annotate Main.lua @ 390:b00732fa9352

Fixed obvious typo in previous version.
author MMOSimca <MMOSimca@gmail.com>
date Tue, 16 Dec 2014 22:10:13 -0500
parents 1c6098b69ec9
children 7d0ad2573092
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
jcallahan@246 43 local OBJECT_ID_ANVIL = 192628
jcallahan@322 44 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 45 local OBJECT_ID_FORGE = 1685
jcallahan@322 46
jcallahan@246 47 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 48 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 49 local PLAYER_GUID
jcallahan@246 50 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 51 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 52
MMOSimca@377 53 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 54 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 55 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 56
MMOSimca@351 57 local TIMBER_ITEM_ID = 114781
MMOSimca@351 58
MMOSimca@337 59 -- Ignoring NPC casts of the following spells
MMOSimca@336 60 local CHI_WAVE_SPELL_ID = 132464
MMOSimca@336 61 local DISGUISE_SPELL_ID = 121308
MMOSimca@336 62
MMOSimca@336 63 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 64 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 65 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 66 }
jcallahan@326 67
jcallahan@246 68 local ALLOWED_LOCALES = {
jcallahan@246 69 enUS = true,
jcallahan@246 70 enGB = true,
MMOSimca@336 71 enTW = true,
MMOSimca@336 72 enCN = true,
jcallahan@246 73 }
jcallahan@157 74
jcallahan@0 75 local DATABASE_DEFAULTS = {
jcallahan@128 76 char = {},
jcallahan@0 77 global = {
jcallahan@270 78 config = {
jcallahan@270 79 minimap_icon = {
jcallahan@270 80 hide = true,
jcallahan@270 81 },
jcallahan@270 82 },
jcallahan@0 83 items = {},
jcallahan@0 84 npcs = {},
jcallahan@0 85 objects = {},
jcallahan@0 86 quests = {},
jcallahan@167 87 spells = {},
jcallahan@17 88 zones = {},
jcallahan@0 89 }
jcallahan@0 90 }
jcallahan@0 91
jcallahan@1 92 local EVENT_MAPPING = {
jcallahan@90 93 AUCTION_HOUSE_SHOW = true,
jcallahan@90 94 BANKFRAME_OPENED = true,
jcallahan@90 95 BATTLEFIELDS_SHOW = true,
jcallahan@56 96 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@388 97 CHAT_MSG_CURRENCY = true,
jcallahan@48 98 CHAT_MSG_LOOT = true,
jcallahan@95 99 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 100 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 101 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 102 CHAT_MSG_SYSTEM = true,
jcallahan@23 103 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 104 COMBAT_TEXT_UPDATE = true,
jcallahan@140 105 CURSOR_UPDATE = true,
jcallahan@90 106 FORGE_MASTER_OPENED = true,
jcallahan@90 107 GOSSIP_SHOW = true,
jcallahan@290 108 GROUP_ROSTER_UPDATE = true,
jcallahan@93 109 GUILDBANKFRAME_OPENED = true,
jcallahan@42 110 ITEM_TEXT_BEGIN = true,
jcallahan@189 111 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 112 LOOT_CLOSED = true,
MMOSimca@343 113 LOOT_OPENED = true,
jcallahan@89 114 MAIL_SHOW = true,
jcallahan@133 115 MERCHANT_CLOSED = true,
jcallahan@7 116 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 117 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 118 PET_BAR_UPDATE = true,
MMOSimca@368 119 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 120 PLAYER_REGEN_DISABLED = true,
jcallahan@156 121 PLAYER_REGEN_ENABLED = true,
jcallahan@2 122 PLAYER_TARGET_CHANGED = true,
jcallahan@9 123 QUEST_COMPLETE = true,
jcallahan@9 124 QUEST_DETAIL = true,
jcallahan@9 125 QUEST_LOG_UPDATE = true,
jcallahan@97 126 QUEST_PROGRESS = true,
jcallahan@178 127 SHOW_LOOT_TOAST = true,
jcallahan@306 128 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 129 TAXIMAP_OPENED = true,
jcallahan@92 130 TRADE_SKILL_SHOW = true,
jcallahan@167 131 TRAINER_CLOSED = true,
jcallahan@27 132 TRAINER_SHOW = true,
jcallahan@90 133 TRANSMOGRIFY_OPEN = true,
jcallahan@246 134 UNIT_PET = true,
jcallahan@4 135 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 136 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 137 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 138 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 139 UNIT_SPELLCAST_SENT = true,
jcallahan@1 140 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 141 VOID_STORAGE_OPEN = true,
jcallahan@299 142 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 143 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 144 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 145 }
jcallahan@0 146
jcallahan@4 147
jcallahan@246 148 -- VARIABLES ----------------------------------------------------------
jcallahan@246 149
jcallahan@92 150 local anvil_spell_ids = {}
jcallahan@92 151 local currently_drunk
jcallahan@128 152 local char_db
jcallahan@128 153 local global_db
jcallahan@299 154 local group_member_guids = {}
jcallahan@246 155 local group_owner_guids_to_pet_guids = {}
jcallahan@246 156 local group_pet_guids = {}
jcallahan@299 157 local in_instance
jcallahan@187 158 local item_process_timer_handle
jcallahan@92 159 local faction_standings = {}
jcallahan@92 160 local forge_spell_ids = {}
jcallahan@95 161 local languages_known = {}
jcallahan@317 162 local boss_loot_toasting = {}
MMOSimca@387 163 local container_loot_toasting
MMOSimca@387 164 local loot_toast_container_id
MMOSimca@387 165 local raid_boss_id
jcallahan@306 166 local loot_toast_container_timer_handle
jcallahan@307 167 local loot_toast_data
jcallahan@307 168 local loot_toast_data_timer_handle
jcallahan@95 169 local name_to_id_map = {}
jcallahan@306 170 local killed_boss_id_timer_handle
jcallahan@177 171 local killed_npc_id
jcallahan@2 172 local target_location_timer_handle
MMOSimca@345 173 local last_timber_spell_id
MMOSimca@355 174 local last_garrison_cache_object_id
MMOSimca@347 175 local chat_loot_timer_handle
jcallahan@86 176 local current_target_id
jcallahan@126 177 local current_area_id
jcallahan@131 178 local current_loot
jcallahan@1 179
jcallahan@312 180
jcallahan@121 181 -- Data for our current action. Including possible values as a reference.
jcallahan@122 182 local current_action = {
jcallahan@121 183 identifier = nil,
jcallahan@121 184 loot_label = nil,
jcallahan@121 185 loot_list = nil,
jcallahan@121 186 loot_sources = nil,
jcallahan@121 187 map_level = nil,
jcallahan@121 188 spell_label = nil,
jcallahan@123 189 target_type = nil,
jcallahan@121 190 x = nil,
jcallahan@121 191 y = nil,
jcallahan@121 192 zone_data = nil,
jcallahan@121 193 }
jcallahan@92 194
jcallahan@246 195
jcallahan@246 196 -- HELPERS ------------------------------------------------------------
jcallahan@246 197
jcallahan@245 198 local function Debug(message, ...)
MMOSimca@350 199 if not DEBUGGING or not message then
jcallahan@151 200 return
jcallahan@151 201 end
MMOSimca@350 202
MMOSimca@350 203 if ... then
MMOSimca@350 204 local args = { ... }
MMOSimca@350 205
MMOSimca@350 206 for index = 1, #args do
MMOSimca@377 207 args[index] = tostring(args[index])
jcallahan@306 208 end
MMOSimca@350 209 _G.print(message:format(unpack(args)))
MMOSimca@350 210 else
MMOSimca@350 211 _G.print(message)
jcallahan@306 212 end
jcallahan@151 213 end
jcallahan@151 214
jcallahan@151 215
jcallahan@169 216 local TradeSkillExecutePer
jcallahan@169 217 do
jcallahan@169 218 local header_list = {}
jcallahan@169 219
jcallahan@169 220 function TradeSkillExecutePer(iter_func)
jcallahan@169 221 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 222 return
jcallahan@169 223 end
jcallahan@167 224 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 225 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 226 search_box:SetText("")
jcallahan@169 227
jcallahan@167 228 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 229 search_box:ClearFocus()
jcallahan@167 230 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 231
jcallahan@169 232 table.wipe(header_list)
jcallahan@169 233
jcallahan@169 234 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 235 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 236 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 237
jcallahan@169 238 if have_materials then
jcallahan@169 239 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 240 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 241 end
jcallahan@169 242
jcallahan@169 243 if have_skillup then
jcallahan@169 244 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 245 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 246 end
MMOSimca@330 247 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 248 _G.TradeSkillUpdateFilterBar()
jcallahan@169 249 _G.TradeSkillFrame_Update()
jcallahan@169 250
jcallahan@169 251 -- Expand all headers so we can see all the recipes there are
jcallahan@169 252 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 253 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 254
jcallahan@169 255 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 256 if not is_expanded then
jcallahan@169 257 header_list[name] = true
jcallahan@169 258 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 259 end
jcallahan@169 260 elseif iter_func(name, tradeskill_index) then
jcallahan@169 261 break
jcallahan@169 262 end
jcallahan@169 263 end
jcallahan@169 264
jcallahan@169 265 -- Restore the state of the things we changed.
