annotate Main.lua @ 430:dbdd83d7982d

Added tag 6.0.3-9 for changeset 95af8e72aa19
author MMOSimca <MMOSimca@gmail.com>
date Thu, 05 Feb 2015 08:15:03 -0500
parents 95af8e72aa19
children 3f038cb19197
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
MMOSimca@405 43 local ITEM_ID_TIMBER = 114781
MMOSimca@405 44
MMOSimca@422 45 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 46 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 47
jcallahan@246 48 local OBJECT_ID_ANVIL = 192628
jcallahan@322 49 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 50 local OBJECT_ID_FORGE = 1685
jcallahan@322 51
jcallahan@246 52 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 53 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 54 local PLAYER_GUID
jcallahan@246 55 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 56 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 57
MMOSimca@377 58 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 59 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 60 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 61
jcallahan@246 62 local ALLOWED_LOCALES = {
jcallahan@246 63 enUS = true,
jcallahan@246 64 enGB = true,
MMOSimca@336 65 enTW = true,
MMOSimca@336 66 enCN = true,
jcallahan@246 67 }
jcallahan@157 68
jcallahan@0 69 local DATABASE_DEFAULTS = {
jcallahan@128 70 char = {},
jcallahan@0 71 global = {
jcallahan@270 72 config = {
jcallahan@270 73 minimap_icon = {
jcallahan@270 74 hide = true,
jcallahan@270 75 },
jcallahan@270 76 },
jcallahan@0 77 items = {},
jcallahan@0 78 npcs = {},
jcallahan@0 79 objects = {},
jcallahan@0 80 quests = {},
jcallahan@167 81 spells = {},
jcallahan@17 82 zones = {},
jcallahan@0 83 }
jcallahan@0 84 }
jcallahan@0 85
jcallahan@1 86 local EVENT_MAPPING = {
jcallahan@90 87 AUCTION_HOUSE_SHOW = true,
jcallahan@90 88 BANKFRAME_OPENED = true,
jcallahan@90 89 BATTLEFIELDS_SHOW = true,
jcallahan@56 90 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 91 BONUS_ROLL_RESULT = true,
MMOSimca@388 92 CHAT_MSG_CURRENCY = true,
jcallahan@48 93 CHAT_MSG_LOOT = true,
jcallahan@95 94 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 95 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 96 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 97 CHAT_MSG_SYSTEM = true,
jcallahan@23 98 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 99 COMBAT_TEXT_UPDATE = true,
jcallahan@140 100 CURSOR_UPDATE = true,
jcallahan@90 101 FORGE_MASTER_OPENED = true,
MMOSimca@412 102 GARRISON_MISSION_BONUS_ROLL_COMPLETE = "HandleBadChatLootData",
MMOSimca@412 103 GARRISON_MISSION_COMPLETE_RESPONSE = "HandleBadChatLootData",
jcallahan@90 104 GOSSIP_SHOW = true,
jcallahan@290 105 GROUP_ROSTER_UPDATE = true,
jcallahan@93 106 GUILDBANKFRAME_OPENED = true,
jcallahan@42 107 ITEM_TEXT_BEGIN = true,
jcallahan@189 108 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 109 LOOT_CLOSED = true,
MMOSimca@343 110 LOOT_OPENED = true,
MMOSimca@412 111 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
jcallahan@89 112 MAIL_SHOW = true,
jcallahan@133 113 MERCHANT_CLOSED = true,
jcallahan@7 114 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 115 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 116 PET_BAR_UPDATE = true,
MMOSimca@368 117 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 118 PLAYER_REGEN_DISABLED = true,
jcallahan@156 119 PLAYER_REGEN_ENABLED = true,
jcallahan@2 120 PLAYER_TARGET_CHANGED = true,
jcallahan@9 121 QUEST_COMPLETE = true,
jcallahan@9 122 QUEST_DETAIL = true,
jcallahan@9 123 QUEST_LOG_UPDATE = true,
jcallahan@97 124 QUEST_PROGRESS = true,
jcallahan@178 125 SHOW_LOOT_TOAST = true,
jcallahan@306 126 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 127 TAXIMAP_OPENED = true,
jcallahan@92 128 TRADE_SKILL_SHOW = true,
jcallahan@167 129 TRAINER_CLOSED = true,
jcallahan@27 130 TRAINER_SHOW = true,
jcallahan@90 131 TRANSMOGRIFY_OPEN = true,
jcallahan@246 132 UNIT_PET = true,
jcallahan@4 133 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 134 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 135 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 136 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 137 UNIT_SPELLCAST_SENT = true,
jcallahan@1 138 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 139 VOID_STORAGE_OPEN = true,
jcallahan@299 140 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 141 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 142 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 143 }
jcallahan@0 144
jcallahan@4 145
jcallahan@246 146 -- VARIABLES ----------------------------------------------------------
jcallahan@246 147
jcallahan@92 148 local anvil_spell_ids = {}
jcallahan@92 149 local currently_drunk
jcallahan@128 150 local char_db
jcallahan@128 151 local global_db
jcallahan@299 152 local group_member_guids = {}
jcallahan@246 153 local group_owner_guids_to_pet_guids = {}
jcallahan@246 154 local group_pet_guids = {}
jcallahan@299 155 local in_instance
jcallahan@187 156 local item_process_timer_handle
jcallahan@92 157 local faction_standings = {}
jcallahan@92 158 local forge_spell_ids = {}
jcallahan@95 159 local languages_known = {}
jcallahan@317 160 local boss_loot_toasting = {}
MMOSimca@387 161 local container_loot_toasting
MMOSimca@387 162 local loot_toast_container_id
MMOSimca@387 163 local raid_boss_id
jcallahan@306 164 local loot_toast_container_timer_handle
jcallahan@307 165 local loot_toast_data
jcallahan@307 166 local loot_toast_data_timer_handle
jcallahan@95 167 local name_to_id_map = {}
jcallahan@306 168 local killed_boss_id_timer_handle
jcallahan@177 169 local killed_npc_id
jcallahan@2 170 local target_location_timer_handle
MMOSimca@345 171 local last_timber_spell_id
MMOSimca@355 172 local last_garrison_cache_object_id
MMOSimca@414 173 local chat_loot_data
MMOSimca@347 174 local chat_loot_timer_handle
jcallahan@86 175 local current_target_id
jcallahan@126 176 local current_area_id
jcallahan@131 177 local current_loot
jcallahan@1 178
jcallahan@312 179
jcallahan@121 180 -- Data for our current action. Including possible values as a reference.
jcallahan@122 181 local current_action = {
jcallahan@121 182 identifier = nil,
jcallahan@121 183 loot_label = nil,
jcallahan@121 184 loot_list = nil,
jcallahan@121 185 loot_sources = nil,
jcallahan@121 186 map_level = nil,
jcallahan@121 187 spell_label = nil,
jcallahan@123 188 target_type = nil,
jcallahan@121 189 x = nil,
jcallahan@121 190 y = nil,
jcallahan@121 191 zone_data = nil,
jcallahan@121 192 }
jcallahan@92 193
jcallahan@246 194
MMOSimca@393 195 -- Timer prototypes
MMOSimca@393 196 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 197
MMOSimca@393 198
jcallahan@246 199 -- HELPERS ------------------------------------------------------------
jcallahan@246 200
jcallahan@245 201 local function Debug(message, ...)
MMOSimca@350 202 if not DEBUGGING or not message then
jcallahan@151 203 return
jcallahan@151 204 end
MMOSimca@350 205
MMOSimca@350 206 if ... then
MMOSimca@350 207 local args = { ... }
MMOSimca@350 208
MMOSimca@350 209 for index = 1, #args do
MMOSimca@377 210 args[index] = tostring(args[index])
jcallahan@306 211 end
MMOSimca@350 212 _G.print(message:format(unpack(args)))
MMOSimca@350 213 else
MMOSimca@350 214 _G.print(message)
jcallahan@306 215 end
jcallahan@151 216 end
jcallahan@151 217
jcallahan@151 218
MMOSimca@393 219 local function InitializeCurrentLoot()
MMOSimca@393 220 current_loot = {
MMOSimca@393 221 list = {},
MMOSimca@393 222 sources = {},
MMOSimca@393 223 identifier = current_action.identifier,
MMOSimca@393 224 label = current_action.loot_label or "drops",
MMOSimca@393 225 map_level = current_action.map_level,
MMOSimca@393 226 object_name = current_action.object_name,
MMOSimca@393 227 spell_label = current_action.spell_label,
MMOSimca@393 228 target_type = current_action.target_type,
MMOSimca@393 229 x = current_action.x,
MMOSimca@393 230 y = current_action.y,
MMOSimca@393 231 zone_data = current_action.zone_data,
MMOSimca@393 232 }
MMOSimca@393 233
MMOSimca@393 234 table.wipe(current_action)
MMOSimca@393 235 end
MMOSimca@393 236
MMOSimca@393 237
jcallahan@169 238 local TradeSkillExecutePer
jcallahan@169 239 do
jcallahan@169 240 local header_list = {}
jcallahan@169 241
jcallahan@169 242 function TradeSkillExecutePer(iter_func)
jcallahan@169 243 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 244 return
jcallahan@169 245 end
jcallahan@167 246 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 247 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 248 search_box:SetText("")
jcallahan@169 249
jcallahan@167 250 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 251 search_box:ClearFocus()
jcallahan@167 252 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 253
jcallahan@169 254 table.wipe(header_list)
jcallahan@169 255
jcallahan@169 256 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 257 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 258 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 259
jcallahan@169 260 if have_materials then
jcallahan@169 261 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 262 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 263 end
jcallahan@169 264
jcallahan@169 265 if have_skillup then
jcallahan@169 266 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 267 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 268 end
MMOSimca@330 269 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 270 _G.TradeSkillUpdateFilterBar()
jcallahan@169 271 _G.TradeSkillFrame_Update()
jcallahan@169 272
jcallahan@169 273 -- Expand all headers so we can see all the recipes there are
jcallahan@169 274 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 275 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 276
jcallahan@169 277 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 278 if not is_expanded then
jcallahan@169 279 header_list[name] = true
jcallahan@169 280 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 281 end
jcallahan@169 282 elseif iter_func(name, tradeskill_index) then
jcallahan@169 283 break
jcallahan@169 284 end
jcallahan@169 285 end
jcallahan@169 286
jcallahan@169 287 -- Restore the state of the things we changed.
