annotate Main.lua @ 507:c28db7237ba2

Added tag 7.1.0-2 for changeset dd5fe1c51dbd
author MMOSimca <mmosimca@gmail.com>
date Tue, 25 Oct 2016 19:46:20 -0400
parents abc372f93293
children 16498dc5159f
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
mmosimca@485 15 local type = _G.type
jcallahan@306 16 local unpack = _G.unpack
jcallahan@78 17
MMOSimca@383 18 local C_Timer = _G.C_Timer
mmosimca@496 19 local GetCurrencyInfo = _G.GetCurrencyInfo
MMOSimca@383 20
jcallahan@0 21
jcallahan@246 22 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 23
jcallahan@0 24 local ADDON_NAME, private = ...
jcallahan@0 25
jcallahan@0 26 local LibStub = _G.LibStub
MMOSimca@383 27 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 28
jcallahan@48 29 local deformat = LibStub("LibDeformat-3.0")
catherton@465 30 local HereBeDragons = LibStub("HereBeDragons-1.0")
mmosimca@484 31 local LibRealmInfo = LibStub("LibRealmInfo")
jcallahan@48 32
jcallahan@4 33 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 34 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 35
jcallahan@0 36
jcallahan@246 37 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 38
jcallahan@246 39 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 40 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 41 local DB_VERSION = 18
MMOSimca@346 42 local DEBUGGING = false
jcallahan@156 43 local EVENT_DEBUG = false
jcallahan@322 44
mmosimca@485 45 -- Timer durations in seconds
mmosimca@485 46 local DELAY_PROCESS_ITEMS = 30
mmosimca@485 47 local DELAY_PROCESS_WORLD_QUESTS = 60
mmosimca@485 48 local DELAY_UPDATE_TARGET_LOCATION = 0.5
mmosimca@485 49
MMOSimca@405 50 local ITEM_ID_TIMBER = 114781
MMOSimca@405 51
MMOSimca@422 52 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 53 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 54
jcallahan@246 55 local OBJECT_ID_ANVIL = 192628
jcallahan@322 56 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 57 local OBJECT_ID_FORGE = 1685
jcallahan@322 58
MMOSimca@454 59 local PLAYER_CLASS, PLAYER_CLASS_ID = _G.select(2, _G.UnitClass("player"))
jcallahan@246 60 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 61 local PLAYER_GUID
mmosimca@485 62 local PLAYER_LEVEL = _G.UnitLevel("player")
jcallahan@246 63 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 64 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 65
MMOSimca@377 66 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 67 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 68 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 69
mmosimca@485 70 local WORLD_MAP_ID_BROKEN_ISLES = 1007
mmosimca@485 71
catherton@472 72 -- Removed in Legion but still needed
catherton@472 73 local ERR_QUEST_REWARD_ITEM_MULT_IS = _G.ERR_QUEST_REWARD_ITEM_MULT_IS or "Received %d of item: %s."
catherton@472 74 local ERR_QUEST_REWARD_ITEM_S = _G.ERR_QUEST_REWARD_ITEM_S or "Received item: %s."
catherton@472 75
jcallahan@246 76 local ALLOWED_LOCALES = {
jcallahan@246 77 enUS = true,
jcallahan@246 78 enGB = true,
MMOSimca@336 79 enTW = true,
MMOSimca@336 80 enCN = true,
jcallahan@246 81 }
jcallahan@157 82
jcallahan@0 83 local DATABASE_DEFAULTS = {
jcallahan@128 84 char = {},
jcallahan@0 85 global = {
jcallahan@270 86 config = {
jcallahan@270 87 minimap_icon = {
jcallahan@270 88 hide = true,
jcallahan@270 89 },
jcallahan@270 90 },
jcallahan@0 91 items = {},
jcallahan@0 92 npcs = {},
jcallahan@0 93 objects = {},
jcallahan@0 94 quests = {},
jcallahan@167 95 spells = {},
jcallahan@17 96 zones = {},
jcallahan@0 97 }
jcallahan@0 98 }
jcallahan@0 99
jcallahan@1 100 local EVENT_MAPPING = {
MMOSimca@436 101 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 102 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 103 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 104 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 105 BATTLEFIELDS_SHOW = true,
jcallahan@56 106 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 107 BONUS_ROLL_RESULT = true,
MMOSimca@388 108 CHAT_MSG_CURRENCY = true,
jcallahan@48 109 CHAT_MSG_LOOT = true,
jcallahan@95 110 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 111 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 112 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 113 CHAT_MSG_SYSTEM = true,
jcallahan@23 114 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 115 COMBAT_TEXT_UPDATE = true,
jcallahan@140 116 CURSOR_UPDATE = true,
jcallahan@90 117 FORGE_MASTER_OPENED = true,
MMOSimca@436 118 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 119 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@450 120 GARRISON_SHIPYARD_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@450 121 GARRISON_SHIPYARD_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 122 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 123 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 124 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 125 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 126 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 127 ITEM_TEXT_BEGIN = true,
jcallahan@189 128 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 129 LOOT_CLOSED = true,
MMOSimca@343 130 LOOT_OPENED = true,
MMOSimca@412 131 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 132 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 133 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 134 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 135 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 136 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 137 PET_BAR_UPDATE = true,
MMOSimca@368 138 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 139 PLAYER_REGEN_DISABLED = true,
jcallahan@156 140 PLAYER_REGEN_ENABLED = true,
jcallahan@2 141 PLAYER_TARGET_CHANGED = true,
jcallahan@9 142 QUEST_COMPLETE = true,
jcallahan@9 143 QUEST_DETAIL = true,
jcallahan@9 144 QUEST_LOG_UPDATE = true,
jcallahan@97 145 QUEST_PROGRESS = true,
jcallahan@178 146 SHOW_LOOT_TOAST = true,
jcallahan@306 147 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 148 TAXIMAP_OPENED = true,
MMOSimca@437 149 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 150 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 151 TRADE_SKILL_SHOW = true,
jcallahan@167 152 TRAINER_CLOSED = true,
jcallahan@27 153 TRAINER_SHOW = true,
jcallahan@90 154 TRANSMOGRIFY_OPEN = true,
jcallahan@246 155 UNIT_PET = true,
jcallahan@4 156 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 157 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 158 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 159 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 160 UNIT_SPELLCAST_SENT = true,
jcallahan@1 161 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 162 VOID_STORAGE_OPEN = true,
jcallahan@0 163 }
jcallahan@0 164
jcallahan@4 165
jcallahan@246 166 -- VARIABLES ----------------------------------------------------------
jcallahan@246 167
jcallahan@92 168 local anvil_spell_ids = {}
jcallahan@92 169 local currently_drunk
jcallahan@128 170 local char_db
jcallahan@128 171 local global_db
jcallahan@299 172 local group_member_guids = {}
jcallahan@246 173 local group_owner_guids_to_pet_guids = {}
jcallahan@246 174 local group_pet_guids = {}
jcallahan@299 175 local in_instance
jcallahan@187 176 local item_process_timer_handle
jcallahan@92 177 local faction_standings = {}
jcallahan@92 178 local forge_spell_ids = {}
jcallahan@95 179 local languages_known = {}
jcallahan@317 180 local boss_loot_toasting = {}
MMOSimca@387 181 local container_loot_toasting
MMOSimca@387 182 local loot_toast_container_id
MMOSimca@387 183 local raid_boss_id
jcallahan@306 184 local loot_toast_container_timer_handle
jcallahan@307 185 local loot_toast_data
jcallahan@307 186 local loot_toast_data_timer_handle
jcallahan@95 187 local name_to_id_map = {}
jcallahan@306 188 local killed_boss_id_timer_handle
jcallahan@177 189 local killed_npc_id
jcallahan@2 190 local target_location_timer_handle
MMOSimca@345 191 local last_timber_spell_id
MMOSimca@355 192 local last_garrison_cache_object_id
MMOSimca@436 193 local block_chat_loot_data
MMOSimca@435 194 local chat_loot_data = {}
MMOSimca@347 195 local chat_loot_timer_handle
mmosimca@485 196 local world_quest_timer_handle
mmosimca@485 197 local world_quest_event_timestamp = 0
jcallahan@86 198 local current_target_id
jcallahan@131 199 local current_loot
jcallahan@1 200
jcallahan@312 201
jcallahan@121 202 -- Data for our current action. Including possible values as a reference.
jcallahan@122 203 local current_action = {
jcallahan@121 204 identifier = nil,
jcallahan@121 205 loot_label = nil,
jcallahan@121 206 loot_list = nil,
jcallahan@121 207 loot_sources = nil,
jcallahan@121 208 map_level = nil,
jcallahan@121 209 spell_label = nil,
jcallahan@123 210 target_type = nil,
jcallahan@121 211 x = nil,
jcallahan@121 212 y = nil,
jcallahan@121 213 zone_data = nil,
jcallahan@121 214 }
jcallahan@92 215
jcallahan@246 216
MMOSimca@393 217 -- Timer prototypes
MMOSimca@393 218 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 219
MMOSimca@393 220
jcallahan@246 221 -- HELPERS ------------------------------------------------------------
jcallahan@246 222
jcallahan@245 223 local function Debug(message, ...)
MMOSimca@350 224 if not DEBUGGING or not message then
jcallahan@151 225 return
jcallahan@151 226 end
catherton@465 227
MMOSimca@350 228 if ... then
MMOSimca@350 229 local args = { ... }
MMOSimca@350 230
MMOSimca@350 231 for index = 1, #args do
MMOSimca@377 232 args[index] = tostring(args[index])
jcallahan@306 233 end
MMOSimca@350 234 _G.print(message:format(unpack(args)))
MMOSimca@350 235 else
MMOSimca@350 236 _G.print(message)
jcallahan@306 237 end
jcallahan@151 238 end
jcallahan@151 239
jcallahan@151 240
MMOSimca@393 241 local function InitializeCurrentLoot()
MMOSimca@393 242 current_loot = {
MMOSimca@393 243 list = {},
MMOSimca@393 244 sources = {},
MMOSimca@393 245 identifier = current_action.identifier,
MMOSimca@393 246 label = current_action.loot_label or "drops",
MMOSimca@393 247 map_level = current_action.map_level,
MMOSimca@393 248 object_name = current_action.object_name,
MMOSimca@393 249 spell_label = current_action.spell_label,
MMOSimca@393 250 target_type = current_action.target_type,
MMOSimca@393 251 x = current_action.x,
MMOSimca@393 252 y = current_action.y,
MMOSimca@393 253 zone_data = current_action.zone_data,
MMOSimca@393 254 }
MMOSimca@393 255
MMOSimca@393 256 table.wipe(current_action)
MMOSimca@393 257 end
MMOSimca@393 258
MMOSimca@393 259
jcallahan@169 260 local TradeSkillExecutePer
jcallahan@169 261 do
jcallahan@169 262 local header_list = {}
jcallahan@169 263
jcallahan@169 264 function TradeSkillExecutePer(iter_func)
jcallahan@169 265 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 266 return
jcallahan@169 267 end
catherton@465 268
catherton@479 269 local recipes = _G.C_TradeSkillUI.GetAllRecipeIDs()
catherton@479 270
catherton@479 271 if recipes and (#recipes > 0) then
catherton@479 272 for i = 1, #recipes do
catherton@479 273 if iter_func(_G.C_TradeSkillUI.GetRecipeInfo(recipes[i]).name, recipes[i]) then
catherton@465 274 break
catherton@465 275 end
catherton@465 276 end
catherton@465 277 end
jcallahan@167 278 end
jcallahan@169 279 end -- do-block
jcallahan@167 280
jcallahan@167 281
jcallahan@39 282 local ActualCopperCost
jcallahan@39 283 do
jcallahan@39 284 local BARTERING_SPELL_ID = 83964
jcallahan@39 285
jcallahan@39 286 local STANDING_DISCOUNTS = {
jcallahan@39 287 HATED = 0,
jcallahan@39 288 HOSTILE = 0,
jcallahan@39 289 UNFRIENDLY = 0,
jcallahan@39 290 NEUTRAL = 0,
jcallahan@39 291 FRIENDLY = 0.05,
jcallahan@39 292 HONORED = 0.1,
jcallahan@39 293 REVERED = 0.15,
jcallahan@39 294 EXALTED = 0.2,
jcallahan@39 295 }
jcallahan@39 296
jcallahan@39 297
jcallahan@39 298 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 299 if not copper_cost or copper_cost == 0 then
jcallahan@39 300 return 0
jcallahan@39 301 end
jcallahan@39 302 local modifier = 1
jcallahan@39 303
jcallahan@39 304 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 305 modifier = modifier - 0.1
jcallahan@39 306 end
jcallahan@39 307
jcallahan@39 308 if rep_standing then
jcallahan@39 309 if PLAYER_RACE == "Goblin" then
jcallahan@39 310 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 311 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 312 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 313 end
jcallahan@39 314 end
jcallahan@39 315 return math.floor(copper_cost / modifier)
jcallahan@39 316 end
jcallahan@39 317 end -- do-block
jcallahan@39 318
jcallahan@39 319
mmosimca@496 320 local CurrencyInfoToID
mmosimca@496 321 local PopulateCurrencyInfoLookup
mmosimca@496 322 do
mmosimca@496 323 local MAX_CURRENCY_ID_GAP = 800
mmosimca@496 324
mmosimca@496 325 local currency_info_lookup = {}
mmosimca@496 326
mmosimca@496 327
mmosimca@496 328 function CurrencyInfoToID(name, texture)
mmosimca@501 329 if not name or not texture then return nil end
mmosimca@496 330 return currency_info_lookup[("%s:%s"):format(name, texture)]
mmosimca@496 331 end
mmosimca@496 332
mmosimca@496 333
mmosimca@496 334 function PopulateCurrencyInfoLookup()
mmosimca@496 335 local currency_index = 1
mmosimca@496 336 local gap_since_last_currency = 0
mmosimca@496 337 repeat
mmosimca@496 338 -- Store ID by info (name and texture combined)
mmosimca@496 339 local name, _, texture = GetCurrencyInfo(currency_index)
mmosimca@496 340 currency_info_lookup[("%s:%s"):format(name, texture)] = currency_index
mmosimca@496 341
mmosimca@496 342 -- If we found nothing, increment gap
mmosimca@496 343 if not name or not texture or (name == "" and texture == "") then
mmosimca@496 344 gap_since_last_currency = gap_since_last_currency + 1
mmosimca@496 345 else
mmosimca@496 346 gap_since_last_currency = 0
mmosimca@496 347 end
mmosimca@496 348
mmosimca@496 349 -- Increment loop counter
mmosimca@496 350 currency_index = currency_index + 1
mmosimca@496 351
mmosimca@496 352 until (gap_since_last_currency > MAX_CURRENCY_ID_GAP)
mmosimca@496 353 end
mmosimca@496 354 end
mmosimca@496 355
mmosimca@496 356
jcallahan@29 357 local function InstanceDifficultyToken()
MMOSimca@440 358 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 359 if _G.IsInInstance() then
MMOSimca@440 360 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 361
MMOSimca@440 362 if not instance_type or instance_type == "" then
MMOSimca@440 363 instance_type = "NONE"
MMOSimca@440 364 end
MMOSimca@440 365 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 366 end
MMOSimca@440 367 return "NONE:0:false"
jcallahan@29 368 end
jcallahan@29 369
jcallahan@29 370
jcallahan@1 371 local function CurrentLocationData()
mmosimca@488 372 local x, y, current_area_id, map_level, map_file, is_micro_dungeon = HereBeDragons:GetPlayerZonePosition(false)
catherton@468 373 local zone_name = _G.GetRealZoneText()
catherton@465 374
mmosimca@488 375 -- Remove micro-dungeon-ness by translating back to the parent world map (at floor 0) if possible
mmosimca@488 376 if (is_micro_dungeon and x and y and current_area_id and map_level and map_level > 0) then
mmosimca@488 377 x, y = HereBeDragons:TranslateZoneCoordinates(x, y, current_area_id, map_level, current_area_id, 0, false)
mmosimca@488 378 map_level = 0
mmosimca@488 379 end
mmosimca@488 380
