annotate Main.lua @ 371:2d0899e85e29

Added collection of item data (bonusIDs, mainly) for quest rewards.
author MMOSimca <MMOSimca@gmail.com>
date Sat, 22 Nov 2014 06:52:41 -0500
parents 2e122726c7dd
children 54d5562a6ad5
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@366 17 local LOOT_SLOT_CURRENCY, LOOT_SLOT_ITEM, LOOT_SLOT_MONEY = _G.LOOT_SLOT_CURRENCY, _G.LOOT_SLOT_ITEM, _G.LOOT_SLOT_MONEY
MMOSimca@366 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
jcallahan@249 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
jcallahan@246 43 local OBJECT_ID_ANVIL = 192628
jcallahan@322 44 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 45 local OBJECT_ID_FORGE = 1685
jcallahan@322 46
jcallahan@246 47 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 48 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 49 local PLAYER_GUID
jcallahan@246 50 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 51 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 52
MMOSimca@351 53 local TIMBER_ITEM_ID = 114781
MMOSimca@351 54
MMOSimca@337 55 -- Ignoring NPC casts of the following spells
MMOSimca@336 56 local CHI_WAVE_SPELL_ID = 132464
MMOSimca@336 57 local DISGUISE_SPELL_ID = 121308
MMOSimca@336 58
MMOSimca@347 59 -- For timer-based loot gathering of abnormal containers (that don't use SHOW_LOOT_TOAST, sadly)
MMOSimca@349 60 local BAG_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168178]
MMOSimca@347 61 local CRATE_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168179]
MMOSimca@347 62 local BIG_CRATE_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168180]
MMOSimca@347 63
MMOSimca@336 64 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 65 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 66 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 67 }
jcallahan@326 68
jcallahan@246 69 local ALLOWED_LOCALES = {
jcallahan@246 70 enUS = true,
jcallahan@246 71 enGB = true,
MMOSimca@336 72 enTW = true,
MMOSimca@336 73 enCN = true,
jcallahan@246 74 }
jcallahan@157 75
jcallahan@0 76 local DATABASE_DEFAULTS = {
jcallahan@128 77 char = {},
jcallahan@0 78 global = {
jcallahan@270 79 config = {
jcallahan@270 80 minimap_icon = {
jcallahan@270 81 hide = true,
jcallahan@270 82 },
jcallahan@270 83 },
jcallahan@0 84 items = {},
jcallahan@0 85 npcs = {},
jcallahan@0 86 objects = {},
jcallahan@0 87 quests = {},
jcallahan@167 88 spells = {},
jcallahan@17 89 zones = {},
jcallahan@0 90 }
jcallahan@0 91 }
jcallahan@0 92
jcallahan@1 93 local EVENT_MAPPING = {
jcallahan@90 94 AUCTION_HOUSE_SHOW = true,
jcallahan@90 95 BANKFRAME_OPENED = true,
jcallahan@90 96 BATTLEFIELDS_SHOW = true,
jcallahan@56 97 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 98 CHAT_MSG_LOOT = true,
jcallahan@95 99 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 100 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 101 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 102 CHAT_MSG_SYSTEM = true,
jcallahan@23 103 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 104 COMBAT_TEXT_UPDATE = true,
jcallahan@140 105 CURSOR_UPDATE = true,
jcallahan@90 106 FORGE_MASTER_OPENED = true,
jcallahan@90 107 GOSSIP_SHOW = true,
jcallahan@290 108 GROUP_ROSTER_UPDATE = true,
jcallahan@93 109 GUILDBANKFRAME_OPENED = true,
jcallahan@42 110 ITEM_TEXT_BEGIN = true,
jcallahan@189 111 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 112 LOOT_CLOSED = true,
MMOSimca@343 113 LOOT_OPENED = true,
jcallahan@89 114 MAIL_SHOW = true,
jcallahan@133 115 MERCHANT_CLOSED = true,
jcallahan@7 116 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 117 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 118 PET_BAR_UPDATE = true,
MMOSimca@368 119 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 120 PLAYER_REGEN_DISABLED = true,
jcallahan@156 121 PLAYER_REGEN_ENABLED = true,
jcallahan@2 122 PLAYER_TARGET_CHANGED = true,
jcallahan@9 123 QUEST_COMPLETE = true,
jcallahan@9 124 QUEST_DETAIL = true,
jcallahan@9 125 QUEST_LOG_UPDATE = true,
jcallahan@97 126 QUEST_PROGRESS = true,
jcallahan@178 127 SHOW_LOOT_TOAST = true,
jcallahan@306 128 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 129 TAXIMAP_OPENED = true,
jcallahan@92 130 TRADE_SKILL_SHOW = true,
jcallahan@167 131 TRAINER_CLOSED = true,
jcallahan@27 132 TRAINER_SHOW = true,
jcallahan@90 133 TRANSMOGRIFY_OPEN = true,
jcallahan@246 134 UNIT_PET = true,
jcallahan@4 135 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 136 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 137 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 138 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 139 UNIT_SPELLCAST_SENT = true,
jcallahan@1 140 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 141 VOID_STORAGE_OPEN = true,
jcallahan@299 142 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 143 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 144 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 145 }
jcallahan@0 146
jcallahan@4 147
jcallahan@246 148 -- VARIABLES ----------------------------------------------------------
jcallahan@246 149
jcallahan@92 150 local anvil_spell_ids = {}
jcallahan@92 151 local currently_drunk
jcallahan@128 152 local char_db
jcallahan@128 153 local global_db
jcallahan@299 154 local group_member_guids = {}
jcallahan@246 155 local group_owner_guids_to_pet_guids = {}
jcallahan@246 156 local group_pet_guids = {}
jcallahan@299 157 local in_instance
jcallahan@187 158 local item_process_timer_handle
jcallahan@92 159 local faction_standings = {}
jcallahan@92 160 local forge_spell_ids = {}
jcallahan@95 161 local languages_known = {}
jcallahan@317 162 local boss_loot_toasting = {}
jcallahan@306 163 local loot_toast_container_timer_handle
jcallahan@307 164 local loot_toast_data
jcallahan@307 165 local loot_toast_data_timer_handle
jcallahan@95 166 local name_to_id_map = {}
jcallahan@306 167 local killed_boss_id_timer_handle
jcallahan@177 168 local killed_npc_id
jcallahan@2 169 local target_location_timer_handle
MMOSimca@345 170 local last_timber_spell_id
MMOSimca@355 171 local last_garrison_cache_object_id
MMOSimca@347 172 local chat_loot_timer_handle
jcallahan@86 173 local current_target_id
jcallahan@126 174 local current_area_id
jcallahan@131 175 local current_loot
jcallahan@1 176
jcallahan@312 177
jcallahan@121 178 -- Data for our current action. Including possible values as a reference.
jcallahan@122 179 local current_action = {
jcallahan@121 180 identifier = nil,
jcallahan@121 181 loot_label = nil,
jcallahan@121 182 loot_list = nil,
jcallahan@121 183 loot_sources = nil,
jcallahan@121 184 map_level = nil,
jcallahan@121 185 spell_label = nil,
jcallahan@123 186 target_type = nil,
jcallahan@121 187 x = nil,
jcallahan@121 188 y = nil,
jcallahan@121 189 zone_data = nil,
jcallahan@121 190 }
jcallahan@92 191
jcallahan@246 192
jcallahan@246 193 -- HELPERS ------------------------------------------------------------
jcallahan@246 194
jcallahan@245 195 local function Debug(message, ...)
MMOSimca@350 196 if not DEBUGGING or not message then
jcallahan@151 197 return
jcallahan@151 198 end
MMOSimca@350 199
MMOSimca@350 200 if ... then
MMOSimca@350 201 local args = { ... }
MMOSimca@350 202
MMOSimca@350 203 for index = 1, #args do
MMOSimca@350 204 if args[index] == nil then
MMOSimca@350 205 args[index] = "nil"
MMOSimca@350 206 end
jcallahan@306 207 end
MMOSimca@350 208 _G.print(message:format(unpack(args)))
MMOSimca@350 209 else
MMOSimca@350 210 _G.print(message)
jcallahan@306 211 end
jcallahan@151 212 end
jcallahan@151 213
jcallahan@151 214
jcallahan@169 215 local TradeSkillExecutePer
jcallahan@169 216 do
jcallahan@169 217 local header_list = {}
jcallahan@169 218
jcallahan@169 219 function TradeSkillExecutePer(iter_func)
jcallahan@169 220 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 221 return
jcallahan@169 222 end
jcallahan@167 223 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 224 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 225 search_box:SetText("")
jcallahan@169 226
jcallahan@167 227 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 228 search_box:ClearFocus()
jcallahan@167 229 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 230
jcallahan@169 231 table.wipe(header_list)
jcallahan@169 232
jcallahan@169 233 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 234 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 235 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 236
jcallahan@169 237 if have_materials then
jcallahan@169 238 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 239 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 240 end
jcallahan@169 241
jcallahan@169 242 if have_skillup then
jcallahan@169 243 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 244 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 245 end
MMOSimca@330 246 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 247 _G.TradeSkillUpdateFilterBar()
jcallahan@169 248 _G.TradeSkillFrame_Update()
jcallahan@169 249
jcallahan@169 250 -- Expand all headers so we can see all the recipes there are
jcallahan@169 251 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 252 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 253
jcallahan@169 254 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 255 if not is_expanded then
jcallahan@169 256 header_list[name] = true
jcallahan@169 257 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 258 end
jcallahan@169 259 elseif iter_func(name, tradeskill_index) then
jcallahan@169 260 break
jcallahan@169 261 end
jcallahan@169 262 end
jcallahan@169 263
jcallahan@169 264 -- Restore the state of the things we changed.
