annotate Main.lua @ 141:2c2b7d91ca19 1.0.13

Record fishing coordinates based on the direction the character is facing. Minor cleanups.
author James D. Callahan III <jcallahan@curse.com>
date Thu, 27 Sep 2012 08:03:44 -0500
parents f45ff137cf8f
children 15ff29752523
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@133 35 local DB_VERSION = 8
jcallahan@63 36
jcallahan@92 37
jcallahan@0 38 local DATABASE_DEFAULTS = {
jcallahan@128 39 char = {},
jcallahan@0 40 global = {
jcallahan@0 41 items = {},
jcallahan@0 42 npcs = {},
jcallahan@0 43 objects = {},
jcallahan@0 44 quests = {},
jcallahan@17 45 zones = {},
jcallahan@0 46 }
jcallahan@0 47 }
jcallahan@0 48
jcallahan@0 49
jcallahan@1 50 local EVENT_MAPPING = {
jcallahan@90 51 AUCTION_HOUSE_SHOW = true,
jcallahan@90 52 BANKFRAME_OPENED = true,
jcallahan@90 53 BATTLEFIELDS_SHOW = true,
jcallahan@56 54 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 55 CHAT_MSG_LOOT = true,
jcallahan@95 56 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 57 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 58 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 59 CHAT_MSG_SYSTEM = true,
jcallahan@23 60 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 61 COMBAT_TEXT_UPDATE = true,
jcallahan@140 62 CURSOR_UPDATE = true,
jcallahan@90 63 FORGE_MASTER_OPENED = true,
jcallahan@90 64 GOSSIP_SHOW = true,
jcallahan@93 65 GUILDBANKFRAME_OPENED = true,
jcallahan@42 66 ITEM_TEXT_BEGIN = true,
jcallahan@124 67 LOOT_CLOSED = true,
jcallahan@1 68 LOOT_OPENED = true,
jcallahan@89 69 MAIL_SHOW = true,
jcallahan@133 70 MERCHANT_CLOSED = true,
jcallahan@7 71 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 72 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 73 PET_BAR_UPDATE = true,
jcallahan@115 74 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@2 75 PLAYER_TARGET_CHANGED = true,
jcallahan@9 76 QUEST_COMPLETE = true,
jcallahan@9 77 QUEST_DETAIL = true,
jcallahan@9 78 QUEST_LOG_UPDATE = true,
jcallahan@97 79 QUEST_PROGRESS = true,
jcallahan@88 80 TAXIMAP_OPENED = true,
jcallahan@92 81 TRADE_SKILL_SHOW = true,
jcallahan@27 82 TRAINER_SHOW = true,
jcallahan@90 83 TRANSMOGRIFY_OPEN = true,
jcallahan@4 84 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 85 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 86 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 87 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 88 UNIT_SPELLCAST_SENT = true,
jcallahan@1 89 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 90 VOID_STORAGE_OPEN = true,
jcallahan@129 91 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 92 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 93 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 94 }
jcallahan@0 95
jcallahan@4 96
jcallahan@92 97 local OBJECT_ID_ANVIL = 192628
jcallahan@92 98 local OBJECT_ID_FORGE = 1685
jcallahan@92 99
jcallahan@92 100
jcallahan@1 101 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 102
jcallahan@4 103
jcallahan@27 104 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 105 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 106 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 107 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 108 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 109
jcallahan@95 110
jcallahan@112 111 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 112
jcallahan@112 113
jcallahan@112 114 local ALLOWED_LOCALES = {
jcallahan@112 115 enUS = true,
jcallahan@112 116 enGB = true,
jcallahan@112 117 }
jcallahan@112 118
jcallahan@112 119
jcallahan@0 120 -----------------------------------------------------------------------
jcallahan@0 121 -- Local variables.
jcallahan@0 122 -----------------------------------------------------------------------
jcallahan@92 123 local anvil_spell_ids = {}
jcallahan@92 124 local currently_drunk
jcallahan@128 125 local char_db
jcallahan@128 126 local global_db
jcallahan@0 127 local durability_timer_handle
jcallahan@92 128 local faction_standings = {}
jcallahan@92 129 local forge_spell_ids = {}
jcallahan@95 130 local languages_known = {}
jcallahan@95 131 local name_to_id_map = {}
jcallahan@92 132 local reputation_npc_id
jcallahan@2 133 local target_location_timer_handle
jcallahan@86 134 local current_target_id
jcallahan@126 135 local current_area_id
jcallahan@131 136 local current_loot
jcallahan@1 137
jcallahan@121 138 -----------------------------------------------------------------------
jcallahan@121 139 -- Data for our current action. Including possible values as a reference.
jcallahan@121 140 -----------------------------------------------------------------------
jcallahan@122 141 local current_action = {
jcallahan@121 142 identifier = nil,
jcallahan@121 143 loot_label = nil,
jcallahan@121 144 loot_list = nil,
jcallahan@121 145 loot_sources = nil,
jcallahan@121 146 map_level = nil,
jcallahan@121 147 spell_label = nil,
jcallahan@123 148 target_type = nil,
jcallahan@121 149 x = nil,
jcallahan@121 150 y = nil,
jcallahan@121 151 zone_data = nil,
jcallahan@121 152 }
jcallahan@92 153
jcallahan@1 154 -----------------------------------------------------------------------
jcallahan@1 155 -- Helper Functions.
jcallahan@1 156 -----------------------------------------------------------------------
jcallahan@39 157 local ActualCopperCost
jcallahan@39 158 do
jcallahan@39 159 local BARTERING_SPELL_ID = 83964
jcallahan@39 160
jcallahan@39 161 local STANDING_DISCOUNTS = {
jcallahan@39 162 HATED = 0,
jcallahan@39 163 HOSTILE = 0,
jcallahan@39 164 UNFRIENDLY = 0,
jcallahan@39 165 NEUTRAL = 0,
jcallahan@39 166 FRIENDLY = 0.05,
jcallahan@39 167 HONORED = 0.1,
jcallahan@39 168 REVERED = 0.15,
jcallahan@39 169 EXALTED = 0.2,
jcallahan@39 170 }
jcallahan@39 171
jcallahan@39 172
jcallahan@39 173 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 174 if not copper_cost or copper_cost == 0 then
jcallahan@39 175 return 0
jcallahan@39 176 end
jcallahan@39 177 local modifier = 1
jcallahan@39 178
jcallahan@39 179 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 180 modifier = modifier - 0.1
jcallahan@39 181 end
jcallahan@39 182
jcallahan@39 183 if rep_standing then
jcallahan@39 184 if PLAYER_RACE == "Goblin" then
jcallahan@39 185 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 186 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 187 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 188 end
jcallahan@39 189 end
jcallahan@39 190 return math.floor(copper_cost / modifier)
jcallahan@39 191 end
jcallahan@39 192 end -- do-block
jcallahan@39 193
jcallahan@39 194
jcallahan@29 195 local function InstanceDifficultyToken()
jcallahan@29 196 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 197 if not difficulty_name or difficulty_name == "" then
jcallahan@29 198 difficulty_name = "NONE"
jcallahan@29 199 end
jcallahan@59 200
jcallahan@59 201 if not instance_type or instance_type == "" then
jcallahan@59 202 instance_type = "NONE"
jcallahan@59 203 end
jcallahan@137 204
jcallahan@137 205 -- Raid difficulty of 2 is 25-man
jcallahan@137 206 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 207 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 208 end
jcallahan@29 209 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 210 end
jcallahan@29 211
jcallahan@29 212
jcallahan@19 213 local function DBEntry(data_type, unit_id)
jcallahan@19 214 if not data_type or not unit_id then
jcallahan@6 215 return
jcallahan@6 216 end
jcallahan@128 217 local unit = global_db[data_type][unit_id]
jcallahan@6 218
jcallahan@10 219 if not unit then
jcallahan@128 220 global_db[data_type][unit_id] = {}
jcallahan@128 221 unit = global_db[data_type][unit_id]
jcallahan@6 222 end
jcallahan@10 223 return unit
jcallahan@6 224 end
jcallahan@6 225
jcallahan@6 226
jcallahan@29 227 local function NPCEntry(identifier)
jcallahan@29 228 local npc = DBEntry("npcs", identifier)
jcallahan@29 229
jcallahan@29 230 if not npc then
jcallahan@29 231 return
jcallahan@22 232 end
jcallahan@29 233 local instance_token = InstanceDifficultyToken()
jcallahan@29 234 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 235 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 236 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 237 return npc
jcallahan@22 238 end
jcallahan@22 239
jcallahan@22 240
jcallahan@1 241 local function CurrentLocationData()
jcallahan@1 242 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 243 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 244
jcallahan@1 245 x = x or 0
jcallahan@1 246 y = y or 0
jcallahan@1 247
jcallahan@1 248 if x == 0 and y == 0 then
jcallahan@1 249 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 250 _G.SetDungeonMapLevel(level_index)
jcallahan@1 251 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 252
