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1 -----------------------------------------------------------------------
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2 -- Upvalued Lua API.
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3 -----------------------------------------------------------------------
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4 local _G = getfenv(0)
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5
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6 local pairs = _G.pairs
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7 local tonumber = _G.tonumber
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8
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9 local bit = _G.bit
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10 local math = _G.math
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11 local table = _G.table
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12
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13
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14 -----------------------------------------------------------------------
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15 -- AddOn namespace.
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16 -----------------------------------------------------------------------
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17 local ADDON_NAME, private = ...
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18
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19 local LibStub = _G.LibStub
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20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
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21
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22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
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23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
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24
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25
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26 -----------------------------------------------------------------------
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27 -- Local constants.
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28 -----------------------------------------------------------------------
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29 local DATABASE_DEFAULTS = {
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30 global = {
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31 items = {},
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32 npcs = {},
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33 objects = {},
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34 quests = {},
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35 zones = {},
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36 }
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37 }
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38
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39
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40 local EVENT_MAPPING = {
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41 COMBAT_LOG_EVENT_UNFILTERED = true,
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42 COMBAT_TEXT_UPDATE = true,
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43 LOOT_OPENED = true,
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44 MERCHANT_SHOW = "UpdateMerchantItems",
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45 -- MERCHANT_UPDATE = "UpdateMerchantItems",
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46 PET_BAR_UPDATE = true,
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47 PLAYER_TARGET_CHANGED = true,
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48 QUEST_COMPLETE = true,
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49 QUEST_DETAIL = true,
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50 QUEST_LOG_UPDATE = true,
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51 TRAINER_SHOW = true,
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52 UNIT_QUEST_LOG_CHANGED = true,
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53 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
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54 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
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55 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
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56 UNIT_SPELLCAST_SENT = true,
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57 UNIT_SPELLCAST_SUCCEEDED = true,
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58 }
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59
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60
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61 local AF = private.ACTION_TYPE_FLAGS
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62
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63
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64 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
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65 local PLAYER_GUID = _G.UnitGUID("player")
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66 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
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67
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68 -----------------------------------------------------------------------
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69 -- Local variables.
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70 -----------------------------------------------------------------------
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71 local db
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72 local durability_timer_handle
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73 local target_location_timer_handle
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74 local action_data = {}
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75 local faction_standings = {}
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76
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77
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78 -----------------------------------------------------------------------
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79 -- Helper Functions.
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80 -----------------------------------------------------------------------
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81 local ActualCopperCost
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82 do
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83 local BARTERING_SPELL_ID = 83964
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84
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85 local STANDING_DISCOUNTS = {
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86 HATED = 0,
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87 HOSTILE = 0,
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88 UNFRIENDLY = 0,
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89 NEUTRAL = 0,
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90 FRIENDLY = 0.05,
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91 HONORED = 0.1,
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92 REVERED = 0.15,
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93 EXALTED = 0.2,
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94 }
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95
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96
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97 function ActualCopperCost(copper_cost, rep_standing)
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98 if not copper_cost or copper_cost == 0 then
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99 return 0
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100 end
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101 local modifier = 1
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102
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103 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
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104 modifier = modifier - 0.1
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105 end
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106
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107 if rep_standing then
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108 if PLAYER_RACE == "Goblin" then
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109 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
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110 elseif STANDING_DISCOUNTS[rep_standing] then
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111 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
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112 end
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113 end
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114 return math.floor(copper_cost / modifier)
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115 end
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116 end -- do-block
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117
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118
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119 local function InstanceDifficultyToken()
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120 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
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121 if difficulty_name == "" then
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122 difficulty_name = "NONE"
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123 end
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124 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
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125 end
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126
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127
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128 local function DBEntry(data_type, unit_id)
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129 if not data_type or not unit_id then
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130 return
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131 end
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132 local unit = db[data_type][unit_id]
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133
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134 if not unit then
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135 db[data_type][unit_id] = {}
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136 unit = db[data_type][unit_id]
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137 end
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138 return unit
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139 end
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140
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141
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142 local function NPCEntry(identifier)
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143 local npc = DBEntry("npcs", identifier)
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144
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145 if not npc then
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146 return
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147 end
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148 local instance_token = InstanceDifficultyToken()
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149 npc.encounter_data = npc.encounter_data or {}
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150 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
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151 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
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152 return npc
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153 end
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154
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155
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156 local function CurrentLocationData()
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157 local map_level = _G.GetCurrentMapDungeonLevel() or 0
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158 local x, y = _G.GetPlayerMapPosition("player")
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159
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160 x = x or 0
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161 y = y or 0
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162
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163 if x == 0 and y == 0 then
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164 for level_index = 1, _G.GetNumDungeonMapLevels() do
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165 _G.SetDungeonMapLevel(level_index)
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166 x, y = _G.GetPlayerMapPosition("player")
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167
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168 if x and y and (x > 0 or y > 0) then
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169 _G.SetDungeonMapLevel(map_level)
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170 map_level = level_index
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171 break
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172 end
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173 end
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174 end
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175
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176 if _G.DungeonUsesTerrainMap() then
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177 map_level = map_level - 1
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178 end
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179 local x = _G.floor(x * 1000)
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180 local y = _G.floor(y * 1000)
