annotate Main.lua @ 387:b4a0a56ab3ae

Assorted code cleanup and reorganization as preparation for new data collection methods.
author MMOSimca <MMOSimca@gmail.com>
date Tue, 16 Dec 2014 20:46:14 -0500
parents bc1b8234c659
children 1c6098b69ec9
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
jcallahan@246 43 local OBJECT_ID_ANVIL = 192628
jcallahan@322 44 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 45 local OBJECT_ID_FORGE = 1685
jcallahan@322 46
jcallahan@246 47 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 48 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 49 local PLAYER_GUID
jcallahan@246 50 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 51 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 52
MMOSimca@377 53 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 54 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 55 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 56
MMOSimca@351 57 local TIMBER_ITEM_ID = 114781
MMOSimca@351 58
MMOSimca@337 59 -- Ignoring NPC casts of the following spells
MMOSimca@336 60 local CHI_WAVE_SPELL_ID = 132464
MMOSimca@336 61 local DISGUISE_SPELL_ID = 121308
MMOSimca@336 62
MMOSimca@347 63 -- For timer-based loot gathering of abnormal containers (that don't use SHOW_LOOT_TOAST, sadly)
MMOSimca@381 64 local BAG_OF_SALVAGE_ITEM_ID = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[168178]
MMOSimca@381 65 local CRATE_OF_SALVAGE_ITEM_ID = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[168179]
MMOSimca@381 66 local BIG_CRATE_OF_SALVAGE_ITEM_ID = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[168180]
MMOSimca@347 67
MMOSimca@336 68 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 69 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 70 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 71 }
jcallahan@326 72
jcallahan@246 73 local ALLOWED_LOCALES = {
jcallahan@246 74 enUS = true,
jcallahan@246 75 enGB = true,
MMOSimca@336 76 enTW = true,
MMOSimca@336 77 enCN = true,
jcallahan@246 78 }
jcallahan@157 79
jcallahan@0 80 local DATABASE_DEFAULTS = {
jcallahan@128 81 char = {},
jcallahan@0 82 global = {
jcallahan@270 83 config = {
jcallahan@270 84 minimap_icon = {
jcallahan@270 85 hide = true,
jcallahan@270 86 },
jcallahan@270 87 },
jcallahan@0 88 items = {},
jcallahan@0 89 npcs = {},
jcallahan@0 90 objects = {},
jcallahan@0 91 quests = {},
jcallahan@167 92 spells = {},
jcallahan@17 93 zones = {},
jcallahan@0 94 }
jcallahan@0 95 }
jcallahan@0 96
jcallahan@1 97 local EVENT_MAPPING = {
jcallahan@90 98 AUCTION_HOUSE_SHOW = true,
jcallahan@90 99 BANKFRAME_OPENED = true,
jcallahan@90 100 BATTLEFIELDS_SHOW = true,
jcallahan@56 101 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 102 CHAT_MSG_LOOT = true,
jcallahan@95 103 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 104 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 105 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 106 CHAT_MSG_SYSTEM = true,
jcallahan@23 107 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 108 COMBAT_TEXT_UPDATE = true,
jcallahan@140 109 CURSOR_UPDATE = true,
jcallahan@90 110 FORGE_MASTER_OPENED = true,
jcallahan@90 111 GOSSIP_SHOW = true,
jcallahan@290 112 GROUP_ROSTER_UPDATE = true,
jcallahan@93 113 GUILDBANKFRAME_OPENED = true,
jcallahan@42 114 ITEM_TEXT_BEGIN = true,
jcallahan@189 115 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 116 LOOT_CLOSED = true,
MMOSimca@343 117 LOOT_OPENED = true,
jcallahan@89 118 MAIL_SHOW = true,
jcallahan@133 119 MERCHANT_CLOSED = true,
jcallahan@7 120 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 121 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 122 PET_BAR_UPDATE = true,
MMOSimca@368 123 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 124 PLAYER_REGEN_DISABLED = true,
jcallahan@156 125 PLAYER_REGEN_ENABLED = true,
jcallahan@2 126 PLAYER_TARGET_CHANGED = true,
jcallahan@9 127 QUEST_COMPLETE = true,
jcallahan@9 128 QUEST_DETAIL = true,
jcallahan@9 129 QUEST_LOG_UPDATE = true,
jcallahan@97 130 QUEST_PROGRESS = true,
jcallahan@178 131 SHOW_LOOT_TOAST = true,
jcallahan@306 132 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 133 TAXIMAP_OPENED = true,
jcallahan@92 134 TRADE_SKILL_SHOW = true,
jcallahan@167 135 TRAINER_CLOSED = true,
jcallahan@27 136 TRAINER_SHOW = true,
jcallahan@90 137 TRANSMOGRIFY_OPEN = true,
jcallahan@246 138 UNIT_PET = true,
jcallahan@4 139 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 140 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 141 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 142 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 143 UNIT_SPELLCAST_SENT = true,
jcallahan@1 144 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 145 VOID_STORAGE_OPEN = true,
jcallahan@299 146 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 147 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 148 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 149 }
jcallahan@0 150
jcallahan@4 151
jcallahan@246 152 -- VARIABLES ----------------------------------------------------------
jcallahan@246 153
jcallahan@92 154 local anvil_spell_ids = {}
jcallahan@92 155 local currently_drunk
jcallahan@128 156 local char_db
jcallahan@128 157 local global_db
jcallahan@299 158 local group_member_guids = {}
jcallahan@246 159 local group_owner_guids_to_pet_guids = {}
jcallahan@246 160 local group_pet_guids = {}
jcallahan@299 161 local in_instance
jcallahan@187 162 local item_process_timer_handle
jcallahan@92 163 local faction_standings = {}
jcallahan@92 164 local forge_spell_ids = {}
jcallahan@95 165 local languages_known = {}
jcallahan@317 166 local boss_loot_toasting = {}
MMOSimca@387 167 local container_loot_toasting
MMOSimca@387 168 local loot_toast_container_id
MMOSimca@387 169 local raid_boss_id
jcallahan@306 170 local loot_toast_container_timer_handle
jcallahan@307 171 local loot_toast_data
jcallahan@307 172 local loot_toast_data_timer_handle
jcallahan@95 173 local name_to_id_map = {}
jcallahan@306 174 local killed_boss_id_timer_handle
jcallahan@177 175 local killed_npc_id
jcallahan@2 176 local target_location_timer_handle
MMOSimca@345 177 local last_timber_spell_id
MMOSimca@355 178 local last_garrison_cache_object_id
MMOSimca@347 179 local chat_loot_timer_handle
jcallahan@86 180 local current_target_id
jcallahan@126 181 local current_area_id
jcallahan@131 182 local current_loot
jcallahan@1 183
jcallahan@312 184
jcallahan@121 185 -- Data for our current action. Including possible values as a reference.
jcallahan@122 186 local current_action = {
jcallahan@121 187 identifier = nil,
jcallahan@121 188 loot_label = nil,
jcallahan@121 189 loot_list = nil,
jcallahan@121 190 loot_sources = nil,
jcallahan@121 191 map_level = nil,
jcallahan@121 192 spell_label = nil,
jcallahan@123 193 target_type = nil,
jcallahan@121 194 x = nil,
jcallahan@121 195 y = nil,
jcallahan@121 196 zone_data = nil,
jcallahan@121 197 }
jcallahan@92 198
jcallahan@246 199
jcallahan@246 200 -- HELPERS ------------------------------------------------------------
jcallahan@246 201
jcallahan@245 202 local function Debug(message, ...)
MMOSimca@350 203 if not DEBUGGING or not message then
jcallahan@151 204 return
jcallahan@151 205 end
MMOSimca@350 206
MMOSimca@350 207 if ... then
MMOSimca@350 208 local args = { ... }
MMOSimca@350 209
MMOSimca@350 210 for index = 1, #args do
MMOSimca@377 211 args[index] = tostring(args[index])
jcallahan@306 212 end
MMOSimca@350 213 _G.print(message:format(unpack(args)))
MMOSimca@350 214 else
MMOSimca@350 215 _G.print(message)
jcallahan@306 216 end
jcallahan@151 217 end
jcallahan@151 218
jcallahan@151 219
jcallahan@169 220 local TradeSkillExecutePer
jcallahan@169 221 do
jcallahan@169 222 local header_list = {}
jcallahan@169 223
jcallahan@169 224 function TradeSkillExecutePer(iter_func)
jcallahan@169 225 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 226 return
jcallahan@169 227 end
jcallahan@167 228 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 229 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 230 search_box:SetText("")
jcallahan@169 231
jcallahan@167 232 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 233 search_box:ClearFocus()
jcallahan@167 234 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 235
jcallahan@169 236 table.wipe(header_list)
jcallahan@169 237
jcallahan@169 238 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 239 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 240 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 241
jcallahan@169 242 if have_materials then
jcallahan@169 243 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 244 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 245 end
jcallahan@169 246
jcallahan@169 247 if have_skillup then
jcallahan@169 248 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 249 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 250 end
MMOSimca@330 251 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 252 _G.TradeSkillUpdateFilterBar()
jcallahan@169 253 _G.TradeSkillFrame_Update()
jcallahan@169 254
jcallahan@169 255 -- Expand all headers so we can see all the recipes there are
jcallahan@169 256 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 257 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 258
jcallahan@169 259 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 260 if not is_expanded then
jcallahan@169 261 header_list[name] = true
jcallahan@169 262 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 263 end
jcallahan@169 264 elseif iter_func(name, tradeskill_index) then
jcallahan@169 265 break
jcallahan@169 266 end
jcallahan@169 267 end
jcallahan@169 268
jcallahan@169 269 -- Restore the state of the things we changed.
