annotate Main.lua @ 167:0820f3ab783e 1.0.19

Record tradeskill discoveries.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 15 Oct 2012 16:58:47 -0500
parents 135ef8805021
children 5f6d5a1a62e1
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@157 35 local DB_VERSION = 11
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@167 47 spells = {},
jcallahan@17 48 zones = {},
jcallahan@0 49 }
jcallahan@0 50 }
jcallahan@0 51
jcallahan@0 52
jcallahan@1 53 local EVENT_MAPPING = {
jcallahan@90 54 AUCTION_HOUSE_SHOW = true,
jcallahan@90 55 BANKFRAME_OPENED = true,
jcallahan@90 56 BATTLEFIELDS_SHOW = true,
jcallahan@56 57 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 58 CHAT_MSG_LOOT = true,
jcallahan@95 59 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 61 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 62 CHAT_MSG_SYSTEM = true,
jcallahan@23 63 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 64 COMBAT_TEXT_UPDATE = true,
jcallahan@140 65 CURSOR_UPDATE = true,
jcallahan@90 66 FORGE_MASTER_OPENED = true,
jcallahan@90 67 GOSSIP_SHOW = true,
jcallahan@93 68 GUILDBANKFRAME_OPENED = true,
jcallahan@42 69 ITEM_TEXT_BEGIN = true,
jcallahan@124 70 LOOT_CLOSED = true,
jcallahan@1 71 LOOT_OPENED = true,
jcallahan@89 72 MAIL_SHOW = true,
jcallahan@133 73 MERCHANT_CLOSED = true,
jcallahan@7 74 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 75 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 76 PET_BAR_UPDATE = true,
jcallahan@115 77 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 78 PLAYER_REGEN_DISABLED = true,
jcallahan@156 79 PLAYER_REGEN_ENABLED = true,
jcallahan@2 80 PLAYER_TARGET_CHANGED = true,
jcallahan@9 81 QUEST_COMPLETE = true,
jcallahan@9 82 QUEST_DETAIL = true,
jcallahan@9 83 QUEST_LOG_UPDATE = true,
jcallahan@97 84 QUEST_PROGRESS = true,
jcallahan@88 85 TAXIMAP_OPENED = true,
jcallahan@92 86 TRADE_SKILL_SHOW = true,
jcallahan@167 87 TRAINER_CLOSED = true,
jcallahan@27 88 TRAINER_SHOW = true,
jcallahan@90 89 TRANSMOGRIFY_OPEN = true,
jcallahan@4 90 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 91 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 92 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 93 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 94 UNIT_SPELLCAST_SENT = true,
jcallahan@1 95 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 96 VOID_STORAGE_OPEN = true,
jcallahan@129 97 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 98 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 99 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 100 }
jcallahan@0 101
jcallahan@4 102
jcallahan@92 103 local OBJECT_ID_ANVIL = 192628
jcallahan@92 104 local OBJECT_ID_FORGE = 1685
jcallahan@92 105
jcallahan@92 106
jcallahan@1 107 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 108
jcallahan@4 109
jcallahan@27 110 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 111 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 112 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 113 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 114 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 115
jcallahan@95 116
jcallahan@112 117 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 118
jcallahan@112 119
jcallahan@112 120 local ALLOWED_LOCALES = {
jcallahan@112 121 enUS = true,
jcallahan@112 122 enGB = true,
jcallahan@112 123 }
jcallahan@112 124
jcallahan@112 125
jcallahan@0 126 -----------------------------------------------------------------------
jcallahan@0 127 -- Local variables.
jcallahan@0 128 -----------------------------------------------------------------------
jcallahan@92 129 local anvil_spell_ids = {}
jcallahan@92 130 local currently_drunk
jcallahan@128 131 local char_db
jcallahan@128 132 local global_db
jcallahan@0 133 local durability_timer_handle
jcallahan@92 134 local faction_standings = {}
jcallahan@92 135 local forge_spell_ids = {}
jcallahan@95 136 local languages_known = {}
jcallahan@95 137 local name_to_id_map = {}
jcallahan@92 138 local reputation_npc_id
jcallahan@2 139 local target_location_timer_handle
jcallahan@86 140 local current_target_id
jcallahan@126 141 local current_area_id
jcallahan@131 142 local current_loot
jcallahan@1 143
jcallahan@121 144 -----------------------------------------------------------------------
jcallahan@121 145 -- Data for our current action. Including possible values as a reference.
jcallahan@121 146 -----------------------------------------------------------------------
jcallahan@122 147 local current_action = {
jcallahan@121 148 identifier = nil,
jcallahan@121 149 loot_label = nil,
jcallahan@121 150 loot_list = nil,
jcallahan@121 151 loot_sources = nil,
jcallahan@121 152 map_level = nil,
jcallahan@121 153 spell_label = nil,
jcallahan@123 154 target_type = nil,
jcallahan@121 155 x = nil,
jcallahan@121 156 y = nil,
jcallahan@121 157 zone_data = nil,
jcallahan@121 158 }
jcallahan@92 159
jcallahan@1 160 -----------------------------------------------------------------------
jcallahan@1 161 -- Helper Functions.
jcallahan@1 162 -----------------------------------------------------------------------
jcallahan@151 163 local function Debug(...)
jcallahan@151 164 if not DEBUGGING then
jcallahan@151 165 return
jcallahan@151 166 end
jcallahan@151 167 _G.print(...)
jcallahan@151 168 end
jcallahan@151 169
jcallahan@151 170
jcallahan@167 171 local function TradeSkillExecutePer(iter_func)
jcallahan@167 172 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@167 173 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 174 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 175 search_box:SetText("")
jcallahan@167 176 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 177 search_box:ClearFocus()
jcallahan@167 178 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@167 179 end
jcallahan@167 180 local header_list = {}
jcallahan@167 181
jcallahan@167 182 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@167 183 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@167 184 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@167 185
jcallahan@167 186 if have_materials then
jcallahan@167 187 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@167 188 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@167 189 end
jcallahan@167 190
jcallahan@167 191 if have_skillup then
jcallahan@167 192 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@167 193 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@167 194 end
jcallahan@167 195 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@167 196 _G.TradeSkillUpdateFilterBar()
jcallahan@167 197 _G.TradeSkillFrame_Update()
jcallahan@167 198
jcallahan@167 199 -- Expand all headers so we can see all the recipes there are
jcallahan@167 200 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@167 201 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@167 202
jcallahan@167 203 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@167 204 if not is_expanded then
jcallahan@167 205 header_list[name] = true
jcallahan@167 206 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@167 207 end
jcallahan@167 208 else
jcallahan@167 209 iter_func(name, tradeskill_index)
jcallahan@167 210 end
jcallahan@167 211 end
jcallahan@167 212
jcallahan@167 213 -- Restore the state of the things we changed.