catherton@465 381 -- Put coordinates into expected format (as integers, they don't get a billion decimals output in the SavedVariables)
catherton@468 382 local x_int = nil
catherton@468 383 if (x and type(x) == "number") then
catherton@468 384 x_int = _G.floor(x * 1000)
mmosimca@485 385
mmosimca@482 386 -- Limit precision to 0.2
catherton@468 387 if x_int % 2 ~= 0 then
catherton@468 388 x_int = x_int + 1
catherton@468 389 end
mmosimca@485 390
mmosimca@482 391 -- Prevent out of bounds coordinates
mmosimca@482 392 if (x_int < 0 or x_int > 1000) then
mmosimca@482 393 x_int = nil
mmosimca@482 394 end
jcallahan@145 395 end
catherton@468 396 local y_int = nil
catherton@468 397 if (y and type(y) == "number") then
catherton@468 398 y_int = _G.floor(y * 1000)
mmosimca@485 399
mmosimca@482 400 -- Limit precision to 0.2
catherton@468 401 if y_int % 2 ~= 0 then
catherton@468 402 y_int = y_int + 1
catherton@468 403 end
mmosimca@485 404
mmosimca@482 405 -- Prevent out of bounds coordinates
mmosimca@482 406 if (y_int < 0 or y_int > 1000) then
mmosimca@482 407 y_int = nil
mmosimca@482 408 end
jcallahan@1 409 end
jcallahan@1 410
catherton@468 411 return zone_name, current_area_id, x_int, y_int, map_level, InstanceDifficultyToken()
jcallahan@1 412 end
jcallahan@1 413
jcallahan@1 414
MMOSimca@441 415 local function DBEntry(data_type, unit_id)
MMOSimca@441 416 if not data_type or not unit_id then
jcallahan@312 417 return
jcallahan@312 418 end
MMOSimca@441 419 local category = global_db[data_type]
MMOSimca@441 420
MMOSimca@441 421 if not category then
MMOSimca@441 422 category = {}
MMOSimca@441 423 global_db[data_type] = category
MMOSimca@441 424 end
MMOSimca@441 425 local unit = category[unit_id]
MMOSimca@441 426
MMOSimca@441 427 if not unit then
MMOSimca@441 428 unit = {}
MMOSimca@441 429 category[unit_id] = unit
MMOSimca@441 430 end
MMOSimca@441 431 return unit
jcallahan@312 432 end
jcallahan@312 433
MMOSimca@441 434 private.DBEntry = DBEntry
MMOSimca@441 435
MMOSimca@441 436 local NPCEntry
MMOSimca@441 437 do
MMOSimca@441 438 local npc_prototype = {}
MMOSimca@441 439 local npc_meta = {
MMOSimca@441 440 __index = npc_prototype
MMOSimca@441 441 }
MMOSimca@441 442
MMOSimca@441 443 function NPCEntry(identifier)
MMOSimca@441 444 local npc = DBEntry("npcs", identifier)
MMOSimca@441 445 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 446 end
MMOSimca@441 447
MMOSimca@441 448 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 449 self.encounter_data = self.encounter_data or {}
MMOSimca@441 450 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 451 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 452
MMOSimca@441 453 return self.encounter_data[difficulty_token]
MMOSimca@441 454 end
jcallahan@1 455 end
jcallahan@270 456
jcallahan@4 457
jcallahan@141 458 local UpdateDBEntryLocation
jcallahan@141 459 do
jcallahan@141 460 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 461 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 462 local facing = _G.GetPlayerFacing()
jcallahan@141 463
jcallahan@141 464 if not facing then
jcallahan@141 465 return x, y
jcallahan@141 466 end
jcallahan@246 467 local rad = facing + math.pi
jcallahan@141 468 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 469 end
jcallahan@10 470
jcallahan@24 471
jcallahan@141 472 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 473 if not identifier then
jcallahan@141 474 return
jcallahan@141 475 end
jcallahan@141 476 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 477 if not (zone_name and area_id and x and y and map_level) then
catherton@468 478 Debug("UpdateDBEntryLocation: Missing current location data - %s, %s, %s, %s, %s.", tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 479 return
MMOSimca@328 480 end
jcallahan@141 481 local entry = DBEntry(entry_type, identifier)
jcallahan@141 482 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 483 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 484
jcallahan@141 485 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 486 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 487
jcallahan@141 488 if not zone_data then
jcallahan@141 489 zone_data = {}
jcallahan@141 490 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 491 end
jcallahan@141 492
jcallahan@141 493 -- Special case for Fishing.
jcallahan@141 494 if current_action.spell_label == "FISHING" then
MMOSimca@441 495 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 496 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 497 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 498
jcallahan@141 499 if yard_width > 0 and yard_height > 0 then
jcallahan@141 500 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 501 current_action.x = x
jcallahan@141 502 current_action.y = y
jcallahan@141 503 end
jcallahan@141 504 end
jcallahan@141 505 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 506
jcallahan@141 507 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 508 return zone_data
jcallahan@10 509 end
jcallahan@141 510 end -- do-block
jcallahan@10 511
jcallahan@10 512
mmosimca@496 513 local function CurrencyLinkToID(currency_link)
MMOSimca@441 514 if not currency_link then
mmosimca@496 515 return nil
MMOSimca@441 516 end
mmosimca@496 517 return tonumber(currency_link:match("currency:(%d+)")) or 0
mmosimca@496 518 --texture_path:match("[^\\]+$"):lower()
MMOSimca@441 519 end
MMOSimca@441 520
MMOSimca@441 521
MMOSimca@441 522 local function ItemLinkToID(item_link)
MMOSimca@441 523 if not item_link then
MMOSimca@441 524 return
MMOSimca@441 525 end
MMOSimca@441 526 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 527 end
MMOSimca@441 528
MMOSimca@441 529 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 530
MMOSimca@441 531 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 532 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 533 end
MMOSimca@441 534
MMOSimca@441 535
MMOSimca@441 536 local ParseGUID
MMOSimca@441 537 do
MMOSimca@441 538 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 539
MMOSimca@441 540 local NPC_ID_MAPPING = {
MMOSimca@441 541 [62164] = 63191, -- Garalon
MMOSimca@441 542 }
MMOSimca@441 543
MMOSimca@441 544
MMOSimca@441 545 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 546 if not unit_type_name then
MMOSimca@441 547 return UNIT_TYPES.UNKNOWN
MMOSimca@441 548 end
MMOSimca@441 549
MMOSimca@441 550 for def, text in next, UNIT_TYPES do
MMOSimca@441 551 if unit_type_name == text then
MMOSimca@441 552 return UNIT_TYPES[def]
MMOSimca@441 553 end
MMOSimca@441 554 end
MMOSimca@441 555 return UNIT_TYPES.UNKNOWN
MMOSimca@441 556 end
MMOSimca@441 557
MMOSimca@441 558
MMOSimca@441 559 function ParseGUID(guid)
MMOSimca@441 560 if not guid then
MMOSimca@441 561 return
MMOSimca@441 562 end
MMOSimca@441 563
MMOSimca@441 564 -- We might want to use some of this new information later, but leaving the returns alone for now
mmosimca@497 565 local guid_pieces = { ("-"):split(guid) }
mmosimca@497 566 local unit_type_name, unk_field, server_id, instance_id, zone_uid, unit_id, spawn_uid, player_uid = guid_pieces[1]
MMOSimca@441 567
MMOSimca@441 568 local unit_type = MatchUnitTypes(unit_type_name)
mmosimca@497 569
mmosimca@497 570 -- Creatures, GameObjects, Vehicles, and Vignettes
MMOSimca@441 571 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
mmosimca@497 572 unk_field, server_id, instance_id, zone_uid, unit_id, spawn_uid = guid_pieces[2], guid_pieces[3], guid_pieces[4], guid_pieces[5], guid_pieces[6], guid_pieces[7]
mmosimca@497 573
mmosimca@497 574 local id_mapping = NPC_ID_MAPPING[unit_id]
MMOSimca@441 575
MMOSimca@441 576 if id_mapping and UnitTypeIsNPC(unit_type) then
mmosimca@497 577 unit_id = id_mapping
MMOSimca@441 578 end
mmosimca@497 579
mmosimca@497 580 -- Players
mmosimca@497 581 elseif unit_type == UNIT_TYPES.PLAYER then
mmosimca@497 582 server_id, player_uid = guid_pieces[2], guid_pieces[3]
mmosimca@497 583
mmosimca@497 584 -- Items
mmosimca@497 585 elseif unit_type == UNIT_TYPES.ITEM then
mmosimca@497 586 server_id, unk_field, spawn_uid = guid_pieces[2], guid_pieces[3], guid_pieces[4]
MMOSimca@441 587 end
mmosimca@497 588
mmosimca@497 589 -- Pets and other (i.e. do nothing)
mmosimca@497 590 return unit_type, unit_id
MMOSimca@441 591 end
MMOSimca@441 592
MMOSimca@441 593 private.ParseGUID = ParseGUID
MMOSimca@441 594 end -- do-block
MMOSimca@441 595
MMOSimca@441 596
jcallahan@19 597 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 598 if not item_link then
jcallahan@19 599 return
jcallahan@19 600 end
jcallahan@19 601 local item_id = ItemLinkToID(item_link)
jcallahan@19 602
jcallahan@19 603 if not bag_index or not slot_index then
jcallahan@19 604 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 605 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 606 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 607 bag_index = new_bag_index
jcallahan@19 608 slot_index = new_slot_index
jcallahan@19 609 break
jcallahan@19 610 end
jcallahan@19 611 end
jcallahan@19 612 end
jcallahan@19 613 end
jcallahan@19 614
MMOSimca@410 615 local any_loot = false
MMOSimca@410 616
MMOSimca@411 617 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 618 if bag_index and slot_index then
MMOSimca@410 619 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 620 if is_lootable then
MMOSimca@410 621 any_loot = true
MMOSimca@410 622 end
jcallahan@19 623 end
catherton@465 624
MMOSimca@410 625 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 626 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 627 any_loot = true
jcallahan@19 628 end
MMOSimca@368 629
MMOSimca@436 630 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 631 if any_loot and not block_chat_loot_data then
MMOSimca@414 632 -- For item containers that open instantly with no spell cast
MMOSimca@410 633 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 634 ClearChatLootData()
MMOSimca@410 635 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 636 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 637 chat_loot_data.identifier = item_id
MMOSimca@414 638 -- For normal item containers
MMOSimca@414 639 else
MMOSimca@414 640 table.wipe(current_action)
MMOSimca@414 641 current_loot = nil
MMOSimca@414 642 current_action.target_type = AF.ITEM
MMOSimca@414 643 current_action.identifier = item_id
MMOSimca@414 644 current_action.loot_label = "contains"
MMOSimca@410 645 end
MMOSimca@393 646 end
jcallahan@19 647 end
jcallahan@19 648
jcallahan@19 649
jcallahan@39 650 local UnitFactionStanding
jcallahan@32 651 local UpdateFactionData
jcallahan@32 652 do
jcallahan@32 653 local MAX_FACTION_INDEX = 1000
jcallahan@20 654
jcallahan@32 655 local STANDING_NAMES = {
jcallahan@32 656 "HATED",
jcallahan@32 657 "HOSTILE",
jcallahan@32 658 "UNFRIENDLY",
jcallahan@32 659 "NEUTRAL",
jcallahan@32 660 "FRIENDLY",
jcallahan@32 661 "HONORED",
jcallahan@32 662 "REVERED",
jcallahan@32 663 "EXALTED",
jcallahan@32 664 }
jcallahan@32 665
jcallahan@39 666
jcallahan@39 667 function UnitFactionStanding(unit)
jcallahan@135 668 local unit_name = _G.UnitName(unit)
jcallahan@39 669 UpdateFactionData()
jcallahan@39 670 DatamineTT:ClearLines()
jcallahan@39 671 DatamineTT:SetUnit(unit)
jcallahan@39 672
jcallahan@39 673 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 674 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 675
jcallahan@135 676 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 677 return faction_name, faction_standings[faction_name]
jcallahan@39 678 end
jcallahan@39 679 end
jcallahan@39 680 end
jcallahan@39 681
jcallahan@39 682
jcallahan@32 683 function UpdateFactionData()
jcallahan@32 684 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 685 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 686
jcallahan@86 687 if faction_name then
jcallahan@32 688 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 689 elseif not faction_name then
jcallahan@32 690 break
jcallahan@32 691 end
jcallahan@20 692 end
jcallahan@20 693 end
jcallahan@32 694 end -- do-block
jcallahan@20 695
jcallahan@48 696
MMOSimca@429 697 local GenericLootUpdate, LootTable
jcallahan@75 698 do
MMOSimca@429 699 function LootTable(entry, loot_type, top_field)
jcallahan@75 700 if top_field then
jcallahan@75 701 entry[top_field] = entry[top_field] or {}
jcallahan@75 702 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 703 return entry[top_field][loot_type]
jcallahan@75 704 end
jcallahan@48 705 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 706 return entry[loot_type]
jcallahan@48 707 end
jcallahan@48 708
jcallahan@75 709 function GenericLootUpdate(data_type, top_field)
jcallahan@132 710 local loot_type = current_loot.label
jcallahan@75 711 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 712 local source_list = {}
jcallahan@75 713
jcallahan@131 714 if current_loot.sources then
jcallahan@131 715 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 716 local source_id
jcallahan@78 717
jcallahan@131 718 if current_loot.target_type == AF.ITEM then
jcallahan@119 719 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 720 source_id = current_loot.identifier
jcallahan@119 721 else
jcallahan@331 722 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 723 if unit_ID then
MMOSimca@328 724 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 725 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 726 else
MMOSimca@328 727 source_id = unit_ID
MMOSimca@328 728 end
MMOSimca@328 729 end
jcallahan@119 730 end
jcallahan@304 731 local entry = DBEntry(data_type, source_id)
jcallahan@75 732
jcallahan@119 733 if entry then
jcallahan@119 734 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 735
jcallahan@304 736 if not source_list[source_id] then
jcallahan@119 737 if top_field then
jcallahan@119 738 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 739 elseif not container_loot_toasting then
jcallahan@119 740 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 741 end
jcallahan@304 742 source_list[source_id] = true
jcallahan@77 743 end
jcallahan@119 744 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 745
jcallahan@309 746 if current_loot.target_type == AF.ZONE then
jcallahan@309 747 for item_id, quantity in pairs(loot_data) do
jcallahan@309 748 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 749 end
jcallahan@309 750 else
jcallahan@308 751 for loot_token, quantity in pairs(loot_data) do
mmosimca@496 752 local label, currency_id = (":"):split(loot_token)
mmosimca@496 753
mmosimca@496 754 if label == "currency" and currency_id then
mmosimca@496 755 -- Convert currency_id back into number from string
mmosimca@496 756 currency_id = tonumber(currency_id) or 0
mmosimca@496 757 if currency_id ~= 0 then
mmosimca@496 758 table.insert(loot_table, ("currency:%d:%d"):format(quantity, currency_id))
mmosimca@496 759 end
jcallahan@308 760 elseif loot_token == "money" then
jcallahan@308 761 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 762 else
jcallahan@308 763 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 764 end
jcallahan@308 765 end
jcallahan@119 766 end
jcallahan@75 767 end
jcallahan@75 768 end
jcallahan@75 769 end
jcallahan@121 770
jcallahan@121 771 -- This is used for Gas Extractions.
jcallahan@131 772 if #current_loot.list <= 0 then
jcallahan@78 773 return
jcallahan@78 774 end
jcallahan@82 775 local entry
jcallahan@82 776
jcallahan@82 777 -- At this point we only have a name if it's an object.
