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1 -----------------------------------------------------------------------
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2 -- Upvalued Lua API.
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3 -----------------------------------------------------------------------
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4 local _G = getfenv(0)
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5
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6 local pairs = _G.pairs
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7 local tonumber = _G.tonumber
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8
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9 local bit = _G.bit
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10 local math = _G.math
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11 local table = _G.table
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12
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13
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14 -----------------------------------------------------------------------
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15 -- AddOn namespace.
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16 -----------------------------------------------------------------------
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17 local ADDON_NAME, private = ...
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18
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19 local LibStub = _G.LibStub
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20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
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21
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22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
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23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
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24
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25
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26 -----------------------------------------------------------------------
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27 -- Local constants.
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28 -----------------------------------------------------------------------
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29 local DATABASE_DEFAULTS = {
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30 global = {
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31 items = {},
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32 npcs = {},
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33 objects = {},
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34 quests = {},
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35 zones = {},
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36 }
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37 }
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38
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39
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40 local EVENT_MAPPING = {
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41 COMBAT_LOG_EVENT_UNFILTERED = true,
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42 COMBAT_TEXT_UPDATE = true,
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43 LOOT_OPENED = true,
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44 MERCHANT_SHOW = "UpdateMerchantItems",
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45 MERCHANT_UPDATE = "UpdateMerchantItems",
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46 PET_BAR_UPDATE = true,
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47 PLAYER_TARGET_CHANGED = true,
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48 QUEST_COMPLETE = true,
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49 QUEST_DETAIL = true,
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50 QUEST_LOG_UPDATE = true,
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51 TRAINER_SHOW = true,
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52 UNIT_QUEST_LOG_CHANGED = true,
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53 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
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54 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
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55 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
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56 UNIT_SPELLCAST_SENT = true,
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57 UNIT_SPELLCAST_SUCCEEDED = true,
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58 }
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59
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60
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61 local AF = private.ACTION_TYPE_FLAGS
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62
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63
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64 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
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65
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66
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67 -----------------------------------------------------------------------
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68 -- Local variables.
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69 -----------------------------------------------------------------------
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70 local db
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71 local durability_timer_handle
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72 local target_location_timer_handle
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73 local action_data = {}
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74 local faction_names = {}
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75
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76
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77 -----------------------------------------------------------------------
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78 -- Helper Functions.
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79 -----------------------------------------------------------------------
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80 local function DBEntry(data_type, unit_id)
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81 if not data_type or not unit_id then
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82 return
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83 end
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84 local unit = db[data_type][unit_id]
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85
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86 if not unit then
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87 db[data_type][unit_id] = {}
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88 unit = db[data_type][unit_id]
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89 end
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90 return unit
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91 end
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92
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93
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94 local function InstanceDifficultyToken()
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95 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
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96 if difficulty_name == "" then
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97 difficulty_name = "NONE"
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98 end
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99 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
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100 end
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101
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102
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103 local function CurrentLocationData()
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104 local map_level = _G.GetCurrentMapDungeonLevel() or 0
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105 local x, y = _G.GetPlayerMapPosition("player")
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106
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107 x = x or 0
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108 y = y or 0
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109
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110 if x == 0 and y == 0 then
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111 for level_index = 1, _G.GetNumDungeonMapLevels() do
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112 _G.SetDungeonMapLevel(level_index)
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113 x, y = _G.GetPlayerMapPosition("player")
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114
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115 if x and y and (x > 0 or y > 0) then
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116 _G.SetDungeonMapLevel(map_level)
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117 map_level = level_index
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118 break
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119 end
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120 end
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121 end
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122
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123 if _G.DungeonUsesTerrainMap() then
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124 map_level = map_level - 1
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125 end
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126 local x_floor = floor(x * 1000)
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127 local y_floor = floor(y * 1000)
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128
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129 if x_floor % 2 ~= 0 then
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130 x_floor = x_floor + 1
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131 end
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132
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133 if y_floor % 2 ~= 0 then
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134 y_floor = y_floor + 1
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135 end
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136 -- print(("x: %d - y: %d"):format(x_floor, y_floor))
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137
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138 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level, InstanceDifficultyToken()
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139 end
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140
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141
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142 local function ItemLinkToID(item_link)
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143 if not item_link then
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144 return
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145 end
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146 return tonumber(item_link:match("item:(%d+)"))
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147 end
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148
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149
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150 do
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151 local UNIT_TYPE_BITMASK = 0x007
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152
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153 function WDP:ParseGUID(guid)
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154 if not guid then
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155 return
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156 end
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157 local types = private.UNIT_TYPES
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158 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
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159
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160 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
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161 return unit_type, tonumber(guid:sub(-12, -9), 16)
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162 end
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163
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164 return unit_type
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165 end
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166 end -- do-block
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167
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168
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169 local function UpdateObjectLocation(identifier)
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170 if not identifier then
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171 return
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172 end
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173 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
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174 local object = DBEntry("objects", identifier)
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175 object[instance_token] = object[instance_token] or {}
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176 object[instance_token].locations = object[instance_token].locations or {}
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177
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178 local location_token = ("%s:%d"):format(zone_name, area_id)
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179
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180 if not object[instance_token].locations[location_token] then
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181 object[instance_token].locations[location_token] = {}
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182 end
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183 object[instance_token].locations[location_token][("%s:%s:%s"):format(map_level, x, y)] = true
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184 end
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185
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186
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187 local function HandleItemUse(item_link, bag_index, slot_index)
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188 if not item_link then
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189 return
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190 end
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191 local item_id = ItemLinkToID(item_link)
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192
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193 if not bag_index or not slot_index then
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194 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
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195 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
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196 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
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197 bag_index = new_bag_index
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198 slot_index = new_slot_index
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199 break
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200 end
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201 end
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202 end
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203 end
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204
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205 if not bag_index or not slot_index then
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206 return
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207 end
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208 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
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209
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210 if not is_lootable then
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211 return
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212 end
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213 DatamineTT:ClearLines()
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214 DatamineTT:SetBagItem(bag_index, slot_index)
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215
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216 for line_index = 1, DatamineTT:NumLines() do
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217 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
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218
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219 if not current_line then
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220 break
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221 end
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222
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223 if current_line:GetText() == _G.ITEM_OPENABLE then
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224 table.wipe(action_data)
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225 action_data.type = AF.ITEM
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226 action_data.identifier = item_id
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227 action_data.label = "contains"
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228 break
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229 end
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230 end
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231 end
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232
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233
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234 local function UpdateFactionNames()
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235 for faction_index = 1, 1000 do
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236 local faction_name, _, _, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
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237
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238 if faction_name and not is_header then
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239 faction_names[faction_name] = true
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240 elseif not faction_name then
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241 break
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242 end
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243 end
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244 end
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245
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246
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247 -----------------------------------------------------------------------
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248 -- Methods.