jcallahan@167 214 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@167 215 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@167 216
jcallahan@167 217 if header_list[name] then
jcallahan@167 218 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@167 219 end
jcallahan@167 220 end
jcallahan@167 221 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@167 222 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@167 223 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@167 224 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@167 225
jcallahan@167 226 _G.TradeSkillUpdateFilterBar()
jcallahan@167 227 _G.TradeSkillFrame_Update()
jcallahan@167 228 end
jcallahan@167 229
jcallahan@167 230
jcallahan@39 231 local ActualCopperCost
jcallahan@39 232 do
jcallahan@39 233 local BARTERING_SPELL_ID = 83964
jcallahan@39 234
jcallahan@39 235 local STANDING_DISCOUNTS = {
jcallahan@39 236 HATED = 0,
jcallahan@39 237 HOSTILE = 0,
jcallahan@39 238 UNFRIENDLY = 0,
jcallahan@39 239 NEUTRAL = 0,
jcallahan@39 240 FRIENDLY = 0.05,
jcallahan@39 241 HONORED = 0.1,
jcallahan@39 242 REVERED = 0.15,
jcallahan@39 243 EXALTED = 0.2,
jcallahan@39 244 }
jcallahan@39 245
jcallahan@39 246
jcallahan@39 247 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 248 if not copper_cost or copper_cost == 0 then
jcallahan@39 249 return 0
jcallahan@39 250 end
jcallahan@39 251 local modifier = 1
jcallahan@39 252
jcallahan@39 253 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 254 modifier = modifier - 0.1
jcallahan@39 255 end
jcallahan@39 256
jcallahan@39 257 if rep_standing then
jcallahan@39 258 if PLAYER_RACE == "Goblin" then
jcallahan@39 259 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 260 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 261 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 262 end
jcallahan@39 263 end
jcallahan@39 264 return math.floor(copper_cost / modifier)
jcallahan@39 265 end
jcallahan@39 266 end -- do-block
jcallahan@39 267
jcallahan@39 268
jcallahan@153 269 -- Called on a timer
jcallahan@153 270 local function ClearReputationNPC()
jcallahan@153 271 Debug("Clearing reputation_npc_id")
jcallahan@153 272 reputation_npc_id = nil
jcallahan@153 273 end
jcallahan@153 274
jcallahan@153 275
jcallahan@29 276 local function InstanceDifficultyToken()
jcallahan@29 277 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 278 if not difficulty_name or difficulty_name == "" then
jcallahan@29 279 difficulty_name = "NONE"
jcallahan@29 280 end
jcallahan@59 281
jcallahan@59 282 if not instance_type or instance_type == "" then
jcallahan@59 283 instance_type = "NONE"
jcallahan@59 284 end
jcallahan@137 285
jcallahan@137 286 -- Raid difficulty of 2 is 25-man
jcallahan@137 287 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 288 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 289 end
jcallahan@29 290 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 291 end
jcallahan@29 292
jcallahan@29 293
jcallahan@19 294 local function DBEntry(data_type, unit_id)
jcallahan@19 295 if not data_type or not unit_id then
jcallahan@6 296 return
jcallahan@6 297 end
jcallahan@128 298 local unit = global_db[data_type][unit_id]
jcallahan@6 299
jcallahan@10 300 if not unit then
jcallahan@128 301 global_db[data_type][unit_id] = {}
jcallahan@128 302 unit = global_db[data_type][unit_id]
jcallahan@6 303 end
jcallahan@10 304 return unit
jcallahan@6 305 end
jcallahan@6 306
jcallahan@6 307
jcallahan@29 308 local function NPCEntry(identifier)
jcallahan@29 309 local npc = DBEntry("npcs", identifier)
jcallahan@29 310
jcallahan@29 311 if not npc then
jcallahan@29 312 return
jcallahan@22 313 end
jcallahan@29 314 local instance_token = InstanceDifficultyToken()
jcallahan@29 315 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 316 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 317 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 318 return npc
jcallahan@22 319 end
jcallahan@22 320
jcallahan@22 321
jcallahan@1 322 local function CurrentLocationData()
jcallahan@161 323 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 324 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 325 end
jcallahan@1 326 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 327 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 328
jcallahan@1 329 x = x or 0
jcallahan@1 330 y = y or 0
jcallahan@1 331
jcallahan@1 332 if x == 0 and y == 0 then
jcallahan@1 333 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 334 _G.SetDungeonMapLevel(level_index)
jcallahan@1 335 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 336
jcallahan@1 337 if x and y and (x > 0 or y > 0) then
jcallahan@1 338 _G.SetDungeonMapLevel(map_level)
jcallahan@1 339 map_level = level_index
jcallahan@1 340 break
jcallahan@1 341 end
jcallahan@1 342 end
jcallahan@1 343 end
jcallahan@1 344
jcallahan@1 345 if _G.DungeonUsesTerrainMap() then
jcallahan@1 346 map_level = map_level - 1
jcallahan@1 347 end
jcallahan@31 348 local x = _G.floor(x * 1000)
jcallahan@31 349 local y = _G.floor(y * 1000)
jcallahan@28 350
jcallahan@31 351 if x % 2 ~= 0 then
jcallahan@31 352 x = x + 1
jcallahan@28 353 end
jcallahan@28 354
jcallahan@31 355 if y % 2 ~= 0 then
jcallahan@31 356 y = y + 1
jcallahan@28 357 end
jcallahan@161 358 Debug(("x: %d y: %d map_id: %d"):format(x, y, _G.GetCurrentMapAreaID()))
jcallahan@126 359 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 360 end
jcallahan@1 361
jcallahan@1 362
jcallahan@1 363 local function ItemLinkToID(item_link)
jcallahan@1 364 if not item_link then
jcallahan@1 365 return
jcallahan@1 366 end
jcallahan@7 367 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 368 end
jcallahan@0 369
jcallahan@4 370
jcallahan@34 371 local ParseGUID
jcallahan@4 372 do
jcallahan@4 373 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 374
jcallahan@34 375 function ParseGUID(guid)
jcallahan@5 376 if not guid then
jcallahan@5 377 return
jcallahan@5 378 end
jcallahan@4 379 local types = private.UNIT_TYPES
jcallahan@4 380 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 381
jcallahan@10 382 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 383 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 384 end
jcallahan@4 385 return unit_type
jcallahan@4 386 end
jcallahan@4 387 end -- do-block
jcallahan@4 388
jcallahan@4 389
jcallahan@128 390 local function UpdateBlacklistMaps()
jcallahan@128 391 local empty_count = 0
jcallahan@128 392
jcallahan@128 393 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 394 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 395 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 396 char_db.bg_blacklist[index] = map_id
jcallahan@128 397
jcallahan@128 398 if map_id < 0 then
jcallahan@128 399 empty_count = empty_count + 1
jcallahan@143 400 empty_count = empty_count + 1
jcallahan@128 401 end
jcallahan@128 402 end
jcallahan@128 403
jcallahan@128 404 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 405 char_db.bg_blacklist = nil
jcallahan@128 406 end
jcallahan@128 407 end
jcallahan@128 408
jcallahan@128 409
jcallahan@141 410 local UpdateDBEntryLocation
jcallahan@141 411 do
jcallahan@141 412 local pi = math.pi
jcallahan@141 413
jcallahan@141 414 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 415 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 416 local facing = _G.GetPlayerFacing()
jcallahan@141 417
jcallahan@141 418 if not facing then
jcallahan@141 419 return x, y
jcallahan@141 420 end
jcallahan@141 421 local rad = facing + pi
jcallahan@141 422 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 423 end
jcallahan@10 424
jcallahan@24 425
jcallahan@141 426 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 427 if not identifier then
jcallahan@141 428 return
jcallahan@141 429 end
jcallahan@141 430 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 431 local entry = DBEntry(entry_type, identifier)
jcallahan@141 432 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 433 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 434
jcallahan@141 435 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 436 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 437
jcallahan@141 438 if not zone_data then
jcallahan@141 439 zone_data = {}
jcallahan@141 440 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 441 end
jcallahan@141 442
jcallahan@141 443 -- Special case for Fishing.