MMOSimca@388 778 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 779 if current_loot.target_type == AF.OBJECT then
jcallahan@131 780 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 781 else
jcallahan@131 782 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 783 end
jcallahan@75 784
jcallahan@75 785 if not entry then
jcallahan@75 786 return
jcallahan@75 787 end
jcallahan@77 788 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 789
jcallahan@307 790 if current_loot.identifier then
jcallahan@307 791 if not source_list[current_loot.identifier] then
jcallahan@307 792 if top_field then
jcallahan@307 793 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 794 else
jcallahan@307 795 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 796 end
jcallahan@307 797 source_list[current_loot.identifier] = true
jcallahan@77 798 end
jcallahan@77 799 end
jcallahan@75 800
jcallahan@131 801 for index = 1, #current_loot.list do
jcallahan@131 802 table.insert(loot_table, current_loot.list[index])
jcallahan@75 803 end
jcallahan@48 804 end
jcallahan@75 805 end -- do-block
jcallahan@48 806
jcallahan@97 807
jcallahan@97 808 local ReplaceKeywords
jcallahan@97 809 do
jcallahan@97 810 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 811 class = PLAYER_CLASS,
jcallahan@97 812 name = PLAYER_NAME,
jcallahan@97 813 race = PLAYER_RACE,
jcallahan@97 814 }
jcallahan@97 815
jcallahan@97 816
jcallahan@97 817 function ReplaceKeywords(text)
jcallahan@97 818 if not text or text == "" then
jcallahan@97 819 return ""
jcallahan@97 820 end
jcallahan@97 821
jcallahan@97 822 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 823 local category_format = ("<%s>"):format(category)
jcallahan@97 824 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 825 end
jcallahan@97 826 return text
jcallahan@97 827 end
jcallahan@97 828 end -- do-block
jcallahan@97 829
jcallahan@97 830
MMOSimca@347 831 -- TIMERS -------------------------------------------------------------
MMOSimca@347 832
MMOSimca@393 833 function ClearKilledNPC()
MMOSimca@347 834 killed_npc_id = nil
MMOSimca@347 835 end
MMOSimca@347 836
MMOSimca@347 837
MMOSimca@393 838 function ClearKilledBossID()
MMOSimca@347 839 if killed_boss_id_timer_handle then
MMOSimca@383 840 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 841 killed_boss_id_timer_handle = nil
MMOSimca@347 842 end
MMOSimca@347 843
MMOSimca@347 844 table.wipe(boss_loot_toasting)
MMOSimca@387 845 raid_boss_id = nil
MMOSimca@347 846 end
MMOSimca@347 847
MMOSimca@347 848
MMOSimca@393 849 function ClearLootToastContainerID()
MMOSimca@347 850 if loot_toast_container_timer_handle then
MMOSimca@383 851 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 852 loot_toast_container_timer_handle = nil
MMOSimca@347 853 end
MMOSimca@347 854
MMOSimca@387 855 container_loot_toasting = false
MMOSimca@387 856 loot_toast_container_id = nil
MMOSimca@347 857 end
MMOSimca@347 858
MMOSimca@347 859
MMOSimca@393 860 function ClearLootToastData()
MMOSimca@347 861 if loot_toast_data_timer_handle then
MMOSimca@383 862 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 863 loot_toast_data_timer_handle = nil
MMOSimca@347 864 end
MMOSimca@347 865
MMOSimca@347 866 if loot_toast_data then
MMOSimca@347 867 table.wipe(loot_toast_data)
MMOSimca@347 868 end
MMOSimca@347 869 end
MMOSimca@347 870
MMOSimca@347 871
MMOSimca@393 872 function ClearChatLootData()
MMOSimca@398 873 if not chat_loot_timer_handle then
MMOSimca@435 874 table.wipe(chat_loot_data)
MMOSimca@398 875 return
MMOSimca@398 876 end
MMOSimca@398 877 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 878 chat_loot_timer_handle:Cancel()
MMOSimca@398 879 chat_loot_timer_handle = nil
MMOSimca@398 880
MMOSimca@435 881 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 882 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 883 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 884
MMOSimca@414 885 if entry then
MMOSimca@414 886 local loot_table = LootTable(entry, "contains")
MMOSimca@414 887 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 888
MMOSimca@435 889 for loot_token, quantity in pairs(chat_loot_data.loot) do
mmosimca@496 890 local label, currency_id = (":"):split(loot_token)
mmosimca@496 891
mmosimca@496 892 if label == "currency" and currency_id then
mmosimca@496 893 -- Convert currency_id back into number from string
mmosimca@496 894 currency_id = tonumber(currency_id) or 0
mmosimca@496 895 if currency_id ~= 0 then
mmosimca@496 896 table.insert(loot_table, ("currency:%d:%d"):format(quantity, currency_id))
mmosimca@496 897 end
MMOSimca@414 898 elseif loot_token == "money" then
MMOSimca@414 899 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 900 else
MMOSimca@414 901 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 902 end
MMOSimca@414 903 end
MMOSimca@414 904 end
MMOSimca@347 905 end
MMOSimca@435 906 table.wipe(chat_loot_data)
MMOSimca@347 907 end
MMOSimca@347 908
MMOSimca@347 909
jcallahan@246 910 -- METHODS ------------------------------------------------------------
jcallahan@246 911
jcallahan@0 912 function WDP:OnInitialize()
jcallahan@128 913 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 914 private.db = db
jcallahan@128 915 global_db = db.global
jcallahan@128 916 char_db = db.char
jcallahan@14 917
jcallahan@270 918 local raw_db = _G.WoWDBProfilerData
jcallahan@18 919 local build_num = tonumber(private.build_num)
mmosimca@485 920
mmosimca@484 921 -- Get current region from LibRealmInfo (and account for the fact that PTR and Beta return nil)
mmosimca@484 922 local current_region = LibRealmInfo:GetCurrentRegion() or "XX"
mmosimca@484 923
mmosimca@484 924 -- Wipe all data if DB version or build number changed
jcallahan@136 925 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 926 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 927 global_db[entry] = {}
jcallahan@74 928 end
jcallahan@74 929 end
mmosimca@485 930 -- Wipe World Quest data if region changed
mmosimca@485 931 if raw_db.region and raw_db.region ~= current_region and global_db["world_quests"] then
mmosimca@485 932 global_db["world_quests"] = {}
mmosimca@485 933 end
mmosimca@485 934
jcallahan@35 935 raw_db.build_num = build_num
mmosimca@484 936 raw_db.region = current_region
jcallahan@63 937 raw_db.version = DB_VERSION
jcallahan@249 938
jcallahan@312 939 private.InitializeCommentSystem()
jcallahan@312 940 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 941 end
jcallahan@0 942
jcallahan@0 943
jcallahan@153 944 function WDP:EventDispatcher(...)
jcallahan@153 945 local event_name = ...
jcallahan@153 946
MMOSimca@346 947 if DEBUGGING then
jcallahan@154 948 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 949 Debug(event_name)
jcallahan@154 950 else
jcallahan@154 951 Debug(...)
jcallahan@153 952 end
jcallahan@153 953 end
jcallahan@153 954 local func = EVENT_MAPPING[event_name]
jcallahan@153 955
jcallahan@153 956 if _G.type(func) == "boolean" then
jcallahan@153 957 self[event_name](self, ...)
jcallahan@153 958 elseif _G.type(func) == "function" then
jcallahan@159 959 self[func](self, ...)
jcallahan@153 960 end
jcallahan@153 961 end
jcallahan@153 962
jcallahan@153 963
jcallahan@0 964 function WDP:OnEnable()
jcallahan@300 965 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 966
jcallahan@0 967 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 968 if EVENT_DEBUG then
jcallahan@153 969 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 970 else
jcallahan@153 971 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 972 end
jcallahan@0 973 end
jcallahan@95 974
mmosimca@496 975 -- Gather known languages
jcallahan@95 976 for index = 1, _G.GetNumLanguages() do
jcallahan@95 977 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 978 end
mmosimca@496 979
mmosimca@496 980 -- Populate currency data from known currency information
mmosimca@496 981 PopulateCurrencyInfoLookup()
MMOSimca@383 982
mmosimca@485 983 -- These timers loop indefinitely using Lua's infinity constant
mmosimca@485 984 item_process_timer_handle = C_Timer.NewTicker(DELAY_PROCESS_ITEMS, WDP.ProcessItems, math.huge)
mmosimca@485 985 target_location_timer_handle = C_Timer.NewTicker(DELAY_UPDATE_TARGET_LOCATION, WDP.UpdateTargetLocation, math.huge)
mmosimca@485 986 world_quest_timer_handle = C_Timer.NewTicker(DELAY_PROCESS_WORLD_QUESTS, WDP.ProcessWorldQuests, math.huge)
jcallahan@19 987
jcallahan@19 988 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 989 if target_unit then
jcallahan@19 990 return
jcallahan@19 991 end
jcallahan@19 992 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 993 end)
jcallahan@19 994
jcallahan@19 995 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 996 if target_unit then
jcallahan@19 997 return
jcallahan@19 998 end
jcallahan@19 999 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1000 HandleItemUse(item_link)
jcallahan@19 1001 end)
jcallahan@263 1002
jcallahan@290 1003 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1004 end
jcallahan@0 1005
jcallahan@0 1006
mmosimca@485 1007 -- Record data for a specific quest ID; reward data must be available or nothing will be recorded
mmosimca@485 1008 -- When we reach this point, we've already checked for a valid mapID, questID, quest data, and worldQuestType
mmosimca@485 1009 local function RecordWorldQuestData(world_map_id, quest_id, api_data_table)
mmosimca@485 1010
mmosimca@485 1011 -- Ensure we have location data and rewards (barely readable so putting it on multiple lines)
mmosimca@487 1012 -- (Honor is built in to the quest; it is not a sign rewards have been loaded)
mmosimca@485 1013 if not api_data_table.x or not api_data_table.y or not api_data_table.floor or not
mmosimca@485 1014 (_G.GetQuestLogRewardXP(quest_id) > 0 or _G.GetNumQuestLogRewardCurrencies(quest_id) > 0
mmosimca@485 1015 or _G.GetNumQuestLogRewards(quest_id) > 0 or _G.GetQuestLogRewardMoney(quest_id) > 0
mmosimca@487 1016 or _G.GetQuestLogRewardArtifactXP(quest_id) > 0) then
mmosimca@485 1017 return
mmosimca@485 1018 end
mmosimca@485 1019
mmosimca@485 1020 local entry = DBEntry("world_quests", quest_id)
mmosimca@485 1021
mmosimca@485 1022 if entry then
mmosimca@485 1023
mmosimca@485 1024 -- Record location
mmosimca@485 1025 entry["location"] = {}
mmosimca@485 1026 entry["location"]["world_map_id"] = world_map_id
mmosimca@485 1027 entry["location"]["x"] = (tonumber(api_data_table.x) or 0) * 100
mmosimca@485 1028 entry["location"]["y"] = (tonumber(api_data_table.y) or 0) * 100
mmosimca@485 1029 entry["location"]["floor"] = tonumber(api_data_table.floor) or 0
mmosimca@485 1030
mmosimca@485 1031 -- Record simple rewards (XP, money, artifact XP, honor)
mmosimca@485 1032 entry["rewards"] = {}
mmosimca@485 1033 entry["rewards"]["xp"] = tonumber(_G.GetQuestLogRewardXP(quest_id)) or 0
mmosimca@485 1034 entry["rewards"]["money"] = tonumber(_G.GetQuestLogRewardMoney(quest_id)) or 0
mmosimca@485 1035 local actualXP, scaling = _G.GetQuestLogRewardArtifactXP(quest_id)
mmosimca@485 1036 entry["rewards"]["artifact_xp"] = ("%d:%d"):format(tonumber(actualXP) or 0, tonumber(scaling) or 0)
mmosimca@485 1037 entry["rewards"]["honor"] = tonumber(_G.GetQuestLogRewardHonor(quest_id)) or 0
mmosimca@485 1038
mmosimca@485 1039 -- Record currencies
mmosimca@485 1040 entry["rewards"]["currency_count"] = tonumber(_G.GetNumQuestLogRewardCurrencies(quest_id)) or 0
mmosimca@485 1041
mmosimca@496 1042 -- Create currency rewards sub-table and fill
mmosimca@485 1043 if entry["rewards"]["currency_count"] > 0 then
mmosimca@485 1044 entry["rewards"]["currencies"] = {}
mmosimca@485 1045 for i = 1, entry["rewards"]["currency_count"] do
mmosimca@503 1046 local name, texture_path, quantity, currency_id = _G.GetQuestLogRewardCurrencyInfo(i, quest_id)
mmosimca@503 1047 table.insert(entry["rewards"]["currencies"], ("%d:%d"):format(quantity, currency_id))
mmosimca@485 1048 end
mmosimca@485 1049 end
mmosimca@485 1050
mmosimca@485 1051 -- Record items
mmosimca@485 1052 entry["rewards"]["item_count"] = tonumber(_G.GetNumQuestLogRewards(quest_id)) or 0
mmosimca@485 1053
mmosimca@496 1054 -- Create item rewards sub-table and fill
mmosimca@485 1055 if entry["rewards"]["item_count"] > 0 then
mmosimca@485 1056 entry["rewards"]["items"] = {}
mmosimca@485 1057 for i = 1, entry["rewards"]["item_count"] do
mmosimca@485 1058 local item_name, item_texture, quantity, quality, is_usable, item_id = _G.GetQuestLogRewardInfo(i, quest_id)
mmosimca@485 1059 table.insert(entry["rewards"]["items"], ("%d:%d"):format(item_id, quantity))
mmosimca@485 1060 end
mmosimca@485 1061 end
mmosimca@485 1062
mmosimca@485 1063 -- Record time remaining
mmosimca@485 1064 entry["estimated_end_time"] = _G.GetServerTime() + ((_G.C_TaskQuest.GetQuestTimeLeftMinutes(quest_id) or 0) * 60)
mmosimca@485 1065 end
mmosimca@485 1066 end
mmosimca@485 1067
mmosimca@485 1068
mmosimca@485 1069 function WDP:ProcessWorldQuests()
mmosimca@485 1070 -- Ignore if player is low level
mmosimca@485 1071 if _G.UnitLevel("player") ~= 110 then return end
mmosimca@485 1072
mmosimca@485 1073 local current_world_map_id = _G.GetCurrentMapAreaID()
mmosimca@485 1074
mmosimca@485 1075 -- Iterate over known World Quest maps
mmosimca@485 1076 for i = 1, #private.WORLD_QUEST_MAP_IDS do
mmosimca@485 1077 local world_map_id = private.WORLD_QUEST_MAP_IDS[i]
mmosimca@485 1078
mmosimca@485 1079 -- Only bother checking the API if the world map in question is currently displayed OR its continent is currently displayed
mmosimca@485 1080 if current_world_map_id == WORLD_MAP_ID_BROKEN_ISLES or current_world_map_id == world_map_id then
mmosimca@485 1081
mmosimca@485 1082 -- Get data for World Quests on map
mmosimca@485 1083 local api_data = _G.C_TaskQuest.GetQuestsForPlayerByMapID(world_map_id)
mmosimca@485 1084
mmosimca@485 1085 -- Iterate over the questIDs for each map, doing preload reward requests and creating SavedVariables entries
mmosimca@485 1086 if api_data and type(api_data) == "table" and #api_data > 0 then
mmosimca@485 1087 for j = 1, #api_data do
mmosimca@485 1088 local current_data = api_data[j]
mmosimca@485 1089
mmosimca@485 1090 -- Check if we had a valid API table returned to us
mmosimca@485 1091 if current_data and type(current_data) == "table" and current_data["questId"] then
mmosimca@485 1092 local quest_id = tonumber(current_data["questId"]) or 0
mmosimca@485 1093
mmosimca@485 1094 -- Check if we have quest data
mmosimca@485 1095 if _G.HaveQuestData(quest_id) then
mmosimca@485 1096 local tag_id, tag_name, world_quest_type, rarity, is_elite, tradeskill_line_index = _G.GetQuestTagInfo(quest_id)
mmosimca@485 1097
mmosimca@485 1098 -- Check for valid questID and whether or not it is a World Quest
mmosimca@485 1099 if quest_id > 0 and world_quest_type ~= nil then
mmosimca@485 1100 _G.C_TaskQuest.RequestPreloadRewardData(quest_id)
mmosimca@485 1101 RecordWorldQuestData(world_map_id, quest_id, current_data)
mmosimca@485 1102 end
mmosimca@485 1103 end
mmosimca@485 1104 end
mmosimca@485 1105 end
mmosimca@485 1106 end
mmosimca@485 1107 end
mmosimca@485 1108 end
mmosimca@485 1109 end
mmosimca@485 1110
mmosimca@485 1111
MMOSimca@340 1112 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1113 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1114 local item
