annotate Main.lua @ 320:4f2d5a082b6d

Reorganized some of the timer functions' nil assignments.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 14 Oct 2013 14:19:54 -0500
parents 8a2e619cced5
children 10d45fef6ae1
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@306 14 local unpack = _G.unpack
jcallahan@78 15
jcallahan@0 16
jcallahan@246 17 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 18
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@249 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@246 32 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 33
jcallahan@246 34 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 35 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 36 local DB_VERSION = 18
jcallahan@246 37 local DEBUGGING = false
jcallahan@156 38 local EVENT_DEBUG = false
jcallahan@246 39 local OBJECT_ID_ANVIL = 192628
jcallahan@246 40 local OBJECT_ID_FORGE = 1685
jcallahan@246 41 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 42 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 43 local PLAYER_GUID
jcallahan@246 44 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 45 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 46
jcallahan@246 47 local ALLOWED_LOCALES = {
jcallahan@246 48 enUS = true,
jcallahan@246 49 enGB = true,
jcallahan@246 50 }
jcallahan@157 51
jcallahan@0 52 local DATABASE_DEFAULTS = {
jcallahan@128 53 char = {},
jcallahan@0 54 global = {
jcallahan@270 55 config = {
jcallahan@270 56 minimap_icon = {
jcallahan@270 57 hide = true,
jcallahan@270 58 },
jcallahan@270 59 },
jcallahan@0 60 items = {},
jcallahan@0 61 npcs = {},
jcallahan@0 62 objects = {},
jcallahan@0 63 quests = {},
jcallahan@167 64 spells = {},
jcallahan@17 65 zones = {},
jcallahan@0 66 }
jcallahan@0 67 }
jcallahan@0 68
jcallahan@1 69 local EVENT_MAPPING = {
jcallahan@90 70 AUCTION_HOUSE_SHOW = true,
jcallahan@90 71 BANKFRAME_OPENED = true,
jcallahan@90 72 BATTLEFIELDS_SHOW = true,
jcallahan@56 73 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 74 CHAT_MSG_LOOT = true,
jcallahan@95 75 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 76 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 77 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 78 CHAT_MSG_SYSTEM = true,
jcallahan@23 79 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 80 COMBAT_TEXT_UPDATE = true,
jcallahan@140 81 CURSOR_UPDATE = true,
jcallahan@90 82 FORGE_MASTER_OPENED = true,
jcallahan@90 83 GOSSIP_SHOW = true,
jcallahan@290 84 GROUP_ROSTER_UPDATE = true,
jcallahan@93 85 GUILDBANKFRAME_OPENED = true,
jcallahan@42 86 ITEM_TEXT_BEGIN = true,
jcallahan@189 87 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 88 LOOT_CLOSED = true,
jcallahan@1 89 LOOT_OPENED = true,
jcallahan@89 90 MAIL_SHOW = true,
jcallahan@133 91 MERCHANT_CLOSED = true,
jcallahan@7 92 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 93 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 94 PET_BAR_UPDATE = true,
jcallahan@115 95 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 96 PLAYER_REGEN_DISABLED = true,
jcallahan@156 97 PLAYER_REGEN_ENABLED = true,
jcallahan@2 98 PLAYER_TARGET_CHANGED = true,
jcallahan@9 99 QUEST_COMPLETE = true,
jcallahan@9 100 QUEST_DETAIL = true,
jcallahan@9 101 QUEST_LOG_UPDATE = true,
jcallahan@97 102 QUEST_PROGRESS = true,
jcallahan@178 103 SHOW_LOOT_TOAST = true,
jcallahan@306 104 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 105 TAXIMAP_OPENED = true,
jcallahan@92 106 TRADE_SKILL_SHOW = true,
jcallahan@167 107 TRAINER_CLOSED = true,
jcallahan@27 108 TRAINER_SHOW = true,
jcallahan@90 109 TRANSMOGRIFY_OPEN = true,
jcallahan@246 110 UNIT_PET = true,
jcallahan@4 111 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 112 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 113 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 114 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 115 UNIT_SPELLCAST_SENT = true,
jcallahan@1 116 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 117 VOID_STORAGE_OPEN = true,
jcallahan@299 118 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 119 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 120 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 121 }
jcallahan@0 122
jcallahan@4 123
jcallahan@246 124 -- VARIABLES ----------------------------------------------------------
jcallahan@246 125
jcallahan@92 126 local anvil_spell_ids = {}
jcallahan@92 127 local currently_drunk
jcallahan@128 128 local char_db
jcallahan@128 129 local global_db
jcallahan@299 130 local group_member_guids = {}
jcallahan@246 131 local group_owner_guids_to_pet_guids = {}
jcallahan@246 132 local group_pet_guids = {}
jcallahan@299 133 local in_instance
jcallahan@187 134 local item_process_timer_handle
jcallahan@92 135 local faction_standings = {}
jcallahan@92 136 local forge_spell_ids = {}
jcallahan@95 137 local languages_known = {}
jcallahan@317 138 local boss_loot_toasting = {}
jcallahan@306 139 local loot_toast_container_timer_handle
jcallahan@307 140 local loot_toast_data
jcallahan@307 141 local loot_toast_data_timer_handle
jcallahan@95 142 local name_to_id_map = {}
jcallahan@306 143 local killed_boss_id_timer_handle
jcallahan@177 144 local killed_npc_id
jcallahan@2 145 local target_location_timer_handle
jcallahan@86 146 local current_target_id
jcallahan@126 147 local current_area_id
jcallahan@131 148 local current_loot
jcallahan@1 149
jcallahan@312 150
jcallahan@121 151 -- Data for our current action. Including possible values as a reference.
jcallahan@122 152 local current_action = {
jcallahan@121 153 identifier = nil,
jcallahan@121 154 loot_label = nil,
jcallahan@121 155 loot_list = nil,
jcallahan@121 156 loot_sources = nil,
jcallahan@121 157 map_level = nil,
jcallahan@121 158 spell_label = nil,
jcallahan@123 159 target_type = nil,
jcallahan@121 160 x = nil,
jcallahan@121 161 y = nil,
jcallahan@121 162 zone_data = nil,
jcallahan@121 163 }
jcallahan@92 164
jcallahan@246 165
jcallahan@246 166 -- HELPERS ------------------------------------------------------------
jcallahan@246 167
jcallahan@245 168 local function Debug(message, ...)
jcallahan@306 169 if not DEBUGGING or not message or not ... then
jcallahan@151 170 return
jcallahan@151 171 end
jcallahan@306 172 local args = { ... }
jcallahan@306 173
jcallahan@306 174 for index = 1, #args do
jcallahan@306 175 if args[index] == nil then
jcallahan@306 176 args[index] = "nil"
jcallahan@306 177 end
jcallahan@306 178 end
jcallahan@306 179 _G.print(message:format(unpack(args)))
jcallahan@151 180 end
jcallahan@151 181
jcallahan@151 182
jcallahan@169 183 local TradeSkillExecutePer
jcallahan@169 184 do
jcallahan@169 185 local header_list = {}
jcallahan@169 186
jcallahan@169 187 function TradeSkillExecutePer(iter_func)
jcallahan@169 188 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 189 return
jcallahan@169 190 end
jcallahan@167 191 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 192 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 193 search_box:SetText("")
jcallahan@169 194
jcallahan@167 195 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 196 search_box:ClearFocus()
jcallahan@167 197 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 198
jcallahan@169 199 table.wipe(header_list)
jcallahan@169 200
jcallahan@169 201 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 202 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 203 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 204
jcallahan@169 205 if have_materials then
jcallahan@169 206 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 207 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 208 end
jcallahan@169 209
jcallahan@169 210 if have_skillup then
jcallahan@169 211 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 212 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 213 end
jcallahan@169 214 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 215 _G.TradeSkillUpdateFilterBar()
jcallahan@169 216 _G.TradeSkillFrame_Update()
jcallahan@169 217
jcallahan@169 218 -- Expand all headers so we can see all the recipes there are
jcallahan@169 219 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 220 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 221
jcallahan@169 222 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 223 if not is_expanded then
jcallahan@169 224 header_list[name] = true
jcallahan@169 225 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 226 end
jcallahan@169 227 elseif iter_func(name, tradeskill_index) then
jcallahan@169 228 break
jcallahan@169 229 end
jcallahan@169 230 end
jcallahan@169 231
jcallahan@169 232 -- Restore the state of the things we changed.
