annotate Main.lua @ 421:b2cfa966277f

Moved function from Event Handlers section.
author MMOSimca <MMOSimca@gmail.com>
date Wed, 07 Jan 2015 05:01:13 -0500
parents bd7a7162cc0f
children 063309f31455
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
MMOSimca@405 43 local ITEM_ID_TIMBER = 114781
MMOSimca@405 44
jcallahan@246 45 local OBJECT_ID_ANVIL = 192628
jcallahan@322 46 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 47 local OBJECT_ID_FORGE = 1685
jcallahan@322 48
jcallahan@246 49 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 50 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 51 local PLAYER_GUID
jcallahan@246 52 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 53 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 54
MMOSimca@377 55 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 56 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 57 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 58
MMOSimca@336 59 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 60 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 61 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 62 }
jcallahan@326 63
jcallahan@246 64 local ALLOWED_LOCALES = {
jcallahan@246 65 enUS = true,
jcallahan@246 66 enGB = true,
MMOSimca@336 67 enTW = true,
MMOSimca@336 68 enCN = true,
jcallahan@246 69 }
jcallahan@157 70
jcallahan@0 71 local DATABASE_DEFAULTS = {
jcallahan@128 72 char = {},
jcallahan@0 73 global = {
jcallahan@270 74 config = {
jcallahan@270 75 minimap_icon = {
jcallahan@270 76 hide = true,
jcallahan@270 77 },
jcallahan@270 78 },
jcallahan@0 79 items = {},
jcallahan@0 80 npcs = {},
jcallahan@0 81 objects = {},
jcallahan@0 82 quests = {},
jcallahan@167 83 spells = {},
jcallahan@17 84 zones = {},
jcallahan@0 85 }
jcallahan@0 86 }
jcallahan@0 87
jcallahan@1 88 local EVENT_MAPPING = {
jcallahan@90 89 AUCTION_HOUSE_SHOW = true,
jcallahan@90 90 BANKFRAME_OPENED = true,
jcallahan@90 91 BATTLEFIELDS_SHOW = true,
jcallahan@56 92 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 93 BONUS_ROLL_RESULT = true,
MMOSimca@388 94 CHAT_MSG_CURRENCY = true,
jcallahan@48 95 CHAT_MSG_LOOT = true,
jcallahan@95 96 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 97 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 98 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 99 CHAT_MSG_SYSTEM = true,
jcallahan@23 100 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 101 COMBAT_TEXT_UPDATE = true,
jcallahan@140 102 CURSOR_UPDATE = true,
MMOSimca@420 103 ENCOUNTER_END = true,
jcallahan@90 104 FORGE_MASTER_OPENED = true,
MMOSimca@412 105 GARRISON_MISSION_BONUS_ROLL_COMPLETE = "HandleBadChatLootData",
MMOSimca@412 106 GARRISON_MISSION_COMPLETE_RESPONSE = "HandleBadChatLootData",
jcallahan@90 107 GOSSIP_SHOW = true,
jcallahan@290 108 GROUP_ROSTER_UPDATE = true,
jcallahan@93 109 GUILDBANKFRAME_OPENED = true,
jcallahan@42 110 ITEM_TEXT_BEGIN = true,
jcallahan@189 111 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 112 LOOT_CLOSED = true,
MMOSimca@343 113 LOOT_OPENED = true,
MMOSimca@412 114 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
jcallahan@89 115 MAIL_SHOW = true,
jcallahan@133 116 MERCHANT_CLOSED = true,
jcallahan@7 117 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 118 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 119 PET_BAR_UPDATE = true,
MMOSimca@368 120 --PET_JOURNAL_LIST_UPDATE = true,
MMOSimca@420 121 PLAYER_LOGOUT = true,
jcallahan@156 122 PLAYER_REGEN_DISABLED = true,
jcallahan@156 123 PLAYER_REGEN_ENABLED = true,
jcallahan@2 124 PLAYER_TARGET_CHANGED = true,
jcallahan@9 125 QUEST_COMPLETE = true,
jcallahan@9 126 QUEST_DETAIL = true,
jcallahan@9 127 QUEST_LOG_UPDATE = true,
jcallahan@97 128 QUEST_PROGRESS = true,
jcallahan@178 129 SHOW_LOOT_TOAST = true,
jcallahan@306 130 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 131 TAXIMAP_OPENED = true,
jcallahan@92 132 TRADE_SKILL_SHOW = true,
jcallahan@167 133 TRAINER_CLOSED = true,
jcallahan@27 134 TRAINER_SHOW = true,
jcallahan@90 135 TRANSMOGRIFY_OPEN = true,
jcallahan@246 136 UNIT_PET = true,
jcallahan@4 137 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 138 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 139 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 140 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 141 UNIT_SPELLCAST_SENT = true,
jcallahan@1 142 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 143 VOID_STORAGE_OPEN = true,
jcallahan@299 144 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 145 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 146 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 147 }
jcallahan@0 148
jcallahan@4 149
jcallahan@246 150 -- VARIABLES ----------------------------------------------------------
jcallahan@246 151
jcallahan@92 152 local anvil_spell_ids = {}
jcallahan@92 153 local currently_drunk
jcallahan@128 154 local char_db
jcallahan@128 155 local global_db
jcallahan@299 156 local group_member_guids = {}
jcallahan@246 157 local group_owner_guids_to_pet_guids = {}
jcallahan@246 158 local group_pet_guids = {}
jcallahan@299 159 local in_instance
jcallahan@187 160 local item_process_timer_handle
jcallahan@92 161 local faction_standings = {}
jcallahan@92 162 local forge_spell_ids = {}
jcallahan@95 163 local languages_known = {}
jcallahan@317 164 local boss_loot_toasting = {}
MMOSimca@387 165 local container_loot_toasting
MMOSimca@387 166 local loot_toast_container_id
MMOSimca@387 167 local raid_boss_id
jcallahan@306 168 local loot_toast_container_timer_handle
jcallahan@307 169 local loot_toast_data
jcallahan@307 170 local loot_toast_data_timer_handle
jcallahan@95 171 local name_to_id_map = {}
jcallahan@306 172 local killed_boss_id_timer_handle
jcallahan@177 173 local killed_npc_id
jcallahan@2 174 local target_location_timer_handle
MMOSimca@345 175 local last_timber_spell_id
MMOSimca@355 176 local last_garrison_cache_object_id
MMOSimca@414 177 local chat_loot_data
MMOSimca@347 178 local chat_loot_timer_handle
jcallahan@86 179 local current_target_id
jcallahan@126 180 local current_area_id
jcallahan@131 181 local current_loot
MMOSimca@420 182 local saved_raid_encounter_data
MMOSimca@420 183 local update_raid_encounter_timer_handle
MMOSimca@420 184 local saved_difficulty_token
jcallahan@1 185
jcallahan@312 186
jcallahan@121 187 -- Data for our current action. Including possible values as a reference.
jcallahan@122 188 local current_action = {
jcallahan@121 189 identifier = nil,
jcallahan@121 190 loot_label = nil,
jcallahan@121 191 loot_list = nil,
jcallahan@121 192 loot_sources = nil,
jcallahan@121 193 map_level = nil,
jcallahan@121 194 spell_label = nil,
jcallahan@123 195 target_type = nil,
jcallahan@121 196 x = nil,
jcallahan@121 197 y = nil,
jcallahan@121 198 zone_data = nil,
jcallahan@121 199 }
jcallahan@92 200
jcallahan@246 201
MMOSimca@393 202 -- Timer prototypes
MMOSimca@393 203 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 204
MMOSimca@393 205
jcallahan@246 206 -- HELPERS ------------------------------------------------------------
jcallahan@246 207
jcallahan@245 208 local function Debug(message, ...)
MMOSimca@350 209 if not DEBUGGING or not message then
jcallahan@151 210 return
jcallahan@151 211 end
MMOSimca@350 212
MMOSimca@350 213 if ... then
MMOSimca@350 214 local args = { ... }
MMOSimca@350 215
MMOSimca@350 216 for index = 1, #args do
MMOSimca@377 217 args[index] = tostring(args[index])
jcallahan@306 218 end
MMOSimca@350 219 _G.print(message:format(unpack(args)))
MMOSimca@350 220 else
MMOSimca@350 221 _G.print(message)
jcallahan@306 222 end
jcallahan@151 223 end
jcallahan@151 224
jcallahan@151 225
MMOSimca@393 226 local function InitializeCurrentLoot()
MMOSimca@393 227 current_loot = {
MMOSimca@393 228 list = {},
MMOSimca@393 229 sources = {},
MMOSimca@393 230 identifier = current_action.identifier,
MMOSimca@393 231 label = current_action.loot_label or "drops",
MMOSimca@393 232 map_level = current_action.map_level,
MMOSimca@393 233 object_name = current_action.object_name,
MMOSimca@393 234 spell_label = current_action.spell_label,
MMOSimca@393 235 target_type = current_action.target_type,
MMOSimca@393 236 x = current_action.x,
MMOSimca@393 237 y = current_action.y,
MMOSimca@393 238 zone_data = current_action.zone_data,
MMOSimca@393 239 }
MMOSimca@393 240
MMOSimca@393 241 table.wipe(current_action)
MMOSimca@393 242 end
MMOSimca@393 243
MMOSimca@393 244
jcallahan@169 245 local TradeSkillExecutePer
jcallahan@169 246 do
jcallahan@169 247 local header_list = {}
jcallahan@169 248
jcallahan@169 249 function TradeSkillExecutePer(iter_func)
jcallahan@169 250 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 251 return
jcallahan@169 252 end
jcallahan@167 253 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 254 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 255 search_box:SetText("")
jcallahan@169 256
jcallahan@167 257 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 258 search_box:ClearFocus()
jcallahan@167 259 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 260
jcallahan@169 261 table.wipe(header_list)
jcallahan@169 262
jcallahan@169 263 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 264 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 265 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 266
jcallahan@169 267 if have_materials then
jcallahan@169 268 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 269 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 270 end
jcallahan@169 271
jcallahan@169 272 if have_skillup then
jcallahan@169 273 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 274 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 275 end
MMOSimca@330 276 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 277 _G.TradeSkillUpdateFilterBar()
jcallahan@169 278 _G.TradeSkillFrame_Update()
jcallahan@169 279
jcallahan@169 280 -- Expand all headers so we can see all the recipes there are
jcallahan@169 281 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 282 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 283
jcallahan@169 284 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 285 if not is_expanded then
jcallahan@169 286 header_list[name] = true
jcallahan@169 287 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 288 end
jcallahan@169 289 elseif iter_func(name, tradeskill_index) then
jcallahan@169 290 break
jcallahan@169 291 end
jcallahan@169 292 end
jcallahan@169 293
jcallahan@169 294 -- Restore the state of the things we changed.
