annotate Main.lua @ 165:311e2144c9ed

Added more debug prints. Break out of loop when finding a locked item during the AF.ITEM loot verification.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 08 Oct 2012 15:02:24 -0500
parents b5ced741f9e6
children 135ef8805021
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@157 35 local DB_VERSION = 11
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@17 47 zones = {},
jcallahan@0 48 }
jcallahan@0 49 }
jcallahan@0 50
jcallahan@0 51
jcallahan@1 52 local EVENT_MAPPING = {
jcallahan@90 53 AUCTION_HOUSE_SHOW = true,
jcallahan@90 54 BANKFRAME_OPENED = true,
jcallahan@90 55 BATTLEFIELDS_SHOW = true,
jcallahan@56 56 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 57 CHAT_MSG_LOOT = true,
jcallahan@95 58 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 59 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 61 CHAT_MSG_SYSTEM = true,
jcallahan@23 62 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 63 COMBAT_TEXT_UPDATE = true,
jcallahan@140 64 CURSOR_UPDATE = true,
jcallahan@90 65 FORGE_MASTER_OPENED = true,
jcallahan@90 66 GOSSIP_SHOW = true,
jcallahan@93 67 GUILDBANKFRAME_OPENED = true,
jcallahan@42 68 ITEM_TEXT_BEGIN = true,
jcallahan@124 69 LOOT_CLOSED = true,
jcallahan@1 70 LOOT_OPENED = true,
jcallahan@89 71 MAIL_SHOW = true,
jcallahan@133 72 MERCHANT_CLOSED = true,
jcallahan@7 73 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 74 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 75 PET_BAR_UPDATE = true,
jcallahan@115 76 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 77 PLAYER_REGEN_DISABLED = true,
jcallahan@156 78 PLAYER_REGEN_ENABLED = true,
jcallahan@2 79 PLAYER_TARGET_CHANGED = true,
jcallahan@9 80 QUEST_COMPLETE = true,
jcallahan@9 81 QUEST_DETAIL = true,
jcallahan@9 82 QUEST_LOG_UPDATE = true,
jcallahan@97 83 QUEST_PROGRESS = true,
jcallahan@88 84 TAXIMAP_OPENED = true,
jcallahan@92 85 TRADE_SKILL_SHOW = true,
jcallahan@27 86 TRAINER_SHOW = true,
jcallahan@90 87 TRANSMOGRIFY_OPEN = true,
jcallahan@4 88 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 89 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 90 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 91 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 92 UNIT_SPELLCAST_SENT = true,
jcallahan@1 93 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 94 VOID_STORAGE_OPEN = true,
jcallahan@129 95 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 96 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 97 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 98 }
jcallahan@0 99
jcallahan@4 100
jcallahan@92 101 local OBJECT_ID_ANVIL = 192628
jcallahan@92 102 local OBJECT_ID_FORGE = 1685
jcallahan@92 103
jcallahan@92 104
jcallahan@1 105 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 106
jcallahan@4 107
jcallahan@27 108 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 109 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 110 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 111 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 112 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 113
jcallahan@95 114
jcallahan@112 115 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 116
jcallahan@112 117
jcallahan@112 118 local ALLOWED_LOCALES = {
jcallahan@112 119 enUS = true,
jcallahan@112 120 enGB = true,
jcallahan@112 121 }
jcallahan@112 122
jcallahan@112 123
jcallahan@0 124 -----------------------------------------------------------------------
jcallahan@0 125 -- Local variables.
jcallahan@0 126 -----------------------------------------------------------------------
jcallahan@92 127 local anvil_spell_ids = {}
jcallahan@92 128 local currently_drunk
jcallahan@128 129 local char_db
jcallahan@128 130 local global_db
jcallahan@0 131 local durability_timer_handle
jcallahan@92 132 local faction_standings = {}
jcallahan@92 133 local forge_spell_ids = {}
jcallahan@95 134 local languages_known = {}
jcallahan@95 135 local name_to_id_map = {}
jcallahan@92 136 local reputation_npc_id
jcallahan@2 137 local target_location_timer_handle
jcallahan@86 138 local current_target_id
jcallahan@126 139 local current_area_id
jcallahan@131 140 local current_loot
jcallahan@1 141
jcallahan@121 142 -----------------------------------------------------------------------
jcallahan@121 143 -- Data for our current action. Including possible values as a reference.
jcallahan@121 144 -----------------------------------------------------------------------
jcallahan@122 145 local current_action = {
jcallahan@121 146 identifier = nil,
jcallahan@121 147 loot_label = nil,
jcallahan@121 148 loot_list = nil,
jcallahan@121 149 loot_sources = nil,
jcallahan@121 150 map_level = nil,
jcallahan@121 151 spell_label = nil,
jcallahan@123 152 target_type = nil,
jcallahan@121 153 x = nil,
jcallahan@121 154 y = nil,
jcallahan@121 155 zone_data = nil,
jcallahan@121 156 }
jcallahan@92 157
jcallahan@1 158 -----------------------------------------------------------------------
jcallahan@1 159 -- Helper Functions.
jcallahan@1 160 -----------------------------------------------------------------------
jcallahan@151 161 local function Debug(...)
jcallahan@151 162 if not DEBUGGING then
jcallahan@151 163 return
jcallahan@151 164 end
jcallahan@151 165 _G.print(...)
jcallahan@151 166 end
jcallahan@151 167
jcallahan@151 168
jcallahan@39 169 local ActualCopperCost
jcallahan@39 170 do
jcallahan@39 171 local BARTERING_SPELL_ID = 83964
jcallahan@39 172
jcallahan@39 173 local STANDING_DISCOUNTS = {
jcallahan@39 174 HATED = 0,
jcallahan@39 175 HOSTILE = 0,
jcallahan@39 176 UNFRIENDLY = 0,
jcallahan@39 177 NEUTRAL = 0,
jcallahan@39 178 FRIENDLY = 0.05,
jcallahan@39 179 HONORED = 0.1,
jcallahan@39 180 REVERED = 0.15,
jcallahan@39 181 EXALTED = 0.2,
jcallahan@39 182 }
jcallahan@39 183
jcallahan@39 184
jcallahan@39 185 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 186 if not copper_cost or copper_cost == 0 then
jcallahan@39 187 return 0
jcallahan@39 188 end
jcallahan@39 189 local modifier = 1
jcallahan@39 190
jcallahan@39 191 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 192 modifier = modifier - 0.1
jcallahan@39 193 end
jcallahan@39 194
jcallahan@39 195 if rep_standing then
jcallahan@39 196 if PLAYER_RACE == "Goblin" then
jcallahan@39 197 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 198 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 199 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 200 end
jcallahan@39 201 end
jcallahan@39 202 return math.floor(copper_cost / modifier)
jcallahan@39 203 end
jcallahan@39 204 end -- do-block
jcallahan@39 205
jcallahan@39 206
jcallahan@153 207 -- Called on a timer
jcallahan@153 208 local function ClearReputationNPC()
jcallahan@153 209 Debug("Clearing reputation_npc_id")
jcallahan@153 210 reputation_npc_id = nil
jcallahan@153 211 end
jcallahan@153 212
jcallahan@153 213
jcallahan@29 214 local function InstanceDifficultyToken()
jcallahan@29 215 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 216 if not difficulty_name or difficulty_name == "" then
jcallahan@29 217 difficulty_name = "NONE"
jcallahan@29 218 end
jcallahan@59 219
jcallahan@59 220 if not instance_type or instance_type == "" then
jcallahan@59 221 instance_type = "NONE"
jcallahan@59 222 end
jcallahan@137 223
jcallahan@137 224 -- Raid difficulty of 2 is 25-man
jcallahan@137 225 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 226 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 227 end
jcallahan@29 228 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 229 end
jcallahan@29 230
jcallahan@29 231
jcallahan@19 232 local function DBEntry(data_type, unit_id)
jcallahan@19 233 if not data_type or not unit_id then
jcallahan@6 234 return
jcallahan@6 235 end
jcallahan@128 236 local unit = global_db[data_type][unit_id]
jcallahan@6 237
jcallahan@10 238 if not unit then
jcallahan@128 239 global_db[data_type][unit_id] = {}
jcallahan@128 240 unit = global_db[data_type][unit_id]
jcallahan@6 241 end
jcallahan@10 242 return unit
jcallahan@6 243 end
jcallahan@6 244
jcallahan@6 245
jcallahan@29 246 local function NPCEntry(identifier)
jcallahan@29 247 local npc = DBEntry("npcs", identifier)
jcallahan@29 248
jcallahan@29 249 if not npc then
jcallahan@29 250 return
jcallahan@22 251 end
jcallahan@29 252 local instance_token = InstanceDifficultyToken()
jcallahan@29 253 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 254 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 255 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 256 return npc
jcallahan@22 257 end
jcallahan@22 258
jcallahan@22 259
jcallahan@1 260 local function CurrentLocationData()
jcallahan@161 261 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 262 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 263 end
jcallahan@1 264 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 265 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 266
jcallahan@1 267 x = x or 0
jcallahan@1 268 y = y or 0
jcallahan@1 269
jcallahan@1 270 if x == 0 and y == 0 then
jcallahan@1 271 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 272 _G.SetDungeonMapLevel(level_index)
jcallahan@1 273 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 274
jcallahan@1 275 if x and y and (x > 0 or y > 0) then
jcallahan@1 276 _G.SetDungeonMapLevel(map_level)
jcallahan@1 277 map_level = level_index
jcallahan@1 278 break
jcallahan@1 279 end
jcallahan@1 280 end
jcallahan@1 281 end
jcallahan@1 282
jcallahan@1 283 if _G.DungeonUsesTerrainMap() then
jcallahan@1 284 map_level = map_level - 1
jcallahan@1 285 end
jcallahan@31 286 local x = _G.floor(x * 1000)
jcallahan@31 287 local y = _G.floor(y * 1000)
jcallahan@28 288