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249 -----------------------------------------------------------------------
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250 function WDP:OnInitialize()
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251 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
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252
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253 local raw_db = _G["WoWDBProfilerData"]
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254
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255 local build_num = tonumber(private.build_num)
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256
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257 if raw_db.build_num and raw_db.build_num < build_num then
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258 for entry in pairs(DATABASE_DEFAULTS.global) do
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259 db[entry] = {}
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260 end
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261 raw_db.build_num = build_num
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262 elseif not raw_db.build_num then
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263 raw_db.build_num = build_num
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264 end
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265 end
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266
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267
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268 function WDP:OnEnable()
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269 for event_name, mapping in pairs(EVENT_MAPPING) do
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270 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
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271 end
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272 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
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273 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
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274
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275 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
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276 if target_unit then
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277 return
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278 end
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279 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
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280 end)
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281
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282 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
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283 if target_unit then
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284 return
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285 end
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286 local _, item_link = _G.GetItemInfo(identifier)
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287 HandleItemUse(item_link)
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288 end)
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289 end
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290
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291
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292 local function RecordDurability(item_id, durability)
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293 if not durability or durability <= 0 then
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294 return
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295 end
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296
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297 if not db.items[item_id] then
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298 db.items[item_id] = {}
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299 end
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300 db.items[item_id].durability = durability
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301 end
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302
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303
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304 function WDP:ProcessDurability()
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305 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
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306 local item_id = _G.GetInventoryItemID("player", slot_index)
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307
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308 if item_id and item_id > 0 then
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309 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
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310 RecordDurability(item_id, max_durability)
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311 end
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312 end
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313
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314 for bag_index = 0, _G.NUM_BAG_SLOTS do
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315 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
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316 local item_id = _G.GetContainerItemID(bag_index, slot_index)
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317
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318 if item_id and item_id > 0 then
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319 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
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320 RecordDurability(item_id, max_durability)
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321 end
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322 end
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323 end
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324 end
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325
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326
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327 function WDP:UpdateTargetLocation()
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328 local is_dead = _G.UnitIsDead("target")
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329
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330 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not is_dead) then
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331 return
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332 end
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333
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334 for index = 1, 4 do
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335 if not _G.CheckInteractDistance("target", index) then
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336 return
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337 end
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338 end
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339 local target_guid = _G.UnitGUID("target")
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340 local unit_type, unit_idnum = self:ParseGUID(target_guid)
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341
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342 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
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343 return
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344 end
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345 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
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346 local npc_data = DBEntry("npcs", unit_idnum).encounter_data[instance_token][("level_%d"):format(_G.UnitLevel("target"))]
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347 npc_data.locations = npc_data.locations or {}
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348
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349 local location_token = ("%s:%d"):format(zone_name, area_id)
|
jcallahan@24
|
350
|
jcallahan@24
|
351 if not npc_data.locations[location_token] then
|
jcallahan@24
|
352 npc_data.locations[location_token] = {}
|
jcallahan@2
|
353 end
|
jcallahan@22
|
354
|
jcallahan@22
|
355 -- Only record corpse location if there is no entry for this GUID.
|
jcallahan@24
|
356 if is_dead and npc_data.locations[location_token][target_guid] then
|
jcallahan@22
|
357 return
|
jcallahan@22
|
358 end
|
jcallahan@28
|
359 npc_data.locations[location_token][target_guid] = ("%s:%s:%s"):format(map_level, x, y)
|
jcallahan@2
|
360 end
|
jcallahan@2
|
361
|
jcallahan@2
|
362
|
jcallahan@0
|
363 -----------------------------------------------------------------------
|
jcallahan@0
|
364 -- Event handlers.