jcallahan@169 288 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 289 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 290
jcallahan@169 291 if header_list[name] then
jcallahan@169 292 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 293 end
jcallahan@169 294 end
jcallahan@169 295 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 296 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 297 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 298 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 299
jcallahan@169 300 _G.TradeSkillUpdateFilterBar()
jcallahan@169 301 _G.TradeSkillFrame_Update()
jcallahan@167 302 end
jcallahan@169 303 end -- do-block
jcallahan@167 304
jcallahan@167 305
jcallahan@39 306 local ActualCopperCost
jcallahan@39 307 do
jcallahan@39 308 local BARTERING_SPELL_ID = 83964
jcallahan@39 309
jcallahan@39 310 local STANDING_DISCOUNTS = {
jcallahan@39 311 HATED = 0,
jcallahan@39 312 HOSTILE = 0,
jcallahan@39 313 UNFRIENDLY = 0,
jcallahan@39 314 NEUTRAL = 0,
jcallahan@39 315 FRIENDLY = 0.05,
jcallahan@39 316 HONORED = 0.1,
jcallahan@39 317 REVERED = 0.15,
jcallahan@39 318 EXALTED = 0.2,
jcallahan@39 319 }
jcallahan@39 320
jcallahan@39 321
jcallahan@39 322 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 323 if not copper_cost or copper_cost == 0 then
jcallahan@39 324 return 0
jcallahan@39 325 end
jcallahan@39 326 local modifier = 1
jcallahan@39 327
jcallahan@39 328 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 329 modifier = modifier - 0.1
jcallahan@39 330 end
jcallahan@39 331
jcallahan@39 332 if rep_standing then
jcallahan@39 333 if PLAYER_RACE == "Goblin" then
jcallahan@39 334 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 335 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 336 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 337 end
jcallahan@39 338 end
jcallahan@39 339 return math.floor(copper_cost / modifier)
jcallahan@39 340 end
jcallahan@39 341 end -- do-block
jcallahan@39 342
jcallahan@39 343
jcallahan@29 344 local function InstanceDifficultyToken()
jcallahan@233 345 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 346
jcallahan@59 347 if not instance_type or instance_type == "" then
jcallahan@59 348 instance_type = "NONE"
jcallahan@59 349 end
jcallahan@312 350 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 351 end
jcallahan@29 352
jcallahan@29 353
jcallahan@19 354 local function DBEntry(data_type, unit_id)
jcallahan@19 355 if not data_type or not unit_id then
jcallahan@6 356 return
jcallahan@6 357 end
jcallahan@289 358 local category = global_db[data_type]
jcallahan@289 359
jcallahan@289 360 if not category then
jcallahan@289 361 category = {}
jcallahan@289 362 global_db[data_type] = category
jcallahan@289 363 end
jcallahan@289 364 local unit = category[unit_id]
jcallahan@6 365
jcallahan@10 366 if not unit then
jcallahan@187 367 unit = {}
jcallahan@289 368 category[unit_id] = unit
jcallahan@6 369 end
jcallahan@10 370 return unit
jcallahan@6 371 end
jcallahan@270 372
jcallahan@263 373 private.DBEntry = DBEntry
jcallahan@6 374
jcallahan@214 375 local NPCEntry
jcallahan@214 376 do
jcallahan@214 377 local npc_prototype = {}
jcallahan@214 378 local npc_meta = {
jcallahan@214 379 __index = npc_prototype
jcallahan@214 380 }
jcallahan@6 381
jcallahan@214 382 function NPCEntry(identifier)
jcallahan@227 383 local npc = DBEntry("npcs", identifier)
jcallahan@331 384 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 385 end
jcallahan@214 386
jcallahan@248 387 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 388 self.encounter_data = self.encounter_data or {}
jcallahan@248 389 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 390 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 391
jcallahan@248 392 return self.encounter_data[difficulty_token]
jcallahan@214 393 end
jcallahan@22 394 end
jcallahan@22 395
jcallahan@22 396
jcallahan@1 397 local function CurrentLocationData()
jcallahan@161 398 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 399 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 400 end
jcallahan@1 401 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 402 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 403
jcallahan@1 404 x = x or 0
jcallahan@1 405 y = y or 0
jcallahan@1 406
jcallahan@1 407 if x == 0 and y == 0 then
jcallahan@1 408 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 409 _G.SetDungeonMapLevel(level_index)
jcallahan@1 410 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 411
jcallahan@1 412 if x and y and (x > 0 or y > 0) then
jcallahan@1 413 _G.SetDungeonMapLevel(map_level)
jcallahan@1 414 map_level = level_index
jcallahan@1 415 break
jcallahan@1 416 end
jcallahan@1 417 end
jcallahan@1 418 end
jcallahan@1 419
jcallahan@1 420 if _G.DungeonUsesTerrainMap() then
jcallahan@1 421 map_level = map_level - 1
jcallahan@1 422 end
jcallahan@31 423 local x = _G.floor(x * 1000)
jcallahan@31 424 local y = _G.floor(y * 1000)
jcallahan@28 425
jcallahan@31 426 if x % 2 ~= 0 then
jcallahan@31 427 x = x + 1
jcallahan@28 428 end
jcallahan@28 429
jcallahan@31 430 if y % 2 ~= 0 then
jcallahan@31 431 y = y + 1
jcallahan@28 432 end
jcallahan@126 433 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 434 end
jcallahan@1 435
jcallahan@1 436
jcallahan@312 437 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 438 if not currency_link then
jcallahan@312 439 return
jcallahan@312 440 end
jcallahan@312 441 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 442 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 443 end
jcallahan@312 444
jcallahan@312 445
jcallahan@1 446 local function ItemLinkToID(item_link)
jcallahan@1 447 if not item_link then
jcallahan@1 448 return
jcallahan@1 449 end
MMOSimca@404 450 return tonumber(tostring(item_link):match("item:(%d+)"))
jcallahan@1 451 end
jcallahan@270 452
jcallahan@260 453 private.ItemLinkToID = ItemLinkToID
jcallahan@4 454
jcallahan@171 455 local function UnitTypeIsNPC(unit_type)
jcallahan@171 456 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 457 end
jcallahan@171 458
jcallahan@171 459
jcallahan@34 460 local ParseGUID
jcallahan@4 461 do
jcallahan@229 462 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 463
jcallahan@281 464 local NPC_ID_MAPPING = {
jcallahan@281 465 [62164] = 63191, -- Garalon
jcallahan@281 466 }
jcallahan@281 467
jcallahan@281 468
jcallahan@334 469 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 470 if not unit_type_name then
MMOSimca@329 471 return UNIT_TYPES.UNKNOWN
MMOSimca@329 472 end
MMOSimca@329 473
MMOSimca@329 474 for def, text in next, UNIT_TYPES do
MMOSimca@329 475 if unit_type_name == text then
MMOSimca@329 476 return UNIT_TYPES[def]
MMOSimca@329 477 end
MMOSimca@329 478 end
MMOSimca@329 479 return UNIT_TYPES.UNKNOWN
MMOSimca@329 480 end
MMOSimca@329 481
MMOSimca@329 482
jcallahan@34 483 function ParseGUID(guid)
jcallahan@5 484 if not guid then
jcallahan@5 485 return
jcallahan@5 486 end
MMOSimca@329 487
MMOSimca@329 488 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 489 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 490
jcallahan@334 491 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 492 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 493
jcallahan@281 494 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 495
jcallahan@281 496 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 497 unit_idnum = id_mapping
jcallahan@281 498 end
jcallahan@281 499 return unit_type, unit_idnum
jcallahan@4 500 end
jcallahan@4 501 return unit_type
jcallahan@4 502 end
jcallahan@249 503
jcallahan@249 504 private.ParseGUID = ParseGUID
jcallahan@4 505 end -- do-block
jcallahan@4 506
jcallahan@4 507
jcallahan@141 508 local UpdateDBEntryLocation
jcallahan@141 509 do
jcallahan@141 510 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 511 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 512 local facing = _G.GetPlayerFacing()
jcallahan@141 513
jcallahan@141 514 if not facing then
jcallahan@141 515 return x, y
jcallahan@141 516 end
jcallahan@246 517 local rad = facing + math.pi
jcallahan@141 518 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 519 end
jcallahan@10 520
jcallahan@24 521
jcallahan@141 522 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 523 if not identifier then
jcallahan@141 524 return
jcallahan@141 525 end
jcallahan@141 526 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 527 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 528 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 529 return
MMOSimca@328 530 end
jcallahan@141 531 local entry = DBEntry(entry_type, identifier)
jcallahan@141 532 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 533 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 534
jcallahan@141 535 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 536 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 537
jcallahan@141 538 if not zone_data then
jcallahan@141 539 zone_data = {}
jcallahan@141 540 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 541 end
jcallahan@141 542
jcallahan@141 543 -- Special case for Fishing.
jcallahan@141 544 if current_action.spell_label == "FISHING" then
jcallahan@141 545 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 546
jcallahan@141 547 if yard_width > 0 and yard_height > 0 then
jcallahan@141 548 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 549 current_action.x = x
jcallahan@141 550 current_action.y = y
jcallahan@141 551 end
jcallahan@141 552 end
jcallahan@141 553 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 554
jcallahan@141 555 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 556 return zone_data
jcallahan@10 557 end
jcallahan@141 558 end -- do-block
jcallahan@10 559
jcallahan@10 560
jcallahan@19 561 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 562 if not item_link then
jcallahan@19 563 return
jcallahan@19 564 end
jcallahan@19 565 local item_id = ItemLinkToID(item_link)
jcallahan@19 566
jcallahan@19 567 if not bag_index or not slot_index then
jcallahan@19 568 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 569 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 570 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 571 bag_index = new_bag_index
jcallahan@19 572 slot_index = new_slot_index
jcallahan@19 573 break
jcallahan@19 574 end
jcallahan@19 575 end
jcallahan@19 576 end
jcallahan@19 577 end
jcallahan@19 578
MMOSimca@410 579 local any_loot = false
MMOSimca@410 580
MMOSimca@411 581 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 582 if bag_index and slot_index then
MMOSimca@410 583 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 584 if is_lootable then
MMOSimca@410 585 any_loot = true
MMOSimca@410 586 end
jcallahan@19 587 end
MMOSimca@410 588
MMOSimca@410 589 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 590 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 591 any_loot = true
jcallahan@19 592 end
MMOSimca@368 593
MMOSimca@410 594 if any_loot then
MMOSimca@414 595 -- For item containers that open instantly with no spell cast
MMOSimca@410 596 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 597 ClearChatLootData()
MMOSimca@410 598 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 599 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 600 chat_loot_data = chat_loot_data or {}
MMOSimca@414 601 chat_loot_data.identifier = item_id
MMOSimca@414 602 chat_loot_data.sources = {}
MMOSimca@414 603 -- For normal item containers
MMOSimca@414 604 else
MMOSimca@414 605 table.wipe(current_action)
MMOSimca@414 606 current_loot = nil
MMOSimca@414 607 current_action.target_type = AF.ITEM
MMOSimca@414 608 current_action.identifier = item_id
MMOSimca@414 609 current_action.loot_label = "contains"
MMOSimca@410 610 end
MMOSimca@393 611 end
jcallahan@19 612 end
jcallahan@19 613
jcallahan@19 614
jcallahan@39 615 local UnitFactionStanding
jcallahan@32 616 local UpdateFactionData
jcallahan@32 617 do
jcallahan@32 618 local MAX_FACTION_INDEX = 1000
jcallahan@20 619
jcallahan@32 620 local STANDING_NAMES = {
jcallahan@32 621 "HATED",
jcallahan@32 622 "HOSTILE",
jcallahan@32 623 "UNFRIENDLY",
jcallahan@32 624 "NEUTRAL",
jcallahan@32 625 "FRIENDLY",
jcallahan@32 626 "HONORED",
jcallahan@32 627 "REVERED",
jcallahan@32 628 "EXALTED",
jcallahan@32 629 }
jcallahan@32 630
jcallahan@39 631
jcallahan@39 632 function UnitFactionStanding(unit)
jcallahan@135 633 local unit_name = _G.UnitName(unit)
jcallahan@39 634 UpdateFactionData()
jcallahan@39 635 DatamineTT:ClearLines()
jcallahan@39 636 DatamineTT:SetUnit(unit)
jcallahan@39 637
jcallahan@39 638 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 639 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 640
jcallahan@135 641 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 642 return faction_name, faction_standings[faction_name]
jcallahan@39 643 end
jcallahan@39 644 end
jcallahan@39 645 end
jcallahan@39 646
jcallahan@39 647
jcallahan@32 648 function UpdateFactionData()
jcallahan@32 649 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 650 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 651
jcallahan@86 652 if faction_name then
jcallahan@32 653 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 654 elseif not faction_name then
jcallahan@32 655 break
jcallahan@32 656 end
jcallahan@20 657 end
jcallahan@20 658 end
jcallahan@32 659 end -- do-block
jcallahan@20 660
jcallahan@48 661
MMOSimca@429 662 local GenericLootUpdate, LootTable
jcallahan@75 663 do
MMOSimca@429 664 function LootTable(entry, loot_type, top_field)
jcallahan@75 665 if top_field then
jcallahan@75 666 entry[top_field] = entry[top_field] or {}
jcallahan@75 667 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 668 return entry[top_field][loot_type]
jcallahan@75 669 end
jcallahan@48 670 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 671 return entry[loot_type]
jcallahan@48 672 end
jcallahan@48 673
jcallahan@75 674 function GenericLootUpdate(data_type, top_field)
jcallahan@132 675 local loot_type = current_loot.label
jcallahan@75 676 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 677 local source_list = {}
jcallahan@75 678
jcallahan@131 679 if current_loot.sources then
jcallahan@131 680 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 681 local source_id
jcallahan@78 682
jcallahan@131 683 if current_loot.target_type == AF.ITEM then
jcallahan@119 684 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 685 source_id = current_loot.identifier
jcallahan@119 686 else
jcallahan@331 687 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 688 if unit_ID then
MMOSimca@328 689 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 690 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 691 else
MMOSimca@328 692 source_id = unit_ID
MMOSimca@328 693 end
MMOSimca@328 694 end
jcallahan@119 695 end
jcallahan@304 696 local entry = DBEntry(data_type, source_id)
jcallahan@75 697
jcallahan@119 698 if entry then
jcallahan@119 699 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 700
jcallahan@304 701 if not source_list[source_id] then
jcallahan@119 702 if top_field then
jcallahan@119 703 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 704 elseif not container_loot_toasting then
jcallahan@119 705 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 706 end
jcallahan@304 707 source_list[source_id] = true
jcallahan@77 708 end
jcallahan@119 709 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 710
jcallahan@309 711 if current_loot.target_type == AF.ZONE then
jcallahan@309 712 for item_id, quantity in pairs(loot_data) do
jcallahan@309 713 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 714 end
jcallahan@309 715 else
jcallahan@308 716 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 717 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 718
jcallahan@308 719 if label == "currency" and currency_texture then
jcallahan@308 720 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 721 elseif loot_token == "money" then
jcallahan@308 722 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 723 else
jcallahan@308 724 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 725 end
jcallahan@308 726 end
jcallahan@119 727 end
jcallahan@75 728 end
jcallahan@75 729 end
jcallahan@75 730 end
jcallahan@121 731
jcallahan@121 732 -- This is used for Gas Extractions.
jcallahan@131 733 if #current_loot.list <= 0 then
jcallahan@78 734 return
jcallahan@78 735 end
jcallahan@82 736 local entry
jcallahan@82 737
jcallahan@82 738 -- At this point we only have a name if it's an object.