jcallahan@169 233 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 234 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 235
jcallahan@169 236 if header_list[name] then
jcallahan@169 237 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 238 end
jcallahan@169 239 end
jcallahan@169 240 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 241 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 242 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 243 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 244
jcallahan@169 245 _G.TradeSkillUpdateFilterBar()
jcallahan@169 246 _G.TradeSkillFrame_Update()
jcallahan@167 247 end
jcallahan@169 248 end -- do-block
jcallahan@167 249
jcallahan@167 250
jcallahan@39 251 local ActualCopperCost
jcallahan@39 252 do
jcallahan@39 253 local BARTERING_SPELL_ID = 83964
jcallahan@39 254
jcallahan@39 255 local STANDING_DISCOUNTS = {
jcallahan@39 256 HATED = 0,
jcallahan@39 257 HOSTILE = 0,
jcallahan@39 258 UNFRIENDLY = 0,
jcallahan@39 259 NEUTRAL = 0,
jcallahan@39 260 FRIENDLY = 0.05,
jcallahan@39 261 HONORED = 0.1,
jcallahan@39 262 REVERED = 0.15,
jcallahan@39 263 EXALTED = 0.2,
jcallahan@39 264 }
jcallahan@39 265
jcallahan@39 266
jcallahan@39 267 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 268 if not copper_cost or copper_cost == 0 then
jcallahan@39 269 return 0
jcallahan@39 270 end
jcallahan@39 271 local modifier = 1
jcallahan@39 272
jcallahan@39 273 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 274 modifier = modifier - 0.1
jcallahan@39 275 end
jcallahan@39 276
jcallahan@39 277 if rep_standing then
jcallahan@39 278 if PLAYER_RACE == "Goblin" then
jcallahan@39 279 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 280 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 281 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 282 end
jcallahan@39 283 end
jcallahan@39 284 return math.floor(copper_cost / modifier)
jcallahan@39 285 end
jcallahan@39 286 end -- do-block
jcallahan@39 287
jcallahan@39 288
jcallahan@317 289 -- constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
jcallahan@317 290 local DUPLICATE_WORLD_BOSS_IDS = {
jcallahan@317 291 [71952] = { 71953, 71954, 71955, },
jcallahan@317 292 }
jcallahan@317 293
jcallahan@317 294
jcallahan@153 295 -- Called on a timer
jcallahan@177 296 local function ClearKilledNPC()
jcallahan@177 297 killed_npc_id = nil
jcallahan@177 298 end
jcallahan@177 299
jcallahan@177 300
jcallahan@203 301 local function ClearKilledBossID()
jcallahan@306 302 if killed_boss_id_timer_handle then
jcallahan@306 303 WDP:CancelTimer(killed_boss_id_timer_handle)
jcallahan@320 304 killed_boss_id_timer_handle = nil
jcallahan@306 305 end
jcallahan@317 306 table.wipe(boss_loot_toasting)
jcallahan@203 307 private.raid_finder_boss_id = nil
jcallahan@203 308 private.world_boss_id = nil
jcallahan@306 309 end
jcallahan@306 310
jcallahan@306 311
jcallahan@306 312 local function ClearLootToastContainerID()
jcallahan@306 313 if loot_toast_container_timer_handle then
jcallahan@306 314 WDP:CancelTimer(loot_toast_container_timer_handle)
jcallahan@320 315 killed_boss_id_timer_handle = nil
jcallahan@306 316 end
jcallahan@306 317 private.container_loot_toasting = false
jcallahan@306 318 private.loot_toast_container_id = nil
jcallahan@203 319 end
jcallahan@203 320
jcallahan@203 321
jcallahan@307 322 local function ClearLootToastData()
jcallahan@307 323 -- cancel existing timer if found
jcallahan@307 324 if loot_toast_data_timer_handle then
jcallahan@307 325 WDP:CancelTimer(loot_toast_data_timer_handle)
jcallahan@320 326 loot_toast_data_timer_handle = nil
jcallahan@307 327 end
jcallahan@307 328
jcallahan@320 329 if loot_toast_data then
jcallahan@320 330 table.wipe(loot_toast_data)
jcallahan@320 331 end
jcallahan@307 332 end
jcallahan@307 333
jcallahan@307 334
jcallahan@29 335 local function InstanceDifficultyToken()
jcallahan@233 336 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 337
jcallahan@59 338 if not instance_type or instance_type == "" then
jcallahan@59 339 instance_type = "NONE"
jcallahan@59 340 end
jcallahan@312 341 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 342 end
jcallahan@29 343
jcallahan@29 344
jcallahan@19 345 local function DBEntry(data_type, unit_id)
jcallahan@19 346 if not data_type or not unit_id then
jcallahan@6 347 return
jcallahan@6 348 end
jcallahan@289 349 local category = global_db[data_type]
jcallahan@289 350
jcallahan@289 351 if not category then
jcallahan@289 352 category = {}
jcallahan@289 353 global_db[data_type] = category
jcallahan@289 354 end
jcallahan@289 355 local unit = category[unit_id]
jcallahan@6 356
jcallahan@10 357 if not unit then
jcallahan@187 358 unit = {}
jcallahan@289 359 category[unit_id] = unit
jcallahan@6 360 end
jcallahan@10 361 return unit
jcallahan@6 362 end
jcallahan@270 363
jcallahan@263 364 private.DBEntry = DBEntry
jcallahan@6 365
jcallahan@214 366 local NPCEntry
jcallahan@214 367 do
jcallahan@214 368 local npc_prototype = {}
jcallahan@214 369 local npc_meta = {
jcallahan@214 370 __index = npc_prototype
jcallahan@214 371 }
jcallahan@6 372
jcallahan@214 373 function NPCEntry(identifier)
jcallahan@227 374 local npc = DBEntry("npcs", identifier)
jcallahan@29 375
jcallahan@214 376 if not npc then
jcallahan@214 377 return
jcallahan@214 378 end
jcallahan@227 379 return _G.setmetatable(npc, npc_meta)
jcallahan@22 380 end
jcallahan@214 381
jcallahan@248 382 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 383 self.encounter_data = self.encounter_data or {}
jcallahan@248 384 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 385 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 386
jcallahan@248 387 return self.encounter_data[difficulty_token]
jcallahan@214 388 end
jcallahan@22 389 end
jcallahan@22 390
jcallahan@22 391
jcallahan@1 392 local function CurrentLocationData()
jcallahan@161 393 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 394 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 395 end
jcallahan@1 396 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 397 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 398
jcallahan@1 399 x = x or 0
jcallahan@1 400 y = y or 0
jcallahan@1 401
jcallahan@1 402 if x == 0 and y == 0 then
jcallahan@1 403 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 404 _G.SetDungeonMapLevel(level_index)
jcallahan@1 405 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 406
jcallahan@1 407 if x and y and (x > 0 or y > 0) then
jcallahan@1 408 _G.SetDungeonMapLevel(map_level)
jcallahan@1 409 map_level = level_index
jcallahan@1 410 break
jcallahan@1 411 end
jcallahan@1 412 end
jcallahan@1 413 end
jcallahan@1 414
jcallahan@1 415 if _G.DungeonUsesTerrainMap() then
jcallahan@1 416 map_level = map_level - 1
jcallahan@1 417 end
jcallahan@31 418 local x = _G.floor(x * 1000)
jcallahan@31 419 local y = _G.floor(y * 1000)
jcallahan@28 420
jcallahan@31 421 if x % 2 ~= 0 then
jcallahan@31 422 x = x + 1
jcallahan@28 423 end
jcallahan@28 424
jcallahan@31 425 if y % 2 ~= 0 then
jcallahan@31 426 y = y + 1
jcallahan@28 427 end
jcallahan@126 428 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 429 end
jcallahan@1 430
jcallahan@1 431
jcallahan@312 432 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 433 if not currency_link then
jcallahan@312 434 return
jcallahan@312 435 end
jcallahan@312 436 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 437 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 438 end
jcallahan@312 439
jcallahan@312 440
jcallahan@1 441 local function ItemLinkToID(item_link)
jcallahan@1 442 if not item_link then
jcallahan@1 443 return
jcallahan@1 444 end
jcallahan@7 445 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 446 end
jcallahan@270 447
jcallahan@260 448 private.ItemLinkToID = ItemLinkToID
jcallahan@4 449
jcallahan@171 450 local function UnitTypeIsNPC(unit_type)
jcallahan@171 451 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 452 end
jcallahan@171 453
jcallahan@171 454
jcallahan@34 455 local ParseGUID
jcallahan@4 456 do
jcallahan@229 457 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 458 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 459
jcallahan@281 460 local NPC_ID_MAPPING = {
jcallahan@281 461 [62164] = 63191, -- Garalon
jcallahan@281 462 }
jcallahan@281 463
jcallahan@281 464
jcallahan@34 465 function ParseGUID(guid)
jcallahan@5 466 if not guid then
jcallahan@5 467 return
jcallahan@5 468 end
jcallahan@229 469 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 470
jcallahan@229 471 if not bitfield then
jcallahan@229 472 return UNIT_TYPES.UNKNOWN
jcallahan@229 473 end
jcallahan@229 474 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 475
jcallahan@229 476 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@281 477 local unit_idnum = tonumber(guid:sub(6, 10), 16)
jcallahan@281 478 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 479
jcallahan@281 480 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 481 unit_idnum = id_mapping
jcallahan@281 482 end
jcallahan@281 483 return unit_type, unit_idnum
jcallahan@4 484 end
jcallahan@4 485 return unit_type
jcallahan@4 486 end
jcallahan@249 487
jcallahan@249 488 private.ParseGUID = ParseGUID
jcallahan@4 489 end -- do-block
jcallahan@4 490
jcallahan@4 491
jcallahan@141 492 local UpdateDBEntryLocation
jcallahan@141 493 do
jcallahan@141 494 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 495 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 496 local facing = _G.GetPlayerFacing()
jcallahan@141 497
jcallahan@141 498 if not facing then
jcallahan@141 499 return x, y
jcallahan@141 500 end
jcallahan@246 501 local rad = facing + math.pi
jcallahan@141 502 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 503 end
jcallahan@10 504
jcallahan@24 505
jcallahan@141 506 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 507 if not identifier then
jcallahan@141 508 return
jcallahan@141 509 end
jcallahan@141 510 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 511 local entry = DBEntry(entry_type, identifier)
jcallahan@141 512 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 513 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 514
jcallahan@141 515 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 516 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 517
jcallahan@141 518 if not zone_data then
jcallahan@141 519 zone_data = {}
jcallahan@141 520 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 521 end
jcallahan@141 522
jcallahan@141 523 -- Special case for Fishing.