jcallahan@141 444 if current_action.spell_label == "FISHING" then
jcallahan@141 445 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 446
jcallahan@141 447 if yard_width > 0 and yard_height > 0 then
jcallahan@141 448 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 449 current_action.x = x
jcallahan@141 450 current_action.y = y
jcallahan@141 451 end
jcallahan@141 452 end
jcallahan@141 453 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 454
jcallahan@141 455 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 456 return zone_data
jcallahan@10 457 end
jcallahan@141 458 end -- do-block
jcallahan@10 459
jcallahan@10 460
jcallahan@19 461 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 462 if not item_link then
jcallahan@19 463 return
jcallahan@19 464 end
jcallahan@19 465 local item_id = ItemLinkToID(item_link)
jcallahan@19 466
jcallahan@19 467 if not bag_index or not slot_index then
jcallahan@19 468 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 469 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 470 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 471 bag_index = new_bag_index
jcallahan@19 472 slot_index = new_slot_index
jcallahan@19 473 break
jcallahan@19 474 end
jcallahan@19 475 end
jcallahan@19 476 end
jcallahan@19 477 end
jcallahan@19 478
jcallahan@19 479 if not bag_index or not slot_index then
jcallahan@19 480 return
jcallahan@19 481 end
jcallahan@19 482 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 483
jcallahan@19 484 if not is_lootable then
jcallahan@19 485 return
jcallahan@19 486 end
jcallahan@19 487 DatamineTT:ClearLines()
jcallahan@19 488 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 489
jcallahan@19 490 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 491 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 492
jcallahan@19 493 if not current_line then
jcallahan@19 494 break
jcallahan@19 495 end
jcallahan@19 496
jcallahan@19 497 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 498 table.wipe(current_action)
jcallahan@123 499 current_action.target_type = AF.ITEM
jcallahan@122 500 current_action.identifier = item_id
jcallahan@122 501 current_action.loot_label = "contains"
jcallahan@165 502
jcallahan@165 503 Debug(("HandleItemUse: current_action.identifier: '%s'"):format(item_id))
jcallahan@19 504 break
jcallahan@19 505 end
jcallahan@19 506 end
jcallahan@19 507 end
jcallahan@19 508
jcallahan@19 509
jcallahan@39 510 local UnitFactionStanding
jcallahan@32 511 local UpdateFactionData
jcallahan@32 512 do
jcallahan@32 513 local MAX_FACTION_INDEX = 1000
jcallahan@20 514
jcallahan@32 515 local STANDING_NAMES = {
jcallahan@32 516 "HATED",
jcallahan@32 517 "HOSTILE",
jcallahan@32 518 "UNFRIENDLY",
jcallahan@32 519 "NEUTRAL",
jcallahan@32 520 "FRIENDLY",
jcallahan@32 521 "HONORED",
jcallahan@32 522 "REVERED",
jcallahan@32 523 "EXALTED",
jcallahan@32 524 }
jcallahan@32 525
jcallahan@39 526
jcallahan@39 527 function UnitFactionStanding(unit)
jcallahan@135 528 local unit_name = _G.UnitName(unit)
jcallahan@39 529 UpdateFactionData()
jcallahan@39 530 DatamineTT:ClearLines()
jcallahan@39 531 DatamineTT:SetUnit(unit)
jcallahan@39 532
jcallahan@39 533 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 534 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 535
jcallahan@135 536 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 537 return faction_name, faction_standings[faction_name]
jcallahan@39 538 end
jcallahan@39 539 end
jcallahan@39 540 end
jcallahan@39 541
jcallahan@39 542
jcallahan@32 543 function UpdateFactionData()
jcallahan@32 544 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 545 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 546
jcallahan@86 547 if faction_name then
jcallahan@32 548 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 549 elseif not faction_name then
jcallahan@32 550 break
jcallahan@32 551 end
jcallahan@20 552 end
jcallahan@20 553 end
jcallahan@32 554 end -- do-block
jcallahan@20 555
jcallahan@48 556
jcallahan@75 557 local GenericLootUpdate
jcallahan@75 558 do
jcallahan@77 559 local function LootTable(entry, loot_type, top_field)
jcallahan@75 560 if top_field then
jcallahan@75 561 entry[top_field] = entry[top_field] or {}
jcallahan@75 562 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 563 return entry[top_field][loot_type]
jcallahan@75 564 end
jcallahan@48 565 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 566 return entry[loot_type]
jcallahan@48 567 end
jcallahan@48 568
jcallahan@75 569 function GenericLootUpdate(data_type, top_field)
jcallahan@132 570 local loot_type = current_loot.label
jcallahan@75 571 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 572 local source_list = {}
jcallahan@75 573
jcallahan@131 574 if current_loot.sources then
jcallahan@131 575 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 576 local entry, source_id
jcallahan@78 577
jcallahan@131 578 if current_loot.target_type == AF.ITEM then
jcallahan@165 579 Debug(("GenericLootUpdate: current_loot.identifier: '%s'"):format(tostring(current_loot.identifier)))
jcallahan@119 580 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 581 source_id = current_loot.identifier
jcallahan@119 582 entry = DBEntry(data_type, source_id)
jcallahan@131 583 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 584 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 585 entry = DBEntry(data_type, source_id)
jcallahan@119 586 else
jcallahan@119 587 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 588 entry = DBEntry(data_type, source_id)
jcallahan@119 589 end
jcallahan@75 590
jcallahan@119 591 if entry then
jcallahan@119 592 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 593
jcallahan@119 594 if not source_list[source_guid] then
jcallahan@119 595 if top_field then
jcallahan@119 596 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 597 else
jcallahan@119 598 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 599 end
jcallahan@119 600 source_list[source_guid] = true
jcallahan@77 601 end
jcallahan@119 602 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 603
jcallahan@119 604 for item_id, quantity in pairs(loot_data) do
jcallahan@119 605 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 606 end
jcallahan@75 607 end
jcallahan@75 608 end
jcallahan@75 609 end
jcallahan@121 610
jcallahan@121 611 -- This is used for Gas Extractions.
jcallahan@131 612 if #current_loot.list <= 0 then
jcallahan@78 613 return
jcallahan@78 614 end
jcallahan@82 615 local entry
jcallahan@82 616
jcallahan@82 617 -- At this point we only have a name if it's an object.
jcallahan@131 618 if current_loot.target_type == AF.OBJECT then
jcallahan@131 619 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 620 else
jcallahan@131 621 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 622 end
jcallahan@75 623
jcallahan@75 624 if not entry then
jcallahan@75 625 return
jcallahan@75 626 end
jcallahan@77 627 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 628
jcallahan@131 629 if not source_list[current_loot.identifier] then
jcallahan@77 630 if top_field then
jcallahan@77 631 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 632 else
jcallahan@77 633 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 634 end
jcallahan@77 635 end
jcallahan@75 636
jcallahan@131 637 for index = 1, #current_loot.list do
jcallahan@131 638 table.insert(loot_table, current_loot.list[index])
jcallahan@75 639 end
jcallahan@48 640 end
jcallahan@75 641 end -- do-block
jcallahan@48 642
jcallahan@97 643
jcallahan@97 644 local ReplaceKeywords
jcallahan@97 645 do
jcallahan@97 646 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 647 class = PLAYER_CLASS,
jcallahan@97 648 name = PLAYER_NAME,
jcallahan@97 649 race = PLAYER_RACE,
jcallahan@97 650 }
jcallahan@97 651
jcallahan@97 652
jcallahan@97 653 function ReplaceKeywords(text)
jcallahan@97 654 if not text or text == "" then
jcallahan@97 655 return ""
jcallahan@97 656 end
jcallahan@97 657
jcallahan@97 658 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 659 local category_format = ("<%s>"):format(category)
jcallahan@97 660 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 661 end
jcallahan@97 662 return text
jcallahan@97 663 end
jcallahan@97 664 end -- do-block
jcallahan@97 665
jcallahan@97 666
jcallahan@154 667 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 668 -- unless the WorldMapFrame is shown.
jcallahan@143 669 do
jcallahan@143 670 -- MapFileName = MapAreaID
jcallahan@143 671 local MICRO_DUNGEON_IDS = {
jcallahan@143 672 ShrineofTwoMoons = 903,
jcallahan@143 673 ShrineofSevenStars = 905,
jcallahan@143 674 }
jcallahan@126 675
jcallahan@143 676 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 677 if private.in_combat then
jcallahan@156 678 private.set_area_id = true
jcallahan@156 679 return
jcallahan@156 680 end
jcallahan@155 681 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 682
jcallahan@155 683 if map_area_id == current_area_id then
jcallahan@155 684 return
jcallahan@155 685 end
jcallahan@143 686 local world_map = _G.WorldMapFrame
jcallahan@143 687 local map_visible = world_map:IsVisible()
jcallahan@143 688 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 689
jcallahan@143 690 if not map_visible then
jcallahan@143 691 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 692 world_map:Show()
jcallahan@143 693 end
jcallahan@143 694 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 695
jcallahan@154 696 _G.SetMapToCurrentZone()
jcallahan@154 697
jcallahan@143 698 if micro_dungeon_id then
jcallahan@143 699 current_area_id = micro_dungeon_id
jcallahan@143 700 else
jcallahan@143 701 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 702 end
jcallahan@143 703
jcallahan@154 704 if map_visible then
jcallahan@154 705 _G.SetMapByID(map_area_id)
jcallahan@154 706 else
jcallahan@143 707 world_map:Hide()
jcallahan@143 708 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 709 end
jcallahan@143 710 end
jcallahan@154 711 end
jcallahan@126 712
jcallahan@0 713 -----------------------------------------------------------------------
jcallahan@0 714 -- Methods.
jcallahan@0 715 -----------------------------------------------------------------------
jcallahan@0 716 function WDP:OnInitialize()
jcallahan@128 717 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 718 global_db = db.global
jcallahan@128 719 char_db = db.char
jcallahan@14 720
jcallahan@14 721 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 722 local build_num = tonumber(private.build_num)
jcallahan@14 723
jcallahan@136 724 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 725 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 726 global_db[entry] = {}
jcallahan@74 727 end
jcallahan@74 728 end
jcallahan@35 729 raw_db.build_num = build_num
jcallahan@63 730 raw_db.version = DB_VERSION
jcallahan@0 731 end
jcallahan@0 732
jcallahan@0 733
jcallahan@153 734 function WDP:EventDispatcher(...)