jcallahan@169 265 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 266 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 267
jcallahan@169 268 if header_list[name] then
jcallahan@169 269 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 270 end
jcallahan@169 271 end
jcallahan@169 272 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 273 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 274 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 275 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 276
jcallahan@169 277 _G.TradeSkillUpdateFilterBar()
jcallahan@169 278 _G.TradeSkillFrame_Update()
jcallahan@167 279 end
jcallahan@169 280 end -- do-block
jcallahan@167 281
jcallahan@167 282
jcallahan@39 283 local ActualCopperCost
jcallahan@39 284 do
jcallahan@39 285 local BARTERING_SPELL_ID = 83964
jcallahan@39 286
jcallahan@39 287 local STANDING_DISCOUNTS = {
jcallahan@39 288 HATED = 0,
jcallahan@39 289 HOSTILE = 0,
jcallahan@39 290 UNFRIENDLY = 0,
jcallahan@39 291 NEUTRAL = 0,
jcallahan@39 292 FRIENDLY = 0.05,
jcallahan@39 293 HONORED = 0.1,
jcallahan@39 294 REVERED = 0.15,
jcallahan@39 295 EXALTED = 0.2,
jcallahan@39 296 }
jcallahan@39 297
jcallahan@39 298
jcallahan@39 299 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 300 if not copper_cost or copper_cost == 0 then
jcallahan@39 301 return 0
jcallahan@39 302 end
jcallahan@39 303 local modifier = 1
jcallahan@39 304
jcallahan@39 305 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 306 modifier = modifier - 0.1
jcallahan@39 307 end
jcallahan@39 308
jcallahan@39 309 if rep_standing then
jcallahan@39 310 if PLAYER_RACE == "Goblin" then
jcallahan@39 311 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 312 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 313 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 314 end
jcallahan@39 315 end
jcallahan@39 316 return math.floor(copper_cost / modifier)
jcallahan@39 317 end
jcallahan@39 318 end -- do-block
jcallahan@39 319
jcallahan@39 320
jcallahan@29 321 local function InstanceDifficultyToken()
jcallahan@233 322 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 323
jcallahan@59 324 if not instance_type or instance_type == "" then
jcallahan@59 325 instance_type = "NONE"
jcallahan@59 326 end
jcallahan@312 327 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 328 end
jcallahan@29 329
jcallahan@29 330
jcallahan@19 331 local function DBEntry(data_type, unit_id)
jcallahan@19 332 if not data_type or not unit_id then
jcallahan@6 333 return
jcallahan@6 334 end
jcallahan@289 335 local category = global_db[data_type]
jcallahan@289 336
jcallahan@289 337 if not category then
jcallahan@289 338 category = {}
jcallahan@289 339 global_db[data_type] = category
jcallahan@289 340 end
jcallahan@289 341 local unit = category[unit_id]
jcallahan@6 342
jcallahan@10 343 if not unit then
jcallahan@187 344 unit = {}
jcallahan@289 345 category[unit_id] = unit
jcallahan@6 346 end
jcallahan@10 347 return unit
jcallahan@6 348 end
jcallahan@270 349
jcallahan@263 350 private.DBEntry = DBEntry
jcallahan@6 351
jcallahan@214 352 local NPCEntry
jcallahan@214 353 do
jcallahan@214 354 local npc_prototype = {}
jcallahan@214 355 local npc_meta = {
jcallahan@214 356 __index = npc_prototype
jcallahan@214 357 }
jcallahan@6 358
jcallahan@214 359 function NPCEntry(identifier)
jcallahan@227 360 local npc = DBEntry("npcs", identifier)
jcallahan@331 361 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 362 end
jcallahan@214 363
jcallahan@248 364 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 365 self.encounter_data = self.encounter_data or {}
jcallahan@248 366 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 367 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 368
jcallahan@248 369 return self.encounter_data[difficulty_token]
jcallahan@214 370 end
jcallahan@22 371 end
jcallahan@22 372
jcallahan@22 373
jcallahan@1 374 local function CurrentLocationData()
jcallahan@161 375 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 376 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 377 end
jcallahan@1 378 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 379 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 380
jcallahan@1 381 x = x or 0
jcallahan@1 382 y = y or 0
jcallahan@1 383
jcallahan@1 384 if x == 0 and y == 0 then
jcallahan@1 385 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 386 _G.SetDungeonMapLevel(level_index)
jcallahan@1 387 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 388
jcallahan@1 389 if x and y and (x > 0 or y > 0) then
jcallahan@1 390 _G.SetDungeonMapLevel(map_level)
jcallahan@1 391 map_level = level_index
jcallahan@1 392 break
jcallahan@1 393 end
jcallahan@1 394 end
jcallahan@1 395 end
jcallahan@1 396
jcallahan@1 397 if _G.DungeonUsesTerrainMap() then
jcallahan@1 398 map_level = map_level - 1
jcallahan@1 399 end
jcallahan@31 400 local x = _G.floor(x * 1000)
jcallahan@31 401 local y = _G.floor(y * 1000)
jcallahan@28 402
jcallahan@31 403 if x % 2 ~= 0 then
jcallahan@31 404 x = x + 1
jcallahan@28 405 end
jcallahan@28 406
jcallahan@31 407 if y % 2 ~= 0 then
jcallahan@31 408 y = y + 1
jcallahan@28 409 end
jcallahan@126 410 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 411 end
jcallahan@1 412
jcallahan@1 413
jcallahan@312 414 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 415 if not currency_link then
jcallahan@312 416 return
jcallahan@312 417 end
jcallahan@312 418 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 419 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 420 end
jcallahan@312 421
jcallahan@312 422
jcallahan@1 423 local function ItemLinkToID(item_link)
jcallahan@1 424 if not item_link then
jcallahan@1 425 return
jcallahan@1 426 end
jcallahan@7 427 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 428 end
jcallahan@270 429
jcallahan@260 430 private.ItemLinkToID = ItemLinkToID
jcallahan@4 431
jcallahan@171 432 local function UnitTypeIsNPC(unit_type)
jcallahan@171 433 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 434 end
jcallahan@171 435
jcallahan@171 436
jcallahan@34 437 local ParseGUID
jcallahan@4 438 do
jcallahan@229 439 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 440
jcallahan@281 441 local NPC_ID_MAPPING = {
jcallahan@281 442 [62164] = 63191, -- Garalon
jcallahan@281 443 }
jcallahan@281 444
jcallahan@281 445
jcallahan@334 446 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 447 if not unit_type_name then
MMOSimca@329 448 return UNIT_TYPES.UNKNOWN
MMOSimca@329 449 end
MMOSimca@329 450
MMOSimca@329 451 for def, text in next, UNIT_TYPES do
MMOSimca@329 452 if unit_type_name == text then
MMOSimca@329 453 return UNIT_TYPES[def]
MMOSimca@329 454 end
MMOSimca@329 455 end
MMOSimca@329 456 return UNIT_TYPES.UNKNOWN
MMOSimca@329 457 end
MMOSimca@329 458
MMOSimca@329 459
jcallahan@34 460 function ParseGUID(guid)
jcallahan@5 461 if not guid then
jcallahan@5 462 return
jcallahan@5 463 end
MMOSimca@329 464
MMOSimca@329 465 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 466 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 467
jcallahan@334 468 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 469 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 470
jcallahan@281 471 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 472
jcallahan@281 473 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 474 unit_idnum = id_mapping
jcallahan@281 475 end
jcallahan@281 476 return unit_type, unit_idnum
jcallahan@4 477 end
jcallahan@4 478 return unit_type
jcallahan@4 479 end
jcallahan@249 480
jcallahan@249 481 private.ParseGUID = ParseGUID
jcallahan@4 482 end -- do-block
jcallahan@4 483
jcallahan@4 484
jcallahan@141 485 local UpdateDBEntryLocation
jcallahan@141 486 do
jcallahan@141 487 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 488 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 489 local facing = _G.GetPlayerFacing()
jcallahan@141 490
jcallahan@141 491 if not facing then
jcallahan@141 492 return x, y
jcallahan@141 493 end
jcallahan@246 494 local rad = facing + math.pi
jcallahan@141 495 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 496 end
jcallahan@10 497
jcallahan@24 498
jcallahan@141 499 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 500 if not identifier then
jcallahan@141 501 return
jcallahan@141 502 end
jcallahan@141 503 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 504 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 505 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 506 return
MMOSimca@328 507 end
jcallahan@141 508 local entry = DBEntry(entry_type, identifier)
jcallahan@141 509 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 510 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 511
jcallahan@141 512 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 513 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 514
jcallahan@141 515 if not zone_data then
jcallahan@141 516 zone_data = {}
jcallahan@141 517 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 518 end
jcallahan@141 519
jcallahan@141 520 -- Special case for Fishing.
jcallahan@141 521 if current_action.spell_label == "FISHING" then
jcallahan@141 522 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 523
jcallahan@141 524 if yard_width > 0 and yard_height > 0 then
jcallahan@141 525 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 526 current_action.x = x
jcallahan@141 527 current_action.y = y
jcallahan@141 528 end
jcallahan@141 529 end
jcallahan@141 530 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 531
jcallahan@141 532 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 533 return zone_data
jcallahan@10 534 end
jcallahan@141 535 end -- do-block
jcallahan@10 536
jcallahan@10 537
jcallahan@19 538 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 539 if not item_link then
jcallahan@19 540 return
jcallahan@19 541 end
jcallahan@19 542 local item_id = ItemLinkToID(item_link)
jcallahan@19 543
jcallahan@19 544 if not bag_index or not slot_index then
jcallahan@19 545 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 546 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 547 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 548 bag_index = new_bag_index
jcallahan@19 549 slot_index = new_slot_index
jcallahan@19 550 break
jcallahan@19 551 end
jcallahan@19 552 end
jcallahan@19 553 end
jcallahan@19 554 end
jcallahan@19 555
jcallahan@19 556 if not bag_index or not slot_index then
jcallahan@19 557 return
jcallahan@19 558 end
jcallahan@19 559 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 560
jcallahan@19 561 if not is_lootable then
jcallahan@19 562 return
jcallahan@19 563 end
MMOSimca@368 564
MMOSimca@368 565 table.wipe(current_action)
MMOSimca@368 566 current_loot = nil
MMOSimca@368 567 current_action.target_type = AF.ITEM
MMOSimca@368 568 current_action.identifier = item_id
MMOSimca@368 569 current_action.loot_label = "contains"
MMOSimca@368 570
MMOSimca@368 571 --[[DatamineTT:ClearLines()
jcallahan@19 572 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 573
jcallahan@19 574 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 575 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 576
jcallahan@19 577 if not current_line then
MMOSimca@336 578 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 579 return
jcallahan@19 580 end
jcallahan@306 581
jcallahan@306 582 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 583 table.wipe(current_action)
jcallahan@312 584 current_loot = nil
jcallahan@312 585
jcallahan@123 586 current_action.target_type = AF.ITEM
jcallahan@122 587 current_action.identifier = item_id
jcallahan@122 588 current_action.loot_label = "contains"
jcallahan@324 589 return
jcallahan@19 590 end
jcallahan@19 591 end
MMOSimca@368 592 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)]]--
jcallahan@19 593 end
jcallahan@19 594
jcallahan@19 595
jcallahan@39 596 local UnitFactionStanding
jcallahan@32 597 local UpdateFactionData
jcallahan@32 598 do
jcallahan@32 599 local MAX_FACTION_INDEX = 1000
jcallahan@20 600
jcallahan@32 601 local STANDING_NAMES = {
jcallahan@32 602 "HATED",
jcallahan@32 603 "HOSTILE",
jcallahan@32 604 "UNFRIENDLY",
jcallahan@32 605 "NEUTRAL",
jcallahan@32 606 "FRIENDLY",
jcallahan@32 607 "HONORED",
jcallahan@32 608 "REVERED",
jcallahan@32 609 "EXALTED",
jcallahan@32 610 }
jcallahan@32 611
jcallahan@39 612
jcallahan@39 613 function UnitFactionStanding(unit)
jcallahan@135 614 local unit_name = _G.UnitName(unit)
jcallahan@39 615 UpdateFactionData()
jcallahan@39 616 DatamineTT:ClearLines()
jcallahan@39 617 DatamineTT:SetUnit(unit)
jcallahan@39 618
jcallahan@39 619 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 620 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 621
jcallahan@135 622 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 623 return faction_name, faction_standings[faction_name]
jcallahan@39 624 end
jcallahan@39 625 end
jcallahan@39 626 end
jcallahan@39 627
jcallahan@39 628
jcallahan@32 629 function UpdateFactionData()
jcallahan@32 630 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 631 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 632
jcallahan@86 633 if faction_name then
jcallahan@32 634 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 635 elseif not faction_name then
jcallahan@32 636 break
jcallahan@32 637 end
jcallahan@20 638 end
jcallahan@20 639 end
jcallahan@32 640 end -- do-block
jcallahan@20 641
jcallahan@48 642
jcallahan@75 643 local GenericLootUpdate
jcallahan@75 644 do
jcallahan@77 645 local function LootTable(entry, loot_type, top_field)
jcallahan@75 646 if top_field then
jcallahan@75 647 entry[top_field] = entry[top_field] or {}
jcallahan@75 648 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 649 return entry[top_field][loot_type]
jcallahan@75 650 end
jcallahan@48 651 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 652 return entry[loot_type]
jcallahan@48 653 end
jcallahan@48 654
jcallahan@75 655 function GenericLootUpdate(data_type, top_field)
jcallahan@132 656 local loot_type = current_loot.label
jcallahan@75 657 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 658 local source_list = {}
jcallahan@75 659
jcallahan@131 660 if current_loot.sources then
jcallahan@131 661 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 662 local source_id
jcallahan@78 663
jcallahan@131 664 if current_loot.target_type == AF.ITEM then
jcallahan@119 665 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 666 source_id = current_loot.identifier
jcallahan@119 667 else
jcallahan@331 668 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 669 if unit_ID then
MMOSimca@328 670 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 671 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 672 else
MMOSimca@328 673 source_id = unit_ID
MMOSimca@328 674 end
MMOSimca@328 675 end
jcallahan@119 676 end
jcallahan@304 677 local entry = DBEntry(data_type, source_id)
jcallahan@75 678
jcallahan@119 679 if entry then
jcallahan@119 680 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 681
jcallahan@304 682 if not source_list[source_id] then
jcallahan@119 683 if top_field then
jcallahan@119 684 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 685 elseif not private.container_loot_toasting then
jcallahan@119 686 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 687 end
jcallahan@304 688 source_list[source_id] = true
jcallahan@77 689 end
jcallahan@119 690 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 691
jcallahan@309 692 if current_loot.target_type == AF.ZONE then
jcallahan@309 693 for item_id, quantity in pairs(loot_data) do
jcallahan@309 694 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 695 end
jcallahan@309 696 else
jcallahan@308 697 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 698 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 699
jcallahan@308 700 if label == "currency" and currency_texture then
jcallahan@308 701 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 702 elseif loot_token == "money" then
jcallahan@308 703 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 704 else
jcallahan@308 705 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 706 end
jcallahan@308 707 end
jcallahan@119 708 end
jcallahan@75 709 end
jcallahan@75 710 end
jcallahan@75 711 end
jcallahan@121 712
jcallahan@121 713 -- This is used for Gas Extractions.
