annotate Main.lua @ 131:35da36cc87f0

Decoupled loot data from current_action. Fixed recording of Fishing data.
author James D. Callahan III <jcallahan@curse.com>
date Fri, 21 Sep 2012 11:19:36 -0500
parents e0550c57972d
children 05b77c08b211
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@48 26
jcallahan@4 27 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 28 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 29
jcallahan@0 30
jcallahan@0 31 -----------------------------------------------------------------------
jcallahan@0 32 -- Local constants.
jcallahan@0 33 -----------------------------------------------------------------------
jcallahan@129 34 local DB_VERSION = 7
jcallahan@63 35
jcallahan@92 36
jcallahan@0 37 local DATABASE_DEFAULTS = {
jcallahan@128 38 char = {},
jcallahan@0 39 global = {
jcallahan@0 40 items = {},
jcallahan@0 41 npcs = {},
jcallahan@0 42 objects = {},
jcallahan@0 43 quests = {},
jcallahan@17 44 zones = {},
jcallahan@0 45 }
jcallahan@0 46 }
jcallahan@0 47
jcallahan@0 48
jcallahan@1 49 local EVENT_MAPPING = {
jcallahan@90 50 AUCTION_HOUSE_SHOW = true,
jcallahan@90 51 BANKFRAME_OPENED = true,
jcallahan@90 52 BATTLEFIELDS_SHOW = true,
jcallahan@56 53 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 54 CHAT_MSG_LOOT = true,
jcallahan@95 55 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 56 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 57 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 58 CHAT_MSG_SYSTEM = true,
jcallahan@23 59 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 60 COMBAT_TEXT_UPDATE = true,
jcallahan@90 61 FORGE_MASTER_OPENED = true,
jcallahan@90 62 GOSSIP_SHOW = true,
jcallahan@93 63 GUILDBANKFRAME_OPENED = true,
jcallahan@42 64 ITEM_TEXT_BEGIN = true,
jcallahan@124 65 LOOT_CLOSED = true,
jcallahan@1 66 LOOT_OPENED = true,
jcallahan@89 67 MAIL_SHOW = true,
jcallahan@7 68 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 69 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 70 PET_BAR_UPDATE = true,
jcallahan@115 71 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@2 72 PLAYER_TARGET_CHANGED = true,
jcallahan@9 73 QUEST_COMPLETE = true,
jcallahan@9 74 QUEST_DETAIL = true,
jcallahan@9 75 QUEST_LOG_UPDATE = true,
jcallahan@97 76 QUEST_PROGRESS = true,
jcallahan@88 77 TAXIMAP_OPENED = true,
jcallahan@92 78 TRADE_SKILL_SHOW = true,
jcallahan@27 79 TRAINER_SHOW = true,
jcallahan@90 80 TRANSMOGRIFY_OPEN = true,
jcallahan@4 81 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 82 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 83 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 84 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 85 UNIT_SPELLCAST_SENT = true,
jcallahan@1 86 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 87 VOID_STORAGE_OPEN = true,
jcallahan@129 88 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 89 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 90 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 91 }
jcallahan@0 92
jcallahan@4 93
jcallahan@92 94 local OBJECT_ID_ANVIL = 192628
jcallahan@92 95 local OBJECT_ID_FORGE = 1685
jcallahan@92 96
jcallahan@92 97
jcallahan@1 98 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 99
jcallahan@4 100
jcallahan@27 101 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 102 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 103 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 104 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 105 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 106
jcallahan@95 107
jcallahan@112 108 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 109
jcallahan@112 110
jcallahan@112 111 local ALLOWED_LOCALES = {
jcallahan@112 112 enUS = true,
jcallahan@112 113 enGB = true,
jcallahan@112 114 }
jcallahan@112 115
jcallahan@112 116
jcallahan@0 117 -----------------------------------------------------------------------
jcallahan@0 118 -- Local variables.
jcallahan@0 119 -----------------------------------------------------------------------
jcallahan@92 120 local anvil_spell_ids = {}
jcallahan@92 121 local currently_drunk
jcallahan@128 122 local char_db
jcallahan@128 123 local global_db
jcallahan@0 124 local durability_timer_handle
jcallahan@92 125 local faction_standings = {}
jcallahan@92 126 local forge_spell_ids = {}
jcallahan@95 127 local languages_known = {}
jcallahan@95 128 local name_to_id_map = {}
jcallahan@92 129 local reputation_npc_id
jcallahan@2 130 local target_location_timer_handle
jcallahan@86 131 local current_target_id
jcallahan@126 132 local current_area_id
jcallahan@131 133 local current_loot
jcallahan@1 134
jcallahan@121 135 -----------------------------------------------------------------------
jcallahan@121 136 -- Data for our current action. Including possible values as a reference.
jcallahan@121 137 -----------------------------------------------------------------------
jcallahan@122 138 local current_action = {
jcallahan@121 139 identifier = nil,
jcallahan@121 140 loot_label = nil,
jcallahan@121 141 loot_list = nil,
jcallahan@121 142 loot_sources = nil,
jcallahan@121 143 map_level = nil,
jcallahan@121 144 spell_label = nil,
jcallahan@123 145 target_type = nil,
jcallahan@121 146 x = nil,
jcallahan@121 147 y = nil,
jcallahan@121 148 zone_data = nil,
jcallahan@121 149 }
jcallahan@92 150
jcallahan@1 151 -----------------------------------------------------------------------
jcallahan@1 152 -- Helper Functions.