jcallahan@169 270 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 271 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 272
jcallahan@169 273 if header_list[name] then
jcallahan@169 274 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 275 end
jcallahan@169 276 end
jcallahan@169 277 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 278 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 279 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 280 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 281
jcallahan@169 282 _G.TradeSkillUpdateFilterBar()
jcallahan@169 283 _G.TradeSkillFrame_Update()
jcallahan@167 284 end
jcallahan@169 285 end -- do-block
jcallahan@167 286
jcallahan@167 287
jcallahan@39 288 local ActualCopperCost
jcallahan@39 289 do
jcallahan@39 290 local BARTERING_SPELL_ID = 83964
jcallahan@39 291
jcallahan@39 292 local STANDING_DISCOUNTS = {
jcallahan@39 293 HATED = 0,
jcallahan@39 294 HOSTILE = 0,
jcallahan@39 295 UNFRIENDLY = 0,
jcallahan@39 296 NEUTRAL = 0,
jcallahan@39 297 FRIENDLY = 0.05,
jcallahan@39 298 HONORED = 0.1,
jcallahan@39 299 REVERED = 0.15,
jcallahan@39 300 EXALTED = 0.2,
jcallahan@39 301 }
jcallahan@39 302
jcallahan@39 303
jcallahan@39 304 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 305 if not copper_cost or copper_cost == 0 then
jcallahan@39 306 return 0
jcallahan@39 307 end
jcallahan@39 308 local modifier = 1
jcallahan@39 309
jcallahan@39 310 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 311 modifier = modifier - 0.1
jcallahan@39 312 end
jcallahan@39 313
jcallahan@39 314 if rep_standing then
jcallahan@39 315 if PLAYER_RACE == "Goblin" then
jcallahan@39 316 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 317 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 318 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 319 end
jcallahan@39 320 end
jcallahan@39 321 return math.floor(copper_cost / modifier)
jcallahan@39 322 end
jcallahan@39 323 end -- do-block
jcallahan@39 324
jcallahan@39 325
jcallahan@29 326 local function InstanceDifficultyToken()
jcallahan@233 327 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 328
jcallahan@59 329 if not instance_type or instance_type == "" then
jcallahan@59 330 instance_type = "NONE"
jcallahan@59 331 end
jcallahan@312 332 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 333 end
jcallahan@29 334
jcallahan@29 335
jcallahan@19 336 local function DBEntry(data_type, unit_id)
jcallahan@19 337 if not data_type or not unit_id then
jcallahan@6 338 return
jcallahan@6 339 end
jcallahan@289 340 local category = global_db[data_type]
jcallahan@289 341
jcallahan@289 342 if not category then
jcallahan@289 343 category = {}
jcallahan@289 344 global_db[data_type] = category
jcallahan@289 345 end
jcallahan@289 346 local unit = category[unit_id]
jcallahan@6 347
jcallahan@10 348 if not unit then
jcallahan@187 349 unit = {}
jcallahan@289 350 category[unit_id] = unit
jcallahan@6 351 end
jcallahan@10 352 return unit
jcallahan@6 353 end
jcallahan@270 354
jcallahan@263 355 private.DBEntry = DBEntry
jcallahan@6 356
jcallahan@214 357 local NPCEntry
jcallahan@214 358 do
jcallahan@214 359 local npc_prototype = {}
jcallahan@214 360 local npc_meta = {
jcallahan@214 361 __index = npc_prototype
jcallahan@214 362 }
jcallahan@6 363
jcallahan@214 364 function NPCEntry(identifier)
jcallahan@227 365 local npc = DBEntry("npcs", identifier)
jcallahan@331 366 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 367 end
jcallahan@214 368
jcallahan@248 369 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 370 self.encounter_data = self.encounter_data or {}
jcallahan@248 371 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 372 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 373
jcallahan@248 374 return self.encounter_data[difficulty_token]
jcallahan@214 375 end
jcallahan@22 376 end
jcallahan@22 377
jcallahan@22 378
jcallahan@1 379 local function CurrentLocationData()
jcallahan@161 380 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 381 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 382 end
jcallahan@1 383 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 384 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 385
jcallahan@1 386 x = x or 0
jcallahan@1 387 y = y or 0
jcallahan@1 388
jcallahan@1 389 if x == 0 and y == 0 then
jcallahan@1 390 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 391 _G.SetDungeonMapLevel(level_index)
jcallahan@1 392 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 393
jcallahan@1 394 if x and y and (x > 0 or y > 0) then
jcallahan@1 395 _G.SetDungeonMapLevel(map_level)
jcallahan@1 396 map_level = level_index
jcallahan@1 397 break
jcallahan@1 398 end
jcallahan@1 399 end
jcallahan@1 400 end
jcallahan@1 401
jcallahan@1 402 if _G.DungeonUsesTerrainMap() then
jcallahan@1 403 map_level = map_level - 1
jcallahan@1 404 end
jcallahan@31 405 local x = _G.floor(x * 1000)
jcallahan@31 406 local y = _G.floor(y * 1000)
jcallahan@28 407
jcallahan@31 408 if x % 2 ~= 0 then
jcallahan@31 409 x = x + 1
jcallahan@28 410 end
jcallahan@28 411
jcallahan@31 412 if y % 2 ~= 0 then
jcallahan@31 413 y = y + 1
jcallahan@28 414 end
jcallahan@126 415 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 416 end
jcallahan@1 417
jcallahan@1 418
jcallahan@312 419 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 420 if not currency_link then
jcallahan@312 421 return
jcallahan@312 422 end
jcallahan@312 423 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 424 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 425 end
jcallahan@312 426
jcallahan@312 427
jcallahan@1 428 local function ItemLinkToID(item_link)
jcallahan@1 429 if not item_link then
jcallahan@1 430 return
jcallahan@1 431 end
jcallahan@7 432 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 433 end
jcallahan@270 434
jcallahan@260 435 private.ItemLinkToID = ItemLinkToID
jcallahan@4 436
jcallahan@171 437 local function UnitTypeIsNPC(unit_type)
jcallahan@171 438 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 439 end
jcallahan@171 440
jcallahan@171 441
jcallahan@34 442 local ParseGUID
jcallahan@4 443 do
jcallahan@229 444 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 445
jcallahan@281 446 local NPC_ID_MAPPING = {
jcallahan@281 447 [62164] = 63191, -- Garalon
jcallahan@281 448 }
jcallahan@281 449
jcallahan@281 450
jcallahan@334 451 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 452 if not unit_type_name then
MMOSimca@329 453 return UNIT_TYPES.UNKNOWN
MMOSimca@329 454 end
MMOSimca@329 455
MMOSimca@329 456 for def, text in next, UNIT_TYPES do
MMOSimca@329 457 if unit_type_name == text then
MMOSimca@329 458 return UNIT_TYPES[def]
MMOSimca@329 459 end
MMOSimca@329 460 end
MMOSimca@329 461 return UNIT_TYPES.UNKNOWN
MMOSimca@329 462 end
MMOSimca@329 463
MMOSimca@329 464
jcallahan@34 465 function ParseGUID(guid)
jcallahan@5 466 if not guid then
jcallahan@5 467 return
jcallahan@5 468 end
MMOSimca@329 469
MMOSimca@329 470 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 471 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 472
jcallahan@334 473 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 474 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 475
jcallahan@281 476 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 477
jcallahan@281 478 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 479 unit_idnum = id_mapping
jcallahan@281 480 end
jcallahan@281 481 return unit_type, unit_idnum
jcallahan@4 482 end
jcallahan@4 483 return unit_type
jcallahan@4 484 end
jcallahan@249 485
jcallahan@249 486 private.ParseGUID = ParseGUID
jcallahan@4 487 end -- do-block
jcallahan@4 488
jcallahan@4 489
jcallahan@141 490 local UpdateDBEntryLocation
jcallahan@141 491 do
jcallahan@141 492 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 493 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 494 local facing = _G.GetPlayerFacing()
jcallahan@141 495
jcallahan@141 496 if not facing then
jcallahan@141 497 return x, y
jcallahan@141 498 end
jcallahan@246 499 local rad = facing + math.pi
jcallahan@141 500 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 501 end
jcallahan@10 502
jcallahan@24 503
jcallahan@141 504 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 505 if not identifier then
jcallahan@141 506 return
jcallahan@141 507 end
jcallahan@141 508 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 509 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 510 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 511 return
MMOSimca@328 512 end
jcallahan@141 513 local entry = DBEntry(entry_type, identifier)
jcallahan@141 514 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 515 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 516
jcallahan@141 517 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 518 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 519
jcallahan@141 520 if not zone_data then
jcallahan@141 521 zone_data = {}
jcallahan@141 522 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 523 end
jcallahan@141 524
jcallahan@141 525 -- Special case for Fishing.
jcallahan@141 526 if current_action.spell_label == "FISHING" then
jcallahan@141 527 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 528
jcallahan@141 529 if yard_width > 0 and yard_height > 0 then
jcallahan@141 530 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 531 current_action.x = x
jcallahan@141 532 current_action.y = y
jcallahan@141 533 end
jcallahan@141 534 end
jcallahan@141 535 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 536
jcallahan@141 537 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 538 return zone_data
jcallahan@10 539 end
jcallahan@141 540 end -- do-block
jcallahan@10 541
jcallahan@10 542
jcallahan@19 543 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 544 if not item_link then
jcallahan@19 545 return
jcallahan@19 546 end
jcallahan@19 547 local item_id = ItemLinkToID(item_link)
jcallahan@19 548
jcallahan@19 549 if not bag_index or not slot_index then
jcallahan@19 550 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 551 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 552 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 553 bag_index = new_bag_index
jcallahan@19 554 slot_index = new_slot_index
jcallahan@19 555 break
jcallahan@19 556 end
jcallahan@19 557 end
jcallahan@19 558 end
jcallahan@19 559 end
jcallahan@19 560
jcallahan@19 561 if not bag_index or not slot_index then
jcallahan@19 562 return
jcallahan@19 563 end
jcallahan@19 564 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 565
jcallahan@19 566 if not is_lootable then
jcallahan@19 567 return
jcallahan@19 568 end
MMOSimca@368 569
MMOSimca@368 570 table.wipe(current_action)
MMOSimca@368 571 current_loot = nil
MMOSimca@368 572 current_action.target_type = AF.ITEM
MMOSimca@368 573 current_action.identifier = item_id
MMOSimca@368 574 current_action.loot_label = "contains"
MMOSimca@368 575
MMOSimca@368 576 --[[DatamineTT:ClearLines()
jcallahan@19 577 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 578
jcallahan@19 579 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 580 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 581
jcallahan@19 582 if not current_line then
MMOSimca@336 583 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 584 return
jcallahan@19 585 end
jcallahan@306 586
jcallahan@306 587 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 588 table.wipe(current_action)
jcallahan@312 589 current_loot = nil
jcallahan@312 590
jcallahan@123 591 current_action.target_type = AF.ITEM
jcallahan@122 592 current_action.identifier = item_id
jcallahan@122 593 current_action.loot_label = "contains"
jcallahan@324 594 return
jcallahan@19 595 end
jcallahan@19 596 end
MMOSimca@368 597 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)]]--
jcallahan@19 598 end
jcallahan@19 599
jcallahan@19 600
jcallahan@39 601 local UnitFactionStanding
jcallahan@32 602 local UpdateFactionData
jcallahan@32 603 do
jcallahan@32 604 local MAX_FACTION_INDEX = 1000
jcallahan@20 605
jcallahan@32 606 local STANDING_NAMES = {
jcallahan@32 607 "HATED",
jcallahan@32 608 "HOSTILE",
jcallahan@32 609 "UNFRIENDLY",
jcallahan@32 610 "NEUTRAL",
jcallahan@32 611 "FRIENDLY",
jcallahan@32 612 "HONORED",
jcallahan@32 613 "REVERED",
jcallahan@32 614 "EXALTED",
jcallahan@32 615 }
jcallahan@32 616
jcallahan@39 617
jcallahan@39 618 function UnitFactionStanding(unit)
jcallahan@135 619 local unit_name = _G.UnitName(unit)
jcallahan@39 620 UpdateFactionData()
jcallahan@39 621 DatamineTT:ClearLines()
jcallahan@39 622 DatamineTT:SetUnit(unit)
jcallahan@39 623
jcallahan@39 624 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 625 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 626
jcallahan@135 627 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 628 return faction_name, faction_standings[faction_name]
jcallahan@39 629 end
jcallahan@39 630 end
jcallahan@39 631 end
jcallahan@39 632
jcallahan@39 633
jcallahan@32 634 function UpdateFactionData()
jcallahan@32 635 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 636 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 637
jcallahan@86 638 if faction_name then
jcallahan@32 639 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 640 elseif not faction_name then
jcallahan@32 641 break
jcallahan@32 642 end
jcallahan@20 643 end
jcallahan@20 644 end
jcallahan@32 645 end -- do-block
jcallahan@20 646
jcallahan@48 647
jcallahan@75 648 local GenericLootUpdate
jcallahan@75 649 do
jcallahan@77 650 local function LootTable(entry, loot_type, top_field)
jcallahan@75 651 if top_field then
jcallahan@75 652 entry[top_field] = entry[top_field] or {}
jcallahan@75 653 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 654 return entry[top_field][loot_type]
jcallahan@75 655 end
jcallahan@48 656 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 657 return entry[loot_type]
jcallahan@48 658 end
jcallahan@48 659
jcallahan@75 660 function GenericLootUpdate(data_type, top_field)
jcallahan@132 661 local loot_type = current_loot.label
jcallahan@75 662 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 663 local source_list = {}
jcallahan@75 664
jcallahan@131 665 if current_loot.sources then
jcallahan@131 666 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 667 local source_id
jcallahan@78 668
jcallahan@131 669 if current_loot.target_type == AF.ITEM then
jcallahan@119 670 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 671 source_id = current_loot.identifier
jcallahan@119 672 else
jcallahan@331 673 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 674 if unit_ID then
MMOSimca@328 675 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 676 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 677 else
MMOSimca@328 678 source_id = unit_ID
MMOSimca@328 679 end
MMOSimca@328 680 end
jcallahan@119 681 end
jcallahan@304 682 local entry = DBEntry(data_type, source_id)
jcallahan@75 683
jcallahan@119 684 if entry then
jcallahan@119 685 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 686
jcallahan@304 687 if not source_list[source_id] then
jcallahan@119 688 if top_field then
jcallahan@119 689 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 690 elseif not container_loot_toasting then
jcallahan@119 691 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 692 end
jcallahan@304 693 source_list[source_id] = true
jcallahan@77 694 end
jcallahan@119 695 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 696
jcallahan@309 697 if current_loot.target_type == AF.ZONE then
jcallahan@309 698 for item_id, quantity in pairs(loot_data) do
jcallahan@309 699 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 700 end
jcallahan@309 701 else
jcallahan@308 702 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 703 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 704
jcallahan@308 705 if label == "currency" and currency_texture then
jcallahan@308 706 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 707 elseif loot_token == "money" then
jcallahan@308 708 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 709 else
jcallahan@308 710 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 711 end
jcallahan@308 712 end
jcallahan@119 713 end
jcallahan@75 714 end
jcallahan@75 715 end
jcallahan@75 716 end
jcallahan@121 717
jcallahan@121 718 -- This is used for Gas Extractions.
