annotate Main.lua @ 214:9b0333c7513e

Don't create an encounter_data entry for NPCs unless it's required.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 21 Jan 2013 18:01:26 -0600
parents 3c1623ab71db
children 3b04818b4c03
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@207 35 local DB_VERSION = 14
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@167 47 spells = {},
jcallahan@17 48 zones = {},
jcallahan@0 49 }
jcallahan@0 50 }
jcallahan@0 51
jcallahan@0 52
jcallahan@1 53 local EVENT_MAPPING = {
jcallahan@90 54 AUCTION_HOUSE_SHOW = true,
jcallahan@90 55 BANKFRAME_OPENED = true,
jcallahan@90 56 BATTLEFIELDS_SHOW = true,
jcallahan@56 57 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 58 CHAT_MSG_LOOT = true,
jcallahan@95 59 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 61 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 62 CHAT_MSG_SYSTEM = true,
jcallahan@23 63 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 64 COMBAT_TEXT_UPDATE = true,
jcallahan@140 65 CURSOR_UPDATE = true,
jcallahan@90 66 FORGE_MASTER_OPENED = true,
jcallahan@90 67 GOSSIP_SHOW = true,
jcallahan@93 68 GUILDBANKFRAME_OPENED = true,
jcallahan@42 69 ITEM_TEXT_BEGIN = true,
jcallahan@189 70 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 71 LOOT_CLOSED = true,
jcallahan@1 72 LOOT_OPENED = true,
jcallahan@89 73 MAIL_SHOW = true,
jcallahan@133 74 MERCHANT_CLOSED = true,
jcallahan@7 75 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 76 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 77 PET_BAR_UPDATE = true,
jcallahan@115 78 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 79 PLAYER_REGEN_DISABLED = true,
jcallahan@156 80 PLAYER_REGEN_ENABLED = true,
jcallahan@2 81 PLAYER_TARGET_CHANGED = true,
jcallahan@9 82 QUEST_COMPLETE = true,
jcallahan@9 83 QUEST_DETAIL = true,
jcallahan@9 84 QUEST_LOG_UPDATE = true,
jcallahan@97 85 QUEST_PROGRESS = true,
jcallahan@178 86 SHOW_LOOT_TOAST = true,
jcallahan@88 87 TAXIMAP_OPENED = true,
jcallahan@92 88 TRADE_SKILL_SHOW = true,
jcallahan@167 89 TRAINER_CLOSED = true,
jcallahan@27 90 TRAINER_SHOW = true,
jcallahan@90 91 TRANSMOGRIFY_OPEN = true,
jcallahan@4 92 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 93 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 94 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 95 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 96 UNIT_SPELLCAST_SENT = true,
jcallahan@1 97 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 98 VOID_STORAGE_OPEN = true,
jcallahan@129 99 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 100 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 101 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 102 }
jcallahan@0 103
jcallahan@4 104
jcallahan@92 105 local OBJECT_ID_ANVIL = 192628
jcallahan@92 106 local OBJECT_ID_FORGE = 1685
jcallahan@92 107
jcallahan@92 108
jcallahan@1 109 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 110
jcallahan@4 111
jcallahan@27 112 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 113 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 114 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 115 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 116 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 117
jcallahan@95 118
jcallahan@112 119 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 120
jcallahan@112 121
jcallahan@112 122 local ALLOWED_LOCALES = {
jcallahan@112 123 enUS = true,
jcallahan@112 124 enGB = true,
jcallahan@112 125 }
jcallahan@112 126
jcallahan@112 127
jcallahan@0 128 -----------------------------------------------------------------------
jcallahan@0 129 -- Local variables.
jcallahan@0 130 -----------------------------------------------------------------------
jcallahan@92 131 local anvil_spell_ids = {}
jcallahan@92 132 local currently_drunk
jcallahan@128 133 local char_db
jcallahan@128 134 local global_db
jcallahan@187 135 local item_process_timer_handle
jcallahan@92 136 local faction_standings = {}
jcallahan@92 137 local forge_spell_ids = {}
jcallahan@95 138 local languages_known = {}
jcallahan@95 139 local name_to_id_map = {}
jcallahan@177 140 local killed_npc_id
jcallahan@2 141 local target_location_timer_handle
jcallahan@86 142 local current_target_id
jcallahan@126 143 local current_area_id
jcallahan@131 144 local current_loot
jcallahan@1 145
jcallahan@121 146 -----------------------------------------------------------------------
jcallahan@121 147 -- Data for our current action. Including possible values as a reference.
jcallahan@121 148 -----------------------------------------------------------------------
jcallahan@122 149 local current_action = {
jcallahan@121 150 identifier = nil,
jcallahan@121 151 loot_label = nil,
jcallahan@121 152 loot_list = nil,
jcallahan@121 153 loot_sources = nil,
jcallahan@121 154 map_level = nil,
jcallahan@121 155 spell_label = nil,
jcallahan@123 156 target_type = nil,
jcallahan@121 157 x = nil,
jcallahan@121 158 y = nil,
jcallahan@121 159 zone_data = nil,
jcallahan@121 160 }
jcallahan@92 161
jcallahan@1 162 -----------------------------------------------------------------------
jcallahan@1 163 -- Helper Functions.
jcallahan@1 164 -----------------------------------------------------------------------
jcallahan@151 165 local function Debug(...)
jcallahan@151 166 if not DEBUGGING then
jcallahan@151 167 return
jcallahan@151 168 end
jcallahan@151 169 _G.print(...)
jcallahan@151 170 end
jcallahan@151 171
jcallahan@151 172
jcallahan@169 173 local TradeSkillExecutePer
jcallahan@169 174 do
jcallahan@169 175 local header_list = {}
jcallahan@169 176
jcallahan@169 177 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 178 function TradeSkillExecutePer(iter_func)
jcallahan@169 179 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 180 return
jcallahan@169 181 end
jcallahan@167 182 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 183 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 184 search_box:SetText("")
jcallahan@169 185
jcallahan@167 186 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 187 search_box:ClearFocus()
jcallahan@167 188 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 189
jcallahan@169 190 table.wipe(header_list)
jcallahan@169 191
jcallahan@169 192 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 193 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 194 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 195
jcallahan@169 196 if have_materials then
jcallahan@169 197 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 198 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 199 end
jcallahan@169 200
jcallahan@169 201 if have_skillup then
jcallahan@169 202 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 203 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 204 end
jcallahan@169 205 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 206 _G.TradeSkillUpdateFilterBar()
jcallahan@169 207 _G.TradeSkillFrame_Update()
jcallahan@169 208
jcallahan@169 209 -- Expand all headers so we can see all the recipes there are
jcallahan@169 210 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 211 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 212
jcallahan@169 213 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 214 if not is_expanded then
jcallahan@169 215 header_list[name] = true
jcallahan@169 216 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 217 end
jcallahan@169 218 elseif iter_func(name, tradeskill_index) then
jcallahan@169 219 break
jcallahan@169 220 end
jcallahan@169 221 end
jcallahan@169 222
jcallahan@169 223 -- Restore the state of the things we changed.