MMOSimca@388 739 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 740 if current_loot.target_type == AF.OBJECT then
jcallahan@131 741 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 742 else
jcallahan@131 743 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 744 end
jcallahan@75 745
jcallahan@75 746 if not entry then
jcallahan@75 747 return
jcallahan@75 748 end
jcallahan@77 749 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 750
jcallahan@307 751 if current_loot.identifier then
jcallahan@307 752 if not source_list[current_loot.identifier] then
jcallahan@307 753 if top_field then
jcallahan@307 754 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 755 else
jcallahan@307 756 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 757 end
jcallahan@307 758 source_list[current_loot.identifier] = true
jcallahan@77 759 end
jcallahan@77 760 end
jcallahan@75 761
jcallahan@131 762 for index = 1, #current_loot.list do
jcallahan@131 763 table.insert(loot_table, current_loot.list[index])
jcallahan@75 764 end
jcallahan@48 765 end
jcallahan@75 766 end -- do-block
jcallahan@48 767
jcallahan@97 768
jcallahan@97 769 local ReplaceKeywords
jcallahan@97 770 do
jcallahan@97 771 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 772 class = PLAYER_CLASS,
jcallahan@97 773 name = PLAYER_NAME,
jcallahan@97 774 race = PLAYER_RACE,
jcallahan@97 775 }
jcallahan@97 776
jcallahan@97 777
jcallahan@97 778 function ReplaceKeywords(text)
jcallahan@97 779 if not text or text == "" then
jcallahan@97 780 return ""
jcallahan@97 781 end
jcallahan@97 782
jcallahan@97 783 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 784 local category_format = ("<%s>"):format(category)
jcallahan@97 785 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 786 end
jcallahan@97 787 return text
jcallahan@97 788 end
jcallahan@97 789 end -- do-block
jcallahan@97 790
jcallahan@97 791
jcallahan@154 792 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 793 -- unless the WorldMapFrame is shown.
jcallahan@143 794 do
jcallahan@143 795 -- MapFileName = MapAreaID
jcallahan@143 796 local MICRO_DUNGEON_IDS = {
jcallahan@143 797 ShrineofTwoMoons = 903,
jcallahan@143 798 ShrineofSevenStars = 905,
jcallahan@143 799 }
jcallahan@126 800
jcallahan@299 801 local function SetCurrentAreaID()
jcallahan@156 802 if private.in_combat then
jcallahan@156 803 private.set_area_id = true
jcallahan@156 804 return
jcallahan@156 805 end
jcallahan@155 806 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 807
jcallahan@155 808 if map_area_id == current_area_id then
jcallahan@155 809 return
jcallahan@155 810 end
jcallahan@143 811 local world_map = _G.WorldMapFrame
jcallahan@143 812 local map_visible = world_map:IsVisible()
jcallahan@312 813 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 814
jcallahan@143 815 if not map_visible then
jcallahan@143 816 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 817 world_map:Show()
jcallahan@143 818 end
jcallahan@331 819 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 820 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 821
jcallahan@154 822 _G.SetMapToCurrentZone()
jcallahan@154 823
jcallahan@143 824 if micro_dungeon_id then
jcallahan@143 825 current_area_id = micro_dungeon_id
jcallahan@143 826 else
jcallahan@143 827 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 828 end
jcallahan@143 829
jcallahan@154 830 if map_visible then
jcallahan@154 831 _G.SetMapByID(map_area_id)
jcallahan@154 832 else
jcallahan@143 833 world_map:Hide()
jcallahan@143 834 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 835 end
jcallahan@143 836 end
jcallahan@299 837
jcallahan@299 838 function WDP:HandleZoneChange(event_name)
jcallahan@299 839 in_instance = _G.IsInInstance()
jcallahan@299 840 SetCurrentAreaID()
jcallahan@299 841 end
jcallahan@154 842 end
jcallahan@126 843
MMOSimca@347 844
MMOSimca@347 845 -- TIMERS -------------------------------------------------------------
MMOSimca@347 846
MMOSimca@393 847 function ClearKilledNPC()
MMOSimca@347 848 killed_npc_id = nil
MMOSimca@347 849 end
MMOSimca@347 850
MMOSimca@347 851
MMOSimca@393 852 function ClearKilledBossID()
MMOSimca@347 853 if killed_boss_id_timer_handle then
MMOSimca@383 854 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 855 killed_boss_id_timer_handle = nil
MMOSimca@347 856 end
MMOSimca@347 857
MMOSimca@347 858 table.wipe(boss_loot_toasting)
MMOSimca@387 859 raid_boss_id = nil
MMOSimca@347 860 end
MMOSimca@347 861
MMOSimca@347 862
MMOSimca@393 863 function ClearLootToastContainerID()
MMOSimca@347 864 if loot_toast_container_timer_handle then
MMOSimca@383 865 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 866 loot_toast_container_timer_handle = nil
MMOSimca@347 867 end
MMOSimca@347 868
MMOSimca@387 869 container_loot_toasting = false
MMOSimca@387 870 loot_toast_container_id = nil
MMOSimca@347 871 end
MMOSimca@347 872
MMOSimca@347 873
MMOSimca@393 874 function ClearLootToastData()
MMOSimca@347 875 if loot_toast_data_timer_handle then
MMOSimca@383 876 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 877 loot_toast_data_timer_handle = nil
MMOSimca@347 878 end
MMOSimca@347 879
MMOSimca@347 880 if loot_toast_data then
MMOSimca@347 881 table.wipe(loot_toast_data)
MMOSimca@347 882 end
MMOSimca@347 883 end
MMOSimca@347 884
MMOSimca@347 885
MMOSimca@393 886 function ClearChatLootData()
MMOSimca@398 887 if not chat_loot_timer_handle then
MMOSimca@398 888 return
MMOSimca@398 889 end
MMOSimca@398 890 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 891 chat_loot_timer_handle:Cancel()
MMOSimca@398 892 chat_loot_timer_handle = nil
MMOSimca@398 893
MMOSimca@414 894 if chat_loot_data and chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.sources and (#chat_loot_data.sources > 0) then
MMOSimca@414 895 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 896 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 897
MMOSimca@414 898 if entry then
MMOSimca@414 899 local loot_table = LootTable(entry, "contains")
MMOSimca@414 900 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 901
MMOSimca@414 902 for loot_token, quantity in pairs(chat_loot_data.sources[chat_loot_data.identifier]) do
MMOSimca@414 903 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 904
MMOSimca@414 905 if label == "currency" and currency_texture then
MMOSimca@414 906 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 907 elseif loot_token == "money" then
MMOSimca@414 908 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 909 else
MMOSimca@414 910 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 911 end
MMOSimca@414 912 end
MMOSimca@414 913 end
MMOSimca@347 914 end
MMOSimca@414 915 if chat_loot_data then
MMOSimca@414 916 table.wipe(chat_loot_data)
MMOSimca@414 917 end
MMOSimca@347 918 end
MMOSimca@347 919
MMOSimca@347 920
jcallahan@246 921 -- METHODS ------------------------------------------------------------
jcallahan@246 922
jcallahan@0 923 function WDP:OnInitialize()
jcallahan@128 924 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 925 private.db = db
jcallahan@128 926 global_db = db.global
jcallahan@128 927 char_db = db.char
jcallahan@14 928
jcallahan@270 929 local raw_db = _G.WoWDBProfilerData
jcallahan@18 930 local build_num = tonumber(private.build_num)
jcallahan@14 931
jcallahan@136 932 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 933 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 934 global_db[entry] = {}
jcallahan@74 935 end
jcallahan@74 936 end
jcallahan@35 937 raw_db.build_num = build_num
MMOSimca@330 938 raw_db.region = private.region
jcallahan@63 939 raw_db.version = DB_VERSION
jcallahan@249 940
jcallahan@312 941 private.InitializeCommentSystem()
jcallahan@312 942 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 943 end
jcallahan@0 944
jcallahan@0 945
jcallahan@153 946 function WDP:EventDispatcher(...)
jcallahan@153 947 local event_name = ...
jcallahan@153 948
MMOSimca@346 949 if DEBUGGING then
jcallahan@154 950 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 951 Debug(event_name)
jcallahan@154 952 else
jcallahan@154 953 Debug(...)
jcallahan@153 954 end
jcallahan@153 955 end
jcallahan@153 956 local func = EVENT_MAPPING[event_name]
jcallahan@153 957
jcallahan@153 958 if _G.type(func) == "boolean" then
jcallahan@153 959 self[event_name](self, ...)
jcallahan@153 960 elseif _G.type(func) == "function" then
jcallahan@159 961 self[func](self, ...)
