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1 -----------------------------------------------------------------------
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2 -- Upvalued Lua API.
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3 -----------------------------------------------------------------------
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4 local _G = getfenv(0)
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5
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6 local pairs = _G.pairs
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7 local tonumber = _G.tonumber
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8
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9 local bit = _G.bit
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10 local math = _G.math
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11 local table = _G.table
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12
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13
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14 -----------------------------------------------------------------------
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15 -- AddOn namespace.
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16 -----------------------------------------------------------------------
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17 local ADDON_NAME, private = ...
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18
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19 local LibStub = _G.LibStub
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20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
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21
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22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
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23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
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24
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25
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26 -----------------------------------------------------------------------
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27 -- Local constants.
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28 -----------------------------------------------------------------------
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29 local DATABASE_DEFAULTS = {
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30 global = {
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31 items = {},
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32 npcs = {},
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33 objects = {},
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34 quests = {},
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35 zones = {},
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36 }
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37 }
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38
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39
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40 local EVENT_MAPPING = {
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41 COMBAT_LOG_EVENT_UNFILTERED = true,
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42 COMBAT_TEXT_UPDATE = true,
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43 LOOT_OPENED = true,
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44 MERCHANT_SHOW = "UpdateMerchantItems",
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45 MERCHANT_UPDATE = "UpdateMerchantItems",
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46 PET_BAR_UPDATE = true,
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47 PLAYER_TARGET_CHANGED = true,
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48 QUEST_COMPLETE = true,
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49 QUEST_DETAIL = true,
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50 QUEST_LOG_UPDATE = true,
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51 TRAINER_SHOW = true,
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52 UNIT_QUEST_LOG_CHANGED = true,
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53 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
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54 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
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55 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
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56 UNIT_SPELLCAST_SENT = true,
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57 UNIT_SPELLCAST_SUCCEEDED = true,
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58 }
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59
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60
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61 local AF = private.ACTION_TYPE_FLAGS
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62
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63
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64 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
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65
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66
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67 -----------------------------------------------------------------------
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68 -- Local variables.
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69 -----------------------------------------------------------------------
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70 local db
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71 local durability_timer_handle
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72 local target_location_timer_handle
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73 local action_data = {}
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74 local faction_standings = {}
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75
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76
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77 -----------------------------------------------------------------------
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78 -- Helper Functions.
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79 -----------------------------------------------------------------------
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80 local function InstanceDifficultyToken()
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81 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
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82 if difficulty_name == "" then
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83 difficulty_name = "NONE"
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84 end
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85 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
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86 end
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87
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88
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89 local function DBEntry(data_type, unit_id)
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90 if not data_type or not unit_id then
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91 return
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92 end
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93 local unit = db[data_type][unit_id]
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94
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95 if not unit then
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96 db[data_type][unit_id] = {}
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97 unit = db[data_type][unit_id]
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98 end
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99 return unit
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100 end
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101
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102
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103 local function NPCEntry(identifier)
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104 local npc = DBEntry("npcs", identifier)
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105
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106 if not npc then
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107 return
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108 end
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109 local instance_token = InstanceDifficultyToken()
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110 npc.encounter_data = npc.encounter_data or {}
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111 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
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112 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
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113 return npc
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114 end
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115
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116
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117 local function CurrentLocationData()
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118 local map_level = _G.GetCurrentMapDungeonLevel() or 0
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119 local x, y = _G.GetPlayerMapPosition("player")
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120
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121 x = x or 0
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122 y = y or 0
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123
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124 if x == 0 and y == 0 then
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125 for level_index = 1, _G.GetNumDungeonMapLevels() do
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126 _G.SetDungeonMapLevel(level_index)
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127 x, y = _G.GetPlayerMapPosition("player")
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128
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129 if x and y and (x > 0 or y > 0) then
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130 _G.SetDungeonMapLevel(map_level)
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131 map_level = level_index
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132 break
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133 end
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134 end
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135 end
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136
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137 if _G.DungeonUsesTerrainMap() then
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138 map_level = map_level - 1
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139 end
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140 local x = _G.floor(x * 1000)
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141 local y = _G.floor(y * 1000)
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142
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143 if x % 2 ~= 0 then
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144 x = x + 1
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145 end
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146
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147 if y % 2 ~= 0 then
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148 y = y + 1
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149 end
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150 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
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151 end
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152
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153
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154 local function ItemLinkToID(item_link)
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155 if not item_link then
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156 return
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157 end
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158 return tonumber(item_link:match("item:(%d+)"))
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159 end
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160
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161
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162 do
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163 local UNIT_TYPE_BITMASK = 0x007
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164
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165 function WDP:ParseGUID(guid)
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166 if not guid then
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167 return
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168 end
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169 local types = private.UNIT_TYPES
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170 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
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171
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172 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
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173 return unit_type, tonumber(guid:sub(-12, -9), 16)
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174 end
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175
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176 return unit_type
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177 end
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178 end -- do-block
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179
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180
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181 local function UpdateObjectLocation(identifier)
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182 if not identifier then
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183 return
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184 end
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185 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
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186 local object = DBEntry("objects", identifier)
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187 object[difficulty_token] = object[difficulty_token] or {}
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188 object[difficulty_token].locations = object[difficulty_token].locations or {}
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189
