annotate Main.lua @ 322:fdf96c61d1b7

Attempt to extrapolate valid current_action data in cases where it is invalid/incomplete when LOOT_OPENED fires.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 14 Oct 2013 17:02:28 -0500
parents 10d45fef6ae1
children 901b9cd2a6c2
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@306 14 local unpack = _G.unpack
jcallahan@78 15
jcallahan@0 16
jcallahan@246 17 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 18
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@249 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@246 32 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 33
jcallahan@246 34 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 35 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 36 local DB_VERSION = 18
jcallahan@246 37 local DEBUGGING = false
jcallahan@156 38 local EVENT_DEBUG = false
jcallahan@322 39
jcallahan@246 40 local OBJECT_ID_ANVIL = 192628
jcallahan@322 41 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 42 local OBJECT_ID_FORGE = 1685
jcallahan@322 43
jcallahan@246 44 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 45 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 46 local PLAYER_GUID
jcallahan@246 47 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 48 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 49
jcallahan@246 50 local ALLOWED_LOCALES = {
jcallahan@246 51 enUS = true,
jcallahan@246 52 enGB = true,
jcallahan@246 53 }
jcallahan@157 54
jcallahan@0 55 local DATABASE_DEFAULTS = {
jcallahan@128 56 char = {},
jcallahan@0 57 global = {
jcallahan@270 58 config = {
jcallahan@270 59 minimap_icon = {
jcallahan@270 60 hide = true,
jcallahan@270 61 },
jcallahan@270 62 },
jcallahan@0 63 items = {},
jcallahan@0 64 npcs = {},
jcallahan@0 65 objects = {},
jcallahan@0 66 quests = {},
jcallahan@167 67 spells = {},
jcallahan@17 68 zones = {},
jcallahan@0 69 }
jcallahan@0 70 }
jcallahan@0 71
jcallahan@1 72 local EVENT_MAPPING = {
jcallahan@90 73 AUCTION_HOUSE_SHOW = true,
jcallahan@90 74 BANKFRAME_OPENED = true,
jcallahan@90 75 BATTLEFIELDS_SHOW = true,
jcallahan@56 76 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 77 CHAT_MSG_LOOT = true,
jcallahan@95 78 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 79 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 80 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 81 CHAT_MSG_SYSTEM = true,
jcallahan@23 82 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 83 COMBAT_TEXT_UPDATE = true,
jcallahan@140 84 CURSOR_UPDATE = true,
jcallahan@90 85 FORGE_MASTER_OPENED = true,
jcallahan@90 86 GOSSIP_SHOW = true,
jcallahan@290 87 GROUP_ROSTER_UPDATE = true,
jcallahan@93 88 GUILDBANKFRAME_OPENED = true,
jcallahan@42 89 ITEM_TEXT_BEGIN = true,
jcallahan@189 90 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 91 LOOT_CLOSED = true,
jcallahan@1 92 LOOT_OPENED = true,
jcallahan@89 93 MAIL_SHOW = true,
jcallahan@133 94 MERCHANT_CLOSED = true,
jcallahan@7 95 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 96 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 97 PET_BAR_UPDATE = true,
jcallahan@115 98 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 99 PLAYER_REGEN_DISABLED = true,
jcallahan@156 100 PLAYER_REGEN_ENABLED = true,
jcallahan@2 101 PLAYER_TARGET_CHANGED = true,
jcallahan@9 102 QUEST_COMPLETE = true,
jcallahan@9 103 QUEST_DETAIL = true,
jcallahan@9 104 QUEST_LOG_UPDATE = true,
jcallahan@97 105 QUEST_PROGRESS = true,
jcallahan@178 106 SHOW_LOOT_TOAST = true,
jcallahan@306 107 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 108 TAXIMAP_OPENED = true,
jcallahan@92 109 TRADE_SKILL_SHOW = true,
jcallahan@167 110 TRAINER_CLOSED = true,
jcallahan@27 111 TRAINER_SHOW = true,
jcallahan@90 112 TRANSMOGRIFY_OPEN = true,
jcallahan@246 113 UNIT_PET = true,
jcallahan@4 114 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 115 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 116 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 117 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 118 UNIT_SPELLCAST_SENT = true,
jcallahan@1 119 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 120 VOID_STORAGE_OPEN = true,
jcallahan@299 121 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 122 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 123 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 124 }
jcallahan@0 125
jcallahan@4 126
jcallahan@246 127 -- VARIABLES ----------------------------------------------------------
jcallahan@246 128
jcallahan@92 129 local anvil_spell_ids = {}
jcallahan@92 130 local currently_drunk
jcallahan@128 131 local char_db
jcallahan@128 132 local global_db
jcallahan@299 133 local group_member_guids = {}
jcallahan@246 134 local group_owner_guids_to_pet_guids = {}
jcallahan@246 135 local group_pet_guids = {}
jcallahan@299 136 local in_instance
jcallahan@187 137 local item_process_timer_handle
jcallahan@92 138 local faction_standings = {}
jcallahan@92 139 local forge_spell_ids = {}
jcallahan@95 140 local languages_known = {}
jcallahan@317 141 local boss_loot_toasting = {}
jcallahan@306 142 local loot_toast_container_timer_handle
jcallahan@307 143 local loot_toast_data
jcallahan@307 144 local loot_toast_data_timer_handle
jcallahan@95 145 local name_to_id_map = {}
jcallahan@306 146 local killed_boss_id_timer_handle
jcallahan@177 147 local killed_npc_id
jcallahan@2 148 local target_location_timer_handle
jcallahan@86 149 local current_target_id
jcallahan@126 150 local current_area_id
jcallahan@131 151 local current_loot
jcallahan@1 152
jcallahan@312 153
jcallahan@121 154 -- Data for our current action. Including possible values as a reference.
jcallahan@122 155 local current_action = {
jcallahan@121 156 identifier = nil,
jcallahan@121 157 loot_label = nil,
jcallahan@121 158 loot_list = nil,
jcallahan@121 159 loot_sources = nil,
jcallahan@121 160 map_level = nil,
jcallahan@121 161 spell_label = nil,
jcallahan@123 162 target_type = nil,
jcallahan@121 163 x = nil,
jcallahan@121 164 y = nil,
jcallahan@121 165 zone_data = nil,
jcallahan@121 166 }
jcallahan@92 167
jcallahan@246 168
jcallahan@246 169 -- HELPERS ------------------------------------------------------------
jcallahan@246 170
jcallahan@245 171 local function Debug(message, ...)
jcallahan@306 172 if not DEBUGGING or not message or not ... then
jcallahan@151 173 return
jcallahan@151 174 end
jcallahan@306 175 local args = { ... }
jcallahan@306 176
jcallahan@306 177 for index = 1, #args do
jcallahan@306 178 if args[index] == nil then
jcallahan@306 179 args[index] = "nil"
jcallahan@306 180 end
jcallahan@306 181 end
jcallahan@306 182 _G.print(message:format(unpack(args)))
jcallahan@151 183 end
jcallahan@151 184
jcallahan@151 185
jcallahan@169 186 local TradeSkillExecutePer
jcallahan@169 187 do
jcallahan@169 188 local header_list = {}
jcallahan@169 189
jcallahan@169 190 function TradeSkillExecutePer(iter_func)
jcallahan@169 191 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 192 return
jcallahan@169 193 end
jcallahan@167 194 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 195 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 196 search_box:SetText("")
jcallahan@169 197
jcallahan@167 198 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 199 search_box:ClearFocus()
jcallahan@167 200 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 201
jcallahan@169 202 table.wipe(header_list)
jcallahan@169 203
jcallahan@169 204 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 205 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 206 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 207
jcallahan@169 208 if have_materials then
jcallahan@169 209 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 210 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 211 end
jcallahan@169 212
jcallahan@169 213 if have_skillup then
jcallahan@169 214 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 215 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 216 end
jcallahan@169 217 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 218 _G.TradeSkillUpdateFilterBar()
jcallahan@169 219 _G.TradeSkillFrame_Update()
jcallahan@169 220
jcallahan@169 221 -- Expand all headers so we can see all the recipes there are
jcallahan@169 222 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 223 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 224
jcallahan@169 225 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 226 if not is_expanded then
jcallahan@169 227 header_list[name] = true
jcallahan@169 228 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 229 end
jcallahan@169 230 elseif iter_func(name, tradeskill_index) then
jcallahan@169 231 break
jcallahan@169 232 end
jcallahan@169 233 end
jcallahan@169 234
jcallahan@169 235 -- Restore the state of the things we changed.