|
jcallahan@0
|
365 -----------------------------------------------------------------------
|
jcallahan@23
|
366 do
|
jcallahan@23
|
367 local EXTRACT_GAS_SPELL_ID = 30427
|
jcallahan@23
|
368 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
|
jcallahan@23
|
369 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
|
jcallahan@23
|
370
|
jcallahan@23
|
371
|
jcallahan@23
|
372 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
|
jcallahan@23
|
373 if not spell_id then
|
jcallahan@23
|
374 return
|
jcallahan@23
|
375 end
|
jcallahan@23
|
376 local source_type, source_id = WDP:ParseGUID(source_guid)
|
jcallahan@23
|
377
|
jcallahan@23
|
378 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
|
jcallahan@23
|
379 return
|
jcallahan@23
|
380 end
|
jcallahan@23
|
381
|
jcallahan@23
|
382 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
|
jcallahan@23
|
383 local npc = DBEntry("npcs", source_id)
|
jcallahan@23
|
384 local instance_token = InstanceDifficultyToken()
|
jcallahan@28
|
385 npc.encounter_data = npc.encounter_data or {}
|
jcallahan@28
|
386
|
jcallahan@28
|
387 if not npc.encounter_data[instance_token] then
|
jcallahan@28
|
388 npc.encounter_data[instance_token] = {}
|
jcallahan@28
|
389 end
|
jcallahan@28
|
390 local encounter_data = npc.encounter_data[instance_token]
|
jcallahan@28
|
391
|
jcallahan@28
|
392 encounter_data.spells = encounter_data.spells or {}
|
jcallahan@28
|
393 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
|
jcallahan@23
|
394 end
|
jcallahan@23
|
395 end
|
jcallahan@23
|
396
|
jcallahan@23
|
397
|
jcallahan@23
|
398 local COMBAT_LOG_FUNCS = {
|
jcallahan@23
|
399 SPELL_AURA_APPLIED = RecordNPCSpell,
|
jcallahan@23
|
400 SPELL_CAST_START = RecordNPCSpell,
|
jcallahan@23
|
401 SPELL_CAST_SUCCESS = RecordNPCSpell,
|
jcallahan@23
|
402 UNIT_DISSIPATES = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags)
|
jcallahan@23
|
403 -- TODO: Write this.
|
jcallahan@23
|
404 end,
|
jcallahan@23
|
405 }
|
jcallahan@23
|
406
|
jcallahan@23
|
407
|
jcallahan@23
|
408 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
|
jcallahan@23
|
409 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
|
jcallahan@23
|
410
|
jcallahan@23
|
411 if not combat_log_func then
|
jcallahan@23
|
412 return
|
jcallahan@23
|
413 end
|
jcallahan@23
|
414 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
|
jcallahan@23
|
415 end
|
jcallahan@23
|
416 end -- do-block
|
jcallahan@23
|
417
|
jcallahan@23
|
418
|
jcallahan@18
|
419 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
|
jcallahan@27
|
420 local npc = DBEntry("npcs", action_data.identifier)
|
jcallahan@21
|
421
|
jcallahan@21
|
422 if not npc then
|
jcallahan@21
|
423 return
|
jcallahan@21
|
424 end
|
jcallahan@28
|
425 local instance_token = InstanceDifficultyToken()
|
jcallahan@28
|
426
|
jcallahan@28
|
427 if not npc.encounter_data[instance_token][action_data.npc_level].reputations then
|
jcallahan@28
|
428 npc.encounter_data[instance_token][action_data.npc_level].reputations = {}
|
jcallahan@28
|
429 end
|
jcallahan@28
|
430 npc.encounter_data[instance_token][action_data.npc_level].reputations[faction_name] = amount
|
jcallahan@18
|
431 end
|
jcallahan@18
|
432
|
jcallahan@18
|
433
|
jcallahan@13
|
434 do
|
jcallahan@13
|
435 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@13
|
436 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@13
|
437 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@13
|
438
|
jcallahan@13
|
439
|
jcallahan@13
|
440 local function _moneyMatch(money, re)
|
jcallahan@13
|
441 return money:match(re) or 0
|
jcallahan@1
|
442 end
|
jcallahan@1
|
443
|
jcallahan@0
|
444
|
jcallahan@13
|
445 local function _toCopper(money)
|
jcallahan@13
|
446 if not money then
|
jcallahan@13
|
447 return 0
|
jcallahan@13
|
448 end
|
jcallahan@0
|
449
|
jcallahan@13
|
450 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
|
jcallahan@1
|
451 end
|
jcallahan@1
|
452
|
jcallahan@1
|
453
|
jcallahan@13
|
454 local LOOT_VERIFY_FUNCS = {
|
jcallahan@16
|
455 [AF.ITEM] = function()
|
jcallahan@16
|
456 local locked_item_id
|
jcallahan@16
|
457
|
jcallahan@16
|
458 for bag_index = 0, _G.NUM_BAG_FRAMES do
|
jcallahan@16
|
459 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@16
|
460 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
|
jcallahan@16
|
461
|
jcallahan@16
|
462 if is_locked then
|
jcallahan@16
|
463 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
|
jcallahan@16
|
464 end
|
jcallahan@16
|
465 end
|
jcallahan@16
|
466 end
|
jcallahan@16
|
467
|
jcallahan@28
|
468 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
|
jcallahan@16
|
469 return false
|
jcallahan@16
|
470 end
|
jcallahan@28
|