jcallahan@131 714 if #current_loot.list <= 0 then
jcallahan@78 715 return
jcallahan@78 716 end
jcallahan@82 717 local entry
jcallahan@82 718
jcallahan@82 719 -- At this point we only have a name if it's an object.
jcallahan@131 720 if current_loot.target_type == AF.OBJECT then
jcallahan@131 721 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 722 else
jcallahan@131 723 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 724 end
jcallahan@75 725
jcallahan@75 726 if not entry then
jcallahan@75 727 return
jcallahan@75 728 end
jcallahan@77 729 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 730
jcallahan@307 731 if current_loot.identifier then
jcallahan@307 732 if not source_list[current_loot.identifier] then
jcallahan@307 733 if top_field then
jcallahan@307 734 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 735 else
jcallahan@307 736 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 737 end
jcallahan@307 738 source_list[current_loot.identifier] = true
jcallahan@77 739 end
jcallahan@77 740 end
jcallahan@75 741
jcallahan@131 742 for index = 1, #current_loot.list do
jcallahan@131 743 table.insert(loot_table, current_loot.list[index])
jcallahan@75 744 end
jcallahan@48 745 end
jcallahan@75 746 end -- do-block
jcallahan@48 747
jcallahan@97 748
jcallahan@97 749 local ReplaceKeywords
jcallahan@97 750 do
jcallahan@97 751 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 752 class = PLAYER_CLASS,
jcallahan@97 753 name = PLAYER_NAME,
jcallahan@97 754 race = PLAYER_RACE,
jcallahan@97 755 }
jcallahan@97 756
jcallahan@97 757
jcallahan@97 758 function ReplaceKeywords(text)
jcallahan@97 759 if not text or text == "" then
jcallahan@97 760 return ""
jcallahan@97 761 end
jcallahan@97 762
jcallahan@97 763 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 764 local category_format = ("<%s>"):format(category)
jcallahan@97 765 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 766 end
jcallahan@97 767 return text
jcallahan@97 768 end
jcallahan@97 769 end -- do-block
jcallahan@97 770
jcallahan@97 771
jcallahan@154 772 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 773 -- unless the WorldMapFrame is shown.
jcallahan@143 774 do
jcallahan@143 775 -- MapFileName = MapAreaID
jcallahan@143 776 local MICRO_DUNGEON_IDS = {
jcallahan@143 777 ShrineofTwoMoons = 903,
jcallahan@143 778 ShrineofSevenStars = 905,
jcallahan@143 779 }
jcallahan@126 780
jcallahan@299 781 local function SetCurrentAreaID()
jcallahan@156 782 if private.in_combat then
jcallahan@156 783 private.set_area_id = true
jcallahan@156 784 return
jcallahan@156 785 end
jcallahan@155 786 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 787
jcallahan@155 788 if map_area_id == current_area_id then
jcallahan@155 789 return
jcallahan@155 790 end
jcallahan@143 791 local world_map = _G.WorldMapFrame
jcallahan@143 792 local map_visible = world_map:IsVisible()
jcallahan@312 793 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 794
jcallahan@143 795 if not map_visible then
jcallahan@143 796 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 797 world_map:Show()
jcallahan@143 798 end
jcallahan@331 799 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 800 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 801
jcallahan@154 802 _G.SetMapToCurrentZone()
jcallahan@154 803
jcallahan@143 804 if micro_dungeon_id then
jcallahan@143 805 current_area_id = micro_dungeon_id
jcallahan@143 806 else
jcallahan@143 807 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 808 end
jcallahan@143 809
jcallahan@154 810 if map_visible then
jcallahan@154 811 _G.SetMapByID(map_area_id)
jcallahan@154 812 else
jcallahan@143 813 world_map:Hide()
jcallahan@143 814 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 815 end
jcallahan@143 816 end
jcallahan@299 817
jcallahan@299 818 function WDP:HandleZoneChange(event_name)
jcallahan@299 819 in_instance = _G.IsInInstance()
jcallahan@299 820 SetCurrentAreaID()
jcallahan@299 821 end
jcallahan@154 822 end
jcallahan@126 823
jcallahan@301 824 local function InitializeCurrentLoot()
jcallahan@301 825 current_loot = {
jcallahan@301 826 list = {},
jcallahan@301 827 sources = {},
jcallahan@301 828 identifier = current_action.identifier,
jcallahan@301 829 label = current_action.loot_label or "drops",
jcallahan@301 830 map_level = current_action.map_level,
jcallahan@301 831 object_name = current_action.object_name,
jcallahan@301 832 spell_label = current_action.spell_label,
jcallahan@301 833 target_type = current_action.target_type,
jcallahan@301 834 x = current_action.x,
jcallahan@301 835 y = current_action.y,
jcallahan@301 836 zone_data = current_action.zone_data,
jcallahan@301 837 }
jcallahan@301 838
jcallahan@301 839 table.wipe(current_action)
jcallahan@301 840 end
jcallahan@246 841
MMOSimca@347 842
MMOSimca@347 843 -- TIMERS -------------------------------------------------------------
MMOSimca@347 844
MMOSimca@347 845 local function ClearKilledNPC()
MMOSimca@347 846 killed_npc_id = nil
MMOSimca@347 847 end
MMOSimca@347 848
MMOSimca@347 849
MMOSimca@347 850 local function ClearKilledBossID()
MMOSimca@347 851 if killed_boss_id_timer_handle then
MMOSimca@347 852 WDP:CancelTimer(killed_boss_id_timer_handle)
MMOSimca@347 853 killed_boss_id_timer_handle = nil
MMOSimca@347 854 end
MMOSimca@347 855
MMOSimca@347 856 table.wipe(boss_loot_toasting)
MMOSimca@347 857 private.raid_boss_id = nil
MMOSimca@347 858 end
MMOSimca@347 859
MMOSimca@347 860
MMOSimca@347 861 local function ClearLootToastContainerID()
MMOSimca@347 862 if loot_toast_container_timer_handle then
MMOSimca@347 863 WDP:CancelTimer(loot_toast_container_timer_handle)
MMOSimca@347 864 loot_toast_container_timer_handle = nil
MMOSimca@347 865 end
MMOSimca@347 866
MMOSimca@347 867 private.container_loot_toasting = false
MMOSimca@347 868 private.loot_toast_container_id = nil
MMOSimca@347 869 end
MMOSimca@347 870
MMOSimca@347 871
MMOSimca@347 872 local function ClearLootToastData()
MMOSimca@347 873 -- cancel existing timer if found
MMOSimca@347 874 if loot_toast_data_timer_handle then
MMOSimca@347 875 WDP:CancelTimer(loot_toast_data_timer_handle)
MMOSimca@347 876 loot_toast_data_timer_handle = nil
MMOSimca@347 877 end
MMOSimca@347 878
MMOSimca@347 879 if loot_toast_data then
MMOSimca@347 880 table.wipe(loot_toast_data)
MMOSimca@347 881 end
MMOSimca@347 882 end
MMOSimca@347 883
MMOSimca@347 884
MMOSimca@347 885 local function ClearTimeBasedLootData()
MMOSimca@349 886 Debug("ClearTimeBasedLootData: Ending salvage loot timer.")
MMOSimca@347 887 if chat_loot_timer_handle then
MMOSimca@347 888 WDP:CancelTimer(chat_loot_timer_handle)
MMOSimca@347 889 chat_loot_timer_handle = nil
MMOSimca@347 890 end
MMOSimca@347 891
MMOSimca@349 892 if current_loot and current_loot.identifier and (current_loot.identifier == BAG_OF_SALVAGE_ITEM_ID or current_loot.identifier == CRATE_OF_SALVAGE_ITEM_ID or current_loot.identifier == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 893 GenericLootUpdate("items")
MMOSimca@347 894 end
MMOSimca@347 895 current_loot = nil
MMOSimca@347 896 end
MMOSimca@347 897
MMOSimca@347 898
jcallahan@246 899 -- METHODS ------------------------------------------------------------
jcallahan@246 900
jcallahan@0 901 function WDP:OnInitialize()
jcallahan@128 902 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 903 private.db = db
jcallahan@128 904 global_db = db.global
jcallahan@128 905 char_db = db.char
jcallahan@14 906
jcallahan@270 907 local raw_db = _G.WoWDBProfilerData
jcallahan@18 908 local build_num = tonumber(private.build_num)
jcallahan@14 909
jcallahan@136 910 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 911 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 912 global_db[entry] = {}
jcallahan@74 913 end
jcallahan@74 914 end
jcallahan@35 915 raw_db.build_num = build_num
MMOSimca@330 916 raw_db.region = private.region
jcallahan@63 917 raw_db.version = DB_VERSION
jcallahan@249 918
jcallahan@312 919 private.InitializeCommentSystem()
jcallahan@312 920 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 921 end
jcallahan@0 922
jcallahan@0 923
jcallahan@153 924 function WDP:EventDispatcher(...)
jcallahan@153 925 local event_name = ...
jcallahan@153 926
MMOSimca@346 927 if DEBUGGING then
jcallahan@154 928 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 929 Debug(event_name)
jcallahan@154 930 else
jcallahan@154 931 Debug(...)
jcallahan@153 932 end
jcallahan@153 933 end
jcallahan@153 934 local func = EVENT_MAPPING[event_name]
jcallahan@153 935
jcallahan@153 936 if _G.type(func) == "boolean" then
jcallahan@153 937 self[event_name](self, ...)
jcallahan@153 938 elseif _G.type(func) == "function" then
jcallahan@159 939 self[func](self, ...)
