annotate Main.lua @ 461:0b9c096d84d9

Added tag 6.2.2-1 for changeset 9f1d3224d316
author MMOSimca <MMOSimca@gmail.com>
date Mon, 26 Oct 2015 22:07:35 -0400
parents 9f1d3224d316
children 94e59c64a328
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@246 33 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 34
jcallahan@246 35 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 36 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 37 local DB_VERSION = 18
MMOSimca@346 38 local DEBUGGING = false
jcallahan@156 39 local EVENT_DEBUG = false
jcallahan@322 40
MMOSimca@405 41 local ITEM_ID_TIMBER = 114781
MMOSimca@405 42
MMOSimca@422 43 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 44 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 45
jcallahan@246 46 local OBJECT_ID_ANVIL = 192628
jcallahan@322 47 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 48 local OBJECT_ID_FORGE = 1685
jcallahan@322 49
MMOSimca@454 50 local PLAYER_CLASS, PLAYER_CLASS_ID = _G.select(2, _G.UnitClass("player"))
jcallahan@246 51 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 52 local PLAYER_GUID
jcallahan@246 53 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 54 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 55
MMOSimca@377 56 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 57 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 58 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 59
jcallahan@246 60 local ALLOWED_LOCALES = {
jcallahan@246 61 enUS = true,
jcallahan@246 62 enGB = true,
MMOSimca@336 63 enTW = true,
MMOSimca@336 64 enCN = true,
jcallahan@246 65 }
jcallahan@157 66
jcallahan@0 67 local DATABASE_DEFAULTS = {
jcallahan@128 68 char = {},
jcallahan@0 69 global = {
jcallahan@270 70 config = {
jcallahan@270 71 minimap_icon = {
jcallahan@270 72 hide = true,
jcallahan@270 73 },
jcallahan@270 74 },
jcallahan@0 75 items = {},
jcallahan@0 76 npcs = {},
jcallahan@0 77 objects = {},
jcallahan@0 78 quests = {},
jcallahan@167 79 spells = {},
jcallahan@17 80 zones = {},
jcallahan@0 81 }
jcallahan@0 82 }
jcallahan@0 83
jcallahan@1 84 local EVENT_MAPPING = {
MMOSimca@436 85 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 86 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 87 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 88 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 89 BATTLEFIELDS_SHOW = true,
jcallahan@56 90 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 91 BONUS_ROLL_RESULT = true,
MMOSimca@388 92 CHAT_MSG_CURRENCY = true,
jcallahan@48 93 CHAT_MSG_LOOT = true,
jcallahan@95 94 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 95 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 96 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 97 CHAT_MSG_SYSTEM = true,
jcallahan@23 98 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 99 COMBAT_TEXT_UPDATE = true,
jcallahan@140 100 CURSOR_UPDATE = true,
jcallahan@90 101 FORGE_MASTER_OPENED = true,
MMOSimca@436 102 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 103 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@450 104 GARRISON_SHIPYARD_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@450 105 GARRISON_SHIPYARD_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 106 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 107 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 108 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 109 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 110 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 111 ITEM_TEXT_BEGIN = true,
jcallahan@189 112 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 113 LOOT_CLOSED = true,
MMOSimca@343 114 LOOT_OPENED = true,
MMOSimca@412 115 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 116 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 117 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 118 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 119 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 120 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 121 PET_BAR_UPDATE = true,
MMOSimca@368 122 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 123 PLAYER_REGEN_DISABLED = true,
jcallahan@156 124 PLAYER_REGEN_ENABLED = true,
jcallahan@2 125 PLAYER_TARGET_CHANGED = true,
jcallahan@9 126 QUEST_COMPLETE = true,
jcallahan@9 127 QUEST_DETAIL = true,
jcallahan@9 128 QUEST_LOG_UPDATE = true,
jcallahan@97 129 QUEST_PROGRESS = true,
jcallahan@178 130 SHOW_LOOT_TOAST = true,
jcallahan@306 131 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 132 TAXIMAP_OPENED = true,
MMOSimca@437 133 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 134 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 135 TRADE_SKILL_SHOW = true,
jcallahan@167 136 TRAINER_CLOSED = true,
jcallahan@27 137 TRAINER_SHOW = true,
jcallahan@90 138 TRANSMOGRIFY_OPEN = true,
jcallahan@246 139 UNIT_PET = true,
jcallahan@4 140 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 141 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 142 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 143 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 144 UNIT_SPELLCAST_SENT = true,
jcallahan@1 145 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 146 VOID_STORAGE_OPEN = true,
jcallahan@299 147 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 148 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 149 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 150 }
jcallahan@0 151
jcallahan@4 152
jcallahan@246 153 -- VARIABLES ----------------------------------------------------------
jcallahan@246 154
jcallahan@92 155 local anvil_spell_ids = {}
jcallahan@92 156 local currently_drunk
jcallahan@128 157 local char_db
jcallahan@128 158 local global_db
jcallahan@299 159 local group_member_guids = {}
jcallahan@246 160 local group_owner_guids_to_pet_guids = {}
jcallahan@246 161 local group_pet_guids = {}
jcallahan@299 162 local in_instance
jcallahan@187 163 local item_process_timer_handle
jcallahan@92 164 local faction_standings = {}
jcallahan@92 165 local forge_spell_ids = {}
jcallahan@95 166 local languages_known = {}
jcallahan@317 167 local boss_loot_toasting = {}
MMOSimca@387 168 local container_loot_toasting
MMOSimca@387 169 local loot_toast_container_id
MMOSimca@387 170 local raid_boss_id
jcallahan@306 171 local loot_toast_container_timer_handle
jcallahan@307 172 local loot_toast_data
jcallahan@307 173 local loot_toast_data_timer_handle
jcallahan@95 174 local name_to_id_map = {}
jcallahan@306 175 local killed_boss_id_timer_handle
jcallahan@177 176 local killed_npc_id
jcallahan@2 177 local target_location_timer_handle
MMOSimca@345 178 local last_timber_spell_id
MMOSimca@355 179 local last_garrison_cache_object_id
MMOSimca@436 180 local block_chat_loot_data
MMOSimca@435 181 local chat_loot_data = {}
MMOSimca@347 182 local chat_loot_timer_handle
jcallahan@86 183 local current_target_id
jcallahan@126 184 local current_area_id
jcallahan@131 185 local current_loot
jcallahan@1 186
jcallahan@312 187
jcallahan@121 188 -- Data for our current action. Including possible values as a reference.
jcallahan@122 189 local current_action = {
jcallahan@121 190 identifier = nil,
jcallahan@121 191 loot_label = nil,
jcallahan@121 192 loot_list = nil,
jcallahan@121 193 loot_sources = nil,
jcallahan@121 194 map_level = nil,
jcallahan@121 195 spell_label = nil,
jcallahan@123 196 target_type = nil,
jcallahan@121 197 x = nil,
jcallahan@121 198 y = nil,
jcallahan@121 199 zone_data = nil,
jcallahan@121 200 }
jcallahan@92 201
jcallahan@246 202
MMOSimca@393 203 -- Timer prototypes
MMOSimca@393 204 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 205
MMOSimca@393 206
jcallahan@246 207 -- HELPERS ------------------------------------------------------------
jcallahan@246 208
jcallahan@245 209 local function Debug(message, ...)
MMOSimca@350 210 if not DEBUGGING or not message then
jcallahan@151 211 return
jcallahan@151 212 end
MMOSimca@350 213
MMOSimca@350 214 if ... then
MMOSimca@350 215 local args = { ... }
MMOSimca@350 216
MMOSimca@350 217 for index = 1, #args do
MMOSimca@377 218 args[index] = tostring(args[index])
jcallahan@306 219 end
MMOSimca@350 220 _G.print(message:format(unpack(args)))
MMOSimca@350 221 else
MMOSimca@350 222 _G.print(message)
jcallahan@306 223 end
jcallahan@151 224 end
jcallahan@151 225
jcallahan@151 226
MMOSimca@393 227 local function InitializeCurrentLoot()
MMOSimca@393 228 current_loot = {
MMOSimca@393 229 list = {},
MMOSimca@393 230 sources = {},
MMOSimca@393 231 identifier = current_action.identifier,
MMOSimca@393 232 label = current_action.loot_label or "drops",
MMOSimca@393 233 map_level = current_action.map_level,
MMOSimca@393 234 object_name = current_action.object_name,
MMOSimca@393 235 spell_label = current_action.spell_label,
MMOSimca@393 236 target_type = current_action.target_type,
MMOSimca@393 237 x = current_action.x,
MMOSimca@393 238 y = current_action.y,
MMOSimca@393 239 zone_data = current_action.zone_data,
MMOSimca@393 240 }
MMOSimca@393 241
MMOSimca@393 242 table.wipe(current_action)
MMOSimca@393 243 end
MMOSimca@393 244
MMOSimca@393 245
jcallahan@169 246 local TradeSkillExecutePer
jcallahan@169 247 do
jcallahan@169 248 local header_list = {}
jcallahan@169 249
jcallahan@169 250 function TradeSkillExecutePer(iter_func)
jcallahan@169 251 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 252 return
jcallahan@169 253 end
jcallahan@167 254 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 255 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 256 search_box:SetText("")
jcallahan@169 257
jcallahan@167 258 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 259 search_box:ClearFocus()
jcallahan@167 260 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 261
jcallahan@169 262 table.wipe(header_list)
jcallahan@169 263
jcallahan@169 264 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 265 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 266 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 267
jcallahan@169 268 if have_materials then
jcallahan@169 269 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 270 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 271 end
jcallahan@169 272
jcallahan@169 273 if have_skillup then
jcallahan@169 274 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 275 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 276 end
MMOSimca@330 277 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 278 _G.TradeSkillUpdateFilterBar()
jcallahan@169 279 _G.TradeSkillFrame_Update()
jcallahan@169 280
jcallahan@169 281 -- Expand all headers so we can see all the recipes there are
jcallahan@169 282 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 283 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 284
jcallahan@169 285 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 286 if not is_expanded then
jcallahan@169 287 header_list[name] = true
jcallahan@169 288 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 289 end
jcallahan@169 290 elseif iter_func(name, tradeskill_index) then
jcallahan@169 291 break
jcallahan@169 292 end
jcallahan@169 293 end
jcallahan@169 294
jcallahan@169 295 -- Restore the state of the things we changed.