jcallahan@141 524 if current_action.spell_label == "FISHING" then
jcallahan@141 525 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 526
jcallahan@141 527 if yard_width > 0 and yard_height > 0 then
jcallahan@141 528 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 529 current_action.x = x
jcallahan@141 530 current_action.y = y
jcallahan@141 531 end
jcallahan@141 532 end
jcallahan@141 533 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 534
jcallahan@141 535 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 536 return zone_data
jcallahan@10 537 end
jcallahan@141 538 end -- do-block
jcallahan@10 539
jcallahan@10 540
jcallahan@19 541 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 542 if not item_link then
jcallahan@19 543 return
jcallahan@19 544 end
jcallahan@19 545 local item_id = ItemLinkToID(item_link)
jcallahan@19 546
jcallahan@19 547 if not bag_index or not slot_index then
jcallahan@19 548 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 549 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 550 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 551 bag_index = new_bag_index
jcallahan@19 552 slot_index = new_slot_index
jcallahan@19 553 break
jcallahan@19 554 end
jcallahan@19 555 end
jcallahan@19 556 end
jcallahan@19 557 end
jcallahan@19 558
jcallahan@19 559 if not bag_index or not slot_index then
jcallahan@19 560 return
jcallahan@19 561 end
jcallahan@19 562 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 563
jcallahan@19 564 if not is_lootable then
jcallahan@19 565 return
jcallahan@19 566 end
jcallahan@19 567 DatamineTT:ClearLines()
jcallahan@19 568 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 569
jcallahan@19 570 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 571 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 572
jcallahan@19 573 if not current_line then
jcallahan@19 574 break
jcallahan@19 575 end
jcallahan@306 576
jcallahan@306 577 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 578 table.wipe(current_action)
jcallahan@312 579 current_loot = nil
jcallahan@312 580
jcallahan@123 581 current_action.target_type = AF.ITEM
jcallahan@122 582 current_action.identifier = item_id
jcallahan@122 583 current_action.loot_label = "contains"
jcallahan@19 584 break
jcallahan@19 585 end
jcallahan@19 586 end
jcallahan@19 587 end
jcallahan@19 588
jcallahan@19 589
jcallahan@39 590 local UnitFactionStanding
jcallahan@32 591 local UpdateFactionData
jcallahan@32 592 do
jcallahan@32 593 local MAX_FACTION_INDEX = 1000
jcallahan@20 594
jcallahan@32 595 local STANDING_NAMES = {
jcallahan@32 596 "HATED",
jcallahan@32 597 "HOSTILE",
jcallahan@32 598 "UNFRIENDLY",
jcallahan@32 599 "NEUTRAL",
jcallahan@32 600 "FRIENDLY",
jcallahan@32 601 "HONORED",
jcallahan@32 602 "REVERED",
jcallahan@32 603 "EXALTED",
jcallahan@32 604 }
jcallahan@32 605
jcallahan@39 606
jcallahan@39 607 function UnitFactionStanding(unit)
jcallahan@135 608 local unit_name = _G.UnitName(unit)
jcallahan@39 609 UpdateFactionData()
jcallahan@39 610 DatamineTT:ClearLines()
jcallahan@39 611 DatamineTT:SetUnit(unit)
jcallahan@39 612
jcallahan@39 613 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 614 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 615
jcallahan@135 616 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 617 return faction_name, faction_standings[faction_name]
jcallahan@39 618 end
jcallahan@39 619 end
jcallahan@39 620 end
jcallahan@39 621
jcallahan@39 622
jcallahan@32 623 function UpdateFactionData()
jcallahan@32 624 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 625 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 626
jcallahan@86 627 if faction_name then
jcallahan@32 628 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 629 elseif not faction_name then
jcallahan@32 630 break
jcallahan@32 631 end
jcallahan@20 632 end
jcallahan@20 633 end
jcallahan@32 634 end -- do-block
jcallahan@20 635
jcallahan@48 636
jcallahan@75 637 local GenericLootUpdate
jcallahan@75 638 do
jcallahan@77 639 local function LootTable(entry, loot_type, top_field)
jcallahan@75 640 if top_field then
jcallahan@75 641 entry[top_field] = entry[top_field] or {}
jcallahan@75 642 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 643 return entry[top_field][loot_type]
jcallahan@75 644 end
jcallahan@48 645 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 646 return entry[loot_type]
jcallahan@48 647 end
jcallahan@48 648
jcallahan@75 649 function GenericLootUpdate(data_type, top_field)
jcallahan@132 650 local loot_type = current_loot.label
jcallahan@75 651 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 652 local source_list = {}
jcallahan@75 653
jcallahan@131 654 if current_loot.sources then
jcallahan@131 655 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 656 local source_id
jcallahan@78 657
jcallahan@131 658 if current_loot.target_type == AF.ITEM then
jcallahan@119 659 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 660 source_id = current_loot.identifier
jcallahan@131 661 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 662 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 663 else
jcallahan@119 664 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 665 end
jcallahan@304 666 local entry = DBEntry(data_type, source_id)
jcallahan@75 667
jcallahan@119 668 if entry then
jcallahan@119 669 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 670
jcallahan@304 671 if not source_list[source_id] then
jcallahan@119 672 if top_field then
jcallahan@119 673 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 674 elseif not private.container_loot_toasting then
jcallahan@119 675 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 676 end
jcallahan@304 677 source_list[source_id] = true
jcallahan@77 678 end
jcallahan@119 679 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 680
jcallahan@309 681 if current_loot.target_type == AF.ZONE then
jcallahan@309 682 for item_id, quantity in pairs(loot_data) do
jcallahan@309 683 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 684 end
jcallahan@309 685 else
jcallahan@308 686 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 687 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 688
jcallahan@308 689 if label == "currency" and currency_texture then
jcallahan@308 690 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 691 elseif loot_token == "money" then
jcallahan@308 692 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 693 else
jcallahan@308 694 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 695 end
jcallahan@308 696 end
jcallahan@119 697 end
jcallahan@75 698 end
jcallahan@75 699 end
jcallahan@75 700 end
jcallahan@121 701
jcallahan@121 702 -- This is used for Gas Extractions.
jcallahan@131 703 if #current_loot.list <= 0 then
jcallahan@78 704 return
jcallahan@78 705 end
jcallahan@82 706 local entry
jcallahan@82 707
jcallahan@82 708 -- At this point we only have a name if it's an object.
jcallahan@131 709 if current_loot.target_type == AF.OBJECT then
jcallahan@131 710 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 711 else
jcallahan@131 712 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 713 end
jcallahan@75 714
jcallahan@75 715 if not entry then
jcallahan@75 716 return
jcallahan@75 717 end
jcallahan@77 718 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 719
jcallahan@307 720 if current_loot.identifier then
jcallahan@307 721 if not source_list[current_loot.identifier] then
jcallahan@307 722 if top_field then
jcallahan@307 723 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 724 else
jcallahan@307 725 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 726 end
jcallahan@307 727 source_list[current_loot.identifier] = true
jcallahan@77 728 end
jcallahan@77 729 end
jcallahan@75 730
jcallahan@131 731 for index = 1, #current_loot.list do
jcallahan@131 732 table.insert(loot_table, current_loot.list[index])
jcallahan@75 733 end
jcallahan@48 734 end
jcallahan@75 735 end -- do-block
jcallahan@48 736
jcallahan@97 737
jcallahan@97 738 local ReplaceKeywords
jcallahan@97 739 do
jcallahan@97 740 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 741 class = PLAYER_CLASS,
jcallahan@97 742 name = PLAYER_NAME,
jcallahan@97 743 race = PLAYER_RACE,
jcallahan@97 744 }
jcallahan@97 745
jcallahan@97 746
jcallahan@97 747 function ReplaceKeywords(text)
jcallahan@97 748 if not text or text == "" then
jcallahan@97 749 return ""
jcallahan@97 750 end
jcallahan@97 751
jcallahan@97 752 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 753 local category_format = ("<%s>"):format(category)
jcallahan@97 754 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 755 end
jcallahan@97 756 return text
jcallahan@97 757 end
jcallahan@97 758 end -- do-block
jcallahan@97 759
jcallahan@97 760
jcallahan@154 761 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 762 -- unless the WorldMapFrame is shown.
jcallahan@143 763 do
jcallahan@143 764 -- MapFileName = MapAreaID
jcallahan@143 765 local MICRO_DUNGEON_IDS = {
jcallahan@143 766 ShrineofTwoMoons = 903,
jcallahan@143 767 ShrineofSevenStars = 905,
jcallahan@143 768 }
jcallahan@126 769
jcallahan@299 770 local function SetCurrentAreaID()
jcallahan@156 771 if private.in_combat then
jcallahan@156 772 private.set_area_id = true
jcallahan@156 773 return
jcallahan@156 774 end
jcallahan@155 775 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 776
jcallahan@155 777 if map_area_id == current_area_id then
jcallahan@155 778 return
jcallahan@155 779 end
jcallahan@143 780 local world_map = _G.WorldMapFrame
jcallahan@143 781 local map_visible = world_map:IsVisible()
jcallahan@312 782 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 783
jcallahan@143 784 if not map_visible then
jcallahan@143 785 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 786 world_map:Show()
jcallahan@143 787 end
jcallahan@143 788 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 789
jcallahan@154 790 _G.SetMapToCurrentZone()
jcallahan@154 791
jcallahan@143 792 if micro_dungeon_id then
jcallahan@143 793 current_area_id = micro_dungeon_id
jcallahan@143 794 else
jcallahan@143 795 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 796 end
jcallahan@143 797
jcallahan@154 798 if map_visible then
jcallahan@154 799 _G.SetMapByID(map_area_id)
jcallahan@154 800 else
jcallahan@143 801 world_map:Hide()
jcallahan@143 802 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 803 end
jcallahan@143 804 end
jcallahan@299 805
jcallahan@299 806 function WDP:HandleZoneChange(event_name)
jcallahan@299 807 in_instance = _G.IsInInstance()
jcallahan@299 808 SetCurrentAreaID()
jcallahan@299 809 end
jcallahan@154 810 end
jcallahan@126 811
jcallahan@301 812 local function InitializeCurrentLoot()
jcallahan@301 813 current_loot = {
jcallahan@301 814 list = {},
jcallahan@301 815 sources = {},
jcallahan@301 816 identifier = current_action.identifier,
jcallahan@301 817 label = current_action.loot_label or "drops",
jcallahan@301 818 map_level = current_action.map_level,
jcallahan@301 819 object_name = current_action.object_name,
jcallahan@301 820 spell_label = current_action.spell_label,
jcallahan@301 821 target_type = current_action.target_type,
jcallahan@301 822 x = current_action.x,
jcallahan@301 823 y = current_action.y,
jcallahan@301 824 zone_data = current_action.zone_data,
jcallahan@301 825 }
jcallahan@301 826
jcallahan@301 827 table.wipe(current_action)
jcallahan@301 828 end
jcallahan@246 829
jcallahan@246 830 -- METHODS ------------------------------------------------------------
jcallahan@246 831
jcallahan@0 832 function WDP:OnInitialize()
jcallahan@128 833 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 834 private.db = db
jcallahan@128 835 global_db = db.global
jcallahan@128 836 char_db = db.char
jcallahan@14 837
jcallahan@270 838 local raw_db = _G.WoWDBProfilerData
jcallahan@18 839 local build_num = tonumber(private.build_num)
jcallahan@14 840
jcallahan@136 841 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 842 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 843 global_db[entry] = {}
jcallahan@74 844 end
jcallahan@74 845 end
jcallahan@35 846 raw_db.build_num = build_num
jcallahan@63 847 raw_db.version = DB_VERSION
jcallahan@249 848
jcallahan@312 849 private.InitializeCommentSystem()
jcallahan@312 850 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 851 end
jcallahan@0 852
jcallahan@0 853
jcallahan@153 854 function WDP:EventDispatcher(...)
jcallahan@153 855 local event_name = ...
jcallahan@153 856
jcallahan@153 857 if DEBUGGING then
jcallahan@154 858 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 859 Debug(event_name)
jcallahan@154 860 else
jcallahan@154 861 Debug(...)
