annotate Main.lua @ 449:b1c1d817788d

Updated loot container, loot spell, and instant item container mappings for Patch 6.2.0 (mostly).
author MMOSimca <MMOSimca@gmail.com>
date Wed, 24 Jun 2015 09:13:40 -0400
parents bf1fbf1c9cb2
children 0462238b0d97
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@246 33 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 34
jcallahan@246 35 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 36 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 37 local DB_VERSION = 18
MMOSimca@346 38 local DEBUGGING = false
jcallahan@156 39 local EVENT_DEBUG = false
jcallahan@322 40
MMOSimca@405 41 local ITEM_ID_TIMBER = 114781
MMOSimca@405 42
MMOSimca@422 43 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 44 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 45
jcallahan@246 46 local OBJECT_ID_ANVIL = 192628
jcallahan@322 47 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 48 local OBJECT_ID_FORGE = 1685
jcallahan@322 49
jcallahan@246 50 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 51 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 52 local PLAYER_GUID
jcallahan@246 53 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 54 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 55
MMOSimca@377 56 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 57 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 58 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 59
jcallahan@246 60 local ALLOWED_LOCALES = {
jcallahan@246 61 enUS = true,
jcallahan@246 62 enGB = true,
MMOSimca@336 63 enTW = true,
MMOSimca@336 64 enCN = true,
jcallahan@246 65 }
jcallahan@157 66
jcallahan@0 67 local DATABASE_DEFAULTS = {
jcallahan@128 68 char = {},
jcallahan@0 69 global = {
jcallahan@270 70 config = {
jcallahan@270 71 minimap_icon = {
jcallahan@270 72 hide = true,
jcallahan@270 73 },
jcallahan@270 74 },
jcallahan@0 75 items = {},
jcallahan@0 76 npcs = {},
jcallahan@0 77 objects = {},
jcallahan@0 78 quests = {},
jcallahan@167 79 spells = {},
jcallahan@17 80 zones = {},
jcallahan@0 81 }
jcallahan@0 82 }
jcallahan@0 83
jcallahan@1 84 local EVENT_MAPPING = {
MMOSimca@436 85 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 86 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 87 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 88 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 89 BATTLEFIELDS_SHOW = true,
jcallahan@56 90 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 91 BONUS_ROLL_RESULT = true,
MMOSimca@388 92 CHAT_MSG_CURRENCY = true,
jcallahan@48 93 CHAT_MSG_LOOT = true,
jcallahan@95 94 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 95 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 96 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 97 CHAT_MSG_SYSTEM = true,
jcallahan@23 98 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 99 COMBAT_TEXT_UPDATE = true,
jcallahan@140 100 CURSOR_UPDATE = true,
jcallahan@90 101 FORGE_MASTER_OPENED = true,
MMOSimca@436 102 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 103 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 104 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 105 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 106 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 107 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 108 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 109 ITEM_TEXT_BEGIN = true,
jcallahan@189 110 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 111 LOOT_CLOSED = true,
MMOSimca@343 112 LOOT_OPENED = true,
MMOSimca@412 113 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 114 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 115 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 116 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 117 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 118 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 119 PET_BAR_UPDATE = true,
MMOSimca@368 120 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 121 PLAYER_REGEN_DISABLED = true,
jcallahan@156 122 PLAYER_REGEN_ENABLED = true,
jcallahan@2 123 PLAYER_TARGET_CHANGED = true,
jcallahan@9 124 QUEST_COMPLETE = true,
jcallahan@9 125 QUEST_DETAIL = true,
jcallahan@9 126 QUEST_LOG_UPDATE = true,
jcallahan@97 127 QUEST_PROGRESS = true,
jcallahan@178 128 SHOW_LOOT_TOAST = true,
jcallahan@306 129 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 130 TAXIMAP_OPENED = true,
MMOSimca@437 131 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 132 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 133 TRADE_SKILL_SHOW = true,
jcallahan@167 134 TRAINER_CLOSED = true,
jcallahan@27 135 TRAINER_SHOW = true,
jcallahan@90 136 TRANSMOGRIFY_OPEN = true,
jcallahan@246 137 UNIT_PET = true,
jcallahan@4 138 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 139 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 140 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 141 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 142 UNIT_SPELLCAST_SENT = true,
jcallahan@1 143 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 144 VOID_STORAGE_OPEN = true,
jcallahan@299 145 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 146 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 147 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 148 }
jcallahan@0 149
jcallahan@4 150
jcallahan@246 151 -- VARIABLES ----------------------------------------------------------
jcallahan@246 152
jcallahan@92 153 local anvil_spell_ids = {}
jcallahan@92 154 local currently_drunk
jcallahan@128 155 local char_db
jcallahan@128 156 local global_db
jcallahan@299 157 local group_member_guids = {}
jcallahan@246 158 local group_owner_guids_to_pet_guids = {}
jcallahan@246 159 local group_pet_guids = {}
jcallahan@299 160 local in_instance
jcallahan@187 161 local item_process_timer_handle
jcallahan@92 162 local faction_standings = {}
jcallahan@92 163 local forge_spell_ids = {}
jcallahan@95 164 local languages_known = {}
jcallahan@317 165 local boss_loot_toasting = {}
MMOSimca@387 166 local container_loot_toasting
MMOSimca@387 167 local loot_toast_container_id
MMOSimca@387 168 local raid_boss_id
jcallahan@306 169 local loot_toast_container_timer_handle
jcallahan@307 170 local loot_toast_data
jcallahan@307 171 local loot_toast_data_timer_handle
jcallahan@95 172 local name_to_id_map = {}
jcallahan@306 173 local killed_boss_id_timer_handle
jcallahan@177 174 local killed_npc_id
jcallahan@2 175 local target_location_timer_handle
MMOSimca@345 176 local last_timber_spell_id
MMOSimca@355 177 local last_garrison_cache_object_id
MMOSimca@436 178 local block_chat_loot_data
MMOSimca@435 179 local chat_loot_data = {}
MMOSimca@347 180 local chat_loot_timer_handle
jcallahan@86 181 local current_target_id
jcallahan@126 182 local current_area_id
jcallahan@131 183 local current_loot
jcallahan@1 184
jcallahan@312 185
jcallahan@121 186 -- Data for our current action. Including possible values as a reference.
jcallahan@122 187 local current_action = {
jcallahan@121 188 identifier = nil,
jcallahan@121 189 loot_label = nil,
jcallahan@121 190 loot_list = nil,
jcallahan@121 191 loot_sources = nil,
jcallahan@121 192 map_level = nil,
jcallahan@121 193 spell_label = nil,
jcallahan@123 194 target_type = nil,
jcallahan@121 195 x = nil,
jcallahan@121 196 y = nil,
jcallahan@121 197 zone_data = nil,
jcallahan@121 198 }
jcallahan@92 199
jcallahan@246 200
MMOSimca@393 201 -- Timer prototypes
MMOSimca@393 202 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 203
MMOSimca@393 204
jcallahan@246 205 -- HELPERS ------------------------------------------------------------
jcallahan@246 206
jcallahan@245 207 local function Debug(message, ...)
MMOSimca@350 208 if not DEBUGGING or not message then
jcallahan@151 209 return
jcallahan@151 210 end
MMOSimca@350 211
MMOSimca@350 212 if ... then
MMOSimca@350 213 local args = { ... }
MMOSimca@350 214
MMOSimca@350 215 for index = 1, #args do
MMOSimca@377 216 args[index] = tostring(args[index])
jcallahan@306 217 end
MMOSimca@350 218 _G.print(message:format(unpack(args)))
MMOSimca@350 219 else
MMOSimca@350 220 _G.print(message)
jcallahan@306 221 end
jcallahan@151 222 end
jcallahan@151 223
jcallahan@151 224
MMOSimca@393 225 local function InitializeCurrentLoot()
MMOSimca@393 226 current_loot = {
MMOSimca@393 227 list = {},
MMOSimca@393 228 sources = {},
MMOSimca@393 229 identifier = current_action.identifier,
MMOSimca@393 230 label = current_action.loot_label or "drops",
MMOSimca@393 231 map_level = current_action.map_level,
MMOSimca@393 232 object_name = current_action.object_name,
MMOSimca@393 233 spell_label = current_action.spell_label,
MMOSimca@393 234 target_type = current_action.target_type,
MMOSimca@393 235 x = current_action.x,
MMOSimca@393 236 y = current_action.y,
MMOSimca@393 237 zone_data = current_action.zone_data,
MMOSimca@393 238 }
MMOSimca@393 239
MMOSimca@393 240 table.wipe(current_action)
MMOSimca@393 241 end
MMOSimca@393 242
MMOSimca@393 243
jcallahan@169 244 local TradeSkillExecutePer
jcallahan@169 245 do
jcallahan@169 246 local header_list = {}
jcallahan@169 247
jcallahan@169 248 function TradeSkillExecutePer(iter_func)
jcallahan@169 249 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 250 return
jcallahan@169 251 end
jcallahan@167 252 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 253 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 254 search_box:SetText("")
jcallahan@169 255
jcallahan@167 256 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 257 search_box:ClearFocus()
jcallahan@167 258 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 259
jcallahan@169 260 table.wipe(header_list)
jcallahan@169 261
jcallahan@169 262 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 263 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 264 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 265
jcallahan@169 266 if have_materials then
jcallahan@169 267 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 268 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 269 end
jcallahan@169 270
jcallahan@169 271 if have_skillup then
jcallahan@169 272 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 273 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 274 end
MMOSimca@330 275 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 276 _G.TradeSkillUpdateFilterBar()
jcallahan@169 277 _G.TradeSkillFrame_Update()
jcallahan@169 278
jcallahan@169 279 -- Expand all headers so we can see all the recipes there are
jcallahan@169 280 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 281 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 282
jcallahan@169 283 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 284 if not is_expanded then
jcallahan@169 285 header_list[name] = true
jcallahan@169 286 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 287 end
jcallahan@169 288 elseif iter_func(name, tradeskill_index) then
jcallahan@169 289 break
jcallahan@169 290 end
jcallahan@169 291 end
jcallahan@169 292
jcallahan@169 293 -- Restore the state of the things we changed.
