annotate Main.lua @ 348:9f352e20204c WoD

Fixed Timber loot recording. Fixed banned loot extrapolation spell labels.
author MMOSimca <MMOSimca@gmail.com>
date Sat, 04 Oct 2014 03:28:57 -0400
parents fb1d08480f67
children 146072e39150
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
jcallahan@0 17
jcallahan@246 18 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 19
jcallahan@0 20 local ADDON_NAME, private = ...
jcallahan@0 21
jcallahan@0 22 local LibStub = _G.LibStub
jcallahan@249 23 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 24
jcallahan@48 25 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 26 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 27 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@246 33 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 34
jcallahan@246 35 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 36 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 37 local DB_VERSION = 18
MMOSimca@346 38 local DEBUGGING = false
jcallahan@156 39 local EVENT_DEBUG = false
jcallahan@322 40
jcallahan@246 41 local OBJECT_ID_ANVIL = 192628
jcallahan@322 42 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 43 local OBJECT_ID_FORGE = 1685
jcallahan@322 44
jcallahan@246 45 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 46 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 47 local PLAYER_GUID
jcallahan@246 48 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 49 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 50
MMOSimca@337 51 -- Ignoring NPC casts of the following spells
MMOSimca@336 52 local CHI_WAVE_SPELL_ID = 132464
MMOSimca@336 53 local DISGUISE_SPELL_ID = 121308
MMOSimca@336 54
MMOSimca@347 55 -- For timer-based loot gathering of abnormal containers (that don't use SHOW_LOOT_TOAST, sadly)
MMOSimca@347 56 local CRATE_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168179]
MMOSimca@347 57 local BIG_CRATE_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168180]
MMOSimca@347 58
MMOSimca@336 59 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 60 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 61 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 62 }
jcallahan@326 63
jcallahan@246 64 local ALLOWED_LOCALES = {
jcallahan@246 65 enUS = true,
jcallahan@246 66 enGB = true,
MMOSimca@336 67 enTW = true,
MMOSimca@336 68 enCN = true,
jcallahan@246 69 }
jcallahan@157 70
jcallahan@0 71 local DATABASE_DEFAULTS = {
jcallahan@128 72 char = {},
jcallahan@0 73 global = {
jcallahan@270 74 config = {
jcallahan@270 75 minimap_icon = {
jcallahan@270 76 hide = true,
jcallahan@270 77 },
jcallahan@270 78 },
jcallahan@0 79 items = {},
jcallahan@0 80 npcs = {},
jcallahan@0 81 objects = {},
jcallahan@0 82 quests = {},
jcallahan@167 83 spells = {},
jcallahan@17 84 zones = {},
jcallahan@0 85 }
jcallahan@0 86 }
jcallahan@0 87
jcallahan@1 88 local EVENT_MAPPING = {
jcallahan@90 89 AUCTION_HOUSE_SHOW = true,
jcallahan@90 90 BANKFRAME_OPENED = true,
jcallahan@90 91 BATTLEFIELDS_SHOW = true,
jcallahan@56 92 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 93 CHAT_MSG_LOOT = true,
jcallahan@95 94 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 95 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 96 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 97 CHAT_MSG_SYSTEM = true,
jcallahan@23 98 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 99 COMBAT_TEXT_UPDATE = true,
jcallahan@140 100 CURSOR_UPDATE = true,
jcallahan@90 101 FORGE_MASTER_OPENED = true,
jcallahan@90 102 GOSSIP_SHOW = true,
jcallahan@290 103 GROUP_ROSTER_UPDATE = true,
jcallahan@93 104 GUILDBANKFRAME_OPENED = true,
jcallahan@42 105 ITEM_TEXT_BEGIN = true,
jcallahan@189 106 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 107 LOOT_CLOSED = true,
MMOSimca@343 108 LOOT_OPENED = true,
jcallahan@89 109 MAIL_SHOW = true,
jcallahan@133 110 MERCHANT_CLOSED = true,
jcallahan@7 111 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 112 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 113 PET_BAR_UPDATE = true,
jcallahan@115 114 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 115 PLAYER_REGEN_DISABLED = true,
jcallahan@156 116 PLAYER_REGEN_ENABLED = true,
jcallahan@2 117 PLAYER_TARGET_CHANGED = true,
jcallahan@9 118 QUEST_COMPLETE = true,
jcallahan@9 119 QUEST_DETAIL = true,
jcallahan@9 120 QUEST_LOG_UPDATE = true,
jcallahan@97 121 QUEST_PROGRESS = true,
jcallahan@178 122 SHOW_LOOT_TOAST = true,
jcallahan@306 123 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 124 TAXIMAP_OPENED = true,
jcallahan@92 125 TRADE_SKILL_SHOW = true,
jcallahan@167 126 TRAINER_CLOSED = true,
jcallahan@27 127 TRAINER_SHOW = true,
jcallahan@90 128 TRANSMOGRIFY_OPEN = true,
jcallahan@246 129 UNIT_PET = true,
jcallahan@4 130 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 131 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 132 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 133 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 134 UNIT_SPELLCAST_SENT = true,
jcallahan@1 135 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 136 VOID_STORAGE_OPEN = true,
jcallahan@299 137 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 138 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 139 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 140 }
jcallahan@0 141
jcallahan@4 142
jcallahan@246 143 -- VARIABLES ----------------------------------------------------------
jcallahan@246 144
jcallahan@92 145 local anvil_spell_ids = {}
jcallahan@92 146 local currently_drunk
jcallahan@128 147 local char_db
jcallahan@128 148 local global_db
jcallahan@299 149 local group_member_guids = {}
jcallahan@246 150 local group_owner_guids_to_pet_guids = {}
jcallahan@246 151 local group_pet_guids = {}
jcallahan@299 152 local in_instance
jcallahan@187 153 local item_process_timer_handle
jcallahan@92 154 local faction_standings = {}
jcallahan@92 155 local forge_spell_ids = {}
jcallahan@95 156 local languages_known = {}
jcallahan@317 157 local boss_loot_toasting = {}
jcallahan@306 158 local loot_toast_container_timer_handle
jcallahan@307 159 local loot_toast_data
jcallahan@307 160 local loot_toast_data_timer_handle
jcallahan@95 161 local name_to_id_map = {}
jcallahan@306 162 local killed_boss_id_timer_handle
jcallahan@177 163 local killed_npc_id
jcallahan@2 164 local target_location_timer_handle
MMOSimca@345 165 local last_timber_spell_id
MMOSimca@347 166 local chat_loot_timer_handle
jcallahan@86 167 local current_target_id
jcallahan@126 168 local current_area_id
jcallahan@131 169 local current_loot
jcallahan@1 170
jcallahan@312 171
jcallahan@121 172 -- Data for our current action. Including possible values as a reference.
jcallahan@122 173 local current_action = {
jcallahan@121 174 identifier = nil,
jcallahan@121 175 loot_label = nil,
jcallahan@121 176 loot_list = nil,
jcallahan@121 177 loot_sources = nil,
jcallahan@121 178 map_level = nil,
jcallahan@121 179 spell_label = nil,
jcallahan@123 180 target_type = nil,
jcallahan@121 181 x = nil,
jcallahan@121 182 y = nil,
jcallahan@121 183 zone_data = nil,
jcallahan@121 184 }
jcallahan@92 185
jcallahan@246 186
jcallahan@246 187 -- HELPERS ------------------------------------------------------------
jcallahan@246 188
jcallahan@245 189 local function Debug(message, ...)
MMOSimca@346 190 if not DEBUGGING or not message or not ... then
jcallahan@151 191 return
jcallahan@151 192 end
jcallahan@306 193 local args = { ... }
jcallahan@306 194
jcallahan@306 195 for index = 1, #args do
jcallahan@306 196 if args[index] == nil then
jcallahan@306 197 args[index] = "nil"
jcallahan@306 198 end
jcallahan@306 199 end
jcallahan@306 200 _G.print(message:format(unpack(args)))
jcallahan@151 201 end
jcallahan@151 202
jcallahan@151 203
jcallahan@169 204 local TradeSkillExecutePer
jcallahan@169 205 do
jcallahan@169 206 local header_list = {}
jcallahan@169 207
jcallahan@169 208 function TradeSkillExecutePer(iter_func)
jcallahan@169 209 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 210 return
jcallahan@169 211 end
jcallahan@167 212 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 213 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 214 search_box:SetText("")
jcallahan@169 215
jcallahan@167 216 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 217 search_box:ClearFocus()
jcallahan@167 218 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 219
jcallahan@169 220 table.wipe(header_list)
jcallahan@169 221
jcallahan@169 222 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 223 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 224 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 225
jcallahan@169 226 if have_materials then
jcallahan@169 227 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 228 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 229 end
jcallahan@169 230
jcallahan@169 231 if have_skillup then
jcallahan@169 232 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 233 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 234 end
MMOSimca@330 235 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 236 _G.TradeSkillUpdateFilterBar()
jcallahan@169 237 _G.TradeSkillFrame_Update()
jcallahan@169 238
jcallahan@169 239 -- Expand all headers so we can see all the recipes there are
jcallahan@169 240 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 241 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 242
jcallahan@169 243 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 244 if not is_expanded then
jcallahan@169 245 header_list[name] = true
jcallahan@169 246 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 247 end
jcallahan@169 248 elseif iter_func(name, tradeskill_index) then
jcallahan@169 249 break
jcallahan@169 250 end
jcallahan@169 251 end
jcallahan@169 252
jcallahan@169 253 -- Restore the state of the things we changed.