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190 local zone_token = ("%s:%d"):format(zone_name, area_id)
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191 local zone_data = object[difficulty_token].locations[zone_token]
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192
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193 if not zone_data then
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194 zone_data = {}
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195 object[difficulty_token].locations[zone_token] = zone_data
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196 end
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197 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
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198 end
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199
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200
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201 local function HandleItemUse(item_link, bag_index, slot_index)
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202 if not item_link then
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203 return
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204 end
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205 local item_id = ItemLinkToID(item_link)
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206
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207 if not bag_index or not slot_index then
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208 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
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209 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
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210 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
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211 bag_index = new_bag_index
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212 slot_index = new_slot_index
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213 break
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214 end
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215 end
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216 end
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217 end
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218
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219 if not bag_index or not slot_index then
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220 return
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221 end
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222 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
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223
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224 if not is_lootable then
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225 return
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226 end
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227 DatamineTT:ClearLines()
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228 DatamineTT:SetBagItem(bag_index, slot_index)
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229
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230 for line_index = 1, DatamineTT:NumLines() do
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231 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
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232
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233 if not current_line then
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234 break
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235 end
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236
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237 if current_line:GetText() == _G.ITEM_OPENABLE then
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238 table.wipe(action_data)
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239 action_data.type = AF.ITEM
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240 action_data.identifier = item_id
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241 action_data.label = "contains"
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242 break
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243 end
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244 end
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245 end
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246
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247
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248 local UpdateFactionData
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249 do
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250 local MAX_FACTION_INDEX = 1000
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251
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252 local STANDING_NAMES = {
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253 "HATED",
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254 "HOSTILE",
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255 "UNFRIENDLY",
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256 "NEUTRAL",
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257 "FRIENDLY",
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258 "HONORED",
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259 "REVERED",
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260 "EXALTED",
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261 }
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262
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263 function UpdateFactionData()
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264 for faction_index = 1, MAX_FACTION_INDEX do
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265 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
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266
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267 if faction_name and not is_header then
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268 faction_standings[faction_name] = STANDING_NAMES[current_standing]
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269 elseif not faction_name then
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270 break
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271 end
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272 end
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273 end
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274 end -- do-block
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275
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276 -----------------------------------------------------------------------
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277 -- Methods.
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278 -----------------------------------------------------------------------
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279 function WDP:OnInitialize()
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280 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
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281
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282 local raw_db = _G["WoWDBProfilerData"]
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283
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284 local build_num = tonumber(private.build_num)
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285
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286 if raw_db.build_num and raw_db.build_num < build_num then
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287 for entry in pairs(DATABASE_DEFAULTS.global) do
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288 db[entry] = {}
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289 end
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290 raw_db.build_num = build_num
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291 elseif not raw_db.build_num then
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292 raw_db.build_num = build_num
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293 end
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294 end
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295
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296
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297 function WDP:OnEnable()
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298 for event_name, mapping in pairs(EVENT_MAPPING) do
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299 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
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300 end
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301 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
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302 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
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303
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304 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
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305 if target_unit then
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306 return
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307 end
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308 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
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309 end)
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310
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311 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
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312 if target_unit then
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313 return
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314 end
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315 local _, item_link = _G.GetItemInfo(identifier)
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316 HandleItemUse(item_link)
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317 end)
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318 end
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319
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320
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321 local function RecordDurability(item_id, durability)
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322 if not durability or durability <= 0 then
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323 return
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324 end
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325
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326 if not db.items[item_id] then
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327 db.items[item_id] = {}
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328 end
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329 db.items[item_id].durability = durability
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330 end
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331
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332
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333 function WDP:ProcessDurability()
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334 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
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335 local item_id = _G.GetInventoryItemID("player", slot_index)
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336
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337 if item_id and item_id > 0 then
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338 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
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339 RecordDurability(item_id, max_durability)
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340 end
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341 end
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342
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343 for bag_index = 0, _G.NUM_BAG_SLOTS do
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344 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
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345 local item_id = _G.GetContainerItemID(bag_index, slot_index)
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346
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347 if item_id and item_id > 0 then
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348 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
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349 RecordDurability(item_id, max_durability)
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350 end
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351 end
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352 end
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353 end
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354
|
jcallahan@0
|
355
|
jcallahan@31
|
356 local COORD_MAX = 5
|
jcallahan@31
|
357
|
jcallahan@2
|
358 function WDP:UpdateTargetLocation()
|
jcallahan@31
|
359 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
|
jcallahan@2
|
360 return
|
jcallahan@2
|
361 end
|
jcallahan@2
|
362
|
jcallahan@2
|
363 for index = 1, 4 do
|
jcallahan@2
|
364 if not _G.CheckInteractDistance("target", index) then
|
jcallahan@2
|
365 return
|
jcallahan@2
|
366 end
|
jcallahan@2
|
367 end
|
jcallahan@22
|
368 local target_guid = _G.UnitGUID("target")
|
jcallahan@22
|
369 local unit_type, unit_idnum = self:ParseGUID(target_guid)
|
jcallahan@2
|
370
|
jcallahan@2
|
371 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@2
|
372 return
|
jcallahan@2
|
373 end
|
jcallahan@31
|
374 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
|
jcallahan@31
|
375 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
|
jcallahan@31
|
376 local zone_token = ("%s:%d"):format(zone_name, area_id)
|
jcallahan@6
|
377 npc_data.locations = npc_data.locations or {}
|
jcallahan@22
|
378
|
jcallahan@31
|
379 local zone_data = npc_data.locations[zone_token]
|
jcallahan@31
|
380
|
jcallahan@31
|
381 if not zone_data then
|
jcallahan@31
|
382 zone_data = {}
|
jcallahan@31
|
383 npc_data.locations[zone_token] = zone_data
|
jcallahan@22
|
384 end
|
jcallahan@31
|
385
|
jcallahan@31
|
386 for location_token in pairs(zone_data) do
|
jcallahan@31
|
387 local loc_level, loc_x, loc_y = (":"):split(location_token)
|
jcallahan@31
|
388 loc_level = tonumber(loc_level)
|
jcallahan@31
|
389
|
jcallahan@31
|
390 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
|
jcallahan@31
|
391 return
|
jcallahan@31
|
392 end
|
jcallahan@31
|
393 end
|
jcallahan@31
|
394 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
|
jcallahan@2
|
395 end
|
jcallahan@2
|
396
|
jcallahan@2
|
397
|
jcallahan@0
|
398 -----------------------------------------------------------------------
|
jcallahan@0
|
399 -- Event handlers.