jcallahan@153 940 end
jcallahan@153 941 end
jcallahan@153 942
jcallahan@153 943
jcallahan@0 944 function WDP:OnEnable()
jcallahan@300 945 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 946
jcallahan@0 947 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 948 if EVENT_DEBUG then
jcallahan@153 949 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 950 else
jcallahan@153 951 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 952 end
jcallahan@0 953 end
jcallahan@95 954
jcallahan@95 955 for index = 1, _G.GetNumLanguages() do
jcallahan@95 956 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 957 end
jcallahan@187 958 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 959 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 960
jcallahan@19 961 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 962 if target_unit then
jcallahan@19 963 return
jcallahan@19 964 end
jcallahan@19 965 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 966 end)
jcallahan@19 967
jcallahan@19 968 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 969 if target_unit then
jcallahan@19 970 return
jcallahan@19 971 end
jcallahan@19 972 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 973 HandleItemUse(item_link)
jcallahan@19 974 end)
jcallahan@263 975
jcallahan@299 976 self:HandleZoneChange("OnEnable")
jcallahan@290 977 self:GROUP_ROSTER_UPDATE()
jcallahan@0 978 end
jcallahan@0 979
jcallahan@0 980
jcallahan@219 981 local ScrapeItemUpgradeStats
jcallahan@219 982 do
jcallahan@219 983 local intermediary = {}
jcallahan@219 984
jcallahan@220 985 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 986 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 987 return
jcallahan@220 988 end
jcallahan@219 989 local create_entry
jcallahan@219 990
jcallahan@219 991 table.wipe(intermediary)
jcallahan@219 992
jcallahan@219 993 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 994 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 995
jcallahan@293 996 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 997 break
jcallahan@219 998 end
jcallahan@219 999 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1000
jcallahan@219 1001 if amount and stat then
jcallahan@219 1002 create_entry = true
jcallahan@295 1003 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1004 end
jcallahan@219 1005 end
jcallahan@219 1006
jcallahan@219 1007 if not create_entry then
jcallahan@219 1008 return
jcallahan@219 1009 end
jcallahan@219 1010 local item = DBEntry("items", item_id)
jcallahan@225 1011 item.upgrade_id = upgrade_id
jcallahan@219 1012 item.upgrades = item.upgrades or {}
jcallahan@219 1013 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1014
jcallahan@219 1015 for stat, amount in pairs(intermediary) do
jcallahan@219 1016 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1017 end
jcallahan@219 1018 end
MMOSimca@336 1019 end -- do-block
jcallahan@219 1020
jcallahan@219 1021
MMOSimca@340 1022 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1023 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1024 local item
jcallahan@0 1025
jcallahan@191 1026 if item_string then
MMOSimca@338 1027 local item_results = { (":"):split(item_string) }
MMOSimca@338 1028
MMOSimca@338 1029 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1030 local unique_id = item_results[9]
MMOSimca@338 1031 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1032 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1033 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1034
MMOSimca@340 1035 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1036 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1037 item = DBEntry("items", item_id)
MMOSimca@329 1038 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1039
jcallahan@331 1040 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1041 item.suffix_id = suffix_id
MMOSimca@329 1042 end
jcallahan@331 1043
jcallahan@331 1044 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1045 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1046 end
MMOSimca@329 1047 end
MMOSimca@329 1048 elseif num_bonus_ids > 0 then
jcallahan@219 1049 item = DBEntry("items", item_id)
MMOSimca@329 1050
jcallahan@201 1051 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1052 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1053
MMOSimca@329 1054 if not item.bonus_ids then
MMOSimca@329 1055 item.bonus_ids = {}
MMOSimca@329 1056 end
MMOSimca@338 1057
MMOSimca@329 1058 for bonus_index = 1, num_bonus_ids do
MMOSimca@338 1059 item.bonus_ids[tonumber(item_results[13 + bonus_index])] = true
MMOSimca@329 1060 end
MMOSimca@329 1061 else
MMOSimca@329 1062 Debug("RecordItemData: Item_system is supposed to be 0 or positive, instead it was %s.", item_system)
jcallahan@201 1063 end
jcallahan@219 1064 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1065 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1066 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1067 end
jcallahan@0 1068 end
jcallahan@212 1069
jcallahan@212 1070 if durability and durability > 0 then
jcallahan@219 1071 item = item or DBEntry("items", item_id)
jcallahan@212 1072 item.durability = durability
jcallahan@212 1073 end
jcallahan@0 1074 end
jcallahan@0 1075
jcallahan@0 1076
jcallahan@187 1077 function WDP:ProcessItems()
jcallahan@187 1078 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1079 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1080
jcallahan@0 1081 if item_id and item_id > 0 then
jcallahan@1 1082 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1083 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1084 end
jcallahan@0 1085 end
jcallahan@0 1086
jcallahan@0 1087 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1088 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1089 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1090
jcallahan@0 1091 if item_id and item_id > 0 then
jcallahan@1 1092 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1093 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1094 end
jcallahan@0 1095 end
jcallahan@0 1096 end
jcallahan@0 1097 end
jcallahan@0 1098
jcallahan@118 1099
jcallahan@215 1100 local TargetedNPC
jcallahan@118 1101 do
jcallahan@118 1102 local GENDER_NAMES = {
jcallahan@118 1103 "UNKNOWN",
jcallahan@118 1104 "MALE",
jcallahan@118 1105 "FEMALE",
jcallahan@118 1106 }
jcallahan@118 1107
jcallahan@118 1108
jcallahan@118 1109 local REACTION_NAMES = {
jcallahan@118 1110 "HATED",
jcallahan@118 1111 "HOSTILE",
jcallahan@118 1112 "UNFRIENDLY",
jcallahan@118 1113 "NEUTRAL",
jcallahan@118 1114 "FRIENDLY",
jcallahan@118 1115 "HONORED",
jcallahan@118 1116 "REVERED",
jcallahan@118 1117 "EXALTED",
jcallahan@118 1118 }
jcallahan@118 1119
jcallahan@118 1120
jcallahan@118 1121 local POWER_TYPE_NAMES = {
jcallahan@118 1122 ["0"] = "MANA",
jcallahan@118 1123 ["1"] = "RAGE",
jcallahan@118 1124 ["2"] = "FOCUS",
jcallahan@118 1125 ["3"] = "ENERGY",
jcallahan@118 1126 ["6"] = "RUNIC_POWER",
jcallahan@118 1127 }
jcallahan@118 1128
jcallahan@118 1129
jcallahan@215 1130 function TargetedNPC()
jcallahan@118 1131 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1132 current_target_id = nil
jcallahan@118 1133 return
jcallahan@118 1134 end
jcallahan@118 1135 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1136
jcallahan@171 1137 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1138 return
jcallahan@118 1139 end
jcallahan@118 1140 current_target_id = unit_idnum
jcallahan@118 1141
jcallahan@118 1142 local npc = NPCEntry(unit_idnum)
jcallahan@118 1143 local _, class_token = _G.UnitClass("target")
jcallahan@118 1144 npc.class = class_token
jcallahan@118 1145 npc.faction = UnitFactionStanding("target")
jcallahan@118 1146 npc.genders = npc.genders or {}
jcallahan@118 1147 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1148 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1149 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1150
jcallahan@248 1151 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1152 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1153 local level_data = encounter_data[npc_level]
jcallahan@250 1154
jcallahan@250 1155 if not level_data then
jcallahan@250 1156 level_data = {}
jcallahan@250 1157 encounter_data[npc_level] = level_data
jcallahan@250 1158 end
jcallahan@257 1159 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1160
jcallahan@257 1161 if not level_data.power then
MMOSimca@337 1162 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1163
jcallahan@257 1164 if max_power > 0 then
jcallahan@257 1165 local power_type = _G.UnitPowerType("target")
jcallahan@312 1166 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1167 end
jcallahan@118 1168 end
jcallahan@118 1169 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1170 return npc, unit_idnum
jcallahan@118 1171 end
jcallahan@118 1172 end -- do-block
jcallahan@118 1173
jcallahan@118 1174
jcallahan@113 1175 do
jcallahan@113 1176 local COORD_MAX = 5
jcallahan@0 1177
jcallahan@113 1178 function WDP:UpdateTargetLocation()
jcallahan@113 1179 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1180 return
jcallahan@2 1181 end
jcallahan@113 1182
jcallahan@113 1183 for index = 1, 4 do
jcallahan@113 1184 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1185 return
jcallahan@113 1186 end
jcallahan@113 1187 end
jcallahan@215 1188 local npc = TargetedNPC()
jcallahan@113 1189
jcallahan@113 1190 if not npc then
jcallahan@113 1191 return
jcallahan@113 1192 end
jcallahan@113 1193 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1194 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1195 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1196 return
MMOSimca@328 1197 end
jcallahan@248 1198 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1199 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1200 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1201
jcallahan@113 1202 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1203
jcallahan@113 1204 if not zone_data then
jcallahan@113 1205 zone_data = {}
jcallahan@113 1206 npc_data.locations[zone_token] = zone_data
jcallahan@113 1207 end
jcallahan@113 1208
jcallahan@113 1209 for location_token in pairs(zone_data) do
jcallahan@113 1210 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1211 loc_level = tonumber(loc_level)
jcallahan@113 1212
jcallahan@113 1213 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1214 return
jcallahan@113 1215 end
jcallahan@113 1216 end
jcallahan@141 1217 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1218 end
jcallahan@113 1219 end -- do-block
jcallahan@2 1220
jcallahan@118 1221
jcallahan@246 1222 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1223
jcallahan@90 1224 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1225 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1226 return
jcallahan@243 1227 end
jcallahan@282 1228 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1229
jcallahan@56 1230 for index = 1, num_items do
jcallahan@56 1231 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1232
jcallahan@56 1233 if item_link then
jcallahan@56 1234 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1235 end
jcallahan@56 1236 end
jcallahan@56 1237 end
jcallahan@56 1238
jcallahan@56 1239
jcallahan@298 1240 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1241 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1242
jcallahan@246 1243 if current_pet_guid then
jcallahan@246 1244 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1245 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1246 end
jcallahan@246 1247 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1248
jcallahan@246 1249 if pet_guid then
jcallahan@296 1250 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1251 group_pet_guids[pet_guid] = true
jcallahan@246 1252 end
jcallahan@246 1253 end
jcallahan@246 1254
jcallahan@246 1255
jcallahan@298 1256 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1257 local is_raid = _G.IsInRaid()
jcallahan@298 1258 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1259 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1260
jcallahan@299 1261 table.wipe(group_member_guids)
jcallahan@298 1262
jcallahan@298 1263 for index = 1, group_size do
jcallahan@298 1264 local unit_id = unit_type .. index
jcallahan@298 1265 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1266
jcallahan@299 1267 group_member_guids[unit_guid] = true
jcallahan@298 1268 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1269 end
jcallahan@299 1270 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1271 end
jcallahan@298 1272
jcallahan@298 1273
jcallahan@298 1274 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1275 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1276 end
jcallahan@298 1277
jcallahan@298 1278
MMOSimca@355 1279 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, specID, sex, isPersonal, lootSource)
jcallahan@312 1280 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1281 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1282 return
jcallahan@306 1283 end
jcallahan@301 1284 local container_id = private.loot_toast_container_id
MMOSimca@336 1285 local npc_id = private.raid_boss_id
MMOSimca@355 1286
MMOSimca@355 1287 -- Handle Garrison cache specially
MMOSimca@355 1288 if lootSource and last_garrison_cache_object_id and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) then
MMOSimca@355 1289 -- Record location data for cache
MMOSimca@355 1290 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1291
MMOSimca@355 1292 -- Add drop data
MMOSimca@355 1293 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1294 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1295 -- Check for top level object data
MMOSimca@355 1296 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1297 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1298 if object_entry[difficulty_token] then
MMOSimca@355 1299 -- Increment loot count
MMOSimca@355 1300 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1301
MMOSimca@355 1302 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1303 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1304 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1305 else
MMOSimca@355 1306 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1307 end
MMOSimca@355 1308 else
MMOSimca@355 1309 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1310 end
MMOSimca@355 1311 elseif npc_id then
MMOSimca@336 1312 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1313 local upper_limit = 0
jcallahan@317 1314 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1315 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1316 end
jcallahan@317 1317 for i = 0, upper_limit do
jcallahan@317 1318 local temp_npc_id = npc_id
jcallahan@317 1319
jcallahan@317 1320 if i > 0 then
jcallahan@317 1321 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1322 end
jcallahan@317 1323
jcallahan@317 1324 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1325 if npc then
jcallahan@317 1326 local loot_label = "drops"
jcallahan@317 1327 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1328 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1329 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1330
jcallahan@317 1331 if loot_type == "item" then
jcallahan@317 1332 local item_id = ItemLinkToID(item_link)
jcallahan@317 1333 if item_id then
jcallahan@317 1334 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1335 RecordItemData(item_id, item_link, true)
jcallahan@317 1336 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1337 else
jcallahan@317 1338 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1339 return
jcallahan@317 1340 end
jcallahan@317 1341 elseif loot_type == "money" then
jcallahan@317 1342 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1343 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1344 elseif loot_type == "currency" then
jcallahan@317 1345 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1346 if currency_texture and currency_texture ~= "" then
jcallahan@317 1347 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1348 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1349 else
jcallahan@317 1350 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1351 return
jcallahan@317 1352 end
jcallahan@317 1353 end
jcallahan@317 1354
jcallahan@317 1355 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1356 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1357 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1358 end
jcallahan@312 1359 end
jcallahan@312 1360 end
jcallahan@301 1361 elseif container_id then
jcallahan@305 1362 InitializeCurrentLoot()
jcallahan@305 1363
jcallahan@306 1364 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1365 current_loot.identifier = container_id
jcallahan@306 1366 current_loot.label = "contains"
jcallahan@306 1367 current_loot.target_type = AF.ITEM
jcallahan@306 1368
jcallahan@312 1369 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1370
jcallahan@301 1371 if loot_type == "item" then
jcallahan@312 1372 local item_id = ItemLinkToID(item_link)
jcallahan@312 1373 if item_id then
jcallahan@312 1374 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1375 RecordItemData(item_id, item_link, true)
MMOSimca@367 1376 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
jcallahan@312 1377 else
jcallahan@301 1378 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1379 current_loot = nil
jcallahan@301 1380 return
jcallahan@301 1381 end
jcallahan@301 1382 elseif loot_type == "money" then
jcallahan@312 1383 Debug("%s: money X %d", event_name, quantity)
MMOSimca@367 1384 current_loot.sources[container_id]["money"] = (current_loot.sources[container_id]["money"] or 0) + quantity
jcallahan@312 1385 elseif loot_type == "currency" then
jcallahan@312 1386 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1387 if currency_texture and currency_texture ~= "" then
jcallahan@312 1388 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1389 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@367 1390 current_loot.sources[container_id][currency_token] = (current_loot.sources[container_id][currency_token] or 0) + quantity
jcallahan@312 1391 else
jcallahan@312 1392 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1393 current_loot = nil
jcallahan@312 1394 return
jcallahan@312 1395 end
jcallahan@301 1396 end
jcallahan@312 1397
jcallahan@301 1398 GenericLootUpdate("items")
jcallahan@301 1399 current_loot = nil
jcallahan@307 1400 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1401 else
jcallahan@307 1402 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1403
jcallahan@307 1404 loot_toast_data = loot_toast_data or {}
jcallahan@312 1405 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1406
MMOSimca@340 1407 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1408 if item_id then
MMOSimca@340 1409 RecordItemData(item_id, item_link, true)
MMOSimca@340 1410 end
MMOSimca@340 1411
jcallahan@307 1412 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1413 end
jcallahan@178 1414 end
jcallahan@178 1415
jcallahan@178 1416
jcallahan@179 1417 do
jcallahan@179 1418 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1419 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1420 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1421 -- Verify that we're still assigning data to the right items
MMOSimca@349 1422 if container_id and (container_id == BAG_OF_SALVAGE_ITEM_ID or container_id == CRATE_OF_SALVAGE_ITEM_ID or container_id == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 1423 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1424 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@353 1425 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1426 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@347 1427 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot to salvage crates!")