jcallahan@169 294 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 295 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 296
jcallahan@169 297 if header_list[name] then
jcallahan@169 298 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 299 end
jcallahan@169 300 end
jcallahan@169 301 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 302 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 303 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 304 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 305
jcallahan@169 306 _G.TradeSkillUpdateFilterBar()
jcallahan@169 307 _G.TradeSkillFrame_Update()
jcallahan@167 308 end
jcallahan@169 309 end -- do-block
jcallahan@167 310
jcallahan@167 311
jcallahan@39 312 local ActualCopperCost
jcallahan@39 313 do
jcallahan@39 314 local BARTERING_SPELL_ID = 83964
jcallahan@39 315
jcallahan@39 316 local STANDING_DISCOUNTS = {
jcallahan@39 317 HATED = 0,
jcallahan@39 318 HOSTILE = 0,
jcallahan@39 319 UNFRIENDLY = 0,
jcallahan@39 320 NEUTRAL = 0,
jcallahan@39 321 FRIENDLY = 0.05,
jcallahan@39 322 HONORED = 0.1,
jcallahan@39 323 REVERED = 0.15,
jcallahan@39 324 EXALTED = 0.2,
jcallahan@39 325 }
jcallahan@39 326
jcallahan@39 327
jcallahan@39 328 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 329 if not copper_cost or copper_cost == 0 then
jcallahan@39 330 return 0
jcallahan@39 331 end
jcallahan@39 332 local modifier = 1
jcallahan@39 333
jcallahan@39 334 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 335 modifier = modifier - 0.1
jcallahan@39 336 end
jcallahan@39 337
jcallahan@39 338 if rep_standing then
jcallahan@39 339 if PLAYER_RACE == "Goblin" then
jcallahan@39 340 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 341 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 342 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 343 end
jcallahan@39 344 end
jcallahan@39 345 return math.floor(copper_cost / modifier)
jcallahan@39 346 end
jcallahan@39 347 end -- do-block
jcallahan@39 348
jcallahan@39 349
jcallahan@29 350 local function InstanceDifficultyToken()
MMOSimca@440 351 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 352 if _G.IsInInstance() then
MMOSimca@440 353 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 354
MMOSimca@440 355 if not instance_type or instance_type == "" then
MMOSimca@440 356 instance_type = "NONE"
MMOSimca@440 357 end
MMOSimca@440 358 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 359 end
MMOSimca@440 360 return "NONE:0:false"
jcallahan@29 361 end
jcallahan@29 362
jcallahan@29 363
jcallahan@1 364 local function CurrentLocationData()
jcallahan@161 365 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 366 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 367 end
jcallahan@1 368 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 369 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 370
jcallahan@1 371 x = x or 0
jcallahan@1 372 y = y or 0
jcallahan@1 373
jcallahan@1 374 if x == 0 and y == 0 then
jcallahan@1 375 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 376 _G.SetDungeonMapLevel(level_index)
jcallahan@1 377 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 378
jcallahan@1 379 if x and y and (x > 0 or y > 0) then
jcallahan@1 380 _G.SetDungeonMapLevel(map_level)
jcallahan@1 381 map_level = level_index
jcallahan@1 382 break
jcallahan@1 383 end
jcallahan@1 384 end
jcallahan@1 385 end
jcallahan@1 386
jcallahan@1 387 if _G.DungeonUsesTerrainMap() then
jcallahan@1 388 map_level = map_level - 1
jcallahan@1 389 end
jcallahan@31 390 local x = _G.floor(x * 1000)
jcallahan@31 391 local y = _G.floor(y * 1000)
jcallahan@28 392
jcallahan@31 393 if x % 2 ~= 0 then
jcallahan@31 394 x = x + 1
jcallahan@28 395 end
jcallahan@28 396
jcallahan@31 397 if y % 2 ~= 0 then
jcallahan@31 398 y = y + 1
jcallahan@28 399 end
jcallahan@126 400 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 401 end
jcallahan@1 402
jcallahan@1 403
MMOSimca@441 404 local function DBEntry(data_type, unit_id)
MMOSimca@441 405 if not data_type or not unit_id then
jcallahan@312 406 return
jcallahan@312 407 end
MMOSimca@441 408 local category = global_db[data_type]
MMOSimca@441 409
MMOSimca@441 410 if not category then
MMOSimca@441 411 category = {}
MMOSimca@441 412 global_db[data_type] = category
MMOSimca@441 413 end
MMOSimca@441 414 local unit = category[unit_id]
MMOSimca@441 415
MMOSimca@441 416 if not unit then
MMOSimca@441 417 unit = {}
MMOSimca@441 418 category[unit_id] = unit
MMOSimca@441 419 end
MMOSimca@441 420 return unit
jcallahan@312 421 end
jcallahan@312 422
MMOSimca@441 423 private.DBEntry = DBEntry
MMOSimca@441 424
MMOSimca@441 425 local NPCEntry
MMOSimca@441 426 do
MMOSimca@441 427 local npc_prototype = {}
MMOSimca@441 428 local npc_meta = {
MMOSimca@441 429 __index = npc_prototype
MMOSimca@441 430 }
MMOSimca@441 431
MMOSimca@441 432 function NPCEntry(identifier)
MMOSimca@441 433 local npc = DBEntry("npcs", identifier)
MMOSimca@441 434 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 435 end
MMOSimca@441 436
MMOSimca@441 437 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 438 self.encounter_data = self.encounter_data or {}
MMOSimca@441 439 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 440 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 441
MMOSimca@441 442 return self.encounter_data[difficulty_token]
MMOSimca@441 443 end
jcallahan@1 444 end
jcallahan@270 445
jcallahan@4 446
jcallahan@141 447 local UpdateDBEntryLocation
jcallahan@141 448 do
jcallahan@141 449 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 450 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 451 local facing = _G.GetPlayerFacing()
jcallahan@141 452
jcallahan@141 453 if not facing then
jcallahan@141 454 return x, y
jcallahan@141 455 end
jcallahan@246 456 local rad = facing + math.pi
jcallahan@141 457 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 458 end
jcallahan@10 459
jcallahan@24 460
jcallahan@141 461 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 462 if not identifier then
jcallahan@141 463 return
jcallahan@141 464 end
jcallahan@141 465 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 466 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 467 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 468 return
MMOSimca@328 469 end
jcallahan@141 470 local entry = DBEntry(entry_type, identifier)
jcallahan@141 471 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 472 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 473
jcallahan@141 474 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 475 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 476
jcallahan@141 477 if not zone_data then
jcallahan@141 478 zone_data = {}
jcallahan@141 479 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 480 end
jcallahan@141 481
jcallahan@141 482 -- Special case for Fishing.
jcallahan@141 483 if current_action.spell_label == "FISHING" then
MMOSimca@441 484 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 485 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 486 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 487
jcallahan@141 488 if yard_width > 0 and yard_height > 0 then
jcallahan@141 489 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 490 current_action.x = x
jcallahan@141 491 current_action.y = y
jcallahan@141 492 end
jcallahan@141 493 end
jcallahan@141 494 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 495
jcallahan@141 496 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 497 return zone_data
jcallahan@10 498 end
jcallahan@141 499 end -- do-block
jcallahan@10 500
jcallahan@10 501
MMOSimca@441 502 local function CurrencyLinkToTexture(currency_link)
MMOSimca@441 503 if not currency_link then
MMOSimca@441 504 return
MMOSimca@441 505 end
MMOSimca@441 506 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
MMOSimca@441 507 return texture_path:match("[^\\]+$"):lower()
MMOSimca@441 508 end
MMOSimca@441 509
MMOSimca@441 510
MMOSimca@441 511 local function ItemLinkToID(item_link)
MMOSimca@441 512 if not item_link then
MMOSimca@441 513 return
MMOSimca@441 514 end
MMOSimca@441 515 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 516 end
MMOSimca@441 517
MMOSimca@441 518 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 519
MMOSimca@441 520 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 521 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 522 end
MMOSimca@441 523
MMOSimca@441 524
MMOSimca@441 525 local ParseGUID
MMOSimca@441 526 do
MMOSimca@441 527 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 528
MMOSimca@441 529 local NPC_ID_MAPPING = {
MMOSimca@441 530 [62164] = 63191, -- Garalon
MMOSimca@441 531 }
MMOSimca@441 532
MMOSimca@441 533
MMOSimca@441 534 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 535 if not unit_type_name then
MMOSimca@441 536 return UNIT_TYPES.UNKNOWN
MMOSimca@441 537 end
MMOSimca@441 538
MMOSimca@441 539 for def, text in next, UNIT_TYPES do
MMOSimca@441 540 if unit_type_name == text then
MMOSimca@441 541 return UNIT_TYPES[def]
MMOSimca@441 542 end
MMOSimca@441 543 end
MMOSimca@441 544 return UNIT_TYPES.UNKNOWN
MMOSimca@441 545 end
MMOSimca@441 546
MMOSimca@441 547
MMOSimca@441 548 function ParseGUID(guid)
MMOSimca@441 549 if not guid then
MMOSimca@441 550 return
MMOSimca@441 551 end
MMOSimca@441 552
MMOSimca@441 553 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@441 554 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@441 555
MMOSimca@441 556 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@441 557 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@441 558
MMOSimca@441 559 local id_mapping = NPC_ID_MAPPING[unit_idnum]
MMOSimca@441 560
MMOSimca@441 561 if id_mapping and UnitTypeIsNPC(unit_type) then
MMOSimca@441 562 unit_idnum = id_mapping
MMOSimca@441 563 end
MMOSimca@441 564 return unit_type, unit_idnum
MMOSimca@441 565 end
MMOSimca@441 566 return unit_type
MMOSimca@441 567 end
MMOSimca@441 568
MMOSimca@441 569 private.ParseGUID = ParseGUID
MMOSimca@441 570 end -- do-block
MMOSimca@441 571
MMOSimca@441 572
jcallahan@19 573 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 574 if not item_link then
jcallahan@19 575 return
jcallahan@19 576 end
jcallahan@19 577 local item_id = ItemLinkToID(item_link)
jcallahan@19 578
jcallahan@19 579 if not bag_index or not slot_index then
jcallahan@19 580 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 581 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 582 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 583 bag_index = new_bag_index
jcallahan@19 584 slot_index = new_slot_index
jcallahan@19 585 break
jcallahan@19 586 end
jcallahan@19 587 end
jcallahan@19 588 end
jcallahan@19 589 end
jcallahan@19 590
MMOSimca@410 591 local any_loot = false
MMOSimca@410 592
MMOSimca@411 593 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 594 if bag_index and slot_index then
MMOSimca@410 595 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 596 if is_lootable then
MMOSimca@410 597 any_loot = true
MMOSimca@410 598 end
jcallahan@19 599 end
MMOSimca@410 600
MMOSimca@410 601 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 602 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 603 any_loot = true
jcallahan@19 604 end
MMOSimca@368 605
MMOSimca@436 606 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 607 if any_loot and not block_chat_loot_data then
MMOSimca@414 608 -- For item containers that open instantly with no spell cast
MMOSimca@410 609 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 610 ClearChatLootData()
MMOSimca@410 611 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 612 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 613 chat_loot_data.identifier = item_id
MMOSimca@414 614 -- For normal item containers
MMOSimca@414 615 else
MMOSimca@414 616 table.wipe(current_action)
MMOSimca@414 617 current_loot = nil
MMOSimca@414 618 current_action.target_type = AF.ITEM
MMOSimca@414 619 current_action.identifier = item_id
MMOSimca@414 620 current_action.loot_label = "contains"
MMOSimca@410 621 end
MMOSimca@393 622 end
jcallahan@19 623 end
jcallahan@19 624
jcallahan@19 625
jcallahan@39 626 local UnitFactionStanding
jcallahan@32 627 local UpdateFactionData
jcallahan@32 628 do
jcallahan@32 629 local MAX_FACTION_INDEX = 1000
jcallahan@20 630
jcallahan@32 631 local STANDING_NAMES = {
jcallahan@32 632 "HATED",
jcallahan@32 633 "HOSTILE",
jcallahan@32 634 "UNFRIENDLY",
jcallahan@32 635 "NEUTRAL",
jcallahan@32 636 "FRIENDLY",
jcallahan@32 637 "HONORED",
jcallahan@32 638 "REVERED",
jcallahan@32 639 "EXALTED",
jcallahan@32 640 }
jcallahan@32 641
jcallahan@39 642
jcallahan@39 643 function UnitFactionStanding(unit)
jcallahan@135 644 local unit_name = _G.UnitName(unit)
jcallahan@39 645 UpdateFactionData()
jcallahan@39 646 DatamineTT:ClearLines()
jcallahan@39 647 DatamineTT:SetUnit(unit)
jcallahan@39 648
jcallahan@39 649 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 650 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 651
jcallahan@135 652 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 653 return faction_name, faction_standings[faction_name]
jcallahan@39 654 end
jcallahan@39 655 end
jcallahan@39 656 end
jcallahan@39 657
jcallahan@39 658
jcallahan@32 659 function UpdateFactionData()
jcallahan@32 660 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 661 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 662
jcallahan@86 663 if faction_name then
jcallahan@32 664 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 665 elseif not faction_name then
jcallahan@32 666 break
jcallahan@32 667 end
jcallahan@20 668 end
jcallahan@20 669 end
jcallahan@32 670 end -- do-block
jcallahan@20 671
jcallahan@48 672
MMOSimca@429 673 local GenericLootUpdate, LootTable
jcallahan@75 674 do
MMOSimca@429 675 function LootTable(entry, loot_type, top_field)
jcallahan@75 676 if top_field then
jcallahan@75 677 entry[top_field] = entry[top_field] or {}
jcallahan@75 678 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 679 return entry[top_field][loot_type]
jcallahan@75 680 end
jcallahan@48 681 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 682 return entry[loot_type]
jcallahan@48 683 end
jcallahan@48 684
jcallahan@75 685 function GenericLootUpdate(data_type, top_field)
jcallahan@132 686 local loot_type = current_loot.label
jcallahan@75 687 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 688 local source_list = {}
jcallahan@75 689
jcallahan@131 690 if current_loot.sources then
jcallahan@131 691 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 692 local source_id
jcallahan@78 693
jcallahan@131 694 if current_loot.target_type == AF.ITEM then
jcallahan@119 695 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 696 source_id = current_loot.identifier
jcallahan@119 697 else
jcallahan@331 698 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 699 if unit_ID then
MMOSimca@328 700 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 701 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 702 else
MMOSimca@328 703 source_id = unit_ID
MMOSimca@328 704 end
MMOSimca@328 705 end
jcallahan@119 706 end
jcallahan@304 707 local entry = DBEntry(data_type, source_id)
jcallahan@75 708
jcallahan@119 709 if entry then
jcallahan@119 710 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 711
jcallahan@304 712 if not source_list[source_id] then
jcallahan@119 713 if top_field then
jcallahan@119 714 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 715 elseif not container_loot_toasting then
jcallahan@119 716 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 717 end
jcallahan@304 718 source_list[source_id] = true
jcallahan@77 719 end
jcallahan@119 720 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 721
jcallahan@309 722 if current_loot.target_type == AF.ZONE then
jcallahan@309 723 for item_id, quantity in pairs(loot_data) do
jcallahan@309 724 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 725 end
jcallahan@309 726 else
jcallahan@308 727 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 728 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 729
jcallahan@308 730 if label == "currency" and currency_texture then
jcallahan@308 731 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 732 elseif loot_token == "money" then
jcallahan@308 733 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 734 else
jcallahan@308 735 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 736 end
jcallahan@308 737 end
jcallahan@119 738 end
jcallahan@75 739 end
jcallahan@75 740 end
jcallahan@75 741 end
jcallahan@121 742
jcallahan@121 743 -- This is used for Gas Extractions.
jcallahan@131 744 if #current_loot.list <= 0 then
jcallahan@78 745 return
jcallahan@78 746 end
jcallahan@82 747 local entry
jcallahan@82 748
jcallahan@82 749 -- At this point we only have a name if it's an object.