jcallahan@1 253 if x and y and (x > 0 or y > 0) then
jcallahan@1 254 _G.SetDungeonMapLevel(map_level)
jcallahan@1 255 map_level = level_index
jcallahan@1 256 break
jcallahan@1 257 end
jcallahan@1 258 end
jcallahan@1 259 end
jcallahan@1 260
jcallahan@1 261 if _G.DungeonUsesTerrainMap() then
jcallahan@1 262 map_level = map_level - 1
jcallahan@1 263 end
jcallahan@31 264 local x = _G.floor(x * 1000)
jcallahan@31 265 local y = _G.floor(y * 1000)
jcallahan@28 266
jcallahan@31 267 if x % 2 ~= 0 then
jcallahan@31 268 x = x + 1
jcallahan@28 269 end
jcallahan@28 270
jcallahan@31 271 if y % 2 ~= 0 then
jcallahan@31 272 y = y + 1
jcallahan@28 273 end
jcallahan@126 274 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 275 end
jcallahan@1 276
jcallahan@1 277
jcallahan@1 278 local function ItemLinkToID(item_link)
jcallahan@1 279 if not item_link then
jcallahan@1 280 return
jcallahan@1 281 end
jcallahan@7 282 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 283 end
jcallahan@0 284
jcallahan@4 285
jcallahan@34 286 local ParseGUID
jcallahan@4 287 do
jcallahan@4 288 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 289
jcallahan@34 290 function ParseGUID(guid)
jcallahan@5 291 if not guid then
jcallahan@5 292 return
jcallahan@5 293 end
jcallahan@4 294 local types = private.UNIT_TYPES
jcallahan@4 295 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 296
jcallahan@10 297 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 298 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 299 end
jcallahan@4 300 return unit_type
jcallahan@4 301 end
jcallahan@4 302 end -- do-block
jcallahan@4 303
jcallahan@4 304
jcallahan@128 305 local function UpdateBlacklistMaps()
jcallahan@128 306 local empty_count = 0
jcallahan@128 307
jcallahan@128 308 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 309 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 310 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 311 char_db.bg_blacklist[index] = map_id
jcallahan@128 312
jcallahan@128 313 if map_id < 0 then
jcallahan@128 314 empty_count = empty_count + 1
jcallahan@128 315 end
jcallahan@128 316 end
jcallahan@128 317
jcallahan@128 318 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 319 char_db.bg_blacklist = nil
jcallahan@128 320 end
jcallahan@128 321 end
jcallahan@128 322
jcallahan@128 323
jcallahan@141 324 local UpdateDBEntryLocation
jcallahan@141 325 do
jcallahan@141 326 local pi = math.pi
jcallahan@141 327
jcallahan@141 328 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 329 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 330 local facing = _G.GetPlayerFacing()
jcallahan@141 331
jcallahan@141 332 if not facing then
jcallahan@141 333 return x, y
jcallahan@141 334 end
jcallahan@141 335 local rad = facing + pi
jcallahan@141 336 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 337 end
jcallahan@10 338
jcallahan@24 339
jcallahan@141 340 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 341 if not identifier then
jcallahan@141 342 return
jcallahan@141 343 end
jcallahan@141 344 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 345 local entry = DBEntry(entry_type, identifier)
jcallahan@141 346 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 347 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 348
jcallahan@141 349 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 350 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 351
jcallahan@141 352 if not zone_data then
jcallahan@141 353 zone_data = {}
jcallahan@141 354 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 355 end
jcallahan@141 356
jcallahan@141 357 -- Special case for Fishing.
jcallahan@141 358 if current_action.spell_label == "FISHING" then
jcallahan@141 359 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 360
jcallahan@141 361 if yard_width > 0 and yard_height > 0 then
jcallahan@141 362 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 363 current_action.x = x
jcallahan@141 364 current_action.y = y
jcallahan@141 365 end
jcallahan@141 366 end
jcallahan@141 367 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 368
jcallahan@141 369 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 370 return zone_data
jcallahan@10 371 end
jcallahan@141 372 end -- do-block
jcallahan@10 373
jcallahan@10 374
jcallahan@19 375 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 376 if not item_link then
jcallahan@19 377 return
jcallahan@19 378 end
jcallahan@19 379 local item_id = ItemLinkToID(item_link)
jcallahan@19 380
jcallahan@19 381 if not bag_index or not slot_index then
jcallahan@19 382 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 383 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 384 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 385 bag_index = new_bag_index
jcallahan@19 386 slot_index = new_slot_index
jcallahan@19 387 break
jcallahan@19 388 end
jcallahan@19 389 end
jcallahan@19 390 end
jcallahan@19 391 end
jcallahan@19 392
jcallahan@19 393 if not bag_index or not slot_index then
jcallahan@19 394 return
jcallahan@19 395 end
jcallahan@19 396 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 397
jcallahan@19 398 if not is_lootable then
jcallahan@19 399 return
jcallahan@19 400 end
jcallahan@19 401 DatamineTT:ClearLines()
jcallahan@19 402 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 403
jcallahan@19 404 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 405 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 406
jcallahan@19 407 if not current_line then
jcallahan@19 408 break
jcallahan@19 409 end
jcallahan@19 410
jcallahan@19 411 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 412 table.wipe(current_action)
jcallahan@123 413 current_action.target_type = AF.ITEM
jcallahan@122 414 current_action.identifier = item_id
jcallahan@122 415 current_action.loot_label = "contains"
jcallahan@19 416 break
jcallahan@19 417 end
jcallahan@19 418 end
jcallahan@19 419 end
jcallahan@19 420
jcallahan@19 421
jcallahan@39 422 local UnitFactionStanding
jcallahan@32 423 local UpdateFactionData
jcallahan@32 424 do
jcallahan@32 425 local MAX_FACTION_INDEX = 1000
jcallahan@20 426
jcallahan@32 427 local STANDING_NAMES = {
jcallahan@32 428 "HATED",
jcallahan@32 429 "HOSTILE",
jcallahan@32 430 "UNFRIENDLY",
jcallahan@32 431 "NEUTRAL",
jcallahan@32 432 "FRIENDLY",
jcallahan@32 433 "HONORED",
jcallahan@32 434 "REVERED",
jcallahan@32 435 "EXALTED",
jcallahan@32 436 }
jcallahan@32 437
jcallahan@39 438
jcallahan@39 439 function UnitFactionStanding(unit)
jcallahan@135 440 local unit_name = _G.UnitName(unit)
jcallahan@39 441 UpdateFactionData()
jcallahan@39 442 DatamineTT:ClearLines()
jcallahan@39 443 DatamineTT:SetUnit(unit)
jcallahan@39 444
jcallahan@39 445 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 446 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 447
jcallahan@135 448 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 449 return faction_name, faction_standings[faction_name]
jcallahan@39 450 end
jcallahan@39 451 end
jcallahan@39 452 end
jcallahan@39 453
jcallahan@39 454
jcallahan@32 455 function UpdateFactionData()
jcallahan@32 456 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 457 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 458
jcallahan@86 459 if faction_name then
jcallahan@32 460 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 461 elseif not faction_name then
jcallahan@32 462 break
jcallahan@32 463 end
jcallahan@20 464 end
jcallahan@20 465 end
jcallahan@32 466 end -- do-block
jcallahan@20 467
jcallahan@48 468
jcallahan@75 469 local GenericLootUpdate
jcallahan@75 470 do
jcallahan@77 471 local function LootTable(entry, loot_type, top_field)
jcallahan@75 472 if top_field then
jcallahan@75 473 entry[top_field] = entry[top_field] or {}
jcallahan@75 474 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 475 return entry[top_field][loot_type]
jcallahan@75 476 end
jcallahan@48 477 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 478 return entry[loot_type]
jcallahan@48 479 end
jcallahan@48 480
jcallahan@75 481 function GenericLootUpdate(data_type, top_field)
jcallahan@132 482 local loot_type = current_loot.label
jcallahan@75 483 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 484 local source_list = {}
jcallahan@75 485
jcallahan@131 486 if current_loot.sources then
jcallahan@131 487 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 488 local entry, source_id
jcallahan@78 489
jcallahan@131 490 if current_loot.target_type == AF.ITEM then
jcallahan@119 491 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 492 source_id = current_loot.identifier
jcallahan@119 493 entry = DBEntry(data_type, source_id)
jcallahan@131 494 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 495 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 496 entry = DBEntry(data_type, source_id)