jcallahan@169 236 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 237 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 238
jcallahan@169 239 if header_list[name] then
jcallahan@169 240 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 241 end
jcallahan@169 242 end
jcallahan@169 243 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 244 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 245 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 246 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 247
jcallahan@169 248 _G.TradeSkillUpdateFilterBar()
jcallahan@169 249 _G.TradeSkillFrame_Update()
jcallahan@167 250 end
jcallahan@169 251 end -- do-block
jcallahan@167 252
jcallahan@167 253
jcallahan@39 254 local ActualCopperCost
jcallahan@39 255 do
jcallahan@39 256 local BARTERING_SPELL_ID = 83964
jcallahan@39 257
jcallahan@39 258 local STANDING_DISCOUNTS = {
jcallahan@39 259 HATED = 0,
jcallahan@39 260 HOSTILE = 0,
jcallahan@39 261 UNFRIENDLY = 0,
jcallahan@39 262 NEUTRAL = 0,
jcallahan@39 263 FRIENDLY = 0.05,
jcallahan@39 264 HONORED = 0.1,
jcallahan@39 265 REVERED = 0.15,
jcallahan@39 266 EXALTED = 0.2,
jcallahan@39 267 }
jcallahan@39 268
jcallahan@39 269
jcallahan@39 270 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 271 if not copper_cost or copper_cost == 0 then
jcallahan@39 272 return 0
jcallahan@39 273 end
jcallahan@39 274 local modifier = 1
jcallahan@39 275
jcallahan@39 276 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 277 modifier = modifier - 0.1
jcallahan@39 278 end
jcallahan@39 279
jcallahan@39 280 if rep_standing then
jcallahan@39 281 if PLAYER_RACE == "Goblin" then
jcallahan@39 282 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 283 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 284 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 285 end
jcallahan@39 286 end
jcallahan@39 287 return math.floor(copper_cost / modifier)
jcallahan@39 288 end
jcallahan@39 289 end -- do-block
jcallahan@39 290
jcallahan@39 291
jcallahan@317 292 -- constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
jcallahan@317 293 local DUPLICATE_WORLD_BOSS_IDS = {
jcallahan@317 294 [71952] = { 71953, 71954, 71955, },
jcallahan@317 295 }
jcallahan@317 296
jcallahan@317 297
jcallahan@153 298 -- Called on a timer
jcallahan@177 299 local function ClearKilledNPC()
jcallahan@177 300 killed_npc_id = nil
jcallahan@177 301 end
jcallahan@177 302
jcallahan@177 303
jcallahan@203 304 local function ClearKilledBossID()
jcallahan@306 305 if killed_boss_id_timer_handle then
jcallahan@306 306 WDP:CancelTimer(killed_boss_id_timer_handle)
jcallahan@320 307 killed_boss_id_timer_handle = nil
jcallahan@306 308 end
jcallahan@317 309 table.wipe(boss_loot_toasting)
jcallahan@203 310 private.raid_finder_boss_id = nil
jcallahan@203 311 private.world_boss_id = nil
jcallahan@306 312 end
jcallahan@306 313
jcallahan@306 314
jcallahan@306 315 local function ClearLootToastContainerID()
jcallahan@306 316 if loot_toast_container_timer_handle then
jcallahan@306 317 WDP:CancelTimer(loot_toast_container_timer_handle)
jcallahan@320 318 killed_boss_id_timer_handle = nil
jcallahan@306 319 end
jcallahan@306 320 private.container_loot_toasting = false
jcallahan@306 321 private.loot_toast_container_id = nil
jcallahan@203 322 end
jcallahan@203 323
jcallahan@203 324
jcallahan@307 325 local function ClearLootToastData()
jcallahan@307 326 -- cancel existing timer if found
jcallahan@307 327 if loot_toast_data_timer_handle then
jcallahan@307 328 WDP:CancelTimer(loot_toast_data_timer_handle)
jcallahan@320 329 loot_toast_data_timer_handle = nil
jcallahan@307 330 end
jcallahan@307 331
jcallahan@320 332 if loot_toast_data then
jcallahan@320 333 table.wipe(loot_toast_data)
jcallahan@320 334 end
jcallahan@307 335 end
jcallahan@307 336
jcallahan@307 337
jcallahan@29 338 local function InstanceDifficultyToken()
jcallahan@233 339 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 340
jcallahan@59 341 if not instance_type or instance_type == "" then
jcallahan@59 342 instance_type = "NONE"
jcallahan@59 343 end
jcallahan@312 344 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 345 end
jcallahan@29 346
jcallahan@29 347
jcallahan@19 348 local function DBEntry(data_type, unit_id)
jcallahan@19 349 if not data_type or not unit_id then
jcallahan@6 350 return
jcallahan@6 351 end
jcallahan@289 352 local category = global_db[data_type]
jcallahan@289 353
jcallahan@289 354 if not category then
jcallahan@289 355 category = {}
jcallahan@289 356 global_db[data_type] = category
jcallahan@289 357 end
jcallahan@289 358 local unit = category[unit_id]
jcallahan@6 359
jcallahan@10 360 if not unit then
jcallahan@187 361 unit = {}
jcallahan@289 362 category[unit_id] = unit
jcallahan@6 363 end
jcallahan@10 364 return unit
jcallahan@6 365 end
jcallahan@270 366
jcallahan@263 367 private.DBEntry = DBEntry
jcallahan@6 368
jcallahan@214 369 local NPCEntry
jcallahan@214 370 do
jcallahan@214 371 local npc_prototype = {}
jcallahan@214 372 local npc_meta = {
jcallahan@214 373 __index = npc_prototype
jcallahan@214 374 }
jcallahan@6 375
jcallahan@214 376 function NPCEntry(identifier)
jcallahan@227 377 local npc = DBEntry("npcs", identifier)
jcallahan@29 378
jcallahan@214 379 if not npc then
jcallahan@214 380 return
jcallahan@214 381 end
jcallahan@227 382 return _G.setmetatable(npc, npc_meta)
jcallahan@22 383 end
jcallahan@214 384
jcallahan@248 385 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 386 self.encounter_data = self.encounter_data or {}
jcallahan@248 387 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 388 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 389
jcallahan@248 390 return self.encounter_data[difficulty_token]
jcallahan@214 391 end
jcallahan@22 392 end
jcallahan@22 393
jcallahan@22 394
jcallahan@1 395 local function CurrentLocationData()
jcallahan@161 396 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 397 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 398 end
jcallahan@1 399 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 400 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 401
jcallahan@1 402 x = x or 0
jcallahan@1 403 y = y or 0
jcallahan@1 404
jcallahan@1 405 if x == 0 and y == 0 then
jcallahan@1 406 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 407 _G.SetDungeonMapLevel(level_index)
jcallahan@1 408 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 409
jcallahan@1 410 if x and y and (x > 0 or y > 0) then
jcallahan@1 411 _G.SetDungeonMapLevel(map_level)
jcallahan@1 412 map_level = level_index
jcallahan@1 413 break
jcallahan@1 414 end
jcallahan@1 415 end
jcallahan@1 416 end
jcallahan@1 417
jcallahan@1 418 if _G.DungeonUsesTerrainMap() then
jcallahan@1 419 map_level = map_level - 1
jcallahan@1 420 end
jcallahan@31 421 local x = _G.floor(x * 1000)
jcallahan@31 422 local y = _G.floor(y * 1000)
jcallahan@28 423
jcallahan@31 424 if x % 2 ~= 0 then
jcallahan@31 425 x = x + 1
jcallahan@28 426 end
jcallahan@28 427
jcallahan@31 428 if y % 2 ~= 0 then
jcallahan@31 429 y = y + 1
jcallahan@28 430 end
jcallahan@126 431 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 432 end
jcallahan@1 433
jcallahan@1 434
jcallahan@312 435 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 436 if not currency_link then
jcallahan@312 437 return
jcallahan@312 438 end
jcallahan@312 439 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 440 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 441 end
jcallahan@312 442
jcallahan@312 443
jcallahan@1 444 local function ItemLinkToID(item_link)
jcallahan@1 445 if not item_link then
jcallahan@1 446 return
jcallahan@1 447 end
jcallahan@7 448 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 449 end
jcallahan@270 450
jcallahan@260 451 private.ItemLinkToID = ItemLinkToID
jcallahan@4 452
jcallahan@171 453 local function UnitTypeIsNPC(unit_type)
jcallahan@171 454 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 455 end
jcallahan@171 456
jcallahan@171 457
jcallahan@34 458 local ParseGUID
jcallahan@4 459 do
jcallahan@229 460 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 461 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 462
jcallahan@281 463 local NPC_ID_MAPPING = {
jcallahan@281 464 [62164] = 63191, -- Garalon
jcallahan@281 465 }
jcallahan@281 466
jcallahan@281 467
jcallahan@34 468 function ParseGUID(guid)
jcallahan@5 469 if not guid then
jcallahan@5 470 return
jcallahan@5 471 end
jcallahan@229 472 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 473
jcallahan@229 474 if not bitfield then
jcallahan@229 475 return UNIT_TYPES.UNKNOWN
jcallahan@229 476 end
jcallahan@229 477 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 478
jcallahan@229 479 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@281 480 local unit_idnum = tonumber(guid:sub(6, 10), 16)
jcallahan@281 481 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 482
jcallahan@281 483 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 484 unit_idnum = id_mapping
jcallahan@281 485 end
jcallahan@281 486 return unit_type, unit_idnum
jcallahan@4 487 end
jcallahan@4 488 return unit_type
jcallahan@4 489 end
jcallahan@249 490
jcallahan@249 491 private.ParseGUID = ParseGUID
jcallahan@4 492 end -- do-block
jcallahan@4 493
jcallahan@4 494
jcallahan@141 495 local UpdateDBEntryLocation
jcallahan@141 496 do
jcallahan@141 497 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 498 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 499 local facing = _G.GetPlayerFacing()
jcallahan@141 500
jcallahan@141 501 if not facing then
jcallahan@141 502 return x, y
jcallahan@141 503 end
jcallahan@246 504 local rad = facing + math.pi
jcallahan@141 505 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 506 end
jcallahan@10 507
jcallahan@24 508
jcallahan@141 509 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 510 if not identifier then
jcallahan@141 511 return
jcallahan@141 512 end
jcallahan@141 513 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 514 local entry = DBEntry(entry_type, identifier)
jcallahan@141 515 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 516 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 517
jcallahan@141 518 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 519 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 520
jcallahan@141 521 if not zone_data then
jcallahan@141 522 zone_data = {}
jcallahan@141 523 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 524 end
jcallahan@141 525
jcallahan@141 526 -- Special case for Fishing.