jcallahan@153 735 local event_name = ...
jcallahan@153 736
jcallahan@153 737 if DEBUGGING then
jcallahan@154 738 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 739 Debug(event_name)
jcallahan@154 740 else
jcallahan@154 741 Debug(...)
jcallahan@153 742 end
jcallahan@153 743 end
jcallahan@153 744 local func = EVENT_MAPPING[event_name]
jcallahan@153 745
jcallahan@153 746 if _G.type(func) == "boolean" then
jcallahan@153 747 self[event_name](self, ...)
jcallahan@153 748 elseif _G.type(func) == "function" then
jcallahan@159 749 self[func](self, ...)
jcallahan@153 750 end
jcallahan@153 751 end
jcallahan@153 752
jcallahan@153 753
jcallahan@0 754 function WDP:OnEnable()
jcallahan@0 755 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 756 if EVENT_DEBUG then
jcallahan@153 757 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 758 else
jcallahan@153 759 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 760 end
jcallahan@0 761 end
jcallahan@95 762
jcallahan@95 763 for index = 1, _G.GetNumLanguages() do
jcallahan@95 764 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 765 end
jcallahan@0 766 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 767 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 768
jcallahan@19 769 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 770 if target_unit then
jcallahan@19 771 return
jcallahan@19 772 end
jcallahan@19 773 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 774 end)
jcallahan@19 775
jcallahan@19 776 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 777 if target_unit then
jcallahan@19 778 return
jcallahan@19 779 end
jcallahan@19 780 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 781 HandleItemUse(item_link)
jcallahan@19 782 end)
jcallahan@129 783 self:SetCurrentAreaID("OnEnable")
jcallahan@126 784
jcallahan@128 785 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 786 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 787
jcallahan@128 788 UpdateBlacklistMaps()
jcallahan@0 789 end
jcallahan@0 790
jcallahan@0 791
jcallahan@0 792 local function RecordDurability(item_id, durability)
jcallahan@0 793 if not durability or durability <= 0 then
jcallahan@0 794 return
jcallahan@0 795 end
jcallahan@0 796
jcallahan@128 797 if not global_db.items[item_id] then
jcallahan@128 798 global_db.items[item_id] = {}
jcallahan@0 799 end
jcallahan@128 800 global_db.items[item_id].durability = durability
jcallahan@0 801 end
jcallahan@0 802
jcallahan@0 803
jcallahan@0 804 function WDP:ProcessDurability()
jcallahan@0 805 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 806 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 807
jcallahan@0 808 if item_id and item_id > 0 then
jcallahan@1 809 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 810 RecordDurability(item_id, max_durability)
jcallahan@0 811 end
jcallahan@0 812 end
jcallahan@0 813
jcallahan@0 814 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 815 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 816 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 817
jcallahan@0 818 if item_id and item_id > 0 then
jcallahan@1 819 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 820 RecordDurability(item_id, max_durability)
jcallahan@0 821 end
jcallahan@0 822 end
jcallahan@0 823 end
jcallahan@0 824 end
jcallahan@0 825
jcallahan@118 826
jcallahan@118 827 local PlayerTarget
jcallahan@118 828 do
jcallahan@118 829 local GENDER_NAMES = {
jcallahan@118 830 "UNKNOWN",
jcallahan@118 831 "MALE",
jcallahan@118 832 "FEMALE",
jcallahan@118 833 }
jcallahan@118 834
jcallahan@118 835
jcallahan@118 836 local REACTION_NAMES = {
jcallahan@118 837 "HATED",
jcallahan@118 838 "HOSTILE",
jcallahan@118 839 "UNFRIENDLY",
jcallahan@118 840 "NEUTRAL",
jcallahan@118 841 "FRIENDLY",
jcallahan@118 842 "HONORED",
jcallahan@118 843 "REVERED",
jcallahan@118 844 "EXALTED",
jcallahan@118 845 }
jcallahan@118 846
jcallahan@118 847
jcallahan@118 848 local POWER_TYPE_NAMES = {
jcallahan@118 849 ["0"] = "MANA",
jcallahan@118 850 ["1"] = "RAGE",
jcallahan@118 851 ["2"] = "FOCUS",
jcallahan@118 852 ["3"] = "ENERGY",
jcallahan@118 853 ["6"] = "RUNIC_POWER",
jcallahan@118 854 }
jcallahan@118 855
jcallahan@118 856
jcallahan@118 857 function PlayerTarget()
jcallahan@118 858 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 859 current_target_id = nil
jcallahan@118 860 return
jcallahan@118 861 end
jcallahan@118 862 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 863
jcallahan@162 864 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@118 865 return
jcallahan@118 866 end
jcallahan@118 867 current_target_id = unit_idnum
jcallahan@118 868
jcallahan@118 869 local npc = NPCEntry(unit_idnum)
jcallahan@118 870 local _, class_token = _G.UnitClass("target")
jcallahan@118 871 npc.class = class_token
jcallahan@118 872 npc.faction = UnitFactionStanding("target")
jcallahan@118 873 npc.genders = npc.genders or {}
jcallahan@118 874 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 875 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 876 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 877
jcallahan@118 878 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 879 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 880
jcallahan@118 881 if not encounter_data[npc_level] then
jcallahan@118 882 encounter_data[npc_level] = {
jcallahan@118 883 max_health = _G.UnitHealthMax("target"),
jcallahan@118 884 }
jcallahan@118 885
jcallahan@118 886 local max_power = _G.UnitManaMax("target")
jcallahan@118 887
jcallahan@118 888 if max_power > 0 then
jcallahan@118 889 local power_type = _G.UnitPowerType("target")
jcallahan@118 890 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 891 end
jcallahan@118 892 end
jcallahan@118 893 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 894 current_action.identifier = unit_idnum
jcallahan@118 895 return npc, unit_idnum
jcallahan@118 896 end
jcallahan@118 897 end -- do-block
jcallahan@118 898
jcallahan@118 899
jcallahan@113 900 do
jcallahan@113 901 local COORD_MAX = 5
jcallahan@0 902
jcallahan@113 903 function WDP:UpdateTargetLocation()
jcallahan@113 904 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 905 return
jcallahan@2 906 end
jcallahan@113 907
jcallahan@113 908 for index = 1, 4 do
jcallahan@113 909 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 910 return
jcallahan@113 911 end
jcallahan@113 912 end
jcallahan@118 913 local npc = PlayerTarget()
jcallahan@113 914
jcallahan@113 915 if not npc then
jcallahan@113 916 return
jcallahan@113 917 end
jcallahan@113 918 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 919 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 920 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 921 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 922
jcallahan@113 923 local zone_data = npc_data.locations[zone_token]
jcallahan@113 924
jcallahan@113 925 if not zone_data then
jcallahan@113 926 zone_data = {}
jcallahan@113 927 npc_data.locations[zone_token] = zone_data
jcallahan@113 928 end
jcallahan@113 929
jcallahan@113 930 for location_token in pairs(zone_data) do
jcallahan@113 931 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 932 loc_level = tonumber(loc_level)
jcallahan@113 933
jcallahan@113 934 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 935 return
jcallahan@113 936 end
jcallahan@113 937 end
jcallahan@141 938 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 939 end
jcallahan@113 940 end -- do-block
jcallahan@2 941
jcallahan@118 942
jcallahan@0 943 -----------------------------------------------------------------------
jcallahan@0 944 -- Event handlers.