jcallahan@119 497 else
jcallahan@119 498 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 499 entry = DBEntry(data_type, source_id)
jcallahan@119 500 end
jcallahan@75 501
jcallahan@119 502 if entry then
jcallahan@119 503 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 504
jcallahan@119 505 if not source_list[source_guid] then
jcallahan@119 506 if top_field then
jcallahan@119 507 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 508 else
jcallahan@119 509 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 510 end
jcallahan@119 511 source_list[source_guid] = true
jcallahan@77 512 end
jcallahan@119 513 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 514
jcallahan@119 515 for item_id, quantity in pairs(loot_data) do
jcallahan@119 516 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 517 end
jcallahan@75 518 end
jcallahan@75 519 end
jcallahan@75 520 end
jcallahan@121 521
jcallahan@121 522 -- This is used for Gas Extractions.
jcallahan@131 523 if #current_loot.list <= 0 then
jcallahan@78 524 return
jcallahan@78 525 end
jcallahan@82 526 local entry
jcallahan@82 527
jcallahan@82 528 -- At this point we only have a name if it's an object.
jcallahan@131 529 if current_loot.target_type == AF.OBJECT then
jcallahan@131 530 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 531 else
jcallahan@131 532 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 533 end
jcallahan@75 534
jcallahan@75 535 if not entry then
jcallahan@75 536 return
jcallahan@75 537 end
jcallahan@77 538 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 539
jcallahan@131 540 if not source_list[current_loot.identifier] then
jcallahan@77 541 if top_field then
jcallahan@77 542 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 543 else
jcallahan@77 544 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 545 end
jcallahan@77 546 end
jcallahan@75 547
jcallahan@131 548 for index = 1, #current_loot.list do
jcallahan@131 549 table.insert(loot_table, current_loot.list[index])
jcallahan@75 550 end
jcallahan@48 551 end
jcallahan@75 552 end -- do-block
jcallahan@48 553
jcallahan@97 554
jcallahan@97 555 local ReplaceKeywords
jcallahan@97 556 do
jcallahan@97 557 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 558 class = PLAYER_CLASS,
jcallahan@97 559 name = PLAYER_NAME,
jcallahan@97 560 race = PLAYER_RACE,
jcallahan@97 561 }
jcallahan@97 562
jcallahan@97 563
jcallahan@97 564 function ReplaceKeywords(text)
jcallahan@97 565 if not text or text == "" then
jcallahan@97 566 return ""
jcallahan@97 567 end
jcallahan@97 568
jcallahan@97 569 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 570 local category_format = ("<%s>"):format(category)
jcallahan@97 571 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 572 end
jcallahan@97 573 return text
jcallahan@97 574 end
jcallahan@97 575 end -- do-block
jcallahan@97 576
jcallahan@97 577
jcallahan@129 578 function WDP:SetCurrentAreaID(event_name)
jcallahan@126 579 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@126 580 _G.SetMapToCurrentZone()
jcallahan@126 581
jcallahan@126 582 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@126 583 _G.SetMapByID(map_area_id)
jcallahan@126 584 end
jcallahan@126 585
jcallahan@126 586
jcallahan@0 587 -----------------------------------------------------------------------
jcallahan@0 588 -- Methods.
jcallahan@0 589 -----------------------------------------------------------------------
jcallahan@0 590 function WDP:OnInitialize()
jcallahan@128 591 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 592 global_db = db.global
jcallahan@128 593 char_db = db.char
jcallahan@14 594
jcallahan@14 595 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 596 local build_num = tonumber(private.build_num)
jcallahan@14 597
jcallahan@136 598 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 599 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 600 global_db[entry] = {}
jcallahan@74 601 end
jcallahan@74 602 end
jcallahan@35 603 raw_db.build_num = build_num
jcallahan@63 604 raw_db.version = DB_VERSION
jcallahan@0 605 end
jcallahan@0 606
jcallahan@0 607
jcallahan@0 608 function WDP:OnEnable()
jcallahan@0 609 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 610 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 611 end
jcallahan@95 612
jcallahan@95 613 for index = 1, _G.GetNumLanguages() do
jcallahan@95 614 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 615 end
jcallahan@0 616 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 617 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 618
jcallahan@19 619 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 620 if target_unit then
jcallahan@19 621 return
jcallahan@19 622 end
jcallahan@19 623 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 624 end)
jcallahan@19 625
jcallahan@19 626 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 627 if target_unit then
jcallahan@19 628 return
jcallahan@19 629 end
jcallahan@19 630 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 631 HandleItemUse(item_link)
jcallahan@19 632 end)
jcallahan@129 633 self:SetCurrentAreaID("OnEnable")
jcallahan@126 634
jcallahan@128 635 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 636 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 637
jcallahan@128 638 UpdateBlacklistMaps()
jcallahan@0 639 end
jcallahan@0 640
jcallahan@0 641
jcallahan@0 642 local function RecordDurability(item_id, durability)
jcallahan@0 643 if not durability or durability <= 0 then
jcallahan@0 644 return
jcallahan@0 645 end
jcallahan@0 646
jcallahan@128 647 if not global_db.items[item_id] then
jcallahan@128 648 global_db.items[item_id] = {}
jcallahan@0 649 end
jcallahan@128 650 global_db.items[item_id].durability = durability
jcallahan@0 651 end
jcallahan@0 652
jcallahan@0 653
jcallahan@0 654 function WDP:ProcessDurability()
jcallahan@0 655 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 656 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 657
jcallahan@0 658 if item_id and item_id > 0 then
jcallahan@1 659 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 660 RecordDurability(item_id, max_durability)
jcallahan@0 661 end
jcallahan@0 662 end
jcallahan@0 663
jcallahan@0 664 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 665 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 666 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 667
jcallahan@0 668 if item_id and item_id > 0 then
jcallahan@1 669 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 670 RecordDurability(item_id, max_durability)
jcallahan@0 671 end
jcallahan@0 672 end
jcallahan@0 673 end
jcallahan@0 674 end
jcallahan@0 675
jcallahan@118 676
jcallahan@118 677 local PlayerTarget
jcallahan@118 678 do
jcallahan@118 679 local GENDER_NAMES = {
jcallahan@118 680 "UNKNOWN",
jcallahan@118 681 "MALE",
jcallahan@118 682 "FEMALE",
jcallahan@118 683 }
jcallahan@118 684
jcallahan@118 685
jcallahan@118 686 local REACTION_NAMES = {
jcallahan@118 687 "HATED",
jcallahan@118 688 "HOSTILE",
jcallahan@118 689 "UNFRIENDLY",
jcallahan@118 690 "NEUTRAL",
jcallahan@118 691 "FRIENDLY",
jcallahan@118 692 "HONORED",
jcallahan@118 693 "REVERED",
jcallahan@118 694 "EXALTED",
jcallahan@118 695 }
jcallahan@118 696
jcallahan@118 697
jcallahan@118 698 local POWER_TYPE_NAMES = {
jcallahan@118 699 ["0"] = "MANA",
jcallahan@118 700 ["1"] = "RAGE",
jcallahan@118 701 ["2"] = "FOCUS",
jcallahan@118 702 ["3"] = "ENERGY",
jcallahan@118 703 ["6"] = "RUNIC_POWER",
jcallahan@118 704 }
jcallahan@118 705
jcallahan@118 706
jcallahan@118 707 function PlayerTarget()
jcallahan@118 708 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 709 current_target_id = nil
jcallahan@118 710 return
jcallahan@118 711 end
jcallahan@118 712 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 713
jcallahan@118 714 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@118 715 return
jcallahan@118 716 end
jcallahan@118 717 current_target_id = unit_idnum
jcallahan@118 718
jcallahan@118 719 local npc = NPCEntry(unit_idnum)
jcallahan@118 720 local _, class_token = _G.UnitClass("target")
jcallahan@118 721 npc.class = class_token
jcallahan@118 722 npc.faction = UnitFactionStanding("target")
jcallahan@118 723 npc.genders = npc.genders or {}
jcallahan@118 724 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 725 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 726 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 727
jcallahan@118 728 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 729 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 730
jcallahan@118 731 if not encounter_data[npc_level] then
jcallahan@118 732 encounter_data[npc_level] = {
jcallahan@118 733 max_health = _G.UnitHealthMax("target"),
jcallahan@118 734 }
jcallahan@118 735