471 action_data.identifier = locked_item_id
|
jcallahan@16
|
472 return true
|
jcallahan@16
|
473 end,
|
jcallahan@13
|
474 [AF.NPC] = function()
|
jcallahan@17
|
475 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@15
|
476 return false
|
jcallahan@13
|
477 end
|
jcallahan@15
|
478 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@27
|
479 action_data.identifier = id_num
|
jcallahan@13
|
480 return true
|
jcallahan@13
|
481 end,
|
jcallahan@14
|
482 [AF.OBJECT] = true,
|
jcallahan@17
|
483 [AF.ZONE] = function()
|
jcallahan@25
|
484 return action_data.label and _G.IsFishingLoot()
|
jcallahan@17
|
485 end,
|
jcallahan@13
|
486 }
|
jcallahan@13
|
487
|
jcallahan@13
|
488
|
jcallahan@28
|
489 local function GenericLootUpdate(data_type, top_field)
|
jcallahan@27
|
490 local entry = DBEntry(data_type, action_data.identifier)
|
jcallahan@22
|
491
|
jcallahan@22
|
492 if not entry then
|
jcallahan@22
|
493 return
|
jcallahan@22
|
494 end
|
jcallahan@25
|
495 local loot_type = action_data.label or "drops"
|
jcallahan@28
|
496 local loot_data
|
jcallahan@28
|
497
|
jcallahan@28
|
498 if top_field then
|
jcallahan@28
|
499 entry[top_field] = entry[top_field] or {}
|
jcallahan@28
|
500 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
|
jcallahan@28
|
501
|
jcallahan@28
|
502 loot_data = entry[top_field][loot_type]
|
jcallahan@28
|
503 else
|
jcallahan@28
|
504 entry[loot_type] = entry[loot_type] or {}
|
jcallahan@28
|
505
|
jcallahan@28
|
506 loot_data = entry[loot_type]
|
jcallahan@28
|
507 end
|
jcallahan@22
|
508
|
jcallahan@22
|
509 for index = 1, #action_data.loot_list do
|
jcallahan@28
|
510 table.insert(loot_data, action_data.loot_list[index])
|
jcallahan@22
|
511 end
|
jcallahan@22
|
512 end
|
jcallahan@22
|
513
|
jcallahan@22
|
514
|
jcallahan@13
|
515 local LOOT_UPDATE_FUNCS = {
|
jcallahan@16
|
516 [AF.ITEM] = function()
|
jcallahan@28
|
517 GenericLootUpdate("items")
|
jcallahan@28
|
518 end,
|
jcallahan@28
|
519 [AF.NPC] = function()
|
jcallahan@28
|
520 local npc = DBEntry("npcs", action_data.identifier)
|
jcallahan@28
|
521
|
jcallahan@28
|
522 if not npc then
|
jcallahan@28
|
523 return
|
jcallahan@28
|
524 end
|
jcallahan@28
|
525 local instance_token = InstanceDifficultyToken()
|
jcallahan@28
|
526
|
jcallahan@28
|
527 if not npc.encounter_data[instance_token] then
|
jcallahan@28
|
528 npc.encounter_data[instance_token] = {}
|
jcallahan@28
|
529 end
|
jcallahan@25
|
530 local loot_type = action_data.label or "drops"
|
jcallahan@28
|
531 npc.encounter_data[instance_token][loot_type] = npc.encounter_data[instance_token][loot_type] or {}
|
jcallahan@28
|
532
|
jcallahan@28
|
533 local loot_data = npc.encounter_data[instance_token][loot_type]
|
jcallahan@16
|
534
|
jcallahan@17
|
535 for index = 1, #action_data.loot_list do
|
jcallahan@28
|
536 table.insert(loot_data, action_data.loot_list[index])
|
jcallahan@16
|
537 end
|
jcallahan@16
|
538 end,
|
jcallahan@13
|
539 [AF.OBJECT] = function()
|
jcallahan@28
|
540 GenericLootUpdate("objects", InstanceDifficultyToken())
|
jcallahan@17
|
541 end,
|
jcallahan@17
|
542 [AF.ZONE] = function()
|
jcallahan@25
|
543 local loot_type = action_data.label or "drops"
|
jcallahan@19
|
544 local zone = DBEntry("zones", action_data.zone)
|
jcallahan@28
|
545 zone[action_data.instance_token] = zone[action_data.instance_token] or {}
|
jcallahan@28
|
546 zone[action_data.instance_token][loot_type] = zone[loot_type][action_data.instance_token] or {}
|
jcallahan@17
|
547
|
jcallahan@28
|
548 local location_data = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
|
jcallahan@28
|
549 local loot_data = zone[action_data.instance_token][loot_type][location_data]
|
jcallahan@17
|
550
|
jcallahan@17
|
551 if not loot_data then
|
jcallahan@28
|
552 zone[action_data.instance_token][loot_type][location_data] = {}
|
jcallahan@28
|
553 loot_data = zone[action_data.instance_token][loot_type][location_data]
|
jcallahan@17
|
554 end
|
jcallahan@17
|
555
|
jcallahan@17
|
556 for index = 1, #action_data.loot_list do
|
jcallahan@17
|
557 table.insert(loot_data, action_data.loot_list[index])
|
jcallahan@13
|
558 end
|
jcallahan@13
|
559 end,
|
jcallahan@13
|
560 }
|
jcallahan@13
|
561
|
jcallahan@13
|
562
|
jcallahan@13
|
563 function WDP:LOOT_OPENED()
|
jcallahan@18
|
564 if action_data.looting then
|
jcallahan@18
|
565 return
|
jcallahan@18
|
566 end
|
jcallahan@18
|
567
|
jcallahan@13
|
568 if not action_data.type then
|
jcallahan@13
|
569 action_data.type = AF.NPC
|
jcallahan@1
|
570 end
|
jcallahan@13
|
571 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
|
jcallahan@13
|
572 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
|
jcallahan@13
|
573
|
jcallahan@14
|
574 if not verify_func or not update_func then