jcallahan@169 224 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 225 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 226
jcallahan@169 227 if header_list[name] then
jcallahan@169 228 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 229 end
jcallahan@169 230 end
jcallahan@169 231 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 232 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 233 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 234 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 235
jcallahan@169 236 _G.TradeSkillUpdateFilterBar()
jcallahan@169 237 _G.TradeSkillFrame_Update()
jcallahan@167 238 end
jcallahan@169 239 end -- do-block
jcallahan@167 240
jcallahan@167 241
jcallahan@39 242 local ActualCopperCost
jcallahan@39 243 do
jcallahan@39 244 local BARTERING_SPELL_ID = 83964
jcallahan@39 245
jcallahan@39 246 local STANDING_DISCOUNTS = {
jcallahan@39 247 HATED = 0,
jcallahan@39 248 HOSTILE = 0,
jcallahan@39 249 UNFRIENDLY = 0,
jcallahan@39 250 NEUTRAL = 0,
jcallahan@39 251 FRIENDLY = 0.05,
jcallahan@39 252 HONORED = 0.1,
jcallahan@39 253 REVERED = 0.15,
jcallahan@39 254 EXALTED = 0.2,
jcallahan@39 255 }
jcallahan@39 256
jcallahan@39 257
jcallahan@39 258 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 259 if not copper_cost or copper_cost == 0 then
jcallahan@39 260 return 0
jcallahan@39 261 end
jcallahan@39 262 local modifier = 1
jcallahan@39 263
jcallahan@39 264 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 265 modifier = modifier - 0.1
jcallahan@39 266 end
jcallahan@39 267
jcallahan@39 268 if rep_standing then
jcallahan@39 269 if PLAYER_RACE == "Goblin" then
jcallahan@39 270 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 271 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 272 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 273 end
jcallahan@39 274 end
jcallahan@39 275 return math.floor(copper_cost / modifier)
jcallahan@39 276 end
jcallahan@39 277 end -- do-block
jcallahan@39 278
jcallahan@39 279
jcallahan@153 280 -- Called on a timer
jcallahan@177 281 local function ClearKilledNPC()
jcallahan@177 282 killed_npc_id = nil
jcallahan@177 283 end
jcallahan@177 284
jcallahan@177 285
jcallahan@203 286 local function ClearKilledBossID()
jcallahan@203 287 private.raid_finder_boss_id = nil
jcallahan@203 288 private.world_boss_id = nil
jcallahan@203 289 end
jcallahan@203 290
jcallahan@203 291
jcallahan@177 292 local function IsRaidFinderInstance(instance_type, instance_difficulty)
jcallahan@177 293 return instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon()
jcallahan@153 294 end
jcallahan@153 295
jcallahan@153 296
jcallahan@29 297 local function InstanceDifficultyToken()
jcallahan@29 298 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 299 if not difficulty_name or difficulty_name == "" then
jcallahan@29 300 difficulty_name = "NONE"
jcallahan@29 301 end
jcallahan@59 302
jcallahan@59 303 if not instance_type or instance_type == "" then
jcallahan@59 304 instance_type = "NONE"
jcallahan@59 305 end
jcallahan@137 306
jcallahan@137 307 -- Raid difficulty of 2 is 25-man
jcallahan@177 308 if IsRaidFinderInstance(instance_type, instance_difficulty) then
jcallahan@137 309 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 310 end
jcallahan@29 311 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 312 end
jcallahan@29 313
jcallahan@29 314
jcallahan@19 315 local function DBEntry(data_type, unit_id)
jcallahan@19 316 if not data_type or not unit_id then
jcallahan@6 317 return
jcallahan@6 318 end
jcallahan@128 319 local unit = global_db[data_type][unit_id]
jcallahan@6 320
jcallahan@10 321 if not unit then
jcallahan@187 322 unit = {}
jcallahan@187 323 global_db[data_type][unit_id] = unit
jcallahan@6 324 end
jcallahan@10 325 return unit
jcallahan@6 326 end
jcallahan@6 327
jcallahan@214 328 local NPCEntry
jcallahan@214 329 do
jcallahan@214 330 local npc_prototype = {}
jcallahan@214 331 local npc_meta = {
jcallahan@214 332 __index = npc_prototype
jcallahan@214 333 }
jcallahan@6 334
jcallahan@214 335 function NPCEntry(identifier)
jcallahan@214 336 local npc = _G.setmetatable(DBEntry("npcs", identifier), npc_meta)
jcallahan@29 337
jcallahan@214 338 if not npc then
jcallahan@214 339 return
jcallahan@214 340 end
jcallahan@214 341 return npc
jcallahan@22 342 end
jcallahan@214 343
jcallahan@214 344 function npc_prototype:EncounterData()
jcallahan@214 345 local instance_token = InstanceDifficultyToken()
jcallahan@214 346 self.encounter_data = self.encounter_data or {}
jcallahan@214 347 self.encounter_data[instance_token] = self.encounter_data[instance_token] or {}
jcallahan@214 348 self.encounter_data[instance_token].stats = self.encounter_data[instance_token].stats or {}
jcallahan@214 349
jcallahan@214 350 return self.encounter_data
jcallahan@214 351 end
jcallahan@214 352
jcallahan@22 353 end
jcallahan@22 354
jcallahan@22 355
jcallahan@1 356 local function CurrentLocationData()
jcallahan@161 357 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 358 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 359 end
jcallahan@1 360 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 361 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 362
jcallahan@1 363 x = x or 0
jcallahan@1 364 y = y or 0
jcallahan@1 365
jcallahan@1 366 if x == 0 and y == 0 then
jcallahan@1 367 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 368 _G.SetDungeonMapLevel(level_index)
jcallahan@1 369 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 370
jcallahan@1 371 if x and y and (x > 0 or y > 0) then
jcallahan@1 372 _G.SetDungeonMapLevel(map_level)
jcallahan@1 373 map_level = level_index
jcallahan@1 374 break
jcallahan@1 375 end
jcallahan@1 376 end
jcallahan@1 377 end
jcallahan@1 378
jcallahan@1 379 if _G.DungeonUsesTerrainMap() then
jcallahan@1 380 map_level = map_level - 1
jcallahan@1 381 end
jcallahan@31 382 local x = _G.floor(x * 1000)
jcallahan@31 383 local y = _G.floor(y * 1000)
jcallahan@28 384
jcallahan@31 385 if x % 2 ~= 0 then
jcallahan@31 386 x = x + 1
jcallahan@28 387 end
jcallahan@28 388
jcallahan@31 389 if y % 2 ~= 0 then
jcallahan@31 390 y = y + 1
jcallahan@28 391 end
jcallahan@126 392 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 393 end
jcallahan@1 394
jcallahan@1 395
jcallahan@1 396 local function ItemLinkToID(item_link)
jcallahan@1 397 if not item_link then
jcallahan@1 398 return
jcallahan@1 399 end
jcallahan@7 400 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 401 end
jcallahan@0 402
jcallahan@4 403
jcallahan@171 404 local function UnitTypeIsNPC(unit_type)
jcallahan@171 405 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 406 end
jcallahan@171 407
jcallahan@171 408
jcallahan@34 409 local ParseGUID
jcallahan@4 410 do
jcallahan@4 411 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 412
jcallahan@34 413 function ParseGUID(guid)
jcallahan@5 414 if not guid then
jcallahan@5 415 return
jcallahan@5 416 end
jcallahan@4 417 local types = private.UNIT_TYPES
jcallahan@4 418 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 419
jcallahan@10 420 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 421 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 422 end
jcallahan@4 423 return unit_type
jcallahan@4 424 end
jcallahan@4 425 end -- do-block
jcallahan@4 426
jcallahan@4 427
jcallahan@128 428 local function UpdateBlacklistMaps()
jcallahan@128 429 local empty_count = 0
jcallahan@128 430
jcallahan@128 431 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 432 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 433 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 434 char_db.bg_blacklist[index] = map_id
jcallahan@128 435
jcallahan@128 436 if map_id < 0 then
jcallahan@128 437 empty_count = empty_count + 1
jcallahan@143 438 empty_count = empty_count + 1
jcallahan@128 439 end
jcallahan@128 440 end
jcallahan@128 441
jcallahan@128 442 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 443 char_db.bg_blacklist = nil
jcallahan@128 444 end
jcallahan@128 445 end
jcallahan@128 446
jcallahan@128 447
jcallahan@141 448 local UpdateDBEntryLocation
jcallahan@141 449 do
jcallahan@141 450 local pi = math.pi
jcallahan@141 451
jcallahan@141 452 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 453 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 454 local facing = _G.GetPlayerFacing()
jcallahan@141 455
jcallahan@141 456 if not facing then
jcallahan@141 457 return x, y
jcallahan@141 458 end
jcallahan@141 459 local rad = facing + pi
jcallahan@141 460 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 461 end
jcallahan@10 462
jcallahan@24 463
jcallahan@141 464 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 465 if not identifier then
jcallahan@141 466 return
jcallahan@141 467 end
jcallahan@141 468 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 469 local entry = DBEntry(entry_type, identifier)
jcallahan@141 470 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 471 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 472
jcallahan@141 473 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 474 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 475
jcallahan@141 476 if not zone_data then
jcallahan@141 477 zone_data = {}
jcallahan@141 478 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 479 end
jcallahan@141 480
jcallahan@141 481 -- Special case for Fishing.
