annotate Main.lua @ 349:146072e39150 WoD

Fixed Salvage crate loot recording.
author MMOSimca <MMOSimca@gmail.com>
date Sat, 04 Oct 2014 07:09:24 -0400
parents 9f352e20204c
children 37c27a7509c4
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
jcallahan@0 17
jcallahan@246 18 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 19
jcallahan@0 20 local ADDON_NAME, private = ...
jcallahan@0 21
jcallahan@0 22 local LibStub = _G.LibStub
jcallahan@249 23 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 24
jcallahan@48 25 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 26 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 27 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@246 33 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 34
jcallahan@246 35 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 36 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 37 local DB_VERSION = 18
MMOSimca@346 38 local DEBUGGING = false
jcallahan@156 39 local EVENT_DEBUG = false
jcallahan@322 40
jcallahan@246 41 local OBJECT_ID_ANVIL = 192628
jcallahan@322 42 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 43 local OBJECT_ID_FORGE = 1685
jcallahan@322 44
jcallahan@246 45 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 46 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 47 local PLAYER_GUID
jcallahan@246 48 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 49 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 50
MMOSimca@337 51 -- Ignoring NPC casts of the following spells
MMOSimca@336 52 local CHI_WAVE_SPELL_ID = 132464
MMOSimca@336 53 local DISGUISE_SPELL_ID = 121308
MMOSimca@336 54
MMOSimca@347 55 -- For timer-based loot gathering of abnormal containers (that don't use SHOW_LOOT_TOAST, sadly)
MMOSimca@349 56 local BAG_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168178]
MMOSimca@347 57 local CRATE_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168179]
MMOSimca@347 58 local BIG_CRATE_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168180]
MMOSimca@347 59
MMOSimca@336 60 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 61 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 62 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 63 }
jcallahan@326 64
jcallahan@246 65 local ALLOWED_LOCALES = {
jcallahan@246 66 enUS = true,
jcallahan@246 67 enGB = true,
MMOSimca@336 68 enTW = true,
MMOSimca@336 69 enCN = true,
jcallahan@246 70 }
jcallahan@157 71
jcallahan@0 72 local DATABASE_DEFAULTS = {
jcallahan@128 73 char = {},
jcallahan@0 74 global = {
jcallahan@270 75 config = {
jcallahan@270 76 minimap_icon = {
jcallahan@270 77 hide = true,
jcallahan@270 78 },
jcallahan@270 79 },
jcallahan@0 80 items = {},
jcallahan@0 81 npcs = {},
jcallahan@0 82 objects = {},
jcallahan@0 83 quests = {},
jcallahan@167 84 spells = {},
jcallahan@17 85 zones = {},
jcallahan@0 86 }
jcallahan@0 87 }
jcallahan@0 88
jcallahan@1 89 local EVENT_MAPPING = {
jcallahan@90 90 AUCTION_HOUSE_SHOW = true,
jcallahan@90 91 BANKFRAME_OPENED = true,
jcallahan@90 92 BATTLEFIELDS_SHOW = true,
jcallahan@56 93 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 94 CHAT_MSG_LOOT = true,
jcallahan@95 95 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 96 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 97 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 98 CHAT_MSG_SYSTEM = true,
jcallahan@23 99 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 100 COMBAT_TEXT_UPDATE = true,
jcallahan@140 101 CURSOR_UPDATE = true,
jcallahan@90 102 FORGE_MASTER_OPENED = true,
jcallahan@90 103 GOSSIP_SHOW = true,
jcallahan@290 104 GROUP_ROSTER_UPDATE = true,
jcallahan@93 105 GUILDBANKFRAME_OPENED = true,
jcallahan@42 106 ITEM_TEXT_BEGIN = true,
jcallahan@189 107 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 108 LOOT_CLOSED = true,
MMOSimca@343 109 LOOT_OPENED = true,
jcallahan@89 110 MAIL_SHOW = true,
jcallahan@133 111 MERCHANT_CLOSED = true,
jcallahan@7 112 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 113 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 114 PET_BAR_UPDATE = true,
jcallahan@115 115 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 116 PLAYER_REGEN_DISABLED = true,
jcallahan@156 117 PLAYER_REGEN_ENABLED = true,
jcallahan@2 118 PLAYER_TARGET_CHANGED = true,
jcallahan@9 119 QUEST_COMPLETE = true,
jcallahan@9 120 QUEST_DETAIL = true,
jcallahan@9 121 QUEST_LOG_UPDATE = true,
jcallahan@97 122 QUEST_PROGRESS = true,
jcallahan@178 123 SHOW_LOOT_TOAST = true,
jcallahan@306 124 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 125 TAXIMAP_OPENED = true,
jcallahan@92 126 TRADE_SKILL_SHOW = true,
jcallahan@167 127 TRAINER_CLOSED = true,
jcallahan@27 128 TRAINER_SHOW = true,
jcallahan@90 129 TRANSMOGRIFY_OPEN = true,
jcallahan@246 130 UNIT_PET = true,
jcallahan@4 131 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 132 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 133 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 134 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 135 UNIT_SPELLCAST_SENT = true,
jcallahan@1 136 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 137 VOID_STORAGE_OPEN = true,
jcallahan@299 138 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 139 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 140 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 141 }
jcallahan@0 142
jcallahan@4 143
jcallahan@246 144 -- VARIABLES ----------------------------------------------------------
jcallahan@246 145
jcallahan@92 146 local anvil_spell_ids = {}
jcallahan@92 147 local currently_drunk
jcallahan@128 148 local char_db
jcallahan@128 149 local global_db
jcallahan@299 150 local group_member_guids = {}
jcallahan@246 151 local group_owner_guids_to_pet_guids = {}
jcallahan@246 152 local group_pet_guids = {}
jcallahan@299 153 local in_instance
jcallahan@187 154 local item_process_timer_handle
jcallahan@92 155 local faction_standings = {}
jcallahan@92 156 local forge_spell_ids = {}
jcallahan@95 157 local languages_known = {}
jcallahan@317 158 local boss_loot_toasting = {}
jcallahan@306 159 local loot_toast_container_timer_handle
jcallahan@307 160 local loot_toast_data
jcallahan@307 161 local loot_toast_data_timer_handle
jcallahan@95 162 local name_to_id_map = {}
jcallahan@306 163 local killed_boss_id_timer_handle
jcallahan@177 164 local killed_npc_id
jcallahan@2 165 local target_location_timer_handle
MMOSimca@345 166 local last_timber_spell_id
MMOSimca@347 167 local chat_loot_timer_handle
jcallahan@86 168 local current_target_id
jcallahan@126 169 local current_area_id
jcallahan@131 170 local current_loot
jcallahan@1 171
jcallahan@312 172
jcallahan@121 173 -- Data for our current action. Including possible values as a reference.
jcallahan@122 174 local current_action = {
jcallahan@121 175 identifier = nil,
jcallahan@121 176 loot_label = nil,
jcallahan@121 177 loot_list = nil,
jcallahan@121 178 loot_sources = nil,
jcallahan@121 179 map_level = nil,
jcallahan@121 180 spell_label = nil,
jcallahan@123 181 target_type = nil,
jcallahan@121 182 x = nil,
jcallahan@121 183 y = nil,
jcallahan@121 184 zone_data = nil,
jcallahan@121 185 }
jcallahan@92 186
jcallahan@246 187
jcallahan@246 188 -- HELPERS ------------------------------------------------------------
jcallahan@246 189
jcallahan@245 190 local function Debug(message, ...)
MMOSimca@346 191 if not DEBUGGING or not message or not ... then
jcallahan@151 192 return
jcallahan@151 193 end
jcallahan@306 194 local args = { ... }
jcallahan@306 195
jcallahan@306 196 for index = 1, #args do
jcallahan@306 197 if args[index] == nil then
jcallahan@306 198 args[index] = "nil"
jcallahan@306 199 end
jcallahan@306 200 end
jcallahan@306 201 _G.print(message:format(unpack(args)))
jcallahan@151 202 end
jcallahan@151 203
jcallahan@151 204
jcallahan@169 205 local TradeSkillExecutePer
jcallahan@169 206 do
jcallahan@169 207 local header_list = {}
jcallahan@169 208
jcallahan@169 209 function TradeSkillExecutePer(iter_func)
jcallahan@169 210 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 211 return
jcallahan@169 212 end
jcallahan@167 213 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 214 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 215 search_box:SetText("")
jcallahan@169 216
jcallahan@167 217 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 218 search_box:ClearFocus()
jcallahan@167 219 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 220
jcallahan@169 221 table.wipe(header_list)
jcallahan@169 222
jcallahan@169 223 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 224 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 225 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 226
jcallahan@169 227 if have_materials then
jcallahan@169 228 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 229 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 230 end
jcallahan@169 231
jcallahan@169 232 if have_skillup then
jcallahan@169 233 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 234 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 235 end
MMOSimca@330 236 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 237 _G.TradeSkillUpdateFilterBar()
jcallahan@169 238 _G.TradeSkillFrame_Update()
jcallahan@169 239
jcallahan@169 240 -- Expand all headers so we can see all the recipes there are
jcallahan@169 241 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 242 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 243
jcallahan@169 244 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 245 if not is_expanded then
jcallahan@169 246 header_list[name] = true
jcallahan@169 247 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 248 end
jcallahan@169 249 elseif iter_func(name, tradeskill_index) then
jcallahan@169 250 break
jcallahan@169 251 end
jcallahan@169 252 end
jcallahan@169 253
jcallahan@169 254 -- Restore the state of the things we changed.