jcallahan@169 295 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 296 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 297
jcallahan@169 298 if header_list[name] then
jcallahan@169 299 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 300 end
jcallahan@169 301 end
jcallahan@169 302 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 303 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 304 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 305 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 306
jcallahan@169 307 _G.TradeSkillUpdateFilterBar()
jcallahan@169 308 _G.TradeSkillFrame_Update()
jcallahan@167 309 end
jcallahan@169 310 end -- do-block
jcallahan@167 311
jcallahan@167 312
jcallahan@39 313 local ActualCopperCost
jcallahan@39 314 do
jcallahan@39 315 local BARTERING_SPELL_ID = 83964
jcallahan@39 316
jcallahan@39 317 local STANDING_DISCOUNTS = {
jcallahan@39 318 HATED = 0,
jcallahan@39 319 HOSTILE = 0,
jcallahan@39 320 UNFRIENDLY = 0,
jcallahan@39 321 NEUTRAL = 0,
jcallahan@39 322 FRIENDLY = 0.05,
jcallahan@39 323 HONORED = 0.1,
jcallahan@39 324 REVERED = 0.15,
jcallahan@39 325 EXALTED = 0.2,
jcallahan@39 326 }
jcallahan@39 327
jcallahan@39 328
jcallahan@39 329 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 330 if not copper_cost or copper_cost == 0 then
jcallahan@39 331 return 0
jcallahan@39 332 end
jcallahan@39 333 local modifier = 1
jcallahan@39 334
jcallahan@39 335 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 336 modifier = modifier - 0.1
jcallahan@39 337 end
jcallahan@39 338
jcallahan@39 339 if rep_standing then
jcallahan@39 340 if PLAYER_RACE == "Goblin" then
jcallahan@39 341 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 342 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 343 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 344 end
jcallahan@39 345 end
jcallahan@39 346 return math.floor(copper_cost / modifier)
jcallahan@39 347 end
jcallahan@39 348 end -- do-block
jcallahan@39 349
jcallahan@39 350
jcallahan@29 351 local function InstanceDifficultyToken()
jcallahan@233 352 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 353
jcallahan@59 354 if not instance_type or instance_type == "" then
jcallahan@59 355 instance_type = "NONE"
jcallahan@59 356 end
jcallahan@312 357 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 358 end
jcallahan@29 359
jcallahan@29 360
jcallahan@19 361 local function DBEntry(data_type, unit_id)
jcallahan@19 362 if not data_type or not unit_id then
jcallahan@6 363 return
jcallahan@6 364 end
jcallahan@289 365 local category = global_db[data_type]
jcallahan@289 366
jcallahan@289 367 if not category then
jcallahan@289 368 category = {}
jcallahan@289 369 global_db[data_type] = category
jcallahan@289 370 end
jcallahan@289 371 local unit = category[unit_id]
jcallahan@6 372
jcallahan@10 373 if not unit then
jcallahan@187 374 unit = {}
jcallahan@289 375 category[unit_id] = unit
jcallahan@6 376 end
jcallahan@10 377 return unit
jcallahan@6 378 end
jcallahan@270 379
jcallahan@263 380 private.DBEntry = DBEntry
jcallahan@6 381
jcallahan@214 382 local NPCEntry
jcallahan@214 383 do
jcallahan@214 384 local npc_prototype = {}
jcallahan@214 385 local npc_meta = {
jcallahan@214 386 __index = npc_prototype
jcallahan@214 387 }
jcallahan@6 388
jcallahan@214 389 function NPCEntry(identifier)
jcallahan@227 390 local npc = DBEntry("npcs", identifier)
jcallahan@331 391 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 392 end
jcallahan@214 393
jcallahan@248 394 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 395 self.encounter_data = self.encounter_data or {}
jcallahan@248 396 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 397 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 398
jcallahan@248 399 return self.encounter_data[difficulty_token]
jcallahan@214 400 end
jcallahan@22 401 end
jcallahan@22 402
jcallahan@22 403
jcallahan@1 404 local function CurrentLocationData()
jcallahan@161 405 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 406 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 407 end
jcallahan@1 408 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 409 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 410
jcallahan@1 411 x = x or 0
jcallahan@1 412 y = y or 0
jcallahan@1 413
jcallahan@1 414 if x == 0 and y == 0 then
jcallahan@1 415 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 416 _G.SetDungeonMapLevel(level_index)
jcallahan@1 417 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 418
jcallahan@1 419 if x and y and (x > 0 or y > 0) then
jcallahan@1 420 _G.SetDungeonMapLevel(map_level)
jcallahan@1 421 map_level = level_index
jcallahan@1 422 break
jcallahan@1 423 end
jcallahan@1 424 end
jcallahan@1 425 end
jcallahan@1 426
jcallahan@1 427 if _G.DungeonUsesTerrainMap() then
jcallahan@1 428 map_level = map_level - 1
jcallahan@1 429 end
jcallahan@31 430 local x = _G.floor(x * 1000)
jcallahan@31 431 local y = _G.floor(y * 1000)
jcallahan@28 432
jcallahan@31 433 if x % 2 ~= 0 then
jcallahan@31 434 x = x + 1
jcallahan@28 435 end
jcallahan@28 436
jcallahan@31 437 if y % 2 ~= 0 then
jcallahan@31 438 y = y + 1
jcallahan@28 439 end
jcallahan@126 440 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 441 end
jcallahan@1 442
jcallahan@1 443
jcallahan@312 444 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 445 if not currency_link then
jcallahan@312 446 return
jcallahan@312 447 end
jcallahan@312 448 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 449 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 450 end
jcallahan@312 451
jcallahan@312 452
jcallahan@1 453 local function ItemLinkToID(item_link)
jcallahan@1 454 if not item_link then
jcallahan@1 455 return
jcallahan@1 456 end
MMOSimca@404 457 return tonumber(tostring(item_link):match("item:(%d+)"))
jcallahan@1 458 end
jcallahan@270 459
jcallahan@260 460 private.ItemLinkToID = ItemLinkToID
jcallahan@4 461
jcallahan@171 462 local function UnitTypeIsNPC(unit_type)
jcallahan@171 463 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 464 end
jcallahan@171 465
jcallahan@171 466
jcallahan@34 467 local ParseGUID
jcallahan@4 468 do
jcallahan@229 469 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 470
jcallahan@281 471 local NPC_ID_MAPPING = {
jcallahan@281 472 [62164] = 63191, -- Garalon
jcallahan@281 473 }
jcallahan@281 474
jcallahan@281 475
jcallahan@334 476 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 477 if not unit_type_name then
MMOSimca@329 478 return UNIT_TYPES.UNKNOWN
MMOSimca@329 479 end
MMOSimca@329 480
MMOSimca@329 481 for def, text in next, UNIT_TYPES do
MMOSimca@329 482 if unit_type_name == text then
MMOSimca@329 483 return UNIT_TYPES[def]
MMOSimca@329 484 end
MMOSimca@329 485 end
MMOSimca@329 486 return UNIT_TYPES.UNKNOWN
MMOSimca@329 487 end
MMOSimca@329 488
MMOSimca@329 489
jcallahan@34 490 function ParseGUID(guid)
jcallahan@5 491 if not guid then
jcallahan@5 492 return
jcallahan@5 493 end
MMOSimca@329 494
MMOSimca@329 495 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 496 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 497
jcallahan@334 498 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 499 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 500
jcallahan@281 501 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 502
jcallahan@281 503 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 504 unit_idnum = id_mapping
jcallahan@281 505 end
jcallahan@281 506 return unit_type, unit_idnum
jcallahan@4 507 end
jcallahan@4 508 return unit_type
jcallahan@4 509 end
jcallahan@249 510
jcallahan@249 511 private.ParseGUID = ParseGUID
jcallahan@4 512 end -- do-block
jcallahan@4 513
jcallahan@4 514
jcallahan@141 515 local UpdateDBEntryLocation
jcallahan@141 516 do
jcallahan@141 517 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 518 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 519 local facing = _G.GetPlayerFacing()
jcallahan@141 520
jcallahan@141 521 if not facing then
jcallahan@141 522 return x, y
jcallahan@141 523 end
jcallahan@246 524 local rad = facing + math.pi
jcallahan@141 525 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 526 end
jcallahan@10 527
jcallahan@24 528
jcallahan@141 529 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 530 if not identifier then
jcallahan@141 531 return
jcallahan@141 532 end
jcallahan@141 533 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 534 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 535 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 536 return
MMOSimca@328 537 end
jcallahan@141 538 local entry = DBEntry(entry_type, identifier)
jcallahan@141 539 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 540 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 541
jcallahan@141 542 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 543 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 544
jcallahan@141 545 if not zone_data then
jcallahan@141 546 zone_data = {}
jcallahan@141 547 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 548 end
jcallahan@141 549
jcallahan@141 550 -- Special case for Fishing.
jcallahan@141 551 if current_action.spell_label == "FISHING" then
jcallahan@141 552 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 553
jcallahan@141 554 if yard_width > 0 and yard_height > 0 then
jcallahan@141 555 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 556 current_action.x = x
jcallahan@141 557 current_action.y = y
jcallahan@141 558 end
jcallahan@141 559 end
jcallahan@141 560 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 561
jcallahan@141 562 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 563 return zone_data
jcallahan@10 564 end
jcallahan@141 565 end -- do-block
jcallahan@10 566
jcallahan@10 567
jcallahan@19 568 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 569 if not item_link then
jcallahan@19 570 return
jcallahan@19 571 end
jcallahan@19 572 local item_id = ItemLinkToID(item_link)
jcallahan@19 573
jcallahan@19 574 if not bag_index or not slot_index then
jcallahan@19 575 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 576 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 577 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 578 bag_index = new_bag_index
jcallahan@19 579 slot_index = new_slot_index
jcallahan@19 580 break
jcallahan@19 581 end
jcallahan@19 582 end
jcallahan@19 583 end
jcallahan@19 584 end
jcallahan@19 585
MMOSimca@410 586 local any_loot = false
MMOSimca@410 587
MMOSimca@411 588 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 589 if bag_index and slot_index then
MMOSimca@410 590 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 591 if is_lootable then
MMOSimca@410 592 any_loot = true
MMOSimca@410 593 end
jcallahan@19 594 end
MMOSimca@410 595
MMOSimca@410 596 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 597 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 598 any_loot = true
jcallahan@19 599 end
MMOSimca@368 600
MMOSimca@410 601 if any_loot then
MMOSimca@414 602 -- For item containers that open instantly with no spell cast
MMOSimca@410 603 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 604 ClearChatLootData()
MMOSimca@410 605 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@410 606 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@414 607 chat_loot_data = chat_loot_data or {}
MMOSimca@414 608 chat_loot_data.identifier = item_id
MMOSimca@414 609 chat_loot_data.sources = {}
MMOSimca@414 610 -- For normal item containers
MMOSimca@414 611 else
MMOSimca@414 612 table.wipe(current_action)
MMOSimca@414 613 current_loot = nil
MMOSimca@414 614 current_action.target_type = AF.ITEM
MMOSimca@414 615 current_action.identifier = item_id
MMOSimca@414 616 current_action.loot_label = "contains"
MMOSimca@410 617 end
MMOSimca@393 618 end
jcallahan@19 619 end
jcallahan@19 620
jcallahan@19 621
jcallahan@39 622 local UnitFactionStanding
jcallahan@32 623 local UpdateFactionData
jcallahan@32 624 do
jcallahan@32 625 local MAX_FACTION_INDEX = 1000
jcallahan@20 626
jcallahan@32 627 local STANDING_NAMES = {
jcallahan@32 628 "HATED",
jcallahan@32 629 "HOSTILE",
jcallahan@32 630 "UNFRIENDLY",
jcallahan@32 631 "NEUTRAL",
jcallahan@32 632 "FRIENDLY",
jcallahan@32 633 "HONORED",
jcallahan@32 634 "REVERED",
jcallahan@32 635 "EXALTED",
jcallahan@32 636 }
jcallahan@32 637
jcallahan@39 638
jcallahan@39 639 function UnitFactionStanding(unit)
jcallahan@135 640 local unit_name = _G.UnitName(unit)
jcallahan@39 641 UpdateFactionData()
jcallahan@39 642 DatamineTT:ClearLines()
jcallahan@39 643 DatamineTT:SetUnit(unit)
jcallahan@39 644
jcallahan@39 645 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 646 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 647
jcallahan@135 648 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 649 return faction_name, faction_standings[faction_name]
jcallahan@39 650 end
jcallahan@39 651 end
jcallahan@39 652 end
jcallahan@39 653
jcallahan@39 654
jcallahan@32 655 function UpdateFactionData()
jcallahan@32 656 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 657 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 658
jcallahan@86 659 if faction_name then
jcallahan@32 660 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 661 elseif not faction_name then
jcallahan@32 662 break
jcallahan@32 663 end
jcallahan@20 664 end
jcallahan@20 665 end
jcallahan@32 666 end -- do-block
jcallahan@20 667
jcallahan@48 668
jcallahan@75 669 local GenericLootUpdate
jcallahan@75 670 do
jcallahan@77 671 local function LootTable(entry, loot_type, top_field)
jcallahan@75 672 if top_field then
jcallahan@75 673 entry[top_field] = entry[top_field] or {}
jcallahan@75 674 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 675 return entry[top_field][loot_type]
jcallahan@75 676 end
jcallahan@48 677 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 678 return entry[loot_type]
jcallahan@48 679 end
jcallahan@48 680
jcallahan@75 681 function GenericLootUpdate(data_type, top_field)
jcallahan@132 682 local loot_type = current_loot.label
jcallahan@75 683 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 684 local source_list = {}
jcallahan@75 685
jcallahan@131 686 if current_loot.sources then
jcallahan@131 687 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 688 local source_id
jcallahan@78 689
jcallahan@131 690 if current_loot.target_type == AF.ITEM then
jcallahan@119 691 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 692 source_id = current_loot.identifier
jcallahan@119 693 else
jcallahan@331 694 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 695 if unit_ID then
MMOSimca@328 696 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 697 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 698 else
MMOSimca@328 699 source_id = unit_ID
MMOSimca@328 700 end
MMOSimca@328 701 end
jcallahan@119 702 end
jcallahan@304 703 local entry = DBEntry(data_type, source_id)
jcallahan@75 704
jcallahan@119 705 if entry then
jcallahan@119 706 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 707
jcallahan@304 708 if not source_list[source_id] then
jcallahan@119 709 if top_field then
jcallahan@119 710 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 711 elseif not container_loot_toasting then
jcallahan@119 712 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 713 end
jcallahan@304 714 source_list[source_id] = true
jcallahan@77 715 end
jcallahan@119 716 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 717
jcallahan@309 718 if current_loot.target_type == AF.ZONE then
jcallahan@309 719 for item_id, quantity in pairs(loot_data) do
jcallahan@309 720 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 721 end
jcallahan@309 722 else
jcallahan@308 723 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 724 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 725
jcallahan@308 726 if label == "currency" and currency_texture then
jcallahan@308 727 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 728 elseif loot_token == "money" then
jcallahan@308 729 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 730 else
jcallahan@308 731 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 732 end
jcallahan@308 733 end
jcallahan@119 734 end
jcallahan@75 735 end
jcallahan@75 736 end
jcallahan@75 737 end
jcallahan@121 738
jcallahan@121 739 -- This is used for Gas Extractions.
jcallahan@131 740 if #current_loot.list <= 0 then
jcallahan@78 741 return
jcallahan@78 742 end
jcallahan@82 743 local entry
jcallahan@82 744
jcallahan@82 745 -- At this point we only have a name if it's an object.