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181
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182 if x % 2 ~= 0 then
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183 x = x + 1
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184 end
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185
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186 if y % 2 ~= 0 then
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187 y = y + 1
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188 end
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189 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
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190 end
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191
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192
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193 local function ItemLinkToID(item_link)
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194 if not item_link then
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195 return
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196 end
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197 return tonumber(item_link:match("item:(%d+)"))
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198 end
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199
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200
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201 local ParseGUID
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202 do
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203 local UNIT_TYPE_BITMASK = 0x007
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204
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205 function ParseGUID(guid)
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206 if not guid then
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207 return
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208 end
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209 local types = private.UNIT_TYPES
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210 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
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211
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212 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
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213 return unit_type, tonumber(guid:sub(-12, -9), 16)
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214 end
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215
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216 return unit_type
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217 end
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218 end -- do-block
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219
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220
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221 local UpdateNPCLocation
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222 do
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223 local COORD_MAX = 5
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224
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225 function UpdateNPCLocation(unit_idnum)
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226 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
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227 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
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228 local zone_token = ("%s:%d"):format(zone_name, area_id)
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229 npc_data.locations = npc_data.locations or {}
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230
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231 local zone_data = npc_data.locations[zone_token]
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232
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233 if not zone_data then
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234 zone_data = {}
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235 npc_data.locations[zone_token] = zone_data
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236 end
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237
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238 for location_token in pairs(zone_data) do
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239 local loc_level, loc_x, loc_y = (":"):split(location_token)
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240 loc_level = tonumber(loc_level)
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241
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242 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
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243 return
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244 end
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245 end
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246 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
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247 end
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248 end -- do-block
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249
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250
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251 local function UpdateDBEntryLocation(entry_type, identifier)
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252 if not identifier then
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253 return
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254 end
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255 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
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256 local object = DBEntry(entry_type, identifier)
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257 object[difficulty_token] = object[difficulty_token] or {}
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258 object[difficulty_token].locations = object[difficulty_token].locations or {}
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259
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260 local zone_token = ("%s:%d"):format(zone_name, area_id)
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261 local zone_data = object[difficulty_token].locations[zone_token]
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262
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263 if not zone_data then
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264 zone_data = {}
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265 object[difficulty_token].locations[zone_token] = zone_data
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266 end
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267 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
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268 end
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269
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270
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271 local function HandleItemUse(item_link, bag_index, slot_index)
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272 if not item_link then
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273 return
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274 end
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275 local item_id = ItemLinkToID(item_link)
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276
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277 if not bag_index or not slot_index then
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278 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
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279 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
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280 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
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281 bag_index = new_bag_index
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282 slot_index = new_slot_index
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283 break
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284 end
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285 end
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286 end
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287 end
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288
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289 if not bag_index or not slot_index then
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290 return
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291 end
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292 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
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293
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294 if not is_lootable then
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295 return
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296 end
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297 DatamineTT:ClearLines()
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298 DatamineTT:SetBagItem(bag_index, slot_index)
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299
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300 for line_index = 1, DatamineTT:NumLines() do
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301 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
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302
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303 if not current_line then
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304 break
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305 end
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306
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307 if current_line:GetText() == _G.ITEM_OPENABLE then
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308 table.wipe(action_data)
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309 action_data.type = AF.ITEM
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310 action_data.identifier = item_id
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311 action_data.label = "contains"
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312 break
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313 end
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314 end
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315 end
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316
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317
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318 local UnitFactionStanding
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319 local UpdateFactionData
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320 do
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321 local MAX_FACTION_INDEX = 1000
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322
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323 local STANDING_NAMES = {
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324 "HATED",
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325 "HOSTILE",
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326 "UNFRIENDLY",
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327 "NEUTRAL",
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328 "FRIENDLY",
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329 "HONORED",
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330 "REVERED",
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331 "EXALTED",
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332 }
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333
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334
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335 function UnitFactionStanding(unit)
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336 UpdateFactionData()
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337 DatamineTT:ClearLines()
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338 DatamineTT:SetUnit(unit)
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339
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340 for line_index = 1, DatamineTT:NumLines() do
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341 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
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342
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343 if faction_name and faction_standings[faction_name] then
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344 return faction_name, faction_standings[faction_name]
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345 end
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346 end
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347 end
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348
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349
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350 function UpdateFactionData()
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351 for faction_index = 1, MAX_FACTION_INDEX do
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352 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
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353
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jcallahan@32
|
354 if faction_name and not is_header then
|
jcallahan@32
|
355 faction_standings[faction_name] = STANDING_NAMES[current_standing]
|
jcallahan@32
|
356 elseif not faction_name then
|
jcallahan@32
|
357 break
|
jcallahan@32
|
358 end
|
jcallahan@20
|
359 end
|
jcallahan@20
|
360 end
|
jcallahan@32
|
361 end -- do-block
|
jcallahan@20
|
362
|
jcallahan@0
|
363 -----------------------------------------------------------------------
|
jcallahan@0
|
364 -- Methods.
|
jcallahan@0
|
365 -----------------------------------------------------------------------
|
jcallahan@0
|
366 function WDP:OnInitialize()
|
jcallahan@0
|
367 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
|
jcallahan@14
|
368
|
jcallahan@14
|
369 local raw_db = _G["WoWDBProfilerData"]
|
jcallahan@14
|
370
|
jcallahan@18
|
371 local build_num = tonumber(private.build_num)
|
jcallahan@14
|
372
|
jcallahan@35
|
373 -- TODO: Un-comment this when MoP goes live.