jcallahan@169 296 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 297 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 298
jcallahan@169 299 if header_list[name] then
jcallahan@169 300 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 301 end
jcallahan@169 302 end
jcallahan@169 303 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 304 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 305 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 306 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 307
jcallahan@169 308 _G.TradeSkillUpdateFilterBar()
jcallahan@169 309 _G.TradeSkillFrame_Update()
jcallahan@167 310 end
jcallahan@169 311 end -- do-block
jcallahan@167 312
jcallahan@167 313
jcallahan@39 314 local ActualCopperCost
jcallahan@39 315 do
jcallahan@39 316 local BARTERING_SPELL_ID = 83964
jcallahan@39 317
jcallahan@39 318 local STANDING_DISCOUNTS = {
jcallahan@39 319 HATED = 0,
jcallahan@39 320 HOSTILE = 0,
jcallahan@39 321 UNFRIENDLY = 0,
jcallahan@39 322 NEUTRAL = 0,
jcallahan@39 323 FRIENDLY = 0.05,
jcallahan@39 324 HONORED = 0.1,
jcallahan@39 325 REVERED = 0.15,
jcallahan@39 326 EXALTED = 0.2,
jcallahan@39 327 }
jcallahan@39 328
jcallahan@39 329
jcallahan@39 330 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 331 if not copper_cost or copper_cost == 0 then
jcallahan@39 332 return 0
jcallahan@39 333 end
jcallahan@39 334 local modifier = 1
jcallahan@39 335
jcallahan@39 336 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 337 modifier = modifier - 0.1
jcallahan@39 338 end
jcallahan@39 339
jcallahan@39 340 if rep_standing then
jcallahan@39 341 if PLAYER_RACE == "Goblin" then
jcallahan@39 342 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 343 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 344 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 345 end
jcallahan@39 346 end
jcallahan@39 347 return math.floor(copper_cost / modifier)
jcallahan@39 348 end
jcallahan@39 349 end -- do-block
jcallahan@39 350
jcallahan@39 351
jcallahan@29 352 local function InstanceDifficultyToken()
MMOSimca@440 353 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 354 if _G.IsInInstance() then
MMOSimca@440 355 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 356
MMOSimca@440 357 if not instance_type or instance_type == "" then
MMOSimca@440 358 instance_type = "NONE"
MMOSimca@440 359 end
MMOSimca@440 360 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 361 end
MMOSimca@440 362 return "NONE:0:false"
jcallahan@29 363 end
jcallahan@29 364
jcallahan@29 365
jcallahan@1 366 local function CurrentLocationData()
jcallahan@161 367 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 368 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 369 end
jcallahan@1 370 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 371 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 372
jcallahan@1 373 x = x or 0
jcallahan@1 374 y = y or 0
jcallahan@1 375
jcallahan@1 376 if x == 0 and y == 0 then
jcallahan@1 377 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 378 _G.SetDungeonMapLevel(level_index)
jcallahan@1 379 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 380
jcallahan@1 381 if x and y and (x > 0 or y > 0) then
jcallahan@1 382 _G.SetDungeonMapLevel(map_level)
jcallahan@1 383 map_level = level_index
jcallahan@1 384 break
jcallahan@1 385 end
jcallahan@1 386 end
jcallahan@1 387 end
jcallahan@1 388
jcallahan@1 389 if _G.DungeonUsesTerrainMap() then
jcallahan@1 390 map_level = map_level - 1
jcallahan@1 391 end
jcallahan@31 392 local x = _G.floor(x * 1000)
jcallahan@31 393 local y = _G.floor(y * 1000)
jcallahan@28 394
jcallahan@31 395 if x % 2 ~= 0 then
jcallahan@31 396 x = x + 1
jcallahan@28 397 end
jcallahan@28 398
jcallahan@31 399 if y % 2 ~= 0 then
jcallahan@31 400 y = y + 1
jcallahan@28 401 end
jcallahan@126 402 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 403 end
jcallahan@1 404
jcallahan@1 405
MMOSimca@441 406 local function DBEntry(data_type, unit_id)
MMOSimca@441 407 if not data_type or not unit_id then
jcallahan@312 408 return
jcallahan@312 409 end
MMOSimca@441 410 local category = global_db[data_type]
MMOSimca@441 411
MMOSimca@441 412 if not category then
MMOSimca@441 413 category = {}
MMOSimca@441 414 global_db[data_type] = category
MMOSimca@441 415 end
MMOSimca@441 416 local unit = category[unit_id]
MMOSimca@441 417
MMOSimca@441 418 if not unit then
MMOSimca@441 419 unit = {}
MMOSimca@441 420 category[unit_id] = unit
MMOSimca@441 421 end
MMOSimca@441 422 return unit
jcallahan@312 423 end
jcallahan@312 424
MMOSimca@441 425 private.DBEntry = DBEntry
MMOSimca@441 426
MMOSimca@441 427 local NPCEntry
MMOSimca@441 428 do
MMOSimca@441 429 local npc_prototype = {}
MMOSimca@441 430 local npc_meta = {
MMOSimca@441 431 __index = npc_prototype
MMOSimca@441 432 }
MMOSimca@441 433
MMOSimca@441 434 function NPCEntry(identifier)
MMOSimca@441 435 local npc = DBEntry("npcs", identifier)
MMOSimca@441 436 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 437 end
MMOSimca@441 438
MMOSimca@441 439 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 440 self.encounter_data = self.encounter_data or {}
MMOSimca@441 441 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 442 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 443
MMOSimca@441 444 return self.encounter_data[difficulty_token]
MMOSimca@441 445 end
jcallahan@1 446 end
jcallahan@270 447
jcallahan@4 448
jcallahan@141 449 local UpdateDBEntryLocation
jcallahan@141 450 do
jcallahan@141 451 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 452 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 453 local facing = _G.GetPlayerFacing()
jcallahan@141 454
jcallahan@141 455 if not facing then
jcallahan@141 456 return x, y
jcallahan@141 457 end
jcallahan@246 458 local rad = facing + math.pi
jcallahan@141 459 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 460 end
jcallahan@10 461
jcallahan@24 462
jcallahan@141 463 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 464 if not identifier then
jcallahan@141 465 return
jcallahan@141 466 end
jcallahan@141 467 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 468 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 469 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 470 return
MMOSimca@328 471 end
jcallahan@141 472 local entry = DBEntry(entry_type, identifier)
jcallahan@141 473 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 474 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 475
jcallahan@141 476 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 477 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 478
jcallahan@141 479 if not zone_data then
jcallahan@141 480 zone_data = {}
jcallahan@141 481 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 482 end
jcallahan@141 483
jcallahan@141 484 -- Special case for Fishing.
jcallahan@141 485 if current_action.spell_label == "FISHING" then
MMOSimca@441 486 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 487 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 488 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 489
jcallahan@141 490 if yard_width > 0 and yard_height > 0 then
jcallahan@141 491 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 492 current_action.x = x
jcallahan@141 493 current_action.y = y
jcallahan@141 494 end
jcallahan@141 495 end
jcallahan@141 496 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 497
jcallahan@141 498 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 499 return zone_data
jcallahan@10 500 end
jcallahan@141 501 end -- do-block
jcallahan@10 502
jcallahan@10 503
MMOSimca@441 504 local function CurrencyLinkToTexture(currency_link)
MMOSimca@441 505 if not currency_link then
MMOSimca@441 506 return
MMOSimca@441 507 end
MMOSimca@441 508 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
MMOSimca@441 509 return texture_path:match("[^\\]+$"):lower()
MMOSimca@441 510 end
MMOSimca@441 511
MMOSimca@441 512
MMOSimca@441 513 local function ItemLinkToID(item_link)
MMOSimca@441 514 if not item_link then
MMOSimca@441 515 return
MMOSimca@441 516 end
MMOSimca@441 517 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 518 end
MMOSimca@441 519
MMOSimca@441 520 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 521
MMOSimca@441 522 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 523 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 524 end
MMOSimca@441 525
MMOSimca@441 526
MMOSimca@441 527 local ParseGUID
MMOSimca@441 528 do
MMOSimca@441 529 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 530
MMOSimca@441 531 local NPC_ID_MAPPING = {
MMOSimca@441 532 [62164] = 63191, -- Garalon
MMOSimca@441 533 }
MMOSimca@441 534
MMOSimca@441 535
MMOSimca@441 536 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 537 if not unit_type_name then
MMOSimca@441 538 return UNIT_TYPES.UNKNOWN
MMOSimca@441 539 end
MMOSimca@441 540
MMOSimca@441 541 for def, text in next, UNIT_TYPES do
MMOSimca@441 542 if unit_type_name == text then
MMOSimca@441 543 return UNIT_TYPES[def]
MMOSimca@441 544 end
MMOSimca@441 545 end
MMOSimca@441 546 return UNIT_TYPES.UNKNOWN
MMOSimca@441 547 end
MMOSimca@441 548
MMOSimca@441 549
MMOSimca@441 550 function ParseGUID(guid)
MMOSimca@441 551 if not guid then
MMOSimca@441 552 return
MMOSimca@441 553 end
MMOSimca@441 554
MMOSimca@441 555 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@441 556 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@441 557
MMOSimca@441 558 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@441 559 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@441 560
MMOSimca@441 561 local id_mapping = NPC_ID_MAPPING[unit_idnum]
MMOSimca@441 562
MMOSimca@441 563 if id_mapping and UnitTypeIsNPC(unit_type) then
MMOSimca@441 564 unit_idnum = id_mapping
MMOSimca@441 565 end
MMOSimca@441 566 return unit_type, unit_idnum
MMOSimca@441 567 end
MMOSimca@441 568 return unit_type
MMOSimca@441 569 end
MMOSimca@441 570
MMOSimca@441 571 private.ParseGUID = ParseGUID
MMOSimca@441 572 end -- do-block
MMOSimca@441 573
MMOSimca@441 574
jcallahan@19 575 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 576 if not item_link then
jcallahan@19 577 return
jcallahan@19 578 end
jcallahan@19 579 local item_id = ItemLinkToID(item_link)
jcallahan@19 580
jcallahan@19 581 if not bag_index or not slot_index then
jcallahan@19 582 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 583 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 584 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 585 bag_index = new_bag_index
jcallahan@19 586 slot_index = new_slot_index
jcallahan@19 587 break
jcallahan@19 588 end
jcallahan@19 589 end
jcallahan@19 590 end
jcallahan@19 591 end
jcallahan@19 592
MMOSimca@410 593 local any_loot = false
MMOSimca@410 594
MMOSimca@411 595 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 596 if bag_index and slot_index then
MMOSimca@410 597 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 598 if is_lootable then
MMOSimca@410 599 any_loot = true
MMOSimca@410 600 end
jcallahan@19 601 end
MMOSimca@410 602
MMOSimca@410 603 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 604 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 605 any_loot = true
jcallahan@19 606 end
MMOSimca@368 607
MMOSimca@436 608 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 609 if any_loot and not block_chat_loot_data then
MMOSimca@414 610 -- For item containers that open instantly with no spell cast
MMOSimca@410 611 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 612 ClearChatLootData()
MMOSimca@410 613 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 614 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 615 chat_loot_data.identifier = item_id
MMOSimca@414 616 -- For normal item containers
MMOSimca@414 617 else
MMOSimca@414 618 table.wipe(current_action)
MMOSimca@414 619 current_loot = nil
MMOSimca@414 620 current_action.target_type = AF.ITEM
MMOSimca@414 621 current_action.identifier = item_id
MMOSimca@414 622 current_action.loot_label = "contains"
MMOSimca@410 623 end
MMOSimca@393 624 end
jcallahan@19 625 end
jcallahan@19 626
jcallahan@19 627
jcallahan@39 628 local UnitFactionStanding
jcallahan@32 629 local UpdateFactionData
jcallahan@32 630 do
jcallahan@32 631 local MAX_FACTION_INDEX = 1000
jcallahan@20 632
jcallahan@32 633 local STANDING_NAMES = {
jcallahan@32 634 "HATED",
jcallahan@32 635 "HOSTILE",
jcallahan@32 636 "UNFRIENDLY",
jcallahan@32 637 "NEUTRAL",
jcallahan@32 638 "FRIENDLY",
jcallahan@32 639 "HONORED",
jcallahan@32 640 "REVERED",
jcallahan@32 641 "EXALTED",
jcallahan@32 642 }
jcallahan@32 643
jcallahan@39 644
jcallahan@39 645 function UnitFactionStanding(unit)
jcallahan@135 646 local unit_name = _G.UnitName(unit)
jcallahan@39 647 UpdateFactionData()
jcallahan@39 648 DatamineTT:ClearLines()
jcallahan@39 649 DatamineTT:SetUnit(unit)
jcallahan@39 650
jcallahan@39 651 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 652 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 653
jcallahan@135 654 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 655 return faction_name, faction_standings[faction_name]
jcallahan@39 656 end
jcallahan@39 657 end
jcallahan@39 658 end
jcallahan@39 659
jcallahan@39 660
jcallahan@32 661 function UpdateFactionData()
jcallahan@32 662 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 663 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 664
jcallahan@86 665 if faction_name then
jcallahan@32 666 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 667 elseif not faction_name then
jcallahan@32 668 break
jcallahan@32 669 end
jcallahan@20 670 end
jcallahan@20 671 end
jcallahan@32 672 end -- do-block
jcallahan@20 673
jcallahan@48 674
MMOSimca@429 675 local GenericLootUpdate, LootTable
jcallahan@75 676 do
MMOSimca@429 677 function LootTable(entry, loot_type, top_field)
jcallahan@75 678 if top_field then
jcallahan@75 679 entry[top_field] = entry[top_field] or {}
jcallahan@75 680 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 681 return entry[top_field][loot_type]
jcallahan@75 682 end
jcallahan@48 683 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 684 return entry[loot_type]
jcallahan@48 685 end
jcallahan@48 686
jcallahan@75 687 function GenericLootUpdate(data_type, top_field)
jcallahan@132 688 local loot_type = current_loot.label
jcallahan@75 689 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 690 local source_list = {}
jcallahan@75 691
jcallahan@131 692 if current_loot.sources then
jcallahan@131 693 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 694 local source_id
jcallahan@78 695
jcallahan@131 696 if current_loot.target_type == AF.ITEM then
jcallahan@119 697 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 698 source_id = current_loot.identifier
jcallahan@119 699 else
jcallahan@331 700 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 701 if unit_ID then
MMOSimca@328 702 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 703 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 704 else
MMOSimca@328 705 source_id = unit_ID
MMOSimca@328 706 end
MMOSimca@328 707 end
jcallahan@119 708 end
jcallahan@304 709 local entry = DBEntry(data_type, source_id)
jcallahan@75 710
jcallahan@119 711 if entry then
jcallahan@119 712 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 713
jcallahan@304 714 if not source_list[source_id] then
jcallahan@119 715 if top_field then
jcallahan@119 716 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 717 elseif not container_loot_toasting then
jcallahan@119 718 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 719 end
jcallahan@304 720 source_list[source_id] = true
jcallahan@77 721 end
jcallahan@119 722 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 723
jcallahan@309 724 if current_loot.target_type == AF.ZONE then
jcallahan@309 725 for item_id, quantity in pairs(loot_data) do
jcallahan@309 726 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 727 end
jcallahan@309 728 else
jcallahan@308 729 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 730 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 731
jcallahan@308 732 if label == "currency" and currency_texture then
jcallahan@308 733 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 734 elseif loot_token == "money" then
jcallahan@308 735 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 736 else
jcallahan@308 737 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 738 end
jcallahan@308 739 end
jcallahan@119 740 end
jcallahan@75 741 end
jcallahan@75 742 end
jcallahan@75 743 end
jcallahan@121 744
jcallahan@121 745 -- This is used for Gas Extractions.
jcallahan@131 746 if #current_loot.list <= 0 then
jcallahan@78 747 return
jcallahan@78 748 end
jcallahan@82 749 local entry
jcallahan@82 750
jcallahan@82 751 -- At this point we only have a name if it's an object.
