annotate Main.lua @ 178:ac673d315d61

Trying SHOW_LOOT_TOAST instead of CHAT_MSG_LOOT.
author James D. Callahan III <jcallahan@curse.com>
date Sat, 03 Nov 2012 22:31:32 -0500
parents 2fdc940c1748
children f5e3662ed5f9
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@173 35 local DB_VERSION = 12
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@167 47 spells = {},
jcallahan@17 48 zones = {},
jcallahan@0 49 }
jcallahan@0 50 }
jcallahan@0 51
jcallahan@0 52
jcallahan@1 53 local EVENT_MAPPING = {
jcallahan@90 54 AUCTION_HOUSE_SHOW = true,
jcallahan@90 55 BANKFRAME_OPENED = true,
jcallahan@90 56 BATTLEFIELDS_SHOW = true,
jcallahan@56 57 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 58 CHAT_MSG_LOOT = true,
jcallahan@95 59 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 61 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 62 CHAT_MSG_SYSTEM = true,
jcallahan@23 63 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 64 COMBAT_TEXT_UPDATE = true,
jcallahan@140 65 CURSOR_UPDATE = true,
jcallahan@90 66 FORGE_MASTER_OPENED = true,
jcallahan@90 67 GOSSIP_SHOW = true,
jcallahan@93 68 GUILDBANKFRAME_OPENED = true,
jcallahan@42 69 ITEM_TEXT_BEGIN = true,
jcallahan@124 70 LOOT_CLOSED = true,
jcallahan@1 71 LOOT_OPENED = true,
jcallahan@89 72 MAIL_SHOW = true,
jcallahan@133 73 MERCHANT_CLOSED = true,
jcallahan@7 74 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 75 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 76 PET_BAR_UPDATE = true,
jcallahan@115 77 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 78 PLAYER_REGEN_DISABLED = true,
jcallahan@156 79 PLAYER_REGEN_ENABLED = true,
jcallahan@2 80 PLAYER_TARGET_CHANGED = true,
jcallahan@9 81 QUEST_COMPLETE = true,
jcallahan@9 82 QUEST_DETAIL = true,
jcallahan@9 83 QUEST_LOG_UPDATE = true,
jcallahan@97 84 QUEST_PROGRESS = true,
jcallahan@178 85 SHOW_LOOT_TOAST = true,
jcallahan@88 86 TAXIMAP_OPENED = true,
jcallahan@92 87 TRADE_SKILL_SHOW = true,
jcallahan@167 88 TRAINER_CLOSED = true,
jcallahan@27 89 TRAINER_SHOW = true,
jcallahan@90 90 TRANSMOGRIFY_OPEN = true,
jcallahan@4 91 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 92 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 93 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 94 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 95 UNIT_SPELLCAST_SENT = true,
jcallahan@1 96 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 97 VOID_STORAGE_OPEN = true,
jcallahan@129 98 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 99 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 100 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 101 }
jcallahan@0 102
jcallahan@4 103
jcallahan@92 104 local OBJECT_ID_ANVIL = 192628
jcallahan@92 105 local OBJECT_ID_FORGE = 1685
jcallahan@92 106
jcallahan@92 107
jcallahan@1 108 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 109
jcallahan@4 110
jcallahan@27 111 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 112 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 113 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 114 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 115 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 116
jcallahan@95 117
jcallahan@112 118 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 119
jcallahan@112 120
jcallahan@112 121 local ALLOWED_LOCALES = {
jcallahan@112 122 enUS = true,
jcallahan@112 123 enGB = true,
jcallahan@112 124 }
jcallahan@112 125
jcallahan@112 126
jcallahan@0 127 -----------------------------------------------------------------------
jcallahan@0 128 -- Local variables.
jcallahan@0 129 -----------------------------------------------------------------------
jcallahan@92 130 local anvil_spell_ids = {}
jcallahan@92 131 local currently_drunk
jcallahan@128 132 local char_db
jcallahan@128 133 local global_db
jcallahan@0 134 local durability_timer_handle
jcallahan@92 135 local faction_standings = {}
jcallahan@92 136 local forge_spell_ids = {}
jcallahan@95 137 local languages_known = {}
jcallahan@95 138 local name_to_id_map = {}
jcallahan@177 139 local killed_npc_id
jcallahan@2 140 local target_location_timer_handle
jcallahan@86 141 local current_target_id
jcallahan@126 142 local current_area_id
jcallahan@131 143 local current_loot
jcallahan@1 144
jcallahan@121 145 -----------------------------------------------------------------------
jcallahan@121 146 -- Data for our current action. Including possible values as a reference.
jcallahan@121 147 -----------------------------------------------------------------------
jcallahan@122 148 local current_action = {
jcallahan@121 149 identifier = nil,
jcallahan@121 150 loot_label = nil,
jcallahan@121 151 loot_list = nil,
jcallahan@121 152 loot_sources = nil,
jcallahan@121 153 map_level = nil,
jcallahan@121 154 spell_label = nil,
jcallahan@123 155 target_type = nil,
jcallahan@121 156 x = nil,
jcallahan@121 157 y = nil,
jcallahan@121 158 zone_data = nil,
jcallahan@121 159 }
jcallahan@92 160
jcallahan@1 161 -----------------------------------------------------------------------
jcallahan@1 162 -- Helper Functions.
jcallahan@1 163 -----------------------------------------------------------------------
jcallahan@151 164 local function Debug(...)
jcallahan@151 165 if not DEBUGGING then
jcallahan@151 166 return
jcallahan@151 167 end
jcallahan@151 168 _G.print(...)
jcallahan@151 169 end
jcallahan@151 170
jcallahan@151 171
jcallahan@169 172 local TradeSkillExecutePer
jcallahan@169 173 do
jcallahan@169 174 local header_list = {}
jcallahan@169 175
jcallahan@169 176 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 177 function TradeSkillExecutePer(iter_func)
jcallahan@169 178 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 179 return
jcallahan@169 180 end
jcallahan@167 181 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 182 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 183 search_box:SetText("")
jcallahan@169 184
jcallahan@167 185 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 186 search_box:ClearFocus()
jcallahan@167 187 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 188
jcallahan@169 189 table.wipe(header_list)
jcallahan@169 190
jcallahan@169 191 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 192 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 193 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 194
jcallahan@169 195 if have_materials then
jcallahan@169 196 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 197 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 198 end
jcallahan@169 199
jcallahan@169 200 if have_skillup then
jcallahan@169 201 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 202 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 203 end
jcallahan@169 204 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 205 _G.TradeSkillUpdateFilterBar()
jcallahan@169 206 _G.TradeSkillFrame_Update()
jcallahan@169 207
jcallahan@169 208 -- Expand all headers so we can see all the recipes there are
jcallahan@169 209 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 210 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 211
jcallahan@169 212 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 213 if not is_expanded then
jcallahan@169 214 header_list[name] = true
jcallahan@169 215 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 216 end
jcallahan@169 217 elseif iter_func(name, tradeskill_index) then
jcallahan@169 218 break
jcallahan@169 219 end
jcallahan@169 220 end
jcallahan@169 221
jcallahan@169 222 -- Restore the state of the things we changed.