|
jcallahan@13
|
575 return
|
jcallahan@13
|
576 end
|
jcallahan@13
|
577
|
jcallahan@14
|
578 if _G.type(verify_func) == "function" and not verify_func() then
|
jcallahan@14
|
579 return
|
jcallahan@14
|
580 end
|
jcallahan@18
|
581 -- TODO: Remove this check once the MoP client goes live
|
jcallahan@18
|
582 local wow_version = private.wow_version
|
jcallahan@13
|
583 local loot_registry = {}
|
jcallahan@17
|
584 action_data.loot_list = {}
|
jcallahan@18
|
585 action_data.looting = true
|
jcallahan@13
|
586
|
jcallahan@18
|
587 if wow_version == "5.0.1" then
|
jcallahan@18
|
588 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@18
|
589 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@13
|
590
|
jcallahan@18
|
591 local slot_type = _G.GetLootSlotType(loot_slot)
|
jcallahan@18
|
592
|
jcallahan@18
|
593 if slot_type == _G.LOOT_SLOT_ITEM then
|
jcallahan@18
|
594 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@18
|
595 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
|
jcallahan@18
|
596 elseif slot_type == _G.LOOT_SLOT_MONEY then
|
jcallahan@18
|
597 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@18
|
598 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
|
jcallahan@18
|
599 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@18
|
600 end
|
jcallahan@18
|
601 end
|
jcallahan@18
|
602 else
|
jcallahan@18
|
603 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@18
|
604 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@18
|
605 if _G.LootSlotIsItem(loot_slot) then
|
jcallahan@18
|
606 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@18
|
607 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
|
jcallahan@18
|
608 elseif _G.LootSlotIsCoin(loot_slot) then
|
jcallahan@18
|
609 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@18
|
610 elseif _G.LootSlotIsCurrency(loot_slot) then
|
jcallahan@18
|
611 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@18
|
612 end
|
jcallahan@13
|
613 end
|
jcallahan@13
|
614 end
|
jcallahan@13
|
615
|
jcallahan@13
|
616 for item_id, quantity in pairs(loot_registry) do
|
jcallahan@17
|
617 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
|
jcallahan@13
|
618 end
|
jcallahan@13
|
619 update_func()
|
jcallahan@1
|
620 end
|
jcallahan@13
|
621 end -- do-block
|
jcallahan@0
|
622
|
jcallahan@0
|
623
|
jcallahan@5
|
624 local POINT_MATCH_PATTERNS = {
|
jcallahan@5
|
625 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
626 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
627 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
628 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
629 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
630 }
|
jcallahan@5
|
631
|
jcallahan@5
|
632
|
jcallahan@7
|
633 function WDP:UpdateMerchantItems()
|
jcallahan@4
|
634 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@4
|
635
|
jcallahan@4
|
636 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@4
|
637 return
|
jcallahan@4
|
638 end
|
jcallahan@19
|
639 local merchant = DBEntry("npcs", unit_idnum)
|
jcallahan@6
|
640 merchant.sells = merchant.sells or {}
|
jcallahan@5
|
641
|
jcallahan@5
|
642 for item_index = 1, _G.GetMerchantNumItems() do
|
jcallahan@5
|
643 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
|
jcallahan@5
|
644 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
|
jcallahan@5
|
645
|
jcallahan@5
|
646 if item_id and item_id > 0 then
|
jcallahan@5
|
647 local price_string = copper_price
|
jcallahan@5
|
648
|
jcallahan@5
|
649 if extended_cost then
|
jcallahan@5
|
650 local bg_points = 0
|
jcallahan@5
|
651 local personal_points = 0
|
jcallahan@5
|
652
|
jcallahan@5
|
653 DatamineTT:ClearLines()
|
jcallahan@5
|
654 DatamineTT:SetMerchantItem(item_index)
|
jcallahan@5
|
655
|
jcallahan@5
|
656 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@5
|
657 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@5
|
658
|
jcallahan@5
|
659 if not current_line then
|
jcallahan@5
|
660 break
|
jcallahan@5
|
661 end
|
jcallahan@5
|
662 local breakout
|
jcallahan@5
|
663
|
jcallahan@5
|
664 for match_index = 1, #POINT_MATCH_PATTERNS do
|
jcallahan@5
|
665 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
|
jcallahan@5
|
666 personal_points = personal_points + (match1 or 0)
|
jcallahan@5
|
667 bg_points = bg_points + (match2 or 0)
|
jcallahan@5
|
668
|
jcallahan@5
|
669 if match1 or match2 then
|
jcallahan@5
|
670 breakout = true
|
jcallahan@5
|
671 break
|
jcallahan@5
|
672 end
|
jcallahan@5
|
673 end
|
jcallahan@5
|
674
|
jcallahan@5
|
675 if breakout then
|
jcallahan@5
|
676 break
|
jcallahan@5
|
677 end
|
jcallahan@5
|
678 end
|
jcallahan@5
|
679 local currency_list = {}
|
jcallahan@5
|
680
|
jcallahan@5
|