MMOSimca@388 746 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 747 if current_loot.target_type == AF.OBJECT then
jcallahan@131 748 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 749 else
jcallahan@131 750 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 751 end
jcallahan@75 752
jcallahan@75 753 if not entry then
jcallahan@75 754 return
jcallahan@75 755 end
jcallahan@77 756 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 757
jcallahan@307 758 if current_loot.identifier then
jcallahan@307 759 if not source_list[current_loot.identifier] then
jcallahan@307 760 if top_field then
jcallahan@307 761 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 762 else
jcallahan@307 763 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 764 end
jcallahan@307 765 source_list[current_loot.identifier] = true
jcallahan@77 766 end
jcallahan@77 767 end
jcallahan@75 768
jcallahan@131 769 for index = 1, #current_loot.list do
jcallahan@131 770 table.insert(loot_table, current_loot.list[index])
jcallahan@75 771 end
jcallahan@48 772 end
jcallahan@75 773 end -- do-block
jcallahan@48 774
jcallahan@97 775
jcallahan@97 776 local ReplaceKeywords
jcallahan@97 777 do
jcallahan@97 778 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 779 class = PLAYER_CLASS,
jcallahan@97 780 name = PLAYER_NAME,
jcallahan@97 781 race = PLAYER_RACE,
jcallahan@97 782 }
jcallahan@97 783
jcallahan@97 784
jcallahan@97 785 function ReplaceKeywords(text)
jcallahan@97 786 if not text or text == "" then
jcallahan@97 787 return ""
jcallahan@97 788 end
jcallahan@97 789
jcallahan@97 790 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 791 local category_format = ("<%s>"):format(category)
jcallahan@97 792 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 793 end
jcallahan@97 794 return text
jcallahan@97 795 end
jcallahan@97 796 end -- do-block
jcallahan@97 797
jcallahan@97 798
jcallahan@154 799 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 800 -- unless the WorldMapFrame is shown.
jcallahan@143 801 do
jcallahan@143 802 -- MapFileName = MapAreaID
jcallahan@143 803 local MICRO_DUNGEON_IDS = {
jcallahan@143 804 ShrineofTwoMoons = 903,
jcallahan@143 805 ShrineofSevenStars = 905,
jcallahan@143 806 }
jcallahan@126 807
jcallahan@299 808 local function SetCurrentAreaID()
jcallahan@156 809 if private.in_combat then
jcallahan@156 810 private.set_area_id = true
jcallahan@156 811 return
jcallahan@156 812 end
jcallahan@155 813 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 814
jcallahan@155 815 if map_area_id == current_area_id then
jcallahan@155 816 return
jcallahan@155 817 end
jcallahan@143 818 local world_map = _G.WorldMapFrame
jcallahan@143 819 local map_visible = world_map:IsVisible()
jcallahan@312 820 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 821
jcallahan@143 822 if not map_visible then
jcallahan@143 823 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 824 world_map:Show()
jcallahan@143 825 end
jcallahan@331 826 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 827 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 828
jcallahan@154 829 _G.SetMapToCurrentZone()
jcallahan@154 830
jcallahan@143 831 if micro_dungeon_id then
jcallahan@143 832 current_area_id = micro_dungeon_id
jcallahan@143 833 else
jcallahan@143 834 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 835 end
jcallahan@143 836
jcallahan@154 837 if map_visible then
jcallahan@154 838 _G.SetMapByID(map_area_id)
jcallahan@154 839 else
jcallahan@143 840 world_map:Hide()
jcallahan@143 841 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 842 end
jcallahan@143 843 end
jcallahan@299 844
jcallahan@299 845 function WDP:HandleZoneChange(event_name)
jcallahan@299 846 in_instance = _G.IsInInstance()
jcallahan@299 847 SetCurrentAreaID()
jcallahan@299 848 end
jcallahan@154 849 end
jcallahan@126 850
MMOSimca@347 851
MMOSimca@347 852 -- TIMERS -------------------------------------------------------------
MMOSimca@347 853
MMOSimca@393 854 function ClearKilledNPC()
MMOSimca@347 855 killed_npc_id = nil
MMOSimca@347 856 end
MMOSimca@347 857
MMOSimca@347 858
MMOSimca@393 859 function ClearKilledBossID()
MMOSimca@347 860 if killed_boss_id_timer_handle then
MMOSimca@383 861 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 862 killed_boss_id_timer_handle = nil
MMOSimca@347 863 end
MMOSimca@347 864
MMOSimca@347 865 table.wipe(boss_loot_toasting)
MMOSimca@387 866 raid_boss_id = nil
MMOSimca@347 867 end
MMOSimca@347 868
MMOSimca@347 869
MMOSimca@393 870 function ClearLootToastContainerID()
MMOSimca@347 871 if loot_toast_container_timer_handle then
MMOSimca@383 872 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 873 loot_toast_container_timer_handle = nil
MMOSimca@347 874 end
MMOSimca@347 875
MMOSimca@387 876 container_loot_toasting = false
MMOSimca@387 877 loot_toast_container_id = nil
MMOSimca@347 878 end
MMOSimca@347 879
MMOSimca@347 880
MMOSimca@393 881 function ClearLootToastData()
MMOSimca@347 882 if loot_toast_data_timer_handle then
MMOSimca@383 883 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 884 loot_toast_data_timer_handle = nil
MMOSimca@347 885 end
MMOSimca@347 886
MMOSimca@347 887 if loot_toast_data then
MMOSimca@347 888 table.wipe(loot_toast_data)
MMOSimca@347 889 end
MMOSimca@347 890 end
MMOSimca@347 891
MMOSimca@347 892
MMOSimca@393 893 function ClearChatLootData()
MMOSimca@398 894 if not chat_loot_timer_handle then
MMOSimca@398 895 return
MMOSimca@398 896 end
MMOSimca@398 897 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 898 chat_loot_timer_handle:Cancel()
MMOSimca@398 899 chat_loot_timer_handle = nil
MMOSimca@398 900
MMOSimca@414 901 if chat_loot_data and chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.sources and (#chat_loot_data.sources > 0) then
MMOSimca@414 902 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 903 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 904
MMOSimca@414 905 if entry then
MMOSimca@414 906 local loot_table = LootTable(entry, "contains")
MMOSimca@414 907 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 908
MMOSimca@414 909 for loot_token, quantity in pairs(chat_loot_data.sources[chat_loot_data.identifier]) do
MMOSimca@414 910 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 911
MMOSimca@414 912 if label == "currency" and currency_texture then
MMOSimca@414 913 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 914 elseif loot_token == "money" then
MMOSimca@414 915 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 916 else
MMOSimca@414 917 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 918 end
MMOSimca@414 919 end
MMOSimca@414 920 end
MMOSimca@347 921 end
MMOSimca@414 922 if chat_loot_data then
MMOSimca@414 923 table.wipe(chat_loot_data)
MMOSimca@414 924 end
MMOSimca@347 925 end
MMOSimca@347 926
MMOSimca@347 927
MMOSimca@420 928 -- This wipes a timer as well
MMOSimca@420 929 local UpdateRaidEncounterInfo
MMOSimca@420 930 do
MMOSimca@420 931 local fresh_raid_encounter_data = {}
MMOSimca@420 932
MMOSimca@420 933 function UpdateRaidEncounterInfo()
MMOSimca@420 934 -- Clear timer info
MMOSimca@420 935 if update_raid_encounter_timer_handle then
MMOSimca@420 936 update_raid_encounter_timer_handle:Cancel()
MMOSimca@420 937 update_raid_encounter_timer_handle = nil
MMOSimca@420 938 end
MMOSimca@420 939 table.wipe(fresh_raid_encounter_data)
MMOSimca@420 940
MMOSimca@420 941 -- Collect encounter data for LFR difficulty via RF functions
MMOSimca@420 942 for i = 1, _G.GetNumRFDungeons() do
MMOSimca@420 943 local dungeon_ID = _G.GetRFDungeonInfo(i)
MMOSimca@420 944 fresh_raid_encounter_data[dungeon_ID] = fresh_raid_encounter_data[dungeon_ID] or {}
MMOSimca@420 945 for j = 1, _G.GetLFGDungeonNumEncounters(dungeon_ID) do
MMOSimca@420 946 local boss_name, _, is_killed = _G.GetLFGDungeonEncounterInfo(dungeon_ID, j)
MMOSimca@420 947 fresh_raid_encounter_data[dungeon_ID][boss_name] = is_killed
MMOSimca@420 948 end
MMOSimca@420 949 end
MMOSimca@420 950
MMOSimca@420 951 -- Collect encounter data for Normal/Heroic/Mythic difficulty via saved instance functions
MMOSimca@420 952 for i = 1, _G.GetNumSavedInstances() do
MMOSimca@420 953 local _, dungeon_ID, _, _, _, _, _, _, _, _, num_encounters = _G.GetSavedInstanceInfo(i)
MMOSimca@420 954 fresh_raid_encounter_data[dungeon_ID] = fresh_raid_encounter_data[dungeon_ID] or {}
MMOSimca@420 955 for j = 1, num_encounters do
MMOSimca@420 956 local boss_name, _, is_killed = _G.GetSavedInstanceEncounterInfo(i, j)
MMOSimca@420 957 fresh_raid_encounter_data[dungeon_ID][boss_name] = is_killed
MMOSimca@420 958 end
MMOSimca@420 959 end
MMOSimca@420 960
MMOSimca@420 961 Debug("UpdateRaidEncounterInfo: Collected fresh raid encounter data.")
MMOSimca@420 962 if saved_raid_encounter_data then
MMOSimca@420 963 -- Compare old data vs new table to find changes
MMOSimca@420 964 for dungeon_ID, sub_table in next, saved_raid_encounter_data do
MMOSimca@420 965 for boss_name, is_killed in next, saved_raid_encounter_data[dungeon_ID] do
MMOSimca@420 966 if private.RAID_ENCOUNTER_NAME_TO_NPC_ID_MAP[boss_name] and saved_raid_encounter_data[dungeon_ID][boss_name] == false and fresh_raid_encounter_data[dungeon_ID] and fresh_raid_encounter_data[dungeon_ID][boss_name] == true then
MMOSimca@420 967 Debug("UpdateRaidEncounterInfo: Incrementing kill count for boss %s with ID %d.", boss_name, private.RAID_ENCOUNTER_NAME_TO_NPC_ID_MAP[boss_name])
MMOSimca@420 968 -- Increment kill count for NPC IDs with detected changes
MMOSimca@420 969 local npc = NPCEntry(private.RAID_ENCOUNTER_NAME_TO_NPC_ID_MAP[boss_name])
MMOSimca@420 970 if npc then
MMOSimca@420 971 local encounter_data = npc:EncounterData(saved_difficulty_token)
MMOSimca@420 972 encounter_data["drops"] = encounter_data["drops"] or {}
MMOSimca@420 973 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@420 974 encounter_data.loot_counts["drops"] = (encounter_data.loot_counts["drops"] or 0) + 1
MMOSimca@420 975 end
MMOSimca@420 976 end
MMOSimca@420 977 end
MMOSimca@420 978 end
MMOSimca@420 979 end
MMOSimca@420 980
MMOSimca@420 981 -- Assign new table over old one
MMOSimca@420 982 saved_raid_encounter_data = fresh_raid_encounter_data
MMOSimca@420 983 saved_difficulty_token = nil
MMOSimca@420 984 end
MMOSimca@420 985 end
MMOSimca@420 986
MMOSimca@420 987
jcallahan@246 988 -- METHODS ------------------------------------------------------------
jcallahan@246 989
jcallahan@0 990 function WDP:OnInitialize()
jcallahan@128 991 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 992 private.db = db
jcallahan@128 993 global_db = db.global
jcallahan@128 994 char_db = db.char
jcallahan@14 995
jcallahan@270 996 local raw_db = _G.WoWDBProfilerData
jcallahan@18 997 local build_num = tonumber(private.build_num)
jcallahan@14 998
jcallahan@136 999 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 1000 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 1001 global_db[entry] = {}
jcallahan@74 1002 end
jcallahan@74 1003 end
jcallahan@35 1004 raw_db.build_num = build_num
MMOSimca@330 1005 raw_db.region = private.region
jcallahan@63 1006 raw_db.version = DB_VERSION
jcallahan@249 1007
jcallahan@312 1008 private.InitializeCommentSystem()
jcallahan@312 1009 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 1010 end
jcallahan@0 1011
jcallahan@0 1012
jcallahan@153 1013 function WDP:EventDispatcher(...)
jcallahan@153 1014 local event_name = ...
jcallahan@153 1015
MMOSimca@346 1016 if DEBUGGING then
jcallahan@154 1017 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 1018 Debug(event_name)
jcallahan@154 1019 else
jcallahan@154 1020 Debug(...)
jcallahan@153 1021 end
jcallahan@153 1022 end
jcallahan@153 1023 local func = EVENT_MAPPING[event_name]
jcallahan@153 1024
jcallahan@153 1025 if _G.type(func) == "boolean" then
jcallahan@153 1026 self[event_name](self, ...)
jcallahan@153 1027 elseif _G.type(func) == "function" then
jcallahan@159 1028 self[func](self, ...)