jcallahan@1 153 -----------------------------------------------------------------------
jcallahan@39 154 local ActualCopperCost
jcallahan@39 155 do
jcallahan@39 156 local BARTERING_SPELL_ID = 83964
jcallahan@39 157
jcallahan@39 158 local STANDING_DISCOUNTS = {
jcallahan@39 159 HATED = 0,
jcallahan@39 160 HOSTILE = 0,
jcallahan@39 161 UNFRIENDLY = 0,
jcallahan@39 162 NEUTRAL = 0,
jcallahan@39 163 FRIENDLY = 0.05,
jcallahan@39 164 HONORED = 0.1,
jcallahan@39 165 REVERED = 0.15,
jcallahan@39 166 EXALTED = 0.2,
jcallahan@39 167 }
jcallahan@39 168
jcallahan@39 169
jcallahan@39 170 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 171 if not copper_cost or copper_cost == 0 then
jcallahan@39 172 return 0
jcallahan@39 173 end
jcallahan@39 174 local modifier = 1
jcallahan@39 175
jcallahan@39 176 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 177 modifier = modifier - 0.1
jcallahan@39 178 end
jcallahan@39 179
jcallahan@39 180 if rep_standing then
jcallahan@39 181 if PLAYER_RACE == "Goblin" then
jcallahan@39 182 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 183 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 184 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 185 end
jcallahan@39 186 end
jcallahan@39 187 return math.floor(copper_cost / modifier)
jcallahan@39 188 end
jcallahan@39 189 end -- do-block
jcallahan@39 190
jcallahan@39 191
jcallahan@29 192 local function InstanceDifficultyToken()
jcallahan@29 193 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 194 if not difficulty_name or difficulty_name == "" then
jcallahan@29 195 difficulty_name = "NONE"
jcallahan@29 196 end
jcallahan@59 197
jcallahan@59 198 if not instance_type or instance_type == "" then
jcallahan@59 199 instance_type = "NONE"
jcallahan@59 200 end
jcallahan@29 201 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 202 end
jcallahan@29 203
jcallahan@29 204
jcallahan@19 205 local function DBEntry(data_type, unit_id)
jcallahan@19 206 if not data_type or not unit_id then
jcallahan@6 207 return
jcallahan@6 208 end
jcallahan@128 209 local unit = global_db[data_type][unit_id]
jcallahan@6 210
jcallahan@10 211 if not unit then
jcallahan@128 212 global_db[data_type][unit_id] = {}
jcallahan@128 213 unit = global_db[data_type][unit_id]
jcallahan@6 214 end
jcallahan@10 215 return unit
jcallahan@6 216 end
jcallahan@6 217
jcallahan@6 218
jcallahan@29 219 local function NPCEntry(identifier)
jcallahan@29 220 local npc = DBEntry("npcs", identifier)
jcallahan@29 221
jcallahan@29 222 if not npc then
jcallahan@29 223 return
jcallahan@22 224 end
jcallahan@29 225 local instance_token = InstanceDifficultyToken()
jcallahan@29 226 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 227 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 228 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 229 return npc
jcallahan@22 230 end
jcallahan@22 231
jcallahan@22 232
jcallahan@1 233 local function CurrentLocationData()
jcallahan@1 234 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 235 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 236
jcallahan@1 237 x = x or 0
jcallahan@1 238 y = y or 0
jcallahan@1 239
jcallahan@1 240 if x == 0 and y == 0 then
jcallahan@1 241 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 242 _G.SetDungeonMapLevel(level_index)
jcallahan@1 243 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 244
jcallahan@1 245 if x and y and (x > 0 or y > 0) then
jcallahan@1 246 _G.SetDungeonMapLevel(map_level)
jcallahan@1 247 map_level = level_index
jcallahan@1 248 break
jcallahan@1 249 end
jcallahan@1 250 end
jcallahan@1 251 end
jcallahan@1 252
jcallahan@1 253 if _G.DungeonUsesTerrainMap() then
jcallahan@1 254 map_level = map_level - 1
jcallahan@1 255 end
jcallahan@31 256 local x = _G.floor(x * 1000)
jcallahan@31 257 local y = _G.floor(y * 1000)
jcallahan@28 258
jcallahan@31 259 if x % 2 ~= 0 then
jcallahan@31 260 x = x + 1
jcallahan@28 261 end
jcallahan@28 262
jcallahan@31 263 if y % 2 ~= 0 then
jcallahan@31 264 y = y + 1
jcallahan@28 265 end
jcallahan@126 266 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 267 end
jcallahan@1 268
jcallahan@1 269
jcallahan@1 270 local function ItemLinkToID(item_link)
jcallahan@1 271 if not item_link then
jcallahan@1 272 return
jcallahan@1 273 end
jcallahan@7 274 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 275 end
jcallahan@0 276
jcallahan@4 277
jcallahan@34 278 local ParseGUID
jcallahan@4 279 do
jcallahan@4 280 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 281
jcallahan@34 282 function ParseGUID(guid)
jcallahan@5 283 if not guid then
jcallahan@5 284 return
jcallahan@5 285 end
jcallahan@4 286 local types = private.UNIT_TYPES
jcallahan@4 287 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 288
jcallahan@10 289 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 290 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 291 end
jcallahan@4 292 return unit_type
jcallahan@4 293 end
jcallahan@4 294 end -- do-block
jcallahan@4 295
jcallahan@4 296
jcallahan@128 297 local function UpdateBlacklistMaps()
jcallahan@128 298 local empty_count = 0
jcallahan@128 299
jcallahan@128 300 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 301 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 302 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 303 char_db.bg_blacklist[index] = map_id
jcallahan@128 304
jcallahan@128 305 if map_id < 0 then
jcallahan@128 306 empty_count = empty_count + 1
jcallahan@128 307 end
jcallahan@128 308 end
jcallahan@128 309
jcallahan@128 310 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 311 char_db.bg_blacklist = nil
jcallahan@128 312 end
jcallahan@128 313 end
jcallahan@128 314
jcallahan@128 315
jcallahan@52 316 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 317 if not identifier then
jcallahan@10 318 return
jcallahan@10 319 end
jcallahan@31 320 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 321 local entry = DBEntry(entry_type, identifier)
jcallahan@41 322 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 323 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 324
jcallahan@31 325 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 326 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 327
jcallahan@31 328 if not zone_data then
jcallahan@31 329 zone_data = {}
jcallahan@52 330 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 331 end
jcallahan@41 332 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 333 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 334 return zone_data
jcallahan@10 335 end
jcallahan@10 336
jcallahan@10 337
jcallahan@19 338 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 339 if not item_link then
jcallahan@19 340 return
jcallahan@19 341 end
jcallahan@19 342 local item_id = ItemLinkToID(item_link)
jcallahan@19 343
jcallahan@19 344 if not bag_index or not slot_index then
jcallahan@19 345 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 346 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 347 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 348 bag_index = new_bag_index
jcallahan@19 349 slot_index = new_slot_index
jcallahan@19 350 break
jcallahan@19 351 end
jcallahan@19 352 end
jcallahan@19 353 end
jcallahan@19 354 end
jcallahan@19 355
jcallahan@19 356 if not bag_index or not slot_index then
jcallahan@19 357 return
jcallahan@19 358 end
jcallahan@19 359 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 360
jcallahan@19 361 if not is_lootable then
jcallahan@19 362 return
jcallahan@19 363 end
jcallahan@19 364 DatamineTT:ClearLines()
jcallahan@19 365 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 366
jcallahan@19 367 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 368 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 369
jcallahan@19 370 if not current_line then
jcallahan@19 371 break
jcallahan@19 372 end
jcallahan@19 373
jcallahan@19 374 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 375 table.wipe(current_action)
jcallahan@123 376 current_action.target_type = AF.ITEM
jcallahan@122 377 current_action.identifier = item_id
jcallahan@122 378 current_action.loot_label = "contains"
jcallahan@19 379 break
jcallahan@19 380 end
jcallahan@19 381 end
jcallahan@19 382 end
jcallahan@19 383
jcallahan@19 384
jcallahan@39 385 local UnitFactionStanding
jcallahan@32 386 local UpdateFactionData
jcallahan@32 387 do
jcallahan@32 388 local MAX_FACTION_INDEX = 1000
jcallahan@20 389
jcallahan@32 390 local STANDING_NAMES = {
jcallahan@32 391 "HATED",
jcallahan@32 392 "HOSTILE",
jcallahan@32 393 "UNFRIENDLY",
jcallahan@32 394 "NEUTRAL",
jcallahan@32 395 "FRIENDLY",
jcallahan@32 396 "HONORED",
jcallahan@32 397 "REVERED",
jcallahan@32 398 "EXALTED",
jcallahan@32 399 }
jcallahan@32 400
jcallahan@39 401
jcallahan@39 402 function UnitFactionStanding(unit)
jcallahan@39 403 UpdateFactionData()
jcallahan@39 404 DatamineTT:ClearLines()
jcallahan@39 405 DatamineTT:SetUnit(unit)
jcallahan@39 406
jcallahan@39 407 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 408 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 409
jcallahan@39 410 if faction_name and faction_standings[faction_name] then
jcallahan@39 411 return faction_name, faction_standings[faction_name]
jcallahan@39 412 end