|
jcallahan@35
|
374 -- if raw_db.build_num and raw_db.build_num < build_num then
|
jcallahan@35
|
375 -- for entry in pairs(DATABASE_DEFAULTS.global) do
|
jcallahan@35
|
376 -- db[entry] = {}
|
jcallahan@35
|
377 -- end
|
jcallahan@35
|
378 -- end
|
jcallahan@35
|
379 raw_db.build_num = build_num
|
jcallahan@0
|
380 end
|
jcallahan@0
|
381
|
jcallahan@0
|
382
|
jcallahan@0
|
383 function WDP:OnEnable()
|
jcallahan@0
|
384 for event_name, mapping in pairs(EVENT_MAPPING) do
|
jcallahan@1
|
385 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
|
jcallahan@0
|
386 end
|
jcallahan@0
|
387 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
|
jcallahan@31
|
388 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
|
jcallahan@19
|
389
|
jcallahan@19
|
390 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
|
jcallahan@19
|
391 if target_unit then
|
jcallahan@19
|
392 return
|
jcallahan@19
|
393 end
|
jcallahan@19
|
394 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
|
jcallahan@19
|
395 end)
|
jcallahan@19
|
396
|
jcallahan@19
|
397 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
|
jcallahan@19
|
398 if target_unit then
|
jcallahan@19
|
399 return
|
jcallahan@19
|
400 end
|
jcallahan@19
|
401 local _, item_link = _G.GetItemInfo(identifier)
|
jcallahan@19
|
402 HandleItemUse(item_link)
|
jcallahan@19
|
403 end)
|
jcallahan@0
|
404 end
|
jcallahan@0
|
405
|
jcallahan@0
|
406
|
jcallahan@0
|
407 local function RecordDurability(item_id, durability)
|
jcallahan@0
|
408 if not durability or durability <= 0 then
|
jcallahan@0
|
409 return
|
jcallahan@0
|
410 end
|
jcallahan@0
|
411
|
jcallahan@0
|
412 if not db.items[item_id] then
|
jcallahan@0
|
413 db.items[item_id] = {}
|
jcallahan@0
|
414 end
|
jcallahan@0
|
415 db.items[item_id].durability = durability
|
jcallahan@0
|
416 end
|
jcallahan@0
|
417
|
jcallahan@0
|
418
|
jcallahan@0
|
419 function WDP:ProcessDurability()
|
jcallahan@0
|
420 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
|
jcallahan@1
|
421 local item_id = _G.GetInventoryItemID("player", slot_index)
|
jcallahan@0
|
422
|
jcallahan@0
|
423 if item_id and item_id > 0 then
|
jcallahan@1
|
424 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
|
jcallahan@0
|
425 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
426 end
|
jcallahan@0
|
427 end
|
jcallahan@0
|
428
|
jcallahan@0
|
429 for bag_index = 0, _G.NUM_BAG_SLOTS do
|
jcallahan@0
|
430 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@1
|
431 local item_id = _G.GetContainerItemID(bag_index, slot_index)
|
jcallahan@0
|
432
|
jcallahan@0
|
433 if item_id and item_id > 0 then
|
jcallahan@1
|
434 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
|
jcallahan@0
|
435 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
436 end
|
jcallahan@0
|
437 end
|
jcallahan@0
|
438 end
|
jcallahan@0
|
439 end
|
jcallahan@0
|
440
|
jcallahan@0
|
441
|
jcallahan@2
|
442 function WDP:UpdateTargetLocation()
|
jcallahan@31
|
443 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
|
jcallahan@2
|
444 return
|
jcallahan@2
|
445 end
|
jcallahan@2
|
446
|
jcallahan@2
|
447 for index = 1, 4 do
|
jcallahan@2
|
448 if not _G.CheckInteractDistance("target", index) then
|
jcallahan@2
|
449 return
|
jcallahan@2
|
450 end
|
jcallahan@2
|
451 end
|
jcallahan@22
|
452 local target_guid = _G.UnitGUID("target")
|
jcallahan@34
|
453 local unit_type, unit_idnum = ParseGUID(target_guid)
|
jcallahan@2
|
454
|
jcallahan@2
|
455 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@2
|
456 return
|
jcallahan@2
|
457 end
|
jcallahan@34
|
458 UpdateNPCLocation(unit_idnum)
|
jcallahan@2
|
459 end
|
jcallahan@2
|
460
|
jcallahan@2
|
461
|
jcallahan@0
|
462 -----------------------------------------------------------------------
|
jcallahan@0
|
463 -- Event handlers.
|
jcallahan@0
|
464 -----------------------------------------------------------------------
|
jcallahan@23
|
465 do
|
jcallahan@23
|
466 local EXTRACT_GAS_SPELL_ID = 30427
|
jcallahan@23
|
467 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
|
jcallahan@23
|
468 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
|
jcallahan@23
|
469
|
jcallahan@23
|
470
|
jcallahan@23
|
471 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
|
jcallahan@23
|
472 if not spell_id then
|
jcallahan@23
|
473 return
|
jcallahan@23
|
474 end
|
jcallahan@34
|
475 local source_type, source_id = ParseGUID(source_guid)
|
jcallahan@23
|
476
|
jcallahan@23
|
477 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
|
jcallahan@23
|
478 return
|
jcallahan@23
|
479 end
|
jcallahan@23
|
480
|
jcallahan@23
|
481 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
|
jcallahan@29
|
482 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
|
jcallahan@28
|
483 encounter_data.spells = encounter_data.spells or {}
|
jcallahan@28
|
484 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
|
jcallahan@23
|
485 end
|
jcallahan@23
|
486 end
|
jcallahan@23
|
487
|
jcallahan@23
|
488 local COMBAT_LOG_FUNCS = {
|
jcallahan@23
|
489 SPELL_AURA_APPLIED = RecordNPCSpell,
|
jcallahan@23
|
490 SPELL_CAST_START = RecordNPCSpell,
|
jcallahan@34
|
491 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, ...)
|
jcallahan@34
|
492 if spell_id == EXTRACT_GAS_SPELL_ID and source_guid == PLAYER_GUID then
|
jcallahan@34
|
493 table.wipe(action_data)
|
jcallahan@34
|
494 action_data.extracting_gas = true
|
jcallahan@34
|
495 action_data.timestamp = _G.GetTime()
|
jcallahan@34
|
496 else
|
jcallahan@34
|
497 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, ...)