jcallahan@169 266 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 267 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 268
jcallahan@169 269 if header_list[name] then
jcallahan@169 270 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 271 end
jcallahan@169 272 end
jcallahan@169 273 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 274 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 275 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 276 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 277
jcallahan@169 278 _G.TradeSkillUpdateFilterBar()
jcallahan@169 279 _G.TradeSkillFrame_Update()
jcallahan@167 280 end
jcallahan@169 281 end -- do-block
jcallahan@167 282
jcallahan@167 283
jcallahan@39 284 local ActualCopperCost
jcallahan@39 285 do
jcallahan@39 286 local BARTERING_SPELL_ID = 83964
jcallahan@39 287
jcallahan@39 288 local STANDING_DISCOUNTS = {
jcallahan@39 289 HATED = 0,
jcallahan@39 290 HOSTILE = 0,
jcallahan@39 291 UNFRIENDLY = 0,
jcallahan@39 292 NEUTRAL = 0,
jcallahan@39 293 FRIENDLY = 0.05,
jcallahan@39 294 HONORED = 0.1,
jcallahan@39 295 REVERED = 0.15,
jcallahan@39 296 EXALTED = 0.2,
jcallahan@39 297 }
jcallahan@39 298
jcallahan@39 299
jcallahan@39 300 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 301 if not copper_cost or copper_cost == 0 then
jcallahan@39 302 return 0
jcallahan@39 303 end
jcallahan@39 304 local modifier = 1
jcallahan@39 305
jcallahan@39 306 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 307 modifier = modifier - 0.1
jcallahan@39 308 end
jcallahan@39 309
jcallahan@39 310 if rep_standing then
jcallahan@39 311 if PLAYER_RACE == "Goblin" then
jcallahan@39 312 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 313 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 314 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 315 end
jcallahan@39 316 end
jcallahan@39 317 return math.floor(copper_cost / modifier)
jcallahan@39 318 end
jcallahan@39 319 end -- do-block
jcallahan@39 320
jcallahan@39 321
jcallahan@29 322 local function InstanceDifficultyToken()
jcallahan@233 323 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 324
jcallahan@59 325 if not instance_type or instance_type == "" then
jcallahan@59 326 instance_type = "NONE"
jcallahan@59 327 end
jcallahan@312 328 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 329 end
jcallahan@29 330
jcallahan@29 331
jcallahan@19 332 local function DBEntry(data_type, unit_id)
jcallahan@19 333 if not data_type or not unit_id then
jcallahan@6 334 return
jcallahan@6 335 end
jcallahan@289 336 local category = global_db[data_type]
jcallahan@289 337
jcallahan@289 338 if not category then
jcallahan@289 339 category = {}
jcallahan@289 340 global_db[data_type] = category
jcallahan@289 341 end
jcallahan@289 342 local unit = category[unit_id]
jcallahan@6 343
jcallahan@10 344 if not unit then
jcallahan@187 345 unit = {}
jcallahan@289 346 category[unit_id] = unit
jcallahan@6 347 end
jcallahan@10 348 return unit
jcallahan@6 349 end
jcallahan@270 350
jcallahan@263 351 private.DBEntry = DBEntry
jcallahan@6 352
jcallahan@214 353 local NPCEntry
jcallahan@214 354 do
jcallahan@214 355 local npc_prototype = {}
jcallahan@214 356 local npc_meta = {
jcallahan@214 357 __index = npc_prototype
jcallahan@214 358 }
jcallahan@6 359
jcallahan@214 360 function NPCEntry(identifier)
jcallahan@227 361 local npc = DBEntry("npcs", identifier)
jcallahan@331 362 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 363 end
jcallahan@214 364
jcallahan@248 365 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 366 self.encounter_data = self.encounter_data or {}
jcallahan@248 367 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 368 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 369
jcallahan@248 370 return self.encounter_data[difficulty_token]
jcallahan@214 371 end
jcallahan@22 372 end
jcallahan@22 373
jcallahan@22 374
jcallahan@1 375 local function CurrentLocationData()
jcallahan@161 376 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 377 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 378 end
jcallahan@1 379 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 380 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 381
jcallahan@1 382 x = x or 0
jcallahan@1 383 y = y or 0
jcallahan@1 384
jcallahan@1 385 if x == 0 and y == 0 then
jcallahan@1 386 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 387 _G.SetDungeonMapLevel(level_index)
jcallahan@1 388 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 389
jcallahan@1 390 if x and y and (x > 0 or y > 0) then
jcallahan@1 391 _G.SetDungeonMapLevel(map_level)
jcallahan@1 392 map_level = level_index
jcallahan@1 393 break
jcallahan@1 394 end
jcallahan@1 395 end
jcallahan@1 396 end
jcallahan@1 397
jcallahan@1 398 if _G.DungeonUsesTerrainMap() then
jcallahan@1 399 map_level = map_level - 1
jcallahan@1 400 end
jcallahan@31 401 local x = _G.floor(x * 1000)
jcallahan@31 402 local y = _G.floor(y * 1000)
jcallahan@28 403
jcallahan@31 404 if x % 2 ~= 0 then
jcallahan@31 405 x = x + 1
jcallahan@28 406 end
jcallahan@28 407
jcallahan@31 408 if y % 2 ~= 0 then
jcallahan@31 409 y = y + 1
jcallahan@28 410 end
jcallahan@126 411 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 412 end
jcallahan@1 413
jcallahan@1 414
jcallahan@312 415 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 416 if not currency_link then
jcallahan@312 417 return
jcallahan@312 418 end
jcallahan@312 419 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 420 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 421 end
jcallahan@312 422
jcallahan@312 423
jcallahan@1 424 local function ItemLinkToID(item_link)
jcallahan@1 425 if not item_link then
jcallahan@1 426 return
jcallahan@1 427 end
jcallahan@7 428 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 429 end
jcallahan@270 430
jcallahan@260 431 private.ItemLinkToID = ItemLinkToID
jcallahan@4 432
jcallahan@171 433 local function UnitTypeIsNPC(unit_type)
jcallahan@171 434 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 435 end
jcallahan@171 436
jcallahan@171 437
jcallahan@34 438 local ParseGUID
jcallahan@4 439 do
jcallahan@229 440 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 441
jcallahan@281 442 local NPC_ID_MAPPING = {
jcallahan@281 443 [62164] = 63191, -- Garalon
jcallahan@281 444 }
jcallahan@281 445
jcallahan@281 446
jcallahan@334 447 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 448 if not unit_type_name then
MMOSimca@329 449 return UNIT_TYPES.UNKNOWN
MMOSimca@329 450 end
MMOSimca@329 451
MMOSimca@329 452 for def, text in next, UNIT_TYPES do
MMOSimca@329 453 if unit_type_name == text then
MMOSimca@329 454 return UNIT_TYPES[def]
MMOSimca@329 455 end
MMOSimca@329 456 end
MMOSimca@329 457 return UNIT_TYPES.UNKNOWN
MMOSimca@329 458 end
MMOSimca@329 459
MMOSimca@329 460
jcallahan@34 461 function ParseGUID(guid)
jcallahan@5 462 if not guid then
jcallahan@5 463 return
jcallahan@5 464 end
MMOSimca@329 465
MMOSimca@329 466 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 467 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 468
jcallahan@334 469 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 470 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 471
jcallahan@281 472 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 473
jcallahan@281 474 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 475 unit_idnum = id_mapping
jcallahan@281 476 end
jcallahan@281 477 return unit_type, unit_idnum
jcallahan@4 478 end
jcallahan@4 479 return unit_type
jcallahan@4 480 end
jcallahan@249 481
jcallahan@249 482 private.ParseGUID = ParseGUID
jcallahan@4 483 end -- do-block
jcallahan@4 484
jcallahan@4 485
jcallahan@141 486 local UpdateDBEntryLocation
jcallahan@141 487 do
jcallahan@141 488 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 489 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 490 local facing = _G.GetPlayerFacing()
jcallahan@141 491
jcallahan@141 492 if not facing then
jcallahan@141 493 return x, y
jcallahan@141 494 end
jcallahan@246 495 local rad = facing + math.pi
jcallahan@141 496 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 497 end
jcallahan@10 498
jcallahan@24 499
jcallahan@141 500 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 501 if not identifier then
jcallahan@141 502 return
jcallahan@141 503 end
jcallahan@141 504 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 505 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 506 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 507 return
MMOSimca@328 508 end
jcallahan@141 509 local entry = DBEntry(entry_type, identifier)
jcallahan@141 510 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 511 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 512
jcallahan@141 513 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 514 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 515
jcallahan@141 516 if not zone_data then
jcallahan@141 517 zone_data = {}
jcallahan@141 518 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 519 end
jcallahan@141 520
jcallahan@141 521 -- Special case for Fishing.
jcallahan@141 522 if current_action.spell_label == "FISHING" then
jcallahan@141 523 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 524
jcallahan@141 525 if yard_width > 0 and yard_height > 0 then
jcallahan@141 526 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 527 current_action.x = x
jcallahan@141 528 current_action.y = y
jcallahan@141 529 end
jcallahan@141 530 end
jcallahan@141 531 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 532
jcallahan@141 533 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 534 return zone_data
jcallahan@10 535 end
jcallahan@141 536 end -- do-block
jcallahan@10 537
jcallahan@10 538
jcallahan@19 539 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 540 if not item_link then
jcallahan@19 541 return
jcallahan@19 542 end
jcallahan@19 543 local item_id = ItemLinkToID(item_link)
jcallahan@19 544
jcallahan@19 545 if not bag_index or not slot_index then
jcallahan@19 546 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 547 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 548 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 549 bag_index = new_bag_index
jcallahan@19 550 slot_index = new_slot_index
jcallahan@19 551 break
jcallahan@19 552 end
jcallahan@19 553 end
jcallahan@19 554 end
jcallahan@19 555 end
jcallahan@19 556
jcallahan@19 557 if not bag_index or not slot_index then
jcallahan@19 558 return
jcallahan@19 559 end
jcallahan@19 560 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 561
jcallahan@19 562 if not is_lootable then
jcallahan@19 563 return
jcallahan@19 564 end
MMOSimca@368 565
MMOSimca@368 566 table.wipe(current_action)
MMOSimca@368 567 current_loot = nil
MMOSimca@368 568 current_action.target_type = AF.ITEM
MMOSimca@368 569 current_action.identifier = item_id
MMOSimca@368 570 current_action.loot_label = "contains"
MMOSimca@368 571
MMOSimca@368 572 --[[DatamineTT:ClearLines()
jcallahan@19 573 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 574
jcallahan@19 575 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 576 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 577
jcallahan@19 578 if not current_line then
MMOSimca@336 579 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 580 return
jcallahan@19 581 end
jcallahan@306 582
jcallahan@306 583 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 584 table.wipe(current_action)
jcallahan@312 585 current_loot = nil
jcallahan@312 586
jcallahan@123 587 current_action.target_type = AF.ITEM
jcallahan@122 588 current_action.identifier = item_id
jcallahan@122 589 current_action.loot_label = "contains"
jcallahan@324 590 return
jcallahan@19 591 end
jcallahan@19 592 end
MMOSimca@368 593 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)]]--
jcallahan@19 594 end
jcallahan@19 595
jcallahan@19 596
jcallahan@39 597 local UnitFactionStanding
jcallahan@32 598 local UpdateFactionData
jcallahan@32 599 do
jcallahan@32 600 local MAX_FACTION_INDEX = 1000
jcallahan@20 601
jcallahan@32 602 local STANDING_NAMES = {
jcallahan@32 603 "HATED",
jcallahan@32 604 "HOSTILE",
jcallahan@32 605 "UNFRIENDLY",
jcallahan@32 606 "NEUTRAL",
jcallahan@32 607 "FRIENDLY",
jcallahan@32 608 "HONORED",
jcallahan@32 609 "REVERED",
jcallahan@32 610 "EXALTED",
jcallahan@32 611 }
jcallahan@32 612
jcallahan@39 613
jcallahan@39 614 function UnitFactionStanding(unit)
jcallahan@135 615 local unit_name = _G.UnitName(unit)
jcallahan@39 616 UpdateFactionData()
jcallahan@39 617 DatamineTT:ClearLines()
jcallahan@39 618 DatamineTT:SetUnit(unit)
jcallahan@39 619
jcallahan@39 620 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 621 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 622
jcallahan@135 623 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 624 return faction_name, faction_standings[faction_name]
jcallahan@39 625 end
jcallahan@39 626 end
jcallahan@39 627 end
jcallahan@39 628
jcallahan@39 629
jcallahan@32 630 function UpdateFactionData()
jcallahan@32 631 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 632 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 633
jcallahan@86 634 if faction_name then
jcallahan@32 635 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 636 elseif not faction_name then
jcallahan@32 637 break
jcallahan@32 638 end
jcallahan@20 639 end
jcallahan@20 640 end
jcallahan@32 641 end -- do-block
jcallahan@20 642
jcallahan@48 643
jcallahan@75 644 local GenericLootUpdate
jcallahan@75 645 do
jcallahan@77 646 local function LootTable(entry, loot_type, top_field)
jcallahan@75 647 if top_field then
jcallahan@75 648 entry[top_field] = entry[top_field] or {}
jcallahan@75 649 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 650 return entry[top_field][loot_type]
jcallahan@75 651 end
jcallahan@48 652 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 653 return entry[loot_type]
jcallahan@48 654 end
jcallahan@48 655
jcallahan@75 656 function GenericLootUpdate(data_type, top_field)
jcallahan@132 657 local loot_type = current_loot.label
jcallahan@75 658 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 659 local source_list = {}
jcallahan@75 660
jcallahan@131 661 if current_loot.sources then
jcallahan@131 662 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 663 local source_id
jcallahan@78 664
jcallahan@131 665 if current_loot.target_type == AF.ITEM then
jcallahan@119 666 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 667 source_id = current_loot.identifier
jcallahan@119 668 else
jcallahan@331 669 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 670 if unit_ID then
MMOSimca@328 671 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 672 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 673 else
MMOSimca@328 674 source_id = unit_ID
MMOSimca@328 675 end
MMOSimca@328 676 end
jcallahan@119 677 end
jcallahan@304 678 local entry = DBEntry(data_type, source_id)
jcallahan@75 679
jcallahan@119 680 if entry then
jcallahan@119 681 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 682
jcallahan@304 683 if not source_list[source_id] then
jcallahan@119 684 if top_field then
jcallahan@119 685 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 686 elseif not container_loot_toasting then
jcallahan@119 687 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 688 end
jcallahan@304 689 source_list[source_id] = true
jcallahan@77 690 end
jcallahan@119 691 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 692
jcallahan@309 693 if current_loot.target_type == AF.ZONE then
jcallahan@309 694 for item_id, quantity in pairs(loot_data) do
jcallahan@309 695 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 696 end
jcallahan@309 697 else
jcallahan@308 698 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 699 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 700
jcallahan@308 701 if label == "currency" and currency_texture then
jcallahan@308 702 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 703 elseif loot_token == "money" then
jcallahan@308 704 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 705 else
jcallahan@308 706 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 707 end
jcallahan@308 708 end
jcallahan@119 709 end
jcallahan@75 710 end
jcallahan@75 711 end
jcallahan@75 712 end
jcallahan@121 713
jcallahan@121 714 -- This is used for Gas Extractions.
jcallahan@131 715 if #current_loot.list <= 0 then
jcallahan@78 716 return
jcallahan@78 717 end
jcallahan@82 718 local entry
jcallahan@82 719
jcallahan@82 720 -- At this point we only have a name if it's an object.
