annotate Main.lua @ 28:11afd2cc0b83

Huge revamp to data layout format - many things now reside under the Instance difficulty.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 21 May 2012 16:36:35 -0500
parents 120740b8a54f
children 5802628b2bf0
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@4 22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 24
jcallahan@0 25
jcallahan@0 26 -----------------------------------------------------------------------
jcallahan@0 27 -- Local constants.
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 local DATABASE_DEFAULTS = {
jcallahan@0 30 global = {
jcallahan@0 31 items = {},
jcallahan@0 32 npcs = {},
jcallahan@0 33 objects = {},
jcallahan@0 34 quests = {},
jcallahan@17 35 zones = {},
jcallahan@0 36 }
jcallahan@0 37 }
jcallahan@0 38
jcallahan@0 39
jcallahan@1 40 local EVENT_MAPPING = {
jcallahan@23 41 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 42 COMBAT_TEXT_UPDATE = true,
jcallahan@1 43 LOOT_OPENED = true,
jcallahan@7 44 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@7 45 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 46 PET_BAR_UPDATE = true,
jcallahan@2 47 PLAYER_TARGET_CHANGED = true,
jcallahan@9 48 QUEST_COMPLETE = true,
jcallahan@9 49 QUEST_DETAIL = true,
jcallahan@9 50 QUEST_LOG_UPDATE = true,
jcallahan@27 51 TRAINER_SHOW = true,
jcallahan@4 52 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 53 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 54 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 55 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 56 UNIT_SPELLCAST_SENT = true,
jcallahan@1 57 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 58 }
jcallahan@0 59
jcallahan@4 60
jcallahan@1 61 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 62
jcallahan@4 63
jcallahan@27 64 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@27 65
jcallahan@27 66
jcallahan@0 67 -----------------------------------------------------------------------
jcallahan@0 68 -- Local variables.
jcallahan@0 69 -----------------------------------------------------------------------
jcallahan@0 70 local db
jcallahan@0 71 local durability_timer_handle
jcallahan@2 72 local target_location_timer_handle
jcallahan@1 73 local action_data = {}
jcallahan@20 74 local faction_names = {}
jcallahan@0 75
jcallahan@1 76
jcallahan@1 77 -----------------------------------------------------------------------
jcallahan@1 78 -- Helper Functions.
jcallahan@1 79 -----------------------------------------------------------------------
jcallahan@19 80 local function DBEntry(data_type, unit_id)
jcallahan@19 81 if not data_type or not unit_id then
jcallahan@6 82 return
jcallahan@6 83 end
jcallahan@19 84 local unit = db[data_type][unit_id]
jcallahan@6 85
jcallahan@10 86 if not unit then
jcallahan@19 87 db[data_type][unit_id] = {}
jcallahan@19 88 unit = db[data_type][unit_id]
jcallahan@6 89 end
jcallahan@10 90 return unit
jcallahan@6 91 end
jcallahan@6 92
jcallahan@6 93
jcallahan@22 94 local function InstanceDifficultyToken()
jcallahan@22 95 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@22 96 if difficulty_name == "" then
jcallahan@22 97 difficulty_name = "NONE"
jcallahan@22 98 end
jcallahan@22 99 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@22 100 end
jcallahan@22 101
jcallahan@22 102
jcallahan@1 103 local function CurrentLocationData()
jcallahan@1 104 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 105 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 106
jcallahan@1 107 x = x or 0
jcallahan@1 108 y = y or 0
jcallahan@1 109
jcallahan@1 110 if x == 0 and y == 0 then
jcallahan@1 111 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 112 _G.SetDungeonMapLevel(level_index)
jcallahan@1 113 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 114
jcallahan@1 115 if x and y and (x > 0 or y > 0) then
jcallahan@1 116 _G.SetDungeonMapLevel(map_level)
jcallahan@1 117 map_level = level_index
jcallahan@1 118 break
jcallahan@1 119 end
jcallahan@1 120 end
jcallahan@1 121 end
jcallahan@1 122
jcallahan@1 123 if _G.DungeonUsesTerrainMap() then
jcallahan@1 124 map_level = map_level - 1
jcallahan@1 125 end
jcallahan@28 126 local x_floor = floor(x * 1000)
jcallahan@28 127 local y_floor = floor(y * 1000)
jcallahan@28 128
jcallahan@28 129 if x_floor % 2 ~= 0 then
jcallahan@28 130 x_floor = x_floor + 1