jcallahan@169 254 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 255 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 256
jcallahan@169 257 if header_list[name] then
jcallahan@169 258 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 259 end
jcallahan@169 260 end
jcallahan@169 261 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 262 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 263 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 264 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 265
jcallahan@169 266 _G.TradeSkillUpdateFilterBar()
jcallahan@169 267 _G.TradeSkillFrame_Update()
jcallahan@167 268 end
jcallahan@169 269 end -- do-block
jcallahan@167 270
jcallahan@167 271
jcallahan@39 272 local ActualCopperCost
jcallahan@39 273 do
jcallahan@39 274 local BARTERING_SPELL_ID = 83964
jcallahan@39 275
jcallahan@39 276 local STANDING_DISCOUNTS = {
jcallahan@39 277 HATED = 0,
jcallahan@39 278 HOSTILE = 0,
jcallahan@39 279 UNFRIENDLY = 0,
jcallahan@39 280 NEUTRAL = 0,
jcallahan@39 281 FRIENDLY = 0.05,
jcallahan@39 282 HONORED = 0.1,
jcallahan@39 283 REVERED = 0.15,
jcallahan@39 284 EXALTED = 0.2,
jcallahan@39 285 }
jcallahan@39 286
jcallahan@39 287
jcallahan@39 288 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 289 if not copper_cost or copper_cost == 0 then
jcallahan@39 290 return 0
jcallahan@39 291 end
jcallahan@39 292 local modifier = 1
jcallahan@39 293
jcallahan@39 294 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 295 modifier = modifier - 0.1
jcallahan@39 296 end
jcallahan@39 297
jcallahan@39 298 if rep_standing then
jcallahan@39 299 if PLAYER_RACE == "Goblin" then
jcallahan@39 300 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 301 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 302 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 303 end
jcallahan@39 304 end
jcallahan@39 305 return math.floor(copper_cost / modifier)
jcallahan@39 306 end
jcallahan@39 307 end -- do-block
jcallahan@39 308
jcallahan@39 309
jcallahan@29 310 local function InstanceDifficultyToken()
jcallahan@233 311 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 312
jcallahan@59 313 if not instance_type or instance_type == "" then
jcallahan@59 314 instance_type = "NONE"
jcallahan@59 315 end
jcallahan@312 316 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 317 end
jcallahan@29 318
jcallahan@29 319
jcallahan@19 320 local function DBEntry(data_type, unit_id)
jcallahan@19 321 if not data_type or not unit_id then
jcallahan@6 322 return
jcallahan@6 323 end
jcallahan@289 324 local category = global_db[data_type]
jcallahan@289 325
jcallahan@289 326 if not category then
jcallahan@289 327 category = {}
jcallahan@289 328 global_db[data_type] = category
jcallahan@289 329 end
jcallahan@289 330 local unit = category[unit_id]
jcallahan@6 331
jcallahan@10 332 if not unit then
jcallahan@187 333 unit = {}
jcallahan@289 334 category[unit_id] = unit
jcallahan@6 335 end
jcallahan@10 336 return unit
jcallahan@6 337 end
jcallahan@270 338
jcallahan@263 339 private.DBEntry = DBEntry
jcallahan@6 340
jcallahan@214 341 local NPCEntry
jcallahan@214 342 do
jcallahan@214 343 local npc_prototype = {}
jcallahan@214 344 local npc_meta = {
jcallahan@214 345 __index = npc_prototype
jcallahan@214 346 }
jcallahan@6 347
jcallahan@214 348 function NPCEntry(identifier)
jcallahan@227 349 local npc = DBEntry("npcs", identifier)
jcallahan@331 350 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 351 end
jcallahan@214 352
jcallahan@248 353 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 354 self.encounter_data = self.encounter_data or {}
jcallahan@248 355 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 356 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 357
jcallahan@248 358 return self.encounter_data[difficulty_token]
jcallahan@214 359 end
jcallahan@22 360 end
jcallahan@22 361
jcallahan@22 362
jcallahan@1 363 local function CurrentLocationData()
jcallahan@161 364 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 365 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 366 end
jcallahan@1 367 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 368 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 369
jcallahan@1 370 x = x or 0
jcallahan@1 371 y = y or 0
jcallahan@1 372
jcallahan@1 373 if x == 0 and y == 0 then
jcallahan@1 374 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 375 _G.SetDungeonMapLevel(level_index)
jcallahan@1 376 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 377
jcallahan@1 378 if x and y and (x > 0 or y > 0) then
jcallahan@1 379 _G.SetDungeonMapLevel(map_level)
jcallahan@1 380 map_level = level_index
jcallahan@1 381 break
jcallahan@1 382 end
jcallahan@1 383 end
jcallahan@1 384 end
jcallahan@1 385
jcallahan@1 386 if _G.DungeonUsesTerrainMap() then
jcallahan@1 387 map_level = map_level - 1
jcallahan@1 388 end
jcallahan@31 389 local x = _G.floor(x * 1000)
jcallahan@31 390 local y = _G.floor(y * 1000)
jcallahan@28 391
jcallahan@31 392 if x % 2 ~= 0 then
jcallahan@31 393 x = x + 1
jcallahan@28 394 end
jcallahan@28 395
jcallahan@31 396 if y % 2 ~= 0 then
jcallahan@31 397 y = y + 1
jcallahan@28 398 end
jcallahan@126 399 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 400 end
jcallahan@1 401
jcallahan@1 402
jcallahan@312 403 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 404 if not currency_link then
jcallahan@312 405 return
jcallahan@312 406 end
jcallahan@312 407 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 408 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 409 end
jcallahan@312 410
jcallahan@312 411
jcallahan@1 412 local function ItemLinkToID(item_link)
jcallahan@1 413 if not item_link then
jcallahan@1 414 return
jcallahan@1 415 end
jcallahan@7 416 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 417 end
jcallahan@270 418
jcallahan@260 419 private.ItemLinkToID = ItemLinkToID
jcallahan@4 420
jcallahan@171 421 local function UnitTypeIsNPC(unit_type)
jcallahan@171 422 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 423 end
jcallahan@171 424
jcallahan@171 425
jcallahan@34 426 local ParseGUID
jcallahan@4 427 do
jcallahan@229 428 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 429
jcallahan@281 430 local NPC_ID_MAPPING = {
jcallahan@281 431 [62164] = 63191, -- Garalon
jcallahan@281 432 }
jcallahan@281 433
jcallahan@281 434
jcallahan@334 435 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 436 if not unit_type_name then
MMOSimca@329 437 return UNIT_TYPES.UNKNOWN
MMOSimca@329 438 end
MMOSimca@329 439
MMOSimca@329 440 for def, text in next, UNIT_TYPES do
MMOSimca@329 441 if unit_type_name == text then
MMOSimca@329 442 return UNIT_TYPES[def]
MMOSimca@329 443 end
MMOSimca@329 444 end
MMOSimca@329 445 return UNIT_TYPES.UNKNOWN
MMOSimca@329 446 end
MMOSimca@329 447
MMOSimca@329 448
jcallahan@34 449 function ParseGUID(guid)
jcallahan@5 450 if not guid then
jcallahan@5 451 return
jcallahan@5 452 end
MMOSimca@329 453
MMOSimca@329 454 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 455 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 456
jcallahan@334 457 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 458 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 459
jcallahan@281 460 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 461
jcallahan@281 462 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 463 unit_idnum = id_mapping
jcallahan@281 464 end
jcallahan@281 465 return unit_type, unit_idnum
jcallahan@4 466 end
jcallahan@4 467 return unit_type
jcallahan@4 468 end
jcallahan@249 469
jcallahan@249 470 private.ParseGUID = ParseGUID
jcallahan@4 471 end -- do-block
jcallahan@4 472
jcallahan@4 473
jcallahan@141 474 local UpdateDBEntryLocation
jcallahan@141 475 do
jcallahan@141 476 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 477 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 478 local facing = _G.GetPlayerFacing()
jcallahan@141 479
jcallahan@141 480 if not facing then
jcallahan@141 481 return x, y
jcallahan@141 482 end
jcallahan@246 483 local rad = facing + math.pi
jcallahan@141 484 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 485 end
jcallahan@10 486
jcallahan@24 487
jcallahan@141 488 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 489 if not identifier then
jcallahan@141 490 return
jcallahan@141 491 end
jcallahan@141 492 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 493 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 494 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 495 return
MMOSimca@328 496 end
jcallahan@141 497 local entry = DBEntry(entry_type, identifier)
jcallahan@141 498 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 499 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 500
jcallahan@141 501 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 502 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 503
jcallahan@141 504 if not zone_data then
jcallahan@141 505 zone_data = {}
jcallahan@141 506 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 507 end
jcallahan@141 508
jcallahan@141 509 -- Special case for Fishing.
jcallahan@141 510 if current_action.spell_label == "FISHING" then
jcallahan@141 511 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 512
jcallahan@141 513 if yard_width > 0 and yard_height > 0 then
jcallahan@141 514 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 515 current_action.x = x
jcallahan@141 516 current_action.y = y
jcallahan@141 517 end
jcallahan@141 518 end
jcallahan@141 519 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 520
jcallahan@141 521 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 522 return zone_data
jcallahan@10 523 end
jcallahan@141 524 end -- do-block
jcallahan@10 525
jcallahan@10 526
jcallahan@19 527 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 528 if not item_link then
jcallahan@19 529 return
jcallahan@19 530 end
jcallahan@19 531 local item_id = ItemLinkToID(item_link)
jcallahan@19 532
jcallahan@19 533 if not bag_index or not slot_index then
jcallahan@19 534 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 535 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 536 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 537 bag_index = new_bag_index
jcallahan@19 538 slot_index = new_slot_index
jcallahan@19 539 break
jcallahan@19 540 end
jcallahan@19 541 end
jcallahan@19 542 end
jcallahan@19 543 end
jcallahan@19 544
jcallahan@19 545 if not bag_index or not slot_index then
jcallahan@19 546 return
jcallahan@19 547 end
jcallahan@19 548 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 549
jcallahan@19 550 if not is_lootable then
jcallahan@19 551 return
jcallahan@19 552 end
jcallahan@19 553 DatamineTT:ClearLines()
jcallahan@19 554 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 555
jcallahan@19 556 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 557 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 558
jcallahan@19 559 if not current_line then
MMOSimca@336 560 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 561 return
jcallahan@19 562 end
jcallahan@306 563
jcallahan@306 564 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 565 table.wipe(current_action)
jcallahan@312 566 current_loot = nil
jcallahan@312 567
jcallahan@123 568 current_action.target_type = AF.ITEM
jcallahan@122 569 current_action.identifier = item_id
jcallahan@122 570 current_action.loot_label = "contains"
jcallahan@324 571 return
jcallahan@19 572 end
jcallahan@19 573 end
jcallahan@324 574 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@19 575 end
jcallahan@19 576
jcallahan@19 577
jcallahan@39 578 local UnitFactionStanding
jcallahan@32 579 local UpdateFactionData
jcallahan@32 580 do
jcallahan@32 581 local MAX_FACTION_INDEX = 1000
jcallahan@20 582
jcallahan@32 583 local STANDING_NAMES = {
jcallahan@32 584 "HATED",
jcallahan@32 585 "HOSTILE",
jcallahan@32 586 "UNFRIENDLY",
jcallahan@32 587 "NEUTRAL",
jcallahan@32 588 "FRIENDLY",
jcallahan@32 589 "HONORED",
jcallahan@32 590 "REVERED",
jcallahan@32 591 "EXALTED",
jcallahan@32 592 }
jcallahan@32 593
jcallahan@39 594
jcallahan@39 595 function UnitFactionStanding(unit)
jcallahan@135 596 local unit_name = _G.UnitName(unit)
jcallahan@39 597 UpdateFactionData()
jcallahan@39 598 DatamineTT:ClearLines()
jcallahan@39 599 DatamineTT:SetUnit(unit)
jcallahan@39 600
jcallahan@39 601 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 602 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 603
jcallahan@135 604 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 605 return faction_name, faction_standings[faction_name]
jcallahan@39 606 end
jcallahan@39 607 end
jcallahan@39 608 end
jcallahan@39 609
jcallahan@39 610
jcallahan@32 611 function UpdateFactionData()
jcallahan@32 612 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 613 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 614
jcallahan@86 615 if faction_name then
jcallahan@32 616 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 617 elseif not faction_name then
jcallahan@32 618 break
jcallahan@32 619 end
jcallahan@20 620 end
jcallahan@20 621 end
jcallahan@32 622 end -- do-block
jcallahan@20 623
jcallahan@48 624
jcallahan@75 625 local GenericLootUpdate
jcallahan@75 626 do
jcallahan@77 627 local function LootTable(entry, loot_type, top_field)
jcallahan@75 628 if top_field then
jcallahan@75 629 entry[top_field] = entry[top_field] or {}
jcallahan@75 630 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 631 return entry[top_field][loot_type]
jcallahan@75 632 end
jcallahan@48 633 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 634 return entry[loot_type]
jcallahan@48 635 end
jcallahan@48 636
jcallahan@75 637 function GenericLootUpdate(data_type, top_field)
jcallahan@132 638 local loot_type = current_loot.label
jcallahan@75 639 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 640 local source_list = {}
jcallahan@75 641
jcallahan@131 642 if current_loot.sources then
jcallahan@131 643 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 644 local source_id
jcallahan@78 645
jcallahan@131 646 if current_loot.target_type == AF.ITEM then
jcallahan@119 647 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 648 source_id = current_loot.identifier
jcallahan@119 649 else
jcallahan@331 650 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 651 if unit_ID then
MMOSimca@328 652 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 653 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 654 else
MMOSimca@328 655 source_id = unit_ID
MMOSimca@328 656 end
MMOSimca@328 657 end
jcallahan@119 658 end
jcallahan@304 659 local entry = DBEntry(data_type, source_id)
jcallahan@75 660
jcallahan@119 661 if entry then
jcallahan@119 662 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 663
jcallahan@304 664 if not source_list[source_id] then
jcallahan@119 665 if top_field then
jcallahan@119 666 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 667 elseif not private.container_loot_toasting then
jcallahan@119 668 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 669 end
jcallahan@304 670 source_list[source_id] = true
jcallahan@77 671 end
jcallahan@119 672 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 673
jcallahan@309 674 if current_loot.target_type == AF.ZONE then
jcallahan@309 675 for item_id, quantity in pairs(loot_data) do
jcallahan@309 676 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 677 end
jcallahan@309 678 else
jcallahan@308 679 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 680 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 681
jcallahan@308 682 if label == "currency" and currency_texture then
jcallahan@308 683 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 684 elseif loot_token == "money" then
jcallahan@308 685 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 686 else
jcallahan@308 687 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 688 end
jcallahan@308 689 end
jcallahan@119 690 end
jcallahan@75 691 end
jcallahan@75 692 end
jcallahan@75 693 end
jcallahan@121 694
jcallahan@121 695 -- This is used for Gas Extractions.