jcallahan@153 862 end
jcallahan@153 863 end
jcallahan@153 864 local func = EVENT_MAPPING[event_name]
jcallahan@153 865
jcallahan@153 866 if _G.type(func) == "boolean" then
jcallahan@153 867 self[event_name](self, ...)
jcallahan@153 868 elseif _G.type(func) == "function" then
jcallahan@159 869 self[func](self, ...)
jcallahan@153 870 end
jcallahan@153 871 end
jcallahan@153 872
jcallahan@153 873
jcallahan@0 874 function WDP:OnEnable()
jcallahan@300 875 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 876
jcallahan@0 877 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 878 if EVENT_DEBUG then
jcallahan@153 879 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 880 else
jcallahan@153 881 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 882 end
jcallahan@0 883 end
jcallahan@95 884
jcallahan@95 885 for index = 1, _G.GetNumLanguages() do
jcallahan@95 886 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 887 end
jcallahan@187 888 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 889 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 890
jcallahan@19 891 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 892 if target_unit then
jcallahan@19 893 return
jcallahan@19 894 end
jcallahan@19 895 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 896 end)
jcallahan@19 897
jcallahan@19 898 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 899 if target_unit then
jcallahan@19 900 return
jcallahan@19 901 end
jcallahan@19 902 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 903 HandleItemUse(item_link)
jcallahan@19 904 end)
jcallahan@263 905
jcallahan@299 906 self:HandleZoneChange("OnEnable")
jcallahan@290 907 self:GROUP_ROSTER_UPDATE()
jcallahan@0 908 end
jcallahan@0 909
jcallahan@0 910
jcallahan@219 911 local ScrapeItemUpgradeStats
jcallahan@219 912 do
jcallahan@219 913 local intermediary = {}
jcallahan@219 914
jcallahan@220 915 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 916 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 917 return
jcallahan@220 918 end
jcallahan@219 919 local create_entry
jcallahan@219 920
jcallahan@219 921 table.wipe(intermediary)
jcallahan@219 922
jcallahan@219 923 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 924 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 925
jcallahan@293 926 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 927 break
jcallahan@219 928 end
jcallahan@219 929 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 930
jcallahan@219 931 if amount and stat then
jcallahan@220 932 if reforge_id and reforge_id ~= 0 then
jcallahan@220 933 local reforge_string = stat:find("Reforged")
jcallahan@220 934
jcallahan@220 935 if reforge_string then
jcallahan@220 936 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 937 intermediary.reforge_id = reforge_id
jcallahan@220 938 end
jcallahan@219 939 end
jcallahan@219 940 create_entry = true
jcallahan@295 941 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 942 end
jcallahan@219 943 end
jcallahan@219 944
jcallahan@219 945 if not create_entry then
jcallahan@219 946 return
jcallahan@219 947 end
jcallahan@219 948 local item = DBEntry("items", item_id)
jcallahan@225 949 item.upgrade_id = upgrade_id
jcallahan@219 950 item.upgrades = item.upgrades or {}
jcallahan@219 951 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 952
jcallahan@219 953 for stat, amount in pairs(intermediary) do
jcallahan@219 954 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 955 end
jcallahan@219 956 end
jcallahan@220 957 end
jcallahan@220 958
jcallahan@220 959 -- do-block
jcallahan@219 960
jcallahan@219 961
jcallahan@187 962 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 963 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 964 local item
jcallahan@0 965
jcallahan@191 966 if item_string then
jcallahan@220 967 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 968 suffix_id = tonumber(suffix_id)
jcallahan@219 969 upgrade_id = tonumber(upgrade_id)
jcallahan@199 970
jcallahan@201 971 if suffix_id and suffix_id ~= 0 then
jcallahan@219 972 item = DBEntry("items", item_id)
jcallahan@201 973 item.suffix_id = suffix_id
jcallahan@201 974 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 975 end
jcallahan@191 976
jcallahan@219 977 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 978 DatamineTT:SetHyperlink(item_link)
jcallahan@220 979 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 980 end
jcallahan@0 981 end
jcallahan@212 982
jcallahan@212 983 if durability and durability > 0 then
jcallahan@219 984 item = item or DBEntry("items", item_id)
jcallahan@212 985 item.durability = durability
jcallahan@212 986 end
jcallahan@0 987 end
jcallahan@0 988
jcallahan@0 989
jcallahan@187 990 function WDP:ProcessItems()
jcallahan@187 991 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 992 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 993
jcallahan@0 994 if item_id and item_id > 0 then
jcallahan@1 995 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 996 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 997 end
jcallahan@0 998 end
jcallahan@0 999
jcallahan@0 1000 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1001 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1002 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1003
jcallahan@0 1004 if item_id and item_id > 0 then
jcallahan@1 1005 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 1006 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 1007 end
jcallahan@0 1008 end
jcallahan@0 1009 end
jcallahan@0 1010 end
jcallahan@0 1011
jcallahan@118 1012
jcallahan@215 1013 local TargetedNPC
jcallahan@118 1014 do
jcallahan@118 1015 local GENDER_NAMES = {
jcallahan@118 1016 "UNKNOWN",
jcallahan@118 1017 "MALE",
jcallahan@118 1018 "FEMALE",
jcallahan@118 1019 }
jcallahan@118 1020
jcallahan@118 1021
jcallahan@118 1022 local REACTION_NAMES = {
jcallahan@118 1023 "HATED",
jcallahan@118 1024 "HOSTILE",
jcallahan@118 1025 "UNFRIENDLY",
jcallahan@118 1026 "NEUTRAL",
jcallahan@118 1027 "FRIENDLY",
jcallahan@118 1028 "HONORED",
jcallahan@118 1029 "REVERED",
jcallahan@118 1030 "EXALTED",
jcallahan@118 1031 }
jcallahan@118 1032
jcallahan@118 1033
jcallahan@118 1034 local POWER_TYPE_NAMES = {
jcallahan@118 1035 ["0"] = "MANA",
jcallahan@118 1036 ["1"] = "RAGE",
jcallahan@118 1037 ["2"] = "FOCUS",
jcallahan@118 1038 ["3"] = "ENERGY",
jcallahan@118 1039 ["6"] = "RUNIC_POWER",
jcallahan@118 1040 }
jcallahan@118 1041
jcallahan@118 1042
jcallahan@215 1043 function TargetedNPC()
jcallahan@118 1044 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1045 current_target_id = nil
jcallahan@118 1046 return
jcallahan@118 1047 end
jcallahan@118 1048 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1049
jcallahan@171 1050 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1051 return
jcallahan@118 1052 end
jcallahan@118 1053 current_target_id = unit_idnum
jcallahan@118 1054
jcallahan@118 1055 local npc = NPCEntry(unit_idnum)
jcallahan@118 1056 local _, class_token = _G.UnitClass("target")
jcallahan@118 1057 npc.class = class_token
jcallahan@118 1058 npc.faction = UnitFactionStanding("target")
jcallahan@118 1059 npc.genders = npc.genders or {}
jcallahan@118 1060 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1061 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1062 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1063
jcallahan@248 1064 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1065 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1066 local level_data = encounter_data[npc_level]
jcallahan@250 1067
jcallahan@250 1068 if not level_data then
jcallahan@250 1069 level_data = {}
jcallahan@250 1070 encounter_data[npc_level] = level_data
jcallahan@250 1071 end
jcallahan@257 1072 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1073
jcallahan@257 1074 if not level_data.power then
jcallahan@257 1075 local max_power = _G.UnitManaMax("target")
jcallahan@257 1076
jcallahan@257 1077 if max_power > 0 then
jcallahan@257 1078 local power_type = _G.UnitPowerType("target")
jcallahan@312 1079 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1080 end
jcallahan@118 1081 end
jcallahan@118 1082 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1083 return npc, unit_idnum
jcallahan@118 1084 end
jcallahan@118 1085 end -- do-block
jcallahan@118 1086
jcallahan@118 1087
jcallahan@113 1088 do
jcallahan@113 1089 local COORD_MAX = 5
jcallahan@0 1090
jcallahan@113 1091 function WDP:UpdateTargetLocation()
jcallahan@113 1092 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1093 return
jcallahan@2 1094 end
jcallahan@113 1095
jcallahan@113 1096 for index = 1, 4 do
jcallahan@113 1097 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1098 return
jcallahan@113 1099 end
jcallahan@113 1100 end
jcallahan@215 1101 local npc = TargetedNPC()
jcallahan@113 1102
jcallahan@113 1103 if not npc then
jcallahan@113 1104 return
jcallahan@113 1105 end
jcallahan@113 1106 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 1107 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1108 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1109 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1110
jcallahan@113 1111 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1112
jcallahan@113 1113 if not zone_data then
jcallahan@113 1114 zone_data = {}
jcallahan@113 1115 npc_data.locations[zone_token] = zone_data
jcallahan@113 1116 end
jcallahan@113 1117
jcallahan@113 1118 for location_token in pairs(zone_data) do
jcallahan@113 1119 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1120 loc_level = tonumber(loc_level)
jcallahan@113 1121
jcallahan@113 1122 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1123 return
jcallahan@113 1124 end
jcallahan@113 1125 end
jcallahan@141 1126 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1127 end
jcallahan@113 1128 end -- do-block
jcallahan@2 1129
jcallahan@118 1130
jcallahan@246 1131 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1132
jcallahan@90 1133 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1134 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1135 return
jcallahan@243 1136 end
jcallahan@282 1137 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1138
jcallahan@56 1139 for index = 1, num_items do
jcallahan@56 1140 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1141
jcallahan@56 1142 if item_link then
jcallahan@56 1143 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1144 end
jcallahan@56 1145 end
jcallahan@56 1146 end
jcallahan@56 1147
jcallahan@56 1148
jcallahan@298 1149 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1150 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1151
jcallahan@246 1152 if current_pet_guid then
jcallahan@246 1153 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1154 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1155 end
jcallahan@246 1156 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1157
jcallahan@246 1158 if pet_guid then
jcallahan@296 1159 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1160 group_pet_guids[pet_guid] = true
jcallahan@246 1161 end
jcallahan@246 1162 end
jcallahan@246 1163
jcallahan@246 1164
jcallahan@298 1165 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1166 local is_raid = _G.IsInRaid()
jcallahan@298 1167 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1168 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1169
jcallahan@299 1170 table.wipe(group_member_guids)
jcallahan@298 1171
jcallahan@298 1172 for index = 1, group_size do
jcallahan@298 1173 local unit_id = unit_type .. index
jcallahan@298 1174 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1175
jcallahan@299 1176 group_member_guids[unit_guid] = true
jcallahan@298 1177 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1178 end
jcallahan@299 1179 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1180 end
jcallahan@298 1181
jcallahan@298 1182
jcallahan@298 1183 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1184 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1185 end
jcallahan@298 1186
jcallahan@298 1187
jcallahan@178 1188 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@312 1189 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1190 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1191 return
jcallahan@306 1192 end