MMOSimca@388 721 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 722 if current_loot.target_type == AF.OBJECT then
jcallahan@131 723 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 724 else
jcallahan@131 725 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 726 end
jcallahan@75 727
jcallahan@75 728 if not entry then
jcallahan@75 729 return
jcallahan@75 730 end
jcallahan@77 731 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 732
jcallahan@307 733 if current_loot.identifier then
jcallahan@307 734 if not source_list[current_loot.identifier] then
jcallahan@307 735 if top_field then
jcallahan@307 736 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 737 else
jcallahan@307 738 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 739 end
jcallahan@307 740 source_list[current_loot.identifier] = true
jcallahan@77 741 end
jcallahan@77 742 end
jcallahan@75 743
jcallahan@131 744 for index = 1, #current_loot.list do
jcallahan@131 745 table.insert(loot_table, current_loot.list[index])
jcallahan@75 746 end
jcallahan@48 747 end
jcallahan@75 748 end -- do-block
jcallahan@48 749
jcallahan@97 750
jcallahan@97 751 local ReplaceKeywords
jcallahan@97 752 do
jcallahan@97 753 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 754 class = PLAYER_CLASS,
jcallahan@97 755 name = PLAYER_NAME,
jcallahan@97 756 race = PLAYER_RACE,
jcallahan@97 757 }
jcallahan@97 758
jcallahan@97 759
jcallahan@97 760 function ReplaceKeywords(text)
jcallahan@97 761 if not text or text == "" then
jcallahan@97 762 return ""
jcallahan@97 763 end
jcallahan@97 764
jcallahan@97 765 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 766 local category_format = ("<%s>"):format(category)
jcallahan@97 767 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 768 end
jcallahan@97 769 return text
jcallahan@97 770 end
jcallahan@97 771 end -- do-block
jcallahan@97 772
jcallahan@97 773
jcallahan@154 774 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 775 -- unless the WorldMapFrame is shown.
jcallahan@143 776 do
jcallahan@143 777 -- MapFileName = MapAreaID
jcallahan@143 778 local MICRO_DUNGEON_IDS = {
jcallahan@143 779 ShrineofTwoMoons = 903,
jcallahan@143 780 ShrineofSevenStars = 905,
jcallahan@143 781 }
jcallahan@126 782
jcallahan@299 783 local function SetCurrentAreaID()
jcallahan@156 784 if private.in_combat then
jcallahan@156 785 private.set_area_id = true
jcallahan@156 786 return
jcallahan@156 787 end
jcallahan@155 788 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 789
jcallahan@155 790 if map_area_id == current_area_id then
jcallahan@155 791 return
jcallahan@155 792 end
jcallahan@143 793 local world_map = _G.WorldMapFrame
jcallahan@143 794 local map_visible = world_map:IsVisible()
jcallahan@312 795 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 796
jcallahan@143 797 if not map_visible then
jcallahan@143 798 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 799 world_map:Show()
jcallahan@143 800 end
jcallahan@331 801 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 802 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 803
jcallahan@154 804 _G.SetMapToCurrentZone()
jcallahan@154 805
jcallahan@143 806 if micro_dungeon_id then
jcallahan@143 807 current_area_id = micro_dungeon_id
jcallahan@143 808 else
jcallahan@143 809 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 810 end
jcallahan@143 811
jcallahan@154 812 if map_visible then
jcallahan@154 813 _G.SetMapByID(map_area_id)
jcallahan@154 814 else
jcallahan@143 815 world_map:Hide()
jcallahan@143 816 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 817 end
jcallahan@143 818 end
jcallahan@299 819
jcallahan@299 820 function WDP:HandleZoneChange(event_name)
jcallahan@299 821 in_instance = _G.IsInInstance()
jcallahan@299 822 SetCurrentAreaID()
jcallahan@299 823 end
jcallahan@154 824 end
jcallahan@126 825
jcallahan@301 826 local function InitializeCurrentLoot()
jcallahan@301 827 current_loot = {
jcallahan@301 828 list = {},
jcallahan@301 829 sources = {},
jcallahan@301 830 identifier = current_action.identifier,
jcallahan@301 831 label = current_action.loot_label or "drops",
jcallahan@301 832 map_level = current_action.map_level,
jcallahan@301 833 object_name = current_action.object_name,
jcallahan@301 834 spell_label = current_action.spell_label,
jcallahan@301 835 target_type = current_action.target_type,
jcallahan@301 836 x = current_action.x,
jcallahan@301 837 y = current_action.y,
jcallahan@301 838 zone_data = current_action.zone_data,
jcallahan@301 839 }
jcallahan@301 840
jcallahan@301 841 table.wipe(current_action)
jcallahan@301 842 end
jcallahan@246 843
MMOSimca@347 844
MMOSimca@347 845 -- TIMERS -------------------------------------------------------------
MMOSimca@347 846
MMOSimca@347 847 local function ClearKilledNPC()
MMOSimca@347 848 killed_npc_id = nil
MMOSimca@347 849 end
MMOSimca@347 850
MMOSimca@347 851
MMOSimca@347 852 local function ClearKilledBossID()
MMOSimca@347 853 if killed_boss_id_timer_handle then
MMOSimca@383 854 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 855 killed_boss_id_timer_handle = nil
MMOSimca@347 856 end
MMOSimca@347 857
MMOSimca@347 858 table.wipe(boss_loot_toasting)
MMOSimca@387 859 raid_boss_id = nil
MMOSimca@347 860 end
MMOSimca@347 861
MMOSimca@347 862
MMOSimca@347 863 local function ClearLootToastContainerID()
MMOSimca@347 864 if loot_toast_container_timer_handle then
MMOSimca@383 865 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 866 loot_toast_container_timer_handle = nil
MMOSimca@347 867 end
MMOSimca@347 868
MMOSimca@387 869 container_loot_toasting = false
MMOSimca@387 870 loot_toast_container_id = nil
MMOSimca@347 871 end
MMOSimca@347 872
MMOSimca@347 873
MMOSimca@347 874 local function ClearLootToastData()
MMOSimca@347 875 if loot_toast_data_timer_handle then
MMOSimca@383 876 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 877 loot_toast_data_timer_handle = nil
MMOSimca@347 878 end
MMOSimca@347 879
MMOSimca@347 880 if loot_toast_data then
MMOSimca@347 881 table.wipe(loot_toast_data)
MMOSimca@347 882 end
MMOSimca@347 883 end
MMOSimca@347 884
MMOSimca@347 885
MMOSimca@387 886 local function ClearChatLootData()
MMOSimca@387 887 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@347 888 if chat_loot_timer_handle then
MMOSimca@383 889 chat_loot_timer_handle:Cancel()
MMOSimca@347 890 chat_loot_timer_handle = nil
MMOSimca@347 891 end
MMOSimca@347 892
MMOSimca@390 893 if current_loot and current_loot.identifier and (private.CONTAINER_ITEM_ID_LIST[current_loot.identifier] ~= nil) then
MMOSimca@347 894 GenericLootUpdate("items")
MMOSimca@347 895 end
MMOSimca@347 896 current_loot = nil
MMOSimca@347 897 end
MMOSimca@347 898
MMOSimca@347 899
jcallahan@246 900 -- METHODS ------------------------------------------------------------
jcallahan@246 901
jcallahan@0 902 function WDP:OnInitialize()
jcallahan@128 903 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 904 private.db = db
jcallahan@128 905 global_db = db.global
jcallahan@128 906 char_db = db.char
jcallahan@14 907
jcallahan@270 908 local raw_db = _G.WoWDBProfilerData
jcallahan@18 909 local build_num = tonumber(private.build_num)
jcallahan@14 910
jcallahan@136 911 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 912 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 913 global_db[entry] = {}
jcallahan@74 914 end
jcallahan@74 915 end
jcallahan@35 916 raw_db.build_num = build_num
MMOSimca@330 917 raw_db.region = private.region
jcallahan@63 918 raw_db.version = DB_VERSION
jcallahan@249 919
jcallahan@312 920 private.InitializeCommentSystem()
jcallahan@312 921 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 922 end
jcallahan@0 923
jcallahan@0 924
jcallahan@153 925 function WDP:EventDispatcher(...)
jcallahan@153 926 local event_name = ...
jcallahan@153 927
MMOSimca@346 928 if DEBUGGING then
jcallahan@154 929 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 930 Debug(event_name)
jcallahan@154 931 else
jcallahan@154 932 Debug(...)
jcallahan@153 933 end
jcallahan@153 934 end
jcallahan@153 935 local func = EVENT_MAPPING[event_name]
jcallahan@153 936
jcallahan@153 937 if _G.type(func) == "boolean" then
jcallahan@153 938 self[event_name](self, ...)
jcallahan@153 939 elseif _G.type(func) == "function" then
jcallahan@159 940 self[func](self, ...)