jcallahan@28 131 end
jcallahan@28 132
jcallahan@28 133 if y_floor % 2 ~= 0 then
jcallahan@28 134 y_floor = y_floor + 1
jcallahan@28 135 end
jcallahan@28 136 -- print(("x: %d - y: %d"):format(x_floor, y_floor))
jcallahan@28 137
jcallahan@24 138 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level, InstanceDifficultyToken()
jcallahan@1 139 end
jcallahan@1 140
jcallahan@1 141
jcallahan@1 142 local function ItemLinkToID(item_link)
jcallahan@1 143 if not item_link then
jcallahan@1 144 return
jcallahan@1 145 end
jcallahan@7 146 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 147 end
jcallahan@0 148
jcallahan@4 149
jcallahan@4 150 do
jcallahan@4 151 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 152
jcallahan@4 153 function WDP:ParseGUID(guid)
jcallahan@5 154 if not guid then
jcallahan@5 155 return
jcallahan@5 156 end
jcallahan@4 157 local types = private.UNIT_TYPES
jcallahan@4 158 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 159
jcallahan@10 160 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 161 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 162 end
jcallahan@4 163
jcallahan@4 164 return unit_type
jcallahan@4 165 end
jcallahan@4 166 end -- do-block
jcallahan@4 167
jcallahan@4 168
jcallahan@10 169 local function UpdateObjectLocation(identifier)
jcallahan@10 170 if not identifier then
jcallahan@10 171 return
jcallahan@10 172 end
jcallahan@24 173 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@19 174 local object = DBEntry("objects", identifier)
jcallahan@28 175 object[instance_token] = object[instance_token] or {}
jcallahan@28 176 object[instance_token].locations = object[instance_token].locations or {}
jcallahan@10 177
jcallahan@24 178 local location_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@24 179
jcallahan@28 180 if not object[instance_token].locations[location_token] then
jcallahan@28 181 object[instance_token].locations[location_token] = {}
jcallahan@10 182 end
jcallahan@28 183 object[instance_token].locations[location_token][("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@10 184 end
jcallahan@10 185
jcallahan@10 186
jcallahan@19 187 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 188 if not item_link then
jcallahan@19 189 return
jcallahan@19 190 end
jcallahan@19 191 local item_id = ItemLinkToID(item_link)
jcallahan@19 192
jcallahan@19 193 if not bag_index or not slot_index then
jcallahan@19 194 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 195 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 196 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 197 bag_index = new_bag_index
jcallahan@19 198 slot_index = new_slot_index
jcallahan@19 199 break
jcallahan@19 200 end
jcallahan@19 201 end
jcallahan@19 202 end
jcallahan@19 203 end
jcallahan@19 204
jcallahan@19 205 if not bag_index or not slot_index then
jcallahan@19 206 return
jcallahan@19 207 end
jcallahan@19 208 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 209
jcallahan@19 210 if not is_lootable then
jcallahan@19 211 return
jcallahan@19 212 end
jcallahan@19 213 DatamineTT:ClearLines()
jcallahan@19 214 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 215
jcallahan@19 216 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 217 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 218
jcallahan@19 219 if not current_line then
jcallahan@19 220 break
jcallahan@19 221 end
jcallahan@19 222
jcallahan@19 223 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 224 table.wipe(action_data)
jcallahan@19 225 action_data.type = AF.ITEM
jcallahan@28 226 action_data.identifier = item_id
jcallahan@25 227 action_data.label = "contains"
jcallahan@19 228 break
jcallahan@19 229 end
jcallahan@19 230 end
jcallahan@19 231 end
jcallahan@19 232
jcallahan@19 233
jcallahan@20 234 local function UpdateFactionNames()
jcallahan@20 235 for faction_index = 1, 1000 do
jcallahan@20 236 local faction_name, _, _, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@20 237
jcallahan@20 238 if faction_name and not is_header then
jcallahan@20 239 faction_names[faction_name] = true
jcallahan@20 240 elseif not faction_name then
jcallahan@20 241 break
jcallahan@20 242 end
jcallahan@20 243 end
jcallahan@20 244 end
jcallahan@20 245
jcallahan@20 246
jcallahan@0 247 -----------------------------------------------------------------------
jcallahan@0 248 -- Methods.