jcallahan@31 289 if x % 2 ~= 0 then
jcallahan@31 290 x = x + 1
jcallahan@28 291 end
jcallahan@28 292
jcallahan@31 293 if y % 2 ~= 0 then
jcallahan@31 294 y = y + 1
jcallahan@28 295 end
jcallahan@161 296 Debug(("x: %d y: %d map_id: %d"):format(x, y, _G.GetCurrentMapAreaID()))
jcallahan@126 297 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 298 end
jcallahan@1 299
jcallahan@1 300
jcallahan@1 301 local function ItemLinkToID(item_link)
jcallahan@1 302 if not item_link then
jcallahan@1 303 return
jcallahan@1 304 end
jcallahan@7 305 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 306 end
jcallahan@0 307
jcallahan@4 308
jcallahan@34 309 local ParseGUID
jcallahan@4 310 do
jcallahan@4 311 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 312
jcallahan@34 313 function ParseGUID(guid)
jcallahan@5 314 if not guid then
jcallahan@5 315 return
jcallahan@5 316 end
jcallahan@4 317 local types = private.UNIT_TYPES
jcallahan@4 318 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 319
jcallahan@10 320 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 321 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 322 end
jcallahan@4 323 return unit_type
jcallahan@4 324 end
jcallahan@4 325 end -- do-block
jcallahan@4 326
jcallahan@4 327
jcallahan@128 328 local function UpdateBlacklistMaps()
jcallahan@128 329 local empty_count = 0
jcallahan@128 330
jcallahan@128 331 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 332 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 333 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 334 char_db.bg_blacklist[index] = map_id
jcallahan@128 335
jcallahan@128 336 if map_id < 0 then
jcallahan@128 337 empty_count = empty_count + 1
jcallahan@143 338 empty_count = empty_count + 1
jcallahan@128 339 end
jcallahan@128 340 end
jcallahan@128 341
jcallahan@128 342 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 343 char_db.bg_blacklist = nil
jcallahan@128 344 end
jcallahan@128 345 end
jcallahan@128 346
jcallahan@128 347
jcallahan@141 348 local UpdateDBEntryLocation
jcallahan@141 349 do
jcallahan@141 350 local pi = math.pi
jcallahan@141 351
jcallahan@141 352 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 353 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 354 local facing = _G.GetPlayerFacing()
jcallahan@141 355
jcallahan@141 356 if not facing then
jcallahan@141 357 return x, y
jcallahan@141 358 end
jcallahan@141 359 local rad = facing + pi
jcallahan@141 360 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 361 end
jcallahan@10 362
jcallahan@24 363
jcallahan@141 364 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 365 if not identifier then
jcallahan@141 366 return
jcallahan@141 367 end
jcallahan@141 368 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 369 local entry = DBEntry(entry_type, identifier)
jcallahan@141 370 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 371 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 372
jcallahan@141 373 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 374 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 375
jcallahan@141 376 if not zone_data then
jcallahan@141 377 zone_data = {}
jcallahan@141 378 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 379 end
jcallahan@141 380
jcallahan@141 381 -- Special case for Fishing.
jcallahan@141 382 if current_action.spell_label == "FISHING" then
jcallahan@141 383 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 384
jcallahan@141 385 if yard_width > 0 and yard_height > 0 then
jcallahan@141 386 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 387 current_action.x = x
jcallahan@141 388 current_action.y = y
jcallahan@141 389 end
jcallahan@141 390 end
jcallahan@141 391 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 392
jcallahan@141 393 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 394 return zone_data
jcallahan@10 395 end
jcallahan@141 396 end -- do-block
jcallahan@10 397
jcallahan@10 398
jcallahan@19 399 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 400 if not item_link then
jcallahan@19 401 return
jcallahan@19 402 end
jcallahan@19 403 local item_id = ItemLinkToID(item_link)
jcallahan@19 404
jcallahan@19 405 if not bag_index or not slot_index then
jcallahan@19 406 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 407 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 408 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 409 bag_index = new_bag_index
jcallahan@19 410 slot_index = new_slot_index
jcallahan@19 411 break
jcallahan@19 412 end
jcallahan@19 413 end
jcallahan@19 414 end
jcallahan@19 415 end
jcallahan@19 416
jcallahan@19 417 if not bag_index or not slot_index then
jcallahan@19 418 return
jcallahan@19 419 end
jcallahan@19 420 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 421
jcallahan@19 422 if not is_lootable then
jcallahan@19 423 return
jcallahan@19 424 end
jcallahan@19 425 DatamineTT:ClearLines()
jcallahan@19 426 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 427
jcallahan@19 428 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 429 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 430
jcallahan@19 431 if not current_line then
jcallahan@19 432 break
jcallahan@19 433 end
jcallahan@19 434
jcallahan@19 435 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 436 table.wipe(current_action)
jcallahan@123 437 current_action.target_type = AF.ITEM
jcallahan@122 438 current_action.identifier = item_id
jcallahan@122 439 current_action.loot_label = "contains"
jcallahan@165 440
jcallahan@165 441 Debug(("HandleItemUse: current_action.identifier: '%s'"):format(item_id))
jcallahan@19 442 break
jcallahan@19 443 end
jcallahan@19 444 end
jcallahan@19 445 end
jcallahan@19 446
jcallahan@19 447
jcallahan@39 448 local UnitFactionStanding
jcallahan@32 449 local UpdateFactionData
jcallahan@32 450 do
jcallahan@32 451 local MAX_FACTION_INDEX = 1000
jcallahan@20 452
jcallahan@32 453 local STANDING_NAMES = {
jcallahan@32 454 "HATED",
jcallahan@32 455 "HOSTILE",
jcallahan@32 456 "UNFRIENDLY",
jcallahan@32 457 "NEUTRAL",
jcallahan@32 458 "FRIENDLY",
jcallahan@32 459 "HONORED",
jcallahan@32 460 "REVERED",
jcallahan@32 461 "EXALTED",
jcallahan@32 462 }
jcallahan@32 463
jcallahan@39 464
jcallahan@39 465 function UnitFactionStanding(unit)
jcallahan@135 466 local unit_name = _G.UnitName(unit)
jcallahan@39 467 UpdateFactionData()
jcallahan@39 468 DatamineTT:ClearLines()
jcallahan@39 469 DatamineTT:SetUnit(unit)
jcallahan@39 470
jcallahan@39 471 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 472 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 473
jcallahan@135 474 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 475 return faction_name, faction_standings[faction_name]
jcallahan@39 476 end
jcallahan@39 477 end
jcallahan@39 478 end
jcallahan@39 479
jcallahan@39 480
jcallahan@32 481 function UpdateFactionData()
jcallahan@32 482 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 483 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 484
jcallahan@86 485 if faction_name then
jcallahan@32 486 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 487 elseif not faction_name then
jcallahan@32 488 break
jcallahan@32 489 end
jcallahan@20 490 end
jcallahan@20 491 end
jcallahan@32 492 end -- do-block
jcallahan@20 493
jcallahan@48 494
jcallahan@75 495 local GenericLootUpdate
jcallahan@75 496 do
jcallahan@77 497 local function LootTable(entry, loot_type, top_field)
jcallahan@75 498 if top_field then
jcallahan@75 499 entry[top_field] = entry[top_field] or {}
jcallahan@75 500 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 501 return entry[top_field][loot_type]
jcallahan@75 502 end
jcallahan@48 503 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 504 return entry[loot_type]
jcallahan@48 505 end
jcallahan@48 506
jcallahan@75 507 function GenericLootUpdate(data_type, top_field)
jcallahan@132 508 local loot_type = current_loot.label
jcallahan@75 509 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 510 local source_list = {}
jcallahan@75 511
jcallahan@131 512 if current_loot.sources then
jcallahan@131 513 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 514 local entry, source_id
jcallahan@78 515
jcallahan@131 516 if current_loot.target_type == AF.ITEM then
jcallahan@165 517 Debug(("GenericLootUpdate: current_loot.identifier: '%s'"):format(tostring(current_loot.identifier)))
jcallahan@119 518 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 519 source_id = current_loot.identifier
jcallahan@119 520 entry = DBEntry(data_type, source_id)
jcallahan@131 521 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 522 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 523 entry = DBEntry(data_type, source_id)
jcallahan@119 524 else
jcallahan@119 525 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 526 entry = DBEntry(data_type, source_id)
jcallahan@119 527 end
jcallahan@75 528
jcallahan@119 529 if entry then
jcallahan@119 530 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 531
jcallahan@119 532 if not source_list[source_guid] then
jcallahan@119 533 if top_field then
jcallahan@119 534 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 535 else
jcallahan@119 536 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 537 end
jcallahan@119 538 source_list[source_guid] = true
jcallahan@77 539 end
jcallahan@119 540 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 541
jcallahan@119 542 for item_id, quantity in pairs(loot_data) do
jcallahan@119 543 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 544 end
jcallahan@75 545 end
jcallahan@75 546 end
jcallahan@75 547 end
jcallahan@121 548
jcallahan@121 549 -- This is used for Gas Extractions.