jcallahan@141 482 if current_action.spell_label == "FISHING" then
jcallahan@141 483 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 484
jcallahan@141 485 if yard_width > 0 and yard_height > 0 then
jcallahan@141 486 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 487 current_action.x = x
jcallahan@141 488 current_action.y = y
jcallahan@141 489 end
jcallahan@141 490 end
jcallahan@141 491 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 492
jcallahan@141 493 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 494 return zone_data
jcallahan@10 495 end
jcallahan@141 496 end -- do-block
jcallahan@10 497
jcallahan@10 498
jcallahan@19 499 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 500 if not item_link then
jcallahan@19 501 return
jcallahan@19 502 end
jcallahan@19 503 local item_id = ItemLinkToID(item_link)
jcallahan@19 504
jcallahan@19 505 if not bag_index or not slot_index then
jcallahan@19 506 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 507 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 508 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 509 bag_index = new_bag_index
jcallahan@19 510 slot_index = new_slot_index
jcallahan@19 511 break
jcallahan@19 512 end
jcallahan@19 513 end
jcallahan@19 514 end
jcallahan@19 515 end
jcallahan@19 516
jcallahan@19 517 if not bag_index or not slot_index then
jcallahan@19 518 return
jcallahan@19 519 end
jcallahan@19 520 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 521
jcallahan@19 522 if not is_lootable then
jcallahan@19 523 return
jcallahan@19 524 end
jcallahan@19 525 DatamineTT:ClearLines()
jcallahan@19 526 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 527
jcallahan@19 528 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 529 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 530
jcallahan@19 531 if not current_line then
jcallahan@19 532 break
jcallahan@19 533 end
jcallahan@19 534
jcallahan@19 535 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 536 table.wipe(current_action)
jcallahan@123 537 current_action.target_type = AF.ITEM
jcallahan@122 538 current_action.identifier = item_id
jcallahan@122 539 current_action.loot_label = "contains"
jcallahan@19 540 break
jcallahan@19 541 end
jcallahan@19 542 end
jcallahan@19 543 end
jcallahan@19 544
jcallahan@19 545
jcallahan@39 546 local UnitFactionStanding
jcallahan@32 547 local UpdateFactionData
jcallahan@32 548 do
jcallahan@32 549 local MAX_FACTION_INDEX = 1000
jcallahan@20 550
jcallahan@32 551 local STANDING_NAMES = {
jcallahan@32 552 "HATED",
jcallahan@32 553 "HOSTILE",
jcallahan@32 554 "UNFRIENDLY",
jcallahan@32 555 "NEUTRAL",
jcallahan@32 556 "FRIENDLY",
jcallahan@32 557 "HONORED",
jcallahan@32 558 "REVERED",
jcallahan@32 559 "EXALTED",
jcallahan@32 560 }
jcallahan@32 561
jcallahan@39 562
jcallahan@39 563 function UnitFactionStanding(unit)
jcallahan@135 564 local unit_name = _G.UnitName(unit)
jcallahan@39 565 UpdateFactionData()
jcallahan@39 566 DatamineTT:ClearLines()
jcallahan@39 567 DatamineTT:SetUnit(unit)
jcallahan@39 568
jcallahan@39 569 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 570 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 571
jcallahan@135 572 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 573 return faction_name, faction_standings[faction_name]
jcallahan@39 574 end
jcallahan@39 575 end
jcallahan@39 576 end
jcallahan@39 577
jcallahan@39 578
jcallahan@32 579 function UpdateFactionData()
jcallahan@32 580 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 581 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 582
jcallahan@86 583 if faction_name then
jcallahan@32 584 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 585 elseif not faction_name then
jcallahan@32 586 break
jcallahan@32 587 end
jcallahan@20 588 end
jcallahan@20 589 end
jcallahan@32 590 end -- do-block
jcallahan@20 591
jcallahan@48 592
jcallahan@75 593 local GenericLootUpdate
jcallahan@75 594 do
jcallahan@77 595 local function LootTable(entry, loot_type, top_field)
jcallahan@75 596 if top_field then
jcallahan@75 597 entry[top_field] = entry[top_field] or {}
jcallahan@75 598 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 599 return entry[top_field][loot_type]
jcallahan@75 600 end
jcallahan@48 601 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 602 return entry[loot_type]
jcallahan@48 603 end
jcallahan@48 604
jcallahan@75 605 function GenericLootUpdate(data_type, top_field)
jcallahan@132 606 local loot_type = current_loot.label
jcallahan@75 607 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 608 local source_list = {}
jcallahan@75 609
jcallahan@131 610 if current_loot.sources then
jcallahan@131 611 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 612 local entry, source_id
jcallahan@78 613
jcallahan@131 614 if current_loot.target_type == AF.ITEM then
jcallahan@182 615 -- Debug(("GenericLootUpdate: current_loot.identifier: '%s'"):format(tostring(current_loot.identifier)))
jcallahan@119 616 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 617 source_id = current_loot.identifier
jcallahan@119 618 entry = DBEntry(data_type, source_id)
jcallahan@131 619 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 620 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 621 entry = DBEntry(data_type, source_id)
jcallahan@119 622 else
jcallahan@119 623 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 624 entry = DBEntry(data_type, source_id)
jcallahan@119 625 end
jcallahan@75 626
jcallahan@119 627 if entry then
jcallahan@119 628 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 629
jcallahan@119 630 if not source_list[source_guid] then
jcallahan@119 631 if top_field then
jcallahan@119 632 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 633 else
jcallahan@119 634 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 635 end
jcallahan@119 636 source_list[source_guid] = true
jcallahan@77 637 end
jcallahan@119 638 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 639
jcallahan@119 640 for item_id, quantity in pairs(loot_data) do
jcallahan@119 641 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 642 end
jcallahan@75 643 end
jcallahan@75 644 end
jcallahan@75 645 end
jcallahan@121 646
jcallahan@121 647 -- This is used for Gas Extractions.
jcallahan@131 648 if #current_loot.list <= 0 then
jcallahan@78 649 return
jcallahan@78 650 end
jcallahan@82 651 local entry
jcallahan@82 652
jcallahan@82 653 -- At this point we only have a name if it's an object.
jcallahan@131 654 if current_loot.target_type == AF.OBJECT then
jcallahan@131 655 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 656 else
jcallahan@131 657 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 658 end
jcallahan@75 659
jcallahan@75 660 if not entry then
jcallahan@75 661 return
jcallahan@75 662 end
jcallahan@77 663 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 664
jcallahan@131 665 if not source_list[current_loot.identifier] then
jcallahan@77 666 if top_field then
jcallahan@77 667 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 668 else
jcallahan@77 669 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 670 end
jcallahan@77 671 end
jcallahan@75 672
jcallahan@131 673 for index = 1, #current_loot.list do
jcallahan@131 674 table.insert(loot_table, current_loot.list[index])
jcallahan@75 675 end
jcallahan@48 676 end
jcallahan@75 677 end -- do-block
jcallahan@48 678
jcallahan@97 679
jcallahan@97 680 local ReplaceKeywords
jcallahan@97 681 do
jcallahan@97 682 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 683 class = PLAYER_CLASS,
jcallahan@97 684 name = PLAYER_NAME,
jcallahan@97 685 race = PLAYER_RACE,
jcallahan@97 686 }
jcallahan@97 687
jcallahan@97 688
jcallahan@97 689 function ReplaceKeywords(text)
jcallahan@97 690 if not text or text == "" then
jcallahan@97 691 return ""
jcallahan@97 692 end
jcallahan@97 693
jcallahan@97 694 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 695 local category_format = ("<%s>"):format(category)
jcallahan@97 696 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 697 end
jcallahan@97 698 return text
jcallahan@97 699 end
jcallahan@97 700 end -- do-block
jcallahan@97 701
jcallahan@97 702
jcallahan@154 703 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 704 -- unless the WorldMapFrame is shown.
jcallahan@143 705 do
jcallahan@143 706 -- MapFileName = MapAreaID
jcallahan@143 707 local MICRO_DUNGEON_IDS = {
jcallahan@143 708 ShrineofTwoMoons = 903,
jcallahan@143 709 ShrineofSevenStars = 905,
jcallahan@143 710 }
jcallahan@126 711
jcallahan@143 712 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 713 if private.in_combat then
jcallahan@156 714 private.set_area_id = true
jcallahan@156 715 return
jcallahan@156 716 end
jcallahan@155 717 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 718
jcallahan@155 719 if map_area_id == current_area_id then
jcallahan@155 720 return
jcallahan@155 721 end
jcallahan@143 722 local world_map = _G.WorldMapFrame
jcallahan@143 723 local map_visible = world_map:IsVisible()
jcallahan@143 724 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 725
jcallahan@143 726 if not map_visible then
jcallahan@143 727 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 728 world_map:Show()
jcallahan@143 729 end
jcallahan@143 730 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 731
jcallahan@154 732 _G.SetMapToCurrentZone()
jcallahan@154 733
jcallahan@143 734 if micro_dungeon_id then
jcallahan@143 735 current_area_id = micro_dungeon_id
jcallahan@143 736 else
jcallahan@143 737 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 738 end
jcallahan@143 739
jcallahan@154 740 if map_visible then
jcallahan@154 741 _G.SetMapByID(map_area_id)
jcallahan@154 742 else
jcallahan@143 743 world_map:Hide()
jcallahan@143 744 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 745 end
jcallahan@143 746 end
jcallahan@154 747 end
jcallahan@126 748
jcallahan@0 749 -----------------------------------------------------------------------
jcallahan@0 750 -- Methods.
jcallahan@0 751 -----------------------------------------------------------------------
jcallahan@0 752 function WDP:OnInitialize()
jcallahan@128 753 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 754 global_db = db.global
jcallahan@128 755 char_db = db.char
jcallahan@14 756
jcallahan@14 757 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 758 local build_num = tonumber(private.build_num)
jcallahan@14 759
jcallahan@136 760 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 761 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 762 global_db[entry] = {}
jcallahan@74 763 end
jcallahan@74 764 end
jcallahan@35 765 raw_db.build_num = build_num
jcallahan@63 766 raw_db.version = DB_VERSION
jcallahan@0 767 end
jcallahan@0 768
jcallahan@0 769
jcallahan@153 770 function WDP:EventDispatcher(...)
jcallahan@153 771 local event_name = ...
jcallahan@153 772
jcallahan@153 773 if DEBUGGING then
jcallahan@154 774 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 775 Debug(event_name)
jcallahan@154 776 else
jcallahan@154 777 Debug(...)
jcallahan@153 778 end
jcallahan@153 779 end
jcallahan@153 780 local func = EVENT_MAPPING[event_name]
jcallahan@153 781
jcallahan@153 782 if _G.type(func) == "boolean" then
jcallahan@153 783 self[event_name](self, ...)