|
jcallahan@0
|
400 -----------------------------------------------------------------------
|
jcallahan@23
|
401 do
|
jcallahan@23
|
402 local EXTRACT_GAS_SPELL_ID = 30427
|
jcallahan@23
|
403 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
|
jcallahan@23
|
404 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
|
jcallahan@23
|
405
|
jcallahan@23
|
406
|
jcallahan@23
|
407 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
|
jcallahan@23
|
408 if not spell_id then
|
jcallahan@23
|
409 return
|
jcallahan@23
|
410 end
|
jcallahan@23
|
411 local source_type, source_id = WDP:ParseGUID(source_guid)
|
jcallahan@23
|
412
|
jcallahan@23
|
413 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
|
jcallahan@23
|
414 return
|
jcallahan@23
|
415 end
|
jcallahan@23
|
416
|
jcallahan@23
|
417 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
|
jcallahan@29
|
418 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
|
jcallahan@28
|
419 encounter_data.spells = encounter_data.spells or {}
|
jcallahan@28
|
420 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
|
jcallahan@23
|
421 end
|
jcallahan@23
|
422 end
|
jcallahan@23
|
423
|
jcallahan@23
|
424
|
jcallahan@23
|
425 local COMBAT_LOG_FUNCS = {
|
jcallahan@23
|
426 SPELL_AURA_APPLIED = RecordNPCSpell,
|
jcallahan@23
|
427 SPELL_CAST_START = RecordNPCSpell,
|
jcallahan@23
|
428 SPELL_CAST_SUCCESS = RecordNPCSpell,
|
jcallahan@23
|
429 UNIT_DISSIPATES = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags)
|
jcallahan@23
|
430 -- TODO: Write this.
|
jcallahan@23
|
431 end,
|
jcallahan@23
|
432 }
|
jcallahan@23
|
433
|
jcallahan@23
|
434
|
jcallahan@23
|
435 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
|
jcallahan@23
|
436 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
|
jcallahan@23
|
437
|
jcallahan@23
|
438 if not combat_log_func then
|
jcallahan@23
|
439 return
|
jcallahan@23
|
440 end
|
jcallahan@23
|
441 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
|
jcallahan@23
|
442 end
|
jcallahan@23
|
443 end -- do-block
|
jcallahan@23
|
444
|
jcallahan@23
|
445
|
jcallahan@18
|
446 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
|
jcallahan@32
|
447 if message_type ~= "FACTION" then
|
jcallahan@32
|
448 return
|
jcallahan@32
|
449 end
|
jcallahan@29
|
450 local npc = NPCEntry(action_data.identifier)
|
jcallahan@21
|
451
|
jcallahan@21
|
452 if not npc then
|
jcallahan@21
|
453 return
|
jcallahan@21
|
454 end
|
jcallahan@30
|
455 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
|
jcallahan@32
|
456 local reputation_data = encounter_data[action_data.npc_level].reputations
|
jcallahan@32
|
457
|
jcallahan@32
|
458 if not reputation_data then
|
jcallahan@32
|
459 reputation_data = {}
|
jcallahan@32
|
460 encounter_data[action_data.npc_level].reputations = reputation_data
|
jcallahan@32
|
461 end
|
jcallahan@32
|
462 UpdateFactionData()
|
jcallahan@32
|
463 reputation_data[("%s:%s"):format(faction_name, faction_standings[faction_name])] = amount
|
jcallahan@18
|
464 end
|
jcallahan@18
|
465
|
jcallahan@18
|
466
|
jcallahan@13
|
467 do
|
jcallahan@13
|
468 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@13
|
469 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@13
|
470 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@13
|
471
|
jcallahan@13
|
472
|
jcallahan@13
|
473 local function _moneyMatch(money, re)
|
jcallahan@13
|
474 return money:match(re) or 0
|
jcallahan@1
|
475 end
|
jcallahan@1
|
476
|
jcallahan@0
|
477
|
jcallahan@13
|
478 local function _toCopper(money)
|
jcallahan@13
|
479 if not money then
|
jcallahan@13
|
480 return 0
|
jcallahan@13
|
481 end
|
jcallahan@0
|
482
|
jcallahan@13
|
483 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
|
jcallahan@1
|
484 end
|
jcallahan@1
|
485
|
jcallahan@1
|
486
|
jcallahan@13
|
487 local LOOT_VERIFY_FUNCS = {
|
jcallahan@16
|
488 [AF.ITEM] = function()
|
jcallahan@16
|
489 local locked_item_id
|
jcallahan@16
|
490
|
jcallahan@16
|
491 for bag_index = 0, _G.NUM_BAG_FRAMES do
|
jcallahan@16
|
492 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@16
|
493 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
|
jcallahan@16
|
494
|
jcallahan@16
|
495 if is_locked then
|
jcallahan@16
|
496 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
|
jcallahan@16
|
497 end
|
jcallahan@16
|
498 end
|
jcallahan@16
|
499 end
|
jcallahan@16
|
500
|
jcallahan@28
|
501 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
|
jcallahan@16
|
502 return false
|
jcallahan@16
|
503 end
|
jcallahan@28
|
504 action_data.identifier = locked_item_id