MMOSimca@349 1428 ClearTimeBasedLootData()
MMOSimca@347 1429 end
MMOSimca@347 1430 end,
jcallahan@179 1431 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1432 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1433 end,
MMOSimca@345 1434 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1435 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@351 1436 --for timber_variant = 1, #private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id] do
MMOSimca@345 1437 -- Check for top level object data
MMOSimca@351 1438 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@345 1439 local difficulty_token = InstanceDifficultyToken()
MMOSimca@345 1440 if object_entry[difficulty_token] then
MMOSimca@345 1441 -- Increment loot count
MMOSimca@353 1442 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@348 1443
MMOSimca@345 1444 -- Add drop data
MMOSimca@351 1445 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@348 1446 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@345 1447 else
MMOSimca@351 1448 Debug("CHAT_MSG_LOOT: When handling timber, the top level loot data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@345 1449 end
MMOSimca@351 1450 --end
jcallahan@179 1451 end,
jcallahan@179 1452 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1453 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1454 InitializeCurrentLoot()
jcallahan@312 1455 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1456 GenericLootUpdate("zones")
jcallahan@312 1457 current_loot = nil
jcallahan@179 1458 end,
jcallahan@179 1459 }
jcallahan@177 1460
jcallahan@177 1461
jcallahan@179 1462 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1463 local category
jcallahan@177 1464
MMOSimca@345 1465 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1466 if not item_link then
MMOSimca@345 1467 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1468 end
MMOSimca@345 1469 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1470
MMOSimca@345 1471 if not item_id then
MMOSimca@345 1472 return
MMOSimca@345 1473 end
MMOSimca@345 1474
MMOSimca@345 1475 -- Set update category
MMOSimca@345 1476 if last_timber_spell_id and item_id == TIMBER_ITEM_ID then
MMOSimca@345 1477 category = AF.OBJECT
MMOSimca@345 1478 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1479 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1480 category = AF.ZONE
MMOSimca@336 1481 elseif private.raid_boss_id then
jcallahan@179 1482 category = AF.NPC
MMOSimca@347 1483 elseif chat_loot_timer_handle then
MMOSimca@347 1484 category = AF.ITEM
jcallahan@179 1485 end
MMOSimca@345 1486
MMOSimca@345 1487 -- Take action based on update category
jcallahan@179 1488 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1489 if not category or not update_func then
MMOSimca@340 1490 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@340 1491 RecordItemData(item_id, item_link, true)
MMOSimca@340 1492 return
MMOSimca@340 1493 end
jcallahan@179 1494 update_func(item_id, quantity)
jcallahan@177 1495 end
MMOSimca@371 1496
MMOSimca@371 1497
MMOSimca@371 1498 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@371 1499 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@371 1500 if not item_link then
MMOSimca@371 1501 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@371 1502 end
MMOSimca@371 1503 local item_id = ItemLinkToID(item_link)
MMOSimca@371 1504
MMOSimca@371 1505 if not item_id then
MMOSimca@371 1506 return
MMOSimca@371 1507 end
MMOSimca@371 1508
MMOSimca@371 1509 -- We only want to record the item's incoming data; no other need for system messages atm.
MMOSimca@371 1510 RecordItemData(item_id, item_link, true)
MMOSimca@371 1511 end
jcallahan@48 1512 end
jcallahan@48 1513
jcallahan@312 1514
jcallahan@97 1515 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1516 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1517 return
jcallahan@95 1518 end
jcallahan@97 1519 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1520 npc.quotes = npc.quotes or {}
jcallahan@97 1521 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1522 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1523 end
jcallahan@95 1524
jcallahan@95 1525
jcallahan@95 1526 do
jcallahan@40 1527 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1528
jcallahan@40 1529 local DRUNK_COMPARES = {
jcallahan@40 1530 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1531 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1532 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1533 }
jcallahan@40 1534
jcallahan@40 1535 local DRUNK_MATCHES = {
jcallahan@254 1536 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1537 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1538 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1539 }
jcallahan@40 1540
jcallahan@167 1541 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1542
jcallahan@167 1543
jcallahan@167 1544 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1545 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1546 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1547
jcallahan@167 1548 private.discovered_recipe_name = nil
jcallahan@167 1549 private.profession_level = nil
jcallahan@167 1550 private.previous_spell_id = nil
jcallahan@169 1551
jcallahan@169 1552 return true
jcallahan@167 1553 end
jcallahan@167 1554 end
jcallahan@167 1555
jcallahan@167 1556
jcallahan@167 1557 local function IterativeRecordDiscovery()
jcallahan@167 1558 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1559 end
jcallahan@167 1560
jcallahan@167 1561
jcallahan@92 1562 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1563 if not private.trainer_shown then
jcallahan@167 1564 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1565
jcallahan@167 1566 if recipe_name and private.previous_spell_id then
jcallahan@167 1567 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1568
jcallahan@167 1569 if profession_name == _G.UNKNOWN then
jcallahan@167 1570 return
jcallahan@167 1571 end
jcallahan@167 1572 private.discovered_recipe_name = recipe_name
jcallahan@167 1573 private.profession_level = prof_level
jcallahan@167 1574
jcallahan@167 1575 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1576 end
jcallahan@167 1577 end
jcallahan@167 1578
jcallahan@40 1579 if currently_drunk then
jcallahan@40 1580 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1581 currently_drunk = nil
jcallahan@40 1582 end
jcallahan@40 1583 return
jcallahan@40 1584 end
jcallahan@40 1585
jcallahan@40 1586 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1587 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1588 currently_drunk = true
jcallahan@40 1589 break
jcallahan@40 1590 end
jcallahan@40 1591 end
jcallahan@40 1592 end
jcallahan@40 1593 end
jcallahan@40 1594
jcallahan@307 1595
jcallahan@331 1596 do
jcallahan@23 1597 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1598 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1599
jcallahan@23 1600 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@336 1601 if not spell_id or spell_id == CHI_WAVE_SPELL_ID or spell_id == DISGUISE_SPELL_ID then
jcallahan@23 1602 return
jcallahan@23 1603 end
jcallahan@34 1604 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1605
jcallahan@171 1606 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1607 return
jcallahan@23 1608 end
jcallahan@23 1609
jcallahan@23 1610 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1611 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1612 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1613 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1614 end
jcallahan@23 1615 end
jcallahan@23 1616
jcallahan@115 1617 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1618
jcallahan@246 1619 local previous_combat_event = {}
jcallahan@246 1620
jcallahan@23 1621 local COMBAT_LOG_FUNCS = {
jcallahan@23 1622 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1623 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1624 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1625 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1626 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1627
jcallahan@171 1628 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1629 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1630 end
jcallahan@115 1631 end
jcallahan@115 1632 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1633 end,
jcallahan@65 1634 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1635 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1636
jcallahan@171 1637 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1638 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1639 ClearKilledNPC()
jcallahan@98 1640 private.harvesting = nil
jcallahan@65 1641 return
jcallahan@65 1642 end
jcallahan@177 1643
jcallahan@246 1644 if source_guid == "" then
jcallahan@246 1645 source_guid = nil
jcallahan@246 1646 end
jcallahan@246 1647 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1648 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1649
jcallahan@299 1650 if not previous_combat_event.party_damage then
jcallahan@312 1651 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1652 table.wipe(previous_combat_event)
jcallahan@217 1653 ClearKilledNPC()
jcallahan@306 1654 else
jcallahan@317 1655 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1656 end
jcallahan@177 1657 killed_npc_id = unit_idnum
jcallahan@177 1658 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1659 end,
jcallahan@23 1660 }
jcallahan@23 1661
jcallahan@23 1662
jcallahan@246 1663 local NON_DAMAGE_EVENTS = {
jcallahan@246 1664 SPELL_AURA_APPLIED = true,
jcallahan@246 1665 SPELL_AURA_REMOVED = true,
jcallahan@246 1666 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1667 SPELL_CAST_FAILED = true,
jcallahan@246 1668 SWING_MISSED = true,
jcallahan@246 1669 }
jcallahan@246 1670
jcallahan@299 1671 local DAMAGE_EVENTS = {
jcallahan@299 1672 RANGE_DAMAGE = true,
jcallahan@299 1673 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1674 SPELL_DAMAGE = true,
jcallahan@299 1675 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1676 SWING_DAMAGE = true,
jcallahan@299 1677 }
jcallahan@299 1678
jcallahan@246 1679
jcallahan@92 1680 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1681 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1682
jcallahan@23 1683 if not combat_log_func then
jcallahan@299 1684 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1685 table.wipe(previous_combat_event)
jcallahan@246 1686 previous_combat_event.source_name = source_name
jcallahan@299 1687
jcallahan@299 1688 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1689 previous_combat_event.party_damage = true
jcallahan@299 1690 end
jcallahan@246 1691 end
jcallahan@23 1692 return
jcallahan@23 1693 end
jcallahan@23 1694 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1695
jcallahan@297 1696 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1697 table.wipe(previous_combat_event)
jcallahan@297 1698 end
jcallahan@23 1699 end
jcallahan@23 1700
MMOSimca@337 1701
jcallahan@44 1702 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1703 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1704 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1705 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1706 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1707
jcallahan@44 1708
jcallahan@92 1709 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1710 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1711 return
jcallahan@44 1712 end
jcallahan@44 1713 UpdateFactionData()
jcallahan@44 1714
jcallahan@46 1715 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1716 return
jcallahan@46 1717 end
jcallahan@177 1718 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1719 ClearKilledNPC()
jcallahan@46 1720
jcallahan@44 1721 if not npc then
jcallahan@98 1722 private.harvesting = nil
jcallahan@44 1723 return
jcallahan@44 1724 end
jcallahan@98 1725 npc.harvested = private.harvesting
jcallahan@98 1726 private.harvesting = nil
jcallahan@98 1727
jcallahan@44 1728 local modifier = 1
jcallahan@44 1729
MMOSimca@340 1730 -- Check for modifiers from known spells
jcallahan@44 1731 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1732 modifier = modifier + 0.1
jcallahan@44 1733 end
jcallahan@44 1734 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1735 modifier = modifier + 0.1
jcallahan@44 1736 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1737 modifier = modifier + 0.05
jcallahan@44 1738 end
jcallahan@44 1739
MMOSimca@340 1740 -- Determine faction ID
MMOSimca@340 1741 local faction_ID
MMOSimca@340 1742 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1743 if faction_name == faction_data_table[2] then
MMOSimca@340 1744 faction_ID = faction_data_table[1]
MMOSimca@340 1745 end