|
jcallahan@34
|
498 end
|
jcallahan@34
|
499 end,
|
jcallahan@23
|
500 UNIT_DISSIPATES = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags)
|
jcallahan@34
|
501 if action_data.extracting_gas and _G.GetTime() - action_data.timestamp <= 3 then
|
jcallahan@34
|
502 local unit_type, unit_idnum = ParseGUID(dest_guid)
|
jcallahan@34
|
503 UpdateNPCLocation(unit_idnum)
|
jcallahan@34
|
504 end
|
jcallahan@23
|
505 end,
|
jcallahan@23
|
506 }
|
jcallahan@23
|
507
|
jcallahan@23
|
508
|
jcallahan@23
|
509 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
|
jcallahan@23
|
510 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
|
jcallahan@23
|
511
|
jcallahan@23
|
512 if not combat_log_func then
|
jcallahan@23
|
513 return
|
jcallahan@23
|
514 end
|
jcallahan@23
|
515 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
|
jcallahan@23
|
516 end
|
jcallahan@23
|
517 end -- do-block
|
jcallahan@23
|
518
|
jcallahan@23
|
519
|
jcallahan@18
|
520 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
|
jcallahan@32
|
521 if message_type ~= "FACTION" then
|
jcallahan@32
|
522 return
|
jcallahan@32
|
523 end
|
jcallahan@29
|
524 local npc = NPCEntry(action_data.identifier)
|
jcallahan@21
|
525
|
jcallahan@21
|
526 if not npc then
|
jcallahan@21
|
527 return
|
jcallahan@21
|
528 end
|
jcallahan@30
|
529 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
|
jcallahan@32
|
530 local reputation_data = encounter_data[action_data.npc_level].reputations
|
jcallahan@32
|
531
|
jcallahan@32
|
532 if not reputation_data then
|
jcallahan@32
|
533 reputation_data = {}
|
jcallahan@32
|
534 encounter_data[action_data.npc_level].reputations = reputation_data
|
jcallahan@32
|
535 end
|
jcallahan@32
|
536 UpdateFactionData()
|
jcallahan@32
|
537 reputation_data[("%s:%s"):format(faction_name, faction_standings[faction_name])] = amount
|
jcallahan@18
|
538 end
|
jcallahan@18
|
539
|
jcallahan@18
|
540
|
jcallahan@13
|
541 do
|
jcallahan@13
|
542 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@13
|
543 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@13
|
544 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@13
|
545
|
jcallahan@13
|
546
|
jcallahan@13
|
547 local function _moneyMatch(money, re)
|
jcallahan@13
|
548 return money:match(re) or 0
|
jcallahan@1
|
549 end
|
jcallahan@1
|
550
|
jcallahan@0
|
551
|
jcallahan@13
|
552 local function _toCopper(money)
|
jcallahan@13
|
553 if not money then
|
jcallahan@13
|
554 return 0
|
jcallahan@13
|
555 end
|
jcallahan@0
|
556
|
jcallahan@13
|
557 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
|
jcallahan@1
|
558 end
|
jcallahan@1
|
559
|
jcallahan@1
|
560
|
jcallahan@13
|
561 local LOOT_VERIFY_FUNCS = {
|
jcallahan@16
|
562 [AF.ITEM] = function()
|
jcallahan@16
|
563 local locked_item_id
|
jcallahan@16
|
564
|
jcallahan@16
|
565 for bag_index = 0, _G.NUM_BAG_FRAMES do
|
jcallahan@16
|
566 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@16
|
567 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
|
jcallahan@16
|
568
|
jcallahan@16
|
569 if is_locked then
|
jcallahan@16
|
570 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
|
jcallahan@16
|
571 end
|
jcallahan@16
|
572 end
|
jcallahan@16
|
573 end
|
jcallahan@16
|
574
|
jcallahan@28
|
575 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
|
jcallahan@16
|
576 return false
|
jcallahan@16
|
577 end
|
jcallahan@28
|
578 action_data.identifier = locked_item_id
|
jcallahan@16
|
579 return true
|
jcallahan@16
|
580 end,
|
jcallahan@13
|
581 [AF.NPC] = function()
|
jcallahan@17
|
582 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@15
|
583 return false
|
jcallahan@13
|
584 end
|
jcallahan@34
|
585 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@27
|
586 action_data.identifier = id_num
|
jcallahan@13
|
587 return true
|
jcallahan@13
|
588 end,
|
jcallahan@14
|
589 [AF.OBJECT] = true,
|
jcallahan@17
|
590 [AF.ZONE] = function()
|
jcallahan@38
|
591 return _G.IsFishingLoot()
|
jcallahan@17
|
592 end,
|
jcallahan@13
|
593 }
|
jcallahan@13
|
594
|
jcallahan@13
|
595
|
jcallahan@28
|
596 local function GenericLootUpdate(data_type, top_field)
|
jcallahan@27
|
597 local entry = DBEntry(data_type, action_data.identifier)
|
jcallahan@22
|
598
|
jcallahan@22
|
599 if not entry then
|
jcallahan@22
|
600 return
|
jcallahan@22
|
601 end
|
jcallahan@25
|
602 local loot_type = action_data.label or "drops"
|
jcallahan@28
|
603 local loot_data
|
jcallahan@28
|
604
|
jcallahan@28
|
605 if top_field then
|
jcallahan@28
|
606 entry[top_field] = entry[top_field] or {}
|
jcallahan@28
|
607 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
|
jcallahan@28
|
608 loot_data = entry[top_field][loot_type]
|
jcallahan@28
|
609 else
|
jcallahan@28
|
610 entry[loot_type] = entry[loot_type] or {}
|
jcallahan@28
|
611 loot_data = entry[loot_type]
|
jcallahan@28
|
612 end
|
jcallahan@22
|
613
|
jcallahan@22
|
614 for index = 1, #action_data.loot_list do
|
jcallahan@28
|
615 table.insert(loot_data, action_data.loot_list[index])
|
jcallahan@22
|
616 end
|
jcallahan@22
|
617 end
|
jcallahan@22
|
618
|
jcallahan@22
|
619
|
jcallahan@13
|
620 local LOOT_UPDATE_FUNCS = {
|
jcallahan@16
|
621 [AF.ITEM] = function()
|
jcallahan@28
|
622 GenericLootUpdate("items")