jcallahan@131 696 if #current_loot.list <= 0 then
jcallahan@78 697 return
jcallahan@78 698 end
jcallahan@82 699 local entry
jcallahan@82 700
jcallahan@82 701 -- At this point we only have a name if it's an object.
jcallahan@131 702 if current_loot.target_type == AF.OBJECT then
jcallahan@131 703 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 704 else
jcallahan@131 705 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 706 end
jcallahan@75 707
jcallahan@75 708 if not entry then
jcallahan@75 709 return
jcallahan@75 710 end
jcallahan@77 711 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 712
jcallahan@307 713 if current_loot.identifier then
jcallahan@307 714 if not source_list[current_loot.identifier] then
jcallahan@307 715 if top_field then
jcallahan@307 716 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 717 else
jcallahan@307 718 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 719 end
jcallahan@307 720 source_list[current_loot.identifier] = true
jcallahan@77 721 end
jcallahan@77 722 end
jcallahan@75 723
jcallahan@131 724 for index = 1, #current_loot.list do
jcallahan@131 725 table.insert(loot_table, current_loot.list[index])
jcallahan@75 726 end
jcallahan@48 727 end
jcallahan@75 728 end -- do-block
jcallahan@48 729
jcallahan@97 730
jcallahan@97 731 local ReplaceKeywords
jcallahan@97 732 do
jcallahan@97 733 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 734 class = PLAYER_CLASS,
jcallahan@97 735 name = PLAYER_NAME,
jcallahan@97 736 race = PLAYER_RACE,
jcallahan@97 737 }
jcallahan@97 738
jcallahan@97 739
jcallahan@97 740 function ReplaceKeywords(text)
jcallahan@97 741 if not text or text == "" then
jcallahan@97 742 return ""
jcallahan@97 743 end
jcallahan@97 744
jcallahan@97 745 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 746 local category_format = ("<%s>"):format(category)
jcallahan@97 747 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 748 end
jcallahan@97 749 return text
jcallahan@97 750 end
jcallahan@97 751 end -- do-block
jcallahan@97 752
jcallahan@97 753
jcallahan@154 754 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 755 -- unless the WorldMapFrame is shown.
jcallahan@143 756 do
jcallahan@143 757 -- MapFileName = MapAreaID
jcallahan@143 758 local MICRO_DUNGEON_IDS = {
jcallahan@143 759 ShrineofTwoMoons = 903,
jcallahan@143 760 ShrineofSevenStars = 905,
jcallahan@143 761 }
jcallahan@126 762
jcallahan@299 763 local function SetCurrentAreaID()
jcallahan@156 764 if private.in_combat then
jcallahan@156 765 private.set_area_id = true
jcallahan@156 766 return
jcallahan@156 767 end
jcallahan@155 768 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 769
jcallahan@155 770 if map_area_id == current_area_id then
jcallahan@155 771 return
jcallahan@155 772 end
jcallahan@143 773 local world_map = _G.WorldMapFrame
jcallahan@143 774 local map_visible = world_map:IsVisible()
jcallahan@312 775 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 776
jcallahan@143 777 if not map_visible then
jcallahan@143 778 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 779 world_map:Show()
jcallahan@143 780 end
jcallahan@331 781 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 782 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 783
jcallahan@154 784 _G.SetMapToCurrentZone()
jcallahan@154 785
jcallahan@143 786 if micro_dungeon_id then
jcallahan@143 787 current_area_id = micro_dungeon_id
jcallahan@143 788 else
jcallahan@143 789 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 790 end
jcallahan@143 791
jcallahan@154 792 if map_visible then
jcallahan@154 793 _G.SetMapByID(map_area_id)
jcallahan@154 794 else
jcallahan@143 795 world_map:Hide()
jcallahan@143 796 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 797 end
jcallahan@143 798 end
jcallahan@299 799
jcallahan@299 800 function WDP:HandleZoneChange(event_name)
jcallahan@299 801 in_instance = _G.IsInInstance()
jcallahan@299 802 SetCurrentAreaID()
jcallahan@299 803 end
jcallahan@154 804 end
jcallahan@126 805
jcallahan@301 806 local function InitializeCurrentLoot()
jcallahan@301 807 current_loot = {
jcallahan@301 808 list = {},
jcallahan@301 809 sources = {},
jcallahan@301 810 identifier = current_action.identifier,
jcallahan@301 811 label = current_action.loot_label or "drops",
jcallahan@301 812 map_level = current_action.map_level,
jcallahan@301 813 object_name = current_action.object_name,
jcallahan@301 814 spell_label = current_action.spell_label,
jcallahan@301 815 target_type = current_action.target_type,
jcallahan@301 816 x = current_action.x,
jcallahan@301 817 y = current_action.y,
jcallahan@301 818 zone_data = current_action.zone_data,
jcallahan@301 819 }
jcallahan@301 820
jcallahan@301 821 table.wipe(current_action)
jcallahan@301 822 end
jcallahan@246 823
MMOSimca@347 824
MMOSimca@347 825 -- TIMERS -------------------------------------------------------------
MMOSimca@347 826
MMOSimca@347 827 local function ClearKilledNPC()
MMOSimca@347 828 killed_npc_id = nil
MMOSimca@347 829 end
MMOSimca@347 830
MMOSimca@347 831
MMOSimca@347 832 local function ClearKilledBossID()
MMOSimca@347 833 if killed_boss_id_timer_handle then
MMOSimca@347 834 WDP:CancelTimer(killed_boss_id_timer_handle)
MMOSimca@347 835 killed_boss_id_timer_handle = nil
MMOSimca@347 836 end
MMOSimca@347 837
MMOSimca@347 838 table.wipe(boss_loot_toasting)
MMOSimca@347 839 private.raid_boss_id = nil
MMOSimca@347 840 end
MMOSimca@347 841
MMOSimca@347 842
MMOSimca@347 843 local function ClearLootToastContainerID()
MMOSimca@347 844 if loot_toast_container_timer_handle then
MMOSimca@347 845 WDP:CancelTimer(loot_toast_container_timer_handle)
MMOSimca@347 846 loot_toast_container_timer_handle = nil
MMOSimca@347 847 end
MMOSimca@347 848
MMOSimca@347 849 private.container_loot_toasting = false
MMOSimca@347 850 private.loot_toast_container_id = nil
MMOSimca@347 851 end
MMOSimca@347 852
MMOSimca@347 853
MMOSimca@347 854 local function ClearLootToastData()
MMOSimca@347 855 -- cancel existing timer if found
MMOSimca@347 856 if loot_toast_data_timer_handle then
MMOSimca@347 857 WDP:CancelTimer(loot_toast_data_timer_handle)
MMOSimca@347 858 loot_toast_data_timer_handle = nil
MMOSimca@347 859 end
MMOSimca@347 860
MMOSimca@347 861 if loot_toast_data then
MMOSimca@347 862 table.wipe(loot_toast_data)
MMOSimca@347 863 end
MMOSimca@347 864 end
MMOSimca@347 865
MMOSimca@347 866
MMOSimca@347 867 local function ClearTimeBasedLootData()
MMOSimca@347 868 if chat_loot_timer_handle then
MMOSimca@347 869 WDP:CancelTimer(chat_loot_timer_handle)
MMOSimca@347 870 chat_loot_timer_handle = nil
MMOSimca@347 871 end
MMOSimca@347 872
MMOSimca@347 873 if current_loot and current_loot.identifier and (current_loot.identifier == CRATE_OF_SALVAGE_ITEM_ID or current_loot.identifier == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 874 GenericLootUpdate("items")
MMOSimca@347 875 end
MMOSimca@347 876 current_loot = nil
MMOSimca@347 877 end
MMOSimca@347 878
MMOSimca@347 879
jcallahan@246 880 -- METHODS ------------------------------------------------------------
jcallahan@246 881
jcallahan@0 882 function WDP:OnInitialize()
jcallahan@128 883 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 884 private.db = db
jcallahan@128 885 global_db = db.global
jcallahan@128 886 char_db = db.char
jcallahan@14 887
jcallahan@270 888 local raw_db = _G.WoWDBProfilerData
jcallahan@18 889 local build_num = tonumber(private.build_num)
jcallahan@14 890
jcallahan@136 891 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 892 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 893 global_db[entry] = {}
jcallahan@74 894 end
jcallahan@74 895 end
jcallahan@35 896 raw_db.build_num = build_num
MMOSimca@330 897 raw_db.region = private.region
jcallahan@63 898 raw_db.version = DB_VERSION
jcallahan@249 899
jcallahan@312 900 private.InitializeCommentSystem()
jcallahan@312 901 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 902 end
jcallahan@0 903
jcallahan@0 904
jcallahan@153 905 function WDP:EventDispatcher(...)
jcallahan@153 906 local event_name = ...
jcallahan@153 907
MMOSimca@346 908 if DEBUGGING then
jcallahan@154 909 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 910 Debug(event_name)
jcallahan@154 911 else
jcallahan@154 912 Debug(...)
jcallahan@153 913 end
jcallahan@153 914 end
jcallahan@153 915 local func = EVENT_MAPPING[event_name]
jcallahan@153 916
jcallahan@153 917 if _G.type(func) == "boolean" then
jcallahan@153 918 self[event_name](self, ...)
jcallahan@153 919 elseif _G.type(func) == "function" then
jcallahan@159 920 self[func](self, ...)