681 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
|
jcallahan@5
|
682
|
jcallahan@5
|
683 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
|
jcallahan@5
|
684 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
|
jcallahan@5
|
685 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
|
jcallahan@5
|
686
|
jcallahan@5
|
687 if not currency_id or currency_id < 1 then
|
jcallahan@5
|
688 if not icon_texture then
|
jcallahan@5
|
689 return
|
jcallahan@5
|
690 end
|
jcallahan@5
|
691 currency_id = icon_texture:match("[^\\]+$"):lower()
|
jcallahan@5
|
692 end
|
jcallahan@5
|
693 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
|
jcallahan@5
|
694 end
|
jcallahan@5
|
695
|
jcallahan@5
|
696 for currency_index = 1, #currency_list do
|
jcallahan@5
|
697 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
|
jcallahan@5
|
698 end
|
jcallahan@5
|
699 end
|
jcallahan@6
|
700 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
|
jcallahan@5
|
701 end
|
jcallahan@4
|
702 end
|
jcallahan@14
|
703
|
jcallahan@14
|
704 if _G.CanMerchantRepair() then
|
jcallahan@14
|
705 merchant.can_repair = true
|
jcallahan@14
|
706 end
|
jcallahan@4
|
707 end
|
jcallahan@4
|
708
|
jcallahan@4
|
709
|
jcallahan@25
|
710 function WDP:PET_BAR_UPDATE()
|
jcallahan@25
|
711 if not action_data.label or not action_data.label == "mind_control" then
|
jcallahan@25
|
712 return
|
jcallahan@25
|
713 end
|
jcallahan@25
|
714 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("pet"))
|
jcallahan@25
|
715
|
jcallahan@25
|
716 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@25
|
717 return
|
jcallahan@25
|
718 end
|
jcallahan@25
|
719 DBEntry("npcs", unit_idnum).mind_control = true
|
jcallahan@25
|
720 table.wipe(action_data)
|
jcallahan@25
|
721 end
|
jcallahan@25
|
722
|
jcallahan@25
|
723
|
jcallahan@18
|
724 do
|
jcallahan@18
|
725 local GENDER_NAMES = {
|
jcallahan@18
|
726 "UNKNOWN",
|
jcallahan@18
|
727 "MALE",
|
jcallahan@18
|
728 "FEMALE",
|
jcallahan@18
|
729 }
|
jcallahan@2
|
730
|
jcallahan@2
|
731
|
jcallahan@18
|
732 local REACTION_NAMES = {
|
jcallahan@18
|
733 "HATED",
|
jcallahan@18
|
734 "HOSTILE",
|
jcallahan@18
|
735 "UNFRIENDLY",
|
jcallahan@18
|
736 "NEUTRAL",
|
jcallahan@18
|
737 "FRIENDLY",
|
jcallahan@18
|
738 "HONORED",
|
jcallahan@18
|
739 "REVERED",
|
jcallahan@18
|
740 "EXALTED",
|
jcallahan@18
|
741 }
|
jcallahan@2
|
742
|
jcallahan@2
|
743
|
jcallahan@18
|
744 local POWER_TYPE_NAMES = {
|
jcallahan@18
|
745 ["0"] = "MANA",
|
jcallahan@18
|
746 ["1"] = "RAGE",
|
jcallahan@18
|
747 ["2"] = "FOCUS",
|
jcallahan@18
|
748 ["3"] = "ENERGY",
|
jcallahan@18
|
749 ["6"] = "RUNIC_POWER",
|
jcallahan@18
|
750 }
|
jcallahan@2
|
751
|
jcallahan@2
|
752
|
jcallahan@18
|
753 function WDP:PLAYER_TARGET_CHANGED()
|
jcallahan@18
|
754 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@18
|
755 return
|
jcallahan@18
|
756 end
|
jcallahan@18
|
757 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
758
|
jcallahan@18
|
759 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@18
|
760 return
|
jcallahan@18
|
761 end
|
jcallahan@19
|
762 local npc = DBEntry("npcs", unit_idnum)
|
jcallahan@18
|
763 local _, class_token = _G.UnitClass("target")
|
jcallahan@18
|
764 npc.class = class_token
|
jcallahan@20
|
765
|
jcallahan@20
|
766 UpdateFactionNames()
|
jcallahan@20
|
767 DatamineTT:ClearLines()
|
jcallahan@20
|
768 DatamineTT:SetUnit("target")
|
jcallahan@20
|
769
|
jcallahan@20
|
770 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@20
|
771 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@20
|
772
|
jcallahan@20
|
773 if not current_line then
|
jcallahan@20
|
774 break
|
jcallahan@20
|
775 end
|
jcallahan@20
|
776 local line_text = current_line:GetText()
|
jcallahan@20
|
777
|
jcallahan@20
|
778 if faction_names[line_text] then
|
jcallahan@20
|
779 npc.faction = line_text
|
jcallahan@20
|
780 break
|
jcallahan@20
|
781 end
|
jcallahan@20
|
782 end
|
jcallahan@26
|
783 npc.genders = npc.genders or {}
|
jcallahan@26
|
784 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
|
jcallahan@18
|
785 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
|
jcallahan@18
|
786 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
|
jcallahan@22
|
787 npc.encounter_data = npc.encounter_data or {}
|
jcallahan@2
|
788
|
jcallahan@28
|
789 local instance_token = InstanceDifficultyToken()
|
jcallahan@28
|
790
|
jcallahan@28
|
791 if not npc.encounter_data[instance_token] then
|
jcallahan@28
|
792 npc.encounter_data[instance_token] = {}
|
jcallahan@28
|
793 end
|
jcallahan@28
|
794 local encounter_data = npc.encounter_data[instance_token]
|
jcallahan@18
|
795 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
|
jcallahan@3
|
796
|
jcallahan@28
|
