annotate Main.lua @ 417:929d2b27a087

Added new spell ID for Chi Wave to blacklist.
author MMOSimca <MMOSimca@gmail.com>
date Wed, 07 Jan 2015 01:38:31 -0500
parents 837a3a525a76
children df4820871122
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
MMOSimca@405 43 local ITEM_ID_TIMBER = 114781
MMOSimca@405 44
jcallahan@246 45 local OBJECT_ID_ANVIL = 192628
jcallahan@322 46 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 47 local OBJECT_ID_FORGE = 1685
jcallahan@322 48
jcallahan@246 49 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 50 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 51 local PLAYER_GUID
jcallahan@246 52 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 53 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 54
MMOSimca@377 55 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 56 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 57 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 58
MMOSimca@336 59 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 60 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 61 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 62 }
jcallahan@326 63
jcallahan@246 64 local ALLOWED_LOCALES = {
jcallahan@246 65 enUS = true,
jcallahan@246 66 enGB = true,
MMOSimca@336 67 enTW = true,
MMOSimca@336 68 enCN = true,
jcallahan@246 69 }
jcallahan@157 70
jcallahan@0 71 local DATABASE_DEFAULTS = {
jcallahan@128 72 char = {},
jcallahan@0 73 global = {
jcallahan@270 74 config = {
jcallahan@270 75 minimap_icon = {
jcallahan@270 76 hide = true,
jcallahan@270 77 },
jcallahan@270 78 },
jcallahan@0 79 items = {},
jcallahan@0 80 npcs = {},
jcallahan@0 81 objects = {},
jcallahan@0 82 quests = {},
jcallahan@167 83 spells = {},
jcallahan@17 84 zones = {},
jcallahan@0 85 }
jcallahan@0 86 }
jcallahan@0 87
jcallahan@1 88 local EVENT_MAPPING = {
jcallahan@90 89 AUCTION_HOUSE_SHOW = true,
jcallahan@90 90 BANKFRAME_OPENED = true,
jcallahan@90 91 BATTLEFIELDS_SHOW = true,
jcallahan@56 92 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 93 BONUS_ROLL_RESULT = true,
MMOSimca@388 94 CHAT_MSG_CURRENCY = true,
jcallahan@48 95 CHAT_MSG_LOOT = true,
jcallahan@95 96 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 97 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 98 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 99 CHAT_MSG_SYSTEM = true,
jcallahan@23 100 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 101 COMBAT_TEXT_UPDATE = true,
jcallahan@140 102 CURSOR_UPDATE = true,
jcallahan@90 103 FORGE_MASTER_OPENED = true,
MMOSimca@412 104 GARRISON_MISSION_BONUS_ROLL_COMPLETE = "HandleBadChatLootData",
MMOSimca@412 105 GARRISON_MISSION_COMPLETE_RESPONSE = "HandleBadChatLootData",
jcallahan@90 106 GOSSIP_SHOW = true,
jcallahan@290 107 GROUP_ROSTER_UPDATE = true,
jcallahan@93 108 GUILDBANKFRAME_OPENED = true,
jcallahan@42 109 ITEM_TEXT_BEGIN = true,
jcallahan@189 110 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 111 LOOT_CLOSED = true,
MMOSimca@343 112 LOOT_OPENED = true,
MMOSimca@412 113 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
jcallahan@89 114 MAIL_SHOW = true,
jcallahan@133 115 MERCHANT_CLOSED = true,
jcallahan@7 116 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 117 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 118 PET_BAR_UPDATE = true,
MMOSimca@368 119 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 120 PLAYER_REGEN_DISABLED = true,
jcallahan@156 121 PLAYER_REGEN_ENABLED = true,
jcallahan@2 122 PLAYER_TARGET_CHANGED = true,
jcallahan@9 123 QUEST_COMPLETE = true,
jcallahan@9 124 QUEST_DETAIL = true,
jcallahan@9 125 QUEST_LOG_UPDATE = true,
jcallahan@97 126 QUEST_PROGRESS = true,
jcallahan@178 127 SHOW_LOOT_TOAST = true,
jcallahan@306 128 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 129 TAXIMAP_OPENED = true,
jcallahan@92 130 TRADE_SKILL_SHOW = true,
jcallahan@167 131 TRAINER_CLOSED = true,
jcallahan@27 132 TRAINER_SHOW = true,
jcallahan@90 133 TRANSMOGRIFY_OPEN = true,
jcallahan@246 134 UNIT_PET = true,
jcallahan@4 135 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 136 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 137 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 138 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 139 UNIT_SPELLCAST_SENT = true,
jcallahan@1 140 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 141 VOID_STORAGE_OPEN = true,
jcallahan@299 142 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 143 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 144 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 145 }
jcallahan@0 146
jcallahan@4 147
jcallahan@246 148 -- VARIABLES ----------------------------------------------------------
jcallahan@246 149
jcallahan@92 150 local anvil_spell_ids = {}
jcallahan@92 151 local currently_drunk
jcallahan@128 152 local char_db
jcallahan@128 153 local global_db
jcallahan@299 154 local group_member_guids = {}
jcallahan@246 155 local group_owner_guids_to_pet_guids = {}
jcallahan@246 156 local group_pet_guids = {}
jcallahan@299 157 local in_instance
jcallahan@187 158 local item_process_timer_handle
jcallahan@92 159 local faction_standings = {}
jcallahan@92 160 local forge_spell_ids = {}
jcallahan@95 161 local languages_known = {}
jcallahan@317 162 local boss_loot_toasting = {}
MMOSimca@387 163 local container_loot_toasting
MMOSimca@387 164 local loot_toast_container_id
MMOSimca@387 165 local raid_boss_id
jcallahan@306 166 local loot_toast_container_timer_handle
jcallahan@307 167 local loot_toast_data
jcallahan@307 168 local loot_toast_data_timer_handle
jcallahan@95 169 local name_to_id_map = {}
jcallahan@306 170 local killed_boss_id_timer_handle
jcallahan@177 171 local killed_npc_id
jcallahan@2 172 local target_location_timer_handle
MMOSimca@345 173 local last_timber_spell_id
MMOSimca@355 174 local last_garrison_cache_object_id
MMOSimca@414 175 local chat_loot_data
MMOSimca@347 176 local chat_loot_timer_handle
jcallahan@86 177 local current_target_id
jcallahan@126 178 local current_area_id
jcallahan@131 179 local current_loot
jcallahan@1 180
jcallahan@312 181
jcallahan@121 182 -- Data for our current action. Including possible values as a reference.
jcallahan@122 183 local current_action = {
jcallahan@121 184 identifier = nil,
jcallahan@121 185 loot_label = nil,
jcallahan@121 186 loot_list = nil,
jcallahan@121 187 loot_sources = nil,
jcallahan@121 188 map_level = nil,
jcallahan@121 189 spell_label = nil,
jcallahan@123 190 target_type = nil,
jcallahan@121 191 x = nil,
jcallahan@121 192 y = nil,
jcallahan@121 193 zone_data = nil,
jcallahan@121 194 }
jcallahan@92 195
jcallahan@246 196
MMOSimca@393 197 -- Timer prototypes
MMOSimca@393 198 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 199
MMOSimca@393 200
jcallahan@246 201 -- HELPERS ------------------------------------------------------------
jcallahan@246 202
jcallahan@245 203 local function Debug(message, ...)
MMOSimca@350 204 if not DEBUGGING or not message then
jcallahan@151 205 return
jcallahan@151 206 end
MMOSimca@350 207
MMOSimca@350 208 if ... then
MMOSimca@350 209 local args = { ... }
MMOSimca@350 210
MMOSimca@350 211 for index = 1, #args do
MMOSimca@377 212 args[index] = tostring(args[index])
jcallahan@306 213 end
MMOSimca@350 214 _G.print(message:format(unpack(args)))
MMOSimca@350 215 else
MMOSimca@350 216 _G.print(message)
jcallahan@306 217 end
jcallahan@151 218 end
jcallahan@151 219
jcallahan@151 220
MMOSimca@393 221 local function InitializeCurrentLoot()
MMOSimca@393 222 current_loot = {
MMOSimca@393 223 list = {},
MMOSimca@393 224 sources = {},
MMOSimca@393 225 identifier = current_action.identifier,
MMOSimca@393 226 label = current_action.loot_label or "drops",
MMOSimca@393 227 map_level = current_action.map_level,
MMOSimca@393 228 object_name = current_action.object_name,
MMOSimca@393 229 spell_label = current_action.spell_label,
MMOSimca@393 230 target_type = current_action.target_type,
MMOSimca@393 231 x = current_action.x,
MMOSimca@393 232 y = current_action.y,
MMOSimca@393 233 zone_data = current_action.zone_data,
MMOSimca@393 234 }
MMOSimca@393 235
MMOSimca@393 236 table.wipe(current_action)
MMOSimca@393 237 end
MMOSimca@393 238
MMOSimca@393 239
jcallahan@169 240 local TradeSkillExecutePer
jcallahan@169 241 do
jcallahan@169 242 local header_list = {}
jcallahan@169 243
jcallahan@169 244 function TradeSkillExecutePer(iter_func)
jcallahan@169 245 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 246 return
jcallahan@169 247 end
jcallahan@167 248 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 249 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 250 search_box:SetText("")
jcallahan@169 251
jcallahan@167 252 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 253 search_box:ClearFocus()
jcallahan@167 254 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 255
jcallahan@169 256 table.wipe(header_list)
jcallahan@169 257
jcallahan@169 258 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 259 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 260 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 261
jcallahan@169 262 if have_materials then
jcallahan@169 263 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 264 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 265 end
jcallahan@169 266
jcallahan@169 267 if have_skillup then
jcallahan@169 268 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 269 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 270 end
MMOSimca@330 271 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 272 _G.TradeSkillUpdateFilterBar()
jcallahan@169 273 _G.TradeSkillFrame_Update()
jcallahan@169 274
jcallahan@169 275 -- Expand all headers so we can see all the recipes there are
jcallahan@169 276 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 277 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 278
jcallahan@169 279 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 280 if not is_expanded then
jcallahan@169 281 header_list[name] = true
jcallahan@169 282 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 283 end
jcallahan@169 284 elseif iter_func(name, tradeskill_index) then
jcallahan@169 285 break
jcallahan@169 286 end
jcallahan@169 287 end
jcallahan@169 288
jcallahan@169 289 -- Restore the state of the things we changed.