jcallahan@153 921 end
jcallahan@153 922 end
jcallahan@153 923
jcallahan@153 924
jcallahan@0 925 function WDP:OnEnable()
jcallahan@300 926 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 927
jcallahan@0 928 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 929 if EVENT_DEBUG then
jcallahan@153 930 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 931 else
jcallahan@153 932 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 933 end
jcallahan@0 934 end
jcallahan@95 935
jcallahan@95 936 for index = 1, _G.GetNumLanguages() do
jcallahan@95 937 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 938 end
jcallahan@187 939 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 940 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 941
jcallahan@19 942 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 943 if target_unit then
jcallahan@19 944 return
jcallahan@19 945 end
jcallahan@19 946 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 947 end)
jcallahan@19 948
jcallahan@19 949 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 950 if target_unit then
jcallahan@19 951 return
jcallahan@19 952 end
jcallahan@19 953 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 954 HandleItemUse(item_link)
jcallahan@19 955 end)
jcallahan@263 956
jcallahan@299 957 self:HandleZoneChange("OnEnable")
jcallahan@290 958 self:GROUP_ROSTER_UPDATE()
jcallahan@0 959 end
jcallahan@0 960
jcallahan@0 961
jcallahan@219 962 local ScrapeItemUpgradeStats
jcallahan@219 963 do
jcallahan@219 964 local intermediary = {}
jcallahan@219 965
jcallahan@220 966 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 967 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 968 return
jcallahan@220 969 end
jcallahan@219 970 local create_entry
jcallahan@219 971
jcallahan@219 972 table.wipe(intermediary)
jcallahan@219 973
jcallahan@219 974 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 975 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 976
jcallahan@293 977 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 978 break
jcallahan@219 979 end
jcallahan@219 980 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 981
jcallahan@219 982 if amount and stat then
jcallahan@219 983 create_entry = true
jcallahan@295 984 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 985 end
jcallahan@219 986 end
jcallahan@219 987
jcallahan@219 988 if not create_entry then
jcallahan@219 989 return
jcallahan@219 990 end
jcallahan@219 991 local item = DBEntry("items", item_id)
jcallahan@225 992 item.upgrade_id = upgrade_id
jcallahan@219 993 item.upgrades = item.upgrades or {}
jcallahan@219 994 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 995
jcallahan@219 996 for stat, amount in pairs(intermediary) do
jcallahan@219 997 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 998 end
jcallahan@219 999 end
MMOSimca@336 1000 end -- do-block
jcallahan@219 1001
jcallahan@219 1002
MMOSimca@340 1003 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1004 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1005 local item
jcallahan@0 1006
jcallahan@191 1007 if item_string then
MMOSimca@338 1008 local item_results = { (":"):split(item_string) }
MMOSimca@338 1009
MMOSimca@338 1010 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1011 local unique_id = item_results[9]
MMOSimca@338 1012 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1013 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1014 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1015
MMOSimca@340 1016 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1017 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1018 item = DBEntry("items", item_id)
MMOSimca@329 1019 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1020
jcallahan@331 1021 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1022 item.suffix_id = suffix_id
MMOSimca@329 1023 end
jcallahan@331 1024
jcallahan@331 1025 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1026 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1027 end
MMOSimca@329 1028 end
MMOSimca@329 1029 elseif num_bonus_ids > 0 then
jcallahan@219 1030 item = DBEntry("items", item_id)
MMOSimca@329 1031
jcallahan@201 1032 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1033 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1034
MMOSimca@329 1035 if not item.bonus_ids then
MMOSimca@329 1036 item.bonus_ids = {}
MMOSimca@329 1037 end
MMOSimca@338 1038
MMOSimca@329 1039 for bonus_index = 1, num_bonus_ids do
MMOSimca@338 1040 item.bonus_ids[tonumber(item_results[13 + bonus_index])] = true
MMOSimca@329 1041 end
MMOSimca@329 1042 else
MMOSimca@329 1043 Debug("RecordItemData: Item_system is supposed to be 0 or positive, instead it was %s.", item_system)
jcallahan@201 1044 end
jcallahan@219 1045 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1046 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1047 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1048 end
jcallahan@0 1049 end
jcallahan@212 1050
jcallahan@212 1051 if durability and durability > 0 then
jcallahan@219 1052 item = item or DBEntry("items", item_id)
jcallahan@212 1053 item.durability = durability
jcallahan@212 1054 end
jcallahan@0 1055 end
jcallahan@0 1056
jcallahan@0 1057
jcallahan@187 1058 function WDP:ProcessItems()
jcallahan@187 1059 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1060 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1061
jcallahan@0 1062 if item_id and item_id > 0 then
jcallahan@1 1063 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1064 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1065 end
jcallahan@0 1066 end
jcallahan@0 1067
jcallahan@0 1068 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1069 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1070 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1071
jcallahan@0 1072 if item_id and item_id > 0 then
jcallahan@1 1073 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1074 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1075 end
jcallahan@0 1076 end
jcallahan@0 1077 end
jcallahan@0 1078 end
jcallahan@0 1079
jcallahan@118 1080
jcallahan@215 1081 local TargetedNPC
jcallahan@118 1082 do
jcallahan@118 1083 local GENDER_NAMES = {
jcallahan@118 1084 "UNKNOWN",
jcallahan@118 1085 "MALE",
jcallahan@118 1086 "FEMALE",
jcallahan@118 1087 }
jcallahan@118 1088
jcallahan@118 1089
jcallahan@118 1090 local REACTION_NAMES = {
jcallahan@118 1091 "HATED",
jcallahan@118 1092 "HOSTILE",
jcallahan@118 1093 "UNFRIENDLY",
jcallahan@118 1094 "NEUTRAL",
jcallahan@118 1095 "FRIENDLY",
jcallahan@118 1096 "HONORED",
jcallahan@118 1097 "REVERED",
jcallahan@118 1098 "EXALTED",
jcallahan@118 1099 }
jcallahan@118 1100
jcallahan@118 1101
jcallahan@118 1102 local POWER_TYPE_NAMES = {
jcallahan@118 1103 ["0"] = "MANA",
jcallahan@118 1104 ["1"] = "RAGE",
jcallahan@118 1105 ["2"] = "FOCUS",
jcallahan@118 1106 ["3"] = "ENERGY",
jcallahan@118 1107 ["6"] = "RUNIC_POWER",
jcallahan@118 1108 }
jcallahan@118 1109
jcallahan@118 1110
jcallahan@215 1111 function TargetedNPC()
jcallahan@118 1112 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1113 current_target_id = nil
jcallahan@118 1114 return
jcallahan@118 1115 end
jcallahan@118 1116 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1117
jcallahan@171 1118 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1119 return
jcallahan@118 1120 end
jcallahan@118 1121 current_target_id = unit_idnum
jcallahan@118 1122
jcallahan@118 1123 local npc = NPCEntry(unit_idnum)
jcallahan@118 1124 local _, class_token = _G.UnitClass("target")
jcallahan@118 1125 npc.class = class_token
jcallahan@118 1126 npc.faction = UnitFactionStanding("target")
jcallahan@118 1127 npc.genders = npc.genders or {}
jcallahan@118 1128 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1129 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1130 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1131
jcallahan@248 1132 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1133 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1134 local level_data = encounter_data[npc_level]
jcallahan@250 1135
jcallahan@250 1136 if not level_data then
jcallahan@250 1137 level_data = {}
jcallahan@250 1138 encounter_data[npc_level] = level_data
jcallahan@250 1139 end
jcallahan@257 1140 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1141
jcallahan@257 1142 if not level_data.power then
MMOSimca@337 1143 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1144
jcallahan@257 1145 if max_power > 0 then
jcallahan@257 1146 local power_type = _G.UnitPowerType("target")
jcallahan@312 1147 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1148 end
jcallahan@118 1149 end
jcallahan@118 1150 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1151 return npc, unit_idnum
jcallahan@118 1152 end
jcallahan@118 1153 end -- do-block
jcallahan@118 1154
jcallahan@118 1155
jcallahan@113 1156 do
jcallahan@113 1157 local COORD_MAX = 5
jcallahan@0 1158
jcallahan@113 1159 function WDP:UpdateTargetLocation()
jcallahan@113 1160 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1161 return
jcallahan@2 1162 end
jcallahan@113 1163
jcallahan@113 1164 for index = 1, 4 do
jcallahan@113 1165 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1166 return
jcallahan@113 1167 end
jcallahan@113 1168 end
jcallahan@215 1169 local npc = TargetedNPC()
jcallahan@113 1170
jcallahan@113 1171 if not npc then
jcallahan@113 1172 return
jcallahan@113 1173 end
jcallahan@113 1174 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1175 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1176 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1177 return
MMOSimca@328 1178 end
jcallahan@248 1179 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1180 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1181 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1182
jcallahan@113 1183 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1184
jcallahan@113 1185 if not zone_data then
jcallahan@113 1186 zone_data = {}
jcallahan@113 1187 npc_data.locations[zone_token] = zone_data
jcallahan@113 1188 end
jcallahan@113 1189
jcallahan@113 1190 for location_token in pairs(zone_data) do
jcallahan@113 1191 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1192 loc_level = tonumber(loc_level)
jcallahan@113 1193
jcallahan@113 1194 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1195 return
jcallahan@113 1196 end
jcallahan@113 1197 end
jcallahan@141 1198 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1199 end
jcallahan@113 1200 end -- do-block
jcallahan@2 1201
jcallahan@118 1202
jcallahan@246 1203 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1204
jcallahan@90 1205 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1206 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1207 return
jcallahan@243 1208 end
jcallahan@282 1209 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1210
jcallahan@56 1211 for index = 1, num_items do
jcallahan@56 1212 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1213
jcallahan@56 1214 if item_link then
jcallahan@56 1215 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1216 end
jcallahan@56 1217 end
jcallahan@56 1218 end
jcallahan@56 1219
jcallahan@56 1220
jcallahan@298 1221 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1222 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1223
jcallahan@246 1224 if current_pet_guid then
jcallahan@246 1225 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1226 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1227 end
jcallahan@246 1228 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1229
jcallahan@246 1230 if pet_guid then
jcallahan@296 1231 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1232 group_pet_guids[pet_guid] = true
jcallahan@246 1233 end
jcallahan@246 1234 end
jcallahan@246 1235
jcallahan@246 1236
jcallahan@298 1237 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1238 local is_raid = _G.IsInRaid()
jcallahan@298 1239 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1240 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1241
jcallahan@299 1242 table.wipe(group_member_guids)
jcallahan@298 1243
jcallahan@298 1244 for index = 1, group_size do
jcallahan@298 1245 local unit_id = unit_type .. index
jcallahan@298 1246 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1247
jcallahan@299 1248 group_member_guids[unit_guid] = true
jcallahan@298 1249 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1250 end
jcallahan@299 1251 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1252 end
jcallahan@298 1253
jcallahan@298 1254
jcallahan@298 1255 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1256 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1257 end
jcallahan@298 1258
jcallahan@298 1259
jcallahan@178 1260 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@312 1261 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1262 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1263 return
jcallahan@306 1264 end
jcallahan@301 1265 local container_id = private.loot_toast_container_id
MMOSimca@336 1266 local npc_id = private.raid_boss_id
jcallahan@317 1267
jcallahan@317 1268 if npc_id then
MMOSimca@336 1269 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1270 local upper_limit = 0
jcallahan@317 1271 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1272 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1273 end
jcallahan@317 1274 for i = 0, upper_limit do
jcallahan@317 1275 local temp_npc_id = npc_id
jcallahan@317 1276
jcallahan@317 1277 if i > 0 then
jcallahan@317 1278 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1279 end
jcallahan@317 1280
jcallahan@317 1281 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1282 if npc then
jcallahan@317 1283 local loot_label = "drops"
jcallahan@317 1284 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1285 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1286 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1287
jcallahan@317 1288 if loot_type == "item" then
jcallahan@317 1289 local item_id = ItemLinkToID(item_link)
jcallahan@317 1290 if item_id then
jcallahan@317 1291 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1292 RecordItemData(item_id, item_link, true)
jcallahan@317 1293 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1294 else
jcallahan@317 1295 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1296 return
jcallahan@317 1297 end
jcallahan@317 1298 elseif loot_type == "money" then
jcallahan@317 1299 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1300 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1301 elseif loot_type == "currency" then
jcallahan@317 1302 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1303 if currency_texture and currency_texture ~= "" then
jcallahan@317 1304 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@337 1305 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 1306 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 1307 quantity = math.floor(quantity / 100)
jcallahan@317 1308 end
jcallahan@317 1309 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1310 else
jcallahan@317 1311 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1312 return
jcallahan@317 1313 end
jcallahan@317 1314 end
jcallahan@317 1315
jcallahan@317 1316 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1317 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1318 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1319 end
jcallahan@312 1320 end
jcallahan@312 1321 end
jcallahan@301 1322 elseif container_id then
jcallahan@305 1323 InitializeCurrentLoot()
jcallahan@305 1324
jcallahan@306 1325 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1326 current_loot.identifier = container_id
jcallahan@306 1327 current_loot.label = "contains"
jcallahan@306 1328 current_loot.target_type = AF.ITEM
jcallahan@306 1329
jcallahan@312 1330 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1331
jcallahan@301 1332 if loot_type == "item" then
jcallahan@312 1333 local item_id = ItemLinkToID(item_link)
jcallahan@312 1334 if item_id then
jcallahan@312 1335 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1336 RecordItemData(item_id, item_link, true)
jcallahan@312 1337 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1338 else
jcallahan@301 1339 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1340 current_loot = nil
jcallahan@301 1341 return
jcallahan@301 1342 end
jcallahan@301 1343 elseif loot_type == "money" then
jcallahan@312 1344 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1345 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1346 elseif loot_type == "currency" then
jcallahan@312 1347 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1348 if currency_texture and currency_texture ~= "" then
jcallahan@312 1349 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1350 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1351 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1352 else
jcallahan@312 1353 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1354 current_loot = nil
jcallahan@312 1355 return
jcallahan@312 1356 end
jcallahan@301 1357 end
jcallahan@312 1358
jcallahan@301 1359 GenericLootUpdate("items")
jcallahan@301 1360 current_loot = nil
jcallahan@307 1361 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1362 else
jcallahan@307 1363 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1364
jcallahan@307 1365 loot_toast_data = loot_toast_data or {}
jcallahan@312 1366 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1367
MMOSimca@340 1368 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1369 if item_id then
MMOSimca@340 1370 RecordItemData(item_id, item_link, true)
MMOSimca@340 1371 end
MMOSimca@340 1372
jcallahan@307 1373 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1374 end
jcallahan@178 1375 end
jcallahan@178 1376
jcallahan@178 1377
jcallahan@179 1378 do
jcallahan@179 1379 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1380 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1381 local container_id = current_action.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1382 -- Verify that we're still assigning data to the right items
MMOSimca@347 1383 if container_id and container_id == CRATE_OF_SALVAGE_ITEM_ID or container_id == BIG_CRATE_OF_SALVAGE_ITEM_ID then
MMOSimca@347 1384 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1385 InitializeCurrentLoot()
MMOSimca@347 1386 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@347 1387 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
MMOSimca@347 1388 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@347 1389 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot to salvage crates!")