|
jcallahan@16
|
505 return true
|
jcallahan@16
|
506 end,
|
jcallahan@13
|
507 [AF.NPC] = function()
|
jcallahan@17
|
508 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@15
|
509 return false
|
jcallahan@13
|
510 end
|
jcallahan@15
|
511 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@27
|
512 action_data.identifier = id_num
|
jcallahan@13
|
513 return true
|
jcallahan@13
|
514 end,
|
jcallahan@14
|
515 [AF.OBJECT] = true,
|
jcallahan@17
|
516 [AF.ZONE] = function()
|
jcallahan@25
|
517 return action_data.label and _G.IsFishingLoot()
|
jcallahan@17
|
518 end,
|
jcallahan@13
|
519 }
|
jcallahan@13
|
520
|
jcallahan@13
|
521
|
jcallahan@28
|
522 local function GenericLootUpdate(data_type, top_field)
|
jcallahan@27
|
523 local entry = DBEntry(data_type, action_data.identifier)
|
jcallahan@22
|
524
|
jcallahan@22
|
525 if not entry then
|
jcallahan@22
|
526 return
|
jcallahan@22
|
527 end
|
jcallahan@25
|
528 local loot_type = action_data.label or "drops"
|
jcallahan@28
|
529 local loot_data
|
jcallahan@28
|
530
|
jcallahan@28
|
531 if top_field then
|
jcallahan@28
|
532 entry[top_field] = entry[top_field] or {}
|
jcallahan@28
|
533 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
|
jcallahan@28
|
534 loot_data = entry[top_field][loot_type]
|
jcallahan@28
|
535 else
|
jcallahan@28
|
536 entry[loot_type] = entry[loot_type] or {}
|
jcallahan@28
|
537 loot_data = entry[loot_type]
|
jcallahan@28
|
538 end
|
jcallahan@22
|
539
|
jcallahan@22
|
540 for index = 1, #action_data.loot_list do
|
jcallahan@28
|
541 table.insert(loot_data, action_data.loot_list[index])
|
jcallahan@22
|
542 end
|
jcallahan@22
|
543 end
|
jcallahan@22
|
544
|
jcallahan@22
|
545
|
jcallahan@13
|
546 local LOOT_UPDATE_FUNCS = {
|
jcallahan@16
|
547 [AF.ITEM] = function()
|
jcallahan@28
|
548 GenericLootUpdate("items")
|
jcallahan@28
|
549 end,
|
jcallahan@28
|
550 [AF.NPC] = function()
|
jcallahan@29
|
551 local npc = NPCEntry(action_data.identifier)
|
jcallahan@28
|
552
|
jcallahan@28
|
553 if not npc then
|
jcallahan@28
|
554 return
|
jcallahan@28
|
555 end
|
jcallahan@29
|
556 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
|
jcallahan@25
|
557 local loot_type = action_data.label or "drops"
|
jcallahan@29
|
558 encounter_data[loot_type] = encounter_data[loot_type] or {}
|
jcallahan@16
|
559
|
jcallahan@17
|
560 for index = 1, #action_data.loot_list do
|
jcallahan@29
|
561 table.insert(encounter_data[loot_type], action_data.loot_list[index])
|
jcallahan@16
|
562 end
|
jcallahan@16
|
563 end,
|
jcallahan@13
|
564 [AF.OBJECT] = function()
|
jcallahan@28
|
565 GenericLootUpdate("objects", InstanceDifficultyToken())
|
jcallahan@17
|
566 end,
|
jcallahan@17
|
567 [AF.ZONE] = function()
|
jcallahan@25
|
568 local loot_type = action_data.label or "drops"
|
jcallahan@19
|
569 local zone = DBEntry("zones", action_data.zone)
|
jcallahan@28
|
570 zone[action_data.instance_token] = zone[action_data.instance_token] or {}
|
jcallahan@29
|
571 zone[action_data.instance_token][loot_type] = zone[action_data.instance_token][loot_type] or {}
|
jcallahan@17
|
572
|
jcallahan@28
|
573 local location_data = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
|
jcallahan@28
|
574 local loot_data = zone[action_data.instance_token][loot_type][location_data]
|
jcallahan@17
|
575
|
jcallahan@17
|
576 if not loot_data then
|
jcallahan@28
|
577 zone[action_data.instance_token][loot_type][location_data] = {}
|
jcallahan@28
|
578 loot_data = zone[action_data.instance_token][loot_type][location_data]
|
jcallahan@17
|
579 end
|
jcallahan@17
|
580
|
jcallahan@17
|
581 for index = 1, #action_data.loot_list do
|
jcallahan@17
|
582 table.insert(loot_data, action_data.loot_list[index])
|
jcallahan@13
|
583 end
|
jcallahan@13
|
584 end,
|
jcallahan@13
|
585 }
|
jcallahan@13
|
586
|
jcallahan@13
|
587
|
jcallahan@13
|
588 function WDP:LOOT_OPENED()
|
jcallahan@18
|
589 if action_data.looting then
|
jcallahan@18
|
590 return
|
jcallahan@18
|
591 end
|
jcallahan@18
|
592
|
jcallahan@13
|
593 if not action_data.type then
|
jcallahan@13
|
594 action_data.type = AF.NPC
|
jcallahan@1
|
595 end
|
jcallahan@13
|
596 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
|
jcallahan@13
|
597 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
|
jcallahan@13
|
598
|
jcallahan@14
|
599 if not verify_func or not update_func then
|
jcallahan@13
|
600 return
|
jcallahan@13
|
601 end
|
jcallahan@13
|
602
|
jcallahan@14
|
603 if _G.type(verify_func) == "function" and not verify_func() then
|
jcallahan@14
|
604 return
|
jcallahan@14