MMOSimca@340 1746 end
MMOSimca@340 1747 if faction_ID and faction_ID > 0 then
MMOSimca@340 1748 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1749 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1750 if has_bonus_rep_gain then
MMOSimca@340 1751 modifier = modifier + 1
MMOSimca@340 1752 end
MMOSimca@340 1753 end
MMOSimca@340 1754
MMOSimca@340 1755 -- Check for modifiers from buffs
MMOSimca@340 1756 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1757 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1758 local modded_faction = buff_data_table.faction
jcallahan@44 1759
jcallahan@44 1760 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1761 if buff_data_table.ignore then
MMOSimca@340 1762 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1763 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1764 return
MMOSimca@340 1765 else
MMOSimca@340 1766 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1767 end
jcallahan@44 1768 end
jcallahan@44 1769 end
jcallahan@44 1770 end
MMOSimca@340 1771
jcallahan@65 1772 npc.reputations = npc.reputations or {}
jcallahan@65 1773 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1774 end
jcallahan@44 1775 end -- do-block
jcallahan@18 1776
jcallahan@18 1777
jcallahan@140 1778 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1779 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1780 return
jcallahan@140 1781 end
jcallahan@140 1782 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1783
MMOSimca@355 1784 -- Handle Fishing
MMOSimca@355 1785 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1786 if not text or text == "Fishing Bobber" then
MMOSimca@355 1787 text = "NONE"
MMOSimca@355 1788 else
MMOSimca@355 1789 current_action.fishing_target = true
MMOSimca@355 1790 end
MMOSimca@355 1791 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1792 -- Handle Garrison Cache
MMOSimca@355 1793 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1794 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1795 end
jcallahan@140 1796 end
jcallahan@140 1797
jcallahan@140 1798
jcallahan@92 1799 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1800 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1801
jcallahan@42 1802 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1803 return
jcallahan@42 1804 end
jcallahan@42 1805 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1806 end
jcallahan@42 1807
jcallahan@42 1808
jcallahan@13 1809 do
MMOSimca@343 1810 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1811 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1812 [AF.ITEM] = function()
jcallahan@16 1813 local locked_item_id
jcallahan@16 1814
jcallahan@16 1815 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1816 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1817 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1818
jcallahan@324 1819 if is_locked and is_lootable then
jcallahan@16 1820 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1821 break
jcallahan@16 1822 end
jcallahan@16 1823 end
jcallahan@165 1824
jcallahan@165 1825 if locked_item_id then
jcallahan@165 1826 break
jcallahan@165 1827 end
jcallahan@16 1828 end
jcallahan@16 1829
MMOSimca@367 1830 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1831 return false
jcallahan@16 1832 end
jcallahan@122 1833 current_action.identifier = locked_item_id
jcallahan@16 1834 return true
jcallahan@16 1835 end,
jcallahan@322 1836 [AF.NPC] = true,
jcallahan@14 1837 [AF.OBJECT] = true,
jcallahan@17 1838 [AF.ZONE] = function()
jcallahan@140 1839 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1840 return _G.IsFishingLoot()
jcallahan@17 1841 end,
jcallahan@13 1842 }
jcallahan@13 1843
jcallahan@13 1844
MMOSimca@343 1845 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1846 [AF.ITEM] = function()
jcallahan@28 1847 GenericLootUpdate("items")
jcallahan@28 1848 end,
jcallahan@28 1849 [AF.NPC] = function()
jcallahan@75 1850 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1851 local loot_label = current_loot.label
jcallahan@77 1852 local source_list = {}
jcallahan@75 1853
jcallahan@131 1854 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1855 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1856 local npc = NPCEntry(source_id)
jcallahan@75 1857
jcallahan@75 1858 if npc then
jcallahan@248 1859 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1860 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1861
jcallahan@78 1862 if not source_list[source_guid] then
jcallahan@77 1863 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1864 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1865 source_list[source_guid] = true
jcallahan@77 1866 end
jcallahan@77 1867
jcallahan@309 1868 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1869 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1870
jcallahan@312 1871 if loot_type == "currency" and currency_texture then
jcallahan@312 1872 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1873 elseif loot_token == "money" then
jcallahan@312 1874 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1875 else
jcallahan@312 1876 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1877 end
jcallahan@75 1878 end
jcallahan@75 1879 end
jcallahan@75 1880 end
jcallahan@16 1881 end,
jcallahan@13 1882 [AF.OBJECT] = function()
jcallahan@28 1883 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1884 end,
jcallahan@17 1885 [AF.ZONE] = function()
MMOSimca@328 1886 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1887 return
MMOSimca@328 1888 end
jcallahan@141 1889 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1890
jcallahan@41 1891 -- This will start life as a boolean true.
jcallahan@131 1892 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1893 current_loot.zone_data[location_token] = {
jcallahan@41 1894 drops = {}
jcallahan@41 1895 }
jcallahan@41 1896 end
jcallahan@132 1897 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1898 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1899
jcallahan@131 1900 if current_loot.sources then
jcallahan@131 1901 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1902 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1903 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1904 end
jcallahan@131 1905 end
jcallahan@131 1906 end
jcallahan@131 1907
jcallahan@131 1908 if #current_loot.list <= 0 then
jcallahan@131 1909 return
jcallahan@131 1910 end
jcallahan@131 1911
jcallahan@131 1912 for index = 1, #current_loot.list do
jcallahan@131 1913 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1914 end
jcallahan@13 1915 end,
jcallahan@13 1916 }
jcallahan@13 1917
jcallahan@79 1918 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1919 local loot_guid_registry = {}
jcallahan@124 1920
jcallahan@124 1921
jcallahan@124 1922 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1923 current_loot = nil
jcallahan@131 1924 table.wipe(current_action)
jcallahan@124 1925 end
jcallahan@124 1926
jcallahan@13 1927
jcallahan@322 1928 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1929 local extrapolated_guid_registry = {}
jcallahan@322 1930 local num_guids = 0
jcallahan@322 1931
MMOSimca@344 1932 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@348 1933 if private.SPELL_FLAGS_BY_LABEL[current_action.spell_label] and not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
MMOSimca@344 1934 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 1935 table.wipe(current_action)
MMOSimca@344 1936 return false
MMOSimca@344 1937 end
MMOSimca@344 1938
jcallahan@322 1939 table.wipe(current_action)
jcallahan@322 1940
jcallahan@322 1941 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1942 local loot_info = {
jcallahan@322 1943 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1944 }
jcallahan@322 1945
jcallahan@322 1946 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1947 local source_guid = loot_info[loot_index]
jcallahan@322 1948
jcallahan@322 1949 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1950 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1951
jcallahan@322 1952 if unit_type and unit_idnum then
jcallahan@322 1953 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1954 unit_type,
jcallahan@322 1955 unit_idnum
jcallahan@322 1956 }
jcallahan@322 1957
jcallahan@322 1958 num_guids = num_guids + 1
jcallahan@322 1959 end
jcallahan@322 1960 end
jcallahan@322 1961 end
jcallahan@322 1962 end
jcallahan@322 1963 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 1964
jcallahan@322 1965 if num_guids == 0 then
jcallahan@322 1966 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 1967 return false
jcallahan@322 1968 end
jcallahan@326 1969
jcallahan@322 1970 local num_npcs = 0
jcallahan@322 1971 local num_objects = 0
jcallahan@324 1972 local num_itemcontainers = 0
jcallahan@322 1973
jcallahan@322 1974 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 1975 local unit_type = guid_data[1]
jcallahan@324 1976 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 1977
jcallahan@322 1978 if loot_label then
jcallahan@322 1979 local unit_idnum = guid_data[2]
jcallahan@322 1980
jcallahan@322 1981 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 1982 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 1983 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 1984 current_action.loot_label = loot_label
jcallahan@322 1985 current_action.spell_label = "OPENING"
jcallahan@322 1986 current_action.target_type = AF.OBJECT
jcallahan@322 1987 current_action.identifier = unit_idnum
jcallahan@322 1988 num_objects = num_objects + 1
jcallahan@322 1989 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 1990 current_action.loot_label = loot_label
jcallahan@322 1991 current_action.target_type = AF.NPC
jcallahan@322 1992 current_action.identifier = unit_idnum
jcallahan@322 1993 num_npcs = num_npcs + 1
jcallahan@324 1994 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 1995 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 1996 current_action.loot_label = loot_label
jcallahan@324 1997 current_action.target_type = AF.ITEM
jcallahan@324 1998 -- current_action.identifier assigned during loot verification.
jcallahan@324 1999 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2000 end
jcallahan@322 2001 else
jcallahan@322 2002 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2003 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2004 return false
jcallahan@322 2005 end
jcallahan@322 2006 end
jcallahan@322 2007
jcallahan@322 2008 if not current_action.target_type then
jcallahan@322 2009 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2010 return false
jcallahan@322 2011 end
jcallahan@322 2012
jcallahan@322 2013 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2014 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2015 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2016 return false
jcallahan@322 2017 end
jcallahan@322 2018
jcallahan@322 2019 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 2020 return true
jcallahan@322 2021 end
jcallahan@322 2022
jcallahan@322 2023
MMOSimca@343 2024 function WDP:LOOT_OPENED(event_name)
jcallahan@132 2025 if current_loot then
jcallahan@322 2026 current_loot = nil
jcallahan@322 2027 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2028
jcallahan@322 2029 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2030 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2031 return
jcallahan@322 2032 end
jcallahan@18 2033 end
jcallahan@151 2034
jcallahan@151 2035 if not current_action.target_type then
jcallahan@322 2036 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2037
jcallahan@322 2038 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2039 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2040 return
jcallahan@322 2041 end
jcallahan@151 2042 end
MMOSimca@343 2043 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2044 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2045
jcallahan@14 2046 if not verify_func or not update_func then
jcallahan@322 2047 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2048 return
jcallahan@13 2049 end
jcallahan@13 2050
jcallahan@14 2051 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2052 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2053 return
jcallahan@14 2054 end
jcallahan@80 2055 local guids_used = {}
jcallahan@132 2056
jcallahan@301 2057 InitializeCurrentLoot()
jcallahan@217 2058 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2059
jcallahan@55 2060 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2061 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2062 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2063 local loot_info = {
jcallahan@237 2064 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2065 }
jcallahan@13 2066
jcallahan@237 2067 -- Odd index is GUID, even is count.