jcallahan@153 784 elseif _G.type(func) == "function" then
jcallahan@159 785 self[func](self, ...)
jcallahan@153 786 end
jcallahan@153 787 end
jcallahan@153 788
jcallahan@153 789
jcallahan@0 790 function WDP:OnEnable()
jcallahan@0 791 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 792 if EVENT_DEBUG then
jcallahan@153 793 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 794 else
jcallahan@153 795 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 796 end
jcallahan@0 797 end
jcallahan@95 798
jcallahan@95 799 for index = 1, _G.GetNumLanguages() do
jcallahan@95 800 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 801 end
jcallahan@187 802 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 803 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 804
jcallahan@19 805 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 806 if target_unit then
jcallahan@19 807 return
jcallahan@19 808 end
jcallahan@19 809 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 810 end)
jcallahan@19 811
jcallahan@19 812 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 813 if target_unit then
jcallahan@19 814 return
jcallahan@19 815 end
jcallahan@19 816 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 817 HandleItemUse(item_link)
jcallahan@19 818 end)
jcallahan@129 819 self:SetCurrentAreaID("OnEnable")
jcallahan@126 820
jcallahan@128 821 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 822 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 823
jcallahan@128 824 UpdateBlacklistMaps()
jcallahan@0 825 end
jcallahan@0 826
jcallahan@0 827
jcallahan@187 828 local function RecordItemData(item_id, item_link, durability)
jcallahan@187 829 local item = DBEntry("items", item_id)
jcallahan@191 830 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@0 831
jcallahan@191 832 if item_string then
jcallahan@199 833 local _, _, _, _, _, _, _, suffix_id, unique_id, _, _, upgrade_id = (":"):split(item_string)
jcallahan@201 834 suffix_id = tonumber(suffix_id)
jcallahan@199 835
jcallahan@201 836 if suffix_id and suffix_id ~= 0 then
jcallahan@201 837 item.suffix_id = suffix_id
jcallahan@201 838 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 839 end
jcallahan@191 840
jcallahan@191 841 if upgrade_id then
jcallahan@191 842 item.upgrade_id = upgrade_id
jcallahan@191 843 end
jcallahan@0 844 end
jcallahan@212 845
jcallahan@212 846 if durability and durability > 0 then
jcallahan@212 847 item.durability = durability
jcallahan@212 848 end
jcallahan@0 849 end
jcallahan@0 850
jcallahan@0 851
jcallahan@187 852 function WDP:ProcessItems()
jcallahan@187 853 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 854 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 855
jcallahan@0 856 if item_id and item_id > 0 then
jcallahan@1 857 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 858 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 859 end
jcallahan@0 860 end
jcallahan@0 861
jcallahan@0 862 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 863 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 864 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 865
jcallahan@0 866 if item_id and item_id > 0 then
jcallahan@1 867 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 868 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 869 end
jcallahan@0 870 end
jcallahan@0 871 end
jcallahan@0 872 end
jcallahan@0 873
jcallahan@118 874
jcallahan@118 875 local PlayerTarget
jcallahan@118 876 do
jcallahan@118 877 local GENDER_NAMES = {
jcallahan@118 878 "UNKNOWN",
jcallahan@118 879 "MALE",
jcallahan@118 880 "FEMALE",
jcallahan@118 881 }
jcallahan@118 882
jcallahan@118 883
jcallahan@118 884 local REACTION_NAMES = {
jcallahan@118 885 "HATED",
jcallahan@118 886 "HOSTILE",
jcallahan@118 887 "UNFRIENDLY",
jcallahan@118 888 "NEUTRAL",
jcallahan@118 889 "FRIENDLY",
jcallahan@118 890 "HONORED",
jcallahan@118 891 "REVERED",
jcallahan@118 892 "EXALTED",
jcallahan@118 893 }
jcallahan@118 894
jcallahan@118 895
jcallahan@118 896 local POWER_TYPE_NAMES = {
jcallahan@118 897 ["0"] = "MANA",
jcallahan@118 898 ["1"] = "RAGE",
jcallahan@118 899 ["2"] = "FOCUS",
jcallahan@118 900 ["3"] = "ENERGY",
jcallahan@118 901 ["6"] = "RUNIC_POWER",
jcallahan@118 902 }
jcallahan@118 903
jcallahan@118 904
jcallahan@118 905 function PlayerTarget()
jcallahan@118 906 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 907 current_target_id = nil
jcallahan@118 908 return
jcallahan@118 909 end
jcallahan@118 910 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 911
jcallahan@171 912 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 913 return
jcallahan@118 914 end
jcallahan@118 915 current_target_id = unit_idnum
jcallahan@118 916
jcallahan@118 917 local npc = NPCEntry(unit_idnum)
jcallahan@118 918 local _, class_token = _G.UnitClass("target")
jcallahan@118 919 npc.class = class_token
jcallahan@118 920 npc.faction = UnitFactionStanding("target")
jcallahan@118 921 npc.genders = npc.genders or {}
jcallahan@118 922 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 923 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 924 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 925
jcallahan@214 926 local encounter_data = npc:EncounterData()[InstanceDifficultyToken()].stats
jcallahan@118 927 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 928
jcallahan@118 929 if not encounter_data[npc_level] then
jcallahan@118 930 encounter_data[npc_level] = {
jcallahan@118 931 max_health = _G.UnitHealthMax("target"),
jcallahan@118 932 }
jcallahan@118 933
jcallahan@118 934 local max_power = _G.UnitManaMax("target")
jcallahan@118 935
jcallahan@118 936 if max_power > 0 then
jcallahan@118 937 local power_type = _G.UnitPowerType("target")
jcallahan@118 938 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 939 end
jcallahan@118 940 end
jcallahan@118 941 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 942 return npc, unit_idnum
jcallahan@118 943 end
jcallahan@118 944 end -- do-block
jcallahan@118 945
jcallahan@118 946
jcallahan@113 947 do
jcallahan@113 948 local COORD_MAX = 5
jcallahan@0 949
jcallahan@113 950 function WDP:UpdateTargetLocation()
jcallahan@113 951 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 952 return
jcallahan@2 953 end
jcallahan@113 954
jcallahan@113 955 for index = 1, 4 do
jcallahan@113 956 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 957 return
jcallahan@113 958 end
jcallahan@113 959 end
jcallahan@118 960 local npc = PlayerTarget()
jcallahan@113 961
jcallahan@113 962 if not npc then
jcallahan@113 963 return
jcallahan@113 964 end
jcallahan@113 965 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@214 966 local npc_data = npc:EncounterData()[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 967 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 968 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 969
jcallahan@113 970 local zone_data = npc_data.locations[zone_token]
jcallahan@113 971
jcallahan@113 972 if not zone_data then
jcallahan@113 973 zone_data = {}
jcallahan@113 974 npc_data.locations[zone_token] = zone_data
jcallahan@113 975 end
jcallahan@113 976
jcallahan@113 977 for location_token in pairs(zone_data) do
jcallahan@113 978 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 979 loc_level = tonumber(loc_level)
jcallahan@113 980
jcallahan@113 981 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 982 return
jcallahan@113 983 end
jcallahan@113 984 end
jcallahan@141 985 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 986 end
jcallahan@113 987 end -- do-block
jcallahan@2 988
jcallahan@118 989
jcallahan@0 990 -----------------------------------------------------------------------
jcallahan@0 991 -- Event handlers.