MMOSimca@388 752 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 753 if current_loot.target_type == AF.OBJECT then
jcallahan@131 754 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 755 else
jcallahan@131 756 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 757 end
jcallahan@75 758
jcallahan@75 759 if not entry then
jcallahan@75 760 return
jcallahan@75 761 end
jcallahan@77 762 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 763
jcallahan@307 764 if current_loot.identifier then
jcallahan@307 765 if not source_list[current_loot.identifier] then
jcallahan@307 766 if top_field then
jcallahan@307 767 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 768 else
jcallahan@307 769 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 770 end
jcallahan@307 771 source_list[current_loot.identifier] = true
jcallahan@77 772 end
jcallahan@77 773 end
jcallahan@75 774
jcallahan@131 775 for index = 1, #current_loot.list do
jcallahan@131 776 table.insert(loot_table, current_loot.list[index])
jcallahan@75 777 end
jcallahan@48 778 end
jcallahan@75 779 end -- do-block
jcallahan@48 780
jcallahan@97 781
jcallahan@97 782 local ReplaceKeywords
jcallahan@97 783 do
jcallahan@97 784 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 785 class = PLAYER_CLASS,
jcallahan@97 786 name = PLAYER_NAME,
jcallahan@97 787 race = PLAYER_RACE,
jcallahan@97 788 }
jcallahan@97 789
jcallahan@97 790
jcallahan@97 791 function ReplaceKeywords(text)
jcallahan@97 792 if not text or text == "" then
jcallahan@97 793 return ""
jcallahan@97 794 end
jcallahan@97 795
jcallahan@97 796 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 797 local category_format = ("<%s>"):format(category)
jcallahan@97 798 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 799 end
jcallahan@97 800 return text
jcallahan@97 801 end
jcallahan@97 802 end -- do-block
jcallahan@97 803
jcallahan@97 804
jcallahan@154 805 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 806 -- unless the WorldMapFrame is shown.
jcallahan@143 807 do
jcallahan@143 808 -- MapFileName = MapAreaID
jcallahan@143 809 local MICRO_DUNGEON_IDS = {
jcallahan@143 810 ShrineofTwoMoons = 903,
jcallahan@143 811 ShrineofSevenStars = 905,
jcallahan@143 812 }
jcallahan@126 813
jcallahan@299 814 local function SetCurrentAreaID()
jcallahan@156 815 if private.in_combat then
jcallahan@156 816 private.set_area_id = true
jcallahan@156 817 return
jcallahan@156 818 end
jcallahan@155 819 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 820
jcallahan@155 821 if map_area_id == current_area_id then
jcallahan@155 822 return
jcallahan@155 823 end
jcallahan@143 824 local world_map = _G.WorldMapFrame
jcallahan@143 825 local map_visible = world_map:IsVisible()
jcallahan@312 826 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 827
jcallahan@143 828 if not map_visible then
jcallahan@143 829 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 830 world_map:Show()
jcallahan@143 831 end
jcallahan@331 832 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 833 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 834
jcallahan@154 835 _G.SetMapToCurrentZone()
jcallahan@154 836
jcallahan@143 837 if micro_dungeon_id then
jcallahan@143 838 current_area_id = micro_dungeon_id
jcallahan@143 839 else
jcallahan@143 840 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 841 end
jcallahan@143 842
jcallahan@154 843 if map_visible then
jcallahan@154 844 _G.SetMapByID(map_area_id)
jcallahan@154 845 else
jcallahan@143 846 world_map:Hide()
jcallahan@143 847 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 848 end
jcallahan@143 849 end
jcallahan@299 850
jcallahan@299 851 function WDP:HandleZoneChange(event_name)
jcallahan@299 852 in_instance = _G.IsInInstance()
jcallahan@299 853 SetCurrentAreaID()
jcallahan@299 854 end
jcallahan@154 855 end
jcallahan@126 856
MMOSimca@347 857
MMOSimca@347 858 -- TIMERS -------------------------------------------------------------
MMOSimca@347 859
MMOSimca@393 860 function ClearKilledNPC()
MMOSimca@347 861 killed_npc_id = nil
MMOSimca@347 862 end
MMOSimca@347 863
MMOSimca@347 864
MMOSimca@393 865 function ClearKilledBossID()
MMOSimca@347 866 if killed_boss_id_timer_handle then
MMOSimca@383 867 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 868 killed_boss_id_timer_handle = nil
MMOSimca@347 869 end
MMOSimca@347 870
MMOSimca@347 871 table.wipe(boss_loot_toasting)
MMOSimca@387 872 raid_boss_id = nil
MMOSimca@347 873 end
MMOSimca@347 874
MMOSimca@347 875
MMOSimca@393 876 function ClearLootToastContainerID()
MMOSimca@347 877 if loot_toast_container_timer_handle then
MMOSimca@383 878 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 879 loot_toast_container_timer_handle = nil
MMOSimca@347 880 end
MMOSimca@347 881
MMOSimca@387 882 container_loot_toasting = false
MMOSimca@387 883 loot_toast_container_id = nil
MMOSimca@347 884 end
MMOSimca@347 885
MMOSimca@347 886
MMOSimca@393 887 function ClearLootToastData()
MMOSimca@347 888 if loot_toast_data_timer_handle then
MMOSimca@383 889 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 890 loot_toast_data_timer_handle = nil
MMOSimca@347 891 end
MMOSimca@347 892
MMOSimca@347 893 if loot_toast_data then
MMOSimca@347 894 table.wipe(loot_toast_data)
MMOSimca@347 895 end
MMOSimca@347 896 end
MMOSimca@347 897
MMOSimca@347 898
MMOSimca@393 899 function ClearChatLootData()
MMOSimca@398 900 if not chat_loot_timer_handle then
MMOSimca@435 901 table.wipe(chat_loot_data)
MMOSimca@398 902 return
MMOSimca@398 903 end
MMOSimca@398 904 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 905 chat_loot_timer_handle:Cancel()
MMOSimca@398 906 chat_loot_timer_handle = nil
MMOSimca@398 907
MMOSimca@435 908 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 909 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 910 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 911
MMOSimca@414 912 if entry then
MMOSimca@414 913 local loot_table = LootTable(entry, "contains")
MMOSimca@414 914 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 915
MMOSimca@435 916 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 917 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 918
MMOSimca@414 919 if label == "currency" and currency_texture then
MMOSimca@414 920 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 921 elseif loot_token == "money" then
MMOSimca@414 922 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 923 else
MMOSimca@414 924 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 925 end
MMOSimca@414 926 end
MMOSimca@414 927 end
MMOSimca@347 928 end
MMOSimca@435 929 table.wipe(chat_loot_data)
MMOSimca@347 930 end
MMOSimca@347 931
MMOSimca@347 932
jcallahan@246 933 -- METHODS ------------------------------------------------------------
jcallahan@246 934
jcallahan@0 935 function WDP:OnInitialize()
jcallahan@128 936 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 937 private.db = db
jcallahan@128 938 global_db = db.global
jcallahan@128 939 char_db = db.char
jcallahan@14 940
jcallahan@270 941 local raw_db = _G.WoWDBProfilerData
jcallahan@18 942 local build_num = tonumber(private.build_num)
jcallahan@14 943
jcallahan@136 944 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 945 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 946 global_db[entry] = {}
jcallahan@74 947 end
jcallahan@74 948 end
jcallahan@35 949 raw_db.build_num = build_num
MMOSimca@330 950 raw_db.region = private.region
jcallahan@63 951 raw_db.version = DB_VERSION
jcallahan@249 952
jcallahan@312 953 private.InitializeCommentSystem()
jcallahan@312 954 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 955 end
jcallahan@0 956
jcallahan@0 957
jcallahan@153 958 function WDP:EventDispatcher(...)
jcallahan@153 959 local event_name = ...
jcallahan@153 960
MMOSimca@346 961 if DEBUGGING then
jcallahan@154 962 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 963 Debug(event_name)
jcallahan@154 964 else
jcallahan@154 965 Debug(...)
jcallahan@153 966 end
jcallahan@153 967 end
jcallahan@153 968 local func = EVENT_MAPPING[event_name]
jcallahan@153 969
jcallahan@153 970 if _G.type(func) == "boolean" then
jcallahan@153 971 self[event_name](self, ...)
jcallahan@153 972 elseif _G.type(func) == "function" then
jcallahan@159 973 self[func](self, ...)