jcallahan@131 719 if #current_loot.list <= 0 then
jcallahan@78 720 return
jcallahan@78 721 end
jcallahan@82 722 local entry
jcallahan@82 723
jcallahan@82 724 -- At this point we only have a name if it's an object.
jcallahan@131 725 if current_loot.target_type == AF.OBJECT then
jcallahan@131 726 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 727 else
jcallahan@131 728 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 729 end
jcallahan@75 730
jcallahan@75 731 if not entry then
jcallahan@75 732 return
jcallahan@75 733 end
jcallahan@77 734 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 735
jcallahan@307 736 if current_loot.identifier then
jcallahan@307 737 if not source_list[current_loot.identifier] then
jcallahan@307 738 if top_field then
jcallahan@307 739 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 740 else
jcallahan@307 741 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 742 end
jcallahan@307 743 source_list[current_loot.identifier] = true
jcallahan@77 744 end
jcallahan@77 745 end
jcallahan@75 746
jcallahan@131 747 for index = 1, #current_loot.list do
jcallahan@131 748 table.insert(loot_table, current_loot.list[index])
jcallahan@75 749 end
jcallahan@48 750 end
jcallahan@75 751 end -- do-block
jcallahan@48 752
jcallahan@97 753
jcallahan@97 754 local ReplaceKeywords
jcallahan@97 755 do
jcallahan@97 756 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 757 class = PLAYER_CLASS,
jcallahan@97 758 name = PLAYER_NAME,
jcallahan@97 759 race = PLAYER_RACE,
jcallahan@97 760 }
jcallahan@97 761
jcallahan@97 762
jcallahan@97 763 function ReplaceKeywords(text)
jcallahan@97 764 if not text or text == "" then
jcallahan@97 765 return ""
jcallahan@97 766 end
jcallahan@97 767
jcallahan@97 768 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 769 local category_format = ("<%s>"):format(category)
jcallahan@97 770 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 771 end
jcallahan@97 772 return text
jcallahan@97 773 end
jcallahan@97 774 end -- do-block
jcallahan@97 775
jcallahan@97 776
jcallahan@154 777 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 778 -- unless the WorldMapFrame is shown.
jcallahan@143 779 do
jcallahan@143 780 -- MapFileName = MapAreaID
jcallahan@143 781 local MICRO_DUNGEON_IDS = {
jcallahan@143 782 ShrineofTwoMoons = 903,
jcallahan@143 783 ShrineofSevenStars = 905,
jcallahan@143 784 }
jcallahan@126 785
jcallahan@299 786 local function SetCurrentAreaID()
jcallahan@156 787 if private.in_combat then
jcallahan@156 788 private.set_area_id = true
jcallahan@156 789 return
jcallahan@156 790 end
jcallahan@155 791 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 792
jcallahan@155 793 if map_area_id == current_area_id then
jcallahan@155 794 return
jcallahan@155 795 end
jcallahan@143 796 local world_map = _G.WorldMapFrame
jcallahan@143 797 local map_visible = world_map:IsVisible()
jcallahan@312 798 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 799
jcallahan@143 800 if not map_visible then
jcallahan@143 801 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 802 world_map:Show()
jcallahan@143 803 end
jcallahan@331 804 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 805 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 806
jcallahan@154 807 _G.SetMapToCurrentZone()
jcallahan@154 808
jcallahan@143 809 if micro_dungeon_id then
jcallahan@143 810 current_area_id = micro_dungeon_id
jcallahan@143 811 else
jcallahan@143 812 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 813 end
jcallahan@143 814
jcallahan@154 815 if map_visible then
jcallahan@154 816 _G.SetMapByID(map_area_id)
jcallahan@154 817 else
jcallahan@143 818 world_map:Hide()
jcallahan@143 819 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 820 end
jcallahan@143 821 end
jcallahan@299 822
jcallahan@299 823 function WDP:HandleZoneChange(event_name)
jcallahan@299 824 in_instance = _G.IsInInstance()
jcallahan@299 825 SetCurrentAreaID()
jcallahan@299 826 end
jcallahan@154 827 end
jcallahan@126 828
jcallahan@301 829 local function InitializeCurrentLoot()
jcallahan@301 830 current_loot = {
jcallahan@301 831 list = {},
jcallahan@301 832 sources = {},
jcallahan@301 833 identifier = current_action.identifier,
jcallahan@301 834 label = current_action.loot_label or "drops",
jcallahan@301 835 map_level = current_action.map_level,
jcallahan@301 836 object_name = current_action.object_name,
jcallahan@301 837 spell_label = current_action.spell_label,
jcallahan@301 838 target_type = current_action.target_type,
jcallahan@301 839 x = current_action.x,
jcallahan@301 840 y = current_action.y,
jcallahan@301 841 zone_data = current_action.zone_data,
jcallahan@301 842 }
jcallahan@301 843
jcallahan@301 844 table.wipe(current_action)
jcallahan@301 845 end
jcallahan@246 846
MMOSimca@347 847
MMOSimca@347 848 -- TIMERS -------------------------------------------------------------
MMOSimca@347 849
MMOSimca@347 850 local function ClearKilledNPC()
MMOSimca@347 851 killed_npc_id = nil
MMOSimca@347 852 end
MMOSimca@347 853
MMOSimca@347 854
MMOSimca@347 855 local function ClearKilledBossID()
MMOSimca@347 856 if killed_boss_id_timer_handle then
MMOSimca@383 857 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 858 killed_boss_id_timer_handle = nil
MMOSimca@347 859 end
MMOSimca@347 860
MMOSimca@347 861 table.wipe(boss_loot_toasting)
MMOSimca@387 862 raid_boss_id = nil
MMOSimca@347 863 end
MMOSimca@347 864
MMOSimca@347 865
MMOSimca@347 866 local function ClearLootToastContainerID()
MMOSimca@347 867 if loot_toast_container_timer_handle then
MMOSimca@383 868 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 869 loot_toast_container_timer_handle = nil
MMOSimca@347 870 end
MMOSimca@347 871
MMOSimca@387 872 container_loot_toasting = false
MMOSimca@387 873 loot_toast_container_id = nil
MMOSimca@347 874 end
MMOSimca@347 875
MMOSimca@347 876
MMOSimca@347 877 local function ClearLootToastData()
MMOSimca@347 878 if loot_toast_data_timer_handle then
MMOSimca@383 879 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 880 loot_toast_data_timer_handle = nil
MMOSimca@347 881 end
MMOSimca@347 882
MMOSimca@347 883 if loot_toast_data then
MMOSimca@347 884 table.wipe(loot_toast_data)
MMOSimca@347 885 end
MMOSimca@347 886 end
MMOSimca@347 887
MMOSimca@347 888
MMOSimca@387 889 local function ClearChatLootData()
MMOSimca@387 890 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@347 891 if chat_loot_timer_handle then
MMOSimca@383 892 chat_loot_timer_handle:Cancel()
MMOSimca@347 893 chat_loot_timer_handle = nil
MMOSimca@347 894 end
MMOSimca@347 895
MMOSimca@349 896 if current_loot and current_loot.identifier and (current_loot.identifier == BAG_OF_SALVAGE_ITEM_ID or current_loot.identifier == CRATE_OF_SALVAGE_ITEM_ID or current_loot.identifier == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 897 GenericLootUpdate("items")
MMOSimca@347 898 end
MMOSimca@347 899 current_loot = nil
MMOSimca@347 900 end
MMOSimca@347 901
MMOSimca@347 902
jcallahan@246 903 -- METHODS ------------------------------------------------------------
jcallahan@246 904
jcallahan@0 905 function WDP:OnInitialize()
jcallahan@128 906 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 907 private.db = db
jcallahan@128 908 global_db = db.global
jcallahan@128 909 char_db = db.char
jcallahan@14 910
jcallahan@270 911 local raw_db = _G.WoWDBProfilerData
jcallahan@18 912 local build_num = tonumber(private.build_num)
jcallahan@14 913
jcallahan@136 914 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 915 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 916 global_db[entry] = {}
jcallahan@74 917 end
jcallahan@74 918 end
jcallahan@35 919 raw_db.build_num = build_num
MMOSimca@330 920 raw_db.region = private.region
jcallahan@63 921 raw_db.version = DB_VERSION
jcallahan@249 922
jcallahan@312 923 private.InitializeCommentSystem()
jcallahan@312 924 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 925 end
jcallahan@0 926
jcallahan@0 927
jcallahan@153 928 function WDP:EventDispatcher(...)
jcallahan@153 929 local event_name = ...
jcallahan@153 930
MMOSimca@346 931 if DEBUGGING then
jcallahan@154 932 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 933 Debug(event_name)
jcallahan@154 934 else
jcallahan@154 935 Debug(...)
jcallahan@153 936 end
jcallahan@153 937 end
jcallahan@153 938 local func = EVENT_MAPPING[event_name]
jcallahan@153 939
jcallahan@153 940 if _G.type(func) == "boolean" then
jcallahan@153 941 self[event_name](self, ...)
jcallahan@153 942 elseif _G.type(func) == "function" then
jcallahan@159 943 self[func](self, ...)