MMOSimca@388 750 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 751 if current_loot.target_type == AF.OBJECT then
jcallahan@131 752 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 753 else
jcallahan@131 754 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 755 end
jcallahan@75 756
jcallahan@75 757 if not entry then
jcallahan@75 758 return
jcallahan@75 759 end
jcallahan@77 760 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 761
jcallahan@307 762 if current_loot.identifier then
jcallahan@307 763 if not source_list[current_loot.identifier] then
jcallahan@307 764 if top_field then
jcallahan@307 765 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 766 else
jcallahan@307 767 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 768 end
jcallahan@307 769 source_list[current_loot.identifier] = true
jcallahan@77 770 end
jcallahan@77 771 end
jcallahan@75 772
jcallahan@131 773 for index = 1, #current_loot.list do
jcallahan@131 774 table.insert(loot_table, current_loot.list[index])
jcallahan@75 775 end
jcallahan@48 776 end
jcallahan@75 777 end -- do-block
jcallahan@48 778
jcallahan@97 779
jcallahan@97 780 local ReplaceKeywords
jcallahan@97 781 do
jcallahan@97 782 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 783 class = PLAYER_CLASS,
jcallahan@97 784 name = PLAYER_NAME,
jcallahan@97 785 race = PLAYER_RACE,
jcallahan@97 786 }
jcallahan@97 787
jcallahan@97 788
jcallahan@97 789 function ReplaceKeywords(text)
jcallahan@97 790 if not text or text == "" then
jcallahan@97 791 return ""
jcallahan@97 792 end
jcallahan@97 793
jcallahan@97 794 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 795 local category_format = ("<%s>"):format(category)
jcallahan@97 796 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 797 end
jcallahan@97 798 return text
jcallahan@97 799 end
jcallahan@97 800 end -- do-block
jcallahan@97 801
jcallahan@97 802
jcallahan@154 803 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 804 -- unless the WorldMapFrame is shown.
jcallahan@143 805 do
jcallahan@143 806 -- MapFileName = MapAreaID
jcallahan@143 807 local MICRO_DUNGEON_IDS = {
jcallahan@143 808 ShrineofTwoMoons = 903,
jcallahan@143 809 ShrineofSevenStars = 905,
jcallahan@143 810 }
jcallahan@126 811
jcallahan@299 812 local function SetCurrentAreaID()
jcallahan@156 813 if private.in_combat then
jcallahan@156 814 private.set_area_id = true
jcallahan@156 815 return
jcallahan@156 816 end
jcallahan@155 817 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 818
jcallahan@155 819 if map_area_id == current_area_id then
jcallahan@155 820 return
jcallahan@155 821 end
jcallahan@143 822 local world_map = _G.WorldMapFrame
jcallahan@143 823 local map_visible = world_map:IsVisible()
jcallahan@312 824 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 825
jcallahan@143 826 if not map_visible then
jcallahan@143 827 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 828 world_map:Show()
jcallahan@143 829 end
jcallahan@331 830 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 831 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 832
jcallahan@154 833 _G.SetMapToCurrentZone()
jcallahan@154 834
jcallahan@143 835 if micro_dungeon_id then
jcallahan@143 836 current_area_id = micro_dungeon_id
jcallahan@143 837 else
jcallahan@143 838 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 839 end
jcallahan@143 840
jcallahan@154 841 if map_visible then
jcallahan@154 842 _G.SetMapByID(map_area_id)
jcallahan@154 843 else
jcallahan@143 844 world_map:Hide()
jcallahan@143 845 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 846 end
jcallahan@143 847 end
jcallahan@299 848
jcallahan@299 849 function WDP:HandleZoneChange(event_name)
jcallahan@299 850 in_instance = _G.IsInInstance()
jcallahan@299 851 SetCurrentAreaID()
jcallahan@299 852 end
jcallahan@154 853 end
jcallahan@126 854
MMOSimca@347 855
MMOSimca@347 856 -- TIMERS -------------------------------------------------------------
MMOSimca@347 857
MMOSimca@393 858 function ClearKilledNPC()
MMOSimca@347 859 killed_npc_id = nil
MMOSimca@347 860 end
MMOSimca@347 861
MMOSimca@347 862
MMOSimca@393 863 function ClearKilledBossID()
MMOSimca@347 864 if killed_boss_id_timer_handle then
MMOSimca@383 865 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 866 killed_boss_id_timer_handle = nil
MMOSimca@347 867 end
MMOSimca@347 868
MMOSimca@347 869 table.wipe(boss_loot_toasting)
MMOSimca@387 870 raid_boss_id = nil
MMOSimca@347 871 end
MMOSimca@347 872
MMOSimca@347 873
MMOSimca@393 874 function ClearLootToastContainerID()
MMOSimca@347 875 if loot_toast_container_timer_handle then
MMOSimca@383 876 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 877 loot_toast_container_timer_handle = nil
MMOSimca@347 878 end
MMOSimca@347 879
MMOSimca@387 880 container_loot_toasting = false
MMOSimca@387 881 loot_toast_container_id = nil
MMOSimca@347 882 end
MMOSimca@347 883
MMOSimca@347 884
MMOSimca@393 885 function ClearLootToastData()
MMOSimca@347 886 if loot_toast_data_timer_handle then
MMOSimca@383 887 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 888 loot_toast_data_timer_handle = nil
MMOSimca@347 889 end
MMOSimca@347 890
MMOSimca@347 891 if loot_toast_data then
MMOSimca@347 892 table.wipe(loot_toast_data)
MMOSimca@347 893 end
MMOSimca@347 894 end
MMOSimca@347 895
MMOSimca@347 896
MMOSimca@393 897 function ClearChatLootData()
MMOSimca@398 898 if not chat_loot_timer_handle then
MMOSimca@435 899 table.wipe(chat_loot_data)
MMOSimca@398 900 return
MMOSimca@398 901 end
MMOSimca@398 902 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 903 chat_loot_timer_handle:Cancel()
MMOSimca@398 904 chat_loot_timer_handle = nil
MMOSimca@398 905
MMOSimca@435 906 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 907 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 908 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 909
MMOSimca@414 910 if entry then
MMOSimca@414 911 local loot_table = LootTable(entry, "contains")
MMOSimca@414 912 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 913
MMOSimca@435 914 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 915 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 916
MMOSimca@414 917 if label == "currency" and currency_texture then
MMOSimca@414 918 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 919 elseif loot_token == "money" then
MMOSimca@414 920 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 921 else
MMOSimca@414 922 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 923 end
MMOSimca@414 924 end
MMOSimca@414 925 end
MMOSimca@347 926 end
MMOSimca@435 927 table.wipe(chat_loot_data)
MMOSimca@347 928 end
MMOSimca@347 929
MMOSimca@347 930
jcallahan@246 931 -- METHODS ------------------------------------------------------------
jcallahan@246 932
jcallahan@0 933 function WDP:OnInitialize()
jcallahan@128 934 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 935 private.db = db
jcallahan@128 936 global_db = db.global
jcallahan@128 937 char_db = db.char
jcallahan@14 938
jcallahan@270 939 local raw_db = _G.WoWDBProfilerData
jcallahan@18 940 local build_num = tonumber(private.build_num)
jcallahan@14 941
jcallahan@136 942 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 943 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 944 global_db[entry] = {}
jcallahan@74 945 end
jcallahan@74 946 end
jcallahan@35 947 raw_db.build_num = build_num
MMOSimca@330 948 raw_db.region = private.region
jcallahan@63 949 raw_db.version = DB_VERSION
jcallahan@249 950
jcallahan@312 951 private.InitializeCommentSystem()
jcallahan@312 952 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 953 end
jcallahan@0 954
jcallahan@0 955
jcallahan@153 956 function WDP:EventDispatcher(...)
jcallahan@153 957 local event_name = ...
jcallahan@153 958
MMOSimca@346 959 if DEBUGGING then
jcallahan@154 960 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 961 Debug(event_name)
jcallahan@154 962 else
jcallahan@154 963 Debug(...)
jcallahan@153 964 end
jcallahan@153 965 end
jcallahan@153 966 local func = EVENT_MAPPING[event_name]
jcallahan@153 967
jcallahan@153 968 if _G.type(func) == "boolean" then
jcallahan@153 969 self[event_name](self, ...)
jcallahan@153 970 elseif _G.type(func) == "function" then
jcallahan@159 971 self[func](self, ...)