jcallahan@169 290 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 291 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 292
jcallahan@169 293 if header_list[name] then
jcallahan@169 294 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 295 end
jcallahan@169 296 end
jcallahan@169 297 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 298 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 299 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 300 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 301
jcallahan@169 302 _G.TradeSkillUpdateFilterBar()
jcallahan@169 303 _G.TradeSkillFrame_Update()
jcallahan@167 304 end
jcallahan@169 305 end -- do-block
jcallahan@167 306
jcallahan@167 307
jcallahan@39 308 local ActualCopperCost
jcallahan@39 309 do
jcallahan@39 310 local BARTERING_SPELL_ID = 83964
jcallahan@39 311
jcallahan@39 312 local STANDING_DISCOUNTS = {
jcallahan@39 313 HATED = 0,
jcallahan@39 314 HOSTILE = 0,
jcallahan@39 315 UNFRIENDLY = 0,
jcallahan@39 316 NEUTRAL = 0,
jcallahan@39 317 FRIENDLY = 0.05,
jcallahan@39 318 HONORED = 0.1,
jcallahan@39 319 REVERED = 0.15,
jcallahan@39 320 EXALTED = 0.2,
jcallahan@39 321 }
jcallahan@39 322
jcallahan@39 323
jcallahan@39 324 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 325 if not copper_cost or copper_cost == 0 then
jcallahan@39 326 return 0
jcallahan@39 327 end
jcallahan@39 328 local modifier = 1
jcallahan@39 329
jcallahan@39 330 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 331 modifier = modifier - 0.1
jcallahan@39 332 end
jcallahan@39 333
jcallahan@39 334 if rep_standing then
jcallahan@39 335 if PLAYER_RACE == "Goblin" then
jcallahan@39 336 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 337 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 338 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 339 end
jcallahan@39 340 end
jcallahan@39 341 return math.floor(copper_cost / modifier)
jcallahan@39 342 end
jcallahan@39 343 end -- do-block
jcallahan@39 344
jcallahan@39 345
jcallahan@29 346 local function InstanceDifficultyToken()
jcallahan@233 347 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 348
jcallahan@59 349 if not instance_type or instance_type == "" then
jcallahan@59 350 instance_type = "NONE"
jcallahan@59 351 end
jcallahan@312 352 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 353 end
jcallahan@29 354
jcallahan@29 355
jcallahan@19 356 local function DBEntry(data_type, unit_id)
jcallahan@19 357 if not data_type or not unit_id then
jcallahan@6 358 return
jcallahan@6 359 end
jcallahan@289 360 local category = global_db[data_type]
jcallahan@289 361
jcallahan@289 362 if not category then
jcallahan@289 363 category = {}
jcallahan@289 364 global_db[data_type] = category
jcallahan@289 365 end
jcallahan@289 366 local unit = category[unit_id]
jcallahan@6 367
jcallahan@10 368 if not unit then
jcallahan@187 369 unit = {}
jcallahan@289 370 category[unit_id] = unit
jcallahan@6 371 end
jcallahan@10 372 return unit
jcallahan@6 373 end
jcallahan@270 374
jcallahan@263 375 private.DBEntry = DBEntry
jcallahan@6 376
jcallahan@214 377 local NPCEntry
jcallahan@214 378 do
jcallahan@214 379 local npc_prototype = {}
jcallahan@214 380 local npc_meta = {
jcallahan@214 381 __index = npc_prototype
jcallahan@214 382 }
jcallahan@6 383
jcallahan@214 384 function NPCEntry(identifier)
jcallahan@227 385 local npc = DBEntry("npcs", identifier)
jcallahan@331 386 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 387 end
jcallahan@214 388
jcallahan@248 389 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 390 self.encounter_data = self.encounter_data or {}
jcallahan@248 391 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 392 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 393
jcallahan@248 394 return self.encounter_data[difficulty_token]
jcallahan@214 395 end
jcallahan@22 396 end
jcallahan@22 397
jcallahan@22 398
jcallahan@1 399 local function CurrentLocationData()
jcallahan@161 400 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 401 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 402 end
jcallahan@1 403 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 404 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 405
jcallahan@1 406 x = x or 0
jcallahan@1 407 y = y or 0
jcallahan@1 408
jcallahan@1 409 if x == 0 and y == 0 then
jcallahan@1 410 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 411 _G.SetDungeonMapLevel(level_index)
jcallahan@1 412 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 413
jcallahan@1 414 if x and y and (x > 0 or y > 0) then
jcallahan@1 415 _G.SetDungeonMapLevel(map_level)
jcallahan@1 416 map_level = level_index
jcallahan@1 417 break
jcallahan@1 418 end
jcallahan@1 419 end
jcallahan@1 420 end
jcallahan@1 421
jcallahan@1 422 if _G.DungeonUsesTerrainMap() then
jcallahan@1 423 map_level = map_level - 1
jcallahan@1 424 end
jcallahan@31 425 local x = _G.floor(x * 1000)
jcallahan@31 426 local y = _G.floor(y * 1000)
jcallahan@28 427
jcallahan@31 428 if x % 2 ~= 0 then
jcallahan@31 429 x = x + 1
jcallahan@28 430 end
jcallahan@28 431
jcallahan@31 432 if y % 2 ~= 0 then
jcallahan@31 433 y = y + 1
jcallahan@28 434 end
jcallahan@126 435 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 436 end
jcallahan@1 437
jcallahan@1 438
jcallahan@312 439 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 440 if not currency_link then
jcallahan@312 441 return
jcallahan@312 442 end
jcallahan@312 443 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 444 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 445 end
jcallahan@312 446
jcallahan@312 447
jcallahan@1 448 local function ItemLinkToID(item_link)
jcallahan@1 449 if not item_link then
jcallahan@1 450 return
jcallahan@1 451 end
MMOSimca@404 452 return tonumber(tostring(item_link):match("item:(%d+)"))
jcallahan@1 453 end
jcallahan@270 454
jcallahan@260 455 private.ItemLinkToID = ItemLinkToID
jcallahan@4 456
jcallahan@171 457 local function UnitTypeIsNPC(unit_type)
jcallahan@171 458 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 459 end
jcallahan@171 460
jcallahan@171 461
jcallahan@34 462 local ParseGUID
jcallahan@4 463 do
jcallahan@229 464 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 465
jcallahan@281 466 local NPC_ID_MAPPING = {
jcallahan@281 467 [62164] = 63191, -- Garalon
jcallahan@281 468 }
jcallahan@281 469
jcallahan@281 470
jcallahan@334 471 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 472 if not unit_type_name then
MMOSimca@329 473 return UNIT_TYPES.UNKNOWN
MMOSimca@329 474 end
MMOSimca@329 475
MMOSimca@329 476 for def, text in next, UNIT_TYPES do
MMOSimca@329 477 if unit_type_name == text then
MMOSimca@329 478 return UNIT_TYPES[def]
MMOSimca@329 479 end
MMOSimca@329 480 end
MMOSimca@329 481 return UNIT_TYPES.UNKNOWN
MMOSimca@329 482 end
MMOSimca@329 483
MMOSimca@329 484
jcallahan@34 485 function ParseGUID(guid)
jcallahan@5 486 if not guid then
jcallahan@5 487 return
jcallahan@5 488 end
MMOSimca@329 489
MMOSimca@329 490 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 491 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 492
jcallahan@334 493 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 494 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 495
jcallahan@281 496 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 497
jcallahan@281 498 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 499 unit_idnum = id_mapping
jcallahan@281 500 end
jcallahan@281 501 return unit_type, unit_idnum
jcallahan@4 502 end
jcallahan@4 503 return unit_type
jcallahan@4 504 end
jcallahan@249 505
jcallahan@249 506 private.ParseGUID = ParseGUID
jcallahan@4 507 end -- do-block
jcallahan@4 508
jcallahan@4 509
jcallahan@141 510 local UpdateDBEntryLocation
jcallahan@141 511 do
jcallahan@141 512 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 513 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 514 local facing = _G.GetPlayerFacing()
jcallahan@141 515
jcallahan@141 516 if not facing then
jcallahan@141 517 return x, y
jcallahan@141 518 end
jcallahan@246 519 local rad = facing + math.pi
jcallahan@141 520 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 521 end
jcallahan@10 522
jcallahan@24 523
jcallahan@141 524 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 525 if not identifier then
jcallahan@141 526 return
jcallahan@141 527 end
jcallahan@141 528 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 529 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 530 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 531 return
MMOSimca@328 532 end
jcallahan@141 533 local entry = DBEntry(entry_type, identifier)
jcallahan@141 534 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 535 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 536
jcallahan@141 537 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 538 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 539
jcallahan@141 540 if not zone_data then
jcallahan@141 541 zone_data = {}
jcallahan@141 542 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 543 end
jcallahan@141 544
jcallahan@141 545 -- Special case for Fishing.
jcallahan@141 546 if current_action.spell_label == "FISHING" then
jcallahan@141 547 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 548
jcallahan@141 549 if yard_width > 0 and yard_height > 0 then
jcallahan@141 550 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 551 current_action.x = x
jcallahan@141 552 current_action.y = y
jcallahan@141 553 end
jcallahan@141 554 end
jcallahan@141 555 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 556
jcallahan@141 557 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 558 return zone_data
jcallahan@10 559 end
jcallahan@141 560 end -- do-block
jcallahan@10 561
jcallahan@10 562
jcallahan@19 563 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 564 if not item_link then
jcallahan@19 565 return
jcallahan@19 566 end
jcallahan@19 567 local item_id = ItemLinkToID(item_link)
jcallahan@19 568
jcallahan@19 569 if not bag_index or not slot_index then
jcallahan@19 570 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 571 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 572 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 573 bag_index = new_bag_index
jcallahan@19 574 slot_index = new_slot_index
jcallahan@19 575 break
jcallahan@19 576 end
jcallahan@19 577 end
jcallahan@19 578 end
jcallahan@19 579 end
jcallahan@19 580
MMOSimca@410 581 local any_loot = false
MMOSimca@410 582
MMOSimca@411 583 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 584 if bag_index and slot_index then
MMOSimca@410 585 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 586 if is_lootable then
MMOSimca@410 587 any_loot = true
MMOSimca@410 588 end
jcallahan@19 589 end
MMOSimca@410 590
MMOSimca@410 591 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 592 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 593 any_loot = true
jcallahan@19 594 end
MMOSimca@368 595
MMOSimca@410 596 if any_loot then
MMOSimca@414 597 -- For item containers that open instantly with no spell cast
MMOSimca@410 598 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 599 ClearChatLootData()
MMOSimca@410 600 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@410 601 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@414 602 chat_loot_data = chat_loot_data or {}
MMOSimca@414 603 chat_loot_data.identifier = item_id
MMOSimca@414 604 chat_loot_data.sources = {}
MMOSimca@414 605 -- For normal item containers
MMOSimca@414 606 else
MMOSimca@414 607 table.wipe(current_action)
MMOSimca@414 608 current_loot = nil
MMOSimca@414 609 current_action.target_type = AF.ITEM
MMOSimca@414 610 current_action.identifier = item_id
MMOSimca@414 611 current_action.loot_label = "contains"
MMOSimca@410 612 end
MMOSimca@393 613 end
jcallahan@19 614 end
jcallahan@19 615
jcallahan@19 616
jcallahan@39 617 local UnitFactionStanding
jcallahan@32 618 local UpdateFactionData
jcallahan@32 619 do
jcallahan@32 620 local MAX_FACTION_INDEX = 1000
jcallahan@20 621
jcallahan@32 622 local STANDING_NAMES = {
jcallahan@32 623 "HATED",
jcallahan@32 624 "HOSTILE",
jcallahan@32 625 "UNFRIENDLY",
jcallahan@32 626 "NEUTRAL",
jcallahan@32 627 "FRIENDLY",
jcallahan@32 628 "HONORED",
jcallahan@32 629 "REVERED",
jcallahan@32 630 "EXALTED",
jcallahan@32 631 }
jcallahan@32 632
jcallahan@39 633
jcallahan@39 634 function UnitFactionStanding(unit)
jcallahan@135 635 local unit_name = _G.UnitName(unit)
jcallahan@39 636 UpdateFactionData()
jcallahan@39 637 DatamineTT:ClearLines()
jcallahan@39 638 DatamineTT:SetUnit(unit)
jcallahan@39 639
jcallahan@39 640 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 641 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 642
jcallahan@135 643 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 644 return faction_name, faction_standings[faction_name]
jcallahan@39 645 end
jcallahan@39 646 end
jcallahan@39 647 end
jcallahan@39 648
jcallahan@39 649
jcallahan@32 650 function UpdateFactionData()
jcallahan@32 651 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 652 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 653
jcallahan@86 654 if faction_name then
jcallahan@32 655 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 656 elseif not faction_name then
jcallahan@32 657 break
jcallahan@32 658 end
jcallahan@20 659 end
jcallahan@20 660 end
jcallahan@32 661 end -- do-block
jcallahan@20 662
jcallahan@48 663
jcallahan@75 664 local GenericLootUpdate
jcallahan@75 665 do
jcallahan@77 666 local function LootTable(entry, loot_type, top_field)
jcallahan@75 667 if top_field then
jcallahan@75 668 entry[top_field] = entry[top_field] or {}
jcallahan@75 669 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 670 return entry[top_field][loot_type]
jcallahan@75 671 end
jcallahan@48 672 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 673 return entry[loot_type]
jcallahan@48 674 end
jcallahan@48 675
jcallahan@75 676 function GenericLootUpdate(data_type, top_field)
jcallahan@132 677 local loot_type = current_loot.label
jcallahan@75 678 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 679 local source_list = {}
jcallahan@75 680
jcallahan@131 681 if current_loot.sources then
jcallahan@131 682 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 683 local source_id
jcallahan@78 684
jcallahan@131 685 if current_loot.target_type == AF.ITEM then
jcallahan@119 686 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 687 source_id = current_loot.identifier
jcallahan@119 688 else
jcallahan@331 689 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 690 if unit_ID then
MMOSimca@328 691 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 692 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 693 else
MMOSimca@328 694 source_id = unit_ID
MMOSimca@328 695 end
MMOSimca@328 696 end
jcallahan@119 697 end
jcallahan@304 698 local entry = DBEntry(data_type, source_id)
jcallahan@75 699
jcallahan@119 700 if entry then
jcallahan@119 701 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 702
jcallahan@304 703 if not source_list[source_id] then
jcallahan@119 704 if top_field then
jcallahan@119 705 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 706 elseif not container_loot_toasting then
jcallahan@119 707 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 708 end
jcallahan@304 709 source_list[source_id] = true
jcallahan@77 710 end
jcallahan@119 711 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 712
jcallahan@309 713 if current_loot.target_type == AF.ZONE then
jcallahan@309 714 for item_id, quantity in pairs(loot_data) do
jcallahan@309 715 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 716 end
jcallahan@309 717 else
jcallahan@308 718 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 719 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 720
jcallahan@308 721 if label == "currency" and currency_texture then
jcallahan@308 722 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 723 elseif loot_token == "money" then
jcallahan@308 724 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 725 else
jcallahan@308 726 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 727 end
jcallahan@308 728 end
jcallahan@119 729 end
jcallahan@75 730 end
jcallahan@75 731 end
jcallahan@75 732 end
jcallahan@121 733
jcallahan@121 734 -- This is used for Gas Extractions.
jcallahan@131 735 if #current_loot.list <= 0 then
jcallahan@78 736 return
jcallahan@78 737 end
jcallahan@82 738 local entry
jcallahan@82 739
jcallahan@82 740 -- At this point we only have a name if it's an object.