jcallahan@153 962 end
jcallahan@153 963 end
jcallahan@153 964
jcallahan@153 965
jcallahan@0 966 function WDP:OnEnable()
jcallahan@300 967 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 968
jcallahan@0 969 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 970 if EVENT_DEBUG then
jcallahan@153 971 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 972 else
jcallahan@153 973 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 974 end
jcallahan@0 975 end
jcallahan@95 976
jcallahan@95 977 for index = 1, _G.GetNumLanguages() do
jcallahan@95 978 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 979 end
MMOSimca@383 980
MMOSimca@383 981 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 982 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 983 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 984 WDP:ProcessItems()
MMOSimca@383 985 end, 100000)
MMOSimca@383 986 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 987 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 988 WDP:UpdateTargetLocation()
MMOSimca@383 989 end, 100000)
jcallahan@19 990
jcallahan@19 991 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 992 if target_unit then
jcallahan@19 993 return
jcallahan@19 994 end
jcallahan@19 995 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 996 end)
jcallahan@19 997
jcallahan@19 998 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 999 if target_unit then
jcallahan@19 1000 return
jcallahan@19 1001 end
jcallahan@19 1002 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1003 HandleItemUse(item_link)
jcallahan@19 1004 end)
jcallahan@263 1005
jcallahan@299 1006 self:HandleZoneChange("OnEnable")
jcallahan@290 1007 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1008 end
jcallahan@0 1009
jcallahan@0 1010
jcallahan@219 1011 local ScrapeItemUpgradeStats
jcallahan@219 1012 do
jcallahan@219 1013 local intermediary = {}
jcallahan@219 1014
jcallahan@220 1015 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1016 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1017 return
jcallahan@220 1018 end
jcallahan@219 1019 local create_entry
jcallahan@219 1020
jcallahan@219 1021 table.wipe(intermediary)
jcallahan@219 1022
jcallahan@219 1023 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1024 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1025
jcallahan@293 1026 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1027 break
jcallahan@219 1028 end
jcallahan@219 1029 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1030
jcallahan@219 1031 if amount and stat then
jcallahan@219 1032 create_entry = true
jcallahan@295 1033 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1034 end
jcallahan@219 1035 end
jcallahan@219 1036
jcallahan@219 1037 if not create_entry then
jcallahan@219 1038 return
jcallahan@219 1039 end
jcallahan@219 1040 local item = DBEntry("items", item_id)
jcallahan@225 1041 item.upgrade_id = upgrade_id
jcallahan@219 1042 item.upgrades = item.upgrades or {}
jcallahan@219 1043 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1044
jcallahan@219 1045 for stat, amount in pairs(intermediary) do
jcallahan@219 1046 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1047 end
jcallahan@219 1048 end
MMOSimca@336 1049 end -- do-block
jcallahan@219 1050
jcallahan@219 1051
MMOSimca@340 1052 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1053 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1054 local item
jcallahan@0 1055
jcallahan@191 1056 if item_string then
MMOSimca@338 1057 local item_results = { (":"):split(item_string) }
MMOSimca@338 1058
MMOSimca@338 1059 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1060 local unique_id = item_results[9]
MMOSimca@338 1061 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1062 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1063 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1064
MMOSimca@340 1065 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1066 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1067 item = DBEntry("items", item_id)
MMOSimca@329 1068 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1069
jcallahan@331 1070 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1071 item.suffix_id = suffix_id
MMOSimca@329 1072 end
jcallahan@331 1073
jcallahan@331 1074 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1075 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1076 end
MMOSimca@372 1077
MMOSimca@384 1078 if not item.seen_bonuses then
MMOSimca@384 1079 item.seen_bonuses = {}
MMOSimca@372 1080 end
MMOSimca@385 1081 item.seen_bonuses["0"] = true
MMOSimca@329 1082 end
MMOSimca@329 1083 elseif num_bonus_ids > 0 then
jcallahan@219 1084 item = DBEntry("items", item_id)
MMOSimca@329 1085
jcallahan@201 1086 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1087 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1088
MMOSimca@384 1089 if not item.seen_bonuses then
MMOSimca@384 1090 item.seen_bonuses = {}
MMOSimca@329 1091 end
MMOSimca@384 1092
MMOSimca@384 1093 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1094 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1095 local sorted_bonus_string = ""
MMOSimca@384 1096 local min_bonus_id_array = {}
MMOSimca@384 1097 for iterations = 1, num_bonus_ids do
MMOSimca@384 1098 -- Find minimum of this iteration
MMOSimca@384 1099 local min_bonus_id = 100000
MMOSimca@384 1100 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1101 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1102 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1103 min_bonus_id = temp_bonus_id
MMOSimca@384 1104 end
MMOSimca@384 1105 end
MMOSimca@384 1106
MMOSimca@384 1107 -- Keep track of already processed IDs
MMOSimca@384 1108 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1109
MMOSimca@384 1110 -- Build string
MMOSimca@384 1111 if iterations == 1 then
MMOSimca@384 1112 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1113 else
MMOSimca@384 1114 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1115 end
MMOSimca@329 1116 end
MMOSimca@384 1117
MMOSimca@395 1118 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1119 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1120 else
MMOSimca@372 1121 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1122 end
jcallahan@219 1123 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1124 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1125 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1126 end
jcallahan@0 1127 end
jcallahan@212 1128
jcallahan@212 1129 if durability and durability > 0 then
jcallahan@219 1130 item = item or DBEntry("items", item_id)
jcallahan@212 1131 item.durability = durability
jcallahan@212 1132 end
jcallahan@0 1133 end
jcallahan@0 1134
jcallahan@0 1135
jcallahan@187 1136 function WDP:ProcessItems()
jcallahan@187 1137 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1138 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1139
jcallahan@0 1140 if item_id and item_id > 0 then
jcallahan@1 1141 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1142 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1143 end
jcallahan@0 1144 end
jcallahan@0 1145
jcallahan@0 1146 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1147 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1148 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1149
jcallahan@0 1150 if item_id and item_id > 0 then
jcallahan@1 1151 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1152 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1153 end
jcallahan@0 1154 end
jcallahan@0 1155 end
jcallahan@0 1156 end
jcallahan@0 1157
jcallahan@118 1158
jcallahan@215 1159 local TargetedNPC
jcallahan@118 1160 do
jcallahan@118 1161 local GENDER_NAMES = {
jcallahan@118 1162 "UNKNOWN",
jcallahan@118 1163 "MALE",
jcallahan@118 1164 "FEMALE",
jcallahan@118 1165 }
jcallahan@118 1166
jcallahan@118 1167
jcallahan@118 1168 local REACTION_NAMES = {
jcallahan@118 1169 "HATED",
jcallahan@118 1170 "HOSTILE",
jcallahan@118 1171 "UNFRIENDLY",
jcallahan@118 1172 "NEUTRAL",
jcallahan@118 1173 "FRIENDLY",
jcallahan@118 1174 "HONORED",
jcallahan@118 1175 "REVERED",
jcallahan@118 1176 "EXALTED",
jcallahan@118 1177 }
jcallahan@118 1178
jcallahan@118 1179
jcallahan@118 1180 local POWER_TYPE_NAMES = {
jcallahan@118 1181 ["0"] = "MANA",
jcallahan@118 1182 ["1"] = "RAGE",
jcallahan@118 1183 ["2"] = "FOCUS",
jcallahan@118 1184 ["3"] = "ENERGY",
jcallahan@118 1185 ["6"] = "RUNIC_POWER",
jcallahan@118 1186 }
jcallahan@118 1187
jcallahan@118 1188
jcallahan@215 1189 function TargetedNPC()
jcallahan@118 1190 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1191 current_target_id = nil
jcallahan@118 1192 return
jcallahan@118 1193 end
jcallahan@118 1194 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1195
jcallahan@171 1196 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1197 return
jcallahan@118 1198 end
jcallahan@118 1199 current_target_id = unit_idnum
jcallahan@118 1200
jcallahan@118 1201 local npc = NPCEntry(unit_idnum)
jcallahan@118 1202 local _, class_token = _G.UnitClass("target")
jcallahan@118 1203 npc.class = class_token
jcallahan@118 1204 npc.faction = UnitFactionStanding("target")
jcallahan@118 1205 npc.genders = npc.genders or {}
jcallahan@118 1206 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1207 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1208 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1209
jcallahan@248 1210 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1211 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1212 local level_data = encounter_data[npc_level]
jcallahan@250 1213
jcallahan@250 1214 if not level_data then
jcallahan@250 1215 level_data = {}
jcallahan@250 1216 encounter_data[npc_level] = level_data
jcallahan@250 1217 end
jcallahan@257 1218 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1219
jcallahan@257 1220 if not level_data.power then
MMOSimca@337 1221 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1222
jcallahan@257 1223 if max_power > 0 then
jcallahan@257 1224 local power_type = _G.UnitPowerType("target")
jcallahan@312 1225 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1226 end
jcallahan@118 1227 end
jcallahan@118 1228 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1229 return npc, unit_idnum
jcallahan@118 1230 end
jcallahan@118 1231 end -- do-block
jcallahan@118 1232
jcallahan@118 1233
jcallahan@113 1234 do
jcallahan@113 1235 local COORD_MAX = 5
jcallahan@0 1236
jcallahan@113 1237 function WDP:UpdateTargetLocation()
jcallahan@113 1238 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1239 return
jcallahan@2 1240 end
jcallahan@113 1241
jcallahan@113 1242 for index = 1, 4 do
jcallahan@113 1243 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1244 return
jcallahan@113 1245 end
jcallahan@113 1246 end
jcallahan@215 1247 local npc = TargetedNPC()
jcallahan@113 1248
jcallahan@113 1249 if not npc then
jcallahan@113 1250 return
jcallahan@113 1251 end
jcallahan@113 1252 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1253 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1254 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1255 return
MMOSimca@328 1256 end
jcallahan@248 1257 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1258 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1259 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1260
jcallahan@113 1261 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1262
jcallahan@113 1263 if not zone_data then
jcallahan@113 1264 zone_data = {}
jcallahan@113 1265 npc_data.locations[zone_token] = zone_data
jcallahan@113 1266 end
jcallahan@113 1267
jcallahan@113 1268 for location_token in pairs(zone_data) do
jcallahan@113 1269 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1270 loc_level = tonumber(loc_level)
jcallahan@113 1271
jcallahan@113 1272 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1273 return
jcallahan@113 1274 end
jcallahan@113 1275 end
jcallahan@141 1276 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1277 end
jcallahan@113 1278 end -- do-block
jcallahan@2 1279
jcallahan@118 1280
MMOSimca@412 1281 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1282 ClearChatLootData()
MMOSimca@398 1283 end
MMOSimca@398 1284
MMOSimca@398 1285
MMOSimca@420 1286 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1287
MMOSimca@408 1288 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1289 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1290 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1291 ClearKilledBossID()
MMOSimca@408 1292 ClearLootToastContainerID()
MMOSimca@408 1293 end
MMOSimca@408 1294
MMOSimca@408 1295
jcallahan@90 1296 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1297 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1298 return
jcallahan@243 1299 end
jcallahan@282 1300 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1301
jcallahan@56 1302 for index = 1, num_items do
jcallahan@56 1303 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1304
jcallahan@56 1305 if item_link then
jcallahan@56 1306 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1307 end
jcallahan@56 1308 end
jcallahan@56 1309 end
jcallahan@56 1310
jcallahan@56 1311
jcallahan@298 1312 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1313 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1314
jcallahan@246 1315 if current_pet_guid then
jcallahan@246 1316 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1317 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1318 end
jcallahan@246 1319 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1320
jcallahan@246 1321 if pet_guid then
jcallahan@296 1322 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1323 group_pet_guids[pet_guid] = true
jcallahan@246 1324 end
jcallahan@246 1325 end
jcallahan@246 1326
jcallahan@246 1327
jcallahan@298 1328 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1329 local is_raid = _G.IsInRaid()
jcallahan@298 1330 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1331 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1332
jcallahan@299 1333 table.wipe(group_member_guids)
jcallahan@298 1334
jcallahan@298 1335 for index = 1, group_size do
jcallahan@298 1336 local unit_id = unit_type .. index
jcallahan@298 1337 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1338
jcallahan@299 1339 group_member_guids[unit_guid] = true
jcallahan@298 1340 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1341 end
jcallahan@299 1342 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1343 end
jcallahan@298 1344
jcallahan@298 1345
jcallahan@298 1346 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1347 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1348 end
jcallahan@298 1349
jcallahan@298 1350
MMOSimca@375 1351 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1352 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1353 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1354 return
jcallahan@306 1355 end
MMOSimca@372 1356
MMOSimca@372 1357 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1358 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1359
MMOSimca@355 1360 -- Handle Garrison cache specially
MMOSimca@422 1361 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1362 -- Record location data for cache
MMOSimca@355 1363 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1364
MMOSimca@355 1365 -- Add drop data
MMOSimca@355 1366 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1367 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1368 -- Check for top level object data
MMOSimca@355 1369 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1370 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1371 if object_entry[difficulty_token] then
MMOSimca@355 1372 -- Increment loot count
MMOSimca@355 1373 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1374
MMOSimca@355 1375 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1376 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1377 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1378 else
MMOSimca@355 1379 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1380 end