jcallahan@153 1029 end
jcallahan@153 1030 end
jcallahan@153 1031
jcallahan@153 1032
jcallahan@0 1033 function WDP:OnEnable()
jcallahan@300 1034 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 1035
jcallahan@0 1036 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 1037 if EVENT_DEBUG then
jcallahan@153 1038 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 1039 else
jcallahan@153 1040 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 1041 end
jcallahan@0 1042 end
jcallahan@95 1043
jcallahan@95 1044 for index = 1, _G.GetNumLanguages() do
jcallahan@95 1045 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 1046 end
MMOSimca@383 1047
MMOSimca@383 1048 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 1049 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 1050 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 1051 WDP:ProcessItems()
MMOSimca@383 1052 end, 100000)
MMOSimca@383 1053 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 1054 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 1055 WDP:UpdateTargetLocation()
MMOSimca@383 1056 end, 100000)
jcallahan@19 1057
MMOSimca@420 1058 if ALLOWED_LOCALES[CLIENT_LOCALE] then
MMOSimca@420 1059 update_raid_encounter_timer_handle = C_Timer.NewTimer(10, UpdateRaidEncounterInfo)
MMOSimca@420 1060 end
MMOSimca@420 1061
jcallahan@19 1062 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 1063 if target_unit then
jcallahan@19 1064 return
jcallahan@19 1065 end
jcallahan@19 1066 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 1067 end)
jcallahan@19 1068
jcallahan@19 1069 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 1070 if target_unit then
jcallahan@19 1071 return
jcallahan@19 1072 end
jcallahan@19 1073 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1074 HandleItemUse(item_link)
jcallahan@19 1075 end)
jcallahan@263 1076
jcallahan@299 1077 self:HandleZoneChange("OnEnable")
jcallahan@290 1078 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1079 end
jcallahan@0 1080
jcallahan@0 1081
jcallahan@219 1082 local ScrapeItemUpgradeStats
jcallahan@219 1083 do
jcallahan@219 1084 local intermediary = {}
jcallahan@219 1085
jcallahan@220 1086 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1087 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1088 return
jcallahan@220 1089 end
jcallahan@219 1090 local create_entry
jcallahan@219 1091
jcallahan@219 1092 table.wipe(intermediary)
jcallahan@219 1093
jcallahan@219 1094 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1095 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1096
jcallahan@293 1097 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1098 break
jcallahan@219 1099 end
jcallahan@219 1100 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1101
jcallahan@219 1102 if amount and stat then
jcallahan@219 1103 create_entry = true
jcallahan@295 1104 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1105 end
jcallahan@219 1106 end
jcallahan@219 1107
jcallahan@219 1108 if not create_entry then
jcallahan@219 1109 return
jcallahan@219 1110 end
jcallahan@219 1111 local item = DBEntry("items", item_id)
jcallahan@225 1112 item.upgrade_id = upgrade_id
jcallahan@219 1113 item.upgrades = item.upgrades or {}
jcallahan@219 1114 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1115
jcallahan@219 1116 for stat, amount in pairs(intermediary) do
jcallahan@219 1117 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1118 end
jcallahan@219 1119 end
MMOSimca@336 1120 end -- do-block
jcallahan@219 1121
jcallahan@219 1122
MMOSimca@340 1123 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1124 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1125 local item
jcallahan@0 1126
jcallahan@191 1127 if item_string then
MMOSimca@338 1128 local item_results = { (":"):split(item_string) }
MMOSimca@338 1129
MMOSimca@338 1130 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1131 local unique_id = item_results[9]
MMOSimca@338 1132 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1133 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1134 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1135
MMOSimca@340 1136 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1137 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1138 item = DBEntry("items", item_id)
MMOSimca@329 1139 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1140
jcallahan@331 1141 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1142 item.suffix_id = suffix_id
MMOSimca@329 1143 end
jcallahan@331 1144
jcallahan@331 1145 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1146 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1147 end
MMOSimca@372 1148
MMOSimca@384 1149 if not item.seen_bonuses then
MMOSimca@384 1150 item.seen_bonuses = {}
MMOSimca@372 1151 end
MMOSimca@385 1152 item.seen_bonuses["0"] = true
MMOSimca@329 1153 end
MMOSimca@329 1154 elseif num_bonus_ids > 0 then
jcallahan@219 1155 item = DBEntry("items", item_id)
MMOSimca@329 1156
jcallahan@201 1157 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1158 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1159
MMOSimca@384 1160 if not item.seen_bonuses then
MMOSimca@384 1161 item.seen_bonuses = {}
MMOSimca@329 1162 end
MMOSimca@384 1163
MMOSimca@384 1164 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1165 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1166 local sorted_bonus_string = ""
MMOSimca@384 1167 local min_bonus_id_array = {}
MMOSimca@384 1168 for iterations = 1, num_bonus_ids do
MMOSimca@384 1169 -- Find minimum of this iteration
MMOSimca@384 1170 local min_bonus_id = 100000
MMOSimca@384 1171 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1172 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1173 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1174 min_bonus_id = temp_bonus_id
MMOSimca@384 1175 end
MMOSimca@384 1176 end
MMOSimca@384 1177
MMOSimca@384 1178 -- Keep track of already processed IDs
MMOSimca@384 1179 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1180
MMOSimca@384 1181 -- Build string
MMOSimca@384 1182 if iterations == 1 then
MMOSimca@384 1183 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1184 else
MMOSimca@384 1185 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1186 end
MMOSimca@329 1187 end
MMOSimca@384 1188
MMOSimca@395 1189 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1190 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1191 else
MMOSimca@372 1192 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1193 end
jcallahan@219 1194 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1195 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1196 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1197 end
jcallahan@0 1198 end
jcallahan@212 1199
jcallahan@212 1200 if durability and durability > 0 then
jcallahan@219 1201 item = item or DBEntry("items", item_id)
jcallahan@212 1202 item.durability = durability
jcallahan@212 1203 end
jcallahan@0 1204 end
jcallahan@0 1205
jcallahan@0 1206
jcallahan@187 1207 function WDP:ProcessItems()
jcallahan@187 1208 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1209 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1210
jcallahan@0 1211 if item_id and item_id > 0 then
jcallahan@1 1212 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1213 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1214 end
jcallahan@0 1215 end
jcallahan@0 1216
jcallahan@0 1217 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1218 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1219 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1220
jcallahan@0 1221 if item_id and item_id > 0 then
jcallahan@1 1222 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1223 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1224 end
jcallahan@0 1225 end
jcallahan@0 1226 end
jcallahan@0 1227 end
jcallahan@0 1228
jcallahan@118 1229
jcallahan@215 1230 local TargetedNPC
jcallahan@118 1231 do
jcallahan@118 1232 local GENDER_NAMES = {
jcallahan@118 1233 "UNKNOWN",
jcallahan@118 1234 "MALE",
jcallahan@118 1235 "FEMALE",
jcallahan@118 1236 }
jcallahan@118 1237
jcallahan@118 1238
jcallahan@118 1239 local REACTION_NAMES = {
jcallahan@118 1240 "HATED",
jcallahan@118 1241 "HOSTILE",
jcallahan@118 1242 "UNFRIENDLY",
jcallahan@118 1243 "NEUTRAL",
jcallahan@118 1244 "FRIENDLY",
jcallahan@118 1245 "HONORED",
jcallahan@118 1246 "REVERED",
jcallahan@118 1247 "EXALTED",
jcallahan@118 1248 }
jcallahan@118 1249
jcallahan@118 1250
jcallahan@118 1251 local POWER_TYPE_NAMES = {
jcallahan@118 1252 ["0"] = "MANA",
jcallahan@118 1253 ["1"] = "RAGE",
jcallahan@118 1254 ["2"] = "FOCUS",
jcallahan@118 1255 ["3"] = "ENERGY",
jcallahan@118 1256 ["6"] = "RUNIC_POWER",
jcallahan@118 1257 }
jcallahan@118 1258
jcallahan@118 1259
jcallahan@215 1260 function TargetedNPC()
jcallahan@118 1261 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1262 current_target_id = nil
jcallahan@118 1263 return
jcallahan@118 1264 end
jcallahan@118 1265 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1266
jcallahan@171 1267 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1268 return
jcallahan@118 1269 end
jcallahan@118 1270 current_target_id = unit_idnum
jcallahan@118 1271
jcallahan@118 1272 local npc = NPCEntry(unit_idnum)
jcallahan@118 1273 local _, class_token = _G.UnitClass("target")
jcallahan@118 1274 npc.class = class_token
jcallahan@118 1275 npc.faction = UnitFactionStanding("target")
jcallahan@118 1276 npc.genders = npc.genders or {}
jcallahan@118 1277 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1278 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1279 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1280
jcallahan@248 1281 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1282 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1283 local level_data = encounter_data[npc_level]
jcallahan@250 1284
jcallahan@250 1285 if not level_data then
jcallahan@250 1286 level_data = {}
jcallahan@250 1287 encounter_data[npc_level] = level_data
jcallahan@250 1288 end
jcallahan@257 1289 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1290
jcallahan@257 1291 if not level_data.power then
MMOSimca@337 1292 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1293
jcallahan@257 1294 if max_power > 0 then
jcallahan@257 1295 local power_type = _G.UnitPowerType("target")
jcallahan@312 1296 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1297 end
jcallahan@118 1298 end
jcallahan@118 1299 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1300 return npc, unit_idnum
jcallahan@118 1301 end
jcallahan@118 1302 end -- do-block
jcallahan@118 1303
jcallahan@118 1304
jcallahan@113 1305 do
jcallahan@113 1306 local COORD_MAX = 5
jcallahan@0 1307
jcallahan@113 1308 function WDP:UpdateTargetLocation()
jcallahan@113 1309 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1310 return
jcallahan@2 1311 end
jcallahan@113 1312
jcallahan@113 1313 for index = 1, 4 do
jcallahan@113 1314 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1315 return
jcallahan@113 1316 end
jcallahan@113 1317 end
jcallahan@215 1318 local npc = TargetedNPC()
jcallahan@113 1319
jcallahan@113 1320 if not npc then
jcallahan@113 1321 return
jcallahan@113 1322 end
jcallahan@113 1323 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1324 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1325 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1326 return
MMOSimca@328 1327 end
jcallahan@248 1328 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1329 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1330 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1331
jcallahan@113 1332 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1333
jcallahan@113 1334 if not zone_data then
jcallahan@113 1335 zone_data = {}
jcallahan@113 1336 npc_data.locations[zone_token] = zone_data
jcallahan@113 1337 end
jcallahan@113 1338
jcallahan@113 1339 for location_token in pairs(zone_data) do
jcallahan@113 1340 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1341 loc_level = tonumber(loc_level)
jcallahan@113 1342
jcallahan@113 1343 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1344 return
jcallahan@113 1345 end
jcallahan@113 1346 end
jcallahan@141 1347 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1348 end
jcallahan@113 1349 end -- do-block
jcallahan@2 1350
jcallahan@118 1351
MMOSimca@412 1352 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1353 ClearChatLootData()
MMOSimca@398 1354 end
MMOSimca@398 1355
MMOSimca@398 1356
MMOSimca@420 1357 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1358
MMOSimca@420 1359 function WDP:ENCOUNTER_END(event_name)
MMOSimca@420 1360 local loot_method = _G.GetLootMethod()
MMOSimca@420 1361 -- This will only work for english clients due to questionable API design choices
MMOSimca@420 1362 -- Currently only testing this method of kill count recording for personal loot.
MMOSimca@420 1363 -- Master looting has too many edge cases, such as chest objects and multiple NPCs with split loot.