jcallahan@39 413 end
jcallahan@39 414 end
jcallahan@39 415
jcallahan@39 416
jcallahan@32 417 function UpdateFactionData()
jcallahan@32 418 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 419 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 420
jcallahan@86 421 if faction_name then
jcallahan@32 422 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 423 elseif not faction_name then
jcallahan@32 424 break
jcallahan@32 425 end
jcallahan@20 426 end
jcallahan@20 427 end
jcallahan@32 428 end -- do-block
jcallahan@20 429
jcallahan@48 430
jcallahan@75 431 local GenericLootUpdate
jcallahan@75 432 do
jcallahan@77 433 local function LootTable(entry, loot_type, top_field)
jcallahan@75 434 if top_field then
jcallahan@75 435 entry[top_field] = entry[top_field] or {}
jcallahan@75 436 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 437 return entry[top_field][loot_type]
jcallahan@75 438 end
jcallahan@48 439 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 440 return entry[loot_type]
jcallahan@48 441 end
jcallahan@48 442
jcallahan@75 443 function GenericLootUpdate(data_type, top_field)
jcallahan@131 444 local loot_type = current_loot.label or "drops"
jcallahan@75 445 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 446 local source_list = {}
jcallahan@75 447
jcallahan@131 448 if current_loot.sources then
jcallahan@131 449 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 450 local entry, source_id
jcallahan@78 451
jcallahan@131 452 if current_loot.target_type == AF.ITEM then
jcallahan@119 453 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 454 source_id = current_loot.identifier
jcallahan@119 455 entry = DBEntry(data_type, source_id)
jcallahan@131 456 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 457 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 458 entry = DBEntry(data_type, source_id)
jcallahan@119 459 else
jcallahan@119 460 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 461 entry = DBEntry(data_type, source_id)
jcallahan@119 462 end
jcallahan@75 463
jcallahan@119 464 if entry then
jcallahan@119 465 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 466
jcallahan@119 467 if not source_list[source_guid] then
jcallahan@119 468 if top_field then
jcallahan@119 469 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 470 else
jcallahan@119 471 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 472 end
jcallahan@119 473 source_list[source_guid] = true
jcallahan@77 474 end
jcallahan@119 475 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 476
jcallahan@119 477 for item_id, quantity in pairs(loot_data) do
jcallahan@119 478 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 479 end
jcallahan@75 480 end
jcallahan@75 481 end
jcallahan@75 482 end
jcallahan@121 483
jcallahan@121 484 -- This is used for Gas Extractions.
jcallahan@131 485 if #current_loot.list <= 0 then
jcallahan@78 486 return
jcallahan@78 487 end
jcallahan@82 488 local entry
jcallahan@82 489
jcallahan@82 490 -- At this point we only have a name if it's an object.
jcallahan@131 491 if current_loot.target_type == AF.OBJECT then
jcallahan@131 492 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 493 else
jcallahan@131 494 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 495 end
jcallahan@75 496
jcallahan@75 497 if not entry then
jcallahan@75 498 return
jcallahan@75 499 end
jcallahan@77 500 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 501
jcallahan@131 502 if not source_list[current_loot.identifier] then
jcallahan@77 503 if top_field then
jcallahan@77 504 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 505 else
jcallahan@77 506 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 507 end
jcallahan@77 508 end
jcallahan@75 509
jcallahan@131 510 for index = 1, #current_loot.list do
jcallahan@131 511 table.insert(loot_table, current_loot.list[index])
jcallahan@75 512 end
jcallahan@48 513 end
jcallahan@75 514 end -- do-block
jcallahan@48 515
jcallahan@97 516
jcallahan@97 517 local ReplaceKeywords
jcallahan@97 518 do
jcallahan@97 519 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 520 class = PLAYER_CLASS,
jcallahan@97 521 name = PLAYER_NAME,
jcallahan@97 522 race = PLAYER_RACE,
jcallahan@97 523 }
jcallahan@97 524
jcallahan@97 525
jcallahan@97 526 function ReplaceKeywords(text)
jcallahan@97 527 if not text or text == "" then
jcallahan@97 528 return ""
jcallahan@97 529 end
jcallahan@97 530
jcallahan@97 531 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 532 local category_format = ("<%s>"):format(category)
jcallahan@97 533 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 534 end
jcallahan@97 535 return text
jcallahan@97 536 end
jcallahan@97 537 end -- do-block
jcallahan@97 538
jcallahan@97 539
jcallahan@129 540 function WDP:SetCurrentAreaID(event_name)
jcallahan@126 541 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@126 542 _G.SetMapToCurrentZone()
jcallahan@126 543
jcallahan@126 544 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@126 545 _G.SetMapByID(map_area_id)
jcallahan@126 546 end
jcallahan@126 547
jcallahan@126 548
jcallahan@0 549 -----------------------------------------------------------------------
jcallahan@0 550 -- Methods.
jcallahan@0 551 -----------------------------------------------------------------------
jcallahan@0 552 function WDP:OnInitialize()
jcallahan@128 553 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 554 global_db = db.global
jcallahan@128 555 char_db = db.char
jcallahan@14 556
jcallahan@14 557 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 558 local build_num = tonumber(private.build_num)
jcallahan@14 559
jcallahan@74 560 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 561 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 562 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 563 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 564 global_db[entry] = {}
jcallahan@74 565 end
jcallahan@74 566 end
jcallahan@35 567 raw_db.build_num = build_num
jcallahan@63 568 raw_db.version = DB_VERSION
jcallahan@0 569 end
jcallahan@0 570
jcallahan@0 571
jcallahan@0 572 function WDP:OnEnable()
jcallahan@0 573 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 574 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 575 end
jcallahan@95 576
jcallahan@95 577 for index = 1, _G.GetNumLanguages() do
jcallahan@95 578 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 579 end
jcallahan@0 580 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 581 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 582
jcallahan@19 583 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 584 if target_unit then
jcallahan@19 585 return
jcallahan@19 586 end
jcallahan@19 587 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 588 end)
jcallahan@19 589
jcallahan@19 590 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 591 if target_unit then
jcallahan@19 592 return
jcallahan@19 593 end
jcallahan@19 594 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 595 HandleItemUse(item_link)
jcallahan@19 596 end)
jcallahan@129 597 self:SetCurrentAreaID("OnEnable")
jcallahan@126 598
jcallahan@128 599 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 600 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 601
jcallahan@128 602 UpdateBlacklistMaps()
jcallahan@0 603 end
jcallahan@0 604
jcallahan@0 605
jcallahan@0 606 local function RecordDurability(item_id, durability)
jcallahan@0 607 if not durability or durability <= 0 then
jcallahan@0 608 return
jcallahan@0 609 end
jcallahan@0 610
jcallahan@128 611 if not global_db.items[item_id] then
jcallahan@128 612 global_db.items[item_id] = {}
jcallahan@0 613 end
jcallahan@128 614 global_db.items[item_id].durability = durability
jcallahan@0 615 end
jcallahan@0 616
jcallahan@0 617
jcallahan@0 618 function WDP:ProcessDurability()
jcallahan@0 619 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 620 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 621
jcallahan@0 622 if item_id and item_id > 0 then
jcallahan@1 623 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 624 RecordDurability(item_id, max_durability)
jcallahan@0 625 end
jcallahan@0 626 end
jcallahan@0 627
jcallahan@0 628 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 629 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 630 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 631
jcallahan@0 632 if item_id and item_id > 0 then
jcallahan@1 633 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 634 RecordDurability(item_id, max_durability)
jcallahan@0 635 end
jcallahan@0 636 end
jcallahan@0 637 end
jcallahan@0 638 end
jcallahan@0 639
jcallahan@118 640
jcallahan@118 641 local PlayerTarget
jcallahan@118 642 do
jcallahan@118 643 local GENDER_NAMES = {
jcallahan@118 644 "UNKNOWN",
jcallahan@118 645 "MALE",
jcallahan@118 646 "FEMALE",
jcallahan@118 647 }
jcallahan@118 648
jcallahan@118 649
jcallahan@118 650 local REACTION_NAMES = {
jcallahan@118 651 "HATED",
jcallahan@118 652 "HOSTILE",
jcallahan@118 653 "UNFRIENDLY",
jcallahan@118 654 "NEUTRAL",
jcallahan@118 655 "FRIENDLY",
jcallahan@118 656 "HONORED",
jcallahan@118 657 "REVERED",
jcallahan@118 658 "EXALTED",
jcallahan@118 659 }
jcallahan@118 660
jcallahan@118 661