MMOSimca@355 1381 else
MMOSimca@355 1382 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1383 end
MMOSimca@387 1384 elseif raid_boss_id then
MMOSimca@427 1385 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1386 if npc then
MMOSimca@427 1387 local loot_label = "drops"
MMOSimca@427 1388 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1389 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1390 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1391
MMOSimca@427 1392 if loot_type == "item" then
MMOSimca@427 1393 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1394 if item_id then
MMOSimca@427 1395 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1396 RecordItemData(item_id, item_link, true)
MMOSimca@427 1397 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1398 else
MMOSimca@427 1399 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1400 return
MMOSimca@427 1401 end
MMOSimca@427 1402 elseif loot_type == "money" then
MMOSimca@427 1403 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1404 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1405 elseif loot_type == "currency" then
MMOSimca@427 1406 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1407 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1408 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1409 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1410 else
MMOSimca@427 1411 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1412 return
MMOSimca@427 1413 end
jcallahan@312 1414 end
jcallahan@317 1415
MMOSimca@427 1416 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1417 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1418 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1419 end
jcallahan@312 1420 end
MMOSimca@387 1421 elseif loot_toast_container_id then
jcallahan@305 1422 InitializeCurrentLoot()
jcallahan@305 1423
jcallahan@306 1424 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1425 current_loot.identifier = loot_toast_container_id
jcallahan@306 1426 current_loot.label = "contains"
jcallahan@306 1427 current_loot.target_type = AF.ITEM
jcallahan@306 1428
MMOSimca@387 1429 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1430
jcallahan@301 1431 if loot_type == "item" then
jcallahan@312 1432 local item_id = ItemLinkToID(item_link)
jcallahan@312 1433 if item_id then
jcallahan@312 1434 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1435 RecordItemData(item_id, item_link, true)
MMOSimca@387 1436 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1437 else
jcallahan@301 1438 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1439 current_loot = nil
jcallahan@301 1440 return
jcallahan@301 1441 end
jcallahan@301 1442 elseif loot_type == "money" then
jcallahan@312 1443 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1444 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1445 elseif loot_type == "currency" then
jcallahan@312 1446 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1447 if currency_texture and currency_texture ~= "" then
jcallahan@312 1448 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1449 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1450 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1451 else
jcallahan@312 1452 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1453 current_loot = nil
jcallahan@312 1454 return
jcallahan@312 1455 end
jcallahan@301 1456 end
jcallahan@312 1457
jcallahan@301 1458 GenericLootUpdate("items")
jcallahan@301 1459 current_loot = nil
MMOSimca@387 1460 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@425 1461 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle and loot_type == "currency" then
MMOSimca@424 1462 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@424 1463 if currency_texture and currency_texture ~= "" then
MMOSimca@424 1464 local container_id = chat_loot_data.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@424 1465 -- Verify that we're still assigning data to the right items
MMOSimca@424 1466 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@424 1467 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@424 1468 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@424 1469 chat_loot_data.sources[container_id] = chat_loot_data.sources[container_id] or {}
MMOSimca@424 1470 chat_loot_data.sources[container_id][currency_token] = (chat_loot_data.sources[container_id][currency_token] or 0) + quantity
MMOSimca@424 1471 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1472 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1473 ClearChatLootData()
MMOSimca@424 1474 end
MMOSimca@424 1475 else
MMOSimca@424 1476 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@424 1477 end
jcallahan@301 1478 else
jcallahan@307 1479 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1480
jcallahan@307 1481 loot_toast_data = loot_toast_data or {}
jcallahan@312 1482 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1483
MMOSimca@340 1484 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1485 if item_id then
MMOSimca@340 1486 RecordItemData(item_id, item_link, true)
MMOSimca@340 1487 end
MMOSimca@340 1488
MMOSimca@383 1489 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1490 end
jcallahan@178 1491 end
jcallahan@178 1492
jcallahan@178 1493
jcallahan@179 1494 do
MMOSimca@388 1495 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1496 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1497 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1498 end,
MMOSimca@388 1499 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1500 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1501 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1502 InitializeCurrentLoot()
MMOSimca@388 1503 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1504 GenericLootUpdate("zones")
MMOSimca@388 1505 current_loot = nil
MMOSimca@388 1506 end,
MMOSimca@388 1507 }
MMOSimca@388 1508
MMOSimca@388 1509
MMOSimca@388 1510 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1511 local category
MMOSimca@388 1512
MMOSimca@388 1513 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1514 if not currency_link then
MMOSimca@388 1515 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1516 end
MMOSimca@388 1517 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1518
MMOSimca@388 1519 if not currency_texture or currency_texture == "" then
MMOSimca@388 1520 return
MMOSimca@388 1521 end
MMOSimca@388 1522
MMOSimca@388 1523 -- Set update category
MMOSimca@388 1524 if current_action.spell_label == "FISHING" then
MMOSimca@388 1525 category = AF.ZONE
MMOSimca@388 1526 elseif raid_boss_id then
MMOSimca@388 1527 category = AF.NPC
MMOSimca@388 1528 end
MMOSimca@388 1529
MMOSimca@388 1530 -- Take action based on update category
MMOSimca@388 1531 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1532 if not category or not update_func then
MMOSimca@388 1533 return
MMOSimca@388 1534 end
MMOSimca@388 1535 update_func(currency_texture, quantity)
MMOSimca@388 1536 end
MMOSimca@388 1537
MMOSimca@388 1538
MMOSimca@412 1539 local BLACKLISTED_ITEMS = {
MMOSimca@412 1540 [114116] = true,
MMOSimca@412 1541 [114119] = true,
MMOSimca@412 1542 [114120] = true,
MMOSimca@412 1543 [116980] = true,
MMOSimca@412 1544 [120319] = true,
MMOSimca@412 1545 [120320] = true,
MMOSimca@412 1546 }
MMOSimca@412 1547
MMOSimca@412 1548
jcallahan@179 1549 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1550 [AF.ITEM] = function(item_id, quantity)
MMOSimca@415 1551 local container_id = chat_loot_data.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1552 -- Verify that we're still assigning data to the right items
MMOSimca@390 1553 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@347 1554 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@415 1555 chat_loot_data.sources[container_id] = chat_loot_data.sources[container_id] or {}
MMOSimca@415 1556 chat_loot_data.sources[container_id][item_id] = (chat_loot_data.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1557 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1558 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1559 ClearChatLootData()
MMOSimca@347 1560 end
MMOSimca@347 1561 end,
jcallahan@179 1562 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1563 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1564 end,
MMOSimca@345 1565 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1566 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1567 -- Check for top level object data
MMOSimca@381 1568 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1569 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1570 if object_entry[difficulty_token] then
MMOSimca@381 1571 -- Increment loot count
MMOSimca@381 1572 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1573
MMOSimca@381 1574 -- Add drop data
MMOSimca@381 1575 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1576 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1577 else
MMOSimca@381 1578 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1579 end
jcallahan@179 1580 end,
jcallahan@179 1581 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1582 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1583 InitializeCurrentLoot()
jcallahan@312 1584 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1585 GenericLootUpdate("zones")
jcallahan@312 1586 current_loot = nil
jcallahan@179 1587 end,
jcallahan@179 1588 }
jcallahan@177 1589
jcallahan@177 1590
MMOSimca@388 1591 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1592 local category
jcallahan@177 1593
MMOSimca@345 1594 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1595 if not item_link then
MMOSimca@345 1596 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1597 end
MMOSimca@345 1598 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1599
MMOSimca@345 1600 if not item_id then
MMOSimca@345 1601 return
MMOSimca@345 1602 end
MMOSimca@345 1603
MMOSimca@345 1604 -- Set update category
MMOSimca@405 1605 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1606 category = AF.OBJECT
MMOSimca@345 1607 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1608 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1609 category = AF.ZONE
MMOSimca@388 1610 elseif raid_boss_id then
jcallahan@179 1611 category = AF.NPC
MMOSimca@347 1612 elseif chat_loot_timer_handle then
MMOSimca@347 1613 category = AF.ITEM
jcallahan@179 1614 end
MMOSimca@345 1615
MMOSimca@395 1616 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1617 RecordItemData(item_id, item_link, true)
MMOSimca@395 1618
MMOSimca@345 1619 -- Take action based on update category
jcallahan@179 1620 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1621 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1622 return
MMOSimca@340 1623 end
jcallahan@179 1624 update_func(item_id, quantity)
jcallahan@177 1625 end
MMOSimca@388 1626 end
MMOSimca@388 1627
MMOSimca@388 1628
jcallahan@97 1629 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1630 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1631 return
jcallahan@95 1632 end
jcallahan@97 1633 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1634 npc.quotes = npc.quotes or {}
jcallahan@97 1635 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1636 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1637 end
jcallahan@95 1638
jcallahan@95 1639
jcallahan@95 1640 do
jcallahan@40 1641 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1642
jcallahan@40 1643 local DRUNK_COMPARES = {
jcallahan@40 1644 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1645 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1646 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1647 }
jcallahan@40 1648
jcallahan@40 1649 local DRUNK_MATCHES = {
jcallahan@254 1650 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1651 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1652 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1653 }
jcallahan@40 1654
jcallahan@167 1655 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1656
jcallahan@167 1657
jcallahan@167 1658 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1659 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1660 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1661
jcallahan@167 1662 private.discovered_recipe_name = nil
jcallahan@167 1663 private.profession_level = nil
jcallahan@167 1664 private.previous_spell_id = nil
jcallahan@169 1665
jcallahan@169 1666 return true
jcallahan@167 1667 end
jcallahan@167 1668 end
jcallahan@167 1669
jcallahan@167 1670
jcallahan@167 1671 local function IterativeRecordDiscovery()
jcallahan@167 1672 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1673 end
jcallahan@167 1674
jcallahan@167 1675
jcallahan@92 1676 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1677 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1678 if not item_link then
MMOSimca@400 1679 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1680 end
MMOSimca@400 1681 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1682
MMOSimca@400 1683 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1684 if not item_id then
MMOSimca@400 1685 if not private.trainer_shown then
MMOSimca@400 1686 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1687
MMOSimca@400 1688 if recipe_name and private.previous_spell_id then
MMOSimca@400 1689 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1690
MMOSimca@400 1691 if profession_name == _G.UNKNOWN then
MMOSimca@400 1692 return
MMOSimca@400 1693 end
MMOSimca@400 1694 private.discovered_recipe_name = recipe_name
MMOSimca@400 1695 private.profession_level = prof_level
MMOSimca@400 1696
MMOSimca@400 1697 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1698 end
jcallahan@167 1699 end
MMOSimca@400 1700
MMOSimca@400 1701 if currently_drunk then
MMOSimca@400 1702 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1703 currently_drunk = nil
MMOSimca@400 1704 end
MMOSimca@400 1705 return
MMOSimca@400 1706 end
MMOSimca@400 1707
MMOSimca@400 1708 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1709 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1710 currently_drunk = true
MMOSimca@400 1711 break
MMOSimca@400 1712 end
jcallahan@40 1713 end
jcallahan@40 1714 return
jcallahan@40 1715 end
jcallahan@40 1716
MMOSimca@411 1717 -- If it is an item, parse its link
MMOSimca@400 1718 RecordItemData(item_id, item_link, true)
jcallahan@40 1719 end
jcallahan@40 1720 end
jcallahan@40 1721
jcallahan@307 1722
jcallahan@331 1723 do
jcallahan@23 1724 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1725 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1726
MMOSimca@405 1727 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1728 local BLACKLISTED_SPELLS = {
MMOSimca@405 1729 [117526] = true, -- Binding Shot
MMOSimca@405 1730 [132464] = true, -- Chi Wave
MMOSimca@417 1731 [132467] = true, -- Chi Wave
MMOSimca@405 1732 [121308] = true, -- Disguise
MMOSimca@405 1733 }
MMOSimca@405 1734
jcallahan@23 1735 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1736 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1737 return
jcallahan@23 1738 end
jcallahan@34 1739 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1740
jcallahan@171 1741 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1742 return
jcallahan@23 1743 end
jcallahan@23 1744
jcallahan@23 1745 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1746 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1747 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1748 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1749 end
jcallahan@23 1750 end
jcallahan@23 1751
jcallahan@115 1752 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1753
jcallahan@246 1754 local previous_combat_event = {}
jcallahan@246 1755
jcallahan@23 1756 local COMBAT_LOG_FUNCS = {
jcallahan@23 1757 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1758 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1759 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1760 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1761 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1762