jcallahan@141 527 if current_action.spell_label == "FISHING" then
jcallahan@141 528 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 529
jcallahan@141 530 if yard_width > 0 and yard_height > 0 then
jcallahan@141 531 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 532 current_action.x = x
jcallahan@141 533 current_action.y = y
jcallahan@141 534 end
jcallahan@141 535 end
jcallahan@141 536 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 537
jcallahan@141 538 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 539 return zone_data
jcallahan@10 540 end
jcallahan@141 541 end -- do-block
jcallahan@10 542
jcallahan@10 543
jcallahan@19 544 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 545 if not item_link then
jcallahan@19 546 return
jcallahan@19 547 end
jcallahan@19 548 local item_id = ItemLinkToID(item_link)
jcallahan@19 549
jcallahan@19 550 if not bag_index or not slot_index then
jcallahan@19 551 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 552 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 553 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 554 bag_index = new_bag_index
jcallahan@19 555 slot_index = new_slot_index
jcallahan@19 556 break
jcallahan@19 557 end
jcallahan@19 558 end
jcallahan@19 559 end
jcallahan@19 560 end
jcallahan@19 561
jcallahan@19 562 if not bag_index or not slot_index then
jcallahan@19 563 return
jcallahan@19 564 end
jcallahan@19 565 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 566
jcallahan@19 567 if not is_lootable then
jcallahan@19 568 return
jcallahan@19 569 end
jcallahan@19 570 DatamineTT:ClearLines()
jcallahan@19 571 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 572
jcallahan@19 573 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 574 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 575
jcallahan@19 576 if not current_line then
jcallahan@321 577 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@19 578 break
jcallahan@19 579 end
jcallahan@306 580
jcallahan@306 581 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 582 table.wipe(current_action)
jcallahan@312 583 current_loot = nil
jcallahan@312 584
jcallahan@123 585 current_action.target_type = AF.ITEM
jcallahan@122 586 current_action.identifier = item_id
jcallahan@122 587 current_action.loot_label = "contains"
jcallahan@19 588 break
jcallahan@19 589 end
jcallahan@19 590 end
jcallahan@19 591 end
jcallahan@19 592
jcallahan@19 593
jcallahan@39 594 local UnitFactionStanding
jcallahan@32 595 local UpdateFactionData
jcallahan@32 596 do
jcallahan@32 597 local MAX_FACTION_INDEX = 1000
jcallahan@20 598
jcallahan@32 599 local STANDING_NAMES = {
jcallahan@32 600 "HATED",
jcallahan@32 601 "HOSTILE",
jcallahan@32 602 "UNFRIENDLY",
jcallahan@32 603 "NEUTRAL",
jcallahan@32 604 "FRIENDLY",
jcallahan@32 605 "HONORED",
jcallahan@32 606 "REVERED",
jcallahan@32 607 "EXALTED",
jcallahan@32 608 }
jcallahan@32 609
jcallahan@39 610
jcallahan@39 611 function UnitFactionStanding(unit)
jcallahan@135 612 local unit_name = _G.UnitName(unit)
jcallahan@39 613 UpdateFactionData()
jcallahan@39 614 DatamineTT:ClearLines()
jcallahan@39 615 DatamineTT:SetUnit(unit)
jcallahan@39 616
jcallahan@39 617 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 618 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 619
jcallahan@135 620 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 621 return faction_name, faction_standings[faction_name]
jcallahan@39 622 end
jcallahan@39 623 end
jcallahan@39 624 end
jcallahan@39 625
jcallahan@39 626
jcallahan@32 627 function UpdateFactionData()
jcallahan@32 628 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 629 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 630
jcallahan@86 631 if faction_name then
jcallahan@32 632 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 633 elseif not faction_name then
jcallahan@32 634 break
jcallahan@32 635 end
jcallahan@20 636 end
jcallahan@20 637 end
jcallahan@32 638 end -- do-block
jcallahan@20 639
jcallahan@48 640
jcallahan@75 641 local GenericLootUpdate
jcallahan@75 642 do
jcallahan@77 643 local function LootTable(entry, loot_type, top_field)
jcallahan@75 644 if top_field then
jcallahan@75 645 entry[top_field] = entry[top_field] or {}
jcallahan@75 646 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 647 return entry[top_field][loot_type]
jcallahan@75 648 end
jcallahan@48 649 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 650 return entry[loot_type]
jcallahan@48 651 end
jcallahan@48 652
jcallahan@75 653 function GenericLootUpdate(data_type, top_field)
jcallahan@132 654 local loot_type = current_loot.label
jcallahan@75 655 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 656 local source_list = {}
jcallahan@75 657
jcallahan@131 658 if current_loot.sources then
jcallahan@131 659 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 660 local source_id
jcallahan@78 661
jcallahan@131 662 if current_loot.target_type == AF.ITEM then
jcallahan@119 663 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 664 source_id = current_loot.identifier
jcallahan@131 665 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 666 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 667 else
jcallahan@119 668 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 669 end
jcallahan@304 670 local entry = DBEntry(data_type, source_id)
jcallahan@75 671
jcallahan@119 672 if entry then
jcallahan@119 673 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 674
jcallahan@304 675 if not source_list[source_id] then
jcallahan@119 676 if top_field then
jcallahan@119 677 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 678 elseif not private.container_loot_toasting then
jcallahan@119 679 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 680 end
jcallahan@304 681 source_list[source_id] = true
jcallahan@77 682 end
jcallahan@119 683 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 684
jcallahan@309 685 if current_loot.target_type == AF.ZONE then
jcallahan@309 686 for item_id, quantity in pairs(loot_data) do
jcallahan@309 687 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 688 end
jcallahan@309 689 else
jcallahan@308 690 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 691 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 692
jcallahan@308 693 if label == "currency" and currency_texture then
jcallahan@308 694 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 695 elseif loot_token == "money" then
jcallahan@308 696 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 697 else
jcallahan@308 698 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 699 end
jcallahan@308 700 end
jcallahan@119 701 end
jcallahan@75 702 end
jcallahan@75 703 end
jcallahan@75 704 end
jcallahan@121 705
jcallahan@121 706 -- This is used for Gas Extractions.
jcallahan@131 707 if #current_loot.list <= 0 then
jcallahan@78 708 return
jcallahan@78 709 end
jcallahan@82 710 local entry
jcallahan@82 711
jcallahan@82 712 -- At this point we only have a name if it's an object.
jcallahan@131 713 if current_loot.target_type == AF.OBJECT then
jcallahan@131 714 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 715 else
jcallahan@131 716 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 717 end
jcallahan@75 718
jcallahan@75 719 if not entry then
jcallahan@75 720 return
jcallahan@75 721 end
jcallahan@77 722 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 723
jcallahan@307 724 if current_loot.identifier then
jcallahan@307 725 if not source_list[current_loot.identifier] then
jcallahan@307 726 if top_field then
jcallahan@307 727 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 728 else
jcallahan@307 729 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 730 end
jcallahan@307 731 source_list[current_loot.identifier] = true
jcallahan@77 732 end
jcallahan@77 733 end
jcallahan@75 734
jcallahan@131 735 for index = 1, #current_loot.list do
jcallahan@131 736 table.insert(loot_table, current_loot.list[index])
jcallahan@75 737 end
jcallahan@48 738 end
jcallahan@75 739 end -- do-block
jcallahan@48 740
jcallahan@97 741
jcallahan@97 742 local ReplaceKeywords
jcallahan@97 743 do
jcallahan@97 744 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 745 class = PLAYER_CLASS,
jcallahan@97 746 name = PLAYER_NAME,
jcallahan@97 747 race = PLAYER_RACE,
jcallahan@97 748 }
jcallahan@97 749
jcallahan@97 750
jcallahan@97 751 function ReplaceKeywords(text)
jcallahan@97 752 if not text or text == "" then
jcallahan@97 753 return ""
jcallahan@97 754 end
jcallahan@97 755
jcallahan@97 756 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 757 local category_format = ("<%s>"):format(category)
jcallahan@97 758 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 759 end
jcallahan@97 760 return text
jcallahan@97 761 end
jcallahan@97 762 end -- do-block
jcallahan@97 763
jcallahan@97 764
jcallahan@154 765 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 766 -- unless the WorldMapFrame is shown.
jcallahan@143 767 do
jcallahan@143 768 -- MapFileName = MapAreaID
jcallahan@143 769 local MICRO_DUNGEON_IDS = {
jcallahan@143 770 ShrineofTwoMoons = 903,
jcallahan@143 771 ShrineofSevenStars = 905,
jcallahan@143 772 }
jcallahan@126 773
jcallahan@299 774 local function SetCurrentAreaID()
jcallahan@156 775 if private.in_combat then
jcallahan@156 776 private.set_area_id = true
jcallahan@156 777 return
jcallahan@156 778 end
jcallahan@155 779 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 780
jcallahan@155 781 if map_area_id == current_area_id then
jcallahan@155 782 return
jcallahan@155 783 end
jcallahan@143 784 local world_map = _G.WorldMapFrame
jcallahan@143 785 local map_visible = world_map:IsVisible()
jcallahan@312 786 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 787
jcallahan@143 788 if not map_visible then
jcallahan@143 789 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 790 world_map:Show()
jcallahan@143 791 end
jcallahan@143 792 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 793
jcallahan@154 794 _G.SetMapToCurrentZone()
jcallahan@154 795
jcallahan@143 796 if micro_dungeon_id then
jcallahan@143 797 current_area_id = micro_dungeon_id
jcallahan@143 798 else
jcallahan@143 799 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 800 end
jcallahan@143 801
jcallahan@154 802 if map_visible then
jcallahan@154 803 _G.SetMapByID(map_area_id)
jcallahan@154 804 else
jcallahan@143 805 world_map:Hide()
jcallahan@143 806 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 807 end
jcallahan@143 808 end
jcallahan@299 809
jcallahan@299 810 function WDP:HandleZoneChange(event_name)
jcallahan@299 811 in_instance = _G.IsInInstance()
jcallahan@299 812 SetCurrentAreaID()
jcallahan@299 813 end
jcallahan@154 814 end
jcallahan@126 815
jcallahan@301 816 local function InitializeCurrentLoot()
jcallahan@301 817 current_loot = {
jcallahan@301 818 list = {},
jcallahan@301 819 sources = {},
jcallahan@301 820 identifier = current_action.identifier,
jcallahan@301 821 label = current_action.loot_label or "drops",
jcallahan@301 822 map_level = current_action.map_level,
jcallahan@301 823 object_name = current_action.object_name,
jcallahan@301 824 spell_label = current_action.spell_label,
jcallahan@301 825 target_type = current_action.target_type,
jcallahan@301 826 x = current_action.x,
jcallahan@301 827 y = current_action.y,
jcallahan@301 828 zone_data = current_action.zone_data,
jcallahan@301 829 }
jcallahan@301 830
jcallahan@301 831 table.wipe(current_action)
jcallahan@301 832 end
jcallahan@246 833
jcallahan@246 834 -- METHODS ------------------------------------------------------------
jcallahan@246 835
jcallahan@0 836 function WDP:OnInitialize()
jcallahan@128 837 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 838 private.db = db
jcallahan@128 839 global_db = db.global
jcallahan@128 840 char_db = db.char
jcallahan@14 841
jcallahan@270 842 local raw_db = _G.WoWDBProfilerData
jcallahan@18 843 local build_num = tonumber(private.build_num)
jcallahan@14 844
jcallahan@136 845 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 846 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 847 global_db[entry] = {}
jcallahan@74 848 end
jcallahan@74 849 end
jcallahan@35 850 raw_db.build_num = build_num
jcallahan@63 851 raw_db.version = DB_VERSION
jcallahan@249 852
jcallahan@312 853 private.InitializeCommentSystem()
jcallahan@312 854 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 855 end
jcallahan@0 856
jcallahan@0 857
jcallahan@153 858 function WDP:EventDispatcher(...)
jcallahan@153 859 local event_name = ...
jcallahan@153 860
jcallahan@153 861 if DEBUGGING then
jcallahan@154 862 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 863 Debug(event_name)
jcallahan@154 864 else
jcallahan@154 865 Debug(...)
jcallahan@153 866 end
jcallahan@153 867 end
jcallahan@153 868 local func = EVENT_MAPPING[event_name]
jcallahan@153 869
jcallahan@153 870 if _G.type(func) == "boolean" then
jcallahan@153 871 self[event_name](self, ...)
jcallahan@153 872 elseif _G.type(func) == "function" then
jcallahan@159 873 self[func](self, ...)