|
605 end
|
jcallahan@18
|
606 -- TODO: Remove this check once the MoP client goes live
|
jcallahan@18
|
607 local wow_version = private.wow_version
|
jcallahan@13
|
608 local loot_registry = {}
|
jcallahan@17
|
609 action_data.loot_list = {}
|
jcallahan@18
|
610 action_data.looting = true
|
jcallahan@13
|
611
|
jcallahan@18
|
612 if wow_version == "5.0.1" then
|
jcallahan@18
|
613 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@18
|
614 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@13
|
615
|
jcallahan@18
|
616 local slot_type = _G.GetLootSlotType(loot_slot)
|
jcallahan@18
|
617
|
jcallahan@18
|
618 if slot_type == _G.LOOT_SLOT_ITEM then
|
jcallahan@18
|
619 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@18
|
620 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
|
jcallahan@18
|
621 elseif slot_type == _G.LOOT_SLOT_MONEY then
|
jcallahan@18
|
622 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@18
|
623 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
|
jcallahan@18
|
624 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@18
|
625 end
|
jcallahan@18
|
626 end
|
jcallahan@18
|
627 else
|
jcallahan@18
|
628 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@18
|
629 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@18
|
630 if _G.LootSlotIsItem(loot_slot) then
|
jcallahan@18
|
631 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@18
|
632 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
|
jcallahan@18
|
633 elseif _G.LootSlotIsCoin(loot_slot) then
|
jcallahan@18
|
634 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@18
|
635 elseif _G.LootSlotIsCurrency(loot_slot) then
|
jcallahan@18
|
636 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@18
|
637 end
|
jcallahan@13
|
638 end
|
jcallahan@13
|
639 end
|
jcallahan@13
|
640
|
jcallahan@13
|
641 for item_id, quantity in pairs(loot_registry) do
|
jcallahan@17
|
642 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
|
jcallahan@13
|
643 end
|
jcallahan@13
|
644 update_func()
|
jcallahan@1
|
645 end
|
jcallahan@13
|
646 end -- do-block
|
jcallahan@0
|
647
|
jcallahan@0
|
648
|
jcallahan@5
|
649 local POINT_MATCH_PATTERNS = {
|
jcallahan@5
|
650 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
651 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
652 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
653 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
654 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
655 }
|
jcallahan@5
|
656
|
jcallahan@5
|
657
|
jcallahan@7
|
658 function WDP:UpdateMerchantItems()
|
jcallahan@4
|
659 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@4
|
660
|
jcallahan@4
|
661 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@4
|
662 return
|
jcallahan@4
|
663 end
|
jcallahan@29
|
664 local merchant = NPCEntry(unit_idnum)
|
jcallahan@6
|
665 merchant.sells = merchant.sells or {}
|
jcallahan@5
|
666
|
jcallahan@5
|
667 for item_index = 1, _G.GetMerchantNumItems() do
|
jcallahan@5
|
668 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
|
jcallahan@5
|
669 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
|
jcallahan@5
|
670
|
jcallahan@5
|
671 if item_id and item_id > 0 then
|
jcallahan@5
|
672 local price_string = copper_price
|
jcallahan@5
|
673
|
jcallahan@5
|
674 if extended_cost then
|
jcallahan@5
|
675 local bg_points = 0
|
jcallahan@5
|
676 local personal_points = 0
|
jcallahan@5
|
677
|
jcallahan@5
|
678 DatamineTT:ClearLines()
|
jcallahan@5
|
679 DatamineTT:SetMerchantItem(item_index)
|
jcallahan@5
|
680
|
jcallahan@5
|
681 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@5
|
682 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@5
|
683
|
jcallahan@5
|
684 if not current_line then
|
jcallahan@5
|
685 break
|
jcallahan@5
|
686 end
|
jcallahan@5
|
687 local breakout
|
jcallahan@5
|
688
|
jcallahan@5
|
689 for match_index = 1, #POINT_MATCH_PATTERNS do
|
jcallahan@5
|
690 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
|
jcallahan@5
|
691 personal_points = personal_points + (match1 or 0)
|
jcallahan@5
|
692 bg_points = bg_points + (match2 or 0)
|
jcallahan@5
|
693
|
jcallahan@5
|
694 if match1 or match2 then
|
jcallahan@5
|
695 breakout = true
|
jcallahan@5
|
696 break
|
jcallahan@5
|
697 end
|
jcallahan@5
|
698 end
|
jcallahan@5
|
699
|
jcallahan@5
|
700 if breakout then
|
jcallahan@5
|
701 break
|
jcallahan@5
|
702 end
|
jcallahan@5
|
703 end
|
jcallahan@5
|
704 local currency_list = {}
|
jcallahan@5
|
705
|
jcallahan@5
|
706 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