jcallahan@153 974 end
jcallahan@153 975 end
jcallahan@153 976
jcallahan@153 977
jcallahan@0 978 function WDP:OnEnable()
jcallahan@300 979 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 980
jcallahan@0 981 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 982 if EVENT_DEBUG then
jcallahan@153 983 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 984 else
jcallahan@153 985 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 986 end
jcallahan@0 987 end
jcallahan@95 988
jcallahan@95 989 for index = 1, _G.GetNumLanguages() do
jcallahan@95 990 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 991 end
MMOSimca@383 992
MMOSimca@459 993 -- These two timers loop indefinitely using Lua's infinity constant
MMOSimca@459 994 item_process_timer_handle = C_Timer.NewTicker(30, WDP.ProcessItems, math.huge)
MMOSimca@459 995 target_location_timer_handle = C_Timer.NewTicker(0.5, WDP.UpdateTargetLocation, math.huge)
jcallahan@19 996
jcallahan@19 997 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 998 if target_unit then
jcallahan@19 999 return
jcallahan@19 1000 end
jcallahan@19 1001 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 1002 end)
jcallahan@19 1003
jcallahan@19 1004 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 1005 if target_unit then
jcallahan@19 1006 return
jcallahan@19 1007 end
jcallahan@19 1008 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1009 HandleItemUse(item_link)
jcallahan@19 1010 end)
jcallahan@263 1011
jcallahan@299 1012 self:HandleZoneChange("OnEnable")
jcallahan@290 1013 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1014 end
jcallahan@0 1015
jcallahan@0 1016
MMOSimca@340 1017 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1018 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1019 local item
jcallahan@0 1020
jcallahan@191 1021 if item_string then
MMOSimca@338 1022 local item_results = { (":"):split(item_string) }
MMOSimca@338 1023
MMOSimca@460 1024 local suffix_id = tonumber(item_results[8]) or 0
MMOSimca@460 1025 local unique_id = item_results[9] or 0
MMOSimca@447 1026 --local level = tonumber(item_results[10])
MMOSimca@460 1027 --local specialization_id = tonumber(item_results[11])
MMOSimca@460 1028 --local unknown_upgrade_related_id = tonumber(item_results[12])
MMOSimca@460 1029 local instance_difficulty_id = tonumber(item_results[13]) or 0
MMOSimca@460 1030 local num_bonus_ids = tonumber(item_results[14]) or 0
MMOSimca@460 1031 -- upgrade_id is optional since 6.2! can probably be detected using unknown_upgrade_related_id, but it's just as easy to check like this
MMOSimca@460 1032 local upgrade_id = tonumber(item_results[15 + num_bonus_ids]) or 0
MMOSimca@460 1033
MMOSimca@460 1034 -- If there is anything special (non-zero) for this item then we need to make note of everything
MMOSimca@460 1035 if math.max(suffix_id, instance_difficulty_id, num_bonus_ids, upgrade_id) ~= 0 then
MMOSimca@460 1036 item = DBEntry("items", item_id)
MMOSimca@460 1037 item.suffix_id = suffix_id
MMOSimca@460 1038 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@460 1039 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@460 1040 item.upgrade_id = upgrade_id
MMOSimca@460 1041
MMOSimca@460 1042 if process_bonus_ids then
MMOSimca@460 1043
MMOSimca@460 1044 -- Get ready for bonus IDs
MMOSimca@384 1045 if not item.seen_bonuses then
MMOSimca@384 1046 item.seen_bonuses = {}
MMOSimca@372 1047 end
MMOSimca@460 1048
MMOSimca@460 1049 if num_bonus_ids > 0 then
MMOSimca@460 1050 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@460 1051 -- And sorted numerically with the smallest bonusID first
MMOSimca@460 1052 local sorted_bonus_string = ""
MMOSimca@460 1053 local min_bonus_id_array = {}
MMOSimca@460 1054 for iterations = 1, num_bonus_ids do
MMOSimca@460 1055 -- Find minimum of this iteration
MMOSimca@460 1056 local min_bonus_id = 100000
MMOSimca@460 1057 for bonus_index = 1, num_bonus_ids do
MMOSimca@460 1058 local temp_bonus_id = tonumber(item_results[14 + bonus_index])
MMOSimca@460 1059 if temp_bonus_id and (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@460 1060 min_bonus_id = temp_bonus_id
MMOSimca@460 1061 end
MMOSimca@460 1062 end
MMOSimca@460 1063
MMOSimca@460 1064 -- Keep track of already processed IDs
MMOSimca@460 1065 min_bonus_id_array[min_bonus_id] = true
MMOSimca@460 1066
MMOSimca@460 1067 -- Build string
MMOSimca@460 1068 if iterations == 1 then
MMOSimca@460 1069 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@460 1070 else
MMOSimca@460 1071 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@460 1072 end
MMOSimca@384 1073 end
MMOSimca@460 1074
MMOSimca@460 1075 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@460 1076 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@384 1077 else
MMOSimca@460 1078 item.seen_bonuses["0"] = true
MMOSimca@384 1079 end
MMOSimca@329 1080 end
jcallahan@191 1081 end
jcallahan@0 1082 end
jcallahan@212 1083
jcallahan@212 1084 if durability and durability > 0 then
jcallahan@219 1085 item = item or DBEntry("items", item_id)
jcallahan@212 1086 item.durability = durability
jcallahan@212 1087 end
jcallahan@0 1088 end
jcallahan@0 1089
jcallahan@0 1090
jcallahan@187 1091 function WDP:ProcessItems()
jcallahan@187 1092 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1093 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1094
jcallahan@0 1095 if item_id and item_id > 0 then
jcallahan@1 1096 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1097 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1098 end
jcallahan@0 1099 end
jcallahan@0 1100
jcallahan@0 1101 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1102 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1103 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1104
jcallahan@0 1105 if item_id and item_id > 0 then
jcallahan@1 1106 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1107 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1108 end
jcallahan@0 1109 end
jcallahan@0 1110 end
jcallahan@0 1111 end
jcallahan@0 1112
jcallahan@118 1113
jcallahan@215 1114 local TargetedNPC
jcallahan@118 1115 do
jcallahan@118 1116 local GENDER_NAMES = {
jcallahan@118 1117 "UNKNOWN",
jcallahan@118 1118 "MALE",
jcallahan@118 1119 "FEMALE",
jcallahan@118 1120 }
jcallahan@118 1121
jcallahan@118 1122
jcallahan@118 1123 local REACTION_NAMES = {
jcallahan@118 1124 "HATED",
jcallahan@118 1125 "HOSTILE",
jcallahan@118 1126 "UNFRIENDLY",
jcallahan@118 1127 "NEUTRAL",
jcallahan@118 1128 "FRIENDLY",
jcallahan@118 1129 "HONORED",
jcallahan@118 1130 "REVERED",
jcallahan@118 1131 "EXALTED",
jcallahan@118 1132 }
jcallahan@118 1133
jcallahan@118 1134
jcallahan@118 1135 local POWER_TYPE_NAMES = {
jcallahan@118 1136 ["0"] = "MANA",
jcallahan@118 1137 ["1"] = "RAGE",
jcallahan@118 1138 ["2"] = "FOCUS",
jcallahan@118 1139 ["3"] = "ENERGY",
jcallahan@118 1140 ["6"] = "RUNIC_POWER",
jcallahan@118 1141 }
jcallahan@118 1142
jcallahan@118 1143
jcallahan@215 1144 function TargetedNPC()
jcallahan@118 1145 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1146 current_target_id = nil
jcallahan@118 1147 return
jcallahan@118 1148 end
jcallahan@118 1149 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1150
jcallahan@171 1151 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1152 return
jcallahan@118 1153 end
jcallahan@118 1154 current_target_id = unit_idnum
jcallahan@118 1155
jcallahan@118 1156 local npc = NPCEntry(unit_idnum)
jcallahan@118 1157 local _, class_token = _G.UnitClass("target")
jcallahan@118 1158 npc.class = class_token
jcallahan@118 1159 npc.faction = UnitFactionStanding("target")
jcallahan@118 1160 npc.genders = npc.genders or {}
jcallahan@118 1161 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1162 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1163 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1164
jcallahan@248 1165 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1166 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1167 local level_data = encounter_data[npc_level]
jcallahan@250 1168
jcallahan@250 1169 if not level_data then
jcallahan@250 1170 level_data = {}
jcallahan@250 1171 encounter_data[npc_level] = level_data
jcallahan@250 1172 end
jcallahan@257 1173 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1174
jcallahan@257 1175 if not level_data.power then
MMOSimca@337 1176 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1177
jcallahan@257 1178 if max_power > 0 then
jcallahan@257 1179 local power_type = _G.UnitPowerType("target")
jcallahan@312 1180 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1181 end
jcallahan@118 1182 end
jcallahan@118 1183 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1184 return npc, unit_idnum
jcallahan@118 1185 end
jcallahan@118 1186 end -- do-block
jcallahan@118 1187
jcallahan@118 1188
jcallahan@113 1189 do
jcallahan@113 1190 local COORD_MAX = 5
jcallahan@0 1191
jcallahan@113 1192 function WDP:UpdateTargetLocation()
jcallahan@113 1193 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1194 return
jcallahan@2 1195 end
jcallahan@113 1196
jcallahan@113 1197 for index = 1, 4 do
jcallahan@113 1198 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1199 return
jcallahan@113 1200 end
jcallahan@113 1201 end
jcallahan@215 1202 local npc = TargetedNPC()
jcallahan@113 1203
jcallahan@113 1204 if not npc then
jcallahan@113 1205 return
jcallahan@113 1206 end
jcallahan@113 1207 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1208 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1209 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1210 return
MMOSimca@328 1211 end
jcallahan@248 1212 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1213 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1214 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1215
jcallahan@113 1216 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1217
jcallahan@113 1218 if not zone_data then
jcallahan@113 1219 zone_data = {}
jcallahan@113 1220 npc_data.locations[zone_token] = zone_data
jcallahan@113 1221 end
jcallahan@113 1222
jcallahan@113 1223 for location_token in pairs(zone_data) do
jcallahan@113 1224 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1225 loc_level = tonumber(loc_level)
jcallahan@113 1226
jcallahan@113 1227 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1228 return
jcallahan@113 1229 end
jcallahan@113 1230 end
jcallahan@141 1231 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1232 end
jcallahan@113 1233 end -- do-block
jcallahan@2 1234
jcallahan@118 1235
MMOSimca@412 1236 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1237 ClearChatLootData()
MMOSimca@398 1238 end
MMOSimca@398 1239
MMOSimca@398 1240
MMOSimca@420 1241 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1242
MMOSimca@436 1243 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1244 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1245 if not block_chat_loot_data then
MMOSimca@439 1246 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1247 ClearChatLootData()
MMOSimca@436 1248 block_chat_loot_data = true
MMOSimca@436 1249 end
MMOSimca@436 1250 end
MMOSimca@436 1251
MMOSimca@436 1252
MMOSimca@436 1253 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1254 if block_chat_loot_data then
MMOSimca@439 1255 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1256 block_chat_loot_data = false
MMOSimca@436 1257 end
MMOSimca@436 1258 end
MMOSimca@436 1259
MMOSimca@436 1260
MMOSimca@408 1261 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1262 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1263 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1264 ClearKilledBossID()
MMOSimca@408 1265 ClearLootToastContainerID()
MMOSimca@408 1266 end
MMOSimca@408 1267
MMOSimca@408 1268
jcallahan@90 1269 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1270 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1271 return
jcallahan@243 1272 end
jcallahan@282 1273 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1274
jcallahan@56 1275 for index = 1, num_items do
jcallahan@56 1276 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1277
jcallahan@56 1278 if item_link then
jcallahan@56 1279 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1280 end
jcallahan@56 1281 end
jcallahan@56 1282 end
jcallahan@56 1283
jcallahan@56 1284
jcallahan@298 1285 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1286 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1287
jcallahan@246 1288 if current_pet_guid then
jcallahan@246 1289 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1290 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1291 end
jcallahan@246 1292 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1293
jcallahan@246 1294 if pet_guid then
jcallahan@296 1295 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1296 group_pet_guids[pet_guid] = true
jcallahan@246 1297 end
jcallahan@246 1298 end
jcallahan@246 1299
jcallahan@246 1300
jcallahan@298 1301 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1302 local is_raid = _G.IsInRaid()
jcallahan@298 1303 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1304 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1305
jcallahan@299 1306 table.wipe(group_member_guids)
jcallahan@298 1307
jcallahan@298 1308 for index = 1, group_size do
jcallahan@298 1309 local unit_id = unit_type .. index
jcallahan@298 1310 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1311
jcallahan@299 1312 group_member_guids[unit_guid] = true
jcallahan@298 1313 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1314 end
jcallahan@299 1315 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1316 end
jcallahan@298 1317
jcallahan@298 1318
jcallahan@298 1319 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1320 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1321 end
jcallahan@298 1322
jcallahan@298 1323
MMOSimca@375 1324 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1325 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1326 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1327 return
jcallahan@306 1328 end
MMOSimca@372 1329
MMOSimca@372 1330 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1331 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1332
MMOSimca@355 1333 -- Handle Garrison cache specially
MMOSimca@422 1334 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1335 -- Record location data for cache
MMOSimca@355 1336 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1337
MMOSimca@355 1338 -- Add drop data
MMOSimca@355 1339 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1340 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1341 -- Check for top level object data
MMOSimca@355 1342 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1343 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1344 if object_entry[difficulty_token] then
MMOSimca@355 1345 -- Increment loot count
MMOSimca@355 1346 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1347
MMOSimca@355 1348 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1349 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1350 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1351 else
MMOSimca@355 1352 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1353 end
MMOSimca@355 1354 else
MMOSimca@355 1355 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1356 end
MMOSimca@431 1357
MMOSimca@431 1358 -- Wipe object ID until future mouseover
MMOSimca@431 1359 last_garrison_cache_object_id = nil
MMOSimca@387 1360 elseif raid_boss_id then
MMOSimca@427 1361 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1362 if npc then
MMOSimca@427 1363 local loot_label = "drops"
MMOSimca@427 1364 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1365 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1366 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1367
MMOSimca@427 1368 if loot_type == "item" then
MMOSimca@427 1369 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1370 if item_id then
MMOSimca@427 1371 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1372 RecordItemData(item_id, item_link, true)
MMOSimca@427 1373 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1374 else
MMOSimca@427 1375 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1376 return
MMOSimca@427 1377 end