MMOSimca@420 1364 if loot_method ~= "personalloot" or not ALLOWED_LOCALES[CLIENT_LOCALE] then
MMOSimca@420 1365 return
MMOSimca@420 1366 end
MMOSimca@420 1367
MMOSimca@420 1368 saved_difficulty_token = InstanceDifficultyToken()
MMOSimca@420 1369 update_raid_encounter_timer_handle = C_Timer.NewTimer(30, UpdateRaidEncounterInfo)
MMOSimca@420 1370 end
MMOSimca@420 1371
MMOSimca@420 1372
MMOSimca@420 1373 function WDP:PLAYER_LOGOUT(event_name)
MMOSimca@420 1374 if update_raid_encounter_timer_handle then
MMOSimca@420 1375 UpdateRaidEncounterInfo()
MMOSimca@420 1376 end
MMOSimca@420 1377 end
MMOSimca@420 1378
MMOSimca@408 1379 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1380 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1381 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1382 ClearKilledBossID()
MMOSimca@408 1383 ClearLootToastContainerID()
MMOSimca@408 1384 end
MMOSimca@408 1385
MMOSimca@408 1386
jcallahan@90 1387 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1388 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1389 return
jcallahan@243 1390 end
jcallahan@282 1391 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1392
jcallahan@56 1393 for index = 1, num_items do
jcallahan@56 1394 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1395
jcallahan@56 1396 if item_link then
jcallahan@56 1397 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1398 end
jcallahan@56 1399 end
jcallahan@56 1400 end
jcallahan@56 1401
jcallahan@56 1402
jcallahan@298 1403 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1404 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1405
jcallahan@246 1406 if current_pet_guid then
jcallahan@246 1407 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1408 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1409 end
jcallahan@246 1410 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1411
jcallahan@246 1412 if pet_guid then
jcallahan@296 1413 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1414 group_pet_guids[pet_guid] = true
jcallahan@246 1415 end
jcallahan@246 1416 end
jcallahan@246 1417
jcallahan@246 1418
jcallahan@298 1419 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1420 local is_raid = _G.IsInRaid()
jcallahan@298 1421 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1422 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1423
jcallahan@299 1424 table.wipe(group_member_guids)
jcallahan@298 1425
jcallahan@298 1426 for index = 1, group_size do
jcallahan@298 1427 local unit_id = unit_type .. index
jcallahan@298 1428 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1429
jcallahan@299 1430 group_member_guids[unit_guid] = true
jcallahan@298 1431 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1432 end
jcallahan@299 1433 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1434 end
jcallahan@298 1435
jcallahan@298 1436
jcallahan@298 1437 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1438 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1439 end
jcallahan@298 1440
jcallahan@298 1441
MMOSimca@375 1442 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1443 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1444 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1445 return
jcallahan@306 1446 end
MMOSimca@372 1447
MMOSimca@372 1448 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1449 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1450
MMOSimca@355 1451 -- Handle Garrison cache specially
MMOSimca@412 1452 if lootSource and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) and last_garrison_cache_object_id then
MMOSimca@355 1453 -- Record location data for cache
MMOSimca@355 1454 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1455
MMOSimca@355 1456 -- Add drop data
MMOSimca@355 1457 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1458 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1459 -- Check for top level object data
MMOSimca@355 1460 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1461 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1462 if object_entry[difficulty_token] then
MMOSimca@355 1463 -- Increment loot count
MMOSimca@355 1464 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1465
MMOSimca@355 1466 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1467 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1468 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1469 else
MMOSimca@355 1470 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1471 end
MMOSimca@355 1472 else
MMOSimca@355 1473 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1474 end
MMOSimca@387 1475 elseif raid_boss_id then
MMOSimca@420 1476 local loot_method = _G.GetLootMethod()
MMOSimca@336 1477 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1478 local upper_limit = 0
MMOSimca@387 1479 if DUPLICATE_WORLD_BOSS_IDS[raid_boss_id] then
MMOSimca@387 1480 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[raid_boss_id]
jcallahan@317 1481 end
jcallahan@317 1482 for i = 0, upper_limit do
MMOSimca@387 1483 local temp_npc_id = raid_boss_id
jcallahan@317 1484
jcallahan@317 1485 if i > 0 then
MMOSimca@387 1486 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[raid_boss_id][i]
jcallahan@312 1487 end
jcallahan@317 1488
jcallahan@317 1489 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1490 if npc then
jcallahan@317 1491 local loot_label = "drops"
jcallahan@317 1492 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1493 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1494 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1495
jcallahan@317 1496 if loot_type == "item" then
jcallahan@317 1497 local item_id = ItemLinkToID(item_link)
jcallahan@317 1498 if item_id then
jcallahan@317 1499 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1500 RecordItemData(item_id, item_link, true)
jcallahan@317 1501 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1502 else
jcallahan@317 1503 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1504 return
jcallahan@317 1505 end
jcallahan@317 1506 elseif loot_type == "money" then
jcallahan@317 1507 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1508 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1509 elseif loot_type == "currency" then
jcallahan@317 1510 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1511 if currency_texture and currency_texture ~= "" then
jcallahan@317 1512 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1513 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1514 else
jcallahan@317 1515 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1516 return
jcallahan@317 1517 end
jcallahan@317 1518 end
jcallahan@317 1519
jcallahan@317 1520 if not boss_loot_toasting[temp_npc_id] then
MMOSimca@420 1521 -- In some situations, we will increment kill count by watching what the player is saved to
MMOSimca@420 1522 if not update_raid_encounter_timer_handle or not private.RAID_ENCOUNTER_NPC_ID_LIST[temp_npc_id] or loot_method ~= "personalloot" then
MMOSimca@420 1523 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@420 1524 else
MMOSimca@420 1525 Debug("%s: Skipping incrementing kill count for NPC ID %d.", event_name, temp_npc_id)
MMOSimca@420 1526 end
jcallahan@317 1527 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1528 end
jcallahan@312 1529 end
jcallahan@312 1530 end
MMOSimca@387 1531 elseif loot_toast_container_id then
jcallahan@305 1532 InitializeCurrentLoot()
jcallahan@305 1533
jcallahan@306 1534 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1535 current_loot.identifier = loot_toast_container_id
jcallahan@306 1536 current_loot.label = "contains"
jcallahan@306 1537 current_loot.target_type = AF.ITEM
jcallahan@306 1538
MMOSimca@387 1539 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1540
jcallahan@301 1541 if loot_type == "item" then
jcallahan@312 1542 local item_id = ItemLinkToID(item_link)
jcallahan@312 1543 if item_id then
jcallahan@312 1544 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1545 RecordItemData(item_id, item_link, true)
MMOSimca@387 1546 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1547 else
jcallahan@301 1548 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1549 current_loot = nil
jcallahan@301 1550 return
jcallahan@301 1551 end
jcallahan@301 1552 elseif loot_type == "money" then
jcallahan@312 1553 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1554 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1555 elseif loot_type == "currency" then
jcallahan@312 1556 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1557 if currency_texture and currency_texture ~= "" then
jcallahan@312 1558 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1559 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1560 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1561 else
jcallahan@312 1562 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1563 current_loot = nil
jcallahan@312 1564 return
jcallahan@312 1565 end
jcallahan@301 1566 end
jcallahan@312 1567
jcallahan@301 1568 GenericLootUpdate("items")
jcallahan@301 1569 current_loot = nil
MMOSimca@387 1570 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1571 else
jcallahan@307 1572 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1573
jcallahan@307 1574 loot_toast_data = loot_toast_data or {}
jcallahan@312 1575 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1576
MMOSimca@340 1577 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1578 if item_id then
MMOSimca@340 1579 RecordItemData(item_id, item_link, true)
MMOSimca@340 1580 end
MMOSimca@340 1581
MMOSimca@383 1582 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1583 end
jcallahan@178 1584 end
jcallahan@178 1585
jcallahan@178 1586
jcallahan@179 1587 do
MMOSimca@388 1588 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1589 [AF.ITEM] = function(currency_texture, quantity)
MMOSimca@414 1590 local container_id = chat_loot_data.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@388 1591 -- Verify that we're still assigning data to the right items
MMOSimca@390 1592 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@388 1593 Debug("CHAT_MSG_CURRENCY: AF.ITEM %s (%d)", currency_token, quantity)
MMOSimca@414 1594 local currency_token = ("currency:%s"):format(currency_texture:match("[^\\]+$"):lower())
MMOSimca@414 1595 chat_loot_data.sources[container_id] = chat_loot_data.sources[container_id] or {}
MMOSimca@414 1596 chat_loot_data.sources[container_id][currency_token] = (chat_loot_data.sources[container_id][currency_token] or 0) + quantity
MMOSimca@388 1597 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@388 1598 Debug("CHAT_MSG_CURRENCY: We would have assigned the wrong loot!")
MMOSimca@388 1599 ClearChatLootData()
MMOSimca@388 1600 end
MMOSimca@388 1601 end,
MMOSimca@388 1602 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1603 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1604 end,
MMOSimca@388 1605 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1606 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1607 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1608 InitializeCurrentLoot()
MMOSimca@388 1609 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1610 GenericLootUpdate("zones")
MMOSimca@388 1611 current_loot = nil
MMOSimca@388 1612 end,
MMOSimca@388 1613 }
MMOSimca@388 1614
MMOSimca@388 1615
MMOSimca@388 1616 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1617 local category
MMOSimca@388 1618
MMOSimca@388 1619 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1620 if not currency_link then
MMOSimca@388 1621 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1622 end
MMOSimca@388 1623 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1624
MMOSimca@388 1625 if not currency_texture or currency_texture == "" then
MMOSimca@388 1626 return
MMOSimca@388 1627 end
MMOSimca@388 1628
MMOSimca@388 1629 -- Set update category
MMOSimca@388 1630 if current_action.spell_label == "FISHING" then
MMOSimca@388 1631 category = AF.ZONE
MMOSimca@388 1632 elseif raid_boss_id then
MMOSimca@388 1633 category = AF.NPC
MMOSimca@388 1634 elseif chat_loot_timer_handle then
MMOSimca@388 1635 category = AF.ITEM
MMOSimca@388 1636 end
MMOSimca@388 1637
MMOSimca@388 1638 -- Take action based on update category
MMOSimca@388 1639 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1640 if not category or not update_func then
MMOSimca@388 1641 return
MMOSimca@388 1642 end
MMOSimca@388 1643 update_func(currency_texture, quantity)
MMOSimca@388 1644 end
MMOSimca@388 1645
MMOSimca@388 1646
MMOSimca@412 1647 local BLACKLISTED_ITEMS = {
MMOSimca@412 1648 [114116] = true,
MMOSimca@412 1649 [114119] = true,
MMOSimca@412 1650 [114120] = true,
MMOSimca@412 1651 [116980] = true,
MMOSimca@412 1652 [120319] = true,
MMOSimca@412 1653 [120320] = true,
MMOSimca@412 1654 }
MMOSimca@412 1655
MMOSimca@412 1656
jcallahan@179 1657 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1658 [AF.ITEM] = function(item_id, quantity)
MMOSimca@415 1659 local container_id = chat_loot_data.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1660 -- Verify that we're still assigning data to the right items
MMOSimca@390 1661 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@347 1662 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@415 1663 chat_loot_data.sources[container_id] = chat_loot_data.sources[container_id] or {}
MMOSimca@415 1664 chat_loot_data.sources[container_id][item_id] = (chat_loot_data.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1665 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1666 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1667 ClearChatLootData()
MMOSimca@347 1668 end
MMOSimca@347 1669 end,
jcallahan@179 1670 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1671 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1672 end,
MMOSimca@345 1673 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1674 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1675 -- Check for top level object data
MMOSimca@381 1676 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1677 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1678 if object_entry[difficulty_token] then
MMOSimca@381 1679 -- Increment loot count
MMOSimca@381 1680 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1681
MMOSimca@381 1682 -- Add drop data
MMOSimca@381 1683 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1684 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1685 else
MMOSimca@381 1686 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1687 end
jcallahan@179 1688 end,
jcallahan@179 1689 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1690 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1691 InitializeCurrentLoot()
jcallahan@312 1692 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1693 GenericLootUpdate("zones")
jcallahan@312 1694 current_loot = nil
jcallahan@179 1695 end,
jcallahan@179 1696 }
jcallahan@177 1697
jcallahan@177 1698
MMOSimca@388 1699 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1700 local category
jcallahan@177 1701
MMOSimca@345 1702 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1703 if not item_link then
MMOSimca@345 1704 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1705 end
MMOSimca@345 1706 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1707
MMOSimca@345 1708 if not item_id then
MMOSimca@345 1709 return
MMOSimca@345 1710 end
MMOSimca@345 1711
MMOSimca@345 1712 -- Set update category
MMOSimca@405 1713 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1714 category = AF.OBJECT
MMOSimca@345 1715 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1716 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1717 category = AF.ZONE
MMOSimca@388 1718 elseif raid_boss_id then
jcallahan@179 1719 category = AF.NPC
MMOSimca@347 1720 elseif chat_loot_timer_handle then
MMOSimca@347 1721 category = AF.ITEM
jcallahan@179 1722 end
MMOSimca@345 1723
MMOSimca@395 1724 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1725 RecordItemData(item_id, item_link, true)
MMOSimca@395 1726
MMOSimca@345 1727 -- Take action based on update category
jcallahan@179 1728 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1729 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1730 return
MMOSimca@340 1731 end
jcallahan@179 1732 update_func(item_id, quantity)
jcallahan@177 1733 end
MMOSimca@388 1734 end
MMOSimca@388 1735
MMOSimca@388 1736
jcallahan@97 1737 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1738 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1739 return
jcallahan@95 1740 end
jcallahan@97 1741 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1742 npc.quotes = npc.quotes or {}
jcallahan@97 1743 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1744 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1745 end
jcallahan@95 1746
jcallahan@95 1747
jcallahan@95 1748 do
jcallahan@40 1749 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1750
jcallahan@40 1751 local DRUNK_COMPARES = {
jcallahan@40 1752 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1753 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1754 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1755 }
jcallahan@40 1756
jcallahan@40 1757 local DRUNK_MATCHES = {
jcallahan@254 1758 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1759 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1760 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1761 }
jcallahan@40 1762
jcallahan@167 1763 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1764
jcallahan@167 1765
jcallahan@167 1766 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1767 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1768 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1769
jcallahan@167 1770 private.discovered_recipe_name = nil
jcallahan@167 1771 private.profession_level = nil
jcallahan@167 1772 private.previous_spell_id = nil
jcallahan@169 1773
jcallahan@169 1774 return true
jcallahan@167 1775 end
jcallahan@167 1776 end
jcallahan@167 1777
jcallahan@167 1778
jcallahan@167 1779 local function IterativeRecordDiscovery()
jcallahan@167 1780 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1781 end
jcallahan@167 1782
jcallahan@167 1783
jcallahan@92 1784 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1785 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1786 if not item_link then
MMOSimca@400 1787 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1788 end
MMOSimca@400 1789 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1790
MMOSimca@400 1791 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1792 if not item_id then
MMOSimca@400 1793 if not private.trainer_shown then
MMOSimca@400 1794 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1795
MMOSimca@400 1796 if recipe_name and private.previous_spell_id then
MMOSimca@400 1797 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1798
MMOSimca@400 1799 if profession_name == _G.UNKNOWN then
MMOSimca@400 1800 return
MMOSimca@400 1801 end
MMOSimca@400 1802 private.discovered_recipe_name = recipe_name