jcallahan@118 736 local max_power = _G.UnitManaMax("target")
jcallahan@118 737
jcallahan@118 738 if max_power > 0 then
jcallahan@118 739 local power_type = _G.UnitPowerType("target")
jcallahan@118 740 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 741 end
jcallahan@118 742 end
jcallahan@118 743 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 744
jcallahan@123 745 current_action.target_type = AF.NPC
jcallahan@122 746 current_action.identifier = unit_idnum
jcallahan@118 747 return npc, unit_idnum
jcallahan@118 748 end
jcallahan@118 749 end -- do-block
jcallahan@118 750
jcallahan@118 751
jcallahan@113 752 do
jcallahan@113 753 local COORD_MAX = 5
jcallahan@0 754
jcallahan@113 755 function WDP:UpdateTargetLocation()
jcallahan@113 756 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 757 return
jcallahan@2 758 end
jcallahan@113 759
jcallahan@113 760 for index = 1, 4 do
jcallahan@113 761 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 762 return
jcallahan@113 763 end
jcallahan@113 764 end
jcallahan@118 765 local npc = PlayerTarget()
jcallahan@113 766
jcallahan@113 767 if not npc then
jcallahan@113 768 return
jcallahan@113 769 end
jcallahan@113 770 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 771 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 772 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 773 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 774
jcallahan@113 775 local zone_data = npc_data.locations[zone_token]
jcallahan@113 776
jcallahan@113 777 if not zone_data then
jcallahan@113 778 zone_data = {}
jcallahan@113 779 npc_data.locations[zone_token] = zone_data
jcallahan@113 780 end
jcallahan@113 781
jcallahan@113 782 for location_token in pairs(zone_data) do
jcallahan@113 783 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 784 loc_level = tonumber(loc_level)
jcallahan@113 785
jcallahan@113 786 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 787 return
jcallahan@113 788 end
jcallahan@113 789 end
jcallahan@141 790 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 791 end
jcallahan@113 792 end -- do-block
jcallahan@2 793
jcallahan@118 794
jcallahan@0 795 -----------------------------------------------------------------------
jcallahan@0 796 -- Event handlers.
jcallahan@0 797 -----------------------------------------------------------------------
jcallahan@90 798 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 799 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 800
jcallahan@56 801 for index = 1, num_items do
jcallahan@56 802 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 803
jcallahan@56 804 if item_link then
jcallahan@56 805 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 806 end
jcallahan@56 807 end
jcallahan@56 808 end
jcallahan@56 809
jcallahan@56 810
jcallahan@75 811 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 812 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 813 return
jcallahan@48 814 end
jcallahan@48 815 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 816
jcallahan@48 817 if not item_link then
jcallahan@48 818 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 819 end
jcallahan@48 820
jcallahan@48 821 if not item_link then
jcallahan@48 822 return
jcallahan@48 823 end
jcallahan@48 824 local item_id = ItemLinkToID(item_link)
jcallahan@48 825
jcallahan@48 826 if not item_id then
jcallahan@48 827 return
jcallahan@48 828 end
jcallahan@131 829 current_loot = {
jcallahan@131 830 list = {
jcallahan@131 831 ("%d:%d"):format(item_id, quantity)
jcallahan@131 832 },
jcallahan@131 833 identifier = current_action.identifier,
jcallahan@132 834 label = current_action.loot_label or "drops",
jcallahan@131 835 map_level = current_action.map_level,
jcallahan@131 836 object_name = current_action.object_name,
jcallahan@131 837 spell_label = current_action.spell_label,
jcallahan@131 838 target_type = current_action.target_type,
jcallahan@131 839 x = current_action.x,
jcallahan@131 840 y = current_action.y,
jcallahan@131 841 zone_data = current_action.zone_data,
jcallahan@48 842 }
jcallahan@131 843 table.wipe(current_action)
jcallahan@48 844 GenericLootUpdate("zones")
jcallahan@48 845 end
jcallahan@48 846
jcallahan@48 847
jcallahan@97 848 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 849 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 850 return
jcallahan@95 851 end
jcallahan@97 852 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 853 npc.quotes = npc.quotes or {}
jcallahan@97 854 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 855 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 856 end
jcallahan@95 857
jcallahan@95 858
jcallahan@95 859 do
jcallahan@40 860 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 861
jcallahan@40 862 local DRUNK_COMPARES = {
jcallahan@40 863 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 864 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 865 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 866 }
jcallahan@40 867
jcallahan@40 868 local DRUNK_MATCHES = {
jcallahan@40 869 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 870 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 871 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 872 }
jcallahan@40 873
jcallahan@92 874 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 875 if currently_drunk then
jcallahan@40 876 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 877 currently_drunk = nil
jcallahan@40 878 end
jcallahan@40 879 return
jcallahan@40 880 end
jcallahan@40 881
jcallahan@40 882 for index = 1, #DRUNK_MATCHES do
jcallahan@40 883 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 884 currently_drunk = true
jcallahan@40 885 break
jcallahan@40 886 end
jcallahan@40 887 end
jcallahan@40 888 end
jcallahan@40 889 end
jcallahan@40 890
jcallahan@40 891 -- do-block
jcallahan@40 892
jcallahan@40 893 do
jcallahan@23 894 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 895 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 896
jcallahan@23 897 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 898 if not spell_id then
jcallahan@23 899 return
jcallahan@23 900 end
jcallahan@34 901 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 902
jcallahan@23 903 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 904 return
jcallahan@23 905 end
jcallahan@23 906
jcallahan@23 907 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 908 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 909 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 910 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 911 end
jcallahan@23 912 end
jcallahan@23 913
jcallahan@115 914 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 915
jcallahan@23 916 local COMBAT_LOG_FUNCS = {
jcallahan@23 917 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 918 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 919 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 920 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 921 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 922
jcallahan@115 923 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 924 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 925 end
jcallahan@115 926 end
jcallahan@115 927 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 928 end,
jcallahan@65 929 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 930 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 931
jcallahan@65 932 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 933 reputation_npc_id = nil
jcallahan@98 934 private.harvesting = nil
jcallahan@65 935 return
jcallahan@65 936 end
jcallahan@67 937 reputation_npc_id = unit_idnum
jcallahan@65 938 end,
jcallahan@23 939 }
jcallahan@23 940
jcallahan@23 941
jcallahan@92 942 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 943 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 944
jcallahan@23 945 if not combat_log_func then
jcallahan@23 946 return
jcallahan@23 947 end
jcallahan@23 948 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 949 end
jcallahan@23 950
jcallahan@44 951 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 952 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 953 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 954
jcallahan@44 955 local REP_BUFFS = {
jcallahan@44 956 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 957 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 958 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 959 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 960 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 961 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 962 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 963 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 964 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 965 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 966 }