jcallahan@169 255 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 256 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 257
jcallahan@169 258 if header_list[name] then
jcallahan@169 259 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 260 end
jcallahan@169 261 end
jcallahan@169 262 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 263 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 264 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 265 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 266
jcallahan@169 267 _G.TradeSkillUpdateFilterBar()
jcallahan@169 268 _G.TradeSkillFrame_Update()
jcallahan@167 269 end
jcallahan@169 270 end -- do-block
jcallahan@167 271
jcallahan@167 272
jcallahan@39 273 local ActualCopperCost
jcallahan@39 274 do
jcallahan@39 275 local BARTERING_SPELL_ID = 83964
jcallahan@39 276
jcallahan@39 277 local STANDING_DISCOUNTS = {
jcallahan@39 278 HATED = 0,
jcallahan@39 279 HOSTILE = 0,
jcallahan@39 280 UNFRIENDLY = 0,
jcallahan@39 281 NEUTRAL = 0,
jcallahan@39 282 FRIENDLY = 0.05,
jcallahan@39 283 HONORED = 0.1,
jcallahan@39 284 REVERED = 0.15,
jcallahan@39 285 EXALTED = 0.2,
jcallahan@39 286 }
jcallahan@39 287
jcallahan@39 288
jcallahan@39 289 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 290 if not copper_cost or copper_cost == 0 then
jcallahan@39 291 return 0
jcallahan@39 292 end
jcallahan@39 293 local modifier = 1
jcallahan@39 294
jcallahan@39 295 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 296 modifier = modifier - 0.1
jcallahan@39 297 end
jcallahan@39 298
jcallahan@39 299 if rep_standing then
jcallahan@39 300 if PLAYER_RACE == "Goblin" then
jcallahan@39 301 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 302 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 303 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 304 end
jcallahan@39 305 end
jcallahan@39 306 return math.floor(copper_cost / modifier)
jcallahan@39 307 end
jcallahan@39 308 end -- do-block
jcallahan@39 309
jcallahan@39 310
jcallahan@29 311 local function InstanceDifficultyToken()
jcallahan@233 312 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 313
jcallahan@59 314 if not instance_type or instance_type == "" then
jcallahan@59 315 instance_type = "NONE"
jcallahan@59 316 end
jcallahan@312 317 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 318 end
jcallahan@29 319
jcallahan@29 320
jcallahan@19 321 local function DBEntry(data_type, unit_id)
jcallahan@19 322 if not data_type or not unit_id then
jcallahan@6 323 return
jcallahan@6 324 end
jcallahan@289 325 local category = global_db[data_type]
jcallahan@289 326
jcallahan@289 327 if not category then
jcallahan@289 328 category = {}
jcallahan@289 329 global_db[data_type] = category
jcallahan@289 330 end
jcallahan@289 331 local unit = category[unit_id]
jcallahan@6 332
jcallahan@10 333 if not unit then
jcallahan@187 334 unit = {}
jcallahan@289 335 category[unit_id] = unit
jcallahan@6 336 end
jcallahan@10 337 return unit
jcallahan@6 338 end
jcallahan@270 339
jcallahan@263 340 private.DBEntry = DBEntry
jcallahan@6 341
jcallahan@214 342 local NPCEntry
jcallahan@214 343 do
jcallahan@214 344 local npc_prototype = {}
jcallahan@214 345 local npc_meta = {
jcallahan@214 346 __index = npc_prototype
jcallahan@214 347 }
jcallahan@6 348
jcallahan@214 349 function NPCEntry(identifier)
jcallahan@227 350 local npc = DBEntry("npcs", identifier)
jcallahan@331 351 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 352 end
jcallahan@214 353
jcallahan@248 354 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 355 self.encounter_data = self.encounter_data or {}
jcallahan@248 356 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 357 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 358
jcallahan@248 359 return self.encounter_data[difficulty_token]
jcallahan@214 360 end
jcallahan@22 361 end
jcallahan@22 362
jcallahan@22 363
jcallahan@1 364 local function CurrentLocationData()
jcallahan@161 365 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 366 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 367 end
jcallahan@1 368 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 369 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 370
jcallahan@1 371 x = x or 0
jcallahan@1 372 y = y or 0
jcallahan@1 373
jcallahan@1 374 if x == 0 and y == 0 then
jcallahan@1 375 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 376 _G.SetDungeonMapLevel(level_index)
jcallahan@1 377 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 378
jcallahan@1 379 if x and y and (x > 0 or y > 0) then
jcallahan@1 380 _G.SetDungeonMapLevel(map_level)
jcallahan@1 381 map_level = level_index
jcallahan@1 382 break
jcallahan@1 383 end
jcallahan@1 384 end
jcallahan@1 385 end
jcallahan@1 386
jcallahan@1 387 if _G.DungeonUsesTerrainMap() then
jcallahan@1 388 map_level = map_level - 1
jcallahan@1 389 end
jcallahan@31 390 local x = _G.floor(x * 1000)
jcallahan@31 391 local y = _G.floor(y * 1000)
jcallahan@28 392
jcallahan@31 393 if x % 2 ~= 0 then
jcallahan@31 394 x = x + 1
jcallahan@28 395 end
jcallahan@28 396
jcallahan@31 397 if y % 2 ~= 0 then
jcallahan@31 398 y = y + 1
jcallahan@28 399 end
jcallahan@126 400 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 401 end
jcallahan@1 402
jcallahan@1 403
jcallahan@312 404 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 405 if not currency_link then
jcallahan@312 406 return
jcallahan@312 407 end
jcallahan@312 408 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 409 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 410 end
jcallahan@312 411
jcallahan@312 412
jcallahan@1 413 local function ItemLinkToID(item_link)
jcallahan@1 414 if not item_link then
jcallahan@1 415 return
jcallahan@1 416 end
jcallahan@7 417 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 418 end
jcallahan@270 419
jcallahan@260 420 private.ItemLinkToID = ItemLinkToID
jcallahan@4 421
jcallahan@171 422 local function UnitTypeIsNPC(unit_type)
jcallahan@171 423 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 424 end
jcallahan@171 425
jcallahan@171 426
jcallahan@34 427 local ParseGUID
jcallahan@4 428 do
jcallahan@229 429 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 430
jcallahan@281 431 local NPC_ID_MAPPING = {
jcallahan@281 432 [62164] = 63191, -- Garalon
jcallahan@281 433 }
jcallahan@281 434
jcallahan@281 435
jcallahan@334 436 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 437 if not unit_type_name then
MMOSimca@329 438 return UNIT_TYPES.UNKNOWN
MMOSimca@329 439 end
MMOSimca@329 440
MMOSimca@329 441 for def, text in next, UNIT_TYPES do
MMOSimca@329 442 if unit_type_name == text then
MMOSimca@329 443 return UNIT_TYPES[def]
MMOSimca@329 444 end
MMOSimca@329 445 end
MMOSimca@329 446 return UNIT_TYPES.UNKNOWN
MMOSimca@329 447 end
MMOSimca@329 448
MMOSimca@329 449
jcallahan@34 450 function ParseGUID(guid)
jcallahan@5 451 if not guid then
jcallahan@5 452 return
jcallahan@5 453 end
MMOSimca@329 454
MMOSimca@329 455 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 456 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 457
jcallahan@334 458 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 459 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 460
jcallahan@281 461 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 462
jcallahan@281 463 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 464 unit_idnum = id_mapping
jcallahan@281 465 end
jcallahan@281 466 return unit_type, unit_idnum
jcallahan@4 467 end
jcallahan@4 468 return unit_type
jcallahan@4 469 end
jcallahan@249 470
jcallahan@249 471 private.ParseGUID = ParseGUID
jcallahan@4 472 end -- do-block
jcallahan@4 473
jcallahan@4 474
jcallahan@141 475 local UpdateDBEntryLocation
jcallahan@141 476 do
jcallahan@141 477 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 478 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 479 local facing = _G.GetPlayerFacing()
jcallahan@141 480
jcallahan@141 481 if not facing then
jcallahan@141 482 return x, y
jcallahan@141 483 end
jcallahan@246 484 local rad = facing + math.pi
jcallahan@141 485 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 486 end
jcallahan@10 487
jcallahan@24 488
jcallahan@141 489 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 490 if not identifier then
jcallahan@141 491 return
jcallahan@141 492 end
jcallahan@141 493 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 494 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 495 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 496 return
MMOSimca@328 497 end
jcallahan@141 498 local entry = DBEntry(entry_type, identifier)
jcallahan@141 499 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 500 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 501
jcallahan@141 502 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 503 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 504
jcallahan@141 505 if not zone_data then
jcallahan@141 506 zone_data = {}
jcallahan@141 507 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 508 end
jcallahan@141 509
jcallahan@141 510 -- Special case for Fishing.
jcallahan@141 511 if current_action.spell_label == "FISHING" then
jcallahan@141 512 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 513
jcallahan@141 514 if yard_width > 0 and yard_height > 0 then
jcallahan@141 515 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 516 current_action.x = x
jcallahan@141 517 current_action.y = y
jcallahan@141 518 end
jcallahan@141 519 end
jcallahan@141 520 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 521
jcallahan@141 522 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 523 return zone_data
jcallahan@10 524 end
jcallahan@141 525 end -- do-block
jcallahan@10 526
jcallahan@10 527
jcallahan@19 528 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 529 if not item_link then
jcallahan@19 530 return
jcallahan@19 531 end
jcallahan@19 532 local item_id = ItemLinkToID(item_link)
jcallahan@19 533
jcallahan@19 534 if not bag_index or not slot_index then
jcallahan@19 535 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 536 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 537 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 538 bag_index = new_bag_index
jcallahan@19 539 slot_index = new_slot_index
jcallahan@19 540 break
jcallahan@19 541 end
jcallahan@19 542 end
jcallahan@19 543 end
jcallahan@19 544 end
jcallahan@19 545
jcallahan@19 546 if not bag_index or not slot_index then
jcallahan@19 547 return
jcallahan@19 548 end
jcallahan@19 549 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 550
jcallahan@19 551 if not is_lootable then
jcallahan@19 552 return
jcallahan@19 553 end
jcallahan@19 554 DatamineTT:ClearLines()
jcallahan@19 555 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 556
jcallahan@19 557 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 558 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 559
jcallahan@19 560 if not current_line then
MMOSimca@336 561 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 562 return
jcallahan@19 563 end
jcallahan@306 564
jcallahan@306 565 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 566 table.wipe(current_action)
jcallahan@312 567 current_loot = nil
jcallahan@312 568
jcallahan@123 569 current_action.target_type = AF.ITEM
jcallahan@122 570 current_action.identifier = item_id
jcallahan@122 571 current_action.loot_label = "contains"
jcallahan@324 572 return
jcallahan@19 573 end
jcallahan@19 574 end
jcallahan@324 575 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@19 576 end
jcallahan@19 577
jcallahan@19 578
jcallahan@39 579 local UnitFactionStanding
jcallahan@32 580 local UpdateFactionData
jcallahan@32 581 do
jcallahan@32 582 local MAX_FACTION_INDEX = 1000
jcallahan@20 583
jcallahan@32 584 local STANDING_NAMES = {
jcallahan@32 585 "HATED",
jcallahan@32 586 "HOSTILE",
jcallahan@32 587 "UNFRIENDLY",
jcallahan@32 588 "NEUTRAL",
jcallahan@32 589 "FRIENDLY",
jcallahan@32 590 "HONORED",
jcallahan@32 591 "REVERED",
jcallahan@32 592 "EXALTED",
jcallahan@32 593 }
jcallahan@32 594
jcallahan@39 595
jcallahan@39 596 function UnitFactionStanding(unit)
jcallahan@135 597 local unit_name = _G.UnitName(unit)
jcallahan@39 598 UpdateFactionData()
jcallahan@39 599 DatamineTT:ClearLines()
jcallahan@39 600 DatamineTT:SetUnit(unit)
jcallahan@39 601
jcallahan@39 602 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 603 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 604
jcallahan@135 605 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 606 return faction_name, faction_standings[faction_name]
jcallahan@39 607 end
jcallahan@39 608 end
jcallahan@39 609 end
jcallahan@39 610
jcallahan@39 611
jcallahan@32 612 function UpdateFactionData()
jcallahan@32 613 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 614 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 615
jcallahan@86 616 if faction_name then
jcallahan@32 617 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 618 elseif not faction_name then
jcallahan@32 619 break
jcallahan@32 620 end
jcallahan@20 621 end
jcallahan@20 622 end
jcallahan@32 623 end -- do-block
jcallahan@20 624
jcallahan@48 625
jcallahan@75 626 local GenericLootUpdate
jcallahan@75 627 do
jcallahan@77 628 local function LootTable(entry, loot_type, top_field)
jcallahan@75 629 if top_field then
jcallahan@75 630 entry[top_field] = entry[top_field] or {}
jcallahan@75 631 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 632 return entry[top_field][loot_type]
jcallahan@75 633 end
jcallahan@48 634 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 635 return entry[loot_type]
jcallahan@48 636 end
jcallahan@48 637
jcallahan@75 638 function GenericLootUpdate(data_type, top_field)
jcallahan@132 639 local loot_type = current_loot.label
jcallahan@75 640 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 641 local source_list = {}
jcallahan@75 642
jcallahan@131 643 if current_loot.sources then
jcallahan@131 644 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 645 local source_id
jcallahan@78 646
jcallahan@131 647 if current_loot.target_type == AF.ITEM then
jcallahan@119 648 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 649 source_id = current_loot.identifier
jcallahan@119 650 else
jcallahan@331 651 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 652 if unit_ID then
MMOSimca@328 653 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 654 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 655 else
MMOSimca@328 656 source_id = unit_ID
MMOSimca@328 657 end
MMOSimca@328 658 end
jcallahan@119 659 end
jcallahan@304 660 local entry = DBEntry(data_type, source_id)
jcallahan@75 661
jcallahan@119 662 if entry then
jcallahan@119 663 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 664
jcallahan@304 665 if not source_list[source_id] then
jcallahan@119 666 if top_field then
jcallahan@119 667 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 668 elseif not private.container_loot_toasting then
jcallahan@119 669 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 670 end
jcallahan@304 671 source_list[source_id] = true
jcallahan@77 672 end
jcallahan@119 673 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 674
jcallahan@309 675 if current_loot.target_type == AF.ZONE then
jcallahan@309 676 for item_id, quantity in pairs(loot_data) do
jcallahan@309 677 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 678 end
jcallahan@309 679 else
jcallahan@308 680 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 681 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 682
jcallahan@308 683 if label == "currency" and currency_texture then
jcallahan@308 684 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 685 elseif loot_token == "money" then
jcallahan@308 686 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 687 else
jcallahan@308 688 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 689 end
jcallahan@308 690 end
jcallahan@119 691 end
jcallahan@75 692 end
jcallahan@75 693 end
jcallahan@75 694 end
jcallahan@121 695
jcallahan@121 696 -- This is used for Gas Extractions.