jcallahan@118 662 local POWER_TYPE_NAMES = {
jcallahan@118 663 ["0"] = "MANA",
jcallahan@118 664 ["1"] = "RAGE",
jcallahan@118 665 ["2"] = "FOCUS",
jcallahan@118 666 ["3"] = "ENERGY",
jcallahan@118 667 ["6"] = "RUNIC_POWER",
jcallahan@118 668 }
jcallahan@118 669
jcallahan@118 670
jcallahan@118 671 function PlayerTarget()
jcallahan@118 672 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 673 current_target_id = nil
jcallahan@118 674 return
jcallahan@118 675 end
jcallahan@118 676 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 677
jcallahan@118 678 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@118 679 return
jcallahan@118 680 end
jcallahan@118 681 current_target_id = unit_idnum
jcallahan@118 682
jcallahan@118 683 local npc = NPCEntry(unit_idnum)
jcallahan@118 684 local _, class_token = _G.UnitClass("target")
jcallahan@118 685 npc.class = class_token
jcallahan@118 686 npc.faction = UnitFactionStanding("target")
jcallahan@118 687 npc.genders = npc.genders or {}
jcallahan@118 688 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 689 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 690 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 691
jcallahan@118 692 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 693 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 694
jcallahan@118 695 if not encounter_data[npc_level] then
jcallahan@118 696 encounter_data[npc_level] = {
jcallahan@118 697 max_health = _G.UnitHealthMax("target"),
jcallahan@118 698 }
jcallahan@118 699
jcallahan@118 700 local max_power = _G.UnitManaMax("target")
jcallahan@118 701
jcallahan@118 702 if max_power > 0 then
jcallahan@118 703 local power_type = _G.UnitPowerType("target")
jcallahan@118 704 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 705 end
jcallahan@118 706 end
jcallahan@118 707 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 708
jcallahan@123 709 current_action.target_type = AF.NPC
jcallahan@122 710 current_action.identifier = unit_idnum
jcallahan@118 711 return npc, unit_idnum
jcallahan@118 712 end
jcallahan@118 713 end -- do-block
jcallahan@118 714
jcallahan@118 715
jcallahan@113 716 do
jcallahan@113 717 local COORD_MAX = 5
jcallahan@0 718
jcallahan@113 719 function WDP:UpdateTargetLocation()
jcallahan@113 720 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 721 return
jcallahan@2 722 end
jcallahan@113 723
jcallahan@113 724 for index = 1, 4 do
jcallahan@113 725 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 726 return
jcallahan@113 727 end
jcallahan@113 728 end
jcallahan@118 729 local npc = PlayerTarget()
jcallahan@113 730
jcallahan@113 731 if not npc then
jcallahan@113 732 return
jcallahan@113 733 end
jcallahan@113 734 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 735 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 736 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 737 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 738
jcallahan@113 739 local zone_data = npc_data.locations[zone_token]
jcallahan@113 740
jcallahan@113 741 if not zone_data then
jcallahan@113 742 zone_data = {}
jcallahan@113 743 npc_data.locations[zone_token] = zone_data
jcallahan@113 744 end
jcallahan@113 745
jcallahan@113 746 for location_token in pairs(zone_data) do
jcallahan@113 747 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 748 loc_level = tonumber(loc_level)
jcallahan@113 749
jcallahan@113 750 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 751 return
jcallahan@113 752 end
jcallahan@113 753 end
jcallahan@113 754 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@2 755 end
jcallahan@113 756 end -- do-block
jcallahan@2 757
jcallahan@118 758
jcallahan@0 759 -----------------------------------------------------------------------
jcallahan@0 760 -- Event handlers.
jcallahan@0 761 -----------------------------------------------------------------------
jcallahan@90 762 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 763 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 764
jcallahan@56 765 for index = 1, num_items do
jcallahan@56 766 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 767
jcallahan@56 768 if item_link then
jcallahan@56 769 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 770 end
jcallahan@56 771 end
jcallahan@56 772 end
jcallahan@56 773
jcallahan@56 774
jcallahan@75 775 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 776 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 777 return
jcallahan@48 778 end
jcallahan@48 779 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 780
jcallahan@48 781 if not item_link then
jcallahan@48 782 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 783 end
jcallahan@48 784
jcallahan@48 785 if not item_link then
jcallahan@48 786 return
jcallahan@48 787 end
jcallahan@48 788 local item_id = ItemLinkToID(item_link)
jcallahan@48 789
jcallahan@48 790 if not item_id then
jcallahan@48 791 return
jcallahan@48 792 end
jcallahan@131 793 current_loot = {
jcallahan@131 794 list = {
jcallahan@131 795 ("%d:%d"):format(item_id, quantity)
jcallahan@131 796 },
jcallahan@131 797 identifier = current_action.identifier,
jcallahan@131 798 label = current_action.loot_label,
jcallahan@131 799 map_level = current_action.map_level,
jcallahan@131 800 object_name = current_action.object_name,
jcallahan@131 801 spell_label = current_action.spell_label,
jcallahan@131 802 target_type = current_action.target_type,
jcallahan@131 803 x = current_action.x,
jcallahan@131 804 y = current_action.y,
jcallahan@131 805 zone_data = current_action.zone_data,
jcallahan@48 806 }
jcallahan@131 807 table.wipe(current_action)
jcallahan@48 808 GenericLootUpdate("zones")
jcallahan@48 809 end
jcallahan@48 810
jcallahan@48 811
jcallahan@97 812 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 813 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 814 return
jcallahan@95 815 end
jcallahan@97 816 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 817 npc.quotes = npc.quotes or {}
jcallahan@97 818 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 819 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 820 end
jcallahan@95 821
jcallahan@95 822
jcallahan@95 823 do
jcallahan@40 824 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 825
jcallahan@40 826 local DRUNK_COMPARES = {
jcallahan@40 827 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 828 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 829 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 830 }
jcallahan@40 831
jcallahan@40 832 local DRUNK_MATCHES = {
jcallahan@40 833 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 834 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 835 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 836 }
jcallahan@40 837
jcallahan@92 838 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 839 if currently_drunk then
jcallahan@40 840 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 841 currently_drunk = nil
jcallahan@40 842 end
jcallahan@40 843 return
jcallahan@40 844 end
jcallahan@40 845
jcallahan@40 846 for index = 1, #DRUNK_MATCHES do
jcallahan@40 847 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 848 currently_drunk = true
jcallahan@40 849 break
jcallahan@40 850 end
jcallahan@40 851 end
jcallahan@40 852 end
jcallahan@40 853 end
jcallahan@40 854
jcallahan@40 855 -- do-block
jcallahan@40 856
jcallahan@40 857 do
jcallahan@23 858 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 859 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 860
jcallahan@23 861 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 862 if not spell_id then
jcallahan@23 863 return
jcallahan@23 864 end
jcallahan@34 865 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 866
jcallahan@23 867 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 868 return
jcallahan@23 869 end
jcallahan@23 870
jcallahan@23 871 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 872 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 873 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 874 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 875 end
jcallahan@23 876 end
jcallahan@23 877
jcallahan@115 878 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 879
jcallahan@23 880 local COMBAT_LOG_FUNCS = {
jcallahan@23 881 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 882 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 883 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 884 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 885 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 886
jcallahan@115 887 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 888 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 889 end
jcallahan@115 890 end
jcallahan@115 891 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 892 end,
jcallahan@65 893 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 894 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 895
jcallahan@65 896 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 897 reputation_npc_id = nil
jcallahan@98 898 private.harvesting = nil
jcallahan@65 899 return
jcallahan@65 900 end
jcallahan@67 901 reputation_npc_id = unit_idnum
jcallahan@65 902 end,
jcallahan@23 903 }