jcallahan@301 1193 local container_id = private.loot_toast_container_id
jcallahan@317 1194 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 1195
jcallahan@317 1196 if npc_id then
jcallahan@317 1197 -- slightly messy hack to workaround duplicate world bosses
jcallahan@317 1198 local upper_limit = 0
jcallahan@317 1199 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1200 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1201 end
jcallahan@317 1202 for i = 0, upper_limit do
jcallahan@317 1203 local temp_npc_id = npc_id
jcallahan@317 1204
jcallahan@317 1205 if i > 0 then
jcallahan@317 1206 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1207 end
jcallahan@317 1208
jcallahan@317 1209 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1210 if npc then
jcallahan@317 1211 local loot_label = "drops"
jcallahan@317 1212 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1213 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1214 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1215
jcallahan@317 1216 if loot_type == "item" then
jcallahan@317 1217 local item_id = ItemLinkToID(item_link)
jcallahan@317 1218 if item_id then
jcallahan@317 1219 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@317 1220 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1221 else
jcallahan@317 1222 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1223 return
jcallahan@317 1224 end
jcallahan@317 1225 elseif loot_type == "money" then
jcallahan@317 1226 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1227 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1228 elseif loot_type == "currency" then
jcallahan@317 1229 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1230 if currency_texture and currency_texture ~= "" then
jcallahan@317 1231 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1232 -- workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 1233 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 1234 quantity = math.floor(quantity / 100)
jcallahan@317 1235 end
jcallahan@317 1236 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1237 else
jcallahan@317 1238 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1239 return
jcallahan@317 1240 end
jcallahan@317 1241 end
jcallahan@317 1242
jcallahan@317 1243 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1244 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1245 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1246 end
jcallahan@312 1247 end
jcallahan@312 1248 end
jcallahan@301 1249 elseif container_id then
jcallahan@305 1250 InitializeCurrentLoot()
jcallahan@305 1251
jcallahan@306 1252 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1253 current_loot.identifier = container_id
jcallahan@306 1254 current_loot.label = "contains"
jcallahan@306 1255 current_loot.target_type = AF.ITEM
jcallahan@306 1256
jcallahan@312 1257 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1258
jcallahan@301 1259 if loot_type == "item" then
jcallahan@312 1260 local item_id = ItemLinkToID(item_link)
jcallahan@312 1261 if item_id then
jcallahan@312 1262 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@312 1263 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1264 else
jcallahan@301 1265 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1266 current_loot = nil
jcallahan@301 1267 return
jcallahan@301 1268 end
jcallahan@301 1269 elseif loot_type == "money" then
jcallahan@312 1270 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1271 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1272 elseif loot_type == "currency" then
jcallahan@312 1273 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1274 if currency_texture and currency_texture ~= "" then
jcallahan@312 1275 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1276 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1277 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1278 else
jcallahan@312 1279 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1280 current_loot = nil
jcallahan@312 1281 return
jcallahan@312 1282 end
jcallahan@301 1283 end
jcallahan@312 1284
jcallahan@301 1285 GenericLootUpdate("items")
jcallahan@301 1286 current_loot = nil
jcallahan@307 1287 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1288 else
jcallahan@307 1289 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1290
jcallahan@307 1291 loot_toast_data = loot_toast_data or {}
jcallahan@312 1292 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1293
jcallahan@307 1294 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1295 end
jcallahan@178 1296 end
jcallahan@178 1297
jcallahan@178 1298
jcallahan@179 1299 do
jcallahan@179 1300 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1301 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1302 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1303 end,
jcallahan@179 1304 [AF.ZONE] = function(item_id, quantity)
jcallahan@312 1305 InitializeCurrentLoot()
jcallahan@312 1306 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1307 GenericLootUpdate("zones")
jcallahan@312 1308 current_loot = nil
jcallahan@179 1309 end,
jcallahan@179 1310 }
jcallahan@177 1311
jcallahan@177 1312
jcallahan@179 1313 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1314 local category
jcallahan@177 1315
jcallahan@179 1316 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1317 category = AF.ZONE
jcallahan@179 1318 elseif private.raid_finder_boss_id then
jcallahan@179 1319 category = AF.NPC
jcallahan@179 1320 end
jcallahan@179 1321 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1322
jcallahan@179 1323 if not category or not update_func then
jcallahan@179 1324 return
jcallahan@179 1325 end
jcallahan@179 1326 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1327
jcallahan@179 1328 if not item_link then
jcallahan@179 1329 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1330 end
jcallahan@179 1331 local item_id = ItemLinkToID(item_link)
jcallahan@179 1332
jcallahan@179 1333 if not item_id then
jcallahan@179 1334 return
jcallahan@179 1335 end
jcallahan@179 1336 update_func(item_id, quantity)
jcallahan@177 1337 end
jcallahan@48 1338 end
jcallahan@48 1339
jcallahan@312 1340
jcallahan@97 1341 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1342 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1343 return
jcallahan@95 1344 end
jcallahan@97 1345 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1346 npc.quotes = npc.quotes or {}
jcallahan@97 1347 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1348 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1349 end
jcallahan@95 1350
jcallahan@95 1351
jcallahan@95 1352 do
jcallahan@40 1353 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1354
jcallahan@40 1355 local DRUNK_COMPARES = {
jcallahan@40 1356 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1357 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1358 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1359 }
jcallahan@40 1360
jcallahan@40 1361 local DRUNK_MATCHES = {
jcallahan@254 1362 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1363 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1364 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1365 }
jcallahan@40 1366
jcallahan@167 1367 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1368
jcallahan@167 1369
jcallahan@167 1370 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1371 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1372 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1373
jcallahan@167 1374 private.discovered_recipe_name = nil
jcallahan@167 1375 private.profession_level = nil
jcallahan@167 1376 private.previous_spell_id = nil
jcallahan@169 1377
jcallahan@169 1378 return true
jcallahan@167 1379 end
jcallahan@167 1380 end
jcallahan@167 1381
jcallahan@167 1382
jcallahan@167 1383 local function IterativeRecordDiscovery()
jcallahan@167 1384 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1385 end
jcallahan@167 1386
jcallahan@167 1387
jcallahan@92 1388 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1389 if not private.trainer_shown then
jcallahan@167 1390 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1391
jcallahan@167 1392 if recipe_name and private.previous_spell_id then
jcallahan@167 1393 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1394
jcallahan@167 1395 if profession_name == _G.UNKNOWN then
jcallahan@167 1396 return
jcallahan@167 1397 end
jcallahan@167 1398 private.discovered_recipe_name = recipe_name
jcallahan@167 1399 private.profession_level = prof_level
jcallahan@167 1400
jcallahan@167 1401 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1402 end
jcallahan@167 1403 end
jcallahan@167 1404
jcallahan@40 1405 if currently_drunk then
jcallahan@40 1406 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1407 currently_drunk = nil
jcallahan@40 1408 end
jcallahan@40 1409 return
jcallahan@40 1410 end
jcallahan@40 1411
jcallahan@40 1412 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1413 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1414 currently_drunk = true
jcallahan@40 1415 break
jcallahan@40 1416 end
jcallahan@40 1417 end
jcallahan@40 1418 end
jcallahan@40 1419 end
jcallahan@40 1420
jcallahan@307 1421
jcallahan@307 1422 do -- do-block
jcallahan@23 1423 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1424 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1425
jcallahan@23 1426 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1427 if not spell_id then
jcallahan@23 1428 return
jcallahan@23 1429 end
jcallahan@34 1430 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1431
jcallahan@171 1432 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1433 return
jcallahan@23 1434 end
jcallahan@23 1435
jcallahan@23 1436 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1437 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1438 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1439 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1440 end
jcallahan@23 1441 end
jcallahan@23 1442
jcallahan@115 1443 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1444
jcallahan@246 1445 local previous_combat_event = {}
jcallahan@246 1446
jcallahan@23 1447 local COMBAT_LOG_FUNCS = {
jcallahan@23 1448 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1449 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1450 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1451 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1452 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1453
jcallahan@171 1454 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1455 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1456 end
jcallahan@115 1457 end
jcallahan@115 1458 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1459 end,
jcallahan@65 1460 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1461 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1462
jcallahan@171 1463 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1464 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1465 ClearKilledNPC()
jcallahan@98 1466 private.harvesting = nil
jcallahan@65 1467 return
jcallahan@65 1468 end
jcallahan@177 1469
jcallahan@246 1470 if source_guid == "" then
jcallahan@246 1471 source_guid = nil
jcallahan@246 1472 end
jcallahan@246 1473 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1474 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1475
jcallahan@299 1476 if not previous_combat_event.party_damage then
jcallahan@312 1477 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1478 table.wipe(previous_combat_event)
jcallahan@217 1479 ClearKilledNPC()
jcallahan@306 1480 else
jcallahan@317 1481 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1482 end
jcallahan@177 1483 killed_npc_id = unit_idnum
jcallahan@177 1484 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1485 end,
jcallahan@23 1486 }
jcallahan@23 1487
jcallahan@23 1488
jcallahan@246 1489 local NON_DAMAGE_EVENTS = {
jcallahan@246 1490 SPELL_AURA_APPLIED = true,
jcallahan@246 1491 SPELL_AURA_REMOVED = true,
jcallahan@246 1492 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1493 SPELL_CAST_FAILED = true,
jcallahan@246 1494 SWING_MISSED = true,
jcallahan@246 1495 }
jcallahan@246 1496
jcallahan@299 1497 local DAMAGE_EVENTS = {
jcallahan@299 1498 RANGE_DAMAGE = true,