jcallahan@153 874 end
jcallahan@153 875 end
jcallahan@153 876
jcallahan@153 877
jcallahan@0 878 function WDP:OnEnable()
jcallahan@300 879 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 880
jcallahan@0 881 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 882 if EVENT_DEBUG then
jcallahan@153 883 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 884 else
jcallahan@153 885 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 886 end
jcallahan@0 887 end
jcallahan@95 888
jcallahan@95 889 for index = 1, _G.GetNumLanguages() do
jcallahan@95 890 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 891 end
jcallahan@187 892 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 893 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 894
jcallahan@19 895 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 896 if target_unit then
jcallahan@19 897 return
jcallahan@19 898 end
jcallahan@19 899 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 900 end)
jcallahan@19 901
jcallahan@19 902 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 903 if target_unit then
jcallahan@19 904 return
jcallahan@19 905 end
jcallahan@19 906 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 907 HandleItemUse(item_link)
jcallahan@19 908 end)
jcallahan@263 909
jcallahan@299 910 self:HandleZoneChange("OnEnable")
jcallahan@290 911 self:GROUP_ROSTER_UPDATE()
jcallahan@0 912 end
jcallahan@0 913
jcallahan@0 914
jcallahan@219 915 local ScrapeItemUpgradeStats
jcallahan@219 916 do
jcallahan@219 917 local intermediary = {}
jcallahan@219 918
jcallahan@220 919 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 920 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 921 return
jcallahan@220 922 end
jcallahan@219 923 local create_entry
jcallahan@219 924
jcallahan@219 925 table.wipe(intermediary)
jcallahan@219 926
jcallahan@219 927 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 928 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 929
jcallahan@293 930 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 931 break
jcallahan@219 932 end
jcallahan@219 933 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 934
jcallahan@219 935 if amount and stat then
jcallahan@220 936 if reforge_id and reforge_id ~= 0 then
jcallahan@220 937 local reforge_string = stat:find("Reforged")
jcallahan@220 938
jcallahan@220 939 if reforge_string then
jcallahan@220 940 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 941 intermediary.reforge_id = reforge_id
jcallahan@220 942 end
jcallahan@219 943 end
jcallahan@219 944 create_entry = true
jcallahan@295 945 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 946 end
jcallahan@219 947 end
jcallahan@219 948
jcallahan@219 949 if not create_entry then
jcallahan@219 950 return
jcallahan@219 951 end
jcallahan@219 952 local item = DBEntry("items", item_id)
jcallahan@225 953 item.upgrade_id = upgrade_id
jcallahan@219 954 item.upgrades = item.upgrades or {}
jcallahan@219 955 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 956
jcallahan@219 957 for stat, amount in pairs(intermediary) do
jcallahan@219 958 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 959 end
jcallahan@219 960 end
jcallahan@220 961 end
jcallahan@220 962
jcallahan@220 963 -- do-block
jcallahan@219 964
jcallahan@219 965
jcallahan@187 966 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 967 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 968 local item
jcallahan@0 969
jcallahan@191 970 if item_string then
jcallahan@220 971 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 972 suffix_id = tonumber(suffix_id)
jcallahan@219 973 upgrade_id = tonumber(upgrade_id)
jcallahan@199 974
jcallahan@201 975 if suffix_id and suffix_id ~= 0 then
jcallahan@219 976 item = DBEntry("items", item_id)
jcallahan@201 977 item.suffix_id = suffix_id
jcallahan@201 978 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 979 end
jcallahan@191 980
jcallahan@219 981 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 982 DatamineTT:SetHyperlink(item_link)
jcallahan@220 983 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 984 end
jcallahan@0 985 end
jcallahan@212 986
jcallahan@212 987 if durability and durability > 0 then
jcallahan@219 988 item = item or DBEntry("items", item_id)
jcallahan@212 989 item.durability = durability
jcallahan@212 990 end
jcallahan@0 991 end
jcallahan@0 992
jcallahan@0 993
jcallahan@187 994 function WDP:ProcessItems()
jcallahan@187 995 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 996 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 997
jcallahan@0 998 if item_id and item_id > 0 then
jcallahan@1 999 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 1000 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 1001 end
jcallahan@0 1002 end
jcallahan@0 1003
jcallahan@0 1004 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1005 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1006 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1007
jcallahan@0 1008 if item_id and item_id > 0 then
jcallahan@1 1009 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 1010 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 1011 end
jcallahan@0 1012 end
jcallahan@0 1013 end
jcallahan@0 1014 end
jcallahan@0 1015
jcallahan@118 1016
jcallahan@215 1017 local TargetedNPC
jcallahan@118 1018 do
jcallahan@118 1019 local GENDER_NAMES = {
jcallahan@118 1020 "UNKNOWN",
jcallahan@118 1021 "MALE",
jcallahan@118 1022 "FEMALE",
jcallahan@118 1023 }
jcallahan@118 1024
jcallahan@118 1025
jcallahan@118 1026 local REACTION_NAMES = {
jcallahan@118 1027 "HATED",
jcallahan@118 1028 "HOSTILE",
jcallahan@118 1029 "UNFRIENDLY",
jcallahan@118 1030 "NEUTRAL",
jcallahan@118 1031 "FRIENDLY",
jcallahan@118 1032 "HONORED",
jcallahan@118 1033 "REVERED",
jcallahan@118 1034 "EXALTED",
jcallahan@118 1035 }
jcallahan@118 1036
jcallahan@118 1037
jcallahan@118 1038 local POWER_TYPE_NAMES = {
jcallahan@118 1039 ["0"] = "MANA",
jcallahan@118 1040 ["1"] = "RAGE",
jcallahan@118 1041 ["2"] = "FOCUS",
jcallahan@118 1042 ["3"] = "ENERGY",
jcallahan@118 1043 ["6"] = "RUNIC_POWER",
jcallahan@118 1044 }
jcallahan@118 1045
jcallahan@118 1046
jcallahan@215 1047 function TargetedNPC()
jcallahan@118 1048 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1049 current_target_id = nil
jcallahan@118 1050 return
jcallahan@118 1051 end
jcallahan@118 1052 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1053
jcallahan@171 1054 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1055 return
jcallahan@118 1056 end
jcallahan@118 1057 current_target_id = unit_idnum
jcallahan@118 1058
jcallahan@118 1059 local npc = NPCEntry(unit_idnum)
jcallahan@118 1060 local _, class_token = _G.UnitClass("target")
jcallahan@118 1061 npc.class = class_token
jcallahan@118 1062 npc.faction = UnitFactionStanding("target")
jcallahan@118 1063 npc.genders = npc.genders or {}
jcallahan@118 1064 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1065 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1066 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1067
jcallahan@248 1068 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1069 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1070 local level_data = encounter_data[npc_level]
jcallahan@250 1071
jcallahan@250 1072 if not level_data then
jcallahan@250 1073 level_data = {}
jcallahan@250 1074 encounter_data[npc_level] = level_data
jcallahan@250 1075 end
jcallahan@257 1076 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1077
jcallahan@257 1078 if not level_data.power then
jcallahan@257 1079 local max_power = _G.UnitManaMax("target")
jcallahan@257 1080
jcallahan@257 1081 if max_power > 0 then
jcallahan@257 1082 local power_type = _G.UnitPowerType("target")
jcallahan@312 1083 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1084 end
jcallahan@118 1085 end
jcallahan@118 1086 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1087 return npc, unit_idnum
jcallahan@118 1088 end
jcallahan@118 1089 end -- do-block
jcallahan@118 1090
jcallahan@118 1091
jcallahan@113 1092 do
jcallahan@113 1093 local COORD_MAX = 5
jcallahan@0 1094
jcallahan@113 1095 function WDP:UpdateTargetLocation()
jcallahan@113 1096 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1097 return
jcallahan@2 1098 end
jcallahan@113 1099
jcallahan@113 1100 for index = 1, 4 do
jcallahan@113 1101 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1102 return
jcallahan@113 1103 end
jcallahan@113 1104 end
jcallahan@215 1105 local npc = TargetedNPC()
jcallahan@113 1106
jcallahan@113 1107 if not npc then
jcallahan@113 1108 return
jcallahan@113 1109 end
jcallahan@113 1110 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 1111 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1112 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1113 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1114
jcallahan@113 1115 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1116
jcallahan@113 1117 if not zone_data then
jcallahan@113 1118 zone_data = {}
jcallahan@113 1119 npc_data.locations[zone_token] = zone_data
jcallahan@113 1120 end
jcallahan@113 1121
jcallahan@113 1122 for location_token in pairs(zone_data) do
jcallahan@113 1123 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1124 loc_level = tonumber(loc_level)
jcallahan@113 1125
jcallahan@113 1126 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1127 return
jcallahan@113 1128 end
jcallahan@113 1129 end
jcallahan@141 1130 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1131 end
jcallahan@113 1132 end -- do-block
jcallahan@2 1133
jcallahan@118 1134
jcallahan@246 1135 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1136
jcallahan@90 1137 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1138 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1139 return
jcallahan@243 1140 end
jcallahan@282 1141 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1142
jcallahan@56 1143 for index = 1, num_items do
jcallahan@56 1144 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1145
jcallahan@56 1146 if item_link then
jcallahan@56 1147 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1148 end
jcallahan@56 1149 end
jcallahan@56 1150 end
jcallahan@56 1151
jcallahan@56 1152
jcallahan@298 1153 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1154 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1155
jcallahan@246 1156 if current_pet_guid then
jcallahan@246 1157 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1158 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1159 end
jcallahan@246 1160 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1161
jcallahan@246 1162 if pet_guid then
jcallahan@296 1163 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1164 group_pet_guids[pet_guid] = true
jcallahan@246 1165 end
jcallahan@246 1166 end
jcallahan@246 1167
jcallahan@246 1168
jcallahan@298 1169 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1170 local is_raid = _G.IsInRaid()
jcallahan@298 1171 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1172 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1173
jcallahan@299 1174 table.wipe(group_member_guids)
jcallahan@298 1175
jcallahan@298 1176 for index = 1, group_size do
jcallahan@298 1177 local unit_id = unit_type .. index
jcallahan@298 1178 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1179
jcallahan@299 1180 group_member_guids[unit_guid] = true
jcallahan@298 1181 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1182 end
jcallahan@299 1183 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1184 end
jcallahan@298 1185
jcallahan@298 1186
jcallahan@298 1187 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1188 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1189 end
jcallahan@298 1190
jcallahan@298 1191
jcallahan@178 1192 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@312 1193 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1194 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1195 return
jcallahan@306 1196 end
jcallahan@301 1197 local container_id = private.loot_toast_container_id
jcallahan@317 1198 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 1199
jcallahan@317 1200 if npc_id then
jcallahan@317 1201 -- slightly messy hack to workaround duplicate world bosses
jcallahan@317 1202 local upper_limit = 0
jcallahan@317 1203 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1204 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1205 end
jcallahan@317 1206 for i = 0, upper_limit do
jcallahan@317 1207 local temp_npc_id = npc_id
jcallahan@317 1208
jcallahan@317 1209 if i > 0 then
jcallahan@317 1210 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1211 end
jcallahan@317 1212
jcallahan@317 1213 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1214 if npc then
jcallahan@317 1215 local loot_label = "drops"
jcallahan@317 1216 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1217 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1218 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1219
jcallahan@317 1220 if loot_type == "item" then
jcallahan@317 1221 local item_id = ItemLinkToID(item_link)
jcallahan@317 1222 if item_id then
jcallahan@317 1223 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@317 1224 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1225 else
jcallahan@317 1226 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1227 return