jcallahan@0 992 -----------------------------------------------------------------------
jcallahan@90 993 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 994 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 995
jcallahan@56 996 for index = 1, num_items do
jcallahan@56 997 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 998
jcallahan@56 999 if item_link then
jcallahan@56 1000 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1001 end
jcallahan@56 1002 end
jcallahan@56 1003 end
jcallahan@56 1004
jcallahan@56 1005
jcallahan@178 1006 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 1007 if loot_type ~= "item" then
jcallahan@178 1008 return
jcallahan@178 1009 end
jcallahan@203 1010 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@179 1011 private.raid_finder_boss_id = nil
jcallahan@203 1012 private.world_boss_id = nil
jcallahan@178 1013
jcallahan@178 1014 if not npc then
jcallahan@182 1015 Debug(("%s: NPC is nil."):format(event_name))
jcallahan@178 1016 return
jcallahan@178 1017 end
jcallahan@178 1018 local item_id = ItemLinkToID(item_link)
jcallahan@178 1019
jcallahan@178 1020 if not item_id then
jcallahan@182 1021 Debug(("%s: ItemID is nil, from item link %s"):format(event_name, item_link))
jcallahan@178 1022 return
jcallahan@178 1023 end
jcallahan@179 1024 local loot_type = "drops"
jcallahan@214 1025 local encounter_data = npc:EncounterData()[InstanceDifficultyToken()]
jcallahan@178 1026 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1027 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1028 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1029
jcallahan@178 1030 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@182 1031 Debug(("%s: %sX%d (%d)"):format(event_name, item_link, quantity, item_id))
jcallahan@178 1032 end
jcallahan@178 1033
jcallahan@178 1034
jcallahan@179 1035 do
jcallahan@179 1036 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1037 [AF.NPC] = function(item_id, quantity)
jcallahan@179 1038 Debug(("CHAT_MSG_LOOT: %d (%d)"):format(item_id, quantity))
jcallahan@179 1039 end,
jcallahan@179 1040 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1041 current_loot = {
jcallahan@179 1042 list = {
jcallahan@179 1043 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1044 },
jcallahan@179 1045 identifier = current_action.identifier,
jcallahan@179 1046 label = current_action.loot_label or "drops",
jcallahan@179 1047 map_level = current_action.map_level,
jcallahan@179 1048 object_name = current_action.object_name,
jcallahan@179 1049 spell_label = current_action.spell_label,
jcallahan@179 1050 target_type = current_action.target_type,
jcallahan@179 1051 x = current_action.x,
jcallahan@179 1052 y = current_action.y,
jcallahan@179 1053 zone_data = current_action.zone_data,
jcallahan@179 1054 }
jcallahan@179 1055 table.wipe(current_action)
jcallahan@179 1056 GenericLootUpdate("zones")
jcallahan@179 1057 end,
jcallahan@179 1058 }
jcallahan@177 1059
jcallahan@177 1060
jcallahan@179 1061 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1062 local category
jcallahan@177 1063
jcallahan@179 1064 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1065 category = AF.ZONE
jcallahan@179 1066 elseif private.raid_finder_boss_id then
jcallahan@179 1067 category = AF.NPC
jcallahan@179 1068 end
jcallahan@179 1069 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1070
jcallahan@179 1071 if not category or not update_func then
jcallahan@179 1072 return
jcallahan@179 1073 end
jcallahan@179 1074 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1075
jcallahan@179 1076 if not item_link then
jcallahan@179 1077 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1078 end
jcallahan@179 1079 local item_id = ItemLinkToID(item_link)
jcallahan@179 1080
jcallahan@179 1081 if not item_id then
jcallahan@179 1082 return
jcallahan@179 1083 end
jcallahan@179 1084 update_func(item_id, quantity)
jcallahan@177 1085 end
jcallahan@48 1086 end
jcallahan@48 1087
jcallahan@97 1088 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1089 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1090 return
jcallahan@95 1091 end
jcallahan@97 1092 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1093 npc.quotes = npc.quotes or {}
jcallahan@97 1094 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1095 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1096 end
jcallahan@95 1097
jcallahan@95 1098
jcallahan@95 1099 do
jcallahan@40 1100 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1101
jcallahan@40 1102 local DRUNK_COMPARES = {
jcallahan@40 1103 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1104 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1105 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1106 }
jcallahan@40 1107
jcallahan@40 1108 local DRUNK_MATCHES = {
jcallahan@40 1109 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1110 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1111 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1112 }
jcallahan@40 1113
jcallahan@167 1114 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1115
jcallahan@167 1116
jcallahan@167 1117 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1118 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1119 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1120
jcallahan@167 1121 private.discovered_recipe_name = nil
jcallahan@167 1122 private.profession_level = nil
jcallahan@167 1123 private.previous_spell_id = nil
jcallahan@169 1124
jcallahan@169 1125 return true
jcallahan@167 1126 end
jcallahan@167 1127 end
jcallahan@167 1128
jcallahan@167 1129
jcallahan@167 1130 local function IterativeRecordDiscovery()
jcallahan@167 1131 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1132 end
jcallahan@167 1133
jcallahan@167 1134
jcallahan@92 1135 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1136 if not private.trainer_shown then
jcallahan@167 1137 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1138
jcallahan@167 1139 if recipe_name and private.previous_spell_id then
jcallahan@167 1140 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1141
jcallahan@167 1142 if profession_name == _G.UNKNOWN then
jcallahan@167 1143 return
jcallahan@167 1144 end
jcallahan@167 1145 private.discovered_recipe_name = recipe_name
jcallahan@167 1146 private.profession_level = prof_level
jcallahan@167 1147
jcallahan@167 1148 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1149 end
jcallahan@167 1150 end
jcallahan@167 1151
jcallahan@40 1152 if currently_drunk then
jcallahan@40 1153 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1154 currently_drunk = nil
jcallahan@40 1155 end
jcallahan@40 1156 return
jcallahan@40 1157 end
jcallahan@40 1158
jcallahan@40 1159 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1160 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1161 currently_drunk = true
jcallahan@40 1162 break
jcallahan@40 1163 end
jcallahan@40 1164 end
jcallahan@40 1165 end
jcallahan@40 1166 end
jcallahan@40 1167
jcallahan@40 1168 -- do-block
jcallahan@40 1169
jcallahan@40 1170 do
jcallahan@23 1171 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1172 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1173
jcallahan@23 1174 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1175 if not spell_id then
jcallahan@23 1176 return
jcallahan@23 1177 end
jcallahan@34 1178 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1179
jcallahan@171 1180 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1181 return
jcallahan@23 1182 end
jcallahan@23 1183
jcallahan@23 1184 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@214 1185 local encounter_data = NPCEntry(source_id):EncounterData()[InstanceDifficultyToken()]
jcallahan@28 1186 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1187 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1188 end
jcallahan@23 1189 end
jcallahan@23 1190
jcallahan@115 1191 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1192
jcallahan@23 1193 local COMBAT_LOG_FUNCS = {
jcallahan@23 1194 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1195 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1196 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1197 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1198 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1199
jcallahan@171 1200 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1201 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1202 end
jcallahan@115 1203 end
jcallahan@115 1204 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1205 end,
jcallahan@65 1206 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1207 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1208
jcallahan@171 1209 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@182 1210 Debug(("%s: %s is not an NPC, or has no ID."):format(sub_event, dest_name))
jcallahan@177 1211 ClearKilledNPC()
jcallahan@98 1212 private.harvesting = nil
jcallahan@65 1213 return
jcallahan@65 1214 end
jcallahan@177 1215
jcallahan@177 1216 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@184 1217 Debug(("%s: Matching boss %s."):format(sub_event, dest_name))
jcallahan@184 1218 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1219 private.world_boss_id = nil
jcallahan@203 1220 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@203 1221 Debug(("%s: Matching world boss %s."):format(sub_event, dest_name))
jcallahan@203 1222 private.raid_finder_boss_id = nil
jcallahan@203 1223 private.world_boss_id = unit_idnum
jcallahan@182 1224 else
jcallahan@203 1225 Debug(("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list."):format(sub_event, dest_name, unit_idnum))
jcallahan@177 1226 end
jcallahan@183 1227
jcallahan@183 1228 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@183 1229 ClearKilledNPC()
jcallahan@183 1230 return
jcallahan@183 1231 end
jcallahan@177 1232 killed_npc_id = unit_idnum
jcallahan@177 1233 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1234 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1235 end,
jcallahan@23 1236 }
jcallahan@23 1237
jcallahan@23 1238
jcallahan@92 1239 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1240 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1241
jcallahan@23 1242 if not combat_log_func then
jcallahan@23 1243 return
jcallahan@23 1244 end
jcallahan@23 1245 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1246 end
jcallahan@23 1247
jcallahan@44 1248 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1249 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1250 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1251
jcallahan@44 1252 local REP_BUFFS = {
jcallahan@44 1253 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1254 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1255 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1256 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1257 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1258 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1259 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1260 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1261 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1262 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1263 }
jcallahan@44 1264
jcallahan@44 1265
jcallahan@44 1266 local FACTION_NAMES = {
jcallahan@44 1267 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1268 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1269 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1270 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1271 }
jcallahan@44 1272
jcallahan@44 1273
jcallahan@44 1274 local MODIFIERS = {
jcallahan@44 1275 CENARION_FAVOR = {