MMOSimca@388 741 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 742 if current_loot.target_type == AF.OBJECT then
jcallahan@131 743 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 744 else
jcallahan@131 745 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 746 end
jcallahan@75 747
jcallahan@75 748 if not entry then
jcallahan@75 749 return
jcallahan@75 750 end
jcallahan@77 751 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 752
jcallahan@307 753 if current_loot.identifier then
jcallahan@307 754 if not source_list[current_loot.identifier] then
jcallahan@307 755 if top_field then
jcallahan@307 756 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 757 else
jcallahan@307 758 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 759 end
jcallahan@307 760 source_list[current_loot.identifier] = true
jcallahan@77 761 end
jcallahan@77 762 end
jcallahan@75 763
jcallahan@131 764 for index = 1, #current_loot.list do
jcallahan@131 765 table.insert(loot_table, current_loot.list[index])
jcallahan@75 766 end
jcallahan@48 767 end
jcallahan@75 768 end -- do-block
jcallahan@48 769
jcallahan@97 770
jcallahan@97 771 local ReplaceKeywords
jcallahan@97 772 do
jcallahan@97 773 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 774 class = PLAYER_CLASS,
jcallahan@97 775 name = PLAYER_NAME,
jcallahan@97 776 race = PLAYER_RACE,
jcallahan@97 777 }
jcallahan@97 778
jcallahan@97 779
jcallahan@97 780 function ReplaceKeywords(text)
jcallahan@97 781 if not text or text == "" then
jcallahan@97 782 return ""
jcallahan@97 783 end
jcallahan@97 784
jcallahan@97 785 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 786 local category_format = ("<%s>"):format(category)
jcallahan@97 787 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 788 end
jcallahan@97 789 return text
jcallahan@97 790 end
jcallahan@97 791 end -- do-block
jcallahan@97 792
jcallahan@97 793
jcallahan@154 794 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 795 -- unless the WorldMapFrame is shown.
jcallahan@143 796 do
jcallahan@143 797 -- MapFileName = MapAreaID
jcallahan@143 798 local MICRO_DUNGEON_IDS = {
jcallahan@143 799 ShrineofTwoMoons = 903,
jcallahan@143 800 ShrineofSevenStars = 905,
jcallahan@143 801 }
jcallahan@126 802
jcallahan@299 803 local function SetCurrentAreaID()
jcallahan@156 804 if private.in_combat then
jcallahan@156 805 private.set_area_id = true
jcallahan@156 806 return
jcallahan@156 807 end
jcallahan@155 808 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 809
jcallahan@155 810 if map_area_id == current_area_id then
jcallahan@155 811 return
jcallahan@155 812 end
jcallahan@143 813 local world_map = _G.WorldMapFrame
jcallahan@143 814 local map_visible = world_map:IsVisible()
jcallahan@312 815 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 816
jcallahan@143 817 if not map_visible then
jcallahan@143 818 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 819 world_map:Show()
jcallahan@143 820 end
jcallahan@331 821 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 822 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 823
jcallahan@154 824 _G.SetMapToCurrentZone()
jcallahan@154 825
jcallahan@143 826 if micro_dungeon_id then
jcallahan@143 827 current_area_id = micro_dungeon_id
jcallahan@143 828 else
jcallahan@143 829 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 830 end
jcallahan@143 831
jcallahan@154 832 if map_visible then
jcallahan@154 833 _G.SetMapByID(map_area_id)
jcallahan@154 834 else
jcallahan@143 835 world_map:Hide()
jcallahan@143 836 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 837 end
jcallahan@143 838 end
jcallahan@299 839
jcallahan@299 840 function WDP:HandleZoneChange(event_name)
jcallahan@299 841 in_instance = _G.IsInInstance()
jcallahan@299 842 SetCurrentAreaID()
jcallahan@299 843 end
jcallahan@154 844 end
jcallahan@126 845
MMOSimca@347 846
MMOSimca@347 847 -- TIMERS -------------------------------------------------------------
MMOSimca@347 848
MMOSimca@393 849 function ClearKilledNPC()
MMOSimca@347 850 killed_npc_id = nil
MMOSimca@347 851 end
MMOSimca@347 852
MMOSimca@347 853
MMOSimca@393 854 function ClearKilledBossID()
MMOSimca@347 855 if killed_boss_id_timer_handle then
MMOSimca@383 856 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 857 killed_boss_id_timer_handle = nil
MMOSimca@347 858 end
MMOSimca@347 859
MMOSimca@347 860 table.wipe(boss_loot_toasting)
MMOSimca@387 861 raid_boss_id = nil
MMOSimca@347 862 end
MMOSimca@347 863
MMOSimca@347 864
MMOSimca@393 865 function ClearLootToastContainerID()
MMOSimca@347 866 if loot_toast_container_timer_handle then
MMOSimca@383 867 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 868 loot_toast_container_timer_handle = nil
MMOSimca@347 869 end
MMOSimca@347 870
MMOSimca@387 871 container_loot_toasting = false
MMOSimca@387 872 loot_toast_container_id = nil
MMOSimca@347 873 end
MMOSimca@347 874
MMOSimca@347 875
MMOSimca@393 876 function ClearLootToastData()
MMOSimca@347 877 if loot_toast_data_timer_handle then
MMOSimca@383 878 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 879 loot_toast_data_timer_handle = nil
MMOSimca@347 880 end
MMOSimca@347 881
MMOSimca@347 882 if loot_toast_data then
MMOSimca@347 883 table.wipe(loot_toast_data)
MMOSimca@347 884 end
MMOSimca@347 885 end
MMOSimca@347 886
MMOSimca@347 887
MMOSimca@393 888 function ClearChatLootData()
MMOSimca@398 889 if not chat_loot_timer_handle then
MMOSimca@398 890 return
MMOSimca@398 891 end
MMOSimca@398 892 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 893 chat_loot_timer_handle:Cancel()
MMOSimca@398 894 chat_loot_timer_handle = nil
MMOSimca@398 895
MMOSimca@414 896 if chat_loot_data and chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.sources and (#chat_loot_data.sources > 0) then
MMOSimca@414 897 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 898 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 899
MMOSimca@414 900 if entry then
MMOSimca@414 901 local loot_table = LootTable(entry, "contains")
MMOSimca@414 902 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 903
MMOSimca@414 904 for loot_token, quantity in pairs(chat_loot_data.sources[chat_loot_data.identifier]) do
MMOSimca@414 905 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 906
MMOSimca@414 907 if label == "currency" and currency_texture then
MMOSimca@414 908 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 909 elseif loot_token == "money" then
MMOSimca@414 910 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 911 else
MMOSimca@414 912 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 913 end
MMOSimca@414 914 end
MMOSimca@414 915 end
MMOSimca@347 916 end
MMOSimca@414 917 if chat_loot_data then
MMOSimca@414 918 table.wipe(chat_loot_data)
MMOSimca@414 919 end
MMOSimca@347 920 end
MMOSimca@347 921
MMOSimca@347 922
jcallahan@246 923 -- METHODS ------------------------------------------------------------
jcallahan@246 924
jcallahan@0 925 function WDP:OnInitialize()
jcallahan@128 926 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 927 private.db = db
jcallahan@128 928 global_db = db.global
jcallahan@128 929 char_db = db.char
jcallahan@14 930
jcallahan@270 931 local raw_db = _G.WoWDBProfilerData
jcallahan@18 932 local build_num = tonumber(private.build_num)
jcallahan@14 933
jcallahan@136 934 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 935 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 936 global_db[entry] = {}
jcallahan@74 937 end
jcallahan@74 938 end
jcallahan@35 939 raw_db.build_num = build_num
MMOSimca@330 940 raw_db.region = private.region
jcallahan@63 941 raw_db.version = DB_VERSION
jcallahan@249 942
jcallahan@312 943 private.InitializeCommentSystem()
jcallahan@312 944 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 945 end
jcallahan@0 946
jcallahan@0 947
jcallahan@153 948 function WDP:EventDispatcher(...)
jcallahan@153 949 local event_name = ...
jcallahan@153 950
MMOSimca@346 951 if DEBUGGING then
jcallahan@154 952 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 953 Debug(event_name)
jcallahan@154 954 else
jcallahan@154 955 Debug(...)
jcallahan@153 956 end
jcallahan@153 957 end
jcallahan@153 958 local func = EVENT_MAPPING[event_name]
jcallahan@153 959
jcallahan@153 960 if _G.type(func) == "boolean" then
jcallahan@153 961 self[event_name](self, ...)
jcallahan@153 962 elseif _G.type(func) == "function" then
jcallahan@159 963 self[func](self, ...)