jcallahan@237 2068 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2069 local source_guid = loot_info[loot_index]
jcallahan@75 2070
jcallahan@237 2071 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2072 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2073 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2074 if slot_quantity then
jcallahan@324 2075 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2076 if slot_quantity > loot_quantity then
jcallahan@324 2077 loot_quantity = slot_quantity
jcallahan@324 2078 end
jcallahan@324 2079 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2080 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2081
MMOSimca@366 2082 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2083 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2084 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2085 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2086 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2087 guids_used[source_guid] = true
MMOSimca@366 2088 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2089 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2090 if current_loot.target_type == AF.ZONE then
jcallahan@324 2091 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2092 else
jcallahan@324 2093 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2094 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2095 guids_used[source_guid] = true
jcallahan@324 2096 end
MMOSimca@366 2097 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2098 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2099 if icon_texture then
jcallahan@324 2100 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2101 if current_loot.target_type == AF.ZONE then
jcallahan@324 2102 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2103 else
jcallahan@324 2104 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2105
jcallahan@324 2106 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2107 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2108 guids_used[source_guid] = true
jcallahan@324 2109 end
jcallahan@324 2110 else
jcallahan@324 2111 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2112 end
jcallahan@308 2113 end
jcallahan@324 2114 else
jcallahan@324 2115 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2116 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2117 end
jcallahan@75 2118 end
jcallahan@13 2119 end
jcallahan@13 2120 end
jcallahan@80 2121
jcallahan@81 2122 for guid in pairs(guids_used) do
jcallahan@217 2123 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2124 end
jcallahan@13 2125 update_func()
jcallahan@1 2126 end
jcallahan@13 2127 end -- do-block
jcallahan@0 2128
jcallahan@0 2129
jcallahan@89 2130 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2131 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2132
jcallahan@89 2133 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2134 return
jcallahan@89 2135 end
jcallahan@89 2136 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2137 end
jcallahan@89 2138
jcallahan@89 2139
jcallahan@44 2140 do
jcallahan@44 2141 local POINT_MATCH_PATTERNS = {
jcallahan@44 2142 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2143 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2144 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2145 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2146 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2147 }
jcallahan@5 2148
jcallahan@68 2149 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2150 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2151 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2152
jcallahan@133 2153 local current_merchant
jcallahan@133 2154 local merchant_standing
jcallahan@133 2155
jcallahan@133 2156 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2157 current_merchant = nil
jcallahan@133 2158 merchant_standing = nil
jcallahan@133 2159 end
jcallahan@133 2160
jcallahan@133 2161
jcallahan@89 2162 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2163 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2164 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2165
jcallahan@171 2166 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2167 return
jcallahan@133 2168 end
jcallahan@331 2169 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2170 merchant_standing = faction_standing
jcallahan@133 2171 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2172 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2173 end
jcallahan@55 2174 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2175 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2176 _G.MerchantFrame_Update()
jcallahan@57 2177
jcallahan@150 2178 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2179
jcallahan@44 2180 for item_index = 1, num_items do
jcallahan@44 2181 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2182 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2183
jcallahan@324 2184 DatamineTT:ClearLines()
jcallahan@324 2185 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2186
jcallahan@324 2187 if not item_id then
jcallahan@324 2188 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2189 item_id = ItemLinkToID(item_link)
MMOSimca@354 2190 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2191 end
jcallahan@324 2192
jcallahan@44 2193 if item_id and item_id > 0 then
jcallahan@44 2194 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2195
jcallahan@68 2196 local num_lines = DatamineTT:NumLines()
jcallahan@68 2197
jcallahan@68 2198 for line_index = 1, num_lines do
jcallahan@68 2199 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2200
jcallahan@68 2201 if not current_line then
jcallahan@68 2202 break
jcallahan@68 2203 end
jcallahan@68 2204 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2205
jcallahan@68 2206 if faction or reputation then
jcallahan@68 2207 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2208 break
jcallahan@68 2209 end
jcallahan@68 2210 end
jcallahan@68 2211
jcallahan@87 2212 for line_index = 1, num_lines do
jcallahan@87 2213 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2214
jcallahan@87 2215 if not current_line then
jcallahan@87 2216 break
jcallahan@87 2217 end
jcallahan@87 2218 local line_text = current_line:GetText()
jcallahan@87 2219 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2220
jcallahan@87 2221 if quest_name then
jcallahan@87 2222 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2223 break
jcallahan@87 2224 end
jcallahan@87 2225 end
jcallahan@87 2226
jcallahan@44 2227 if extended_cost then
jcallahan@53 2228 local battleground_rating = 0
jcallahan@53 2229 local personal_rating = 0
jcallahan@53 2230 local required_season_amount
jcallahan@5 2231
jcallahan@68 2232 for line_index = 1, num_lines do
jcallahan@44 2233 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2234
jcallahan@44 2235 if not current_line then
jcallahan@44 2236 break
jcallahan@44 2237 end
jcallahan@53 2238 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2239
jcallahan@44 2240 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2241 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2242 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2243 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2244
jcallahan@44 2245 if match1 or match2 then
jcallahan@44 2246 break
jcallahan@44 2247 end
jcallahan@44 2248 end
jcallahan@5 2249 end
jcallahan@44 2250 local currency_list = {}
jcallahan@44 2251 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2252
jcallahan@50 2253 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2254 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2255 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2256
jcallahan@44 2257 for cost_index = 1, item_count do
jcallahan@324 2258 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2259 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2260 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2261
jcallahan@317 2262 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2263 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2264 end
jcallahan@317 2265
jcallahan@317 2266 if currency_identifier then
jcallahan@317 2267 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2268 end
jcallahan@44 2269 end
jcallahan@44 2270
jcallahan@44 2271 for currency_index = 1, #currency_list do
jcallahan@44 2272 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2273 end
jcallahan@5 2274 end
jcallahan@133 2275 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2276 end
jcallahan@44 2277 end
jcallahan@5 2278
jcallahan@44 2279 if _G.CanMerchantRepair() then
jcallahan@133 2280 current_merchant.can_repair = true
jcallahan@5 2281 end
jcallahan@57 2282 _G.SetMerchantFilter(current_filters)
jcallahan@57 2283 _G.MerchantFrame_Update()
jcallahan@4 2284 end
jcallahan@44 2285 end -- do-block
jcallahan@4 2286
jcallahan@89 2287
jcallahan@92 2288 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2289 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2290 return
jcallahan@25 2291 end
jcallahan@34 2292 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2293
jcallahan@171 2294 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2295 return
jcallahan@25 2296 end
jcallahan@29 2297 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2298 table.wipe(current_action)
jcallahan@25 2299 end
jcallahan@25 2300
jcallahan@25 2301
MMOSimca@368 2302 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2303 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2304 if DEBUGGING then
jcallahan@309 2305 return
jcallahan@309 2306 end
jcallahan@309 2307
jcallahan@115 2308 local num_pets = LPJ:NumPets()
jcallahan@115 2309
jcallahan@115 2310 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2311 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2312
jcallahan@115 2313 if is_owned then
jcallahan@115 2314 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2315
jcallahan@139 2316 if rarity then
jcallahan@139 2317 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2318 local npc = NPCEntry(npc_id)
jcallahan@139 2319 npc.wild_pet = is_wild or nil
jcallahan@139 2320 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2321 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2322 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2323
jcallahan@139 2324 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2325 data.max_health = max_health
jcallahan@139 2326 data.attack = attack
jcallahan@139 2327 data.speed = speed
jcallahan@139 2328 end
jcallahan@115 2329 end
jcallahan@115 2330 end
MMOSimca@368 2331 end]]--
jcallahan@115 2332
jcallahan@115 2333
jcallahan@156 2334 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2335 private.in_combat = true
jcallahan@156 2336 end
jcallahan@156 2337
jcallahan@156 2338
jcallahan@156 2339 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2340 private.in_combat = nil
jcallahan@156 2341
jcallahan@156 2342 if private.set_area_id then
jcallahan@299 2343 self:HandleZoneChange(event_name)
jcallahan@156 2344 private.set_area_id = nil
jcallahan@156 2345 end
jcallahan@156 2346 end
jcallahan@156 2347
jcallahan@156 2348
jcallahan@118 2349 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2350 if not TargetedNPC() then
jcallahan@118 2351 return
jcallahan@2 2352 end
jcallahan@151 2353 current_action.target_type = AF.NPC
jcallahan@118 2354 self:UpdateTargetLocation()
jcallahan@118 2355 end
jcallahan@2 2356
jcallahan@89 2357
jcallahan@12 2358 do
jcallahan@12 2359 local function UpdateQuestJuncture(point)
jcallahan@12 2360 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2361
jcallahan@12 2362 if not unit_name then
jcallahan@12 2363 return
jcallahan@12 2364 end
jcallahan@34 2365 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2366 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2367 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2368 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2369 end
jcallahan@19 2370 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2371 quest[point] = quest[point] or {}
MMOSimca@329 2372 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2373
jcallahan@24 2374 return quest
jcallahan@12 2375 end
jcallahan@10 2376
jcallahan@12 2377
jcallahan@92 2378 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2379 local quest = UpdateQuestJuncture("end")
jcallahan@97 2380
jcallahan@112 2381 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2382 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2383 end
jcallahan@67 2384 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2385 ClearKilledNPC()
jcallahan@10 2386 end
jcallahan@10 2387
jcallahan@12 2388
jcallahan@92 2389 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2390 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2391
jcallahan@46 2392 if not quest then
jcallahan@46 2393 return
jcallahan@46 2394 end
jcallahan@24 2395 quest.classes = quest.classes or {}
jcallahan@27 2396 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2397
jcallahan@24 2398 quest.races = quest.races or {}
jcallahan@100 2399 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2400 end
jcallahan@12 2401 end -- do-block
jcallahan@9 2402
jcallahan@9 2403
jcallahan@92 2404 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2405 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2406 local entry_index, processed_quests = 1, 0
jcallahan@36 2407 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2408
jcallahan@36 2409 while processed_quests <= num_quests do
MMOSimca@329 2410 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2411
jcallahan@84 2412 if quest_id == 0 then
jcallahan@84 2413 processed_quests = processed_quests + 1
jcallahan@84 2414 elseif not is_header then
jcallahan@36 2415 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2416
jcallahan@36 2417 local quest = DBEntry("quests", quest_id)
jcallahan@36 2418 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2419 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2420 processed_quests = processed_quests + 1
jcallahan@36 2421 end
jcallahan@36 2422 entry_index = entry_index + 1
jcallahan@36 2423 end
jcallahan@36 2424 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2425 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2426 end
jcallahan@4 2427
jcallahan@4 2428
jcallahan@97 2429 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2430 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2431 return
jcallahan@112 2432 end
jcallahan@97 2433 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2434 end
jcallahan@97 2435
jcallahan@97 2436
jcallahan@92 2437 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2438 if unit_id ~= "player" then
jcallahan@4 2439 return
jcallahan@4 2440 end
jcallahan@4 2441 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2442 end
jcallahan@4 2443
jcallahan@4 2444
jcallahan@92 2445 do
jcallahan@92 2446 local TRADESKILL_TOOLS = {
jcallahan@92 2447 Anvil = anvil_spell_ids,
jcallahan@92 2448 Forge = forge_spell_ids,
jcallahan@92 2449 }
jcallahan@92 2450
jcallahan@92 2451
jcallahan@167 2452 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2453 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2454 if link then
MMOSimca@352 2455 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2456 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2457
MMOSimca@352 2458 if required_tool then
MMOSimca@352 2459 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2460 if required_tool:find(tool_name) then