jcallahan@299 1499 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1500 SPELL_DAMAGE = true,
jcallahan@299 1501 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1502 SWING_DAMAGE = true,
jcallahan@299 1503 }
jcallahan@299 1504
jcallahan@246 1505
jcallahan@92 1506 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1507 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1508
jcallahan@23 1509 if not combat_log_func then
jcallahan@299 1510 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1511 table.wipe(previous_combat_event)
jcallahan@246 1512 previous_combat_event.source_name = source_name
jcallahan@299 1513
jcallahan@299 1514 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1515 previous_combat_event.party_damage = true
jcallahan@299 1516 end
jcallahan@246 1517 end
jcallahan@23 1518 return
jcallahan@23 1519 end
jcallahan@23 1520 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1521
jcallahan@297 1522 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1523 table.wipe(previous_combat_event)
jcallahan@297 1524 end
jcallahan@23 1525 end
jcallahan@23 1526
jcallahan@44 1527 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1528 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1529 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1530
jcallahan@44 1531 local REP_BUFFS = {
jcallahan@44 1532 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1533 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1534 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1535 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1536 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1537 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1538 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1539 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1540 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1541 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1542 }
jcallahan@44 1543
jcallahan@44 1544
jcallahan@44 1545 local FACTION_NAMES = {
jcallahan@44 1546 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1547 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1548 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1549 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1550 }
jcallahan@44 1551
jcallahan@44 1552
jcallahan@44 1553 local MODIFIERS = {
jcallahan@44 1554 CENARION_FAVOR = {
jcallahan@44 1555 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1556 modifier = 0.25,
jcallahan@44 1557 },
jcallahan@44 1558 GRIM_VISAGE = {
jcallahan@44 1559 modifier = 0.1,
jcallahan@44 1560 },
jcallahan@44 1561 HONOR_HOLD_FAVOR = {
jcallahan@44 1562 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1563 modifier = 0.25,
jcallahan@44 1564 },
jcallahan@44 1565 NAZGRELS_FERVOR = {
jcallahan@44 1566 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1567 modifier = 0.1,
jcallahan@44 1568 },
jcallahan@44 1569 SONG_OF_BATTLE = {
jcallahan@44 1570 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1571 modifier = 0.1,
jcallahan@44 1572 },
jcallahan@44 1573 SPIRIT_OF_SHARING = {
jcallahan@44 1574 modifier = 0.1,
jcallahan@44 1575 },
jcallahan@44 1576 THRALLMARS_FAVOR = {
jcallahan@44 1577 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1578 modifier = 0.25,
jcallahan@44 1579 },
jcallahan@44 1580 TROLLBANES_COMMAND = {
jcallahan@44 1581 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1582 modifier = 0.1,
jcallahan@44 1583 },
jcallahan@44 1584 UNBURDENED = {
jcallahan@44 1585 modifier = 0.1,
jcallahan@44 1586 },
jcallahan@44 1587 WOW_ANNIVERSARY = {
jcallahan@44 1588 modifier = 0.08,
jcallahan@44 1589 }
jcallahan@44 1590 }
jcallahan@44 1591
jcallahan@44 1592
jcallahan@92 1593 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1594 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1595 return
jcallahan@44 1596 end
jcallahan@44 1597 UpdateFactionData()
jcallahan@44 1598
jcallahan@46 1599 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1600 return
jcallahan@46 1601 end
jcallahan@177 1602 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1603 ClearKilledNPC()
jcallahan@46 1604
jcallahan@44 1605 if not npc then
jcallahan@98 1606 private.harvesting = nil
jcallahan@44 1607 return
jcallahan@44 1608 end
jcallahan@98 1609 npc.harvested = private.harvesting
jcallahan@98 1610 private.harvesting = nil
jcallahan@98 1611
jcallahan@44 1612 local modifier = 1
jcallahan@44 1613
jcallahan@44 1614 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1615 modifier = modifier + 0.1
jcallahan@44 1616 end
jcallahan@44 1617
jcallahan@44 1618 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1619 modifier = modifier + 0.1
jcallahan@44 1620 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1621 modifier = modifier + 0.05
jcallahan@44 1622 end
jcallahan@44 1623
jcallahan@44 1624 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1625 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1626 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1627
jcallahan@44 1628 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1629 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1630 end
jcallahan@44 1631 end
jcallahan@44 1632 end
jcallahan@65 1633 npc.reputations = npc.reputations or {}
jcallahan@65 1634 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1635 end
jcallahan@44 1636 end -- do-block
jcallahan@18 1637
jcallahan@18 1638
jcallahan@140 1639 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1640 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1641 return
jcallahan@140 1642 end
jcallahan@140 1643 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1644
jcallahan@140 1645 if not text or text == "Fishing Bobber" then
jcallahan@140 1646 text = "NONE"
jcallahan@140 1647 else
jcallahan@140 1648 current_action.fishing_target = true
jcallahan@140 1649 end
jcallahan@140 1650 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1651 end
jcallahan@140 1652
jcallahan@140 1653
jcallahan@92 1654 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1655 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1656
jcallahan@42 1657 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1658 return
jcallahan@42 1659 end
jcallahan@42 1660 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1661 end
jcallahan@42 1662
jcallahan@42 1663
jcallahan@13 1664 do
jcallahan@176 1665 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1666 [AF.ITEM] = function()
jcallahan@16 1667 local locked_item_id
jcallahan@16 1668
jcallahan@16 1669 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1670 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1671 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1672
jcallahan@16 1673 if is_locked then
jcallahan@16 1674 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1675 break
jcallahan@16 1676 end
jcallahan@16 1677 end
jcallahan@165 1678
jcallahan@165 1679 if locked_item_id then
jcallahan@165 1680 break
jcallahan@165 1681 end
jcallahan@16 1682 end
jcallahan@16 1683
jcallahan@122 1684 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1685 return false
jcallahan@16 1686 end
jcallahan@122 1687 current_action.identifier = locked_item_id
jcallahan@16 1688 return true
jcallahan@16 1689 end,
jcallahan@13 1690 [AF.NPC] = function()
jcallahan@17 1691 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1692 return false
jcallahan@13 1693 end
jcallahan@205 1694
jcallahan@205 1695 if not current_action.identifier then
jcallahan@205 1696 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1697 current_action.identifier = id_num
jcallahan@205 1698 end
jcallahan@13 1699 return true
jcallahan@13 1700 end,
jcallahan@14 1701 [AF.OBJECT] = true,
jcallahan@17 1702 [AF.ZONE] = function()
jcallahan@140 1703 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1704 return _G.IsFishingLoot()
jcallahan@17 1705 end,
jcallahan@13 1706 }
jcallahan@13 1707
jcallahan@13 1708
jcallahan@176 1709 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1710 [AF.ITEM] = function()
jcallahan@28 1711 GenericLootUpdate("items")
jcallahan@28 1712 end,
jcallahan@28 1713 [AF.NPC] = function()
jcallahan@75 1714 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1715 local loot_label = current_loot.label
jcallahan@77 1716 local source_list = {}
jcallahan@75 1717
jcallahan@131 1718 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1719 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1720 local npc = NPCEntry(source_id)
jcallahan@75 1721
jcallahan@75 1722 if npc then
jcallahan@248 1723 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1724 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1725
jcallahan@78 1726 if not source_list[source_guid] then
jcallahan@77 1727 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1728 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1729 source_list[source_guid] = true
jcallahan@77 1730 end
jcallahan@77 1731
jcallahan@309 1732 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1733 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1734
jcallahan@312 1735 if loot_type == "currency" and currency_texture then
jcallahan@312 1736 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1737 elseif loot_token == "money" then
jcallahan@312 1738 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1739 else
jcallahan@312 1740 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1741 end
jcallahan@75 1742 end
jcallahan@75 1743 end
jcallahan@75 1744 end
jcallahan@16 1745 end,
jcallahan@13 1746 [AF.OBJECT] = function()
jcallahan@28 1747 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1748 end,
jcallahan@17 1749 [AF.ZONE] = function()
jcallahan@141 1750 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1751
jcallahan@41 1752 -- This will start life as a boolean true.
jcallahan@131 1753 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1754 current_loot.zone_data[location_token] = {
jcallahan@41 1755 drops = {}
jcallahan@41 1756 }
jcallahan@41 1757 end
jcallahan@132 1758 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1759 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1760
jcallahan@131 1761 if current_loot.sources then
jcallahan@131 1762 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1763 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1764 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1765 end
jcallahan@131 1766 end
jcallahan@131 1767 end
jcallahan@131 1768
jcallahan@131 1769 if #current_loot.list <= 0 then
jcallahan@131 1770 return
jcallahan@131 1771 end
jcallahan@131 1772
jcallahan@131 1773 for index = 1, #current_loot.list do
jcallahan@131 1774 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1775 end
jcallahan@13 1776 end,
jcallahan@13 1777 }
jcallahan@13 1778
jcallahan@79 1779 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1780 local loot_guid_registry = {}
jcallahan@124 1781
jcallahan@124 1782
jcallahan@124 1783 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1784 current_loot = nil
jcallahan@131 1785 table.wipe(current_action)
jcallahan@124 1786 end
jcallahan@124 1787
jcallahan@13 1788
jcallahan@92 1789 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1790 if current_loot then
jcallahan@312 1791 Debug("%s: Previous loot did not process.", event_name)
jcallahan@18 1792 return
jcallahan@18 1793 end
jcallahan@151 1794
jcallahan@151 1795 if not current_action.target_type then
jcallahan@312 1796 Debug("%s: No target type found.", event_name)
jcallahan@151 1797 return
jcallahan@151 1798 end
jcallahan@176 1799 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1800 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1801
jcallahan@14 1802 if not verify_func or not update_func then
jcallahan@13 1803 return
jcallahan@13 1804 end
jcallahan@13 1805
jcallahan@14 1806 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1807 return
jcallahan@14 1808 end
jcallahan@80 1809 local guids_used = {}
jcallahan@132 1810
jcallahan@301 1811 InitializeCurrentLoot()
jcallahan@217 1812 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1813
jcallahan@55 1814 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 1815 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1816 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1817 local loot_info = {
jcallahan@237 1818 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1819 }
jcallahan@13 1820
jcallahan@237 1821 -- Odd index is GUID, even is count.