jcallahan@153 941 end
jcallahan@153 942 end
jcallahan@153 943
jcallahan@153 944
jcallahan@0 945 function WDP:OnEnable()
jcallahan@300 946 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 947
jcallahan@0 948 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 949 if EVENT_DEBUG then
jcallahan@153 950 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 951 else
jcallahan@153 952 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 953 end
jcallahan@0 954 end
jcallahan@95 955
jcallahan@95 956 for index = 1, _G.GetNumLanguages() do
jcallahan@95 957 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 958 end
MMOSimca@383 959
MMOSimca@383 960 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 961 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 962 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 963 WDP:ProcessItems()
MMOSimca@383 964 end, 100000)
MMOSimca@383 965 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 966 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 967 WDP:UpdateTargetLocation()
MMOSimca@383 968 end, 100000)
jcallahan@19 969
jcallahan@19 970 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 971 if target_unit then
jcallahan@19 972 return
jcallahan@19 973 end
jcallahan@19 974 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 975 end)
jcallahan@19 976
jcallahan@19 977 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 978 if target_unit then
jcallahan@19 979 return
jcallahan@19 980 end
jcallahan@19 981 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 982 HandleItemUse(item_link)
jcallahan@19 983 end)
jcallahan@263 984
jcallahan@299 985 self:HandleZoneChange("OnEnable")
jcallahan@290 986 self:GROUP_ROSTER_UPDATE()
jcallahan@0 987 end
jcallahan@0 988
jcallahan@0 989
jcallahan@219 990 local ScrapeItemUpgradeStats
jcallahan@219 991 do
jcallahan@219 992 local intermediary = {}
jcallahan@219 993
jcallahan@220 994 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 995 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 996 return
jcallahan@220 997 end
jcallahan@219 998 local create_entry
jcallahan@219 999
jcallahan@219 1000 table.wipe(intermediary)
jcallahan@219 1001
jcallahan@219 1002 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1003 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1004
jcallahan@293 1005 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1006 break
jcallahan@219 1007 end
jcallahan@219 1008 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1009
jcallahan@219 1010 if amount and stat then
jcallahan@219 1011 create_entry = true
jcallahan@295 1012 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1013 end
jcallahan@219 1014 end
jcallahan@219 1015
jcallahan@219 1016 if not create_entry then
jcallahan@219 1017 return
jcallahan@219 1018 end
jcallahan@219 1019 local item = DBEntry("items", item_id)
jcallahan@225 1020 item.upgrade_id = upgrade_id
jcallahan@219 1021 item.upgrades = item.upgrades or {}
jcallahan@219 1022 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1023
jcallahan@219 1024 for stat, amount in pairs(intermediary) do
jcallahan@219 1025 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1026 end
jcallahan@219 1027 end
MMOSimca@336 1028 end -- do-block
jcallahan@219 1029
jcallahan@219 1030
MMOSimca@340 1031 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1032 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1033 local item
jcallahan@0 1034
jcallahan@191 1035 if item_string then
MMOSimca@338 1036 local item_results = { (":"):split(item_string) }
MMOSimca@338 1037
MMOSimca@338 1038 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1039 local unique_id = item_results[9]
MMOSimca@338 1040 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1041 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1042 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1043
MMOSimca@340 1044 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1045 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1046 item = DBEntry("items", item_id)
MMOSimca@329 1047 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1048
jcallahan@331 1049 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1050 item.suffix_id = suffix_id
MMOSimca@329 1051 end
jcallahan@331 1052
jcallahan@331 1053 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1054 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1055 end
MMOSimca@372 1056
MMOSimca@384 1057 if not item.seen_bonuses then
MMOSimca@384 1058 item.seen_bonuses = {}
MMOSimca@372 1059 end
MMOSimca@385 1060 item.seen_bonuses["0"] = true
MMOSimca@329 1061 end
MMOSimca@329 1062 elseif num_bonus_ids > 0 then
jcallahan@219 1063 item = DBEntry("items", item_id)
MMOSimca@329 1064
jcallahan@201 1065 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1066 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1067
MMOSimca@384 1068 if not item.seen_bonuses then
MMOSimca@384 1069 item.seen_bonuses = {}
MMOSimca@329 1070 end
MMOSimca@384 1071
MMOSimca@384 1072 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1073 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1074 local sorted_bonus_string = ""
MMOSimca@384 1075 local min_bonus_id_array = {}
MMOSimca@384 1076 for iterations = 1, num_bonus_ids do
MMOSimca@384 1077 -- Find minimum of this iteration
MMOSimca@384 1078 local min_bonus_id = 100000
MMOSimca@384 1079 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1080 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1081 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1082 min_bonus_id = temp_bonus_id
MMOSimca@384 1083 end
MMOSimca@384 1084 end
MMOSimca@384 1085
MMOSimca@384 1086 -- Keep track of already processed IDs
MMOSimca@384 1087 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1088
MMOSimca@384 1089 -- Build string
MMOSimca@384 1090 if iterations == 1 then
MMOSimca@384 1091 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1092 else
MMOSimca@384 1093 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1094 end
MMOSimca@329 1095 end
MMOSimca@384 1096
MMOSimca@384 1097 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1098 else
MMOSimca@372 1099 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1100 end
jcallahan@219 1101 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1102 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1103 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1104 end
jcallahan@0 1105 end
jcallahan@212 1106
jcallahan@212 1107 if durability and durability > 0 then
jcallahan@219 1108 item = item or DBEntry("items", item_id)
jcallahan@212 1109 item.durability = durability
jcallahan@212 1110 end
jcallahan@0 1111 end
jcallahan@0 1112
jcallahan@0 1113
jcallahan@187 1114 function WDP:ProcessItems()
jcallahan@187 1115 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1116 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1117
jcallahan@0 1118 if item_id and item_id > 0 then
jcallahan@1 1119 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1120 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1121 end
jcallahan@0 1122 end
jcallahan@0 1123
jcallahan@0 1124 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1125 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1126 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1127
jcallahan@0 1128 if item_id and item_id > 0 then
jcallahan@1 1129 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1130 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1131 end
jcallahan@0 1132 end
jcallahan@0 1133 end
jcallahan@0 1134 end
jcallahan@0 1135
jcallahan@118 1136
jcallahan@215 1137 local TargetedNPC
jcallahan@118 1138 do
jcallahan@118 1139 local GENDER_NAMES = {
jcallahan@118 1140 "UNKNOWN",
jcallahan@118 1141 "MALE",
jcallahan@118 1142 "FEMALE",
jcallahan@118 1143 }
jcallahan@118 1144
jcallahan@118 1145
jcallahan@118 1146 local REACTION_NAMES = {
jcallahan@118 1147 "HATED",
jcallahan@118 1148 "HOSTILE",
jcallahan@118 1149 "UNFRIENDLY",
jcallahan@118 1150 "NEUTRAL",
jcallahan@118 1151 "FRIENDLY",
jcallahan@118 1152 "HONORED",
jcallahan@118 1153 "REVERED",
jcallahan@118 1154 "EXALTED",
jcallahan@118 1155 }
jcallahan@118 1156
jcallahan@118 1157
jcallahan@118 1158 local POWER_TYPE_NAMES = {
jcallahan@118 1159 ["0"] = "MANA",
jcallahan@118 1160 ["1"] = "RAGE",
jcallahan@118 1161 ["2"] = "FOCUS",
jcallahan@118 1162 ["3"] = "ENERGY",
jcallahan@118 1163 ["6"] = "RUNIC_POWER",
jcallahan@118 1164 }
jcallahan@118 1165
jcallahan@118 1166
jcallahan@215 1167 function TargetedNPC()
jcallahan@118 1168 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1169 current_target_id = nil
jcallahan@118 1170 return
jcallahan@118 1171 end
jcallahan@118 1172 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1173
jcallahan@171 1174 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1175 return
jcallahan@118 1176 end
jcallahan@118 1177 current_target_id = unit_idnum
jcallahan@118 1178
jcallahan@118 1179 local npc = NPCEntry(unit_idnum)
jcallahan@118 1180 local _, class_token = _G.UnitClass("target")
jcallahan@118 1181 npc.class = class_token
jcallahan@118 1182 npc.faction = UnitFactionStanding("target")
jcallahan@118 1183 npc.genders = npc.genders or {}
jcallahan@118 1184 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1185 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1186 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1187
jcallahan@248 1188 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1189 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1190 local level_data = encounter_data[npc_level]
jcallahan@250 1191
jcallahan@250 1192 if not level_data then
jcallahan@250 1193 level_data = {}
jcallahan@250 1194 encounter_data[npc_level] = level_data
jcallahan@250 1195 end
jcallahan@257 1196 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1197
jcallahan@257 1198 if not level_data.power then
MMOSimca@337 1199 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1200
jcallahan@257 1201 if max_power > 0 then
jcallahan@257 1202 local power_type = _G.UnitPowerType("target")
jcallahan@312 1203 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1204 end
jcallahan@118 1205 end
jcallahan@118 1206 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1207 return npc, unit_idnum
jcallahan@118 1208 end
jcallahan@118 1209 end -- do-block
jcallahan@118 1210
jcallahan@118 1211
jcallahan@113 1212 do
jcallahan@113 1213 local COORD_MAX = 5
jcallahan@0 1214
jcallahan@113 1215 function WDP:UpdateTargetLocation()
jcallahan@113 1216 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1217 return
jcallahan@2 1218 end
jcallahan@113 1219
jcallahan@113 1220 for index = 1, 4 do
jcallahan@113 1221 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1222 return
jcallahan@113 1223 end
jcallahan@113 1224 end
jcallahan@215 1225 local npc = TargetedNPC()
jcallahan@113 1226
jcallahan@113 1227 if not npc then
jcallahan@113 1228 return
jcallahan@113 1229 end
jcallahan@113 1230 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1231 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1232 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1233 return
MMOSimca@328 1234 end
jcallahan@248 1235 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1236 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1237 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1238
jcallahan@113 1239 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1240
jcallahan@113 1241 if not zone_data then
jcallahan@113 1242 zone_data = {}
jcallahan@113 1243 npc_data.locations[zone_token] = zone_data
jcallahan@113 1244 end
jcallahan@113 1245
jcallahan@113 1246 for location_token in pairs(zone_data) do
jcallahan@113 1247 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1248 loc_level = tonumber(loc_level)
jcallahan@113 1249
jcallahan@113 1250 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1251 return
jcallahan@113 1252 end
jcallahan@113 1253 end
jcallahan@141 1254 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1255 end
jcallahan@113 1256 end -- do-block
jcallahan@2 1257
jcallahan@118 1258
jcallahan@246 1259 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1260
jcallahan@90 1261 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1262 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1263 return
jcallahan@243 1264 end
jcallahan@282 1265 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1266
jcallahan@56 1267 for index = 1, num_items do
jcallahan@56 1268 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1269
jcallahan@56 1270 if item_link then
jcallahan@56 1271 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1272 end
jcallahan@56 1273 end
jcallahan@56 1274 end
jcallahan@56 1275
jcallahan@56 1276
jcallahan@298 1277 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1278 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1279
jcallahan@246 1280 if current_pet_guid then
jcallahan@246 1281 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1282 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1283 end
jcallahan@246 1284 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1285
jcallahan@246 1286 if pet_guid then
jcallahan@296 1287 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1288 group_pet_guids[pet_guid] = true
jcallahan@246 1289 end
jcallahan@246 1290 end
jcallahan@246 1291
jcallahan@246 1292
jcallahan@298 1293 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1294 local is_raid = _G.IsInRaid()
jcallahan@298 1295 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1296 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1297
jcallahan@299 1298 table.wipe(group_member_guids)
jcallahan@298 1299
jcallahan@298 1300 for index = 1, group_size do
jcallahan@298 1301 local unit_id = unit_type .. index
jcallahan@298 1302 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1303
jcallahan@299 1304 group_member_guids[unit_guid] = true
jcallahan@298 1305 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1306 end
jcallahan@299 1307 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1308 end
jcallahan@298 1309
jcallahan@298 1310
jcallahan@298 1311 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1312 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1313 end
jcallahan@298 1314
jcallahan@298 1315
MMOSimca@375 1316 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1317 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1318 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1319 return
jcallahan@306 1320 end
MMOSimca@372 1321
MMOSimca@372 1322 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1323 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1324
MMOSimca@355 1325 -- Handle Garrison cache specially
MMOSimca@355 1326 if lootSource and last_garrison_cache_object_id and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) then
MMOSimca@355 1327 -- Record location data for cache
MMOSimca@355 1328 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1329
MMOSimca@355 1330 -- Add drop data
MMOSimca@355 1331 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1332 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1333 -- Check for top level object data
MMOSimca@355 1334 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1335 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1336 if object_entry[difficulty_token] then
MMOSimca@355 1337 -- Increment loot count
MMOSimca@355 1338 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1339
MMOSimca@355 1340 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1341 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1342 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1343 else
MMOSimca@355 1344 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1345 end
MMOSimca@355 1346 else
MMOSimca@355 1347 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1348 end
MMOSimca@387 1349 elseif raid_boss_id then
MMOSimca@336 1350 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1351 local upper_limit = 0
MMOSimca@387 1352 if DUPLICATE_WORLD_BOSS_IDS[raid_boss_id] then
MMOSimca@387 1353 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[raid_boss_id]
jcallahan@317 1354 end
jcallahan@317 1355 for i = 0, upper_limit do
MMOSimca@387 1356 local temp_npc_id = raid_boss_id
jcallahan@317 1357
jcallahan@317 1358 if i > 0 then
MMOSimca@387 1359 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[raid_boss_id][i]
jcallahan@312 1360 end
jcallahan@317 1361
jcallahan@317 1362 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1363 if npc then
jcallahan@317 1364 local loot_label = "drops"
jcallahan@317 1365 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1366 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1367 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1368
jcallahan@317 1369 if loot_type == "item" then
jcallahan@317 1370 local item_id = ItemLinkToID(item_link)
jcallahan@317 1371 if item_id then
jcallahan@317 1372 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1373 RecordItemData(item_id, item_link, true)
jcallahan@317 1374 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1375 else
jcallahan@317 1376 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1377 return
jcallahan@317 1378 end
jcallahan@317 1379 elseif loot_type == "money" then
jcallahan@317 1380 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1381 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1382 elseif loot_type == "currency" then
jcallahan@317 1383 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1384 if currency_texture and currency_texture ~= "" then
jcallahan@317 1385 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1386 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1387 else
jcallahan@317 1388 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1389 return
jcallahan@317 1390 end
jcallahan@317 1391 end
jcallahan@317 1392
jcallahan@317 1393 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1394 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1395 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1396 end
jcallahan@312 1397 end
jcallahan@312 1398 end
MMOSimca@387 1399 elseif loot_toast_container_id then
jcallahan@305 1400 InitializeCurrentLoot()
jcallahan@305 1401
jcallahan@306 1402 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1403 current_loot.identifier = loot_toast_container_id
jcallahan@306 1404 current_loot.label = "contains"
jcallahan@306 1405 current_loot.target_type = AF.ITEM
jcallahan@306 1406
MMOSimca@387 1407 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1408
jcallahan@301 1409 if loot_type == "item" then
jcallahan@312 1410 local item_id = ItemLinkToID(item_link)
jcallahan@312 1411 if item_id then
jcallahan@312 1412 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1413 RecordItemData(item_id, item_link, true)
MMOSimca@387 1414 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1415 else
jcallahan@301 1416 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1417 current_loot = nil
jcallahan@301 1418 return
jcallahan@301 1419 end
jcallahan@301 1420 elseif loot_type == "money" then
jcallahan@312 1421 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1422 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1423 elseif loot_type == "currency" then
jcallahan@312 1424 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1425 if currency_texture and currency_texture ~= "" then
jcallahan@312 1426 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1427 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1428 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1429 else
jcallahan@312 1430 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1431 current_loot = nil
jcallahan@312 1432 return
jcallahan@312 1433 end
jcallahan@301 1434 end
jcallahan@312 1435
jcallahan@301 1436 GenericLootUpdate("items")
jcallahan@301 1437 current_loot = nil
MMOSimca@387 1438 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1439 else
jcallahan@307 1440 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1441
jcallahan@307 1442 loot_toast_data = loot_toast_data or {}
jcallahan@312 1443 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1444
MMOSimca@340 1445 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1446 if item_id then
MMOSimca@340 1447 RecordItemData(item_id, item_link, true)
MMOSimca@340 1448 end
MMOSimca@340 1449
MMOSimca@383 1450 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1451 end
jcallahan@178 1452 end
jcallahan@178 1453
jcallahan@178 1454
jcallahan@179 1455 do
MMOSimca@388 1456 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1457 [AF.ITEM] = function(currency_texture, quantity)
MMOSimca@388 1458 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1459 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@388 1460 -- Verify that we're still assigning data to the right items
MMOSimca@390 1461 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@388 1462 Debug("CHAT_MSG_CURRENCY: AF.ITEM %s (%d)", currency_token, quantity)
MMOSimca@388 1463 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@388 1464 current_loot.sources[container_id][currency_token] = (current_loot.sources[container_id][currency_token] or 0) + quantity
MMOSimca@388 1465 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@388 1466 Debug("CHAT_MSG_CURRENCY: We would have assigned the wrong loot!")