jcallahan@44 1276 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1277 modifier = 0.25,
jcallahan@44 1278 },
jcallahan@44 1279 GRIM_VISAGE = {
jcallahan@44 1280 modifier = 0.1,
jcallahan@44 1281 },
jcallahan@44 1282 HONOR_HOLD_FAVOR = {
jcallahan@44 1283 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1284 modifier = 0.25,
jcallahan@44 1285 },
jcallahan@44 1286 NAZGRELS_FERVOR = {
jcallahan@44 1287 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1288 modifier = 0.1,
jcallahan@44 1289 },
jcallahan@44 1290 SONG_OF_BATTLE = {
jcallahan@44 1291 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1292 modifier = 0.1,
jcallahan@44 1293 },
jcallahan@44 1294 SPIRIT_OF_SHARING = {
jcallahan@44 1295 modifier = 0.1,
jcallahan@44 1296 },
jcallahan@44 1297 THRALLMARS_FAVOR = {
jcallahan@44 1298 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1299 modifier = 0.25,
jcallahan@44 1300 },
jcallahan@44 1301 TROLLBANES_COMMAND = {
jcallahan@44 1302 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1303 modifier = 0.1,
jcallahan@44 1304 },
jcallahan@44 1305 UNBURDENED = {
jcallahan@44 1306 modifier = 0.1,
jcallahan@44 1307 },
jcallahan@44 1308 WOW_ANNIVERSARY = {
jcallahan@44 1309 modifier = 0.08,
jcallahan@44 1310 }
jcallahan@44 1311 }
jcallahan@44 1312
jcallahan@44 1313
jcallahan@92 1314 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1315 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1316 return
jcallahan@44 1317 end
jcallahan@44 1318 UpdateFactionData()
jcallahan@44 1319
jcallahan@46 1320 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1321 return
jcallahan@46 1322 end
jcallahan@177 1323 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1324 ClearKilledNPC()
jcallahan@46 1325
jcallahan@44 1326 if not npc then
jcallahan@98 1327 private.harvesting = nil
jcallahan@44 1328 return
jcallahan@44 1329 end
jcallahan@98 1330 npc.harvested = private.harvesting
jcallahan@98 1331 private.harvesting = nil
jcallahan@98 1332
jcallahan@44 1333 local modifier = 1
jcallahan@44 1334
jcallahan@44 1335 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1336 modifier = modifier + 0.1
jcallahan@44 1337 end
jcallahan@44 1338
jcallahan@44 1339 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1340 modifier = modifier + 0.1
jcallahan@44 1341 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1342 modifier = modifier + 0.05
jcallahan@44 1343 end
jcallahan@44 1344
jcallahan@44 1345 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1346 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1347 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1348
jcallahan@44 1349 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1350 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1351 end
jcallahan@44 1352 end
jcallahan@44 1353 end
jcallahan@65 1354 npc.reputations = npc.reputations or {}
jcallahan@65 1355 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1356 end
jcallahan@44 1357 end -- do-block
jcallahan@18 1358
jcallahan@18 1359
jcallahan@140 1360 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1361 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1362 return
jcallahan@140 1363 end
jcallahan@140 1364 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1365
jcallahan@140 1366 if not text or text == "Fishing Bobber" then
jcallahan@140 1367 text = "NONE"
jcallahan@140 1368 else
jcallahan@140 1369 current_action.fishing_target = true
jcallahan@140 1370 end
jcallahan@140 1371 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1372 end
jcallahan@140 1373
jcallahan@140 1374
jcallahan@92 1375 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1376 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1377
jcallahan@42 1378 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1379 return
jcallahan@42 1380 end
jcallahan@42 1381 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1382 end
jcallahan@42 1383
jcallahan@42 1384
jcallahan@13 1385 do
jcallahan@40 1386 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1387 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1388 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1389
jcallahan@13 1390
jcallahan@13 1391 local function _moneyMatch(money, re)
jcallahan@13 1392 return money:match(re) or 0
jcallahan@1 1393 end
jcallahan@1 1394
jcallahan@0 1395
jcallahan@13 1396 local function _toCopper(money)
jcallahan@13 1397 if not money then
jcallahan@13 1398 return 0
jcallahan@13 1399 end
jcallahan@40 1400 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1401 end
jcallahan@1 1402
jcallahan@1 1403
jcallahan@176 1404 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1405 [AF.ITEM] = function()
jcallahan@16 1406 local locked_item_id
jcallahan@16 1407
jcallahan@16 1408 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1409 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1410 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1411
jcallahan@16 1412 if is_locked then
jcallahan@16 1413 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1414 break
jcallahan@16 1415 end
jcallahan@16 1416 end
jcallahan@165 1417
jcallahan@165 1418 if locked_item_id then
jcallahan@165 1419 break
jcallahan@165 1420 end
jcallahan@16 1421 end
jcallahan@16 1422
jcallahan@122 1423 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1424 return false
jcallahan@16 1425 end
jcallahan@122 1426 current_action.identifier = locked_item_id
jcallahan@16 1427 return true
jcallahan@16 1428 end,
jcallahan@13 1429 [AF.NPC] = function()
jcallahan@17 1430 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1431 return false
jcallahan@13 1432 end
jcallahan@205 1433
jcallahan@205 1434 if not current_action.identifier then
jcallahan@205 1435 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1436 current_action.identifier = id_num
jcallahan@205 1437 end
jcallahan@13 1438 return true
jcallahan@13 1439 end,
jcallahan@14 1440 [AF.OBJECT] = true,
jcallahan@17 1441 [AF.ZONE] = function()
jcallahan@140 1442 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1443 return _G.IsFishingLoot()
jcallahan@17 1444 end,
jcallahan@13 1445 }
jcallahan@13 1446
jcallahan@13 1447
jcallahan@176 1448 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1449 [AF.ITEM] = function()
jcallahan@28 1450 GenericLootUpdate("items")
jcallahan@28 1451 end,
jcallahan@28 1452 [AF.NPC] = function()
jcallahan@75 1453 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1454 local loot_type = current_loot.label
jcallahan@77 1455 local source_list = {}
jcallahan@75 1456
jcallahan@131 1457 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1458 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1459 local npc = NPCEntry(source_id)
jcallahan@75 1460
jcallahan@75 1461 if npc then
jcallahan@214 1462 local encounter_data = npc:EncounterData()[difficulty_token]
jcallahan@75 1463 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1464
jcallahan@78 1465 if not source_list[source_guid] then
jcallahan@77 1466 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1467 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1468 source_list[source_id] = true
jcallahan@77 1469 end
jcallahan@77 1470
jcallahan@75 1471 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1472 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1473 end
jcallahan@75 1474 end
jcallahan@75 1475 end
jcallahan@75 1476
jcallahan@75 1477 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1478 if #current_loot.list <= 0 then
jcallahan@79 1479 return
jcallahan@79 1480 end
jcallahan@131 1481 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1482
jcallahan@28 1483 if not npc then
jcallahan@28 1484 return
jcallahan@28 1485 end
jcallahan@214 1486 local encounter_data = npc:EncounterData()[difficulty_token]
jcallahan@29 1487 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1488
jcallahan@131 1489 if not source_list[current_loot.identifier] then
jcallahan@77 1490 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1491 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1492 end
jcallahan@77 1493
jcallahan@131 1494 for index = 1, #current_loot.list do
jcallahan@131 1495 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1496 end
jcallahan@16 1497 end,
jcallahan@13 1498 [AF.OBJECT] = function()
jcallahan@28 1499 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1500 end,
jcallahan@17 1501 [AF.ZONE] = function()
jcallahan@141 1502 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1503
jcallahan@41 1504 -- This will start life as a boolean true.
jcallahan@131 1505 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1506 current_loot.zone_data[location_token] = {
jcallahan@41 1507 drops = {}
jcallahan@41 1508 }
jcallahan@41 1509 end
jcallahan@132 1510 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1511 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1512
jcallahan@131 1513 if current_loot.sources then
jcallahan@131 1514 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1515 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1516 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1517 end
jcallahan@131 1518 end
jcallahan@131 1519 end
jcallahan@131 1520
jcallahan@131 1521 if #current_loot.list <= 0 then
jcallahan@131 1522 return
jcallahan@131 1523 end
jcallahan@131 1524
jcallahan@131 1525 for index = 1, #current_loot.list do
jcallahan@131 1526 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1527 end
jcallahan@13 1528 end,
jcallahan@13 1529 }
jcallahan@13 1530
jcallahan@79 1531 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1532 local loot_guid_registry = {}
jcallahan@124 1533
jcallahan@124 1534
jcallahan@124 1535 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1536 current_loot = nil
jcallahan@131 1537 table.wipe(current_action)
jcallahan@124 1538 end
jcallahan@124 1539
jcallahan@13 1540
jcallahan@92 1541 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1542 if current_loot then
jcallahan@18 1543 return
jcallahan@18 1544 end
jcallahan@151 1545
jcallahan@151 1546 if not current_action.target_type then
jcallahan@151 1547 return
jcallahan@151 1548 end
jcallahan@176 1549 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1550 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1551
jcallahan@14 1552 if not verify_func or not update_func then
jcallahan@13 1553 return
jcallahan@13 1554 end
jcallahan@13 1555
jcallahan@14 1556 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1557 return
jcallahan@14 1558 end
jcallahan@80 1559 local guids_used = {}
jcallahan@132 1560
jcallahan@131 1561 current_loot = {
jcallahan@131 1562 list = {},
jcallahan@131 1563 sources = {},
jcallahan@131 1564 identifier = current_action.identifier,
jcallahan@132 1565 label = current_action.loot_label or "drops",
jcallahan@131 1566 map_level = current_action.map_level,
jcallahan@131 1567 object_name = current_action.object_name,
jcallahan@131 1568 spell_label = current_action.spell_label,
jcallahan@131 1569 target_type = current_action.target_type,
jcallahan@131 1570 x = current_action.x,
jcallahan@131 1571 y = current_action.y,
jcallahan@131 1572 zone_data = current_action.zone_data,
jcallahan@131 1573 }
jcallahan@131 1574 table.wipe(current_action)
jcallahan@13 1575
jcallahan@55 1576 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1577 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1578 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1579
jcallahan@77 1580 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1581 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1582 local loot_info = {
jcallahan@77 1583 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1584 }
jcallahan@75 1585
jcallahan@77 1586 -- Odd index is GUID, even is count.