jcallahan@44 967
jcallahan@44 968
jcallahan@44 969 local FACTION_NAMES = {
jcallahan@44 970 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 971 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 972 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 973 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 974 }
jcallahan@44 975
jcallahan@44 976
jcallahan@44 977 local MODIFIERS = {
jcallahan@44 978 CENARION_FAVOR = {
jcallahan@44 979 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 980 modifier = 0.25,
jcallahan@44 981 },
jcallahan@44 982 GRIM_VISAGE = {
jcallahan@44 983 modifier = 0.1,
jcallahan@44 984 },
jcallahan@44 985 HONOR_HOLD_FAVOR = {
jcallahan@44 986 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 987 modifier = 0.25,
jcallahan@44 988 },
jcallahan@44 989 NAZGRELS_FERVOR = {
jcallahan@44 990 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 991 modifier = 0.1,
jcallahan@44 992 },
jcallahan@44 993 SONG_OF_BATTLE = {
jcallahan@44 994 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 995 modifier = 0.1,
jcallahan@44 996 },
jcallahan@44 997 SPIRIT_OF_SHARING = {
jcallahan@44 998 modifier = 0.1,
jcallahan@44 999 },
jcallahan@44 1000 THRALLMARS_FAVOR = {
jcallahan@44 1001 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1002 modifier = 0.25,
jcallahan@44 1003 },
jcallahan@44 1004 TROLLBANES_COMMAND = {
jcallahan@44 1005 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1006 modifier = 0.1,
jcallahan@44 1007 },
jcallahan@44 1008 UNBURDENED = {
jcallahan@44 1009 modifier = 0.1,
jcallahan@44 1010 },
jcallahan@44 1011 WOW_ANNIVERSARY = {
jcallahan@44 1012 modifier = 0.08,
jcallahan@44 1013 }
jcallahan@44 1014 }
jcallahan@44 1015
jcallahan@44 1016
jcallahan@92 1017 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 1018 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 1019 return
jcallahan@44 1020 end
jcallahan@44 1021 UpdateFactionData()
jcallahan@44 1022
jcallahan@46 1023 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1024 return
jcallahan@46 1025 end
jcallahan@67 1026 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 1027 reputation_npc_id = nil
jcallahan@46 1028
jcallahan@44 1029 if not npc then
jcallahan@98 1030 private.harvesting = nil
jcallahan@44 1031 return
jcallahan@44 1032 end
jcallahan@98 1033 npc.harvested = private.harvesting
jcallahan@98 1034 private.harvesting = nil
jcallahan@98 1035
jcallahan@44 1036 local modifier = 1
jcallahan@44 1037
jcallahan@44 1038 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1039 modifier = modifier + 0.1
jcallahan@44 1040 end
jcallahan@44 1041
jcallahan@44 1042 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1043 modifier = modifier + 0.1
jcallahan@44 1044 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1045 modifier = modifier + 0.05
jcallahan@44 1046 end
jcallahan@44 1047
jcallahan@44 1048 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1049 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1050 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1051
jcallahan@44 1052 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1053 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1054 end
jcallahan@44 1055 end
jcallahan@44 1056 end
jcallahan@65 1057 npc.reputations = npc.reputations or {}
jcallahan@65 1058 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1059 end
jcallahan@44 1060 end -- do-block
jcallahan@18 1061
jcallahan@18 1062
jcallahan@140 1063 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1064 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1065 return
jcallahan@140 1066 end
jcallahan@140 1067 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1068
jcallahan@140 1069 if not text or text == "Fishing Bobber" then
jcallahan@140 1070 text = "NONE"
jcallahan@140 1071 else
jcallahan@140 1072 current_action.fishing_target = true
jcallahan@140 1073 end
jcallahan@140 1074 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1075 end
jcallahan@140 1076
jcallahan@140 1077
jcallahan@92 1078 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1079 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1080
jcallahan@42 1081 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1082 return
jcallahan@42 1083 end
jcallahan@42 1084 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1085 end
jcallahan@42 1086
jcallahan@42 1087
jcallahan@13 1088 do
jcallahan@40 1089 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1090 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1091 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1092
jcallahan@13 1093
jcallahan@13 1094 local function _moneyMatch(money, re)
jcallahan@13 1095 return money:match(re) or 0
jcallahan@1 1096 end
jcallahan@1 1097
jcallahan@0 1098
jcallahan@13 1099 local function _toCopper(money)
jcallahan@13 1100 if not money then
jcallahan@13 1101 return 0
jcallahan@13 1102 end
jcallahan@40 1103 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1104 end
jcallahan@1 1105
jcallahan@1 1106
jcallahan@13 1107 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1108 [AF.ITEM] = function()
jcallahan@16 1109 local locked_item_id
jcallahan@16 1110
jcallahan@16 1111 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1112 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1113 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1114
jcallahan@16 1115 if is_locked then
jcallahan@16 1116 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1117 end
jcallahan@16 1118 end
jcallahan@16 1119 end
jcallahan@16 1120
jcallahan@122 1121 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1122 return false
jcallahan@16 1123 end
jcallahan@122 1124 current_action.identifier = locked_item_id
jcallahan@16 1125 return true
jcallahan@16 1126 end,
jcallahan@13 1127 [AF.NPC] = function()
jcallahan@17 1128 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1129 return false
jcallahan@13 1130 end
jcallahan@34 1131 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1132 current_action.identifier = id_num
jcallahan@13 1133 return true
jcallahan@13 1134 end,
jcallahan@14 1135 [AF.OBJECT] = true,
jcallahan@17 1136 [AF.ZONE] = function()
jcallahan@140 1137 if not _G.IsFishingLoot() then
jcallahan@140 1138 return false
jcallahan@140 1139 end
jcallahan@140 1140 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1141 return true
jcallahan@17 1142 end,
jcallahan@13 1143 }
jcallahan@13 1144
jcallahan@13 1145
jcallahan@13 1146 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1147 [AF.ITEM] = function()
jcallahan@28 1148 GenericLootUpdate("items")
jcallahan@28 1149 end,
jcallahan@28 1150 [AF.NPC] = function()
jcallahan@75 1151 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1152 local loot_type = current_loot.label
jcallahan@77 1153 local source_list = {}
jcallahan@75 1154
jcallahan@131 1155 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1156 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1157 local npc = NPCEntry(source_id)
jcallahan@75 1158
jcallahan@75 1159 if npc then
jcallahan@75 1160 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1161 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1162
jcallahan@78 1163 if not source_list[source_guid] then
jcallahan@77 1164 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1165 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1166 source_list[source_id] = true
jcallahan@77 1167 end
jcallahan@77 1168
jcallahan@75 1169 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1170 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1171 end
jcallahan@75 1172 end
jcallahan@75 1173 end
jcallahan@75 1174
jcallahan@75 1175 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1176 if #current_loot.list <= 0 then
jcallahan@79 1177 return
jcallahan@79 1178 end
jcallahan@131 1179 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1180
jcallahan@28 1181 if not npc then
jcallahan@28 1182 return
jcallahan@28 1183 end
jcallahan@75 1184 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1185 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1186
jcallahan@131 1187 if not source_list[current_loot.identifier] then
jcallahan@77 1188 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1189 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1190 end
jcallahan@77 1191
jcallahan@131 1192 for index = 1, #current_loot.list do
jcallahan@131 1193 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1194 end
jcallahan@16 1195 end,
jcallahan@13 1196 [AF.OBJECT] = function()
jcallahan@28 1197 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1198 end,
jcallahan@17 1199 [AF.ZONE] = function()
jcallahan@141 1200 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1201
jcallahan@41 1202 -- This will start life as a boolean true.