jcallahan@153 944 end
jcallahan@153 945 end
jcallahan@153 946
jcallahan@153 947
jcallahan@0 948 function WDP:OnEnable()
jcallahan@300 949 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 950
jcallahan@0 951 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 952 if EVENT_DEBUG then
jcallahan@153 953 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 954 else
jcallahan@153 955 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 956 end
jcallahan@0 957 end
jcallahan@95 958
jcallahan@95 959 for index = 1, _G.GetNumLanguages() do
jcallahan@95 960 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 961 end
MMOSimca@383 962
MMOSimca@383 963 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 964 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 965 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 966 WDP:ProcessItems()
MMOSimca@383 967 end, 100000)
MMOSimca@383 968 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 969 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 970 WDP:UpdateTargetLocation()
MMOSimca@383 971 end, 100000)
jcallahan@19 972
jcallahan@19 973 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 974 if target_unit then
jcallahan@19 975 return
jcallahan@19 976 end
jcallahan@19 977 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 978 end)
jcallahan@19 979
jcallahan@19 980 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 981 if target_unit then
jcallahan@19 982 return
jcallahan@19 983 end
jcallahan@19 984 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 985 HandleItemUse(item_link)
jcallahan@19 986 end)
jcallahan@263 987
jcallahan@299 988 self:HandleZoneChange("OnEnable")
jcallahan@290 989 self:GROUP_ROSTER_UPDATE()
jcallahan@0 990 end
jcallahan@0 991
jcallahan@0 992
jcallahan@219 993 local ScrapeItemUpgradeStats
jcallahan@219 994 do
jcallahan@219 995 local intermediary = {}
jcallahan@219 996
jcallahan@220 997 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 998 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 999 return
jcallahan@220 1000 end
jcallahan@219 1001 local create_entry
jcallahan@219 1002
jcallahan@219 1003 table.wipe(intermediary)
jcallahan@219 1004
jcallahan@219 1005 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1006 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1007
jcallahan@293 1008 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1009 break
jcallahan@219 1010 end
jcallahan@219 1011 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1012
jcallahan@219 1013 if amount and stat then
jcallahan@219 1014 create_entry = true
jcallahan@295 1015 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1016 end
jcallahan@219 1017 end
jcallahan@219 1018
jcallahan@219 1019 if not create_entry then
jcallahan@219 1020 return
jcallahan@219 1021 end
jcallahan@219 1022 local item = DBEntry("items", item_id)
jcallahan@225 1023 item.upgrade_id = upgrade_id
jcallahan@219 1024 item.upgrades = item.upgrades or {}
jcallahan@219 1025 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1026
jcallahan@219 1027 for stat, amount in pairs(intermediary) do
jcallahan@219 1028 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1029 end
jcallahan@219 1030 end
MMOSimca@336 1031 end -- do-block
jcallahan@219 1032
jcallahan@219 1033
MMOSimca@340 1034 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1035 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1036 local item
jcallahan@0 1037
jcallahan@191 1038 if item_string then
MMOSimca@338 1039 local item_results = { (":"):split(item_string) }
MMOSimca@338 1040
MMOSimca@338 1041 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1042 local unique_id = item_results[9]
MMOSimca@338 1043 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1044 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1045 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1046
MMOSimca@340 1047 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1048 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1049 item = DBEntry("items", item_id)
MMOSimca@329 1050 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1051
jcallahan@331 1052 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1053 item.suffix_id = suffix_id
MMOSimca@329 1054 end
jcallahan@331 1055
jcallahan@331 1056 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1057 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1058 end
MMOSimca@372 1059
MMOSimca@384 1060 if not item.seen_bonuses then
MMOSimca@384 1061 item.seen_bonuses = {}
MMOSimca@372 1062 end
MMOSimca@385 1063 item.seen_bonuses["0"] = true
MMOSimca@329 1064 end
MMOSimca@329 1065 elseif num_bonus_ids > 0 then
jcallahan@219 1066 item = DBEntry("items", item_id)
MMOSimca@329 1067
jcallahan@201 1068 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1069 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1070
MMOSimca@384 1071 if not item.seen_bonuses then
MMOSimca@384 1072 item.seen_bonuses = {}
MMOSimca@329 1073 end
MMOSimca@384 1074
MMOSimca@384 1075 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1076 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1077 local sorted_bonus_string = ""
MMOSimca@384 1078 local min_bonus_id_array = {}
MMOSimca@384 1079 for iterations = 1, num_bonus_ids do
MMOSimca@384 1080 -- Find minimum of this iteration
MMOSimca@384 1081 local min_bonus_id = 100000
MMOSimca@384 1082 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1083 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1084 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1085 min_bonus_id = temp_bonus_id
MMOSimca@384 1086 end
MMOSimca@384 1087 end
MMOSimca@384 1088
MMOSimca@384 1089 -- Keep track of already processed IDs
MMOSimca@384 1090 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1091
MMOSimca@384 1092 -- Build string
MMOSimca@384 1093 if iterations == 1 then
MMOSimca@384 1094 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1095 else
MMOSimca@384 1096 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1097 end
MMOSimca@329 1098 end
MMOSimca@384 1099
MMOSimca@384 1100 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1101 else
MMOSimca@372 1102 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1103 end
jcallahan@219 1104 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1105 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1106 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1107 end
jcallahan@0 1108 end
jcallahan@212 1109
jcallahan@212 1110 if durability and durability > 0 then
jcallahan@219 1111 item = item or DBEntry("items", item_id)
jcallahan@212 1112 item.durability = durability
jcallahan@212 1113 end
jcallahan@0 1114 end
jcallahan@0 1115
jcallahan@0 1116
jcallahan@187 1117 function WDP:ProcessItems()
jcallahan@187 1118 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1119 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1120
jcallahan@0 1121 if item_id and item_id > 0 then
jcallahan@1 1122 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1123 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1124 end
jcallahan@0 1125 end
jcallahan@0 1126
jcallahan@0 1127 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1128 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1129 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1130
jcallahan@0 1131 if item_id and item_id > 0 then
jcallahan@1 1132 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1133 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1134 end
jcallahan@0 1135 end
jcallahan@0 1136 end
jcallahan@0 1137 end
jcallahan@0 1138
jcallahan@118 1139
jcallahan@215 1140 local TargetedNPC
jcallahan@118 1141 do
jcallahan@118 1142 local GENDER_NAMES = {
jcallahan@118 1143 "UNKNOWN",
jcallahan@118 1144 "MALE",
jcallahan@118 1145 "FEMALE",
jcallahan@118 1146 }
jcallahan@118 1147
jcallahan@118 1148
jcallahan@118 1149 local REACTION_NAMES = {
jcallahan@118 1150 "HATED",
jcallahan@118 1151 "HOSTILE",
jcallahan@118 1152 "UNFRIENDLY",
jcallahan@118 1153 "NEUTRAL",
jcallahan@118 1154 "FRIENDLY",
jcallahan@118 1155 "HONORED",
jcallahan@118 1156 "REVERED",
jcallahan@118 1157 "EXALTED",
jcallahan@118 1158 }
jcallahan@118 1159
jcallahan@118 1160
jcallahan@118 1161 local POWER_TYPE_NAMES = {
jcallahan@118 1162 ["0"] = "MANA",
jcallahan@118 1163 ["1"] = "RAGE",
jcallahan@118 1164 ["2"] = "FOCUS",
jcallahan@118 1165 ["3"] = "ENERGY",
jcallahan@118 1166 ["6"] = "RUNIC_POWER",
jcallahan@118 1167 }
jcallahan@118 1168
jcallahan@118 1169
jcallahan@215 1170 function TargetedNPC()
jcallahan@118 1171 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1172 current_target_id = nil
jcallahan@118 1173 return
jcallahan@118 1174 end
jcallahan@118 1175 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1176
jcallahan@171 1177 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1178 return
jcallahan@118 1179 end
jcallahan@118 1180 current_target_id = unit_idnum
jcallahan@118 1181
jcallahan@118 1182 local npc = NPCEntry(unit_idnum)
jcallahan@118 1183 local _, class_token = _G.UnitClass("target")
jcallahan@118 1184 npc.class = class_token
jcallahan@118 1185 npc.faction = UnitFactionStanding("target")
jcallahan@118 1186 npc.genders = npc.genders or {}
jcallahan@118 1187 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1188 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1189 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1190
jcallahan@248 1191 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1192 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1193 local level_data = encounter_data[npc_level]
jcallahan@250 1194
jcallahan@250 1195 if not level_data then
jcallahan@250 1196 level_data = {}
jcallahan@250 1197 encounter_data[npc_level] = level_data
jcallahan@250 1198 end
jcallahan@257 1199 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1200
jcallahan@257 1201 if not level_data.power then
MMOSimca@337 1202 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1203
jcallahan@257 1204 if max_power > 0 then
jcallahan@257 1205 local power_type = _G.UnitPowerType("target")
jcallahan@312 1206 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1207 end
jcallahan@118 1208 end
jcallahan@118 1209 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1210 return npc, unit_idnum
jcallahan@118 1211 end
jcallahan@118 1212 end -- do-block
jcallahan@118 1213
jcallahan@118 1214
jcallahan@113 1215 do
jcallahan@113 1216 local COORD_MAX = 5
jcallahan@0 1217
jcallahan@113 1218 function WDP:UpdateTargetLocation()
jcallahan@113 1219 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1220 return
jcallahan@2 1221 end
jcallahan@113 1222
jcallahan@113 1223 for index = 1, 4 do
jcallahan@113 1224 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1225 return
jcallahan@113 1226 end
jcallahan@113 1227 end
jcallahan@215 1228 local npc = TargetedNPC()
jcallahan@113 1229
jcallahan@113 1230 if not npc then
jcallahan@113 1231 return
jcallahan@113 1232 end
jcallahan@113 1233 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1234 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1235 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1236 return
MMOSimca@328 1237 end
jcallahan@248 1238 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1239 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1240 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1241
jcallahan@113 1242 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1243
jcallahan@113 1244 if not zone_data then
jcallahan@113 1245 zone_data = {}
jcallahan@113 1246 npc_data.locations[zone_token] = zone_data
jcallahan@113 1247 end
jcallahan@113 1248
jcallahan@113 1249 for location_token in pairs(zone_data) do
jcallahan@113 1250 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1251 loc_level = tonumber(loc_level)
jcallahan@113 1252
jcallahan@113 1253 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1254 return
jcallahan@113 1255 end
jcallahan@113 1256 end
jcallahan@141 1257 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1258 end
jcallahan@113 1259 end -- do-block
jcallahan@2 1260
jcallahan@118 1261
jcallahan@246 1262 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1263
jcallahan@90 1264 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1265 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1266 return
jcallahan@243 1267 end
jcallahan@282 1268 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1269
jcallahan@56 1270 for index = 1, num_items do
jcallahan@56 1271 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1272
jcallahan@56 1273 if item_link then
jcallahan@56 1274 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1275 end
jcallahan@56 1276 end
jcallahan@56 1277 end
jcallahan@56 1278
jcallahan@56 1279
jcallahan@298 1280 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1281 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1282
jcallahan@246 1283 if current_pet_guid then
jcallahan@246 1284 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1285 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1286 end
jcallahan@246 1287 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1288
jcallahan@246 1289 if pet_guid then
jcallahan@296 1290 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1291 group_pet_guids[pet_guid] = true
jcallahan@246 1292 end
jcallahan@246 1293 end
jcallahan@246 1294
jcallahan@246 1295
jcallahan@298 1296 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1297 local is_raid = _G.IsInRaid()
jcallahan@298 1298 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1299 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1300
jcallahan@299 1301 table.wipe(group_member_guids)
jcallahan@298 1302
jcallahan@298 1303 for index = 1, group_size do
jcallahan@298 1304 local unit_id = unit_type .. index
jcallahan@298 1305 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1306
jcallahan@299 1307 group_member_guids[unit_guid] = true
jcallahan@298 1308 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1309 end
jcallahan@299 1310 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1311 end
jcallahan@298 1312
jcallahan@298 1313
jcallahan@298 1314 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1315 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1316 end
jcallahan@298 1317
jcallahan@298 1318
MMOSimca@375 1319 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1320 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1321 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1322 return
jcallahan@306 1323 end
MMOSimca@372 1324
MMOSimca@372 1325 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1326 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1327
MMOSimca@355 1328 -- Handle Garrison cache specially
MMOSimca@355 1329 if lootSource and last_garrison_cache_object_id and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) then
MMOSimca@355 1330 -- Record location data for cache
MMOSimca@355 1331 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1332
MMOSimca@355 1333 -- Add drop data
MMOSimca@355 1334 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1335 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1336 -- Check for top level object data
MMOSimca@355 1337 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1338 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1339 if object_entry[difficulty_token] then
MMOSimca@355 1340 -- Increment loot count
MMOSimca@355 1341 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1342
MMOSimca@355 1343 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1344 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1345 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1346 else