jcallahan@78 1587 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1588 local source_guid = loot_info[loot_index]
jcallahan@77 1589
jcallahan@79 1590 if not loot_guid_registry[source_guid] then
jcallahan@79 1591 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1592 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1593 -- TODO: Remove debugging
jcallahan@151 1594 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1595 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1596
jcallahan@79 1597 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1598 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1599 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1600 guids_used[source_guid] = true
jcallahan@79 1601 end
jcallahan@75 1602 end
jcallahan@82 1603 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1604 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1605 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1606 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1607 end
jcallahan@13 1608 end
jcallahan@80 1609
jcallahan@81 1610 for guid in pairs(guids_used) do
jcallahan@80 1611 loot_guid_registry[guid] = true
jcallahan@80 1612 end
jcallahan@13 1613 update_func()
jcallahan@1 1614 end
jcallahan@13 1615 end -- do-block
jcallahan@0 1616
jcallahan@0 1617
jcallahan@89 1618 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1619 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1620
jcallahan@89 1621 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1622 return
jcallahan@89 1623 end
jcallahan@89 1624 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1625 end
jcallahan@89 1626
jcallahan@89 1627
jcallahan@44 1628 do
jcallahan@44 1629 local POINT_MATCH_PATTERNS = {
jcallahan@44 1630 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1631 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1632 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1633 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1634 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1635 }
jcallahan@5 1636
jcallahan@68 1637 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1638 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1639 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1640
jcallahan@133 1641 local current_merchant
jcallahan@133 1642 local merchant_standing
jcallahan@133 1643
jcallahan@133 1644 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1645 current_merchant = nil
jcallahan@133 1646 merchant_standing = nil
jcallahan@133 1647 end
jcallahan@133 1648
jcallahan@133 1649
jcallahan@89 1650 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1651 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1652 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1653
jcallahan@171 1654 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1655 return
jcallahan@133 1656 end
jcallahan@195 1657 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1658 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1659 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1660 end
jcallahan@55 1661 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1662 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1663 _G.MerchantFrame_Update()
jcallahan@57 1664
jcallahan@150 1665 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1666
jcallahan@44 1667 for item_index = 1, num_items do
jcallahan@44 1668 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1669 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1670
jcallahan@44 1671 if item_id and item_id > 0 then
jcallahan@44 1672 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1673
jcallahan@68 1674 DatamineTT:ClearLines()
jcallahan@68 1675 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1676
jcallahan@68 1677 local num_lines = DatamineTT:NumLines()
jcallahan@68 1678
jcallahan@68 1679 for line_index = 1, num_lines do
jcallahan@68 1680 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1681
jcallahan@68 1682 if not current_line then
jcallahan@68 1683 break
jcallahan@68 1684 end
jcallahan@68 1685 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1686
jcallahan@68 1687 if faction or reputation then
jcallahan@68 1688 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1689 break
jcallahan@68 1690 end
jcallahan@68 1691 end
jcallahan@68 1692
jcallahan@87 1693 for line_index = 1, num_lines do
jcallahan@87 1694 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1695
jcallahan@87 1696 if not current_line then
jcallahan@87 1697 break
jcallahan@87 1698 end
jcallahan@87 1699 local line_text = current_line:GetText()
jcallahan@87 1700 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1701
jcallahan@87 1702 if quest_name then
jcallahan@87 1703 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1704 break
jcallahan@87 1705 end
jcallahan@87 1706 end
jcallahan@87 1707
jcallahan@44 1708 if extended_cost then
jcallahan@53 1709 local battleground_rating = 0
jcallahan@53 1710 local personal_rating = 0
jcallahan@53 1711 local required_season_amount
jcallahan@5 1712
jcallahan@68 1713 for line_index = 1, num_lines do
jcallahan@44 1714 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1715
jcallahan@44 1716 if not current_line then
jcallahan@44 1717 break
jcallahan@44 1718 end
jcallahan@53 1719 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1720
jcallahan@44 1721 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1722 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1723 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1724 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1725
jcallahan@44 1726 if match1 or match2 then
jcallahan@44 1727 break
jcallahan@44 1728 end
jcallahan@44 1729 end
jcallahan@5 1730 end
jcallahan@44 1731 local currency_list = {}
jcallahan@44 1732 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1733
jcallahan@50 1734 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1735 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1736 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1737
jcallahan@44 1738 for cost_index = 1, item_count do
jcallahan@44 1739 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1740 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1741
jcallahan@44 1742 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1743 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1744 end
jcallahan@44 1745
jcallahan@44 1746 if currency_id then
jcallahan@44 1747 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1748 end
jcallahan@44 1749 end
jcallahan@44 1750
jcallahan@44 1751 for currency_index = 1, #currency_list do
jcallahan@44 1752 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1753 end
jcallahan@5 1754 end
jcallahan@133 1755 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1756 end
jcallahan@44 1757 end
jcallahan@5 1758
jcallahan@44 1759 if _G.CanMerchantRepair() then
jcallahan@133 1760 current_merchant.can_repair = true
jcallahan@5 1761 end
jcallahan@57 1762 _G.SetMerchantFilter(current_filters)
jcallahan@57 1763 _G.MerchantFrame_Update()
jcallahan@4 1764 end
jcallahan@44 1765 end -- do-block
jcallahan@4 1766
jcallahan@89 1767
jcallahan@92 1768 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1769 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1770 return
jcallahan@25 1771 end
jcallahan@34 1772 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1773
jcallahan@171 1774 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1775 return
jcallahan@25 1776 end
jcallahan@29 1777 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1778 table.wipe(current_action)
jcallahan@25 1779 end
jcallahan@25 1780
jcallahan@25 1781
jcallahan@115 1782 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1783 local num_pets = LPJ:NumPets()
jcallahan@115 1784
jcallahan@115 1785 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1786 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1787
jcallahan@115 1788 if is_owned then
jcallahan@115 1789 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1790
jcallahan@139 1791 if rarity then
jcallahan@139 1792 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1793 local npc = NPCEntry(npc_id)
jcallahan@139 1794 npc.wild_pet = is_wild or nil
jcallahan@139 1795 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1796 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1797 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1798
jcallahan@139 1799 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1800 data.max_health = max_health
jcallahan@139 1801 data.attack = attack
jcallahan@139 1802 data.speed = speed
jcallahan@139 1803 end
jcallahan@115 1804 end
jcallahan@115 1805 end
jcallahan@115 1806 end
jcallahan@115 1807
jcallahan@115 1808
jcallahan@156 1809 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1810 private.in_combat = true
jcallahan@156 1811 end
jcallahan@156 1812
jcallahan@156 1813
jcallahan@156 1814 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1815 private.in_combat = nil
jcallahan@156 1816
jcallahan@156 1817 if private.set_area_id then
jcallahan@156 1818 self:SetCurrentAreaID(event_name)
jcallahan@156 1819 private.set_area_id = nil
jcallahan@156 1820 end
jcallahan@156 1821 end
jcallahan@156 1822
jcallahan@156 1823
jcallahan@118 1824 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1825 if not PlayerTarget() then
jcallahan@118 1826 return
jcallahan@2 1827 end
jcallahan@151 1828 current_action.target_type = AF.NPC
jcallahan@118 1829 self:UpdateTargetLocation()
jcallahan@118 1830 end
jcallahan@2 1831
jcallahan@89 1832
jcallahan@12 1833 do
jcallahan@12 1834 local function UpdateQuestJuncture(point)
jcallahan@12 1835 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1836
jcallahan@12 1837 if not unit_name then
jcallahan@12 1838 return
jcallahan@12 1839 end
jcallahan@34 1840 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1841
jcallahan@12 1842 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1843 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1844 end
jcallahan@19 1845 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1846 quest[point] = quest[point] or {}
jcallahan@12 1847 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1848
jcallahan@24 1849 return quest
jcallahan@12 1850 end
jcallahan@10 1851
jcallahan@12 1852
jcallahan@92 1853 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1854 local quest = UpdateQuestJuncture("end")
jcallahan@97 1855
jcallahan@112 1856 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1857 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1858 end
jcallahan@67 1859 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1860 ClearKilledNPC()
jcallahan@10 1861 end
jcallahan@10 1862
jcallahan@12 1863
jcallahan@92 1864 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1865 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1866
jcallahan@46 1867 if not quest then
jcallahan@46 1868 return
jcallahan@46 1869 end
jcallahan@24 1870 quest.classes = quest.classes or {}
jcallahan@27 1871 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1872
jcallahan@24 1873 quest.races = quest.races or {}
jcallahan@100 1874 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1875 end
jcallahan@12 1876 end -- do-block
jcallahan@9 1877
jcallahan@9 1878
jcallahan@92 1879 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1880 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1881 local entry_index, processed_quests = 1, 0
jcallahan@36 1882 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1883
jcallahan@36 1884 while processed_quests <= num_quests do