797 if not encounter_data[npc_level] then
|
jcallahan@28
|
798 encounter_data[npc_level] = {
|
jcallahan@18
|
799 max_health = _G.UnitHealthMax("target"),
|
jcallahan@18
|
800 }
|
jcallahan@3
|
801
|
jcallahan@18
|
802 local max_power = _G.UnitManaMax("target")
|
jcallahan@18
|
803
|
jcallahan@18
|
804 if max_power > 0 then
|
jcallahan@18
|
805 local power_type = _G.UnitPowerType("target")
|
jcallahan@28
|
806 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
|
jcallahan@18
|
807 end
|
jcallahan@3
|
808 end
|
jcallahan@21
|
809 table.wipe(action_data)
|
jcallahan@21
|
810 action_data.type = AF.NPC
|
jcallahan@27
|
811 action_data.identifier = unit_idnum
|
jcallahan@21
|
812 action_data.npc_level = npc_level
|
jcallahan@2
|
813 end
|
jcallahan@18
|
814 end -- do-block
|
jcallahan@2
|
815
|
jcallahan@12
|
816 do
|
jcallahan@12
|
817 local function UpdateQuestJuncture(point)
|
jcallahan@12
|
818 local unit_name = _G.UnitName("questnpc")
|
jcallahan@9
|
819
|
jcallahan@12
|
820 if not unit_name then
|
jcallahan@12
|
821 return
|
jcallahan@12
|
822 end
|
jcallahan@12
|
823 local unit_type, unit_id = WDP:ParseGUID(_G.UnitGUID("questnpc"))
|
jcallahan@9
|
824
|
jcallahan@12
|
825 if unit_type == private.UNIT_TYPES.OBJECT then
|
jcallahan@12
|
826 UpdateObjectLocation(unit_id)
|
jcallahan@12
|
827 end
|
jcallahan@19
|
828 local quest = DBEntry("quests", _G.GetQuestID())
|
jcallahan@12
|
829 quest[point] = quest[point] or {}
|
jcallahan@12
|
830 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
|
jcallahan@24
|
831
|
jcallahan@24
|
832 return quest
|
jcallahan@12
|
833 end
|
jcallahan@10
|
834
|
jcallahan@12
|
835
|
jcallahan@12
|
836 function WDP:QUEST_COMPLETE()
|
jcallahan@12
|
837 UpdateQuestJuncture("end")
|
jcallahan@10
|
838 end
|
jcallahan@10
|
839
|
jcallahan@12
|
840
|
jcallahan@12
|
841 function WDP:QUEST_DETAIL()
|
jcallahan@24
|
842 local quest = UpdateQuestJuncture("begin")
|
jcallahan@24
|
843
|
jcallahan@24
|
844 quest.classes = quest.classes or {}
|
jcallahan@27
|
845 quest.classes[PLAYER_CLASS] = true
|
jcallahan@24
|
846
|
jcallahan@24
|
847 local _, race = _G.UnitRace("player")
|
jcallahan@24
|
848 quest.races = quest.races or {}
|
jcallahan@24
|
849 quest.races[race] = true
|
jcallahan@10
|
850 end
|
jcallahan@12
|
851 end -- do-block
|
jcallahan@9
|
852
|
jcallahan@9
|
853
|
jcallahan@4
|
854 function WDP:QUEST_LOG_UPDATE()
|
jcallahan@4
|
855 self:UnregisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
856 end
|
jcallahan@4
|
857
|
jcallahan@4
|
858
|
jcallahan@4
|
859 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
|
jcallahan@4
|
860 if unit_id ~= "player" then
|
jcallahan@4
|
861 return
|
jcallahan@4
|
862 end
|
jcallahan@4
|
863 self:RegisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
864 end
|
jcallahan@4
|
865
|
jcallahan@4
|
866
|
jcallahan@27
|
867 function WDP:TRAINER_SHOW()
|
jcallahan@27
|
868 if not _G.IsTradeskillTrainer() then
|
jcallahan@27
|
869 return
|
jcallahan@27
|
870 end
|
jcallahan@27
|
871 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@27
|
872 local npc = DBEntry("npcs", unit_idnum)
|
jcallahan@27
|
873 npc.teaches = npc.teaches or {}
|
jcallahan@27
|
874
|
jcallahan@27
|
875 -- Get the initial trainer filters
|
jcallahan@27
|
876 local available = _G.GetTrainerServiceTypeFilter("available")
|
jcallahan@27
|
877 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
|
jcallahan@27
|
878 local used = _G.GetTrainerServiceTypeFilter("used")
|
jcallahan@27
|
879
|
jcallahan@27
|
880 -- Clear the trainer filters
|
jcallahan@27
|
881 _G.SetTrainerServiceTypeFilter("available", 1)
|
jcallahan@27
|
882 _G.SetTrainerServiceTypeFilter("unavailable", 1)
|
jcallahan@27
|
883 _G.SetTrainerServiceTypeFilter("used", 1)
|
jcallahan@27
|
884
|
jcallahan@27
|
885 for index = 1, _G.GetNumTrainerServices(), 1 do
|
jcallahan@27
|
886 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
|
jcallahan@27
|
887
|
jcallahan@27
|
888 if spell_name then
|
jcallahan@27
|
889 DatamineTT:ClearLines()
|
jcallahan@27
|
890 DatamineTT:SetTrainerService(index)
|
jcallahan@27
|
891
|
jcallahan@27
|
892 local _, _, spell_id = DatamineTT:GetSpell()
|
jcallahan@27
|
893 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
|
jcallahan@27
|
894 profession = profession or "General"
|
jcallahan@27
|
895
|
jcallahan@27
|
896 local class_professions = npc.teaches[PLAYER_CLASS]
|
jcallahan@27
|
897 if not class_professions then
|
jcallahan@27
|
898 npc.teaches[PLAYER_CLASS] = {}
|
jcallahan@27
|
899 class_professions = npc.teaches[PLAYER_CLASS]
|
jcallahan@27
|
900 end
|
jcallahan@27
|
901
|
jcallahan@27
|
902 local profession_skills = class_professions[profession]
|
jcallahan@27
|
903 if not profession_skills then