MMOSimca@388 1467 ClearChatLootData()
MMOSimca@388 1468 end
MMOSimca@388 1469 end,
MMOSimca@388 1470 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1471 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1472 end,
MMOSimca@388 1473 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1474 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1475 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1476 InitializeCurrentLoot()
MMOSimca@388 1477 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1478 GenericLootUpdate("zones")
MMOSimca@388 1479 current_loot = nil
MMOSimca@388 1480 end,
MMOSimca@388 1481 }
MMOSimca@388 1482
MMOSimca@388 1483
MMOSimca@388 1484 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1485 local category
MMOSimca@388 1486
MMOSimca@388 1487 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1488 if not currency_link then
MMOSimca@388 1489 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1490 end
MMOSimca@388 1491 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1492
MMOSimca@388 1493 if not currency_texture or currency_texture == "" then
MMOSimca@388 1494 return
MMOSimca@388 1495 end
MMOSimca@388 1496
MMOSimca@388 1497 -- Set update category
MMOSimca@388 1498 if current_action.spell_label == "FISHING" then
MMOSimca@388 1499 category = AF.ZONE
MMOSimca@388 1500 elseif raid_boss_id then
MMOSimca@388 1501 category = AF.NPC
MMOSimca@388 1502 elseif chat_loot_timer_handle then
MMOSimca@388 1503 category = AF.ITEM
MMOSimca@388 1504 end
MMOSimca@388 1505
MMOSimca@388 1506 -- Take action based on update category
MMOSimca@388 1507 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1508 if not category or not update_func then
MMOSimca@388 1509 return
MMOSimca@388 1510 end
MMOSimca@388 1511 update_func(currency_texture, quantity)
MMOSimca@388 1512 end
MMOSimca@388 1513
MMOSimca@388 1514
jcallahan@179 1515 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1516 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1517 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1518 -- Verify that we're still assigning data to the right items
MMOSimca@390 1519 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@347 1520 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1521 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@353 1522 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1523 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1524 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1525 ClearChatLootData()
MMOSimca@347 1526 end
MMOSimca@347 1527 end,
jcallahan@179 1528 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1529 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1530 end,
MMOSimca@345 1531 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1532 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1533 -- Check for top level object data
MMOSimca@381 1534 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1535 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1536 if object_entry[difficulty_token] then
MMOSimca@381 1537 -- Increment loot count
MMOSimca@381 1538 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1539
MMOSimca@381 1540 -- Add drop data
MMOSimca@381 1541 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1542 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1543 else
MMOSimca@381 1544 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1545 end
jcallahan@179 1546 end,
jcallahan@179 1547 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1548 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1549 InitializeCurrentLoot()
jcallahan@312 1550 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1551 GenericLootUpdate("zones")
jcallahan@312 1552 current_loot = nil
jcallahan@179 1553 end,
jcallahan@179 1554 }
jcallahan@177 1555
jcallahan@177 1556
MMOSimca@388 1557 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1558 local category
jcallahan@177 1559
MMOSimca@345 1560 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1561 if not item_link then
MMOSimca@345 1562 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1563 end
MMOSimca@345 1564 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1565
MMOSimca@345 1566 if not item_id then
MMOSimca@345 1567 return
MMOSimca@345 1568 end
MMOSimca@345 1569
MMOSimca@345 1570 -- Set update category
MMOSimca@345 1571 if last_timber_spell_id and item_id == TIMBER_ITEM_ID then
MMOSimca@345 1572 category = AF.OBJECT
MMOSimca@345 1573 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1574 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1575 category = AF.ZONE
MMOSimca@388 1576 elseif raid_boss_id then
jcallahan@179 1577 category = AF.NPC
MMOSimca@347 1578 elseif chat_loot_timer_handle then
MMOSimca@347 1579 category = AF.ITEM
jcallahan@179 1580 end
MMOSimca@345 1581
MMOSimca@345 1582 -- Take action based on update category
jcallahan@179 1583 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1584 if not category or not update_func then
MMOSimca@340 1585 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@340 1586 RecordItemData(item_id, item_link, true)
MMOSimca@340 1587 return
MMOSimca@340 1588 end
jcallahan@179 1589 update_func(item_id, quantity)
jcallahan@177 1590 end
MMOSimca@388 1591 end
MMOSimca@388 1592
MMOSimca@388 1593
MMOSimca@388 1594 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@388 1595 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@388 1596 if not item_link then
MMOSimca@388 1597 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@371 1598 end
MMOSimca@388 1599 local item_id = ItemLinkToID(item_link)
MMOSimca@388 1600
MMOSimca@388 1601 if not item_id then
MMOSimca@388 1602 return
MMOSimca@388 1603 end
MMOSimca@388 1604
MMOSimca@388 1605 -- We only want to record the item's incoming data; no other need for system messages atm.
MMOSimca@388 1606 RecordItemData(item_id, item_link, true)
jcallahan@48 1607 end
jcallahan@48 1608
jcallahan@312 1609
jcallahan@97 1610 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1611 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1612 return
jcallahan@95 1613 end
jcallahan@97 1614 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1615 npc.quotes = npc.quotes or {}
jcallahan@97 1616 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1617 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1618 end
jcallahan@95 1619
jcallahan@95 1620
jcallahan@95 1621 do
jcallahan@40 1622 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1623
jcallahan@40 1624 local DRUNK_COMPARES = {
jcallahan@40 1625 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1626 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1627 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1628 }
jcallahan@40 1629
jcallahan@40 1630 local DRUNK_MATCHES = {
jcallahan@254 1631 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1632 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1633 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1634 }
jcallahan@40 1635
jcallahan@167 1636 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1637
jcallahan@167 1638
jcallahan@167 1639 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1640 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1641 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1642
jcallahan@167 1643 private.discovered_recipe_name = nil
jcallahan@167 1644 private.profession_level = nil
jcallahan@167 1645 private.previous_spell_id = nil
jcallahan@169 1646
jcallahan@169 1647 return true
jcallahan@167 1648 end
jcallahan@167 1649 end
jcallahan@167 1650
jcallahan@167 1651
jcallahan@167 1652 local function IterativeRecordDiscovery()
jcallahan@167 1653 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1654 end
jcallahan@167 1655
jcallahan@167 1656
jcallahan@92 1657 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1658 if not private.trainer_shown then
jcallahan@167 1659 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1660
jcallahan@167 1661 if recipe_name and private.previous_spell_id then
jcallahan@167 1662 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1663
jcallahan@167 1664 if profession_name == _G.UNKNOWN then
jcallahan@167 1665 return
jcallahan@167 1666 end
jcallahan@167 1667 private.discovered_recipe_name = recipe_name
jcallahan@167 1668 private.profession_level = prof_level
jcallahan@167 1669
MMOSimca@383 1670 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1671 end
jcallahan@167 1672 end
jcallahan@167 1673
jcallahan@40 1674 if currently_drunk then
jcallahan@40 1675 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1676 currently_drunk = nil
jcallahan@40 1677 end
jcallahan@40 1678 return
jcallahan@40 1679 end
jcallahan@40 1680
jcallahan@40 1681 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1682 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1683 currently_drunk = true
jcallahan@40 1684 break
jcallahan@40 1685 end
jcallahan@40 1686 end
jcallahan@40 1687 end
jcallahan@40 1688 end
jcallahan@40 1689
jcallahan@307 1690
jcallahan@331 1691 do
jcallahan@23 1692 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1693 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1694
jcallahan@23 1695 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@336 1696 if not spell_id or spell_id == CHI_WAVE_SPELL_ID or spell_id == DISGUISE_SPELL_ID then
jcallahan@23 1697 return
jcallahan@23 1698 end
jcallahan@34 1699 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1700
jcallahan@171 1701 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1702 return
jcallahan@23 1703 end
jcallahan@23 1704
jcallahan@23 1705 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1706 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1707 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1708 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1709 end
jcallahan@23 1710 end
jcallahan@23 1711
jcallahan@115 1712 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1713
jcallahan@246 1714 local previous_combat_event = {}
jcallahan@246 1715
jcallahan@23 1716 local COMBAT_LOG_FUNCS = {
jcallahan@23 1717 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1718 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1719 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1720 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1721 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1722
jcallahan@171 1723 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1724 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1725 end
jcallahan@115 1726 end
jcallahan@115 1727 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1728 end,
jcallahan@65 1729 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1730 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1731
jcallahan@171 1732 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1733 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1734 ClearKilledNPC()
jcallahan@98 1735 private.harvesting = nil
jcallahan@65 1736 return
jcallahan@65 1737 end
jcallahan@177 1738
jcallahan@246 1739 if source_guid == "" then
jcallahan@246 1740 source_guid = nil
jcallahan@246 1741 end
jcallahan@246 1742 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1743 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1744
jcallahan@299 1745 if not previous_combat_event.party_damage then
jcallahan@312 1746 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1747 table.wipe(previous_combat_event)
jcallahan@217 1748 ClearKilledNPC()
jcallahan@306 1749 else
jcallahan@317 1750 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1751 end
jcallahan@177 1752 killed_npc_id = unit_idnum
MMOSimca@383 1753 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1754 end,
jcallahan@23 1755 }
jcallahan@23 1756
jcallahan@23 1757
jcallahan@246 1758 local NON_DAMAGE_EVENTS = {
jcallahan@246 1759 SPELL_AURA_APPLIED = true,
jcallahan@246 1760 SPELL_AURA_REMOVED = true,
jcallahan@246 1761 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1762 SPELL_CAST_FAILED = true,
jcallahan@246 1763 SWING_MISSED = true,
jcallahan@246 1764 }
jcallahan@246 1765
jcallahan@299 1766 local DAMAGE_EVENTS = {
jcallahan@299 1767 RANGE_DAMAGE = true,
jcallahan@299 1768 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1769 SPELL_DAMAGE = true,
jcallahan@299 1770 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1771 SWING_DAMAGE = true,
jcallahan@299 1772 }
jcallahan@299 1773
jcallahan@246 1774
jcallahan@92 1775 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1776 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1777
jcallahan@23 1778 if not combat_log_func then
jcallahan@299 1779 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1780 table.wipe(previous_combat_event)
jcallahan@246 1781 previous_combat_event.source_name = source_name
jcallahan@299 1782
jcallahan@299 1783 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1784 previous_combat_event.party_damage = true
jcallahan@299 1785 end
jcallahan@246 1786 end
jcallahan@23 1787 return
jcallahan@23 1788 end
jcallahan@23 1789 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1790
jcallahan@297 1791 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1792 table.wipe(previous_combat_event)
jcallahan@297 1793 end
jcallahan@23 1794 end
jcallahan@23 1795
MMOSimca@337 1796
jcallahan@44 1797 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1798 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1799 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1800 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1801 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1802
jcallahan@44 1803
jcallahan@92 1804 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1805 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1806 return
jcallahan@44 1807 end
jcallahan@44 1808 UpdateFactionData()
jcallahan@44 1809
jcallahan@46 1810 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1811 return
jcallahan@46 1812 end
jcallahan@177 1813 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1814 ClearKilledNPC()