jcallahan@171 1763 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1764 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1765 end
jcallahan@115 1766 end
jcallahan@115 1767 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1768 end,
jcallahan@65 1769 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1770 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1771
jcallahan@171 1772 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1773 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1774 ClearKilledNPC()
jcallahan@98 1775 private.harvesting = nil
jcallahan@65 1776 return
jcallahan@65 1777 end
jcallahan@177 1778
jcallahan@246 1779 if source_guid == "" then
jcallahan@246 1780 source_guid = nil
jcallahan@246 1781 end
jcallahan@246 1782 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1783 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1784
jcallahan@299 1785 if not previous_combat_event.party_damage then
jcallahan@312 1786 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1787 table.wipe(previous_combat_event)
jcallahan@217 1788 ClearKilledNPC()
jcallahan@306 1789 else
jcallahan@317 1790 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1791 end
jcallahan@177 1792 killed_npc_id = unit_idnum
MMOSimca@383 1793 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1794 end,
jcallahan@23 1795 }
jcallahan@23 1796
jcallahan@23 1797
jcallahan@246 1798 local NON_DAMAGE_EVENTS = {
jcallahan@246 1799 SPELL_AURA_APPLIED = true,
jcallahan@246 1800 SPELL_AURA_REMOVED = true,
jcallahan@246 1801 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1802 SPELL_CAST_FAILED = true,
jcallahan@246 1803 SWING_MISSED = true,
jcallahan@246 1804 }
jcallahan@246 1805
jcallahan@299 1806 local DAMAGE_EVENTS = {
jcallahan@299 1807 RANGE_DAMAGE = true,
jcallahan@299 1808 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1809 SPELL_DAMAGE = true,
jcallahan@299 1810 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1811 SWING_DAMAGE = true,
jcallahan@299 1812 }
jcallahan@299 1813
jcallahan@246 1814
jcallahan@92 1815 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1816 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1817
jcallahan@23 1818 if not combat_log_func then
jcallahan@299 1819 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1820 table.wipe(previous_combat_event)
jcallahan@246 1821 previous_combat_event.source_name = source_name
jcallahan@299 1822
jcallahan@299 1823 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1824 previous_combat_event.party_damage = true
jcallahan@299 1825 end
jcallahan@246 1826 end
jcallahan@23 1827 return
jcallahan@23 1828 end
jcallahan@23 1829 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1830
jcallahan@297 1831 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1832 table.wipe(previous_combat_event)
jcallahan@297 1833 end
jcallahan@23 1834 end
jcallahan@23 1835
MMOSimca@337 1836
jcallahan@44 1837 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1838 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1839 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1840 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1841
jcallahan@44 1842
jcallahan@92 1843 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1844 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1845 return
jcallahan@44 1846 end
jcallahan@44 1847 UpdateFactionData()
jcallahan@44 1848
jcallahan@46 1849 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1850 return
jcallahan@46 1851 end
jcallahan@177 1852 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1853 ClearKilledNPC()
jcallahan@46 1854
jcallahan@44 1855 if not npc then
jcallahan@98 1856 private.harvesting = nil
jcallahan@44 1857 return
jcallahan@44 1858 end
jcallahan@98 1859 npc.harvested = private.harvesting
jcallahan@98 1860 private.harvesting = nil
jcallahan@98 1861
jcallahan@44 1862 local modifier = 1
jcallahan@44 1863
MMOSimca@340 1864 -- Check for modifiers from known spells
jcallahan@44 1865 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1866 modifier = modifier + 0.1
jcallahan@44 1867 end
jcallahan@44 1868 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1869 modifier = modifier + 0.1
jcallahan@44 1870 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1871 modifier = modifier + 0.05
jcallahan@44 1872 end
MMOSimca@418 1873 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1874 modifier = modifier + 0.2
MMOSimca@418 1875 end
jcallahan@44 1876
MMOSimca@340 1877 -- Determine faction ID
MMOSimca@340 1878 local faction_ID
MMOSimca@418 1879 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1880 if faction_name == faction_data_table[3] then
MMOSimca@418 1881 -- Check ignore flag
MMOSimca@418 1882 if faction_data_table[2] then
MMOSimca@418 1883 return
MMOSimca@418 1884 end
MMOSimca@340 1885 faction_ID = faction_data_table[1]
MMOSimca@418 1886 break
MMOSimca@340 1887 end
MMOSimca@340 1888 end
MMOSimca@340 1889 if faction_ID and faction_ID > 0 then
MMOSimca@340 1890 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1891 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1892 if has_bonus_rep_gain then
MMOSimca@340 1893 modifier = modifier + 1
MMOSimca@340 1894 end
MMOSimca@340 1895 end
MMOSimca@340 1896
MMOSimca@340 1897 -- Check for modifiers from buffs
MMOSimca@418 1898 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1899 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1900 local modded_faction = buff_data_table.faction
jcallahan@44 1901
jcallahan@44 1902 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1903 if buff_data_table.ignore then
MMOSimca@340 1904 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1905 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1906 return
MMOSimca@340 1907 else
MMOSimca@340 1908 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1909 end
jcallahan@44 1910 end
jcallahan@44 1911 end
jcallahan@44 1912 end
MMOSimca@340 1913
jcallahan@65 1914 npc.reputations = npc.reputations or {}
jcallahan@65 1915 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1916 end
jcallahan@44 1917 end -- do-block
jcallahan@18 1918
jcallahan@18 1919
jcallahan@140 1920 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1921 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1922 return
jcallahan@140 1923 end
jcallahan@140 1924 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1925
MMOSimca@355 1926 -- Handle Fishing
MMOSimca@355 1927 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1928 if not text or text == "Fishing Bobber" then
MMOSimca@355 1929 text = "NONE"
MMOSimca@355 1930 else
MMOSimca@355 1931 current_action.fishing_target = true
MMOSimca@355 1932 end
MMOSimca@355 1933 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1934 -- Handle Garrison Cache
MMOSimca@355 1935 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1936 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1937 end
jcallahan@140 1938 end
jcallahan@140 1939
jcallahan@140 1940
jcallahan@92 1941 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1942 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1943
jcallahan@42 1944 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1945 return
jcallahan@42 1946 end
jcallahan@42 1947 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1948 end
jcallahan@42 1949
jcallahan@42 1950
jcallahan@13 1951 do
MMOSimca@343 1952 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1953 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1954 [AF.ITEM] = function()
jcallahan@16 1955 local locked_item_id
jcallahan@16 1956
jcallahan@16 1957 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1958 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1959 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1960
jcallahan@324 1961 if is_locked and is_lootable then
jcallahan@16 1962 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1963 break
jcallahan@16 1964 end
jcallahan@16 1965 end
jcallahan@165 1966
jcallahan@165 1967 if locked_item_id then
jcallahan@165 1968 break
jcallahan@165 1969 end
jcallahan@16 1970 end
jcallahan@16 1971
MMOSimca@367 1972 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1973 return false
jcallahan@16 1974 end
jcallahan@122 1975 current_action.identifier = locked_item_id
jcallahan@16 1976 return true
jcallahan@16 1977 end,
MMOSimca@401 1978 [AF.NPC] = function()
MMOSimca@401 1979 return not _G.IsFishingLoot()
MMOSimca@401 1980 end,
MMOSimca@401 1981 [AF.OBJECT] = function()
MMOSimca@401 1982 return not _G.IsFishingLoot()
MMOSimca@401 1983 end,
jcallahan@17 1984 [AF.ZONE] = function()
jcallahan@140 1985 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1986 return _G.IsFishingLoot()
jcallahan@17 1987 end,
jcallahan@13 1988 }
jcallahan@13 1989
jcallahan@13 1990
MMOSimca@343 1991 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1992 [AF.ITEM] = function()
jcallahan@28 1993 GenericLootUpdate("items")
jcallahan@28 1994 end,
jcallahan@28 1995 [AF.NPC] = function()
jcallahan@75 1996 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1997 local loot_label = current_loot.label
jcallahan@77 1998 local source_list = {}
jcallahan@75 1999
jcallahan@131 2000 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2001 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2002 local npc = NPCEntry(source_id)
jcallahan@75 2003
jcallahan@75 2004 if npc then
jcallahan@248 2005 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2006 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2007
jcallahan@78 2008 if not source_list[source_guid] then
jcallahan@77 2009 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 2010 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2011 source_list[source_guid] = true
jcallahan@77 2012 end
jcallahan@77 2013
jcallahan@309 2014 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2015 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2016
jcallahan@312 2017 if loot_type == "currency" and currency_texture then
jcallahan@312 2018 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2019 elseif loot_token == "money" then
jcallahan@312 2020 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2021 else
jcallahan@312 2022 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2023 end
jcallahan@75 2024 end
jcallahan@75 2025 end
jcallahan@75 2026 end
jcallahan@16 2027 end,
jcallahan@13 2028 [AF.OBJECT] = function()
jcallahan@28 2029 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2030 end,
jcallahan@17 2031 [AF.ZONE] = function()
MMOSimca@328 2032 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2033 return
MMOSimca@328 2034 end
jcallahan@141 2035 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2036
jcallahan@41 2037 -- This will start life as a boolean true.
jcallahan@131 2038 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2039 current_loot.zone_data[location_token] = {
jcallahan@41 2040 drops = {}
jcallahan@41 2041 }
jcallahan@41 2042 end
jcallahan@132 2043 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2044 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2045
jcallahan@131 2046 if current_loot.sources then
jcallahan@131 2047 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2048 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2049 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2050 end
jcallahan@131 2051 end
jcallahan@131 2052 end
jcallahan@131 2053
jcallahan@131 2054 if #current_loot.list <= 0 then
jcallahan@131 2055 return
jcallahan@131 2056 end
jcallahan@131 2057
jcallahan@131 2058 for index = 1, #current_loot.list do
jcallahan@131 2059 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2060 end
jcallahan@13 2061 end,
jcallahan@13 2062 }
jcallahan@13 2063
jcallahan@79 2064 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2065 local loot_guid_registry = {}
jcallahan@124 2066
jcallahan@124 2067
jcallahan@124 2068 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2069 ClearChatLootData()
jcallahan@131 2070 current_loot = nil
jcallahan@131 2071 table.wipe(current_action)
jcallahan@124 2072 end
jcallahan@124 2073
jcallahan@13 2074
jcallahan@322 2075 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2076 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2077 local previous_spell_label = current_action.spell_label
jcallahan@322 2078 local extrapolated_guid_registry = {}
jcallahan@322 2079 local num_guids = 0
MMOSimca@402 2080 table.wipe(current_action)
MMOSimca@402 2081
MMOSimca@402 2082 if _G.IsFishingLoot() then
MMOSimca@402 2083 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2084 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2085 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2086 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2087 return
MMOSimca@402 2088 end
MMOSimca@402 2089 current_action.instance_token = instance_token
MMOSimca@402 2090 current_action.map_level = map_level
MMOSimca@402 2091 current_action.x = x
MMOSimca@402 2092 current_action.y = y
MMOSimca@402 2093 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2094 current_action.spell_label = "FISHING"
MMOSimca@402 2095 current_action.loot_label = "fishing"
MMOSimca@402 2096 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2097 current_action.target_type = AF.ZONE
MMOSimca@402 2098
MMOSimca@402 2099 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2100 return true
MMOSimca@402 2101 end
jcallahan@322 2102
MMOSimca@344 2103 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2104 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2105 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2106 return false
MMOSimca@344 2107 end
MMOSimca@344 2108
jcallahan@322 2109 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2110 local loot_info = {
jcallahan@322 2111 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2112 }
jcallahan@322 2113
jcallahan@322 2114 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2115 local source_guid = loot_info[loot_index]
jcallahan@322 2116
jcallahan@322 2117 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2118 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2119
jcallahan@322 2120 if unit_type and unit_idnum then
jcallahan@322 2121 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2122 unit_type,
jcallahan@322 2123 unit_idnum
jcallahan@322 2124 }
jcallahan@322 2125
jcallahan@322 2126 num_guids = num_guids + 1
jcallahan@322 2127 end
jcallahan@322 2128 end
jcallahan@322 2129 end
jcallahan@322 2130 end
jcallahan@322 2131
jcallahan@322 2132 if num_guids == 0 then
jcallahan@322 2133 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2134 return false
jcallahan@322 2135 end
jcallahan@326 2136
jcallahan@322 2137 local num_npcs = 0
jcallahan@322 2138 local num_objects = 0
jcallahan@324 2139 local num_itemcontainers = 0
jcallahan@322 2140
jcallahan@322 2141 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2142 local unit_type = guid_data[1]
jcallahan@324 2143 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2144
jcallahan@322 2145 if loot_label then
jcallahan@322 2146 local unit_idnum = guid_data[2]
jcallahan@322 2147
jcallahan@322 2148 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2149 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2150 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2151 current_action.loot_label = loot_label
jcallahan@322 2152 current_action.spell_label = "OPENING"
jcallahan@322 2153 current_action.target_type = AF.OBJECT
jcallahan@322 2154 current_action.identifier = unit_idnum
jcallahan@322 2155 num_objects = num_objects + 1
jcallahan@322 2156 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2157 current_action.loot_label = loot_label
jcallahan@322 2158 current_action.target_type = AF.NPC
jcallahan@322 2159 current_action.identifier = unit_idnum
jcallahan@322 2160 num_npcs = num_npcs + 1
jcallahan@324 2161 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2162 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2163 current_action.loot_label = loot_label
jcallahan@324 2164 current_action.target_type = AF.ITEM
jcallahan@324 2165 -- current_action.identifier assigned during loot verification.