jcallahan@153 964 end
jcallahan@153 965 end
jcallahan@153 966
jcallahan@153 967
jcallahan@0 968 function WDP:OnEnable()
jcallahan@300 969 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 970
jcallahan@0 971 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 972 if EVENT_DEBUG then
jcallahan@153 973 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 974 else
jcallahan@153 975 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 976 end
jcallahan@0 977 end
jcallahan@95 978
jcallahan@95 979 for index = 1, _G.GetNumLanguages() do
jcallahan@95 980 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 981 end
MMOSimca@383 982
MMOSimca@383 983 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 984 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 985 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 986 WDP:ProcessItems()
MMOSimca@383 987 end, 100000)
MMOSimca@383 988 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 989 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 990 WDP:UpdateTargetLocation()
MMOSimca@383 991 end, 100000)
jcallahan@19 992
jcallahan@19 993 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 994 if target_unit then
jcallahan@19 995 return
jcallahan@19 996 end
jcallahan@19 997 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 998 end)
jcallahan@19 999
jcallahan@19 1000 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 1001 if target_unit then
jcallahan@19 1002 return
jcallahan@19 1003 end
jcallahan@19 1004 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1005 HandleItemUse(item_link)
jcallahan@19 1006 end)
jcallahan@263 1007
jcallahan@299 1008 self:HandleZoneChange("OnEnable")
jcallahan@290 1009 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1010 end
jcallahan@0 1011
jcallahan@0 1012
jcallahan@219 1013 local ScrapeItemUpgradeStats
jcallahan@219 1014 do
jcallahan@219 1015 local intermediary = {}
jcallahan@219 1016
jcallahan@220 1017 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1018 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1019 return
jcallahan@220 1020 end
jcallahan@219 1021 local create_entry
jcallahan@219 1022
jcallahan@219 1023 table.wipe(intermediary)
jcallahan@219 1024
jcallahan@219 1025 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1026 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1027
jcallahan@293 1028 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1029 break
jcallahan@219 1030 end
jcallahan@219 1031 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1032
jcallahan@219 1033 if amount and stat then
jcallahan@219 1034 create_entry = true
jcallahan@295 1035 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1036 end
jcallahan@219 1037 end
jcallahan@219 1038
jcallahan@219 1039 if not create_entry then
jcallahan@219 1040 return
jcallahan@219 1041 end
jcallahan@219 1042 local item = DBEntry("items", item_id)
jcallahan@225 1043 item.upgrade_id = upgrade_id
jcallahan@219 1044 item.upgrades = item.upgrades or {}
jcallahan@219 1045 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1046
jcallahan@219 1047 for stat, amount in pairs(intermediary) do
jcallahan@219 1048 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1049 end
jcallahan@219 1050 end
MMOSimca@336 1051 end -- do-block
jcallahan@219 1052
jcallahan@219 1053
MMOSimca@340 1054 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1055 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1056 local item
jcallahan@0 1057
jcallahan@191 1058 if item_string then
MMOSimca@338 1059 local item_results = { (":"):split(item_string) }
MMOSimca@338 1060
MMOSimca@338 1061 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1062 local unique_id = item_results[9]
MMOSimca@338 1063 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1064 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1065 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1066
MMOSimca@340 1067 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1068 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1069 item = DBEntry("items", item_id)
MMOSimca@329 1070 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1071
jcallahan@331 1072 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1073 item.suffix_id = suffix_id
MMOSimca@329 1074 end
jcallahan@331 1075
jcallahan@331 1076 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1077 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1078 end
MMOSimca@372 1079
MMOSimca@384 1080 if not item.seen_bonuses then
MMOSimca@384 1081 item.seen_bonuses = {}
MMOSimca@372 1082 end
MMOSimca@385 1083 item.seen_bonuses["0"] = true
MMOSimca@329 1084 end
MMOSimca@329 1085 elseif num_bonus_ids > 0 then
jcallahan@219 1086 item = DBEntry("items", item_id)
MMOSimca@329 1087
jcallahan@201 1088 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1089 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1090
MMOSimca@384 1091 if not item.seen_bonuses then
MMOSimca@384 1092 item.seen_bonuses = {}
MMOSimca@329 1093 end
MMOSimca@384 1094
MMOSimca@384 1095 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1096 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1097 local sorted_bonus_string = ""
MMOSimca@384 1098 local min_bonus_id_array = {}
MMOSimca@384 1099 for iterations = 1, num_bonus_ids do
MMOSimca@384 1100 -- Find minimum of this iteration
MMOSimca@384 1101 local min_bonus_id = 100000
MMOSimca@384 1102 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1103 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1104 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1105 min_bonus_id = temp_bonus_id
MMOSimca@384 1106 end
MMOSimca@384 1107 end
MMOSimca@384 1108
MMOSimca@384 1109 -- Keep track of already processed IDs
MMOSimca@384 1110 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1111
MMOSimca@384 1112 -- Build string
MMOSimca@384 1113 if iterations == 1 then
MMOSimca@384 1114 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1115 else
MMOSimca@384 1116 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1117 end
MMOSimca@329 1118 end
MMOSimca@384 1119
MMOSimca@395 1120 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1121 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1122 else
MMOSimca@372 1123 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1124 end
jcallahan@219 1125 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1126 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1127 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1128 end
jcallahan@0 1129 end
jcallahan@212 1130
jcallahan@212 1131 if durability and durability > 0 then
jcallahan@219 1132 item = item or DBEntry("items", item_id)
jcallahan@212 1133 item.durability = durability
jcallahan@212 1134 end
jcallahan@0 1135 end
jcallahan@0 1136
jcallahan@0 1137
jcallahan@187 1138 function WDP:ProcessItems()
jcallahan@187 1139 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1140 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1141
jcallahan@0 1142 if item_id and item_id > 0 then
jcallahan@1 1143 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1144 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1145 end
jcallahan@0 1146 end
jcallahan@0 1147
jcallahan@0 1148 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1149 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1150 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1151
jcallahan@0 1152 if item_id and item_id > 0 then
jcallahan@1 1153 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1154 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1155 end
jcallahan@0 1156 end
jcallahan@0 1157 end
jcallahan@0 1158 end
jcallahan@0 1159
jcallahan@118 1160
jcallahan@215 1161 local TargetedNPC
jcallahan@118 1162 do
jcallahan@118 1163 local GENDER_NAMES = {
jcallahan@118 1164 "UNKNOWN",
jcallahan@118 1165 "MALE",
jcallahan@118 1166 "FEMALE",
jcallahan@118 1167 }
jcallahan@118 1168
jcallahan@118 1169
jcallahan@118 1170 local REACTION_NAMES = {
jcallahan@118 1171 "HATED",
jcallahan@118 1172 "HOSTILE",
jcallahan@118 1173 "UNFRIENDLY",
jcallahan@118 1174 "NEUTRAL",
jcallahan@118 1175 "FRIENDLY",
jcallahan@118 1176 "HONORED",
jcallahan@118 1177 "REVERED",
jcallahan@118 1178 "EXALTED",
jcallahan@118 1179 }
jcallahan@118 1180
jcallahan@118 1181
jcallahan@118 1182 local POWER_TYPE_NAMES = {
jcallahan@118 1183 ["0"] = "MANA",
jcallahan@118 1184 ["1"] = "RAGE",
jcallahan@118 1185 ["2"] = "FOCUS",
jcallahan@118 1186 ["3"] = "ENERGY",
jcallahan@118 1187 ["6"] = "RUNIC_POWER",
jcallahan@118 1188 }
jcallahan@118 1189
jcallahan@118 1190
jcallahan@215 1191 function TargetedNPC()
jcallahan@118 1192 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1193 current_target_id = nil
jcallahan@118 1194 return
jcallahan@118 1195 end
jcallahan@118 1196 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1197
jcallahan@171 1198 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1199 return
jcallahan@118 1200 end
jcallahan@118 1201 current_target_id = unit_idnum
jcallahan@118 1202
jcallahan@118 1203 local npc = NPCEntry(unit_idnum)
jcallahan@118 1204 local _, class_token = _G.UnitClass("target")
jcallahan@118 1205 npc.class = class_token
jcallahan@118 1206 npc.faction = UnitFactionStanding("target")
jcallahan@118 1207 npc.genders = npc.genders or {}
jcallahan@118 1208 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1209 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1210 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1211
jcallahan@248 1212 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1213 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1214 local level_data = encounter_data[npc_level]
jcallahan@250 1215
jcallahan@250 1216 if not level_data then
jcallahan@250 1217 level_data = {}
jcallahan@250 1218 encounter_data[npc_level] = level_data
jcallahan@250 1219 end
jcallahan@257 1220 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1221
jcallahan@257 1222 if not level_data.power then
MMOSimca@337 1223 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1224
jcallahan@257 1225 if max_power > 0 then
jcallahan@257 1226 local power_type = _G.UnitPowerType("target")
jcallahan@312 1227 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1228 end
jcallahan@118 1229 end
jcallahan@118 1230 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1231 return npc, unit_idnum
jcallahan@118 1232 end
jcallahan@118 1233 end -- do-block
jcallahan@118 1234
jcallahan@118 1235
jcallahan@113 1236 do
jcallahan@113 1237 local COORD_MAX = 5
jcallahan@0 1238
jcallahan@113 1239 function WDP:UpdateTargetLocation()
jcallahan@113 1240 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1241 return
jcallahan@2 1242 end
jcallahan@113 1243
jcallahan@113 1244 for index = 1, 4 do
jcallahan@113 1245 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1246 return
jcallahan@113 1247 end
jcallahan@113 1248 end
jcallahan@215 1249 local npc = TargetedNPC()
jcallahan@113 1250
jcallahan@113 1251 if not npc then
jcallahan@113 1252 return
jcallahan@113 1253 end
jcallahan@113 1254 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1255 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1256 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1257 return
MMOSimca@328 1258 end
jcallahan@248 1259 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1260 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1261 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1262
jcallahan@113 1263 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1264
jcallahan@113 1265 if not zone_data then
jcallahan@113 1266 zone_data = {}
jcallahan@113 1267 npc_data.locations[zone_token] = zone_data
jcallahan@113 1268 end
jcallahan@113 1269
jcallahan@113 1270 for location_token in pairs(zone_data) do
jcallahan@113 1271 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1272 loc_level = tonumber(loc_level)
jcallahan@113 1273
jcallahan@113 1274 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1275 return
jcallahan@113 1276 end
jcallahan@113 1277 end
jcallahan@141 1278 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1279 end
jcallahan@113 1280 end -- do-block
jcallahan@2 1281
jcallahan@118 1282
jcallahan@246 1283 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1284
MMOSimca@412 1285 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1286 ClearChatLootData()
MMOSimca@398 1287 end
MMOSimca@398 1288
MMOSimca@398 1289
MMOSimca@408 1290 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1291 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1292 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1293 ClearKilledBossID()
MMOSimca@408 1294 ClearLootToastContainerID()
MMOSimca@408 1295 end
MMOSimca@408 1296
MMOSimca@408 1297
jcallahan@90 1298 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1299 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1300 return
jcallahan@243 1301 end
jcallahan@282 1302 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1303
jcallahan@56 1304 for index = 1, num_items do
jcallahan@56 1305 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1306
jcallahan@56 1307 if item_link then
jcallahan@56 1308 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1309 end
jcallahan@56 1310 end
jcallahan@56 1311 end
jcallahan@56 1312
jcallahan@56 1313
jcallahan@298 1314 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1315 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1316
jcallahan@246 1317 if current_pet_guid then
jcallahan@246 1318 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1319 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1320 end
jcallahan@246 1321 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1322
jcallahan@246 1323 if pet_guid then
jcallahan@296 1324 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1325 group_pet_guids[pet_guid] = true
jcallahan@246 1326 end
jcallahan@246 1327 end
jcallahan@246 1328
jcallahan@246 1329
jcallahan@298 1330 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1331 local is_raid = _G.IsInRaid()
jcallahan@298 1332 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1333 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1334
jcallahan@299 1335 table.wipe(group_member_guids)
jcallahan@298 1336
jcallahan@298 1337 for index = 1, group_size do
jcallahan@298 1338 local unit_id = unit_type .. index
jcallahan@298 1339 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1340
jcallahan@299 1341 group_member_guids[unit_guid] = true
jcallahan@298 1342 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1343 end
jcallahan@299 1344 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1345 end
jcallahan@298 1346
jcallahan@298 1347
jcallahan@298 1348 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1349 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1350 end
jcallahan@298 1351
jcallahan@298 1352
MMOSimca@375 1353 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1354 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1355 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1356 return
jcallahan@306 1357 end
MMOSimca@372 1358
MMOSimca@372 1359 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1360 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1361
MMOSimca@355 1362 -- Handle Garrison cache specially
MMOSimca@412 1363 if lootSource and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) and last_garrison_cache_object_id then
MMOSimca@355 1364 -- Record location data for cache
MMOSimca@355 1365 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1366
MMOSimca@355 1367 -- Add drop data
MMOSimca@355 1368 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1369 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1370 -- Check for top level object data
MMOSimca@355 1371 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1372 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1373 if object_entry[difficulty_token] then
MMOSimca@355 1374 -- Increment loot count
MMOSimca@355 1375 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1376
MMOSimca@355 1377 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1378 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1379 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1380 else
MMOSimca@355 1381 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1382 end
MMOSimca@355 1383 else
MMOSimca@355 1384 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1385 end
MMOSimca@387 1386 elseif raid_boss_id then
MMOSimca@336 1387 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1388 local upper_limit = 0
MMOSimca@387 1389 if DUPLICATE_WORLD_BOSS_IDS[raid_boss_id] then
MMOSimca@387 1390 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[raid_boss_id]
jcallahan@317 1391 end
jcallahan@317 1392 for i = 0, upper_limit do
MMOSimca@387 1393 local temp_npc_id = raid_boss_id
jcallahan@317 1394
jcallahan@317 1395 if i > 0 then
MMOSimca@387 1396 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[raid_boss_id][i]
jcallahan@312 1397 end
jcallahan@317 1398
jcallahan@317 1399 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1400 if npc then
jcallahan@317 1401 local loot_label = "drops"
jcallahan@317 1402 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1403 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1404 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1405
jcallahan@317 1406 if loot_type == "item" then
jcallahan@317 1407 local item_id = ItemLinkToID(item_link)
jcallahan@317 1408 if item_id then
jcallahan@317 1409 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1410 RecordItemData(item_id, item_link, true)
jcallahan@317 1411 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1412 else
jcallahan@317 1413 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1414 return
jcallahan@317 1415 end
jcallahan@317 1416 elseif loot_type == "money" then
jcallahan@317 1417 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1418 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1419 elseif loot_type == "currency" then
jcallahan@317 1420 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1421 if currency_texture and currency_texture ~= "" then
jcallahan@317 1422 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1423 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1424 else
jcallahan@317 1425 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1426 return
jcallahan@317 1427 end
jcallahan@317 1428 end
jcallahan@317 1429
jcallahan@317 1430 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1431 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1432 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1433 end
jcallahan@312 1434 end
jcallahan@312 1435 end
MMOSimca@387 1436 elseif loot_toast_container_id then
jcallahan@305 1437 InitializeCurrentLoot()
jcallahan@305 1438
jcallahan@306 1439 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1440 current_loot.identifier = loot_toast_container_id
jcallahan@306 1441 current_loot.label = "contains"
jcallahan@306 1442 current_loot.target_type = AF.ITEM
jcallahan@306 1443
MMOSimca@387 1444 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1445
jcallahan@301 1446 if loot_type == "item" then
jcallahan@312 1447 local item_id = ItemLinkToID(item_link)
jcallahan@312 1448 if item_id then
jcallahan@312 1449 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1450 RecordItemData(item_id, item_link, true)
MMOSimca@387 1451 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1452 else
jcallahan@301 1453 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1454 current_loot = nil
jcallahan@301 1455 return
jcallahan@301 1456 end
jcallahan@301 1457 elseif loot_type == "money" then
jcallahan@312 1458 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1459 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1460 elseif loot_type == "currency" then
jcallahan@312 1461 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1462 if currency_texture and currency_texture ~= "" then
jcallahan@312 1463 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1464 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1465 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1466 else
jcallahan@312 1467 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1468 current_loot = nil
jcallahan@312 1469 return
jcallahan@312 1470 end
jcallahan@301 1471 end
jcallahan@312 1472
jcallahan@301 1473 GenericLootUpdate("items")
jcallahan@301 1474 current_loot = nil
MMOSimca@387 1475 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1476 else
jcallahan@307 1477 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1478
jcallahan@307 1479 loot_toast_data = loot_toast_data or {}
jcallahan@312 1480 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1481
MMOSimca@340 1482 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1483 if item_id then
MMOSimca@340 1484 RecordItemData(item_id, item_link, true)
MMOSimca@340 1485 end
MMOSimca@340 1486
MMOSimca@383 1487 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1488 end
jcallahan@178 1489 end
jcallahan@178 1490
jcallahan@178 1491
jcallahan@179 1492 do
MMOSimca@388 1493 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1494 [AF.ITEM] = function(currency_texture, quantity)
MMOSimca@414 1495 local container_id = chat_loot_data.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@388 1496 -- Verify that we're still assigning data to the right items
MMOSimca@390 1497 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@388 1498 Debug("CHAT_MSG_CURRENCY: AF.ITEM %s (%d)", currency_token, quantity)
MMOSimca@414 1499 local currency_token = ("currency:%s"):format(currency_texture:match("[^\\]+$"):lower())
MMOSimca@414 1500 chat_loot_data.sources[container_id] = chat_loot_data.sources[container_id] or {}
MMOSimca@414 1501 chat_loot_data.sources[container_id][currency_token] = (chat_loot_data.sources[container_id][currency_token] or 0) + quantity
MMOSimca@388 1502 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@388 1503 Debug("CHAT_MSG_CURRENCY: We would have assigned the wrong loot!")