jcallahan@23 904
jcallahan@23 905
jcallahan@92 906 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 907 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 908
jcallahan@23 909 if not combat_log_func then
jcallahan@23 910 return
jcallahan@23 911 end
jcallahan@23 912 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 913 end
jcallahan@23 914
jcallahan@44 915 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 916 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 917 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 918
jcallahan@44 919 local REP_BUFFS = {
jcallahan@44 920 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 921 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 922 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 923 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 924 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 925 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 926 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 927 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 928 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 929 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 930 }
jcallahan@44 931
jcallahan@44 932
jcallahan@44 933 local FACTION_NAMES = {
jcallahan@44 934 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 935 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 936 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 937 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 938 }
jcallahan@44 939
jcallahan@44 940
jcallahan@44 941 local MODIFIERS = {
jcallahan@44 942 CENARION_FAVOR = {
jcallahan@44 943 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 944 modifier = 0.25,
jcallahan@44 945 },
jcallahan@44 946 GRIM_VISAGE = {
jcallahan@44 947 modifier = 0.1,
jcallahan@44 948 },
jcallahan@44 949 HONOR_HOLD_FAVOR = {
jcallahan@44 950 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 951 modifier = 0.25,
jcallahan@44 952 },
jcallahan@44 953 NAZGRELS_FERVOR = {
jcallahan@44 954 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 955 modifier = 0.1,
jcallahan@44 956 },
jcallahan@44 957 SONG_OF_BATTLE = {
jcallahan@44 958 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 959 modifier = 0.1,
jcallahan@44 960 },
jcallahan@44 961 SPIRIT_OF_SHARING = {
jcallahan@44 962 modifier = 0.1,
jcallahan@44 963 },
jcallahan@44 964 THRALLMARS_FAVOR = {
jcallahan@44 965 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 966 modifier = 0.25,
jcallahan@44 967 },
jcallahan@44 968 TROLLBANES_COMMAND = {
jcallahan@44 969 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 970 modifier = 0.1,
jcallahan@44 971 },
jcallahan@44 972 UNBURDENED = {
jcallahan@44 973 modifier = 0.1,
jcallahan@44 974 },
jcallahan@44 975 WOW_ANNIVERSARY = {
jcallahan@44 976 modifier = 0.08,
jcallahan@44 977 }
jcallahan@44 978 }
jcallahan@44 979
jcallahan@44 980
jcallahan@92 981 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 982 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 983 return
jcallahan@44 984 end
jcallahan@44 985 UpdateFactionData()
jcallahan@44 986
jcallahan@46 987 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 988 return
jcallahan@46 989 end
jcallahan@67 990 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 991 reputation_npc_id = nil
jcallahan@46 992
jcallahan@44 993 if not npc then
jcallahan@98 994 private.harvesting = nil
jcallahan@44 995 return
jcallahan@44 996 end
jcallahan@98 997 npc.harvested = private.harvesting
jcallahan@98 998 private.harvesting = nil
jcallahan@98 999
jcallahan@44 1000 local modifier = 1
jcallahan@44 1001
jcallahan@44 1002 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1003 modifier = modifier + 0.1
jcallahan@44 1004 end
jcallahan@44 1005
jcallahan@44 1006 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1007 modifier = modifier + 0.1
jcallahan@44 1008 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1009 modifier = modifier + 0.05
jcallahan@44 1010 end
jcallahan@44 1011
jcallahan@44 1012 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1013 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1014 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1015
jcallahan@44 1016 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1017 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1018 end
jcallahan@44 1019 end
jcallahan@44 1020 end
jcallahan@65 1021 npc.reputations = npc.reputations or {}
jcallahan@65 1022 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1023 end
jcallahan@44 1024 end -- do-block
jcallahan@18 1025
jcallahan@18 1026
jcallahan@92 1027 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1028 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1029
jcallahan@42 1030 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1031 return
jcallahan@42 1032 end
jcallahan@42 1033 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1034 end
jcallahan@42 1035
jcallahan@42 1036
jcallahan@13 1037 do
jcallahan@40 1038 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1039 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1040 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1041
jcallahan@13 1042
jcallahan@13 1043 local function _moneyMatch(money, re)
jcallahan@13 1044 return money:match(re) or 0
jcallahan@1 1045 end
jcallahan@1 1046
jcallahan@0 1047
jcallahan@13 1048 local function _toCopper(money)
jcallahan@13 1049 if not money then
jcallahan@13 1050 return 0
jcallahan@13 1051 end
jcallahan@40 1052 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1053 end
jcallahan@1 1054
jcallahan@1 1055
jcallahan@13 1056 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1057 [AF.ITEM] = function()
jcallahan@16 1058 local locked_item_id
jcallahan@16 1059
jcallahan@16 1060 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1061 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1062 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1063
jcallahan@16 1064 if is_locked then
jcallahan@16 1065 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1066 end
jcallahan@16 1067 end
jcallahan@16 1068 end
jcallahan@16 1069
jcallahan@122 1070 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1071 return false
jcallahan@16 1072 end
jcallahan@122 1073 current_action.identifier = locked_item_id
jcallahan@16 1074 return true
jcallahan@16 1075 end,
jcallahan@13 1076 [AF.NPC] = function()
jcallahan@17 1077 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1078 return false
jcallahan@13 1079 end
jcallahan@34 1080 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1081 current_action.identifier = id_num
jcallahan@13 1082 return true
jcallahan@13 1083 end,
jcallahan@14 1084 [AF.OBJECT] = true,
jcallahan@17 1085 [AF.ZONE] = function()
jcallahan@38 1086 return _G.IsFishingLoot()
jcallahan@17 1087 end,
jcallahan@13 1088 }
jcallahan@13 1089
jcallahan@13 1090
jcallahan@13 1091 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1092 [AF.ITEM] = function()
jcallahan@28 1093 GenericLootUpdate("items")
jcallahan@28 1094 end,
jcallahan@28 1095 [AF.NPC] = function()
jcallahan@75 1096 local difficulty_token = InstanceDifficultyToken()
jcallahan@131 1097 local loot_type = current_loot.label or "drops"
jcallahan@77 1098 local source_list = {}
jcallahan@75 1099
jcallahan@131 1100 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1101 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1102 local npc = NPCEntry(source_id)
jcallahan@75 1103
jcallahan@75 1104 if npc then
jcallahan@75 1105 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1106 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1107
jcallahan@78 1108 if not source_list[source_guid] then
jcallahan@77 1109 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1110 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1111 source_list[source_id] = true
jcallahan@77 1112 end
jcallahan@77 1113
jcallahan@75 1114 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1115 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1116 end
jcallahan@75 1117 end
jcallahan@75 1118 end
jcallahan@75 1119
jcallahan@75 1120 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1121 if #current_loot.list <= 0 then
jcallahan@79 1122 return
jcallahan@79 1123 end
jcallahan@131 1124 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1125
jcallahan@28 1126 if not npc then
jcallahan@28 1127 return
jcallahan@28 1128 end
jcallahan@75 1129 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1130 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1131
jcallahan@131 1132 if not source_list[current_loot.identifier] then
jcallahan@77 1133 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1134 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1135 end
jcallahan@77 1136
jcallahan@131 1137 for index = 1, #current_loot.list do
jcallahan@131 1138 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1139 end
jcallahan@16 1140 end,
jcallahan@13 1141 [AF.OBJECT] = function()
jcallahan@28 1142 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1143 end,
jcallahan@17 1144 [AF.ZONE] = function()
jcallahan@131 1145 local location_token = ("%s:%s:%s"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1146
jcallahan@41 1147 -- This will start life as a boolean true.