jcallahan@131 550 if #current_loot.list <= 0 then
jcallahan@78 551 return
jcallahan@78 552 end
jcallahan@82 553 local entry
jcallahan@82 554
jcallahan@82 555 -- At this point we only have a name if it's an object.
jcallahan@131 556 if current_loot.target_type == AF.OBJECT then
jcallahan@131 557 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 558 else
jcallahan@131 559 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 560 end
jcallahan@75 561
jcallahan@75 562 if not entry then
jcallahan@75 563 return
jcallahan@75 564 end
jcallahan@77 565 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 566
jcallahan@131 567 if not source_list[current_loot.identifier] then
jcallahan@77 568 if top_field then
jcallahan@77 569 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 570 else
jcallahan@77 571 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 572 end
jcallahan@77 573 end
jcallahan@75 574
jcallahan@131 575 for index = 1, #current_loot.list do
jcallahan@131 576 table.insert(loot_table, current_loot.list[index])
jcallahan@75 577 end
jcallahan@48 578 end
jcallahan@75 579 end -- do-block
jcallahan@48 580
jcallahan@97 581
jcallahan@97 582 local ReplaceKeywords
jcallahan@97 583 do
jcallahan@97 584 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 585 class = PLAYER_CLASS,
jcallahan@97 586 name = PLAYER_NAME,
jcallahan@97 587 race = PLAYER_RACE,
jcallahan@97 588 }
jcallahan@97 589
jcallahan@97 590
jcallahan@97 591 function ReplaceKeywords(text)
jcallahan@97 592 if not text or text == "" then
jcallahan@97 593 return ""
jcallahan@97 594 end
jcallahan@97 595
jcallahan@97 596 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 597 local category_format = ("<%s>"):format(category)
jcallahan@97 598 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 599 end
jcallahan@97 600 return text
jcallahan@97 601 end
jcallahan@97 602 end -- do-block
jcallahan@97 603
jcallahan@97 604
jcallahan@154 605 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 606 -- unless the WorldMapFrame is shown.
jcallahan@143 607 do
jcallahan@143 608 -- MapFileName = MapAreaID
jcallahan@143 609 local MICRO_DUNGEON_IDS = {
jcallahan@143 610 ShrineofTwoMoons = 903,
jcallahan@143 611 ShrineofSevenStars = 905,
jcallahan@143 612 }
jcallahan@126 613
jcallahan@143 614 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 615 if private.in_combat then
jcallahan@156 616 private.set_area_id = true
jcallahan@156 617 return
jcallahan@156 618 end
jcallahan@155 619 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 620
jcallahan@155 621 if map_area_id == current_area_id then
jcallahan@155 622 return
jcallahan@155 623 end
jcallahan@143 624 local world_map = _G.WorldMapFrame
jcallahan@143 625 local map_visible = world_map:IsVisible()
jcallahan@143 626 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 627
jcallahan@143 628 if not map_visible then
jcallahan@143 629 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 630 world_map:Show()
jcallahan@143 631 end
jcallahan@143 632 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 633
jcallahan@154 634 _G.SetMapToCurrentZone()
jcallahan@154 635
jcallahan@143 636 if micro_dungeon_id then
jcallahan@143 637 current_area_id = micro_dungeon_id
jcallahan@143 638 else
jcallahan@143 639 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 640 end
jcallahan@143 641
jcallahan@154 642 if map_visible then
jcallahan@154 643 _G.SetMapByID(map_area_id)
jcallahan@154 644 else
jcallahan@143 645 world_map:Hide()
jcallahan@143 646 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 647 end
jcallahan@143 648 end
jcallahan@154 649 end
jcallahan@126 650
jcallahan@0 651 -----------------------------------------------------------------------
jcallahan@0 652 -- Methods.
jcallahan@0 653 -----------------------------------------------------------------------
jcallahan@0 654 function WDP:OnInitialize()
jcallahan@128 655 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 656 global_db = db.global
jcallahan@128 657 char_db = db.char
jcallahan@14 658
jcallahan@14 659 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 660 local build_num = tonumber(private.build_num)
jcallahan@14 661
jcallahan@136 662 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 663 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 664 global_db[entry] = {}
jcallahan@74 665 end
jcallahan@74 666 end
jcallahan@35 667 raw_db.build_num = build_num
jcallahan@63 668 raw_db.version = DB_VERSION
jcallahan@0 669 end
jcallahan@0 670
jcallahan@0 671
jcallahan@153 672 function WDP:EventDispatcher(...)
jcallahan@153 673 local event_name = ...
jcallahan@153 674
jcallahan@153 675 if DEBUGGING then
jcallahan@154 676 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 677 Debug(event_name)
jcallahan@154 678 else
jcallahan@154 679 Debug(...)
jcallahan@153 680 end
jcallahan@153 681 end
jcallahan@153 682 local func = EVENT_MAPPING[event_name]
jcallahan@153 683
jcallahan@153 684 if _G.type(func) == "boolean" then
jcallahan@153 685 self[event_name](self, ...)
jcallahan@153 686 elseif _G.type(func) == "function" then
jcallahan@159 687 self[func](self, ...)