jcallahan@131 697 if #current_loot.list <= 0 then
jcallahan@78 698 return
jcallahan@78 699 end
jcallahan@82 700 local entry
jcallahan@82 701
jcallahan@82 702 -- At this point we only have a name if it's an object.
jcallahan@131 703 if current_loot.target_type == AF.OBJECT then
jcallahan@131 704 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 705 else
jcallahan@131 706 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 707 end
jcallahan@75 708
jcallahan@75 709 if not entry then
jcallahan@75 710 return
jcallahan@75 711 end
jcallahan@77 712 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 713
jcallahan@307 714 if current_loot.identifier then
jcallahan@307 715 if not source_list[current_loot.identifier] then
jcallahan@307 716 if top_field then
jcallahan@307 717 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 718 else
jcallahan@307 719 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 720 end
jcallahan@307 721 source_list[current_loot.identifier] = true
jcallahan@77 722 end
jcallahan@77 723 end
jcallahan@75 724
jcallahan@131 725 for index = 1, #current_loot.list do
jcallahan@131 726 table.insert(loot_table, current_loot.list[index])
jcallahan@75 727 end
jcallahan@48 728 end
jcallahan@75 729 end -- do-block
jcallahan@48 730
jcallahan@97 731
jcallahan@97 732 local ReplaceKeywords
jcallahan@97 733 do
jcallahan@97 734 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 735 class = PLAYER_CLASS,
jcallahan@97 736 name = PLAYER_NAME,
jcallahan@97 737 race = PLAYER_RACE,
jcallahan@97 738 }
jcallahan@97 739
jcallahan@97 740
jcallahan@97 741 function ReplaceKeywords(text)
jcallahan@97 742 if not text or text == "" then
jcallahan@97 743 return ""
jcallahan@97 744 end
jcallahan@97 745
jcallahan@97 746 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 747 local category_format = ("<%s>"):format(category)
jcallahan@97 748 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 749 end
jcallahan@97 750 return text
jcallahan@97 751 end
jcallahan@97 752 end -- do-block
jcallahan@97 753
jcallahan@97 754
jcallahan@154 755 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 756 -- unless the WorldMapFrame is shown.
jcallahan@143 757 do
jcallahan@143 758 -- MapFileName = MapAreaID
jcallahan@143 759 local MICRO_DUNGEON_IDS = {
jcallahan@143 760 ShrineofTwoMoons = 903,
jcallahan@143 761 ShrineofSevenStars = 905,
jcallahan@143 762 }
jcallahan@126 763
jcallahan@299 764 local function SetCurrentAreaID()
jcallahan@156 765 if private.in_combat then
jcallahan@156 766 private.set_area_id = true
jcallahan@156 767 return
jcallahan@156 768 end
jcallahan@155 769 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 770
jcallahan@155 771 if map_area_id == current_area_id then
jcallahan@155 772 return
jcallahan@155 773 end
jcallahan@143 774 local world_map = _G.WorldMapFrame
jcallahan@143 775 local map_visible = world_map:IsVisible()
jcallahan@312 776 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 777
jcallahan@143 778 if not map_visible then
jcallahan@143 779 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 780 world_map:Show()
jcallahan@143 781 end
jcallahan@331 782 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 783 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 784
jcallahan@154 785 _G.SetMapToCurrentZone()
jcallahan@154 786
jcallahan@143 787 if micro_dungeon_id then
jcallahan@143 788 current_area_id = micro_dungeon_id
jcallahan@143 789 else
jcallahan@143 790 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 791 end
jcallahan@143 792
jcallahan@154 793 if map_visible then
jcallahan@154 794 _G.SetMapByID(map_area_id)
jcallahan@154 795 else
jcallahan@143 796 world_map:Hide()
jcallahan@143 797 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 798 end
jcallahan@143 799 end
jcallahan@299 800
jcallahan@299 801 function WDP:HandleZoneChange(event_name)
jcallahan@299 802 in_instance = _G.IsInInstance()
jcallahan@299 803 SetCurrentAreaID()
jcallahan@299 804 end
jcallahan@154 805 end
jcallahan@126 806
jcallahan@301 807 local function InitializeCurrentLoot()
jcallahan@301 808 current_loot = {
jcallahan@301 809 list = {},
jcallahan@301 810 sources = {},
jcallahan@301 811 identifier = current_action.identifier,
jcallahan@301 812 label = current_action.loot_label or "drops",
jcallahan@301 813 map_level = current_action.map_level,
jcallahan@301 814 object_name = current_action.object_name,
jcallahan@301 815 spell_label = current_action.spell_label,
jcallahan@301 816 target_type = current_action.target_type,
jcallahan@301 817 x = current_action.x,
jcallahan@301 818 y = current_action.y,
jcallahan@301 819 zone_data = current_action.zone_data,
jcallahan@301 820 }
jcallahan@301 821
jcallahan@301 822 table.wipe(current_action)
jcallahan@301 823 end
jcallahan@246 824
MMOSimca@347 825
MMOSimca@347 826 -- TIMERS -------------------------------------------------------------
MMOSimca@347 827
MMOSimca@347 828 local function ClearKilledNPC()
MMOSimca@347 829 killed_npc_id = nil
MMOSimca@347 830 end
MMOSimca@347 831
MMOSimca@347 832
MMOSimca@347 833 local function ClearKilledBossID()
MMOSimca@347 834 if killed_boss_id_timer_handle then
MMOSimca@347 835 WDP:CancelTimer(killed_boss_id_timer_handle)
MMOSimca@347 836 killed_boss_id_timer_handle = nil
MMOSimca@347 837 end
MMOSimca@347 838
MMOSimca@347 839 table.wipe(boss_loot_toasting)
MMOSimca@347 840 private.raid_boss_id = nil
MMOSimca@347 841 end
MMOSimca@347 842
MMOSimca@347 843
MMOSimca@347 844 local function ClearLootToastContainerID()
MMOSimca@347 845 if loot_toast_container_timer_handle then
MMOSimca@347 846 WDP:CancelTimer(loot_toast_container_timer_handle)
MMOSimca@347 847 loot_toast_container_timer_handle = nil
MMOSimca@347 848 end
MMOSimca@347 849
MMOSimca@347 850 private.container_loot_toasting = false
MMOSimca@347 851 private.loot_toast_container_id = nil
MMOSimca@347 852 end
MMOSimca@347 853
MMOSimca@347 854
MMOSimca@347 855 local function ClearLootToastData()
MMOSimca@347 856 -- cancel existing timer if found
MMOSimca@347 857 if loot_toast_data_timer_handle then
MMOSimca@347 858 WDP:CancelTimer(loot_toast_data_timer_handle)
MMOSimca@347 859 loot_toast_data_timer_handle = nil
MMOSimca@347 860 end
MMOSimca@347 861
MMOSimca@347 862 if loot_toast_data then
MMOSimca@347 863 table.wipe(loot_toast_data)
MMOSimca@347 864 end
MMOSimca@347 865 end
MMOSimca@347 866
MMOSimca@347 867
MMOSimca@347 868 local function ClearTimeBasedLootData()
MMOSimca@349 869 Debug("ClearTimeBasedLootData: Ending salvage loot timer.")
MMOSimca@347 870 if chat_loot_timer_handle then
MMOSimca@347 871 WDP:CancelTimer(chat_loot_timer_handle)
MMOSimca@347 872 chat_loot_timer_handle = nil
MMOSimca@347 873 end
MMOSimca@347 874
MMOSimca@349 875 if current_loot and current_loot.identifier and (current_loot.identifier == BAG_OF_SALVAGE_ITEM_ID or current_loot.identifier == CRATE_OF_SALVAGE_ITEM_ID or current_loot.identifier == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 876 GenericLootUpdate("items")
MMOSimca@347 877 end
MMOSimca@347 878 current_loot = nil
MMOSimca@347 879 end
MMOSimca@347 880
MMOSimca@347 881
jcallahan@246 882 -- METHODS ------------------------------------------------------------
jcallahan@246 883
jcallahan@0 884 function WDP:OnInitialize()
jcallahan@128 885 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 886 private.db = db
jcallahan@128 887 global_db = db.global
jcallahan@128 888 char_db = db.char
jcallahan@14 889
jcallahan@270 890 local raw_db = _G.WoWDBProfilerData
jcallahan@18 891 local build_num = tonumber(private.build_num)
jcallahan@14 892
jcallahan@136 893 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 894 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 895 global_db[entry] = {}
jcallahan@74 896 end
jcallahan@74 897 end
jcallahan@35 898 raw_db.build_num = build_num
MMOSimca@330 899 raw_db.region = private.region
jcallahan@63 900 raw_db.version = DB_VERSION
jcallahan@249 901
jcallahan@312 902 private.InitializeCommentSystem()
jcallahan@312 903 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 904 end
jcallahan@0 905
jcallahan@0 906
jcallahan@153 907 function WDP:EventDispatcher(...)
jcallahan@153 908 local event_name = ...
jcallahan@153 909
MMOSimca@346 910 if DEBUGGING then
jcallahan@154 911 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 912 Debug(event_name)
jcallahan@154 913 else
jcallahan@154 914 Debug(...)
jcallahan@153 915 end
jcallahan@153 916 end
jcallahan@153 917 local func = EVENT_MAPPING[event_name]
jcallahan@153 918
jcallahan@153 919 if _G.type(func) == "boolean" then
jcallahan@153 920 self[event_name](self, ...)
jcallahan@153 921 elseif _G.type(func) == "function" then
jcallahan@159 922 self[func](self, ...)