jcallahan@153 972 end
jcallahan@153 973 end
jcallahan@153 974
jcallahan@153 975
jcallahan@0 976 function WDP:OnEnable()
jcallahan@300 977 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 978
jcallahan@0 979 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 980 if EVENT_DEBUG then
jcallahan@153 981 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 982 else
jcallahan@153 983 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 984 end
jcallahan@0 985 end
jcallahan@95 986
jcallahan@95 987 for index = 1, _G.GetNumLanguages() do
jcallahan@95 988 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 989 end
MMOSimca@383 990
MMOSimca@383 991 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 992 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 993 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 994 WDP:ProcessItems()
MMOSimca@383 995 end, 100000)
MMOSimca@383 996 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 997 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 998 WDP:UpdateTargetLocation()
MMOSimca@383 999 end, 100000)
jcallahan@19 1000
jcallahan@19 1001 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 1002 if target_unit then
jcallahan@19 1003 return
jcallahan@19 1004 end
jcallahan@19 1005 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 1006 end)
jcallahan@19 1007
jcallahan@19 1008 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 1009 if target_unit then
jcallahan@19 1010 return
jcallahan@19 1011 end
jcallahan@19 1012 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1013 HandleItemUse(item_link)
jcallahan@19 1014 end)
jcallahan@263 1015
jcallahan@299 1016 self:HandleZoneChange("OnEnable")
jcallahan@290 1017 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1018 end
jcallahan@0 1019
jcallahan@0 1020
jcallahan@219 1021 local ScrapeItemUpgradeStats
jcallahan@219 1022 do
jcallahan@219 1023 local intermediary = {}
jcallahan@219 1024
jcallahan@220 1025 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1026 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1027 return
jcallahan@220 1028 end
jcallahan@219 1029 local create_entry
jcallahan@219 1030
jcallahan@219 1031 table.wipe(intermediary)
jcallahan@219 1032
jcallahan@219 1033 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1034 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1035
jcallahan@293 1036 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1037 break
jcallahan@219 1038 end
jcallahan@219 1039 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1040
jcallahan@219 1041 if amount and stat then
jcallahan@219 1042 create_entry = true
jcallahan@295 1043 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1044 end
jcallahan@219 1045 end
jcallahan@219 1046
jcallahan@219 1047 if not create_entry then
jcallahan@219 1048 return
jcallahan@219 1049 end
jcallahan@219 1050 local item = DBEntry("items", item_id)
jcallahan@225 1051 item.upgrade_id = upgrade_id
jcallahan@219 1052 item.upgrades = item.upgrades or {}
jcallahan@219 1053 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1054
jcallahan@219 1055 for stat, amount in pairs(intermediary) do
jcallahan@219 1056 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1057 end
jcallahan@219 1058 end
MMOSimca@336 1059 end -- do-block
jcallahan@219 1060
jcallahan@219 1061
MMOSimca@340 1062 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1063 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1064 local item
jcallahan@0 1065
jcallahan@191 1066 if item_string then
MMOSimca@338 1067 local item_results = { (":"):split(item_string) }
MMOSimca@338 1068
MMOSimca@338 1069 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1070 local unique_id = item_results[9]
MMOSimca@447 1071 --local level = tonumber(item_results[10])
MMOSimca@447 1072 --IN 6.2: local unknown = tonumber(item_results[11])
MMOSimca@338 1073 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1074 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1075 local num_bonus_ids = tonumber(item_results[13])
MMOSimca@447 1076 -- INTEGRATE WHEN 6.2 IS LIVE
MMOSimca@447 1077 if (private.interface_num >= 60200) then
MMOSimca@447 1078 upgrade_id = tonumber(item_results[12])
MMOSimca@447 1079 instance_difficulty_id = tonumber(item_results[13])
MMOSimca@447 1080 num_bonus_ids = tonumber(item_results[14])
MMOSimca@447 1081 end
MMOSimca@447 1082 -- END INTEGRATE
jcallahan@333 1083
MMOSimca@340 1084 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1085 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1086 item = DBEntry("items", item_id)
MMOSimca@329 1087 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1088
jcallahan@331 1089 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1090 item.suffix_id = suffix_id
MMOSimca@329 1091 end
jcallahan@331 1092
jcallahan@331 1093 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1094 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1095 end
MMOSimca@372 1096
MMOSimca@384 1097 if not item.seen_bonuses then
MMOSimca@384 1098 item.seen_bonuses = {}
MMOSimca@372 1099 end
MMOSimca@385 1100 item.seen_bonuses["0"] = true
MMOSimca@329 1101 end
MMOSimca@329 1102 elseif num_bonus_ids > 0 then
jcallahan@219 1103 item = DBEntry("items", item_id)
MMOSimca@329 1104
jcallahan@201 1105 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1106 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1107
MMOSimca@384 1108 if not item.seen_bonuses then
MMOSimca@384 1109 item.seen_bonuses = {}
MMOSimca@329 1110 end
MMOSimca@384 1111
MMOSimca@384 1112 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1113 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1114 local sorted_bonus_string = ""
MMOSimca@384 1115 local min_bonus_id_array = {}
MMOSimca@384 1116 for iterations = 1, num_bonus_ids do
MMOSimca@384 1117 -- Find minimum of this iteration
MMOSimca@384 1118 local min_bonus_id = 100000
MMOSimca@384 1119 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1120 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@447 1121 -- INTEGRATE WHEN 6.2 IS LIVE
MMOSimca@447 1122 if (private.interface_num >= 60200) then
MMOSimca@447 1123 temp_bonus_id = tonumber(item_results[14 + bonus_index])
MMOSimca@447 1124 end
MMOSimca@447 1125 -- END INTEGRATE
MMOSimca@447 1126 if temp_bonus_id and (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1127 min_bonus_id = temp_bonus_id
MMOSimca@384 1128 end
MMOSimca@384 1129 end
MMOSimca@384 1130
MMOSimca@384 1131 -- Keep track of already processed IDs
MMOSimca@384 1132 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1133
MMOSimca@384 1134 -- Build string
MMOSimca@384 1135 if iterations == 1 then
MMOSimca@384 1136 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1137 else
MMOSimca@384 1138 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1139 end
MMOSimca@329 1140 end
MMOSimca@384 1141
MMOSimca@395 1142 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1143 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1144 else
MMOSimca@372 1145 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1146 end
jcallahan@219 1147 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1148 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1149 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1150 end
jcallahan@0 1151 end
jcallahan@212 1152
jcallahan@212 1153 if durability and durability > 0 then
jcallahan@219 1154 item = item or DBEntry("items", item_id)
jcallahan@212 1155 item.durability = durability
jcallahan@212 1156 end
jcallahan@0 1157 end
jcallahan@0 1158
jcallahan@0 1159
jcallahan@187 1160 function WDP:ProcessItems()
jcallahan@187 1161 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1162 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1163
jcallahan@0 1164 if item_id and item_id > 0 then
jcallahan@1 1165 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1166 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1167 end
jcallahan@0 1168 end
jcallahan@0 1169
jcallahan@0 1170 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1171 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1172 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1173
jcallahan@0 1174 if item_id and item_id > 0 then
jcallahan@1 1175 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1176 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1177 end
jcallahan@0 1178 end
jcallahan@0 1179 end
jcallahan@0 1180 end
jcallahan@0 1181
jcallahan@118 1182
jcallahan@215 1183 local TargetedNPC
jcallahan@118 1184 do
jcallahan@118 1185 local GENDER_NAMES = {
jcallahan@118 1186 "UNKNOWN",
jcallahan@118 1187 "MALE",
jcallahan@118 1188 "FEMALE",
jcallahan@118 1189 }
jcallahan@118 1190
jcallahan@118 1191
jcallahan@118 1192 local REACTION_NAMES = {
jcallahan@118 1193 "HATED",
jcallahan@118 1194 "HOSTILE",
jcallahan@118 1195 "UNFRIENDLY",
jcallahan@118 1196 "NEUTRAL",
jcallahan@118 1197 "FRIENDLY",
jcallahan@118 1198 "HONORED",
jcallahan@118 1199 "REVERED",
jcallahan@118 1200 "EXALTED",
jcallahan@118 1201 }
jcallahan@118 1202
jcallahan@118 1203
jcallahan@118 1204 local POWER_TYPE_NAMES = {
jcallahan@118 1205 ["0"] = "MANA",
jcallahan@118 1206 ["1"] = "RAGE",
jcallahan@118 1207 ["2"] = "FOCUS",
jcallahan@118 1208 ["3"] = "ENERGY",
jcallahan@118 1209 ["6"] = "RUNIC_POWER",
jcallahan@118 1210 }
jcallahan@118 1211
jcallahan@118 1212
jcallahan@215 1213 function TargetedNPC()
jcallahan@118 1214 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1215 current_target_id = nil
jcallahan@118 1216 return
jcallahan@118 1217 end
jcallahan@118 1218 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1219
jcallahan@171 1220 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1221 return
jcallahan@118 1222 end
jcallahan@118 1223 current_target_id = unit_idnum
jcallahan@118 1224
jcallahan@118 1225 local npc = NPCEntry(unit_idnum)
jcallahan@118 1226 local _, class_token = _G.UnitClass("target")
jcallahan@118 1227 npc.class = class_token
jcallahan@118 1228 npc.faction = UnitFactionStanding("target")
jcallahan@118 1229 npc.genders = npc.genders or {}
jcallahan@118 1230 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1231 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1232 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1233
jcallahan@248 1234 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1235 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1236 local level_data = encounter_data[npc_level]
jcallahan@250 1237
jcallahan@250 1238 if not level_data then
jcallahan@250 1239 level_data = {}
jcallahan@250 1240 encounter_data[npc_level] = level_data
jcallahan@250 1241 end
jcallahan@257 1242 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1243
jcallahan@257 1244 if not level_data.power then
MMOSimca@337 1245 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1246
jcallahan@257 1247 if max_power > 0 then
jcallahan@257 1248 local power_type = _G.UnitPowerType("target")
jcallahan@312 1249 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1250 end
jcallahan@118 1251 end
jcallahan@118 1252 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1253 return npc, unit_idnum
jcallahan@118 1254 end
jcallahan@118 1255 end -- do-block
jcallahan@118 1256
jcallahan@118 1257
jcallahan@113 1258 do
jcallahan@113 1259 local COORD_MAX = 5
jcallahan@0 1260
jcallahan@113 1261 function WDP:UpdateTargetLocation()
jcallahan@113 1262 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1263 return
jcallahan@2 1264 end
jcallahan@113 1265
jcallahan@113 1266 for index = 1, 4 do
jcallahan@113 1267 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1268 return
jcallahan@113 1269 end
jcallahan@113 1270 end
jcallahan@215 1271 local npc = TargetedNPC()
jcallahan@113 1272
jcallahan@113 1273 if not npc then
jcallahan@113 1274 return
jcallahan@113 1275 end
jcallahan@113 1276 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1277 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1278 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1279 return
MMOSimca@328 1280 end
jcallahan@248 1281 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1282 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1283 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1284
jcallahan@113 1285 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1286
jcallahan@113 1287 if not zone_data then
jcallahan@113 1288 zone_data = {}
jcallahan@113 1289 npc_data.locations[zone_token] = zone_data
jcallahan@113 1290 end
jcallahan@113 1291
jcallahan@113 1292 for location_token in pairs(zone_data) do
jcallahan@113 1293 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1294 loc_level = tonumber(loc_level)
jcallahan@113 1295
jcallahan@113 1296 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1297 return
jcallahan@113 1298 end
jcallahan@113 1299 end
jcallahan@141 1300 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1301 end
jcallahan@113 1302 end -- do-block
jcallahan@2 1303
jcallahan@118 1304
MMOSimca@412 1305 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1306 ClearChatLootData()
MMOSimca@398 1307 end
MMOSimca@398 1308
MMOSimca@398 1309
MMOSimca@420 1310 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1311
MMOSimca@436 1312 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1313 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1314 if not block_chat_loot_data then
MMOSimca@439 1315 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1316 ClearChatLootData()
MMOSimca@436 1317 block_chat_loot_data = true
MMOSimca@436 1318 end
MMOSimca@436 1319 end
MMOSimca@436 1320
MMOSimca@436 1321
MMOSimca@436 1322 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1323 if block_chat_loot_data then
MMOSimca@439 1324 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1325 block_chat_loot_data = false
MMOSimca@436 1326 end
MMOSimca@436 1327 end
MMOSimca@436 1328
MMOSimca@436 1329
MMOSimca@408 1330 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1331 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1332 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1333 ClearKilledBossID()
MMOSimca@408 1334 ClearLootToastContainerID()
MMOSimca@408 1335 end
MMOSimca@408 1336
MMOSimca@408 1337
jcallahan@90 1338 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1339 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1340 return
jcallahan@243 1341 end
jcallahan@282 1342 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1343
jcallahan@56 1344 for index = 1, num_items do
jcallahan@56 1345 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1346
jcallahan@56 1347 if item_link then
jcallahan@56 1348 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1349 end
jcallahan@56 1350 end
jcallahan@56 1351 end
jcallahan@56 1352
jcallahan@56 1353
jcallahan@298 1354 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1355 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1356
jcallahan@246 1357 if current_pet_guid then
jcallahan@246 1358 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1359 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1360 end
jcallahan@246 1361 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1362
jcallahan@246 1363 if pet_guid then
jcallahan@296 1364 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1365 group_pet_guids[pet_guid] = true
jcallahan@246 1366 end
jcallahan@246 1367 end
jcallahan@246 1368
jcallahan@246 1369
jcallahan@298 1370 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1371 local is_raid = _G.IsInRaid()
jcallahan@298 1372 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1373 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1374
jcallahan@299 1375 table.wipe(group_member_guids)
jcallahan@298 1376
jcallahan@298 1377 for index = 1, group_size do
jcallahan@298 1378 local unit_id = unit_type .. index
jcallahan@298 1379 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1380
jcallahan@299 1381 group_member_guids[unit_guid] = true
jcallahan@298 1382 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1383 end
jcallahan@299 1384 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1385 end
jcallahan@298 1386
jcallahan@298 1387
jcallahan@298 1388 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1389 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1390 end
jcallahan@298 1391
jcallahan@298 1392
MMOSimca@375 1393 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1394 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1395 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1396 return
jcallahan@306 1397 end
MMOSimca@372 1398
MMOSimca@372 1399 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1400 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1401
MMOSimca@355 1402 -- Handle Garrison cache specially
MMOSimca@422 1403 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1404 -- Record location data for cache
MMOSimca@355 1405 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1406
MMOSimca@355 1407 -- Add drop data