MMOSimca@347 1390 WDP:CancelTimer(chat_loot_timer_handle)
MMOSimca@347 1391 chat_loot_timer_handle = nil
MMOSimca@347 1392 table.wipe(current_action)
MMOSimca@347 1393 current_loot = nil
MMOSimca@347 1394 end
MMOSimca@347 1395 end,
jcallahan@179 1396 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1397 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1398 end,
MMOSimca@345 1399 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1400 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@345 1401 for timber_variant = 1, #private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id] do
MMOSimca@345 1402 -- Check for top level object data
MMOSimca@345 1403 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id][timber_variant]))
MMOSimca@345 1404 local difficulty_token = InstanceDifficultyToken()
MMOSimca@345 1405 if object_entry[difficulty_token] then
MMOSimca@345 1406 -- Increment loot count
MMOSimca@345 1407 object_entry[difficulty_token]["opening_count"] = object_entry[difficulty_token]["opening_count"] or 0 + 1
MMOSimca@348 1408
MMOSimca@345 1409 -- Add drop data
MMOSimca@348 1410 object_entry[difficulty_token]["opening"] = entry[difficulty_token]["opening"] or {}
MMOSimca@348 1411 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@345 1412 else
MMOSimca@345 1413 Debug("CHAT_MSG_LOOT: When handling timber, the top level loot data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id][timber_variant])
MMOSimca@345 1414 end
MMOSimca@345 1415 end
jcallahan@179 1416 end,
jcallahan@179 1417 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1418 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1419 InitializeCurrentLoot()
jcallahan@312 1420 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1421 GenericLootUpdate("zones")
jcallahan@312 1422 current_loot = nil
jcallahan@179 1423 end,
jcallahan@179 1424 }
jcallahan@177 1425
jcallahan@177 1426
jcallahan@179 1427 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1428 local category
jcallahan@177 1429
MMOSimca@345 1430 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1431 if not item_link then
MMOSimca@345 1432 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1433 end
MMOSimca@345 1434 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1435
MMOSimca@345 1436 if not item_id then
MMOSimca@345 1437 return
MMOSimca@345 1438 end
MMOSimca@345 1439
MMOSimca@345 1440 -- Set update category
MMOSimca@345 1441 if last_timber_spell_id and item_id == TIMBER_ITEM_ID then
MMOSimca@345 1442 category = AF.OBJECT
MMOSimca@345 1443 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1444 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1445 category = AF.ZONE
MMOSimca@336 1446 elseif private.raid_boss_id then
jcallahan@179 1447 category = AF.NPC
MMOSimca@347 1448 elseif chat_loot_timer_handle then
MMOSimca@347 1449 category = AF.ITEM
jcallahan@179 1450 end
MMOSimca@345 1451
MMOSimca@345 1452 -- Take action based on update category
jcallahan@179 1453 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1454 if not category or not update_func then
MMOSimca@340 1455 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@340 1456 RecordItemData(item_id, item_link, true)
MMOSimca@340 1457 return
MMOSimca@340 1458 end
jcallahan@179 1459 update_func(item_id, quantity)
jcallahan@177 1460 end
jcallahan@48 1461 end
jcallahan@48 1462
jcallahan@312 1463
jcallahan@97 1464 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1465 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1466 return
jcallahan@95 1467 end
jcallahan@97 1468 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1469 npc.quotes = npc.quotes or {}
jcallahan@97 1470 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1471 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1472 end
jcallahan@95 1473
jcallahan@95 1474
jcallahan@95 1475 do
jcallahan@40 1476 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1477
jcallahan@40 1478 local DRUNK_COMPARES = {
jcallahan@40 1479 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1480 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1481 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1482 }
jcallahan@40 1483
jcallahan@40 1484 local DRUNK_MATCHES = {
jcallahan@254 1485 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1486 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1487 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1488 }
jcallahan@40 1489
jcallahan@167 1490 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1491
jcallahan@167 1492
jcallahan@167 1493 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1494 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1495 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1496
jcallahan@167 1497 private.discovered_recipe_name = nil
jcallahan@167 1498 private.profession_level = nil
jcallahan@167 1499 private.previous_spell_id = nil
jcallahan@169 1500
jcallahan@169 1501 return true
jcallahan@167 1502 end
jcallahan@167 1503 end
jcallahan@167 1504
jcallahan@167 1505
jcallahan@167 1506 local function IterativeRecordDiscovery()
jcallahan@167 1507 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1508 end
jcallahan@167 1509
jcallahan@167 1510
jcallahan@92 1511 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1512 if not private.trainer_shown then
jcallahan@167 1513 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1514
jcallahan@167 1515 if recipe_name and private.previous_spell_id then
jcallahan@167 1516 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1517
jcallahan@167 1518 if profession_name == _G.UNKNOWN then
jcallahan@167 1519 return
jcallahan@167 1520 end
jcallahan@167 1521 private.discovered_recipe_name = recipe_name
jcallahan@167 1522 private.profession_level = prof_level
jcallahan@167 1523
jcallahan@167 1524 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1525 end
jcallahan@167 1526 end
jcallahan@167 1527
jcallahan@40 1528 if currently_drunk then
jcallahan@40 1529 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1530 currently_drunk = nil
jcallahan@40 1531 end
jcallahan@40 1532 return
jcallahan@40 1533 end
jcallahan@40 1534
jcallahan@40 1535 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1536 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1537 currently_drunk = true
jcallahan@40 1538 break
jcallahan@40 1539 end
jcallahan@40 1540 end
jcallahan@40 1541 end
jcallahan@40 1542 end
jcallahan@40 1543
jcallahan@307 1544
jcallahan@331 1545 do
jcallahan@23 1546 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1547 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1548
jcallahan@23 1549 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@336 1550 if not spell_id or spell_id == CHI_WAVE_SPELL_ID or spell_id == DISGUISE_SPELL_ID then
jcallahan@23 1551 return
jcallahan@23 1552 end
jcallahan@34 1553 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1554
jcallahan@171 1555 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1556 return
jcallahan@23 1557 end
jcallahan@23 1558
jcallahan@23 1559 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1560 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1561 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1562 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1563 end
jcallahan@23 1564 end
jcallahan@23 1565
jcallahan@115 1566 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1567
jcallahan@246 1568 local previous_combat_event = {}
jcallahan@246 1569
jcallahan@23 1570 local COMBAT_LOG_FUNCS = {
jcallahan@23 1571 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1572 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1573 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1574 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1575 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1576
jcallahan@171 1577 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1578 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1579 end
jcallahan@115 1580 end
jcallahan@115 1581 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1582 end,
jcallahan@65 1583 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1584 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1585
jcallahan@171 1586 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1587 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1588 ClearKilledNPC()
jcallahan@98 1589 private.harvesting = nil
jcallahan@65 1590 return
jcallahan@65 1591 end
jcallahan@177 1592
jcallahan@246 1593 if source_guid == "" then
jcallahan@246 1594 source_guid = nil
jcallahan@246 1595 end
jcallahan@246 1596 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1597 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1598
jcallahan@299 1599 if not previous_combat_event.party_damage then
jcallahan@312 1600 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1601 table.wipe(previous_combat_event)
jcallahan@217 1602 ClearKilledNPC()
jcallahan@306 1603 else
jcallahan@317 1604 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1605 end
jcallahan@177 1606 killed_npc_id = unit_idnum
jcallahan@177 1607 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1608 end,
jcallahan@23 1609 }
jcallahan@23 1610
jcallahan@23 1611
jcallahan@246 1612 local NON_DAMAGE_EVENTS = {
jcallahan@246 1613 SPELL_AURA_APPLIED = true,
jcallahan@246 1614 SPELL_AURA_REMOVED = true,
jcallahan@246 1615 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1616 SPELL_CAST_FAILED = true,
jcallahan@246 1617 SWING_MISSED = true,
jcallahan@246 1618 }
jcallahan@246 1619
jcallahan@299 1620 local DAMAGE_EVENTS = {
jcallahan@299 1621 RANGE_DAMAGE = true,
jcallahan@299 1622 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1623 SPELL_DAMAGE = true,
jcallahan@299 1624 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1625 SWING_DAMAGE = true,
jcallahan@299 1626 }
jcallahan@299 1627
jcallahan@246 1628
jcallahan@92 1629 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1630 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1631
jcallahan@23 1632 if not combat_log_func then
jcallahan@299 1633 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1634 table.wipe(previous_combat_event)
jcallahan@246 1635 previous_combat_event.source_name = source_name
jcallahan@299 1636
jcallahan@299 1637 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1638 previous_combat_event.party_damage = true
jcallahan@299 1639 end
jcallahan@246 1640 end
jcallahan@23 1641 return
jcallahan@23 1642 end
jcallahan@23 1643 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1644
jcallahan@297 1645 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1646 table.wipe(previous_combat_event)
jcallahan@297 1647 end
jcallahan@23 1648 end
jcallahan@23 1649
MMOSimca@337 1650
jcallahan@44 1651 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1652 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1653 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1654 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1655 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1656
jcallahan@44 1657
jcallahan@92 1658 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1659 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1660 return
jcallahan@44 1661 end
jcallahan@44 1662 UpdateFactionData()
jcallahan@44 1663
jcallahan@46 1664 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1665 return
jcallahan@46 1666 end
jcallahan@177 1667 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1668 ClearKilledNPC()
jcallahan@46 1669
jcallahan@44 1670 if not npc then
jcallahan@98 1671 private.harvesting = nil
jcallahan@44 1672 return
jcallahan@44 1673 end
jcallahan@98 1674 npc.harvested = private.harvesting
jcallahan@98 1675 private.harvesting = nil
jcallahan@98 1676
jcallahan@44 1677 local modifier = 1
jcallahan@44 1678
MMOSimca@340 1679 -- Check for modifiers from known spells
jcallahan@44 1680 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1681 modifier = modifier + 0.1
jcallahan@44 1682 end
jcallahan@44 1683 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1684 modifier = modifier + 0.1
jcallahan@44 1685 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1686 modifier = modifier + 0.05
jcallahan@44 1687 end
jcallahan@44 1688
MMOSimca@340 1689 -- Determine faction ID
MMOSimca@340 1690 local faction_ID
MMOSimca@340 1691 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1692 if faction_name == faction_data_table[2] then
MMOSimca@340 1693 faction_ID = faction_data_table[1]
MMOSimca@340 1694 end
MMOSimca@340 1695 end
MMOSimca@340 1696 if faction_ID and faction_ID > 0 then