jcallahan@36 1885 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1886
jcallahan@84 1887 if quest_id == 0 then
jcallahan@84 1888 processed_quests = processed_quests + 1
jcallahan@84 1889 elseif not is_header then
jcallahan@36 1890 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1891
jcallahan@36 1892 local quest = DBEntry("quests", quest_id)
jcallahan@36 1893 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1894 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1895 processed_quests = processed_quests + 1
jcallahan@36 1896 end
jcallahan@36 1897 entry_index = entry_index + 1
jcallahan@36 1898 end
jcallahan@36 1899 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1900 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1901 end
jcallahan@4 1902
jcallahan@4 1903
jcallahan@97 1904 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1905 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1906 return
jcallahan@112 1907 end
jcallahan@97 1908 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1909 end
jcallahan@97 1910
jcallahan@97 1911
jcallahan@92 1912 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1913 if unit_id ~= "player" then
jcallahan@4 1914 return
jcallahan@4 1915 end
jcallahan@4 1916 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1917 end
jcallahan@4 1918
jcallahan@4 1919
jcallahan@92 1920 do
jcallahan@92 1921 local TRADESKILL_TOOLS = {
jcallahan@92 1922 Anvil = anvil_spell_ids,
jcallahan@92 1923 Forge = forge_spell_ids,
jcallahan@92 1924 }
jcallahan@92 1925
jcallahan@92 1926
jcallahan@167 1927 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1928 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 1929 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 1930
jcallahan@167 1931 if required_tool then
jcallahan@167 1932 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 1933 if required_tool:find(tool_name) then
jcallahan@167 1934 registry[spell_id] = true
jcallahan@167 1935 end
jcallahan@167 1936 end
jcallahan@167 1937 end
jcallahan@167 1938 end
jcallahan@167 1939
jcallahan@167 1940
jcallahan@92 1941 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1942 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1943
jcallahan@92 1944 if profession_name == _G.UNKNOWN then
jcallahan@92 1945 return
jcallahan@92 1946 end
jcallahan@167 1947 TradeSkillExecutePer(RegisterTools)
jcallahan@92 1948 end
jcallahan@92 1949 end -- do-block
jcallahan@92 1950
jcallahan@92 1951
jcallahan@167 1952 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 1953 private.trainer_shown = nil
jcallahan@167 1954 end
jcallahan@167 1955
jcallahan@167 1956
jcallahan@92 1957 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1958 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@164 1959 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1960
jcallahan@164 1961 if not trainer then
jcallahan@58 1962 return
jcallahan@58 1963 end
jcallahan@164 1964 local trainer_standing = select(2, UnitFactionStanding("target"))
jcallahan@164 1965 trainer.teaches = trainer.teaches or {}
jcallahan@27 1966
jcallahan@167 1967 private.trainer_shown = true
jcallahan@167 1968
jcallahan@27 1969 -- Get the initial trainer filters
jcallahan@27 1970 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1971 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1972 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1973
jcallahan@27 1974 -- Clear the trainer filters
jcallahan@27 1975 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1976 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1977 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1978
jcallahan@27 1979 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1980 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1981
jcallahan@27 1982 if spell_name then
jcallahan@27 1983 DatamineTT:ClearLines()
jcallahan@27 1984 DatamineTT:SetTrainerService(index)
jcallahan@27 1985
jcallahan@27 1986 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1987
jcallahan@43 1988 if spell_id then
jcallahan@164 1989 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1990
jcallahan@164 1991 if not class_professions then
jcallahan@164 1992 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 1993 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1994 end
jcallahan@43 1995 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1996 profession = profession or "General"
jcallahan@43 1997
jcallahan@164 1998 local profession_skills = class_professions[profession]
jcallahan@43 1999
jcallahan@43 2000 if not profession_skills then
jcallahan@43 2001 class_professions[profession] = {}
jcallahan@43 2002 profession_skills = class_professions[profession]
jcallahan@43 2003 end
jcallahan@173 2004 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2005 end
jcallahan@27 2006 end
jcallahan@27 2007 end
jcallahan@27 2008 -- Reset the filters to what they were before
jcallahan@27 2009 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2010 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2011 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2012 end
jcallahan@27 2013
jcallahan@27 2014
jcallahan@1 2015 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2016 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2017 return
jcallahan@1 2018 end
jcallahan@1 2019 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2020
jcallahan@1 2021 if not spell_label then
jcallahan@1 2022 return
jcallahan@1 2023 end
jcallahan@150 2024 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2025 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2026
jcallahan@150 2027 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2028 unit_name = target_name
jcallahan@150 2029 unit_id = "target"
jcallahan@1 2030 end
jcallahan@1 2031 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2032 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2033
jcallahan@205 2034 table.wipe(current_action)
jcallahan@122 2035 current_action.instance_token = instance_token
jcallahan@122 2036 current_action.map_level = map_level
jcallahan@122 2037 current_action.x = x
jcallahan@122 2038 current_action.y = y
jcallahan@122 2039 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2040 current_action.spell_label = spell_label
jcallahan@105 2041
jcallahan@105 2042 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2043 current_action.loot_label = spell_label:lower()
jcallahan@105 2044 end
jcallahan@1 2045
jcallahan@151 2046 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2047 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2048 if not unit_id or unit_name ~= target_name then
jcallahan@16 2049 return
jcallahan@16 2050 end
jcallahan@123 2051 current_action.target_type = AF.NPC
jcallahan@16 2052 end
jcallahan@16 2053 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2054 current_action.target_type = AF.ITEM
jcallahan@16 2055
jcallahan@150 2056 if item_name and item_name == target_name then
jcallahan@150 2057 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2058 elseif target_name and target_name ~= "" then
jcallahan@150 2059 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2060 end
jcallahan@150 2061 elseif not item_name and not unit_name then
jcallahan@1 2062 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2063 if target_name == "" then
jcallahan@17 2064 return
jcallahan@17 2065 end
jcallahan@122 2066 current_action.object_name = target_name
jcallahan@123 2067 current_action.target_type = AF.OBJECT
jcallahan@1 2068 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2069 current_action.target_type = AF.ZONE
jcallahan@1 2070 end
jcallahan@1 2071 end
jcallahan@1 2072 private.tracked_line = spell_line
jcallahan@0 2073 end
jcallahan@0 2074
jcallahan@94 2075
jcallahan@1 2076 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2077 if unit_id ~= "player" then
jcallahan@1 2078 return
jcallahan@1 2079 end
jcallahan@1 2080 private.tracked_line = nil
jcallahan@167 2081 private.previous_spell_id = spell_id
jcallahan@85 2082
jcallahan@86 2083 if spell_name:match("^Harvest.+") then
jcallahan@177 2084 killed_npc_id = current_target_id
jcallahan@98 2085 private.harvesting = true
jcallahan@85 2086 end
jcallahan@92 2087
jcallahan@92 2088 if anvil_spell_ids[spell_id] then
jcallahan@92 2089 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2090 elseif forge_spell_ids[spell_id] then
jcallahan@92 2091 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2092 end
jcallahan@0 2093 end
jcallahan@0 2094
jcallahan@90 2095
jcallahan@1 2096 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2097 if unit_id ~= "player" then
jcallahan@1 2098 return
jcallahan@1 2099 end
jcallahan@0 2100
jcallahan@1 2101 if private.tracked_line == spell_line then
jcallahan@1 2102 private.tracked_line = nil
jcallahan@1 2103 end
jcallahan@147 2104 table.wipe(current_action)
jcallahan@0 2105 end
jcallahan@90 2106
jcallahan@90 2107
jcallahan@90 2108 do
jcallahan@90 2109 local function SetUnitField(field, required_type)
jcallahan@90 2110 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2111
jcallahan@90 2112 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2113 return
jcallahan@90 2114 end
jcallahan@90 2115
jcallahan@171 2116 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2117 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2118 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2119 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2120 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2121 end
jcallahan@90 2122 end
jcallahan@90 2123
jcallahan@90 2124
jcallahan@90 2125 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2126 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2127 end
jcallahan@90 2128
jcallahan@90 2129
jcallahan@90 2130 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2131 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2132 end
jcallahan@90 2133
jcallahan@90 2134
jcallahan@90 2135 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2136 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2137 end
jcallahan@90 2138
jcallahan@90 2139
jcallahan@92 2140 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2141 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2142 end
jcallahan@90 2143
jcallahan@90 2144
jcallahan@92 2145 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2146 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2147
jcallahan@90 2148 for index = 2, #gossip_options, 2 do
jcallahan@90 2149 if gossip_options[index] == "binder" then
jcallahan@90 2150 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2151 return
jcallahan@90 2152 end
jcallahan@90 2153 end
jcallahan@90 2154 end
jcallahan@90 2155
jcallahan@90 2156
jcallahan@93 2157 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2158 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2159 end
jcallahan@93 2160
jcallahan@93 2161
jcallahan@189 2162 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2163 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2164 end
jcallahan@189 2165
jcallahan@189 2166
jcallahan@90 2167 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2168 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2169 end
jcallahan@90 2170
jcallahan@90 2171
jcallahan@90 2172 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2173 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2174 end
jcallahan@90 2175
jcallahan@90 2176
jcallahan@90 2177 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2178 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2179 end
jcallahan@90 2180 end -- do-block