jcallahan@0 1115
jcallahan@191 1116 if item_string then
MMOSimca@338 1117 local item_results = { (":"):split(item_string) }
MMOSimca@338 1118
MMOSimca@460 1119 local suffix_id = tonumber(item_results[8]) or 0
MMOSimca@462 1120 local unique_id = tonumber(item_results[9]) or 0
MMOSimca@447 1121 --local level = tonumber(item_results[10])
MMOSimca@460 1122 --local specialization_id = tonumber(item_results[11])
catherton@469 1123 --local upgrade_type_id = tonumber(item_results[12])
MMOSimca@460 1124 local instance_difficulty_id = tonumber(item_results[13]) or 0
MMOSimca@460 1125 local num_bonus_ids = tonumber(item_results[14]) or 0
catherton@471 1126 -- upgrade_value is optional in 6.2! can be detected using upgrade_type_id, but it's just as easy to check like this
catherton@469 1127 local upgrade_value = tonumber(item_results[15 + num_bonus_ids]) or 0
catherton@465 1128
mmosimca@484 1129 local unk_item_field_1 = tonumber(item_results[16 + num_bonus_ids]) or 0
mmosimca@484 1130 local unk_item_field_2 = tonumber(item_results[17 + num_bonus_ids]) or 0
mmosimca@484 1131 --if unk_item_field_1 > 0 then Debug("unk_item_field_1 for %s is non-zero, specifically %d.", item_link, unk_item_field_1) end
mmosimca@484 1132 --if unk_item_field_2 > 0 then Debug("unk_item_field_2 for %s is non-zero, specifically %d.", item_link, unk_item_field_2) end
MMOSimca@460 1133
MMOSimca@460 1134 -- If there is anything special (non-zero) for this item then we need to make note of everything
catherton@471 1135 if math.max(suffix_id, instance_difficulty_id, num_bonus_ids, upgrade_value) ~= 0 then
MMOSimca@460 1136 item = DBEntry("items", item_id)
MMOSimca@460 1137 item.suffix_id = suffix_id
MMOSimca@460 1138 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@460 1139 item.instance_difficulty_id = instance_difficulty_id
catherton@471 1140 item.upgrade_value = upgrade_value
MMOSimca@460 1141
MMOSimca@460 1142 if process_bonus_ids then
MMOSimca@460 1143
MMOSimca@460 1144 -- Get ready for bonus IDs
MMOSimca@384 1145 if not item.seen_bonuses then
MMOSimca@384 1146 item.seen_bonuses = {}
MMOSimca@372 1147 end
catherton@465 1148
MMOSimca@460 1149 if num_bonus_ids > 0 then
MMOSimca@460 1150 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@460 1151 -- And sorted numerically with the smallest bonusID first
MMOSimca@460 1152 local sorted_bonus_string = ""
MMOSimca@460 1153 local min_bonus_id_array = {}
MMOSimca@460 1154 for iterations = 1, num_bonus_ids do
MMOSimca@460 1155 -- Find minimum of this iteration
MMOSimca@460 1156 local min_bonus_id = 100000
MMOSimca@460 1157 for bonus_index = 1, num_bonus_ids do
MMOSimca@460 1158 local temp_bonus_id = tonumber(item_results[14 + bonus_index])
MMOSimca@460 1159 if temp_bonus_id and (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@460 1160 min_bonus_id = temp_bonus_id
MMOSimca@460 1161 end
MMOSimca@460 1162 end
MMOSimca@460 1163
MMOSimca@460 1164 -- Keep track of already processed IDs
MMOSimca@460 1165 min_bonus_id_array[min_bonus_id] = true
MMOSimca@460 1166
MMOSimca@460 1167 -- Build string
MMOSimca@460 1168 if iterations == 1 then
MMOSimca@460 1169 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@460 1170 else
MMOSimca@460 1171 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@460 1172 end
MMOSimca@384 1173 end
MMOSimca@460 1174
MMOSimca@460 1175 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@460 1176 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@384 1177 else
MMOSimca@460 1178 item.seen_bonuses["0"] = true
MMOSimca@384 1179 end
MMOSimca@329 1180 end
jcallahan@191 1181 end
jcallahan@0 1182 end
jcallahan@212 1183
jcallahan@212 1184 if durability and durability > 0 then
jcallahan@219 1185 item = item or DBEntry("items", item_id)
jcallahan@212 1186 item.durability = durability
jcallahan@212 1187 end
jcallahan@0 1188 end
jcallahan@0 1189
jcallahan@0 1190
jcallahan@187 1191 function WDP:ProcessItems()
jcallahan@187 1192 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1193 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1194
jcallahan@0 1195 if item_id and item_id > 0 then
jcallahan@1 1196 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1197 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1198 end
jcallahan@0 1199 end
jcallahan@0 1200
jcallahan@0 1201 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1202 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1203 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1204
jcallahan@0 1205 if item_id and item_id > 0 then
jcallahan@1 1206 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1207 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1208 end
jcallahan@0 1209 end
jcallahan@0 1210 end
jcallahan@0 1211 end
jcallahan@0 1212
jcallahan@118 1213
jcallahan@215 1214 local TargetedNPC
jcallahan@118 1215 do
jcallahan@118 1216 local GENDER_NAMES = {
jcallahan@118 1217 "UNKNOWN",
jcallahan@118 1218 "MALE",
jcallahan@118 1219 "FEMALE",
jcallahan@118 1220 }
jcallahan@118 1221
jcallahan@118 1222
jcallahan@118 1223 local REACTION_NAMES = {
jcallahan@118 1224 "HATED",
jcallahan@118 1225 "HOSTILE",
jcallahan@118 1226 "UNFRIENDLY",
jcallahan@118 1227 "NEUTRAL",
jcallahan@118 1228 "FRIENDLY",
jcallahan@118 1229 "HONORED",
jcallahan@118 1230 "REVERED",
jcallahan@118 1231 "EXALTED",
jcallahan@118 1232 }
jcallahan@118 1233
jcallahan@118 1234
mmosimca@496 1235 -- We should just use IDs here someday; WoWDB site knows all about different power types
jcallahan@118 1236 local POWER_TYPE_NAMES = {
jcallahan@118 1237 ["0"] = "MANA",
jcallahan@118 1238 ["1"] = "RAGE",
jcallahan@118 1239 ["2"] = "FOCUS",
jcallahan@118 1240 ["3"] = "ENERGY",
jcallahan@118 1241 ["6"] = "RUNIC_POWER",
jcallahan@118 1242 }
jcallahan@118 1243
jcallahan@118 1244
jcallahan@215 1245 function TargetedNPC()
jcallahan@118 1246 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1247 current_target_id = nil
jcallahan@118 1248 return
jcallahan@118 1249 end
jcallahan@118 1250 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1251
jcallahan@171 1252 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1253 return
jcallahan@118 1254 end
jcallahan@118 1255 current_target_id = unit_idnum
jcallahan@118 1256
jcallahan@118 1257 local npc = NPCEntry(unit_idnum)
jcallahan@118 1258 local _, class_token = _G.UnitClass("target")
jcallahan@118 1259 npc.class = class_token
jcallahan@118 1260 npc.faction = UnitFactionStanding("target")
jcallahan@118 1261 npc.genders = npc.genders or {}
jcallahan@118 1262 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1263 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1264 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1265
jcallahan@248 1266 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1267 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1268 local level_data = encounter_data[npc_level]
jcallahan@250 1269
jcallahan@250 1270 if not level_data then
jcallahan@250 1271 level_data = {}
jcallahan@250 1272 encounter_data[npc_level] = level_data
jcallahan@250 1273 end
jcallahan@257 1274 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1275
mmosimca@496 1276 -- May not capture as much data as it could, since the API changed in Legion to report multiple types of power
jcallahan@257 1277 if not level_data.power then
MMOSimca@337 1278 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1279
jcallahan@257 1280 if max_power > 0 then
jcallahan@257 1281 local power_type = _G.UnitPowerType("target")
jcallahan@312 1282 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1283 end
jcallahan@118 1284 end
jcallahan@118 1285 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1286 return npc, unit_idnum
jcallahan@118 1287 end
jcallahan@118 1288 end -- do-block
jcallahan@118 1289
jcallahan@118 1290
jcallahan@113 1291 do
jcallahan@113 1292 local COORD_MAX = 5
jcallahan@0 1293
jcallahan@113 1294 function WDP:UpdateTargetLocation()
catherton@480 1295 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapDenied("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1296 return
jcallahan@2 1297 end
jcallahan@113 1298
jcallahan@113 1299 for index = 1, 4 do
jcallahan@113 1300 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1301 return
jcallahan@113 1302 end
jcallahan@113 1303 end
jcallahan@215 1304 local npc = TargetedNPC()
jcallahan@113 1305
jcallahan@113 1306 if not npc then
jcallahan@113 1307 return
jcallahan@113 1308 end
jcallahan@113 1309 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1310 if not (zone_name and area_id and x and y and map_level) then
catherton@468 1311 Debug("UpdateTargetLocation: Missing current location data - %s, %s, %s, %s, %s.", tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 1312 return
MMOSimca@328 1313 end
jcallahan@248 1314 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1315 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1316 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1317
jcallahan@113 1318 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1319
jcallahan@113 1320 if not zone_data then
jcallahan@113 1321 zone_data = {}
jcallahan@113 1322 npc_data.locations[zone_token] = zone_data
jcallahan@113 1323 end
jcallahan@113 1324
jcallahan@113 1325 for location_token in pairs(zone_data) do
jcallahan@113 1326 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1327 loc_level = tonumber(loc_level)
jcallahan@113 1328
jcallahan@113 1329 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1330 return
jcallahan@113 1331 end
jcallahan@113 1332 end
jcallahan@141 1333 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1334 end
jcallahan@113 1335 end -- do-block
jcallahan@2 1336
jcallahan@118 1337
MMOSimca@412 1338 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1339 ClearChatLootData()
MMOSimca@398 1340 end
MMOSimca@398 1341
MMOSimca@398 1342
MMOSimca@420 1343 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1344
MMOSimca@436 1345 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1346 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1347 if not block_chat_loot_data then
MMOSimca@439 1348 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1349 ClearChatLootData()
MMOSimca@436 1350 block_chat_loot_data = true
MMOSimca@436 1351 end
MMOSimca@436 1352 end
MMOSimca@436 1353
MMOSimca@436 1354
MMOSimca@436 1355 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1356 if block_chat_loot_data then
MMOSimca@439 1357 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1358 block_chat_loot_data = false
MMOSimca@436 1359 end
MMOSimca@436 1360 end
MMOSimca@436 1361
MMOSimca@436 1362
mmosimca@485 1363 -- Process world quests if the map is moved to the Broken Isles continent world map (this provides us an opportunity to get data for all zones on the continent without moving the map)
mmosimca@485 1364 function WDP:WORLD_MAP_UPATE(event_name)
mmosimca@485 1365 if _G.GetCurrentMapAreaID() == WORLD_MAP_ID_BROKEN_ISLES and _G.GetServerTime() > (world_quest_event_timestamp + DELAY_PROCESS_WORLD_QUESTS) then
mmosimca@485 1366 world_quest_event_timestamp = _G.GetServerTime()
mmosimca@485 1367 WDP:ProcessWorldQuests()
mmosimca@485 1368 end
mmosimca@485 1369 end
mmosimca@485 1370
mmosimca@485 1371
MMOSimca@408 1372 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1373 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1374 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1375 ClearKilledBossID()
MMOSimca@408 1376 ClearLootToastContainerID()
MMOSimca@408 1377 end
MMOSimca@408 1378
MMOSimca@408 1379
jcallahan@90 1380 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1381 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1382 return
jcallahan@243 1383 end
jcallahan@282 1384 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1385
jcallahan@56 1386 for index = 1, num_items do
jcallahan@56 1387 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1388
jcallahan@56 1389 if item_link then
jcallahan@56 1390 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1391 end
jcallahan@56 1392 end
jcallahan@56 1393 end
jcallahan@56 1394
jcallahan@56 1395
jcallahan@298 1396 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1397 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1398
jcallahan@246 1399 if current_pet_guid then
jcallahan@246 1400 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1401 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1402 end
jcallahan@246 1403 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1404
jcallahan@246 1405 if pet_guid then
jcallahan@296 1406 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1407 group_pet_guids[pet_guid] = true
jcallahan@246 1408 end
jcallahan@246 1409 end
jcallahan@246 1410
jcallahan@246 1411
jcallahan@298 1412 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1413 local is_raid = _G.IsInRaid()
jcallahan@298 1414 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1415 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1416
jcallahan@299 1417 table.wipe(group_member_guids)
jcallahan@298 1418
jcallahan@298 1419 for index = 1, group_size do
jcallahan@298 1420 local unit_id = unit_type .. index
jcallahan@298 1421 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1422
jcallahan@299 1423 group_member_guids[unit_guid] = true
jcallahan@298 1424 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1425 end
jcallahan@299 1426 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1427 end
jcallahan@298 1428
jcallahan@298 1429
jcallahan@298 1430 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1431 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1432 end
jcallahan@298 1433
jcallahan@298 1434
MMOSimca@375 1435 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1436 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1437 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1438 return
jcallahan@306 1439 end
MMOSimca@372 1440
MMOSimca@372 1441 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1442 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1443
MMOSimca@355 1444 -- Handle Garrison cache specially
MMOSimca@422 1445 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1446 -- Record location data for cache
MMOSimca@355 1447 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1448
MMOSimca@355 1449 -- Add drop data
mmosimca@496 1450 local currency_id = CurrencyLinkToID(item_link)
mmosimca@496 1451 if currency_id and currency_id ~= 0 then
MMOSimca@355 1452 -- Check for top level object data
MMOSimca@355 1453 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1454 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1455 if object_entry[difficulty_token] then
MMOSimca@355 1456 -- Increment loot count
MMOSimca@355 1457 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1458
mmosimca@496 1459 Debug("%s: %d X %d", event_name, currency_id, quantity)
MMOSimca@355 1460 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
mmosimca@496 1461 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%d"):format(quantity, currency_id))
MMOSimca@355 1462 else
MMOSimca@355 1463 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1464 end
MMOSimca@355 1465 else