jcallahan@131 1148 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1149 current_loot.zone_data[location_token] = {
jcallahan@41 1150 drops = {}
jcallahan@41 1151 }
jcallahan@41 1152 end
jcallahan@131 1153 local loot_count = ("%s_count"):format(current_loot.label or "drops")
jcallahan@131 1154 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1155
jcallahan@131 1156 if current_loot.sources then
jcallahan@131 1157 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1158 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1159 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1160 end
jcallahan@131 1161 end
jcallahan@131 1162 end
jcallahan@131 1163
jcallahan@131 1164 if #current_loot.list <= 0 then
jcallahan@131 1165 return
jcallahan@131 1166 end
jcallahan@131 1167
jcallahan@131 1168 for index = 1, #current_loot.list do
jcallahan@131 1169 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1170 end
jcallahan@13 1171 end,
jcallahan@13 1172 }
jcallahan@13 1173
jcallahan@79 1174 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1175 local loot_guid_registry = {}
jcallahan@124 1176
jcallahan@124 1177
jcallahan@124 1178 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1179 current_loot = nil
jcallahan@131 1180 table.wipe(current_action)
jcallahan@124 1181 end
jcallahan@124 1182
jcallahan@13 1183
jcallahan@92 1184 function WDP:LOOT_OPENED(event_name)
jcallahan@131 1185 if current_loot or not current_action.target_type then
jcallahan@18 1186 return
jcallahan@18 1187 end
jcallahan@123 1188 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1189 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1190
jcallahan@14 1191 if not verify_func or not update_func then
jcallahan@13 1192 return
jcallahan@13 1193 end
jcallahan@13 1194
jcallahan@14 1195 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1196 return
jcallahan@14 1197 end
jcallahan@80 1198 local guids_used = {}
jcallahan@131 1199 current_loot = {
jcallahan@131 1200 list = {},
jcallahan@131 1201 sources = {},
jcallahan@131 1202 identifier = current_action.identifier,
jcallahan@131 1203 label = current_action.loot_label,
jcallahan@131 1204 map_level = current_action.map_level,
jcallahan@131 1205 object_name = current_action.object_name,
jcallahan@131 1206 spell_label = current_action.spell_label,
jcallahan@131 1207 target_type = current_action.target_type,
jcallahan@131 1208 x = current_action.x,
jcallahan@131 1209 y = current_action.y,
jcallahan@131 1210 zone_data = current_action.zone_data,
jcallahan@131 1211 }
jcallahan@131 1212 table.wipe(current_action)
jcallahan@13 1213
jcallahan@55 1214 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1215 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1216 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1217
jcallahan@77 1218 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1219 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1220 local loot_info = {
jcallahan@77 1221 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1222 }
jcallahan@75 1223
jcallahan@77 1224 -- Odd index is GUID, even is count.
jcallahan@78 1225 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1226 local source_guid = loot_info[loot_index]
jcallahan@77 1227
jcallahan@79 1228 if not loot_guid_registry[source_guid] then
jcallahan@79 1229 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1230 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1231 -- TODO: Remove debugging
jcallahan@131 1232 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@131 1233 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1234
jcallahan@79 1235 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1236 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1237 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1238 guids_used[source_guid] = true
jcallahan@79 1239 end
jcallahan@75 1240 end
jcallahan@82 1241 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1242 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1243 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1244 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1245 end
jcallahan@13 1246 end
jcallahan@80 1247
jcallahan@81 1248 for guid in pairs(guids_used) do
jcallahan@80 1249 loot_guid_registry[guid] = true
jcallahan@80 1250 end
jcallahan@13 1251 update_func()
jcallahan@1 1252 end
jcallahan@13 1253 end -- do-block
jcallahan@0 1254
jcallahan@0 1255
jcallahan@89 1256 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1257 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1258
jcallahan@89 1259 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1260 return
jcallahan@89 1261 end
jcallahan@89 1262 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1263 end
jcallahan@89 1264
jcallahan@89 1265
jcallahan@44 1266 do
jcallahan@44 1267 local POINT_MATCH_PATTERNS = {
jcallahan@44 1268 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1269 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1270 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1271 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1272 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1273 }
jcallahan@5 1274
jcallahan@68 1275 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1276 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1277 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1278
jcallahan@89 1279 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1280 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1281
jcallahan@44 1282 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1283 return
jcallahan@44 1284 end
jcallahan@55 1285 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1286 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1287 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1288 merchant.sells = merchant.sells or {}
jcallahan@5 1289
jcallahan@57 1290 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1291 _G.MerchantFrame_Update()
jcallahan@57 1292
jcallahan@57 1293 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1294
jcallahan@44 1295 for item_index = 1, num_items do
jcallahan@44 1296 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1297 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1298
jcallahan@44 1299 if item_id and item_id > 0 then
jcallahan@44 1300 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1301
jcallahan@68 1302 DatamineTT:ClearLines()
jcallahan@68 1303 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1304
jcallahan@68 1305 local num_lines = DatamineTT:NumLines()
jcallahan@68 1306
jcallahan@68 1307 for line_index = 1, num_lines do
jcallahan@68 1308 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1309
jcallahan@68 1310 if not current_line then
jcallahan@68 1311 break
jcallahan@68 1312 end
jcallahan@68 1313 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1314
jcallahan@68 1315 if faction or reputation then
jcallahan@68 1316 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1317 break
jcallahan@68 1318 end
jcallahan@68 1319 end
jcallahan@68 1320
jcallahan@87 1321 for line_index = 1, num_lines do
jcallahan@87 1322 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1323
jcallahan@87 1324 if not current_line then
jcallahan@87 1325 break
jcallahan@87 1326 end
jcallahan@87 1327 local line_text = current_line:GetText()
jcallahan@87 1328 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1329
jcallahan@87 1330 if quest_name then
jcallahan@87 1331 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1332 break
jcallahan@87 1333 end
jcallahan@87 1334 end
jcallahan@87 1335
jcallahan@44 1336 if extended_cost then
jcallahan@53 1337 local battleground_rating = 0
jcallahan@53 1338 local personal_rating = 0
jcallahan@53 1339 local required_season_amount
jcallahan@5 1340
jcallahan@68 1341 for line_index = 1, num_lines do
jcallahan@44 1342 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1343
jcallahan@44 1344 if not current_line then
jcallahan@44 1345 break
jcallahan@44 1346 end
jcallahan@53 1347 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1348
jcallahan@44 1349 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1350 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1351 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1352 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1353
jcallahan@44 1354 if match1 or match2 then
jcallahan@44 1355 break
jcallahan@44 1356 end
jcallahan@44 1357 end
jcallahan@5 1358 end
jcallahan@44 1359 local currency_list = {}
jcallahan@44 1360 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1361
jcallahan@50 1362 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1363 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1364 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1365
jcallahan@44 1366 for cost_index = 1, item_count do