MMOSimca@427 1378 elseif loot_type == "money" then
MMOSimca@427 1379 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1380 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1381 elseif loot_type == "currency" then
MMOSimca@427 1382 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1383 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1384 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1385 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1386 else
MMOSimca@427 1387 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1388 return
MMOSimca@427 1389 end
jcallahan@312 1390 end
jcallahan@317 1391
MMOSimca@427 1392 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1393 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1394 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1395 end
jcallahan@312 1396 end
MMOSimca@387 1397 elseif loot_toast_container_id then
jcallahan@305 1398 InitializeCurrentLoot()
jcallahan@305 1399
jcallahan@306 1400 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1401 current_loot.identifier = loot_toast_container_id
jcallahan@306 1402 current_loot.label = "contains"
jcallahan@306 1403 current_loot.target_type = AF.ITEM
jcallahan@306 1404
MMOSimca@387 1405 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1406
jcallahan@301 1407 if loot_type == "item" then
jcallahan@312 1408 local item_id = ItemLinkToID(item_link)
jcallahan@312 1409 if item_id then
jcallahan@312 1410 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1411 RecordItemData(item_id, item_link, true)
MMOSimca@387 1412 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1413 else
jcallahan@301 1414 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1415 current_loot = nil
jcallahan@301 1416 return
jcallahan@301 1417 end
jcallahan@301 1418 elseif loot_type == "money" then
jcallahan@312 1419 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1420 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1421 elseif loot_type == "currency" then
jcallahan@312 1422 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1423 if currency_texture and currency_texture ~= "" then
jcallahan@312 1424 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1425 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1426 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1427 else
jcallahan@312 1428 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1429 current_loot = nil
jcallahan@312 1430 return
jcallahan@312 1431 end
jcallahan@301 1432 end
jcallahan@312 1433
jcallahan@301 1434 GenericLootUpdate("items")
jcallahan@301 1435 current_loot = nil
MMOSimca@387 1436 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@444 1437 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle then
MMOSimca@444 1438 -- Handle currency loot toasts for chat-based loot (we do this instead of reading currency chat messages because the chat messages are very delayed)
MMOSimca@444 1439 if loot_type == "currency" then
MMOSimca@444 1440 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@444 1441 if currency_texture and currency_texture ~= "" then
MMOSimca@444 1442 -- Verify that we're still assigning data to the right items
MMOSimca@444 1443 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1444 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@444 1445 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@444 1446 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1447 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@444 1448 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@444 1449 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@444 1450 ClearChatLootData()
MMOSimca@444 1451 end
MMOSimca@444 1452 else
MMOSimca@444 1453 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@444 1454 end
MMOSimca@444 1455 -- Handle money loot toasts for chat-based loot (we do this instead of reading money chat messages because the chat messages are very delayed)
MMOSimca@444 1456 elseif loot_type == "money" then
MMOSimca@424 1457 -- Verify that we're still assigning data to the right items
MMOSimca@435 1458 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1459 Debug("%s: Captured money for chat-based loot recording. money X %d", event_name, quantity)
MMOSimca@435 1460 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1461 chat_loot_data.loot["money"] = (chat_loot_data.loot["money"] or 0) + quantity
MMOSimca@424 1462 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1463 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1464 ClearChatLootData()
MMOSimca@424 1465 end
MMOSimca@424 1466 end
jcallahan@301 1467 else
jcallahan@307 1468 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1469
jcallahan@307 1470 loot_toast_data = loot_toast_data or {}
jcallahan@312 1471 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1472
MMOSimca@340 1473 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1474 if item_id then
MMOSimca@340 1475 RecordItemData(item_id, item_link, true)
MMOSimca@340 1476 end
MMOSimca@340 1477
MMOSimca@383 1478 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1479 end
jcallahan@178 1480 end
jcallahan@178 1481
jcallahan@178 1482
jcallahan@179 1483 do
MMOSimca@388 1484 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1485 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1486 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1487 end,
MMOSimca@388 1488 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1489 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1490 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1491 InitializeCurrentLoot()
MMOSimca@388 1492 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1493 GenericLootUpdate("zones")
MMOSimca@388 1494 current_loot = nil
MMOSimca@388 1495 end,
MMOSimca@388 1496 }
MMOSimca@388 1497
MMOSimca@388 1498
MMOSimca@388 1499 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1500 local category
MMOSimca@388 1501
MMOSimca@388 1502 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1503 if not currency_link then
MMOSimca@388 1504 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1505 end
MMOSimca@388 1506 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1507
MMOSimca@388 1508 if not currency_texture or currency_texture == "" then
MMOSimca@388 1509 return
MMOSimca@388 1510 end
MMOSimca@388 1511
MMOSimca@388 1512 -- Set update category
MMOSimca@388 1513 if current_action.spell_label == "FISHING" then
MMOSimca@388 1514 category = AF.ZONE
MMOSimca@388 1515 elseif raid_boss_id then
MMOSimca@388 1516 category = AF.NPC
MMOSimca@388 1517 end
MMOSimca@388 1518
MMOSimca@388 1519 -- Take action based on update category
MMOSimca@388 1520 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1521 if not category or not update_func then
MMOSimca@388 1522 return
MMOSimca@388 1523 end
MMOSimca@388 1524 update_func(currency_texture, quantity)
MMOSimca@388 1525 end
MMOSimca@388 1526
MMOSimca@388 1527
MMOSimca@412 1528 local BLACKLISTED_ITEMS = {
MMOSimca@412 1529 [114116] = true,
MMOSimca@412 1530 [114119] = true,
MMOSimca@412 1531 [114120] = true,
MMOSimca@412 1532 [116980] = true,
MMOSimca@412 1533 [120319] = true,
MMOSimca@412 1534 [120320] = true,
MMOSimca@412 1535 }
MMOSimca@412 1536
MMOSimca@412 1537
jcallahan@179 1538 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1539 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1540 -- Verify that we're still assigning data to the right items
MMOSimca@435 1541 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1542 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1543 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1544 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1545 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1546 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1547 ClearChatLootData()
MMOSimca@347 1548 end
MMOSimca@347 1549 end,
jcallahan@179 1550 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1551 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1552 end,
MMOSimca@345 1553 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1554 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1555 -- Check for top level object data
MMOSimca@381 1556 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1557 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1558 if object_entry[difficulty_token] then
MMOSimca@381 1559 -- Increment loot count
MMOSimca@381 1560 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1561
MMOSimca@381 1562 -- Add drop data
MMOSimca@381 1563 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1564 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1565 else
MMOSimca@381 1566 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1567 end
jcallahan@179 1568 end,
jcallahan@179 1569 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1570 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1571 InitializeCurrentLoot()
jcallahan@312 1572 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1573 GenericLootUpdate("zones")
jcallahan@312 1574 current_loot = nil
jcallahan@179 1575 end,
jcallahan@179 1576 }
jcallahan@177 1577
jcallahan@177 1578
MMOSimca@388 1579 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1580 local category
jcallahan@177 1581
MMOSimca@345 1582 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1583 if not item_link then
MMOSimca@345 1584 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1585 end
MMOSimca@345 1586 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1587
MMOSimca@345 1588 if not item_id then
MMOSimca@345 1589 return
MMOSimca@345 1590 end
MMOSimca@345 1591
MMOSimca@345 1592 -- Set update category
MMOSimca@405 1593 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1594 category = AF.OBJECT
MMOSimca@345 1595 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1596 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1597 category = AF.ZONE
MMOSimca@388 1598 elseif raid_boss_id then
jcallahan@179 1599 category = AF.NPC
MMOSimca@347 1600 elseif chat_loot_timer_handle then
MMOSimca@347 1601 category = AF.ITEM
jcallahan@179 1602 end
MMOSimca@345 1603
MMOSimca@395 1604 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1605 RecordItemData(item_id, item_link, true)
MMOSimca@395 1606
MMOSimca@345 1607 -- Take action based on update category
jcallahan@179 1608 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1609 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1610 return
MMOSimca@340 1611 end
jcallahan@179 1612 update_func(item_id, quantity)
jcallahan@177 1613 end
MMOSimca@388 1614 end
MMOSimca@388 1615
MMOSimca@388 1616
jcallahan@97 1617 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1618 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1619 return
jcallahan@95 1620 end
jcallahan@97 1621 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1622 npc.quotes = npc.quotes or {}
jcallahan@97 1623 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1624 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1625 end
jcallahan@95 1626
jcallahan@95 1627
jcallahan@95 1628 do
jcallahan@40 1629 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1630
jcallahan@40 1631 local DRUNK_COMPARES = {
jcallahan@40 1632 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1633 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1634 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1635 }
jcallahan@40 1636
jcallahan@40 1637 local DRUNK_MATCHES = {
jcallahan@254 1638 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1639 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1640 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1641 }
jcallahan@40 1642
jcallahan@167 1643 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1644
jcallahan@167 1645
jcallahan@167 1646 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1647 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1648 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1649
jcallahan@167 1650 private.discovered_recipe_name = nil
jcallahan@167 1651 private.profession_level = nil
jcallahan@167 1652 private.previous_spell_id = nil
jcallahan@169 1653
jcallahan@169 1654 return true
jcallahan@167 1655 end
jcallahan@167 1656 end
jcallahan@167 1657
jcallahan@167 1658
jcallahan@167 1659 local function IterativeRecordDiscovery()
jcallahan@167 1660 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1661 end
jcallahan@167 1662
jcallahan@167 1663
jcallahan@92 1664 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1665 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1666 if not item_link then
MMOSimca@400 1667 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1668 end
MMOSimca@400 1669 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1670
MMOSimca@400 1671 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1672 if not item_id then
MMOSimca@400 1673 if not private.trainer_shown then
MMOSimca@400 1674 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1675
MMOSimca@400 1676 if recipe_name and private.previous_spell_id then
MMOSimca@400 1677 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1678
MMOSimca@400 1679 if profession_name == _G.UNKNOWN then
MMOSimca@400 1680 return
MMOSimca@400 1681 end
MMOSimca@400 1682 private.discovered_recipe_name = recipe_name
MMOSimca@400 1683 private.profession_level = prof_level
MMOSimca@400 1684
MMOSimca@400 1685 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1686 end
jcallahan@167 1687 end
MMOSimca@400 1688
MMOSimca@400 1689 if currently_drunk then
MMOSimca@400 1690 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1691 currently_drunk = nil
MMOSimca@400 1692 end
MMOSimca@400 1693 return
MMOSimca@400 1694 end
MMOSimca@400 1695
MMOSimca@400 1696 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1697 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1698 currently_drunk = true
MMOSimca@400 1699 break
MMOSimca@400 1700 end
jcallahan@40 1701 end
jcallahan@40 1702 return
jcallahan@40 1703 end
jcallahan@40 1704
MMOSimca@411 1705 -- If it is an item, parse its link
MMOSimca@400 1706 RecordItemData(item_id, item_link, true)
jcallahan@40 1707 end
jcallahan@40 1708 end
jcallahan@40 1709
jcallahan@307 1710
jcallahan@331 1711 do
jcallahan@23 1712 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1713 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1714
MMOSimca@458 1715 -- Spells that are cast by players/NPCs that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1716 local BLACKLISTED_SPELLS = {
MMOSimca@458 1717 [117526] = true, -- Binding Shot (cast by Hunters)
MMOSimca@458 1718 [121308] = true, -- Disguise (cast by Rogues)
MMOSimca@458 1719 [132464] = true, -- Chi Wave (cast by Monks)
MMOSimca@458 1720 [132467] = true, -- Chi Wave (cast by Monks)
MMOSimca@460 1721 [167432] = true, -- Savagery (cast by Warsong Commander)
MMOSimca@460 1722 [175077] = true, -- Fearsome Battle Standard (cast by Fearsome Battle Standard item)
MMOSimca@458 1723 [176813] = true, -- Itchy Spores (cast by Marsh Creatures in Ashran)
MMOSimca@458 1724 [183901] = true, -- Stolen Strength (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1725 [183904] = true, -- Stolen Speed (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1726 [183907] = true, -- Stolen Fervor (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@405 1727 }
MMOSimca@405 1728
jcallahan@23 1729 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1730 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1731 return
jcallahan@23 1732 end
jcallahan@34 1733 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1734
jcallahan@171 1735 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1736 return
jcallahan@23 1737 end
jcallahan@23 1738
jcallahan@23 1739 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1740 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1741 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1742 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1743 end
jcallahan@23 1744 end
jcallahan@23 1745
jcallahan@115 1746 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1747
jcallahan@246 1748 local previous_combat_event = {}
jcallahan@246 1749
jcallahan@23 1750 local COMBAT_LOG_FUNCS = {