jcallahan@324 2166 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2167 end
jcallahan@322 2168 else
jcallahan@322 2169 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2170 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2171 return false
jcallahan@322 2172 end
jcallahan@322 2173 end
jcallahan@322 2174
jcallahan@322 2175 if not current_action.target_type then
jcallahan@322 2176 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2177 return false
jcallahan@322 2178 end
jcallahan@322 2179
jcallahan@322 2180 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2181 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2182 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2183 return false
jcallahan@322 2184 end
jcallahan@322 2185
jcallahan@322 2186 return true
jcallahan@322 2187 end
jcallahan@322 2188
jcallahan@322 2189
MMOSimca@343 2190 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2191 ClearChatLootData()
MMOSimca@387 2192
jcallahan@132 2193 if current_loot then
jcallahan@322 2194 current_loot = nil
jcallahan@322 2195 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2196
jcallahan@322 2197 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2198 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2199 return
jcallahan@322 2200 end
jcallahan@18 2201 end
jcallahan@151 2202
jcallahan@151 2203 if not current_action.target_type then
jcallahan@322 2204 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2205 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2206 return
jcallahan@322 2207 end
jcallahan@151 2208 end
MMOSimca@343 2209 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2210 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2211
jcallahan@14 2212 if not verify_func or not update_func then
jcallahan@322 2213 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2214 return
jcallahan@13 2215 end
jcallahan@13 2216
jcallahan@14 2217 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2218 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2219 return
jcallahan@14 2220 end
jcallahan@80 2221 local guids_used = {}
jcallahan@132 2222
jcallahan@301 2223 InitializeCurrentLoot()
jcallahan@217 2224 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2225
jcallahan@55 2226 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2227 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2228 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2229 local loot_info = {
jcallahan@237 2230 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2231 }
jcallahan@13 2232
jcallahan@237 2233 -- Odd index is GUID, even is count.
jcallahan@237 2234 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2235 local source_guid = loot_info[loot_index]
jcallahan@75 2236
jcallahan@237 2237 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2238 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2239 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2240 if slot_quantity then
jcallahan@324 2241 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2242 if slot_quantity > loot_quantity then
jcallahan@324 2243 loot_quantity = slot_quantity
jcallahan@324 2244 end
jcallahan@324 2245 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2246 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2247
MMOSimca@366 2248 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2249 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2250 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2251 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2252 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2253 guids_used[source_guid] = true
MMOSimca@366 2254 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2255 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2256 if current_loot.target_type == AF.ZONE then
jcallahan@324 2257 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2258 else
jcallahan@324 2259 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2260 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2261 guids_used[source_guid] = true
jcallahan@324 2262 end
MMOSimca@366 2263 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2264 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2265 if icon_texture then
jcallahan@324 2266 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2267 if current_loot.target_type == AF.ZONE then
jcallahan@324 2268 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2269 else
jcallahan@324 2270 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2271
jcallahan@324 2272 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2273 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2274 guids_used[source_guid] = true
jcallahan@324 2275 end
jcallahan@324 2276 else
jcallahan@324 2277 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2278 end
jcallahan@308 2279 end
jcallahan@324 2280 else
jcallahan@324 2281 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2282 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2283 end
jcallahan@75 2284 end
jcallahan@13 2285 end
jcallahan@13 2286 end
jcallahan@80 2287
jcallahan@81 2288 for guid in pairs(guids_used) do
jcallahan@217 2289 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2290 end
jcallahan@13 2291 update_func()
jcallahan@1 2292 end
jcallahan@13 2293 end -- do-block
jcallahan@0 2294
jcallahan@0 2295
jcallahan@89 2296 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2297 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2298
jcallahan@89 2299 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2300 return
jcallahan@89 2301 end
jcallahan@89 2302 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2303 end
jcallahan@89 2304
jcallahan@89 2305
jcallahan@44 2306 do
jcallahan@44 2307 local POINT_MATCH_PATTERNS = {
jcallahan@44 2308 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2309 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2310 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2311 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2312 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2313 }
jcallahan@5 2314
jcallahan@68 2315 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2316 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2317 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2318
jcallahan@133 2319 local current_merchant
jcallahan@133 2320 local merchant_standing
jcallahan@133 2321
jcallahan@133 2322 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2323 current_merchant = nil
jcallahan@133 2324 merchant_standing = nil
jcallahan@133 2325 end
jcallahan@133 2326
jcallahan@133 2327
jcallahan@89 2328 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2329 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2330 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2331
jcallahan@171 2332 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2333 return
jcallahan@133 2334 end
jcallahan@331 2335 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2336 merchant_standing = faction_standing
jcallahan@133 2337 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2338 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2339 end
jcallahan@55 2340 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2341 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2342 _G.MerchantFrame_Update()
jcallahan@57 2343
jcallahan@150 2344 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2345
jcallahan@44 2346 for item_index = 1, num_items do
jcallahan@44 2347 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2348 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2349
jcallahan@324 2350 DatamineTT:ClearLines()
jcallahan@324 2351 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2352
jcallahan@324 2353 if not item_id then
jcallahan@324 2354 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2355 item_id = ItemLinkToID(item_link)
MMOSimca@354 2356 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2357 end
jcallahan@324 2358
jcallahan@44 2359 if item_id and item_id > 0 then
jcallahan@44 2360 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2361
jcallahan@68 2362 local num_lines = DatamineTT:NumLines()
jcallahan@68 2363
jcallahan@68 2364 for line_index = 1, num_lines do
jcallahan@68 2365 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2366
jcallahan@68 2367 if not current_line then
jcallahan@68 2368 break
jcallahan@68 2369 end
jcallahan@68 2370 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2371
jcallahan@68 2372 if faction or reputation then
jcallahan@68 2373 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2374 break
jcallahan@68 2375 end
jcallahan@68 2376 end
jcallahan@68 2377
jcallahan@87 2378 for line_index = 1, num_lines do
jcallahan@87 2379 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2380
jcallahan@87 2381 if not current_line then
jcallahan@87 2382 break
jcallahan@87 2383 end
jcallahan@87 2384 local line_text = current_line:GetText()
jcallahan@87 2385 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2386
jcallahan@87 2387 if quest_name then
jcallahan@87 2388 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2389 break
jcallahan@87 2390 end
jcallahan@87 2391 end
jcallahan@87 2392
jcallahan@44 2393 if extended_cost then
jcallahan@53 2394 local battleground_rating = 0
jcallahan@53 2395 local personal_rating = 0
jcallahan@53 2396 local required_season_amount
jcallahan@5 2397
jcallahan@68 2398 for line_index = 1, num_lines do
jcallahan@44 2399 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2400
jcallahan@44 2401 if not current_line then
jcallahan@44 2402 break
jcallahan@44 2403 end
jcallahan@53 2404 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2405
jcallahan@44 2406 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2407 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2408 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2409 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2410
jcallahan@44 2411 if match1 or match2 then
jcallahan@44 2412 break
jcallahan@44 2413 end
jcallahan@44 2414 end
jcallahan@5 2415 end
jcallahan@44 2416 local currency_list = {}
jcallahan@44 2417 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2418
jcallahan@50 2419 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2420 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2421 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2422
jcallahan@44 2423 for cost_index = 1, item_count do
jcallahan@324 2424 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2425 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2426 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2427
jcallahan@317 2428 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2429 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2430 end
jcallahan@317 2431
jcallahan@317 2432 if currency_identifier then
jcallahan@317 2433 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2434 end
jcallahan@44 2435 end
jcallahan@44 2436
jcallahan@44 2437 for currency_index = 1, #currency_list do
jcallahan@44 2438 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2439 end
jcallahan@5 2440 end
jcallahan@133 2441 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2442 end
jcallahan@44 2443 end
jcallahan@5 2444
jcallahan@44 2445 if _G.CanMerchantRepair() then
jcallahan@133 2446 current_merchant.can_repair = true
jcallahan@5 2447 end
jcallahan@57 2448 _G.SetMerchantFilter(current_filters)
jcallahan@57 2449 _G.MerchantFrame_Update()
jcallahan@4 2450 end
jcallahan@44 2451 end -- do-block
jcallahan@4 2452
jcallahan@89 2453
jcallahan@92 2454 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2455 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2456 return
jcallahan@25 2457 end
jcallahan@34 2458 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2459
jcallahan@171 2460 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2461 return
jcallahan@25 2462 end
jcallahan@29 2463 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2464 table.wipe(current_action)
jcallahan@25 2465 end
jcallahan@25 2466
jcallahan@25 2467
MMOSimca@368 2468 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2469 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2470 if DEBUGGING then
jcallahan@309 2471 return
jcallahan@309 2472 end
jcallahan@309 2473
jcallahan@115 2474 local num_pets = LPJ:NumPets()
jcallahan@115 2475
jcallahan@115 2476 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2477 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2478
jcallahan@115 2479 if is_owned then
jcallahan@115 2480 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2481
jcallahan@139 2482 if rarity then
jcallahan@139 2483 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2484 local npc = NPCEntry(npc_id)
jcallahan@139 2485 npc.wild_pet = is_wild or nil
jcallahan@139 2486 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2487 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2488 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2489
jcallahan@139 2490 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2491 data.max_health = max_health
jcallahan@139 2492 data.attack = attack
jcallahan@139 2493 data.speed = speed
jcallahan@139 2494 end
jcallahan@115 2495 end
jcallahan@115 2496 end
MMOSimca@368 2497 end]]--
jcallahan@115 2498
jcallahan@115 2499
jcallahan@156 2500 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2501 private.in_combat = true
jcallahan@156 2502 end
jcallahan@156 2503
jcallahan@156 2504
jcallahan@156 2505 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2506 private.in_combat = nil
jcallahan@156 2507
jcallahan@156 2508 if private.set_area_id then
jcallahan@299 2509 self:HandleZoneChange(event_name)
jcallahan@156 2510 private.set_area_id = nil
jcallahan@156 2511 end
jcallahan@156 2512 end
jcallahan@156 2513
jcallahan@156 2514
jcallahan@118 2515 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2516 if not TargetedNPC() then
jcallahan@118 2517 return
jcallahan@2 2518 end
jcallahan@151 2519 current_action.target_type = AF.NPC
jcallahan@118 2520 self:UpdateTargetLocation()
jcallahan@118 2521 end
jcallahan@2 2522
jcallahan@89 2523
jcallahan@12 2524 do
jcallahan@12 2525 local function UpdateQuestJuncture(point)
jcallahan@12 2526 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2527
jcallahan@12 2528 if not unit_name then
jcallahan@12 2529 return
jcallahan@12 2530 end
jcallahan@34 2531 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2532 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2533 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2534 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2535 end
jcallahan@19 2536 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2537 quest[point] = quest[point] or {}
MMOSimca@329 2538 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2539
jcallahan@24 2540 return quest
jcallahan@12 2541 end
jcallahan@10 2542
jcallahan@12 2543
jcallahan@92 2544 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2545 local quest = UpdateQuestJuncture("end")
jcallahan@97 2546
jcallahan@112 2547 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2548 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2549 end
jcallahan@67 2550 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2551 ClearKilledNPC()
jcallahan@10 2552 end
jcallahan@10 2553
jcallahan@12 2554
jcallahan@92 2555 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2556 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2557
jcallahan@46 2558 if not quest then
jcallahan@46 2559 return
jcallahan@46 2560 end
jcallahan@24 2561 quest.classes = quest.classes or {}
jcallahan@27 2562 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2563
jcallahan@24 2564 quest.races = quest.races or {}
jcallahan@100 2565 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2566 end
jcallahan@12 2567 end -- do-block
jcallahan@9 2568
jcallahan@9 2569
jcallahan@92 2570 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2571 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2572 local entry_index, processed_quests = 1, 0
jcallahan@36 2573 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2574
jcallahan@36 2575 while processed_quests <= num_quests do
MMOSimca@329 2576 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2577