mmosimca@496 1466 Debug("%s: Currency ID is nil or 0, from currency link %s", event_name, item_link)
MMOSimca@355 1467 end
catherton@465 1468
MMOSimca@431 1469 -- Wipe object ID until future mouseover
MMOSimca@431 1470 last_garrison_cache_object_id = nil
MMOSimca@387 1471 elseif raid_boss_id then
MMOSimca@427 1472 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1473 if npc then
MMOSimca@427 1474 local loot_label = "drops"
MMOSimca@427 1475 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1476 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1477 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1478
MMOSimca@427 1479 if loot_type == "item" then
MMOSimca@427 1480 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1481 if item_id then
MMOSimca@427 1482 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1483 RecordItemData(item_id, item_link, true)
MMOSimca@427 1484 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1485 else
MMOSimca@427 1486 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1487 return
MMOSimca@427 1488 end
MMOSimca@427 1489 elseif loot_type == "money" then
MMOSimca@427 1490 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1491 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1492 elseif loot_type == "currency" then
mmosimca@496 1493 local currency_id = CurrencyLinkToID(item_link)
mmosimca@496 1494 if currency_id and currency_id ~= 0 then
mmosimca@496 1495 Debug("%s: %d X %d", event_name, currency_id, quantity)
mmosimca@496 1496 table.insert(encounter_data[loot_label], ("currency:%d:%d"):format(quantity, currency_id))
MMOSimca@427 1497 else
mmosimca@496 1498 Debug("%s: Currency ID is nil or 0, from currency link %s", event_name, item_link)
MMOSimca@427 1499 return
MMOSimca@427 1500 end
jcallahan@312 1501 end
jcallahan@317 1502
MMOSimca@427 1503 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1504 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1505 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1506 end
jcallahan@312 1507 end
MMOSimca@387 1508 elseif loot_toast_container_id then
jcallahan@305 1509 InitializeCurrentLoot()
jcallahan@305 1510
jcallahan@306 1511 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1512 current_loot.identifier = loot_toast_container_id
jcallahan@306 1513 current_loot.label = "contains"
jcallahan@306 1514 current_loot.target_type = AF.ITEM
jcallahan@306 1515
MMOSimca@387 1516 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1517
jcallahan@301 1518 if loot_type == "item" then
jcallahan@312 1519 local item_id = ItemLinkToID(item_link)
jcallahan@312 1520 if item_id then
jcallahan@312 1521 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1522 RecordItemData(item_id, item_link, true)
MMOSimca@387 1523 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1524 else
jcallahan@301 1525 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1526 current_loot = nil
jcallahan@301 1527 return
jcallahan@301 1528 end
jcallahan@301 1529 elseif loot_type == "money" then
jcallahan@312 1530 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1531 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1532 elseif loot_type == "currency" then
mmosimca@496 1533 local currency_id = CurrencyLinkToID(item_link)
mmosimca@496 1534 if currency_id and currency_id ~= 0 then
mmosimca@496 1535 Debug("%s: %d X %d", event_name, currency_id, quantity)
mmosimca@496 1536 local currency_token = ("currency:%d"):format(currency_id)
MMOSimca@387 1537 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1538 else
mmosimca@496 1539 Debug("%s: Currency ID is nil or 0, from currency link %s", event_name, item_link)
jcallahan@312 1540 current_loot = nil
jcallahan@312 1541 return
jcallahan@312 1542 end
jcallahan@301 1543 end
jcallahan@312 1544
jcallahan@301 1545 GenericLootUpdate("items")
jcallahan@301 1546 current_loot = nil
MMOSimca@387 1547 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@444 1548 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle then
MMOSimca@444 1549 -- Handle currency loot toasts for chat-based loot (we do this instead of reading currency chat messages because the chat messages are very delayed)
MMOSimca@444 1550 if loot_type == "currency" then
mmosimca@496 1551 local currency_id = CurrencyLinkToID(item_link)
mmosimca@496 1552 if currency_id and currency_id ~= 0 then
MMOSimca@444 1553 -- Verify that we're still assigning data to the right items
MMOSimca@444 1554 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
mmosimca@496 1555 Debug("%s: Captured currency for chat-based loot recording. %d X %d", event_name, currency_id, quantity)
mmosimca@496 1556 local currency_token = ("currency:%d"):format(currency_id)
MMOSimca@444 1557 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1558 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@444 1559 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@444 1560 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@444 1561 ClearChatLootData()
MMOSimca@444 1562 end
MMOSimca@444 1563 else
mmosimca@496 1564 Debug("%s: Currency ID is nil or 0, from currency link %s", event_name, item_link)
MMOSimca@444 1565 end
MMOSimca@444 1566 -- Handle money loot toasts for chat-based loot (we do this instead of reading money chat messages because the chat messages are very delayed)
MMOSimca@444 1567 elseif loot_type == "money" then
MMOSimca@424 1568 -- Verify that we're still assigning data to the right items
MMOSimca@435 1569 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1570 Debug("%s: Captured money for chat-based loot recording. money X %d", event_name, quantity)
MMOSimca@435 1571 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1572 chat_loot_data.loot["money"] = (chat_loot_data.loot["money"] or 0) + quantity
MMOSimca@424 1573 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1574 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1575 ClearChatLootData()
MMOSimca@424 1576 end
MMOSimca@424 1577 end
jcallahan@301 1578 else
jcallahan@307 1579 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1580
jcallahan@307 1581 loot_toast_data = loot_toast_data or {}
jcallahan@312 1582 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1583
MMOSimca@340 1584 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1585 if item_id then
MMOSimca@340 1586 RecordItemData(item_id, item_link, true)
MMOSimca@340 1587 end
MMOSimca@340 1588
MMOSimca@383 1589 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1590 end
jcallahan@178 1591 end
jcallahan@178 1592
jcallahan@178 1593
jcallahan@179 1594 do
MMOSimca@388 1595 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
mmosimca@496 1596 [AF.NPC] = function(currency_id, quantity)
mmosimca@496 1597 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%d (%d)", currency_id, quantity)
MMOSimca@388 1598 end,
mmosimca@496 1599 [AF.ZONE] = function(currency_id, quantity)
mmosimca@496 1600 Debug("CHAT_MSG_CURRENCY: AF.ZONE currency:%d (%d)", currency_id, quantity)
MMOSimca@388 1601 InitializeCurrentLoot()
mmosimca@496 1602 current_loot.list[1] = ("currency:%d:%d"):format(quantity, currency_id)
MMOSimca@388 1603 GenericLootUpdate("zones")
MMOSimca@388 1604 current_loot = nil
MMOSimca@388 1605 end,
MMOSimca@388 1606 }
MMOSimca@388 1607
MMOSimca@388 1608
MMOSimca@388 1609 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1610 local category
MMOSimca@388 1611
MMOSimca@388 1612 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1613 if not currency_link then
MMOSimca@388 1614 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1615 end
mmosimca@496 1616 local currency_id = CurrencyLinkToID(currency_link)
mmosimca@496 1617
mmosimca@496 1618 if not currency_id or currency_id == 0 then
MMOSimca@388 1619 return
MMOSimca@388 1620 end
MMOSimca@388 1621
MMOSimca@388 1622 -- Set update category
MMOSimca@388 1623 if current_action.spell_label == "FISHING" then
MMOSimca@388 1624 category = AF.ZONE
MMOSimca@388 1625 elseif raid_boss_id then
MMOSimca@388 1626 category = AF.NPC
MMOSimca@388 1627 end
MMOSimca@388 1628
MMOSimca@388 1629 -- Take action based on update category
MMOSimca@388 1630 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1631 if not category or not update_func then
MMOSimca@388 1632 return
MMOSimca@388 1633 end
mmosimca@496 1634 update_func(currency_id, quantity)
MMOSimca@388 1635 end
MMOSimca@388 1636
MMOSimca@388 1637
MMOSimca@412 1638 local BLACKLISTED_ITEMS = {
MMOSimca@412 1639 [114116] = true,
MMOSimca@412 1640 [114119] = true,
MMOSimca@412 1641 [114120] = true,
MMOSimca@412 1642 [116980] = true,
MMOSimca@412 1643 [120319] = true,
MMOSimca@412 1644 [120320] = true,
catherton@475 1645 [139593] = true,
catherton@475 1646 [139594] = true,
catherton@475 1647 [140590] = true,
MMOSimca@412 1648 }
MMOSimca@412 1649
MMOSimca@412 1650
jcallahan@179 1651 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1652 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1653 -- Verify that we're still assigning data to the right items
MMOSimca@435 1654 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1655 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1656 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1657 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1658 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1659 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1660 ClearChatLootData()
MMOSimca@347 1661 end
MMOSimca@347 1662 end,
jcallahan@179 1663 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1664 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1665 end,
MMOSimca@345 1666 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1667 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1668 -- Check for top level object data
MMOSimca@381 1669 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1670 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1671 if object_entry[difficulty_token] then
MMOSimca@381 1672 -- Increment loot count
MMOSimca@381 1673 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1674
MMOSimca@381 1675 -- Add drop data
MMOSimca@381 1676 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1677 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1678 else
MMOSimca@381 1679 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1680 end
jcallahan@179 1681 end,
jcallahan@179 1682 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1683 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1684 InitializeCurrentLoot()
jcallahan@312 1685 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1686 GenericLootUpdate("zones")
jcallahan@312 1687 current_loot = nil
jcallahan@179 1688 end,
jcallahan@179 1689 }
jcallahan@177 1690
jcallahan@177 1691
MMOSimca@388 1692 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1693 local category
jcallahan@177 1694
MMOSimca@345 1695 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1696 if not item_link then
MMOSimca@345 1697 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1698 end
MMOSimca@345 1699 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1700
MMOSimca@345 1701 if not item_id then
MMOSimca@345 1702 return
MMOSimca@345 1703 end
MMOSimca@345 1704
MMOSimca@345 1705 -- Set update category
MMOSimca@405 1706 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1707 category = AF.OBJECT
MMOSimca@345 1708 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1709 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1710 category = AF.ZONE
MMOSimca@388 1711 elseif raid_boss_id then
jcallahan@179 1712 category = AF.NPC
MMOSimca@347 1713 elseif chat_loot_timer_handle then
MMOSimca@347 1714 category = AF.ITEM
jcallahan@179 1715 end
MMOSimca@345 1716
MMOSimca@395 1717 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1718 RecordItemData(item_id, item_link, true)
MMOSimca@395 1719
MMOSimca@345 1720 -- Take action based on update category
jcallahan@179 1721 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1722 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1723 return
MMOSimca@340 1724 end
jcallahan@179 1725 update_func(item_id, quantity)
jcallahan@177 1726 end
MMOSimca@388 1727 end
MMOSimca@388 1728
MMOSimca@388 1729
jcallahan@97 1730 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1731 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1732 return
jcallahan@95 1733 end
jcallahan@97 1734 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1735 npc.quotes = npc.quotes or {}
jcallahan@97 1736 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1737 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1738 end
jcallahan@95 1739
jcallahan@95 1740
jcallahan@95 1741 do
jcallahan@40 1742 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1743
jcallahan@40 1744 local DRUNK_COMPARES = {
jcallahan@40 1745 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1746 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1747 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1748 }
jcallahan@40 1749
jcallahan@40 1750 local DRUNK_MATCHES = {
jcallahan@254 1751 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1752 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1753 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1754 }
jcallahan@40 1755
jcallahan@167 1756 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1757
jcallahan@167 1758
jcallahan@167 1759 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1760 if tradeskill_name == private.discovered_recipe_name then
catherton@479 1761 DBEntry("spells", tonumber(_G.C_TradeSkillUI.GetRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1762
jcallahan@167 1763 private.discovered_recipe_name = nil
jcallahan@167 1764 private.profession_level = nil
jcallahan@167 1765 private.previous_spell_id = nil
jcallahan@169 1766
jcallahan@169 1767 return true
jcallahan@167 1768 end
jcallahan@167 1769 end
jcallahan@167 1770
jcallahan@167 1771
jcallahan@167 1772 local function IterativeRecordDiscovery()
jcallahan@167 1773 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1774 end
jcallahan@167 1775
jcallahan@167 1776
jcallahan@92 1777 function WDP:CHAT_MSG_SYSTEM(event_name, message)
catherton@472 1778 local item_link, quantity = deformat(message, ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1779 if not item_link then
catherton@472 1780 quantity, item_link = 1, deformat(message, ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1781 end
MMOSimca@400 1782 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1783
MMOSimca@400 1784 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1785 if not item_id then
MMOSimca@400 1786 if not private.trainer_shown then
MMOSimca@400 1787 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1788
MMOSimca@400 1789 if recipe_name and private.previous_spell_id then
catherton@479 1790 local profession_name, prof_level = _G.C_TradeSkillUI.GetTradeSkillLine()
MMOSimca@400 1791
MMOSimca@400 1792 if profession_name == _G.UNKNOWN then
MMOSimca@400 1793 return
MMOSimca@400 1794 end
MMOSimca@400 1795 private.discovered_recipe_name = recipe_name
MMOSimca@400 1796 private.profession_level = prof_level
MMOSimca@400 1797
MMOSimca@400 1798 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1799 end