jcallahan@169 223 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 224 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 225
jcallahan@169 226 if header_list[name] then
jcallahan@169 227 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 228 end
jcallahan@169 229 end
jcallahan@169 230 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 231 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 232 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 233 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 234
jcallahan@169 235 _G.TradeSkillUpdateFilterBar()
jcallahan@169 236 _G.TradeSkillFrame_Update()
jcallahan@167 237 end
jcallahan@169 238 end -- do-block
jcallahan@167 239
jcallahan@167 240
jcallahan@39 241 local ActualCopperCost
jcallahan@39 242 do
jcallahan@39 243 local BARTERING_SPELL_ID = 83964
jcallahan@39 244
jcallahan@39 245 local STANDING_DISCOUNTS = {
jcallahan@39 246 HATED = 0,
jcallahan@39 247 HOSTILE = 0,
jcallahan@39 248 UNFRIENDLY = 0,
jcallahan@39 249 NEUTRAL = 0,
jcallahan@39 250 FRIENDLY = 0.05,
jcallahan@39 251 HONORED = 0.1,
jcallahan@39 252 REVERED = 0.15,
jcallahan@39 253 EXALTED = 0.2,
jcallahan@39 254 }
jcallahan@39 255
jcallahan@39 256
jcallahan@39 257 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 258 if not copper_cost or copper_cost == 0 then
jcallahan@39 259 return 0
jcallahan@39 260 end
jcallahan@39 261 local modifier = 1
jcallahan@39 262
jcallahan@39 263 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 264 modifier = modifier - 0.1
jcallahan@39 265 end
jcallahan@39 266
jcallahan@39 267 if rep_standing then
jcallahan@39 268 if PLAYER_RACE == "Goblin" then
jcallahan@39 269 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 270 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 271 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 272 end
jcallahan@39 273 end
jcallahan@39 274 return math.floor(copper_cost / modifier)
jcallahan@39 275 end
jcallahan@39 276 end -- do-block
jcallahan@39 277
jcallahan@39 278
jcallahan@153 279 -- Called on a timer
jcallahan@177 280 local function ClearKilledNPC()
jcallahan@175 281 Debug("Clearing last_killed_npc_id")
jcallahan@177 282 killed_npc_id = nil
jcallahan@177 283 end
jcallahan@177 284
jcallahan@177 285
jcallahan@177 286 local function IsRaidFinderInstance(instance_type, instance_difficulty)
jcallahan@177 287 return instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon()
jcallahan@153 288 end
jcallahan@153 289
jcallahan@153 290
jcallahan@29 291 local function InstanceDifficultyToken()
jcallahan@29 292 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 293 if not difficulty_name or difficulty_name == "" then
jcallahan@29 294 difficulty_name = "NONE"
jcallahan@29 295 end
jcallahan@59 296
jcallahan@59 297 if not instance_type or instance_type == "" then
jcallahan@59 298 instance_type = "NONE"
jcallahan@59 299 end
jcallahan@137 300
jcallahan@137 301 -- Raid difficulty of 2 is 25-man
jcallahan@177 302 if IsRaidFinderInstance(instance_type, instance_difficulty) then
jcallahan@137 303 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 304 end
jcallahan@29 305 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 306 end
jcallahan@29 307
jcallahan@29 308
jcallahan@19 309 local function DBEntry(data_type, unit_id)
jcallahan@19 310 if not data_type or not unit_id then
jcallahan@6 311 return
jcallahan@6 312 end
jcallahan@128 313 local unit = global_db[data_type][unit_id]
jcallahan@6 314
jcallahan@10 315 if not unit then
jcallahan@128 316 global_db[data_type][unit_id] = {}
jcallahan@128 317 unit = global_db[data_type][unit_id]
jcallahan@6 318 end
jcallahan@10 319 return unit
jcallahan@6 320 end
jcallahan@6 321
jcallahan@6 322
jcallahan@29 323 local function NPCEntry(identifier)
jcallahan@29 324 local npc = DBEntry("npcs", identifier)
jcallahan@29 325
jcallahan@29 326 if not npc then
jcallahan@29 327 return
jcallahan@22 328 end
jcallahan@29 329 local instance_token = InstanceDifficultyToken()
jcallahan@29 330 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 331 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 332 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 333 return npc
jcallahan@22 334 end
jcallahan@22 335
jcallahan@22 336
jcallahan@1 337 local function CurrentLocationData()
jcallahan@161 338 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 339 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 340 end
jcallahan@1 341 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 342 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 343
jcallahan@1 344 x = x or 0
jcallahan@1 345 y = y or 0
jcallahan@1 346
jcallahan@1 347 if x == 0 and y == 0 then
jcallahan@1 348 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 349 _G.SetDungeonMapLevel(level_index)
jcallahan@1 350 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 351
jcallahan@1 352 if x and y and (x > 0 or y > 0) then
jcallahan@1 353 _G.SetDungeonMapLevel(map_level)
jcallahan@1 354 map_level = level_index
jcallahan@1 355 break
jcallahan@1 356 end
jcallahan@1 357 end
jcallahan@1 358 end
jcallahan@1 359
jcallahan@1 360 if _G.DungeonUsesTerrainMap() then
jcallahan@1 361 map_level = map_level - 1
jcallahan@1 362 end
jcallahan@31 363 local x = _G.floor(x * 1000)
jcallahan@31 364 local y = _G.floor(y * 1000)
jcallahan@28 365
jcallahan@31 366 if x % 2 ~= 0 then
jcallahan@31 367 x = x + 1
jcallahan@28 368 end
jcallahan@28 369
jcallahan@31 370 if y % 2 ~= 0 then
jcallahan@31 371 y = y + 1
jcallahan@28 372 end
jcallahan@161 373 Debug(("x: %d y: %d map_id: %d"):format(x, y, _G.GetCurrentMapAreaID()))
jcallahan@126 374 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 375 end
jcallahan@1 376
jcallahan@1 377
jcallahan@1 378 local function ItemLinkToID(item_link)
jcallahan@1 379 if not item_link then
jcallahan@1 380 return
jcallahan@1 381 end
jcallahan@7 382 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 383 end
jcallahan@0 384
jcallahan@4 385
jcallahan@171 386 local function UnitTypeIsNPC(unit_type)
jcallahan@171 387 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 388 end
jcallahan@171 389
jcallahan@171 390
jcallahan@34 391 local ParseGUID
jcallahan@4 392 do
jcallahan@4 393 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 394
jcallahan@34 395 function ParseGUID(guid)
jcallahan@5 396 if not guid then
jcallahan@5 397 return
jcallahan@5 398 end
jcallahan@4 399 local types = private.UNIT_TYPES
jcallahan@4 400 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 401
jcallahan@10 402 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 403 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 404 end
jcallahan@4 405 return unit_type
jcallahan@4 406 end
jcallahan@4 407 end -- do-block
jcallahan@4 408
jcallahan@4 409
jcallahan@128 410 local function UpdateBlacklistMaps()
jcallahan@128 411 local empty_count = 0
jcallahan@128 412
jcallahan@128 413 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 414 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 415 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 416 char_db.bg_blacklist[index] = map_id
jcallahan@128 417
jcallahan@128 418 if map_id < 0 then
jcallahan@128 419 empty_count = empty_count + 1
jcallahan@143 420 empty_count = empty_count + 1
jcallahan@128 421 end
jcallahan@128 422 end
jcallahan@128 423
jcallahan@128 424 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 425 char_db.bg_blacklist = nil
jcallahan@128 426 end
jcallahan@128 427 end
jcallahan@128 428
jcallahan@128 429
jcallahan@141 430 local UpdateDBEntryLocation
jcallahan@141 431 do
jcallahan@141 432 local pi = math.pi
jcallahan@141 433
jcallahan@141 434 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 435 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 436 local facing = _G.GetPlayerFacing()
jcallahan@141 437
jcallahan@141 438 if not facing then
jcallahan@141 439 return x, y
jcallahan@141 440 end
jcallahan@141 441 local rad = facing + pi
jcallahan@141 442 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 443 end
jcallahan@10 444
jcallahan@24 445
jcallahan@141 446 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 447 if not identifier then
jcallahan@141 448 return
jcallahan@141 449 end
jcallahan@141 450 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 451 local entry = DBEntry(entry_type, identifier)
jcallahan@141 452 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 453 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 454
jcallahan@141 455 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 456 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 457
jcallahan@141 458 if not zone_data then
jcallahan@141 459 zone_data = {}
jcallahan@141 460 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 461 end
jcallahan@141 462
jcallahan@141 463 -- Special case for Fishing.