MMOSimca@352 2461 registry[spell_id] = true
MMOSimca@352 2462 end
jcallahan@167 2463 end
jcallahan@167 2464 end
jcallahan@167 2465 end
jcallahan@167 2466 end
jcallahan@167 2467
jcallahan@167 2468
jcallahan@92 2469 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2470 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2471
jcallahan@92 2472 if profession_name == _G.UNKNOWN then
jcallahan@92 2473 return
jcallahan@92 2474 end
jcallahan@167 2475 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2476 end
jcallahan@92 2477 end -- do-block
jcallahan@92 2478
jcallahan@92 2479
jcallahan@167 2480 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2481 private.trainer_shown = nil
jcallahan@167 2482 end
jcallahan@167 2483
jcallahan@167 2484
jcallahan@92 2485 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2486 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2487 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2488
jcallahan@164 2489 if not trainer then
jcallahan@58 2490 return
jcallahan@58 2491 end
jcallahan@331 2492 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2493 trainer.teaches = trainer.teaches or {}
jcallahan@27 2494
jcallahan@167 2495 private.trainer_shown = true
jcallahan@167 2496
jcallahan@27 2497 -- Get the initial trainer filters
MMOSimca@344 2498 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2499 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2500 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2501
jcallahan@27 2502 -- Clear the trainer filters
MMOSimca@344 2503 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2504 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2505 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2506
jcallahan@27 2507 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2508 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2509
jcallahan@27 2510 if spell_name then
jcallahan@27 2511 DatamineTT:ClearLines()
jcallahan@27 2512 DatamineTT:SetTrainerService(index)
jcallahan@27 2513
jcallahan@27 2514 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2515
jcallahan@43 2516 if spell_id then
jcallahan@164 2517 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2518
jcallahan@164 2519 if not class_professions then
jcallahan@164 2520 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2521 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2522 end
jcallahan@43 2523 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2524 profession = profession or "General"
jcallahan@43 2525
jcallahan@164 2526 local profession_skills = class_professions[profession]
jcallahan@43 2527
jcallahan@43 2528 if not profession_skills then
jcallahan@43 2529 class_professions[profession] = {}
jcallahan@43 2530 profession_skills = class_professions[profession]
jcallahan@43 2531 end
jcallahan@173 2532 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2533 end
jcallahan@27 2534 end
jcallahan@27 2535 end
jcallahan@27 2536 -- Reset the filters to what they were before
MMOSimca@344 2537 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2538 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2539 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2540 end
jcallahan@27 2541
jcallahan@27 2542
jcallahan@1 2543 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2544 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2545 return
jcallahan@1 2546 end
jcallahan@1 2547 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2548
jcallahan@1 2549 if not spell_label then
jcallahan@1 2550 return
jcallahan@1 2551 end
jcallahan@306 2552
MMOSimca@343 2553 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2554 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2555 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2556
jcallahan@150 2557 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2558 unit_name = target_name
jcallahan@150 2559 unit_id = "target"
jcallahan@1 2560 end
jcallahan@1 2561 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2562 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2563 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2564 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2565 return
MMOSimca@328 2566 end
jcallahan@28 2567
jcallahan@205 2568 table.wipe(current_action)
jcallahan@122 2569 current_action.instance_token = instance_token
jcallahan@122 2570 current_action.map_level = map_level
jcallahan@122 2571 current_action.x = x
jcallahan@122 2572 current_action.y = y
jcallahan@122 2573 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2574 current_action.spell_label = spell_label
jcallahan@105 2575
jcallahan@105 2576 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2577 current_action.loot_label = spell_label:lower()
jcallahan@105 2578 end
jcallahan@1 2579
jcallahan@151 2580 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2581 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2582 if not unit_id or unit_name ~= target_name then
jcallahan@16 2583 return
jcallahan@16 2584 end
jcallahan@123 2585 current_action.target_type = AF.NPC
jcallahan@16 2586 end
jcallahan@16 2587 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2588 current_action.target_type = AF.ITEM
jcallahan@16 2589
jcallahan@150 2590 if item_name and item_name == target_name then
jcallahan@150 2591 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2592 elseif target_name and target_name ~= "" then
jcallahan@331 2593 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2594 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2595 end
jcallahan@150 2596 elseif not item_name and not unit_name then
jcallahan@1 2597 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2598 if target_name == "" then
jcallahan@17 2599 return
jcallahan@17 2600 end
jcallahan@122 2601 current_action.object_name = target_name
jcallahan@123 2602 current_action.target_type = AF.OBJECT
jcallahan@1 2603 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2604 current_action.target_type = AF.ZONE
jcallahan@1 2605 end
jcallahan@1 2606 end
jcallahan@1 2607 private.tracked_line = spell_line
jcallahan@0 2608 end
jcallahan@0 2609
jcallahan@94 2610
jcallahan@312 2611 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2612 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2613 ClearKilledBossID()
jcallahan@306 2614 ClearLootToastContainerID()
MMOSimca@336 2615 private.raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2616 else
MMOSimca@336 2617 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2618 return
jcallahan@1 2619 end
jcallahan@306 2620
jcallahan@324 2621 -- Assign existing loot data to boss if it exists
jcallahan@307 2622 if loot_toast_data then
MMOSimca@336 2623 local npc_id = private.raid_boss_id
jcallahan@317 2624
jcallahan@324 2625 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2626 local upper_limit = 0
jcallahan@317 2627 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2628 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2629 end
jcallahan@317 2630
jcallahan@317 2631 for i = 0, upper_limit do
jcallahan@317 2632 local temp_npc_id = npc_id
jcallahan@317 2633
jcallahan@317 2634 if i > 0 then
jcallahan@317 2635 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2636 end
jcallahan@317 2637
jcallahan@317 2638 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2639 if npc then
jcallahan@324 2640 -- Create needed npc fields if required
jcallahan@317 2641 local loot_label = "drops"
jcallahan@317 2642 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2643 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2644 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2645
jcallahan@317 2646 for index = 1, #loot_toast_data do
jcallahan@317 2647 local data = loot_toast_data[index]
jcallahan@317 2648 local loot_type = data[1]
jcallahan@317 2649 local hyperlink = data[2]
jcallahan@317 2650 local quantity = data[3]
jcallahan@317 2651
jcallahan@317 2652 if loot_type == "item" then
jcallahan@317 2653 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2654 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2655 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2656 elseif loot_type == "money" then
jcallahan@317 2657 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2658 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2659 elseif loot_type == "currency" then
jcallahan@317 2660 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2661 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@324 2662 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2663 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2664 quantity = math.floor(quantity / 100)
jcallahan@317 2665 end
jcallahan@317 2666 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2667 end
jcallahan@307 2668 end
jcallahan@317 2669
jcallahan@317 2670 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2671 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2672 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2673 end
jcallahan@317 2674 else
jcallahan@317 2675 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2676 end
jcallahan@307 2677 end
jcallahan@307 2678 end
jcallahan@307 2679
jcallahan@307 2680 ClearLootToastData()
jcallahan@307 2681
jcallahan@307 2682 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2683 end
jcallahan@306 2684
jcallahan@306 2685
jcallahan@306 2686 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2687 if unit_id ~= "player" then
jcallahan@306 2688 return
jcallahan@306 2689 end
jcallahan@306 2690 private.tracked_line = nil
jcallahan@306 2691 private.previous_spell_id = spell_id
jcallahan@306 2692
MMOSimca@345 2693 -- Handle Logging spell casts
MMOSimca@345 2694 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2695 last_timber_spell_id = spell_id
MMOSimca@351 2696 --for timber_variant = 1, #private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] do
MMOSimca@351 2697 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@351 2698 --end
MMOSimca@345 2699 return
MMOSimca@345 2700 end
MMOSimca@345 2701
MMOSimca@345 2702 -- Handle Loot Toast spell casts
jcallahan@306 2703 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2704 ClearKilledBossID()
jcallahan@306 2705 ClearLootToastContainerID()
jcallahan@307 2706 ClearLootToastData()
jcallahan@306 2707
jcallahan@306 2708 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2709 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
MMOSimca@345 2710 return
jcallahan@306 2711 end
jcallahan@306 2712
MMOSimca@347 2713 -- For Crates of Salvage (and potentially other items based on spell casts in the future which need manual handling)
MMOSimca@347 2714 if private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2715 -- Set up timer
MMOSimca@349 2716 Debug("%s: Beginning Salvage loot timer for spellID %d", event_name, spell_id)
MMOSimca@349 2717 chat_loot_timer_handle = WDP:ScheduleTimer(ClearTimeBasedLootData, 1)
MMOSimca@347 2718
MMOSimca@347 2719 -- Standard item handling setup
MMOSimca@347 2720 table.wipe(current_action)
MMOSimca@347 2721 current_loot = nil
MMOSimca@347 2722 current_action.target_type = AF.ITEM
MMOSimca@349 2723 current_action.identifier = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2724 current_action.loot_label = "contains"
MMOSimca@349 2725 InitializeCurrentLoot()
MMOSimca@347 2726 return
MMOSimca@347 2727 end
MMOSimca@347 2728
jcallahan@306 2729 if anvil_spell_ids[spell_id] then
jcallahan@306 2730 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2731 elseif forge_spell_ids[spell_id] then
jcallahan@306 2732 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2733 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2734 killed_npc_id = current_target_id
MMOSimca@343 2735 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2736 end
jcallahan@306 2737 end
jcallahan@0 2738
jcallahan@90 2739
jcallahan@1 2740 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2741 if unit_id ~= "player" then
jcallahan@1 2742 return
jcallahan@1 2743 end
jcallahan@0 2744
jcallahan@1 2745 if private.tracked_line == spell_line then
jcallahan@1 2746 private.tracked_line = nil
jcallahan@1 2747 end
jcallahan@147 2748 table.wipe(current_action)
jcallahan@0 2749 end
jcallahan@90 2750
jcallahan@90 2751
jcallahan@90 2752 do
jcallahan@90 2753 local function SetUnitField(field, required_type)
jcallahan@90 2754 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2755
jcallahan@90 2756 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2757 return
jcallahan@90 2758 end
jcallahan@90 2759
jcallahan@171 2760 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2761 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2762 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2763 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2764 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2765 end
jcallahan@90 2766 end
jcallahan@90 2767
jcallahan@90 2768
jcallahan@90 2769 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2770 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2771 end
jcallahan@90 2772
jcallahan@90 2773
jcallahan@90 2774 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2775 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2776 end
jcallahan@90 2777
jcallahan@90 2778
jcallahan@90 2779 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2780 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2781 end
jcallahan@90 2782
jcallahan@90 2783
jcallahan@92 2784 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2785 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2786 end
jcallahan@90 2787
jcallahan@90 2788
jcallahan@323 2789 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2790 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2791 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2792
jcallahan@323 2793 for index = 2, #gossip_options, 2 do
jcallahan@323 2794 if gossip_options[index] == "binder" then
jcallahan@323 2795 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2796 return
jcallahan@323 2797 end
jcallahan@323 2798 end
jcallahan@323 2799 end,
jcallahan@323 2800 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2801 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2802 end,
jcallahan@323 2803 }
jcallahan@323 2804
jcallahan@323 2805
jcallahan@92 2806 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2807 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2808 if not unit_idnum then
jcallahan@323 2809 return
jcallahan@323 2810 end
jcallahan@323 2811
jcallahan@323 2812 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2813 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2814 end
jcallahan@90 2815 end
jcallahan@90 2816
jcallahan@90 2817
jcallahan@93 2818 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2819 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2820 end
jcallahan@93 2821
jcallahan@93 2822
jcallahan@189 2823 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2824 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2825 end
jcallahan@189 2826
jcallahan@189 2827
jcallahan@90 2828 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2829 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2830 end
jcallahan@90 2831
jcallahan@90 2832
jcallahan@90 2833 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2834 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2835 end
jcallahan@90 2836
jcallahan@90 2837
jcallahan@90 2838 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2839 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2840 end
jcallahan@90 2841 end -- do-block