MMOSimca@340 1697 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1698 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1699 if has_bonus_rep_gain then
MMOSimca@340 1700 modifier = modifier + 1
MMOSimca@340 1701 end
MMOSimca@340 1702 end
MMOSimca@340 1703
MMOSimca@340 1704 -- Check for modifiers from buffs
MMOSimca@340 1705 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1706 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1707 local modded_faction = buff_data_table.faction
jcallahan@44 1708
jcallahan@44 1709 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1710 if buff_data_table.ignore then
MMOSimca@340 1711 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1712 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1713 return
MMOSimca@340 1714 else
MMOSimca@340 1715 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1716 end
jcallahan@44 1717 end
jcallahan@44 1718 end
jcallahan@44 1719 end
MMOSimca@340 1720
jcallahan@65 1721 npc.reputations = npc.reputations or {}
jcallahan@65 1722 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1723 end
jcallahan@44 1724 end -- do-block
jcallahan@18 1725
jcallahan@18 1726
jcallahan@140 1727 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1728 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1729 return
jcallahan@140 1730 end
jcallahan@140 1731 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1732
jcallahan@140 1733 if not text or text == "Fishing Bobber" then
jcallahan@140 1734 text = "NONE"
jcallahan@140 1735 else
jcallahan@140 1736 current_action.fishing_target = true
jcallahan@140 1737 end
jcallahan@140 1738 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1739 end
jcallahan@140 1740
jcallahan@140 1741
jcallahan@92 1742 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1743 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1744
jcallahan@42 1745 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1746 return
jcallahan@42 1747 end
jcallahan@42 1748 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1749 end
jcallahan@42 1750
jcallahan@42 1751
jcallahan@13 1752 do
MMOSimca@343 1753 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1754 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1755 [AF.ITEM] = function()
jcallahan@16 1756 local locked_item_id
jcallahan@16 1757
jcallahan@16 1758 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1759 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1760 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1761
jcallahan@324 1762 if is_locked and is_lootable then
jcallahan@16 1763 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1764 break
jcallahan@16 1765 end
jcallahan@16 1766 end
jcallahan@165 1767
jcallahan@165 1768 if locked_item_id then
jcallahan@165 1769 break
jcallahan@165 1770 end
jcallahan@16 1771 end
jcallahan@16 1772
jcallahan@122 1773 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1774 return false
jcallahan@16 1775 end
jcallahan@122 1776 current_action.identifier = locked_item_id
jcallahan@16 1777 return true
jcallahan@16 1778 end,
jcallahan@322 1779 [AF.NPC] = true,
jcallahan@14 1780 [AF.OBJECT] = true,
jcallahan@17 1781 [AF.ZONE] = function()
jcallahan@140 1782 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1783 return _G.IsFishingLoot()
jcallahan@17 1784 end,
jcallahan@13 1785 }
jcallahan@13 1786
jcallahan@13 1787
MMOSimca@343 1788 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1789 [AF.ITEM] = function()
jcallahan@28 1790 GenericLootUpdate("items")
jcallahan@28 1791 end,
jcallahan@28 1792 [AF.NPC] = function()
jcallahan@75 1793 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1794 local loot_label = current_loot.label
jcallahan@77 1795 local source_list = {}
jcallahan@75 1796
jcallahan@131 1797 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1798 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1799 local npc = NPCEntry(source_id)
jcallahan@75 1800
jcallahan@75 1801 if npc then
jcallahan@248 1802 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1803 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1804
jcallahan@78 1805 if not source_list[source_guid] then
jcallahan@77 1806 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1807 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1808 source_list[source_guid] = true
jcallahan@77 1809 end
jcallahan@77 1810
jcallahan@309 1811 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1812 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1813
jcallahan@312 1814 if loot_type == "currency" and currency_texture then
jcallahan@312 1815 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1816 elseif loot_token == "money" then
jcallahan@312 1817 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1818 else
jcallahan@312 1819 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1820 end
jcallahan@75 1821 end
jcallahan@75 1822 end
jcallahan@75 1823 end
jcallahan@16 1824 end,
jcallahan@13 1825 [AF.OBJECT] = function()
jcallahan@28 1826 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1827 end,
jcallahan@17 1828 [AF.ZONE] = function()
MMOSimca@328 1829 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1830 return
MMOSimca@328 1831 end
jcallahan@141 1832 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1833
jcallahan@41 1834 -- This will start life as a boolean true.
jcallahan@131 1835 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1836 current_loot.zone_data[location_token] = {
jcallahan@41 1837 drops = {}
jcallahan@41 1838 }
jcallahan@41 1839 end
jcallahan@132 1840 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1841 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1842
jcallahan@131 1843 if current_loot.sources then
jcallahan@131 1844 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1845 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1846 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1847 end
jcallahan@131 1848 end
jcallahan@131 1849 end
jcallahan@131 1850
jcallahan@131 1851 if #current_loot.list <= 0 then
jcallahan@131 1852 return
jcallahan@131 1853 end
jcallahan@131 1854
jcallahan@131 1855 for index = 1, #current_loot.list do
jcallahan@131 1856 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1857 end
jcallahan@13 1858 end,
jcallahan@13 1859 }
jcallahan@13 1860
jcallahan@79 1861 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1862 local loot_guid_registry = {}
jcallahan@124 1863
jcallahan@124 1864
jcallahan@124 1865 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1866 current_loot = nil
jcallahan@131 1867 table.wipe(current_action)
jcallahan@124 1868 end
jcallahan@124 1869
jcallahan@13 1870
jcallahan@322 1871 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1872 local extrapolated_guid_registry = {}
jcallahan@322 1873 local num_guids = 0
jcallahan@322 1874
MMOSimca@344 1875 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@348 1876 if private.SPELL_FLAGS_BY_LABEL[current_action.spell_label] and not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
MMOSimca@344 1877 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 1878 table.wipe(current_action)
MMOSimca@344 1879 return false
MMOSimca@344 1880 end
MMOSimca@344 1881
jcallahan@322 1882 table.wipe(current_action)
jcallahan@322 1883
jcallahan@322 1884 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1885 local loot_info = {
jcallahan@322 1886 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1887 }
jcallahan@322 1888
jcallahan@322 1889 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1890 local source_guid = loot_info[loot_index]
jcallahan@322 1891
jcallahan@322 1892 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1893 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1894
jcallahan@322 1895 if unit_type and unit_idnum then
jcallahan@322 1896 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1897 unit_type,
jcallahan@322 1898 unit_idnum
jcallahan@322 1899 }
jcallahan@322 1900
jcallahan@322 1901 num_guids = num_guids + 1
jcallahan@322 1902 end
jcallahan@322 1903 end
jcallahan@322 1904 end
jcallahan@322 1905 end
jcallahan@322 1906 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 1907
jcallahan@322 1908 if num_guids == 0 then
jcallahan@322 1909 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 1910 return false
jcallahan@322 1911 end
jcallahan@326 1912
jcallahan@322 1913 local num_npcs = 0
jcallahan@322 1914 local num_objects = 0
jcallahan@324 1915 local num_itemcontainers = 0
jcallahan@322 1916
jcallahan@322 1917 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 1918 local unit_type = guid_data[1]
jcallahan@324 1919 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 1920
jcallahan@322 1921 if loot_label then
jcallahan@322 1922 local unit_idnum = guid_data[2]
jcallahan@322 1923
jcallahan@322 1924 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 1925 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 1926 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 1927 current_action.loot_label = loot_label
jcallahan@322 1928 current_action.spell_label = "OPENING"
jcallahan@322 1929 current_action.target_type = AF.OBJECT
jcallahan@322 1930 current_action.identifier = unit_idnum
jcallahan@322 1931 num_objects = num_objects + 1
jcallahan@322 1932 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 1933 current_action.loot_label = loot_label
jcallahan@322 1934 current_action.target_type = AF.NPC
jcallahan@322 1935 current_action.identifier = unit_idnum
jcallahan@322 1936 num_npcs = num_npcs + 1
jcallahan@324 1937 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 1938 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 1939 current_action.loot_label = loot_label
jcallahan@324 1940 current_action.target_type = AF.ITEM
jcallahan@324 1941 -- current_action.identifier assigned during loot verification.
jcallahan@324 1942 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 1943 end
jcallahan@322 1944 else
jcallahan@322 1945 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 1946 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 1947 return false
jcallahan@322 1948 end
jcallahan@322 1949 end
jcallahan@322 1950
jcallahan@322 1951 if not current_action.target_type then
jcallahan@322 1952 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 1953 return false
jcallahan@322 1954 end
jcallahan@322 1955
jcallahan@322 1956 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 1957 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 1958 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 1959 return false
jcallahan@322 1960 end
jcallahan@322 1961
jcallahan@322 1962 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 1963 return true
jcallahan@322 1964 end
jcallahan@322 1965
jcallahan@322 1966
MMOSimca@343 1967 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1968 if current_loot then
jcallahan@322 1969 current_loot = nil
jcallahan@322 1970 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1971
jcallahan@322 1972 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1973 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1974 return
jcallahan@322 1975 end
jcallahan@18 1976 end
jcallahan@151 1977
jcallahan@151 1978 if not current_action.target_type then
jcallahan@322 1979 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1980
jcallahan@322 1981 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1982 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1983 return
jcallahan@322 1984 end
jcallahan@151 1985 end
MMOSimca@343 1986 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 1987 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1988
jcallahan@14 1989 if not verify_func or not update_func then
jcallahan@322 1990 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 1991 return
jcallahan@13 1992 end
jcallahan@13 1993
jcallahan@14 1994 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 1995 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 1996 return
jcallahan@14 1997 end
jcallahan@80 1998 local guids_used = {}
jcallahan@132 1999
jcallahan@301 2000 InitializeCurrentLoot()
jcallahan@217 2001 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2002
jcallahan@55 2003 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2004 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2005 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2006 local loot_info = {
jcallahan@237 2007 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2008 }
jcallahan@13 2009
jcallahan@237 2010 -- Odd index is GUID, even is count.