jcallahan@0 945 -----------------------------------------------------------------------
jcallahan@90 946 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 947 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 948
jcallahan@56 949 for index = 1, num_items do
jcallahan@56 950 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 951
jcallahan@56 952 if item_link then
jcallahan@56 953 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 954 end
jcallahan@56 955 end
jcallahan@56 956 end
jcallahan@56 957
jcallahan@56 958
jcallahan@75 959 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 960 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 961 return
jcallahan@48 962 end
jcallahan@48 963 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 964
jcallahan@48 965 if not item_link then
jcallahan@48 966 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 967 end
jcallahan@48 968
jcallahan@48 969 if not item_link then
jcallahan@48 970 return
jcallahan@48 971 end
jcallahan@48 972 local item_id = ItemLinkToID(item_link)
jcallahan@48 973
jcallahan@48 974 if not item_id then
jcallahan@48 975 return
jcallahan@48 976 end
jcallahan@131 977 current_loot = {
jcallahan@131 978 list = {
jcallahan@131 979 ("%d:%d"):format(item_id, quantity)
jcallahan@131 980 },
jcallahan@131 981 identifier = current_action.identifier,
jcallahan@132 982 label = current_action.loot_label or "drops",
jcallahan@131 983 map_level = current_action.map_level,
jcallahan@131 984 object_name = current_action.object_name,
jcallahan@131 985 spell_label = current_action.spell_label,
jcallahan@131 986 target_type = current_action.target_type,
jcallahan@131 987 x = current_action.x,
jcallahan@131 988 y = current_action.y,
jcallahan@131 989 zone_data = current_action.zone_data,
jcallahan@48 990 }
jcallahan@131 991 table.wipe(current_action)
jcallahan@48 992 GenericLootUpdate("zones")
jcallahan@48 993 end
jcallahan@48 994
jcallahan@48 995
jcallahan@97 996 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 997 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 998 return
jcallahan@95 999 end
jcallahan@97 1000 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1001 npc.quotes = npc.quotes or {}
jcallahan@97 1002 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1003 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1004 end
jcallahan@95 1005
jcallahan@95 1006
jcallahan@95 1007 do
jcallahan@40 1008 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1009
jcallahan@40 1010 local DRUNK_COMPARES = {
jcallahan@40 1011 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1012 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1013 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1014 }
jcallahan@40 1015
jcallahan@40 1016 local DRUNK_MATCHES = {
jcallahan@40 1017 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1018 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1019 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1020 }
jcallahan@40 1021
jcallahan@167 1022 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1023
jcallahan@167 1024
jcallahan@167 1025 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1026 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1027 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1028
jcallahan@167 1029 private.discovered_recipe_name = nil
jcallahan@167 1030 private.profession_level = nil
jcallahan@167 1031 private.previous_spell_id = nil
jcallahan@167 1032 end
jcallahan@167 1033 end
jcallahan@167 1034
jcallahan@167 1035
jcallahan@167 1036 local function IterativeRecordDiscovery()
jcallahan@167 1037 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1038 end
jcallahan@167 1039
jcallahan@167 1040
jcallahan@92 1041 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1042 if not private.trainer_shown then
jcallahan@167 1043 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1044
jcallahan@167 1045 if recipe_name and private.previous_spell_id then
jcallahan@167 1046 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1047
jcallahan@167 1048 if profession_name == _G.UNKNOWN then
jcallahan@167 1049 return
jcallahan@167 1050 end
jcallahan@167 1051 private.discovered_recipe_name = recipe_name
jcallahan@167 1052 private.profession_level = prof_level
jcallahan@167 1053
jcallahan@167 1054 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1055 end
jcallahan@167 1056 end
jcallahan@167 1057
jcallahan@40 1058 if currently_drunk then
jcallahan@40 1059 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1060 currently_drunk = nil
jcallahan@40 1061 end
jcallahan@40 1062 return
jcallahan@40 1063 end
jcallahan@40 1064
jcallahan@40 1065 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1066 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1067 currently_drunk = true
jcallahan@40 1068 break
jcallahan@40 1069 end
jcallahan@40 1070 end
jcallahan@40 1071 end
jcallahan@40 1072 end
jcallahan@40 1073
jcallahan@40 1074 -- do-block
jcallahan@40 1075
jcallahan@40 1076 do
jcallahan@23 1077 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1078 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1079
jcallahan@23 1080 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1081 if not spell_id then
jcallahan@23 1082 return
jcallahan@23 1083 end
jcallahan@34 1084 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1085
jcallahan@162 1086 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 1087 return
jcallahan@23 1088 end
jcallahan@23 1089
jcallahan@23 1090 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 1091 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 1092 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1093 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1094 end
jcallahan@23 1095 end
jcallahan@23 1096
jcallahan@115 1097 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1098
jcallahan@23 1099 local COMBAT_LOG_FUNCS = {
jcallahan@23 1100 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1101 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1102 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1103 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1104 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1105
jcallahan@115 1106 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 1107 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1108 end
jcallahan@115 1109 end
jcallahan@115 1110 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1111 end,
jcallahan@65 1112 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@153 1113 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@153 1114 return
jcallahan@153 1115 end
jcallahan@65 1116 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1117
jcallahan@65 1118 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 1119 reputation_npc_id = nil
jcallahan@98 1120 private.harvesting = nil
jcallahan@65 1121 return
jcallahan@65 1122 end
jcallahan@67 1123 reputation_npc_id = unit_idnum
jcallahan@153 1124 WDP:ScheduleTimer(ClearReputationNPC, 0.1)
jcallahan@65 1125 end,
jcallahan@23 1126 }
jcallahan@23 1127
jcallahan@23 1128
jcallahan@92 1129 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1130 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1131
jcallahan@23 1132 if not combat_log_func then
jcallahan@23 1133 return
jcallahan@23 1134 end
jcallahan@23 1135 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1136 end
jcallahan@23 1137
jcallahan@44 1138 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1139 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1140 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1141
jcallahan@44 1142 local REP_BUFFS = {
jcallahan@44 1143 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1144 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1145 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1146 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1147 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1148 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1149 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1150 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1151 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1152 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1153 }
jcallahan@44 1154
jcallahan@44 1155
jcallahan@44 1156 local FACTION_NAMES = {
jcallahan@44 1157 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1158 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1159 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1160 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1161 }
jcallahan@44 1162
jcallahan@44 1163
jcallahan@44 1164 local MODIFIERS = {
jcallahan@44 1165 CENARION_FAVOR = {
jcallahan@44 1166 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1167 modifier = 0.25,
jcallahan@44 1168 },
jcallahan@44 1169 GRIM_VISAGE = {
jcallahan@44 1170 modifier = 0.1,
jcallahan@44 1171 },
jcallahan@44 1172 HONOR_HOLD_FAVOR = {
jcallahan@44 1173 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1174 modifier = 0.25,
jcallahan@44 1175 },
jcallahan@44 1176 NAZGRELS_FERVOR = {
jcallahan@44 1177 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1178 modifier = 0.1,
jcallahan@44 1179 },
jcallahan@44 1180 SONG_OF_BATTLE = {
jcallahan@44 1181 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1182 modifier = 0.1,
jcallahan@44 1183 },
jcallahan@44 1184 SPIRIT_OF_SHARING = {
jcallahan@44 1185 modifier = 0.1,
jcallahan@44 1186 },
jcallahan@44 1187 THRALLMARS_FAVOR = {
jcallahan@44 1188 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1189 modifier = 0.25,
jcallahan@44 1190 },
jcallahan@44 1191 TROLLBANES_COMMAND = {
jcallahan@44 1192 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1193 modifier = 0.1,
jcallahan@44 1194 },
jcallahan@44 1195 UNBURDENED = {
jcallahan@44 1196 modifier = 0.1,
jcallahan@44 1197 },
jcallahan@44 1198 WOW_ANNIVERSARY = {
jcallahan@44 1199 modifier = 0.08,
jcallahan@44 1200 }
jcallahan@44 1201 }
jcallahan@44 1202
jcallahan@44 1203
jcallahan@92 1204 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 1205 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 1206 return
jcallahan@44 1207 end
jcallahan@44 1208 UpdateFactionData()
jcallahan@44 1209
jcallahan@46 1210 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1211 return
jcallahan@46 1212 end