jcallahan@23 1751 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1752 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1753 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1754 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1755 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1756
jcallahan@171 1757 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1758 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1759 end
jcallahan@115 1760 end
jcallahan@115 1761 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1762 end,
jcallahan@65 1763 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1764 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1765
jcallahan@171 1766 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1767 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1768 ClearKilledNPC()
jcallahan@98 1769 private.harvesting = nil
jcallahan@65 1770 return
jcallahan@65 1771 end
jcallahan@177 1772
jcallahan@246 1773 if source_guid == "" then
jcallahan@246 1774 source_guid = nil
jcallahan@246 1775 end
jcallahan@246 1776 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1777 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1778
jcallahan@299 1779 if not previous_combat_event.party_damage then
jcallahan@312 1780 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1781 table.wipe(previous_combat_event)
jcallahan@217 1782 ClearKilledNPC()
jcallahan@306 1783 else
jcallahan@317 1784 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1785 end
jcallahan@177 1786 killed_npc_id = unit_idnum
MMOSimca@383 1787 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1788 end,
jcallahan@23 1789 }
jcallahan@23 1790
jcallahan@23 1791
jcallahan@246 1792 local NON_DAMAGE_EVENTS = {
jcallahan@246 1793 SPELL_AURA_APPLIED = true,
jcallahan@246 1794 SPELL_AURA_REMOVED = true,
jcallahan@246 1795 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1796 SPELL_CAST_FAILED = true,
jcallahan@246 1797 SWING_MISSED = true,
jcallahan@246 1798 }
jcallahan@246 1799
jcallahan@299 1800 local DAMAGE_EVENTS = {
jcallahan@299 1801 RANGE_DAMAGE = true,
jcallahan@299 1802 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1803 SPELL_DAMAGE = true,
jcallahan@299 1804 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1805 SWING_DAMAGE = true,
jcallahan@299 1806 }
jcallahan@299 1807
jcallahan@246 1808
jcallahan@92 1809 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1810 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1811
jcallahan@23 1812 if not combat_log_func then
jcallahan@299 1813 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1814 table.wipe(previous_combat_event)
jcallahan@246 1815 previous_combat_event.source_name = source_name
jcallahan@299 1816
jcallahan@299 1817 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1818 previous_combat_event.party_damage = true
jcallahan@299 1819 end
jcallahan@246 1820 end
jcallahan@23 1821 return
jcallahan@23 1822 end
jcallahan@23 1823 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1824
jcallahan@297 1825 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1826 table.wipe(previous_combat_event)
jcallahan@297 1827 end
jcallahan@23 1828 end
jcallahan@23 1829
MMOSimca@337 1830
jcallahan@44 1831 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1832 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1833 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1834 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1835
jcallahan@44 1836
jcallahan@92 1837 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1838 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1839 return
jcallahan@44 1840 end
jcallahan@44 1841 UpdateFactionData()
jcallahan@44 1842
jcallahan@46 1843 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1844 return
jcallahan@46 1845 end
jcallahan@177 1846 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1847 ClearKilledNPC()
jcallahan@46 1848
jcallahan@44 1849 if not npc then
jcallahan@98 1850 private.harvesting = nil
jcallahan@44 1851 return
jcallahan@44 1852 end
jcallahan@98 1853 npc.harvested = private.harvesting
jcallahan@98 1854 private.harvesting = nil
jcallahan@98 1855
jcallahan@44 1856 local modifier = 1
jcallahan@44 1857
MMOSimca@340 1858 -- Check for modifiers from known spells
jcallahan@44 1859 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1860 modifier = modifier + 0.1
jcallahan@44 1861 end
jcallahan@44 1862 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1863 modifier = modifier + 0.1
jcallahan@44 1864 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1865 modifier = modifier + 0.05
jcallahan@44 1866 end
MMOSimca@418 1867 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1868 modifier = modifier + 0.2
MMOSimca@418 1869 end
jcallahan@44 1870
MMOSimca@340 1871 -- Determine faction ID
MMOSimca@340 1872 local faction_ID
MMOSimca@418 1873 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1874 if faction_name == faction_data_table[3] then
MMOSimca@418 1875 -- Check ignore flag
MMOSimca@418 1876 if faction_data_table[2] then
MMOSimca@418 1877 return
MMOSimca@418 1878 end
MMOSimca@340 1879 faction_ID = faction_data_table[1]
MMOSimca@418 1880 break
MMOSimca@340 1881 end
MMOSimca@340 1882 end
MMOSimca@340 1883 if faction_ID and faction_ID > 0 then
MMOSimca@340 1884 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1885 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1886 if has_bonus_rep_gain then
MMOSimca@340 1887 modifier = modifier + 1
MMOSimca@340 1888 end
MMOSimca@340 1889 end
MMOSimca@340 1890
MMOSimca@340 1891 -- Check for modifiers from buffs
MMOSimca@418 1892 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1893 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1894 local modded_faction = buff_data_table.faction
jcallahan@44 1895
jcallahan@44 1896 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1897 if buff_data_table.ignore then
MMOSimca@340 1898 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1899 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1900 return
MMOSimca@340 1901 else
MMOSimca@340 1902 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1903 end
jcallahan@44 1904 end
jcallahan@44 1905 end
jcallahan@44 1906 end
MMOSimca@340 1907
jcallahan@65 1908 npc.reputations = npc.reputations or {}
jcallahan@65 1909 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1910 end
jcallahan@44 1911 end -- do-block
jcallahan@18 1912
jcallahan@18 1913
jcallahan@140 1914 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1915 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1916 return
jcallahan@140 1917 end
jcallahan@140 1918 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1919
MMOSimca@355 1920 -- Handle Fishing
MMOSimca@355 1921 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1922 if not text or text == "Fishing Bobber" then
MMOSimca@355 1923 text = "NONE"
MMOSimca@355 1924 else
MMOSimca@355 1925 current_action.fishing_target = true
MMOSimca@355 1926 end
MMOSimca@355 1927 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1928 -- Handle Garrison Cache
MMOSimca@355 1929 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1930 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1931 end
jcallahan@140 1932 end
jcallahan@140 1933
jcallahan@140 1934
jcallahan@92 1935 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1936 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1937
jcallahan@42 1938 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1939 return
jcallahan@42 1940 end
jcallahan@42 1941 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1942 end
jcallahan@42 1943
jcallahan@42 1944
jcallahan@13 1945 do
MMOSimca@343 1946 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1947 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1948 [AF.ITEM] = function()
jcallahan@16 1949 local locked_item_id
jcallahan@16 1950
jcallahan@16 1951 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1952 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1953 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1954
jcallahan@324 1955 if is_locked and is_lootable then
jcallahan@16 1956 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1957 break
jcallahan@16 1958 end
jcallahan@16 1959 end
jcallahan@165 1960
jcallahan@165 1961 if locked_item_id then
jcallahan@165 1962 break
jcallahan@165 1963 end
jcallahan@16 1964 end
jcallahan@16 1965
MMOSimca@367 1966 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1967 return false
jcallahan@16 1968 end
jcallahan@122 1969 current_action.identifier = locked_item_id
jcallahan@16 1970 return true
jcallahan@16 1971 end,
MMOSimca@401 1972 [AF.NPC] = function()
MMOSimca@401 1973 return not _G.IsFishingLoot()
MMOSimca@401 1974 end,
MMOSimca@401 1975 [AF.OBJECT] = function()
MMOSimca@401 1976 return not _G.IsFishingLoot()
MMOSimca@401 1977 end,
jcallahan@17 1978 [AF.ZONE] = function()
jcallahan@140 1979 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1980 return _G.IsFishingLoot()
jcallahan@17 1981 end,
jcallahan@13 1982 }
jcallahan@13 1983
jcallahan@13 1984
MMOSimca@343 1985 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1986 [AF.ITEM] = function()
jcallahan@28 1987 GenericLootUpdate("items")
jcallahan@28 1988 end,
jcallahan@28 1989 [AF.NPC] = function()
jcallahan@75 1990 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1991 local loot_label = current_loot.label
jcallahan@77 1992 local source_list = {}
jcallahan@75 1993
jcallahan@131 1994 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1995 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1996 local npc = NPCEntry(source_id)
jcallahan@75 1997
jcallahan@75 1998 if npc then
jcallahan@248 1999 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2000 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2001
jcallahan@78 2002 if not source_list[source_guid] then
jcallahan@77 2003 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 2004 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2005 source_list[source_guid] = true
jcallahan@77 2006 end
jcallahan@77 2007
jcallahan@309 2008 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2009 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2010
jcallahan@312 2011 if loot_type == "currency" and currency_texture then
jcallahan@312 2012 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2013 elseif loot_token == "money" then
jcallahan@312 2014 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2015 else
jcallahan@312 2016 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2017 end
jcallahan@75 2018 end
jcallahan@75 2019 end
jcallahan@75 2020 end
jcallahan@16 2021 end,
jcallahan@13 2022 [AF.OBJECT] = function()
jcallahan@28 2023 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2024 end,
jcallahan@17 2025 [AF.ZONE] = function()
MMOSimca@328 2026 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2027 return
MMOSimca@328 2028 end
jcallahan@141 2029 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2030
jcallahan@41 2031 -- This will start life as a boolean true.
jcallahan@131 2032 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2033 current_loot.zone_data[location_token] = {
jcallahan@41 2034 drops = {}
jcallahan@41 2035 }
jcallahan@41 2036 end
jcallahan@132 2037 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2038 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2039
jcallahan@131 2040 if current_loot.sources then
jcallahan@131 2041 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2042 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2043 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2044 end
jcallahan@131 2045 end
jcallahan@131 2046 end
jcallahan@131 2047
jcallahan@131 2048 if #current_loot.list <= 0 then
jcallahan@131 2049 return
jcallahan@131 2050 end
jcallahan@131 2051
jcallahan@131 2052 for index = 1, #current_loot.list do
MMOSimca@443 2053 table.insert(current_loot.zone_data[location_token].drops, current_loot.list[index])
jcallahan@41 2054 end
jcallahan@13 2055 end,
jcallahan@13 2056 }
jcallahan@13 2057
jcallahan@79 2058 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2059 local loot_guid_registry = {}
jcallahan@124 2060
jcallahan@124 2061
jcallahan@124 2062 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2063 ClearChatLootData()
jcallahan@131 2064 current_loot = nil
jcallahan@131 2065 table.wipe(current_action)
jcallahan@124 2066 end
jcallahan@124 2067
jcallahan@13 2068
jcallahan@322 2069 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2070 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2071 local previous_spell_label = current_action.spell_label
jcallahan@322 2072 local extrapolated_guid_registry = {}
jcallahan@322 2073 local num_guids = 0
MMOSimca@402 2074 table.wipe(current_action)
MMOSimca@402 2075
MMOSimca@402 2076 if _G.IsFishingLoot() then
MMOSimca@402 2077 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2078 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2079 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2080 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2081 return
MMOSimca@402 2082 end
MMOSimca@402 2083 current_action.instance_token = instance_token
MMOSimca@402 2084 current_action.map_level = map_level
MMOSimca@402 2085 current_action.x = x
MMOSimca@402 2086 current_action.y = y
MMOSimca@402 2087 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2088 current_action.spell_label = "FISHING"
MMOSimca@402 2089 current_action.loot_label = "fishing"
MMOSimca@402 2090 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2091 current_action.target_type = AF.ZONE
MMOSimca@402 2092
MMOSimca@402 2093 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2094 return true
MMOSimca@402 2095 end
jcallahan@322 2096
MMOSimca@344 2097 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2098 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2099 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2100 return false
MMOSimca@344 2101 end
MMOSimca@344 2102
jcallahan@322 2103 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2104 local loot_info = {
jcallahan@322 2105 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2106 }
jcallahan@322 2107
jcallahan@322 2108 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2109 local source_guid = loot_info[loot_index]
jcallahan@322 2110
jcallahan@322 2111 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2112 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2113
jcallahan@322 2114 if unit_type and unit_idnum then
jcallahan@322 2115 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2116 unit_type,
jcallahan@322 2117 unit_idnum
jcallahan@322 2118 }
jcallahan@322 2119
jcallahan@322 2120 num_guids = num_guids + 1
jcallahan@322 2121 end
jcallahan@322 2122 end
jcallahan@322 2123 end
jcallahan@322 2124 end
jcallahan@322 2125
jcallahan@322 2126 if num_guids == 0 then
jcallahan@322 2127 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2128 return false
jcallahan@322 2129 end
jcallahan@326 2130
jcallahan@322 2131 local num_npcs = 0
jcallahan@322 2132 local num_objects = 0
jcallahan@324 2133 local num_itemcontainers = 0
jcallahan@322 2134
jcallahan@322 2135 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2136 local unit_type = guid_data[1]
jcallahan@324 2137 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2138
jcallahan@322 2139 if loot_label then
jcallahan@322 2140 local unit_idnum = guid_data[2]
jcallahan@322 2141
jcallahan@322 2142 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2143 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2144 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2145 current_action.loot_label = loot_label
jcallahan@322 2146 current_action.spell_label = "OPENING"
jcallahan@322 2147 current_action.target_type = AF.OBJECT
jcallahan@322 2148 current_action.identifier = unit_idnum
jcallahan@322 2149 num_objects = num_objects + 1
jcallahan@322 2150 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2151 current_action.loot_label = loot_label
jcallahan@322 2152 current_action.target_type = AF.NPC
jcallahan@322 2153 current_action.identifier = unit_idnum
jcallahan@322 2154 num_npcs = num_npcs + 1
jcallahan@324 2155 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2156 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2157 current_action.loot_label = loot_label
jcallahan@324 2158 current_action.target_type = AF.ITEM
jcallahan@324 2159 -- current_action.identifier assigned during loot verification.