jcallahan@44 1367 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1368 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1369
jcallahan@44 1370 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1371 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1372 end
jcallahan@44 1373
jcallahan@44 1374 if currency_id then
jcallahan@44 1375 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1376 end
jcallahan@44 1377 end
jcallahan@44 1378
jcallahan@44 1379 for currency_index = 1, #currency_list do
jcallahan@44 1380 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1381 end
jcallahan@5 1382 end
jcallahan@61 1383 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1384 end
jcallahan@44 1385 end
jcallahan@5 1386
jcallahan@44 1387 if _G.CanMerchantRepair() then
jcallahan@44 1388 merchant.can_repair = true
jcallahan@5 1389 end
jcallahan@57 1390 _G.SetMerchantFilter(current_filters)
jcallahan@57 1391 _G.MerchantFrame_Update()
jcallahan@4 1392 end
jcallahan@44 1393 end -- do-block
jcallahan@4 1394
jcallahan@89 1395
jcallahan@92 1396 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1397 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1398 return
jcallahan@25 1399 end
jcallahan@34 1400 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1401
jcallahan@25 1402 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1403 return
jcallahan@25 1404 end
jcallahan@29 1405 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1406 table.wipe(current_action)
jcallahan@25 1407 end
jcallahan@25 1408
jcallahan@25 1409
jcallahan@115 1410 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1411 local num_pets = LPJ:NumPets()
jcallahan@115 1412
jcallahan@115 1413 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1414 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1415
jcallahan@115 1416 if is_owned then
jcallahan@115 1417 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1418 local rarity_name = _G["ITEM_QUALITY" .. rarity - 1 .. "_DESC"]
jcallahan@115 1419 local npc = NPCEntry(npc_id)
jcallahan@115 1420 npc.wild_pet = is_wild or nil
jcallahan@115 1421 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@115 1422 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@115 1423 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@115 1424
jcallahan@115 1425 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@115 1426 data.max_health = max_health
jcallahan@115 1427 data.attack = attack
jcallahan@115 1428 data.speed = speed
jcallahan@115 1429 end
jcallahan@115 1430 end
jcallahan@115 1431 end
jcallahan@115 1432
jcallahan@115 1433
jcallahan@118 1434 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1435 if not PlayerTarget() then
jcallahan@118 1436 return
jcallahan@2 1437 end
jcallahan@118 1438 self:UpdateTargetLocation()
jcallahan@118 1439 end
jcallahan@2 1440
jcallahan@89 1441
jcallahan@12 1442 do
jcallahan@12 1443 local function UpdateQuestJuncture(point)
jcallahan@12 1444 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1445
jcallahan@12 1446 if not unit_name then
jcallahan@12 1447 return
jcallahan@12 1448 end
jcallahan@34 1449 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1450
jcallahan@12 1451 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1452 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1453 end
jcallahan@19 1454 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1455 quest[point] = quest[point] or {}
jcallahan@12 1456 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1457
jcallahan@24 1458 return quest
jcallahan@12 1459 end
jcallahan@10 1460
jcallahan@12 1461
jcallahan@92 1462 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1463 local quest = UpdateQuestJuncture("end")
jcallahan@97 1464
jcallahan@112 1465 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1466 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1467 end
jcallahan@67 1468 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1469 reputation_npc_id = nil
jcallahan@10 1470 end
jcallahan@10 1471
jcallahan@12 1472
jcallahan@92 1473 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1474 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1475
jcallahan@46 1476 if not quest then
jcallahan@46 1477 return
jcallahan@46 1478 end
jcallahan@24 1479 quest.classes = quest.classes or {}
jcallahan@27 1480 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1481
jcallahan@24 1482 quest.races = quest.races or {}
jcallahan@100 1483 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1484 end
jcallahan@12 1485 end -- do-block
jcallahan@9 1486
jcallahan@9 1487
jcallahan@92 1488 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1489 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1490 local entry_index, processed_quests = 1, 0
jcallahan@36 1491 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1492
jcallahan@36 1493 while processed_quests <= num_quests do
jcallahan@36 1494 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1495
jcallahan@84 1496 if quest_id == 0 then
jcallahan@84 1497 processed_quests = processed_quests + 1
jcallahan@84 1498 elseif not is_header then
jcallahan@36 1499 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1500
jcallahan@36 1501 local quest = DBEntry("quests", quest_id)
jcallahan@36 1502 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1503 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1504 processed_quests = processed_quests + 1
jcallahan@36 1505 end
jcallahan@36 1506 entry_index = entry_index + 1
jcallahan@36 1507 end
jcallahan@36 1508 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1509 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1510 end
jcallahan@4 1511
jcallahan@4 1512
jcallahan@97 1513 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1514 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1515 return
jcallahan@112 1516 end
jcallahan@97 1517 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1518 end
jcallahan@97 1519
jcallahan@97 1520
jcallahan@92 1521 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1522 if unit_id ~= "player" then
jcallahan@4 1523 return
jcallahan@4 1524 end
jcallahan@4 1525 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1526 end
jcallahan@4 1527
jcallahan@4 1528
jcallahan@92 1529 do
jcallahan@92 1530 local TRADESKILL_TOOLS = {
jcallahan@92 1531 Anvil = anvil_spell_ids,
jcallahan@92 1532 Forge = forge_spell_ids,
jcallahan@92 1533 }
jcallahan@92 1534
jcallahan@92 1535
jcallahan@92 1536 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1537 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1538
jcallahan@92 1539 if profession_name == _G.UNKNOWN then
jcallahan@92 1540 return
jcallahan@92 1541 end
jcallahan@92 1542
jcallahan@92 1543 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1544 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1545 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1546 search_box:SetText("")
jcallahan@92 1547 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1548 search_box:ClearFocus()
jcallahan@92 1549 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1550 end
jcallahan@92 1551 local header_list = {}
jcallahan@92 1552
jcallahan@92 1553 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1554 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1555 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1556
jcallahan@92 1557 if have_materials then
jcallahan@92 1558 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1559 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1560 end
jcallahan@92 1561
jcallahan@92 1562 if have_skillup then
jcallahan@92 1563 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1564 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1565 end
jcallahan@92 1566 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1567 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1568 _G.TradeSkillFrame_Update()
jcallahan@92 1569
jcallahan@92 1570 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1571 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1572 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1573
jcallahan@94 1574 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1575 if not is_expanded then
jcallahan@92 1576 header_list[name] = true
jcallahan@92 1577 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1578 end
jcallahan@92 1579 else
jcallahan@92 1580 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1581 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1582
jcallahan@92 1583 if required_tool then
jcallahan@92 1584 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1585 if required_tool:find(tool_name) then
jcallahan@92 1586 registry[spell_id] = true
jcallahan@92 1587 end
jcallahan@92 1588 end
jcallahan@92 1589 end
jcallahan@92 1590 end
jcallahan@92 1591 end
jcallahan@92 1592
jcallahan@92 1593 -- Restore the state of the things we changed.