jcallahan@0 249 -----------------------------------------------------------------------
jcallahan@0 250 function WDP:OnInitialize()
jcallahan@0 251 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 252
jcallahan@14 253 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 254
jcallahan@18 255 local build_num = tonumber(private.build_num)
jcallahan@14 256
jcallahan@14 257 if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@14 258 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@14 259 db[entry] = {}
jcallahan@14 260 end
jcallahan@14 261 raw_db.build_num = build_num
jcallahan@14 262 elseif not raw_db.build_num then
jcallahan@14 263 raw_db.build_num = build_num
jcallahan@14 264 end
jcallahan@0 265 end
jcallahan@0 266
jcallahan@0 267
jcallahan@0 268 function WDP:OnEnable()
jcallahan@0 269 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 270 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 271 end
jcallahan@0 272 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@2 273 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
jcallahan@19 274
jcallahan@19 275 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 276 if target_unit then
jcallahan@19 277 return
jcallahan@19 278 end
jcallahan@19 279 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 280 end)
jcallahan@19 281
jcallahan@19 282 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 283 if target_unit then
jcallahan@19 284 return
jcallahan@19 285 end
jcallahan@19 286 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 287 HandleItemUse(item_link)
jcallahan@19 288 end)
jcallahan@0 289 end
jcallahan@0 290
jcallahan@0 291
jcallahan@0 292 local function RecordDurability(item_id, durability)
jcallahan@0 293 if not durability or durability <= 0 then
jcallahan@0 294 return
jcallahan@0 295 end
jcallahan@0 296
jcallahan@0 297 if not db.items[item_id] then
jcallahan@0 298 db.items[item_id] = {}
jcallahan@0 299 end
jcallahan@0 300 db.items[item_id].durability = durability
jcallahan@0 301 end
jcallahan@0 302
jcallahan@0 303
jcallahan@0 304 function WDP:ProcessDurability()
jcallahan@0 305 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 306 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 307
jcallahan@0 308 if item_id and item_id > 0 then
jcallahan@1 309 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 310 RecordDurability(item_id, max_durability)
jcallahan@0 311 end
jcallahan@0 312 end
jcallahan@0 313
jcallahan@0 314 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 315 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 316 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 317
jcallahan@0 318 if item_id and item_id > 0 then
jcallahan@1 319 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 320 RecordDurability(item_id, max_durability)
jcallahan@0 321 end
jcallahan@0 322 end
jcallahan@0 323 end
jcallahan@0 324 end
jcallahan@0 325
jcallahan@0 326
jcallahan@2 327 function WDP:UpdateTargetLocation()
jcallahan@22 328 local is_dead = _G.UnitIsDead("target")
jcallahan@22 329
jcallahan@22 330 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not is_dead) then
jcallahan@2 331 return
jcallahan@2 332 end
jcallahan@2 333
jcallahan@2 334 for index = 1, 4 do
jcallahan@2 335 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 336 return
jcallahan@2 337 end
jcallahan@2 338 end
jcallahan@22 339 local target_guid = _G.UnitGUID("target")
jcallahan@22 340 local unit_type, unit_idnum = self:ParseGUID(target_guid)
jcallahan@2 341
jcallahan@2 342 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@2 343 return
jcallahan@2 344 end
jcallahan@24 345 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 346 local npc_data = DBEntry("npcs", unit_idnum).encounter_data[instance_token][("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@6 347 npc_data.locations = npc_data.locations or {}
jcallahan@2 348
jcallahan@24 349 local location_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@24 350
jcallahan@24 351 if not npc_data.locations[location_token] then
jcallahan@24 352 npc_data.locations[location_token] = {}
jcallahan@2 353 end
jcallahan@22 354
jcallahan@22 355 -- Only record corpse location if there is no entry for this GUID.
jcallahan@24 356 if is_dead and npc_data.locations[location_token][target_guid] then
jcallahan@22 357 return
jcallahan@22 358 end
jcallahan@28 359 npc_data.locations[location_token][target_guid] = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@2 360 end
jcallahan@2 361
jcallahan@2 362
jcallahan@0 363 -----------------------------------------------------------------------
jcallahan@0 364 -- Event handlers.
jcallahan@0 365 -----------------------------------------------------------------------
jcallahan@23 366 do
jcallahan@23 367 local EXTRACT_GAS_SPELL_ID = 30427
jcallahan@23 368 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 369 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 370
jcallahan@23 371
jcallahan@23 372 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 373 if not spell_id then
jcallahan@23 374 return
jcallahan@23 375 end
jcallahan@23 376 local source_type, source_id = WDP:ParseGUID(source_guid)
jcallahan@23 377
jcallahan@23 378 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 379 return
jcallahan@23 380 end
jcallahan@23 381
jcallahan@23 382 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@23 383 local npc = DBEntry("npcs", source_id)
jcallahan@23 384 local instance_token = InstanceDifficultyToken()
jcallahan@28 385 npc.encounter_data = npc.encounter_data or {}
jcallahan@28 386
jcallahan@28 387 if not npc.encounter_data[instance_token] then
jcallahan@28 388 npc.encounter_data[instance_token] = {}
jcallahan@28 389 end
jcallahan@28 390 local encounter_data = npc.encounter_data[instance_token]
jcallahan@28 391
jcallahan@28 392 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 393 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 394 end
jcallahan@23 395 end
jcallahan@23 396
jcallahan@23 397
jcallahan@23 398 local COMBAT_LOG_FUNCS = {
jcallahan@23 399 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 400 SPELL_CAST_START = RecordNPCSpell,
jcallahan@23 401 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@23 402 UNIT_DISSIPATES = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags)
jcallahan@23 403 -- TODO: Write this.
