746 ["0"] = "MANA",
jcallahan@18 747 ["1"] = "RAGE",
jcallahan@18 748 ["2"] = "FOCUS",
jcallahan@18 749 ["3"] = "ENERGY",
jcallahan@18 750 ["6"] = "RUNIC_POWER",
jcallahan@18 751 }
jcallahan@2 752
jcallahan@2 753
jcallahan@18 754 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@18 755 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
jcallahan@18 756 return
jcallahan@18 757 end
jcallahan@18 758 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@2 759
jcallahan@18 760 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 761 return
jcallahan@18 762 end
jcallahan@29 763 local npc = NPCEntry(unit_idnum)
jcallahan@18 764 local _, class_token = _G.UnitClass("target")
jcallahan@18 765 npc.class = class_token
jcallahan@20 766
jcallahan@20 767 UpdateFactionNames()
jcallahan@20 768 DatamineTT:ClearLines()
jcallahan@20 769 DatamineTT:SetUnit("target")
jcallahan@20 770
jcallahan@20 771 for line_index = 1, DatamineTT:NumLines() do
jcallahan@20 772 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@20 773
jcallahan@20 774 if not current_line then
jcallahan@20 775 break
jcallahan@20 776 end
jcallahan@20 777 local line_text = current_line:GetText()
jcallahan@20 778
jcallahan@20 779 if faction_names[line_text] then
jcallahan@20 780 npc.faction = line_text
jcallahan@20 781 break
jcallahan@20 782 end
jcallahan@20 783 end
jcallahan@26 784 npc.genders = npc.genders or {}
jcallahan@26 785 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 786 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 787 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 788
jcallahan@30 789 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 790 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 791
jcallahan@28 792 if not encounter_data[npc_level] then
jcallahan@28 793 encounter_data[npc_level] = {
jcallahan@18 794 max_health = _G.UnitHealthMax("target"),
jcallahan@18 795 }
jcallahan@3 796
jcallahan@18 797 local max_power = _G.UnitManaMax("target")
jcallahan@18 798
jcallahan@18 799 if max_power > 0 then
jcallahan@18 800 local power_type = _G.UnitPowerType("target")
jcallahan@28 801 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 802 end
jcallahan@3 803 end
jcallahan@21 804 table.wipe(action_data)
jcallahan@21 805 action_data.type = AF.NPC
jcallahan@27 806 action_data.identifier = unit_idnum
jcallahan@21 807 action_data.npc_level = npc_level
jcallahan@31 808
jcallahan@31 809 self:UpdateTargetLocation()
jcallahan@2 810 end
jcallahan@18 811 end -- do-block
jcallahan@2 812
jcallahan@12 813 do
jcallahan@12 814 local function UpdateQuestJuncture(point)
jcallahan@12 815 local unit_name = _G.UnitName("questnpc")
jcallahan@9 816
jcallahan@12 817 if not unit_name then
jcallahan@12 818 return
jcallahan@12 819 end
jcallahan@12 820 local unit_type, unit_id = WDP:ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 821
jcallahan@12 822 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@12 823 UpdateObjectLocation(unit_id)
jcallahan@12 824 end
jcallahan@19 825 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 826 quest[point] = quest[point] or {}
jcallahan@12 827 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 828
jcallahan@24 829 return quest
jcallahan@12 830 end
jcallahan@10 831
jcallahan@12 832
jcallahan@12 833 function WDP:QUEST_COMPLETE()
jcallahan@12 834 UpdateQuestJuncture("end")
jcallahan@10 835 end
jcallahan@10 836
jcallahan@12 837
jcallahan@12 838 function WDP:QUEST_DETAIL()
jcallahan@24 839 local quest = UpdateQuestJuncture("begin")
jcallahan@24 840
jcallahan@24 841 quest.classes = quest.classes or {}
jcallahan@27 842 quest.classes[PLAYER_CLASS] = true
jcallahan@24 843
jcallahan@24 844 local _, race = _G.UnitRace("player")
jcallahan@24 845 quest.races = quest.races or {}
jcallahan@24 846 quest.races[race] = true
jcallahan@10 847 end
jcallahan@12 848 end -- do-block
jcallahan@9 849
jcallahan@9 850
jcallahan@4 851 function WDP:QUEST_LOG_UPDATE()
jcallahan@4 852 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 853 end
jcallahan@4 854
jcallahan@4 855
jcallahan@4 856 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 857 if unit_id ~= "player" then
jcallahan@4 858 return
jcallahan@4 859 end
jcallahan@4 860 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 861 end
jcallahan@4 862
jcallahan@4 863
jcallahan@27 864 function WDP:TRAINER_SHOW()
jcallahan@27 865 if not _G.IsTradeskillTrainer() then
jcallahan@27 866 return
jcallahan@27 867 end
jcallahan@27 868 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@29 869 local npc = NPCEntry(unit_idnum)
jcallahan@27 870 npc.teaches = npc.teaches or {}
jcallahan@27 871
jcallahan@27 872 -- Get the initial trainer filters
jcallahan@27 873 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 874 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 875 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 876
jcallahan@27 877 -- Clear the trainer filters