jcallahan@153 688 end
jcallahan@153 689 end
jcallahan@153 690
jcallahan@153 691
jcallahan@0 692 function WDP:OnEnable()
jcallahan@0 693 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 694 if EVENT_DEBUG then
jcallahan@153 695 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 696 else
jcallahan@153 697 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 698 end
jcallahan@0 699 end
jcallahan@95 700
jcallahan@95 701 for index = 1, _G.GetNumLanguages() do
jcallahan@95 702 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 703 end
jcallahan@0 704 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 705 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 706
jcallahan@19 707 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 708 if target_unit then
jcallahan@19 709 return
jcallahan@19 710 end
jcallahan@19 711 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 712 end)
jcallahan@19 713
jcallahan@19 714 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 715 if target_unit then
jcallahan@19 716 return
jcallahan@19 717 end
jcallahan@19 718 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 719 HandleItemUse(item_link)
jcallahan@19 720 end)
jcallahan@129 721 self:SetCurrentAreaID("OnEnable")
jcallahan@126 722
jcallahan@128 723 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 724 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 725
jcallahan@128 726 UpdateBlacklistMaps()
jcallahan@0 727 end
jcallahan@0 728
jcallahan@0 729
jcallahan@0 730 local function RecordDurability(item_id, durability)
jcallahan@0 731 if not durability or durability <= 0 then
jcallahan@0 732 return
jcallahan@0 733 end
jcallahan@0 734
jcallahan@128 735 if not global_db.items[item_id] then
jcallahan@128 736 global_db.items[item_id] = {}
jcallahan@0 737 end
jcallahan@128 738 global_db.items[item_id].durability = durability
jcallahan@0 739 end
jcallahan@0 740
jcallahan@0 741
jcallahan@0 742 function WDP:ProcessDurability()
jcallahan@0 743 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 744 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 745
jcallahan@0 746 if item_id and item_id > 0 then
jcallahan@1 747 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 748 RecordDurability(item_id, max_durability)
jcallahan@0 749 end
jcallahan@0 750 end
jcallahan@0 751
jcallahan@0 752 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 753 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 754 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 755
jcallahan@0 756 if item_id and item_id > 0 then
jcallahan@1 757 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 758 RecordDurability(item_id, max_durability)
jcallahan@0 759 end
jcallahan@0 760 end
jcallahan@0 761 end
jcallahan@0 762 end
jcallahan@0 763
jcallahan@118 764
jcallahan@118 765 local PlayerTarget
jcallahan@118 766 do
jcallahan@118 767 local GENDER_NAMES = {
jcallahan@118 768 "UNKNOWN",
jcallahan@118 769 "MALE",
jcallahan@118 770 "FEMALE",
jcallahan@118 771 }
jcallahan@118 772
jcallahan@118 773
jcallahan@118 774 local REACTION_NAMES = {
jcallahan@118 775 "HATED",
jcallahan@118 776 "HOSTILE",
jcallahan@118 777 "UNFRIENDLY",
jcallahan@118 778 "NEUTRAL",
jcallahan@118 779 "FRIENDLY",
jcallahan@118 780 "HONORED",
jcallahan@118 781 "REVERED",
jcallahan@118 782 "EXALTED",
jcallahan@118 783 }
jcallahan@118 784
jcallahan@118 785
jcallahan@118 786 local POWER_TYPE_NAMES = {
jcallahan@118 787 ["0"] = "MANA",
jcallahan@118 788 ["1"] = "RAGE",
jcallahan@118 789 ["2"] = "FOCUS",
jcallahan@118 790 ["3"] = "ENERGY",
jcallahan@118 791 ["6"] = "RUNIC_POWER",
jcallahan@118 792 }
jcallahan@118 793
jcallahan@118 794
jcallahan@118 795 function PlayerTarget()
jcallahan@118 796 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 797 current_target_id = nil
jcallahan@118 798 return
jcallahan@118 799 end
jcallahan@118 800 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 801
jcallahan@162 802 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@118 803 return
jcallahan@118 804 end
jcallahan@118 805 current_target_id = unit_idnum
jcallahan@118 806
jcallahan@118 807 local npc = NPCEntry(unit_idnum)
jcallahan@118 808 local _, class_token = _G.UnitClass("target")
jcallahan@118 809 npc.class = class_token
jcallahan@118 810 npc.faction = UnitFactionStanding("target")
jcallahan@118 811 npc.genders = npc.genders or {}
jcallahan@118 812 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 813 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 814 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 815
jcallahan@118 816 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 817 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 818
jcallahan@118 819 if not encounter_data[npc_level] then
jcallahan@118 820 encounter_data[npc_level] = {
jcallahan@118 821 max_health = _G.UnitHealthMax("target"),
jcallahan@118 822 }
jcallahan@118 823
jcallahan@118 824 local max_power = _G.UnitManaMax("target")
jcallahan@118 825
jcallahan@118 826 if max_power > 0 then
jcallahan@118 827 local power_type = _G.UnitPowerType("target")
jcallahan@118 828 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 829 end
jcallahan@118 830 end
jcallahan@118 831 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 832 current_action.identifier = unit_idnum
jcallahan@118 833 return npc, unit_idnum
jcallahan@118 834 end
jcallahan@118 835 end -- do-block
jcallahan@118 836
jcallahan@118 837
jcallahan@113 838 do
jcallahan@113 839 local COORD_MAX = 5
jcallahan@0 840
jcallahan@113 841 function WDP:UpdateTargetLocation()
jcallahan@113 842 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 843 return
jcallahan@2 844 end
jcallahan@113 845
jcallahan@113 846 for index = 1, 4 do
jcallahan@113 847 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 848 return
jcallahan@113 849 end
jcallahan@113 850 end
jcallahan@118 851 local npc = PlayerTarget()
jcallahan@113 852
jcallahan@113 853 if not npc then
jcallahan@113 854 return
jcallahan@113 855 end
jcallahan@113 856 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 857 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 858 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 859 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 860
jcallahan@113 861 local zone_data = npc_data.locations[zone_token]
jcallahan@113 862
jcallahan@113 863 if not zone_data then
jcallahan@113 864 zone_data = {}
jcallahan@113 865 npc_data.locations[zone_token] = zone_data
jcallahan@113 866 end
jcallahan@113 867
jcallahan@113 868 for location_token in pairs(zone_data) do
jcallahan@113 869 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 870 loc_level = tonumber(loc_level)
jcallahan@113 871
jcallahan@113 872 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 873 return
jcallahan@113 874 end
jcallahan@113 875 end
jcallahan@141 876 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 877 end
jcallahan@113 878 end -- do-block
jcallahan@2 879
jcallahan@118 880
jcallahan@0 881 -----------------------------------------------------------------------
jcallahan@0 882 -- Event handlers.