jcallahan@141 464 if current_action.spell_label == "FISHING" then
jcallahan@141 465 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 466
jcallahan@141 467 if yard_width > 0 and yard_height > 0 then
jcallahan@141 468 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 469 current_action.x = x
jcallahan@141 470 current_action.y = y
jcallahan@141 471 end
jcallahan@141 472 end
jcallahan@141 473 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 474
jcallahan@141 475 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 476 return zone_data
jcallahan@10 477 end
jcallahan@141 478 end -- do-block
jcallahan@10 479
jcallahan@10 480
jcallahan@19 481 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 482 if not item_link then
jcallahan@19 483 return
jcallahan@19 484 end
jcallahan@19 485 local item_id = ItemLinkToID(item_link)
jcallahan@19 486
jcallahan@19 487 if not bag_index or not slot_index then
jcallahan@19 488 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 489 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 490 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 491 bag_index = new_bag_index
jcallahan@19 492 slot_index = new_slot_index
jcallahan@19 493 break
jcallahan@19 494 end
jcallahan@19 495 end
jcallahan@19 496 end
jcallahan@19 497 end
jcallahan@19 498
jcallahan@19 499 if not bag_index or not slot_index then
jcallahan@19 500 return
jcallahan@19 501 end
jcallahan@19 502 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 503
jcallahan@19 504 if not is_lootable then
jcallahan@19 505 return
jcallahan@19 506 end
jcallahan@19 507 DatamineTT:ClearLines()
jcallahan@19 508 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 509
jcallahan@19 510 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 511 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 512
jcallahan@19 513 if not current_line then
jcallahan@19 514 break
jcallahan@19 515 end
jcallahan@19 516
jcallahan@19 517 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 518 table.wipe(current_action)
jcallahan@123 519 current_action.target_type = AF.ITEM
jcallahan@122 520 current_action.identifier = item_id
jcallahan@122 521 current_action.loot_label = "contains"
jcallahan@165 522
jcallahan@165 523 Debug(("HandleItemUse: current_action.identifier: '%s'"):format(item_id))
jcallahan@19 524 break
jcallahan@19 525 end
jcallahan@19 526 end
jcallahan@19 527 end
jcallahan@19 528
jcallahan@19 529
jcallahan@39 530 local UnitFactionStanding
jcallahan@32 531 local UpdateFactionData
jcallahan@32 532 do
jcallahan@32 533 local MAX_FACTION_INDEX = 1000
jcallahan@20 534
jcallahan@32 535 local STANDING_NAMES = {
jcallahan@32 536 "HATED",
jcallahan@32 537 "HOSTILE",
jcallahan@32 538 "UNFRIENDLY",
jcallahan@32 539 "NEUTRAL",
jcallahan@32 540 "FRIENDLY",
jcallahan@32 541 "HONORED",
jcallahan@32 542 "REVERED",
jcallahan@32 543 "EXALTED",
jcallahan@32 544 }
jcallahan@32 545
jcallahan@39 546
jcallahan@39 547 function UnitFactionStanding(unit)
jcallahan@135 548 local unit_name = _G.UnitName(unit)
jcallahan@39 549 UpdateFactionData()
jcallahan@39 550 DatamineTT:ClearLines()
jcallahan@39 551 DatamineTT:SetUnit(unit)
jcallahan@39 552
jcallahan@39 553 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 554 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 555
jcallahan@135 556 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 557 return faction_name, faction_standings[faction_name]
jcallahan@39 558 end
jcallahan@39 559 end
jcallahan@39 560 end
jcallahan@39 561
jcallahan@39 562
jcallahan@32 563 function UpdateFactionData()
jcallahan@32 564 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 565 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 566
jcallahan@86 567 if faction_name then
jcallahan@32 568 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 569 elseif not faction_name then
jcallahan@32 570 break
jcallahan@32 571 end
jcallahan@20 572 end
jcallahan@20 573 end
jcallahan@32 574 end -- do-block
jcallahan@20 575
jcallahan@48 576
jcallahan@75 577 local GenericLootUpdate
jcallahan@75 578 do
jcallahan@77 579 local function LootTable(entry, loot_type, top_field)
jcallahan@75 580 if top_field then
jcallahan@75 581 entry[top_field] = entry[top_field] or {}
jcallahan@75 582 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 583 return entry[top_field][loot_type]
jcallahan@75 584 end
jcallahan@48 585 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 586 return entry[loot_type]
jcallahan@48 587 end
jcallahan@48 588
jcallahan@75 589 function GenericLootUpdate(data_type, top_field)
jcallahan@132 590 local loot_type = current_loot.label
jcallahan@75 591 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 592 local source_list = {}
jcallahan@75 593
jcallahan@131 594 if current_loot.sources then
jcallahan@131 595 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 596 local entry, source_id
jcallahan@78 597
jcallahan@131 598 if current_loot.target_type == AF.ITEM then
jcallahan@165 599 Debug(("GenericLootUpdate: current_loot.identifier: '%s'"):format(tostring(current_loot.identifier)))
jcallahan@119 600 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 601 source_id = current_loot.identifier
jcallahan@119 602 entry = DBEntry(data_type, source_id)
jcallahan@131 603 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 604 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 605 entry = DBEntry(data_type, source_id)
jcallahan@119 606 else
jcallahan@119 607 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 608 entry = DBEntry(data_type, source_id)
jcallahan@119 609 end
jcallahan@75 610
jcallahan@119 611 if entry then
jcallahan@119 612 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 613
jcallahan@119 614 if not source_list[source_guid] then
jcallahan@119 615 if top_field then
jcallahan@119 616 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 617 else
jcallahan@119 618 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 619 end
jcallahan@119 620 source_list[source_guid] = true
jcallahan@77 621 end
jcallahan@119 622 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 623
jcallahan@119 624 for item_id, quantity in pairs(loot_data) do
jcallahan@119 625 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 626 end
jcallahan@75 627 end
jcallahan@75 628 end
jcallahan@75 629 end
jcallahan@121 630
jcallahan@121 631 -- This is used for Gas Extractions.
jcallahan@131 632 if #current_loot.list <= 0 then
jcallahan@78 633 return
jcallahan@78 634 end
jcallahan@82 635 local entry
jcallahan@82 636
jcallahan@82 637 -- At this point we only have a name if it's an object.
jcallahan@131 638 if current_loot.target_type == AF.OBJECT then
jcallahan@131 639 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 640 else
jcallahan@131 641 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 642 end
jcallahan@75 643
jcallahan@75 644 if not entry then
jcallahan@75 645 return
jcallahan@75 646 end
jcallahan@77 647 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 648
jcallahan@131 649 if not source_list[current_loot.identifier] then
jcallahan@77 650 if top_field then
jcallahan@77 651 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 652 else
jcallahan@77 653 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 654 end
jcallahan@77 655 end
jcallahan@75 656
jcallahan@131 657 for index = 1, #current_loot.list do
jcallahan@131 658 table.insert(loot_table, current_loot.list[index])
jcallahan@75 659 end
jcallahan@48 660 end
jcallahan@75 661 end -- do-block
jcallahan@48 662
jcallahan@97 663
jcallahan@97 664 local ReplaceKeywords
jcallahan@97 665 do
jcallahan@97 666 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 667 class = PLAYER_CLASS,
jcallahan@97 668 name = PLAYER_NAME,
jcallahan@97 669 race = PLAYER_RACE,
jcallahan@97 670 }
jcallahan@97 671
jcallahan@97 672
jcallahan@97 673 function ReplaceKeywords(text)
jcallahan@97 674 if not text or text == "" then
jcallahan@97 675 return ""
jcallahan@97 676 end
jcallahan@97 677
jcallahan@97 678 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 679 local category_format = ("<%s>"):format(category)
jcallahan@97 680 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 681 end
jcallahan@97 682 return text
jcallahan@97 683 end
jcallahan@97 684 end -- do-block
jcallahan@97 685
jcallahan@97 686
jcallahan@154 687 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 688 -- unless the WorldMapFrame is shown.
jcallahan@143 689 do
jcallahan@143 690 -- MapFileName = MapAreaID
jcallahan@143 691 local MICRO_DUNGEON_IDS = {
jcallahan@143 692 ShrineofTwoMoons = 903,
jcallahan@143 693 ShrineofSevenStars = 905,
jcallahan@143 694 }
jcallahan@126 695
jcallahan@143 696 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 697 if private.in_combat then
jcallahan@156 698 private.set_area_id = true
jcallahan@156 699 return
jcallahan@156 700 end
jcallahan@155 701 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 702
jcallahan@155 703 if map_area_id == current_area_id then
jcallahan@155 704 return
jcallahan@155 705 end
jcallahan@143 706 local world_map = _G.WorldMapFrame
jcallahan@143 707 local map_visible = world_map:IsVisible()
jcallahan@143 708 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 709
jcallahan@143 710 if not map_visible then
jcallahan@143 711 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 712 world_map:Show()
jcallahan@143 713 end
jcallahan@143 714 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 715
jcallahan@154 716 _G.SetMapToCurrentZone()
jcallahan@154 717
jcallahan@143 718 if micro_dungeon_id then
jcallahan@143 719 current_area_id = micro_dungeon_id
jcallahan@143 720 else
jcallahan@143 721 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 722 end
jcallahan@143 723
jcallahan@154 724 if map_visible then
jcallahan@154 725 _G.SetMapByID(map_area_id)
jcallahan@154 726 else
jcallahan@143 727 world_map:Hide()
jcallahan@143 728 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 729 end
jcallahan@143 730 end
jcallahan@154 731 end
jcallahan@126 732
jcallahan@0 733 -----------------------------------------------------------------------
jcallahan@0 734 -- Methods.
jcallahan@0 735 -----------------------------------------------------------------------
jcallahan@0 736 function WDP:OnInitialize()
jcallahan@128 737 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 738 global_db = db.global
jcallahan@128 739 char_db = db.char
jcallahan@14 740
jcallahan@14 741 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 742 local build_num = tonumber(private.build_num)
jcallahan@14 743
jcallahan@136 744 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 745 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 746 global_db[entry] = {}
jcallahan@74 747 end
jcallahan@74 748 end
jcallahan@35 749 raw_db.build_num = build_num
jcallahan@63 750 raw_db.version = DB_VERSION
jcallahan@0 751 end
jcallahan@0 752
jcallahan@0 753
jcallahan@153 754 function WDP:EventDispatcher(...)
jcallahan@153 755 local event_name = ...
jcallahan@153 756
jcallahan@153 757 if DEBUGGING then
jcallahan@154 758 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 759 Debug(event_name)
jcallahan@154 760 else
jcallahan@154 761 Debug(...)
jcallahan@153 762 end
jcallahan@153 763 end
jcallahan@153 764 local func = EVENT_MAPPING[event_name]
jcallahan@153 765
jcallahan@153 766 if _G.type(func) == "boolean" then
jcallahan@153 767 self[event_name](self, ...)
jcallahan@153 768 elseif _G.type(func) == "function" then
jcallahan@159 769 self[func](self, ...)