MMOSimca@355 1408 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1409 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1410 -- Check for top level object data
MMOSimca@355 1411 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1412 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1413 if object_entry[difficulty_token] then
MMOSimca@355 1414 -- Increment loot count
MMOSimca@355 1415 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1416
MMOSimca@355 1417 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1418 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1419 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1420 else
MMOSimca@355 1421 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1422 end
MMOSimca@355 1423 else
MMOSimca@355 1424 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1425 end
MMOSimca@431 1426
MMOSimca@431 1427 -- Wipe object ID until future mouseover
MMOSimca@431 1428 last_garrison_cache_object_id = nil
MMOSimca@387 1429 elseif raid_boss_id then
MMOSimca@427 1430 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1431 if npc then
MMOSimca@427 1432 local loot_label = "drops"
MMOSimca@427 1433 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1434 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1435 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1436
MMOSimca@427 1437 if loot_type == "item" then
MMOSimca@427 1438 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1439 if item_id then
MMOSimca@427 1440 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1441 RecordItemData(item_id, item_link, true)
MMOSimca@427 1442 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1443 else
MMOSimca@427 1444 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1445 return
MMOSimca@427 1446 end
MMOSimca@427 1447 elseif loot_type == "money" then
MMOSimca@427 1448 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1449 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1450 elseif loot_type == "currency" then
MMOSimca@427 1451 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1452 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1453 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1454 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1455 else
MMOSimca@427 1456 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1457 return
MMOSimca@427 1458 end
jcallahan@312 1459 end
jcallahan@317 1460
MMOSimca@427 1461 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1462 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1463 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1464 end
jcallahan@312 1465 end
MMOSimca@387 1466 elseif loot_toast_container_id then
jcallahan@305 1467 InitializeCurrentLoot()
jcallahan@305 1468
jcallahan@306 1469 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1470 current_loot.identifier = loot_toast_container_id
jcallahan@306 1471 current_loot.label = "contains"
jcallahan@306 1472 current_loot.target_type = AF.ITEM
jcallahan@306 1473
MMOSimca@387 1474 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1475
jcallahan@301 1476 if loot_type == "item" then
jcallahan@312 1477 local item_id = ItemLinkToID(item_link)
jcallahan@312 1478 if item_id then
jcallahan@312 1479 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1480 RecordItemData(item_id, item_link, true)
MMOSimca@387 1481 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1482 else
jcallahan@301 1483 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1484 current_loot = nil
jcallahan@301 1485 return
jcallahan@301 1486 end
jcallahan@301 1487 elseif loot_type == "money" then
jcallahan@312 1488 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1489 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1490 elseif loot_type == "currency" then
jcallahan@312 1491 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1492 if currency_texture and currency_texture ~= "" then
jcallahan@312 1493 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1494 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1495 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1496 else
jcallahan@312 1497 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1498 current_loot = nil
jcallahan@312 1499 return
jcallahan@312 1500 end
jcallahan@301 1501 end
jcallahan@312 1502
jcallahan@301 1503 GenericLootUpdate("items")
jcallahan@301 1504 current_loot = nil
MMOSimca@387 1505 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@444 1506 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle then
MMOSimca@444 1507 -- Handle currency loot toasts for chat-based loot (we do this instead of reading currency chat messages because the chat messages are very delayed)
MMOSimca@444 1508 if loot_type == "currency" then
MMOSimca@444 1509 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@444 1510 if currency_texture and currency_texture ~= "" then
MMOSimca@444 1511 -- Verify that we're still assigning data to the right items
MMOSimca@444 1512 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1513 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@444 1514 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@444 1515 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1516 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@444 1517 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@444 1518 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@444 1519 ClearChatLootData()
MMOSimca@444 1520 end
MMOSimca@444 1521 else
MMOSimca@444 1522 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@444 1523 end
MMOSimca@444 1524 -- Handle money loot toasts for chat-based loot (we do this instead of reading money chat messages because the chat messages are very delayed)
MMOSimca@444 1525 elseif loot_type == "money" then
MMOSimca@424 1526 -- Verify that we're still assigning data to the right items
MMOSimca@435 1527 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1528 Debug("%s: Captured money for chat-based loot recording. money X %d", event_name, quantity)
MMOSimca@435 1529 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1530 chat_loot_data.loot["money"] = (chat_loot_data.loot["money"] or 0) + quantity
MMOSimca@424 1531 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1532 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1533 ClearChatLootData()
MMOSimca@424 1534 end
MMOSimca@424 1535 end
jcallahan@301 1536 else
jcallahan@307 1537 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1538
jcallahan@307 1539 loot_toast_data = loot_toast_data or {}
jcallahan@312 1540 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1541
MMOSimca@340 1542 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1543 if item_id then
MMOSimca@340 1544 RecordItemData(item_id, item_link, true)
MMOSimca@340 1545 end
MMOSimca@340 1546
MMOSimca@383 1547 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1548 end
jcallahan@178 1549 end
jcallahan@178 1550
jcallahan@178 1551
jcallahan@179 1552 do
MMOSimca@388 1553 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1554 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1555 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1556 end,
MMOSimca@388 1557 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1558 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1559 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1560 InitializeCurrentLoot()
MMOSimca@388 1561 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1562 GenericLootUpdate("zones")
MMOSimca@388 1563 current_loot = nil
MMOSimca@388 1564 end,
MMOSimca@388 1565 }
MMOSimca@388 1566
MMOSimca@388 1567
MMOSimca@388 1568 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1569 local category
MMOSimca@388 1570
MMOSimca@388 1571 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1572 if not currency_link then
MMOSimca@388 1573 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1574 end
MMOSimca@388 1575 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1576
MMOSimca@388 1577 if not currency_texture or currency_texture == "" then
MMOSimca@388 1578 return
MMOSimca@388 1579 end
MMOSimca@388 1580
MMOSimca@388 1581 -- Set update category
MMOSimca@388 1582 if current_action.spell_label == "FISHING" then
MMOSimca@388 1583 category = AF.ZONE
MMOSimca@388 1584 elseif raid_boss_id then
MMOSimca@388 1585 category = AF.NPC
MMOSimca@388 1586 end
MMOSimca@388 1587
MMOSimca@388 1588 -- Take action based on update category
MMOSimca@388 1589 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1590 if not category or not update_func then
MMOSimca@388 1591 return
MMOSimca@388 1592 end
MMOSimca@388 1593 update_func(currency_texture, quantity)
MMOSimca@388 1594 end
MMOSimca@388 1595
MMOSimca@388 1596
MMOSimca@412 1597 local BLACKLISTED_ITEMS = {
MMOSimca@412 1598 [114116] = true,
MMOSimca@412 1599 [114119] = true,
MMOSimca@412 1600 [114120] = true,
MMOSimca@412 1601 [116980] = true,
MMOSimca@412 1602 [120319] = true,
MMOSimca@412 1603 [120320] = true,
MMOSimca@412 1604 }
MMOSimca@412 1605
MMOSimca@412 1606
jcallahan@179 1607 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1608 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1609 -- Verify that we're still assigning data to the right items
MMOSimca@435 1610 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1611 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1612 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1613 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1614 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1615 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1616 ClearChatLootData()
MMOSimca@347 1617 end
MMOSimca@347 1618 end,
jcallahan@179 1619 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1620 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1621 end,
MMOSimca@345 1622 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1623 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1624 -- Check for top level object data
MMOSimca@381 1625 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1626 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1627 if object_entry[difficulty_token] then
MMOSimca@381 1628 -- Increment loot count
MMOSimca@381 1629 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1630
MMOSimca@381 1631 -- Add drop data
MMOSimca@381 1632 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1633 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1634 else
MMOSimca@381 1635 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1636 end
jcallahan@179 1637 end,
jcallahan@179 1638 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1639 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1640 InitializeCurrentLoot()
jcallahan@312 1641 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1642 GenericLootUpdate("zones")
jcallahan@312 1643 current_loot = nil
jcallahan@179 1644 end,
jcallahan@179 1645 }
jcallahan@177 1646
jcallahan@177 1647
MMOSimca@388 1648 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1649 local category
jcallahan@177 1650
MMOSimca@345 1651 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1652 if not item_link then
MMOSimca@345 1653 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1654 end
MMOSimca@345 1655 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1656
MMOSimca@345 1657 if not item_id then
MMOSimca@345 1658 return
MMOSimca@345 1659 end
MMOSimca@345 1660
MMOSimca@345 1661 -- Set update category
MMOSimca@405 1662 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1663 category = AF.OBJECT
MMOSimca@345 1664 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1665 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1666 category = AF.ZONE
MMOSimca@388 1667 elseif raid_boss_id then
jcallahan@179 1668 category = AF.NPC
MMOSimca@347 1669 elseif chat_loot_timer_handle then
MMOSimca@347 1670 category = AF.ITEM
jcallahan@179 1671 end
MMOSimca@345 1672
MMOSimca@395 1673 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1674 RecordItemData(item_id, item_link, true)
MMOSimca@395 1675
MMOSimca@345 1676 -- Take action based on update category
jcallahan@179 1677 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1678 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1679 return
MMOSimca@340 1680 end
jcallahan@179 1681 update_func(item_id, quantity)
jcallahan@177 1682 end
MMOSimca@388 1683 end
MMOSimca@388 1684
MMOSimca@388 1685
jcallahan@97 1686 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1687 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1688 return
jcallahan@95 1689 end
jcallahan@97 1690 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1691 npc.quotes = npc.quotes or {}
jcallahan@97 1692 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1693 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1694 end
jcallahan@95 1695
jcallahan@95 1696
jcallahan@95 1697 do
jcallahan@40 1698 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1699
jcallahan@40 1700 local DRUNK_COMPARES = {
jcallahan@40 1701 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1702 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1703 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1704 }
jcallahan@40 1705
jcallahan@40 1706 local DRUNK_MATCHES = {
jcallahan@254 1707 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1708 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1709 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1710 }
jcallahan@40 1711
jcallahan@167 1712 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1713
jcallahan@167 1714
jcallahan@167 1715 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1716 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1717 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1718
jcallahan@167 1719 private.discovered_recipe_name = nil
jcallahan@167 1720 private.profession_level = nil
jcallahan@167 1721 private.previous_spell_id = nil
jcallahan@169 1722
jcallahan@169 1723 return true
jcallahan@167 1724 end
jcallahan@167 1725 end
jcallahan@167 1726
jcallahan@167 1727
jcallahan@167 1728 local function IterativeRecordDiscovery()
jcallahan@167 1729 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1730 end
jcallahan@167 1731
jcallahan@167 1732
jcallahan@92 1733 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1734 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1735 if not item_link then
MMOSimca@400 1736 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1737 end
MMOSimca@400 1738 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1739
MMOSimca@400 1740 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1741 if not item_id then
MMOSimca@400 1742 if not private.trainer_shown then
MMOSimca@400 1743 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1744
MMOSimca@400 1745 if recipe_name and private.previous_spell_id then
MMOSimca@400 1746 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1747
MMOSimca@400 1748 if profession_name == _G.UNKNOWN then
MMOSimca@400 1749 return
MMOSimca@400 1750 end
MMOSimca@400 1751 private.discovered_recipe_name = recipe_name
MMOSimca@400 1752 private.profession_level = prof_level
MMOSimca@400 1753
MMOSimca@400 1754 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1755 end
jcallahan@167 1756 end
MMOSimca@400 1757
MMOSimca@400 1758 if currently_drunk then
MMOSimca@400 1759 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1760 currently_drunk = nil
MMOSimca@400 1761 end
MMOSimca@400 1762 return
MMOSimca@400 1763 end
MMOSimca@400 1764
MMOSimca@400 1765 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1766 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1767 currently_drunk = true
MMOSimca@400 1768 break
MMOSimca@400 1769 end
jcallahan@40 1770 end
jcallahan@40 1771 return
jcallahan@40 1772 end
jcallahan@40 1773
MMOSimca@411 1774 -- If it is an item, parse its link
MMOSimca@400 1775 RecordItemData(item_id, item_link, true)
jcallahan@40 1776 end
jcallahan@40 1777 end
jcallahan@40 1778
jcallahan@307 1779
jcallahan@331 1780 do
jcallahan@23 1781 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1782 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1783
MMOSimca@405 1784 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1785 local BLACKLISTED_SPELLS = {
MMOSimca@405 1786 [117526] = true, -- Binding Shot
MMOSimca@405 1787 [132464] = true, -- Chi Wave
MMOSimca@417 1788 [132467] = true, -- Chi Wave
MMOSimca@405 1789 [121308] = true, -- Disguise
MMOSimca@405 1790 }
MMOSimca@405 1791
jcallahan@23 1792 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1793 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1794 return
jcallahan@23 1795 end
jcallahan@34 1796 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1797
jcallahan@171 1798 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1799 return
jcallahan@23 1800 end
jcallahan@23 1801