jcallahan@237 1822 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1823 local source_guid = loot_info[loot_index]
jcallahan@75 1824
jcallahan@237 1825 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1826 local loot_quantity = loot_info[loot_index + 1]
jcallahan@309 1827 if #loot_info == 2 and slot_quantity > loot_quantity then
jcallahan@309 1828 loot_quantity = slot_quantity
jcallahan@309 1829 end
jcallahan@237 1830 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1831 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@77 1832
jcallahan@237 1833 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1834 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@312 1835 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@131 1836 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1837 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1838 guids_used[source_guid] = true
jcallahan@237 1839 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@312 1840 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@309 1841 if current_loot.target_type == AF.ZONE then
jcallahan@312 1842 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@309 1843 else
jcallahan@308 1844 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1845 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@309 1846 guids_used[source_guid] = true
jcallahan@308 1847 end
jcallahan@237 1848 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@312 1849 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@309 1850 if current_loot.target_type == AF.ZONE then
jcallahan@312 1851 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@309 1852 else
jcallahan@308 1853 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@308 1854
jcallahan@308 1855 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1856 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@309 1857 guids_used[source_guid] = true
jcallahan@308 1858 end
jcallahan@79 1859 end
jcallahan@75 1860 end
jcallahan@13 1861 end
jcallahan@13 1862 end
jcallahan@80 1863
jcallahan@81 1864 for guid in pairs(guids_used) do
jcallahan@217 1865 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1866 end
jcallahan@13 1867 update_func()
jcallahan@1 1868 end
jcallahan@13 1869 end -- do-block
jcallahan@0 1870
jcallahan@0 1871
jcallahan@89 1872 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1873 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1874
jcallahan@89 1875 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1876 return
jcallahan@89 1877 end
jcallahan@89 1878 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1879 end
jcallahan@89 1880
jcallahan@89 1881
jcallahan@44 1882 do
jcallahan@44 1883 local POINT_MATCH_PATTERNS = {
jcallahan@44 1884 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1885 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1886 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1887 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1888 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1889 }
jcallahan@5 1890
jcallahan@68 1891 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1892 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1893 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1894
jcallahan@133 1895 local current_merchant
jcallahan@133 1896 local merchant_standing
jcallahan@133 1897
jcallahan@133 1898 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1899 current_merchant = nil
jcallahan@133 1900 merchant_standing = nil
jcallahan@133 1901 end
jcallahan@133 1902
jcallahan@133 1903
jcallahan@89 1904 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1905 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1906 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1907
jcallahan@171 1908 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1909 return
jcallahan@133 1910 end
jcallahan@195 1911 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1912 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1913 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1914 end
jcallahan@55 1915 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1916 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1917 _G.MerchantFrame_Update()
jcallahan@57 1918
jcallahan@150 1919 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1920
jcallahan@44 1921 for item_index = 1, num_items do
jcallahan@44 1922 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1923 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1924
jcallahan@44 1925 if item_id and item_id > 0 then
jcallahan@44 1926 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1927
jcallahan@68 1928 DatamineTT:ClearLines()
jcallahan@68 1929 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1930
jcallahan@68 1931 local num_lines = DatamineTT:NumLines()
jcallahan@68 1932
jcallahan@68 1933 for line_index = 1, num_lines do
jcallahan@68 1934 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1935
jcallahan@68 1936 if not current_line then
jcallahan@68 1937 break
jcallahan@68 1938 end
jcallahan@68 1939 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1940
jcallahan@68 1941 if faction or reputation then
jcallahan@68 1942 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1943 break
jcallahan@68 1944 end
jcallahan@68 1945 end
jcallahan@68 1946
jcallahan@87 1947 for line_index = 1, num_lines do
jcallahan@87 1948 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1949
jcallahan@87 1950 if not current_line then
jcallahan@87 1951 break
jcallahan@87 1952 end
jcallahan@87 1953 local line_text = current_line:GetText()
jcallahan@87 1954 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1955
jcallahan@87 1956 if quest_name then
jcallahan@87 1957 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1958 break
jcallahan@87 1959 end
jcallahan@87 1960 end
jcallahan@87 1961
jcallahan@44 1962 if extended_cost then
jcallahan@53 1963 local battleground_rating = 0
jcallahan@53 1964 local personal_rating = 0
jcallahan@53 1965 local required_season_amount
jcallahan@5 1966
jcallahan@68 1967 for line_index = 1, num_lines do
jcallahan@44 1968 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1969
jcallahan@44 1970 if not current_line then
jcallahan@44 1971 break
jcallahan@44 1972 end
jcallahan@53 1973 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1974
jcallahan@44 1975 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1976 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1977 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1978 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1979
jcallahan@44 1980 if match1 or match2 then
jcallahan@44 1981 break
jcallahan@44 1982 end
jcallahan@44 1983 end
jcallahan@5 1984 end
jcallahan@44 1985 local currency_list = {}
jcallahan@44 1986 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1987
jcallahan@50 1988 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1989 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1990 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1991
jcallahan@44 1992 for cost_index = 1, item_count do
jcallahan@317 1993 -- the third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0
jcallahan@317 1994 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 1995 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 1996
jcallahan@317 1997 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 1998 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 1999 end
jcallahan@317 2000
jcallahan@317 2001 if currency_identifier then
jcallahan@317 2002 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2003 end
jcallahan@44 2004 end
jcallahan@44 2005
jcallahan@44 2006 for currency_index = 1, #currency_list do
jcallahan@44 2007 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2008 end
jcallahan@5 2009 end
jcallahan@133 2010 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2011 end
jcallahan@44 2012 end
jcallahan@5 2013
jcallahan@44 2014 if _G.CanMerchantRepair() then
jcallahan@133 2015 current_merchant.can_repair = true
jcallahan@5 2016 end
jcallahan@57 2017 _G.SetMerchantFilter(current_filters)
jcallahan@57 2018 _G.MerchantFrame_Update()
jcallahan@4 2019 end
jcallahan@44 2020 end -- do-block
jcallahan@4 2021
jcallahan@89 2022
jcallahan@92 2023 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 2024 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 2025 return
jcallahan@25 2026 end
jcallahan@34 2027 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2028
jcallahan@171 2029 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2030 return
jcallahan@25 2031 end
jcallahan@29 2032 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2033 table.wipe(current_action)
jcallahan@25 2034 end
jcallahan@25 2035
jcallahan@25 2036
jcallahan@115 2037 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@309 2038 -- this function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat
jcallahan@309 2039 if DEBUGGING then
jcallahan@309 2040 return
jcallahan@309 2041 end
jcallahan@309 2042
jcallahan@115 2043 local num_pets = LPJ:NumPets()
jcallahan@115 2044
jcallahan@115 2045 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2046 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2047
jcallahan@115 2048 if is_owned then
jcallahan@115 2049 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2050
jcallahan@139 2051 if rarity then
jcallahan@139 2052 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2053 local npc = NPCEntry(npc_id)
jcallahan@139 2054 npc.wild_pet = is_wild or nil
jcallahan@139 2055 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2056 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2057 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2058
jcallahan@139 2059 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2060 data.max_health = max_health
jcallahan@139 2061 data.attack = attack
jcallahan@139 2062 data.speed = speed
jcallahan@139 2063 end
jcallahan@115 2064 end
jcallahan@115 2065 end
jcallahan@115 2066 end
jcallahan@115 2067
jcallahan@115 2068
jcallahan@156 2069 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2070 private.in_combat = true
jcallahan@156 2071 end
jcallahan@156 2072
jcallahan@156 2073
jcallahan@156 2074 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2075 private.in_combat = nil
jcallahan@156 2076
jcallahan@156 2077 if private.set_area_id then
jcallahan@299 2078 self:HandleZoneChange(event_name)
jcallahan@156 2079 private.set_area_id = nil
jcallahan@156 2080 end
jcallahan@156 2081 end
jcallahan@156 2082
jcallahan@156 2083
jcallahan@118 2084 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2085 if not TargetedNPC() then
jcallahan@118 2086 return
jcallahan@2 2087 end
jcallahan@151 2088 current_action.target_type = AF.NPC
jcallahan@118 2089 self:UpdateTargetLocation()
jcallahan@118 2090 end
jcallahan@2 2091
jcallahan@89 2092
jcallahan@12 2093 do
jcallahan@12 2094 local function UpdateQuestJuncture(point)
jcallahan@12 2095 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2096
jcallahan@12 2097 if not unit_name then
jcallahan@12 2098 return
jcallahan@12 2099 end
jcallahan@34 2100 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 2101
jcallahan@12 2102 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2103 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2104 end
jcallahan@19 2105 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2106 quest[point] = quest[point] or {}
jcallahan@12 2107 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 2108
jcallahan@24 2109 return quest
jcallahan@12 2110 end
jcallahan@10 2111
jcallahan@12 2112
jcallahan@92 2113 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2114 local quest = UpdateQuestJuncture("end")
jcallahan@97 2115
jcallahan@112 2116 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2117 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2118 end
jcallahan@67 2119 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2120 ClearKilledNPC()
jcallahan@10 2121 end
jcallahan@10 2122
jcallahan@12 2123
jcallahan@92 2124 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2125 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2126
jcallahan@46 2127 if not quest then
jcallahan@46 2128 return
jcallahan@46 2129 end
jcallahan@24 2130 quest.classes = quest.classes or {}
jcallahan@27 2131 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2132
jcallahan@24 2133 quest.races = quest.races or {}
jcallahan@100 2134 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2135 end
jcallahan@12 2136 end -- do-block
jcallahan@9 2137
jcallahan@9 2138
jcallahan@92 2139 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2140 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2141 local entry_index, processed_quests = 1, 0
jcallahan@36 2142 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2143
jcallahan@36 2144 while processed_quests <= num_quests do
jcallahan@36 2145 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2146
jcallahan@84 2147 if quest_id == 0 then
jcallahan@84 2148 processed_quests = processed_quests + 1
jcallahan@84 2149 elseif not is_header then
jcallahan@36 2150 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2151
jcallahan@36 2152 local quest = DBEntry("quests", quest_id)
jcallahan@36 2153 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2154 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2155 processed_quests = processed_quests + 1
jcallahan@36 2156 end
jcallahan@36 2157 entry_index = entry_index + 1
jcallahan@36 2158 end
jcallahan@36 2159 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2160 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2161 end
jcallahan@4 2162
jcallahan@4 2163
jcallahan@97 2164 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2165 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2166 return
jcallahan@112 2167 end
jcallahan@97 2168 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2169 end
jcallahan@97 2170
jcallahan@97 2171
jcallahan@92 2172 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2173 if unit_id ~= "player" then
jcallahan@4 2174 return
jcallahan@4 2175 end
jcallahan@4 2176 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2177 end