|
jcallahan@5
|
707
|
jcallahan@5
|
708 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
|
jcallahan@5
|
709 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
|
jcallahan@5
|
710 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
|
jcallahan@5
|
711
|
jcallahan@5
|
712 if not currency_id or currency_id < 1 then
|
jcallahan@5
|
713 if not icon_texture then
|
jcallahan@5
|
714 return
|
jcallahan@5
|
715 end
|
jcallahan@5
|
716 currency_id = icon_texture:match("[^\\]+$"):lower()
|
jcallahan@5
|
717 end
|
jcallahan@5
|
718 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
|
jcallahan@5
|
719 end
|
jcallahan@5
|
720
|
jcallahan@5
|
721 for currency_index = 1, #currency_list do
|
jcallahan@5
|
722 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
|
jcallahan@5
|
723 end
|
jcallahan@5
|
724 end
|
jcallahan@6
|
725 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
|
jcallahan@5
|
726 end
|
jcallahan@4
|
727 end
|
jcallahan@14
|
728
|
jcallahan@14
|
729 if _G.CanMerchantRepair() then
|
jcallahan@14
|
730 merchant.can_repair = true
|
jcallahan@14
|
731 end
|
jcallahan@4
|
732 end
|
jcallahan@4
|
733
|
jcallahan@4
|
734
|
jcallahan@25
|
735 function WDP:PET_BAR_UPDATE()
|
jcallahan@25
|
736 if not action_data.label or not action_data.label == "mind_control" then
|
jcallahan@25
|
737 return
|
jcallahan@25
|
738 end
|
jcallahan@25
|
739 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("pet"))
|
jcallahan@25
|
740
|
jcallahan@25
|
741 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@25
|
742 return
|
jcallahan@25
|
743 end
|
jcallahan@29
|
744 NPCEntry(unit_idnum).mind_control = true
|
jcallahan@25
|
745 table.wipe(action_data)
|
jcallahan@25
|
746 end
|
jcallahan@25
|
747
|
jcallahan@25
|
748
|
jcallahan@18
|
749 do
|
jcallahan@18
|
750 local GENDER_NAMES = {
|
jcallahan@18
|
751 "UNKNOWN",
|
jcallahan@18
|
752 "MALE",
|
jcallahan@18
|
753 "FEMALE",
|
jcallahan@18
|
754 }
|
jcallahan@2
|
755
|
jcallahan@2
|
756
|
jcallahan@18
|
757 local REACTION_NAMES = {
|
jcallahan@18
|
758 "HATED",
|
jcallahan@18
|
759 "HOSTILE",
|
jcallahan@18
|
760 "UNFRIENDLY",
|
jcallahan@18
|
761 "NEUTRAL",
|
jcallahan@18
|
762 "FRIENDLY",
|
jcallahan@18
|
763 "HONORED",
|
jcallahan@18
|
764 "REVERED",
|
jcallahan@18
|
765 "EXALTED",
|
jcallahan@18
|
766 }
|
jcallahan@2
|
767
|
jcallahan@2
|
768
|
jcallahan@18
|
769 local POWER_TYPE_NAMES = {
|
jcallahan@18
|
770 ["0"] = "MANA",
|
jcallahan@18
|
771 ["1"] = "RAGE",
|
jcallahan@18
|
772 ["2"] = "FOCUS",
|
jcallahan@18
|
773 ["3"] = "ENERGY",
|
jcallahan@18
|
774 ["6"] = "RUNIC_POWER",
|
jcallahan@18
|
775 }
|
jcallahan@2
|
776
|
jcallahan@2
|
777
|
jcallahan@18
|
778 function WDP:PLAYER_TARGET_CHANGED()
|
jcallahan@18
|
779 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@18
|
780 return
|
jcallahan@18
|
781 end
|
jcallahan@18
|
782 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
783
|
jcallahan@18
|
784 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@18
|
785 return
|
jcallahan@18
|
786 end
|
jcallahan@29
|
787 local npc = NPCEntry(unit_idnum)
|
jcallahan@18
|
788 local _, class_token = _G.UnitClass("target")
|
jcallahan@18
|
789 npc.class = class_token
|
jcallahan@20
|
790
|
jcallahan@32
|
791 UpdateFactionData()
|
jcallahan@20
|
792 DatamineTT:ClearLines()
|
jcallahan@20
|
793 DatamineTT:SetUnit("target")
|
jcallahan@20
|
794
|
jcallahan@20
|
795 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@20
|
796 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@20
|
797
|
jcallahan@20
|
798 if not current_line then
|
jcallahan@20
|
799 break
|
jcallahan@20
|
800 end
|
jcallahan@20
|
801 local line_text = current_line:GetText()
|
jcallahan@20
|
802
|
jcallahan@32
|
803 if faction_standings[line_text] then
|
jcallahan@20
|
804 npc.faction = line_text
|
jcallahan@20
|
805 break
|
jcallahan@20
|
806 end
|
jcallahan@20
|
807 end
|
jcallahan@26
|
808 npc.genders = npc.genders or {}
|
jcallahan@26
|
809 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
|
jcallahan@18
|
810 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
|
jcallahan@18
|
811 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
|
jcallahan@2
|
812
|
jcallahan@30
|
813 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
|
jcallahan@18
|
814 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
|
jcallahan@3
|
815
|
jcallahan@28
|
816 if not encounter_data[npc_level] then
|
jcallahan@28
|
817 encounter_data[npc_level] = {
|
jcallahan@18
|
818 max_health = _G.UnitHealthMax("target"),
|
jcallahan@18
|
819 }
|
jcallahan@3
|
820
|
jcallahan@18