jcallahan@23 404 end,
jcallahan@23 405 }
jcallahan@23 406
jcallahan@23 407
jcallahan@23 408 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 409 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 410
jcallahan@23 411 if not combat_log_func then
jcallahan@23 412 return
jcallahan@23 413 end
jcallahan@23 414 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 415 end
jcallahan@23 416 end -- do-block
jcallahan@23 417
jcallahan@23 418
jcallahan@18 419 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@27 420 local npc = DBEntry("npcs", action_data.identifier)
jcallahan@21 421
jcallahan@21 422 if not npc then
jcallahan@21 423 return
jcallahan@21 424 end
jcallahan@28 425 local instance_token = InstanceDifficultyToken()
jcallahan@28 426
jcallahan@28 427 if not npc.encounter_data[instance_token][action_data.npc_level].reputations then
jcallahan@28 428 npc.encounter_data[instance_token][action_data.npc_level].reputations = {}
jcallahan@28 429 end
jcallahan@28 430 npc.encounter_data[instance_token][action_data.npc_level].reputations[faction_name] = amount
jcallahan@18 431 end
jcallahan@18 432
jcallahan@18 433
jcallahan@13 434 do
jcallahan@13 435 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 436 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 437 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 438
jcallahan@13 439
jcallahan@13 440 local function _moneyMatch(money, re)
jcallahan@13 441 return money:match(re) or 0
jcallahan@1 442 end
jcallahan@1 443
jcallahan@0 444
jcallahan@13 445 local function _toCopper(money)
jcallahan@13 446 if not money then
jcallahan@13 447 return 0
jcallahan@13 448 end
jcallahan@0 449
jcallahan@13 450 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
jcallahan@1 451 end
jcallahan@1 452
jcallahan@1 453
jcallahan@13 454 local LOOT_VERIFY_FUNCS = {
jcallahan@16 455 [AF.ITEM] = function()
jcallahan@16 456 local locked_item_id
jcallahan@16 457
jcallahan@16 458 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 459 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 460 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 461
jcallahan@16 462 if is_locked then
jcallahan@16 463 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 464 end
jcallahan@16 465 end
jcallahan@16 466 end
jcallahan@16 467
jcallahan@28 468 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 469 return false
jcallahan@16 470 end
jcallahan@28 471 action_data.identifier = locked_item_id
jcallahan@16 472 return true
jcallahan@16 473 end,
jcallahan@13 474 [AF.NPC] = function()
jcallahan@17 475 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 476 return false
jcallahan@13 477 end
jcallahan@15 478 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
jcallahan@27 479 action_data.identifier = id_num
jcallahan@13 480 return true
jcallahan@13 481 end,
jcallahan@14 482 [AF.OBJECT] = true,
jcallahan@17 483 [AF.ZONE] = function()
jcallahan@25 484 return action_data.label and _G.IsFishingLoot()
jcallahan@17 485 end,
jcallahan@13 486 }
jcallahan@13 487
jcallahan@13 488
jcallahan@28 489 local function GenericLootUpdate(data_type, top_field)
jcallahan@27 490 local entry = DBEntry(data_type, action_data.identifier)
jcallahan@22 491
jcallahan@22 492 if not entry then
jcallahan@22 493 return
jcallahan@22 494 end
jcallahan@25 495 local loot_type = action_data.label or "drops"
jcallahan@28 496 local loot_data
jcallahan@28 497
jcallahan@28 498 if top_field then
jcallahan@28 499 entry[top_field] = entry[top_field] or {}
jcallahan@28 500 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@28 501
jcallahan@28 502 loot_data = entry[top_field][loot_type]
jcallahan@28 503 else
jcallahan@28 504 entry[loot_type] = entry[loot_type] or {}
jcallahan@28 505
jcallahan@28 506 loot_data = entry[loot_type]
jcallahan@28 507 end
jcallahan@22 508
jcallahan@22 509 for index = 1, #action_data.loot_list do
jcallahan@28 510 table.insert(loot_data, action_data.loot_list[index])
jcallahan@22 511 end
jcallahan@22 512 end
jcallahan@22 513
jcallahan@22 514
jcallahan@13 515 local LOOT_UPDATE_FUNCS = {
jcallahan@16 516 [AF.ITEM] = function()
jcallahan@28 517 GenericLootUpdate("items")
jcallahan@28 518 end,
jcallahan@28 519 [AF.NPC] = function()
jcallahan@28 520 local npc = DBEntry("npcs", action_data.identifier)
jcallahan@28 521
jcallahan@28 522 if not npc then
jcallahan@28 523 return
jcallahan@28 524 end
jcallahan@28 525 local instance_token = InstanceDifficultyToken()
jcallahan@28 526
jcallahan@28 527 if not npc.encounter_data[instance_token] then
jcallahan@28 528 npc.encounter_data[instance_token] = {}
jcallahan@28 529 end
jcallahan@25 530 local loot_type = action_data.label or "drops"