|
jcallahan@28
|
623 end,
|
jcallahan@28
|
624 [AF.NPC] = function()
|
jcallahan@29
|
625 local npc = NPCEntry(action_data.identifier)
|
jcallahan@28
|
626
|
jcallahan@28
|
627 if not npc then
|
jcallahan@28
|
628 return
|
jcallahan@28
|
629 end
|
jcallahan@29
|
630 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
|
jcallahan@25
|
631 local loot_type = action_data.label or "drops"
|
jcallahan@33
|
632 npc.loot_counts = npc.loot_counts or {}
|
jcallahan@33
|
633 npc.loot_counts[loot_type] = (npc.loot_counts[loot_type] or 0) + 1
|
jcallahan@29
|
634 encounter_data[loot_type] = encounter_data[loot_type] or {}
|
jcallahan@16
|
635
|
jcallahan@17
|
636 for index = 1, #action_data.loot_list do
|
jcallahan@29
|
637 table.insert(encounter_data[loot_type], action_data.loot_list[index])
|
jcallahan@16
|
638 end
|
jcallahan@16
|
639 end,
|
jcallahan@13
|
640 [AF.OBJECT] = function()
|
jcallahan@28
|
641 GenericLootUpdate("objects", InstanceDifficultyToken())
|
jcallahan@17
|
642 end,
|
jcallahan@17
|
643 [AF.ZONE] = function()
|
jcallahan@38
|
644 GenericLootUpdate("zones", InstanceDifficultyToken())
|
jcallahan@13
|
645 end,
|
jcallahan@13
|
646 }
|
jcallahan@13
|
647
|
jcallahan@13
|
648
|
jcallahan@13
|
649 function WDP:LOOT_OPENED()
|
jcallahan@18
|
650 if action_data.looting then
|
jcallahan@18
|
651 return
|
jcallahan@18
|
652 end
|
jcallahan@18
|
653
|
jcallahan@13
|
654 if not action_data.type then
|
jcallahan@13
|
655 action_data.type = AF.NPC
|
jcallahan@1
|
656 end
|
jcallahan@13
|
657 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
|
jcallahan@13
|
658 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
|
jcallahan@13
|
659
|
jcallahan@14
|
660 if not verify_func or not update_func then
|
jcallahan@13
|
661 return
|
jcallahan@13
|
662 end
|
jcallahan@13
|
663
|
jcallahan@14
|
664 if _G.type(verify_func) == "function" and not verify_func() then
|
jcallahan@14
|
665 return
|
jcallahan@14
|
666 end
|
jcallahan@18
|
667 -- TODO: Remove this check once the MoP client goes live
|
jcallahan@18
|
668 local wow_version = private.wow_version
|
jcallahan@13
|
669 local loot_registry = {}
|
jcallahan@17
|
670 action_data.loot_list = {}
|
jcallahan@18
|
671 action_data.looting = true
|
jcallahan@13
|
672
|
jcallahan@18
|
673 if wow_version == "5.0.1" then
|
jcallahan@18
|
674 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@18
|
675 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@13
|
676
|
jcallahan@18
|
677 local slot_type = _G.GetLootSlotType(loot_slot)
|
jcallahan@18
|
678
|
jcallahan@18
|
679 if slot_type == _G.LOOT_SLOT_ITEM then
|
jcallahan@18
|
680 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@18
|
681 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
|
jcallahan@18
|
682 elseif slot_type == _G.LOOT_SLOT_MONEY then
|
jcallahan@18
|
683 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@18
|
684 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
|
jcallahan@18
|
685 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@18
|
686 end
|
jcallahan@18
|
687 end
|
jcallahan@18
|
688 else
|
jcallahan@18
|
689 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@18
|
690 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@18
|
691 if _G.LootSlotIsItem(loot_slot) then
|
jcallahan@18
|
692 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@18
|
693 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
|
jcallahan@18
|
694 elseif _G.LootSlotIsCoin(loot_slot) then
|
jcallahan@18
|
695 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@18
|
696 elseif _G.LootSlotIsCurrency(loot_slot) then
|
jcallahan@18
|
697 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@18
|
698 end
|
jcallahan@13
|
699 end
|
jcallahan@13
|
700 end
|
jcallahan@13
|
701
|
jcallahan@13
|
702 for item_id, quantity in pairs(loot_registry) do
|
jcallahan@17
|
703 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
|
jcallahan@13
|
704 end
|
jcallahan@13
|
705 update_func()
|
jcallahan@1
|
706 end
|
jcallahan@13
|
707 end -- do-block
|
jcallahan@0
|
708
|
jcallahan@0
|
709
|
jcallahan@5
|
710 local POINT_MATCH_PATTERNS = {
|
jcallahan@5
|
711 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
712 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
713 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
714 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
715 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
716 }
|
jcallahan@5
|
717
|
jcallahan@35
|
718 function WDP:UpdateMerchantItems(event)
|
jcallahan@34
|
719 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@4
|
720
|
jcallahan@4
|
721 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@4
|
722 return
|
jcallahan@4
|
723 end
|
jcallahan@39
|
724 local _, merchant_standing = UnitFactionStanding("target")
|
jcallahan@29
|
725 local merchant = NPCEntry(unit_idnum)
|
jcallahan@6
|
726 merchant.sells = merchant.sells or {}
|
jcallahan@5
|
727
|
jcallahan@35
|
728 local num_items = _G.GetMerchantNumItems()
|
jcallahan@35
|
729
|
jcallahan@35
|
730 for item_index = 1, num_items do
|
jcallahan@5
|
731 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
|
jcallahan@5
|
732 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
|
jcallahan@5
|
733
|
jcallahan@5
