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1 -----------------------------------------------------------------------
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2 -- Upvalued Lua API.
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3 -----------------------------------------------------------------------
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4 local _G = getfenv(0)
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5
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6 local pairs = _G.pairs
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7 local tonumber = _G.tonumber
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8
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9 local bit = _G.bit
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10 local math = _G.math
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11 local table = _G.table
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12
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13
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14 -----------------------------------------------------------------------
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15 -- AddOn namespace.
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16 -----------------------------------------------------------------------
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17 local ADDON_NAME, private = ...
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18
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19 local LibStub = _G.LibStub
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20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
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21
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22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
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23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
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24
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25
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26 -----------------------------------------------------------------------
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27 -- Local constants.
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28 -----------------------------------------------------------------------
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29 local DATABASE_DEFAULTS = {
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30 global = {
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31 items = {},
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32 npcs = {},
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33 objects = {},
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34 quests = {},
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35 }
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36 }
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37
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38
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39 local EVENT_MAPPING = {
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40 LOOT_OPENED = true,
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41 MERCHANT_SHOW = "UpdateMerchantItems",
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42 MERCHANT_UPDATE = "UpdateMerchantItems",
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43 PLAYER_TARGET_CHANGED = true,
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44 UNIT_QUEST_LOG_CHANGED = true,
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45 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
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46 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
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47 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
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48 UNIT_SPELLCAST_SENT = true,
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49 UNIT_SPELLCAST_SUCCEEDED = true,
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50 }
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51
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52
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53 local AF = private.ACTION_TYPE_FLAGS
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54
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55
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56 -----------------------------------------------------------------------
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57 -- Local variables.
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58 -----------------------------------------------------------------------
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59 local db
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60 local durability_timer_handle
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61 local target_location_timer_handle
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62 local action_data = {}
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63
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64
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65 -----------------------------------------------------------------------
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66 -- Helper Functions.
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67 -----------------------------------------------------------------------
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68 local function NPCEntry(id_num)
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69 if not id_num then
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70 return
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71 end
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72 local npc = db.npcs[id_num]
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73
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74 if not npc then
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75 db.npcs[id_num] = {}
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76 npc = db.npcs[id_num]
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77 end
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78 return npc
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79 end
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80
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81
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82 local function CurrentLocationData()
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83 local map_level = _G.GetCurrentMapDungeonLevel() or 0
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84 local x, y = _G.GetPlayerMapPosition("player")
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85
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86 x = x or 0
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87 y = y or 0
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88
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89 if x == 0 and y == 0 then
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90 for level_index = 1, _G.GetNumDungeonMapLevels() do
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91 _G.SetDungeonMapLevel(level_index)
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92 x, y = _G.GetPlayerMapPosition("player")
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93
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94 if x and y and (x > 0 or y > 0) then
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95 _G.SetDungeonMapLevel(map_level)
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96 map_level = level_index
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97 break
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98 end
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99 end
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100 end
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101
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102 if _G.DungeonUsesTerrainMap() then
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103 map_level = map_level - 1
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104 end
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105 return _G.GetRealZoneText(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level or 0
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106 end
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107
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108
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109 local function ItemLinkToID(item_link)
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110 if not item_link then
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111 return
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112 end
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113 return tonumber(item_link:match("item:(%d+)"))
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114 end
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115
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116
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117 do
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118 local UNIT_TYPE_BITMASK = 0x007
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119
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120 function WDP:ParseGUID(guid)
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121 if not guid then
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122 return
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123 end
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124 local types = private.UNIT_TYPES
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125 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
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126
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127 if unit_type ~= types.PLAYER or unit_type ~= types.OBJECT or unit_type ~= types.PET then
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128 return unit_type, tonumber(guid:sub(-12, -9), 16)
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129 end
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130
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131 return unit_type
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132 end
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133 end -- do-block
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134
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135
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136 -----------------------------------------------------------------------
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137 -- Methods.