jcallahan@153 923 end
jcallahan@153 924 end
jcallahan@153 925
jcallahan@153 926
jcallahan@0 927 function WDP:OnEnable()
jcallahan@300 928 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 929
jcallahan@0 930 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 931 if EVENT_DEBUG then
jcallahan@153 932 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 933 else
jcallahan@153 934 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 935 end
jcallahan@0 936 end
jcallahan@95 937
jcallahan@95 938 for index = 1, _G.GetNumLanguages() do
jcallahan@95 939 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 940 end
jcallahan@187 941 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 942 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 943
jcallahan@19 944 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 945 if target_unit then
jcallahan@19 946 return
jcallahan@19 947 end
jcallahan@19 948 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 949 end)
jcallahan@19 950
jcallahan@19 951 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 952 if target_unit then
jcallahan@19 953 return
jcallahan@19 954 end
jcallahan@19 955 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 956 HandleItemUse(item_link)
jcallahan@19 957 end)
jcallahan@263 958
jcallahan@299 959 self:HandleZoneChange("OnEnable")
jcallahan@290 960 self:GROUP_ROSTER_UPDATE()
jcallahan@0 961 end
jcallahan@0 962
jcallahan@0 963
jcallahan@219 964 local ScrapeItemUpgradeStats
jcallahan@219 965 do
jcallahan@219 966 local intermediary = {}
jcallahan@219 967
jcallahan@220 968 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 969 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 970 return
jcallahan@220 971 end
jcallahan@219 972 local create_entry
jcallahan@219 973
jcallahan@219 974 table.wipe(intermediary)
jcallahan@219 975
jcallahan@219 976 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 977 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 978
jcallahan@293 979 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 980 break
jcallahan@219 981 end
jcallahan@219 982 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 983
jcallahan@219 984 if amount and stat then
jcallahan@219 985 create_entry = true
jcallahan@295 986 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 987 end
jcallahan@219 988 end
jcallahan@219 989
jcallahan@219 990 if not create_entry then
jcallahan@219 991 return
jcallahan@219 992 end
jcallahan@219 993 local item = DBEntry("items", item_id)
jcallahan@225 994 item.upgrade_id = upgrade_id
jcallahan@219 995 item.upgrades = item.upgrades or {}
jcallahan@219 996 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 997
jcallahan@219 998 for stat, amount in pairs(intermediary) do
jcallahan@219 999 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1000 end
jcallahan@219 1001 end
MMOSimca@336 1002 end -- do-block
jcallahan@219 1003
jcallahan@219 1004
MMOSimca@340 1005 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1006 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1007 local item
jcallahan@0 1008
jcallahan@191 1009 if item_string then
MMOSimca@338 1010 local item_results = { (":"):split(item_string) }
MMOSimca@338 1011
MMOSimca@338 1012 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1013 local unique_id = item_results[9]
MMOSimca@338 1014 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1015 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1016 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1017
MMOSimca@340 1018 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1019 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1020 item = DBEntry("items", item_id)
MMOSimca@329 1021 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1022
jcallahan@331 1023 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1024 item.suffix_id = suffix_id
MMOSimca@329 1025 end
jcallahan@331 1026
jcallahan@331 1027 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1028 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1029 end
MMOSimca@329 1030 end
MMOSimca@329 1031 elseif num_bonus_ids > 0 then
jcallahan@219 1032 item = DBEntry("items", item_id)
MMOSimca@329 1033
jcallahan@201 1034 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1035 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1036
MMOSimca@329 1037 if not item.bonus_ids then
MMOSimca@329 1038 item.bonus_ids = {}
MMOSimca@329 1039 end
MMOSimca@338 1040
MMOSimca@329 1041 for bonus_index = 1, num_bonus_ids do
MMOSimca@338 1042 item.bonus_ids[tonumber(item_results[13 + bonus_index])] = true
MMOSimca@329 1043 end
MMOSimca@329 1044 else
MMOSimca@329 1045 Debug("RecordItemData: Item_system is supposed to be 0 or positive, instead it was %s.", item_system)
jcallahan@201 1046 end
jcallahan@219 1047 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1048 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1049 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1050 end
jcallahan@0 1051 end
jcallahan@212 1052
jcallahan@212 1053 if durability and durability > 0 then
jcallahan@219 1054 item = item or DBEntry("items", item_id)
jcallahan@212 1055 item.durability = durability
jcallahan@212 1056 end
jcallahan@0 1057 end
jcallahan@0 1058
jcallahan@0 1059
jcallahan@187 1060 function WDP:ProcessItems()
jcallahan@187 1061 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1062 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1063
jcallahan@0 1064 if item_id and item_id > 0 then
jcallahan@1 1065 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1066 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1067 end
jcallahan@0 1068 end
jcallahan@0 1069
jcallahan@0 1070 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1071 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1072 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1073
jcallahan@0 1074 if item_id and item_id > 0 then
jcallahan@1 1075 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1076 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1077 end
jcallahan@0 1078 end
jcallahan@0 1079 end
jcallahan@0 1080 end
jcallahan@0 1081
jcallahan@118 1082
jcallahan@215 1083 local TargetedNPC
jcallahan@118 1084 do
jcallahan@118 1085 local GENDER_NAMES = {
jcallahan@118 1086 "UNKNOWN",
jcallahan@118 1087 "MALE",
jcallahan@118 1088 "FEMALE",
jcallahan@118 1089 }
jcallahan@118 1090
jcallahan@118 1091
jcallahan@118 1092 local REACTION_NAMES = {
jcallahan@118 1093 "HATED",
jcallahan@118 1094 "HOSTILE",
jcallahan@118 1095 "UNFRIENDLY",
jcallahan@118 1096 "NEUTRAL",
jcallahan@118 1097 "FRIENDLY",
jcallahan@118 1098 "HONORED",
jcallahan@118 1099 "REVERED",
jcallahan@118 1100 "EXALTED",
jcallahan@118 1101 }
jcallahan@118 1102
jcallahan@118 1103
jcallahan@118 1104 local POWER_TYPE_NAMES = {
jcallahan@118 1105 ["0"] = "MANA",
jcallahan@118 1106 ["1"] = "RAGE",
jcallahan@118 1107 ["2"] = "FOCUS",
jcallahan@118 1108 ["3"] = "ENERGY",
jcallahan@118 1109 ["6"] = "RUNIC_POWER",
jcallahan@118 1110 }
jcallahan@118 1111
jcallahan@118 1112
jcallahan@215 1113 function TargetedNPC()
jcallahan@118 1114 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1115 current_target_id = nil
jcallahan@118 1116 return
jcallahan@118 1117 end
jcallahan@118 1118 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1119
jcallahan@171 1120 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1121 return
jcallahan@118 1122 end
jcallahan@118 1123 current_target_id = unit_idnum
jcallahan@118 1124
jcallahan@118 1125 local npc = NPCEntry(unit_idnum)
jcallahan@118 1126 local _, class_token = _G.UnitClass("target")
jcallahan@118 1127 npc.class = class_token
jcallahan@118 1128 npc.faction = UnitFactionStanding("target")
jcallahan@118 1129 npc.genders = npc.genders or {}
jcallahan@118 1130 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1131 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1132 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1133
jcallahan@248 1134 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1135 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1136 local level_data = encounter_data[npc_level]
jcallahan@250 1137
jcallahan@250 1138 if not level_data then
jcallahan@250 1139 level_data = {}
jcallahan@250 1140 encounter_data[npc_level] = level_data
jcallahan@250 1141 end
jcallahan@257 1142 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1143
jcallahan@257 1144 if not level_data.power then
MMOSimca@337 1145 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1146
jcallahan@257 1147 if max_power > 0 then
jcallahan@257 1148 local power_type = _G.UnitPowerType("target")
jcallahan@312 1149 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1150 end
jcallahan@118 1151 end
jcallahan@118 1152 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1153 return npc, unit_idnum
jcallahan@118 1154 end
jcallahan@118 1155 end -- do-block
jcallahan@118 1156
jcallahan@118 1157
jcallahan@113 1158 do
jcallahan@113 1159 local COORD_MAX = 5
jcallahan@0 1160
jcallahan@113 1161 function WDP:UpdateTargetLocation()
jcallahan@113 1162 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1163 return
jcallahan@2 1164 end
jcallahan@113 1165
jcallahan@113 1166 for index = 1, 4 do
jcallahan@113 1167 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1168 return
jcallahan@113 1169 end
jcallahan@113 1170 end
jcallahan@215 1171 local npc = TargetedNPC()
jcallahan@113 1172
jcallahan@113 1173 if not npc then
jcallahan@113 1174 return
jcallahan@113 1175 end
jcallahan@113 1176 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1177 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1178 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1179 return
MMOSimca@328 1180 end
jcallahan@248 1181 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1182 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1183 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1184
jcallahan@113 1185 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1186
jcallahan@113 1187 if not zone_data then
jcallahan@113 1188 zone_data = {}
jcallahan@113 1189 npc_data.locations[zone_token] = zone_data
jcallahan@113 1190 end
jcallahan@113 1191
jcallahan@113 1192 for location_token in pairs(zone_data) do
jcallahan@113 1193 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1194 loc_level = tonumber(loc_level)
jcallahan@113 1195
jcallahan@113 1196 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1197 return
jcallahan@113 1198 end
jcallahan@113 1199 end
jcallahan@141 1200 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1201 end
jcallahan@113 1202 end -- do-block
jcallahan@2 1203
jcallahan@118 1204
jcallahan@246 1205 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1206
jcallahan@90 1207 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1208 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1209 return
jcallahan@243 1210 end
jcallahan@282 1211 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1212
jcallahan@56 1213 for index = 1, num_items do
jcallahan@56 1214 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1215
jcallahan@56 1216 if item_link then
jcallahan@56 1217 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1218 end
jcallahan@56 1219 end
jcallahan@56 1220 end
jcallahan@56 1221
jcallahan@56 1222
jcallahan@298 1223 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1224 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1225
jcallahan@246 1226 if current_pet_guid then
jcallahan@246 1227 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1228 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1229 end
jcallahan@246 1230 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1231
jcallahan@246 1232 if pet_guid then
jcallahan@296 1233 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1234 group_pet_guids[pet_guid] = true
jcallahan@246 1235 end
jcallahan@246 1236 end
jcallahan@246 1237
jcallahan@246 1238
jcallahan@298 1239 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1240 local is_raid = _G.IsInRaid()
jcallahan@298 1241 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1242 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1243
jcallahan@299 1244 table.wipe(group_member_guids)
jcallahan@298 1245
jcallahan@298 1246 for index = 1, group_size do
jcallahan@298 1247 local unit_id = unit_type .. index
jcallahan@298 1248 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1249
jcallahan@299 1250 group_member_guids[unit_guid] = true
jcallahan@298 1251 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1252 end
jcallahan@299 1253 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1254 end
jcallahan@298 1255
jcallahan@298 1256
jcallahan@298 1257 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1258 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1259 end
jcallahan@298 1260
jcallahan@298 1261
jcallahan@178 1262 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@312 1263 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1264 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1265 return
jcallahan@306 1266 end
jcallahan@301 1267 local container_id = private.loot_toast_container_id
MMOSimca@336 1268 local npc_id = private.raid_boss_id
jcallahan@317 1269
jcallahan@317 1270 if npc_id then
MMOSimca@336 1271 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1272 local upper_limit = 0
jcallahan@317 1273 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1274 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1275 end
jcallahan@317 1276 for i = 0, upper_limit do
jcallahan@317 1277 local temp_npc_id = npc_id
jcallahan@317 1278
jcallahan@317 1279 if i > 0 then
jcallahan@317 1280 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1281 end
jcallahan@317 1282
jcallahan@317 1283 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1284 if npc then
jcallahan@317 1285 local loot_label = "drops"
jcallahan@317 1286 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1287 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1288 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1289
jcallahan@317 1290 if loot_type == "item" then
jcallahan@317 1291 local item_id = ItemLinkToID(item_link)
jcallahan@317 1292 if item_id then
jcallahan@317 1293 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1294 RecordItemData(item_id, item_link, true)
jcallahan@317 1295 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1296 else
jcallahan@317 1297 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1298 return
jcallahan@317 1299 end
jcallahan@317 1300 elseif loot_type == "money" then
jcallahan@317 1301 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1302 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1303 elseif loot_type == "currency" then
jcallahan@317 1304 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1305 if currency_texture and currency_texture ~= "" then
jcallahan@317 1306 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@337 1307 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 1308 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 1309 quantity = math.floor(quantity / 100)
jcallahan@317 1310 end
jcallahan@317 1311 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1312 else
jcallahan@317 1313 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1314 return
jcallahan@317 1315 end
jcallahan@317 1316 end
jcallahan@317 1317
jcallahan@317 1318 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1319 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1320 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1321 end
jcallahan@312 1322 end
jcallahan@312 1323 end
jcallahan@301 1324 elseif container_id then
jcallahan@305 1325 InitializeCurrentLoot()
jcallahan@305 1326
jcallahan@306 1327 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1328 current_loot.identifier = container_id
jcallahan@306 1329 current_loot.label = "contains"
jcallahan@306 1330 current_loot.target_type = AF.ITEM
jcallahan@306 1331
jcallahan@312 1332 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1333
jcallahan@301 1334 if loot_type == "item" then
jcallahan@312 1335 local item_id = ItemLinkToID(item_link)
jcallahan@312 1336 if item_id then
jcallahan@312 1337 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1338 RecordItemData(item_id, item_link, true)
jcallahan@312 1339 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1340 else
jcallahan@301 1341 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1342 current_loot = nil
jcallahan@301 1343 return
jcallahan@301 1344 end
jcallahan@301 1345 elseif loot_type == "money" then
jcallahan@312 1346 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1347 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1348 elseif loot_type == "currency" then
jcallahan@312 1349 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1350 if currency_texture and currency_texture ~= "" then
jcallahan@312 1351 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1352 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1353 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1354 else
jcallahan@312 1355 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1356 current_loot = nil
jcallahan@312 1357 return
jcallahan@312 1358 end
jcallahan@301 1359 end
jcallahan@312 1360
jcallahan@301 1361 GenericLootUpdate("items")
jcallahan@301 1362 current_loot = nil
jcallahan@307 1363 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1364 else
jcallahan@307 1365 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1366
jcallahan@307 1367 loot_toast_data = loot_toast_data or {}
jcallahan@312 1368 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1369
MMOSimca@340 1370 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1371 if item_id then
MMOSimca@340 1372 RecordItemData(item_id, item_link, true)
MMOSimca@340 1373 end
MMOSimca@340 1374
jcallahan@307 1375 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1376 end
jcallahan@178 1377 end
jcallahan@178 1378
jcallahan@178 1379
jcallahan@179 1380 do
jcallahan@179 1381 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1382 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1383 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1384 -- Verify that we're still assigning data to the right items
MMOSimca@349 1385 if container_id and (container_id == BAG_OF_SALVAGE_ITEM_ID or container_id == CRATE_OF_SALVAGE_ITEM_ID or container_id == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 1386 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1387 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@347 1388 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
MMOSimca@347 1389 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@347 1390 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot to salvage crates!")