|
734 if item_id and item_id > 0 then
|
jcallahan@39
|
735 local price_string = ActualCopperCost(copper_price, merchant_standing)
|
jcallahan@5
|
736
|
jcallahan@5
|
737 if extended_cost then
|
jcallahan@5
|
738 local bg_points = 0
|
jcallahan@5
|
739 local personal_points = 0
|
jcallahan@5
|
740
|
jcallahan@5
|
741 DatamineTT:ClearLines()
|
jcallahan@5
|
742 DatamineTT:SetMerchantItem(item_index)
|
jcallahan@5
|
743
|
jcallahan@5
|
744 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@5
|
745 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@5
|
746
|
jcallahan@36
|
747 if not current_line then
|
jcallahan@5
|
748 break
|
jcallahan@5
|
749 end
|
jcallahan@5
|
750 local breakout
|
jcallahan@5
|
751
|
jcallahan@5
|
752 for match_index = 1, #POINT_MATCH_PATTERNS do
|
jcallahan@5
|
753 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
|
jcallahan@5
|
754 personal_points = personal_points + (match1 or 0)
|
jcallahan@5
|
755 bg_points = bg_points + (match2 or 0)
|
jcallahan@5
|
756
|
jcallahan@5
|
757 if match1 or match2 then
|
jcallahan@5
|
758 breakout = true
|
jcallahan@5
|
759 break
|
jcallahan@5
|
760 end
|
jcallahan@5
|
761 end
|
jcallahan@5
|
762
|
jcallahan@5
|
763 if breakout then
|
jcallahan@5
|
764 break
|
jcallahan@5
|
765 end
|
jcallahan@5
|
766 end
|
jcallahan@5
|
767 local currency_list = {}
|
jcallahan@35
|
768 local item_count = _G.GetMerchantItemCostInfo(item_index)
|
jcallahan@5
|
769 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
|
jcallahan@5
|
770
|
jcallahan@35
|
771 for cost_index = 1, item_count do
|
jcallahan@5
|
772 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
|
jcallahan@5
|
773 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
|
jcallahan@5
|
774
|
jcallahan@35
|
775 if (not currency_id or currency_id < 1) and icon_texture then
|
jcallahan@5
|
776 currency_id = icon_texture:match("[^\\]+$"):lower()
|
jcallahan@5
|
777 end
|
jcallahan@35
|
778
|
jcallahan@35
|
779 if currency_id then
|
jcallahan@35
|
780 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
|
jcallahan@35
|
781 end
|
jcallahan@5
|
782 end
|
jcallahan@5
|
783
|
jcallahan@5
|
784 for currency_index = 1, #currency_list do
|
jcallahan@5
|
785 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
|
jcallahan@5
|
786 end
|
jcallahan@5
|
787 end
|
jcallahan@6
|
788 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
|
jcallahan@5
|
789 end
|
jcallahan@4
|
790 end
|
jcallahan@14
|
791
|
jcallahan@14
|
792 if _G.CanMerchantRepair() then
|
jcallahan@14
|
793 merchant.can_repair = true
|
jcallahan@14
|
794 end
|
jcallahan@4
|
795 end
|
jcallahan@4
|
796
|
jcallahan@4
|
797
|
jcallahan@25
|
798 function WDP:PET_BAR_UPDATE()
|
jcallahan@25
|
799 if not action_data.label or not action_data.label == "mind_control" then
|
jcallahan@25
|
800 return
|
jcallahan@25
|
801 end
|
jcallahan@34
|
802 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
|
jcallahan@25
|
803
|
jcallahan@25
|
804 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@25
|
805 return
|
jcallahan@25
|
806 end
|
jcallahan@29
|
807 NPCEntry(unit_idnum).mind_control = true
|
jcallahan@25
|
808 table.wipe(action_data)
|
jcallahan@25
|
809 end
|
jcallahan@25
|
810
|
jcallahan@25
|
811
|
jcallahan@18
|
812 do
|
jcallahan@18
|
813 local GENDER_NAMES = {
|
jcallahan@18
|
814 "UNKNOWN",
|
jcallahan@18
|
815 "MALE",
|
jcallahan@18
|
816 "FEMALE",
|
jcallahan@18
|
817 }
|
jcallahan@2
|
818
|
jcallahan@2
|
819
|
jcallahan@18
|
820 local REACTION_NAMES = {
|
jcallahan@18
|
821 "HATED",
|
jcallahan@18
|
822 "HOSTILE",
|
jcallahan@18
|
823 "UNFRIENDLY",
|
jcallahan@18
|
824 "NEUTRAL",
|
jcallahan@18
|
825 "FRIENDLY",
|
jcallahan@18
|
826 "HONORED",
|
jcallahan@18
|
827 "REVERED",
|
jcallahan@18
|
828 "EXALTED",
|
jcallahan@18
|
829 }
|
jcallahan@2
|
830
|
jcallahan@2
|
831
|
jcallahan@18
|
832 local POWER_TYPE_NAMES = {
|
jcallahan@18
|
833 ["0"] = "MANA",
|
jcallahan@18
|
834 ["1"] = "RAGE",
|
jcallahan@18
|
835 ["2"] = "FOCUS",
|
jcallahan@18
|
836 ["3"] = "ENERGY",
|
jcallahan@18
|
837 ["6"] = "RUNIC_POWER",
|
jcallahan@18
|
838 }
|
jcallahan@2
|
839
|
jcallahan@2
|
840
|
jcallahan@18
|
841 function WDP:PLAYER_TARGET_CHANGED()
|
jcallahan@18
|
842 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@18
|
843 return
|
jcallahan@18
|
844 end
|
jcallahan@34
|
845 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
846
|
jcallahan@18
|
847 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@18
|
848 return
|
jcallahan@18
|
849 end
|
jcallahan@29
|
850 local npc = NPCEntry(unit_idnum)
|
jcallahan@18
|
851 local _, class_token = _G.UnitClass("target")
|
jcallahan@18
|
852 npc.class = class_token
|
jcallahan@39
|
853 npc.faction = UnitFactionStanding("target")
|
jcallahan@26
|
854 npc.genders = npc.genders or {}
|
jcallahan@26
|
855 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
|
jcallahan@18
|
856 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
|
jcallahan@18
|
857 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
|
jcallahan@2
|
858
|
jcallahan@30
|
859 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
|
jcallahan@18
|
860 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
|
jcallahan@3
|
861
|
jcallahan@28
|
862 if not encounter_data[npc_level] then