jcallahan@167 1800 end
MMOSimca@400 1801
MMOSimca@400 1802 if currently_drunk then
MMOSimca@400 1803 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1804 currently_drunk = nil
MMOSimca@400 1805 end
MMOSimca@400 1806 return
MMOSimca@400 1807 end
MMOSimca@400 1808
MMOSimca@400 1809 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1810 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1811 currently_drunk = true
MMOSimca@400 1812 break
MMOSimca@400 1813 end
jcallahan@40 1814 end
jcallahan@40 1815 return
jcallahan@40 1816 end
jcallahan@40 1817
MMOSimca@411 1818 -- If it is an item, parse its link
MMOSimca@400 1819 RecordItemData(item_id, item_link, true)
jcallahan@40 1820 end
jcallahan@40 1821 end
jcallahan@40 1822
jcallahan@307 1823
jcallahan@331 1824 do
jcallahan@23 1825 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1826 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1827
MMOSimca@458 1828 -- Spells that are cast by players/NPCs that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1829 local BLACKLISTED_SPELLS = {
MMOSimca@458 1830 [117526] = true, -- Binding Shot (cast by Hunters)
MMOSimca@458 1831 [121308] = true, -- Disguise (cast by Rogues)
MMOSimca@458 1832 [132464] = true, -- Chi Wave (cast by Monks)
MMOSimca@458 1833 [132467] = true, -- Chi Wave (cast by Monks)
MMOSimca@460 1834 [167432] = true, -- Savagery (cast by Warsong Commander)
MMOSimca@460 1835 [175077] = true, -- Fearsome Battle Standard (cast by Fearsome Battle Standard item)
MMOSimca@458 1836 [176813] = true, -- Itchy Spores (cast by Marsh Creatures in Ashran)
MMOSimca@458 1837 [183901] = true, -- Stolen Strength (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1838 [183904] = true, -- Stolen Speed (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1839 [183907] = true, -- Stolen Fervor (cast by Felblood NPCs in Tanaan Jungle)
mmosimca@495 1840 [195802] = true, -- Moonkin Feather (applied by Moonfeather Statue; first stage buff)
mmosimca@495 1841 [195805] = true, -- Moonkin Molting (applied by Moonfeather Statue; second stage buff)
mmosimca@495 1842 [195810] = true, -- Feeling Moonkin (applied by Moonfeather Statue; third stage buff)
mmosimca@495 1843 [195816] = true, -- Owlvercome wth the Fever (applied by Moonfeather Statue; final stage buff)
catherton@474 1844 [213738] = true, -- Taste of Blood (applied by Fate and Fortune, Combat Rogue artifacts)
mmosimca@483 1845 [213877] = true, -- Vampiric Aura (used by Nathrezim Invasion bosses and transformed players)
catherton@474 1846 [215377] = true, -- The Maw Must Feed (applied by Maw of the Damned, Blood Death Knight artifact)
mmosimca@499 1847 [218136] = true, -- Arcane Invigoration (cast by Duskwatch Rune Scribes in The Arcway)
catherton@470 1848 [224762] = true, -- Leyline Rift (summoned by players with Leyline Mastery in Suramar)
catherton@474 1849 [225832] = true, -- Nightglow Wisp (cast by players using Wisp in a Bottle toy)
MMOSimca@405 1850 }
MMOSimca@405 1851
jcallahan@23 1852 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1853 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1854 return
jcallahan@23 1855 end
jcallahan@34 1856 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1857
jcallahan@171 1858 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1859 return
jcallahan@23 1860 end
jcallahan@23 1861
jcallahan@23 1862 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1863 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1864 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1865 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1866 end
jcallahan@23 1867 end
jcallahan@23 1868
jcallahan@115 1869 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1870
jcallahan@246 1871 local previous_combat_event = {}
jcallahan@246 1872
jcallahan@23 1873 local COMBAT_LOG_FUNCS = {
jcallahan@23 1874 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1875 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1876 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1877 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1878 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1879
jcallahan@171 1880 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1881 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1882 end
jcallahan@115 1883 end
jcallahan@115 1884 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1885 end,
jcallahan@65 1886 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1887 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1888
jcallahan@171 1889 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1890 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1891 ClearKilledNPC()
jcallahan@98 1892 private.harvesting = nil
jcallahan@65 1893 return
jcallahan@65 1894 end
jcallahan@177 1895
jcallahan@246 1896 if source_guid == "" then
jcallahan@246 1897 source_guid = nil
jcallahan@246 1898 end
jcallahan@246 1899 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1900 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1901
jcallahan@299 1902 if not previous_combat_event.party_damage then
jcallahan@312 1903 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1904 table.wipe(previous_combat_event)
jcallahan@217 1905 ClearKilledNPC()
jcallahan@306 1906 else
jcallahan@317 1907 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1908 end
jcallahan@177 1909 killed_npc_id = unit_idnum
MMOSimca@383 1910 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1911 end,
jcallahan@23 1912 }
jcallahan@23 1913
jcallahan@23 1914
jcallahan@246 1915 local NON_DAMAGE_EVENTS = {
jcallahan@246 1916 SPELL_AURA_APPLIED = true,
jcallahan@246 1917 SPELL_AURA_REMOVED = true,
jcallahan@246 1918 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1919 SPELL_CAST_FAILED = true,
jcallahan@246 1920 SWING_MISSED = true,
jcallahan@246 1921 }
jcallahan@246 1922
jcallahan@299 1923 local DAMAGE_EVENTS = {
jcallahan@299 1924 RANGE_DAMAGE = true,
jcallahan@299 1925 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1926 SPELL_DAMAGE = true,
jcallahan@299 1927 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1928 SWING_DAMAGE = true,
jcallahan@299 1929 }
jcallahan@299 1930
jcallahan@246 1931
jcallahan@92 1932 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1933 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1934
jcallahan@23 1935 if not combat_log_func then
jcallahan@299 1936 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1937 table.wipe(previous_combat_event)
jcallahan@246 1938 previous_combat_event.source_name = source_name
jcallahan@299 1939
jcallahan@299 1940 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1941 previous_combat_event.party_damage = true
jcallahan@299 1942 end
jcallahan@246 1943 end
jcallahan@23 1944 return
jcallahan@23 1945 end
jcallahan@23 1946 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1947
jcallahan@297 1948 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1949 table.wipe(previous_combat_event)
jcallahan@297 1950 end
jcallahan@23 1951 end
jcallahan@23 1952
catherton@465 1953
jcallahan@44 1954 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1955 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1956 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1957 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1958
jcallahan@44 1959
jcallahan@92 1960 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1961 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1962 return
jcallahan@44 1963 end
jcallahan@44 1964 UpdateFactionData()
jcallahan@44 1965
jcallahan@46 1966 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1967 return
jcallahan@46 1968 end
jcallahan@177 1969 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1970 ClearKilledNPC()
jcallahan@46 1971
jcallahan@44 1972 if not npc then
jcallahan@98 1973 private.harvesting = nil
jcallahan@44 1974 return
jcallahan@44 1975 end
jcallahan@98 1976 npc.harvested = private.harvesting
jcallahan@98 1977 private.harvesting = nil
jcallahan@98 1978
jcallahan@44 1979 local modifier = 1
jcallahan@44 1980
MMOSimca@340 1981 -- Check for modifiers from known spells
jcallahan@44 1982 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1983 modifier = modifier + 0.1
jcallahan@44 1984 end
jcallahan@44 1985 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1986 modifier = modifier + 0.1
jcallahan@44 1987 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1988 modifier = modifier + 0.05
jcallahan@44 1989 end
MMOSimca@418 1990 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1991 modifier = modifier + 0.2
MMOSimca@418 1992 end
jcallahan@44 1993
MMOSimca@340 1994 -- Determine faction ID
MMOSimca@340 1995 local faction_ID
MMOSimca@418 1996 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1997 if faction_name == faction_data_table[3] then
MMOSimca@418 1998 -- Check ignore flag
MMOSimca@418 1999 if faction_data_table[2] then
MMOSimca@418 2000 return
MMOSimca@418 2001 end
MMOSimca@340 2002 faction_ID = faction_data_table[1]
MMOSimca@418 2003 break
MMOSimca@340 2004 end
MMOSimca@340 2005 end
MMOSimca@340 2006 if faction_ID and faction_ID > 0 then
MMOSimca@340 2007 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 2008 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 2009 if has_bonus_rep_gain then
MMOSimca@340 2010 modifier = modifier + 1
MMOSimca@340 2011 end
MMOSimca@340 2012 end
MMOSimca@340 2013
MMOSimca@340 2014 -- Check for modifiers from buffs
MMOSimca@418 2015 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 2016 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 2017 local modded_faction = buff_data_table.faction
jcallahan@44 2018
jcallahan@44 2019 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 2020 if buff_data_table.ignore then
MMOSimca@340 2021 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 2022 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 2023 return
MMOSimca@340 2024 else
MMOSimca@340 2025 modifier = modifier + buff_data_table.modifier
MMOSimca@340 2026 end
jcallahan@44 2027 end
jcallahan@44 2028 end
jcallahan@44 2029 end
catherton@465 2030
jcallahan@65 2031 npc.reputations = npc.reputations or {}
jcallahan@65 2032 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 2033 end
jcallahan@44 2034 end -- do-block
jcallahan@18 2035
jcallahan@18 2036
jcallahan@140 2037 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 2038 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 2039 return
jcallahan@140 2040 end
jcallahan@140 2041 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 2042
MMOSimca@355 2043 -- Handle Fishing
MMOSimca@355 2044 if (current_action.spell_label == "FISHING") then
MMOSimca@355 2045 if not text or text == "Fishing Bobber" then
MMOSimca@355 2046 text = "NONE"
MMOSimca@355 2047 else
MMOSimca@355 2048 current_action.fishing_target = true
MMOSimca@355 2049 end
MMOSimca@355 2050 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 2051 -- Handle Garrison Cache
MMOSimca@355 2052 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 2053 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 2054 end
jcallahan@140 2055 end
jcallahan@140 2056
jcallahan@140 2057
jcallahan@92 2058 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 2059 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 2060
jcallahan@42 2061 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 2062 return
jcallahan@42 2063 end
jcallahan@42 2064 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 2065 end
jcallahan@42 2066
jcallahan@42 2067
jcallahan@13 2068 do
MMOSimca@343 2069 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 2070 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 2071 [AF.ITEM] = function()
jcallahan@16 2072 local locked_item_id
jcallahan@16 2073
jcallahan@16 2074 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 2075 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 2076 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 2077
jcallahan@324 2078 if is_locked and is_lootable then
jcallahan@16 2079 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 2080 break
jcallahan@16 2081 end
jcallahan@16 2082 end
jcallahan@165 2083
jcallahan@165 2084 if locked_item_id then
jcallahan@165 2085 break
jcallahan@165 2086 end
jcallahan@16 2087 end
jcallahan@16 2088
MMOSimca@367 2089 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 2090 return false
jcallahan@16 2091 end
jcallahan@122 2092 current_action.identifier = locked_item_id
jcallahan@16 2093 return true
jcallahan@16 2094 end,
MMOSimca@401 2095 [AF.NPC] = function()
MMOSimca@401 2096 return not _G.IsFishingLoot()
MMOSimca@401 2097 end,
MMOSimca@401 2098 [AF.OBJECT] = function()
MMOSimca@401 2099 return not _G.IsFishingLoot()
MMOSimca@401 2100 end,
jcallahan@17 2101 [AF.ZONE] = function()
jcallahan@140 2102 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 2103 return _G.IsFishingLoot()
jcallahan@17 2104 end,
jcallahan@13 2105 }
jcallahan@13 2106
jcallahan@13 2107
MMOSimca@343 2108 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 2109 [AF.ITEM] = function()
jcallahan@28 2110 GenericLootUpdate("items")
jcallahan@28 2111 end,
jcallahan@28 2112 [AF.NPC] = function()
jcallahan@75 2113 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 2114 local loot_label = current_loot.label
jcallahan@77 2115 local source_list = {}
jcallahan@75 2116
jcallahan@131 2117 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2118 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2119 local npc = NPCEntry(source_id)
jcallahan@75 2120
jcallahan@75 2121 if npc then
jcallahan@248 2122 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2123 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2124
jcallahan@78 2125 if not source_list[source_guid] then
jcallahan@77 2126 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 2127 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2128 source_list[source_guid] = true
jcallahan@77 2129 end
jcallahan@77 2130
jcallahan@309 2131 for loot_token, quantity in pairs(loot_data) do
mmosimca@496 2132 local loot_type, currency_id = (":"):split(loot_token)
mmosimca@496 2133
mmosimca@496 2134 if loot_type == "currency" and currency_id then
mmosimca@496 2135 -- Convert currency_id back into number from string
mmosimca@496 2136 currency_id = tonumber(currency_id) or 0
mmosimca@496 2137 if currency_id ~= 0 then
mmosimca@496 2138 table.insert(encounter_data[loot_label], ("currency:%d:%d"):format(quantity, currency_id))
mmosimca@496 2139 end
jcallahan@309 2140 elseif loot_token == "money" then
jcallahan@312 2141 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2142 else
jcallahan@312 2143 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2144 end
jcallahan@75 2145 end
jcallahan@75 2146 end
jcallahan@75 2147 end
jcallahan@16 2148 end,
jcallahan@13 2149 [AF.OBJECT] = function()
jcallahan@28 2150 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2151 end,
jcallahan@17 2152 [AF.ZONE] = function()
MMOSimca@328 2153 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2154 return
MMOSimca@328 2155 end
jcallahan@141 2156 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2157
jcallahan@41 2158 -- This will start life as a boolean true.