MMOSimca@400 1803 private.profession_level = prof_level
MMOSimca@400 1804
MMOSimca@400 1805 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1806 end
jcallahan@167 1807 end
MMOSimca@400 1808
MMOSimca@400 1809 if currently_drunk then
MMOSimca@400 1810 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1811 currently_drunk = nil
MMOSimca@400 1812 end
MMOSimca@400 1813 return
MMOSimca@400 1814 end
MMOSimca@400 1815
MMOSimca@400 1816 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1817 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1818 currently_drunk = true
MMOSimca@400 1819 break
MMOSimca@400 1820 end
jcallahan@40 1821 end
jcallahan@40 1822 return
jcallahan@40 1823 end
jcallahan@40 1824
MMOSimca@411 1825 -- If it is an item, parse its link
MMOSimca@400 1826 RecordItemData(item_id, item_link, true)
jcallahan@40 1827 end
jcallahan@40 1828 end
jcallahan@40 1829
jcallahan@307 1830
jcallahan@331 1831 do
jcallahan@23 1832 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1833 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1834
MMOSimca@405 1835 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1836 local BLACKLISTED_SPELLS = {
MMOSimca@405 1837 [117526] = true, -- Binding Shot
MMOSimca@405 1838 [132464] = true, -- Chi Wave
MMOSimca@417 1839 [132467] = true, -- Chi Wave
MMOSimca@405 1840 [121308] = true, -- Disguise
MMOSimca@405 1841 }
MMOSimca@405 1842
jcallahan@23 1843 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1844 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1845 return
jcallahan@23 1846 end
jcallahan@34 1847 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1848
jcallahan@171 1849 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1850 return
jcallahan@23 1851 end
jcallahan@23 1852
jcallahan@23 1853 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1854 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1855 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1856 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1857 end
jcallahan@23 1858 end
jcallahan@23 1859
jcallahan@115 1860 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1861
jcallahan@246 1862 local previous_combat_event = {}
jcallahan@246 1863
jcallahan@23 1864 local COMBAT_LOG_FUNCS = {
jcallahan@23 1865 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1866 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1867 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1868 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1869 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1870
jcallahan@171 1871 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1872 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1873 end
jcallahan@115 1874 end
jcallahan@115 1875 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1876 end,
jcallahan@65 1877 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1878 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1879
jcallahan@171 1880 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1881 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1882 ClearKilledNPC()
jcallahan@98 1883 private.harvesting = nil
jcallahan@65 1884 return
jcallahan@65 1885 end
jcallahan@177 1886
jcallahan@246 1887 if source_guid == "" then
jcallahan@246 1888 source_guid = nil
jcallahan@246 1889 end
jcallahan@246 1890 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1891 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1892
jcallahan@299 1893 if not previous_combat_event.party_damage then
jcallahan@312 1894 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1895 table.wipe(previous_combat_event)
jcallahan@217 1896 ClearKilledNPC()
jcallahan@306 1897 else
jcallahan@317 1898 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1899 end
jcallahan@177 1900 killed_npc_id = unit_idnum
MMOSimca@383 1901 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1902 end,
jcallahan@23 1903 }
jcallahan@23 1904
jcallahan@23 1905
jcallahan@246 1906 local NON_DAMAGE_EVENTS = {
jcallahan@246 1907 SPELL_AURA_APPLIED = true,
jcallahan@246 1908 SPELL_AURA_REMOVED = true,
jcallahan@246 1909 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1910 SPELL_CAST_FAILED = true,
jcallahan@246 1911 SWING_MISSED = true,
jcallahan@246 1912 }
jcallahan@246 1913
jcallahan@299 1914 local DAMAGE_EVENTS = {
jcallahan@299 1915 RANGE_DAMAGE = true,
jcallahan@299 1916 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1917 SPELL_DAMAGE = true,
jcallahan@299 1918 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1919 SWING_DAMAGE = true,
jcallahan@299 1920 }
jcallahan@299 1921
jcallahan@246 1922
jcallahan@92 1923 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1924 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1925
jcallahan@23 1926 if not combat_log_func then
jcallahan@299 1927 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1928 table.wipe(previous_combat_event)
jcallahan@246 1929 previous_combat_event.source_name = source_name
jcallahan@299 1930
jcallahan@299 1931 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1932 previous_combat_event.party_damage = true
jcallahan@299 1933 end
jcallahan@246 1934 end
jcallahan@23 1935 return
jcallahan@23 1936 end
jcallahan@23 1937 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1938
jcallahan@297 1939 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1940 table.wipe(previous_combat_event)
jcallahan@297 1941 end
jcallahan@23 1942 end
jcallahan@23 1943
MMOSimca@337 1944
jcallahan@44 1945 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1946 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1947 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1948 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1949
jcallahan@44 1950
jcallahan@92 1951 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1952 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1953 return
jcallahan@44 1954 end
jcallahan@44 1955 UpdateFactionData()
jcallahan@44 1956
jcallahan@46 1957 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1958 return
jcallahan@46 1959 end
jcallahan@177 1960 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1961 ClearKilledNPC()
jcallahan@46 1962
jcallahan@44 1963 if not npc then
jcallahan@98 1964 private.harvesting = nil
jcallahan@44 1965 return
jcallahan@44 1966 end
jcallahan@98 1967 npc.harvested = private.harvesting
jcallahan@98 1968 private.harvesting = nil
jcallahan@98 1969
jcallahan@44 1970 local modifier = 1
jcallahan@44 1971
MMOSimca@340 1972 -- Check for modifiers from known spells
jcallahan@44 1973 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1974 modifier = modifier + 0.1
jcallahan@44 1975 end
jcallahan@44 1976 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1977 modifier = modifier + 0.1
jcallahan@44 1978 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1979 modifier = modifier + 0.05
jcallahan@44 1980 end
MMOSimca@418 1981 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1982 modifier = modifier + 0.2
MMOSimca@418 1983 end
jcallahan@44 1984
MMOSimca@340 1985 -- Determine faction ID
MMOSimca@340 1986 local faction_ID
MMOSimca@418 1987 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1988 if faction_name == faction_data_table[3] then
MMOSimca@418 1989 -- Check ignore flag
MMOSimca@418 1990 if faction_data_table[2] then
MMOSimca@418 1991 return
MMOSimca@418 1992 end
MMOSimca@340 1993 faction_ID = faction_data_table[1]
MMOSimca@418 1994 break
MMOSimca@340 1995 end
MMOSimca@340 1996 end
MMOSimca@340 1997 if faction_ID and faction_ID > 0 then
MMOSimca@340 1998 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1999 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 2000 if has_bonus_rep_gain then
MMOSimca@340 2001 modifier = modifier + 1
MMOSimca@340 2002 end
MMOSimca@340 2003 end
MMOSimca@340 2004
MMOSimca@340 2005 -- Check for modifiers from buffs
MMOSimca@418 2006 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 2007 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 2008 local modded_faction = buff_data_table.faction
jcallahan@44 2009
jcallahan@44 2010 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 2011 if buff_data_table.ignore then
MMOSimca@340 2012 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 2013 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 2014 return
MMOSimca@340 2015 else
MMOSimca@340 2016 modifier = modifier + buff_data_table.modifier
MMOSimca@340 2017 end
jcallahan@44 2018 end
jcallahan@44 2019 end
jcallahan@44 2020 end
MMOSimca@340 2021
jcallahan@65 2022 npc.reputations = npc.reputations or {}
jcallahan@65 2023 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 2024 end
jcallahan@44 2025 end -- do-block
jcallahan@18 2026
jcallahan@18 2027
jcallahan@140 2028 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 2029 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 2030 return
jcallahan@140 2031 end
jcallahan@140 2032 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 2033
MMOSimca@355 2034 -- Handle Fishing
MMOSimca@355 2035 if (current_action.spell_label == "FISHING") then
MMOSimca@355 2036 if not text or text == "Fishing Bobber" then
MMOSimca@355 2037 text = "NONE"
MMOSimca@355 2038 else
MMOSimca@355 2039 current_action.fishing_target = true
MMOSimca@355 2040 end
MMOSimca@355 2041 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 2042 -- Handle Garrison Cache
MMOSimca@355 2043 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 2044 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 2045 end
jcallahan@140 2046 end
jcallahan@140 2047
jcallahan@140 2048
jcallahan@92 2049 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 2050 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 2051
jcallahan@42 2052 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 2053 return
jcallahan@42 2054 end
jcallahan@42 2055 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 2056 end
jcallahan@42 2057
jcallahan@42 2058
jcallahan@13 2059 do
MMOSimca@343 2060 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 2061 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 2062 [AF.ITEM] = function()
jcallahan@16 2063 local locked_item_id
jcallahan@16 2064
jcallahan@16 2065 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 2066 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 2067 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 2068
jcallahan@324 2069 if is_locked and is_lootable then
jcallahan@16 2070 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 2071 break
jcallahan@16 2072 end
jcallahan@16 2073 end
jcallahan@165 2074
jcallahan@165 2075 if locked_item_id then
jcallahan@165 2076 break
jcallahan@165 2077 end
jcallahan@16 2078 end
jcallahan@16 2079
MMOSimca@367 2080 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 2081 return false
jcallahan@16 2082 end
jcallahan@122 2083 current_action.identifier = locked_item_id
jcallahan@16 2084 return true
jcallahan@16 2085 end,
MMOSimca@401 2086 [AF.NPC] = function()
MMOSimca@401 2087 return not _G.IsFishingLoot()
MMOSimca@401 2088 end,
MMOSimca@401 2089 [AF.OBJECT] = function()
MMOSimca@401 2090 return not _G.IsFishingLoot()
MMOSimca@401 2091 end,
jcallahan@17 2092 [AF.ZONE] = function()
jcallahan@140 2093 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 2094 return _G.IsFishingLoot()
jcallahan@17 2095 end,
jcallahan@13 2096 }
jcallahan@13 2097
jcallahan@13 2098
MMOSimca@343 2099 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 2100 [AF.ITEM] = function()
jcallahan@28 2101 GenericLootUpdate("items")
jcallahan@28 2102 end,
jcallahan@28 2103 [AF.NPC] = function()
MMOSimca@420 2104 local loot_method = _G.GetLootMethod()
jcallahan@75 2105 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 2106 local loot_label = current_loot.label
jcallahan@77 2107 local source_list = {}
jcallahan@75 2108
jcallahan@131 2109 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2110 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2111 local npc = NPCEntry(source_id)
jcallahan@75 2112
jcallahan@75 2113 if npc then
jcallahan@248 2114 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2115 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2116
jcallahan@78 2117 if not source_list[source_guid] then
jcallahan@77 2118 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@420 2119 -- In some situations, we will increment kill count by watching what the player is saved to
MMOSimca@420 2120 if not update_raid_encounter_timer_handle or not private.RAID_ENCOUNTER_NPC_ID_LIST[source_id] or loot_method ~= "personalloot" then
MMOSimca@420 2121 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@420 2122 else
MMOSimca@420 2123
MMOSimca@420 2124 end
jcallahan@312 2125 source_list[source_guid] = true
jcallahan@77 2126 end
jcallahan@77 2127
jcallahan@309 2128 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2129 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2130
jcallahan@312 2131 if loot_type == "currency" and currency_texture then
jcallahan@312 2132 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2133 elseif loot_token == "money" then
jcallahan@312 2134 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2135 else
jcallahan@312 2136 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2137 end
jcallahan@75 2138 end
jcallahan@75 2139 end
jcallahan@75 2140 end
jcallahan@16 2141 end,
jcallahan@13 2142 [AF.OBJECT] = function()
jcallahan@28 2143 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2144 end,
jcallahan@17 2145 [AF.ZONE] = function()
MMOSimca@328 2146 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2147 return
MMOSimca@328 2148 end
jcallahan@141 2149 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2150
jcallahan@41 2151 -- This will start life as a boolean true.
jcallahan@131 2152 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2153 current_loot.zone_data[location_token] = {
jcallahan@41 2154 drops = {}
jcallahan@41 2155 }
jcallahan@41 2156 end
jcallahan@132 2157 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2158 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2159
jcallahan@131 2160 if current_loot.sources then
jcallahan@131 2161 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2162 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2163 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2164 end
jcallahan@131 2165 end
jcallahan@131 2166 end
jcallahan@131 2167
jcallahan@131 2168 if #current_loot.list <= 0 then
jcallahan@131 2169 return
jcallahan@131 2170 end
jcallahan@131 2171
jcallahan@131 2172 for index = 1, #current_loot.list do
jcallahan@131 2173 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2174 end
jcallahan@13 2175 end,
jcallahan@13 2176 }
jcallahan@13 2177
jcallahan@79 2178 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2179 local loot_guid_registry = {}
jcallahan@124 2180
jcallahan@124 2181
jcallahan@124 2182 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2183 ClearChatLootData()
jcallahan@131 2184 current_loot = nil
jcallahan@131 2185 table.wipe(current_action)
jcallahan@124 2186 end
jcallahan@124 2187
jcallahan@13 2188
jcallahan@322 2189 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2190 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2191 local previous_spell_label = current_action.spell_label
jcallahan@322 2192 local extrapolated_guid_registry = {}
jcallahan@322 2193 local num_guids = 0
MMOSimca@402 2194 table.wipe(current_action)
MMOSimca@402 2195
MMOSimca@402 2196 if _G.IsFishingLoot() then
MMOSimca@402 2197 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2198 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2199 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2200 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2201 return
MMOSimca@402 2202 end
MMOSimca@402 2203 current_action.instance_token = instance_token
MMOSimca@402 2204 current_action.map_level = map_level
MMOSimca@402 2205 current_action.x = x
MMOSimca@402 2206 current_action.y = y
MMOSimca@402 2207 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2208 current_action.spell_label = "FISHING"
MMOSimca@402 2209 current_action.loot_label = "fishing"
MMOSimca@402 2210 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2211 current_action.target_type = AF.ZONE
MMOSimca@402 2212
MMOSimca@402 2213 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2214 return true
MMOSimca@402 2215 end
jcallahan@322 2216
MMOSimca@344 2217 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2218 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2219 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2220 return false
MMOSimca@344 2221 end
MMOSimca@344 2222
jcallahan@322 2223 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2224 local loot_info = {
jcallahan@322 2225 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2226 }
jcallahan@322 2227
jcallahan@322 2228 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2229 local source_guid = loot_info[loot_index]
jcallahan@322 2230
jcallahan@322 2231 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2232 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2233
jcallahan@322 2234 if unit_type and unit_idnum then
jcallahan@322 2235 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2236 unit_type,
jcallahan@322 2237 unit_idnum
jcallahan@322 2238 }
jcallahan@322 2239
jcallahan@322 2240 num_guids = num_guids + 1
jcallahan@322 2241 end
jcallahan@322 2242 end
jcallahan@322 2243 end
jcallahan@322 2244 end
jcallahan@322 2245
jcallahan@322 2246 if num_guids == 0 then
jcallahan@322 2247 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2248 return false
jcallahan@322 2249 end
jcallahan@326 2250
jcallahan@322 2251 local num_npcs = 0
jcallahan@322 2252 local num_objects = 0
jcallahan@324 2253 local num_itemcontainers = 0
jcallahan@322 2254
jcallahan@322 2255 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2256 local unit_type = guid_data[1]
jcallahan@324 2257 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2258
jcallahan@322 2259 if loot_label then
jcallahan@322 2260 local unit_idnum = guid_data[2]
jcallahan@322 2261
jcallahan@322 2262 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2263 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2264 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2265 current_action.loot_label = loot_label
jcallahan@322 2266 current_action.spell_label = "OPENING"
jcallahan@322 2267 current_action.target_type = AF.OBJECT
jcallahan@322 2268 current_action.identifier = unit_idnum
jcallahan@322 2269 num_objects = num_objects + 1
jcallahan@322 2270 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2271 current_action.loot_label = loot_label
jcallahan@322 2272 current_action.target_type = AF.NPC
jcallahan@322 2273 current_action.identifier = unit_idnum
jcallahan@322 2274 num_npcs = num_npcs + 1
jcallahan@324 2275 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2276 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2277 current_action.loot_label = loot_label
jcallahan@324 2278 current_action.target_type = AF.ITEM
jcallahan@324 2279 -- current_action.identifier assigned during loot verification.