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138 -----------------------------------------------------------------------
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139 function WDP:OnInitialize()
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140 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
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141 end
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142
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143
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144 function WDP:OnEnable()
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145 for event_name, mapping in pairs(EVENT_MAPPING) do
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146 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
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147 end
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148 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
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149 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
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150 end
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151
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152
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153 local function RecordDurability(item_id, durability)
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154 if not durability or durability <= 0 then
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155 return
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156 end
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157
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158 if not db.items[item_id] then
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159 db.items[item_id] = {}
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160 end
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161 db.items[item_id].durability = durability
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162 end
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163
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164
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165 function WDP:ProcessDurability()
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166 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
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167 local item_id = _G.GetInventoryItemID("player", slot_index)
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168
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169 if item_id and item_id > 0 then
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170 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
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171 RecordDurability(item_id, max_durability)
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172 end
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173 end
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174
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175 for bag_index = 0, _G.NUM_BAG_SLOTS do
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176 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
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177 local item_id = _G.GetContainerItemID(bag_index, slot_index)
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178
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179 if item_id and item_id > 0 then
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180 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
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181 RecordDurability(item_id, max_durability)
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182 end
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183 end
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184 end
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185 end
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186
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187
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188 function WDP:UpdateTargetLocation()
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189 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or _G.UnitIsTapped("target") then
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190 return
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191 end
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192
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193 for index = 1, 4 do
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194 if not _G.CheckInteractDistance("target", index) then
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195 return
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196 end
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197 end
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198
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199 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
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200
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201 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
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202 return
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203 end
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204 local zone_name, x, y, map_level = CurrentLocationData()
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205 local npc_data = NPCEntry(unit_idnum).stats[("level_%d"):format(_G.UnitLevel("target"))]
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206 npc_data.locations = npc_data.locations or {}
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207
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208 if not npc_data.locations[zone_name] then
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209 npc_data.locations[zone_name] = {}
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210 end
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211 npc_data.locations[zone_name][("%s:%s:%s"):format(map_level, x, y)] = true
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212 end
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213
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214
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215 -----------------------------------------------------------------------
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216 -- Event handlers.
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217 -----------------------------------------------------------------------
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218 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
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219 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
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220 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
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221
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222
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223 local function _moneyMatch(money, re)
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224 return money:match(re) or 0
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225 end
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226
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227
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228 local function _toCopper(money)
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229 if not money then
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230 return 0
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231 end
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232
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233 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
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234 end
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235
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236
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237 local LOOT_VERIFY_FUNCS = {