jcallahan@324 2160 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2161 end
jcallahan@322 2162 else
jcallahan@322 2163 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2164 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2165 return false
jcallahan@322 2166 end
jcallahan@322 2167 end
jcallahan@322 2168
jcallahan@322 2169 if not current_action.target_type then
jcallahan@322 2170 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2171 return false
jcallahan@322 2172 end
jcallahan@322 2173
jcallahan@322 2174 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2175 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2176 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2177 return false
jcallahan@322 2178 end
jcallahan@322 2179
jcallahan@322 2180 return true
jcallahan@322 2181 end
jcallahan@322 2182
jcallahan@322 2183
MMOSimca@343 2184 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2185 ClearChatLootData()
MMOSimca@387 2186
jcallahan@132 2187 if current_loot then
jcallahan@322 2188 current_loot = nil
jcallahan@322 2189 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2190
jcallahan@322 2191 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2192 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2193 return
jcallahan@322 2194 end
jcallahan@18 2195 end
jcallahan@151 2196
jcallahan@151 2197 if not current_action.target_type then
jcallahan@322 2198 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2199 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2200 return
jcallahan@322 2201 end
jcallahan@151 2202 end
MMOSimca@343 2203 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2204 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2205
jcallahan@14 2206 if not verify_func or not update_func then
jcallahan@322 2207 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2208 return
jcallahan@13 2209 end
jcallahan@13 2210
jcallahan@14 2211 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2212 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2213 return
jcallahan@14 2214 end
jcallahan@80 2215 local guids_used = {}
jcallahan@132 2216
jcallahan@301 2217 InitializeCurrentLoot()
jcallahan@217 2218 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2219
jcallahan@55 2220 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2221 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2222 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2223 local loot_info = {
jcallahan@237 2224 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2225 }
jcallahan@13 2226
jcallahan@237 2227 -- Odd index is GUID, even is count.
jcallahan@237 2228 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2229 local source_guid = loot_info[loot_index]
jcallahan@75 2230
jcallahan@237 2231 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2232 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2233 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2234 if slot_quantity then
jcallahan@324 2235 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2236 if slot_quantity > loot_quantity then
jcallahan@324 2237 loot_quantity = slot_quantity
jcallahan@324 2238 end
jcallahan@324 2239 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2240 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2241
MMOSimca@366 2242 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2243 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2244 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2245 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2246 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2247 guids_used[source_guid] = true
MMOSimca@366 2248 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2249 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2250 if current_loot.target_type == AF.ZONE then
jcallahan@324 2251 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2252 else
jcallahan@324 2253 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2254 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2255 guids_used[source_guid] = true
jcallahan@324 2256 end
MMOSimca@366 2257 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2258 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2259 if icon_texture then
jcallahan@324 2260 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2261 if current_loot.target_type == AF.ZONE then
jcallahan@324 2262 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2263 else
jcallahan@324 2264 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2265
jcallahan@324 2266 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2267 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2268 guids_used[source_guid] = true
jcallahan@324 2269 end
jcallahan@324 2270 else
jcallahan@324 2271 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2272 end
jcallahan@308 2273 end
jcallahan@324 2274 else
jcallahan@324 2275 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2276 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2277 end
jcallahan@75 2278 end
jcallahan@13 2279 end
jcallahan@13 2280 end
jcallahan@80 2281
jcallahan@81 2282 for guid in pairs(guids_used) do
jcallahan@217 2283 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2284 end
jcallahan@13 2285 update_func()
jcallahan@1 2286 end
jcallahan@13 2287 end -- do-block
jcallahan@0 2288
jcallahan@0 2289
jcallahan@89 2290 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2291 WDP:StopChatLootRecording(event_name)
jcallahan@89 2292 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2293
jcallahan@89 2294 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2295 return
jcallahan@89 2296 end
jcallahan@89 2297 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2298 end
jcallahan@89 2299
jcallahan@89 2300
jcallahan@44 2301 do
jcallahan@44 2302 local POINT_MATCH_PATTERNS = {
jcallahan@44 2303 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2304 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2305 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2306 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2307 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2308 }
jcallahan@5 2309
jcallahan@68 2310 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2311 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2312 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2313
jcallahan@133 2314 local current_merchant
jcallahan@133 2315 local merchant_standing
jcallahan@133 2316
jcallahan@133 2317 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2318 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2319 current_merchant = nil
jcallahan@133 2320 merchant_standing = nil
jcallahan@133 2321 end
jcallahan@133 2322
jcallahan@133 2323
jcallahan@89 2324 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2325 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2326 WDP:StopChatLootRecording(event_name)
jcallahan@195 2327 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2328
jcallahan@171 2329 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2330 return
jcallahan@133 2331 end
jcallahan@331 2332 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2333 merchant_standing = faction_standing
jcallahan@133 2334 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2335 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2336 end
jcallahan@55 2337 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2338 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2339 _G.MerchantFrame_Update()
jcallahan@57 2340
jcallahan@150 2341 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2342
jcallahan@44 2343 for item_index = 1, num_items do
jcallahan@44 2344 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2345 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2346
jcallahan@324 2347 DatamineTT:ClearLines()
jcallahan@324 2348 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2349
jcallahan@324 2350 if not item_id then
jcallahan@324 2351 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2352 item_id = ItemLinkToID(item_link)
MMOSimca@354 2353 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2354 end
jcallahan@324 2355
jcallahan@44 2356 if item_id and item_id > 0 then
jcallahan@44 2357 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2358
jcallahan@68 2359 local num_lines = DatamineTT:NumLines()
jcallahan@68 2360
jcallahan@68 2361 for line_index = 1, num_lines do
jcallahan@68 2362 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2363
jcallahan@68 2364 if not current_line then
jcallahan@68 2365 break
jcallahan@68 2366 end
jcallahan@68 2367 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2368
jcallahan@68 2369 if faction or reputation then
jcallahan@68 2370 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2371 break
jcallahan@68 2372 end
jcallahan@68 2373 end
jcallahan@68 2374
jcallahan@87 2375 for line_index = 1, num_lines do
jcallahan@87 2376 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2377
jcallahan@87 2378 if not current_line then
jcallahan@87 2379 break
jcallahan@87 2380 end
jcallahan@87 2381 local line_text = current_line:GetText()
jcallahan@87 2382 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2383
jcallahan@87 2384 if quest_name then
jcallahan@87 2385 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2386 break
jcallahan@87 2387 end
jcallahan@87 2388 end
jcallahan@87 2389
jcallahan@44 2390 if extended_cost then
jcallahan@53 2391 local battleground_rating = 0
jcallahan@53 2392 local personal_rating = 0
jcallahan@53 2393 local required_season_amount
jcallahan@5 2394
jcallahan@68 2395 for line_index = 1, num_lines do
jcallahan@44 2396 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2397
jcallahan@44 2398 if not current_line then
jcallahan@44 2399 break
jcallahan@44 2400 end
jcallahan@53 2401 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2402
jcallahan@44 2403 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2404 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2405 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2406 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2407
jcallahan@44 2408 if match1 or match2 then
jcallahan@44 2409 break
jcallahan@44 2410 end
jcallahan@44 2411 end
jcallahan@5 2412 end
jcallahan@44 2413 local currency_list = {}
jcallahan@44 2414 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2415
jcallahan@50 2416 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2417 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2418 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2419
jcallahan@44 2420 for cost_index = 1, item_count do
jcallahan@324 2421 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2422 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2423 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2424
jcallahan@317 2425 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2426 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2427 end
jcallahan@317 2428
jcallahan@317 2429 if currency_identifier then
jcallahan@317 2430 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2431 end
jcallahan@44 2432 end
jcallahan@44 2433
jcallahan@44 2434 for currency_index = 1, #currency_list do
jcallahan@44 2435 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2436 end
jcallahan@5 2437 end
jcallahan@133 2438 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2439 end
jcallahan@44 2440 end
jcallahan@5 2441
jcallahan@44 2442 if _G.CanMerchantRepair() then
jcallahan@133 2443 current_merchant.can_repair = true
jcallahan@5 2444 end
jcallahan@57 2445 _G.SetMerchantFilter(current_filters)
jcallahan@57 2446 _G.MerchantFrame_Update()
jcallahan@4 2447 end
jcallahan@44 2448 end -- do-block
jcallahan@4 2449
jcallahan@89 2450
jcallahan@92 2451 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2452 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2453 return
jcallahan@25 2454 end
jcallahan@34 2455 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2456
jcallahan@171 2457 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2458 return
jcallahan@25 2459 end
jcallahan@29 2460 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2461 table.wipe(current_action)
jcallahan@25 2462 end
jcallahan@25 2463
jcallahan@25 2464
MMOSimca@368 2465 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@442 2466 --[[local LPJ = LibStub("LibPetJournal-2.0")
MMOSimca@442 2467 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2468 if DEBUGGING then
jcallahan@309 2469 return
jcallahan@309 2470 end
jcallahan@309 2471
jcallahan@115 2472 local num_pets = LPJ:NumPets()
jcallahan@115 2473
jcallahan@115 2474 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2475 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2476
jcallahan@115 2477 if is_owned then
jcallahan@115 2478 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2479
jcallahan@139 2480 if rarity then
jcallahan@139 2481 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2482 local npc = NPCEntry(npc_id)
jcallahan@139 2483 npc.wild_pet = is_wild or nil
jcallahan@139 2484 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2485 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2486 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2487
jcallahan@139 2488 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2489 data.max_health = max_health
jcallahan@139 2490 data.attack = attack
jcallahan@139 2491 data.speed = speed
jcallahan@139 2492 end
jcallahan@115 2493 end
jcallahan@115 2494 end
MMOSimca@368 2495 end]]--
jcallahan@115 2496
jcallahan@115 2497
jcallahan@156 2498 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2499 private.in_combat = true
jcallahan@156 2500 end
jcallahan@156 2501
jcallahan@156 2502
jcallahan@156 2503 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2504 private.in_combat = nil
jcallahan@156 2505
jcallahan@156 2506 if private.set_area_id then
jcallahan@299 2507 self:HandleZoneChange(event_name)
jcallahan@156 2508 private.set_area_id = nil
jcallahan@156 2509 end
jcallahan@156 2510 end
jcallahan@156 2511
jcallahan@156 2512
jcallahan@118 2513 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2514 if not TargetedNPC() then
jcallahan@118 2515 return
jcallahan@2 2516 end
jcallahan@151 2517 current_action.target_type = AF.NPC
jcallahan@118 2518 self:UpdateTargetLocation()
jcallahan@118 2519 end
jcallahan@2 2520
jcallahan@89 2521
jcallahan@12 2522 do
jcallahan@12 2523 local function UpdateQuestJuncture(point)
jcallahan@12 2524 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2525
jcallahan@12 2526 if not unit_name then
jcallahan@12 2527 return
jcallahan@12 2528 end
jcallahan@34 2529 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2530 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2531 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2532 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2533 end
jcallahan@19 2534 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2535 quest[point] = quest[point] or {}
MMOSimca@329 2536 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2537
jcallahan@24 2538 return quest
jcallahan@12 2539 end
jcallahan@10 2540
jcallahan@12 2541
jcallahan@92 2542 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2543 local quest = UpdateQuestJuncture("end")
MMOSimca@446 2544
MMOSimca@446 2545 if not quest then
MMOSimca@446 2546 return
MMOSimca@446 2547 end
jcallahan@97 2548
jcallahan@112 2549 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2550 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2551 end
jcallahan@67 2552 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2553 ClearKilledNPC()
jcallahan@10 2554 end
jcallahan@10 2555
jcallahan@12 2556
jcallahan@92 2557 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2558 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2559
jcallahan@46 2560 if not quest then
jcallahan@46 2561 return
jcallahan@46 2562 end
jcallahan@24 2563 quest.classes = quest.classes or {}
jcallahan@27 2564 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2565
jcallahan@24 2566 quest.races = quest.races or {}
jcallahan@100 2567 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2568 end
jcallahan@12 2569 end -- do-block
jcallahan@9 2570
jcallahan@9 2571
jcallahan@92 2572 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2573 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2574 local entry_index, processed_quests = 1, 0
jcallahan@36 2575 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2576
jcallahan@36 2577 while processed_quests <= num_quests do
MMOSimca@329 2578 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2579
jcallahan@84 2580 if quest_id == 0 then