MMOSimca@349 1391 ClearTimeBasedLootData()
MMOSimca@347 1392 end
MMOSimca@347 1393 end,
jcallahan@179 1394 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1395 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1396 end,
MMOSimca@345 1397 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1398 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@345 1399 for timber_variant = 1, #private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id] do
MMOSimca@345 1400 -- Check for top level object data
MMOSimca@345 1401 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id][timber_variant]))
MMOSimca@345 1402 local difficulty_token = InstanceDifficultyToken()
MMOSimca@345 1403 if object_entry[difficulty_token] then
MMOSimca@345 1404 -- Increment loot count
MMOSimca@345 1405 object_entry[difficulty_token]["opening_count"] = object_entry[difficulty_token]["opening_count"] or 0 + 1
MMOSimca@348 1406
MMOSimca@345 1407 -- Add drop data
MMOSimca@348 1408 object_entry[difficulty_token]["opening"] = entry[difficulty_token]["opening"] or {}
MMOSimca@348 1409 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@345 1410 else
MMOSimca@345 1411 Debug("CHAT_MSG_LOOT: When handling timber, the top level loot data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id][timber_variant])
MMOSimca@345 1412 end
MMOSimca@345 1413 end
jcallahan@179 1414 end,
jcallahan@179 1415 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1416 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1417 InitializeCurrentLoot()
jcallahan@312 1418 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1419 GenericLootUpdate("zones")
jcallahan@312 1420 current_loot = nil
jcallahan@179 1421 end,
jcallahan@179 1422 }
jcallahan@177 1423
jcallahan@177 1424
jcallahan@179 1425 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1426 local category
jcallahan@177 1427
MMOSimca@345 1428 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1429 if not item_link then
MMOSimca@345 1430 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1431 end
MMOSimca@345 1432 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1433
MMOSimca@345 1434 if not item_id then
MMOSimca@345 1435 return
MMOSimca@345 1436 end
MMOSimca@345 1437
MMOSimca@345 1438 -- Set update category
MMOSimca@345 1439 if last_timber_spell_id and item_id == TIMBER_ITEM_ID then
MMOSimca@345 1440 category = AF.OBJECT
MMOSimca@345 1441 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1442 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1443 category = AF.ZONE
MMOSimca@336 1444 elseif private.raid_boss_id then
jcallahan@179 1445 category = AF.NPC
MMOSimca@347 1446 elseif chat_loot_timer_handle then
MMOSimca@347 1447 category = AF.ITEM
jcallahan@179 1448 end
MMOSimca@345 1449
MMOSimca@345 1450 -- Take action based on update category
jcallahan@179 1451 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1452 if not category or not update_func then
MMOSimca@340 1453 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@340 1454 RecordItemData(item_id, item_link, true)
MMOSimca@340 1455 return
MMOSimca@340 1456 end
jcallahan@179 1457 update_func(item_id, quantity)
jcallahan@177 1458 end
jcallahan@48 1459 end
jcallahan@48 1460
jcallahan@312 1461
jcallahan@97 1462 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1463 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1464 return
jcallahan@95 1465 end
jcallahan@97 1466 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1467 npc.quotes = npc.quotes or {}
jcallahan@97 1468 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1469 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1470 end
jcallahan@95 1471
jcallahan@95 1472
jcallahan@95 1473 do
jcallahan@40 1474 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1475
jcallahan@40 1476 local DRUNK_COMPARES = {
jcallahan@40 1477 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1478 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1479 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1480 }
jcallahan@40 1481
jcallahan@40 1482 local DRUNK_MATCHES = {
jcallahan@254 1483 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1484 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1485 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1486 }
jcallahan@40 1487
jcallahan@167 1488 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1489
jcallahan@167 1490
jcallahan@167 1491 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1492 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1493 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1494
jcallahan@167 1495 private.discovered_recipe_name = nil
jcallahan@167 1496 private.profession_level = nil
jcallahan@167 1497 private.previous_spell_id = nil
jcallahan@169 1498
jcallahan@169 1499 return true
jcallahan@167 1500 end
jcallahan@167 1501 end
jcallahan@167 1502
jcallahan@167 1503
jcallahan@167 1504 local function IterativeRecordDiscovery()
jcallahan@167 1505 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1506 end
jcallahan@167 1507
jcallahan@167 1508
jcallahan@92 1509 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1510 if not private.trainer_shown then
jcallahan@167 1511 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1512
jcallahan@167 1513 if recipe_name and private.previous_spell_id then
jcallahan@167 1514 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1515
jcallahan@167 1516 if profession_name == _G.UNKNOWN then
jcallahan@167 1517 return
jcallahan@167 1518 end
jcallahan@167 1519 private.discovered_recipe_name = recipe_name
jcallahan@167 1520 private.profession_level = prof_level
jcallahan@167 1521
jcallahan@167 1522 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1523 end
jcallahan@167 1524 end
jcallahan@167 1525
jcallahan@40 1526 if currently_drunk then
jcallahan@40 1527 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1528 currently_drunk = nil
jcallahan@40 1529 end
jcallahan@40 1530 return
jcallahan@40 1531 end
jcallahan@40 1532
jcallahan@40 1533 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1534 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1535 currently_drunk = true
jcallahan@40 1536 break
jcallahan@40 1537 end
jcallahan@40 1538 end
jcallahan@40 1539 end
jcallahan@40 1540 end
jcallahan@40 1541
jcallahan@307 1542
jcallahan@331 1543 do
jcallahan@23 1544 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1545 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1546
jcallahan@23 1547 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@336 1548 if not spell_id or spell_id == CHI_WAVE_SPELL_ID or spell_id == DISGUISE_SPELL_ID then
jcallahan@23 1549 return
jcallahan@23 1550 end
jcallahan@34 1551 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1552
jcallahan@171 1553 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1554 return
jcallahan@23 1555 end
jcallahan@23 1556
jcallahan@23 1557 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1558 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1559 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1560 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1561 end
jcallahan@23 1562 end
jcallahan@23 1563
jcallahan@115 1564 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1565
jcallahan@246 1566 local previous_combat_event = {}
jcallahan@246 1567
jcallahan@23 1568 local COMBAT_LOG_FUNCS = {
jcallahan@23 1569 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1570 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1571 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1572 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1573 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1574
jcallahan@171 1575 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1576 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1577 end
jcallahan@115 1578 end
jcallahan@115 1579 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1580 end,
jcallahan@65 1581 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1582 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1583
jcallahan@171 1584 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1585 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1586 ClearKilledNPC()
jcallahan@98 1587 private.harvesting = nil
jcallahan@65 1588 return
jcallahan@65 1589 end
jcallahan@177 1590
jcallahan@246 1591 if source_guid == "" then
jcallahan@246 1592 source_guid = nil
jcallahan@246 1593 end
jcallahan@246 1594 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1595 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1596
jcallahan@299 1597 if not previous_combat_event.party_damage then
jcallahan@312 1598 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1599 table.wipe(previous_combat_event)
jcallahan@217 1600 ClearKilledNPC()
jcallahan@306 1601 else
jcallahan@317 1602 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1603 end
jcallahan@177 1604 killed_npc_id = unit_idnum
jcallahan@177 1605 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1606 end,
jcallahan@23 1607 }
jcallahan@23 1608
jcallahan@23 1609
jcallahan@246 1610 local NON_DAMAGE_EVENTS = {
jcallahan@246 1611 SPELL_AURA_APPLIED = true,
jcallahan@246 1612 SPELL_AURA_REMOVED = true,
jcallahan@246 1613 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1614 SPELL_CAST_FAILED = true,
jcallahan@246 1615 SWING_MISSED = true,
jcallahan@246 1616 }
jcallahan@246 1617
jcallahan@299 1618 local DAMAGE_EVENTS = {
jcallahan@299 1619 RANGE_DAMAGE = true,
jcallahan@299 1620 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1621 SPELL_DAMAGE = true,
jcallahan@299 1622 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1623 SWING_DAMAGE = true,
jcallahan@299 1624 }
jcallahan@299 1625
jcallahan@246 1626
jcallahan@92 1627 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1628 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1629
jcallahan@23 1630 if not combat_log_func then
jcallahan@299 1631 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1632 table.wipe(previous_combat_event)
jcallahan@246 1633 previous_combat_event.source_name = source_name
jcallahan@299 1634
jcallahan@299 1635 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1636 previous_combat_event.party_damage = true
jcallahan@299 1637 end
jcallahan@246 1638 end
jcallahan@23 1639 return
jcallahan@23 1640 end
jcallahan@23 1641 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1642
jcallahan@297 1643 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1644 table.wipe(previous_combat_event)
jcallahan@297 1645 end
jcallahan@23 1646 end
jcallahan@23 1647
MMOSimca@337 1648
jcallahan@44 1649 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1650 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1651 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1652 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1653 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1654
jcallahan@44 1655
jcallahan@92 1656 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1657 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1658 return
jcallahan@44 1659 end
jcallahan@44 1660 UpdateFactionData()
jcallahan@44 1661
jcallahan@46 1662 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1663 return
jcallahan@46 1664 end
jcallahan@177 1665 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1666 ClearKilledNPC()
jcallahan@46 1667
jcallahan@44 1668 if not npc then
jcallahan@98 1669 private.harvesting = nil
jcallahan@44 1670 return
jcallahan@44 1671 end
jcallahan@98 1672 npc.harvested = private.harvesting
jcallahan@98 1673 private.harvesting = nil
jcallahan@98 1674
jcallahan@44 1675 local modifier = 1
jcallahan@44 1676
MMOSimca@340 1677 -- Check for modifiers from known spells
jcallahan@44 1678 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1679 modifier = modifier + 0.1
jcallahan@44 1680 end
jcallahan@44 1681 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1682 modifier = modifier + 0.1
jcallahan@44 1683 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1684 modifier = modifier + 0.05
jcallahan@44 1685 end
jcallahan@44 1686
MMOSimca@340 1687 -- Determine faction ID
MMOSimca@340 1688 local faction_ID
MMOSimca@340 1689 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1690 if faction_name == faction_data_table[2] then
MMOSimca@340 1691 faction_ID = faction_data_table[1]
MMOSimca@340 1692 end
MMOSimca@340 1693 end
MMOSimca@340 1694 if faction_ID and faction_ID > 0 then