jcallahan@153 770 end
jcallahan@153 771 end
jcallahan@153 772
jcallahan@153 773
jcallahan@0 774 function WDP:OnEnable()
jcallahan@0 775 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 776 if EVENT_DEBUG then
jcallahan@153 777 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 778 else
jcallahan@153 779 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 780 end
jcallahan@0 781 end
jcallahan@95 782
jcallahan@95 783 for index = 1, _G.GetNumLanguages() do
jcallahan@95 784 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 785 end
jcallahan@0 786 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 787 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 788
jcallahan@19 789 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 790 if target_unit then
jcallahan@19 791 return
jcallahan@19 792 end
jcallahan@19 793 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 794 end)
jcallahan@19 795
jcallahan@19 796 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 797 if target_unit then
jcallahan@19 798 return
jcallahan@19 799 end
jcallahan@19 800 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 801 HandleItemUse(item_link)
jcallahan@19 802 end)
jcallahan@129 803 self:SetCurrentAreaID("OnEnable")
jcallahan@126 804
jcallahan@128 805 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 806 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 807
jcallahan@128 808 UpdateBlacklistMaps()
jcallahan@0 809 end
jcallahan@0 810
jcallahan@0 811
jcallahan@0 812 local function RecordDurability(item_id, durability)
jcallahan@0 813 if not durability or durability <= 0 then
jcallahan@0 814 return
jcallahan@0 815 end
jcallahan@0 816
jcallahan@128 817 if not global_db.items[item_id] then
jcallahan@128 818 global_db.items[item_id] = {}
jcallahan@0 819 end
jcallahan@128 820 global_db.items[item_id].durability = durability
jcallahan@0 821 end
jcallahan@0 822
jcallahan@0 823
jcallahan@0 824 function WDP:ProcessDurability()
jcallahan@0 825 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 826 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 827
jcallahan@0 828 if item_id and item_id > 0 then
jcallahan@1 829 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 830 RecordDurability(item_id, max_durability)
jcallahan@0 831 end
jcallahan@0 832 end
jcallahan@0 833
jcallahan@0 834 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 835 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 836 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 837
jcallahan@0 838 if item_id and item_id > 0 then
jcallahan@1 839 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 840 RecordDurability(item_id, max_durability)
jcallahan@0 841 end
jcallahan@0 842 end
jcallahan@0 843 end
jcallahan@0 844 end
jcallahan@0 845
jcallahan@118 846
jcallahan@118 847 local PlayerTarget
jcallahan@118 848 do
jcallahan@118 849 local GENDER_NAMES = {
jcallahan@118 850 "UNKNOWN",
jcallahan@118 851 "MALE",
jcallahan@118 852 "FEMALE",
jcallahan@118 853 }
jcallahan@118 854
jcallahan@118 855
jcallahan@118 856 local REACTION_NAMES = {
jcallahan@118 857 "HATED",
jcallahan@118 858 "HOSTILE",
jcallahan@118 859 "UNFRIENDLY",
jcallahan@118 860 "NEUTRAL",
jcallahan@118 861 "FRIENDLY",
jcallahan@118 862 "HONORED",
jcallahan@118 863 "REVERED",
jcallahan@118 864 "EXALTED",
jcallahan@118 865 }
jcallahan@118 866
jcallahan@118 867
jcallahan@118 868 local POWER_TYPE_NAMES = {
jcallahan@118 869 ["0"] = "MANA",
jcallahan@118 870 ["1"] = "RAGE",
jcallahan@118 871 ["2"] = "FOCUS",
jcallahan@118 872 ["3"] = "ENERGY",
jcallahan@118 873 ["6"] = "RUNIC_POWER",
jcallahan@118 874 }
jcallahan@118 875
jcallahan@118 876
jcallahan@118 877 function PlayerTarget()
jcallahan@118 878 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 879 current_target_id = nil
jcallahan@118 880 return
jcallahan@118 881 end
jcallahan@118 882 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 883
jcallahan@171 884 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 885 return
jcallahan@118 886 end
jcallahan@118 887 current_target_id = unit_idnum
jcallahan@118 888
jcallahan@118 889 local npc = NPCEntry(unit_idnum)
jcallahan@118 890 local _, class_token = _G.UnitClass("target")
jcallahan@118 891 npc.class = class_token
jcallahan@118 892 npc.faction = UnitFactionStanding("target")
jcallahan@118 893 npc.genders = npc.genders or {}
jcallahan@118 894 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 895 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 896 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 897
jcallahan@118 898 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 899 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 900
jcallahan@118 901 if not encounter_data[npc_level] then
jcallahan@118 902 encounter_data[npc_level] = {
jcallahan@118 903 max_health = _G.UnitHealthMax("target"),
jcallahan@118 904 }
jcallahan@118 905
jcallahan@118 906 local max_power = _G.UnitManaMax("target")
jcallahan@118 907
jcallahan@118 908 if max_power > 0 then
jcallahan@118 909 local power_type = _G.UnitPowerType("target")
jcallahan@118 910 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 911 end
jcallahan@118 912 end
jcallahan@118 913 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 914 current_action.identifier = unit_idnum
jcallahan@118 915 return npc, unit_idnum
jcallahan@118 916 end
jcallahan@118 917 end -- do-block
jcallahan@118 918
jcallahan@118 919
jcallahan@113 920 do
jcallahan@113 921 local COORD_MAX = 5
jcallahan@0 922
jcallahan@113 923 function WDP:UpdateTargetLocation()
jcallahan@113 924 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 925 return
jcallahan@2 926 end
jcallahan@113 927
jcallahan@113 928 for index = 1, 4 do
jcallahan@113 929 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 930 return
jcallahan@113 931 end
jcallahan@113 932 end
jcallahan@118 933 local npc = PlayerTarget()
jcallahan@113 934
jcallahan@113 935 if not npc then
jcallahan@113 936 return
jcallahan@113 937 end
jcallahan@113 938 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 939 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 940 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 941 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 942
jcallahan@113 943 local zone_data = npc_data.locations[zone_token]
jcallahan@113 944
jcallahan@113 945 if not zone_data then
jcallahan@113 946 zone_data = {}
jcallahan@113 947 npc_data.locations[zone_token] = zone_data
jcallahan@113 948 end
jcallahan@113 949
jcallahan@113 950 for location_token in pairs(zone_data) do
jcallahan@113 951 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 952 loc_level = tonumber(loc_level)
jcallahan@113 953
jcallahan@113 954 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 955 return
jcallahan@113 956 end
jcallahan@113 957 end
jcallahan@141 958 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 959 end
jcallahan@113 960 end -- do-block
jcallahan@2 961
jcallahan@118 962
jcallahan@0 963 -----------------------------------------------------------------------
jcallahan@0 964 -- Event handlers.