jcallahan@84 2578 if quest_id == 0 then
jcallahan@84 2579 processed_quests = processed_quests + 1
jcallahan@84 2580 elseif not is_header then
jcallahan@36 2581 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2582
jcallahan@36 2583 local quest = DBEntry("quests", quest_id)
jcallahan@36 2584 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2585 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2586 processed_quests = processed_quests + 1
jcallahan@36 2587 end
jcallahan@36 2588 entry_index = entry_index + 1
jcallahan@36 2589 end
jcallahan@36 2590 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2591 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2592 end
jcallahan@4 2593
jcallahan@4 2594
jcallahan@97 2595 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2596 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2597 return
jcallahan@112 2598 end
jcallahan@97 2599 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2600 end
jcallahan@97 2601
jcallahan@97 2602
jcallahan@92 2603 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2604 if unit_id ~= "player" then
jcallahan@4 2605 return
jcallahan@4 2606 end
jcallahan@4 2607 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2608 end
jcallahan@4 2609
jcallahan@4 2610
jcallahan@92 2611 do
jcallahan@92 2612 local TRADESKILL_TOOLS = {
jcallahan@92 2613 Anvil = anvil_spell_ids,
jcallahan@92 2614 Forge = forge_spell_ids,
jcallahan@92 2615 }
jcallahan@92 2616
jcallahan@92 2617
jcallahan@167 2618 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2619 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2620 if link then
MMOSimca@352 2621 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2622 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2623
MMOSimca@352 2624 if required_tool then
MMOSimca@352 2625 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2626 if required_tool:find(tool_name) then
MMOSimca@352 2627 registry[spell_id] = true
MMOSimca@352 2628 end
jcallahan@167 2629 end
jcallahan@167 2630 end
jcallahan@167 2631 end
jcallahan@167 2632 end
jcallahan@167 2633
jcallahan@167 2634
jcallahan@92 2635 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2636 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2637
jcallahan@92 2638 if profession_name == _G.UNKNOWN then
jcallahan@92 2639 return
jcallahan@92 2640 end
jcallahan@167 2641 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2642 end
jcallahan@92 2643 end -- do-block
jcallahan@92 2644
jcallahan@92 2645
jcallahan@167 2646 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2647 private.trainer_shown = nil
jcallahan@167 2648 end
jcallahan@167 2649
jcallahan@167 2650
jcallahan@92 2651 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2652 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2653 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2654
jcallahan@164 2655 if not trainer then
jcallahan@58 2656 return
jcallahan@58 2657 end
jcallahan@331 2658 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2659 trainer.teaches = trainer.teaches or {}
jcallahan@27 2660
jcallahan@167 2661 private.trainer_shown = true
jcallahan@167 2662
jcallahan@27 2663 -- Get the initial trainer filters
MMOSimca@344 2664 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2665 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2666 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2667
jcallahan@27 2668 -- Clear the trainer filters
MMOSimca@344 2669 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2670 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2671 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2672
jcallahan@27 2673 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2674 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2675
jcallahan@27 2676 if spell_name then
jcallahan@27 2677 DatamineTT:ClearLines()
jcallahan@27 2678 DatamineTT:SetTrainerService(index)
jcallahan@27 2679
jcallahan@27 2680 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2681
jcallahan@43 2682 if spell_id then
jcallahan@164 2683 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2684
jcallahan@164 2685 if not class_professions then
jcallahan@164 2686 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2687 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2688 end
jcallahan@43 2689 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2690 profession = profession or "General"
jcallahan@43 2691
jcallahan@164 2692 local profession_skills = class_professions[profession]
jcallahan@43 2693
jcallahan@43 2694 if not profession_skills then
jcallahan@43 2695 class_professions[profession] = {}
jcallahan@43 2696 profession_skills = class_professions[profession]
jcallahan@43 2697 end
jcallahan@173 2698 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2699 end
jcallahan@27 2700 end
jcallahan@27 2701 end
jcallahan@27 2702 -- Reset the filters to what they were before
MMOSimca@344 2703 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2704 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2705 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2706 end
jcallahan@27 2707
jcallahan@27 2708
jcallahan@1 2709 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2710 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2711 return
jcallahan@1 2712 end
jcallahan@1 2713 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2714
jcallahan@1 2715 if not spell_label then
jcallahan@1 2716 return
jcallahan@1 2717 end
jcallahan@306 2718
MMOSimca@343 2719 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2720 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2721 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2722
jcallahan@150 2723 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2724 unit_name = target_name
jcallahan@150 2725 unit_id = "target"
jcallahan@1 2726 end
jcallahan@1 2727 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2728 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2729 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2730 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2731 return
MMOSimca@328 2732 end
jcallahan@28 2733
jcallahan@205 2734 table.wipe(current_action)
jcallahan@122 2735 current_action.instance_token = instance_token
jcallahan@122 2736 current_action.map_level = map_level
jcallahan@122 2737 current_action.x = x
jcallahan@122 2738 current_action.y = y
jcallahan@122 2739 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2740 current_action.spell_label = spell_label
jcallahan@105 2741
jcallahan@105 2742 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2743 current_action.loot_label = spell_label:lower()
jcallahan@105 2744 end
jcallahan@1 2745
jcallahan@151 2746 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2747 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2748 if not unit_id or unit_name ~= target_name then
jcallahan@16 2749 return
jcallahan@16 2750 end
jcallahan@123 2751 current_action.target_type = AF.NPC
jcallahan@16 2752 end
jcallahan@16 2753 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2754 current_action.target_type = AF.ITEM
jcallahan@16 2755
jcallahan@150 2756 if item_name and item_name == target_name then
jcallahan@150 2757 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2758 elseif target_name and target_name ~= "" then
jcallahan@331 2759 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2760 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2761 end
jcallahan@150 2762 elseif not item_name and not unit_name then
jcallahan@1 2763 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2764 if target_name == "" then
jcallahan@17 2765 return
jcallahan@17 2766 end
jcallahan@122 2767 current_action.object_name = target_name
jcallahan@123 2768 current_action.target_type = AF.OBJECT
jcallahan@1 2769 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2770 current_action.target_type = AF.ZONE
jcallahan@1 2771 end
jcallahan@1 2772 end
jcallahan@1 2773 private.tracked_line = spell_line
jcallahan@0 2774 end
jcallahan@0 2775
jcallahan@94 2776
MMOSimca@393 2777 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2778 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2779 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2780 ClearKilledBossID()
jcallahan@306 2781 ClearLootToastContainerID()
MMOSimca@387 2782 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2783 else
MMOSimca@336 2784 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2785 return
jcallahan@1 2786 end
jcallahan@306 2787
jcallahan@324 2788 -- Assign existing loot data to boss if it exists
jcallahan@307 2789 if loot_toast_data then
MMOSimca@427 2790 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2791 if npc then
MMOSimca@427 2792 -- Create needed npc fields if required
MMOSimca@427 2793 local loot_label = "drops"
MMOSimca@427 2794 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2795 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2796 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2797
MMOSimca@427 2798 for index = 1, #loot_toast_data do
MMOSimca@427 2799 local data = loot_toast_data[index]
MMOSimca@427 2800 local loot_type = data[1]
MMOSimca@427 2801 local hyperlink = data[2]
MMOSimca@427 2802 local quantity = data[3]
MMOSimca@427 2803
MMOSimca@427 2804 if loot_type == "item" then
MMOSimca@427 2805 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2806 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2807 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2808 elseif loot_type == "money" then
MMOSimca@427 2809 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2810 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2811 elseif loot_type == "currency" then
MMOSimca@427 2812 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2813 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2814 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2815 end
jcallahan@317 2816 end
jcallahan@317 2817
MMOSimca@427 2818 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2819 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2820 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2821 end
MMOSimca@427 2822 else
MMOSimca@427 2823 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2824 end
jcallahan@307 2825 end
jcallahan@307 2826
jcallahan@307 2827 ClearLootToastData()
MMOSimca@427 2828 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2829 end
jcallahan@306 2830
jcallahan@306 2831
jcallahan@306 2832 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2833 if unit_id ~= "player" then
jcallahan@306 2834 return
jcallahan@306 2835 end
jcallahan@306 2836 private.tracked_line = nil
jcallahan@306 2837 private.previous_spell_id = spell_id
jcallahan@306 2838
MMOSimca@393 2839 -- For spells cast when Logging
MMOSimca@345 2840 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2841 last_timber_spell_id = spell_id
MMOSimca@351 2842 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2843 return
MMOSimca@345 2844 end
MMOSimca@345 2845
MMOSimca@393 2846 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2847 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2848 ClearKilledBossID()
jcallahan@306 2849 ClearLootToastContainerID()
jcallahan@307 2850 ClearLootToastData()
jcallahan@306 2851
MMOSimca@387 2852 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2853 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2854 return
jcallahan@306 2855 end
jcallahan@306 2856
MMOSimca@393 2857 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@381 2858 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2859 -- Set up timer
MMOSimca@393 2860 ClearChatLootData()
MMOSimca@393 2861 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2862 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 2863 chat_loot_data = chat_loot_data or {}
MMOSimca@414 2864 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@414 2865 chat_loot_data.sources = {}
MMOSimca@347 2866 return
MMOSimca@347 2867 end
MMOSimca@347 2868
jcallahan@306 2869 if anvil_spell_ids[spell_id] then
jcallahan@306 2870 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2871 elseif forge_spell_ids[spell_id] then
jcallahan@306 2872 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2873 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2874 killed_npc_id = current_target_id
MMOSimca@343 2875 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2876 end
jcallahan@306 2877 end
jcallahan@0 2878
jcallahan@90 2879
jcallahan@1 2880 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2881 if unit_id ~= "player" then
jcallahan@1 2882 return
jcallahan@1 2883 end
jcallahan@0 2884
jcallahan@1 2885 if private.tracked_line == spell_line then
jcallahan@1 2886 private.tracked_line = nil
jcallahan@1 2887 end
jcallahan@147 2888 table.wipe(current_action)
jcallahan@0 2889 end
jcallahan@90 2890
jcallahan@90 2891
jcallahan@90 2892 do
jcallahan@90 2893 local function SetUnitField(field, required_type)
jcallahan@90 2894 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2895
jcallahan@90 2896 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2897 return
jcallahan@90 2898 end
jcallahan@90 2899
jcallahan@171 2900 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2901 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2902 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2903 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2904 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2905 end
jcallahan@90 2906 end
jcallahan@90 2907
jcallahan@90 2908
jcallahan@90 2909 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2910 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2911 end
jcallahan@90 2912
jcallahan@90 2913
jcallahan@90 2914 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2915 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2916 end
jcallahan@90 2917
jcallahan@90 2918
jcallahan@90 2919 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2920 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2921 end
jcallahan@90 2922
jcallahan@90 2923
jcallahan@92 2924 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2925 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2926 end
jcallahan@90 2927
jcallahan@90 2928
jcallahan@323 2929 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2930 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2931 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2932
jcallahan@323 2933 for index = 2, #gossip_options, 2 do
jcallahan@323 2934 if gossip_options[index] == "binder" then
jcallahan@323 2935 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2936 return
jcallahan@323 2937 end
jcallahan@323 2938 end
jcallahan@323 2939 end,
jcallahan@323 2940 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2941 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2942 end,
jcallahan@323 2943 }
jcallahan@323 2944
jcallahan@323 2945
jcallahan@92 2946 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2947 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2948 if not unit_idnum then
jcallahan@323 2949 return
jcallahan@323 2950 end
jcallahan@323 2951
jcallahan@323 2952 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2953 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2954 end
jcallahan@90 2955 end
jcallahan@90 2956
jcallahan@90 2957
jcallahan@93 2958 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2959 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2960 end
jcallahan@93 2961
jcallahan@93 2962
jcallahan@189 2963 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2964 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2965 end
jcallahan@189 2966
jcallahan@189 2967
jcallahan@90 2968 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2969 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2970 end
jcallahan@90 2971
jcallahan@90 2972
jcallahan@90 2973 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2974 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2975 end
jcallahan@90 2976
jcallahan@90 2977
jcallahan@90 2978 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2979 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2980 end
jcallahan@90 2981 end -- do-block