MMOSimca@355 1347 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1348 end
MMOSimca@355 1349 else
MMOSimca@355 1350 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1351 end
MMOSimca@387 1352 elseif raid_boss_id then
MMOSimca@336 1353 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1354 local upper_limit = 0
MMOSimca@387 1355 if DUPLICATE_WORLD_BOSS_IDS[raid_boss_id] then
MMOSimca@387 1356 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[raid_boss_id]
jcallahan@317 1357 end
jcallahan@317 1358 for i = 0, upper_limit do
MMOSimca@387 1359 local temp_npc_id = raid_boss_id
jcallahan@317 1360
jcallahan@317 1361 if i > 0 then
MMOSimca@387 1362 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[raid_boss_id][i]
jcallahan@312 1363 end
jcallahan@317 1364
jcallahan@317 1365 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1366 if npc then
jcallahan@317 1367 local loot_label = "drops"
jcallahan@317 1368 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1369 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1370 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1371
jcallahan@317 1372 if loot_type == "item" then
jcallahan@317 1373 local item_id = ItemLinkToID(item_link)
jcallahan@317 1374 if item_id then
jcallahan@317 1375 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1376 RecordItemData(item_id, item_link, true)
jcallahan@317 1377 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1378 else
jcallahan@317 1379 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1380 return
jcallahan@317 1381 end
jcallahan@317 1382 elseif loot_type == "money" then
jcallahan@317 1383 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1384 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1385 elseif loot_type == "currency" then
jcallahan@317 1386 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1387 if currency_texture and currency_texture ~= "" then
jcallahan@317 1388 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1389 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1390 else
jcallahan@317 1391 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1392 return
jcallahan@317 1393 end
jcallahan@317 1394 end
jcallahan@317 1395
jcallahan@317 1396 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1397 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1398 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1399 end
jcallahan@312 1400 end
jcallahan@312 1401 end
MMOSimca@387 1402 elseif loot_toast_container_id then
jcallahan@305 1403 InitializeCurrentLoot()
jcallahan@305 1404
jcallahan@306 1405 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1406 current_loot.identifier = loot_toast_container_id
jcallahan@306 1407 current_loot.label = "contains"
jcallahan@306 1408 current_loot.target_type = AF.ITEM
jcallahan@306 1409
MMOSimca@387 1410 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1411
jcallahan@301 1412 if loot_type == "item" then
jcallahan@312 1413 local item_id = ItemLinkToID(item_link)
jcallahan@312 1414 if item_id then
jcallahan@312 1415 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1416 RecordItemData(item_id, item_link, true)
MMOSimca@387 1417 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1418 else
jcallahan@301 1419 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1420 current_loot = nil
jcallahan@301 1421 return
jcallahan@301 1422 end
jcallahan@301 1423 elseif loot_type == "money" then
jcallahan@312 1424 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1425 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1426 elseif loot_type == "currency" then
jcallahan@312 1427 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1428 if currency_texture and currency_texture ~= "" then
jcallahan@312 1429 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1430 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1431 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1432 else
jcallahan@312 1433 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1434 current_loot = nil
jcallahan@312 1435 return
jcallahan@312 1436 end
jcallahan@301 1437 end
jcallahan@312 1438
jcallahan@301 1439 GenericLootUpdate("items")
jcallahan@301 1440 current_loot = nil
MMOSimca@387 1441 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1442 else
jcallahan@307 1443 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1444
jcallahan@307 1445 loot_toast_data = loot_toast_data or {}
jcallahan@312 1446 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1447
MMOSimca@340 1448 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1449 if item_id then
MMOSimca@340 1450 RecordItemData(item_id, item_link, true)
MMOSimca@340 1451 end
MMOSimca@340 1452
MMOSimca@383 1453 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1454 end
jcallahan@178 1455 end
jcallahan@178 1456
jcallahan@178 1457
jcallahan@179 1458 do
jcallahan@179 1459 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1460 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1461 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1462 -- Verify that we're still assigning data to the right items
MMOSimca@349 1463 if container_id and (container_id == BAG_OF_SALVAGE_ITEM_ID or container_id == CRATE_OF_SALVAGE_ITEM_ID or container_id == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 1464 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1465 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@353 1466 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1467 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1468 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1469 ClearChatLootData()
MMOSimca@347 1470 end
MMOSimca@347 1471 end,
jcallahan@179 1472 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1473 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1474 end,
MMOSimca@345 1475 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1476 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1477 -- Check for top level object data
MMOSimca@381 1478 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1479 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1480 if object_entry[difficulty_token] then
MMOSimca@381 1481 -- Increment loot count
MMOSimca@381 1482 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1483
MMOSimca@381 1484 -- Add drop data
MMOSimca@381 1485 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1486 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1487 else
MMOSimca@381 1488 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1489 end
jcallahan@179 1490 end,
jcallahan@179 1491 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1492 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1493 InitializeCurrentLoot()
jcallahan@312 1494 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1495 GenericLootUpdate("zones")
jcallahan@312 1496 current_loot = nil
jcallahan@179 1497 end,
jcallahan@179 1498 }
jcallahan@177 1499
jcallahan@177 1500
MMOSimca@387 1501 function WDP:CHAT_MSG_CURRENCY(event_name, message)
jcallahan@179 1502 local category
jcallahan@177 1503
MMOSimca@345 1504 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1505 if not item_link then
MMOSimca@345 1506 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1507 end
MMOSimca@345 1508 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1509
MMOSimca@345 1510 if not item_id then
MMOSimca@345 1511 return
MMOSimca@345 1512 end
MMOSimca@345 1513
MMOSimca@345 1514 -- Set update category
MMOSimca@345 1515 if last_timber_spell_id and item_id == TIMBER_ITEM_ID then
MMOSimca@345 1516 category = AF.OBJECT
MMOSimca@345 1517 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1518 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1519 category = AF.ZONE
MMOSimca@336 1520 elseif private.raid_boss_id then
jcallahan@179 1521 category = AF.NPC
MMOSimca@347 1522 elseif chat_loot_timer_handle then
MMOSimca@347 1523 category = AF.ITEM
jcallahan@179 1524 end
MMOSimca@345 1525
MMOSimca@345 1526 -- Take action based on update category
jcallahan@179 1527 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1528 if not category or not update_func then
MMOSimca@340 1529 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@340 1530 RecordItemData(item_id, item_link, true)
MMOSimca@340 1531 return
MMOSimca@340 1532 end
jcallahan@179 1533 update_func(item_id, quantity)
jcallahan@177 1534 end
MMOSimca@371 1535
MMOSimca@371 1536
MMOSimca@371 1537 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@371 1538 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@371 1539 if not item_link then
MMOSimca@371 1540 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@371 1541 end
MMOSimca@371 1542 local item_id = ItemLinkToID(item_link)
MMOSimca@371 1543
MMOSimca@371 1544 if not item_id then
MMOSimca@371 1545 return
MMOSimca@371 1546 end
MMOSimca@371 1547
MMOSimca@371 1548 -- We only want to record the item's incoming data; no other need for system messages atm.
MMOSimca@371 1549 RecordItemData(item_id, item_link, true)
MMOSimca@371 1550 end
jcallahan@48 1551 end
jcallahan@48 1552
jcallahan@312 1553
jcallahan@97 1554 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1555 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1556 return
jcallahan@95 1557 end
jcallahan@97 1558 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1559 npc.quotes = npc.quotes or {}
jcallahan@97 1560 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1561 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1562 end
jcallahan@95 1563
jcallahan@95 1564
jcallahan@95 1565 do
jcallahan@40 1566 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1567
jcallahan@40 1568 local DRUNK_COMPARES = {
jcallahan@40 1569 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1570 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1571 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1572 }
jcallahan@40 1573
jcallahan@40 1574 local DRUNK_MATCHES = {
jcallahan@254 1575 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1576 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1577 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1578 }
jcallahan@40 1579
jcallahan@167 1580 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1581
jcallahan@167 1582
jcallahan@167 1583 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1584 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1585 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1586
jcallahan@167 1587 private.discovered_recipe_name = nil
jcallahan@167 1588 private.profession_level = nil
jcallahan@167 1589 private.previous_spell_id = nil
jcallahan@169 1590
jcallahan@169 1591 return true
jcallahan@167 1592 end
jcallahan@167 1593 end
jcallahan@167 1594
jcallahan@167 1595
jcallahan@167 1596 local function IterativeRecordDiscovery()
jcallahan@167 1597 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1598 end
jcallahan@167 1599
jcallahan@167 1600
jcallahan@92 1601 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1602 if not private.trainer_shown then
jcallahan@167 1603 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1604
jcallahan@167 1605 if recipe_name and private.previous_spell_id then
jcallahan@167 1606 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1607
jcallahan@167 1608 if profession_name == _G.UNKNOWN then
jcallahan@167 1609 return
jcallahan@167 1610 end
jcallahan@167 1611 private.discovered_recipe_name = recipe_name
jcallahan@167 1612 private.profession_level = prof_level
jcallahan@167 1613
MMOSimca@383 1614 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1615 end
jcallahan@167 1616 end
jcallahan@167 1617
jcallahan@40 1618 if currently_drunk then
jcallahan@40 1619 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1620 currently_drunk = nil
jcallahan@40 1621 end
jcallahan@40 1622 return
jcallahan@40 1623 end
jcallahan@40 1624
jcallahan@40 1625 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1626 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1627 currently_drunk = true
jcallahan@40 1628 break
jcallahan@40 1629 end
jcallahan@40 1630 end
jcallahan@40 1631 end
jcallahan@40 1632 end
jcallahan@40 1633
jcallahan@307 1634
jcallahan@331 1635 do
jcallahan@23 1636 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1637 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1638
jcallahan@23 1639 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@336 1640 if not spell_id or spell_id == CHI_WAVE_SPELL_ID or spell_id == DISGUISE_SPELL_ID then
jcallahan@23 1641 return
jcallahan@23 1642 end
jcallahan@34 1643 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1644
jcallahan@171 1645 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1646 return
jcallahan@23 1647 end
jcallahan@23 1648
jcallahan@23 1649 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1650 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1651 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1652 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1653 end
jcallahan@23 1654 end
jcallahan@23 1655
jcallahan@115 1656 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1657
jcallahan@246 1658 local previous_combat_event = {}
jcallahan@246 1659
jcallahan@23 1660 local COMBAT_LOG_FUNCS = {
jcallahan@23 1661 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1662 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1663 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1664 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1665 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1666
jcallahan@171 1667 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1668 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1669 end
jcallahan@115 1670 end
jcallahan@115 1671 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1672 end,
jcallahan@65 1673 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1674 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1675
jcallahan@171 1676 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1677 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1678 ClearKilledNPC()
jcallahan@98 1679 private.harvesting = nil
jcallahan@65 1680 return
jcallahan@65 1681 end
jcallahan@177 1682
jcallahan@246 1683 if source_guid == "" then
jcallahan@246 1684 source_guid = nil
jcallahan@246 1685 end
jcallahan@246 1686 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1687 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1688
jcallahan@299 1689 if not previous_combat_event.party_damage then
jcallahan@312 1690 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1691 table.wipe(previous_combat_event)
jcallahan@217 1692 ClearKilledNPC()
jcallahan@306 1693 else
jcallahan@317 1694 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1695 end
jcallahan@177 1696 killed_npc_id = unit_idnum
MMOSimca@383 1697 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1698 end,
jcallahan@23 1699 }
jcallahan@23 1700
jcallahan@23 1701
jcallahan@246 1702 local NON_DAMAGE_EVENTS = {
jcallahan@246 1703 SPELL_AURA_APPLIED = true,
jcallahan@246 1704 SPELL_AURA_REMOVED = true,
jcallahan@246 1705 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1706 SPELL_CAST_FAILED = true,
jcallahan@246 1707 SWING_MISSED = true,
jcallahan@246 1708 }
jcallahan@246 1709
jcallahan@299 1710 local DAMAGE_EVENTS = {
jcallahan@299 1711 RANGE_DAMAGE = true,
jcallahan@299 1712 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1713 SPELL_DAMAGE = true,
jcallahan@299 1714 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1715 SWING_DAMAGE = true,
jcallahan@299 1716 }
jcallahan@299 1717
jcallahan@246 1718