jcallahan@23 1802 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1803 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1804 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1805 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1806 end
jcallahan@23 1807 end
jcallahan@23 1808
jcallahan@115 1809 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1810
jcallahan@246 1811 local previous_combat_event = {}
jcallahan@246 1812
jcallahan@23 1813 local COMBAT_LOG_FUNCS = {
jcallahan@23 1814 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1815 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1816 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1817 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1818 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1819
jcallahan@171 1820 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1821 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1822 end
jcallahan@115 1823 end
jcallahan@115 1824 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1825 end,
jcallahan@65 1826 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1827 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1828
jcallahan@171 1829 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1830 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1831 ClearKilledNPC()
jcallahan@98 1832 private.harvesting = nil
jcallahan@65 1833 return
jcallahan@65 1834 end
jcallahan@177 1835
jcallahan@246 1836 if source_guid == "" then
jcallahan@246 1837 source_guid = nil
jcallahan@246 1838 end
jcallahan@246 1839 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1840 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1841
jcallahan@299 1842 if not previous_combat_event.party_damage then
jcallahan@312 1843 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1844 table.wipe(previous_combat_event)
jcallahan@217 1845 ClearKilledNPC()
jcallahan@306 1846 else
jcallahan@317 1847 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1848 end
jcallahan@177 1849 killed_npc_id = unit_idnum
MMOSimca@383 1850 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1851 end,
jcallahan@23 1852 }
jcallahan@23 1853
jcallahan@23 1854
jcallahan@246 1855 local NON_DAMAGE_EVENTS = {
jcallahan@246 1856 SPELL_AURA_APPLIED = true,
jcallahan@246 1857 SPELL_AURA_REMOVED = true,
jcallahan@246 1858 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1859 SPELL_CAST_FAILED = true,
jcallahan@246 1860 SWING_MISSED = true,
jcallahan@246 1861 }
jcallahan@246 1862
jcallahan@299 1863 local DAMAGE_EVENTS = {
jcallahan@299 1864 RANGE_DAMAGE = true,
jcallahan@299 1865 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1866 SPELL_DAMAGE = true,
jcallahan@299 1867 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1868 SWING_DAMAGE = true,
jcallahan@299 1869 }
jcallahan@299 1870
jcallahan@246 1871
jcallahan@92 1872 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1873 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1874
jcallahan@23 1875 if not combat_log_func then
jcallahan@299 1876 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1877 table.wipe(previous_combat_event)
jcallahan@246 1878 previous_combat_event.source_name = source_name
jcallahan@299 1879
jcallahan@299 1880 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1881 previous_combat_event.party_damage = true
jcallahan@299 1882 end
jcallahan@246 1883 end
jcallahan@23 1884 return
jcallahan@23 1885 end
jcallahan@23 1886 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1887
jcallahan@297 1888 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1889 table.wipe(previous_combat_event)
jcallahan@297 1890 end
jcallahan@23 1891 end
jcallahan@23 1892
MMOSimca@337 1893
jcallahan@44 1894 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1895 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1896 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1897 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1898
jcallahan@44 1899
jcallahan@92 1900 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1901 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1902 return
jcallahan@44 1903 end
jcallahan@44 1904 UpdateFactionData()
jcallahan@44 1905
jcallahan@46 1906 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1907 return
jcallahan@46 1908 end
jcallahan@177 1909 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1910 ClearKilledNPC()
jcallahan@46 1911
jcallahan@44 1912 if not npc then
jcallahan@98 1913 private.harvesting = nil
jcallahan@44 1914 return
jcallahan@44 1915 end
jcallahan@98 1916 npc.harvested = private.harvesting
jcallahan@98 1917 private.harvesting = nil
jcallahan@98 1918
jcallahan@44 1919 local modifier = 1
jcallahan@44 1920
MMOSimca@340 1921 -- Check for modifiers from known spells
jcallahan@44 1922 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1923 modifier = modifier + 0.1
jcallahan@44 1924 end
jcallahan@44 1925 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1926 modifier = modifier + 0.1
jcallahan@44 1927 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1928 modifier = modifier + 0.05
jcallahan@44 1929 end
MMOSimca@418 1930 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1931 modifier = modifier + 0.2
MMOSimca@418 1932 end
jcallahan@44 1933
MMOSimca@340 1934 -- Determine faction ID
MMOSimca@340 1935 local faction_ID
MMOSimca@418 1936 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1937 if faction_name == faction_data_table[3] then
MMOSimca@418 1938 -- Check ignore flag
MMOSimca@418 1939 if faction_data_table[2] then
MMOSimca@418 1940 return
MMOSimca@418 1941 end
MMOSimca@340 1942 faction_ID = faction_data_table[1]
MMOSimca@418 1943 break
MMOSimca@340 1944 end
MMOSimca@340 1945 end
MMOSimca@340 1946 if faction_ID and faction_ID > 0 then
MMOSimca@340 1947 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1948 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1949 if has_bonus_rep_gain then
MMOSimca@340 1950 modifier = modifier + 1
MMOSimca@340 1951 end
MMOSimca@340 1952 end
MMOSimca@340 1953
MMOSimca@340 1954 -- Check for modifiers from buffs
MMOSimca@418 1955 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1956 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1957 local modded_faction = buff_data_table.faction
jcallahan@44 1958
jcallahan@44 1959 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1960 if buff_data_table.ignore then
MMOSimca@340 1961 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1962 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1963 return
MMOSimca@340 1964 else
MMOSimca@340 1965 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1966 end
jcallahan@44 1967 end
jcallahan@44 1968 end
jcallahan@44 1969 end
MMOSimca@340 1970
jcallahan@65 1971 npc.reputations = npc.reputations or {}
jcallahan@65 1972 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1973 end
jcallahan@44 1974 end -- do-block
jcallahan@18 1975
jcallahan@18 1976
jcallahan@140 1977 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1978 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1979 return
jcallahan@140 1980 end
jcallahan@140 1981 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1982
MMOSimca@355 1983 -- Handle Fishing
MMOSimca@355 1984 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1985 if not text or text == "Fishing Bobber" then
MMOSimca@355 1986 text = "NONE"
MMOSimca@355 1987 else
MMOSimca@355 1988 current_action.fishing_target = true
MMOSimca@355 1989 end
MMOSimca@355 1990 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1991 -- Handle Garrison Cache
MMOSimca@355 1992 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1993 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1994 end
jcallahan@140 1995 end
jcallahan@140 1996
jcallahan@140 1997
jcallahan@92 1998 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1999 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 2000
jcallahan@42 2001 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 2002 return
jcallahan@42 2003 end
jcallahan@42 2004 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 2005 end
jcallahan@42 2006
jcallahan@42 2007
jcallahan@13 2008 do
MMOSimca@343 2009 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 2010 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 2011 [AF.ITEM] = function()
jcallahan@16 2012 local locked_item_id
jcallahan@16 2013
jcallahan@16 2014 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 2015 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 2016 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 2017
jcallahan@324 2018 if is_locked and is_lootable then
jcallahan@16 2019 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 2020 break
jcallahan@16 2021 end
jcallahan@16 2022 end
jcallahan@165 2023
jcallahan@165 2024 if locked_item_id then
jcallahan@165 2025 break
jcallahan@165 2026 end
jcallahan@16 2027 end
jcallahan@16 2028
MMOSimca@367 2029 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 2030 return false
jcallahan@16 2031 end
jcallahan@122 2032 current_action.identifier = locked_item_id
jcallahan@16 2033 return true
jcallahan@16 2034 end,
MMOSimca@401 2035 [AF.NPC] = function()
MMOSimca@401 2036 return not _G.IsFishingLoot()
MMOSimca@401 2037 end,
MMOSimca@401 2038 [AF.OBJECT] = function()
MMOSimca@401 2039 return not _G.IsFishingLoot()
MMOSimca@401 2040 end,
jcallahan@17 2041 [AF.ZONE] = function()
jcallahan@140 2042 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 2043 return _G.IsFishingLoot()
jcallahan@17 2044 end,
jcallahan@13 2045 }
jcallahan@13 2046
jcallahan@13 2047
MMOSimca@343 2048 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 2049 [AF.ITEM] = function()
jcallahan@28 2050 GenericLootUpdate("items")
jcallahan@28 2051 end,
jcallahan@28 2052 [AF.NPC] = function()
jcallahan@75 2053 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 2054 local loot_label = current_loot.label
jcallahan@77 2055 local source_list = {}
jcallahan@75 2056
jcallahan@131 2057 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2058 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2059 local npc = NPCEntry(source_id)
jcallahan@75 2060
jcallahan@75 2061 if npc then
jcallahan@248 2062 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2063 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2064
jcallahan@78 2065 if not source_list[source_guid] then
jcallahan@77 2066 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 2067 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2068 source_list[source_guid] = true
jcallahan@77 2069 end
jcallahan@77 2070
jcallahan@309 2071 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2072 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2073
jcallahan@312 2074 if loot_type == "currency" and currency_texture then
jcallahan@312 2075 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2076 elseif loot_token == "money" then
jcallahan@312 2077 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2078 else
jcallahan@312 2079 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2080 end
jcallahan@75 2081 end
jcallahan@75 2082 end
jcallahan@75 2083 end
jcallahan@16 2084 end,
jcallahan@13 2085 [AF.OBJECT] = function()
jcallahan@28 2086 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2087 end,
jcallahan@17 2088 [AF.ZONE] = function()
MMOSimca@328 2089 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2090 return
MMOSimca@328 2091 end
jcallahan@141 2092 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2093
jcallahan@41 2094 -- This will start life as a boolean true.
jcallahan@131 2095 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2096 current_loot.zone_data[location_token] = {
jcallahan@41 2097 drops = {}
jcallahan@41 2098 }
jcallahan@41 2099 end
jcallahan@132 2100 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2101 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2102
jcallahan@131 2103 if current_loot.sources then
jcallahan@131 2104 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2105 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2106 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2107 end
jcallahan@131 2108 end
jcallahan@131 2109 end
jcallahan@131 2110
jcallahan@131 2111 if #current_loot.list <= 0 then
jcallahan@131 2112 return
jcallahan@131 2113 end
jcallahan@131 2114
jcallahan@131 2115 for index = 1, #current_loot.list do
MMOSimca@443 2116 table.insert(current_loot.zone_data[location_token].drops, current_loot.list[index])
jcallahan@41 2117 end
jcallahan@13 2118 end,
jcallahan@13 2119 }
jcallahan@13 2120
jcallahan@79 2121 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2122 local loot_guid_registry = {}
jcallahan@124 2123
jcallahan@124 2124
jcallahan@124 2125 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2126 ClearChatLootData()
jcallahan@131 2127 current_loot = nil
jcallahan@131 2128 table.wipe(current_action)
jcallahan@124 2129 end
jcallahan@124 2130
jcallahan@13 2131
jcallahan@322 2132 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2133 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2134 local previous_spell_label = current_action.spell_label
jcallahan@322 2135 local extrapolated_guid_registry = {}
jcallahan@322 2136 local num_guids = 0
MMOSimca@402 2137 table.wipe(current_action)
MMOSimca@402 2138
MMOSimca@402 2139 if _G.IsFishingLoot() then
MMOSimca@402 2140 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2141 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2142 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2143 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2144 return
MMOSimca@402 2145 end
MMOSimca@402 2146 current_action.instance_token = instance_token
MMOSimca@402 2147 current_action.map_level = map_level
MMOSimca@402 2148 current_action.x = x
MMOSimca@402 2149 current_action.y = y
MMOSimca@402 2150 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2151 current_action.spell_label = "FISHING"
MMOSimca@402 2152 current_action.loot_label = "fishing"
MMOSimca@402 2153 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2154 current_action.target_type = AF.ZONE
MMOSimca@402 2155
MMOSimca@402 2156 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2157 return true
MMOSimca@402 2158 end
jcallahan@322 2159
MMOSimca@344 2160 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2161 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2162 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2163 return false
MMOSimca@344 2164 end
MMOSimca@344 2165
jcallahan@322 2166 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2167 local loot_info = {
jcallahan@322 2168 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2169 }
jcallahan@322 2170
jcallahan@322 2171 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2172 local source_guid = loot_info[loot_index]
jcallahan@322 2173
jcallahan@322 2174 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2175 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2176
jcallahan@322 2177 if unit_type and unit_idnum then
jcallahan@322 2178 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2179 unit_type,
jcallahan@322 2180 unit_idnum
jcallahan@322 2181 }
jcallahan@322 2182
jcallahan@322 2183 num_guids = num_guids + 1
jcallahan@322 2184 end
jcallahan@322 2185 end
jcallahan@322 2186 end
jcallahan@322 2187 end
jcallahan@322 2188
jcallahan@322 2189 if num_guids == 0 then
jcallahan@322 2190 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2191 return false
jcallahan@322 2192 end
jcallahan@326 2193
jcallahan@322 2194 local num_npcs = 0
jcallahan@322 2195 local num_objects = 0
jcallahan@324 2196 local num_itemcontainers = 0
jcallahan@322 2197
jcallahan@322 2198 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2199 local unit_type = guid_data[1]
jcallahan@324 2200 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2201
jcallahan@322 2202 if loot_label then
jcallahan@322 2203 local unit_idnum = guid_data[2]
jcallahan@322 2204
jcallahan@322 2205 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2206 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2207 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2208 current_action.loot_label = loot_label
jcallahan@322 2209 current_action.spell_label = "OPENING"
jcallahan@322 2210 current_action.target_type = AF.OBJECT
jcallahan@322 2211 current_action.identifier = unit_idnum
jcallahan@322 2212 num_objects = num_objects + 1
jcallahan@322 2213 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2214 current_action.loot_label = loot_label
jcallahan@322 2215 current_action.target_type = AF.NPC
jcallahan@322 2216 current_action.identifier = unit_idnum
jcallahan@322 2217 num_npcs = num_npcs + 1
jcallahan@324 2218 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2219 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2220 current_action.loot_label = loot_label
jcallahan@324 2221 current_action.target_type = AF.ITEM
jcallahan@324 2222 -- current_action.identifier assigned during loot verification.