jcallahan@92 1594 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1595 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1596
jcallahan@92 1597 if header_list[name] then
jcallahan@92 1598 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1599 end
jcallahan@92 1600 end
jcallahan@92 1601 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1602 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1603 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1604 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1605
jcallahan@92 1606 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1607 _G.TradeSkillFrame_Update()
jcallahan@92 1608 end
jcallahan@92 1609 end -- do-block
jcallahan@92 1610
jcallahan@92 1611
jcallahan@92 1612 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1613 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1614 local npc = NPCEntry(unit_idnum)
jcallahan@58 1615
jcallahan@58 1616 if not npc then
jcallahan@58 1617 return
jcallahan@58 1618 end
jcallahan@27 1619 npc.teaches = npc.teaches or {}
jcallahan@27 1620
jcallahan@27 1621 -- Get the initial trainer filters
jcallahan@27 1622 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1623 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1624 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1625
jcallahan@27 1626 -- Clear the trainer filters
jcallahan@27 1627 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1628 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1629 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1630
jcallahan@27 1631 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1632 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1633
jcallahan@27 1634 if spell_name then
jcallahan@27 1635 DatamineTT:ClearLines()
jcallahan@27 1636 DatamineTT:SetTrainerService(index)
jcallahan@27 1637
jcallahan@27 1638 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1639
jcallahan@43 1640 if spell_id then
jcallahan@43 1641 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1642 profession = profession or "General"
jcallahan@43 1643
jcallahan@43 1644 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1645 if not class_professions then
jcallahan@43 1646 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1647 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1648 end
jcallahan@43 1649
jcallahan@43 1650 local profession_skills = class_professions[profession]
jcallahan@43 1651 if not profession_skills then
jcallahan@43 1652 class_professions[profession] = {}
jcallahan@43 1653 profession_skills = class_professions[profession]
jcallahan@43 1654 end
jcallahan@43 1655 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1656 end
jcallahan@27 1657 end
jcallahan@27 1658 end
jcallahan@27 1659 -- Reset the filters to what they were before
jcallahan@27 1660 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1661 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1662 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1663 end
jcallahan@27 1664
jcallahan@27 1665
jcallahan@1 1666 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1667 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1668 return
jcallahan@1 1669 end
jcallahan@1 1670 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1671
jcallahan@1 1672 if not spell_label then
jcallahan@1 1673 return
jcallahan@1 1674 end
jcallahan@122 1675 table.wipe(current_action)
jcallahan@1 1676
jcallahan@1 1677 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1678 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1679
jcallahan@1 1680 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1681 tt_unit_name = target_name
jcallahan@1 1682 tt_unit_id = "target"
jcallahan@1 1683 end
jcallahan@1 1684 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1685 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1686
jcallahan@122 1687 current_action.instance_token = instance_token
jcallahan@122 1688 current_action.map_level = map_level
jcallahan@122 1689 current_action.x = x
jcallahan@122 1690 current_action.y = y
jcallahan@122 1691 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1692 current_action.spell_label = spell_label
jcallahan@105 1693
jcallahan@105 1694 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1695 current_action.loot_label = spell_label:lower()
jcallahan@105 1696 end
jcallahan@1 1697
jcallahan@16 1698 if tt_unit_name and not tt_item_name then
jcallahan@16 1699 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1700 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1701 return
jcallahan@16 1702 end
jcallahan@123 1703 current_action.target_type = AF.NPC
jcallahan@16 1704 end
jcallahan@16 1705 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1706 current_action.target_type = AF.ITEM
jcallahan@16 1707
jcallahan@16 1708 if tt_item_name and tt_item_name == target_name then
jcallahan@122 1709 current_action.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1710 elseif target_name and target_name ~= "" then
jcallahan@16 1711 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@122 1712 current_action.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1713 end
jcallahan@16 1714 elseif not tt_item_name and not tt_unit_name then
jcallahan@1 1715 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1716 if target_name == "" then
jcallahan@17 1717 return
jcallahan@17 1718 end
jcallahan@122 1719 current_action.object_name = target_name
jcallahan@123 1720 current_action.target_type = AF.OBJECT
jcallahan@1 1721 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1722 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@122 1723 current_action.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@123 1724 current_action.target_type = AF.ZONE
jcallahan@122 1725 current_action.identifier = identifier
jcallahan@1 1726 end
jcallahan@1 1727 end
jcallahan@1 1728 private.tracked_line = spell_line
jcallahan@0 1729 end
jcallahan@0 1730
jcallahan@94 1731
jcallahan@1 1732 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1733 if unit_id ~= "player" then
jcallahan@1 1734 return
jcallahan@1 1735 end
jcallahan@1 1736 private.tracked_line = nil
jcallahan@85 1737
jcallahan@86 1738 if spell_name:match("^Harvest.+") then
jcallahan@86 1739 reputation_npc_id = current_target_id
jcallahan@98 1740 private.harvesting = true
jcallahan@85 1741 end
jcallahan@92 1742
jcallahan@92 1743 if anvil_spell_ids[spell_id] then
jcallahan@92 1744 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1745 elseif forge_spell_ids[spell_id] then
jcallahan@92 1746 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1747 end
jcallahan@0 1748 end
jcallahan@0 1749
jcallahan@90 1750
jcallahan@1 1751 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1752 if unit_id ~= "player" then
jcallahan@1 1753 return
jcallahan@1 1754 end
jcallahan@0 1755
jcallahan@1 1756 if private.tracked_line == spell_line then
jcallahan@1 1757 private.tracked_line = nil
jcallahan@122 1758 table.wipe(current_action)
jcallahan@1 1759 end
jcallahan@0 1760 end
jcallahan@90 1761
jcallahan@90 1762
jcallahan@90 1763 do
jcallahan@90 1764 local function SetUnitField(field, required_type)
jcallahan@90 1765 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1766
jcallahan@90 1767 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1768 return
jcallahan@90 1769 end
jcallahan@90 1770
jcallahan@90 1771 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1772 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1773 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1774 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1775 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1776 end
jcallahan@90 1777 end
jcallahan@90 1778
jcallahan@90 1779
jcallahan@90 1780 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1781 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1782 end
jcallahan@90 1783
jcallahan@90 1784
jcallahan@90 1785 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1786 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1787 end
jcallahan@90 1788
jcallahan@90 1789
jcallahan@90 1790 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1791 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1792 end
jcallahan@90 1793
jcallahan@90 1794
jcallahan@92 1795 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1796 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1797 end
jcallahan@90 1798
jcallahan@90 1799
jcallahan@92 1800 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1801 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1802
jcallahan@90 1803 for index = 2, #gossip_options, 2 do
jcallahan@90 1804 if gossip_options[index] == "binder" then
jcallahan@90 1805 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1806 return
jcallahan@90 1807 end
jcallahan@90 1808 end
jcallahan@90 1809 end
jcallahan@90 1810
jcallahan@90 1811
jcallahan@93 1812 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1813 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1814 end
jcallahan@93 1815
jcallahan@93 1816
jcallahan@90 1817 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1818 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1819 end
jcallahan@90 1820
jcallahan@90 1821
jcallahan@90 1822 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1823 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1824 end
jcallahan@90 1825
jcallahan@90 1826
jcallahan@90 1827 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1828 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1829 end
jcallahan@90 1830 end -- do-block