|
jcallahan@28
|
863 encounter_data[npc_level] = {
|
jcallahan@18
|
864 max_health = _G.UnitHealthMax("target"),
|
jcallahan@18
|
865 }
|
jcallahan@3
|
866
|
jcallahan@18
|
867 local max_power = _G.UnitManaMax("target")
|
jcallahan@18
|
868
|
jcallahan@18
|
869 if max_power > 0 then
|
jcallahan@18
|
870 local power_type = _G.UnitPowerType("target")
|
jcallahan@28
|
871 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
|
jcallahan@18
|
872 end
|
jcallahan@3
|
873 end
|
jcallahan@21
|
874 table.wipe(action_data)
|
jcallahan@21
|
875 action_data.type = AF.NPC
|
jcallahan@27
|
876 action_data.identifier = unit_idnum
|
jcallahan@21
|
877 action_data.npc_level = npc_level
|
jcallahan@31
|
878
|
jcallahan@31
|
879 self:UpdateTargetLocation()
|
jcallahan@2
|
880 end
|
jcallahan@18
|
881 end -- do-block
|
jcallahan@2
|
882
|
jcallahan@12
|
883 do
|
jcallahan@12
|
884 local function UpdateQuestJuncture(point)
|
jcallahan@12
|
885 local unit_name = _G.UnitName("questnpc")
|
jcallahan@9
|
886
|
jcallahan@12
|
887 if not unit_name then
|
jcallahan@12
|
888 return
|
jcallahan@12
|
889 end
|
jcallahan@34
|
890 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
|
jcallahan@9
|
891
|
jcallahan@12
|
892 if unit_type == private.UNIT_TYPES.OBJECT then
|
jcallahan@38
|
893 UpdateDBEntryLocation("objects", unit_id)
|
jcallahan@12
|
894 end
|
jcallahan@19
|
895 local quest = DBEntry("quests", _G.GetQuestID())
|
jcallahan@12
|
896 quest[point] = quest[point] or {}
|
jcallahan@12
|
897 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
|
jcallahan@24
|
898
|
jcallahan@24
|
899 return quest
|
jcallahan@12
|
900 end
|
jcallahan@10
|
901
|
jcallahan@12
|
902
|
jcallahan@12
|
903 function WDP:QUEST_COMPLETE()
|
jcallahan@12
|
904 UpdateQuestJuncture("end")
|
jcallahan@10
|
905 end
|
jcallahan@10
|
906
|
jcallahan@12
|
907
|
jcallahan@12
|
908 function WDP:QUEST_DETAIL()
|
jcallahan@24
|
909 local quest = UpdateQuestJuncture("begin")
|
jcallahan@24
|
910
|
jcallahan@24
|
911 quest.classes = quest.classes or {}
|
jcallahan@27
|
912 quest.classes[PLAYER_CLASS] = true
|
jcallahan@24
|
913
|
jcallahan@24
|
914 local _, race = _G.UnitRace("player")
|
jcallahan@24
|
915 quest.races = quest.races or {}
|
jcallahan@24
|
916 quest.races[race] = true
|
jcallahan@10
|
917 end
|
jcallahan@12
|
918 end -- do-block
|
jcallahan@9
|
919
|
jcallahan@9
|
920
|
jcallahan@4
|
921 function WDP:QUEST_LOG_UPDATE()
|
jcallahan@38
|
922 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
|
jcallahan@36
|
923 local entry_index, processed_quests = 1, 0
|
jcallahan@36
|
924 local _, num_quests = _G.GetNumQuestLogEntries()
|
jcallahan@36
|
925
|
jcallahan@36
|
926 while processed_quests <= num_quests do
|
jcallahan@36
|
927 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
|
jcallahan@36
|
928
|
jcallahan@36
|
929 if not is_header then
|
jcallahan@36
|
930 _G.SelectQuestLogEntry(entry_index);
|
jcallahan@36
|
931
|
jcallahan@36
|
932 local quest = DBEntry("quests", quest_id)
|
jcallahan@36
|
933 quest.timer = _G.GetQuestLogTimeLeft()
|
jcallahan@37
|
934 quest.can_share = _G.GetQuestLogPushable() and true or nil
|
jcallahan@36
|
935 processed_quests = processed_quests + 1
|
jcallahan@36
|
936 end
|
jcallahan@36
|
937 entry_index = entry_index + 1
|
jcallahan@36
|
938 end
|
jcallahan@36
|
939 _G.SelectQuestLogEntry(selected_quest)
|
jcallahan@4
|
940 self:UnregisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
941 end
|
jcallahan@4
|
942
|
jcallahan@4
|
943
|
jcallahan@4
|
944 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
|
jcallahan@4
|
945 if unit_id ~= "player" then
|
jcallahan@4
|
946 return
|
jcallahan@4
|
947 end
|
jcallahan@4
|
948 self:RegisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
949 end
|
jcallahan@4
|
950
|
jcallahan@4
|
951
|
jcallahan@27
|
952 function WDP:TRAINER_SHOW()
|
jcallahan@27
|
953 if not _G.IsTradeskillTrainer() then
|
jcallahan@27
|
954 return
|
jcallahan@27
|
955 end
|
jcallahan@34
|
956 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@29
|
957 local npc = NPCEntry(unit_idnum)
|
jcallahan@27
|
958 npc.teaches = npc.teaches or {}
|
jcallahan@27
|
959
|
jcallahan@27
|
960 -- Get the initial trainer filters
|
jcallahan@27
|
961 local available = _G.GetTrainerServiceTypeFilter("available")
|
jcallahan@27
|
962 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
|
jcallahan@27
|
963 local used = _G.GetTrainerServiceTypeFilter("used")
|
jcallahan@27
|
964
|
jcallahan@27
|
965 -- Clear the trainer filters
|
jcallahan@27
|
966 _G.SetTrainerServiceTypeFilter("available", 1)
|
jcallahan@27
|
967 _G.SetTrainerServiceTypeFilter("unavailable", 1)
|
jcallahan@27
|
968 _G.SetTrainerServiceTypeFilter("used", 1)
|
jcallahan@27
|
969
|
jcallahan@27
|
970 for index = 1, _G.GetNumTrainerServices(), 1 do
|
jcallahan@27
|
971 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
|
jcallahan@27
|
972
|
jcallahan@27
|
973 if spell_name then
|
jcallahan@27
|
974 DatamineTT:ClearLines()
|
jcallahan@27
|
975 DatamineTT:SetTrainerService(index)
|
jcallahan@27
|
976
|
jcallahan@27
|
977 local _, _, spell_id = DatamineTT:GetSpell()
|
jcallahan@27
|
978 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
|
jcallahan@27
|