jcallahan@0 883 -----------------------------------------------------------------------
jcallahan@90 884 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 885 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 886
jcallahan@56 887 for index = 1, num_items do
jcallahan@56 888 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 889
jcallahan@56 890 if item_link then
jcallahan@56 891 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 892 end
jcallahan@56 893 end
jcallahan@56 894 end
jcallahan@56 895
jcallahan@56 896
jcallahan@75 897 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 898 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 899 return
jcallahan@48 900 end
jcallahan@48 901 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 902
jcallahan@48 903 if not item_link then
jcallahan@48 904 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 905 end
jcallahan@48 906
jcallahan@48 907 if not item_link then
jcallahan@48 908 return
jcallahan@48 909 end
jcallahan@48 910 local item_id = ItemLinkToID(item_link)
jcallahan@48 911
jcallahan@48 912 if not item_id then
jcallahan@48 913 return
jcallahan@48 914 end
jcallahan@131 915 current_loot = {
jcallahan@131 916 list = {
jcallahan@131 917 ("%d:%d"):format(item_id, quantity)
jcallahan@131 918 },
jcallahan@131 919 identifier = current_action.identifier,
jcallahan@132 920 label = current_action.loot_label or "drops",
jcallahan@131 921 map_level = current_action.map_level,
jcallahan@131 922 object_name = current_action.object_name,
jcallahan@131 923 spell_label = current_action.spell_label,
jcallahan@131 924 target_type = current_action.target_type,
jcallahan@131 925 x = current_action.x,
jcallahan@131 926 y = current_action.y,
jcallahan@131 927 zone_data = current_action.zone_data,
jcallahan@48 928 }
jcallahan@131 929 table.wipe(current_action)
jcallahan@48 930 GenericLootUpdate("zones")
jcallahan@48 931 end
jcallahan@48 932
jcallahan@48 933
jcallahan@97 934 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 935 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 936 return
jcallahan@95 937 end
jcallahan@97 938 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 939 npc.quotes = npc.quotes or {}
jcallahan@97 940 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 941 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 942 end
jcallahan@95 943
jcallahan@95 944
jcallahan@95 945 do
jcallahan@40 946 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 947
jcallahan@40 948 local DRUNK_COMPARES = {
jcallahan@40 949 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 950 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 951 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 952 }
jcallahan@40 953
jcallahan@40 954 local DRUNK_MATCHES = {
jcallahan@40 955 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 956 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 957 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 958 }
jcallahan@40 959
jcallahan@92 960 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 961 if currently_drunk then
jcallahan@40 962 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 963 currently_drunk = nil
jcallahan@40 964 end
jcallahan@40 965 return
jcallahan@40 966 end
jcallahan@40 967
jcallahan@40 968 for index = 1, #DRUNK_MATCHES do
jcallahan@40 969 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 970 currently_drunk = true
jcallahan@40 971 break
jcallahan@40 972 end
jcallahan@40 973 end
jcallahan@40 974 end
jcallahan@40 975 end
jcallahan@40 976
jcallahan@40 977 -- do-block
jcallahan@40 978
jcallahan@40 979 do
jcallahan@23 980 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 981 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 982
jcallahan@23 983 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 984 if not spell_id then
jcallahan@23 985 return
jcallahan@23 986 end
jcallahan@34 987 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 988
jcallahan@162 989 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 990 return
jcallahan@23 991 end
jcallahan@23 992
jcallahan@23 993 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 994 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 995 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 996 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 997 end
jcallahan@23 998 end
jcallahan@23 999
jcallahan@115 1000 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1001
jcallahan@23 1002 local COMBAT_LOG_FUNCS = {
jcallahan@23 1003 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1004 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1005 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1006 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1007 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1008
jcallahan@115 1009 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 1010 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1011 end
jcallahan@115 1012 end
jcallahan@115 1013 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1014 end,
jcallahan@65 1015 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@153 1016 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@153 1017 return
jcallahan@153 1018 end
jcallahan@65 1019 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1020
jcallahan@65 1021 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 1022 reputation_npc_id = nil
jcallahan@98 1023 private.harvesting = nil
jcallahan@65 1024 return
jcallahan@65 1025 end
jcallahan@67 1026 reputation_npc_id = unit_idnum
jcallahan@153 1027 WDP:ScheduleTimer(ClearReputationNPC, 0.1)
jcallahan@65 1028 end,
jcallahan@23 1029 }
jcallahan@23 1030
jcallahan@23 1031
jcallahan@92 1032 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1033 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1034
jcallahan@23 1035 if not combat_log_func then
jcallahan@23 1036 return
jcallahan@23 1037 end
jcallahan@23 1038 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1039 end
jcallahan@23 1040
jcallahan@44 1041 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1042 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1043 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1044
jcallahan@44 1045 local REP_BUFFS = {
jcallahan@44 1046 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1047 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1048 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1049 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1050 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1051 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1052 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1053 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1054 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1055 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1056 }
jcallahan@44 1057
jcallahan@44 1058
jcallahan@44 1059 local FACTION_NAMES = {
jcallahan@44 1060 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1061 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1062 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1063 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1064 }
jcallahan@44 1065
jcallahan@44 1066
jcallahan@44 1067 local MODIFIERS = {
jcallahan@44 1068 CENARION_FAVOR = {
jcallahan@44 1069 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1070 modifier = 0.25,
jcallahan@44 1071 },
jcallahan@44 1072 GRIM_VISAGE = {
jcallahan@44 1073 modifier = 0.1,
jcallahan@44 1074 },
jcallahan@44 1075 HONOR_HOLD_FAVOR = {
jcallahan@44 1076 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1077 modifier = 0.25,
jcallahan@44 1078 },
jcallahan@44 1079 NAZGRELS_FERVOR = {
jcallahan@44 1080 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1081 modifier = 0.1,
jcallahan@44 1082 },
jcallahan@44 1083 SONG_OF_BATTLE = {
jcallahan@44 1084 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1085 modifier = 0.1,
jcallahan@44 1086 },
jcallahan@44 1087 SPIRIT_OF_SHARING = {
jcallahan@44 1088 modifier = 0.1,
jcallahan@44 1089 },
jcallahan@44 1090 THRALLMARS_FAVOR = {
jcallahan@44 1091 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1092 modifier = 0.25,
jcallahan@44 1093 },
jcallahan@44 1094 TROLLBANES_COMMAND = {
jcallahan@44 1095 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1096 modifier = 0.1,
jcallahan@44 1097 },
jcallahan@44 1098 UNBURDENED = {
jcallahan@44 1099 modifier = 0.1,
jcallahan@44 1100 },
jcallahan@44 1101 WOW_ANNIVERSARY = {
jcallahan@44 1102 modifier = 0.08,
jcallahan@44 1103 }
jcallahan@44 1104 }
jcallahan@44 1105
jcallahan@44 1106
jcallahan@92 1107 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 1108 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 1109 return
jcallahan@44 1110 end
jcallahan@44 1111 UpdateFactionData()
jcallahan@44 1112
jcallahan@46 1113 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1114 return
jcallahan@46 1115 end
jcallahan@67 1116 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 1117 reputation_npc_id = nil
jcallahan@46 1118
jcallahan@44 1119 if not npc then
jcallahan@98 1120 private.harvesting = nil
jcallahan@44 1121 return
jcallahan@44 1122 end
jcallahan@98 1123 npc.harvested = private.harvesting
jcallahan@98 1124 private.harvesting = nil
jcallahan@98 1125
jcallahan@44 1126 local modifier = 1
jcallahan@44 1127
jcallahan@44 1128 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1129 modifier = modifier + 0.1
jcallahan@44 1130 end
jcallahan@44 1131
jcallahan@44 1132 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1133 modifier = modifier + 0.1
jcallahan@44 1134 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1135 modifier = modifier + 0.05
jcallahan@44 1136 end
jcallahan@44 1137
jcallahan@44 1138 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1139 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1140 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1141
jcallahan@44 1142 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1143 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1144 end
jcallahan@44 1145 end
jcallahan@44 1146 end
jcallahan@153 1147 Debug(("Setting reputation for %s."):format(faction_name))
jcallahan@65 1148 npc.reputations = npc.reputations or {}
jcallahan@65 1149 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1150 end
jcallahan@44 1151 end -- do-block
jcallahan@18 1152
jcallahan@18 1153
jcallahan@140 1154 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1155 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1156 return
jcallahan@140 1157 end
jcallahan@140 1158 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1159
jcallahan@140 1160 if not text or text == "Fishing Bobber" then
jcallahan@140 1161 text = "NONE"
jcallahan@140 1162 else
jcallahan@140 1163 current_action.fishing_target = true
jcallahan@140 1164 end
jcallahan@140 1165 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1166 end
jcallahan@140 1167
jcallahan@140 1168
jcallahan@92 1169 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1170 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1171
jcallahan@42 1172 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1173 return
jcallahan@42 1174 end
jcallahan@42 1175 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1176 end
jcallahan@42 1177
jcallahan@42 1178
jcallahan@13 1179 do
jcallahan@40 1180 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1181 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1182 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1183
jcallahan@13 1184
jcallahan@13 1185 local function _moneyMatch(money, re)
jcallahan@13 1186 return money:match(re) or 0
jcallahan@1 1187 end
jcallahan@1 1188
jcallahan@0 1189
jcallahan@13 1190 local function _toCopper(money)
jcallahan@13 1191 if not money then
jcallahan@13 1192 return 0
jcallahan@13 1193 end
jcallahan@40 1194 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1195 end
jcallahan@1 1196
jcallahan@1 1197
jcallahan@13 1198 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1199 [AF.ITEM] = function()
jcallahan@16 1200 local locked_item_id
jcallahan@16 1201
jcallahan@16 1202 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1203 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1204 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1205
jcallahan@16 1206 if is_locked then
jcallahan@16 1207 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1208 break
jcallahan@16 1209 end
jcallahan@16 1210 end
jcallahan@165 1211
jcallahan@165 1212 if locked_item_id then
jcallahan@165 1213 break
jcallahan@165 1214 end
jcallahan@16 1215 end
jcallahan@16 1216
jcallahan@122 1217 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1218 return false
jcallahan@16 1219 end
jcallahan@165 1220 Debug(("LOOT_VERIFY_FUNCS[AF.ITEM]: current_action.identifier: '%s'"):format(locked_item_id))
jcallahan@122 1221 current_action.identifier = locked_item_id
jcallahan@16 1222 return true
jcallahan@16 1223 end,
jcallahan@13 1224 [AF.NPC] = function()
jcallahan@17 1225 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1226 return false
jcallahan@13 1227 end
jcallahan@34 1228 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1229 current_action.identifier = id_num
jcallahan@13 1230 return true
jcallahan@13 1231 end,
jcallahan@14 1232 [AF.OBJECT] = true,
jcallahan@17 1233 [AF.ZONE] = function()
jcallahan@140 1234 if not _G.IsFishingLoot() then
jcallahan@140 1235 return false
jcallahan@140 1236 end
jcallahan@140 1237 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1238 return true
jcallahan@17 1239 end,
jcallahan@13 1240 }
jcallahan@13 1241
jcallahan@13 1242
jcallahan@13 1243 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1244 [AF.ITEM] = function()
jcallahan@28 1245 GenericLootUpdate("items")
jcallahan@28 1246 end,
jcallahan@28 1247 [AF.NPC] = function()
jcallahan@75 1248 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1249 local loot_type = current_loot.label
jcallahan@77 1250 local source_list = {}
jcallahan@75 1251
jcallahan@131 1252 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1253 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1254 local npc = NPCEntry(source_id)
jcallahan@75 1255
jcallahan@75 1256 if npc then
jcallahan@75 1257 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1258 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1259
jcallahan@78 1260 if not source_list[source_guid] then
jcallahan@77 1261 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1262 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1263 source_list[source_id] = true
jcallahan@77 1264 end
jcallahan@77 1265
jcallahan@75 1266 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1267 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1268 end
jcallahan@75 1269 end
jcallahan@75 1270 end
jcallahan@75 1271
jcallahan@75 1272 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1273 if #current_loot.list <= 0 then
jcallahan@79 1274 return
jcallahan@79 1275 end
jcallahan@131 1276 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1277
jcallahan@28 1278 if not npc then
jcallahan@28 1279 return
jcallahan@28 1280 end
jcallahan@75 1281 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1282 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1283
jcallahan@131 1284 if not source_list[current_loot.identifier] then
jcallahan@77 1285 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1286 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1287 end
jcallahan@77 1288
jcallahan@131 1289 for index = 1, #current_loot.list do
jcallahan@131 1290 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1291 end
jcallahan@16 1292 end,
jcallahan@13 1293 [AF.OBJECT] = function()
jcallahan@28 1294 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1295 end,
jcallahan@17 1296 [AF.ZONE] = function()
jcallahan@141 1297 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1298
jcallahan@41 1299 -- This will start life as a boolean true.