jcallahan@324 2223 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2224 end
jcallahan@322 2225 else
jcallahan@322 2226 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2227 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2228 return false
jcallahan@322 2229 end
jcallahan@322 2230 end
jcallahan@322 2231
jcallahan@322 2232 if not current_action.target_type then
jcallahan@322 2233 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2234 return false
jcallahan@322 2235 end
jcallahan@322 2236
jcallahan@322 2237 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2238 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2239 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2240 return false
jcallahan@322 2241 end
jcallahan@322 2242
jcallahan@322 2243 return true
jcallahan@322 2244 end
jcallahan@322 2245
jcallahan@322 2246
MMOSimca@343 2247 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2248 ClearChatLootData()
MMOSimca@387 2249
jcallahan@132 2250 if current_loot then
jcallahan@322 2251 current_loot = nil
jcallahan@322 2252 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2253
jcallahan@322 2254 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2255 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2256 return
jcallahan@322 2257 end
jcallahan@18 2258 end
jcallahan@151 2259
jcallahan@151 2260 if not current_action.target_type then
jcallahan@322 2261 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2262 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2263 return
jcallahan@322 2264 end
jcallahan@151 2265 end
MMOSimca@343 2266 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2267 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2268
jcallahan@14 2269 if not verify_func or not update_func then
jcallahan@322 2270 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2271 return
jcallahan@13 2272 end
jcallahan@13 2273
jcallahan@14 2274 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2275 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2276 return
jcallahan@14 2277 end
jcallahan@80 2278 local guids_used = {}
jcallahan@132 2279
jcallahan@301 2280 InitializeCurrentLoot()
jcallahan@217 2281 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2282
jcallahan@55 2283 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2284 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2285 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2286 local loot_info = {
jcallahan@237 2287 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2288 }
jcallahan@13 2289
jcallahan@237 2290 -- Odd index is GUID, even is count.
jcallahan@237 2291 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2292 local source_guid = loot_info[loot_index]
jcallahan@75 2293
jcallahan@237 2294 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2295 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2296 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2297 if slot_quantity then
jcallahan@324 2298 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2299 if slot_quantity > loot_quantity then
jcallahan@324 2300 loot_quantity = slot_quantity
jcallahan@324 2301 end
jcallahan@324 2302 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2303 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2304
MMOSimca@366 2305 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2306 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2307 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2308 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2309 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2310 guids_used[source_guid] = true
MMOSimca@366 2311 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2312 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2313 if current_loot.target_type == AF.ZONE then
jcallahan@324 2314 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2315 else
jcallahan@324 2316 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2317 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2318 guids_used[source_guid] = true
jcallahan@324 2319 end
MMOSimca@366 2320 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2321 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2322 if icon_texture then
jcallahan@324 2323 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2324 if current_loot.target_type == AF.ZONE then
jcallahan@324 2325 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2326 else
jcallahan@324 2327 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2328
jcallahan@324 2329 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2330 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2331 guids_used[source_guid] = true
jcallahan@324 2332 end
jcallahan@324 2333 else
jcallahan@324 2334 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2335 end
jcallahan@308 2336 end
jcallahan@324 2337 else
jcallahan@324 2338 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2339 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2340 end
jcallahan@75 2341 end
jcallahan@13 2342 end
jcallahan@13 2343 end
jcallahan@80 2344
jcallahan@81 2345 for guid in pairs(guids_used) do
jcallahan@217 2346 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2347 end
jcallahan@13 2348 update_func()
jcallahan@1 2349 end
jcallahan@13 2350 end -- do-block
jcallahan@0 2351
jcallahan@0 2352
jcallahan@89 2353 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2354 WDP:StopChatLootRecording(event_name)
jcallahan@89 2355 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2356
jcallahan@89 2357 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2358 return
jcallahan@89 2359 end
jcallahan@89 2360 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2361 end
jcallahan@89 2362
jcallahan@89 2363
jcallahan@44 2364 do
jcallahan@44 2365 local POINT_MATCH_PATTERNS = {
jcallahan@44 2366 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2367 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2368 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2369 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2370 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2371 }
jcallahan@5 2372
jcallahan@68 2373 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2374 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2375 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2376
jcallahan@133 2377 local current_merchant
jcallahan@133 2378 local merchant_standing
jcallahan@133 2379
jcallahan@133 2380 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2381 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2382 current_merchant = nil
jcallahan@133 2383 merchant_standing = nil
jcallahan@133 2384 end
jcallahan@133 2385
jcallahan@133 2386
jcallahan@89 2387 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2388 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2389 WDP:StopChatLootRecording(event_name)
jcallahan@195 2390 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2391
jcallahan@171 2392 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2393 return
jcallahan@133 2394 end
jcallahan@331 2395 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2396 merchant_standing = faction_standing
jcallahan@133 2397 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2398 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2399 end
jcallahan@55 2400 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2401 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2402 _G.MerchantFrame_Update()
jcallahan@57 2403
jcallahan@150 2404 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2405
jcallahan@44 2406 for item_index = 1, num_items do
jcallahan@44 2407 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2408 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2409
jcallahan@324 2410 DatamineTT:ClearLines()
jcallahan@324 2411 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2412
jcallahan@324 2413 if not item_id then
jcallahan@324 2414 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2415 item_id = ItemLinkToID(item_link)
MMOSimca@354 2416 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2417 end
jcallahan@324 2418
jcallahan@44 2419 if item_id and item_id > 0 then
jcallahan@44 2420 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2421
jcallahan@68 2422 local num_lines = DatamineTT:NumLines()
jcallahan@68 2423
jcallahan@68 2424 for line_index = 1, num_lines do
jcallahan@68 2425 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2426
jcallahan@68 2427 if not current_line then
jcallahan@68 2428 break
jcallahan@68 2429 end
jcallahan@68 2430 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2431
jcallahan@68 2432 if faction or reputation then
jcallahan@68 2433 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2434 break
jcallahan@68 2435 end
jcallahan@68 2436 end
jcallahan@68 2437
jcallahan@87 2438 for line_index = 1, num_lines do
jcallahan@87 2439 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2440
jcallahan@87 2441 if not current_line then
jcallahan@87 2442 break
jcallahan@87 2443 end
jcallahan@87 2444 local line_text = current_line:GetText()
jcallahan@87 2445 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2446
jcallahan@87 2447 if quest_name then
jcallahan@87 2448 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2449 break
jcallahan@87 2450 end
jcallahan@87 2451 end
jcallahan@87 2452
jcallahan@44 2453 if extended_cost then
jcallahan@53 2454 local battleground_rating = 0
jcallahan@53 2455 local personal_rating = 0
jcallahan@53 2456 local required_season_amount
jcallahan@5 2457
jcallahan@68 2458 for line_index = 1, num_lines do
jcallahan@44 2459 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2460
jcallahan@44 2461 if not current_line then
jcallahan@44 2462 break
jcallahan@44 2463 end
jcallahan@53 2464 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2465
jcallahan@44 2466 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2467 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2468 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2469 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2470
jcallahan@44 2471 if match1 or match2 then
jcallahan@44 2472 break
jcallahan@44 2473 end
jcallahan@44 2474 end
jcallahan@5 2475 end
jcallahan@44 2476 local currency_list = {}
jcallahan@44 2477 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2478
jcallahan@50 2479 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2480 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2481 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2482
jcallahan@44 2483 for cost_index = 1, item_count do
jcallahan@324 2484 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2485 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2486 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2487
jcallahan@317 2488 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2489 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2490 end
jcallahan@317 2491
jcallahan@317 2492 if currency_identifier then
jcallahan@317 2493 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2494 end
jcallahan@44 2495 end
jcallahan@44 2496
jcallahan@44 2497 for currency_index = 1, #currency_list do
jcallahan@44 2498 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2499 end
jcallahan@5 2500 end
jcallahan@133 2501 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2502 end
jcallahan@44 2503 end
jcallahan@5 2504
jcallahan@44 2505 if _G.CanMerchantRepair() then
jcallahan@133 2506 current_merchant.can_repair = true
jcallahan@5 2507 end
jcallahan@57 2508 _G.SetMerchantFilter(current_filters)
jcallahan@57 2509 _G.MerchantFrame_Update()
jcallahan@4 2510 end
jcallahan@44 2511 end -- do-block
jcallahan@4 2512
jcallahan@89 2513
jcallahan@92 2514 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2515 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2516 return
jcallahan@25 2517 end
jcallahan@34 2518 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2519
jcallahan@171 2520 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2521 return
jcallahan@25 2522 end
jcallahan@29 2523 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2524 table.wipe(current_action)
jcallahan@25 2525 end
jcallahan@25 2526
jcallahan@25 2527
MMOSimca@368 2528 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@442 2529 --[[local LPJ = LibStub("LibPetJournal-2.0")
MMOSimca@442 2530 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2531 if DEBUGGING then
jcallahan@309 2532 return
jcallahan@309 2533 end
jcallahan@309 2534
jcallahan@115 2535 local num_pets = LPJ:NumPets()
jcallahan@115 2536
jcallahan@115 2537 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2538 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2539
jcallahan@115 2540 if is_owned then
jcallahan@115 2541 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2542
jcallahan@139 2543 if rarity then
jcallahan@139 2544 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2545 local npc = NPCEntry(npc_id)
jcallahan@139 2546 npc.wild_pet = is_wild or nil
jcallahan@139 2547 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2548 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2549 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2550
jcallahan@139 2551 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2552 data.max_health = max_health
jcallahan@139 2553 data.attack = attack
jcallahan@139 2554 data.speed = speed
jcallahan@139 2555 end
jcallahan@115 2556 end
jcallahan@115 2557 end
MMOSimca@368 2558 end]]--
jcallahan@115 2559
jcallahan@115 2560
jcallahan@156 2561 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2562 private.in_combat = true
jcallahan@156 2563 end
jcallahan@156 2564
jcallahan@156 2565
jcallahan@156 2566 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2567 private.in_combat = nil
jcallahan@156 2568
jcallahan@156 2569 if private.set_area_id then
jcallahan@299 2570 self:HandleZoneChange(event_name)
jcallahan@156 2571 private.set_area_id = nil
jcallahan@156 2572 end
jcallahan@156 2573 end
jcallahan@156 2574
jcallahan@156 2575
jcallahan@118 2576 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2577 if not TargetedNPC() then
jcallahan@118 2578 return
jcallahan@2 2579 end
jcallahan@151 2580 current_action.target_type = AF.NPC
jcallahan@118 2581 self:UpdateTargetLocation()
jcallahan@118 2582 end
jcallahan@2 2583
jcallahan@89 2584
jcallahan@12 2585 do
jcallahan@12 2586 local function UpdateQuestJuncture(point)
jcallahan@12 2587 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2588
jcallahan@12 2589 if not unit_name then
jcallahan@12 2590 return
jcallahan@12 2591 end
jcallahan@34 2592 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2593 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2594 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2595 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2596 end
jcallahan@19 2597 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2598 quest[point] = quest[point] or {}
MMOSimca@329 2599 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2600
jcallahan@24 2601 return quest
jcallahan@12 2602 end
jcallahan@10 2603
jcallahan@12 2604
jcallahan@92 2605 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2606 local quest = UpdateQuestJuncture("end")
MMOSimca@446 2607
MMOSimca@446 2608 if not quest then
MMOSimca@446 2609 return
MMOSimca@446 2610 end
jcallahan@97 2611
jcallahan@112 2612 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2613 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2614 end
jcallahan@67 2615 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2616 ClearKilledNPC()
jcallahan@10 2617 end
jcallahan@10 2618
jcallahan@12 2619
jcallahan@92 2620 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2621 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2622
jcallahan@46 2623 if not quest then
jcallahan@46 2624 return
jcallahan@46 2625 end
jcallahan@24 2626 quest.classes = quest.classes or {}
jcallahan@27 2627 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2628
jcallahan@24 2629 quest.races = quest.races or {}
jcallahan@100 2630 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2631 end
jcallahan@12 2632 end -- do-block
jcallahan@9 2633
jcallahan@9 2634
jcallahan@92 2635 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2636 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2637 local entry_index, processed_quests = 1, 0
jcallahan@36 2638 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2639