979 profession = profession or "General"
|
jcallahan@27
|
980
|
jcallahan@27
|
981 local class_professions = npc.teaches[PLAYER_CLASS]
|
jcallahan@27
|
982 if not class_professions then
|
jcallahan@27
|
983 npc.teaches[PLAYER_CLASS] = {}
|
jcallahan@27
|
984 class_professions = npc.teaches[PLAYER_CLASS]
|
jcallahan@27
|
985 end
|
jcallahan@27
|
986
|
jcallahan@27
|
987 local profession_skills = class_professions[profession]
|
jcallahan@27
|
988 if not profession_skills then
|
jcallahan@27
|
989 class_professions[profession] = {}
|
jcallahan@27
|
990 profession_skills = class_professions[profession]
|
jcallahan@27
|
991 end
|
jcallahan@27
|
992 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
|
jcallahan@27
|
993 end
|
jcallahan@27
|
994 end
|
jcallahan@27
|
995
|
jcallahan@27
|
996 -- Reset the filters to what they were before
|
jcallahan@27
|
997 _G.SetTrainerServiceTypeFilter("available", available or 0)
|
jcallahan@27
|
998 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
|
jcallahan@27
|
999 _G.SetTrainerServiceTypeFilter("used", used or 0)
|
jcallahan@27
|
1000 end
|
jcallahan@27
|
1001
|
jcallahan@27
|
1002
|
jcallahan@1
|
1003 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
|
jcallahan@1
|
1004 if private.tracked_line or unit_id ~= "player" then
|
jcallahan@1
|
1005 return
|
jcallahan@1
|
1006 end
|
jcallahan@1
|
1007 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
|
jcallahan@1
|
1008
|
jcallahan@1
|
1009 if not spell_label then
|
jcallahan@1
|
1010 return
|
jcallahan@1
|
1011 end
|
jcallahan@18
|
1012 table.wipe(action_data)
|
jcallahan@1
|
1013
|
jcallahan@1
|
1014 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
|
jcallahan@1
|
1015 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
|
jcallahan@1
|
1016
|
jcallahan@1
|
1017 if not tt_unit_name and _G.UnitName("target") == target_name then
|
jcallahan@1
|
1018 tt_unit_name = target_name
|
jcallahan@1
|
1019 tt_unit_id = "target"
|
jcallahan@1
|
1020 end
|
jcallahan@1
|
1021 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
|
jcallahan@28
|
1022 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
|
jcallahan@28
|
1023
|
jcallahan@28
|
1024 action_data.instance_token = instance_token
|
jcallahan@28
|
1025 action_data.map_level = map_level
|
jcallahan@28
|
1026 action_data.x = x
|
jcallahan@28
|
1027 action_data.y = y
|
jcallahan@28
|
1028 action_data.zone = ("%s:%d"):format(zone_name, area_id)
|
jcallahan@1
|
1029
|
jcallahan@16
|
1030 if tt_unit_name and not tt_item_name then
|
jcallahan@16
|
1031 if bit.band(spell_flags, AF.NPC) == AF.NPC then
|
jcallahan@16
|
1032 if not tt_unit_id or tt_unit_name ~= target_name then
|
jcallahan@16
|
1033 return
|
jcallahan@16
|
1034 end
|
jcallahan@16
|
1035 action_data.type = AF.NPC
|
jcallahan@25
|
1036 action_data.label = spell_label:lower()
|
jcallahan@25
|
1037 action_data.unit_name = tt_unit_name
|
jcallahan@16
|
1038 end
|
jcallahan@16
|
1039 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
|
jcallahan@16
|
1040 action_data.type = AF.ITEM
|
jcallahan@25
|
1041 action_data.label = spell_label:lower()
|
jcallahan@16
|
1042
|
jcallahan@16
|
1043 if tt_item_name and tt_item_name == target_name then
|
jcallahan@28
|
1044 action_data.identifier = ItemLinkToID(tt_item_link)
|
jcallahan@16
|
1045 elseif target_name and target_name ~= "" then
|
jcallahan@16
|
1046 local _, target_item_link = _G.GetItemInfo(target_name)
|
jcallahan@28
|
1047 action_data.identifier = ItemLinkToID(target_item_link)
|
jcallahan@16
|
1048 end
|
jcallahan@16
|
1049 elseif not tt_item_name and not tt_unit_name then
|
jcallahan@17
|
1050 action_data.name = target_name
|
jcallahan@17
|
1051
|
jcallahan@1
|
1052 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
|
jcallahan@17
|
1053 if target_name == "" then
|
jcallahan@17
|
1054 return
|
jcallahan@17
|
1055 end
|
jcallahan@11
|
1056 local identifier = ("%s:%s"):format(spell_label, target_name)
|
jcallahan@38
|
1057 UpdateDBEntryLocation("objects", identifier)
|
jcallahan@11
|
1058
|
jcallahan@1
|
1059 action_data.type = AF.OBJECT
|
jcallahan@11
|
1060 action_data.identifier = identifier
|
jcallahan@1
|
1061 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
|
jcallahan@38
|
1062 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
|
jcallahan@38
|
1063 UpdateDBEntryLocation("zones", identifier)
|
jcallahan@38
|
1064
|
jcallahan@17
|
1065 action_data.type = AF.ZONE
|
jcallahan@38
|
1066 action_data.identifier = identifier
|
jcallahan@1
|
1067 end
|
jcallahan@1
|
1068 end
|
jcallahan@1
|
1069 private.tracked_line = spell_line
|
jcallahan@0
|
1070 end
|
jcallahan@0
|
1071
|
jcallahan@0
|
1072
|
jcallahan@1
|
1073 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
1074 if unit_id ~= "player" then
|
jcallahan@1
|
1075 return
|
jcallahan@1
|
1076 end
|
jcallahan@1
|
1077 private.tracked_line = nil
|
jcallahan@0
|
1078 end
|
jcallahan@0
|
1079
|
jcallahan@1
|
1080 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
1081 if unit_id ~= "player" then
|
jcallahan@1
|
1082 return
|
jcallahan@1
|
1083 end
|
jcallahan@0
|
1084
|
jcallahan@1
|
1085 if private.tracked_line == spell_line then
|
jcallahan@1
|
1086 private.tracked_line = nil
|
jcallahan@1
|
1087 end
|
jcallahan@0
|
1088 end
|