MMOSimca@388 1504 ClearChatLootData()
MMOSimca@388 1505 end
MMOSimca@388 1506 end,
MMOSimca@388 1507 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1508 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1509 end,
MMOSimca@388 1510 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1511 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1512 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1513 InitializeCurrentLoot()
MMOSimca@388 1514 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1515 GenericLootUpdate("zones")
MMOSimca@388 1516 current_loot = nil
MMOSimca@388 1517 end,
MMOSimca@388 1518 }
MMOSimca@388 1519
MMOSimca@388 1520
MMOSimca@388 1521 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1522 local category
MMOSimca@388 1523
MMOSimca@388 1524 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1525 if not currency_link then
MMOSimca@388 1526 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1527 end
MMOSimca@388 1528 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1529
MMOSimca@388 1530 if not currency_texture or currency_texture == "" then
MMOSimca@388 1531 return
MMOSimca@388 1532 end
MMOSimca@388 1533
MMOSimca@388 1534 -- Set update category
MMOSimca@388 1535 if current_action.spell_label == "FISHING" then
MMOSimca@388 1536 category = AF.ZONE
MMOSimca@388 1537 elseif raid_boss_id then
MMOSimca@388 1538 category = AF.NPC
MMOSimca@388 1539 elseif chat_loot_timer_handle then
MMOSimca@388 1540 category = AF.ITEM
MMOSimca@388 1541 end
MMOSimca@388 1542
MMOSimca@388 1543 -- Take action based on update category
MMOSimca@388 1544 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1545 if not category or not update_func then
MMOSimca@388 1546 return
MMOSimca@388 1547 end
MMOSimca@388 1548 update_func(currency_texture, quantity)
MMOSimca@388 1549 end
MMOSimca@388 1550
MMOSimca@388 1551
MMOSimca@412 1552 local BLACKLISTED_ITEMS = {
MMOSimca@412 1553 [114116] = true,
MMOSimca@412 1554 [114119] = true,
MMOSimca@412 1555 [114120] = true,
MMOSimca@412 1556 [116980] = true,
MMOSimca@412 1557 [120319] = true,
MMOSimca@412 1558 [120320] = true,
MMOSimca@412 1559 }
MMOSimca@412 1560
MMOSimca@412 1561
jcallahan@179 1562 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1563 [AF.ITEM] = function(item_id, quantity)
MMOSimca@415 1564 local container_id = chat_loot_data.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1565 -- Verify that we're still assigning data to the right items
MMOSimca@390 1566 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@347 1567 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@415 1568 chat_loot_data.sources[container_id] = chat_loot_data.sources[container_id] or {}
MMOSimca@415 1569 chat_loot_data.sources[container_id][item_id] = (chat_loot_data.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1570 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1571 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1572 ClearChatLootData()
MMOSimca@347 1573 end
MMOSimca@347 1574 end,
jcallahan@179 1575 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1576 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1577 end,
MMOSimca@345 1578 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1579 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1580 -- Check for top level object data
MMOSimca@381 1581 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1582 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1583 if object_entry[difficulty_token] then
MMOSimca@381 1584 -- Increment loot count
MMOSimca@381 1585 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1586
MMOSimca@381 1587 -- Add drop data
MMOSimca@381 1588 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1589 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1590 else
MMOSimca@381 1591 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1592 end
jcallahan@179 1593 end,
jcallahan@179 1594 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1595 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1596 InitializeCurrentLoot()
jcallahan@312 1597 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1598 GenericLootUpdate("zones")
jcallahan@312 1599 current_loot = nil
jcallahan@179 1600 end,
jcallahan@179 1601 }
jcallahan@177 1602
jcallahan@177 1603
MMOSimca@388 1604 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1605 local category
jcallahan@177 1606
MMOSimca@345 1607 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1608 if not item_link then
MMOSimca@345 1609 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1610 end
MMOSimca@345 1611 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1612
MMOSimca@345 1613 if not item_id then
MMOSimca@345 1614 return
MMOSimca@345 1615 end
MMOSimca@345 1616
MMOSimca@345 1617 -- Set update category
MMOSimca@405 1618 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1619 category = AF.OBJECT
MMOSimca@345 1620 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1621 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1622 category = AF.ZONE
MMOSimca@388 1623 elseif raid_boss_id then
jcallahan@179 1624 category = AF.NPC
MMOSimca@347 1625 elseif chat_loot_timer_handle then
MMOSimca@347 1626 category = AF.ITEM
jcallahan@179 1627 end
MMOSimca@345 1628
MMOSimca@395 1629 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1630 RecordItemData(item_id, item_link, true)
MMOSimca@395 1631
MMOSimca@345 1632 -- Take action based on update category
jcallahan@179 1633 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1634 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1635 return
MMOSimca@340 1636 end
jcallahan@179 1637 update_func(item_id, quantity)
jcallahan@177 1638 end
MMOSimca@388 1639 end
MMOSimca@388 1640
MMOSimca@388 1641
jcallahan@97 1642 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1643 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1644 return
jcallahan@95 1645 end
jcallahan@97 1646 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1647 npc.quotes = npc.quotes or {}
jcallahan@97 1648 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1649 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1650 end
jcallahan@95 1651
jcallahan@95 1652
jcallahan@95 1653 do
jcallahan@40 1654 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1655
jcallahan@40 1656 local DRUNK_COMPARES = {
jcallahan@40 1657 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1658 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1659 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1660 }
jcallahan@40 1661
jcallahan@40 1662 local DRUNK_MATCHES = {
jcallahan@254 1663 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1664 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1665 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1666 }
jcallahan@40 1667
jcallahan@167 1668 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1669
jcallahan@167 1670
jcallahan@167 1671 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1672 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1673 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1674
jcallahan@167 1675 private.discovered_recipe_name = nil
jcallahan@167 1676 private.profession_level = nil
jcallahan@167 1677 private.previous_spell_id = nil
jcallahan@169 1678
jcallahan@169 1679 return true
jcallahan@167 1680 end
jcallahan@167 1681 end
jcallahan@167 1682
jcallahan@167 1683
jcallahan@167 1684 local function IterativeRecordDiscovery()
jcallahan@167 1685 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1686 end
jcallahan@167 1687
jcallahan@167 1688
jcallahan@92 1689 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1690 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1691 if not item_link then
MMOSimca@400 1692 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1693 end
MMOSimca@400 1694 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1695
MMOSimca@400 1696 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1697 if not item_id then
MMOSimca@400 1698 if not private.trainer_shown then
MMOSimca@400 1699 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1700
MMOSimca@400 1701 if recipe_name and private.previous_spell_id then
MMOSimca@400 1702 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1703
MMOSimca@400 1704 if profession_name == _G.UNKNOWN then
MMOSimca@400 1705 return
MMOSimca@400 1706 end
MMOSimca@400 1707 private.discovered_recipe_name = recipe_name
MMOSimca@400 1708 private.profession_level = prof_level
MMOSimca@400 1709
MMOSimca@400 1710 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1711 end
jcallahan@167 1712 end
MMOSimca@400 1713
MMOSimca@400 1714 if currently_drunk then
MMOSimca@400 1715 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1716 currently_drunk = nil
MMOSimca@400 1717 end
MMOSimca@400 1718 return
MMOSimca@400 1719 end
MMOSimca@400 1720
MMOSimca@400 1721 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1722 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1723 currently_drunk = true
MMOSimca@400 1724 break
MMOSimca@400 1725 end
jcallahan@40 1726 end
jcallahan@40 1727 return
jcallahan@40 1728 end
jcallahan@40 1729
MMOSimca@411 1730 -- If it is an item, parse its link
MMOSimca@400 1731 RecordItemData(item_id, item_link, true)
jcallahan@40 1732 end
jcallahan@40 1733 end
jcallahan@40 1734
jcallahan@307 1735
jcallahan@331 1736 do
jcallahan@23 1737 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1738 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1739
MMOSimca@405 1740 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1741 local BLACKLISTED_SPELLS = {
MMOSimca@405 1742 [117526] = true, -- Binding Shot
MMOSimca@405 1743 [132464] = true, -- Chi Wave
MMOSimca@417 1744 [132467] = true, -- Chi Wave
MMOSimca@405 1745 [121308] = true, -- Disguise
MMOSimca@405 1746 }
MMOSimca@405 1747
jcallahan@23 1748 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1749 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1750 return
jcallahan@23 1751 end
jcallahan@34 1752 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1753
jcallahan@171 1754 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1755 return
jcallahan@23 1756 end
jcallahan@23 1757
jcallahan@23 1758 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1759 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1760 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1761 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1762 end
jcallahan@23 1763 end
jcallahan@23 1764
jcallahan@115 1765 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1766
jcallahan@246 1767 local previous_combat_event = {}
jcallahan@246 1768
jcallahan@23 1769 local COMBAT_LOG_FUNCS = {
jcallahan@23 1770 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1771 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1772 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1773 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1774 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1775
jcallahan@171 1776 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1777 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1778 end
jcallahan@115 1779 end
jcallahan@115 1780 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1781 end,
jcallahan@65 1782 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1783 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1784
jcallahan@171 1785 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1786 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1787 ClearKilledNPC()
jcallahan@98 1788 private.harvesting = nil
jcallahan@65 1789 return
jcallahan@65 1790 end
jcallahan@177 1791
jcallahan@246 1792 if source_guid == "" then
jcallahan@246 1793 source_guid = nil
jcallahan@246 1794 end
jcallahan@246 1795 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1796 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1797
jcallahan@299 1798 if not previous_combat_event.party_damage then
jcallahan@312 1799 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1800 table.wipe(previous_combat_event)
jcallahan@217 1801 ClearKilledNPC()
jcallahan@306 1802 else
jcallahan@317 1803 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1804 end
jcallahan@177 1805 killed_npc_id = unit_idnum
MMOSimca@383 1806 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1807 end,
jcallahan@23 1808 }
jcallahan@23 1809
jcallahan@23 1810
jcallahan@246 1811 local NON_DAMAGE_EVENTS = {
jcallahan@246 1812 SPELL_AURA_APPLIED = true,
jcallahan@246 1813 SPELL_AURA_REMOVED = true,
jcallahan@246 1814 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1815 SPELL_CAST_FAILED = true,
jcallahan@246 1816 SWING_MISSED = true,
jcallahan@246 1817 }
jcallahan@246 1818
jcallahan@299 1819 local DAMAGE_EVENTS = {
jcallahan@299 1820 RANGE_DAMAGE = true,
jcallahan@299 1821 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1822 SPELL_DAMAGE = true,
jcallahan@299 1823 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1824 SWING_DAMAGE = true,
jcallahan@299 1825 }
jcallahan@299 1826
jcallahan@246 1827
jcallahan@92 1828 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1829 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1830
jcallahan@23 1831 if not combat_log_func then
jcallahan@299 1832 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1833 table.wipe(previous_combat_event)
jcallahan@246 1834 previous_combat_event.source_name = source_name
jcallahan@299 1835