jcallahan@131 1203 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1204 current_loot.zone_data[location_token] = {
jcallahan@41 1205 drops = {}
jcallahan@41 1206 }
jcallahan@41 1207 end
jcallahan@132 1208 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1209 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1210
jcallahan@131 1211 if current_loot.sources then
jcallahan@131 1212 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1213 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1214 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1215 end
jcallahan@131 1216 end
jcallahan@131 1217 end
jcallahan@131 1218
jcallahan@131 1219 if #current_loot.list <= 0 then
jcallahan@131 1220 return
jcallahan@131 1221 end
jcallahan@131 1222
jcallahan@131 1223 for index = 1, #current_loot.list do
jcallahan@131 1224 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1225 end
jcallahan@13 1226 end,
jcallahan@13 1227 }
jcallahan@13 1228
jcallahan@79 1229 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1230 local loot_guid_registry = {}
jcallahan@124 1231
jcallahan@124 1232
jcallahan@124 1233 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1234 current_loot = nil
jcallahan@131 1235 table.wipe(current_action)
jcallahan@124 1236 end
jcallahan@124 1237
jcallahan@13 1238
jcallahan@92 1239 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1240 if current_loot then
jcallahan@18 1241 return
jcallahan@18 1242 end
jcallahan@132 1243 current_action.target_type = current_action.target_type or AF.NPC
jcallahan@132 1244
jcallahan@123 1245 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1246 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1247
jcallahan@14 1248 if not verify_func or not update_func then
jcallahan@13 1249 return
jcallahan@13 1250 end
jcallahan@13 1251
jcallahan@14 1252 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1253 return
jcallahan@14 1254 end
jcallahan@80 1255 local guids_used = {}
jcallahan@132 1256
jcallahan@131 1257 current_loot = {
jcallahan@131 1258 list = {},
jcallahan@131 1259 sources = {},
jcallahan@131 1260 identifier = current_action.identifier,
jcallahan@132 1261 label = current_action.loot_label or "drops",
jcallahan@131 1262 map_level = current_action.map_level,
jcallahan@131 1263 object_name = current_action.object_name,
jcallahan@131 1264 spell_label = current_action.spell_label,
jcallahan@131 1265 target_type = current_action.target_type,
jcallahan@131 1266 x = current_action.x,
jcallahan@131 1267 y = current_action.y,
jcallahan@131 1268 zone_data = current_action.zone_data,
jcallahan@131 1269 }
jcallahan@131 1270 table.wipe(current_action)
jcallahan@13 1271
jcallahan@55 1272 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1273 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1274 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1275
jcallahan@77 1276 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1277 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1278 local loot_info = {
jcallahan@77 1279 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1280 }
jcallahan@75 1281
jcallahan@77 1282 -- Odd index is GUID, even is count.
jcallahan@78 1283 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1284 local source_guid = loot_info[loot_index]
jcallahan@77 1285
jcallahan@79 1286 if not loot_guid_registry[source_guid] then
jcallahan@79 1287 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1288 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1289 -- TODO: Remove debugging
jcallahan@133 1290 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@133 1291 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1292
jcallahan@79 1293 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1294 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1295 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1296 guids_used[source_guid] = true
jcallahan@79 1297 end
jcallahan@75 1298 end
jcallahan@82 1299 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1300 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1301 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1302 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1303 end
jcallahan@13 1304 end
jcallahan@80 1305
jcallahan@81 1306 for guid in pairs(guids_used) do
jcallahan@80 1307 loot_guid_registry[guid] = true
jcallahan@80 1308 end
jcallahan@13 1309 update_func()
jcallahan@1 1310 end
jcallahan@13 1311 end -- do-block
jcallahan@0 1312
jcallahan@0 1313
jcallahan@89 1314 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1315 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1316
jcallahan@89 1317 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1318 return
jcallahan@89 1319 end
jcallahan@89 1320 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1321 end
jcallahan@89 1322
jcallahan@89 1323
jcallahan@44 1324 do
jcallahan@44 1325 local POINT_MATCH_PATTERNS = {
jcallahan@44 1326 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1327 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1328 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1329 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1330 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1331 }
jcallahan@5 1332
jcallahan@68 1333 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1334 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1335 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1336
jcallahan@133 1337 local current_merchant
jcallahan@133 1338 local merchant_standing
jcallahan@133 1339
jcallahan@133 1340 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1341 current_merchant = nil
jcallahan@133 1342 merchant_standing = nil
jcallahan@133 1343 end
jcallahan@133 1344
jcallahan@133 1345
jcallahan@89 1346 function WDP:UpdateMerchantItems(event_name)
jcallahan@133 1347 if not current_merchant then
jcallahan@133 1348 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1349
jcallahan@133 1350 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1351 return
jcallahan@133 1352 end
jcallahan@133 1353 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1354 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1355 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1356 end
jcallahan@133 1357 local num_items = _G.GetMerchantNumItems()
jcallahan@55 1358 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1359 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1360 _G.MerchantFrame_Update()
jcallahan@57 1361
jcallahan@44 1362 for item_index = 1, num_items do
jcallahan@44 1363 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1364 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1365
jcallahan@44 1366 if item_id and item_id > 0 then
jcallahan@44 1367 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1368
jcallahan@68 1369 DatamineTT:ClearLines()
jcallahan@68 1370 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1371
jcallahan@68 1372 local num_lines = DatamineTT:NumLines()
jcallahan@68 1373
jcallahan@68 1374 for line_index = 1, num_lines do
jcallahan@68 1375 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1376
jcallahan@68 1377 if not current_line then
jcallahan@68 1378 break
jcallahan@68 1379 end
jcallahan@68 1380 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1381
jcallahan@68 1382 if faction or reputation then
jcallahan@68 1383 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1384 break
jcallahan@68 1385 end
jcallahan@68 1386 end
jcallahan@68 1387
jcallahan@87 1388 for line_index = 1, num_lines do
jcallahan@87 1389 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1390
jcallahan@87 1391 if not current_line then
jcallahan@87 1392 break
jcallahan@87 1393 end
jcallahan@87 1394 local line_text = current_line:GetText()
jcallahan@87 1395 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1396
jcallahan@87 1397 if quest_name then
jcallahan@87 1398 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1399 break
jcallahan@87 1400 end
jcallahan@87 1401 end
jcallahan@87 1402
jcallahan@44 1403 if extended_cost then
jcallahan@53 1404 local battleground_rating = 0
jcallahan@53 1405 local personal_rating = 0
jcallahan@53 1406 local required_season_amount
jcallahan@5 1407
jcallahan@68 1408 for line_index = 1, num_lines do
jcallahan@44 1409 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1410
jcallahan@44 1411 if not current_line then
jcallahan@44 1412 break
jcallahan@44 1413 end
jcallahan@53 1414 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1415
jcallahan@44 1416 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1417 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1418 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1419 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1420
jcallahan@44 1421 if match1 or match2 then
jcallahan@44 1422 break
jcallahan@44 1423 end
jcallahan@44 1424 end
jcallahan@5 1425 end
jcallahan@44 1426 local currency_list = {}
jcallahan@44 1427 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1428