MMOSimca@340 1695 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1696 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1697 if has_bonus_rep_gain then
MMOSimca@340 1698 modifier = modifier + 1
MMOSimca@340 1699 end
MMOSimca@340 1700 end
MMOSimca@340 1701
MMOSimca@340 1702 -- Check for modifiers from buffs
MMOSimca@340 1703 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1704 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1705 local modded_faction = buff_data_table.faction
jcallahan@44 1706
jcallahan@44 1707 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1708 if buff_data_table.ignore then
MMOSimca@340 1709 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1710 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1711 return
MMOSimca@340 1712 else
MMOSimca@340 1713 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1714 end
jcallahan@44 1715 end
jcallahan@44 1716 end
jcallahan@44 1717 end
MMOSimca@340 1718
jcallahan@65 1719 npc.reputations = npc.reputations or {}
jcallahan@65 1720 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1721 end
jcallahan@44 1722 end -- do-block
jcallahan@18 1723
jcallahan@18 1724
jcallahan@140 1725 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1726 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1727 return
jcallahan@140 1728 end
jcallahan@140 1729 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1730
jcallahan@140 1731 if not text or text == "Fishing Bobber" then
jcallahan@140 1732 text = "NONE"
jcallahan@140 1733 else
jcallahan@140 1734 current_action.fishing_target = true
jcallahan@140 1735 end
jcallahan@140 1736 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1737 end
jcallahan@140 1738
jcallahan@140 1739
jcallahan@92 1740 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1741 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1742
jcallahan@42 1743 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1744 return
jcallahan@42 1745 end
jcallahan@42 1746 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1747 end
jcallahan@42 1748
jcallahan@42 1749
jcallahan@13 1750 do
MMOSimca@343 1751 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1752 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1753 [AF.ITEM] = function()
jcallahan@16 1754 local locked_item_id
jcallahan@16 1755
jcallahan@16 1756 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1757 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1758 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1759
jcallahan@324 1760 if is_locked and is_lootable then
jcallahan@16 1761 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1762 break
jcallahan@16 1763 end
jcallahan@16 1764 end
jcallahan@165 1765
jcallahan@165 1766 if locked_item_id then
jcallahan@165 1767 break
jcallahan@165 1768 end
jcallahan@16 1769 end
jcallahan@16 1770
jcallahan@122 1771 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1772 return false
jcallahan@16 1773 end
jcallahan@122 1774 current_action.identifier = locked_item_id
jcallahan@16 1775 return true
jcallahan@16 1776 end,
jcallahan@322 1777 [AF.NPC] = true,
jcallahan@14 1778 [AF.OBJECT] = true,
jcallahan@17 1779 [AF.ZONE] = function()
jcallahan@140 1780 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1781 return _G.IsFishingLoot()
jcallahan@17 1782 end,
jcallahan@13 1783 }
jcallahan@13 1784
jcallahan@13 1785
MMOSimca@343 1786 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1787 [AF.ITEM] = function()
jcallahan@28 1788 GenericLootUpdate("items")
jcallahan@28 1789 end,
jcallahan@28 1790 [AF.NPC] = function()
jcallahan@75 1791 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1792 local loot_label = current_loot.label
jcallahan@77 1793 local source_list = {}
jcallahan@75 1794
jcallahan@131 1795 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1796 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1797 local npc = NPCEntry(source_id)
jcallahan@75 1798
jcallahan@75 1799 if npc then
jcallahan@248 1800 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1801 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1802
jcallahan@78 1803 if not source_list[source_guid] then
jcallahan@77 1804 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1805 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1806 source_list[source_guid] = true
jcallahan@77 1807 end
jcallahan@77 1808
jcallahan@309 1809 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1810 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1811
jcallahan@312 1812 if loot_type == "currency" and currency_texture then
jcallahan@312 1813 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1814 elseif loot_token == "money" then
jcallahan@312 1815 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1816 else
jcallahan@312 1817 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1818 end
jcallahan@75 1819 end
jcallahan@75 1820 end
jcallahan@75 1821 end
jcallahan@16 1822 end,
jcallahan@13 1823 [AF.OBJECT] = function()
jcallahan@28 1824 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1825 end,
jcallahan@17 1826 [AF.ZONE] = function()
MMOSimca@328 1827 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1828 return
MMOSimca@328 1829 end
jcallahan@141 1830 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1831
jcallahan@41 1832 -- This will start life as a boolean true.
jcallahan@131 1833 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1834 current_loot.zone_data[location_token] = {
jcallahan@41 1835 drops = {}
jcallahan@41 1836 }
jcallahan@41 1837 end
jcallahan@132 1838 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1839 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1840
jcallahan@131 1841 if current_loot.sources then
jcallahan@131 1842 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1843 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1844 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1845 end
jcallahan@131 1846 end
jcallahan@131 1847 end
jcallahan@131 1848
jcallahan@131 1849 if #current_loot.list <= 0 then
jcallahan@131 1850 return
jcallahan@131 1851 end
jcallahan@131 1852
jcallahan@131 1853 for index = 1, #current_loot.list do
jcallahan@131 1854 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1855 end
jcallahan@13 1856 end,
jcallahan@13 1857 }
jcallahan@13 1858
jcallahan@79 1859 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1860 local loot_guid_registry = {}
jcallahan@124 1861
jcallahan@124 1862
jcallahan@124 1863 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1864 current_loot = nil
jcallahan@131 1865 table.wipe(current_action)
jcallahan@124 1866 end
jcallahan@124 1867
jcallahan@13 1868
jcallahan@322 1869 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1870 local extrapolated_guid_registry = {}
jcallahan@322 1871 local num_guids = 0
jcallahan@322 1872
MMOSimca@344 1873 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@348 1874 if private.SPELL_FLAGS_BY_LABEL[current_action.spell_label] and not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
MMOSimca@344 1875 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 1876 table.wipe(current_action)
MMOSimca@344 1877 return false
MMOSimca@344 1878 end
MMOSimca@344 1879
jcallahan@322 1880 table.wipe(current_action)
jcallahan@322 1881
jcallahan@322 1882 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1883 local loot_info = {
jcallahan@322 1884 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1885 }
jcallahan@322 1886
jcallahan@322 1887 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1888 local source_guid = loot_info[loot_index]
jcallahan@322 1889
jcallahan@322 1890 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1891 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1892
jcallahan@322 1893 if unit_type and unit_idnum then
jcallahan@322 1894 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1895 unit_type,
jcallahan@322 1896 unit_idnum
jcallahan@322 1897 }
jcallahan@322 1898
jcallahan@322 1899 num_guids = num_guids + 1
jcallahan@322 1900 end
jcallahan@322 1901 end
jcallahan@322 1902 end
jcallahan@322 1903 end
jcallahan@322 1904 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 1905
jcallahan@322 1906 if num_guids == 0 then
jcallahan@322 1907 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 1908 return false
jcallahan@322 1909 end
jcallahan@326 1910
jcallahan@322 1911 local num_npcs = 0
jcallahan@322 1912 local num_objects = 0
jcallahan@324 1913 local num_itemcontainers = 0
jcallahan@322 1914
jcallahan@322 1915 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 1916 local unit_type = guid_data[1]
jcallahan@324 1917 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 1918
jcallahan@322 1919 if loot_label then
jcallahan@322 1920 local unit_idnum = guid_data[2]
jcallahan@322 1921
jcallahan@322 1922 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 1923 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 1924 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 1925 current_action.loot_label = loot_label
jcallahan@322 1926 current_action.spell_label = "OPENING"
jcallahan@322 1927 current_action.target_type = AF.OBJECT
jcallahan@322 1928 current_action.identifier = unit_idnum
jcallahan@322 1929 num_objects = num_objects + 1
jcallahan@322 1930 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 1931 current_action.loot_label = loot_label
jcallahan@322 1932 current_action.target_type = AF.NPC
jcallahan@322 1933 current_action.identifier = unit_idnum
jcallahan@322 1934 num_npcs = num_npcs + 1
jcallahan@324 1935 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 1936 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 1937 current_action.loot_label = loot_label
jcallahan@324 1938 current_action.target_type = AF.ITEM
jcallahan@324 1939 -- current_action.identifier assigned during loot verification.
jcallahan@324 1940 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 1941 end
jcallahan@322 1942 else
jcallahan@322 1943 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 1944 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 1945 return false
jcallahan@322 1946 end
jcallahan@322 1947 end
jcallahan@322 1948
jcallahan@322 1949 if not current_action.target_type then
jcallahan@322 1950 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 1951 return false
jcallahan@322 1952 end
jcallahan@322 1953
jcallahan@322 1954 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 1955 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 1956 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 1957 return false
jcallahan@322 1958 end
jcallahan@322 1959
jcallahan@322 1960 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 1961 return true
jcallahan@322 1962 end
jcallahan@322 1963
jcallahan@322 1964
MMOSimca@343 1965 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1966 if current_loot then
jcallahan@322 1967 current_loot = nil
jcallahan@322 1968 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1969
jcallahan@322 1970 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1971 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1972 return
jcallahan@322 1973 end
jcallahan@18 1974 end
jcallahan@151 1975
jcallahan@151 1976 if not current_action.target_type then
jcallahan@322 1977 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1978
jcallahan@322 1979 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1980 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1981 return
jcallahan@322 1982 end
jcallahan@151 1983 end
MMOSimca@343 1984 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 1985 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1986
jcallahan@14 1987 if not verify_func or not update_func then
jcallahan@322 1988 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 1989 return
jcallahan@13 1990 end
jcallahan@13 1991
jcallahan@14 1992 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 1993 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 1994 return
jcallahan@14 1995 end
jcallahan@80 1996 local guids_used = {}
jcallahan@132 1997
jcallahan@301 1998 InitializeCurrentLoot()
jcallahan@217 1999 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2000
jcallahan@55 2001 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2002 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2003 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2004 local loot_info = {
jcallahan@237 2005 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2006 }
jcallahan@13 2007
jcallahan@237 2008 -- Odd index is GUID, even is count.