jcallahan@84 2581 processed_quests = processed_quests + 1
jcallahan@84 2582 elseif not is_header then
jcallahan@36 2583 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2584
jcallahan@36 2585 local quest = DBEntry("quests", quest_id)
jcallahan@36 2586 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2587 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2588 processed_quests = processed_quests + 1
jcallahan@36 2589 end
jcallahan@36 2590 entry_index = entry_index + 1
jcallahan@36 2591 end
jcallahan@36 2592 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2593 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2594 end
jcallahan@4 2595
jcallahan@4 2596
jcallahan@97 2597 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2598 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2599 return
jcallahan@112 2600 end
jcallahan@97 2601 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2602 end
jcallahan@97 2603
jcallahan@97 2604
jcallahan@92 2605 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2606 if unit_id ~= "player" then
jcallahan@4 2607 return
jcallahan@4 2608 end
jcallahan@4 2609 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2610 end
jcallahan@4 2611
jcallahan@4 2612
jcallahan@92 2613 do
jcallahan@92 2614 local TRADESKILL_TOOLS = {
jcallahan@92 2615 Anvil = anvil_spell_ids,
jcallahan@92 2616 Forge = forge_spell_ids,
jcallahan@92 2617 }
jcallahan@92 2618
jcallahan@92 2619
jcallahan@167 2620 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2621 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2622 if link then
MMOSimca@352 2623 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2624 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2625
MMOSimca@352 2626 if required_tool then
MMOSimca@352 2627 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2628 if required_tool:find(tool_name) then
MMOSimca@352 2629 registry[spell_id] = true
MMOSimca@352 2630 end
jcallahan@167 2631 end
jcallahan@167 2632 end
jcallahan@167 2633 end
jcallahan@167 2634 end
jcallahan@167 2635
jcallahan@167 2636
jcallahan@92 2637 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2638 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2639
jcallahan@92 2640 if profession_name == _G.UNKNOWN then
jcallahan@92 2641 return
jcallahan@92 2642 end
jcallahan@167 2643 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2644 end
jcallahan@92 2645 end -- do-block
jcallahan@92 2646
jcallahan@92 2647
jcallahan@167 2648 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2649 private.trainer_shown = nil
jcallahan@167 2650 end
jcallahan@167 2651
jcallahan@167 2652
jcallahan@92 2653 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2654 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2655 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2656
jcallahan@164 2657 if not trainer then
jcallahan@58 2658 return
jcallahan@58 2659 end
jcallahan@331 2660 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2661 trainer.teaches = trainer.teaches or {}
jcallahan@27 2662
jcallahan@167 2663 private.trainer_shown = true
jcallahan@167 2664
jcallahan@27 2665 -- Get the initial trainer filters
MMOSimca@344 2666 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2667 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2668 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2669
jcallahan@27 2670 -- Clear the trainer filters
MMOSimca@344 2671 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2672 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2673 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2674
jcallahan@27 2675 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2676 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2677
jcallahan@27 2678 if spell_name then
jcallahan@27 2679 DatamineTT:ClearLines()
jcallahan@27 2680 DatamineTT:SetTrainerService(index)
jcallahan@27 2681
jcallahan@27 2682 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2683
jcallahan@43 2684 if spell_id then
jcallahan@164 2685 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2686
jcallahan@164 2687 if not class_professions then
jcallahan@164 2688 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2689 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2690 end
jcallahan@43 2691 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2692 profession = profession or "General"
jcallahan@43 2693
jcallahan@164 2694 local profession_skills = class_professions[profession]
jcallahan@43 2695
jcallahan@43 2696 if not profession_skills then
jcallahan@43 2697 class_professions[profession] = {}
jcallahan@43 2698 profession_skills = class_professions[profession]
jcallahan@43 2699 end
jcallahan@173 2700 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2701 end
jcallahan@27 2702 end
jcallahan@27 2703 end
jcallahan@27 2704 -- Reset the filters to what they were before
MMOSimca@344 2705 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2706 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2707 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2708 end
jcallahan@27 2709
jcallahan@27 2710
jcallahan@1 2711 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2712 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2713 return
jcallahan@1 2714 end
jcallahan@1 2715 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2716
jcallahan@1 2717 if not spell_label then
jcallahan@1 2718 return
jcallahan@1 2719 end
jcallahan@306 2720
MMOSimca@343 2721 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2722 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2723 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2724
jcallahan@150 2725 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2726 unit_name = target_name
jcallahan@150 2727 unit_id = "target"
jcallahan@1 2728 end
jcallahan@1 2729 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2730 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2731 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2732 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2733 return
MMOSimca@328 2734 end
jcallahan@28 2735
jcallahan@205 2736 table.wipe(current_action)
jcallahan@122 2737 current_action.instance_token = instance_token
jcallahan@122 2738 current_action.map_level = map_level
jcallahan@122 2739 current_action.x = x
jcallahan@122 2740 current_action.y = y
jcallahan@122 2741 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2742 current_action.spell_label = spell_label
jcallahan@105 2743
jcallahan@105 2744 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2745 current_action.loot_label = spell_label:lower()
jcallahan@105 2746 end
jcallahan@1 2747
jcallahan@151 2748 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2749 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2750 if not unit_id or unit_name ~= target_name then
jcallahan@16 2751 return
jcallahan@16 2752 end
jcallahan@123 2753 current_action.target_type = AF.NPC
jcallahan@16 2754 end
jcallahan@16 2755 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2756 current_action.target_type = AF.ITEM
jcallahan@16 2757
jcallahan@150 2758 if item_name and item_name == target_name then
jcallahan@150 2759 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2760 elseif target_name and target_name ~= "" then
jcallahan@331 2761 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2762 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2763 end
jcallahan@150 2764 elseif not item_name and not unit_name then
jcallahan@1 2765 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2766 if target_name == "" then
jcallahan@17 2767 return
jcallahan@17 2768 end
jcallahan@122 2769 current_action.object_name = target_name
jcallahan@123 2770 current_action.target_type = AF.OBJECT
jcallahan@1 2771 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2772 current_action.target_type = AF.ZONE
jcallahan@1 2773 end
jcallahan@1 2774 end
jcallahan@1 2775 private.tracked_line = spell_line
jcallahan@0 2776 end
jcallahan@0 2777
jcallahan@94 2778
MMOSimca@393 2779 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2780 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2781 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2782 ClearKilledBossID()
jcallahan@306 2783 ClearLootToastContainerID()
MMOSimca@387 2784 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2785 else
MMOSimca@336 2786 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2787 return
jcallahan@1 2788 end
jcallahan@306 2789
jcallahan@324 2790 -- Assign existing loot data to boss if it exists
jcallahan@307 2791 if loot_toast_data then
MMOSimca@427 2792 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2793 if npc then
MMOSimca@427 2794 -- Create needed npc fields if required
MMOSimca@427 2795 local loot_label = "drops"
MMOSimca@427 2796 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2797 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2798 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2799
MMOSimca@427 2800 for index = 1, #loot_toast_data do
MMOSimca@427 2801 local data = loot_toast_data[index]
MMOSimca@427 2802 local loot_type = data[1]
MMOSimca@427 2803 local hyperlink = data[2]
MMOSimca@427 2804 local quantity = data[3]
MMOSimca@427 2805
MMOSimca@427 2806 if loot_type == "item" then
MMOSimca@427 2807 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2808 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2809 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2810 elseif loot_type == "money" then
MMOSimca@427 2811 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2812 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2813 elseif loot_type == "currency" then
MMOSimca@427 2814 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2815 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2816 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2817 end
jcallahan@317 2818 end
jcallahan@317 2819
MMOSimca@427 2820 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2821 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2822 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2823 end
MMOSimca@427 2824 else
MMOSimca@427 2825 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2826 end
jcallahan@307 2827 end
jcallahan@307 2828
jcallahan@307 2829 ClearLootToastData()
MMOSimca@427 2830 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2831 end
jcallahan@306 2832
jcallahan@306 2833
jcallahan@306 2834 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2835 if unit_id ~= "player" then
jcallahan@306 2836 return
jcallahan@306 2837 end
jcallahan@306 2838 private.tracked_line = nil
jcallahan@306 2839 private.previous_spell_id = spell_id
jcallahan@306 2840
MMOSimca@393 2841 -- For spells cast when Logging
MMOSimca@345 2842 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2843 last_timber_spell_id = spell_id
MMOSimca@351 2844 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2845 return
MMOSimca@345 2846 end
MMOSimca@345 2847
MMOSimca@393 2848 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2849 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2850 ClearKilledBossID()
jcallahan@306 2851 ClearLootToastContainerID()
jcallahan@307 2852 ClearLootToastData()
jcallahan@306 2853
MMOSimca@387 2854 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2855 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2856 return
jcallahan@306 2857 end
jcallahan@306 2858
MMOSimca@393 2859 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@454 2860 if not block_chat_loot_data and (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] or (private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID])) then
MMOSimca@347 2861 -- Set up timer
MMOSimca@393 2862 ClearChatLootData()
MMOSimca@393 2863 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2864 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@454 2865 if (private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]) then
MMOSimca@454 2866 chat_loot_data.identifier = private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]
MMOSimca@454 2867 else
MMOSimca@454 2868 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@454 2869 end
MMOSimca@347 2870 return
MMOSimca@347 2871 end
MMOSimca@347 2872
jcallahan@306 2873 if anvil_spell_ids[spell_id] then
jcallahan@306 2874 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2875 elseif forge_spell_ids[spell_id] then
jcallahan@306 2876 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2877 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2878 killed_npc_id = current_target_id
MMOSimca@343 2879 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2880 end
jcallahan@306 2881 end
jcallahan@0 2882
jcallahan@90 2883
jcallahan@1 2884 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2885 if unit_id ~= "player" then
jcallahan@1 2886 return
jcallahan@1 2887 end
jcallahan@0 2888
jcallahan@1 2889 if private.tracked_line == spell_line then
jcallahan@1 2890 private.tracked_line = nil
jcallahan@1 2891 end
jcallahan@147 2892 table.wipe(current_action)
jcallahan@0 2893 end
jcallahan@90 2894
jcallahan@90 2895
jcallahan@90 2896 do
jcallahan@90 2897 local function SetUnitField(field, required_type)
jcallahan@90 2898 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2899
jcallahan@90 2900 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2901 return
jcallahan@90 2902 end
jcallahan@90 2903
jcallahan@171 2904 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2905 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2906 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2907 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2908 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2909 end
jcallahan@90 2910 end
jcallahan@90 2911
jcallahan@90 2912
jcallahan@90 2913 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2914 WDP:StopChatLootRecording(event_name)
jcallahan@90 2915 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2916 end
jcallahan@90 2917
jcallahan@90 2918
jcallahan@90 2919 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2920 WDP:StopChatLootRecording(event_name)
jcallahan@90 2921 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2922 end
jcallahan@90 2923
jcallahan@90 2924
jcallahan@90 2925 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2926 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2927 end
jcallahan@90 2928
jcallahan@90 2929
jcallahan@92 2930 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2931 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2932 end
jcallahan@90 2933
jcallahan@90 2934
jcallahan@323 2935 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2936 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2937 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2938
jcallahan@323 2939 for index = 2, #gossip_options, 2 do
jcallahan@323 2940 if gossip_options[index] == "binder" then
jcallahan@323 2941 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2942 return
jcallahan@323 2943 end
jcallahan@323 2944 end
jcallahan@323 2945 end,
jcallahan@323 2946 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2947 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2948 end,
jcallahan@323 2949 }
jcallahan@323 2950
jcallahan@323 2951
jcallahan@92 2952 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 2953 WDP:StopChatLootRecording(event_name)
jcallahan@323 2954 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2955 if not unit_idnum then
jcallahan@323 2956 return
jcallahan@323 2957 end
jcallahan@323 2958
jcallahan@323 2959 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2960 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2961 end
jcallahan@90 2962 end
jcallahan@90 2963
jcallahan@90 2964
jcallahan@93 2965 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 2966 WDP:StopChatLootRecording(event_name)
jcallahan@93 2967 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2968 end
jcallahan@93 2969
jcallahan@93 2970
jcallahan@189 2971 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2972 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2973 end
jcallahan@189 2974
jcallahan@189 2975
jcallahan@90 2976 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2977 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2978 end
jcallahan@90 2979
jcallahan@90 2980
jcallahan@90 2981 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2982 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2983 end
jcallahan@90 2984
jcallahan@90 2985
jcallahan@90 2986 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2987 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2988 end
jcallahan@90 2989 end -- do-block