jcallahan@92 1719 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1720 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1721
jcallahan@23 1722 if not combat_log_func then
jcallahan@299 1723 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1724 table.wipe(previous_combat_event)
jcallahan@246 1725 previous_combat_event.source_name = source_name
jcallahan@299 1726
jcallahan@299 1727 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1728 previous_combat_event.party_damage = true
jcallahan@299 1729 end
jcallahan@246 1730 end
jcallahan@23 1731 return
jcallahan@23 1732 end
jcallahan@23 1733 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1734
jcallahan@297 1735 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1736 table.wipe(previous_combat_event)
jcallahan@297 1737 end
jcallahan@23 1738 end
jcallahan@23 1739
MMOSimca@337 1740
jcallahan@44 1741 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1742 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1743 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1744 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1745 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1746
jcallahan@44 1747
jcallahan@92 1748 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1749 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1750 return
jcallahan@44 1751 end
jcallahan@44 1752 UpdateFactionData()
jcallahan@44 1753
jcallahan@46 1754 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1755 return
jcallahan@46 1756 end
jcallahan@177 1757 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1758 ClearKilledNPC()
jcallahan@46 1759
jcallahan@44 1760 if not npc then
jcallahan@98 1761 private.harvesting = nil
jcallahan@44 1762 return
jcallahan@44 1763 end
jcallahan@98 1764 npc.harvested = private.harvesting
jcallahan@98 1765 private.harvesting = nil
jcallahan@98 1766
jcallahan@44 1767 local modifier = 1
jcallahan@44 1768
MMOSimca@340 1769 -- Check for modifiers from known spells
jcallahan@44 1770 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1771 modifier = modifier + 0.1
jcallahan@44 1772 end
jcallahan@44 1773 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1774 modifier = modifier + 0.1
jcallahan@44 1775 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1776 modifier = modifier + 0.05
jcallahan@44 1777 end
jcallahan@44 1778
MMOSimca@340 1779 -- Determine faction ID
MMOSimca@340 1780 local faction_ID
MMOSimca@340 1781 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1782 if faction_name == faction_data_table[2] then
MMOSimca@340 1783 faction_ID = faction_data_table[1]
MMOSimca@340 1784 end
MMOSimca@340 1785 end
MMOSimca@340 1786 if faction_ID and faction_ID > 0 then
MMOSimca@340 1787 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1788 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1789 if has_bonus_rep_gain then
MMOSimca@340 1790 modifier = modifier + 1
MMOSimca@340 1791 end
MMOSimca@340 1792 end
MMOSimca@340 1793
MMOSimca@340 1794 -- Check for modifiers from buffs
MMOSimca@340 1795 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1796 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1797 local modded_faction = buff_data_table.faction
jcallahan@44 1798
jcallahan@44 1799 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1800 if buff_data_table.ignore then
MMOSimca@340 1801 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1802 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1803 return
MMOSimca@340 1804 else
MMOSimca@340 1805 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1806 end
jcallahan@44 1807 end
jcallahan@44 1808 end
jcallahan@44 1809 end
MMOSimca@340 1810
jcallahan@65 1811 npc.reputations = npc.reputations or {}
jcallahan@65 1812 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1813 end
jcallahan@44 1814 end -- do-block
jcallahan@18 1815
jcallahan@18 1816
jcallahan@140 1817 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1818 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1819 return
jcallahan@140 1820 end
jcallahan@140 1821 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1822
MMOSimca@355 1823 -- Handle Fishing
MMOSimca@355 1824 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1825 if not text or text == "Fishing Bobber" then
MMOSimca@355 1826 text = "NONE"
MMOSimca@355 1827 else
MMOSimca@355 1828 current_action.fishing_target = true
MMOSimca@355 1829 end
MMOSimca@355 1830 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1831 -- Handle Garrison Cache
MMOSimca@355 1832 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1833 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1834 end
jcallahan@140 1835 end
jcallahan@140 1836
jcallahan@140 1837
jcallahan@92 1838 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1839 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1840
jcallahan@42 1841 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1842 return
jcallahan@42 1843 end
jcallahan@42 1844 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1845 end
jcallahan@42 1846
jcallahan@42 1847
jcallahan@13 1848 do
MMOSimca@343 1849 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1850 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1851 [AF.ITEM] = function()
jcallahan@16 1852 local locked_item_id
jcallahan@16 1853
jcallahan@16 1854 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1855 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1856 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1857
jcallahan@324 1858 if is_locked and is_lootable then
jcallahan@16 1859 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1860 break
jcallahan@16 1861 end
jcallahan@16 1862 end
jcallahan@165 1863
jcallahan@165 1864 if locked_item_id then
jcallahan@165 1865 break
jcallahan@165 1866 end
jcallahan@16 1867 end
jcallahan@16 1868
MMOSimca@367 1869 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1870 return false
jcallahan@16 1871 end
jcallahan@122 1872 current_action.identifier = locked_item_id
jcallahan@16 1873 return true
jcallahan@16 1874 end,
jcallahan@322 1875 [AF.NPC] = true,
jcallahan@14 1876 [AF.OBJECT] = true,
jcallahan@17 1877 [AF.ZONE] = function()
jcallahan@140 1878 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1879 return _G.IsFishingLoot()
jcallahan@17 1880 end,
jcallahan@13 1881 }
jcallahan@13 1882
jcallahan@13 1883
MMOSimca@343 1884 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1885 [AF.ITEM] = function()
jcallahan@28 1886 GenericLootUpdate("items")
jcallahan@28 1887 end,
jcallahan@28 1888 [AF.NPC] = function()
jcallahan@75 1889 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1890 local loot_label = current_loot.label
jcallahan@77 1891 local source_list = {}
jcallahan@75 1892
jcallahan@131 1893 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1894 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1895 local npc = NPCEntry(source_id)
jcallahan@75 1896
jcallahan@75 1897 if npc then
jcallahan@248 1898 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1899 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1900
jcallahan@78 1901 if not source_list[source_guid] then
jcallahan@77 1902 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1903 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1904 source_list[source_guid] = true
jcallahan@77 1905 end
jcallahan@77 1906
jcallahan@309 1907 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1908 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1909
jcallahan@312 1910 if loot_type == "currency" and currency_texture then
jcallahan@312 1911 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1912 elseif loot_token == "money" then
jcallahan@312 1913 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1914 else
jcallahan@312 1915 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1916 end
jcallahan@75 1917 end
jcallahan@75 1918 end
jcallahan@75 1919 end
jcallahan@16 1920 end,
jcallahan@13 1921 [AF.OBJECT] = function()
jcallahan@28 1922 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1923 end,
jcallahan@17 1924 [AF.ZONE] = function()
MMOSimca@328 1925 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1926 return
MMOSimca@328 1927 end
jcallahan@141 1928 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1929
jcallahan@41 1930 -- This will start life as a boolean true.
jcallahan@131 1931 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1932 current_loot.zone_data[location_token] = {
jcallahan@41 1933 drops = {}
jcallahan@41 1934 }
jcallahan@41 1935 end
jcallahan@132 1936 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1937 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1938
jcallahan@131 1939 if current_loot.sources then
jcallahan@131 1940 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1941 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1942 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1943 end
jcallahan@131 1944 end
jcallahan@131 1945 end
jcallahan@131 1946
jcallahan@131 1947 if #current_loot.list <= 0 then
jcallahan@131 1948 return
jcallahan@131 1949 end
jcallahan@131 1950
jcallahan@131 1951 for index = 1, #current_loot.list do
jcallahan@131 1952 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1953 end
jcallahan@13 1954 end,
jcallahan@13 1955 }
jcallahan@13 1956
jcallahan@79 1957 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1958 local loot_guid_registry = {}
jcallahan@124 1959
jcallahan@124 1960
jcallahan@124 1961 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1962 current_loot = nil
jcallahan@131 1963 table.wipe(current_action)
jcallahan@124 1964 end
jcallahan@124 1965
jcallahan@13 1966
jcallahan@322 1967 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1968 local extrapolated_guid_registry = {}
jcallahan@322 1969 local num_guids = 0
jcallahan@322 1970
MMOSimca@344 1971 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@348 1972 if private.SPELL_FLAGS_BY_LABEL[current_action.spell_label] and not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
MMOSimca@344 1973 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 1974 table.wipe(current_action)
MMOSimca@344 1975 return false
MMOSimca@344 1976 end
MMOSimca@344 1977
jcallahan@322 1978 table.wipe(current_action)
jcallahan@322 1979
jcallahan@322 1980 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1981 local loot_info = {
jcallahan@322 1982 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1983 }
jcallahan@322 1984
jcallahan@322 1985 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1986 local source_guid = loot_info[loot_index]
jcallahan@322 1987
jcallahan@322 1988 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1989 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1990
jcallahan@322 1991 if unit_type and unit_idnum then
jcallahan@322 1992 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1993 unit_type,
jcallahan@322 1994 unit_idnum
jcallahan@322 1995 }
jcallahan@322 1996
jcallahan@322 1997 num_guids = num_guids + 1
jcallahan@322 1998 end
jcallahan@322 1999 end
jcallahan@322 2000 end
jcallahan@322 2001 end
jcallahan@322 2002 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 2003
jcallahan@322 2004 if num_guids == 0 then
jcallahan@322 2005 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2006 return false
jcallahan@322 2007 end
jcallahan@326 2008
jcallahan@322 2009 local num_npcs = 0
jcallahan@322 2010 local num_objects = 0
jcallahan@324 2011 local num_itemcontainers = 0
jcallahan@322 2012
jcallahan@322 2013 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2014 local unit_type = guid_data[1]
jcallahan@324 2015 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2016
jcallahan@322 2017 if loot_label then
jcallahan@322 2018 local unit_idnum = guid_data[2]
jcallahan@322 2019
jcallahan@322 2020 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2021 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2022 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2023 current_action.loot_label = loot_label
jcallahan@322 2024 current_action.spell_label = "OPENING"
jcallahan@322 2025 current_action.target_type = AF.OBJECT
jcallahan@322 2026 current_action.identifier = unit_idnum
jcallahan@322 2027 num_objects = num_objects + 1
jcallahan@322 2028 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2029 current_action.loot_label = loot_label
jcallahan@322 2030 current_action.target_type = AF.NPC
jcallahan@322 2031 current_action.identifier = unit_idnum
jcallahan@322 2032 num_npcs = num_npcs + 1
jcallahan@324 2033 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2034 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2035 current_action.loot_label = loot_label
jcallahan@324 2036 current_action.target_type = AF.ITEM
jcallahan@324 2037 -- current_action.identifier assigned during loot verification.
jcallahan@324 2038 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2039 end
jcallahan@322 2040 else
jcallahan@322 2041 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2042 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2043 return false
jcallahan@322 2044 end
jcallahan@322 2045 end
jcallahan@322 2046
jcallahan@322 2047 if not current_action.target_type then
jcallahan@322 2048 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2049 return false
jcallahan@322 2050 end
jcallahan@322 2051
jcallahan@322 2052 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2053 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2054 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2055 return false
jcallahan@322 2056 end
jcallahan@322 2057
jcallahan@322 2058 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 2059 return true
jcallahan@322 2060 end
jcallahan@322 2061
jcallahan@322 2062
MMOSimca@343 2063 function WDP:LOOT_OPENED(event_name)
MMOSimca@387 2064 if chat_loot_timer_handle then
MMOSimca@387 2065 ClearChatLootData()
MMOSimca@387 2066 end
MMOSimca@387 2067
jcallahan@132 2068 if current_loot then
jcallahan@322 2069 current_loot = nil
jcallahan@322 2070 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2071
jcallahan@322 2072 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2073 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2074 return
jcallahan@322 2075 end
jcallahan@18 2076 end
jcallahan@151 2077
jcallahan@151 2078 if not current_action.target_type then
jcallahan@322 2079 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2080
jcallahan@322 2081 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2082 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2083 return
jcallahan@322 2084 end
jcallahan@151 2085 end
MMOSimca@343 2086 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2087 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2088
jcallahan@14 2089 if not verify_func or not update_func then
jcallahan@322 2090 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2091 return
jcallahan@13 2092 end
jcallahan@13 2093
jcallahan@14 2094 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2095 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2096 return
jcallahan@14 2097 end
jcallahan@80 2098 local guids_used = {}
jcallahan@132 2099
jcallahan@301 2100 InitializeCurrentLoot()
jcallahan@217 2101 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2102
jcallahan@55 2103 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2104 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2105 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2106 local loot_info = {
jcallahan@237 2107 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2108 }
jcallahan@13 2109
jcallahan@237 2110 -- Odd index is GUID, even is count.