|
jcallahan@27
|
904 class_professions[profession] = {}
|
jcallahan@27
|
905 profession_skills = class_professions[profession]
|
jcallahan@27
|
906 end
|
jcallahan@27
|
907 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
|
jcallahan@27
|
908 end
|
jcallahan@27
|
909 end
|
jcallahan@27
|
910
|
jcallahan@27
|
911 -- Reset the filters to what they were before
|
jcallahan@27
|
912 _G.SetTrainerServiceTypeFilter("available", available or 0)
|
jcallahan@27
|
913 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
|
jcallahan@27
|
914 _G.SetTrainerServiceTypeFilter("used", used or 0)
|
jcallahan@27
|
915 end
|
jcallahan@27
|
916
|
jcallahan@27
|
917
|
jcallahan@1
|
918 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
|
jcallahan@1
|
919 if private.tracked_line or unit_id ~= "player" then
|
jcallahan@1
|
920 return
|
jcallahan@1
|
921 end
|
jcallahan@1
|
922 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
|
jcallahan@1
|
923
|
jcallahan@1
|
924 if not spell_label then
|
jcallahan@1
|
925 return
|
jcallahan@1
|
926 end
|
jcallahan@18
|
927 table.wipe(action_data)
|
jcallahan@1
|
928
|
jcallahan@1
|
929 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
|
jcallahan@1
|
930 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
|
jcallahan@1
|
931
|
jcallahan@1
|
932 if not tt_unit_name and _G.UnitName("target") == target_name then
|
jcallahan@1
|
933 tt_unit_name = target_name
|
jcallahan@1
|
934 tt_unit_id = "target"
|
jcallahan@1
|
935 end
|
jcallahan@1
|
936 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
|
jcallahan@28
|
937 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
|
jcallahan@28
|
938
|
jcallahan@28
|
939 action_data.instance_token = instance_token
|
jcallahan@28
|
940 action_data.map_level = map_level
|
jcallahan@28
|
941 action_data.x = x
|
jcallahan@28
|
942 action_data.y = y
|
jcallahan@28
|
943 action_data.zone = ("%s:%d"):format(zone_name, area_id)
|
jcallahan@1
|
944
|
jcallahan@16
|
945 if tt_unit_name and not tt_item_name then
|
jcallahan@16
|
946 if bit.band(spell_flags, AF.NPC) == AF.NPC then
|
jcallahan@16
|
947 if not tt_unit_id or tt_unit_name ~= target_name then
|
jcallahan@16
|
948 return
|
jcallahan@16
|
949 end
|
jcallahan@16
|
950 action_data.type = AF.NPC
|
jcallahan@25
|
951 action_data.label = spell_label:lower()
|
jcallahan@25
|
952 action_data.unit_name = tt_unit_name
|
jcallahan@16
|
953 end
|
jcallahan@16
|
954 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
|
jcallahan@16
|
955 action_data.type = AF.ITEM
|
jcallahan@25
|
956 action_data.label = spell_label:lower()
|
jcallahan@16
|
957
|
jcallahan@16
|
958 if tt_item_name and tt_item_name == target_name then
|
jcallahan@28
|
959 action_data.identifier = ItemLinkToID(tt_item_link)
|
jcallahan@16
|
960 elseif target_name and target_name ~= "" then
|
jcallahan@16
|
961 local _, target_item_link = _G.GetItemInfo(target_name)
|
jcallahan@28
|
962 action_data.identifier = ItemLinkToID(target_item_link)
|
jcallahan@16
|
963 end
|
jcallahan@16
|
964 elseif not tt_item_name and not tt_unit_name then
|
jcallahan@17
|
965 action_data.name = target_name
|
jcallahan@17
|
966
|
jcallahan@1
|
967 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
|
jcallahan@17
|
968 if target_name == "" then
|
jcallahan@17
|
969 return
|
jcallahan@17
|
970 end
|
jcallahan@11
|
971 local identifier = ("%s:%s"):format(spell_label, target_name)
|
jcallahan@11
|
972 UpdateObjectLocation(identifier)
|
jcallahan@11
|
973
|
jcallahan@1
|
974 action_data.type = AF.OBJECT
|
jcallahan@11
|
975 action_data.identifier = identifier
|
jcallahan@1
|
976 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
|
jcallahan@17
|
977 action_data.type = AF.ZONE
|
jcallahan@25
|
978 action_data.label = spell_label:lower()
|
jcallahan@1
|
979 end
|
jcallahan@1
|
980 end
|
jcallahan@1
|
981 private.tracked_line = spell_line
|
jcallahan@0
|
982 end
|
jcallahan@0
|
983
|
jcallahan@0
|
984
|
jcallahan@1
|
985 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
986 if unit_id ~= "player" then
|
jcallahan@1
|
987 return
|
jcallahan@1
|
988 end
|
jcallahan@1
|
989
|
jcallahan@18
|
990 -- if private.SPELL_LABELS_BY_NAME[spell_name] then
|
jcallahan@18
|
991 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
|
jcallahan@18
|
992 -- end
|
jcallahan@1
|
993 private.tracked_line = nil
|
jcallahan@0
|
994 end
|
jcallahan@0
|
995
|
jcallahan@1
|
996 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
997 if unit_id ~= "player" then
|
jcallahan@1
|
998 return
|
jcallahan@1
|
999 end
|
jcallahan@0
|
1000
|
jcallahan@1
|
1001 if private.tracked_line == spell_line then
|
jcallahan@1
|
1002 private.tracked_line = nil
|
jcallahan@1
|
1003 end
|
jcallahan@0
|
1004 end
|