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238 [AF.NPC] = function()
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239 local fishing_loot = _G.IsFishingLoot()
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240
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241 if not fishing_loot and _G.UnitExists("target") and not _G.UnitIsFriend("player", "target") and _G.UnitIsDead("target") then
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242 if _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
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243 return false
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244 end
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245 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
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246 action_data.id_num = id_num
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247 end
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248 return true
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249 end,
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250 }
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251
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252
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253 local LOOT_UPDATE_FUNCS = {
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254 [AF.NPC] = function()
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255 local npc = NPCEntry(action_data.id_num)
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256 npc.drops = npc.drops or {}
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257
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258 for index = 1, #action_data.drops do
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259 table.insert(npc.drops, action_data.drops[index])
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260 end
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261 end,
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262 }
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263
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264
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265 function WDP:LOOT_OPENED()
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266 if not action_data.type then
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267 action_data.type = AF.NPC
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268 end
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269 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
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270 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
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271
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272 if not verify_func or not update_func or not verify_func() then
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273 return
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274 end
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275
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276 local loot_registry = {}
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277 action_data.drops = {}
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278
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279 for loot_slot = 1, _G.GetNumLootItems() do
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280 local texture, item, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
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281
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282 if _G.LootSlotIsItem(loot_slot) then
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283 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
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284 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
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285 elseif _G.LootSlotIsCoin(loot_slot) then
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286 table.insert(action_data.drops, ("money:%d"):format(_toCopper(item)))
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287 elseif _G.LootSlotIsCurrency(loot_slot) then
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288 end
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289 end
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290
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291 for item_id, quantity in pairs(loot_registry) do
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292 table.insert(action_data.drops, ("%d:%d"):format(item_id, quantity))
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293 end
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294 update_func()
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295 end
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296
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297
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298 local POINT_MATCH_PATTERNS = {
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299 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
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300 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
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301 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
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302 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
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303 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
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304 }
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305
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306
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307 function WDP:UpdateMerchantItems()
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308 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
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309
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310 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
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311 return
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312 end
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313 local merchant = NPCEntry(unit_idnum)
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314 merchant.sells = merchant.sells or {}
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315
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316 for item_index = 1, _G.GetMerchantNumItems() do
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317 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
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318 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
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319
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320 if item_id and item_id > 0 then
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321 local price_string = copper_price
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322
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323 if extended_cost then
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324 local bg_points = 0
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325 local personal_points = 0
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326
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327 DatamineTT:ClearLines()
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328 DatamineTT:SetMerchantItem(item_index)
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329
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330 for line_index = 1, DatamineTT:NumLines() do
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331 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
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332
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333 if not current_line then
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334 break
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335 end
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336 local breakout
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337