jcallahan@28 531 npc.encounter_data[instance_token][loot_type] = npc.encounter_data[instance_token][loot_type] or {}
jcallahan@28 532
jcallahan@28 533 local loot_data = npc.encounter_data[instance_token][loot_type]
jcallahan@16 534
jcallahan@17 535 for index = 1, #action_data.loot_list do
jcallahan@28 536 table.insert(loot_data, action_data.loot_list[index])
jcallahan@16 537 end
jcallahan@16 538 end,
jcallahan@13 539 [AF.OBJECT] = function()
jcallahan@28 540 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 541 end,
jcallahan@17 542 [AF.ZONE] = function()
jcallahan@25 543 local loot_type = action_data.label or "drops"
jcallahan@19 544 local zone = DBEntry("zones", action_data.zone)
jcallahan@28 545 zone[action_data.instance_token] = zone[action_data.instance_token] or {}
jcallahan@28 546 zone[action_data.instance_token][loot_type] = zone[loot_type][action_data.instance_token] or {}
jcallahan@17 547
jcallahan@28 548 local location_data = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@28 549 local loot_data = zone[action_data.instance_token][loot_type][location_data]
jcallahan@17 550
jcallahan@17 551 if not loot_data then
jcallahan@28 552 zone[action_data.instance_token][loot_type][location_data] = {}
jcallahan@28 553 loot_data = zone[action_data.instance_token][loot_type][location_data]
jcallahan@17 554 end
jcallahan@17 555
jcallahan@17 556 for index = 1, #action_data.loot_list do
jcallahan@17 557 table.insert(loot_data, action_data.loot_list[index])
jcallahan@13 558 end
jcallahan@13 559 end,
jcallahan@13 560 }
jcallahan@13 561
jcallahan@13 562
jcallahan@13 563 function WDP:LOOT_OPENED()
jcallahan@18 564 if action_data.looting then
jcallahan@18 565 return
jcallahan@18 566 end
jcallahan@18 567
jcallahan@13 568 if not action_data.type then
jcallahan@13 569 action_data.type = AF.NPC
jcallahan@1 570 end
jcallahan@13 571 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 572 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 573
jcallahan@14 574 if not verify_func or not update_func then
jcallahan@13 575 return
jcallahan@13 576 end
jcallahan@13 577
jcallahan@14 578 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 579 return
jcallahan@14 580 end
jcallahan@18 581 -- TODO: Remove this check once the MoP client goes live
jcallahan@18 582 local wow_version = private.wow_version
jcallahan@13 583 local loot_registry = {}
jcallahan@17 584 action_data.loot_list = {}
jcallahan@18 585 action_data.looting = true
jcallahan@13 586
jcallahan@18 587 if wow_version == "5.0.1" then
jcallahan@18 588 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 589 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@13 590
jcallahan@18 591 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@18 592
jcallahan@18 593 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@18 594 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 595 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 596 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@18 597 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 598 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@18 599 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 600 end
jcallahan@18 601 end
jcallahan@18 602 else
jcallahan@18 603 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 604 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@18 605 if _G.LootSlotIsItem(loot_slot) then
jcallahan@18 606 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 607 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 608 elseif _G.LootSlotIsCoin(loot_slot) then
jcallahan@18 609 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 610 elseif _G.LootSlotIsCurrency(loot_slot) then
jcallahan@18 611 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 612 end
jcallahan@13 613 end
jcallahan@13 614 end
jcallahan@13 615
jcallahan@13 616 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 617 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 618 end
jcallahan@13 619 update_func()
jcallahan@1 620 end
jcallahan@13 621 end -- do-block
jcallahan@0 622
jcallahan@0 623
jcallahan@5 624 local POINT_MATCH_PATTERNS = {
jcallahan@5 625 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 626 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 627 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 628 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 629 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 630 }
jcallahan@5 631
jcallahan@5 632
jcallahan@7 633 function WDP:UpdateMerchantItems()
jcallahan@4 634 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@4 635