jcallahan@324 2280 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2281 end
jcallahan@322 2282 else
jcallahan@322 2283 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2284 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2285 return false
jcallahan@322 2286 end
jcallahan@322 2287 end
jcallahan@322 2288
jcallahan@322 2289 if not current_action.target_type then
jcallahan@322 2290 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2291 return false
jcallahan@322 2292 end
jcallahan@322 2293
jcallahan@322 2294 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2295 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2296 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2297 return false
jcallahan@322 2298 end
jcallahan@322 2299
jcallahan@322 2300 return true
jcallahan@322 2301 end
jcallahan@322 2302
jcallahan@322 2303
MMOSimca@343 2304 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2305 ClearChatLootData()
MMOSimca@387 2306
jcallahan@132 2307 if current_loot then
jcallahan@322 2308 current_loot = nil
jcallahan@322 2309 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2310
jcallahan@322 2311 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2312 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2313 return
jcallahan@322 2314 end
jcallahan@18 2315 end
jcallahan@151 2316
jcallahan@151 2317 if not current_action.target_type then
jcallahan@322 2318 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2319 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2320 return
jcallahan@322 2321 end
jcallahan@151 2322 end
MMOSimca@343 2323 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2324 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2325
jcallahan@14 2326 if not verify_func or not update_func then
jcallahan@322 2327 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2328 return
jcallahan@13 2329 end
jcallahan@13 2330
jcallahan@14 2331 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2332 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2333 return
jcallahan@14 2334 end
jcallahan@80 2335 local guids_used = {}
jcallahan@132 2336
jcallahan@301 2337 InitializeCurrentLoot()
jcallahan@217 2338 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2339
jcallahan@55 2340 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2341 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2342 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2343 local loot_info = {
jcallahan@237 2344 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2345 }
jcallahan@13 2346
jcallahan@237 2347 -- Odd index is GUID, even is count.
jcallahan@237 2348 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2349 local source_guid = loot_info[loot_index]
jcallahan@75 2350
jcallahan@237 2351 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2352 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2353 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2354 if slot_quantity then
jcallahan@324 2355 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2356 if slot_quantity > loot_quantity then
jcallahan@324 2357 loot_quantity = slot_quantity
jcallahan@324 2358 end
jcallahan@324 2359 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2360 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2361
MMOSimca@366 2362 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2363 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2364 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2365 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2366 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2367 guids_used[source_guid] = true
MMOSimca@366 2368 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2369 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2370 if current_loot.target_type == AF.ZONE then
jcallahan@324 2371 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2372 else
jcallahan@324 2373 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2374 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2375 guids_used[source_guid] = true
jcallahan@324 2376 end
MMOSimca@366 2377 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2378 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2379 if icon_texture then
jcallahan@324 2380 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2381 if current_loot.target_type == AF.ZONE then
jcallahan@324 2382 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2383 else
jcallahan@324 2384 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2385
jcallahan@324 2386 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2387 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2388 guids_used[source_guid] = true
jcallahan@324 2389 end
jcallahan@324 2390 else
jcallahan@324 2391 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2392 end
jcallahan@308 2393 end
jcallahan@324 2394 else
jcallahan@324 2395 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2396 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2397 end
jcallahan@75 2398 end
jcallahan@13 2399 end
jcallahan@13 2400 end
jcallahan@80 2401
jcallahan@81 2402 for guid in pairs(guids_used) do
jcallahan@217 2403 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2404 end
jcallahan@13 2405 update_func()
jcallahan@1 2406 end
jcallahan@13 2407 end -- do-block
jcallahan@0 2408
jcallahan@0 2409
jcallahan@89 2410 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2411 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2412
jcallahan@89 2413 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2414 return
jcallahan@89 2415 end
jcallahan@89 2416 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2417 end
jcallahan@89 2418
jcallahan@89 2419
jcallahan@44 2420 do
jcallahan@44 2421 local POINT_MATCH_PATTERNS = {
jcallahan@44 2422 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2423 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2424 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2425 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2426 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2427 }
jcallahan@5 2428
jcallahan@68 2429 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2430 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2431 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2432
jcallahan@133 2433 local current_merchant
jcallahan@133 2434 local merchant_standing
jcallahan@133 2435
jcallahan@133 2436 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2437 current_merchant = nil
jcallahan@133 2438 merchant_standing = nil
jcallahan@133 2439 end
jcallahan@133 2440
jcallahan@133 2441
jcallahan@89 2442 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2443 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2444 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2445
jcallahan@171 2446 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2447 return
jcallahan@133 2448 end
jcallahan@331 2449 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2450 merchant_standing = faction_standing
jcallahan@133 2451 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2452 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2453 end
jcallahan@55 2454 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2455 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2456 _G.MerchantFrame_Update()
jcallahan@57 2457
jcallahan@150 2458 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2459
jcallahan@44 2460 for item_index = 1, num_items do
jcallahan@44 2461 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2462 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2463
jcallahan@324 2464 DatamineTT:ClearLines()
jcallahan@324 2465 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2466
jcallahan@324 2467 if not item_id then
jcallahan@324 2468 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2469 item_id = ItemLinkToID(item_link)
MMOSimca@354 2470 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2471 end
jcallahan@324 2472
jcallahan@44 2473 if item_id and item_id > 0 then
jcallahan@44 2474 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2475
jcallahan@68 2476 local num_lines = DatamineTT:NumLines()
jcallahan@68 2477
jcallahan@68 2478 for line_index = 1, num_lines do
jcallahan@68 2479 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2480
jcallahan@68 2481 if not current_line then
jcallahan@68 2482 break
jcallahan@68 2483 end
jcallahan@68 2484 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2485
jcallahan@68 2486 if faction or reputation then
jcallahan@68 2487 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2488 break
jcallahan@68 2489 end
jcallahan@68 2490 end
jcallahan@68 2491
jcallahan@87 2492 for line_index = 1, num_lines do
jcallahan@87 2493 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2494
jcallahan@87 2495 if not current_line then
jcallahan@87 2496 break
jcallahan@87 2497 end
jcallahan@87 2498 local line_text = current_line:GetText()
jcallahan@87 2499 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2500
jcallahan@87 2501 if quest_name then
jcallahan@87 2502 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2503 break
jcallahan@87 2504 end
jcallahan@87 2505 end
jcallahan@87 2506
jcallahan@44 2507 if extended_cost then
jcallahan@53 2508 local battleground_rating = 0
jcallahan@53 2509 local personal_rating = 0
jcallahan@53 2510 local required_season_amount
jcallahan@5 2511
jcallahan@68 2512 for line_index = 1, num_lines do
jcallahan@44 2513 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2514
jcallahan@44 2515 if not current_line then
jcallahan@44 2516 break
jcallahan@44 2517 end
jcallahan@53 2518 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2519
jcallahan@44 2520 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2521 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2522 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2523 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2524
jcallahan@44 2525 if match1 or match2 then
jcallahan@44 2526 break
jcallahan@44 2527 end
jcallahan@44 2528 end
jcallahan@5 2529 end
jcallahan@44 2530 local currency_list = {}
jcallahan@44 2531 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2532
jcallahan@50 2533 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2534 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2535 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2536
jcallahan@44 2537 for cost_index = 1, item_count do
jcallahan@324 2538 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2539 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2540 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2541
jcallahan@317 2542 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2543 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2544 end
jcallahan@317 2545
jcallahan@317 2546 if currency_identifier then
jcallahan@317 2547 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2548 end
jcallahan@44 2549 end
jcallahan@44 2550
jcallahan@44 2551 for currency_index = 1, #currency_list do
jcallahan@44 2552 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2553 end
jcallahan@5 2554 end
jcallahan@133 2555 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2556 end
jcallahan@44 2557 end
jcallahan@5 2558
jcallahan@44 2559 if _G.CanMerchantRepair() then
jcallahan@133 2560 current_merchant.can_repair = true
jcallahan@5 2561 end
jcallahan@57 2562 _G.SetMerchantFilter(current_filters)
jcallahan@57 2563 _G.MerchantFrame_Update()
jcallahan@4 2564 end
jcallahan@44 2565 end -- do-block
jcallahan@4 2566
jcallahan@89 2567
jcallahan@92 2568 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2569 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2570 return
jcallahan@25 2571 end
jcallahan@34 2572 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2573
jcallahan@171 2574 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2575 return
jcallahan@25 2576 end
jcallahan@29 2577 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2578 table.wipe(current_action)
jcallahan@25 2579 end
jcallahan@25 2580
jcallahan@25 2581
MMOSimca@368 2582 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2583 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2584 if DEBUGGING then
jcallahan@309 2585 return
jcallahan@309 2586 end
jcallahan@309 2587
jcallahan@115 2588 local num_pets = LPJ:NumPets()
jcallahan@115 2589
jcallahan@115 2590 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2591 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2592
jcallahan@115 2593 if is_owned then
jcallahan@115 2594 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2595
jcallahan@139 2596 if rarity then
jcallahan@139 2597 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2598 local npc = NPCEntry(npc_id)
jcallahan@139 2599 npc.wild_pet = is_wild or nil
jcallahan@139 2600 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2601 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2602 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2603
jcallahan@139 2604 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2605 data.max_health = max_health
jcallahan@139 2606 data.attack = attack
jcallahan@139 2607 data.speed = speed
jcallahan@139 2608 end
jcallahan@115 2609 end
jcallahan@115 2610 end
MMOSimca@368 2611 end]]--
jcallahan@115 2612
jcallahan@115 2613
jcallahan@156 2614 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2615 private.in_combat = true
jcallahan@156 2616 end
jcallahan@156 2617
jcallahan@156 2618
jcallahan@156 2619 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2620 private.in_combat = nil
jcallahan@156 2621
jcallahan@156 2622 if private.set_area_id then
jcallahan@299 2623 self:HandleZoneChange(event_name)
jcallahan@156 2624 private.set_area_id = nil
jcallahan@156 2625 end
jcallahan@156 2626 end
jcallahan@156 2627
jcallahan@156 2628
jcallahan@118 2629 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2630 if not TargetedNPC() then
jcallahan@118 2631 return
jcallahan@2 2632 end
jcallahan@151 2633 current_action.target_type = AF.NPC
jcallahan@118 2634 self:UpdateTargetLocation()
jcallahan@118 2635 end
jcallahan@2 2636
jcallahan@89 2637
jcallahan@12 2638 do
jcallahan@12 2639 local function UpdateQuestJuncture(point)
jcallahan@12 2640 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2641
jcallahan@12 2642 if not unit_name then
jcallahan@12 2643 return
jcallahan@12 2644 end
jcallahan@34 2645 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2646 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2647 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2648 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2649 end
jcallahan@19 2650 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2651 quest[point] = quest[point] or {}
MMOSimca@329 2652 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2653
jcallahan@24 2654 return quest
jcallahan@12 2655 end
jcallahan@10 2656
jcallahan@12 2657
jcallahan@92 2658 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2659 local quest = UpdateQuestJuncture("end")
jcallahan@97 2660
jcallahan@112 2661 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2662 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2663 end
jcallahan@67 2664 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2665 ClearKilledNPC()
jcallahan@10 2666 end
jcallahan@10 2667
jcallahan@12 2668
jcallahan@92 2669 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2670 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2671
jcallahan@46 2672 if not quest then
jcallahan@46 2673 return
jcallahan@46 2674 end
jcallahan@24 2675 quest.classes = quest.classes or {}
jcallahan@27 2676 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2677
jcallahan@24 2678 quest.races = quest.races or {}
jcallahan@100 2679 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2680 end
jcallahan@12 2681 end -- do-block
jcallahan@9 2682
jcallahan@9 2683
jcallahan@92 2684 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2685 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2686 local entry_index, processed_quests = 1, 0
jcallahan@36 2687 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2688
jcallahan@36 2689 while processed_quests <= num_quests do
MMOSimca@329 2690 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2691
jcallahan@84 2692 if quest_id == 0 then
jcallahan@84 2693 processed_quests = processed_quests + 1
jcallahan@84 2694 elseif not is_header then
jcallahan@36 2695 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2696
jcallahan@36 2697 local quest = DBEntry("quests", quest_id)