jcallahan@317 1228 end
jcallahan@317 1229 elseif loot_type == "money" then
jcallahan@317 1230 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1231 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1232 elseif loot_type == "currency" then
jcallahan@317 1233 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1234 if currency_texture and currency_texture ~= "" then
jcallahan@317 1235 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1236 -- workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 1237 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 1238 quantity = math.floor(quantity / 100)
jcallahan@317 1239 end
jcallahan@317 1240 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1241 else
jcallahan@317 1242 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1243 return
jcallahan@317 1244 end
jcallahan@317 1245 end
jcallahan@317 1246
jcallahan@317 1247 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1248 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1249 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1250 end
jcallahan@312 1251 end
jcallahan@312 1252 end
jcallahan@301 1253 elseif container_id then
jcallahan@305 1254 InitializeCurrentLoot()
jcallahan@305 1255
jcallahan@306 1256 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1257 current_loot.identifier = container_id
jcallahan@306 1258 current_loot.label = "contains"
jcallahan@306 1259 current_loot.target_type = AF.ITEM
jcallahan@306 1260
jcallahan@312 1261 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1262
jcallahan@301 1263 if loot_type == "item" then
jcallahan@312 1264 local item_id = ItemLinkToID(item_link)
jcallahan@312 1265 if item_id then
jcallahan@312 1266 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@312 1267 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1268 else
jcallahan@301 1269 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1270 current_loot = nil
jcallahan@301 1271 return
jcallahan@301 1272 end
jcallahan@301 1273 elseif loot_type == "money" then
jcallahan@312 1274 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1275 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1276 elseif loot_type == "currency" then
jcallahan@312 1277 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1278 if currency_texture and currency_texture ~= "" then
jcallahan@312 1279 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1280 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1281 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1282 else
jcallahan@312 1283 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1284 current_loot = nil
jcallahan@312 1285 return
jcallahan@312 1286 end
jcallahan@301 1287 end
jcallahan@312 1288
jcallahan@301 1289 GenericLootUpdate("items")
jcallahan@301 1290 current_loot = nil
jcallahan@307 1291 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1292 else
jcallahan@307 1293 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1294
jcallahan@307 1295 loot_toast_data = loot_toast_data or {}
jcallahan@312 1296 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1297
jcallahan@307 1298 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1299 end
jcallahan@178 1300 end
jcallahan@178 1301
jcallahan@178 1302
jcallahan@179 1303 do
jcallahan@179 1304 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1305 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1306 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1307 end,
jcallahan@179 1308 [AF.ZONE] = function(item_id, quantity)
jcallahan@312 1309 InitializeCurrentLoot()
jcallahan@312 1310 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1311 GenericLootUpdate("zones")
jcallahan@312 1312 current_loot = nil
jcallahan@179 1313 end,
jcallahan@179 1314 }
jcallahan@177 1315
jcallahan@177 1316
jcallahan@179 1317 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1318 local category
jcallahan@177 1319
jcallahan@179 1320 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1321 category = AF.ZONE
jcallahan@179 1322 elseif private.raid_finder_boss_id then
jcallahan@179 1323 category = AF.NPC
jcallahan@179 1324 end
jcallahan@179 1325 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1326
jcallahan@179 1327 if not category or not update_func then
jcallahan@179 1328 return
jcallahan@179 1329 end
jcallahan@179 1330 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1331
jcallahan@179 1332 if not item_link then
jcallahan@179 1333 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1334 end
jcallahan@179 1335 local item_id = ItemLinkToID(item_link)
jcallahan@179 1336
jcallahan@179 1337 if not item_id then
jcallahan@179 1338 return
jcallahan@179 1339 end
jcallahan@179 1340 update_func(item_id, quantity)
jcallahan@177 1341 end
jcallahan@48 1342 end
jcallahan@48 1343
jcallahan@312 1344
jcallahan@97 1345 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1346 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1347 return
jcallahan@95 1348 end
jcallahan@97 1349 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1350 npc.quotes = npc.quotes or {}
jcallahan@97 1351 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1352 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1353 end
jcallahan@95 1354
jcallahan@95 1355
jcallahan@95 1356 do
jcallahan@40 1357 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1358
jcallahan@40 1359 local DRUNK_COMPARES = {
jcallahan@40 1360 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1361 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1362 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1363 }
jcallahan@40 1364
jcallahan@40 1365 local DRUNK_MATCHES = {
jcallahan@254 1366 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1367 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1368 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1369 }
jcallahan@40 1370
jcallahan@167 1371 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1372
jcallahan@167 1373
jcallahan@167 1374 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1375 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1376 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1377
jcallahan@167 1378 private.discovered_recipe_name = nil
jcallahan@167 1379 private.profession_level = nil
jcallahan@167 1380 private.previous_spell_id = nil
jcallahan@169 1381
jcallahan@169 1382 return true
jcallahan@167 1383 end
jcallahan@167 1384 end
jcallahan@167 1385
jcallahan@167 1386
jcallahan@167 1387 local function IterativeRecordDiscovery()
jcallahan@167 1388 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1389 end
jcallahan@167 1390
jcallahan@167 1391
jcallahan@92 1392 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1393 if not private.trainer_shown then
jcallahan@167 1394 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1395
jcallahan@167 1396 if recipe_name and private.previous_spell_id then
jcallahan@167 1397 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1398
jcallahan@167 1399 if profession_name == _G.UNKNOWN then
jcallahan@167 1400 return
jcallahan@167 1401 end
jcallahan@167 1402 private.discovered_recipe_name = recipe_name
jcallahan@167 1403 private.profession_level = prof_level
jcallahan@167 1404
jcallahan@167 1405 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1406 end
jcallahan@167 1407 end
jcallahan@167 1408
jcallahan@40 1409 if currently_drunk then
jcallahan@40 1410 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1411 currently_drunk = nil
jcallahan@40 1412 end
jcallahan@40 1413 return
jcallahan@40 1414 end
jcallahan@40 1415
jcallahan@40 1416 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1417 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1418 currently_drunk = true
jcallahan@40 1419 break
jcallahan@40 1420 end
jcallahan@40 1421 end
jcallahan@40 1422 end
jcallahan@40 1423 end
jcallahan@40 1424
jcallahan@307 1425
jcallahan@307 1426 do -- do-block
jcallahan@23 1427 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1428 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1429
jcallahan@23 1430 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1431 if not spell_id then
jcallahan@23 1432 return
jcallahan@23 1433 end
jcallahan@34 1434 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1435
jcallahan@171 1436 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1437 return
jcallahan@23 1438 end
jcallahan@23 1439
jcallahan@23 1440 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1441 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1442 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1443 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1444 end
jcallahan@23 1445 end
jcallahan@23 1446
jcallahan@115 1447 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1448
jcallahan@246 1449 local previous_combat_event = {}
jcallahan@246 1450
jcallahan@23 1451 local COMBAT_LOG_FUNCS = {
jcallahan@23 1452 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1453 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1454 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1455 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1456 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1457
jcallahan@171 1458 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1459 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1460 end
jcallahan@115 1461 end
jcallahan@115 1462 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1463 end,
jcallahan@65 1464 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1465 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1466
jcallahan@171 1467 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1468 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1469 ClearKilledNPC()
jcallahan@98 1470 private.harvesting = nil
jcallahan@65 1471 return
jcallahan@65 1472 end
jcallahan@177 1473
jcallahan@246 1474 if source_guid == "" then
jcallahan@246 1475 source_guid = nil
jcallahan@246 1476 end
jcallahan@246 1477 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1478 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1479
jcallahan@299 1480 if not previous_combat_event.party_damage then
jcallahan@312 1481 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1482 table.wipe(previous_combat_event)
jcallahan@217 1483 ClearKilledNPC()
jcallahan@306 1484 else
jcallahan@317 1485 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1486 end
jcallahan@177 1487 killed_npc_id = unit_idnum
jcallahan@177 1488 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1489 end,
jcallahan@23 1490 }
jcallahan@23 1491
jcallahan@23 1492
jcallahan@246 1493 local NON_DAMAGE_EVENTS = {
jcallahan@246 1494 SPELL_AURA_APPLIED = true,
jcallahan@246 1495 SPELL_AURA_REMOVED = true,
jcallahan@246 1496 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1497 SPELL_CAST_FAILED = true,
jcallahan@246 1498 SWING_MISSED = true,
jcallahan@246 1499 }
jcallahan@246 1500
jcallahan@299 1501 local DAMAGE_EVENTS = {
jcallahan@299 1502 RANGE_DAMAGE = true,
jcallahan@299 1503 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1504 SPELL_DAMAGE = true,
jcallahan@299 1505 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1506 SWING_DAMAGE = true,
jcallahan@299 1507 }
jcallahan@299 1508
jcallahan@246 1509
jcallahan@92 1510 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1511 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1512
jcallahan@23 1513 if not combat_log_func then
jcallahan@299 1514 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1515 table.wipe(previous_combat_event)
jcallahan@246 1516 previous_combat_event.source_name = source_name
jcallahan@299 1517
jcallahan@299 1518 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1519 previous_combat_event.party_damage = true
jcallahan@299 1520 end
jcallahan@246 1521 end
jcallahan@23 1522 return
jcallahan@23 1523 end
jcallahan@23 1524 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1525
jcallahan@297 1526 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1527 table.wipe(previous_combat_event)
jcallahan@297 1528 end
jcallahan@23 1529 end
jcallahan@23 1530
jcallahan@44 1531 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1532 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1533 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1534
jcallahan@44 1535 local REP_BUFFS = {
jcallahan@44 1536 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1537 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1538 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1539 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1540 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1541 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1542 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1543 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1544 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1545 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1546 }
jcallahan@44 1547
jcallahan@44 1548
jcallahan@44 1549 local FACTION_NAMES = {
jcallahan@44 1550 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1551 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1552 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1553 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1554 }
jcallahan@44 1555
jcallahan@44 1556
jcallahan@44 1557 local MODIFIERS = {
jcallahan@44 1558 CENARION_FAVOR = {
jcallahan@44 1559 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1560 modifier = 0.25,