jcallahan@237 2009 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2010 local source_guid = loot_info[loot_index]
jcallahan@75 2011
jcallahan@237 2012 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2013 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2014 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2015 if slot_quantity then
jcallahan@324 2016 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2017 if slot_quantity > loot_quantity then
jcallahan@324 2018 loot_quantity = slot_quantity
jcallahan@324 2019 end
jcallahan@324 2020 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2021 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2022
jcallahan@324 2023 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@324 2024 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2025 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2026 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2027 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@309 2028 guids_used[source_guid] = true
jcallahan@324 2029 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@324 2030 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2031 if current_loot.target_type == AF.ZONE then
jcallahan@324 2032 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2033 else
jcallahan@324 2034 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2035 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@324 2036 guids_used[source_guid] = true
jcallahan@324 2037 end
jcallahan@324 2038 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@324 2039 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2040 if icon_texture then
jcallahan@324 2041 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2042 if current_loot.target_type == AF.ZONE then
jcallahan@324 2043 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2044 else
jcallahan@324 2045 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2046
jcallahan@324 2047 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2048 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@324 2049 guids_used[source_guid] = true
jcallahan@324 2050 end
jcallahan@324 2051 else
jcallahan@324 2052 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2053 end
jcallahan@308 2054 end
jcallahan@324 2055 else
jcallahan@324 2056 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
jcallahan@324 2057 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 2058 end
jcallahan@75 2059 end
jcallahan@13 2060 end
jcallahan@13 2061 end
jcallahan@80 2062
jcallahan@81 2063 for guid in pairs(guids_used) do
jcallahan@217 2064 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2065 end
jcallahan@13 2066 update_func()
jcallahan@1 2067 end
jcallahan@13 2068 end -- do-block
jcallahan@0 2069
jcallahan@0 2070
jcallahan@89 2071 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2072 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2073
jcallahan@89 2074 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2075 return
jcallahan@89 2076 end
jcallahan@89 2077 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2078 end
jcallahan@89 2079
jcallahan@89 2080
jcallahan@44 2081 do
jcallahan@44 2082 local POINT_MATCH_PATTERNS = {
jcallahan@44 2083 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2084 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2085 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2086 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2087 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2088 }
jcallahan@5 2089
jcallahan@68 2090 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2091 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2092 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2093
jcallahan@133 2094 local current_merchant
jcallahan@133 2095 local merchant_standing
jcallahan@133 2096
jcallahan@133 2097 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2098 current_merchant = nil
jcallahan@133 2099 merchant_standing = nil
jcallahan@133 2100 end
jcallahan@133 2101
jcallahan@133 2102
jcallahan@89 2103 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2104 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2105 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2106
jcallahan@171 2107 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2108 return
jcallahan@133 2109 end
jcallahan@331 2110 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2111 merchant_standing = faction_standing
jcallahan@133 2112 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2113 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2114 end
jcallahan@55 2115 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2116 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2117 _G.MerchantFrame_Update()
jcallahan@57 2118
jcallahan@150 2119 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2120
jcallahan@44 2121 for item_index = 1, num_items do
jcallahan@44 2122 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2123 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2124
jcallahan@324 2125 DatamineTT:ClearLines()
jcallahan@324 2126 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2127
jcallahan@324 2128 if not item_id then
jcallahan@324 2129 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2130 item_id = ItemLinkToID(item_link)
MMOSimca@328 2131 if item_id then
MMOSimca@328 2132 Debug("%s: GetMerchantItemLink() still ocassionally fails, apparently. Failed item's ID - %s", event_name, item_id)
MMOSimca@328 2133 else
MMOSimca@328 2134 Debug("%s: GetMerchantItemLink() still ocassionally fails, apparently. Failed item's ID - nil", event_name)
MMOSimca@328 2135 end
jcallahan@324 2136 end
jcallahan@324 2137
jcallahan@44 2138 if item_id and item_id > 0 then
jcallahan@44 2139 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2140
jcallahan@68 2141 local num_lines = DatamineTT:NumLines()
jcallahan@68 2142
jcallahan@68 2143 for line_index = 1, num_lines do
jcallahan@68 2144 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2145
jcallahan@68 2146 if not current_line then
jcallahan@68 2147 break
jcallahan@68 2148 end
jcallahan@68 2149 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2150
jcallahan@68 2151 if faction or reputation then
jcallahan@68 2152 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2153 break
jcallahan@68 2154 end
jcallahan@68 2155 end
jcallahan@68 2156
jcallahan@87 2157 for line_index = 1, num_lines do
jcallahan@87 2158 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2159
jcallahan@87 2160 if not current_line then
jcallahan@87 2161 break
jcallahan@87 2162 end
jcallahan@87 2163 local line_text = current_line:GetText()
jcallahan@87 2164 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2165
jcallahan@87 2166 if quest_name then
jcallahan@87 2167 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2168 break
jcallahan@87 2169 end
jcallahan@87 2170 end
jcallahan@87 2171
jcallahan@44 2172 if extended_cost then
jcallahan@53 2173 local battleground_rating = 0
jcallahan@53 2174 local personal_rating = 0
jcallahan@53 2175 local required_season_amount
jcallahan@5 2176
jcallahan@68 2177 for line_index = 1, num_lines do
jcallahan@44 2178 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2179
jcallahan@44 2180 if not current_line then
jcallahan@44 2181 break
jcallahan@44 2182 end
jcallahan@53 2183 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2184
jcallahan@44 2185 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2186 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2187 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2188 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2189
jcallahan@44 2190 if match1 or match2 then
jcallahan@44 2191 break
jcallahan@44 2192 end
jcallahan@44 2193 end
jcallahan@5 2194 end
jcallahan@44 2195 local currency_list = {}
jcallahan@44 2196 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2197
jcallahan@50 2198 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2199 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2200 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2201
jcallahan@44 2202 for cost_index = 1, item_count do
jcallahan@324 2203 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2204 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2205 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2206
jcallahan@317 2207 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2208 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2209 end
jcallahan@317 2210
jcallahan@317 2211 if currency_identifier then
jcallahan@317 2212 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2213 end
jcallahan@44 2214 end
jcallahan@44 2215
jcallahan@44 2216 for currency_index = 1, #currency_list do
jcallahan@44 2217 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2218 end
jcallahan@5 2219 end
jcallahan@133 2220 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2221 end
jcallahan@44 2222 end
jcallahan@5 2223
jcallahan@44 2224 if _G.CanMerchantRepair() then
jcallahan@133 2225 current_merchant.can_repair = true
jcallahan@5 2226 end
jcallahan@57 2227 _G.SetMerchantFilter(current_filters)
jcallahan@57 2228 _G.MerchantFrame_Update()
jcallahan@4 2229 end
jcallahan@44 2230 end -- do-block
jcallahan@4 2231
jcallahan@89 2232
jcallahan@92 2233 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2234 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2235 return
jcallahan@25 2236 end
jcallahan@34 2237 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2238
jcallahan@171 2239 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2240 return
jcallahan@25 2241 end
jcallahan@29 2242 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2243 table.wipe(current_action)
jcallahan@25 2244 end
jcallahan@25 2245
jcallahan@25 2246
jcallahan@115 2247 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@324 2248 -- This function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat.
MMOSimca@346 2249 if DEBUGGING then
jcallahan@309 2250 return
jcallahan@309 2251 end
jcallahan@309 2252
jcallahan@115 2253 local num_pets = LPJ:NumPets()
jcallahan@115 2254
jcallahan@115 2255 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2256 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2257
jcallahan@115 2258 if is_owned then
jcallahan@115 2259 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2260
jcallahan@139 2261 if rarity then
jcallahan@139 2262 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2263 local npc = NPCEntry(npc_id)
jcallahan@139 2264 npc.wild_pet = is_wild or nil
jcallahan@139 2265 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2266 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2267 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2268
jcallahan@139 2269 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2270 data.max_health = max_health
jcallahan@139 2271 data.attack = attack
jcallahan@139 2272 data.speed = speed
jcallahan@139 2273 end
jcallahan@115 2274 end
jcallahan@115 2275 end
jcallahan@115 2276 end
jcallahan@115 2277
jcallahan@115 2278
jcallahan@156 2279 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2280 private.in_combat = true
jcallahan@156 2281 end
jcallahan@156 2282
jcallahan@156 2283
jcallahan@156 2284 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2285 private.in_combat = nil
jcallahan@156 2286
jcallahan@156 2287 if private.set_area_id then
jcallahan@299 2288 self:HandleZoneChange(event_name)
jcallahan@156 2289 private.set_area_id = nil
jcallahan@156 2290 end
jcallahan@156 2291 end
jcallahan@156 2292
jcallahan@156 2293
jcallahan@118 2294 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2295 if not TargetedNPC() then
jcallahan@118 2296 return
jcallahan@2 2297 end
jcallahan@151 2298 current_action.target_type = AF.NPC
jcallahan@118 2299 self:UpdateTargetLocation()
jcallahan@118 2300 end
jcallahan@2 2301
jcallahan@89 2302
jcallahan@12 2303 do
jcallahan@12 2304 local function UpdateQuestJuncture(point)
jcallahan@12 2305 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2306
jcallahan@12 2307 if not unit_name then
jcallahan@12 2308 return
jcallahan@12 2309 end
jcallahan@34 2310 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 2311
jcallahan@12 2312 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2313 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2314 end
jcallahan@19 2315 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2316 quest[point] = quest[point] or {}
MMOSimca@329 2317 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2318
jcallahan@24 2319 return quest
jcallahan@12 2320 end
jcallahan@10 2321
jcallahan@12 2322
jcallahan@92 2323 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2324 local quest = UpdateQuestJuncture("end")
jcallahan@97 2325
jcallahan@112 2326 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2327 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2328 end
jcallahan@67 2329 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2330 ClearKilledNPC()
jcallahan@10 2331 end
jcallahan@10 2332
jcallahan@12 2333
jcallahan@92 2334 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2335 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2336
jcallahan@46 2337 if not quest then
jcallahan@46 2338 return
jcallahan@46 2339 end
jcallahan@24 2340 quest.classes = quest.classes or {}
jcallahan@27 2341 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2342
jcallahan@24 2343 quest.races = quest.races or {}
jcallahan@100 2344 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2345 end
jcallahan@12 2346 end -- do-block
jcallahan@9 2347
jcallahan@9 2348
jcallahan@92 2349 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2350 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2351 local entry_index, processed_quests = 1, 0
jcallahan@36 2352 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2353
jcallahan@36 2354 while processed_quests <= num_quests do
MMOSimca@329 2355 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2356
jcallahan@84 2357 if quest_id == 0 then
jcallahan@84 2358 processed_quests = processed_quests + 1
jcallahan@84 2359 elseif not is_header then
jcallahan@36 2360 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2361
jcallahan@36 2362 local quest = DBEntry("quests", quest_id)
jcallahan@36 2363 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2364 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2365 processed_quests = processed_quests + 1
jcallahan@36 2366 end
jcallahan@36 2367 entry_index = entry_index + 1
jcallahan@36 2368 end
jcallahan@36 2369 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2370 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2371 end
jcallahan@4 2372
jcallahan@4 2373
jcallahan@97 2374 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2375 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2376 return
jcallahan@112 2377 end
jcallahan@97 2378 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2379 end
jcallahan@97 2380
jcallahan@97 2381
jcallahan@92 2382 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2383 if unit_id ~= "player" then
jcallahan@4 2384 return
jcallahan@4 2385 end
jcallahan@4 2386 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2387 end
jcallahan@4 2388
jcallahan@4 2389
jcallahan@92 2390 do
jcallahan@92 2391 local TRADESKILL_TOOLS = {
jcallahan@92 2392 Anvil = anvil_spell_ids,
jcallahan@92 2393 Forge = forge_spell_ids,
jcallahan@92 2394 }
jcallahan@92 2395
jcallahan@92 2396
jcallahan@167 2397 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2398 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2399 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2400
jcallahan@167 2401 if required_tool then