jcallahan@299 1836 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1837 previous_combat_event.party_damage = true
jcallahan@299 1838 end
jcallahan@246 1839 end
jcallahan@23 1840 return
jcallahan@23 1841 end
jcallahan@23 1842 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1843
jcallahan@297 1844 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1845 table.wipe(previous_combat_event)
jcallahan@297 1846 end
jcallahan@23 1847 end
jcallahan@23 1848
MMOSimca@337 1849
jcallahan@44 1850 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1851 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1852 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1853 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1854 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1855
jcallahan@44 1856
jcallahan@92 1857 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1858 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1859 return
jcallahan@44 1860 end
jcallahan@44 1861 UpdateFactionData()
jcallahan@44 1862
jcallahan@46 1863 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1864 return
jcallahan@46 1865 end
jcallahan@177 1866 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1867 ClearKilledNPC()
jcallahan@46 1868
jcallahan@44 1869 if not npc then
jcallahan@98 1870 private.harvesting = nil
jcallahan@44 1871 return
jcallahan@44 1872 end
jcallahan@98 1873 npc.harvested = private.harvesting
jcallahan@98 1874 private.harvesting = nil
jcallahan@98 1875
jcallahan@44 1876 local modifier = 1
jcallahan@44 1877
MMOSimca@340 1878 -- Check for modifiers from known spells
jcallahan@44 1879 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1880 modifier = modifier + 0.1
jcallahan@44 1881 end
jcallahan@44 1882 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1883 modifier = modifier + 0.1
jcallahan@44 1884 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1885 modifier = modifier + 0.05
jcallahan@44 1886 end
jcallahan@44 1887
MMOSimca@340 1888 -- Determine faction ID
MMOSimca@340 1889 local faction_ID
MMOSimca@340 1890 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1891 if faction_name == faction_data_table[2] then
MMOSimca@340 1892 faction_ID = faction_data_table[1]
MMOSimca@340 1893 end
MMOSimca@340 1894 end
MMOSimca@340 1895 if faction_ID and faction_ID > 0 then
MMOSimca@340 1896 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1897 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1898 if has_bonus_rep_gain then
MMOSimca@340 1899 modifier = modifier + 1
MMOSimca@340 1900 end
MMOSimca@340 1901 end
MMOSimca@340 1902
MMOSimca@340 1903 -- Check for modifiers from buffs
MMOSimca@340 1904 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1905 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1906 local modded_faction = buff_data_table.faction
jcallahan@44 1907
jcallahan@44 1908 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1909 if buff_data_table.ignore then
MMOSimca@340 1910 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1911 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1912 return
MMOSimca@340 1913 else
MMOSimca@340 1914 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1915 end
jcallahan@44 1916 end
jcallahan@44 1917 end
jcallahan@44 1918 end
MMOSimca@340 1919
jcallahan@65 1920 npc.reputations = npc.reputations or {}
jcallahan@65 1921 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1922 end
jcallahan@44 1923 end -- do-block
jcallahan@18 1924
jcallahan@18 1925
jcallahan@140 1926 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1927 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1928 return
jcallahan@140 1929 end
jcallahan@140 1930 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1931
MMOSimca@355 1932 -- Handle Fishing
MMOSimca@355 1933 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1934 if not text or text == "Fishing Bobber" then
MMOSimca@355 1935 text = "NONE"
MMOSimca@355 1936 else
MMOSimca@355 1937 current_action.fishing_target = true
MMOSimca@355 1938 end
MMOSimca@355 1939 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1940 -- Handle Garrison Cache
MMOSimca@355 1941 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1942 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1943 end
jcallahan@140 1944 end
jcallahan@140 1945
jcallahan@140 1946
jcallahan@92 1947 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1948 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1949
jcallahan@42 1950 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1951 return
jcallahan@42 1952 end
jcallahan@42 1953 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1954 end
jcallahan@42 1955
jcallahan@42 1956
jcallahan@13 1957 do
MMOSimca@343 1958 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1959 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1960 [AF.ITEM] = function()
jcallahan@16 1961 local locked_item_id
jcallahan@16 1962
jcallahan@16 1963 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1964 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1965 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1966
jcallahan@324 1967 if is_locked and is_lootable then
jcallahan@16 1968 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1969 break
jcallahan@16 1970 end
jcallahan@16 1971 end
jcallahan@165 1972
jcallahan@165 1973 if locked_item_id then
jcallahan@165 1974 break
jcallahan@165 1975 end
jcallahan@16 1976 end
jcallahan@16 1977
MMOSimca@367 1978 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1979 return false
jcallahan@16 1980 end
jcallahan@122 1981 current_action.identifier = locked_item_id
jcallahan@16 1982 return true
jcallahan@16 1983 end,
MMOSimca@401 1984 [AF.NPC] = function()
MMOSimca@401 1985 return not _G.IsFishingLoot()
MMOSimca@401 1986 end,
MMOSimca@401 1987 [AF.OBJECT] = function()
MMOSimca@401 1988 return not _G.IsFishingLoot()
MMOSimca@401 1989 end,
jcallahan@17 1990 [AF.ZONE] = function()
jcallahan@140 1991 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1992 return _G.IsFishingLoot()
jcallahan@17 1993 end,
jcallahan@13 1994 }
jcallahan@13 1995
jcallahan@13 1996
MMOSimca@343 1997 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1998 [AF.ITEM] = function()
jcallahan@28 1999 GenericLootUpdate("items")
jcallahan@28 2000 end,
jcallahan@28 2001 [AF.NPC] = function()
jcallahan@75 2002 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 2003 local loot_label = current_loot.label
jcallahan@77 2004 local source_list = {}
jcallahan@75 2005
jcallahan@131 2006 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2007 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2008 local npc = NPCEntry(source_id)
jcallahan@75 2009
jcallahan@75 2010 if npc then
jcallahan@248 2011 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2012 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2013
jcallahan@78 2014 if not source_list[source_guid] then
jcallahan@77 2015 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 2016 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2017 source_list[source_guid] = true
jcallahan@77 2018 end
jcallahan@77 2019
jcallahan@309 2020 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2021 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2022
jcallahan@312 2023 if loot_type == "currency" and currency_texture then
jcallahan@312 2024 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2025 elseif loot_token == "money" then
jcallahan@312 2026 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2027 else
jcallahan@312 2028 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2029 end
jcallahan@75 2030 end
jcallahan@75 2031 end
jcallahan@75 2032 end
jcallahan@16 2033 end,
jcallahan@13 2034 [AF.OBJECT] = function()
jcallahan@28 2035 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2036 end,
jcallahan@17 2037 [AF.ZONE] = function()
MMOSimca@328 2038 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2039 return
MMOSimca@328 2040 end
jcallahan@141 2041 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2042
jcallahan@41 2043 -- This will start life as a boolean true.
jcallahan@131 2044 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2045 current_loot.zone_data[location_token] = {
jcallahan@41 2046 drops = {}
jcallahan@41 2047 }
jcallahan@41 2048 end
jcallahan@132 2049 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2050 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2051
jcallahan@131 2052 if current_loot.sources then
jcallahan@131 2053 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2054 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2055 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2056 end
jcallahan@131 2057 end
jcallahan@131 2058 end
jcallahan@131 2059
jcallahan@131 2060 if #current_loot.list <= 0 then
jcallahan@131 2061 return
jcallahan@131 2062 end
jcallahan@131 2063
jcallahan@131 2064 for index = 1, #current_loot.list do
jcallahan@131 2065 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2066 end
jcallahan@13 2067 end,
jcallahan@13 2068 }
jcallahan@13 2069
jcallahan@79 2070 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2071 local loot_guid_registry = {}
jcallahan@124 2072
jcallahan@124 2073
jcallahan@124 2074 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2075 ClearChatLootData()
jcallahan@131 2076 current_loot = nil
jcallahan@131 2077 table.wipe(current_action)
jcallahan@124 2078 end
jcallahan@124 2079
jcallahan@13 2080
jcallahan@322 2081 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2082 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2083 local previous_spell_label = current_action.spell_label
jcallahan@322 2084 local extrapolated_guid_registry = {}
jcallahan@322 2085 local num_guids = 0
MMOSimca@402 2086 table.wipe(current_action)
MMOSimca@402 2087
MMOSimca@402 2088 if _G.IsFishingLoot() then
MMOSimca@402 2089 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2090 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2091 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2092 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2093 return
MMOSimca@402 2094 end
MMOSimca@402 2095 current_action.instance_token = instance_token
MMOSimca@402 2096 current_action.map_level = map_level
MMOSimca@402 2097 current_action.x = x
MMOSimca@402 2098 current_action.y = y
MMOSimca@402 2099 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2100 current_action.spell_label = "FISHING"
MMOSimca@402 2101 current_action.loot_label = "fishing"
MMOSimca@402 2102 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2103 current_action.target_type = AF.ZONE
MMOSimca@402 2104
MMOSimca@402 2105 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2106 return true
MMOSimca@402 2107 end
jcallahan@322 2108
MMOSimca@344 2109 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2110 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2111 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2112 return false
MMOSimca@344 2113 end
MMOSimca@344 2114
jcallahan@322 2115 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2116 local loot_info = {
jcallahan@322 2117 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2118 }
jcallahan@322 2119
jcallahan@322 2120 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2121 local source_guid = loot_info[loot_index]
jcallahan@322 2122
jcallahan@322 2123 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2124 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2125
jcallahan@322 2126 if unit_type and unit_idnum then
jcallahan@322 2127 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2128 unit_type,
jcallahan@322 2129 unit_idnum
jcallahan@322 2130 }
jcallahan@322 2131
jcallahan@322 2132 num_guids = num_guids + 1
jcallahan@322 2133 end
jcallahan@322 2134 end
jcallahan@322 2135 end
jcallahan@322 2136 end
jcallahan@322 2137
jcallahan@322 2138 if num_guids == 0 then
jcallahan@322 2139 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2140 return false
jcallahan@322 2141 end
jcallahan@326 2142
jcallahan@322 2143 local num_npcs = 0
jcallahan@322 2144 local num_objects = 0
jcallahan@324 2145 local num_itemcontainers = 0
jcallahan@322 2146
jcallahan@322 2147 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2148 local unit_type = guid_data[1]
jcallahan@324 2149 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2150
jcallahan@322 2151 if loot_label then
jcallahan@322 2152 local unit_idnum = guid_data[2]
jcallahan@322 2153
jcallahan@322 2154 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2155 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2156 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2157 current_action.loot_label = loot_label
jcallahan@322 2158 current_action.spell_label = "OPENING"
jcallahan@322 2159 current_action.target_type = AF.OBJECT
jcallahan@322 2160 current_action.identifier = unit_idnum
jcallahan@322 2161 num_objects = num_objects + 1
jcallahan@322 2162 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2163 current_action.loot_label = loot_label
jcallahan@322 2164 current_action.target_type = AF.NPC
jcallahan@322 2165 current_action.identifier = unit_idnum
jcallahan@322 2166 num_npcs = num_npcs + 1
jcallahan@324 2167 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2168 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2169 current_action.loot_label = loot_label
jcallahan@324 2170 current_action.target_type = AF.ITEM
jcallahan@324 2171 -- current_action.identifier assigned during loot verification.