jcallahan@50 1429 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1430 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1431 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1432
jcallahan@44 1433 for cost_index = 1, item_count do
jcallahan@44 1434 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1435 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1436
jcallahan@44 1437 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1438 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1439 end
jcallahan@44 1440
jcallahan@44 1441 if currency_id then
jcallahan@44 1442 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1443 end
jcallahan@44 1444 end
jcallahan@44 1445
jcallahan@44 1446 for currency_index = 1, #currency_list do
jcallahan@44 1447 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1448 end
jcallahan@5 1449 end
jcallahan@133 1450 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1451 end
jcallahan@44 1452 end
jcallahan@5 1453
jcallahan@44 1454 if _G.CanMerchantRepair() then
jcallahan@133 1455 current_merchant.can_repair = true
jcallahan@5 1456 end
jcallahan@57 1457 _G.SetMerchantFilter(current_filters)
jcallahan@57 1458 _G.MerchantFrame_Update()
jcallahan@4 1459 end
jcallahan@44 1460 end -- do-block
jcallahan@4 1461
jcallahan@89 1462
jcallahan@92 1463 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1464 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1465 return
jcallahan@25 1466 end
jcallahan@34 1467 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1468
jcallahan@25 1469 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1470 return
jcallahan@25 1471 end
jcallahan@29 1472 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1473 table.wipe(current_action)
jcallahan@25 1474 end
jcallahan@25 1475
jcallahan@25 1476
jcallahan@115 1477 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1478 local num_pets = LPJ:NumPets()
jcallahan@115 1479
jcallahan@115 1480 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1481 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1482
jcallahan@115 1483 if is_owned then
jcallahan@115 1484 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1485
jcallahan@139 1486 if rarity then
jcallahan@139 1487 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1488 local npc = NPCEntry(npc_id)
jcallahan@139 1489 npc.wild_pet = is_wild or nil
jcallahan@139 1490 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1491 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1492 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1493
jcallahan@139 1494 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1495 data.max_health = max_health
jcallahan@139 1496 data.attack = attack
jcallahan@139 1497 data.speed = speed
jcallahan@139 1498 end
jcallahan@115 1499 end
jcallahan@115 1500 end
jcallahan@115 1501 end
jcallahan@115 1502
jcallahan@115 1503
jcallahan@118 1504 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1505 if not PlayerTarget() then
jcallahan@118 1506 return
jcallahan@2 1507 end
jcallahan@118 1508 self:UpdateTargetLocation()
jcallahan@118 1509 end
jcallahan@2 1510
jcallahan@89 1511
jcallahan@12 1512 do
jcallahan@12 1513 local function UpdateQuestJuncture(point)
jcallahan@12 1514 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1515
jcallahan@12 1516 if not unit_name then
jcallahan@12 1517 return
jcallahan@12 1518 end
jcallahan@34 1519 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1520
jcallahan@12 1521 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1522 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1523 end
jcallahan@19 1524 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1525 quest[point] = quest[point] or {}
jcallahan@12 1526 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1527
jcallahan@24 1528 return quest
jcallahan@12 1529 end
jcallahan@10 1530
jcallahan@12 1531
jcallahan@92 1532 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1533 local quest = UpdateQuestJuncture("end")
jcallahan@97 1534
jcallahan@112 1535 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1536 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1537 end
jcallahan@67 1538 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1539 reputation_npc_id = nil
jcallahan@10 1540 end
jcallahan@10 1541
jcallahan@12 1542
jcallahan@92 1543 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1544 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1545
jcallahan@46 1546 if not quest then
jcallahan@46 1547 return
jcallahan@46 1548 end
jcallahan@24 1549 quest.classes = quest.classes or {}
jcallahan@27 1550 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1551
jcallahan@24 1552 quest.races = quest.races or {}
jcallahan@100 1553 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1554 end
jcallahan@12 1555 end -- do-block
jcallahan@9 1556
jcallahan@9 1557
jcallahan@92 1558 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1559 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1560 local entry_index, processed_quests = 1, 0
jcallahan@36 1561 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1562
jcallahan@36 1563 while processed_quests <= num_quests do
jcallahan@36 1564 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1565
jcallahan@84 1566 if quest_id == 0 then
jcallahan@84 1567 processed_quests = processed_quests + 1
jcallahan@84 1568 elseif not is_header then
jcallahan@36 1569 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1570
jcallahan@36 1571 local quest = DBEntry("quests", quest_id)
jcallahan@36 1572 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1573 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1574 processed_quests = processed_quests + 1
jcallahan@36 1575 end
jcallahan@36 1576 entry_index = entry_index + 1
jcallahan@36 1577 end
jcallahan@36 1578 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1579 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1580 end
jcallahan@4 1581
jcallahan@4 1582
jcallahan@97 1583 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1584 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1585 return
jcallahan@112 1586 end
jcallahan@97 1587 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1588 end
jcallahan@97 1589
jcallahan@97 1590
jcallahan@92 1591 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1592 if unit_id ~= "player" then
jcallahan@4 1593 return
jcallahan@4 1594 end
jcallahan@4 1595 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1596 end
jcallahan@4 1597
jcallahan@4 1598
jcallahan@92 1599 do
jcallahan@92 1600 local TRADESKILL_TOOLS = {
jcallahan@92 1601 Anvil = anvil_spell_ids,
jcallahan@92 1602 Forge = forge_spell_ids,
jcallahan@92 1603 }
jcallahan@92 1604
jcallahan@92 1605
jcallahan@92 1606 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1607 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1608
jcallahan@92 1609 if profession_name == _G.UNKNOWN then
jcallahan@92 1610 return
jcallahan@92 1611 end
jcallahan@92 1612
jcallahan@92 1613 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1614 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1615 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1616 search_box:SetText("")
jcallahan@92 1617 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1618 search_box:ClearFocus()
jcallahan@92 1619 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1620 end
jcallahan@92 1621 local header_list = {}
jcallahan@92 1622
jcallahan@92 1623 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1624 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1625 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1626
jcallahan@92 1627 if have_materials then
jcallahan@92 1628 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1629 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1630 end
jcallahan@92 1631
jcallahan@92 1632 if have_skillup then
jcallahan@92 1633 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1634 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1635 end
jcallahan@92 1636 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1637 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1638 _G.TradeSkillFrame_Update()
jcallahan@92 1639
jcallahan@92 1640 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1641 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1642 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1643
jcallahan@94 1644 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1645 if not is_expanded then
jcallahan@92 1646 header_list[name] = true
jcallahan@92 1647 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1648 end
jcallahan@92 1649 else
jcallahan@92 1650 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1651 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1652
jcallahan@92 1653 if required_tool then
jcallahan@92 1654 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1655 if required_tool:find(tool_name) then
jcallahan@92 1656 registry[spell_id] = true
jcallahan@92 1657 end
jcallahan@92 1658 end
jcallahan@92 1659 end
jcallahan@92 1660 end
jcallahan@92 1661 end
jcallahan@92 1662
jcallahan@92 1663 -- Restore the state of the things we changed.