jcallahan@131 1300 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1301 current_loot.zone_data[location_token] = {
jcallahan@41 1302 drops = {}
jcallahan@41 1303 }
jcallahan@41 1304 end
jcallahan@132 1305 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1306 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1307
jcallahan@131 1308 if current_loot.sources then
jcallahan@131 1309 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1310 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1311 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1312 end
jcallahan@131 1313 end
jcallahan@131 1314 end
jcallahan@131 1315
jcallahan@131 1316 if #current_loot.list <= 0 then
jcallahan@131 1317 return
jcallahan@131 1318 end
jcallahan@131 1319
jcallahan@131 1320 for index = 1, #current_loot.list do
jcallahan@131 1321 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1322 end
jcallahan@13 1323 end,
jcallahan@13 1324 }
jcallahan@13 1325
jcallahan@79 1326 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1327 local loot_guid_registry = {}
jcallahan@124 1328
jcallahan@124 1329
jcallahan@124 1330 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1331 current_loot = nil
jcallahan@131 1332 table.wipe(current_action)
jcallahan@124 1333 end
jcallahan@124 1334
jcallahan@13 1335
jcallahan@92 1336 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1337 if current_loot then
jcallahan@18 1338 return
jcallahan@18 1339 end
jcallahan@151 1340
jcallahan@151 1341 if not current_action.target_type then
jcallahan@151 1342 Debug("No target type.")
jcallahan@151 1343 return
jcallahan@151 1344 else
jcallahan@151 1345 Debug(("current_action.target_type: %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@151 1346 end
jcallahan@132 1347
jcallahan@123 1348 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1349 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1350
jcallahan@14 1351 if not verify_func or not update_func then
jcallahan@13 1352 return
jcallahan@13 1353 end
jcallahan@13 1354
jcallahan@14 1355 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1356 return
jcallahan@14 1357 end
jcallahan@80 1358 local guids_used = {}
jcallahan@132 1359
jcallahan@131 1360 current_loot = {
jcallahan@131 1361 list = {},
jcallahan@131 1362 sources = {},
jcallahan@131 1363 identifier = current_action.identifier,
jcallahan@132 1364 label = current_action.loot_label or "drops",
jcallahan@131 1365 map_level = current_action.map_level,
jcallahan@131 1366 object_name = current_action.object_name,
jcallahan@131 1367 spell_label = current_action.spell_label,
jcallahan@131 1368 target_type = current_action.target_type,
jcallahan@131 1369 x = current_action.x,
jcallahan@131 1370 y = current_action.y,
jcallahan@131 1371 zone_data = current_action.zone_data,
jcallahan@131 1372 }
jcallahan@131 1373 table.wipe(current_action)
jcallahan@13 1374
jcallahan@55 1375 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1376 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1377 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1378
jcallahan@77 1379 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1380 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1381 local loot_info = {
jcallahan@77 1382 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1383 }
jcallahan@75 1384
jcallahan@77 1385 -- Odd index is GUID, even is count.
jcallahan@78 1386 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1387 local source_guid = loot_info[loot_index]
jcallahan@77 1388
jcallahan@79 1389 if not loot_guid_registry[source_guid] then
jcallahan@79 1390 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1391 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1392 -- TODO: Remove debugging
jcallahan@151 1393 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1394 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1395
jcallahan@79 1396 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1397 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1398 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1399 guids_used[source_guid] = true
jcallahan@79 1400 end
jcallahan@75 1401 end
jcallahan@82 1402 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1403 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1404 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1405 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1406 end
jcallahan@13 1407 end
jcallahan@80 1408
jcallahan@81 1409 for guid in pairs(guids_used) do
jcallahan@80 1410 loot_guid_registry[guid] = true
jcallahan@80 1411 end
jcallahan@13 1412 update_func()
jcallahan@1 1413 end
jcallahan@13 1414 end -- do-block
jcallahan@0 1415
jcallahan@0 1416
jcallahan@89 1417 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1418 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1419
jcallahan@89 1420 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1421 return
jcallahan@89 1422 end
jcallahan@89 1423 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1424 end
jcallahan@89 1425
jcallahan@89 1426
jcallahan@44 1427 do
jcallahan@44 1428 local POINT_MATCH_PATTERNS = {
jcallahan@44 1429 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1430 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1431 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1432 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1433 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1434 }
jcallahan@5 1435
jcallahan@68 1436 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1437 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1438 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1439
jcallahan@133 1440 local current_merchant
jcallahan@133 1441 local merchant_standing
jcallahan@133 1442
jcallahan@133 1443 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1444 current_merchant = nil
jcallahan@133 1445 merchant_standing = nil
jcallahan@133 1446 end
jcallahan@133 1447
jcallahan@133 1448
jcallahan@89 1449 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1450 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1451 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1452
jcallahan@133 1453 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1454 return
jcallahan@133 1455 end
jcallahan@133 1456 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1457 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1458 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1459 end
jcallahan@55 1460 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1461 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1462 _G.MerchantFrame_Update()
jcallahan@57 1463
jcallahan@150 1464 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1465
jcallahan@44 1466 for item_index = 1, num_items do
jcallahan@44 1467 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1468 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1469
jcallahan@44 1470 if item_id and item_id > 0 then
jcallahan@44 1471 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1472
jcallahan@68 1473 DatamineTT:ClearLines()
jcallahan@68 1474 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1475
jcallahan@68 1476 local num_lines = DatamineTT:NumLines()
jcallahan@68 1477
jcallahan@68 1478 for line_index = 1, num_lines do
jcallahan@68 1479 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1480
jcallahan@68 1481 if not current_line then
jcallahan@68 1482 break
jcallahan@68 1483 end
jcallahan@68 1484 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1485
jcallahan@68 1486 if faction or reputation then
jcallahan@68 1487 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1488 break
jcallahan@68 1489 end
jcallahan@68 1490 end
jcallahan@68 1491
jcallahan@87 1492 for line_index = 1, num_lines do
jcallahan@87 1493 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1494
jcallahan@87 1495 if not current_line then
jcallahan@87 1496 break
jcallahan@87 1497 end
jcallahan@87 1498 local line_text = current_line:GetText()
jcallahan@87 1499 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1500
jcallahan@87 1501 if quest_name then
jcallahan@87 1502 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1503 break
jcallahan@87 1504 end
jcallahan@87 1505 end
jcallahan@87 1506
jcallahan@44 1507 if extended_cost then
jcallahan@53 1508 local battleground_rating = 0
jcallahan@53 1509 local personal_rating = 0
jcallahan@53 1510 local required_season_amount
jcallahan@5 1511
jcallahan@68 1512 for line_index = 1, num_lines do
jcallahan@44 1513 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1514
jcallahan@44 1515 if not current_line then
jcallahan@44 1516 break
jcallahan@44 1517 end
jcallahan@53 1518 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1519
jcallahan@44 1520 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1521 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1522 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1523 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1524
jcallahan@44 1525 if match1 or match2 then
jcallahan@44 1526 break
jcallahan@44 1527 end
jcallahan@44 1528 end
jcallahan@5 1529 end
jcallahan@44 1530 local currency_list = {}
jcallahan@44 1531 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1532
jcallahan@50 1533 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1534 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1535 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1536
jcallahan@44 1537 for cost_index = 1, item_count do