jcallahan@324 2172 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2173 end
jcallahan@322 2174 else
jcallahan@322 2175 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2176 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2177 return false
jcallahan@322 2178 end
jcallahan@322 2179 end
jcallahan@322 2180
jcallahan@322 2181 if not current_action.target_type then
jcallahan@322 2182 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2183 return false
jcallahan@322 2184 end
jcallahan@322 2185
jcallahan@322 2186 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2187 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2188 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2189 return false
jcallahan@322 2190 end
jcallahan@322 2191
jcallahan@322 2192 return true
jcallahan@322 2193 end
jcallahan@322 2194
jcallahan@322 2195
MMOSimca@343 2196 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2197 ClearChatLootData()
MMOSimca@387 2198
jcallahan@132 2199 if current_loot then
jcallahan@322 2200 current_loot = nil
jcallahan@322 2201 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2202
jcallahan@322 2203 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2204 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2205 return
jcallahan@322 2206 end
jcallahan@18 2207 end
jcallahan@151 2208
jcallahan@151 2209 if not current_action.target_type then
jcallahan@322 2210 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2211 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2212 return
jcallahan@322 2213 end
jcallahan@151 2214 end
MMOSimca@343 2215 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2216 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2217
jcallahan@14 2218 if not verify_func or not update_func then
jcallahan@322 2219 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2220 return
jcallahan@13 2221 end
jcallahan@13 2222
jcallahan@14 2223 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2224 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2225 return
jcallahan@14 2226 end
jcallahan@80 2227 local guids_used = {}
jcallahan@132 2228
jcallahan@301 2229 InitializeCurrentLoot()
jcallahan@217 2230 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2231
jcallahan@55 2232 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2233 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2234 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2235 local loot_info = {
jcallahan@237 2236 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2237 }
jcallahan@13 2238
jcallahan@237 2239 -- Odd index is GUID, even is count.
jcallahan@237 2240 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2241 local source_guid = loot_info[loot_index]
jcallahan@75 2242
jcallahan@237 2243 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2244 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2245 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2246 if slot_quantity then
jcallahan@324 2247 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2248 if slot_quantity > loot_quantity then
jcallahan@324 2249 loot_quantity = slot_quantity
jcallahan@324 2250 end
jcallahan@324 2251 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2252 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2253
MMOSimca@366 2254 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2255 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2256 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2257 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2258 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2259 guids_used[source_guid] = true
MMOSimca@366 2260 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2261 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2262 if current_loot.target_type == AF.ZONE then
jcallahan@324 2263 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2264 else
jcallahan@324 2265 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2266 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2267 guids_used[source_guid] = true
jcallahan@324 2268 end
MMOSimca@366 2269 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2270 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2271 if icon_texture then
jcallahan@324 2272 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2273 if current_loot.target_type == AF.ZONE then
jcallahan@324 2274 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2275 else
jcallahan@324 2276 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2277
jcallahan@324 2278 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2279 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2280 guids_used[source_guid] = true
jcallahan@324 2281 end
jcallahan@324 2282 else
jcallahan@324 2283 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2284 end
jcallahan@308 2285 end
jcallahan@324 2286 else
jcallahan@324 2287 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2288 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2289 end
jcallahan@75 2290 end
jcallahan@13 2291 end
jcallahan@13 2292 end
jcallahan@80 2293
jcallahan@81 2294 for guid in pairs(guids_used) do
jcallahan@217 2295 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2296 end
jcallahan@13 2297 update_func()
jcallahan@1 2298 end
jcallahan@13 2299 end -- do-block
jcallahan@0 2300
jcallahan@0 2301
jcallahan@89 2302 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2303 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2304
jcallahan@89 2305 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2306 return
jcallahan@89 2307 end
jcallahan@89 2308 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2309 end
jcallahan@89 2310
jcallahan@89 2311
jcallahan@44 2312 do
jcallahan@44 2313 local POINT_MATCH_PATTERNS = {
jcallahan@44 2314 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2315 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2316 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2317 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2318 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2319 }
jcallahan@5 2320
jcallahan@68 2321 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2322 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2323 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2324
jcallahan@133 2325 local current_merchant
jcallahan@133 2326 local merchant_standing
jcallahan@133 2327
jcallahan@133 2328 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2329 current_merchant = nil
jcallahan@133 2330 merchant_standing = nil
jcallahan@133 2331 end
jcallahan@133 2332
jcallahan@133 2333
jcallahan@89 2334 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2335 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2336 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2337
jcallahan@171 2338 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2339 return
jcallahan@133 2340 end
jcallahan@331 2341 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2342 merchant_standing = faction_standing
jcallahan@133 2343 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2344 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2345 end
jcallahan@55 2346 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2347 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2348 _G.MerchantFrame_Update()
jcallahan@57 2349
jcallahan@150 2350 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2351
jcallahan@44 2352 for item_index = 1, num_items do
jcallahan@44 2353 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2354 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2355
jcallahan@324 2356 DatamineTT:ClearLines()
jcallahan@324 2357 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2358
jcallahan@324 2359 if not item_id then
jcallahan@324 2360 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2361 item_id = ItemLinkToID(item_link)
MMOSimca@354 2362 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2363 end
jcallahan@324 2364
jcallahan@44 2365 if item_id and item_id > 0 then
jcallahan@44 2366 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2367
jcallahan@68 2368 local num_lines = DatamineTT:NumLines()
jcallahan@68 2369
jcallahan@68 2370 for line_index = 1, num_lines do
jcallahan@68 2371 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2372
jcallahan@68 2373 if not current_line then
jcallahan@68 2374 break
jcallahan@68 2375 end
jcallahan@68 2376 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2377
jcallahan@68 2378 if faction or reputation then
jcallahan@68 2379 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2380 break
jcallahan@68 2381 end
jcallahan@68 2382 end
jcallahan@68 2383
jcallahan@87 2384 for line_index = 1, num_lines do
jcallahan@87 2385 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2386
jcallahan@87 2387 if not current_line then
jcallahan@87 2388 break
jcallahan@87 2389 end
jcallahan@87 2390 local line_text = current_line:GetText()
jcallahan@87 2391 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2392
jcallahan@87 2393 if quest_name then
jcallahan@87 2394 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2395 break
jcallahan@87 2396 end
jcallahan@87 2397 end
jcallahan@87 2398
jcallahan@44 2399 if extended_cost then
jcallahan@53 2400 local battleground_rating = 0
jcallahan@53 2401 local personal_rating = 0
jcallahan@53 2402 local required_season_amount
jcallahan@5 2403
jcallahan@68 2404 for line_index = 1, num_lines do
jcallahan@44 2405 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2406
jcallahan@44 2407 if not current_line then
jcallahan@44 2408 break
jcallahan@44 2409 end
jcallahan@53 2410 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2411
jcallahan@44 2412 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2413 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2414 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2415 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2416
jcallahan@44 2417 if match1 or match2 then
jcallahan@44 2418 break
jcallahan@44 2419 end
jcallahan@44 2420 end
jcallahan@5 2421 end
jcallahan@44 2422 local currency_list = {}
jcallahan@44 2423 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2424
jcallahan@50 2425 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2426 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2427 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2428
jcallahan@44 2429 for cost_index = 1, item_count do
jcallahan@324 2430 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2431 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2432 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2433
jcallahan@317 2434 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2435 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2436 end
jcallahan@317 2437
jcallahan@317 2438 if currency_identifier then
jcallahan@317 2439 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2440 end
jcallahan@44 2441 end
jcallahan@44 2442
jcallahan@44 2443 for currency_index = 1, #currency_list do
jcallahan@44 2444 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2445 end
jcallahan@5 2446 end
jcallahan@133 2447 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2448 end
jcallahan@44 2449 end
jcallahan@5 2450
jcallahan@44 2451 if _G.CanMerchantRepair() then
jcallahan@133 2452 current_merchant.can_repair = true
jcallahan@5 2453 end
jcallahan@57 2454 _G.SetMerchantFilter(current_filters)
jcallahan@57 2455 _G.MerchantFrame_Update()
jcallahan@4 2456 end
jcallahan@44 2457 end -- do-block
jcallahan@4 2458
jcallahan@89 2459
jcallahan@92 2460 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2461 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2462 return
jcallahan@25 2463 end
jcallahan@34 2464 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2465
jcallahan@171 2466 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2467 return
jcallahan@25 2468 end
jcallahan@29 2469 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2470 table.wipe(current_action)
jcallahan@25 2471 end
jcallahan@25 2472
jcallahan@25 2473
MMOSimca@368 2474 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2475 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2476 if DEBUGGING then
jcallahan@309 2477 return
jcallahan@309 2478 end
jcallahan@309 2479
jcallahan@115 2480 local num_pets = LPJ:NumPets()
jcallahan@115 2481
jcallahan@115 2482 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2483 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2484
jcallahan@115 2485 if is_owned then
jcallahan@115 2486 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2487
jcallahan@139 2488 if rarity then
jcallahan@139 2489 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2490 local npc = NPCEntry(npc_id)
jcallahan@139 2491 npc.wild_pet = is_wild or nil
jcallahan@139 2492 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2493 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2494 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2495
jcallahan@139 2496 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2497 data.max_health = max_health
jcallahan@139 2498 data.attack = attack
jcallahan@139 2499 data.speed = speed
jcallahan@139 2500 end
jcallahan@115 2501 end
jcallahan@115 2502 end
MMOSimca@368 2503 end]]--
jcallahan@115 2504
jcallahan@115 2505
jcallahan@156 2506 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2507 private.in_combat = true
jcallahan@156 2508 end
jcallahan@156 2509
jcallahan@156 2510
jcallahan@156 2511 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2512 private.in_combat = nil
jcallahan@156 2513
jcallahan@156 2514 if private.set_area_id then
jcallahan@299 2515 self:HandleZoneChange(event_name)
jcallahan@156 2516 private.set_area_id = nil
jcallahan@156 2517 end
jcallahan@156 2518 end
jcallahan@156 2519
jcallahan@156 2520
jcallahan@118 2521 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2522 if not TargetedNPC() then
jcallahan@118 2523 return
jcallahan@2 2524 end
jcallahan@151 2525 current_action.target_type = AF.NPC
jcallahan@118 2526 self:UpdateTargetLocation()
jcallahan@118 2527 end
jcallahan@2 2528
jcallahan@89 2529
jcallahan@12 2530 do
jcallahan@12 2531 local function UpdateQuestJuncture(point)
jcallahan@12 2532 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2533
jcallahan@12 2534 if not unit_name then
jcallahan@12 2535 return
jcallahan@12 2536 end
jcallahan@34 2537 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2538 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2539 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2540 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2541 end
jcallahan@19 2542 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2543 quest[point] = quest[point] or {}
MMOSimca@329 2544 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2545
jcallahan@24 2546 return quest
jcallahan@12 2547 end
jcallahan@10 2548
jcallahan@12 2549
jcallahan@92 2550 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2551 local quest = UpdateQuestJuncture("end")
jcallahan@97 2552
jcallahan@112 2553 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2554 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2555 end
jcallahan@67 2556 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2557 ClearKilledNPC()
jcallahan@10 2558 end
jcallahan@10 2559
jcallahan@12 2560
jcallahan@92 2561 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2562 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2563
jcallahan@46 2564 if not quest then
jcallahan@46 2565 return
jcallahan@46 2566 end
jcallahan@24 2567 quest.classes = quest.classes or {}
jcallahan@27 2568 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2569
jcallahan@24 2570 quest.races = quest.races or {}
jcallahan@100 2571 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2572 end
jcallahan@12 2573 end -- do-block
jcallahan@9 2574
jcallahan@9 2575
jcallahan@92 2576 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2577 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2578 local entry_index, processed_quests = 1, 0
jcallahan@36 2579 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2580
jcallahan@36 2581 while processed_quests <= num_quests do
MMOSimca@329 2582 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2583
jcallahan@84 2584 if quest_id == 0 then
jcallahan@84 2585 processed_quests = processed_quests + 1
jcallahan@84 2586 elseif not is_header then
jcallahan@36 2587 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2588
jcallahan@36 2589 local quest = DBEntry("quests", quest_id)