jcallahan@67 1213 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 1214 reputation_npc_id = nil
jcallahan@46 1215
jcallahan@44 1216 if not npc then
jcallahan@98 1217 private.harvesting = nil
jcallahan@44 1218 return
jcallahan@44 1219 end
jcallahan@98 1220 npc.harvested = private.harvesting
jcallahan@98 1221 private.harvesting = nil
jcallahan@98 1222
jcallahan@44 1223 local modifier = 1
jcallahan@44 1224
jcallahan@44 1225 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1226 modifier = modifier + 0.1
jcallahan@44 1227 end
jcallahan@44 1228
jcallahan@44 1229 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1230 modifier = modifier + 0.1
jcallahan@44 1231 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1232 modifier = modifier + 0.05
jcallahan@44 1233 end
jcallahan@44 1234
jcallahan@44 1235 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1236 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1237 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1238
jcallahan@44 1239 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1240 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1241 end
jcallahan@44 1242 end
jcallahan@44 1243 end
jcallahan@153 1244 Debug(("Setting reputation for %s."):format(faction_name))
jcallahan@65 1245 npc.reputations = npc.reputations or {}
jcallahan@65 1246 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1247 end
jcallahan@44 1248 end -- do-block
jcallahan@18 1249
jcallahan@18 1250
jcallahan@140 1251 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1252 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1253 return
jcallahan@140 1254 end
jcallahan@140 1255 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1256
jcallahan@140 1257 if not text or text == "Fishing Bobber" then
jcallahan@140 1258 text = "NONE"
jcallahan@140 1259 else
jcallahan@140 1260 current_action.fishing_target = true
jcallahan@140 1261 end
jcallahan@140 1262 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1263 end
jcallahan@140 1264
jcallahan@140 1265
jcallahan@92 1266 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1267 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1268
jcallahan@42 1269 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1270 return
jcallahan@42 1271 end
jcallahan@42 1272 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1273 end
jcallahan@42 1274
jcallahan@42 1275
jcallahan@13 1276 do
jcallahan@40 1277 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1278 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1279 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1280
jcallahan@13 1281
jcallahan@13 1282 local function _moneyMatch(money, re)
jcallahan@13 1283 return money:match(re) or 0
jcallahan@1 1284 end
jcallahan@1 1285
jcallahan@0 1286
jcallahan@13 1287 local function _toCopper(money)
jcallahan@13 1288 if not money then
jcallahan@13 1289 return 0
jcallahan@13 1290 end
jcallahan@40 1291 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1292 end
jcallahan@1 1293
jcallahan@1 1294
jcallahan@13 1295 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1296 [AF.ITEM] = function()
jcallahan@16 1297 local locked_item_id
jcallahan@16 1298
jcallahan@16 1299 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1300 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1301 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1302
jcallahan@16 1303 if is_locked then
jcallahan@16 1304 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1305 break
jcallahan@16 1306 end
jcallahan@16 1307 end
jcallahan@165 1308
jcallahan@165 1309 if locked_item_id then
jcallahan@165 1310 break
jcallahan@165 1311 end
jcallahan@16 1312 end
jcallahan@16 1313
jcallahan@122 1314 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1315 return false
jcallahan@16 1316 end
jcallahan@165 1317 Debug(("LOOT_VERIFY_FUNCS[AF.ITEM]: current_action.identifier: '%s'"):format(locked_item_id))
jcallahan@122 1318 current_action.identifier = locked_item_id
jcallahan@16 1319 return true
jcallahan@16 1320 end,
jcallahan@13 1321 [AF.NPC] = function()
jcallahan@17 1322 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1323 return false
jcallahan@13 1324 end
jcallahan@34 1325 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1326 current_action.identifier = id_num
jcallahan@13 1327 return true
jcallahan@13 1328 end,
jcallahan@14 1329 [AF.OBJECT] = true,
jcallahan@17 1330 [AF.ZONE] = function()
jcallahan@140 1331 if not _G.IsFishingLoot() then
jcallahan@140 1332 return false
jcallahan@140 1333 end
jcallahan@140 1334 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1335 return true
jcallahan@17 1336 end,
jcallahan@13 1337 }
jcallahan@13 1338
jcallahan@13 1339
jcallahan@13 1340 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1341 [AF.ITEM] = function()
jcallahan@28 1342 GenericLootUpdate("items")
jcallahan@28 1343 end,
jcallahan@28 1344 [AF.NPC] = function()
jcallahan@75 1345 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1346 local loot_type = current_loot.label
jcallahan@77 1347 local source_list = {}
jcallahan@75 1348
jcallahan@131 1349 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1350 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1351 local npc = NPCEntry(source_id)
jcallahan@75 1352
jcallahan@75 1353 if npc then
jcallahan@75 1354 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1355 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1356
jcallahan@78 1357 if not source_list[source_guid] then
jcallahan@77 1358 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1359 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1360 source_list[source_id] = true
jcallahan@77 1361 end
jcallahan@77 1362
jcallahan@75 1363 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1364 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1365 end
jcallahan@75 1366 end
jcallahan@75 1367 end
jcallahan@75 1368
jcallahan@75 1369 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1370 if #current_loot.list <= 0 then
jcallahan@79 1371 return
jcallahan@79 1372 end
jcallahan@131 1373 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1374
jcallahan@28 1375 if not npc then
jcallahan@28 1376 return
jcallahan@28 1377 end
jcallahan@75 1378 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1379 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1380
jcallahan@131 1381 if not source_list[current_loot.identifier] then
jcallahan@77 1382 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1383 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1384 end
jcallahan@77 1385
jcallahan@131 1386 for index = 1, #current_loot.list do
jcallahan@131 1387 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1388 end
jcallahan@16 1389 end,
jcallahan@13 1390 [AF.OBJECT] = function()
jcallahan@28 1391 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1392 end,
jcallahan@17 1393 [AF.ZONE] = function()
jcallahan@141 1394 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1395
jcallahan@41 1396 -- This will start life as a boolean true.
jcallahan@131 1397 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1398 current_loot.zone_data[location_token] = {
jcallahan@41 1399 drops = {}
jcallahan@41 1400 }
jcallahan@41 1401 end
jcallahan@132 1402 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1403 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1404
jcallahan@131 1405 if current_loot.sources then
jcallahan@131 1406 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1407 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1408 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1409 end
jcallahan@131 1410 end
jcallahan@131 1411 end
jcallahan@131 1412
jcallahan@131 1413 if #current_loot.list <= 0 then
jcallahan@131 1414 return
jcallahan@131 1415 end
jcallahan@131 1416
jcallahan@131 1417 for index = 1, #current_loot.list do
jcallahan@131 1418 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1419 end
jcallahan@13 1420 end,
jcallahan@13 1421 }
jcallahan@13 1422
jcallahan@79 1423 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1424 local loot_guid_registry = {}
jcallahan@124 1425
jcallahan@124 1426
jcallahan@124 1427 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1428 current_loot = nil
jcallahan@131 1429 table.wipe(current_action)
jcallahan@124 1430 end
jcallahan@124 1431
jcallahan@13 1432
jcallahan@92 1433 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1434 if current_loot then
jcallahan@18 1435 return
jcallahan@18 1436 end
jcallahan@151 1437
jcallahan@151 1438 if not current_action.target_type then
jcallahan@151 1439 Debug("No target type.")
jcallahan@151 1440 return
jcallahan@151 1441 else
jcallahan@151 1442 Debug(("current_action.target_type: %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@151 1443 end
jcallahan@132 1444
jcallahan@123 1445 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1446 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1447
jcallahan@14 1448 if not verify_func or not update_func then
jcallahan@13 1449 return
jcallahan@13 1450 end
jcallahan@13 1451
jcallahan@14 1452 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1453 return
jcallahan@14 1454 end
jcallahan@80 1455 local guids_used = {}
jcallahan@132 1456
jcallahan@131 1457 current_loot = {
jcallahan@131 1458 list = {},
jcallahan@131 1459 sources = {},
jcallahan@131 1460 identifier = current_action.identifier,
jcallahan@132 1461 label = current_action.loot_label or "drops",
jcallahan@131 1462 map_level = current_action.map_level,
jcallahan@131 1463 object_name = current_action.object_name,
jcallahan@131 1464 spell_label = current_action.spell_label,
jcallahan@131 1465 target_type = current_action.target_type,
jcallahan@131 1466 x = current_action.x,
jcallahan@131 1467 y = current_action.y,
jcallahan@131 1468 zone_data = current_action.zone_data,
jcallahan@131 1469 }
jcallahan@131 1470 table.wipe(current_action)
jcallahan@13 1471
jcallahan@55 1472 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1473 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1474 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1475
jcallahan@77 1476 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1477 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1478 local loot_info = {
jcallahan@77 1479 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1480 }
jcallahan@75 1481
jcallahan@77 1482 -- Odd index is GUID, even is count.