jcallahan@4 636 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@4 637 return
jcallahan@4 638 end
jcallahan@19 639 local merchant = DBEntry("npcs", unit_idnum)
jcallahan@6 640 merchant.sells = merchant.sells or {}
jcallahan@5 641
jcallahan@5 642 for item_index = 1, _G.GetMerchantNumItems() do
jcallahan@5 643 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@5 644 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 645
jcallahan@5 646 if item_id and item_id > 0 then
jcallahan@5 647 local price_string = copper_price
jcallahan@5 648
jcallahan@5 649 if extended_cost then
jcallahan@5 650 local bg_points = 0
jcallahan@5 651 local personal_points = 0
jcallahan@5 652
jcallahan@5 653 DatamineTT:ClearLines()
jcallahan@5 654 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 655
jcallahan@5 656 for line_index = 1, DatamineTT:NumLines() do
jcallahan@5 657 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 658
jcallahan@5 659 if not current_line then
jcallahan@5 660 break
jcallahan@5 661 end
jcallahan@5 662 local breakout
jcallahan@5 663
jcallahan@5 664 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@5 665 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@5 666 personal_points = personal_points + (match1 or 0)
jcallahan@5 667 bg_points = bg_points + (match2 or 0)
jcallahan@5 668
jcallahan@5 669 if match1 or match2 then
jcallahan@5 670 breakout = true
jcallahan@5 671 break
jcallahan@5 672 end
jcallahan@5 673 end
jcallahan@5 674
jcallahan@5 675 if breakout then
jcallahan@5 676 break
jcallahan@5 677 end
jcallahan@5 678 end
jcallahan@5 679 local currency_list = {}
jcallahan@5 680
jcallahan@5 681 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
jcallahan@5 682
jcallahan@5 683 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
jcallahan@5 684 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@5 685 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@5 686
jcallahan@5 687 if not currency_id or currency_id < 1 then
jcallahan@5 688 if not icon_texture then
jcallahan@5 689 return
jcallahan@5 690 end
jcallahan@5 691 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@5 692 end
jcallahan@5 693 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@5 694 end
jcallahan@5 695
jcallahan@5 696 for currency_index = 1, #currency_list do
jcallahan@5 697 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 698 end
jcallahan@5 699 end
jcallahan@6 700 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
jcallahan@5 701 end
jcallahan@4 702 end
jcallahan@14 703
jcallahan@14 704 if _G.CanMerchantRepair() then
jcallahan@14 705 merchant.can_repair = true
jcallahan@14 706 end
jcallahan@4 707 end
jcallahan@4 708
jcallahan@4 709
jcallahan@25 710 function WDP:PET_BAR_UPDATE()
jcallahan@25 711 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 712 return
jcallahan@25 713 end
jcallahan@25 714 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 715
jcallahan@25 716 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 717 return
jcallahan@25 718 end
jcallahan@25 719 DBEntry("npcs", unit_idnum).mind_control = true
jcallahan@25 720 table.wipe(action_data)
jcallahan@25 721 end
jcallahan@25 722
jcallahan@25 723
jcallahan@18 724 do
jcallahan@18 725 local GENDER_NAMES = {
jcallahan@18 726 "UNKNOWN",
jcallahan@18 727 "MALE",
jcallahan@18 728 "FEMALE",
jcallahan@18 729 }
jcallahan@2 730
jcallahan@2 731
jcallahan@18 732 local REACTION_NAMES = {
jcallahan@18 733 "HATED",
jcallahan@18 734 "HOSTILE",
jcallahan@18 735 "UNFRIENDLY",
jcallahan@18 736 "NEUTRAL",
jcallahan@18 737 "FRIENDLY",
jcallahan@18 738 "HONORED",
jcallahan@18 739 "REVERED",
jcallahan@18 740 "EXALTED",
jcallahan@18 741 }
jcallahan@2 742
jcallahan@2 743
jcallahan@18 744 local POWER_TYPE_NAMES = {
jcallahan@18 745 ["0"] = "MANA",
jcallahan@18 746 ["1"] = "RAGE",
jcallahan@18 747 ["2"] = "FOCUS",
jcallahan@18 748 ["3"] = "ENERGY",
jcallahan@18 749 ["6"] = "RUNIC_POWER",
jcallahan@18 750 }
jcallahan@2 751
jcallahan@2 752
jcallahan@18 753 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@18 754 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
jcallahan@18 755 return
jcallahan@18 756 end
jcallahan@18 757 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@2 758
jcallahan@18 759 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 760 return
jcallahan@18 761 end
jcallahan@19 762 local npc = DBEntry("npcs", unit_idnum)
jcallahan@18 763 local _, class_token = _G.UnitClass("target")
jcallahan@18 764 npc.class = class_token
jcallahan@20 765
jcallahan@20 766 UpdateFactionNames()
jcallahan@20 767 DatamineTT:ClearLines()
jcallahan@20 768 DatamineTT:SetUnit("target")
jcallahan@20 769
jcallahan@20 770 for line_index = 1, DatamineTT:NumLines() do