jcallahan@36 2590 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2591 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2592 processed_quests = processed_quests + 1
jcallahan@36 2593 end
jcallahan@36 2594 entry_index = entry_index + 1
jcallahan@36 2595 end
jcallahan@36 2596 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2597 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2598 end
jcallahan@4 2599
jcallahan@4 2600
jcallahan@97 2601 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2602 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2603 return
jcallahan@112 2604 end
jcallahan@97 2605 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2606 end
jcallahan@97 2607
jcallahan@97 2608
jcallahan@92 2609 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2610 if unit_id ~= "player" then
jcallahan@4 2611 return
jcallahan@4 2612 end
jcallahan@4 2613 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2614 end
jcallahan@4 2615
jcallahan@4 2616
jcallahan@92 2617 do
jcallahan@92 2618 local TRADESKILL_TOOLS = {
jcallahan@92 2619 Anvil = anvil_spell_ids,
jcallahan@92 2620 Forge = forge_spell_ids,
jcallahan@92 2621 }
jcallahan@92 2622
jcallahan@92 2623
jcallahan@167 2624 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2625 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2626 if link then
MMOSimca@352 2627 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2628 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2629
MMOSimca@352 2630 if required_tool then
MMOSimca@352 2631 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2632 if required_tool:find(tool_name) then
MMOSimca@352 2633 registry[spell_id] = true
MMOSimca@352 2634 end
jcallahan@167 2635 end
jcallahan@167 2636 end
jcallahan@167 2637 end
jcallahan@167 2638 end
jcallahan@167 2639
jcallahan@167 2640
jcallahan@92 2641 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2642 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2643
jcallahan@92 2644 if profession_name == _G.UNKNOWN then
jcallahan@92 2645 return
jcallahan@92 2646 end
jcallahan@167 2647 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2648 end
jcallahan@92 2649 end -- do-block
jcallahan@92 2650
jcallahan@92 2651
jcallahan@167 2652 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2653 private.trainer_shown = nil
jcallahan@167 2654 end
jcallahan@167 2655
jcallahan@167 2656
jcallahan@92 2657 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2658 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2659 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2660
jcallahan@164 2661 if not trainer then
jcallahan@58 2662 return
jcallahan@58 2663 end
jcallahan@331 2664 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2665 trainer.teaches = trainer.teaches or {}
jcallahan@27 2666
jcallahan@167 2667 private.trainer_shown = true
jcallahan@167 2668
jcallahan@27 2669 -- Get the initial trainer filters
MMOSimca@344 2670 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2671 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2672 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2673
jcallahan@27 2674 -- Clear the trainer filters
MMOSimca@344 2675 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2676 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2677 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2678
jcallahan@27 2679 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2680 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2681
jcallahan@27 2682 if spell_name then
jcallahan@27 2683 DatamineTT:ClearLines()
jcallahan@27 2684 DatamineTT:SetTrainerService(index)
jcallahan@27 2685
jcallahan@27 2686 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2687
jcallahan@43 2688 if spell_id then
jcallahan@164 2689 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2690
jcallahan@164 2691 if not class_professions then
jcallahan@164 2692 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2693 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2694 end
jcallahan@43 2695 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2696 profession = profession or "General"
jcallahan@43 2697
jcallahan@164 2698 local profession_skills = class_professions[profession]
jcallahan@43 2699
jcallahan@43 2700 if not profession_skills then
jcallahan@43 2701 class_professions[profession] = {}
jcallahan@43 2702 profession_skills = class_professions[profession]
jcallahan@43 2703 end
jcallahan@173 2704 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2705 end
jcallahan@27 2706 end
jcallahan@27 2707 end
jcallahan@27 2708 -- Reset the filters to what they were before
MMOSimca@344 2709 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2710 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2711 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2712 end
jcallahan@27 2713
jcallahan@27 2714
jcallahan@1 2715 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2716 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2717 return
jcallahan@1 2718 end
jcallahan@1 2719 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2720
jcallahan@1 2721 if not spell_label then
jcallahan@1 2722 return
jcallahan@1 2723 end
jcallahan@306 2724
MMOSimca@343 2725 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2726 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2727 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2728
jcallahan@150 2729 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2730 unit_name = target_name
jcallahan@150 2731 unit_id = "target"
jcallahan@1 2732 end
jcallahan@1 2733 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2734 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2735 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2736 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2737 return
MMOSimca@328 2738 end
jcallahan@28 2739
jcallahan@205 2740 table.wipe(current_action)
jcallahan@122 2741 current_action.instance_token = instance_token
jcallahan@122 2742 current_action.map_level = map_level
jcallahan@122 2743 current_action.x = x
jcallahan@122 2744 current_action.y = y
jcallahan@122 2745 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2746 current_action.spell_label = spell_label
jcallahan@105 2747
jcallahan@105 2748 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2749 current_action.loot_label = spell_label:lower()
jcallahan@105 2750 end
jcallahan@1 2751
jcallahan@151 2752 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2753 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2754 if not unit_id or unit_name ~= target_name then
jcallahan@16 2755 return
jcallahan@16 2756 end
jcallahan@123 2757 current_action.target_type = AF.NPC
jcallahan@16 2758 end
jcallahan@16 2759 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2760 current_action.target_type = AF.ITEM
jcallahan@16 2761
jcallahan@150 2762 if item_name and item_name == target_name then
jcallahan@150 2763 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2764 elseif target_name and target_name ~= "" then
jcallahan@331 2765 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2766 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2767 end
jcallahan@150 2768 elseif not item_name and not unit_name then
jcallahan@1 2769 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2770 if target_name == "" then
jcallahan@17 2771 return
jcallahan@17 2772 end
jcallahan@122 2773 current_action.object_name = target_name
jcallahan@123 2774 current_action.target_type = AF.OBJECT
jcallahan@1 2775 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2776 current_action.target_type = AF.ZONE
jcallahan@1 2777 end
jcallahan@1 2778 end
jcallahan@1 2779 private.tracked_line = spell_line
jcallahan@0 2780 end
jcallahan@0 2781
jcallahan@94 2782
MMOSimca@393 2783 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2784 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2785 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2786 ClearKilledBossID()
jcallahan@306 2787 ClearLootToastContainerID()
MMOSimca@387 2788 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2789 else
MMOSimca@336 2790 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2791 return
jcallahan@1 2792 end
jcallahan@306 2793
jcallahan@324 2794 -- Assign existing loot data to boss if it exists
jcallahan@307 2795 if loot_toast_data then
MMOSimca@387 2796 local npc_id = raid_boss_id
jcallahan@317 2797
jcallahan@324 2798 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2799 local upper_limit = 0
jcallahan@317 2800 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2801 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2802 end
jcallahan@317 2803
jcallahan@317 2804 for i = 0, upper_limit do
jcallahan@317 2805 local temp_npc_id = npc_id
jcallahan@317 2806
jcallahan@317 2807 if i > 0 then
jcallahan@317 2808 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2809 end
jcallahan@317 2810
jcallahan@317 2811 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2812 if npc then
jcallahan@324 2813 -- Create needed npc fields if required
jcallahan@317 2814 local loot_label = "drops"
jcallahan@317 2815 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2816 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2817 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2818
jcallahan@317 2819 for index = 1, #loot_toast_data do
jcallahan@317 2820 local data = loot_toast_data[index]
jcallahan@317 2821 local loot_type = data[1]
jcallahan@317 2822 local hyperlink = data[2]
jcallahan@317 2823 local quantity = data[3]
jcallahan@317 2824
jcallahan@317 2825 if loot_type == "item" then
jcallahan@317 2826 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2827 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2828 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2829 elseif loot_type == "money" then
jcallahan@317 2830 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2831 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2832 elseif loot_type == "currency" then
jcallahan@317 2833 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2834 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2835 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2836 end
jcallahan@307 2837 end
jcallahan@317 2838
jcallahan@317 2839 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2840 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2841 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2842 end
jcallahan@317 2843 else
jcallahan@317 2844 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2845 end
jcallahan@307 2846 end
jcallahan@307 2847 end
jcallahan@307 2848
jcallahan@307 2849 ClearLootToastData()
jcallahan@307 2850
MMOSimca@383 2851 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID) -- we need to assign a handle here to cancel it later
jcallahan@306 2852 end
jcallahan@306 2853
jcallahan@306 2854
jcallahan@306 2855 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2856 if unit_id ~= "player" then
jcallahan@306 2857 return
jcallahan@306 2858 end
jcallahan@306 2859 private.tracked_line = nil
jcallahan@306 2860 private.previous_spell_id = spell_id
jcallahan@306 2861
MMOSimca@393 2862 -- For spells cast when Logging
MMOSimca@345 2863 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2864 last_timber_spell_id = spell_id
MMOSimca@351 2865 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2866 return
MMOSimca@345 2867 end
MMOSimca@345 2868
MMOSimca@393 2869 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2870 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2871 ClearKilledBossID()
jcallahan@306 2872 ClearLootToastContainerID()
jcallahan@307 2873 ClearLootToastData()
jcallahan@306 2874
MMOSimca@387 2875 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2876 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2877 return
jcallahan@306 2878 end
jcallahan@306 2879
MMOSimca@393 2880 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@381 2881 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2882 -- Set up timer
MMOSimca@393 2883 ClearChatLootData()
MMOSimca@393 2884 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2885 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 2886 chat_loot_data = chat_loot_data or {}
MMOSimca@414 2887 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@414 2888 chat_loot_data.sources = {}
MMOSimca@347 2889 return
MMOSimca@347 2890 end
MMOSimca@347 2891
jcallahan@306 2892 if anvil_spell_ids[spell_id] then
jcallahan@306 2893 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2894 elseif forge_spell_ids[spell_id] then
jcallahan@306 2895 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2896 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2897 killed_npc_id = current_target_id
MMOSimca@343 2898 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2899 end
jcallahan@306 2900 end
jcallahan@0 2901
jcallahan@90 2902
jcallahan@1 2903 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2904 if unit_id ~= "player" then
jcallahan@1 2905 return
jcallahan@1 2906 end
jcallahan@0 2907
jcallahan@1 2908 if private.tracked_line == spell_line then
jcallahan@1 2909 private.tracked_line = nil
jcallahan@1 2910 end
jcallahan@147 2911 table.wipe(current_action)
jcallahan@0 2912 end
jcallahan@90 2913
jcallahan@90 2914
jcallahan@90 2915 do
jcallahan@90 2916 local function SetUnitField(field, required_type)
jcallahan@90 2917 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2918
jcallahan@90 2919 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2920 return
jcallahan@90 2921 end
jcallahan@90 2922
jcallahan@171 2923 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2924 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2925 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2926 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2927 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2928 end
jcallahan@90 2929 end
jcallahan@90 2930
jcallahan@90 2931
jcallahan@90 2932 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2933 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2934 end
jcallahan@90 2935
jcallahan@90 2936
jcallahan@90 2937 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2938 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2939 end
jcallahan@90 2940
jcallahan@90 2941
jcallahan@90 2942 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2943 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2944 end
jcallahan@90 2945
jcallahan@90 2946
jcallahan@92 2947 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2948 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2949 end
jcallahan@90 2950
jcallahan@90 2951
jcallahan@323 2952 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2953 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2954 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2955
jcallahan@323 2956 for index = 2, #gossip_options, 2 do
jcallahan@323 2957 if gossip_options[index] == "binder" then
jcallahan@323 2958 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2959 return
jcallahan@323 2960 end
jcallahan@323 2961 end
jcallahan@323 2962 end,
jcallahan@323 2963 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2964 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2965 end,
jcallahan@323 2966 }
jcallahan@323 2967
jcallahan@323 2968
jcallahan@92 2969 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2970 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2971 if not unit_idnum then
jcallahan@323 2972 return
jcallahan@323 2973 end
jcallahan@323 2974
jcallahan@323 2975 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2976 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2977 end
jcallahan@90 2978 end
jcallahan@90 2979
jcallahan@90 2980
jcallahan@93 2981 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2982 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2983 end
jcallahan@93 2984
jcallahan@93 2985
jcallahan@189 2986 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2987 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2988 end
jcallahan@189 2989
jcallahan@189 2990
jcallahan@90 2991 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2992 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2993 end
jcallahan@90 2994
jcallahan@90 2995
jcallahan@90 2996 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2997 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2998 end
jcallahan@90 2999
jcallahan@90 3000
jcallahan@90 3001 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 3002 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 3003 end
jcallahan@90 3004 end -- do-block