|
821 local max_power = _G.UnitManaMax("target")
|
jcallahan@18
|
822
|
jcallahan@18
|
823 if max_power > 0 then
|
jcallahan@18
|
824 local power_type = _G.UnitPowerType("target")
|
jcallahan@28
|
825 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
|
jcallahan@18
|
826 end
|
jcallahan@3
|
827 end
|
jcallahan@21
|
828 table.wipe(action_data)
|
jcallahan@21
|
829 action_data.type = AF.NPC
|
jcallahan@27
|
830 action_data.identifier = unit_idnum
|
jcallahan@21
|
831 action_data.npc_level = npc_level
|
jcallahan@31
|
832
|
jcallahan@31
|
833 self:UpdateTargetLocation()
|
jcallahan@2
|
834 end
|
jcallahan@18
|
835 end -- do-block
|
jcallahan@2
|
836
|
jcallahan@12
|
837 do
|
jcallahan@12
|
838 local function UpdateQuestJuncture(point)
|
jcallahan@12
|
839 local unit_name = _G.UnitName("questnpc")
|
jcallahan@9
|
840
|
jcallahan@12
|
841 if not unit_name then
|
jcallahan@12
|
842 return
|
jcallahan@12
|
843 end
|
jcallahan@12
|
844 local unit_type, unit_id = WDP:ParseGUID(_G.UnitGUID("questnpc"))
|
jcallahan@9
|
845
|
jcallahan@12
|
846 if unit_type == private.UNIT_TYPES.OBJECT then
|
jcallahan@12
|
847 UpdateObjectLocation(unit_id)
|
jcallahan@12
|
848 end
|
jcallahan@19
|
849 local quest = DBEntry("quests", _G.GetQuestID())
|
jcallahan@12
|
850 quest[point] = quest[point] or {}
|
jcallahan@12
|
851 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
|
jcallahan@24
|
852
|
jcallahan@24
|
853 return quest
|
jcallahan@12
|
854 end
|
jcallahan@10
|
855
|
jcallahan@12
|
856
|
jcallahan@12
|
857 function WDP:QUEST_COMPLETE()
|
jcallahan@12
|
858 UpdateQuestJuncture("end")
|
jcallahan@10
|
859 end
|
jcallahan@10
|
860
|
jcallahan@12
|
861
|
jcallahan@12
|
862 function WDP:QUEST_DETAIL()
|
jcallahan@24
|
863 local quest = UpdateQuestJuncture("begin")
|
jcallahan@24
|
864
|
jcallahan@24
|
865 quest.classes = quest.classes or {}
|
jcallahan@27
|
866 quest.classes[PLAYER_CLASS] = true
|
jcallahan@24
|
867
|
jcallahan@24
|
868 local _, race = _G.UnitRace("player")
|
jcallahan@24
|
869 quest.races = quest.races or {}
|
jcallahan@24
|
870 quest.races[race] = true
|
jcallahan@10
|
871 end
|
jcallahan@12
|
872 end -- do-block
|
jcallahan@9
|
873
|
jcallahan@9
|
874
|
jcallahan@4
|
875 function WDP:QUEST_LOG_UPDATE()
|
jcallahan@4
|
876 self:UnregisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
877 end
|
jcallahan@4
|
878
|
jcallahan@4
|
879
|
jcallahan@4
|
880 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
|
jcallahan@4
|
881 if unit_id ~= "player" then
|
jcallahan@4
|
882 return
|
jcallahan@4
|
883 end
|
jcallahan@4
|
884 self:RegisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
885 end
|
jcallahan@4
|
886
|
jcallahan@4
|
887
|
jcallahan@27
|
888 function WDP:TRAINER_SHOW()
|
jcallahan@27
|
889 if not _G.IsTradeskillTrainer() then
|
jcallahan@27
|
890 return
|
jcallahan@27
|
891 end
|
jcallahan@27
|
892 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@29
|
893 local npc = NPCEntry(unit_idnum)
|
jcallahan@27
|
894 npc.teaches = npc.teaches or {}
|
jcallahan@27
|
895
|
jcallahan@27
|
896 -- Get the initial trainer filters
|
jcallahan@27
|
897 local available = _G.GetTrainerServiceTypeFilter("available")
|
jcallahan@27
|
898 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
|
jcallahan@27
|
899 local used = _G.GetTrainerServiceTypeFilter("used")
|
jcallahan@27
|
900
|
jcallahan@27
|
901 -- Clear the trainer filters
|
jcallahan@27
|
902 _G.SetTrainerServiceTypeFilter("available", 1)
|
jcallahan@27
|
903 _G.SetTrainerServiceTypeFilter("unavailable", 1)
|
jcallahan@27
|
904 _G.SetTrainerServiceTypeFilter("used", 1)
|
jcallahan@27
|
905
|
jcallahan@27
|
906 for index = 1, _G.GetNumTrainerServices(), 1 do
|
jcallahan@27
|
907 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
|
jcallahan@27
|
908
|
jcallahan@27
|
909 if spell_name then
|
jcallahan@27
|
910 DatamineTT:ClearLines()
|
jcallahan@27
|
911 DatamineTT:SetTrainerService(index)
|
jcallahan@27
|
912
|
jcallahan@27
|
913 local _, _, spell_id = DatamineTT:GetSpell()
|
jcallahan@27
|
914 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
|
jcallahan@27
|
915 profession = profession or "General"
|
jcallahan@27
|
916
|
jcallahan@27
|
917 local class_professions = npc.teaches[PLAYER_CLASS]
|
jcallahan@27
|
918 if not class_professions then
|
jcallahan@27
|
919 npc.teaches[PLAYER_CLASS] = {}
|
jcallahan@27
|
920 class_professions = npc.teaches[PLAYER_CLASS]
|
jcallahan@27
|
921 end
|
jcallahan@27
|
922
|
jcallahan@27
|
923 local profession_skills = class_professions[profession]
|
jcallahan@27
|