jcallahan@46 1815
jcallahan@44 1816 if not npc then
jcallahan@98 1817 private.harvesting = nil
jcallahan@44 1818 return
jcallahan@44 1819 end
jcallahan@98 1820 npc.harvested = private.harvesting
jcallahan@98 1821 private.harvesting = nil
jcallahan@98 1822
jcallahan@44 1823 local modifier = 1
jcallahan@44 1824
MMOSimca@340 1825 -- Check for modifiers from known spells
jcallahan@44 1826 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1827 modifier = modifier + 0.1
jcallahan@44 1828 end
jcallahan@44 1829 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1830 modifier = modifier + 0.1
jcallahan@44 1831 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1832 modifier = modifier + 0.05
jcallahan@44 1833 end
jcallahan@44 1834
MMOSimca@340 1835 -- Determine faction ID
MMOSimca@340 1836 local faction_ID
MMOSimca@340 1837 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1838 if faction_name == faction_data_table[2] then
MMOSimca@340 1839 faction_ID = faction_data_table[1]
MMOSimca@340 1840 end
MMOSimca@340 1841 end
MMOSimca@340 1842 if faction_ID and faction_ID > 0 then
MMOSimca@340 1843 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1844 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1845 if has_bonus_rep_gain then
MMOSimca@340 1846 modifier = modifier + 1
MMOSimca@340 1847 end
MMOSimca@340 1848 end
MMOSimca@340 1849
MMOSimca@340 1850 -- Check for modifiers from buffs
MMOSimca@340 1851 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1852 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1853 local modded_faction = buff_data_table.faction
jcallahan@44 1854
jcallahan@44 1855 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1856 if buff_data_table.ignore then
MMOSimca@340 1857 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1858 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1859 return
MMOSimca@340 1860 else
MMOSimca@340 1861 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1862 end
jcallahan@44 1863 end
jcallahan@44 1864 end
jcallahan@44 1865 end
MMOSimca@340 1866
jcallahan@65 1867 npc.reputations = npc.reputations or {}
jcallahan@65 1868 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1869 end
jcallahan@44 1870 end -- do-block
jcallahan@18 1871
jcallahan@18 1872
jcallahan@140 1873 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1874 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1875 return
jcallahan@140 1876 end
jcallahan@140 1877 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1878
MMOSimca@355 1879 -- Handle Fishing
MMOSimca@355 1880 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1881 if not text or text == "Fishing Bobber" then
MMOSimca@355 1882 text = "NONE"
MMOSimca@355 1883 else
MMOSimca@355 1884 current_action.fishing_target = true
MMOSimca@355 1885 end
MMOSimca@355 1886 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1887 -- Handle Garrison Cache
MMOSimca@355 1888 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1889 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1890 end
jcallahan@140 1891 end
jcallahan@140 1892
jcallahan@140 1893
jcallahan@92 1894 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1895 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1896
jcallahan@42 1897 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1898 return
jcallahan@42 1899 end
jcallahan@42 1900 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1901 end
jcallahan@42 1902
jcallahan@42 1903
jcallahan@13 1904 do
MMOSimca@343 1905 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1906 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1907 [AF.ITEM] = function()
jcallahan@16 1908 local locked_item_id
jcallahan@16 1909
jcallahan@16 1910 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1911 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1912 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1913
jcallahan@324 1914 if is_locked and is_lootable then
jcallahan@16 1915 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1916 break
jcallahan@16 1917 end
jcallahan@16 1918 end
jcallahan@165 1919
jcallahan@165 1920 if locked_item_id then
jcallahan@165 1921 break
jcallahan@165 1922 end
jcallahan@16 1923 end
jcallahan@16 1924
MMOSimca@367 1925 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1926 return false
jcallahan@16 1927 end
jcallahan@122 1928 current_action.identifier = locked_item_id
jcallahan@16 1929 return true
jcallahan@16 1930 end,
jcallahan@322 1931 [AF.NPC] = true,
jcallahan@14 1932 [AF.OBJECT] = true,
jcallahan@17 1933 [AF.ZONE] = function()
jcallahan@140 1934 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1935 return _G.IsFishingLoot()
jcallahan@17 1936 end,
jcallahan@13 1937 }
jcallahan@13 1938
jcallahan@13 1939
MMOSimca@343 1940 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1941 [AF.ITEM] = function()
jcallahan@28 1942 GenericLootUpdate("items")
jcallahan@28 1943 end,
jcallahan@28 1944 [AF.NPC] = function()
jcallahan@75 1945 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1946 local loot_label = current_loot.label
jcallahan@77 1947 local source_list = {}
jcallahan@75 1948
jcallahan@131 1949 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1950 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1951 local npc = NPCEntry(source_id)
jcallahan@75 1952
jcallahan@75 1953 if npc then
jcallahan@248 1954 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1955 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1956
jcallahan@78 1957 if not source_list[source_guid] then
jcallahan@77 1958 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1959 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1960 source_list[source_guid] = true
jcallahan@77 1961 end
jcallahan@77 1962
jcallahan@309 1963 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1964 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1965
jcallahan@312 1966 if loot_type == "currency" and currency_texture then
jcallahan@312 1967 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1968 elseif loot_token == "money" then
jcallahan@312 1969 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1970 else
jcallahan@312 1971 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1972 end
jcallahan@75 1973 end
jcallahan@75 1974 end
jcallahan@75 1975 end
jcallahan@16 1976 end,
jcallahan@13 1977 [AF.OBJECT] = function()
jcallahan@28 1978 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1979 end,
jcallahan@17 1980 [AF.ZONE] = function()
MMOSimca@328 1981 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1982 return
MMOSimca@328 1983 end
jcallahan@141 1984 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1985
jcallahan@41 1986 -- This will start life as a boolean true.
jcallahan@131 1987 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1988 current_loot.zone_data[location_token] = {
jcallahan@41 1989 drops = {}
jcallahan@41 1990 }
jcallahan@41 1991 end
jcallahan@132 1992 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1993 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1994
jcallahan@131 1995 if current_loot.sources then
jcallahan@131 1996 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1997 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1998 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1999 end
jcallahan@131 2000 end
jcallahan@131 2001 end
jcallahan@131 2002
jcallahan@131 2003 if #current_loot.list <= 0 then
jcallahan@131 2004 return
jcallahan@131 2005 end
jcallahan@131 2006
jcallahan@131 2007 for index = 1, #current_loot.list do
jcallahan@131 2008 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2009 end
jcallahan@13 2010 end,
jcallahan@13 2011 }
jcallahan@13 2012
jcallahan@79 2013 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2014 local loot_guid_registry = {}
jcallahan@124 2015
jcallahan@124 2016
jcallahan@124 2017 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 2018 current_loot = nil
jcallahan@131 2019 table.wipe(current_action)
jcallahan@124 2020 end
jcallahan@124 2021
jcallahan@13 2022
jcallahan@322 2023 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 2024 local extrapolated_guid_registry = {}
jcallahan@322 2025 local num_guids = 0
jcallahan@322 2026
MMOSimca@344 2027 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@348 2028 if private.SPELL_FLAGS_BY_LABEL[current_action.spell_label] and not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
MMOSimca@344 2029 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2030 table.wipe(current_action)
MMOSimca@344 2031 return false
MMOSimca@344 2032 end
MMOSimca@344 2033
jcallahan@322 2034 table.wipe(current_action)
jcallahan@322 2035
jcallahan@322 2036 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2037 local loot_info = {
jcallahan@322 2038 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2039 }
jcallahan@322 2040
jcallahan@322 2041 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2042 local source_guid = loot_info[loot_index]
jcallahan@322 2043
jcallahan@322 2044 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2045 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2046
jcallahan@322 2047 if unit_type and unit_idnum then
jcallahan@322 2048 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2049 unit_type,
jcallahan@322 2050 unit_idnum
jcallahan@322 2051 }
jcallahan@322 2052
jcallahan@322 2053 num_guids = num_guids + 1
jcallahan@322 2054 end
jcallahan@322 2055 end
jcallahan@322 2056 end
jcallahan@322 2057 end
jcallahan@322 2058 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 2059
jcallahan@322 2060 if num_guids == 0 then
jcallahan@322 2061 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2062 return false
jcallahan@322 2063 end
jcallahan@326 2064
jcallahan@322 2065 local num_npcs = 0
jcallahan@322 2066 local num_objects = 0
jcallahan@324 2067 local num_itemcontainers = 0
jcallahan@322 2068
jcallahan@322 2069 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2070 local unit_type = guid_data[1]
jcallahan@324 2071 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2072
jcallahan@322 2073 if loot_label then
jcallahan@322 2074 local unit_idnum = guid_data[2]
jcallahan@322 2075
jcallahan@322 2076 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2077 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2078 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2079 current_action.loot_label = loot_label
jcallahan@322 2080 current_action.spell_label = "OPENING"
jcallahan@322 2081 current_action.target_type = AF.OBJECT
jcallahan@322 2082 current_action.identifier = unit_idnum
jcallahan@322 2083 num_objects = num_objects + 1
jcallahan@322 2084 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2085 current_action.loot_label = loot_label
jcallahan@322 2086 current_action.target_type = AF.NPC
jcallahan@322 2087 current_action.identifier = unit_idnum
jcallahan@322 2088 num_npcs = num_npcs + 1
jcallahan@324 2089 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2090 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2091 current_action.loot_label = loot_label
jcallahan@324 2092 current_action.target_type = AF.ITEM
jcallahan@324 2093 -- current_action.identifier assigned during loot verification.
jcallahan@324 2094 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2095 end
jcallahan@322 2096 else
jcallahan@322 2097 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2098 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2099 return false
jcallahan@322 2100 end
jcallahan@322 2101 end
jcallahan@322 2102
jcallahan@322 2103 if not current_action.target_type then
jcallahan@322 2104 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2105 return false
jcallahan@322 2106 end
jcallahan@322 2107
jcallahan@322 2108 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2109 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2110 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2111 return false
jcallahan@322 2112 end
jcallahan@322 2113
jcallahan@322 2114 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 2115 return true
jcallahan@322 2116 end
jcallahan@322 2117
jcallahan@322 2118
MMOSimca@343 2119 function WDP:LOOT_OPENED(event_name)
MMOSimca@387 2120 if chat_loot_timer_handle then
MMOSimca@387 2121 ClearChatLootData()
MMOSimca@387 2122 end
MMOSimca@387 2123
jcallahan@132 2124 if current_loot then
jcallahan@322 2125 current_loot = nil
jcallahan@322 2126 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2127
jcallahan@322 2128 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2129 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2130 return
jcallahan@322 2131 end
jcallahan@18 2132 end
jcallahan@151 2133
jcallahan@151 2134 if not current_action.target_type then
jcallahan@322 2135 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2136
jcallahan@322 2137 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2138 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2139 return
jcallahan@322 2140 end
jcallahan@151 2141 end
MMOSimca@343 2142 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2143 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2144
jcallahan@14 2145 if not verify_func or not update_func then
jcallahan@322 2146 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2147 return
jcallahan@13 2148 end
jcallahan@13 2149
jcallahan@14 2150 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2151 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2152 return
jcallahan@14 2153 end
jcallahan@80 2154 local guids_used = {}
jcallahan@132 2155
jcallahan@301 2156 InitializeCurrentLoot()
jcallahan@217 2157 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2158
jcallahan@55 2159 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2160 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2161 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2162 local loot_info = {
jcallahan@237 2163 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2164 }
jcallahan@13 2165
jcallahan@237 2166 -- Odd index is GUID, even is count.