jcallahan@0 965 -----------------------------------------------------------------------
jcallahan@90 966 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 967 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 968
jcallahan@56 969 for index = 1, num_items do
jcallahan@56 970 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 971
jcallahan@56 972 if item_link then
jcallahan@56 973 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 974 end
jcallahan@56 975 end
jcallahan@56 976 end
jcallahan@56 977
jcallahan@56 978
jcallahan@178 979 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 980 if loot_type ~= "item" then
jcallahan@178 981 return
jcallahan@178 982 end
jcallahan@178 983 local npc = NPCEntry(private.raid_finder_boss_id)
jcallahan@178 984
jcallahan@178 985 if not npc then
jcallahan@178 986 return
jcallahan@178 987 end
jcallahan@178 988 local item_id = ItemLinkToID(item_link)
jcallahan@178 989
jcallahan@178 990 if not item_id then
jcallahan@178 991 return
jcallahan@178 992 end
jcallahan@178 993 local loot_type = "raid_finder_loot"
jcallahan@178 994 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@178 995 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 996 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 997 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 998
jcallahan@178 999 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@178 1000 end
jcallahan@178 1001
jcallahan@178 1002
jcallahan@177 1003 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@177 1004 [AF.NPC] = function(item_id, quantity)
jcallahan@177 1005 end,
jcallahan@177 1006 [AF.ZONE] = function(item_id, quantity)
jcallahan@177 1007 current_loot = {
jcallahan@177 1008 list = {
jcallahan@177 1009 ("%d:%d"):format(item_id, quantity)
jcallahan@177 1010 },
jcallahan@177 1011 identifier = current_action.identifier,
jcallahan@177 1012 label = current_action.loot_label or "drops",
jcallahan@177 1013 map_level = current_action.map_level,
jcallahan@177 1014 object_name = current_action.object_name,
jcallahan@177 1015 spell_label = current_action.spell_label,
jcallahan@177 1016 target_type = current_action.target_type,
jcallahan@177 1017 x = current_action.x,
jcallahan@177 1018 y = current_action.y,
jcallahan@177 1019 zone_data = current_action.zone_data,
jcallahan@177 1020 }
jcallahan@177 1021 table.wipe(current_action)
jcallahan@177 1022 GenericLootUpdate("zones")
jcallahan@177 1023 end,
jcallahan@177 1024 }
jcallahan@177 1025
jcallahan@177 1026
jcallahan@75 1027 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@177 1028 local category
jcallahan@177 1029
jcallahan@177 1030 Debug(event_name)
jcallahan@177 1031
jcallahan@122 1032 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@177 1033 category = AF.ZONE
jcallahan@177 1034 elseif private.raid_finder_boss_id then
jcallahan@177 1035 category = AF.NPC
jcallahan@177 1036 end
jcallahan@177 1037 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1038
jcallahan@177 1039 if not category or not update_func then
jcallahan@48 1040 return
jcallahan@48 1041 end
jcallahan@48 1042 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 1043
jcallahan@48 1044 if not item_link then
jcallahan@48 1045 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 1046 end
jcallahan@48 1047 local item_id = ItemLinkToID(item_link)
jcallahan@48 1048
jcallahan@48 1049 if not item_id then
jcallahan@48 1050 return
jcallahan@48 1051 end
jcallahan@177 1052 update_func(item_id, quantity)
jcallahan@48 1053 end
jcallahan@48 1054
jcallahan@48 1055
jcallahan@97 1056 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1057 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1058 return
jcallahan@95 1059 end
jcallahan@97 1060 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1061 npc.quotes = npc.quotes or {}
jcallahan@97 1062 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1063 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1064 end
jcallahan@95 1065
jcallahan@95 1066
jcallahan@95 1067 do
jcallahan@40 1068 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1069
jcallahan@40 1070 local DRUNK_COMPARES = {
jcallahan@40 1071 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1072 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1073 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1074 }
jcallahan@40 1075
jcallahan@40 1076 local DRUNK_MATCHES = {
jcallahan@40 1077 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1078 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1079 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1080 }
jcallahan@40 1081
jcallahan@167 1082 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1083
jcallahan@167 1084
jcallahan@167 1085 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1086 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1087 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1088
jcallahan@167 1089 private.discovered_recipe_name = nil
jcallahan@167 1090 private.profession_level = nil
jcallahan@167 1091 private.previous_spell_id = nil
jcallahan@169 1092
jcallahan@169 1093 return true
jcallahan@167 1094 end
jcallahan@167 1095 end
jcallahan@167 1096
jcallahan@167 1097
jcallahan@167 1098 local function IterativeRecordDiscovery()
jcallahan@167 1099 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1100 end
jcallahan@167 1101
jcallahan@167 1102
jcallahan@92 1103 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1104 if not private.trainer_shown then
jcallahan@167 1105 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1106
jcallahan@167 1107 if recipe_name and private.previous_spell_id then
jcallahan@167 1108 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1109
jcallahan@167 1110 if profession_name == _G.UNKNOWN then
jcallahan@167 1111 return
jcallahan@167 1112 end
jcallahan@167 1113 private.discovered_recipe_name = recipe_name
jcallahan@167 1114 private.profession_level = prof_level
jcallahan@167 1115
jcallahan@167 1116 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1117 end
jcallahan@167 1118 end
jcallahan@167 1119
jcallahan@40 1120 if currently_drunk then
jcallahan@40 1121 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1122 currently_drunk = nil
jcallahan@40 1123 end
jcallahan@40 1124 return
jcallahan@40 1125 end
jcallahan@40 1126
jcallahan@40 1127 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1128 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1129 currently_drunk = true
jcallahan@40 1130 break
jcallahan@40 1131 end
jcallahan@40 1132 end
jcallahan@40 1133 end
jcallahan@40 1134 end
jcallahan@40 1135
jcallahan@40 1136 -- do-block
jcallahan@40 1137
jcallahan@40 1138 do
jcallahan@23 1139 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1140 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1141
jcallahan@23 1142 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1143 if not spell_id then
jcallahan@23 1144 return
jcallahan@23 1145 end
jcallahan@34 1146 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1147
jcallahan@171 1148 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1149 return
jcallahan@23 1150 end
jcallahan@23 1151
jcallahan@23 1152 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 1153 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 1154 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1155 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1156 end
jcallahan@23 1157 end
jcallahan@23 1158
jcallahan@177 1159 local function ClearKilledBossID()
jcallahan@177 1160 private.raid_finder_boss_id = nil
jcallahan@177 1161 end
jcallahan@177 1162
jcallahan@115 1163 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1164
jcallahan@23 1165 local COMBAT_LOG_FUNCS = {
jcallahan@23 1166 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1167 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1168 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1169 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1170 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1171
jcallahan@171 1172 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1173 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1174 end
jcallahan@115 1175 end
jcallahan@115 1176 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1177 end,
jcallahan@65 1178 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@153 1179 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@153 1180 return
jcallahan@153 1181 end
jcallahan@65 1182 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1183
jcallahan@177 1184 Debug(sub_event)
jcallahan@177 1185
jcallahan@171 1186 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@177 1187 ClearKilledNPC()
jcallahan@98 1188 private.harvesting = nil
jcallahan@65 1189 return
jcallahan@65 1190 end
jcallahan@177 1191
jcallahan@177 1192 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@177 1193 local _, instance_type, instance_difficulty = _G.GetInstanceInfo()
jcallahan@177 1194
jcallahan@177 1195 if IsRaidFinderInstance(instance_type, instance_difficulty) then
jcallahan@177 1196 private.raid_finder_boss_id = unit_idnum
jcallahan@177 1197 WDP:ScheduleTimer(ClearKilledBossID, 0.5)
jcallahan@177 1198 end
jcallahan@177 1199 end
jcallahan@177 1200 killed_npc_id = unit_idnum
jcallahan@177 1201 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1202 end,
jcallahan@23 1203 }
jcallahan@23 1204
jcallahan@23 1205
jcallahan@92 1206 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1207 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1208
jcallahan@23 1209 if not combat_log_func then
jcallahan@23 1210 return
jcallahan@23 1211 end
jcallahan@23 1212 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1213 end
jcallahan@23 1214
jcallahan@44 1215 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1216 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1217 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1218
jcallahan@44 1219 local REP_BUFFS = {
jcallahan@44 1220 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1221 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1222 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1223 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1224 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1225 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1226 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1227 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1228 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1229 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1230 }
jcallahan@44 1231
jcallahan@44 1232
jcallahan@44 1233 local FACTION_NAMES = {
jcallahan@44 1234 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1235 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1236 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1237 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1238 }
jcallahan@44 1239
jcallahan@44 1240
jcallahan@44 1241 local MODIFIERS = {
jcallahan@44 1242 CENARION_FAVOR = {
jcallahan@44 1243 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1244 modifier = 0.25,
jcallahan@44 1245 },
jcallahan@44 1246 GRIM_VISAGE = {
jcallahan@44 1247 modifier = 0.1,
jcallahan@44 1248 },
jcallahan@44 1249 HONOR_HOLD_FAVOR = {
jcallahan@44 1250 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1251 modifier = 0.25,
jcallahan@44 1252 },
jcallahan@44 1253 NAZGRELS_FERVOR = {
jcallahan@44 1254 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1255 modifier = 0.1,
jcallahan@44 1256 },