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338 for match_index = 1, #POINT_MATCH_PATTERNS do
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339 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
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340 personal_points = personal_points + (match1 or 0)
|
jcallahan@5
|
341 bg_points = bg_points + (match2 or 0)
|
jcallahan@5
|
342
|
jcallahan@5
|
343 if match1 or match2 then
|
jcallahan@5
|
344 breakout = true
|
jcallahan@5
|
345 break
|
jcallahan@5
|
346 end
|
jcallahan@5
|
347 end
|
jcallahan@5
|
348
|
jcallahan@5
|
349 if breakout then
|
jcallahan@5
|
350 break
|
jcallahan@5
|
351 end
|
jcallahan@5
|
352 end
|
jcallahan@5
|
353 local currency_list = {}
|
jcallahan@5
|
354
|
jcallahan@5
|
355 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
|
jcallahan@5
|
356
|
jcallahan@5
|
357 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
|
jcallahan@5
|
358 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
|
jcallahan@5
|
359 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
|
jcallahan@5
|
360
|
jcallahan@5
|
361 if not currency_id or currency_id < 1 then
|
jcallahan@5
|
362 if not icon_texture then
|
jcallahan@5
|
363 return
|
jcallahan@5
|
364 end
|
jcallahan@5
|
365 currency_id = icon_texture:match("[^\\]+$"):lower()
|
jcallahan@5
|
366 end
|
jcallahan@5
|
367 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
|
jcallahan@5
|
368 end
|
jcallahan@5
|
369
|
jcallahan@5
|
370 for currency_index = 1, #currency_list do
|
jcallahan@5
|
371 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
|
jcallahan@5
|
372 end
|
jcallahan@5
|
373 end
|
jcallahan@6
|
374 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
|
jcallahan@5
|
375 end
|
jcallahan@4
|
376 end
|
jcallahan@4
|
377 end
|
jcallahan@4
|
378
|
jcallahan@4
|
379
|
jcallahan@2
|
380 local GENDER_NAMES = {
|
jcallahan@2
|
381 "UNKNOWN",
|
jcallahan@2
|
382 "MALE",
|
jcallahan@2
|
383 "FEMALE",
|
jcallahan@2
|
384 }
|
jcallahan@2
|
385
|
jcallahan@2
|
386
|
jcallahan@2
|
387 local REACTION_NAMES = {
|
jcallahan@2
|
388 "HATED",
|
jcallahan@2
|
389 "HOSTILE",
|
jcallahan@2
|
390 "UNFRIENDLY",
|
jcallahan@2
|
391 "NEUTRAL",
|
jcallahan@2
|
392 "FRIENDLY",
|
jcallahan@2
|
393 "HONORED",
|
jcallahan@2
|
394 "REVERED",
|
jcallahan@2
|
395 "EXALTED",
|
jcallahan@2
|
396 }
|
jcallahan@2
|
397
|
jcallahan@2
|
398
|
jcallahan@2
|
399 local POWER_TYPE_NAMES = {
|
jcallahan@2
|
400 ["0"] = "MANA",
|
jcallahan@2
|
401 ["1"] = "RAGE",
|
jcallahan@2
|
402 ["2"] = "FOCUS",
|
jcallahan@2
|
403 ["3"] = "ENERGY",
|
jcallahan@2
|
404 ["6"] = "RUNIC_POWER",
|
jcallahan@2
|
405 }
|
jcallahan@2
|
406
|
jcallahan@2
|
407
|
jcallahan@2
|
408 function WDP:PLAYER_TARGET_CHANGED()
|
jcallahan@2
|
409 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@2
|
410 return
|
jcallahan@2
|
411 end
|
jcallahan@2
|
412 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
413
|
jcallahan@2
|
414 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@2
|
415 return
|
jcallahan@2
|
416 end
|
jcallahan@6
|
417 local npc = NPCEntry(unit_idnum)
|
jcallahan@2
|
418 local _, class_token = _G.UnitClass("target")
|
jcallahan@2
|
419 npc.class = class_token
|
jcallahan@2
|
420 -- TODO: Add faction here
|
jcallahan@2
|
421 npc.gender = GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"
|
jcallahan@3
|
422 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
|
jcallahan@2
|
423 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
|
jcallahan@2
|
424 npc.stats = npc.stats or {}
|
jcallahan@2
|
425
|
jcallahan@2
|
426 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
|
jcallahan@2
|
427
|
jcallahan@2
|
428 if not npc.stats[npc_level] then
|
jcallahan@2
|
429 npc.stats[npc_level] = {
|
jcallahan@2
|
430 max_health = _G.UnitHealthMax("target"),
|
jcallahan@2
|
431 }
|
jcallahan@3
|
432
|
jcallahan@3
|
433 local max_power = _G.UnitManaMax("target")
|
jcallahan@3
|
434
|
jcallahan@3
|
435 if max_power > 0 then
|
jcallahan@3
|
436 local power_type = _G.UnitPowerType("target")
|
jcallahan@3
|
437 npc.stats[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
|
jcallahan@3
|
438 end
|
jcallahan@2
|
439 end
|
jcallahan@2
|
440 end
|
jcallahan@2
|
441
|
jcallahan@2
|
442
|
jcallahan@4
|
443 function WDP:QUEST_LOG_UPDATE()
|
jcallahan@4
|
444 self:UnregisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
445 end
|
jcallahan@4
|
446
|
jcallahan@4
|
447
|
jcallahan@4
|
448 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
|
jcallahan@4
|
449 if unit_id ~= "player" then
|
jcallahan@4
|
450 return
|
jcallahan@4
|
451 end
|
jcallahan@4
|
452 self:RegisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
453 end
|
jcallahan@4
|
454
|
jcallahan@4
|
455
|
jcallahan@1
|
456 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
|
jcallahan@1
|
457 if private.tracked_line or unit_id ~= "player" then
|
jcallahan@1
|
458 return
|
jcallahan@1
|
459 end
|
jcallahan@1
|
460 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
|
jcallahan@1
|
461
|
jcallahan@1
|
462 if not spell_label then
|
jcallahan@1
|
463 return
|
jcallahan@1
|
464 end
|
jcallahan@1
|
465 action_data.type = nil -- This will be set as appropriate below
|
jcallahan@1
|
466
|
jcallahan@1
|
467 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
|
jcallahan@1
|
468 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
|
jcallahan@1
|
469
|
jcallahan@1
|
470 if not tt_unit_name and _G.UnitName("target") == target_name then
|
jcallahan@1
|
471 tt_unit_name = target_name
|
jcallahan@1
|
472 tt_unit_id = "target"
|
jcallahan@1
|
473 end
|
jcallahan@1
|
474 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
|
jcallahan@1
|
475
|
jcallahan@1
|
476 if not tt_item_name and not tt_unit_name then
|
jcallahan@1
|
477 if target_name == "" then
|
jcallahan@1
|
478 return
|
jcallahan@1
|
479 end
|
jcallahan@1
|
480
|
jcallahan@1
|
481 local zone_name, x, y, map_level = CurrentLocationData()
|
jcallahan@1
|
482
|
jcallahan@1
|
483 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
|
jcallahan@1
|
484 action_data.map_level = map_level
|
jcallahan@1
|
485 action_data.name = target_name
|
jcallahan@1
|
486 action_data.type = AF.OBJECT
|
jcallahan@1
|
487 action_data.x = x
|
jcallahan@1
|
488 action_data.y = y
|
jcallahan@1
|
489 action_data.zone = zone_name
|
jcallahan@2
|
490 print(("Found spell flagged for OBJECT: %s (%s, %s)"):format(zone_name, x, y))
|
jcallahan@1
|
491 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
|
jcallahan@1
|
492 print("Found spell flagged for ZONE")
|
jcallahan@1
|
493 end
|
jcallahan@1
|
494 elseif tt_unit_name and not tt_item_name then
|
jcallahan@1
|
495 if bit.band(spell_flags, AF.NPC) == AF.NPC then
|
jcallahan@1
|
496 print("Found spell flagged for NPC")
|
jcallahan@1
|
497 end
|
jcallahan@1
|
498 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
|
jcallahan@1
|
499 print("Found spell flagged for ITEM")
|
jcallahan@1
|
500 else
|
jcallahan@1
|
501 print(("%s: We have an issue with types and flags."), event_name)
|
jcallahan@1
|
502 end
|
jcallahan@1
|
503
|
jcallahan@1
|
504 print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, target_name, spell_line))
|
jcallahan@1
|
505 private.tracked_line = spell_line
|
jcallahan@0
|
506 end
|
jcallahan@0
|
507
|
jcallahan@0
|
508
|
jcallahan@1
|
509 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
510 if unit_id ~= "player" then
|
jcallahan@1
|
511 return
|
jcallahan@1
|
512 end
|
jcallahan@1
|
513
|
jcallahan@1
|
514 if action_data.type == AF.OBJECT then
|
jcallahan@1
|
515 end
|
jcallahan@1
|
516
|
jcallahan@1
|
517 if private.SPELL_LABELS_BY_NAME[spell_name] then
|
jcallahan@1
|
518 print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
|
jcallahan@1
|
519 end
|
jcallahan@1
|
520 private.tracked_line = nil
|
jcallahan@0
|
521 end
|
jcallahan@0
|
522
|
jcallahan@1
|
523 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
524 if unit_id ~= "player" then
|
jcallahan@1
|
525 return
|
jcallahan@1
|
526 end
|
jcallahan@0
|
527
|
jcallahan@1
|
528 if private.tracked_line == spell_line then
|
jcallahan@1
|
529 private.tracked_line = nil
|
jcallahan@1
|
530 end
|
jcallahan@0
|
531 end
|