jcallahan@78 1483 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1484 local source_guid = loot_info[loot_index]
jcallahan@77 1485
jcallahan@79 1486 if not loot_guid_registry[source_guid] then
jcallahan@79 1487 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1488 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1489 -- TODO: Remove debugging
jcallahan@151 1490 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1491 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1492
jcallahan@79 1493 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1494 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1495 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1496 guids_used[source_guid] = true
jcallahan@79 1497 end
jcallahan@75 1498 end
jcallahan@82 1499 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1500 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1501 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1502 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1503 end
jcallahan@13 1504 end
jcallahan@80 1505
jcallahan@81 1506 for guid in pairs(guids_used) do
jcallahan@80 1507 loot_guid_registry[guid] = true
jcallahan@80 1508 end
jcallahan@13 1509 update_func()
jcallahan@1 1510 end
jcallahan@13 1511 end -- do-block
jcallahan@0 1512
jcallahan@0 1513
jcallahan@89 1514 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1515 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1516
jcallahan@89 1517 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1518 return
jcallahan@89 1519 end
jcallahan@89 1520 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1521 end
jcallahan@89 1522
jcallahan@89 1523
jcallahan@44 1524 do
jcallahan@44 1525 local POINT_MATCH_PATTERNS = {
jcallahan@44 1526 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1527 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1528 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1529 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1530 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1531 }
jcallahan@5 1532
jcallahan@68 1533 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1534 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1535 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1536
jcallahan@133 1537 local current_merchant
jcallahan@133 1538 local merchant_standing
jcallahan@133 1539
jcallahan@133 1540 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1541 current_merchant = nil
jcallahan@133 1542 merchant_standing = nil
jcallahan@133 1543 end
jcallahan@133 1544
jcallahan@133 1545
jcallahan@89 1546 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1547 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1548 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1549
jcallahan@133 1550 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1551 return
jcallahan@133 1552 end
jcallahan@133 1553 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1554 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1555 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1556 end
jcallahan@55 1557 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1558 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1559 _G.MerchantFrame_Update()
jcallahan@57 1560
jcallahan@150 1561 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1562
jcallahan@44 1563 for item_index = 1, num_items do
jcallahan@44 1564 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1565 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1566
jcallahan@44 1567 if item_id and item_id > 0 then
jcallahan@44 1568 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1569
jcallahan@68 1570 DatamineTT:ClearLines()
jcallahan@68 1571 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1572
jcallahan@68 1573 local num_lines = DatamineTT:NumLines()
jcallahan@68 1574
jcallahan@68 1575 for line_index = 1, num_lines do
jcallahan@68 1576 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1577
jcallahan@68 1578 if not current_line then
jcallahan@68 1579 break
jcallahan@68 1580 end
jcallahan@68 1581 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1582
jcallahan@68 1583 if faction or reputation then
jcallahan@68 1584 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1585 break
jcallahan@68 1586 end
jcallahan@68 1587 end
jcallahan@68 1588
jcallahan@87 1589 for line_index = 1, num_lines do
jcallahan@87 1590 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1591
jcallahan@87 1592 if not current_line then
jcallahan@87 1593 break
jcallahan@87 1594 end
jcallahan@87 1595 local line_text = current_line:GetText()
jcallahan@87 1596 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1597
jcallahan@87 1598 if quest_name then
jcallahan@87 1599 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1600 break
jcallahan@87 1601 end
jcallahan@87 1602 end
jcallahan@87 1603
jcallahan@44 1604 if extended_cost then
jcallahan@53 1605 local battleground_rating = 0
jcallahan@53 1606 local personal_rating = 0
jcallahan@53 1607 local required_season_amount
jcallahan@5 1608
jcallahan@68 1609 for line_index = 1, num_lines do
jcallahan@44 1610 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1611
jcallahan@44 1612 if not current_line then
jcallahan@44 1613 break
jcallahan@44 1614 end
jcallahan@53 1615 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1616
jcallahan@44 1617 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1618 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1619 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1620 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1621
jcallahan@44 1622 if match1 or match2 then
jcallahan@44 1623 break
jcallahan@44 1624 end
jcallahan@44 1625 end
jcallahan@5 1626 end
jcallahan@44 1627 local currency_list = {}
jcallahan@44 1628 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1629
jcallahan@50 1630 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1631 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1632 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1633
jcallahan@44 1634 for cost_index = 1, item_count do
jcallahan@44 1635 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1636 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1637
jcallahan@44 1638 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1639 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1640 end
jcallahan@44 1641
jcallahan@44 1642 if currency_id then
jcallahan@44 1643 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1644 end
jcallahan@44 1645 end
jcallahan@44 1646
jcallahan@44 1647 for currency_index = 1, #currency_list do
jcallahan@44 1648 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1649 end
jcallahan@5 1650 end
jcallahan@133 1651 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1652 end
jcallahan@44 1653 end
jcallahan@5 1654
jcallahan@44 1655 if _G.CanMerchantRepair() then
jcallahan@133 1656 current_merchant.can_repair = true
jcallahan@5 1657 end
jcallahan@57 1658 _G.SetMerchantFilter(current_filters)
jcallahan@57 1659 _G.MerchantFrame_Update()
jcallahan@4 1660 end
jcallahan@44 1661 end -- do-block
jcallahan@4 1662
jcallahan@89 1663
jcallahan@92 1664 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1665 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1666 return
jcallahan@25 1667 end
jcallahan@34 1668 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1669
jcallahan@25 1670 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1671 return
jcallahan@25 1672 end
jcallahan@29 1673 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1674 table.wipe(current_action)
jcallahan@25 1675 end
jcallahan@25 1676
jcallahan@25 1677
jcallahan@115 1678 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1679 local num_pets = LPJ:NumPets()
jcallahan@115 1680
jcallahan@115 1681 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1682 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1683
jcallahan@115 1684 if is_owned then
jcallahan@115 1685 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1686
jcallahan@139 1687 if rarity then
jcallahan@139 1688 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1689 local npc = NPCEntry(npc_id)
jcallahan@139 1690 npc.wild_pet = is_wild or nil
jcallahan@139 1691 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1692 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1693 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1694
jcallahan@139 1695 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1696 data.max_health = max_health
jcallahan@139 1697 data.attack = attack
jcallahan@139 1698 data.speed = speed
jcallahan@139 1699 end
jcallahan@115 1700 end
jcallahan@115 1701 end
jcallahan@115 1702 end
jcallahan@115 1703
jcallahan@115 1704
jcallahan@156 1705 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1706 private.in_combat = true
jcallahan@156 1707 end
jcallahan@156 1708
jcallahan@156 1709
jcallahan@156 1710 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1711 private.in_combat = nil
jcallahan@156 1712
jcallahan@156 1713 if private.set_area_id then
jcallahan@156 1714 self:SetCurrentAreaID(event_name)
jcallahan@156 1715 private.set_area_id = nil
jcallahan@156 1716 end
jcallahan@156 1717 end
jcallahan@156 1718
jcallahan@156 1719
jcallahan@118 1720 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1721 if not PlayerTarget() then
jcallahan@118 1722 return
jcallahan@2 1723 end
jcallahan@151 1724 current_action.target_type = AF.NPC
jcallahan@118 1725 self:UpdateTargetLocation()
jcallahan@118 1726 end
jcallahan@2 1727
jcallahan@89 1728
jcallahan@12 1729 do
jcallahan@12 1730 local function UpdateQuestJuncture(point)
jcallahan@12 1731 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1732
jcallahan@12 1733 if not unit_name then
jcallahan@12 1734 return
jcallahan@12 1735 end
jcallahan@34 1736 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1737
jcallahan@12 1738 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1739 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1740 end
jcallahan@19 1741 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1742 quest[point] = quest[point] or {}
jcallahan@12 1743 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1744
jcallahan@24 1745 return quest
jcallahan@12 1746 end
jcallahan@10 1747
jcallahan@12 1748
jcallahan@92 1749 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1750 local quest = UpdateQuestJuncture("end")
jcallahan@97 1751
jcallahan@112 1752 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1753 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1754 end