jcallahan@44 1257 SONG_OF_BATTLE = {
jcallahan@44 1258 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1259 modifier = 0.1,
jcallahan@44 1260 },
jcallahan@44 1261 SPIRIT_OF_SHARING = {
jcallahan@44 1262 modifier = 0.1,
jcallahan@44 1263 },
jcallahan@44 1264 THRALLMARS_FAVOR = {
jcallahan@44 1265 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1266 modifier = 0.25,
jcallahan@44 1267 },
jcallahan@44 1268 TROLLBANES_COMMAND = {
jcallahan@44 1269 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1270 modifier = 0.1,
jcallahan@44 1271 },
jcallahan@44 1272 UNBURDENED = {
jcallahan@44 1273 modifier = 0.1,
jcallahan@44 1274 },
jcallahan@44 1275 WOW_ANNIVERSARY = {
jcallahan@44 1276 modifier = 0.08,
jcallahan@44 1277 }
jcallahan@44 1278 }
jcallahan@44 1279
jcallahan@44 1280
jcallahan@92 1281 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1282 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1283 return
jcallahan@44 1284 end
jcallahan@44 1285 UpdateFactionData()
jcallahan@44 1286
jcallahan@46 1287 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1288 return
jcallahan@46 1289 end
jcallahan@177 1290 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1291 ClearKilledNPC()
jcallahan@46 1292
jcallahan@44 1293 if not npc then
jcallahan@98 1294 private.harvesting = nil
jcallahan@44 1295 return
jcallahan@44 1296 end
jcallahan@98 1297 npc.harvested = private.harvesting
jcallahan@98 1298 private.harvesting = nil
jcallahan@98 1299
jcallahan@44 1300 local modifier = 1
jcallahan@44 1301
jcallahan@44 1302 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1303 modifier = modifier + 0.1
jcallahan@44 1304 end
jcallahan@44 1305
jcallahan@44 1306 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1307 modifier = modifier + 0.1
jcallahan@44 1308 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1309 modifier = modifier + 0.05
jcallahan@44 1310 end
jcallahan@44 1311
jcallahan@44 1312 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1313 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1314 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1315
jcallahan@44 1316 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1317 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1318 end
jcallahan@44 1319 end
jcallahan@44 1320 end
jcallahan@153 1321 Debug(("Setting reputation for %s."):format(faction_name))
jcallahan@65 1322 npc.reputations = npc.reputations or {}
jcallahan@65 1323 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1324 end
jcallahan@44 1325 end -- do-block
jcallahan@18 1326
jcallahan@18 1327
jcallahan@140 1328 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1329 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1330 return
jcallahan@140 1331 end
jcallahan@140 1332 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1333
jcallahan@140 1334 if not text or text == "Fishing Bobber" then
jcallahan@140 1335 text = "NONE"
jcallahan@140 1336 else
jcallahan@140 1337 current_action.fishing_target = true
jcallahan@140 1338 end
jcallahan@140 1339 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1340 end
jcallahan@140 1341
jcallahan@140 1342
jcallahan@92 1343 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1344 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1345
jcallahan@42 1346 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1347 return
jcallahan@42 1348 end
jcallahan@42 1349 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1350 end
jcallahan@42 1351
jcallahan@42 1352
jcallahan@13 1353 do
jcallahan@40 1354 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1355 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1356 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1357
jcallahan@13 1358
jcallahan@13 1359 local function _moneyMatch(money, re)
jcallahan@13 1360 return money:match(re) or 0
jcallahan@1 1361 end
jcallahan@1 1362
jcallahan@0 1363
jcallahan@13 1364 local function _toCopper(money)
jcallahan@13 1365 if not money then
jcallahan@13 1366 return 0
jcallahan@13 1367 end
jcallahan@40 1368 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1369 end
jcallahan@1 1370
jcallahan@1 1371
jcallahan@176 1372 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1373 [AF.ITEM] = function()
jcallahan@16 1374 local locked_item_id
jcallahan@16 1375
jcallahan@16 1376 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1377 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1378 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1379
jcallahan@16 1380 if is_locked then
jcallahan@16 1381 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1382 break
jcallahan@16 1383 end
jcallahan@16 1384 end
jcallahan@165 1385
jcallahan@165 1386 if locked_item_id then
jcallahan@165 1387 break
jcallahan@165 1388 end
jcallahan@16 1389 end
jcallahan@16 1390
jcallahan@122 1391 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1392 return false
jcallahan@16 1393 end
jcallahan@165 1394 Debug(("LOOT_VERIFY_FUNCS[AF.ITEM]: current_action.identifier: '%s'"):format(locked_item_id))
jcallahan@122 1395 current_action.identifier = locked_item_id
jcallahan@16 1396 return true
jcallahan@16 1397 end,
jcallahan@13 1398 [AF.NPC] = function()
jcallahan@17 1399 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1400 return false
jcallahan@13 1401 end
jcallahan@34 1402 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1403 current_action.identifier = id_num
jcallahan@13 1404 return true
jcallahan@13 1405 end,
jcallahan@14 1406 [AF.OBJECT] = true,
jcallahan@17 1407 [AF.ZONE] = function()
jcallahan@140 1408 if not _G.IsFishingLoot() then
jcallahan@140 1409 return false
jcallahan@140 1410 end
jcallahan@140 1411 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1412 return true
jcallahan@17 1413 end,
jcallahan@13 1414 }
jcallahan@13 1415
jcallahan@13 1416
jcallahan@176 1417 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1418 [AF.ITEM] = function()
jcallahan@28 1419 GenericLootUpdate("items")
jcallahan@28 1420 end,
jcallahan@28 1421 [AF.NPC] = function()
jcallahan@75 1422 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1423 local loot_type = current_loot.label
jcallahan@77 1424 local source_list = {}
jcallahan@75 1425
jcallahan@131 1426 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1427 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1428 local npc = NPCEntry(source_id)
jcallahan@75 1429
jcallahan@75 1430 if npc then
jcallahan@75 1431 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1432 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1433
jcallahan@78 1434 if not source_list[source_guid] then
jcallahan@77 1435 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1436 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1437 source_list[source_id] = true
jcallahan@77 1438 end
jcallahan@77 1439
jcallahan@75 1440 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1441 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1442 end
jcallahan@75 1443 end
jcallahan@75 1444 end
jcallahan@75 1445
jcallahan@75 1446 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1447 if #current_loot.list <= 0 then
jcallahan@79 1448 return
jcallahan@79 1449 end
jcallahan@131 1450 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1451
jcallahan@28 1452 if not npc then
jcallahan@28 1453 return
jcallahan@28 1454 end
jcallahan@75 1455 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1456 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1457
jcallahan@131 1458 if not source_list[current_loot.identifier] then
jcallahan@77 1459 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1460 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1461 end
jcallahan@77 1462
jcallahan@131 1463 for index = 1, #current_loot.list do
jcallahan@131 1464 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1465 end
jcallahan@16 1466 end,
jcallahan@13 1467 [AF.OBJECT] = function()
jcallahan@28 1468 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1469 end,
jcallahan@17 1470 [AF.ZONE] = function()
jcallahan@141 1471 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1472
jcallahan@41 1473 -- This will start life as a boolean true.
jcallahan@131 1474 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1475 current_loot.zone_data[location_token] = {
jcallahan@41 1476 drops = {}
jcallahan@41 1477 }
jcallahan@41 1478 end
jcallahan@132 1479 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1480 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1481
jcallahan@131 1482 if current_loot.sources then
jcallahan@131 1483 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1484 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1485 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1486 end
jcallahan@131 1487 end
jcallahan@131 1488 end
jcallahan@131 1489
jcallahan@131 1490 if #current_loot.list <= 0 then
jcallahan@131 1491 return
jcallahan@131 1492 end
jcallahan@131 1493
jcallahan@131 1494 for index = 1, #current_loot.list do
jcallahan@131 1495 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1496 end
jcallahan@13 1497 end,
jcallahan@13 1498 }
jcallahan@13 1499
jcallahan@79 1500 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1501 local loot_guid_registry = {}
jcallahan@124 1502
jcallahan@124 1503
jcallahan@124 1504 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1505 current_loot = nil
jcallahan@131 1506 table.wipe(current_action)
jcallahan@124 1507 end
jcallahan@124 1508
jcallahan@13 1509
jcallahan@92 1510 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1511 if current_loot then
jcallahan@18 1512 return
jcallahan@18 1513 end
jcallahan@151 1514
jcallahan@151 1515 if not current_action.target_type then
jcallahan@151 1516 Debug("No target type.")
jcallahan@151 1517 return
jcallahan@151 1518 else
jcallahan@151 1519 Debug(("current_action.target_type: %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@151 1520 end
jcallahan@132 1521
jcallahan@176 1522 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1523 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1524
jcallahan@14 1525 if not verify_func or not update_func then
jcallahan@13 1526 return
jcallahan@13 1527 end
jcallahan@13 1528
jcallahan@14 1529 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1530 return
jcallahan@14 1531 end
jcallahan@80 1532 local guids_used = {}
jcallahan@132 1533
jcallahan@131 1534 current_loot = {
jcallahan@131 1535 list = {},
jcallahan@131 1536 sources = {},
jcallahan@131 1537 identifier = current_action.identifier,
jcallahan@132 1538 label = current_action.loot_label or "drops",
jcallahan@131 1539 map_level = current_action.map_level,
jcallahan@131 1540 object_name = current_action.object_name,
jcallahan@131 1541 spell_label = current_action.spell_label,
jcallahan@131 1542 target_type = current_action.target_type,
jcallahan@131 1543 x = current_action.x,
jcallahan@131 1544 y = current_action.y,
jcallahan@131 1545 zone_data = current_action.zone_data,
jcallahan@131 1546 }
jcallahan@131 1547 table.wipe(current_action)
jcallahan@13 1548
jcallahan@55 1549 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1550 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1551 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1552
jcallahan@77 1553 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1554 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1555 local loot_info = {
jcallahan@77 1556 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1557 }
jcallahan@75 1558
jcallahan@77 1559 -- Odd index is GUID, even is count.