jcallahan@36 2698 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2699 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2700 processed_quests = processed_quests + 1
jcallahan@36 2701 end
jcallahan@36 2702 entry_index = entry_index + 1
jcallahan@36 2703 end
jcallahan@36 2704 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2705 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2706 end
jcallahan@4 2707
jcallahan@4 2708
jcallahan@97 2709 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2710 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2711 return
jcallahan@112 2712 end
jcallahan@97 2713 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2714 end
jcallahan@97 2715
jcallahan@97 2716
jcallahan@92 2717 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2718 if unit_id ~= "player" then
jcallahan@4 2719 return
jcallahan@4 2720 end
jcallahan@4 2721 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2722 end
jcallahan@4 2723
jcallahan@4 2724
jcallahan@92 2725 do
jcallahan@92 2726 local TRADESKILL_TOOLS = {
jcallahan@92 2727 Anvil = anvil_spell_ids,
jcallahan@92 2728 Forge = forge_spell_ids,
jcallahan@92 2729 }
jcallahan@92 2730
jcallahan@92 2731
jcallahan@167 2732 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2733 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2734 if link then
MMOSimca@352 2735 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2736 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2737
MMOSimca@352 2738 if required_tool then
MMOSimca@352 2739 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2740 if required_tool:find(tool_name) then
MMOSimca@352 2741 registry[spell_id] = true
MMOSimca@352 2742 end
jcallahan@167 2743 end
jcallahan@167 2744 end
jcallahan@167 2745 end
jcallahan@167 2746 end
jcallahan@167 2747
jcallahan@167 2748
jcallahan@92 2749 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2750 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2751
jcallahan@92 2752 if profession_name == _G.UNKNOWN then
jcallahan@92 2753 return
jcallahan@92 2754 end
jcallahan@167 2755 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2756 end
jcallahan@92 2757 end -- do-block
jcallahan@92 2758
jcallahan@92 2759
jcallahan@167 2760 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2761 private.trainer_shown = nil
jcallahan@167 2762 end
jcallahan@167 2763
jcallahan@167 2764
jcallahan@92 2765 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2766 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2767 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2768
jcallahan@164 2769 if not trainer then
jcallahan@58 2770 return
jcallahan@58 2771 end
jcallahan@331 2772 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2773 trainer.teaches = trainer.teaches or {}
jcallahan@27 2774
jcallahan@167 2775 private.trainer_shown = true
jcallahan@167 2776
jcallahan@27 2777 -- Get the initial trainer filters
MMOSimca@344 2778 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2779 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2780 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2781
jcallahan@27 2782 -- Clear the trainer filters
MMOSimca@344 2783 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2784 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2785 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2786
jcallahan@27 2787 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2788 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2789
jcallahan@27 2790 if spell_name then
jcallahan@27 2791 DatamineTT:ClearLines()
jcallahan@27 2792 DatamineTT:SetTrainerService(index)
jcallahan@27 2793
jcallahan@27 2794 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2795
jcallahan@43 2796 if spell_id then
jcallahan@164 2797 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2798
jcallahan@164 2799 if not class_professions then
jcallahan@164 2800 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2801 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2802 end
jcallahan@43 2803 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2804 profession = profession or "General"
jcallahan@43 2805
jcallahan@164 2806 local profession_skills = class_professions[profession]
jcallahan@43 2807
jcallahan@43 2808 if not profession_skills then
jcallahan@43 2809 class_professions[profession] = {}
jcallahan@43 2810 profession_skills = class_professions[profession]
jcallahan@43 2811 end
jcallahan@173 2812 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2813 end
jcallahan@27 2814 end
jcallahan@27 2815 end
jcallahan@27 2816 -- Reset the filters to what they were before
MMOSimca@344 2817 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2818 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2819 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2820 end
jcallahan@27 2821
jcallahan@27 2822
jcallahan@1 2823 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2824 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2825 return
jcallahan@1 2826 end
jcallahan@1 2827 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2828
jcallahan@1 2829 if not spell_label then
jcallahan@1 2830 return
jcallahan@1 2831 end
jcallahan@306 2832
MMOSimca@343 2833 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2834 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2835 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2836
jcallahan@150 2837 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2838 unit_name = target_name
jcallahan@150 2839 unit_id = "target"
jcallahan@1 2840 end
jcallahan@1 2841 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2842 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2843 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2844 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2845 return
MMOSimca@328 2846 end
jcallahan@28 2847
jcallahan@205 2848 table.wipe(current_action)
jcallahan@122 2849 current_action.instance_token = instance_token
jcallahan@122 2850 current_action.map_level = map_level
jcallahan@122 2851 current_action.x = x
jcallahan@122 2852 current_action.y = y
jcallahan@122 2853 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2854 current_action.spell_label = spell_label
jcallahan@105 2855
jcallahan@105 2856 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2857 current_action.loot_label = spell_label:lower()
jcallahan@105 2858 end
jcallahan@1 2859
jcallahan@151 2860 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2861 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2862 if not unit_id or unit_name ~= target_name then
jcallahan@16 2863 return
jcallahan@16 2864 end
jcallahan@123 2865 current_action.target_type = AF.NPC
jcallahan@16 2866 end
jcallahan@16 2867 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2868 current_action.target_type = AF.ITEM
jcallahan@16 2869
jcallahan@150 2870 if item_name and item_name == target_name then
jcallahan@150 2871 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2872 elseif target_name and target_name ~= "" then
jcallahan@331 2873 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2874 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2875 end
jcallahan@150 2876 elseif not item_name and not unit_name then
jcallahan@1 2877 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2878 if target_name == "" then
jcallahan@17 2879 return
jcallahan@17 2880 end
jcallahan@122 2881 current_action.object_name = target_name
jcallahan@123 2882 current_action.target_type = AF.OBJECT
jcallahan@1 2883 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2884 current_action.target_type = AF.ZONE
jcallahan@1 2885 end
jcallahan@1 2886 end
jcallahan@1 2887 private.tracked_line = spell_line
jcallahan@0 2888 end
jcallahan@0 2889
jcallahan@94 2890
MMOSimca@393 2891 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2892 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2893 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2894 ClearKilledBossID()
jcallahan@306 2895 ClearLootToastContainerID()
MMOSimca@387 2896 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2897 else
MMOSimca@336 2898 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2899 return
jcallahan@1 2900 end
jcallahan@306 2901
jcallahan@324 2902 -- Assign existing loot data to boss if it exists
jcallahan@307 2903 if loot_toast_data then
MMOSimca@387 2904 local npc_id = raid_boss_id
jcallahan@317 2905
jcallahan@324 2906 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2907 local upper_limit = 0
jcallahan@317 2908 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2909 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2910 end
jcallahan@317 2911
jcallahan@317 2912 for i = 0, upper_limit do
jcallahan@317 2913 local temp_npc_id = npc_id
jcallahan@317 2914
jcallahan@317 2915 if i > 0 then
jcallahan@317 2916 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2917 end
jcallahan@317 2918
jcallahan@317 2919 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2920 if npc then
jcallahan@324 2921 -- Create needed npc fields if required
jcallahan@317 2922 local loot_label = "drops"
jcallahan@317 2923 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2924 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2925 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2926
jcallahan@317 2927 for index = 1, #loot_toast_data do
jcallahan@317 2928 local data = loot_toast_data[index]
jcallahan@317 2929 local loot_type = data[1]
jcallahan@317 2930 local hyperlink = data[2]
jcallahan@317 2931 local quantity = data[3]
jcallahan@317 2932
jcallahan@317 2933 if loot_type == "item" then
jcallahan@317 2934 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2935 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2936 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2937 elseif loot_type == "money" then
jcallahan@317 2938 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2939 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2940 elseif loot_type == "currency" then
jcallahan@317 2941 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2942 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2943 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2944 end
jcallahan@307 2945 end
jcallahan@317 2946
jcallahan@317 2947 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2948 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2949 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2950 end
jcallahan@317 2951 else
jcallahan@317 2952 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2953 end
jcallahan@307 2954 end
jcallahan@307 2955 end
jcallahan@307 2956
jcallahan@307 2957 ClearLootToastData()
jcallahan@307 2958
MMOSimca@383 2959 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID) -- we need to assign a handle here to cancel it later
jcallahan@306 2960 end
jcallahan@306 2961
jcallahan@306 2962
jcallahan@306 2963 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2964 if unit_id ~= "player" then
jcallahan@306 2965 return
jcallahan@306 2966 end
jcallahan@306 2967 private.tracked_line = nil
jcallahan@306 2968 private.previous_spell_id = spell_id
jcallahan@306 2969
MMOSimca@393 2970 -- For spells cast when Logging
MMOSimca@345 2971 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2972 last_timber_spell_id = spell_id
MMOSimca@351 2973 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2974 return
MMOSimca@345 2975 end
MMOSimca@345 2976
MMOSimca@393 2977 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2978 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2979 ClearKilledBossID()
jcallahan@306 2980 ClearLootToastContainerID()
jcallahan@307 2981 ClearLootToastData()
jcallahan@306 2982
MMOSimca@387 2983 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2984 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2985 return
jcallahan@306 2986 end
jcallahan@306 2987
MMOSimca@393 2988 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@381 2989 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2990 -- Set up timer
MMOSimca@393 2991 ClearChatLootData()
MMOSimca@393 2992 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2993 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 2994 chat_loot_data = chat_loot_data or {}
MMOSimca@414 2995 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@414 2996 chat_loot_data.sources = {}
MMOSimca@347 2997 return
MMOSimca@347 2998 end
MMOSimca@347 2999
jcallahan@306 3000 if anvil_spell_ids[spell_id] then
jcallahan@306 3001 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 3002 elseif forge_spell_ids[spell_id] then
jcallahan@306 3003 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 3004 elseif spell_name:match("^Harvest.+") then
jcallahan@306 3005 killed_npc_id = current_target_id
MMOSimca@343 3006 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 3007 end
jcallahan@306 3008 end
jcallahan@0 3009
jcallahan@90 3010
jcallahan@1 3011 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 3012 if unit_id ~= "player" then
jcallahan@1 3013 return
jcallahan@1 3014 end
jcallahan@0 3015
jcallahan@1 3016 if private.tracked_line == spell_line then
jcallahan@1 3017 private.tracked_line = nil
jcallahan@1 3018 end
jcallahan@147 3019 table.wipe(current_action)
jcallahan@0 3020 end
jcallahan@90 3021
jcallahan@90 3022
jcallahan@90 3023 do
jcallahan@90 3024 local function SetUnitField(field, required_type)
jcallahan@90 3025 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 3026
jcallahan@90 3027 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 3028 return
jcallahan@90 3029 end
jcallahan@90 3030
jcallahan@171 3031 if UnitTypeIsNPC(unit_type) then
jcallahan@90 3032 NPCEntry(unit_idnum)[field] = true
jcallahan@90 3033 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 3034 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 3035 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 3036 end
jcallahan@90 3037 end
jcallahan@90 3038
jcallahan@90 3039
jcallahan@90 3040 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 3041 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 3042 end
jcallahan@90 3043
jcallahan@90 3044
jcallahan@90 3045 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 3046 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 3047 end
jcallahan@90 3048
jcallahan@90 3049
jcallahan@90 3050 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 3051 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 3052 end
jcallahan@90 3053
jcallahan@90 3054
jcallahan@92 3055 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 3056 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 3057 end
jcallahan@90 3058
jcallahan@90 3059
jcallahan@323 3060 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 3061 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 3062 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 3063
jcallahan@323 3064 for index = 2, #gossip_options, 2 do
jcallahan@323 3065 if gossip_options[index] == "binder" then
jcallahan@323 3066 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 3067 return
jcallahan@323 3068 end
jcallahan@323 3069 end
jcallahan@323 3070 end,
jcallahan@323 3071 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 3072 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 3073 end,
jcallahan@323 3074 }
jcallahan@323 3075
jcallahan@323 3076
jcallahan@92 3077 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 3078 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 3079 if not unit_idnum then
jcallahan@323 3080 return
jcallahan@323 3081 end
jcallahan@323 3082
jcallahan@323 3083 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 3084 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 3085 end
jcallahan@90 3086 end
jcallahan@90 3087
jcallahan@90 3088
jcallahan@93 3089 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 3090 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 3091 end
jcallahan@93 3092
jcallahan@93 3093
jcallahan@189 3094 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 3095 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 3096 end
jcallahan@189 3097
jcallahan@189 3098
jcallahan@90 3099 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 3100 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 3101 end
jcallahan@90 3102
jcallahan@90 3103
jcallahan@90 3104 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 3105 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 3106 end
jcallahan@90 3107
jcallahan@90 3108
jcallahan@90 3109 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 3110 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 3111 end
jcallahan@90 3112 end -- do-block