jcallahan@92 1664 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1665 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1666
jcallahan@92 1667 if header_list[name] then
jcallahan@92 1668 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1669 end
jcallahan@92 1670 end
jcallahan@92 1671 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1672 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1673 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1674 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1675
jcallahan@92 1676 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1677 _G.TradeSkillFrame_Update()
jcallahan@92 1678 end
jcallahan@92 1679 end -- do-block
jcallahan@92 1680
jcallahan@92 1681
jcallahan@92 1682 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1683 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1684 local npc = NPCEntry(unit_idnum)
jcallahan@58 1685
jcallahan@58 1686 if not npc then
jcallahan@58 1687 return
jcallahan@58 1688 end
jcallahan@27 1689 npc.teaches = npc.teaches or {}
jcallahan@27 1690
jcallahan@27 1691 -- Get the initial trainer filters
jcallahan@27 1692 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1693 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1694 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1695
jcallahan@27 1696 -- Clear the trainer filters
jcallahan@27 1697 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1698 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1699 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1700
jcallahan@27 1701 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1702 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1703
jcallahan@27 1704 if spell_name then
jcallahan@27 1705 DatamineTT:ClearLines()
jcallahan@27 1706 DatamineTT:SetTrainerService(index)
jcallahan@27 1707
jcallahan@27 1708 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1709
jcallahan@43 1710 if spell_id then
jcallahan@43 1711 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1712 profession = profession or "General"
jcallahan@43 1713
jcallahan@43 1714 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1715 if not class_professions then
jcallahan@43 1716 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1717 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1718 end
jcallahan@43 1719
jcallahan@43 1720 local profession_skills = class_professions[profession]
jcallahan@43 1721 if not profession_skills then
jcallahan@43 1722 class_professions[profession] = {}
jcallahan@43 1723 profession_skills = class_professions[profession]
jcallahan@43 1724 end
jcallahan@43 1725 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1726 end
jcallahan@27 1727 end
jcallahan@27 1728 end
jcallahan@27 1729 -- Reset the filters to what they were before
jcallahan@27 1730 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1731 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1732 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1733 end
jcallahan@27 1734
jcallahan@27 1735
jcallahan@1 1736 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1737 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1738 return
jcallahan@1 1739 end
jcallahan@1 1740 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1741
jcallahan@1 1742 if not spell_label then
jcallahan@1 1743 return
jcallahan@1 1744 end
jcallahan@122 1745 table.wipe(current_action)
jcallahan@1 1746
jcallahan@1 1747 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1748 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1749
jcallahan@1 1750 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1751 tt_unit_name = target_name
jcallahan@1 1752 tt_unit_id = "target"
jcallahan@1 1753 end
jcallahan@1 1754 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1755 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1756
jcallahan@122 1757 current_action.instance_token = instance_token
jcallahan@122 1758 current_action.map_level = map_level
jcallahan@122 1759 current_action.x = x
jcallahan@122 1760 current_action.y = y
jcallahan@122 1761 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1762 current_action.spell_label = spell_label
jcallahan@105 1763
jcallahan@105 1764 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1765 current_action.loot_label = spell_label:lower()
jcallahan@105 1766 end
jcallahan@1 1767
jcallahan@16 1768 if tt_unit_name and not tt_item_name then
jcallahan@16 1769 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1770 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1771 return
jcallahan@16 1772 end
jcallahan@123 1773 current_action.target_type = AF.NPC
jcallahan@16 1774 end
jcallahan@16 1775 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1776 current_action.target_type = AF.ITEM
jcallahan@16 1777
jcallahan@16 1778 if tt_item_name and tt_item_name == target_name then
jcallahan@122 1779 current_action.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1780 elseif target_name and target_name ~= "" then
jcallahan@16 1781 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@122 1782 current_action.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1783 end
jcallahan@16 1784 elseif not tt_item_name and not tt_unit_name then
jcallahan@1 1785 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1786 if target_name == "" then
jcallahan@17 1787 return
jcallahan@17 1788 end
jcallahan@122 1789 current_action.object_name = target_name
jcallahan@123 1790 current_action.target_type = AF.OBJECT
jcallahan@1 1791 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 1792 current_action.target_type = AF.ZONE
jcallahan@1 1793 end
jcallahan@1 1794 end
jcallahan@1 1795 private.tracked_line = spell_line
jcallahan@0 1796 end
jcallahan@0 1797
jcallahan@94 1798
jcallahan@1 1799 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1800 if unit_id ~= "player" then
jcallahan@1 1801 return
jcallahan@1 1802 end
jcallahan@1 1803 private.tracked_line = nil
jcallahan@85 1804
jcallahan@86 1805 if spell_name:match("^Harvest.+") then
jcallahan@86 1806 reputation_npc_id = current_target_id
jcallahan@98 1807 private.harvesting = true
jcallahan@85 1808 end
jcallahan@92 1809
jcallahan@92 1810 if anvil_spell_ids[spell_id] then
jcallahan@92 1811 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1812 elseif forge_spell_ids[spell_id] then
jcallahan@92 1813 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1814 end
jcallahan@0 1815 end
jcallahan@0 1816
jcallahan@90 1817
jcallahan@1 1818 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1819 if unit_id ~= "player" then
jcallahan@1 1820 return
jcallahan@1 1821 end
jcallahan@0 1822
jcallahan@1 1823 if private.tracked_line == spell_line then
jcallahan@1 1824 private.tracked_line = nil
jcallahan@122 1825 table.wipe(current_action)
jcallahan@1 1826 end
jcallahan@0 1827 end
jcallahan@90 1828
jcallahan@90 1829
jcallahan@90 1830 do
jcallahan@90 1831 local function SetUnitField(field, required_type)
jcallahan@90 1832 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1833
jcallahan@90 1834 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1835 return
jcallahan@90 1836 end
jcallahan@90 1837
jcallahan@90 1838 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1839 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1840 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1841 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1842 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1843 end
jcallahan@90 1844 end
jcallahan@90 1845
jcallahan@90 1846
jcallahan@90 1847 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1848 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1849 end
jcallahan@90 1850
jcallahan@90 1851
jcallahan@90 1852 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1853 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1854 end
jcallahan@90 1855
jcallahan@90 1856
jcallahan@90 1857 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1858 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1859 end
jcallahan@90 1860
jcallahan@90 1861
jcallahan@92 1862 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1863 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1864 end
jcallahan@90 1865
jcallahan@90 1866
jcallahan@92 1867 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1868 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1869
jcallahan@90 1870 for index = 2, #gossip_options, 2 do
jcallahan@90 1871 if gossip_options[index] == "binder" then
jcallahan@90 1872 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1873 return
jcallahan@90 1874 end
jcallahan@90 1875 end
jcallahan@90 1876 end
jcallahan@90 1877
jcallahan@90 1878
jcallahan@93 1879 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1880 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1881 end
jcallahan@93 1882
jcallahan@93 1883
jcallahan@90 1884 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1885 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1886 end
jcallahan@90 1887
jcallahan@90 1888
jcallahan@90 1889 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1890 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1891 end
jcallahan@90 1892
jcallahan@90 1893
jcallahan@90 1894 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1895 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1896 end
jcallahan@90 1897 end -- do-block