jcallahan@36 2640 while processed_quests <= num_quests do
MMOSimca@329 2641 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2642
jcallahan@84 2643 if quest_id == 0 then
jcallahan@84 2644 processed_quests = processed_quests + 1
jcallahan@84 2645 elseif not is_header then
jcallahan@36 2646 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2647
jcallahan@36 2648 local quest = DBEntry("quests", quest_id)
jcallahan@36 2649 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2650 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2651 processed_quests = processed_quests + 1
jcallahan@36 2652 end
jcallahan@36 2653 entry_index = entry_index + 1
jcallahan@36 2654 end
jcallahan@36 2655 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2656 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2657 end
jcallahan@4 2658
jcallahan@4 2659
jcallahan@97 2660 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2661 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2662 return
jcallahan@112 2663 end
jcallahan@97 2664 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2665 end
jcallahan@97 2666
jcallahan@97 2667
jcallahan@92 2668 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2669 if unit_id ~= "player" then
jcallahan@4 2670 return
jcallahan@4 2671 end
jcallahan@4 2672 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2673 end
jcallahan@4 2674
jcallahan@4 2675
jcallahan@92 2676 do
jcallahan@92 2677 local TRADESKILL_TOOLS = {
jcallahan@92 2678 Anvil = anvil_spell_ids,
jcallahan@92 2679 Forge = forge_spell_ids,
jcallahan@92 2680 }
jcallahan@92 2681
jcallahan@92 2682
jcallahan@167 2683 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2684 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2685 if link then
MMOSimca@352 2686 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2687 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2688
MMOSimca@352 2689 if required_tool then
MMOSimca@352 2690 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2691 if required_tool:find(tool_name) then
MMOSimca@352 2692 registry[spell_id] = true
MMOSimca@352 2693 end
jcallahan@167 2694 end
jcallahan@167 2695 end
jcallahan@167 2696 end
jcallahan@167 2697 end
jcallahan@167 2698
jcallahan@167 2699
jcallahan@92 2700 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2701 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2702
jcallahan@92 2703 if profession_name == _G.UNKNOWN then
jcallahan@92 2704 return
jcallahan@92 2705 end
jcallahan@167 2706 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2707 end
jcallahan@92 2708 end -- do-block
jcallahan@92 2709
jcallahan@92 2710
jcallahan@167 2711 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2712 private.trainer_shown = nil
jcallahan@167 2713 end
jcallahan@167 2714
jcallahan@167 2715
jcallahan@92 2716 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2717 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2718 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2719
jcallahan@164 2720 if not trainer then
jcallahan@58 2721 return
jcallahan@58 2722 end
jcallahan@331 2723 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2724 trainer.teaches = trainer.teaches or {}
jcallahan@27 2725
jcallahan@167 2726 private.trainer_shown = true
jcallahan@167 2727
jcallahan@27 2728 -- Get the initial trainer filters
MMOSimca@344 2729 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2730 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2731 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2732
jcallahan@27 2733 -- Clear the trainer filters
MMOSimca@344 2734 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2735 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2736 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2737
jcallahan@27 2738 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2739 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2740
jcallahan@27 2741 if spell_name then
jcallahan@27 2742 DatamineTT:ClearLines()
jcallahan@27 2743 DatamineTT:SetTrainerService(index)
jcallahan@27 2744
jcallahan@27 2745 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2746
jcallahan@43 2747 if spell_id then
jcallahan@164 2748 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2749
jcallahan@164 2750 if not class_professions then
jcallahan@164 2751 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2752 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2753 end
jcallahan@43 2754 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2755 profession = profession or "General"
jcallahan@43 2756
jcallahan@164 2757 local profession_skills = class_professions[profession]
jcallahan@43 2758
jcallahan@43 2759 if not profession_skills then
jcallahan@43 2760 class_professions[profession] = {}
jcallahan@43 2761 profession_skills = class_professions[profession]
jcallahan@43 2762 end
jcallahan@173 2763 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2764 end
jcallahan@27 2765 end
jcallahan@27 2766 end
jcallahan@27 2767 -- Reset the filters to what they were before
MMOSimca@344 2768 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2769 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2770 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2771 end
jcallahan@27 2772
jcallahan@27 2773
jcallahan@1 2774 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2775 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2776 return
jcallahan@1 2777 end
jcallahan@1 2778 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2779
jcallahan@1 2780 if not spell_label then
jcallahan@1 2781 return
jcallahan@1 2782 end
jcallahan@306 2783
MMOSimca@343 2784 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2785 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2786 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2787
jcallahan@150 2788 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2789 unit_name = target_name
jcallahan@150 2790 unit_id = "target"
jcallahan@1 2791 end
jcallahan@1 2792 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2793 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2794 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2795 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2796 return
MMOSimca@328 2797 end
jcallahan@28 2798
jcallahan@205 2799 table.wipe(current_action)
jcallahan@122 2800 current_action.instance_token = instance_token
jcallahan@122 2801 current_action.map_level = map_level
jcallahan@122 2802 current_action.x = x
jcallahan@122 2803 current_action.y = y
jcallahan@122 2804 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2805 current_action.spell_label = spell_label
jcallahan@105 2806
jcallahan@105 2807 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2808 current_action.loot_label = spell_label:lower()
jcallahan@105 2809 end
jcallahan@1 2810
jcallahan@151 2811 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2812 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2813 if not unit_id or unit_name ~= target_name then
jcallahan@16 2814 return
jcallahan@16 2815 end
jcallahan@123 2816 current_action.target_type = AF.NPC
jcallahan@16 2817 end
jcallahan@16 2818 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2819 current_action.target_type = AF.ITEM
jcallahan@16 2820
jcallahan@150 2821 if item_name and item_name == target_name then
jcallahan@150 2822 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2823 elseif target_name and target_name ~= "" then
jcallahan@331 2824 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2825 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2826 end
jcallahan@150 2827 elseif not item_name and not unit_name then
jcallahan@1 2828 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2829 if target_name == "" then
jcallahan@17 2830 return
jcallahan@17 2831 end
jcallahan@122 2832 current_action.object_name = target_name
jcallahan@123 2833 current_action.target_type = AF.OBJECT
jcallahan@1 2834 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2835 current_action.target_type = AF.ZONE
jcallahan@1 2836 end
jcallahan@1 2837 end
jcallahan@1 2838 private.tracked_line = spell_line
jcallahan@0 2839 end
jcallahan@0 2840
jcallahan@94 2841
MMOSimca@393 2842 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2843 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2844 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2845 ClearKilledBossID()
jcallahan@306 2846 ClearLootToastContainerID()
MMOSimca@387 2847 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2848 else
MMOSimca@336 2849 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2850 return
jcallahan@1 2851 end
jcallahan@306 2852
jcallahan@324 2853 -- Assign existing loot data to boss if it exists
jcallahan@307 2854 if loot_toast_data then
MMOSimca@427 2855 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2856 if npc then
MMOSimca@427 2857 -- Create needed npc fields if required
MMOSimca@427 2858 local loot_label = "drops"
MMOSimca@427 2859 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2860 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2861 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2862
MMOSimca@427 2863 for index = 1, #loot_toast_data do
MMOSimca@427 2864 local data = loot_toast_data[index]
MMOSimca@427 2865 local loot_type = data[1]
MMOSimca@427 2866 local hyperlink = data[2]
MMOSimca@427 2867 local quantity = data[3]
MMOSimca@427 2868
MMOSimca@427 2869 if loot_type == "item" then
MMOSimca@427 2870 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2871 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2872 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2873 elseif loot_type == "money" then
MMOSimca@427 2874 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2875 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2876 elseif loot_type == "currency" then
MMOSimca@427 2877 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2878 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2879 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2880 end
jcallahan@317 2881 end
jcallahan@317 2882
MMOSimca@427 2883 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2884 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2885 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2886 end
MMOSimca@427 2887 else
MMOSimca@427 2888 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2889 end
jcallahan@307 2890 end
jcallahan@307 2891
jcallahan@307 2892 ClearLootToastData()
MMOSimca@427 2893 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2894 end
jcallahan@306 2895
jcallahan@306 2896
jcallahan@306 2897 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2898 if unit_id ~= "player" then
jcallahan@306 2899 return
jcallahan@306 2900 end
jcallahan@306 2901 private.tracked_line = nil
jcallahan@306 2902 private.previous_spell_id = spell_id
jcallahan@306 2903
MMOSimca@393 2904 -- For spells cast when Logging
MMOSimca@345 2905 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2906 last_timber_spell_id = spell_id
MMOSimca@351 2907 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2908 return
MMOSimca@345 2909 end
MMOSimca@345 2910
MMOSimca@393 2911 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2912 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2913 ClearKilledBossID()
jcallahan@306 2914 ClearLootToastContainerID()
jcallahan@307 2915 ClearLootToastData()
jcallahan@306 2916
MMOSimca@387 2917 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2918 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2919 return
jcallahan@306 2920 end
jcallahan@306 2921
MMOSimca@393 2922 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@436 2923 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] and not block_chat_loot_data then
MMOSimca@347 2924 -- Set up timer
MMOSimca@393 2925 ClearChatLootData()
MMOSimca@393 2926 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2927 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 2928 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2929 return
MMOSimca@347 2930 end
MMOSimca@347 2931
jcallahan@306 2932 if anvil_spell_ids[spell_id] then
jcallahan@306 2933 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2934 elseif forge_spell_ids[spell_id] then
jcallahan@306 2935 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2936 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2937 killed_npc_id = current_target_id
MMOSimca@343 2938 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2939 end
jcallahan@306 2940 end
jcallahan@0 2941
jcallahan@90 2942
jcallahan@1 2943 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2944 if unit_id ~= "player" then
jcallahan@1 2945 return
jcallahan@1 2946 end
jcallahan@0 2947
jcallahan@1 2948 if private.tracked_line == spell_line then
jcallahan@1 2949 private.tracked_line = nil
jcallahan@1 2950 end
jcallahan@147 2951 table.wipe(current_action)
jcallahan@0 2952 end
jcallahan@90 2953
jcallahan@90 2954
jcallahan@90 2955 do
jcallahan@90 2956 local function SetUnitField(field, required_type)
jcallahan@90 2957 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2958
jcallahan@90 2959 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2960 return
jcallahan@90 2961 end
jcallahan@90 2962
jcallahan@171 2963 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2964 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2965 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2966 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2967 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2968 end
jcallahan@90 2969 end
jcallahan@90 2970
jcallahan@90 2971
jcallahan@90 2972 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2973 WDP:StopChatLootRecording(event_name)
jcallahan@90 2974 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2975 end
jcallahan@90 2976
jcallahan@90 2977
jcallahan@90 2978 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2979 WDP:StopChatLootRecording(event_name)
jcallahan@90 2980 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2981 end
jcallahan@90 2982
jcallahan@90 2983
jcallahan@90 2984 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2985 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2986 end
jcallahan@90 2987
jcallahan@90 2988
jcallahan@92 2989 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2990 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2991 end
jcallahan@90 2992
jcallahan@90 2993
jcallahan@323 2994 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2995 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2996 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2997
jcallahan@323 2998 for index = 2, #gossip_options, 2 do
jcallahan@323 2999 if gossip_options[index] == "binder" then
jcallahan@323 3000 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 3001 return
jcallahan@323 3002 end
jcallahan@323 3003 end
jcallahan@323 3004 end,
jcallahan@323 3005 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 3006 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 3007 end,
jcallahan@323 3008 }
jcallahan@323 3009
jcallahan@323 3010
jcallahan@92 3011 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 3012 WDP:StopChatLootRecording(event_name)
jcallahan@323 3013 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 3014 if not unit_idnum then
jcallahan@323 3015 return
jcallahan@323 3016 end
jcallahan@323 3017
jcallahan@323 3018 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 3019 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 3020 end
jcallahan@90 3021 end
jcallahan@90 3022
jcallahan@90 3023
jcallahan@93 3024 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 3025 WDP:StopChatLootRecording(event_name)
jcallahan@93 3026 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 3027 end
jcallahan@93 3028
jcallahan@93 3029
jcallahan@189 3030 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 3031 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 3032 end
jcallahan@189 3033
jcallahan@189 3034
jcallahan@90 3035 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 3036 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 3037 end
jcallahan@90 3038
jcallahan@90 3039
jcallahan@90 3040 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 3041 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 3042 end
jcallahan@90 3043
jcallahan@90 3044
jcallahan@90 3045 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 3046 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 3047 end
jcallahan@90 3048 end -- do-block