jcallahan@44 1561 },
jcallahan@44 1562 GRIM_VISAGE = {
jcallahan@44 1563 modifier = 0.1,
jcallahan@44 1564 },
jcallahan@44 1565 HONOR_HOLD_FAVOR = {
jcallahan@44 1566 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1567 modifier = 0.25,
jcallahan@44 1568 },
jcallahan@44 1569 NAZGRELS_FERVOR = {
jcallahan@44 1570 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1571 modifier = 0.1,
jcallahan@44 1572 },
jcallahan@44 1573 SONG_OF_BATTLE = {
jcallahan@44 1574 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1575 modifier = 0.1,
jcallahan@44 1576 },
jcallahan@44 1577 SPIRIT_OF_SHARING = {
jcallahan@44 1578 modifier = 0.1,
jcallahan@44 1579 },
jcallahan@44 1580 THRALLMARS_FAVOR = {
jcallahan@44 1581 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1582 modifier = 0.25,
jcallahan@44 1583 },
jcallahan@44 1584 TROLLBANES_COMMAND = {
jcallahan@44 1585 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1586 modifier = 0.1,
jcallahan@44 1587 },
jcallahan@44 1588 UNBURDENED = {
jcallahan@44 1589 modifier = 0.1,
jcallahan@44 1590 },
jcallahan@44 1591 WOW_ANNIVERSARY = {
jcallahan@44 1592 modifier = 0.08,
jcallahan@44 1593 }
jcallahan@44 1594 }
jcallahan@44 1595
jcallahan@44 1596
jcallahan@92 1597 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1598 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1599 return
jcallahan@44 1600 end
jcallahan@44 1601 UpdateFactionData()
jcallahan@44 1602
jcallahan@46 1603 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1604 return
jcallahan@46 1605 end
jcallahan@177 1606 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1607 ClearKilledNPC()
jcallahan@46 1608
jcallahan@44 1609 if not npc then
jcallahan@98 1610 private.harvesting = nil
jcallahan@44 1611 return
jcallahan@44 1612 end
jcallahan@98 1613 npc.harvested = private.harvesting
jcallahan@98 1614 private.harvesting = nil
jcallahan@98 1615
jcallahan@44 1616 local modifier = 1
jcallahan@44 1617
jcallahan@44 1618 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1619 modifier = modifier + 0.1
jcallahan@44 1620 end
jcallahan@44 1621
jcallahan@44 1622 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1623 modifier = modifier + 0.1
jcallahan@44 1624 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1625 modifier = modifier + 0.05
jcallahan@44 1626 end
jcallahan@44 1627
jcallahan@44 1628 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1629 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1630 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1631
jcallahan@44 1632 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1633 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1634 end
jcallahan@44 1635 end
jcallahan@44 1636 end
jcallahan@65 1637 npc.reputations = npc.reputations or {}
jcallahan@65 1638 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1639 end
jcallahan@44 1640 end -- do-block
jcallahan@18 1641
jcallahan@18 1642
jcallahan@140 1643 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1644 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1645 return
jcallahan@140 1646 end
jcallahan@140 1647 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1648
jcallahan@140 1649 if not text or text == "Fishing Bobber" then
jcallahan@140 1650 text = "NONE"
jcallahan@140 1651 else
jcallahan@140 1652 current_action.fishing_target = true
jcallahan@140 1653 end
jcallahan@140 1654 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1655 end
jcallahan@140 1656
jcallahan@140 1657
jcallahan@92 1658 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1659 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1660
jcallahan@42 1661 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1662 return
jcallahan@42 1663 end
jcallahan@42 1664 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1665 end
jcallahan@42 1666
jcallahan@42 1667
jcallahan@13 1668 do
jcallahan@176 1669 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1670 [AF.ITEM] = function()
jcallahan@16 1671 local locked_item_id
jcallahan@16 1672
jcallahan@16 1673 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1674 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1675 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1676
jcallahan@16 1677 if is_locked then
jcallahan@16 1678 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1679 break
jcallahan@16 1680 end
jcallahan@16 1681 end
jcallahan@165 1682
jcallahan@165 1683 if locked_item_id then
jcallahan@165 1684 break
jcallahan@165 1685 end
jcallahan@16 1686 end
jcallahan@16 1687
jcallahan@122 1688 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1689 return false
jcallahan@16 1690 end
jcallahan@122 1691 current_action.identifier = locked_item_id
jcallahan@16 1692 return true
jcallahan@16 1693 end,
jcallahan@322 1694 [AF.NPC] = true,
jcallahan@14 1695 [AF.OBJECT] = true,
jcallahan@17 1696 [AF.ZONE] = function()
jcallahan@140 1697 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1698 return _G.IsFishingLoot()
jcallahan@17 1699 end,
jcallahan@13 1700 }
jcallahan@13 1701
jcallahan@13 1702
jcallahan@176 1703 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1704 [AF.ITEM] = function()
jcallahan@28 1705 GenericLootUpdate("items")
jcallahan@28 1706 end,
jcallahan@28 1707 [AF.NPC] = function()
jcallahan@75 1708 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1709 local loot_label = current_loot.label
jcallahan@77 1710 local source_list = {}
jcallahan@75 1711
jcallahan@131 1712 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1713 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1714 local npc = NPCEntry(source_id)
jcallahan@75 1715
jcallahan@75 1716 if npc then
jcallahan@248 1717 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1718 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1719
jcallahan@78 1720 if not source_list[source_guid] then
jcallahan@77 1721 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1722 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1723 source_list[source_guid] = true
jcallahan@77 1724 end
jcallahan@77 1725
jcallahan@309 1726 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1727 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1728
jcallahan@312 1729 if loot_type == "currency" and currency_texture then
jcallahan@312 1730 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1731 elseif loot_token == "money" then
jcallahan@312 1732 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1733 else
jcallahan@312 1734 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1735 end
jcallahan@75 1736 end
jcallahan@75 1737 end
jcallahan@75 1738 end
jcallahan@16 1739 end,
jcallahan@13 1740 [AF.OBJECT] = function()
jcallahan@28 1741 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1742 end,
jcallahan@17 1743 [AF.ZONE] = function()
jcallahan@141 1744 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1745
jcallahan@41 1746 -- This will start life as a boolean true.
jcallahan@131 1747 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1748 current_loot.zone_data[location_token] = {
jcallahan@41 1749 drops = {}
jcallahan@41 1750 }
jcallahan@41 1751 end
jcallahan@132 1752 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1753 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1754
jcallahan@131 1755 if current_loot.sources then
jcallahan@131 1756 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1757 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1758 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1759 end
jcallahan@131 1760 end
jcallahan@131 1761 end
jcallahan@131 1762
jcallahan@131 1763 if #current_loot.list <= 0 then
jcallahan@131 1764 return
jcallahan@131 1765 end
jcallahan@131 1766
jcallahan@131 1767 for index = 1, #current_loot.list do
jcallahan@131 1768 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1769 end
jcallahan@13 1770 end,
jcallahan@13 1771 }
jcallahan@13 1772
jcallahan@79 1773 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1774 local loot_guid_registry = {}
jcallahan@124 1775
jcallahan@124 1776
jcallahan@124 1777 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1778 current_loot = nil
jcallahan@131 1779 table.wipe(current_action)
jcallahan@124 1780 end
jcallahan@124 1781
jcallahan@13 1782
jcallahan@322 1783 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1784 local extrapolated_guid_registry = {}
jcallahan@322 1785 local num_guids = 0
jcallahan@322 1786
jcallahan@322 1787 table.wipe(current_action)
jcallahan@322 1788
jcallahan@322 1789 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1790 local loot_info = {
jcallahan@322 1791 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1792 }
jcallahan@322 1793
jcallahan@322 1794 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1795 local source_guid = loot_info[loot_index]
jcallahan@322 1796
jcallahan@322 1797 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1798 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1799
jcallahan@322 1800 if unit_type and unit_idnum then
jcallahan@322 1801 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1802 unit_type,
jcallahan@322 1803 unit_idnum
jcallahan@322 1804 }
jcallahan@322 1805
jcallahan@322 1806 num_guids = num_guids + 1
jcallahan@322 1807 end
jcallahan@322 1808 end
jcallahan@322 1809 end
jcallahan@322 1810 end
jcallahan@322 1811 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 1812
jcallahan@322 1813 if num_guids == 0 then
jcallahan@322 1814 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 1815 return false
jcallahan@322 1816 end
jcallahan@322 1817 local num_npcs = 0
jcallahan@322 1818 local num_objects = 0
jcallahan@322 1819
jcallahan@322 1820 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 1821 local unit_type = guid_data[1]
jcallahan@322 1822 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops" or nil)
jcallahan@322 1823
jcallahan@322 1824 if loot_label then
jcallahan@322 1825 local unit_idnum = guid_data[2]
jcallahan@322 1826
jcallahan@322 1827 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 1828 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 1829 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 1830 current_action.loot_label = loot_label
jcallahan@322 1831 current_action.spell_label = "OPENING"
jcallahan@322 1832 current_action.target_type = AF.OBJECT
jcallahan@322 1833 current_action.identifier = unit_idnum
jcallahan@322 1834 num_objects = num_objects + 1
jcallahan@322 1835 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 1836 current_action.loot_label = loot_label
jcallahan@322 1837 current_action.target_type = AF.NPC
jcallahan@322 1838 current_action.identifier = unit_idnum
jcallahan@322 1839 num_npcs = num_npcs + 1
jcallahan@322 1840 end
jcallahan@322 1841 else
jcallahan@322 1842 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 1843 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 1844 return false
jcallahan@322 1845 end
jcallahan@322 1846 end
jcallahan@322 1847
jcallahan@322 1848 if not current_action.target_type then
jcallahan@322 1849 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 1850 return false
jcallahan@322 1851 end
jcallahan@322 1852
jcallahan@322 1853 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@322 1854 if num_npcs ~= 0 and num_objects ~= 0 then
jcallahan@322 1855 Debug("%s: Mixed target types are not supported.", log_source)
jcallahan@322 1856 return false
jcallahan@322 1857 end
jcallahan@322 1858
jcallahan@322 1859 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 1860 return true
jcallahan@322 1861 end
jcallahan@322 1862
jcallahan@322 1863
jcallahan@92 1864 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1865 if current_loot then
jcallahan@322 1866 current_loot = nil
jcallahan@322 1867 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1868
jcallahan@322 1869 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1870 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1871 return
jcallahan@322 1872 end
jcallahan@18 1873 end
jcallahan@151 1874
jcallahan@151 1875 if not current_action.target_type then
jcallahan@322 1876 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1877
jcallahan@322 1878 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1879 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1880 return
jcallahan@322 1881 end
jcallahan@151 1882 end
jcallahan@176 1883 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1884 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1885
jcallahan@14 1886 if not verify_func or not update_func then
jcallahan@322 1887 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 1888 return
jcallahan@13 1889 end
jcallahan@13 1890
jcallahan@14 1891 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@322 1892 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, current_action.target_type)
jcallahan@14 1893 return
jcallahan@14 1894 end
jcallahan@80 1895 local guids_used = {}
jcallahan@132 1896
jcallahan@301 1897 InitializeCurrentLoot()
jcallahan@217 1898 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1899
jcallahan@55 1900 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 1901 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1902 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1903 local loot_info = {
jcallahan@237 1904 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1905 }
jcallahan@13 1906
jcallahan@237 1907 -- Odd index is GUID, even is count.