jcallahan@44 1538 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1539 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1540
jcallahan@44 1541 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1542 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1543 end
jcallahan@44 1544
jcallahan@44 1545 if currency_id then
jcallahan@44 1546 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1547 end
jcallahan@44 1548 end
jcallahan@44 1549
jcallahan@44 1550 for currency_index = 1, #currency_list do
jcallahan@44 1551 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1552 end
jcallahan@5 1553 end
jcallahan@133 1554 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1555 end
jcallahan@44 1556 end
jcallahan@5 1557
jcallahan@44 1558 if _G.CanMerchantRepair() then
jcallahan@133 1559 current_merchant.can_repair = true
jcallahan@5 1560 end
jcallahan@57 1561 _G.SetMerchantFilter(current_filters)
jcallahan@57 1562 _G.MerchantFrame_Update()
jcallahan@4 1563 end
jcallahan@44 1564 end -- do-block
jcallahan@4 1565
jcallahan@89 1566
jcallahan@92 1567 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1568 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1569 return
jcallahan@25 1570 end
jcallahan@34 1571 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1572
jcallahan@25 1573 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1574 return
jcallahan@25 1575 end
jcallahan@29 1576 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1577 table.wipe(current_action)
jcallahan@25 1578 end
jcallahan@25 1579
jcallahan@25 1580
jcallahan@115 1581 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1582 local num_pets = LPJ:NumPets()
jcallahan@115 1583
jcallahan@115 1584 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1585 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1586
jcallahan@115 1587 if is_owned then
jcallahan@115 1588 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1589
jcallahan@139 1590 if rarity then
jcallahan@139 1591 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1592 local npc = NPCEntry(npc_id)
jcallahan@139 1593 npc.wild_pet = is_wild or nil
jcallahan@139 1594 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1595 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1596 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1597
jcallahan@139 1598 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1599 data.max_health = max_health
jcallahan@139 1600 data.attack = attack
jcallahan@139 1601 data.speed = speed
jcallahan@139 1602 end
jcallahan@115 1603 end
jcallahan@115 1604 end
jcallahan@115 1605 end
jcallahan@115 1606
jcallahan@115 1607
jcallahan@156 1608 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1609 private.in_combat = true
jcallahan@156 1610 end
jcallahan@156 1611
jcallahan@156 1612
jcallahan@156 1613 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1614 private.in_combat = nil
jcallahan@156 1615
jcallahan@156 1616 if private.set_area_id then
jcallahan@156 1617 self:SetCurrentAreaID(event_name)
jcallahan@156 1618 private.set_area_id = nil
jcallahan@156 1619 end
jcallahan@156 1620 end
jcallahan@156 1621
jcallahan@156 1622
jcallahan@118 1623 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1624 if not PlayerTarget() then
jcallahan@118 1625 return
jcallahan@2 1626 end
jcallahan@151 1627 current_action.target_type = AF.NPC
jcallahan@118 1628 self:UpdateTargetLocation()
jcallahan@118 1629 end
jcallahan@2 1630
jcallahan@89 1631
jcallahan@12 1632 do
jcallahan@12 1633 local function UpdateQuestJuncture(point)
jcallahan@12 1634 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1635
jcallahan@12 1636 if not unit_name then
jcallahan@12 1637 return
jcallahan@12 1638 end
jcallahan@34 1639 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1640
jcallahan@12 1641 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1642 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1643 end
jcallahan@19 1644 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1645 quest[point] = quest[point] or {}
jcallahan@12 1646 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1647
jcallahan@24 1648 return quest
jcallahan@12 1649 end
jcallahan@10 1650
jcallahan@12 1651
jcallahan@92 1652 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1653 local quest = UpdateQuestJuncture("end")
jcallahan@97 1654
jcallahan@112 1655 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1656 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1657 end
jcallahan@67 1658 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1659 reputation_npc_id = nil
jcallahan@10 1660 end
jcallahan@10 1661
jcallahan@12 1662
jcallahan@92 1663 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1664 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1665
jcallahan@46 1666 if not quest then
jcallahan@46 1667 return
jcallahan@46 1668 end
jcallahan@24 1669 quest.classes = quest.classes or {}
jcallahan@27 1670 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1671
jcallahan@24 1672 quest.races = quest.races or {}
jcallahan@100 1673 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1674 end
jcallahan@12 1675 end -- do-block
jcallahan@9 1676
jcallahan@9 1677
jcallahan@92 1678 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1679 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1680 local entry_index, processed_quests = 1, 0
jcallahan@36 1681 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1682
jcallahan@36 1683 while processed_quests <= num_quests do
jcallahan@36 1684 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1685
jcallahan@84 1686 if quest_id == 0 then
jcallahan@84 1687 processed_quests = processed_quests + 1
jcallahan@84 1688 elseif not is_header then
jcallahan@36 1689 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1690
jcallahan@36 1691 local quest = DBEntry("quests", quest_id)
jcallahan@36 1692 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1693 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1694 processed_quests = processed_quests + 1
jcallahan@36 1695 end
jcallahan@36 1696 entry_index = entry_index + 1
jcallahan@36 1697 end
jcallahan@36 1698 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1699 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1700 end
jcallahan@4 1701
jcallahan@4 1702
jcallahan@97 1703 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1704 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1705 return
jcallahan@112 1706 end
jcallahan@97 1707 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1708 end
jcallahan@97 1709
jcallahan@97 1710
jcallahan@92 1711 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1712 if unit_id ~= "player" then
jcallahan@4 1713 return
jcallahan@4 1714 end
jcallahan@4 1715 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1716 end
jcallahan@4 1717
jcallahan@4 1718
jcallahan@92 1719 do
jcallahan@92 1720 local TRADESKILL_TOOLS = {
jcallahan@92 1721 Anvil = anvil_spell_ids,
jcallahan@92 1722 Forge = forge_spell_ids,
jcallahan@92 1723 }
jcallahan@92 1724
jcallahan@92 1725
jcallahan@92 1726 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1727 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1728
jcallahan@92 1729 if profession_name == _G.UNKNOWN then
jcallahan@92 1730 return
jcallahan@92 1731 end
jcallahan@92 1732
jcallahan@92 1733 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1734 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1735 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1736 search_box:SetText("")
jcallahan@92 1737 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1738 search_box:ClearFocus()
jcallahan@92 1739 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1740 end
jcallahan@92 1741 local header_list = {}
jcallahan@92 1742
jcallahan@92 1743 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1744 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1745 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1746
jcallahan@92 1747 if have_materials then
jcallahan@92 1748 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1749 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1750 end
jcallahan@92 1751
jcallahan@92 1752 if have_skillup then
jcallahan@92 1753 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1754 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1755 end
jcallahan@92 1756 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1757 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1758 _G.TradeSkillFrame_Update()
jcallahan@92 1759
jcallahan@92 1760 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1761 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1762 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1763
jcallahan@94 1764 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1765 if not is_expanded then
jcallahan@92 1766 header_list[name] = true
jcallahan@92 1767 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1768 end
jcallahan@92 1769 else
jcallahan@92 1770 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1771 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1772
jcallahan@92 1773 if required_tool then
jcallahan@92 1774 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1775 if required_tool:find(tool_name) then
jcallahan@92 1776 registry[spell_id] = true
jcallahan@92 1777 end
jcallahan@92 1778 end
jcallahan@92 1779 end
jcallahan@92 1780 end
jcallahan@92 1781 end
jcallahan@92 1782
jcallahan@92 1783 -- Restore the state of the things we changed.