jcallahan@237 2011 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2012 local source_guid = loot_info[loot_index]
jcallahan@75 2013
jcallahan@237 2014 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2015 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2016 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2017 if slot_quantity then
jcallahan@324 2018 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2019 if slot_quantity > loot_quantity then
jcallahan@324 2020 loot_quantity = slot_quantity
jcallahan@324 2021 end
jcallahan@324 2022 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2023 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2024
jcallahan@324 2025 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@324 2026 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2027 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2028 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2029 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@309 2030 guids_used[source_guid] = true
jcallahan@324 2031 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@324 2032 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2033 if current_loot.target_type == AF.ZONE then
jcallahan@324 2034 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2035 else
jcallahan@324 2036 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2037 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@324 2038 guids_used[source_guid] = true
jcallahan@324 2039 end
jcallahan@324 2040 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@324 2041 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2042 if icon_texture then
jcallahan@324 2043 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2044 if current_loot.target_type == AF.ZONE then
jcallahan@324 2045 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2046 else
jcallahan@324 2047 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2048
jcallahan@324 2049 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2050 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@324 2051 guids_used[source_guid] = true
jcallahan@324 2052 end
jcallahan@324 2053 else
jcallahan@324 2054 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2055 end
jcallahan@308 2056 end
jcallahan@324 2057 else
jcallahan@324 2058 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
jcallahan@324 2059 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 2060 end
jcallahan@75 2061 end
jcallahan@13 2062 end
jcallahan@13 2063 end
jcallahan@80 2064
jcallahan@81 2065 for guid in pairs(guids_used) do
jcallahan@217 2066 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2067 end
jcallahan@13 2068 update_func()
jcallahan@1 2069 end
jcallahan@13 2070 end -- do-block
jcallahan@0 2071
jcallahan@0 2072
jcallahan@89 2073 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2074 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2075
jcallahan@89 2076 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2077 return
jcallahan@89 2078 end
jcallahan@89 2079 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2080 end
jcallahan@89 2081
jcallahan@89 2082
jcallahan@44 2083 do
jcallahan@44 2084 local POINT_MATCH_PATTERNS = {
jcallahan@44 2085 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2086 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2087 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2088 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2089 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2090 }
jcallahan@5 2091
jcallahan@68 2092 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2093 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2094 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2095
jcallahan@133 2096 local current_merchant
jcallahan@133 2097 local merchant_standing
jcallahan@133 2098
jcallahan@133 2099 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2100 current_merchant = nil
jcallahan@133 2101 merchant_standing = nil
jcallahan@133 2102 end
jcallahan@133 2103
jcallahan@133 2104
jcallahan@89 2105 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2106 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2107 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2108
jcallahan@171 2109 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2110 return
jcallahan@133 2111 end
jcallahan@331 2112 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2113 merchant_standing = faction_standing
jcallahan@133 2114 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2115 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2116 end
jcallahan@55 2117 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2118 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2119 _G.MerchantFrame_Update()
jcallahan@57 2120
jcallahan@150 2121 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2122
jcallahan@44 2123 for item_index = 1, num_items do
jcallahan@44 2124 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2125 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2126
jcallahan@324 2127 DatamineTT:ClearLines()
jcallahan@324 2128 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2129
jcallahan@324 2130 if not item_id then
jcallahan@324 2131 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2132 item_id = ItemLinkToID(item_link)
MMOSimca@328 2133 if item_id then
MMOSimca@328 2134 Debug("%s: GetMerchantItemLink() still ocassionally fails, apparently. Failed item's ID - %s", event_name, item_id)
MMOSimca@328 2135 else
MMOSimca@328 2136 Debug("%s: GetMerchantItemLink() still ocassionally fails, apparently. Failed item's ID - nil", event_name)
MMOSimca@328 2137 end
jcallahan@324 2138 end
jcallahan@324 2139
jcallahan@44 2140 if item_id and item_id > 0 then
jcallahan@44 2141 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2142
jcallahan@68 2143 local num_lines = DatamineTT:NumLines()
jcallahan@68 2144
jcallahan@68 2145 for line_index = 1, num_lines do
jcallahan@68 2146 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2147
jcallahan@68 2148 if not current_line then
jcallahan@68 2149 break
jcallahan@68 2150 end
jcallahan@68 2151 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2152
jcallahan@68 2153 if faction or reputation then
jcallahan@68 2154 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2155 break
jcallahan@68 2156 end
jcallahan@68 2157 end
jcallahan@68 2158
jcallahan@87 2159 for line_index = 1, num_lines do
jcallahan@87 2160 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2161
jcallahan@87 2162 if not current_line then
jcallahan@87 2163 break
jcallahan@87 2164 end
jcallahan@87 2165 local line_text = current_line:GetText()
jcallahan@87 2166 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2167
jcallahan@87 2168 if quest_name then
jcallahan@87 2169 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2170 break
jcallahan@87 2171 end
jcallahan@87 2172 end
jcallahan@87 2173
jcallahan@44 2174 if extended_cost then
jcallahan@53 2175 local battleground_rating = 0
jcallahan@53 2176 local personal_rating = 0
jcallahan@53 2177 local required_season_amount
jcallahan@5 2178
jcallahan@68 2179 for line_index = 1, num_lines do
jcallahan@44 2180 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2181
jcallahan@44 2182 if not current_line then
jcallahan@44 2183 break
jcallahan@44 2184 end
jcallahan@53 2185 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2186
jcallahan@44 2187 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2188 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2189 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2190 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2191
jcallahan@44 2192 if match1 or match2 then
jcallahan@44 2193 break
jcallahan@44 2194 end
jcallahan@44 2195 end
jcallahan@5 2196 end
jcallahan@44 2197 local currency_list = {}
jcallahan@44 2198 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2199
jcallahan@50 2200 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2201 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2202 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2203
jcallahan@44 2204 for cost_index = 1, item_count do
jcallahan@324 2205 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2206 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2207 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2208
jcallahan@317 2209 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2210 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2211 end
jcallahan@317 2212
jcallahan@317 2213 if currency_identifier then
jcallahan@317 2214 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2215 end
jcallahan@44 2216 end
jcallahan@44 2217
jcallahan@44 2218 for currency_index = 1, #currency_list do
jcallahan@44 2219 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2220 end
jcallahan@5 2221 end
jcallahan@133 2222 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2223 end
jcallahan@44 2224 end
jcallahan@5 2225
jcallahan@44 2226 if _G.CanMerchantRepair() then
jcallahan@133 2227 current_merchant.can_repair = true
jcallahan@5 2228 end
jcallahan@57 2229 _G.SetMerchantFilter(current_filters)
jcallahan@57 2230 _G.MerchantFrame_Update()
jcallahan@4 2231 end
jcallahan@44 2232 end -- do-block
jcallahan@4 2233
jcallahan@89 2234
jcallahan@92 2235 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2236 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2237 return
jcallahan@25 2238 end
jcallahan@34 2239 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2240
jcallahan@171 2241 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2242 return
jcallahan@25 2243 end
jcallahan@29 2244 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2245 table.wipe(current_action)
jcallahan@25 2246 end
jcallahan@25 2247
jcallahan@25 2248
jcallahan@115 2249 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@324 2250 -- This function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat.
MMOSimca@346 2251 if DEBUGGING then
jcallahan@309 2252 return
jcallahan@309 2253 end
jcallahan@309 2254
jcallahan@115 2255 local num_pets = LPJ:NumPets()
jcallahan@115 2256
jcallahan@115 2257 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2258 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2259
jcallahan@115 2260 if is_owned then
jcallahan@115 2261 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2262
jcallahan@139 2263 if rarity then
jcallahan@139 2264 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2265 local npc = NPCEntry(npc_id)
jcallahan@139 2266 npc.wild_pet = is_wild or nil
jcallahan@139 2267 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2268 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2269 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2270
jcallahan@139 2271 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2272 data.max_health = max_health
jcallahan@139 2273 data.attack = attack
jcallahan@139 2274 data.speed = speed
jcallahan@139 2275 end
jcallahan@115 2276 end
jcallahan@115 2277 end
jcallahan@115 2278 end
jcallahan@115 2279
jcallahan@115 2280
jcallahan@156 2281 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2282 private.in_combat = true
jcallahan@156 2283 end
jcallahan@156 2284
jcallahan@156 2285
jcallahan@156 2286 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2287 private.in_combat = nil
jcallahan@156 2288
jcallahan@156 2289 if private.set_area_id then
jcallahan@299 2290 self:HandleZoneChange(event_name)
jcallahan@156 2291 private.set_area_id = nil
jcallahan@156 2292 end
jcallahan@156 2293 end
jcallahan@156 2294
jcallahan@156 2295
jcallahan@118 2296 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2297 if not TargetedNPC() then
jcallahan@118 2298 return
jcallahan@2 2299 end
jcallahan@151 2300 current_action.target_type = AF.NPC
jcallahan@118 2301 self:UpdateTargetLocation()
jcallahan@118 2302 end
jcallahan@2 2303
jcallahan@89 2304
jcallahan@12 2305 do
jcallahan@12 2306 local function UpdateQuestJuncture(point)
jcallahan@12 2307 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2308
jcallahan@12 2309 if not unit_name then
jcallahan@12 2310 return
jcallahan@12 2311 end
jcallahan@34 2312 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 2313
jcallahan@12 2314 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2315 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2316 end
jcallahan@19 2317 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2318 quest[point] = quest[point] or {}
MMOSimca@329 2319 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2320
jcallahan@24 2321 return quest
jcallahan@12 2322 end
jcallahan@10 2323
jcallahan@12 2324
jcallahan@92 2325 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2326 local quest = UpdateQuestJuncture("end")
jcallahan@97 2327
jcallahan@112 2328 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2329 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2330 end
jcallahan@67 2331 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2332 ClearKilledNPC()
jcallahan@10 2333 end
jcallahan@10 2334
jcallahan@12 2335
jcallahan@92 2336 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2337 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2338
jcallahan@46 2339 if not quest then
jcallahan@46 2340 return
jcallahan@46 2341 end
jcallahan@24 2342 quest.classes = quest.classes or {}
jcallahan@27 2343 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2344
jcallahan@24 2345 quest.races = quest.races or {}
jcallahan@100 2346 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2347 end
jcallahan@12 2348 end -- do-block
jcallahan@9 2349
jcallahan@9 2350
jcallahan@92 2351 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2352 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2353 local entry_index, processed_quests = 1, 0
jcallahan@36 2354 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2355
jcallahan@36 2356 while processed_quests <= num_quests do
MMOSimca@329 2357 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2358
jcallahan@84 2359 if quest_id == 0 then
jcallahan@84 2360 processed_quests = processed_quests + 1
jcallahan@84 2361 elseif not is_header then
jcallahan@36 2362 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2363
jcallahan@36 2364 local quest = DBEntry("quests", quest_id)
jcallahan@36 2365 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2366 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2367 processed_quests = processed_quests + 1
jcallahan@36 2368 end
jcallahan@36 2369 entry_index = entry_index + 1
jcallahan@36 2370 end
jcallahan@36 2371 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2372 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2373 end
jcallahan@4 2374
jcallahan@4 2375
jcallahan@97 2376 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2377 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2378 return
jcallahan@112 2379 end
jcallahan@97 2380 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2381 end
jcallahan@97 2382
jcallahan@97 2383
jcallahan@92 2384 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2385 if unit_id ~= "player" then
jcallahan@4 2386 return
jcallahan@4 2387 end
jcallahan@4 2388 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2389 end
jcallahan@4 2390
jcallahan@4 2391
jcallahan@92 2392 do
jcallahan@92 2393 local TRADESKILL_TOOLS = {
jcallahan@92 2394 Anvil = anvil_spell_ids,
jcallahan@92 2395 Forge = forge_spell_ids,
jcallahan@92 2396 }
jcallahan@92 2397
jcallahan@92 2398
jcallahan@167 2399 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2400 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2401 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2402