jcallahan@131 2159 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2160 current_loot.zone_data[location_token] = {
jcallahan@41 2161 drops = {}
jcallahan@41 2162 }
jcallahan@41 2163 end
jcallahan@132 2164 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2165 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2166
jcallahan@131 2167 if current_loot.sources then
jcallahan@131 2168 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2169 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2170 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2171 end
jcallahan@131 2172 end
jcallahan@131 2173 end
jcallahan@131 2174
jcallahan@131 2175 if #current_loot.list <= 0 then
jcallahan@131 2176 return
jcallahan@131 2177 end
jcallahan@131 2178
jcallahan@131 2179 for index = 1, #current_loot.list do
MMOSimca@443 2180 table.insert(current_loot.zone_data[location_token].drops, current_loot.list[index])
jcallahan@41 2181 end
jcallahan@13 2182 end,
jcallahan@13 2183 }
jcallahan@13 2184
jcallahan@79 2185 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2186 local loot_guid_registry = {}
jcallahan@124 2187
jcallahan@124 2188
jcallahan@124 2189 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2190 ClearChatLootData()
jcallahan@131 2191 current_loot = nil
jcallahan@131 2192 table.wipe(current_action)
jcallahan@124 2193 end
jcallahan@124 2194
jcallahan@13 2195
jcallahan@322 2196 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2197 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2198 local previous_spell_label = current_action.spell_label
jcallahan@322 2199 local extrapolated_guid_registry = {}
jcallahan@322 2200 local num_guids = 0
MMOSimca@402 2201 table.wipe(current_action)
MMOSimca@402 2202
MMOSimca@402 2203 if _G.IsFishingLoot() then
MMOSimca@402 2204 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2205 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2206 if not (zone_name and area_id and x and y and map_level) then
catherton@468 2207 Debug("%s: Missing current location data - %s, %s, %s, %s, %s.", log_source, tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@402 2208 return
MMOSimca@402 2209 end
MMOSimca@402 2210 current_action.instance_token = instance_token
MMOSimca@402 2211 current_action.map_level = map_level
MMOSimca@402 2212 current_action.x = x
MMOSimca@402 2213 current_action.y = y
MMOSimca@402 2214 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2215 current_action.spell_label = "FISHING"
MMOSimca@402 2216 current_action.loot_label = "fishing"
MMOSimca@402 2217 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2218 current_action.target_type = AF.ZONE
MMOSimca@402 2219
MMOSimca@402 2220 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2221 return true
MMOSimca@402 2222 end
jcallahan@322 2223
MMOSimca@344 2224 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2225 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2226 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2227 return false
MMOSimca@344 2228 end
MMOSimca@344 2229
jcallahan@322 2230 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2231 local loot_info = {
jcallahan@322 2232 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2233 }
jcallahan@322 2234
jcallahan@322 2235 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2236 local source_guid = loot_info[loot_index]
jcallahan@322 2237
jcallahan@322 2238 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2239 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2240
jcallahan@322 2241 if unit_type and unit_idnum then
jcallahan@322 2242 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2243 unit_type,
jcallahan@322 2244 unit_idnum
jcallahan@322 2245 }
jcallahan@322 2246
jcallahan@322 2247 num_guids = num_guids + 1
jcallahan@322 2248 end
jcallahan@322 2249 end
jcallahan@322 2250 end
jcallahan@322 2251 end
jcallahan@322 2252
jcallahan@322 2253 if num_guids == 0 then
jcallahan@322 2254 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2255 return false
jcallahan@322 2256 end
jcallahan@326 2257
jcallahan@322 2258 local num_npcs = 0
jcallahan@322 2259 local num_objects = 0
jcallahan@324 2260 local num_itemcontainers = 0
jcallahan@322 2261
jcallahan@322 2262 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2263 local unit_type = guid_data[1]
jcallahan@324 2264 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2265
jcallahan@322 2266 if loot_label then
jcallahan@322 2267 local unit_idnum = guid_data[2]
jcallahan@322 2268
jcallahan@322 2269 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2270 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2271 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2272 current_action.loot_label = loot_label
jcallahan@322 2273 current_action.spell_label = "OPENING"
jcallahan@322 2274 current_action.target_type = AF.OBJECT
jcallahan@322 2275 current_action.identifier = unit_idnum
jcallahan@322 2276 num_objects = num_objects + 1
jcallahan@322 2277 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2278 current_action.loot_label = loot_label
jcallahan@322 2279 current_action.target_type = AF.NPC
jcallahan@322 2280 current_action.identifier = unit_idnum
jcallahan@322 2281 num_npcs = num_npcs + 1
jcallahan@324 2282 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2283 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2284 current_action.loot_label = loot_label
jcallahan@324 2285 current_action.target_type = AF.ITEM
jcallahan@324 2286 -- current_action.identifier assigned during loot verification.
jcallahan@324 2287 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2288 end
jcallahan@322 2289 else
jcallahan@322 2290 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2291 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2292 return false
jcallahan@322 2293 end
jcallahan@322 2294 end
jcallahan@322 2295
jcallahan@322 2296 if not current_action.target_type then
jcallahan@322 2297 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2298 return false
jcallahan@322 2299 end
jcallahan@322 2300
jcallahan@322 2301 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2302 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2303 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2304 return false
jcallahan@322 2305 end
jcallahan@322 2306
jcallahan@322 2307 return true
jcallahan@322 2308 end
jcallahan@322 2309
jcallahan@322 2310
MMOSimca@343 2311 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2312 ClearChatLootData()
MMOSimca@387 2313
jcallahan@132 2314 if current_loot then
jcallahan@322 2315 current_loot = nil
jcallahan@322 2316 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2317
jcallahan@322 2318 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2319 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2320 return
jcallahan@322 2321 end
jcallahan@18 2322 end
jcallahan@151 2323
jcallahan@151 2324 if not current_action.target_type then
jcallahan@322 2325 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2326 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2327 return
jcallahan@322 2328 end
jcallahan@151 2329 end
MMOSimca@343 2330 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2331 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2332
jcallahan@14 2333 if not verify_func or not update_func then
jcallahan@322 2334 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2335 return
jcallahan@13 2336 end
jcallahan@13 2337
jcallahan@14 2338 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2339 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2340 return
jcallahan@14 2341 end
jcallahan@80 2342 local guids_used = {}
jcallahan@132 2343
jcallahan@301 2344 InitializeCurrentLoot()
jcallahan@217 2345 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2346
jcallahan@55 2347 for loot_slot = 1, _G.GetNumLootItems() do
mmosimca@496 2348 local texture_filedata_id, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2349 local slot_type = _G.GetLootSlotType(loot_slot)
catherton@463 2350 local loot_info = { _G.GetLootSourceInfo(loot_slot) }
catherton@464 2351 local loot_link = _G.GetLootSlotLink(loot_slot)
jcallahan@13 2352
jcallahan@237 2353 -- Odd index is GUID, even is count.
jcallahan@237 2354 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2355 local source_guid = loot_info[loot_index]
jcallahan@75 2356
jcallahan@237 2357 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2358 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2359 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2360 if slot_quantity then
jcallahan@324 2361 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2362 if slot_quantity > loot_quantity then
jcallahan@324 2363 loot_quantity = slot_quantity
jcallahan@324 2364 end
jcallahan@324 2365 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2366 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2367
MMOSimca@366 2368 if slot_type == LOOT_SLOT_ITEM then
catherton@464 2369 if loot_link then
catherton@464 2370 local item_id = ItemLinkToID(loot_link)
catherton@464 2371 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
catherton@464 2372 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
catherton@464 2373 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
catherton@464 2374 guids_used[source_guid] = true
catherton@463 2375 else
catherton@463 2376 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
catherton@463 2377 end
MMOSimca@366 2378 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2379 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2380 if current_loot.target_type == AF.ZONE then
jcallahan@324 2381 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2382 else
jcallahan@324 2383 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2384 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2385 guids_used[source_guid] = true
jcallahan@324 2386 end
MMOSimca@366 2387 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2388 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
catherton@463 2389 if loot_link then
mmosimca@496 2390 local currency_id = CurrencyLinkToID(loot_link)
mmosimca@496 2391 Debug("GUID: %s - Type:ID: %s - Currency: %d - Amount: %d (%d)", loot_info[loot_index], source_key, currency_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2392 if current_loot.target_type == AF.ZONE then
mmosimca@496 2393 table.insert(current_loot.list, ("currency:%d:%d"):format(loot_quantity, currency_id))
jcallahan@324 2394 else
mmosimca@496 2395 local currency_token = ("currency:%d"):format(currency_id)
jcallahan@324 2396
jcallahan@324 2397 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2398 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2399 guids_used[source_guid] = true
jcallahan@324 2400 end
jcallahan@324 2401 else
catherton@463 2402 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2403 end
jcallahan@308 2404 end
jcallahan@324 2405 else
jcallahan@324 2406 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
catherton@463 2407 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 2408 end
jcallahan@75 2409 end
jcallahan@13 2410 end
jcallahan@13 2411 end
jcallahan@80 2412
jcallahan@81 2413 for guid in pairs(guids_used) do
jcallahan@217 2414 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2415 end
jcallahan@13 2416 update_func()
jcallahan@1 2417 end
jcallahan@13 2418 end -- do-block
jcallahan@0 2419
jcallahan@0 2420
jcallahan@89 2421 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2422 WDP:StopChatLootRecording(event_name)
jcallahan@89 2423 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2424
jcallahan@89 2425 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2426 return
jcallahan@89 2427 end
jcallahan@89 2428 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2429 end
jcallahan@89 2430
jcallahan@89 2431
jcallahan@44 2432 do
jcallahan@44 2433 local POINT_MATCH_PATTERNS = {
jcallahan@44 2434 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2435 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2436 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2437 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2438 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2439 }
jcallahan@5 2440
jcallahan@68 2441 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2442 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2443 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2444
jcallahan@133 2445 local current_merchant
jcallahan@133 2446 local merchant_standing
jcallahan@133 2447
jcallahan@133 2448 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2449 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2450 current_merchant = nil
jcallahan@133 2451 merchant_standing = nil
jcallahan@133 2452 end
jcallahan@133 2453
jcallahan@133 2454
jcallahan@89 2455 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2456 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2457 WDP:StopChatLootRecording(event_name)
jcallahan@195 2458 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2459
jcallahan@171 2460 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2461 return
jcallahan@133 2462 end
jcallahan@331 2463 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2464 merchant_standing = faction_standing
jcallahan@133 2465 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2466 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2467 end
jcallahan@55 2468 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2469 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2470 _G.MerchantFrame_Update()
jcallahan@57 2471
jcallahan@150 2472 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2473
jcallahan@44 2474 for item_index = 1, num_items do
jcallahan@44 2475 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2476 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2477
jcallahan@324 2478 DatamineTT:ClearLines()
jcallahan@324 2479 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2480
jcallahan@324 2481 if not item_id then
jcallahan@324 2482 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2483 item_id = ItemLinkToID(item_link)
MMOSimca@354 2484 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2485 end
jcallahan@324 2486
jcallahan@44 2487 if item_id and item_id > 0 then
jcallahan@44 2488 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2489
jcallahan@68 2490 local num_lines = DatamineTT:NumLines()
jcallahan@68 2491
jcallahan@68 2492 for line_index = 1, num_lines do
jcallahan@68 2493 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2494
jcallahan@68 2495 if not current_line then
jcallahan@68 2496 break
jcallahan@68 2497 end
jcallahan@68 2498 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2499
jcallahan@68 2500 if faction or reputation then
jcallahan@68 2501 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2502 break
jcallahan@68 2503 end
jcallahan@68 2504 end
jcallahan@68 2505
jcallahan@87 2506 for line_index = 1, num_lines do
jcallahan@87 2507 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2508
jcallahan@87 2509 if not current_line then
jcallahan@87 2510 break
jcallahan@87 2511 end
jcallahan@87 2512 local line_text = current_line:GetText()
jcallahan@87 2513 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2514
jcallahan@87 2515 if quest_name then
jcallahan@87 2516 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2517 break
jcallahan@87 2518 end
jcallahan@87 2519 end
jcallahan@87 2520
jcallahan@44 2521 if extended_cost then
jcallahan@53 2522 local battleground_rating = 0
jcallahan@53 2523 local personal_rating = 0
jcallahan@53 2524 local required_season_amount
jcallahan@5 2525
jcallahan@68 2526 for line_index = 1, num_lines do
jcallahan@44 2527 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2528
jcallahan@44 2529 if not current_line then
jcallahan@44 2530 break
jcallahan@44 2531 end
jcallahan@53 2532 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2533
jcallahan@44 2534 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2535 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2536 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2537 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2538
jcallahan@44 2539 if match1 or match2 then
jcallahan@44 2540 break
jcallahan@44 2541 end
jcallahan@44 2542 end
jcallahan@5 2543 end
jcallahan@44 2544 local currency_list = {}
jcallahan@44 2545 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2546
jcallahan@50 2547 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2548 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2549 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2550
jcallahan@44 2551 for cost_index = 1, item_count do
jcallahan@324 2552 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
mmosimca@496 2553 local texture_path, amount_required, item_link, name = _G.GetMerchantItemCostItem(item_index, cost_index)
mmosimca@496 2554
mmosimca@496 2555 -- Try to detect if this is actually a currency by looking for a nil item_link or item ID
mmosimca@501 2556 local is_currency = (not item_link) or (not ItemLinkToID(item_link))
mmosimca@501 2557
mmosimca@501 2558 if is_currency then
mmosimca@496 2559 local currency_id = CurrencyInfoToID(name, texture_path)
mmosimca@501 2560 if currency_id and currency_id ~= 0 then
mmosimca@501 2561 currency_list[#currency_list + 1] = ("(%s:%d)"):format(amount_required, currency_id)
mmosimca@501 2562 end
jcallahan@44 2563 end
jcallahan@44 2564 end
jcallahan@44 2565
jcallahan@44 2566 for currency_index = 1, #currency_list do
jcallahan@44 2567 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2568 end
jcallahan@5 2569 end
jcallahan@133 2570 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2571 end
jcallahan@44 2572 end
jcallahan@5 2573
jcallahan@44 2574 if _G.CanMerchantRepair() then
jcallahan@133 2575 current_merchant.can_repair = true
jcallahan@5 2576 end
jcallahan@57 2577 _G.SetMerchantFilter(current_filters)
jcallahan@57 2578 _G.MerchantFrame_Update()
jcallahan@4 2579 end
jcallahan@44 2580 end -- do-block
jcallahan@4 2581
jcallahan@89 2582
jcallahan@92 2583 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2584 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2585 return
jcallahan@25 2586 end
jcallahan@34 2587 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2588
jcallahan@171 2589 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2590 return
jcallahan@25 2591 end
jcallahan@29 2592 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2593 table.wipe(current_action)
jcallahan@25 2594 end
jcallahan@25 2595
jcallahan@25 2596
MMOSimca@368 2597 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@442 2598 --[[local LPJ = LibStub("LibPetJournal-2.0")
MMOSimca@442 2599 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2600 if DEBUGGING then
jcallahan@309 2601 return
jcallahan@309 2602 end
jcallahan@309 2603
jcallahan@115 2604 local num_pets = LPJ:NumPets()
jcallahan@115 2605
jcallahan@115 2606 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2607 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2608
jcallahan@115 2609 if is_owned then
jcallahan@115 2610 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2611
jcallahan@139 2612 if rarity then
jcallahan@139 2613 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2614 local npc = NPCEntry(npc_id)
jcallahan@139 2615 npc.wild_pet = is_wild or nil
jcallahan@139 2616 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2617 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2618 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2619
jcallahan@139 2620 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2621 data.max_health = max_health
jcallahan@139 2622 data.attack = attack
jcallahan@139 2623 data.speed = speed
jcallahan@139 2624 end
jcallahan@115 2625 end
jcallahan@115 2626 end
MMOSimca@368 2627 end]]--
jcallahan@115 2628
jcallahan@115 2629