jcallahan@237 2111 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2112 local source_guid = loot_info[loot_index]
jcallahan@75 2113
jcallahan@237 2114 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2115 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2116 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2117 if slot_quantity then
jcallahan@324 2118 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2119 if slot_quantity > loot_quantity then
jcallahan@324 2120 loot_quantity = slot_quantity
jcallahan@324 2121 end
jcallahan@324 2122 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2123 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2124
MMOSimca@366 2125 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2126 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2127 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2128 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2129 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2130 guids_used[source_guid] = true
MMOSimca@366 2131 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2132 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2133 if current_loot.target_type == AF.ZONE then
jcallahan@324 2134 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2135 else
jcallahan@324 2136 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2137 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2138 guids_used[source_guid] = true
jcallahan@324 2139 end
MMOSimca@366 2140 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2141 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2142 if icon_texture then
jcallahan@324 2143 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2144 if current_loot.target_type == AF.ZONE then
jcallahan@324 2145 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2146 else
jcallahan@324 2147 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2148
jcallahan@324 2149 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2150 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2151 guids_used[source_guid] = true
jcallahan@324 2152 end
jcallahan@324 2153 else
jcallahan@324 2154 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2155 end
jcallahan@308 2156 end
jcallahan@324 2157 else
jcallahan@324 2158 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2159 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2160 end
jcallahan@75 2161 end
jcallahan@13 2162 end
jcallahan@13 2163 end
jcallahan@80 2164
jcallahan@81 2165 for guid in pairs(guids_used) do
jcallahan@217 2166 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2167 end
jcallahan@13 2168 update_func()
jcallahan@1 2169 end
jcallahan@13 2170 end -- do-block
jcallahan@0 2171
jcallahan@0 2172
jcallahan@89 2173 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2174 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2175
jcallahan@89 2176 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2177 return
jcallahan@89 2178 end
jcallahan@89 2179 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2180 end
jcallahan@89 2181
jcallahan@89 2182
jcallahan@44 2183 do
jcallahan@44 2184 local POINT_MATCH_PATTERNS = {
jcallahan@44 2185 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2186 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2187 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2188 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2189 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2190 }
jcallahan@5 2191
jcallahan@68 2192 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2193 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2194 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2195
jcallahan@133 2196 local current_merchant
jcallahan@133 2197 local merchant_standing
jcallahan@133 2198
jcallahan@133 2199 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2200 current_merchant = nil
jcallahan@133 2201 merchant_standing = nil
jcallahan@133 2202 end
jcallahan@133 2203
jcallahan@133 2204
jcallahan@89 2205 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2206 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2207 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2208
jcallahan@171 2209 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2210 return
jcallahan@133 2211 end
jcallahan@331 2212 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2213 merchant_standing = faction_standing
jcallahan@133 2214 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2215 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2216 end
jcallahan@55 2217 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2218 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2219 _G.MerchantFrame_Update()
jcallahan@57 2220
jcallahan@150 2221 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2222
jcallahan@44 2223 for item_index = 1, num_items do
jcallahan@44 2224 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2225 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2226
jcallahan@324 2227 DatamineTT:ClearLines()
jcallahan@324 2228 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2229
jcallahan@324 2230 if not item_id then
jcallahan@324 2231 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2232 item_id = ItemLinkToID(item_link)
MMOSimca@354 2233 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2234 end
jcallahan@324 2235
jcallahan@44 2236 if item_id and item_id > 0 then
jcallahan@44 2237 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2238
jcallahan@68 2239 local num_lines = DatamineTT:NumLines()
jcallahan@68 2240
jcallahan@68 2241 for line_index = 1, num_lines do
jcallahan@68 2242 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2243
jcallahan@68 2244 if not current_line then
jcallahan@68 2245 break
jcallahan@68 2246 end
jcallahan@68 2247 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2248
jcallahan@68 2249 if faction or reputation then
jcallahan@68 2250 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2251 break
jcallahan@68 2252 end
jcallahan@68 2253 end
jcallahan@68 2254
jcallahan@87 2255 for line_index = 1, num_lines do
jcallahan@87 2256 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2257
jcallahan@87 2258 if not current_line then
jcallahan@87 2259 break
jcallahan@87 2260 end
jcallahan@87 2261 local line_text = current_line:GetText()
jcallahan@87 2262 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2263
jcallahan@87 2264 if quest_name then
jcallahan@87 2265 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2266 break
jcallahan@87 2267 end
jcallahan@87 2268 end
jcallahan@87 2269
jcallahan@44 2270 if extended_cost then
jcallahan@53 2271 local battleground_rating = 0
jcallahan@53 2272 local personal_rating = 0
jcallahan@53 2273 local required_season_amount
jcallahan@5 2274
jcallahan@68 2275 for line_index = 1, num_lines do
jcallahan@44 2276 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2277
jcallahan@44 2278 if not current_line then
jcallahan@44 2279 break
jcallahan@44 2280 end
jcallahan@53 2281 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2282
jcallahan@44 2283 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2284 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2285 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2286 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2287
jcallahan@44 2288 if match1 or match2 then
jcallahan@44 2289 break
jcallahan@44 2290 end
jcallahan@44 2291 end
jcallahan@5 2292 end
jcallahan@44 2293 local currency_list = {}
jcallahan@44 2294 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2295
jcallahan@50 2296 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2297 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2298 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2299
jcallahan@44 2300 for cost_index = 1, item_count do
jcallahan@324 2301 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2302 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2303 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2304
jcallahan@317 2305 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2306 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2307 end
jcallahan@317 2308
jcallahan@317 2309 if currency_identifier then
jcallahan@317 2310 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2311 end
jcallahan@44 2312 end
jcallahan@44 2313
jcallahan@44 2314 for currency_index = 1, #currency_list do
jcallahan@44 2315 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2316 end
jcallahan@5 2317 end
jcallahan@133 2318 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2319 end
jcallahan@44 2320 end
jcallahan@5 2321
jcallahan@44 2322 if _G.CanMerchantRepair() then
jcallahan@133 2323 current_merchant.can_repair = true
jcallahan@5 2324 end
jcallahan@57 2325 _G.SetMerchantFilter(current_filters)
jcallahan@57 2326 _G.MerchantFrame_Update()
jcallahan@4 2327 end
jcallahan@44 2328 end -- do-block
jcallahan@4 2329
jcallahan@89 2330
jcallahan@92 2331 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2332 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2333 return
jcallahan@25 2334 end
jcallahan@34 2335 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2336
jcallahan@171 2337 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2338 return
jcallahan@25 2339 end
jcallahan@29 2340 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2341 table.wipe(current_action)
jcallahan@25 2342 end
jcallahan@25 2343
jcallahan@25 2344
MMOSimca@368 2345 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2346 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2347 if DEBUGGING then
jcallahan@309 2348 return
jcallahan@309 2349 end
jcallahan@309 2350
jcallahan@115 2351 local num_pets = LPJ:NumPets()
jcallahan@115 2352
jcallahan@115 2353 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2354 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2355
jcallahan@115 2356 if is_owned then
jcallahan@115 2357 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2358
jcallahan@139 2359 if rarity then
jcallahan@139 2360 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2361 local npc = NPCEntry(npc_id)
jcallahan@139 2362 npc.wild_pet = is_wild or nil
jcallahan@139 2363 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2364 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2365 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2366
jcallahan@139 2367 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2368 data.max_health = max_health
jcallahan@139 2369 data.attack = attack
jcallahan@139 2370 data.speed = speed
jcallahan@139 2371 end
jcallahan@115 2372 end
jcallahan@115 2373 end
MMOSimca@368 2374 end]]--
jcallahan@115 2375
jcallahan@115 2376
jcallahan@156 2377 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2378 private.in_combat = true
jcallahan@156 2379 end
jcallahan@156 2380
jcallahan@156 2381
jcallahan@156 2382 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2383 private.in_combat = nil
jcallahan@156 2384
jcallahan@156 2385 if private.set_area_id then
jcallahan@299 2386 self:HandleZoneChange(event_name)
jcallahan@156 2387 private.set_area_id = nil
jcallahan@156 2388 end
jcallahan@156 2389 end
jcallahan@156 2390
jcallahan@156 2391
jcallahan@118 2392 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2393 if not TargetedNPC() then
jcallahan@118 2394 return
jcallahan@2 2395 end
jcallahan@151 2396 current_action.target_type = AF.NPC
jcallahan@118 2397 self:UpdateTargetLocation()
jcallahan@118 2398 end
jcallahan@2 2399
jcallahan@89 2400
jcallahan@12 2401 do
jcallahan@12 2402 local function UpdateQuestJuncture(point)
jcallahan@12 2403 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2404
jcallahan@12 2405 if not unit_name then
jcallahan@12 2406 return
jcallahan@12 2407 end
jcallahan@34 2408 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2409 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2410 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2411 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2412 end
jcallahan@19 2413 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2414 quest[point] = quest[point] or {}
MMOSimca@329 2415 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2416
jcallahan@24 2417 return quest
jcallahan@12 2418 end
jcallahan@10 2419
jcallahan@12 2420
jcallahan@92 2421 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2422 local quest = UpdateQuestJuncture("end")
jcallahan@97 2423
jcallahan@112 2424 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2425 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2426 end
jcallahan@67 2427 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2428 ClearKilledNPC()
jcallahan@10 2429 end
jcallahan@10 2430
jcallahan@12 2431
jcallahan@92 2432 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2433 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2434
jcallahan@46 2435 if not quest then
jcallahan@46 2436 return
jcallahan@46 2437 end
jcallahan@24 2438 quest.classes = quest.classes or {}
jcallahan@27 2439 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2440
jcallahan@24 2441 quest.races = quest.races or {}
jcallahan@100 2442 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2443 end
jcallahan@12 2444 end -- do-block
jcallahan@9 2445
jcallahan@9 2446
jcallahan@92 2447 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2448 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2449 local entry_index, processed_quests = 1, 0
jcallahan@36 2450 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2451
jcallahan@36 2452 while processed_quests <= num_quests do
MMOSimca@329 2453 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2454
jcallahan@84 2455 if quest_id == 0 then
jcallahan@84 2456 processed_quests = processed_quests + 1
jcallahan@84 2457 elseif not is_header then
jcallahan@36 2458 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2459
jcallahan@36 2460 local quest = DBEntry("quests", quest_id)
jcallahan@36 2461 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2462 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2463 processed_quests = processed_quests + 1
jcallahan@36 2464 end
jcallahan@36 2465 entry_index = entry_index + 1
jcallahan@36 2466 end
jcallahan@36 2467 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2468 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2469 end
jcallahan@4 2470
jcallahan@4 2471
jcallahan@97 2472 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2473 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2474 return
jcallahan@112 2475 end
jcallahan@97 2476 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2477 end
jcallahan@97 2478
jcallahan@97 2479
jcallahan@92 2480 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2481 if unit_id ~= "player" then
jcallahan@4 2482 return
jcallahan@4 2483 end
jcallahan@4 2484 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2485 end
jcallahan@4 2486
jcallahan@4 2487
jcallahan@92 2488 do
jcallahan@92 2489 local TRADESKILL_TOOLS = {
jcallahan@92 2490 Anvil = anvil_spell_ids,
jcallahan@92 2491 Forge = forge_spell_ids,
jcallahan@92 2492 }
jcallahan@92 2493
jcallahan@92 2494
jcallahan@167 2495 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2496 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2497 if link then
MMOSimca@352 2498 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2499 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2500