jcallahan@237 1908 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1909 local source_guid = loot_info[loot_index]
jcallahan@75 1910
jcallahan@237 1911 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1912 local loot_quantity = loot_info[loot_index + 1]
jcallahan@309 1913 if #loot_info == 2 and slot_quantity > loot_quantity then
jcallahan@309 1914 loot_quantity = slot_quantity
jcallahan@309 1915 end
jcallahan@237 1916 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1917 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@77 1918
jcallahan@237 1919 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1920 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@312 1921 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@131 1922 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1923 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1924 guids_used[source_guid] = true
jcallahan@237 1925 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@312 1926 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@309 1927 if current_loot.target_type == AF.ZONE then
jcallahan@312 1928 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@309 1929 else
jcallahan@308 1930 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1931 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@309 1932 guids_used[source_guid] = true
jcallahan@308 1933 end
jcallahan@237 1934 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@312 1935 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@309 1936 if current_loot.target_type == AF.ZONE then
jcallahan@312 1937 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@309 1938 else
jcallahan@308 1939 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@308 1940
jcallahan@308 1941 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1942 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@309 1943 guids_used[source_guid] = true
jcallahan@308 1944 end
jcallahan@79 1945 end
jcallahan@75 1946 end
jcallahan@13 1947 end
jcallahan@13 1948 end
jcallahan@80 1949
jcallahan@81 1950 for guid in pairs(guids_used) do
jcallahan@217 1951 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1952 end
jcallahan@13 1953 update_func()
jcallahan@1 1954 end
jcallahan@13 1955 end -- do-block
jcallahan@0 1956
jcallahan@0 1957
jcallahan@89 1958 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1959 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1960
jcallahan@89 1961 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1962 return
jcallahan@89 1963 end
jcallahan@89 1964 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1965 end
jcallahan@89 1966
jcallahan@89 1967
jcallahan@44 1968 do
jcallahan@44 1969 local POINT_MATCH_PATTERNS = {
jcallahan@44 1970 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1971 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1972 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1973 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1974 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1975 }
jcallahan@5 1976
jcallahan@68 1977 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1978 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1979 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1980
jcallahan@133 1981 local current_merchant
jcallahan@133 1982 local merchant_standing
jcallahan@133 1983
jcallahan@133 1984 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1985 current_merchant = nil
jcallahan@133 1986 merchant_standing = nil
jcallahan@133 1987 end
jcallahan@133 1988
jcallahan@133 1989
jcallahan@89 1990 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1991 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1992 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1993
jcallahan@171 1994 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1995 return
jcallahan@133 1996 end
jcallahan@195 1997 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1998 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1999 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2000 end
jcallahan@55 2001 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2002 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2003 _G.MerchantFrame_Update()
jcallahan@57 2004
jcallahan@150 2005 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2006
jcallahan@44 2007 for item_index = 1, num_items do
jcallahan@44 2008 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2009 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2010
jcallahan@44 2011 if item_id and item_id > 0 then
jcallahan@44 2012 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2013
jcallahan@68 2014 DatamineTT:ClearLines()
jcallahan@68 2015 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 2016
jcallahan@68 2017 local num_lines = DatamineTT:NumLines()
jcallahan@68 2018
jcallahan@68 2019 for line_index = 1, num_lines do
jcallahan@68 2020 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2021
jcallahan@68 2022 if not current_line then
jcallahan@68 2023 break
jcallahan@68 2024 end
jcallahan@68 2025 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2026
jcallahan@68 2027 if faction or reputation then
jcallahan@68 2028 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2029 break
jcallahan@68 2030 end
jcallahan@68 2031 end
jcallahan@68 2032
jcallahan@87 2033 for line_index = 1, num_lines do
jcallahan@87 2034 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2035
jcallahan@87 2036 if not current_line then
jcallahan@87 2037 break
jcallahan@87 2038 end
jcallahan@87 2039 local line_text = current_line:GetText()
jcallahan@87 2040 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2041
jcallahan@87 2042 if quest_name then
jcallahan@87 2043 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2044 break
jcallahan@87 2045 end
jcallahan@87 2046 end
jcallahan@87 2047
jcallahan@44 2048 if extended_cost then
jcallahan@53 2049 local battleground_rating = 0
jcallahan@53 2050 local personal_rating = 0
jcallahan@53 2051 local required_season_amount
jcallahan@5 2052
jcallahan@68 2053 for line_index = 1, num_lines do
jcallahan@44 2054 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2055
jcallahan@44 2056 if not current_line then
jcallahan@44 2057 break
jcallahan@44 2058 end
jcallahan@53 2059 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2060
jcallahan@44 2061 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2062 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2063 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2064 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2065
jcallahan@44 2066 if match1 or match2 then
jcallahan@44 2067 break
jcallahan@44 2068 end
jcallahan@44 2069 end
jcallahan@5 2070 end
jcallahan@44 2071 local currency_list = {}
jcallahan@44 2072 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2073
jcallahan@50 2074 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2075 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2076 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2077
jcallahan@44 2078 for cost_index = 1, item_count do
jcallahan@317 2079 -- the third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0
jcallahan@317 2080 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2081 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2082
jcallahan@317 2083 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2084 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2085 end
jcallahan@317 2086
jcallahan@317 2087 if currency_identifier then
jcallahan@317 2088 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2089 end
jcallahan@44 2090 end
jcallahan@44 2091
jcallahan@44 2092 for currency_index = 1, #currency_list do
jcallahan@44 2093 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2094 end
jcallahan@5 2095 end
jcallahan@133 2096 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2097 end
jcallahan@44 2098 end
jcallahan@5 2099
jcallahan@44 2100 if _G.CanMerchantRepair() then
jcallahan@133 2101 current_merchant.can_repair = true
jcallahan@5 2102 end
jcallahan@57 2103 _G.SetMerchantFilter(current_filters)
jcallahan@57 2104 _G.MerchantFrame_Update()
jcallahan@4 2105 end
jcallahan@44 2106 end -- do-block
jcallahan@4 2107
jcallahan@89 2108
jcallahan@92 2109 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 2110 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 2111 return
jcallahan@25 2112 end
jcallahan@34 2113 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2114
jcallahan@171 2115 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2116 return
jcallahan@25 2117 end
jcallahan@29 2118 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2119 table.wipe(current_action)
jcallahan@25 2120 end
jcallahan@25 2121
jcallahan@25 2122
jcallahan@115 2123 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@309 2124 -- this function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat
jcallahan@309 2125 if DEBUGGING then
jcallahan@309 2126 return
jcallahan@309 2127 end
jcallahan@309 2128
jcallahan@115 2129 local num_pets = LPJ:NumPets()
jcallahan@115 2130
jcallahan@115 2131 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2132 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2133
jcallahan@115 2134 if is_owned then
jcallahan@115 2135 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2136
jcallahan@139 2137 if rarity then
jcallahan@139 2138 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2139 local npc = NPCEntry(npc_id)
jcallahan@139 2140 npc.wild_pet = is_wild or nil
jcallahan@139 2141 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2142 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2143 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2144
jcallahan@139 2145 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2146 data.max_health = max_health
jcallahan@139 2147 data.attack = attack
jcallahan@139 2148 data.speed = speed
jcallahan@139 2149 end
jcallahan@115 2150 end
jcallahan@115 2151 end
jcallahan@115 2152 end
jcallahan@115 2153
jcallahan@115 2154
jcallahan@156 2155 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2156 private.in_combat = true
jcallahan@156 2157 end
jcallahan@156 2158
jcallahan@156 2159
jcallahan@156 2160 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2161 private.in_combat = nil
jcallahan@156 2162
jcallahan@156 2163 if private.set_area_id then
jcallahan@299 2164 self:HandleZoneChange(event_name)
jcallahan@156 2165 private.set_area_id = nil
jcallahan@156 2166 end
jcallahan@156 2167 end
jcallahan@156 2168
jcallahan@156 2169
jcallahan@118 2170 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2171 if not TargetedNPC() then
jcallahan@118 2172 return
jcallahan@2 2173 end
jcallahan@151 2174 current_action.target_type = AF.NPC
jcallahan@118 2175 self:UpdateTargetLocation()
jcallahan@118 2176 end
jcallahan@2 2177
jcallahan@89 2178
jcallahan@12 2179 do
jcallahan@12 2180 local function UpdateQuestJuncture(point)
jcallahan@12 2181 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2182
jcallahan@12 2183 if not unit_name then
jcallahan@12 2184 return
jcallahan@12 2185 end
jcallahan@34 2186 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 2187
jcallahan@12 2188 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2189 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2190 end
jcallahan@19 2191 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2192 quest[point] = quest[point] or {}
jcallahan@12 2193 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 2194
jcallahan@24 2195 return quest
jcallahan@12 2196 end
jcallahan@10 2197
jcallahan@12 2198
jcallahan@92 2199 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2200 local quest = UpdateQuestJuncture("end")
jcallahan@97 2201
jcallahan@112 2202 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2203 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2204 end
jcallahan@67 2205 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2206 ClearKilledNPC()
jcallahan@10 2207 end
jcallahan@10 2208
jcallahan@12 2209
jcallahan@92 2210 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2211 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2212
jcallahan@46 2213 if not quest then
jcallahan@46 2214 return
jcallahan@46 2215 end
jcallahan@24 2216 quest.classes = quest.classes or {}
jcallahan@27 2217 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2218
jcallahan@24 2219 quest.races = quest.races or {}
jcallahan@100 2220 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2221 end
jcallahan@12 2222 end -- do-block
jcallahan@9 2223
jcallahan@9 2224
jcallahan@92 2225 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2226 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2227 local entry_index, processed_quests = 1, 0
jcallahan@36 2228 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2229
jcallahan@36 2230 while processed_quests <= num_quests do
jcallahan@36 2231 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2232
jcallahan@84 2233 if quest_id == 0 then
jcallahan@84 2234 processed_quests = processed_quests + 1
jcallahan@84 2235 elseif not is_header then
jcallahan@36 2236 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2237
jcallahan@36 2238 local quest = DBEntry("quests", quest_id)
jcallahan@36 2239 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2240 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2241 processed_quests = processed_quests + 1
jcallahan@36 2242 end
jcallahan@36 2243 entry_index = entry_index + 1
jcallahan@36 2244 end
jcallahan@36 2245 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2246 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2247 end
jcallahan@4 2248
jcallahan@4 2249
jcallahan@97 2250 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2251 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2252 return
jcallahan@112 2253 end
jcallahan@97 2254 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2255 end
jcallahan@97 2256
jcallahan@97 2257
jcallahan@92 2258 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2259 if unit_id ~= "player" then
jcallahan@4 2260 return
jcallahan@4 2261 end
jcallahan@4 2262 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2263 end