924 if not profession_skills then
|
jcallahan@27
|
925 class_professions[profession] = {}
|
jcallahan@27
|
926 profession_skills = class_professions[profession]
|
jcallahan@27
|
927 end
|
jcallahan@27
|
928 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
|
jcallahan@27
|
929 end
|
jcallahan@27
|
930 end
|
jcallahan@27
|
931
|
jcallahan@27
|
932 -- Reset the filters to what they were before
|
jcallahan@27
|
933 _G.SetTrainerServiceTypeFilter("available", available or 0)
|
jcallahan@27
|
934 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
|
jcallahan@27
|
935 _G.SetTrainerServiceTypeFilter("used", used or 0)
|
jcallahan@27
|
936 end
|
jcallahan@27
|
937
|
jcallahan@27
|
938
|
jcallahan@1
|
939 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
|
jcallahan@1
|
940 if private.tracked_line or unit_id ~= "player" then
|
jcallahan@1
|
941 return
|
jcallahan@1
|
942 end
|
jcallahan@1
|
943 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
|
jcallahan@1
|
944
|
jcallahan@1
|
945 if not spell_label then
|
jcallahan@1
|
946 return
|
jcallahan@1
|
947 end
|
jcallahan@18
|
948 table.wipe(action_data)
|
jcallahan@1
|
949
|
jcallahan@1
|
950 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
|
jcallahan@1
|
951 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
|
jcallahan@1
|
952
|
jcallahan@1
|
953 if not tt_unit_name and _G.UnitName("target") == target_name then
|
jcallahan@1
|
954 tt_unit_name = target_name
|
jcallahan@1
|
955 tt_unit_id = "target"
|
jcallahan@1
|
956 end
|
jcallahan@1
|
957 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
|
jcallahan@28
|
958 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
|
jcallahan@28
|
959
|
jcallahan@28
|
960 action_data.instance_token = instance_token
|
jcallahan@28
|
961 action_data.map_level = map_level
|
jcallahan@28
|
962 action_data.x = x
|
jcallahan@28
|
963 action_data.y = y
|
jcallahan@28
|
964 action_data.zone = ("%s:%d"):format(zone_name, area_id)
|
jcallahan@1
|
965
|
jcallahan@16
|
966 if tt_unit_name and not tt_item_name then
|
jcallahan@16
|
967 if bit.band(spell_flags, AF.NPC) == AF.NPC then
|
jcallahan@16
|
968 if not tt_unit_id or tt_unit_name ~= target_name then
|
jcallahan@16
|
969 return
|
jcallahan@16
|
970 end
|
jcallahan@16
|
971 action_data.type = AF.NPC
|
jcallahan@25
|
972 action_data.label = spell_label:lower()
|
jcallahan@25
|
973 action_data.unit_name = tt_unit_name
|
jcallahan@16
|
974 end
|
jcallahan@16
|
975 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
|
jcallahan@16
|
976 action_data.type = AF.ITEM
|
jcallahan@25
|
977 action_data.label = spell_label:lower()
|
jcallahan@16
|
978
|
jcallahan@16
|
979 if tt_item_name and tt_item_name == target_name then
|
jcallahan@28
|
980 action_data.identifier = ItemLinkToID(tt_item_link)
|
jcallahan@16
|
981 elseif target_name and target_name ~= "" then
|
jcallahan@16
|
982 local _, target_item_link = _G.GetItemInfo(target_name)
|
jcallahan@28
|
983 action_data.identifier = ItemLinkToID(target_item_link)
|
jcallahan@16
|
984 end
|
jcallahan@16
|
985 elseif not tt_item_name and not tt_unit_name then
|
jcallahan@17
|
986 action_data.name = target_name
|
jcallahan@17
|
987
|
jcallahan@1
|
988 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
|
jcallahan@17
|
989 if target_name == "" then
|
jcallahan@17
|
990 return
|
jcallahan@17
|
991 end
|
jcallahan@11
|
992 local identifier = ("%s:%s"):format(spell_label, target_name)
|
jcallahan@11
|
993 UpdateObjectLocation(identifier)
|
jcallahan@11
|
994
|
jcallahan@1
|
995 action_data.type = AF.OBJECT
|
jcallahan@11
|
996 action_data.identifier = identifier
|
jcallahan@1
|
997 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
|
jcallahan@17
|
998 action_data.type = AF.ZONE
|
jcallahan@25
|
999 action_data.label = spell_label:lower()
|
jcallahan@1
|
1000 end
|
jcallahan@1
|
1001 end
|
jcallahan@1
|
1002 private.tracked_line = spell_line
|
jcallahan@0
|
1003 end
|
jcallahan@0
|
1004
|
jcallahan@0
|
1005
|
jcallahan@1
|
1006 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
1007 if unit_id ~= "player" then
|
jcallahan@1
|
1008 return
|
jcallahan@1
|
1009 end
|
jcallahan@1
|
1010 private.tracked_line = nil
|
jcallahan@0
|
1011 end
|
jcallahan@0
|
1012
|
jcallahan@1
|
1013 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
1014 if unit_id ~= "player" then
|
jcallahan@1
|
1015 return
|
jcallahan@1
|
1016 end
|
jcallahan@0
|
1017
|
jcallahan@1
|
1018 if private.tracked_line == spell_line then
|
jcallahan@1
|
1019 private.tracked_line = nil
|
jcallahan@1
|
1020 end
|
jcallahan@0
|
1021 end
|