jcallahan@167 2402 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2403 if required_tool:find(tool_name) then
jcallahan@167 2404 registry[spell_id] = true
jcallahan@167 2405 end
jcallahan@167 2406 end
jcallahan@167 2407 end
jcallahan@167 2408 end
jcallahan@167 2409
jcallahan@167 2410
jcallahan@92 2411 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2412 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2413
jcallahan@92 2414 if profession_name == _G.UNKNOWN then
jcallahan@92 2415 return
jcallahan@92 2416 end
jcallahan@167 2417 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2418 end
jcallahan@92 2419 end -- do-block
jcallahan@92 2420
jcallahan@92 2421
jcallahan@167 2422 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2423 private.trainer_shown = nil
jcallahan@167 2424 end
jcallahan@167 2425
jcallahan@167 2426
jcallahan@92 2427 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2428 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2429 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2430
jcallahan@164 2431 if not trainer then
jcallahan@58 2432 return
jcallahan@58 2433 end
jcallahan@331 2434 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2435 trainer.teaches = trainer.teaches or {}
jcallahan@27 2436
jcallahan@167 2437 private.trainer_shown = true
jcallahan@167 2438
jcallahan@27 2439 -- Get the initial trainer filters
MMOSimca@344 2440 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2441 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2442 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2443
jcallahan@27 2444 -- Clear the trainer filters
MMOSimca@344 2445 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2446 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2447 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2448
jcallahan@27 2449 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2450 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2451
jcallahan@27 2452 if spell_name then
jcallahan@27 2453 DatamineTT:ClearLines()
jcallahan@27 2454 DatamineTT:SetTrainerService(index)
jcallahan@27 2455
jcallahan@27 2456 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2457
jcallahan@43 2458 if spell_id then
jcallahan@164 2459 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2460
jcallahan@164 2461 if not class_professions then
jcallahan@164 2462 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2463 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2464 end
jcallahan@43 2465 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2466 profession = profession or "General"
jcallahan@43 2467
jcallahan@164 2468 local profession_skills = class_professions[profession]
jcallahan@43 2469
jcallahan@43 2470 if not profession_skills then
jcallahan@43 2471 class_professions[profession] = {}
jcallahan@43 2472 profession_skills = class_professions[profession]
jcallahan@43 2473 end
jcallahan@173 2474 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2475 end
jcallahan@27 2476 end
jcallahan@27 2477 end
jcallahan@27 2478 -- Reset the filters to what they were before
MMOSimca@344 2479 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2480 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2481 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2482 end
jcallahan@27 2483
jcallahan@27 2484
jcallahan@1 2485 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2486 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2487 return
jcallahan@1 2488 end
jcallahan@1 2489 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2490
jcallahan@1 2491 if not spell_label then
jcallahan@1 2492 return
jcallahan@1 2493 end
jcallahan@306 2494
MMOSimca@343 2495 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2496 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2497 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2498
jcallahan@150 2499 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2500 unit_name = target_name
jcallahan@150 2501 unit_id = "target"
jcallahan@1 2502 end
jcallahan@1 2503 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2504 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2505 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2506 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2507 return
MMOSimca@328 2508 end
jcallahan@28 2509
jcallahan@205 2510 table.wipe(current_action)
jcallahan@122 2511 current_action.instance_token = instance_token
jcallahan@122 2512 current_action.map_level = map_level
jcallahan@122 2513 current_action.x = x
jcallahan@122 2514 current_action.y = y
jcallahan@122 2515 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2516 current_action.spell_label = spell_label
jcallahan@105 2517
jcallahan@105 2518 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2519 current_action.loot_label = spell_label:lower()
jcallahan@105 2520 end
jcallahan@1 2521
jcallahan@151 2522 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2523 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2524 if not unit_id or unit_name ~= target_name then
jcallahan@16 2525 return
jcallahan@16 2526 end
jcallahan@123 2527 current_action.target_type = AF.NPC
jcallahan@16 2528 end
jcallahan@16 2529 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2530 current_action.target_type = AF.ITEM
jcallahan@16 2531
jcallahan@150 2532 if item_name and item_name == target_name then
jcallahan@150 2533 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2534 elseif target_name and target_name ~= "" then
jcallahan@331 2535 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2536 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2537 end
jcallahan@150 2538 elseif not item_name and not unit_name then
jcallahan@1 2539 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2540 if target_name == "" then
jcallahan@17 2541 return
jcallahan@17 2542 end
jcallahan@122 2543 current_action.object_name = target_name
jcallahan@123 2544 current_action.target_type = AF.OBJECT
jcallahan@1 2545 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2546 current_action.target_type = AF.ZONE
jcallahan@1 2547 end
jcallahan@1 2548 end
jcallahan@1 2549 private.tracked_line = spell_line
jcallahan@0 2550 end
jcallahan@0 2551
jcallahan@94 2552
jcallahan@312 2553 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2554 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2555 ClearKilledBossID()
jcallahan@306 2556 ClearLootToastContainerID()
MMOSimca@336 2557 private.raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2558 else
MMOSimca@336 2559 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2560 return
jcallahan@1 2561 end
jcallahan@306 2562
jcallahan@324 2563 -- Assign existing loot data to boss if it exists
jcallahan@307 2564 if loot_toast_data then
MMOSimca@336 2565 local npc_id = private.raid_boss_id
jcallahan@317 2566
jcallahan@324 2567 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2568 local upper_limit = 0
jcallahan@317 2569 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2570 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2571 end
jcallahan@317 2572
jcallahan@317 2573 for i = 0, upper_limit do
jcallahan@317 2574 local temp_npc_id = npc_id
jcallahan@317 2575
jcallahan@317 2576 if i > 0 then
jcallahan@317 2577 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2578 end
jcallahan@317 2579
jcallahan@317 2580 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2581 if npc then
jcallahan@324 2582 -- Create needed npc fields if required
jcallahan@317 2583 local loot_label = "drops"
jcallahan@317 2584 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2585 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2586 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2587
jcallahan@317 2588 for index = 1, #loot_toast_data do
jcallahan@317 2589 local data = loot_toast_data[index]
jcallahan@317 2590 local loot_type = data[1]
jcallahan@317 2591 local hyperlink = data[2]
jcallahan@317 2592 local quantity = data[3]
jcallahan@317 2593
jcallahan@317 2594 if loot_type == "item" then
jcallahan@317 2595 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2596 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2597 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2598 elseif loot_type == "money" then
jcallahan@317 2599 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2600 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2601 elseif loot_type == "currency" then
jcallahan@317 2602 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2603 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@324 2604 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2605 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2606 quantity = math.floor(quantity / 100)
jcallahan@317 2607 end
jcallahan@317 2608 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2609 end
jcallahan@307 2610 end
jcallahan@317 2611
jcallahan@317 2612 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2613 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2614 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2615 end
jcallahan@317 2616 else
jcallahan@317 2617 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2618 end
jcallahan@307 2619 end
jcallahan@307 2620 end
jcallahan@307 2621
jcallahan@307 2622 ClearLootToastData()
jcallahan@307 2623
jcallahan@307 2624 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2625 end
jcallahan@306 2626
jcallahan@306 2627
jcallahan@306 2628 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2629 if unit_id ~= "player" then
jcallahan@306 2630 return
jcallahan@306 2631 end
jcallahan@306 2632 private.tracked_line = nil
jcallahan@306 2633 private.previous_spell_id = spell_id
jcallahan@306 2634
MMOSimca@345 2635 -- Handle Logging spell casts
MMOSimca@345 2636 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2637 last_timber_spell_id = spell_id
MMOSimca@345 2638 for timber_variant = 1, #private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] do
MMOSimca@345 2639 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id][timber_variant]))
MMOSimca@345 2640 end
MMOSimca@345 2641 return
MMOSimca@345 2642 end
MMOSimca@345 2643
MMOSimca@345 2644 -- Handle Loot Toast spell casts
jcallahan@306 2645 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2646 ClearKilledBossID()
jcallahan@306 2647 ClearLootToastContainerID()
jcallahan@307 2648 ClearLootToastData()
jcallahan@306 2649
jcallahan@306 2650 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2651 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
MMOSimca@345 2652 return
jcallahan@306 2653 end
jcallahan@306 2654
MMOSimca@347 2655 -- For Crates of Salvage (and potentially other items based on spell casts in the future which need manual handling)
MMOSimca@347 2656 if private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2657 -- Set up timer
MMOSimca@349 2658 Debug("%s: Beginning Salvage loot timer for spellID %d", event_name, spell_id)
MMOSimca@349 2659 chat_loot_timer_handle = WDP:ScheduleTimer(ClearTimeBasedLootData, 1)
MMOSimca@347 2660
MMOSimca@347 2661 -- Standard item handling setup
MMOSimca@347 2662 table.wipe(current_action)
MMOSimca@347 2663 current_loot = nil
MMOSimca@347 2664 current_action.target_type = AF.ITEM
MMOSimca@349 2665 current_action.identifier = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2666 current_action.loot_label = "contains"
MMOSimca@349 2667 InitializeCurrentLoot()
MMOSimca@347 2668 return
MMOSimca@347 2669 end
MMOSimca@347 2670
jcallahan@306 2671 if anvil_spell_ids[spell_id] then
jcallahan@306 2672 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2673 elseif forge_spell_ids[spell_id] then
jcallahan@306 2674 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2675 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2676 killed_npc_id = current_target_id
MMOSimca@343 2677 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2678 end
jcallahan@306 2679 end
jcallahan@0 2680
jcallahan@90 2681
jcallahan@1 2682 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2683 if unit_id ~= "player" then
jcallahan@1 2684 return
jcallahan@1 2685 end
jcallahan@0 2686
jcallahan@1 2687 if private.tracked_line == spell_line then
jcallahan@1 2688 private.tracked_line = nil
jcallahan@1 2689 end
jcallahan@147 2690 table.wipe(current_action)
jcallahan@0 2691 end
jcallahan@90 2692
jcallahan@90 2693
jcallahan@90 2694 do
jcallahan@90 2695 local function SetUnitField(field, required_type)
jcallahan@90 2696 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2697
jcallahan@90 2698 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2699 return
jcallahan@90 2700 end
jcallahan@90 2701
jcallahan@171 2702 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2703 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2704 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2705 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2706 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2707 end
jcallahan@90 2708 end
jcallahan@90 2709
jcallahan@90 2710
jcallahan@90 2711 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2712 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2713 end
jcallahan@90 2714
jcallahan@90 2715
jcallahan@90 2716 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2717 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2718 end
jcallahan@90 2719
jcallahan@90 2720
jcallahan@90 2721 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2722 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2723 end
jcallahan@90 2724
jcallahan@90 2725
jcallahan@92 2726 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2727 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2728 end
jcallahan@90 2729
jcallahan@90 2730
jcallahan@323 2731 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2732 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2733 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2734
jcallahan@323 2735 for index = 2, #gossip_options, 2 do
jcallahan@323 2736 if gossip_options[index] == "binder" then
jcallahan@323 2737 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2738 return
jcallahan@323 2739 end
jcallahan@323 2740 end
jcallahan@323 2741 end,
jcallahan@323 2742 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2743 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2744 end,
jcallahan@323 2745 }
jcallahan@323 2746
jcallahan@323 2747
jcallahan@92 2748 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2749 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2750 if not unit_idnum then
jcallahan@323 2751 return
jcallahan@323 2752 end
jcallahan@323 2753
jcallahan@323 2754 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2755 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2756 end
jcallahan@90 2757 end
jcallahan@90 2758
jcallahan@90 2759
jcallahan@93 2760 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2761 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2762 end
jcallahan@93 2763
jcallahan@93 2764
jcallahan@189 2765 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2766 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2767 end
jcallahan@189 2768
jcallahan@189 2769
jcallahan@90 2770 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2771 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2772 end
jcallahan@90 2773
jcallahan@90 2774
jcallahan@90 2775 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2776 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2777 end
jcallahan@90 2778
jcallahan@90 2779
jcallahan@90 2780 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2781 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2782 end
jcallahan@90 2783 end -- do-block