jcallahan@237 2167 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2168 local source_guid = loot_info[loot_index]
jcallahan@75 2169
jcallahan@237 2170 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2171 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2172 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2173 if slot_quantity then
jcallahan@324 2174 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2175 if slot_quantity > loot_quantity then
jcallahan@324 2176 loot_quantity = slot_quantity
jcallahan@324 2177 end
jcallahan@324 2178 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2179 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2180
MMOSimca@366 2181 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2182 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2183 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2184 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2185 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2186 guids_used[source_guid] = true
MMOSimca@366 2187 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2188 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2189 if current_loot.target_type == AF.ZONE then
jcallahan@324 2190 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2191 else
jcallahan@324 2192 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2193 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2194 guids_used[source_guid] = true
jcallahan@324 2195 end
MMOSimca@366 2196 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2197 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2198 if icon_texture then
jcallahan@324 2199 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2200 if current_loot.target_type == AF.ZONE then
jcallahan@324 2201 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2202 else
jcallahan@324 2203 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2204
jcallahan@324 2205 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2206 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2207 guids_used[source_guid] = true
jcallahan@324 2208 end
jcallahan@324 2209 else
jcallahan@324 2210 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2211 end
jcallahan@308 2212 end
jcallahan@324 2213 else
jcallahan@324 2214 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2215 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2216 end
jcallahan@75 2217 end
jcallahan@13 2218 end
jcallahan@13 2219 end
jcallahan@80 2220
jcallahan@81 2221 for guid in pairs(guids_used) do
jcallahan@217 2222 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2223 end
jcallahan@13 2224 update_func()
jcallahan@1 2225 end
jcallahan@13 2226 end -- do-block
jcallahan@0 2227
jcallahan@0 2228
jcallahan@89 2229 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2230 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2231
jcallahan@89 2232 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2233 return
jcallahan@89 2234 end
jcallahan@89 2235 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2236 end
jcallahan@89 2237
jcallahan@89 2238
jcallahan@44 2239 do
jcallahan@44 2240 local POINT_MATCH_PATTERNS = {
jcallahan@44 2241 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2242 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2243 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2244 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2245 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2246 }
jcallahan@5 2247
jcallahan@68 2248 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2249 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2250 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2251
jcallahan@133 2252 local current_merchant
jcallahan@133 2253 local merchant_standing
jcallahan@133 2254
jcallahan@133 2255 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2256 current_merchant = nil
jcallahan@133 2257 merchant_standing = nil
jcallahan@133 2258 end
jcallahan@133 2259
jcallahan@133 2260
jcallahan@89 2261 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2262 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2263 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2264
jcallahan@171 2265 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2266 return
jcallahan@133 2267 end
jcallahan@331 2268 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2269 merchant_standing = faction_standing
jcallahan@133 2270 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2271 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2272 end
jcallahan@55 2273 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2274 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2275 _G.MerchantFrame_Update()
jcallahan@57 2276
jcallahan@150 2277 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2278
jcallahan@44 2279 for item_index = 1, num_items do
jcallahan@44 2280 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2281 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2282
jcallahan@324 2283 DatamineTT:ClearLines()
jcallahan@324 2284 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2285
jcallahan@324 2286 if not item_id then
jcallahan@324 2287 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2288 item_id = ItemLinkToID(item_link)
MMOSimca@354 2289 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2290 end
jcallahan@324 2291
jcallahan@44 2292 if item_id and item_id > 0 then
jcallahan@44 2293 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2294
jcallahan@68 2295 local num_lines = DatamineTT:NumLines()
jcallahan@68 2296
jcallahan@68 2297 for line_index = 1, num_lines do
jcallahan@68 2298 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2299
jcallahan@68 2300 if not current_line then
jcallahan@68 2301 break
jcallahan@68 2302 end
jcallahan@68 2303 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2304
jcallahan@68 2305 if faction or reputation then
jcallahan@68 2306 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2307 break
jcallahan@68 2308 end
jcallahan@68 2309 end
jcallahan@68 2310
jcallahan@87 2311 for line_index = 1, num_lines do
jcallahan@87 2312 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2313
jcallahan@87 2314 if not current_line then
jcallahan@87 2315 break
jcallahan@87 2316 end
jcallahan@87 2317 local line_text = current_line:GetText()
jcallahan@87 2318 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2319
jcallahan@87 2320 if quest_name then
jcallahan@87 2321 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2322 break
jcallahan@87 2323 end
jcallahan@87 2324 end
jcallahan@87 2325
jcallahan@44 2326 if extended_cost then
jcallahan@53 2327 local battleground_rating = 0
jcallahan@53 2328 local personal_rating = 0
jcallahan@53 2329 local required_season_amount
jcallahan@5 2330
jcallahan@68 2331 for line_index = 1, num_lines do
jcallahan@44 2332 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2333
jcallahan@44 2334 if not current_line then
jcallahan@44 2335 break
jcallahan@44 2336 end
jcallahan@53 2337 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2338
jcallahan@44 2339 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2340 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2341 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2342 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2343
jcallahan@44 2344 if match1 or match2 then
jcallahan@44 2345 break
jcallahan@44 2346 end
jcallahan@44 2347 end
jcallahan@5 2348 end
jcallahan@44 2349 local currency_list = {}
jcallahan@44 2350 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2351
jcallahan@50 2352 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2353 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2354 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2355
jcallahan@44 2356 for cost_index = 1, item_count do
jcallahan@324 2357 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2358 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2359 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2360
jcallahan@317 2361 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2362 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2363 end
jcallahan@317 2364
jcallahan@317 2365 if currency_identifier then
jcallahan@317 2366 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2367 end
jcallahan@44 2368 end
jcallahan@44 2369
jcallahan@44 2370 for currency_index = 1, #currency_list do
jcallahan@44 2371 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2372 end
jcallahan@5 2373 end
jcallahan@133 2374 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2375 end
jcallahan@44 2376 end
jcallahan@5 2377
jcallahan@44 2378 if _G.CanMerchantRepair() then
jcallahan@133 2379 current_merchant.can_repair = true
jcallahan@5 2380 end
jcallahan@57 2381 _G.SetMerchantFilter(current_filters)
jcallahan@57 2382 _G.MerchantFrame_Update()
jcallahan@4 2383 end
jcallahan@44 2384 end -- do-block
jcallahan@4 2385
jcallahan@89 2386
jcallahan@92 2387 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2388 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2389 return
jcallahan@25 2390 end
jcallahan@34 2391 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2392
jcallahan@171 2393 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2394 return
jcallahan@25 2395 end
jcallahan@29 2396 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2397 table.wipe(current_action)
jcallahan@25 2398 end
jcallahan@25 2399
jcallahan@25 2400
MMOSimca@368 2401 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2402 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2403 if DEBUGGING then
jcallahan@309 2404 return
jcallahan@309 2405 end
jcallahan@309 2406
jcallahan@115 2407 local num_pets = LPJ:NumPets()
jcallahan@115 2408
jcallahan@115 2409 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2410 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2411
jcallahan@115 2412 if is_owned then
jcallahan@115 2413 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2414
jcallahan@139 2415 if rarity then
jcallahan@139 2416 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2417 local npc = NPCEntry(npc_id)
jcallahan@139 2418 npc.wild_pet = is_wild or nil
jcallahan@139 2419 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2420 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2421 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2422
jcallahan@139 2423 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2424 data.max_health = max_health
jcallahan@139 2425 data.attack = attack
jcallahan@139 2426 data.speed = speed
jcallahan@139 2427 end
jcallahan@115 2428 end
jcallahan@115 2429 end
MMOSimca@368 2430 end]]--
jcallahan@115 2431
jcallahan@115 2432
jcallahan@156 2433 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2434 private.in_combat = true
jcallahan@156 2435 end
jcallahan@156 2436
jcallahan@156 2437
jcallahan@156 2438 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2439 private.in_combat = nil
jcallahan@156 2440
jcallahan@156 2441 if private.set_area_id then
jcallahan@299 2442 self:HandleZoneChange(event_name)
jcallahan@156 2443 private.set_area_id = nil
jcallahan@156 2444 end
jcallahan@156 2445 end
jcallahan@156 2446
jcallahan@156 2447
jcallahan@118 2448 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2449 if not TargetedNPC() then
jcallahan@118 2450 return
jcallahan@2 2451 end
jcallahan@151 2452 current_action.target_type = AF.NPC
jcallahan@118 2453 self:UpdateTargetLocation()
jcallahan@118 2454 end
jcallahan@2 2455
jcallahan@89 2456
jcallahan@12 2457 do
jcallahan@12 2458 local function UpdateQuestJuncture(point)
jcallahan@12 2459 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2460
jcallahan@12 2461 if not unit_name then
jcallahan@12 2462 return
jcallahan@12 2463 end
jcallahan@34 2464 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2465 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2466 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2467 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2468 end
jcallahan@19 2469 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2470 quest[point] = quest[point] or {}
MMOSimca@329 2471 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2472
jcallahan@24 2473 return quest
jcallahan@12 2474 end
jcallahan@10 2475
jcallahan@12 2476
jcallahan@92 2477 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2478 local quest = UpdateQuestJuncture("end")
jcallahan@97 2479
jcallahan@112 2480 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2481 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2482 end
jcallahan@67 2483 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2484 ClearKilledNPC()
jcallahan@10 2485 end
jcallahan@10 2486
jcallahan@12 2487
jcallahan@92 2488 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2489 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2490
jcallahan@46 2491 if not quest then
jcallahan@46 2492 return
jcallahan@46 2493 end
jcallahan@24 2494 quest.classes = quest.classes or {}
jcallahan@27 2495 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2496
jcallahan@24 2497 quest.races = quest.races or {}
jcallahan@100 2498 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2499 end
jcallahan@12 2500 end -- do-block
jcallahan@9 2501
jcallahan@9 2502
jcallahan@92 2503 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2504 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2505 local entry_index, processed_quests = 1, 0
jcallahan@36 2506 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2507
jcallahan@36 2508 while processed_quests <= num_quests do
MMOSimca@329 2509 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2510
jcallahan@84 2511 if quest_id == 0 then
jcallahan@84 2512 processed_quests = processed_quests + 1
jcallahan@84 2513 elseif not is_header then
jcallahan@36 2514 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2515
jcallahan@36 2516 local quest = DBEntry("quests", quest_id)
jcallahan@36 2517 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2518 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2519 processed_quests = processed_quests + 1
jcallahan@36 2520 end
jcallahan@36 2521 entry_index = entry_index + 1
jcallahan@36 2522 end
jcallahan@36 2523 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2524 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2525 end
jcallahan@4 2526
jcallahan@4 2527
jcallahan@97 2528 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2529 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2530 return
jcallahan@112 2531 end
jcallahan@97 2532 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2533 end
jcallahan@97 2534
jcallahan@97 2535
jcallahan@92 2536 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2537 if unit_id ~= "player" then
jcallahan@4 2538 return
jcallahan@4 2539 end
jcallahan@4 2540 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2541 end
jcallahan@4 2542
jcallahan@4 2543
jcallahan@92 2544 do
jcallahan@92 2545 local TRADESKILL_TOOLS = {
jcallahan@92 2546 Anvil = anvil_spell_ids,
jcallahan@92 2547 Forge = forge_spell_ids,
jcallahan@92 2548 }
jcallahan@92 2549
jcallahan@92 2550
jcallahan@167 2551 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2552 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2553 if link then
MMOSimca@352 2554 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2555 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2556