jcallahan@92 1784 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1785 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1786
jcallahan@92 1787 if header_list[name] then
jcallahan@92 1788 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1789 end
jcallahan@92 1790 end
jcallahan@92 1791 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1792 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1793 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1794 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1795
jcallahan@92 1796 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1797 _G.TradeSkillFrame_Update()
jcallahan@92 1798 end
jcallahan@92 1799 end -- do-block
jcallahan@92 1800
jcallahan@92 1801
jcallahan@92 1802 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1803 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@164 1804 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1805
jcallahan@164 1806 if not trainer then
jcallahan@58 1807 return
jcallahan@58 1808 end
jcallahan@164 1809 local trainer_standing = select(2, UnitFactionStanding("target"))
jcallahan@164 1810 trainer.teaches = trainer.teaches or {}
jcallahan@27 1811
jcallahan@27 1812 -- Get the initial trainer filters
jcallahan@27 1813 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1814 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1815 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1816
jcallahan@27 1817 -- Clear the trainer filters
jcallahan@27 1818 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1819 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1820 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1821
jcallahan@27 1822 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1823 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1824
jcallahan@27 1825 if spell_name then
jcallahan@27 1826 DatamineTT:ClearLines()
jcallahan@27 1827 DatamineTT:SetTrainerService(index)
jcallahan@27 1828
jcallahan@27 1829 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1830
jcallahan@43 1831 if spell_id then
jcallahan@164 1832 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1833
jcallahan@164 1834 if not class_professions then
jcallahan@164 1835 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 1836 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1837 end
jcallahan@43 1838 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1839 profession = profession or "General"
jcallahan@43 1840
jcallahan@164 1841 local profession_skills = class_professions[profession]
jcallahan@43 1842
jcallahan@43 1843 if not profession_skills then
jcallahan@43 1844 class_professions[profession] = {}
jcallahan@43 1845 profession_skills = class_professions[profession]
jcallahan@43 1846 end
jcallahan@165 1847 -- profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, ActualCopperCost(_G.GetTrainerServiceCost(index), trainer_standing))
jcallahan@43 1848 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1849 end
jcallahan@27 1850 end
jcallahan@27 1851 end
jcallahan@27 1852 -- Reset the filters to what they were before
jcallahan@27 1853 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1854 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1855 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1856 end
jcallahan@27 1857
jcallahan@27 1858
jcallahan@1 1859 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1860 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1861 return
jcallahan@1 1862 end
jcallahan@1 1863 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1864
jcallahan@1 1865 if not spell_label then
jcallahan@1 1866 return
jcallahan@1 1867 end
jcallahan@122 1868 table.wipe(current_action)
jcallahan@1 1869
jcallahan@150 1870 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 1871 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1872
jcallahan@150 1873 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 1874 unit_name = target_name
jcallahan@150 1875 unit_id = "target"
jcallahan@1 1876 end
jcallahan@1 1877 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1878 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1879
jcallahan@122 1880 current_action.instance_token = instance_token
jcallahan@122 1881 current_action.map_level = map_level
jcallahan@122 1882 current_action.x = x
jcallahan@122 1883 current_action.y = y
jcallahan@122 1884 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1885 current_action.spell_label = spell_label
jcallahan@105 1886
jcallahan@105 1887 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1888 current_action.loot_label = spell_label:lower()
jcallahan@105 1889 end
jcallahan@1 1890
jcallahan@151 1891 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 1892 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 1893 if not unit_id or unit_name ~= target_name then
jcallahan@16 1894 return
jcallahan@16 1895 end
jcallahan@123 1896 current_action.target_type = AF.NPC
jcallahan@16 1897 end
jcallahan@16 1898 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1899 current_action.target_type = AF.ITEM
jcallahan@16 1900
jcallahan@165 1901 Debug(("%s: Item name: '%s'"):format(event_name, tostring(item_name)))
jcallahan@165 1902
jcallahan@150 1903 if item_name and item_name == target_name then
jcallahan@150 1904 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 1905 elseif target_name and target_name ~= "" then
jcallahan@150 1906 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 1907 end
jcallahan@165 1908 Debug(("%s: current_action.identifier: '%s'"):format(event_name, tostring(current_action.identifier)))
jcallahan@150 1909 elseif not item_name and not unit_name then
jcallahan@1 1910 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1911 if target_name == "" then
jcallahan@151 1912 Debug("Didn't set current_action.target_type")
jcallahan@17 1913 return
jcallahan@17 1914 end
jcallahan@122 1915 current_action.object_name = target_name
jcallahan@123 1916 current_action.target_type = AF.OBJECT
jcallahan@151 1917
jcallahan@151 1918 Debug(("Set current_action.target_type to %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@1 1919 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 1920 current_action.target_type = AF.ZONE
jcallahan@1 1921 end
jcallahan@1 1922 end
jcallahan@1 1923 private.tracked_line = spell_line
jcallahan@0 1924 end
jcallahan@0 1925
jcallahan@94 1926
jcallahan@1 1927 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1928 if unit_id ~= "player" then
jcallahan@1 1929 return
jcallahan@1 1930 end
jcallahan@1 1931 private.tracked_line = nil
jcallahan@85 1932
jcallahan@86 1933 if spell_name:match("^Harvest.+") then
jcallahan@86 1934 reputation_npc_id = current_target_id
jcallahan@98 1935 private.harvesting = true
jcallahan@85 1936 end
jcallahan@92 1937
jcallahan@92 1938 if anvil_spell_ids[spell_id] then
jcallahan@92 1939 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1940 elseif forge_spell_ids[spell_id] then
jcallahan@92 1941 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1942 end
jcallahan@0 1943 end
jcallahan@0 1944
jcallahan@90 1945
jcallahan@1 1946 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1947 if unit_id ~= "player" then
jcallahan@1 1948 return
jcallahan@1 1949 end
jcallahan@0 1950
jcallahan@1 1951 if private.tracked_line == spell_line then
jcallahan@1 1952 private.tracked_line = nil
jcallahan@1 1953 end
jcallahan@147 1954 table.wipe(current_action)
jcallahan@0 1955 end
jcallahan@90 1956
jcallahan@90 1957
jcallahan@90 1958 do
jcallahan@90 1959 local function SetUnitField(field, required_type)
jcallahan@90 1960 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1961
jcallahan@90 1962 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1963 return
jcallahan@90 1964 end
jcallahan@90 1965
jcallahan@90 1966 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1967 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1968 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1969 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1970 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1971 end
jcallahan@90 1972 end
jcallahan@90 1973
jcallahan@90 1974
jcallahan@90 1975 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1976 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1977 end
jcallahan@90 1978
jcallahan@90 1979
jcallahan@90 1980 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1981 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1982 end
jcallahan@90 1983
jcallahan@90 1984
jcallahan@90 1985 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1986 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1987 end
jcallahan@90 1988
jcallahan@90 1989
jcallahan@92 1990 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1991 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1992 end
jcallahan@90 1993
jcallahan@90 1994
jcallahan@92 1995 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1996 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1997
jcallahan@90 1998 for index = 2, #gossip_options, 2 do
jcallahan@90 1999 if gossip_options[index] == "binder" then
jcallahan@90 2000 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2001 return
jcallahan@90 2002 end
jcallahan@90 2003 end
jcallahan@90 2004 end
jcallahan@90 2005
jcallahan@90 2006
jcallahan@93 2007 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2008 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2009 end
jcallahan@93 2010
jcallahan@93 2011
jcallahan@90 2012 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2013 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2014 end
jcallahan@90 2015
jcallahan@90 2016
jcallahan@90 2017 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2018 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2019 end
jcallahan@90 2020
jcallahan@90 2021
jcallahan@90 2022 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2023 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2024 end
jcallahan@90 2025 end -- do-block