jcallahan@167 2403 if required_tool then
jcallahan@167 2404 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2405 if required_tool:find(tool_name) then
jcallahan@167 2406 registry[spell_id] = true
jcallahan@167 2407 end
jcallahan@167 2408 end
jcallahan@167 2409 end
jcallahan@167 2410 end
jcallahan@167 2411
jcallahan@167 2412
jcallahan@92 2413 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2414 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2415
jcallahan@92 2416 if profession_name == _G.UNKNOWN then
jcallahan@92 2417 return
jcallahan@92 2418 end
jcallahan@167 2419 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2420 end
jcallahan@92 2421 end -- do-block
jcallahan@92 2422
jcallahan@92 2423
jcallahan@167 2424 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2425 private.trainer_shown = nil
jcallahan@167 2426 end
jcallahan@167 2427
jcallahan@167 2428
jcallahan@92 2429 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2430 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2431 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2432
jcallahan@164 2433 if not trainer then
jcallahan@58 2434 return
jcallahan@58 2435 end
jcallahan@331 2436 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2437 trainer.teaches = trainer.teaches or {}
jcallahan@27 2438
jcallahan@167 2439 private.trainer_shown = true
jcallahan@167 2440
jcallahan@27 2441 -- Get the initial trainer filters
MMOSimca@344 2442 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2443 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2444 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2445
jcallahan@27 2446 -- Clear the trainer filters
MMOSimca@344 2447 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2448 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2449 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2450
jcallahan@27 2451 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2452 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2453
jcallahan@27 2454 if spell_name then
jcallahan@27 2455 DatamineTT:ClearLines()
jcallahan@27 2456 DatamineTT:SetTrainerService(index)
jcallahan@27 2457
jcallahan@27 2458 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2459
jcallahan@43 2460 if spell_id then
jcallahan@164 2461 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2462
jcallahan@164 2463 if not class_professions then
jcallahan@164 2464 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2465 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2466 end
jcallahan@43 2467 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2468 profession = profession or "General"
jcallahan@43 2469
jcallahan@164 2470 local profession_skills = class_professions[profession]
jcallahan@43 2471
jcallahan@43 2472 if not profession_skills then
jcallahan@43 2473 class_professions[profession] = {}
jcallahan@43 2474 profession_skills = class_professions[profession]
jcallahan@43 2475 end
jcallahan@173 2476 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2477 end
jcallahan@27 2478 end
jcallahan@27 2479 end
jcallahan@27 2480 -- Reset the filters to what they were before
MMOSimca@344 2481 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2482 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2483 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2484 end
jcallahan@27 2485
jcallahan@27 2486
jcallahan@1 2487 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2488 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2489 return
jcallahan@1 2490 end
jcallahan@1 2491 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2492
jcallahan@1 2493 if not spell_label then
jcallahan@1 2494 return
jcallahan@1 2495 end
jcallahan@306 2496
MMOSimca@343 2497 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2498 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2499 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2500
jcallahan@150 2501 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2502 unit_name = target_name
jcallahan@150 2503 unit_id = "target"
jcallahan@1 2504 end
jcallahan@1 2505 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2506 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2507 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2508 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2509 return
MMOSimca@328 2510 end
jcallahan@28 2511
jcallahan@205 2512 table.wipe(current_action)
jcallahan@122 2513 current_action.instance_token = instance_token
jcallahan@122 2514 current_action.map_level = map_level
jcallahan@122 2515 current_action.x = x
jcallahan@122 2516 current_action.y = y
jcallahan@122 2517 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2518 current_action.spell_label = spell_label
jcallahan@105 2519
jcallahan@105 2520 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2521 current_action.loot_label = spell_label:lower()
jcallahan@105 2522 end
jcallahan@1 2523
jcallahan@151 2524 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2525 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2526 if not unit_id or unit_name ~= target_name then
jcallahan@16 2527 return
jcallahan@16 2528 end
jcallahan@123 2529 current_action.target_type = AF.NPC
jcallahan@16 2530 end
jcallahan@16 2531 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2532 current_action.target_type = AF.ITEM
jcallahan@16 2533
jcallahan@150 2534 if item_name and item_name == target_name then
jcallahan@150 2535 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2536 elseif target_name and target_name ~= "" then
jcallahan@331 2537 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2538 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2539 end
jcallahan@150 2540 elseif not item_name and not unit_name then
jcallahan@1 2541 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2542 if target_name == "" then
jcallahan@17 2543 return
jcallahan@17 2544 end
jcallahan@122 2545 current_action.object_name = target_name
jcallahan@123 2546 current_action.target_type = AF.OBJECT
jcallahan@1 2547 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2548 current_action.target_type = AF.ZONE
jcallahan@1 2549 end
jcallahan@1 2550 end
jcallahan@1 2551 private.tracked_line = spell_line
jcallahan@0 2552 end
jcallahan@0 2553
jcallahan@94 2554
jcallahan@312 2555 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2556 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2557 ClearKilledBossID()
jcallahan@306 2558 ClearLootToastContainerID()
MMOSimca@336 2559 private.raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2560 else
MMOSimca@336 2561 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2562 return
jcallahan@1 2563 end
jcallahan@306 2564
jcallahan@324 2565 -- Assign existing loot data to boss if it exists
jcallahan@307 2566 if loot_toast_data then
MMOSimca@336 2567 local npc_id = private.raid_boss_id
jcallahan@317 2568
jcallahan@324 2569 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2570 local upper_limit = 0
jcallahan@317 2571 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2572 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2573 end
jcallahan@317 2574
jcallahan@317 2575 for i = 0, upper_limit do
jcallahan@317 2576 local temp_npc_id = npc_id
jcallahan@317 2577
jcallahan@317 2578 if i > 0 then
jcallahan@317 2579 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2580 end
jcallahan@317 2581
jcallahan@317 2582 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2583 if npc then
jcallahan@324 2584 -- Create needed npc fields if required
jcallahan@317 2585 local loot_label = "drops"
jcallahan@317 2586 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2587 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2588 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2589
jcallahan@317 2590 for index = 1, #loot_toast_data do
jcallahan@317 2591 local data = loot_toast_data[index]
jcallahan@317 2592 local loot_type = data[1]
jcallahan@317 2593 local hyperlink = data[2]
jcallahan@317 2594 local quantity = data[3]
jcallahan@317 2595
jcallahan@317 2596 if loot_type == "item" then
jcallahan@317 2597 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2598 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2599 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2600 elseif loot_type == "money" then
jcallahan@317 2601 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2602 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2603 elseif loot_type == "currency" then
jcallahan@317 2604 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2605 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@324 2606 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2607 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2608 quantity = math.floor(quantity / 100)
jcallahan@317 2609 end
jcallahan@317 2610 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2611 end
jcallahan@307 2612 end
jcallahan@317 2613
jcallahan@317 2614 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2615 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2616 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2617 end
jcallahan@317 2618 else
jcallahan@317 2619 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2620 end
jcallahan@307 2621 end
jcallahan@307 2622 end
jcallahan@307 2623
jcallahan@307 2624 ClearLootToastData()
jcallahan@307 2625
jcallahan@307 2626 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2627 end
jcallahan@306 2628
jcallahan@306 2629
jcallahan@306 2630 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2631 if unit_id ~= "player" then
jcallahan@306 2632 return
jcallahan@306 2633 end
jcallahan@306 2634 private.tracked_line = nil
jcallahan@306 2635 private.previous_spell_id = spell_id
jcallahan@306 2636
MMOSimca@345 2637 -- Handle Logging spell casts
MMOSimca@345 2638 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2639 last_timber_spell_id = spell_id
MMOSimca@345 2640 for timber_variant = 1, #private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] do
MMOSimca@345 2641 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id][timber_variant]))
MMOSimca@345 2642 end
MMOSimca@345 2643 return
MMOSimca@345 2644 end
MMOSimca@345 2645
MMOSimca@345 2646 -- Handle Loot Toast spell casts
jcallahan@306 2647 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2648 ClearKilledBossID()
jcallahan@306 2649 ClearLootToastContainerID()
jcallahan@307 2650 ClearLootToastData()
jcallahan@306 2651
jcallahan@306 2652 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2653 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
MMOSimca@345 2654 return
jcallahan@306 2655 end
jcallahan@306 2656
MMOSimca@347 2657 -- For Crates of Salvage (and potentially other items based on spell casts in the future which need manual handling)
MMOSimca@347 2658 if private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2659 -- Set up timer
MMOSimca@347 2660 chat_loot_timer_handle = WDP:ScheduleTimer(ClearTimeBasedLootData, 0.5)
MMOSimca@347 2661
MMOSimca@347 2662 -- Standard item handling setup
MMOSimca@347 2663 table.wipe(current_action)
MMOSimca@347 2664 current_loot = nil
MMOSimca@347 2665 current_action.target_type = AF.ITEM
MMOSimca@347 2666 current_action.identifier = item_id
MMOSimca@347 2667 current_action.loot_label = "contains"
MMOSimca@347 2668 return
MMOSimca@347 2669 end
MMOSimca@347 2670
jcallahan@306 2671 if anvil_spell_ids[spell_id] then
jcallahan@306 2672 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2673 elseif forge_spell_ids[spell_id] then
jcallahan@306 2674 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2675 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2676 killed_npc_id = current_target_id
MMOSimca@343 2677 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2678 end
jcallahan@306 2679 end
jcallahan@0 2680
jcallahan@90 2681
jcallahan@1 2682 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2683 if unit_id ~= "player" then
jcallahan@1 2684 return
jcallahan@1 2685 end
jcallahan@0 2686
jcallahan@1 2687 if private.tracked_line == spell_line then
jcallahan@1 2688 private.tracked_line = nil
jcallahan@1 2689 end
jcallahan@147 2690 table.wipe(current_action)
jcallahan@0 2691 end
jcallahan@90 2692
jcallahan@90 2693
jcallahan@90 2694 do
jcallahan@90 2695 local function SetUnitField(field, required_type)
jcallahan@90 2696 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2697
jcallahan@90 2698 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2699 return
jcallahan@90 2700 end
jcallahan@90 2701
jcallahan@171 2702 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2703 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2704 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2705 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2706 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2707 end
jcallahan@90 2708 end
jcallahan@90 2709
jcallahan@90 2710
jcallahan@90 2711 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2712 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2713 end
jcallahan@90 2714
jcallahan@90 2715
jcallahan@90 2716 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2717 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2718 end
jcallahan@90 2719
jcallahan@90 2720
jcallahan@90 2721 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2722 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2723 end
jcallahan@90 2724
jcallahan@90 2725
jcallahan@92 2726 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2727 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2728 end
jcallahan@90 2729
jcallahan@90 2730
jcallahan@323 2731 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2732 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2733 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2734
jcallahan@323 2735 for index = 2, #gossip_options, 2 do
jcallahan@323 2736 if gossip_options[index] == "binder" then
jcallahan@323 2737 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2738 return
jcallahan@323 2739 end
jcallahan@323 2740 end
jcallahan@323 2741 end,
jcallahan@323 2742 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2743 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2744 end,
jcallahan@323 2745 }
jcallahan@323 2746
jcallahan@323 2747
jcallahan@92 2748 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2749 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2750 if not unit_idnum then
jcallahan@323 2751 return
jcallahan@323 2752 end
jcallahan@323 2753
jcallahan@323 2754 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2755 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2756 end
jcallahan@90 2757 end
jcallahan@90 2758
jcallahan@90 2759
jcallahan@93 2760 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2761 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2762 end
jcallahan@93 2763
jcallahan@93 2764
jcallahan@189 2765 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2766 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2767 end
jcallahan@189 2768
jcallahan@189 2769
jcallahan@90 2770 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2771 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2772 end
jcallahan@90 2773
jcallahan@90 2774
jcallahan@90 2775 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2776 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2777 end
jcallahan@90 2778
jcallahan@90 2779
jcallahan@90 2780 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2781 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2782 end
jcallahan@90 2783 end -- do-block