jcallahan@4 2178
jcallahan@4 2179
jcallahan@92 2180 do
jcallahan@92 2181 local TRADESKILL_TOOLS = {
jcallahan@92 2182 Anvil = anvil_spell_ids,
jcallahan@92 2183 Forge = forge_spell_ids,
jcallahan@92 2184 }
jcallahan@92 2185
jcallahan@92 2186
jcallahan@167 2187 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2188 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2189 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2190
jcallahan@167 2191 if required_tool then
jcallahan@167 2192 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2193 if required_tool:find(tool_name) then
jcallahan@167 2194 registry[spell_id] = true
jcallahan@167 2195 end
jcallahan@167 2196 end
jcallahan@167 2197 end
jcallahan@167 2198 end
jcallahan@167 2199
jcallahan@167 2200
jcallahan@92 2201 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2202 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2203
jcallahan@92 2204 if profession_name == _G.UNKNOWN then
jcallahan@92 2205 return
jcallahan@92 2206 end
jcallahan@167 2207 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2208 end
jcallahan@92 2209 end -- do-block
jcallahan@92 2210
jcallahan@92 2211
jcallahan@167 2212 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2213 private.trainer_shown = nil
jcallahan@167 2214 end
jcallahan@167 2215
jcallahan@167 2216
jcallahan@92 2217 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2218 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2219 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2220
jcallahan@164 2221 if not trainer then
jcallahan@58 2222 return
jcallahan@58 2223 end
jcallahan@232 2224 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2225 trainer.teaches = trainer.teaches or {}
jcallahan@27 2226
jcallahan@167 2227 private.trainer_shown = true
jcallahan@167 2228
jcallahan@27 2229 -- Get the initial trainer filters
jcallahan@27 2230 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2231 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2232 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2233
jcallahan@27 2234 -- Clear the trainer filters
jcallahan@27 2235 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2236 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2237 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2238
jcallahan@27 2239 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2240 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2241
jcallahan@27 2242 if spell_name then
jcallahan@27 2243 DatamineTT:ClearLines()
jcallahan@27 2244 DatamineTT:SetTrainerService(index)
jcallahan@27 2245
jcallahan@27 2246 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2247
jcallahan@43 2248 if spell_id then
jcallahan@164 2249 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2250
jcallahan@164 2251 if not class_professions then
jcallahan@164 2252 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2253 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2254 end
jcallahan@43 2255 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2256 profession = profession or "General"
jcallahan@43 2257
jcallahan@164 2258 local profession_skills = class_professions[profession]
jcallahan@43 2259
jcallahan@43 2260 if not profession_skills then
jcallahan@43 2261 class_professions[profession] = {}
jcallahan@43 2262 profession_skills = class_professions[profession]
jcallahan@43 2263 end
jcallahan@173 2264 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2265 end
jcallahan@27 2266 end
jcallahan@27 2267 end
jcallahan@27 2268 -- Reset the filters to what they were before
jcallahan@27 2269 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2270 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2271 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2272 end
jcallahan@27 2273
jcallahan@27 2274
jcallahan@1 2275 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2276 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2277 return
jcallahan@1 2278 end
jcallahan@1 2279 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2280
jcallahan@1 2281 if not spell_label then
jcallahan@1 2282 return
jcallahan@1 2283 end
jcallahan@306 2284
jcallahan@150 2285 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2286 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2287
jcallahan@150 2288 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2289 unit_name = target_name
jcallahan@150 2290 unit_id = "target"
jcallahan@1 2291 end
jcallahan@1 2292 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2293 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2294
jcallahan@205 2295 table.wipe(current_action)
jcallahan@122 2296 current_action.instance_token = instance_token
jcallahan@122 2297 current_action.map_level = map_level
jcallahan@122 2298 current_action.x = x
jcallahan@122 2299 current_action.y = y
jcallahan@122 2300 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2301 current_action.spell_label = spell_label
jcallahan@105 2302
jcallahan@105 2303 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2304 current_action.loot_label = spell_label:lower()
jcallahan@105 2305 end
jcallahan@1 2306
jcallahan@151 2307 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2308 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2309 if not unit_id or unit_name ~= target_name then
jcallahan@16 2310 return
jcallahan@16 2311 end
jcallahan@123 2312 current_action.target_type = AF.NPC
jcallahan@16 2313 end
jcallahan@16 2314 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2315 current_action.target_type = AF.ITEM
jcallahan@16 2316
jcallahan@150 2317 if item_name and item_name == target_name then
jcallahan@150 2318 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2319 elseif target_name and target_name ~= "" then
jcallahan@150 2320 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2321 end
jcallahan@150 2322 elseif not item_name and not unit_name then
jcallahan@1 2323 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2324 if target_name == "" then
jcallahan@17 2325 return
jcallahan@17 2326 end
jcallahan@122 2327 current_action.object_name = target_name
jcallahan@123 2328 current_action.target_type = AF.OBJECT
jcallahan@1 2329 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2330 current_action.target_type = AF.ZONE
jcallahan@1 2331 end
jcallahan@1 2332 end
jcallahan@1 2333 private.tracked_line = spell_line
jcallahan@0 2334 end
jcallahan@0 2335
jcallahan@94 2336
jcallahan@312 2337 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2338 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2339 ClearKilledBossID()
jcallahan@306 2340 ClearLootToastContainerID()
jcallahan@306 2341 private.raid_finder_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2342 elseif private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2343 ClearKilledBossID()
jcallahan@306 2344 ClearLootToastContainerID()
jcallahan@306 2345 private.world_boss_id = private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2346 else
jcallahan@306 2347 Debug("%s: Spell ID %d is not a known raid or world boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2348 return
jcallahan@1 2349 end
jcallahan@306 2350
jcallahan@307 2351 -- assign existing loot data to boss if it exists
jcallahan@307 2352 if loot_toast_data then
jcallahan@317 2353 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 2354
jcallahan@317 2355 -- slightly messy hack to workaround duplicate world bosses
jcallahan@317 2356 local upper_limit = 0
jcallahan@317 2357 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2358 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2359 end
jcallahan@317 2360
jcallahan@317 2361 for i = 0, upper_limit do
jcallahan@317 2362 local temp_npc_id = npc_id
jcallahan@317 2363
jcallahan@317 2364 if i > 0 then
jcallahan@317 2365 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2366 end
jcallahan@317 2367
jcallahan@317 2368 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2369 if npc then
jcallahan@317 2370 -- create needed npc fields if required
jcallahan@317 2371 local loot_label = "drops"
jcallahan@317 2372 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2373 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2374 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2375
jcallahan@317 2376 for index = 1, #loot_toast_data do
jcallahan@317 2377 local data = loot_toast_data[index]
jcallahan@317 2378 local loot_type = data[1]
jcallahan@317 2379 local hyperlink = data[2]
jcallahan@317 2380 local quantity = data[3]
jcallahan@317 2381
jcallahan@317 2382 if loot_type == "item" then
jcallahan@317 2383 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2384 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2385 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2386 elseif loot_type == "money" then
jcallahan@317 2387 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2388 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2389 elseif loot_type == "currency" then
jcallahan@317 2390 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2391 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2392 -- workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2393 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2394 quantity = math.floor(quantity / 100)
jcallahan@317 2395 end
jcallahan@317 2396 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2397 end
jcallahan@307 2398 end
jcallahan@317 2399
jcallahan@317 2400 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2401 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2402 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2403 end
jcallahan@317 2404 else
jcallahan@317 2405 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2406 end
jcallahan@307 2407 end
jcallahan@307 2408 end
jcallahan@307 2409
jcallahan@307 2410 ClearLootToastData()
jcallahan@307 2411
jcallahan@307 2412 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2413 end
jcallahan@306 2414
jcallahan@306 2415
jcallahan@306 2416 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2417 if unit_id ~= "player" then
jcallahan@306 2418 return
jcallahan@306 2419 end
jcallahan@306 2420 private.tracked_line = nil
jcallahan@306 2421 private.previous_spell_id = spell_id
jcallahan@306 2422
jcallahan@306 2423 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2424 ClearKilledBossID()
jcallahan@306 2425 ClearLootToastContainerID()
jcallahan@307 2426 ClearLootToastData()
jcallahan@306 2427
jcallahan@306 2428 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2429 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
jcallahan@306 2430 end
jcallahan@306 2431
jcallahan@306 2432 if anvil_spell_ids[spell_id] then
jcallahan@306 2433 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2434 elseif forge_spell_ids[spell_id] then
jcallahan@306 2435 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2436 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2437 killed_npc_id = current_target_id
jcallahan@306 2438 private.harvesting = true
jcallahan@306 2439 end
jcallahan@306 2440 end
jcallahan@0 2441
jcallahan@90 2442
jcallahan@1 2443 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2444 if unit_id ~= "player" then
jcallahan@1 2445 return
jcallahan@1 2446 end
jcallahan@0 2447
jcallahan@1 2448 if private.tracked_line == spell_line then
jcallahan@1 2449 private.tracked_line = nil
jcallahan@1 2450 end
jcallahan@147 2451 table.wipe(current_action)
jcallahan@0 2452 end
jcallahan@90 2453
jcallahan@90 2454
jcallahan@90 2455 do
jcallahan@90 2456 local function SetUnitField(field, required_type)
jcallahan@90 2457 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2458
jcallahan@90 2459 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2460 return
jcallahan@90 2461 end
jcallahan@90 2462
jcallahan@171 2463 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2464 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2465 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2466 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2467 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2468 end
jcallahan@90 2469 end
jcallahan@90 2470
jcallahan@90 2471
jcallahan@90 2472 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2473 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2474 end
jcallahan@90 2475
jcallahan@90 2476
jcallahan@90 2477 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2478 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2479 end
jcallahan@90 2480
jcallahan@90 2481
jcallahan@90 2482 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2483 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2484 end
jcallahan@90 2485
jcallahan@90 2486
jcallahan@92 2487 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2488 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2489 end
jcallahan@90 2490
jcallahan@90 2491
jcallahan@92 2492 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2493 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2494
jcallahan@90 2495 for index = 2, #gossip_options, 2 do
jcallahan@90 2496 if gossip_options[index] == "binder" then
jcallahan@90 2497 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2498 return
jcallahan@90 2499 end
jcallahan@90 2500 end
jcallahan@90 2501 end
jcallahan@90 2502
jcallahan@90 2503
jcallahan@93 2504 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2505 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2506 end
jcallahan@93 2507
jcallahan@93 2508
jcallahan@189 2509 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2510 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2511 end
jcallahan@189 2512
jcallahan@189 2513
jcallahan@90 2514 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2515 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2516 end
jcallahan@90 2517
jcallahan@90 2518
jcallahan@90 2519 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2520 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2521 end
jcallahan@90 2522
jcallahan@90 2523
jcallahan@90 2524 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2525 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2526 end
jcallahan@90 2527 end -- do-block