jcallahan@20 771 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@20 772
jcallahan@20 773 if not current_line then
jcallahan@20 774 break
jcallahan@20 775 end
jcallahan@20 776 local line_text = current_line:GetText()
jcallahan@20 777
jcallahan@20 778 if faction_names[line_text] then
jcallahan@20 779 npc.faction = line_text
jcallahan@20 780 break
jcallahan@20 781 end
jcallahan@20 782 end
jcallahan@26 783 npc.genders = npc.genders or {}
jcallahan@26 784 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 785 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 786 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@22 787 npc.encounter_data = npc.encounter_data or {}
jcallahan@2 788
jcallahan@28 789 local instance_token = InstanceDifficultyToken()
jcallahan@28 790
jcallahan@28 791 if not npc.encounter_data[instance_token] then
jcallahan@28 792 npc.encounter_data[instance_token] = {}
jcallahan@28 793 end
jcallahan@28 794 local encounter_data = npc.encounter_data[instance_token]
jcallahan@18 795 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 796
jcallahan@28 797 if not encounter_data[npc_level] then
jcallahan@28 798 encounter_data[npc_level] = {
jcallahan@18 799 max_health = _G.UnitHealthMax("target"),
jcallahan@18 800 }
jcallahan@3 801
jcallahan@18 802 local max_power = _G.UnitManaMax("target")
jcallahan@18 803
jcallahan@18 804 if max_power > 0 then
jcallahan@18 805 local power_type = _G.UnitPowerType("target")
jcallahan@28 806 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 807 end
jcallahan@3 808 end
jcallahan@21 809 table.wipe(action_data)
jcallahan@21 810 action_data.type = AF.NPC
jcallahan@27 811 action_data.identifier = unit_idnum
jcallahan@21 812 action_data.npc_level = npc_level
jcallahan@2 813 end
jcallahan@18 814 end -- do-block
jcallahan@2 815
jcallahan@12 816 do
jcallahan@12 817 local function UpdateQuestJuncture(point)
jcallahan@12 818 local unit_name = _G.UnitName("questnpc")
jcallahan@9 819
jcallahan@12 820 if not unit_name then
jcallahan@12 821 return
jcallahan@12 822 end
jcallahan@12 823 local unit_type, unit_id = WDP:ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 824
jcallahan@12 825 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@12 826 UpdateObjectLocation(unit_id)
jcallahan@12 827 end
jcallahan@19 828 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 829 quest[point] = quest[point] or {}
jcallahan@12 830 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 831
jcallahan@24 832 return quest
jcallahan@12 833 end
jcallahan@10 834
jcallahan@12 835
jcallahan@12 836 function WDP:QUEST_COMPLETE()
jcallahan@12 837 UpdateQuestJuncture("end")
jcallahan@10 838 end
jcallahan@10 839
jcallahan@12 840
jcallahan@12 841 function WDP:QUEST_DETAIL()
jcallahan@24 842 local quest = UpdateQuestJuncture("begin")
jcallahan@24 843
jcallahan@24 844 quest.classes = quest.classes or {}
jcallahan@27 845 quest.classes[PLAYER_CLASS] = true
jcallahan@24 846
jcallahan@24 847 local _, race = _G.UnitRace("player")
jcallahan@24 848 quest.races = quest.races or {}
jcallahan@24 849 quest.races[race] = true
jcallahan@10 850 end
jcallahan@12 851 end -- do-block
jcallahan@9 852
jcallahan@9 853
jcallahan@4 854 function WDP:QUEST_LOG_UPDATE()
jcallahan@4 855 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 856 end
jcallahan@4 857
jcallahan@4 858
jcallahan@4 859 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 860 if unit_id ~= "player" then
jcallahan@4 861 return
jcallahan@4 862 end
jcallahan@4 863 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 864 end
jcallahan@4 865
jcallahan@4 866
jcallahan@27 867 function WDP:TRAINER_SHOW()
jcallahan@27 868 if not _G.IsTradeskillTrainer() then
jcallahan@27 869 return
jcallahan@27 870 end
jcallahan@27 871 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@27 872 local npc = DBEntry("npcs", unit_idnum)
jcallahan@27 873 npc.teaches = npc.teaches or {}
jcallahan@27 874
jcallahan@27 875 -- Get the initial trainer filters
jcallahan@27 876 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 877 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 878 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 879
jcallahan@27 880 -- Clear the trainer filters
jcallahan@27 881 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 882 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 883 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 884
jcallahan@27 885 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 886 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 887
jcallahan@27 888 if spell_name then
jcallahan@27 889 DatamineTT:ClearLines()