jcallahan@4 2264
jcallahan@4 2265
jcallahan@92 2266 do
jcallahan@92 2267 local TRADESKILL_TOOLS = {
jcallahan@92 2268 Anvil = anvil_spell_ids,
jcallahan@92 2269 Forge = forge_spell_ids,
jcallahan@92 2270 }
jcallahan@92 2271
jcallahan@92 2272
jcallahan@167 2273 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2274 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2275 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2276
jcallahan@167 2277 if required_tool then
jcallahan@167 2278 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2279 if required_tool:find(tool_name) then
jcallahan@167 2280 registry[spell_id] = true
jcallahan@167 2281 end
jcallahan@167 2282 end
jcallahan@167 2283 end
jcallahan@167 2284 end
jcallahan@167 2285
jcallahan@167 2286
jcallahan@92 2287 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2288 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2289
jcallahan@92 2290 if profession_name == _G.UNKNOWN then
jcallahan@92 2291 return
jcallahan@92 2292 end
jcallahan@167 2293 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2294 end
jcallahan@92 2295 end -- do-block
jcallahan@92 2296
jcallahan@92 2297
jcallahan@167 2298 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2299 private.trainer_shown = nil
jcallahan@167 2300 end
jcallahan@167 2301
jcallahan@167 2302
jcallahan@92 2303 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2304 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2305 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2306
jcallahan@164 2307 if not trainer then
jcallahan@58 2308 return
jcallahan@58 2309 end
jcallahan@232 2310 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2311 trainer.teaches = trainer.teaches or {}
jcallahan@27 2312
jcallahan@167 2313 private.trainer_shown = true
jcallahan@167 2314
jcallahan@27 2315 -- Get the initial trainer filters
jcallahan@27 2316 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2317 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2318 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2319
jcallahan@27 2320 -- Clear the trainer filters
jcallahan@27 2321 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2322 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2323 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2324
jcallahan@27 2325 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2326 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2327
jcallahan@27 2328 if spell_name then
jcallahan@27 2329 DatamineTT:ClearLines()
jcallahan@27 2330 DatamineTT:SetTrainerService(index)
jcallahan@27 2331
jcallahan@27 2332 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2333
jcallahan@43 2334 if spell_id then
jcallahan@164 2335 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2336
jcallahan@164 2337 if not class_professions then
jcallahan@164 2338 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2339 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2340 end
jcallahan@43 2341 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2342 profession = profession or "General"
jcallahan@43 2343
jcallahan@164 2344 local profession_skills = class_professions[profession]
jcallahan@43 2345
jcallahan@43 2346 if not profession_skills then
jcallahan@43 2347 class_professions[profession] = {}
jcallahan@43 2348 profession_skills = class_professions[profession]
jcallahan@43 2349 end
jcallahan@173 2350 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2351 end
jcallahan@27 2352 end
jcallahan@27 2353 end
jcallahan@27 2354 -- Reset the filters to what they were before
jcallahan@27 2355 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2356 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2357 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2358 end
jcallahan@27 2359
jcallahan@27 2360
jcallahan@1 2361 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2362 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2363 return
jcallahan@1 2364 end
jcallahan@1 2365 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2366
jcallahan@1 2367 if not spell_label then
jcallahan@1 2368 return
jcallahan@1 2369 end
jcallahan@306 2370
jcallahan@150 2371 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2372 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2373
jcallahan@150 2374 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2375 unit_name = target_name
jcallahan@150 2376 unit_id = "target"
jcallahan@1 2377 end
jcallahan@1 2378 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2379 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2380
jcallahan@205 2381 table.wipe(current_action)
jcallahan@122 2382 current_action.instance_token = instance_token
jcallahan@122 2383 current_action.map_level = map_level
jcallahan@122 2384 current_action.x = x
jcallahan@122 2385 current_action.y = y
jcallahan@122 2386 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2387 current_action.spell_label = spell_label
jcallahan@105 2388
jcallahan@105 2389 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2390 current_action.loot_label = spell_label:lower()
jcallahan@105 2391 end
jcallahan@1 2392
jcallahan@151 2393 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2394 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2395 if not unit_id or unit_name ~= target_name then
jcallahan@16 2396 return
jcallahan@16 2397 end
jcallahan@123 2398 current_action.target_type = AF.NPC
jcallahan@16 2399 end
jcallahan@16 2400 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2401 current_action.target_type = AF.ITEM
jcallahan@16 2402
jcallahan@150 2403 if item_name and item_name == target_name then
jcallahan@150 2404 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2405 elseif target_name and target_name ~= "" then
jcallahan@150 2406 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2407 end
jcallahan@150 2408 elseif not item_name and not unit_name then
jcallahan@1 2409 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2410 if target_name == "" then
jcallahan@17 2411 return
jcallahan@17 2412 end
jcallahan@122 2413 current_action.object_name = target_name
jcallahan@123 2414 current_action.target_type = AF.OBJECT
jcallahan@1 2415 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2416 current_action.target_type = AF.ZONE
jcallahan@1 2417 end
jcallahan@1 2418 end
jcallahan@1 2419 private.tracked_line = spell_line
jcallahan@0 2420 end
jcallahan@0 2421
jcallahan@94 2422
jcallahan@312 2423 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2424 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2425 ClearKilledBossID()
jcallahan@306 2426 ClearLootToastContainerID()
jcallahan@306 2427 private.raid_finder_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2428 elseif private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2429 ClearKilledBossID()
jcallahan@306 2430 ClearLootToastContainerID()
jcallahan@306 2431 private.world_boss_id = private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2432 else
jcallahan@306 2433 Debug("%s: Spell ID %d is not a known raid or world boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2434 return
jcallahan@1 2435 end
jcallahan@306 2436
jcallahan@307 2437 -- assign existing loot data to boss if it exists
jcallahan@307 2438 if loot_toast_data then
jcallahan@317 2439 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 2440
jcallahan@317 2441 -- slightly messy hack to workaround duplicate world bosses
jcallahan@317 2442 local upper_limit = 0
jcallahan@317 2443 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2444 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2445 end
jcallahan@317 2446
jcallahan@317 2447 for i = 0, upper_limit do
jcallahan@317 2448 local temp_npc_id = npc_id
jcallahan@317 2449
jcallahan@317 2450 if i > 0 then
jcallahan@317 2451 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2452 end
jcallahan@317 2453
jcallahan@317 2454 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2455 if npc then
jcallahan@317 2456 -- create needed npc fields if required
jcallahan@317 2457 local loot_label = "drops"
jcallahan@317 2458 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2459 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2460 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2461
jcallahan@317 2462 for index = 1, #loot_toast_data do
jcallahan@317 2463 local data = loot_toast_data[index]
jcallahan@317 2464 local loot_type = data[1]
jcallahan@317 2465 local hyperlink = data[2]
jcallahan@317 2466 local quantity = data[3]
jcallahan@317 2467
jcallahan@317 2468 if loot_type == "item" then
jcallahan@317 2469 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2470 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2471 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2472 elseif loot_type == "money" then
jcallahan@317 2473 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2474 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2475 elseif loot_type == "currency" then
jcallahan@317 2476 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2477 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2478 -- workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2479 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2480 quantity = math.floor(quantity / 100)
jcallahan@317 2481 end
jcallahan@317 2482 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2483 end
jcallahan@307 2484 end
jcallahan@317 2485
jcallahan@317 2486 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2487 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2488 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2489 end
jcallahan@317 2490 else
jcallahan@317 2491 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2492 end
jcallahan@307 2493 end
jcallahan@307 2494 end
jcallahan@307 2495
jcallahan@307 2496 ClearLootToastData()
jcallahan@307 2497
jcallahan@307 2498 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2499 end
jcallahan@306 2500
jcallahan@306 2501
jcallahan@306 2502 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2503 if unit_id ~= "player" then
jcallahan@306 2504 return
jcallahan@306 2505 end
jcallahan@306 2506 private.tracked_line = nil
jcallahan@306 2507 private.previous_spell_id = spell_id
jcallahan@306 2508
jcallahan@306 2509 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2510 ClearKilledBossID()
jcallahan@306 2511 ClearLootToastContainerID()
jcallahan@307 2512 ClearLootToastData()
jcallahan@306 2513
jcallahan@306 2514 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2515 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
jcallahan@306 2516 end
jcallahan@306 2517
jcallahan@306 2518 if anvil_spell_ids[spell_id] then
jcallahan@306 2519 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2520 elseif forge_spell_ids[spell_id] then
jcallahan@306 2521 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2522 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2523 killed_npc_id = current_target_id
jcallahan@306 2524 private.harvesting = true
jcallahan@306 2525 end
jcallahan@306 2526 end
jcallahan@0 2527
jcallahan@90 2528
jcallahan@1 2529 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2530 if unit_id ~= "player" then
jcallahan@1 2531 return
jcallahan@1 2532 end
jcallahan@0 2533
jcallahan@1 2534 if private.tracked_line == spell_line then
jcallahan@1 2535 private.tracked_line = nil
jcallahan@1 2536 end
jcallahan@147 2537 table.wipe(current_action)
jcallahan@0 2538 end
jcallahan@90 2539
jcallahan@90 2540
jcallahan@90 2541 do
jcallahan@90 2542 local function SetUnitField(field, required_type)
jcallahan@90 2543 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2544
jcallahan@90 2545 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2546 return
jcallahan@90 2547 end
jcallahan@90 2548
jcallahan@171 2549 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2550 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2551 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2552 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2553 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2554 end
jcallahan@90 2555 end
jcallahan@90 2556
jcallahan@90 2557
jcallahan@90 2558 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2559 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2560 end
jcallahan@90 2561
jcallahan@90 2562
jcallahan@90 2563 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2564 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2565 end
jcallahan@90 2566
jcallahan@90 2567
jcallahan@90 2568 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2569 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2570 end
jcallahan@90 2571
jcallahan@90 2572
jcallahan@92 2573 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2574 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2575 end
jcallahan@90 2576
jcallahan@90 2577
jcallahan@92 2578 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2579 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2580
jcallahan@90 2581 for index = 2, #gossip_options, 2 do
jcallahan@90 2582 if gossip_options[index] == "binder" then
jcallahan@90 2583 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2584 return
jcallahan@90 2585 end
jcallahan@90 2586 end
jcallahan@90 2587 end
jcallahan@90 2588
jcallahan@90 2589
jcallahan@93 2590 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2591 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2592 end
jcallahan@93 2593
jcallahan@93 2594
jcallahan@189 2595 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2596 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2597 end
jcallahan@189 2598
jcallahan@189 2599
jcallahan@90 2600 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2601 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2602 end
jcallahan@90 2603
jcallahan@90 2604
jcallahan@90 2605 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2606 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2607 end
jcallahan@90 2608
jcallahan@90 2609
jcallahan@90 2610 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2611 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2612 end
jcallahan@90 2613 end -- do-block