MMOSimca@352 2557 if required_tool then
MMOSimca@352 2558 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2559 if required_tool:find(tool_name) then
MMOSimca@352 2560 registry[spell_id] = true
MMOSimca@352 2561 end
jcallahan@167 2562 end
jcallahan@167 2563 end
jcallahan@167 2564 end
jcallahan@167 2565 end
jcallahan@167 2566
jcallahan@167 2567
jcallahan@92 2568 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2569 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2570
jcallahan@92 2571 if profession_name == _G.UNKNOWN then
jcallahan@92 2572 return
jcallahan@92 2573 end
jcallahan@167 2574 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2575 end
jcallahan@92 2576 end -- do-block
jcallahan@92 2577
jcallahan@92 2578
jcallahan@167 2579 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2580 private.trainer_shown = nil
jcallahan@167 2581 end
jcallahan@167 2582
jcallahan@167 2583
jcallahan@92 2584 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2585 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2586 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2587
jcallahan@164 2588 if not trainer then
jcallahan@58 2589 return
jcallahan@58 2590 end
jcallahan@331 2591 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2592 trainer.teaches = trainer.teaches or {}
jcallahan@27 2593
jcallahan@167 2594 private.trainer_shown = true
jcallahan@167 2595
jcallahan@27 2596 -- Get the initial trainer filters
MMOSimca@344 2597 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2598 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2599 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2600
jcallahan@27 2601 -- Clear the trainer filters
MMOSimca@344 2602 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2603 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2604 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2605
jcallahan@27 2606 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2607 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2608
jcallahan@27 2609 if spell_name then
jcallahan@27 2610 DatamineTT:ClearLines()
jcallahan@27 2611 DatamineTT:SetTrainerService(index)
jcallahan@27 2612
jcallahan@27 2613 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2614
jcallahan@43 2615 if spell_id then
jcallahan@164 2616 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2617
jcallahan@164 2618 if not class_professions then
jcallahan@164 2619 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2620 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2621 end
jcallahan@43 2622 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2623 profession = profession or "General"
jcallahan@43 2624
jcallahan@164 2625 local profession_skills = class_professions[profession]
jcallahan@43 2626
jcallahan@43 2627 if not profession_skills then
jcallahan@43 2628 class_professions[profession] = {}
jcallahan@43 2629 profession_skills = class_professions[profession]
jcallahan@43 2630 end
jcallahan@173 2631 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2632 end
jcallahan@27 2633 end
jcallahan@27 2634 end
jcallahan@27 2635 -- Reset the filters to what they were before
MMOSimca@344 2636 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2637 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2638 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2639 end
jcallahan@27 2640
jcallahan@27 2641
jcallahan@1 2642 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2643 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2644 return
jcallahan@1 2645 end
jcallahan@1 2646 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2647
jcallahan@1 2648 if not spell_label then
jcallahan@1 2649 return
jcallahan@1 2650 end
jcallahan@306 2651
MMOSimca@343 2652 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2653 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2654 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2655
jcallahan@150 2656 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2657 unit_name = target_name
jcallahan@150 2658 unit_id = "target"
jcallahan@1 2659 end
jcallahan@1 2660 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2661 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2662 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2663 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2664 return
MMOSimca@328 2665 end
jcallahan@28 2666
jcallahan@205 2667 table.wipe(current_action)
jcallahan@122 2668 current_action.instance_token = instance_token
jcallahan@122 2669 current_action.map_level = map_level
jcallahan@122 2670 current_action.x = x
jcallahan@122 2671 current_action.y = y
jcallahan@122 2672 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2673 current_action.spell_label = spell_label
jcallahan@105 2674
jcallahan@105 2675 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2676 current_action.loot_label = spell_label:lower()
jcallahan@105 2677 end
jcallahan@1 2678
jcallahan@151 2679 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2680 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2681 if not unit_id or unit_name ~= target_name then
jcallahan@16 2682 return
jcallahan@16 2683 end
jcallahan@123 2684 current_action.target_type = AF.NPC
jcallahan@16 2685 end
jcallahan@16 2686 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2687 current_action.target_type = AF.ITEM
jcallahan@16 2688
jcallahan@150 2689 if item_name and item_name == target_name then
jcallahan@150 2690 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2691 elseif target_name and target_name ~= "" then
jcallahan@331 2692 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2693 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2694 end
jcallahan@150 2695 elseif not item_name and not unit_name then
jcallahan@1 2696 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2697 if target_name == "" then
jcallahan@17 2698 return
jcallahan@17 2699 end
jcallahan@122 2700 current_action.object_name = target_name
jcallahan@123 2701 current_action.target_type = AF.OBJECT
jcallahan@1 2702 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2703 current_action.target_type = AF.ZONE
jcallahan@1 2704 end
jcallahan@1 2705 end
jcallahan@1 2706 private.tracked_line = spell_line
jcallahan@0 2707 end
jcallahan@0 2708
jcallahan@94 2709
jcallahan@312 2710 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2711 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2712 ClearKilledBossID()
jcallahan@306 2713 ClearLootToastContainerID()
MMOSimca@387 2714 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2715 else
MMOSimca@336 2716 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2717 return
jcallahan@1 2718 end
jcallahan@306 2719
jcallahan@324 2720 -- Assign existing loot data to boss if it exists
jcallahan@307 2721 if loot_toast_data then
MMOSimca@387 2722 local npc_id = raid_boss_id
jcallahan@317 2723
jcallahan@324 2724 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2725 local upper_limit = 0
jcallahan@317 2726 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2727 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2728 end
jcallahan@317 2729
jcallahan@317 2730 for i = 0, upper_limit do
jcallahan@317 2731 local temp_npc_id = npc_id
jcallahan@317 2732
jcallahan@317 2733 if i > 0 then
jcallahan@317 2734 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2735 end
jcallahan@317 2736
jcallahan@317 2737 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2738 if npc then
jcallahan@324 2739 -- Create needed npc fields if required
jcallahan@317 2740 local loot_label = "drops"
jcallahan@317 2741 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2742 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2743 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2744
jcallahan@317 2745 for index = 1, #loot_toast_data do
jcallahan@317 2746 local data = loot_toast_data[index]
jcallahan@317 2747 local loot_type = data[1]
jcallahan@317 2748 local hyperlink = data[2]
jcallahan@317 2749 local quantity = data[3]
jcallahan@317 2750
jcallahan@317 2751 if loot_type == "item" then
jcallahan@317 2752 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2753 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2754 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2755 elseif loot_type == "money" then
jcallahan@317 2756 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2757 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2758 elseif loot_type == "currency" then
jcallahan@317 2759 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2760 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2761 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2762 end
jcallahan@307 2763 end
jcallahan@317 2764
jcallahan@317 2765 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2766 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2767 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2768 end
jcallahan@317 2769 else
jcallahan@317 2770 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2771 end
jcallahan@307 2772 end
jcallahan@307 2773 end
jcallahan@307 2774
jcallahan@307 2775 ClearLootToastData()
jcallahan@307 2776
MMOSimca@383 2777 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID) -- we need to assign a handle here to cancel it later
jcallahan@306 2778 end
jcallahan@306 2779
jcallahan@306 2780
jcallahan@306 2781 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2782 if unit_id ~= "player" then
jcallahan@306 2783 return
jcallahan@306 2784 end
jcallahan@306 2785 private.tracked_line = nil
jcallahan@306 2786 private.previous_spell_id = spell_id
jcallahan@306 2787
MMOSimca@345 2788 -- Handle Logging spell casts
MMOSimca@345 2789 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2790 last_timber_spell_id = spell_id
MMOSimca@351 2791 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2792 return
MMOSimca@345 2793 end
MMOSimca@345 2794
MMOSimca@345 2795 -- Handle Loot Toast spell casts
MMOSimca@381 2796 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2797 ClearKilledBossID()
jcallahan@306 2798 ClearLootToastContainerID()
jcallahan@307 2799 ClearLootToastData()
jcallahan@306 2800
MMOSimca@387 2801 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2802 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2803 return
jcallahan@306 2804 end
jcallahan@306 2805
MMOSimca@347 2806 -- For Crates of Salvage (and potentially other items based on spell casts in the future which need manual handling)
MMOSimca@381 2807 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2808 -- Set up timer
MMOSimca@349 2809 Debug("%s: Beginning Salvage loot timer for spellID %d", event_name, spell_id)
MMOSimca@387 2810 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@347 2811
MMOSimca@347 2812 -- Standard item handling setup
MMOSimca@347 2813 table.wipe(current_action)
MMOSimca@347 2814 current_loot = nil
MMOSimca@347 2815 current_action.target_type = AF.ITEM
MMOSimca@381 2816 current_action.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2817 current_action.loot_label = "contains"
MMOSimca@349 2818 InitializeCurrentLoot()
MMOSimca@347 2819 return
MMOSimca@347 2820 end
MMOSimca@347 2821
jcallahan@306 2822 if anvil_spell_ids[spell_id] then
jcallahan@306 2823 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2824 elseif forge_spell_ids[spell_id] then
jcallahan@306 2825 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2826 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2827 killed_npc_id = current_target_id
MMOSimca@343 2828 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2829 end
jcallahan@306 2830 end
jcallahan@0 2831
jcallahan@90 2832
jcallahan@1 2833 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2834 if unit_id ~= "player" then
jcallahan@1 2835 return
jcallahan@1 2836 end
jcallahan@0 2837
jcallahan@1 2838 if private.tracked_line == spell_line then
jcallahan@1 2839 private.tracked_line = nil
jcallahan@1 2840 end
jcallahan@147 2841 table.wipe(current_action)
jcallahan@0 2842 end
jcallahan@90 2843
jcallahan@90 2844
jcallahan@90 2845 do
jcallahan@90 2846 local function SetUnitField(field, required_type)
jcallahan@90 2847 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2848
jcallahan@90 2849 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2850 return
jcallahan@90 2851 end
jcallahan@90 2852
jcallahan@171 2853 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2854 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2855 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2856 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2857 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2858 end
jcallahan@90 2859 end
jcallahan@90 2860
jcallahan@90 2861
jcallahan@90 2862 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2863 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2864 end
jcallahan@90 2865
jcallahan@90 2866
jcallahan@90 2867 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2868 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2869 end
jcallahan@90 2870
jcallahan@90 2871
jcallahan@90 2872 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2873 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2874 end
jcallahan@90 2875
jcallahan@90 2876
jcallahan@92 2877 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2878 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2879 end
jcallahan@90 2880
jcallahan@90 2881
jcallahan@323 2882 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2883 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2884 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2885
jcallahan@323 2886 for index = 2, #gossip_options, 2 do
jcallahan@323 2887 if gossip_options[index] == "binder" then
jcallahan@323 2888 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2889 return
jcallahan@323 2890 end
jcallahan@323 2891 end
jcallahan@323 2892 end,
jcallahan@323 2893 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2894 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2895 end,
jcallahan@323 2896 }
jcallahan@323 2897
jcallahan@323 2898
jcallahan@92 2899 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2900 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2901 if not unit_idnum then
jcallahan@323 2902 return
jcallahan@323 2903 end
jcallahan@323 2904
jcallahan@323 2905 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2906 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2907 end
jcallahan@90 2908 end
jcallahan@90 2909
jcallahan@90 2910
jcallahan@93 2911 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2912 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2913 end
jcallahan@93 2914
jcallahan@93 2915
jcallahan@189 2916 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2917 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2918 end
jcallahan@189 2919
jcallahan@189 2920
jcallahan@90 2921 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2922 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2923 end
jcallahan@90 2924
jcallahan@90 2925
jcallahan@90 2926 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2927 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2928 end
jcallahan@90 2929
jcallahan@90 2930
jcallahan@90 2931 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2932 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2933 end
jcallahan@90 2934 end -- do-block