jcallahan@27 890 DatamineTT:SetTrainerService(index)
jcallahan@27 891
jcallahan@27 892 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 893 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@27 894 profession = profession or "General"
jcallahan@27 895
jcallahan@27 896 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@27 897 if not class_professions then
jcallahan@27 898 npc.teaches[PLAYER_CLASS] = {}
jcallahan@27 899 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@27 900 end
jcallahan@27 901
jcallahan@27 902 local profession_skills = class_professions[profession]
jcallahan@27 903 if not profession_skills then
jcallahan@27 904 class_professions[profession] = {}
jcallahan@27 905 profession_skills = class_professions[profession]
jcallahan@27 906 end
jcallahan@27 907 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 908 end
jcallahan@27 909 end
jcallahan@27 910
jcallahan@27 911 -- Reset the filters to what they were before
jcallahan@27 912 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 913 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 914 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 915 end
jcallahan@27 916
jcallahan@27 917
jcallahan@1 918 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 919 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 920 return
jcallahan@1 921 end
jcallahan@1 922 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 923
jcallahan@1 924 if not spell_label then
jcallahan@1 925 return
jcallahan@1 926 end
jcallahan@18 927 table.wipe(action_data)
jcallahan@1 928
jcallahan@1 929 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 930 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 931
jcallahan@1 932 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 933 tt_unit_name = target_name
jcallahan@1 934 tt_unit_id = "target"
jcallahan@1 935 end
jcallahan@1 936 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 937 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 938
jcallahan@28 939 action_data.instance_token = instance_token
jcallahan@28 940 action_data.map_level = map_level
jcallahan@28 941 action_data.x = x
jcallahan@28 942 action_data.y = y
jcallahan@28 943 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@1 944
jcallahan@16 945 if tt_unit_name and not tt_item_name then
jcallahan@16 946 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 947 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 948 return
jcallahan@16 949 end
jcallahan@16 950 action_data.type = AF.NPC
jcallahan@25 951 action_data.label = spell_label:lower()
jcallahan@25 952 action_data.unit_name = tt_unit_name
jcallahan@16 953 end
jcallahan@16 954 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 955 action_data.type = AF.ITEM
jcallahan@25 956 action_data.label = spell_label:lower()
jcallahan@16 957
jcallahan@16 958 if tt_item_name and tt_item_name == target_name then
jcallahan@28 959 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 960 elseif target_name and target_name ~= "" then
jcallahan@16 961 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 962 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 963 end
jcallahan@16 964 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 965 action_data.name = target_name
jcallahan@17 966
jcallahan@1 967 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 968 if target_name == "" then
jcallahan@17 969 return
jcallahan@17 970 end
jcallahan@11 971 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@11 972 UpdateObjectLocation(identifier)
jcallahan@11 973
jcallahan@1 974 action_data.type = AF.OBJECT
jcallahan@11 975 action_data.identifier = identifier
jcallahan@1 976 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@17 977 action_data.type = AF.ZONE
jcallahan@25 978 action_data.label = spell_label:lower()
jcallahan@1 979 end
jcallahan@1 980 end
jcallahan@1 981 private.tracked_line = spell_line
jcallahan@0 982 end
jcallahan@0 983
jcallahan@0 984
jcallahan@1 985 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 986 if unit_id ~= "player" then
jcallahan@1 987 return
jcallahan@1 988 end
jcallahan@1 989
jcallahan@18 990 -- if private.SPELL_LABELS_BY_NAME[spell_name] then
jcallahan@18 991 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
jcallahan@18 992 -- end
jcallahan@1 993 private.tracked_line = nil
jcallahan@0 994 end
jcallahan@0 995
jcallahan@1 996 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 997 if unit_id ~= "player" then
jcallahan@1 998 return
jcallahan@1 999 end
jcallahan@0 1000
jcallahan@1 1001 if private.tracked_line == spell_line then
jcallahan@1 1002 private.tracked_line = nil
jcallahan@1 1003 end
jcallahan@0 1004 end