jcallahan@27 878 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 879 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 880 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 881
jcallahan@27 882 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 883 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 884
jcallahan@27 885 if spell_name then
jcallahan@27 886 DatamineTT:ClearLines()
jcallahan@27 887 DatamineTT:SetTrainerService(index)
jcallahan@27 888
jcallahan@27 889 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 890 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@27 891 profession = profession or "General"
jcallahan@27 892
jcallahan@27 893 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@27 894 if not class_professions then
jcallahan@27 895 npc.teaches[PLAYER_CLASS] = {}
jcallahan@27 896 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@27 897 end
jcallahan@27 898
jcallahan@27 899 local profession_skills = class_professions[profession]
jcallahan@27 900 if not profession_skills then
jcallahan@27 901 class_professions[profession] = {}
jcallahan@27 902 profession_skills = class_professions[profession]
jcallahan@27 903 end
jcallahan@27 904 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 905 end
jcallahan@27 906 end
jcallahan@27 907
jcallahan@27 908 -- Reset the filters to what they were before
jcallahan@27 909 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 910 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 911 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 912 end
jcallahan@27 913
jcallahan@27 914
jcallahan@1 915 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 916 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 917 return
jcallahan@1 918 end
jcallahan@1 919 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 920
jcallahan@1 921 if not spell_label then
jcallahan@1 922 return
jcallahan@1 923 end
jcallahan@18 924 table.wipe(action_data)
jcallahan@1 925
jcallahan@1 926 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 927 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 928
jcallahan@1 929 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 930 tt_unit_name = target_name
jcallahan@1 931 tt_unit_id = "target"
jcallahan@1 932 end
jcallahan@1 933 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 934 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 935
jcallahan@28 936 action_data.instance_token = instance_token
jcallahan@28 937 action_data.map_level = map_level
jcallahan@28 938 action_data.x = x
jcallahan@28 939 action_data.y = y
jcallahan@28 940 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@1 941
jcallahan@16 942 if tt_unit_name and not tt_item_name then
jcallahan@16 943 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 944 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 945 return
jcallahan@16 946 end
jcallahan@16 947 action_data.type = AF.NPC
jcallahan@25 948 action_data.label = spell_label:lower()
jcallahan@25 949 action_data.unit_name = tt_unit_name
jcallahan@16 950 end
jcallahan@16 951 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 952 action_data.type = AF.ITEM
jcallahan@25 953 action_data.label = spell_label:lower()
jcallahan@16 954
jcallahan@16 955 if tt_item_name and tt_item_name == target_name then
jcallahan@28 956 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 957 elseif target_name and target_name ~= "" then
jcallahan@16 958 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 959 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 960 end
jcallahan@16 961 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 962 action_data.name = target_name
jcallahan@17 963
jcallahan@1 964 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 965 if target_name == "" then
jcallahan@17 966 return
jcallahan@17 967 end
jcallahan@11 968 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@11 969 UpdateObjectLocation(identifier)
jcallahan@11 970
jcallahan@1 971 action_data.type = AF.OBJECT
jcallahan@11 972 action_data.identifier = identifier
jcallahan@1 973 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@17 974 action_data.type = AF.ZONE
jcallahan@25 975 action_data.label = spell_label:lower()
jcallahan@1 976 end
jcallahan@1 977 end
jcallahan@1 978 private.tracked_line = spell_line
jcallahan@0 979 end
jcallahan@0 980
jcallahan@0 981
jcallahan@1 982 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 983 if unit_id ~= "player" then
jcallahan@1 984 return
jcallahan@1 985 end
jcallahan@1 986
jcallahan@18 987 -- if private.SPELL_LABELS_BY_NAME[spell_name] then
jcallahan@18 988 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
jcallahan@18 989 -- end
jcallahan@1 990 private.tracked_line = nil
jcallahan@0 991 end
jcallahan@0 992
jcallahan@1 993 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 994 if unit_id ~= "player" then
jcallahan@1 995 return
jcallahan@1 996 end
jcallahan@0 997
jcallahan@1 998 if private.tracked_line == spell_line then
jcallahan@1 999 private.tracked_line = nil
jcallahan@1 1000 end
jcallahan@0 1001 end