MMOSimca@352 2501 if required_tool then
MMOSimca@352 2502 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2503 if required_tool:find(tool_name) then
MMOSimca@352 2504 registry[spell_id] = true
MMOSimca@352 2505 end
jcallahan@167 2506 end
jcallahan@167 2507 end
jcallahan@167 2508 end
jcallahan@167 2509 end
jcallahan@167 2510
jcallahan@167 2511
jcallahan@92 2512 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2513 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2514
jcallahan@92 2515 if profession_name == _G.UNKNOWN then
jcallahan@92 2516 return
jcallahan@92 2517 end
jcallahan@167 2518 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2519 end
jcallahan@92 2520 end -- do-block
jcallahan@92 2521
jcallahan@92 2522
jcallahan@167 2523 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2524 private.trainer_shown = nil
jcallahan@167 2525 end
jcallahan@167 2526
jcallahan@167 2527
jcallahan@92 2528 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2529 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2530 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2531
jcallahan@164 2532 if not trainer then
jcallahan@58 2533 return
jcallahan@58 2534 end
jcallahan@331 2535 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2536 trainer.teaches = trainer.teaches or {}
jcallahan@27 2537
jcallahan@167 2538 private.trainer_shown = true
jcallahan@167 2539
jcallahan@27 2540 -- Get the initial trainer filters
MMOSimca@344 2541 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2542 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2543 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2544
jcallahan@27 2545 -- Clear the trainer filters
MMOSimca@344 2546 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2547 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2548 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2549
jcallahan@27 2550 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2551 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2552
jcallahan@27 2553 if spell_name then
jcallahan@27 2554 DatamineTT:ClearLines()
jcallahan@27 2555 DatamineTT:SetTrainerService(index)
jcallahan@27 2556
jcallahan@27 2557 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2558
jcallahan@43 2559 if spell_id then
jcallahan@164 2560 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2561
jcallahan@164 2562 if not class_professions then
jcallahan@164 2563 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2564 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2565 end
jcallahan@43 2566 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2567 profession = profession or "General"
jcallahan@43 2568
jcallahan@164 2569 local profession_skills = class_professions[profession]
jcallahan@43 2570
jcallahan@43 2571 if not profession_skills then
jcallahan@43 2572 class_professions[profession] = {}
jcallahan@43 2573 profession_skills = class_professions[profession]
jcallahan@43 2574 end
jcallahan@173 2575 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2576 end
jcallahan@27 2577 end
jcallahan@27 2578 end
jcallahan@27 2579 -- Reset the filters to what they were before
MMOSimca@344 2580 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2581 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2582 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2583 end
jcallahan@27 2584
jcallahan@27 2585
jcallahan@1 2586 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2587 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2588 return
jcallahan@1 2589 end
jcallahan@1 2590 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2591
jcallahan@1 2592 if not spell_label then
jcallahan@1 2593 return
jcallahan@1 2594 end
jcallahan@306 2595
MMOSimca@343 2596 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2597 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2598 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2599
jcallahan@150 2600 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2601 unit_name = target_name
jcallahan@150 2602 unit_id = "target"
jcallahan@1 2603 end
jcallahan@1 2604 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2605 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2606 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2607 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2608 return
MMOSimca@328 2609 end
jcallahan@28 2610
jcallahan@205 2611 table.wipe(current_action)
jcallahan@122 2612 current_action.instance_token = instance_token
jcallahan@122 2613 current_action.map_level = map_level
jcallahan@122 2614 current_action.x = x
jcallahan@122 2615 current_action.y = y
jcallahan@122 2616 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2617 current_action.spell_label = spell_label
jcallahan@105 2618
jcallahan@105 2619 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2620 current_action.loot_label = spell_label:lower()
jcallahan@105 2621 end
jcallahan@1 2622
jcallahan@151 2623 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2624 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2625 if not unit_id or unit_name ~= target_name then
jcallahan@16 2626 return
jcallahan@16 2627 end
jcallahan@123 2628 current_action.target_type = AF.NPC
jcallahan@16 2629 end
jcallahan@16 2630 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2631 current_action.target_type = AF.ITEM
jcallahan@16 2632
jcallahan@150 2633 if item_name and item_name == target_name then
jcallahan@150 2634 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2635 elseif target_name and target_name ~= "" then
jcallahan@331 2636 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2637 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2638 end
jcallahan@150 2639 elseif not item_name and not unit_name then
jcallahan@1 2640 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2641 if target_name == "" then
jcallahan@17 2642 return
jcallahan@17 2643 end
jcallahan@122 2644 current_action.object_name = target_name
jcallahan@123 2645 current_action.target_type = AF.OBJECT
jcallahan@1 2646 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2647 current_action.target_type = AF.ZONE
jcallahan@1 2648 end
jcallahan@1 2649 end
jcallahan@1 2650 private.tracked_line = spell_line
jcallahan@0 2651 end
jcallahan@0 2652
jcallahan@94 2653
jcallahan@312 2654 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2655 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2656 ClearKilledBossID()
jcallahan@306 2657 ClearLootToastContainerID()
MMOSimca@387 2658 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2659 else
MMOSimca@336 2660 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2661 return
jcallahan@1 2662 end
jcallahan@306 2663
jcallahan@324 2664 -- Assign existing loot data to boss if it exists
jcallahan@307 2665 if loot_toast_data then
MMOSimca@387 2666 local npc_id = raid_boss_id
jcallahan@317 2667
jcallahan@324 2668 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2669 local upper_limit = 0
jcallahan@317 2670 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2671 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2672 end
jcallahan@317 2673
jcallahan@317 2674 for i = 0, upper_limit do
jcallahan@317 2675 local temp_npc_id = npc_id
jcallahan@317 2676
jcallahan@317 2677 if i > 0 then
jcallahan@317 2678 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2679 end
jcallahan@317 2680
jcallahan@317 2681 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2682 if npc then
jcallahan@324 2683 -- Create needed npc fields if required
jcallahan@317 2684 local loot_label = "drops"
jcallahan@317 2685 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2686 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2687 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2688
jcallahan@317 2689 for index = 1, #loot_toast_data do
jcallahan@317 2690 local data = loot_toast_data[index]
jcallahan@317 2691 local loot_type = data[1]
jcallahan@317 2692 local hyperlink = data[2]
jcallahan@317 2693 local quantity = data[3]
jcallahan@317 2694
jcallahan@317 2695 if loot_type == "item" then
jcallahan@317 2696 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2697 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2698 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2699 elseif loot_type == "money" then
jcallahan@317 2700 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2701 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2702 elseif loot_type == "currency" then
jcallahan@317 2703 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2704 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2705 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2706 end
jcallahan@307 2707 end
jcallahan@317 2708
jcallahan@317 2709 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2710 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2711 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2712 end
jcallahan@317 2713 else
jcallahan@317 2714 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2715 end
jcallahan@307 2716 end
jcallahan@307 2717 end
jcallahan@307 2718
jcallahan@307 2719 ClearLootToastData()
jcallahan@307 2720
MMOSimca@383 2721 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID) -- we need to assign a handle here to cancel it later
jcallahan@306 2722 end
jcallahan@306 2723
jcallahan@306 2724
jcallahan@306 2725 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2726 if unit_id ~= "player" then
jcallahan@306 2727 return
jcallahan@306 2728 end
jcallahan@306 2729 private.tracked_line = nil
jcallahan@306 2730 private.previous_spell_id = spell_id
jcallahan@306 2731
MMOSimca@345 2732 -- Handle Logging spell casts
MMOSimca@345 2733 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2734 last_timber_spell_id = spell_id
MMOSimca@351 2735 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2736 return
MMOSimca@345 2737 end
MMOSimca@345 2738
MMOSimca@345 2739 -- Handle Loot Toast spell casts
MMOSimca@381 2740 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2741 ClearKilledBossID()
jcallahan@306 2742 ClearLootToastContainerID()
jcallahan@307 2743 ClearLootToastData()
jcallahan@306 2744
MMOSimca@387 2745 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2746 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2747 return
jcallahan@306 2748 end
jcallahan@306 2749
MMOSimca@347 2750 -- For Crates of Salvage (and potentially other items based on spell casts in the future which need manual handling)
MMOSimca@381 2751 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2752 -- Set up timer
MMOSimca@349 2753 Debug("%s: Beginning Salvage loot timer for spellID %d", event_name, spell_id)
MMOSimca@387 2754 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@347 2755
MMOSimca@347 2756 -- Standard item handling setup
MMOSimca@347 2757 table.wipe(current_action)
MMOSimca@347 2758 current_loot = nil
MMOSimca@347 2759 current_action.target_type = AF.ITEM
MMOSimca@381 2760 current_action.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2761 current_action.loot_label = "contains"
MMOSimca@349 2762 InitializeCurrentLoot()
MMOSimca@347 2763 return
MMOSimca@347 2764 end
MMOSimca@347 2765
jcallahan@306 2766 if anvil_spell_ids[spell_id] then
jcallahan@306 2767 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2768 elseif forge_spell_ids[spell_id] then
jcallahan@306 2769 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2770 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2771 killed_npc_id = current_target_id
MMOSimca@343 2772 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2773 end
jcallahan@306 2774 end
jcallahan@0 2775
jcallahan@90 2776
jcallahan@1 2777 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2778 if unit_id ~= "player" then
jcallahan@1 2779 return
jcallahan@1 2780 end
jcallahan@0 2781
jcallahan@1 2782 if private.tracked_line == spell_line then
jcallahan@1 2783 private.tracked_line = nil
jcallahan@1 2784 end
jcallahan@147 2785 table.wipe(current_action)
jcallahan@0 2786 end
jcallahan@90 2787
jcallahan@90 2788
jcallahan@90 2789 do
jcallahan@90 2790 local function SetUnitField(field, required_type)
jcallahan@90 2791 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2792
jcallahan@90 2793 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2794 return
jcallahan@90 2795 end
jcallahan@90 2796
jcallahan@171 2797 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2798 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2799 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2800 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2801 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2802 end
jcallahan@90 2803 end
jcallahan@90 2804
jcallahan@90 2805
jcallahan@90 2806 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2807 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2808 end
jcallahan@90 2809
jcallahan@90 2810
jcallahan@90 2811 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2812 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2813 end
jcallahan@90 2814
jcallahan@90 2815
jcallahan@90 2816 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2817 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2818 end
jcallahan@90 2819
jcallahan@90 2820
jcallahan@92 2821 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2822 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2823 end
jcallahan@90 2824
jcallahan@90 2825
jcallahan@323 2826 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2827 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2828 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2829
jcallahan@323 2830 for index = 2, #gossip_options, 2 do
jcallahan@323 2831 if gossip_options[index] == "binder" then
jcallahan@323 2832 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2833 return
jcallahan@323 2834 end
jcallahan@323 2835 end
jcallahan@323 2836 end,
jcallahan@323 2837 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2838 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2839 end,
jcallahan@323 2840 }
jcallahan@323 2841
jcallahan@323 2842
jcallahan@92 2843 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2844 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2845 if not unit_idnum then
jcallahan@323 2846 return
jcallahan@323 2847 end
jcallahan@323 2848
jcallahan@323 2849 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2850 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2851 end
jcallahan@90 2852 end
jcallahan@90 2853
jcallahan@90 2854
jcallahan@93 2855 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2856 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2857 end
jcallahan@93 2858
jcallahan@93 2859
jcallahan@189 2860 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2861 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2862 end
jcallahan@189 2863
jcallahan@189 2864
jcallahan@90 2865 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2866 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2867 end
jcallahan@90 2868
jcallahan@90 2869
jcallahan@90 2870 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2871 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2872 end
jcallahan@90 2873
jcallahan@90 2874
jcallahan@90 2875 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2876 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2877 end
jcallahan@90 2878 end -- do-block