jcallahan@156 2630 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2631 private.in_combat = true
jcallahan@156 2632 end
jcallahan@156 2633
jcallahan@156 2634
jcallahan@156 2635 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2636 private.in_combat = nil
jcallahan@156 2637 end
jcallahan@156 2638
jcallahan@156 2639
jcallahan@118 2640 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2641 if not TargetedNPC() then
jcallahan@118 2642 return
jcallahan@2 2643 end
jcallahan@151 2644 current_action.target_type = AF.NPC
jcallahan@118 2645 self:UpdateTargetLocation()
jcallahan@118 2646 end
jcallahan@2 2647
jcallahan@89 2648
jcallahan@12 2649 do
jcallahan@12 2650 local function UpdateQuestJuncture(point)
jcallahan@12 2651 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2652
jcallahan@12 2653 if not unit_name then
jcallahan@12 2654 return
jcallahan@12 2655 end
jcallahan@34 2656 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2657 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2658 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2659 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2660 end
jcallahan@19 2661 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2662 quest[point] = quest[point] or {}
MMOSimca@329 2663 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2664
jcallahan@24 2665 return quest
jcallahan@12 2666 end
jcallahan@10 2667
jcallahan@12 2668
jcallahan@92 2669 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2670 local quest = UpdateQuestJuncture("end")
catherton@465 2671
MMOSimca@446 2672 if not quest then
MMOSimca@446 2673 return
MMOSimca@446 2674 end
jcallahan@97 2675
jcallahan@112 2676 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2677 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2678 end
jcallahan@67 2679 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2680 ClearKilledNPC()
jcallahan@10 2681 end
jcallahan@10 2682
jcallahan@12 2683
jcallahan@92 2684 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2685 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2686
jcallahan@46 2687 if not quest then
jcallahan@46 2688 return
jcallahan@46 2689 end
jcallahan@24 2690 quest.classes = quest.classes or {}
jcallahan@27 2691 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2692
jcallahan@24 2693 quest.races = quest.races or {}
jcallahan@100 2694 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2695 end
jcallahan@12 2696 end -- do-block
jcallahan@9 2697
jcallahan@9 2698
jcallahan@92 2699 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2700 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2701 local entry_index, processed_quests = 1, 0
jcallahan@36 2702 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2703
jcallahan@36 2704 while processed_quests <= num_quests do
MMOSimca@329 2705 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2706
jcallahan@84 2707 if quest_id == 0 then
jcallahan@84 2708 processed_quests = processed_quests + 1
jcallahan@84 2709 elseif not is_header then
jcallahan@36 2710 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2711
jcallahan@36 2712 local quest = DBEntry("quests", quest_id)
jcallahan@36 2713 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2714 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2715 processed_quests = processed_quests + 1
jcallahan@36 2716 end
jcallahan@36 2717 entry_index = entry_index + 1
jcallahan@36 2718 end
jcallahan@36 2719 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2720 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2721 end
jcallahan@4 2722
jcallahan@4 2723
jcallahan@97 2724 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2725 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2726 return
jcallahan@112 2727 end
jcallahan@97 2728 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2729 end
jcallahan@97 2730
jcallahan@97 2731
jcallahan@92 2732 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2733 if unit_id ~= "player" then
jcallahan@4 2734 return
jcallahan@4 2735 end
jcallahan@4 2736 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2737 end
jcallahan@4 2738
jcallahan@4 2739
jcallahan@92 2740 do
jcallahan@92 2741 local TRADESKILL_TOOLS = {
jcallahan@92 2742 Anvil = anvil_spell_ids,
jcallahan@92 2743 Forge = forge_spell_ids,
jcallahan@92 2744 }
jcallahan@92 2745
jcallahan@92 2746
jcallahan@167 2747 local function RegisterTools(tradeskill_name, tradeskill_index)
catherton@479 2748 local link = _G.C_TradeSkillUI.GetRecipeLink(tradeskill_index)
catherton@465 2749
MMOSimca@352 2750 if link then
MMOSimca@352 2751 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
catherton@479 2752 local required_tool = _G.C_TradeSkillUI.GetRecipeTools(tradeskill_index)
MMOSimca@352 2753
MMOSimca@352 2754 if required_tool then
MMOSimca@352 2755 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2756 if required_tool:find(tool_name) then
MMOSimca@352 2757 registry[spell_id] = true
MMOSimca@352 2758 end
jcallahan@167 2759 end
jcallahan@167 2760 end
jcallahan@167 2761 end
jcallahan@167 2762 end
jcallahan@167 2763
jcallahan@167 2764
jcallahan@92 2765 function WDP:TRADE_SKILL_SHOW(event_name)
catherton@479 2766 local profession_name, prof_level = _G.C_TradeSkillUI.GetTradeSkillLine()
jcallahan@92 2767
jcallahan@92 2768 if profession_name == _G.UNKNOWN then
jcallahan@92 2769 return
jcallahan@92 2770 end
jcallahan@167 2771 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2772 end
jcallahan@92 2773 end -- do-block
jcallahan@92 2774
jcallahan@92 2775
jcallahan@167 2776 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2777 private.trainer_shown = nil
jcallahan@167 2778 end
jcallahan@167 2779
jcallahan@167 2780
jcallahan@92 2781 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2782 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2783 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2784
jcallahan@164 2785 if not trainer then
jcallahan@58 2786 return
jcallahan@58 2787 end
jcallahan@331 2788 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2789 trainer.teaches = trainer.teaches or {}
jcallahan@27 2790
jcallahan@167 2791 private.trainer_shown = true
jcallahan@167 2792
jcallahan@27 2793 -- Get the initial trainer filters
MMOSimca@344 2794 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2795 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2796 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2797
jcallahan@27 2798 -- Clear the trainer filters
MMOSimca@344 2799 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2800 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2801 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2802
jcallahan@27 2803 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2804 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2805
jcallahan@27 2806 if spell_name then
jcallahan@27 2807 DatamineTT:ClearLines()
jcallahan@27 2808 DatamineTT:SetTrainerService(index)
jcallahan@27 2809
jcallahan@27 2810 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2811
jcallahan@43 2812 if spell_id then
jcallahan@164 2813 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2814
jcallahan@164 2815 if not class_professions then
jcallahan@164 2816 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2817 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2818 end
jcallahan@43 2819 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2820 profession = profession or "General"
jcallahan@43 2821
jcallahan@164 2822 local profession_skills = class_professions[profession]
jcallahan@43 2823
jcallahan@43 2824 if not profession_skills then
jcallahan@43 2825 class_professions[profession] = {}
jcallahan@43 2826 profession_skills = class_professions[profession]
jcallahan@43 2827 end
jcallahan@173 2828 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2829 end
jcallahan@27 2830 end
jcallahan@27 2831 end
jcallahan@27 2832 -- Reset the filters to what they were before
MMOSimca@344 2833 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2834 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2835 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2836 end
jcallahan@27 2837
jcallahan@27 2838
jcallahan@1 2839 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2840 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2841 return
jcallahan@1 2842 end
jcallahan@1 2843 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2844
jcallahan@1 2845 if not spell_label then
jcallahan@1 2846 return
jcallahan@1 2847 end
jcallahan@306 2848
MMOSimca@343 2849 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2850 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2851 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2852
jcallahan@150 2853 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2854 unit_name = target_name
jcallahan@150 2855 unit_id = "target"
jcallahan@1 2856 end
jcallahan@1 2857 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2858 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2859 if not (zone_name and area_id and x and y and map_level) then
catherton@468 2860 Debug("%s: Missing current location data - %s, %s, %s, %s, %s.", event_name, tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 2861 return
MMOSimca@328 2862 end
jcallahan@28 2863
jcallahan@205 2864 table.wipe(current_action)
jcallahan@122 2865 current_action.instance_token = instance_token
jcallahan@122 2866 current_action.map_level = map_level
jcallahan@122 2867 current_action.x = x
jcallahan@122 2868 current_action.y = y
jcallahan@122 2869 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2870 current_action.spell_label = spell_label
jcallahan@105 2871
jcallahan@105 2872 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2873 current_action.loot_label = spell_label:lower()
jcallahan@105 2874 end
jcallahan@1 2875
jcallahan@151 2876 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2877 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2878 if not unit_id or unit_name ~= target_name then
jcallahan@16 2879 return
jcallahan@16 2880 end
jcallahan@123 2881 current_action.target_type = AF.NPC
jcallahan@16 2882 end
jcallahan@16 2883 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2884 current_action.target_type = AF.ITEM
jcallahan@16 2885
jcallahan@150 2886 if item_name and item_name == target_name then
jcallahan@150 2887 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2888 elseif target_name and target_name ~= "" then
jcallahan@331 2889 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2890 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2891 end
jcallahan@150 2892 elseif not item_name and not unit_name then
jcallahan@1 2893 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2894 if target_name == "" then
jcallahan@17 2895 return
jcallahan@17 2896 end
jcallahan@122 2897 current_action.object_name = target_name
jcallahan@123 2898 current_action.target_type = AF.OBJECT
jcallahan@1 2899 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2900 current_action.target_type = AF.ZONE
jcallahan@1 2901 end
jcallahan@1 2902 end
jcallahan@1 2903 private.tracked_line = spell_line
jcallahan@0 2904 end
jcallahan@0 2905
jcallahan@94 2906
MMOSimca@393 2907 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2908 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2909 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2910 ClearKilledBossID()
jcallahan@306 2911 ClearLootToastContainerID()
MMOSimca@387 2912 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2913 else
MMOSimca@336 2914 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2915 return
jcallahan@1 2916 end
jcallahan@306 2917
jcallahan@324 2918 -- Assign existing loot data to boss if it exists
jcallahan@307 2919 if loot_toast_data then
MMOSimca@427 2920 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2921 if npc then
MMOSimca@427 2922 -- Create needed npc fields if required
MMOSimca@427 2923 local loot_label = "drops"
MMOSimca@427 2924 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2925 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2926 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2927
MMOSimca@427 2928 for index = 1, #loot_toast_data do
MMOSimca@427 2929 local data = loot_toast_data[index]
MMOSimca@427 2930 local loot_type = data[1]
MMOSimca@427 2931 local hyperlink = data[2]
MMOSimca@427 2932 local quantity = data[3]
MMOSimca@427 2933
MMOSimca@427 2934 if loot_type == "item" then
MMOSimca@427 2935 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2936 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2937 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2938 elseif loot_type == "money" then
MMOSimca@427 2939 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2940 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2941 elseif loot_type == "currency" then
mmosimca@496 2942 local currency_id = CurrencyLinkToID(hyperlink)
mmosimca@496 2943 Debug("%s: Assigned stored currency loot data - %s - currency:%d (%d)", event_name, hyperlink, currency_id, quantity)
mmosimca@496 2944 table.insert(encounter_data[loot_label], ("currency:%d:%d"):format(quantity, currency_id))
MMOSimca@427 2945 end
jcallahan@317 2946 end
jcallahan@317 2947
MMOSimca@427 2948 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2949 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2950 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2951 end
MMOSimca@427 2952 else
MMOSimca@427 2953 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2954 end
jcallahan@307 2955 end
jcallahan@307 2956
jcallahan@307 2957 ClearLootToastData()
MMOSimca@427 2958 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2959 end
jcallahan@306 2960
jcallahan@306 2961
jcallahan@306 2962 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2963 if unit_id ~= "player" then
jcallahan@306 2964 return
jcallahan@306 2965 end
jcallahan@306 2966 private.tracked_line = nil
jcallahan@306 2967 private.previous_spell_id = spell_id
jcallahan@306 2968
MMOSimca@393 2969 -- For spells cast when Logging
MMOSimca@345 2970 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2971 last_timber_spell_id = spell_id
MMOSimca@351 2972 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2973 return
MMOSimca@345 2974 end
MMOSimca@345 2975
MMOSimca@393 2976 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2977 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2978 ClearKilledBossID()
jcallahan@306 2979 ClearLootToastContainerID()
jcallahan@307 2980 ClearLootToastData()
jcallahan@306 2981
MMOSimca@387 2982 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2983 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2984 return
jcallahan@306 2985 end
jcallahan@306 2986
MMOSimca@393 2987 -- For spells cast by items that don't usually trigger loot toasts
catherton@473 2988 if not block_chat_loot_data and (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] or (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID])) then
MMOSimca@347 2989 -- Set up timer
MMOSimca@393 2990 ClearChatLootData()
MMOSimca@393 2991 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2992 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
catherton@473 2993 if (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]) then
catherton@473 2994 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]
MMOSimca@454 2995 else
MMOSimca@454 2996 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@454 2997 end
MMOSimca@347 2998 return
MMOSimca@347 2999 end
MMOSimca@347 3000
jcallahan@306 3001 if anvil_spell_ids[spell_id] then
jcallahan@306 3002 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 3003 elseif forge_spell_ids[spell_id] then
jcallahan@306 3004 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 3005 elseif spell_name:match("^Harvest.+") then
jcallahan@306 3006 killed_npc_id = current_target_id
MMOSimca@343 3007 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 3008 end
jcallahan@306 3009 end
jcallahan@0 3010
jcallahan@90 3011
jcallahan@1 3012 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 3013 if unit_id ~= "player" then
jcallahan@1 3014 return
jcallahan@1 3015 end
jcallahan@0 3016
jcallahan@1 3017 if private.tracked_line == spell_line then
jcallahan@1 3018 private.tracked_line = nil
jcallahan@1 3019 end
jcallahan@147 3020 table.wipe(current_action)
jcallahan@0 3021 end
jcallahan@90 3022
jcallahan@90 3023
jcallahan@90 3024 do
jcallahan@90 3025 local function SetUnitField(field, required_type)
jcallahan@90 3026 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 3027
jcallahan@90 3028 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 3029 return
jcallahan@90 3030 end
jcallahan@90 3031
jcallahan@171 3032 if UnitTypeIsNPC(unit_type) then
jcallahan@90 3033 NPCEntry(unit_idnum)[field] = true
jcallahan@90 3034 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 3035 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 3036 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 3037 end
jcallahan@90 3038 end
jcallahan@90 3039
jcallahan@90 3040
jcallahan@90 3041 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 3042 WDP:StopChatLootRecording(event_name)
jcallahan@90 3043 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 3044 end
jcallahan@90 3045
jcallahan@90 3046
jcallahan@90 3047 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 3048 WDP:StopChatLootRecording(event_name)
jcallahan@90 3049 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 3050 end
jcallahan@90 3051
jcallahan@90 3052
jcallahan@90 3053 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 3054 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 3055 end
jcallahan@90 3056
jcallahan@90 3057
jcallahan@92 3058 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 3059 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 3060 end
jcallahan@90 3061
jcallahan@90 3062
jcallahan@323 3063 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 3064 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 3065 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 3066
jcallahan@323 3067 for index = 2, #gossip_options, 2 do
jcallahan@323 3068 if gossip_options[index] == "binder" then
jcallahan@323 3069 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 3070 return
jcallahan@323 3071 end
jcallahan@323 3072 end
jcallahan@323 3073 end,
jcallahan@323 3074 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 3075 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 3076 end,
jcallahan@323 3077 }
jcallahan@323 3078
jcallahan@323 3079
jcallahan@92 3080 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 3081 WDP:StopChatLootRecording(event_name)
jcallahan@323 3082 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 3083 if not unit_idnum then
jcallahan@323 3084 return
jcallahan@323 3085 end
jcallahan@323 3086
jcallahan@323 3087 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 3088 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 3089 end
jcallahan@90 3090 end
jcallahan@90 3091
jcallahan@90 3092
jcallahan@93 3093 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 3094 WDP:StopChatLootRecording(event_name)
jcallahan@93 3095 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 3096 end
jcallahan@93 3097
jcallahan@93 3098
jcallahan@189 3099 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 3100 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 3101 end
jcallahan@189 3102
jcallahan@189 3103
jcallahan@90 3104 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 3105 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 3106 end
jcallahan@90 3107
jcallahan@90 3108
jcallahan@90 3109 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 3110 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 3111 end
jcallahan@90 3112
jcallahan@90 3113
jcallahan@90 3114 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 3115 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 3116 end
jcallahan@90 3117 end -- do-block