jcallahan@78 1560 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1561 local source_guid = loot_info[loot_index]
jcallahan@77 1562
jcallahan@79 1563 if not loot_guid_registry[source_guid] then
jcallahan@79 1564 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1565 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1566 -- TODO: Remove debugging
jcallahan@151 1567 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1568 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1569
jcallahan@79 1570 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1571 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1572 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1573 guids_used[source_guid] = true
jcallahan@79 1574 end
jcallahan@75 1575 end
jcallahan@82 1576 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1577 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1578 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1579 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1580 end
jcallahan@13 1581 end
jcallahan@80 1582
jcallahan@81 1583 for guid in pairs(guids_used) do
jcallahan@80 1584 loot_guid_registry[guid] = true
jcallahan@80 1585 end
jcallahan@13 1586 update_func()
jcallahan@1 1587 end
jcallahan@13 1588 end -- do-block
jcallahan@0 1589
jcallahan@0 1590
jcallahan@89 1591 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1592 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1593
jcallahan@89 1594 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1595 return
jcallahan@89 1596 end
jcallahan@89 1597 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1598 end
jcallahan@89 1599
jcallahan@89 1600
jcallahan@44 1601 do
jcallahan@44 1602 local POINT_MATCH_PATTERNS = {
jcallahan@44 1603 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1604 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1605 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1606 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1607 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1608 }
jcallahan@5 1609
jcallahan@68 1610 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1611 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1612 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1613
jcallahan@133 1614 local current_merchant
jcallahan@133 1615 local merchant_standing
jcallahan@133 1616
jcallahan@133 1617 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1618 current_merchant = nil
jcallahan@133 1619 merchant_standing = nil
jcallahan@133 1620 end
jcallahan@133 1621
jcallahan@133 1622
jcallahan@89 1623 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1624 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1625 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1626
jcallahan@171 1627 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1628 return
jcallahan@133 1629 end
jcallahan@133 1630 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1631 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1632 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1633 end
jcallahan@55 1634 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1635 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1636 _G.MerchantFrame_Update()
jcallahan@57 1637
jcallahan@150 1638 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1639
jcallahan@44 1640 for item_index = 1, num_items do
jcallahan@44 1641 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1642 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1643
jcallahan@44 1644 if item_id and item_id > 0 then
jcallahan@44 1645 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1646
jcallahan@68 1647 DatamineTT:ClearLines()
jcallahan@68 1648 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1649
jcallahan@68 1650 local num_lines = DatamineTT:NumLines()
jcallahan@68 1651
jcallahan@68 1652 for line_index = 1, num_lines do
jcallahan@68 1653 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1654
jcallahan@68 1655 if not current_line then
jcallahan@68 1656 break
jcallahan@68 1657 end
jcallahan@68 1658 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1659
jcallahan@68 1660 if faction or reputation then
jcallahan@68 1661 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1662 break
jcallahan@68 1663 end
jcallahan@68 1664 end
jcallahan@68 1665
jcallahan@87 1666 for line_index = 1, num_lines do
jcallahan@87 1667 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1668
jcallahan@87 1669 if not current_line then
jcallahan@87 1670 break
jcallahan@87 1671 end
jcallahan@87 1672 local line_text = current_line:GetText()
jcallahan@87 1673 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1674
jcallahan@87 1675 if quest_name then
jcallahan@87 1676 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1677 break
jcallahan@87 1678 end
jcallahan@87 1679 end
jcallahan@87 1680
jcallahan@44 1681 if extended_cost then
jcallahan@53 1682 local battleground_rating = 0
jcallahan@53 1683 local personal_rating = 0
jcallahan@53 1684 local required_season_amount
jcallahan@5 1685
jcallahan@68 1686 for line_index = 1, num_lines do
jcallahan@44 1687 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1688
jcallahan@44 1689 if not current_line then
jcallahan@44 1690 break
jcallahan@44 1691 end
jcallahan@53 1692 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1693
jcallahan@44 1694 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1695 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1696 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1697 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1698
jcallahan@44 1699 if match1 or match2 then
jcallahan@44 1700 break
jcallahan@44 1701 end
jcallahan@44 1702 end
jcallahan@5 1703 end
jcallahan@44 1704 local currency_list = {}
jcallahan@44 1705 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1706
jcallahan@50 1707 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1708 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1709 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1710
jcallahan@44 1711 for cost_index = 1, item_count do
jcallahan@44 1712 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1713 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1714
jcallahan@44 1715 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1716 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1717 end
jcallahan@44 1718
jcallahan@44 1719 if currency_id then
jcallahan@44 1720 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1721 end
jcallahan@44 1722 end
jcallahan@44 1723
jcallahan@44 1724 for currency_index = 1, #currency_list do
jcallahan@44 1725 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1726 end
jcallahan@5 1727 end
jcallahan@133 1728 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1729 end
jcallahan@44 1730 end
jcallahan@5 1731
jcallahan@44 1732 if _G.CanMerchantRepair() then
jcallahan@133 1733 current_merchant.can_repair = true
jcallahan@5 1734 end
jcallahan@57 1735 _G.SetMerchantFilter(current_filters)
jcallahan@57 1736 _G.MerchantFrame_Update()
jcallahan@4 1737 end
jcallahan@44 1738 end -- do-block
jcallahan@4 1739
jcallahan@89 1740
jcallahan@92 1741 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1742 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1743 return
jcallahan@25 1744 end
jcallahan@34 1745 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1746
jcallahan@171 1747 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1748 return
jcallahan@25 1749 end
jcallahan@29 1750 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1751 table.wipe(current_action)
jcallahan@25 1752 end
jcallahan@25 1753
jcallahan@25 1754
jcallahan@115 1755 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1756 local num_pets = LPJ:NumPets()
jcallahan@115 1757
jcallahan@115 1758 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1759 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1760
jcallahan@115 1761 if is_owned then
jcallahan@115 1762 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1763
jcallahan@139 1764 if rarity then
jcallahan@139 1765 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1766 local npc = NPCEntry(npc_id)
jcallahan@139 1767 npc.wild_pet = is_wild or nil
jcallahan@139 1768 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1769 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1770 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1771
jcallahan@139 1772 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1773 data.max_health = max_health
jcallahan@139 1774 data.attack = attack
jcallahan@139 1775 data.speed = speed
jcallahan@139 1776 end
jcallahan@115 1777 end
jcallahan@115 1778 end
jcallahan@115 1779 end
jcallahan@115 1780
jcallahan@115 1781
jcallahan@156 1782 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1783 private.in_combat = true
jcallahan@156 1784 end
jcallahan@156 1785
jcallahan@156 1786
jcallahan@156 1787 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1788 private.in_combat = nil
jcallahan@156 1789
jcallahan@156 1790 if private.set_area_id then
jcallahan@156 1791 self:SetCurrentAreaID(event_name)
jcallahan@156 1792 private.set_area_id = nil
jcallahan@156 1793 end
jcallahan@156 1794 end
jcallahan@156 1795
jcallahan@156 1796
jcallahan@118 1797 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1798 if not PlayerTarget() then
jcallahan@118 1799 return
jcallahan@2 1800 end
jcallahan@151 1801 current_action.target_type = AF.NPC
jcallahan@118 1802 self:UpdateTargetLocation()
jcallahan@118 1803 end
jcallahan@2 1804
jcallahan@89 1805
jcallahan@12 1806 do
jcallahan@12 1807 local function UpdateQuestJuncture(point)
jcallahan@12 1808 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1809
jcallahan@12 1810 if not unit_name then
jcallahan@12 1811 return
jcallahan@12 1812 end
jcallahan@34 1813 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1814
jcallahan@12 1815 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1816 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1817 end
jcallahan@19 1818 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1819 quest[point] = quest[point] or {}
jcallahan@12 1820 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1821
jcallahan@24 1822 return quest
jcallahan@12 1823 end
jcallahan@10 1824
jcallahan@12 1825
jcallahan@92 1826 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1827 local quest = UpdateQuestJuncture("end")
jcallahan@97 1828
jcallahan@112 1829 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1830 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1831 end
jcallahan@67 1832 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1833 ClearKilledNPC()
jcallahan@10 1834 end
jcallahan@10 1835
jcallahan@12 1836
jcallahan@92 1837 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1838 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1839
jcallahan@46 1840 if not quest then
jcallahan@46 1841 return
jcallahan@46 1842 end
jcallahan@24 1843 quest.classes = quest.classes or {}
jcallahan@27 1844 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1845
jcallahan@24 1846 quest.races = quest.races or {}
jcallahan@100 1847 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1848 end
jcallahan@12 1849 end -- do-block
jcallahan@9 1850
jcallahan@9 1851
jcallahan@92 1852 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1853 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1854 local entry_index, processed_quests = 1, 0
jcallahan@36 1855 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1856
jcallahan@36 1857 while processed_quests <= num_quests do
jcallahan@36 1858 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1859
jcallahan@84 1860 if quest_id == 0 then
jcallahan@84 1861 processed_quests = processed_quests + 1
jcallahan@84 1862 elseif not is_header then
jcallahan@36 1863 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1864
jcallahan@36 1865 local quest = DBEntry("quests", quest_id)
jcallahan@36 1866 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1867 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1868 processed_quests = processed_quests + 1
jcallahan@36 1869 end
jcallahan@36 1870 entry_index = entry_index + 1
jcallahan@36 1871 end
jcallahan@36 1872 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1873 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1874 end
jcallahan@4 1875
jcallahan@4 1876
jcallahan@97 1877 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1878 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1879 return
jcallahan@112 1880 end
jcallahan@97 1881 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1882 end
jcallahan@97 1883
jcallahan@97 1884
jcallahan@92 1885 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1886 if unit_id ~= "player" then
jcallahan@4 1887 return
jcallahan@4 1888 end
jcallahan@4 1889 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1890 end
jcallahan@4 1891
jcallahan@4 1892
jcallahan@92 1893 do
jcallahan@92 1894 local TRADESKILL_TOOLS = {
jcallahan@92 1895 Anvil = anvil_spell_ids,
jcallahan@92 1896 Forge = forge_spell_ids,
jcallahan@92 1897 }
jcallahan@92 1898
jcallahan@92 1899
jcallahan@167 1900 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1901 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 1902 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 1903
jcallahan@167 1904 if required_tool then
jcallahan@167 1905 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 1906 if required_tool:find(tool_name) then
jcallahan@167 1907 registry[spell_id] = true
jcallahan@167 1908 end
jcallahan@167 1909 end
jcallahan@167 1910 end
jcallahan@167 1911 end
jcallahan@167 1912
jcallahan@167 1913
jcallahan@92 1914 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1915 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1916
jcallahan@92 1917 if profession_name == _G.UNKNOWN then
jcallahan@92 1918 return
jcallahan@92 1919 end
jcallahan@167 1920 TradeSkillExecutePer(RegisterTools)
jcallahan@92 1921 end
jcallahan@92 1922 end -- do-block
jcallahan@92 1923
jcallahan@92 1924
jcallahan@167 1925 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 1926 private.trainer_shown = nil
jcallahan@167 1927 end
jcallahan@167 1928
jcallahan@167 1929
jcallahan@92 1930 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1931 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@164 1932 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1933
jcallahan@164 1934 if not trainer then
jcallahan@58 1935 return
jcallahan@58 1936 end
jcallahan@164 1937 local trainer_standing = select(2, UnitFactionStanding("target"))
jcallahan@164 1938 trainer.teaches = trainer.teaches or {}
jcallahan@27 1939
jcallahan@167 1940 private.trainer_shown = true
jcallahan@167 1941
jcallahan@27 1942 -- Get the initial trainer filters
jcallahan@27 1943 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1944 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1945 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1946
jcallahan@27 1947 -- Clear the trainer filters
jcallahan@27 1948 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1949 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1950 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1951
jcallahan@27 1952 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1953 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1954
jcallahan@27 1955 if spell_name then
jcallahan@27 1956 DatamineTT:ClearLines()
jcallahan@27 1957 DatamineTT:SetTrainerService(index)
jcallahan@27 1958
jcallahan@27 1959 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1960
jcallahan@43 1961 if spell_id then
jcallahan@164 1962 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1963
jcallahan@164 1964 if not class_professions then
jcallahan@164 1965 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 1966 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1967 end
jcallahan@43 1968 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1969 profession = profession or "General"
jcallahan@43 1970
jcallahan@164 1971 local profession_skills = class_professions[profession]
jcallahan@43 1972
jcallahan@43 1973 if not profession_skills then
jcallahan@43 1974 class_professions[profession] = {}
jcallahan@43 1975 profession_skills = class_professions[profession]
jcallahan@43 1976 end
jcallahan@173 1977 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 1978 end
jcallahan@27 1979 end
jcallahan@27 1980 end
jcallahan@27 1981 -- Reset the filters to what they were before
jcallahan@27 1982 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1983 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1984 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1985 end
jcallahan@27 1986
jcallahan@27 1987
jcallahan@1 1988 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1989 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1990 return
jcallahan@1 1991 end
jcallahan@1 1992 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1993
jcallahan@1 1994 if not spell_label then
jcallahan@1 1995 return
jcallahan@1 1996 end
jcallahan@122 1997 table.wipe(current_action)
jcallahan@1 1998
jcallahan@150 1999 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2000 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2001
jcallahan@150 2002 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2003 unit_name = target_name
jcallahan@150 2004 unit_id = "target"
jcallahan@1 2005 end
jcallahan@1 2006 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2007 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2008
jcallahan@122 2009 current_action.instance_token = instance_token
jcallahan@122 2010 current_action.map_level = map_level
jcallahan@122 2011 current_action.x = x
jcallahan@122 2012 current_action.y = y
jcallahan@122 2013 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2014 current_action.spell_label = spell_label
jcallahan@105 2015
jcallahan@105 2016 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2017 current_action.loot_label = spell_label:lower()
jcallahan@105 2018 end
jcallahan@1 2019
jcallahan@151 2020 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2021 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2022 if not unit_id or unit_name ~= target_name then
jcallahan@16 2023 return
jcallahan@16 2024 end
jcallahan@123 2025 current_action.target_type = AF.NPC
jcallahan@16 2026 end
jcallahan@16 2027 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2028 current_action.target_type = AF.ITEM
jcallahan@16 2029
jcallahan@165 2030 Debug(("%s: Item name: '%s'"):format(event_name, tostring(item_name)))
jcallahan@165 2031
jcallahan@150 2032 if item_name and item_name == target_name then
jcallahan@150 2033 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2034 elseif target_name and target_name ~= "" then
jcallahan@150 2035 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2036 end
jcallahan@165 2037 Debug(("%s: current_action.identifier: '%s'"):format(event_name, tostring(current_action.identifier)))
jcallahan@150 2038 elseif not item_name and not unit_name then
jcallahan@1 2039 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2040 if target_name == "" then
jcallahan@151 2041 Debug("Didn't set current_action.target_type")
jcallahan@17 2042 return
jcallahan@17 2043 end
jcallahan@122 2044 current_action.object_name = target_name
jcallahan@123 2045 current_action.target_type = AF.OBJECT
jcallahan@151 2046
jcallahan@151 2047 Debug(("Set current_action.target_type to %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@1 2048 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2049 current_action.target_type = AF.ZONE
jcallahan@1 2050 end
jcallahan@1 2051 end
jcallahan@1 2052 private.tracked_line = spell_line
jcallahan@0 2053 end
jcallahan@0 2054
jcallahan@94 2055
jcallahan@1 2056 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2057 if unit_id ~= "player" then
jcallahan@1 2058 return
jcallahan@1 2059 end
jcallahan@1 2060 private.tracked_line = nil
jcallahan@167 2061 private.previous_spell_id = spell_id
jcallahan@85 2062
jcallahan@86 2063 if spell_name:match("^Harvest.+") then
jcallahan@177 2064 killed_npc_id = current_target_id
jcallahan@98 2065 private.harvesting = true
jcallahan@85 2066 end
jcallahan@92 2067
jcallahan@92 2068 if anvil_spell_ids[spell_id] then
jcallahan@92 2069 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2070 elseif forge_spell_ids[spell_id] then
jcallahan@92 2071 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2072 end
jcallahan@0 2073 end
jcallahan@0 2074
jcallahan@90 2075
jcallahan@1 2076 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2077 if unit_id ~= "player" then
jcallahan@1 2078 return
jcallahan@1 2079 end
jcallahan@0 2080
jcallahan@1 2081 if private.tracked_line == spell_line then
jcallahan@1 2082 private.tracked_line = nil
jcallahan@1 2083 end
jcallahan@147 2084 table.wipe(current_action)
jcallahan@0 2085 end
jcallahan@90 2086
jcallahan@90 2087
jcallahan@90 2088 do
jcallahan@90 2089 local function SetUnitField(field, required_type)
jcallahan@90 2090 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2091
jcallahan@90 2092 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2093 return
jcallahan@90 2094 end
jcallahan@90 2095
jcallahan@171 2096 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2097 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2098 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2099 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2100 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2101 end
jcallahan@90 2102 end
jcallahan@90 2103
jcallahan@90 2104
jcallahan@90 2105 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2106 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2107 end
jcallahan@90 2108
jcallahan@90 2109
jcallahan@90 2110 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2111 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2112 end
jcallahan@90 2113
jcallahan@90 2114
jcallahan@90 2115 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2116 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2117 end
jcallahan@90 2118
jcallahan@90 2119
jcallahan@92 2120 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2121 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2122 end
jcallahan@90 2123
jcallahan@90 2124
jcallahan@92 2125 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2126 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2127
jcallahan@90 2128 for index = 2, #gossip_options, 2 do
jcallahan@90 2129 if gossip_options[index] == "binder" then
jcallahan@90 2130 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2131 return
jcallahan@90 2132 end
jcallahan@90 2133 end
jcallahan@90 2134 end
jcallahan@90 2135
jcallahan@90 2136
jcallahan@93 2137 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2138 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2139 end
jcallahan@93 2140
jcallahan@93 2141
jcallahan@90 2142 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2143 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2144 end
jcallahan@90 2145
jcallahan@90 2146
jcallahan@90 2147 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2148 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2149 end
jcallahan@90 2150
jcallahan@90 2151
jcallahan@90 2152 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2153 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2154 end
jcallahan@90 2155 end -- do-block