jcallahan@67 1755 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1756 reputation_npc_id = nil
jcallahan@10 1757 end
jcallahan@10 1758
jcallahan@12 1759
jcallahan@92 1760 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1761 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1762
jcallahan@46 1763 if not quest then
jcallahan@46 1764 return
jcallahan@46 1765 end
jcallahan@24 1766 quest.classes = quest.classes or {}
jcallahan@27 1767 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1768
jcallahan@24 1769 quest.races = quest.races or {}
jcallahan@100 1770 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1771 end
jcallahan@12 1772 end -- do-block
jcallahan@9 1773
jcallahan@9 1774
jcallahan@92 1775 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1776 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1777 local entry_index, processed_quests = 1, 0
jcallahan@36 1778 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1779
jcallahan@36 1780 while processed_quests <= num_quests do
jcallahan@36 1781 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1782
jcallahan@84 1783 if quest_id == 0 then
jcallahan@84 1784 processed_quests = processed_quests + 1
jcallahan@84 1785 elseif not is_header then
jcallahan@36 1786 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1787
jcallahan@36 1788 local quest = DBEntry("quests", quest_id)
jcallahan@36 1789 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1790 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1791 processed_quests = processed_quests + 1
jcallahan@36 1792 end
jcallahan@36 1793 entry_index = entry_index + 1
jcallahan@36 1794 end
jcallahan@36 1795 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1796 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1797 end
jcallahan@4 1798
jcallahan@4 1799
jcallahan@97 1800 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1801 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1802 return
jcallahan@112 1803 end
jcallahan@97 1804 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1805 end
jcallahan@97 1806
jcallahan@97 1807
jcallahan@92 1808 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1809 if unit_id ~= "player" then
jcallahan@4 1810 return
jcallahan@4 1811 end
jcallahan@4 1812 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1813 end
jcallahan@4 1814
jcallahan@4 1815
jcallahan@92 1816 do
jcallahan@92 1817 local TRADESKILL_TOOLS = {
jcallahan@92 1818 Anvil = anvil_spell_ids,
jcallahan@92 1819 Forge = forge_spell_ids,
jcallahan@92 1820 }
jcallahan@92 1821
jcallahan@92 1822
jcallahan@167 1823 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1824 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 1825 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 1826
jcallahan@167 1827 if required_tool then
jcallahan@167 1828 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 1829 if required_tool:find(tool_name) then
jcallahan@167 1830 registry[spell_id] = true
jcallahan@167 1831 end
jcallahan@167 1832 end
jcallahan@167 1833 end
jcallahan@167 1834 end
jcallahan@167 1835
jcallahan@167 1836
jcallahan@92 1837 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1838 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1839
jcallahan@92 1840 if profession_name == _G.UNKNOWN then
jcallahan@92 1841 return
jcallahan@92 1842 end
jcallahan@167 1843 TradeSkillExecutePer(RegisterTools)
jcallahan@92 1844 end
jcallahan@92 1845 end -- do-block
jcallahan@92 1846
jcallahan@92 1847
jcallahan@167 1848 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 1849 private.trainer_shown = nil
jcallahan@167 1850 end
jcallahan@167 1851
jcallahan@167 1852
jcallahan@92 1853 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1854 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@164 1855 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1856
jcallahan@164 1857 if not trainer then
jcallahan@58 1858 return
jcallahan@58 1859 end
jcallahan@164 1860 local trainer_standing = select(2, UnitFactionStanding("target"))
jcallahan@164 1861 trainer.teaches = trainer.teaches or {}
jcallahan@27 1862
jcallahan@167 1863 private.trainer_shown = true
jcallahan@167 1864
jcallahan@27 1865 -- Get the initial trainer filters
jcallahan@27 1866 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1867 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1868 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1869
jcallahan@27 1870 -- Clear the trainer filters
jcallahan@27 1871 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1872 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1873 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1874
jcallahan@27 1875 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1876 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1877
jcallahan@27 1878 if spell_name then
jcallahan@27 1879 DatamineTT:ClearLines()
jcallahan@27 1880 DatamineTT:SetTrainerService(index)
jcallahan@27 1881
jcallahan@27 1882 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1883
jcallahan@43 1884 if spell_id then
jcallahan@164 1885 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1886
jcallahan@164 1887 if not class_professions then
jcallahan@164 1888 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 1889 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1890 end
jcallahan@43 1891 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1892 profession = profession or "General"
jcallahan@43 1893
jcallahan@164 1894 local profession_skills = class_professions[profession]
jcallahan@43 1895
jcallahan@43 1896 if not profession_skills then
jcallahan@43 1897 class_professions[profession] = {}
jcallahan@43 1898 profession_skills = class_professions[profession]
jcallahan@43 1899 end
jcallahan@166 1900 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, ActualCopperCost(_G.GetTrainerServiceCost(index), trainer_standing))
jcallahan@27 1901 end
jcallahan@27 1902 end
jcallahan@27 1903 end
jcallahan@27 1904 -- Reset the filters to what they were before
jcallahan@27 1905 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1906 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1907 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1908 end
jcallahan@27 1909
jcallahan@27 1910
jcallahan@1 1911 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1912 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1913 return
jcallahan@1 1914 end
jcallahan@1 1915 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1916
jcallahan@1 1917 if not spell_label then
jcallahan@1 1918 return
jcallahan@1 1919 end
jcallahan@122 1920 table.wipe(current_action)
jcallahan@1 1921
jcallahan@150 1922 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 1923 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1924
jcallahan@150 1925 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 1926 unit_name = target_name
jcallahan@150 1927 unit_id = "target"
jcallahan@1 1928 end
jcallahan@1 1929 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1930 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1931
jcallahan@122 1932 current_action.instance_token = instance_token
jcallahan@122 1933 current_action.map_level = map_level
jcallahan@122 1934 current_action.x = x
jcallahan@122 1935 current_action.y = y
jcallahan@122 1936 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1937 current_action.spell_label = spell_label
jcallahan@105 1938
jcallahan@105 1939 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1940 current_action.loot_label = spell_label:lower()
jcallahan@105 1941 end
jcallahan@1 1942
jcallahan@151 1943 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 1944 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 1945 if not unit_id or unit_name ~= target_name then
jcallahan@16 1946 return
jcallahan@16 1947 end
jcallahan@123 1948 current_action.target_type = AF.NPC
jcallahan@16 1949 end
jcallahan@16 1950 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1951 current_action.target_type = AF.ITEM
jcallahan@16 1952
jcallahan@165 1953 Debug(("%s: Item name: '%s'"):format(event_name, tostring(item_name)))
jcallahan@165 1954
jcallahan@150 1955 if item_name and item_name == target_name then
jcallahan@150 1956 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 1957 elseif target_name and target_name ~= "" then
jcallahan@150 1958 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 1959 end
jcallahan@165 1960 Debug(("%s: current_action.identifier: '%s'"):format(event_name, tostring(current_action.identifier)))
jcallahan@150 1961 elseif not item_name and not unit_name then
jcallahan@1 1962 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1963 if target_name == "" then
jcallahan@151 1964 Debug("Didn't set current_action.target_type")
jcallahan@17 1965 return
jcallahan@17 1966 end
jcallahan@122 1967 current_action.object_name = target_name
jcallahan@123 1968 current_action.target_type = AF.OBJECT
jcallahan@151 1969
jcallahan@151 1970 Debug(("Set current_action.target_type to %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@1 1971 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 1972 current_action.target_type = AF.ZONE
jcallahan@1 1973 end
jcallahan@1 1974 end
jcallahan@1 1975 private.tracked_line = spell_line
jcallahan@0 1976 end
jcallahan@0 1977
jcallahan@94 1978
jcallahan@1 1979 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1980 if unit_id ~= "player" then
jcallahan@1 1981 return
jcallahan@1 1982 end
jcallahan@1 1983 private.tracked_line = nil
jcallahan@167 1984 private.previous_spell_id = spell_id
jcallahan@85 1985
jcallahan@86 1986 if spell_name:match("^Harvest.+") then
jcallahan@86 1987 reputation_npc_id = current_target_id
jcallahan@98 1988 private.harvesting = true
jcallahan@85 1989 end
jcallahan@92 1990
jcallahan@92 1991 if anvil_spell_ids[spell_id] then
jcallahan@92 1992 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1993 elseif forge_spell_ids[spell_id] then
jcallahan@92 1994 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1995 end
jcallahan@0 1996 end
jcallahan@0 1997
jcallahan@90 1998
jcallahan@1 1999 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2000 if unit_id ~= "player" then
jcallahan@1 2001 return
jcallahan@1 2002 end
jcallahan@0 2003
jcallahan@1 2004 if private.tracked_line == spell_line then
jcallahan@1 2005 private.tracked_line = nil
jcallahan@1 2006 end
jcallahan@147 2007 table.wipe(current_action)
jcallahan@0 2008 end
jcallahan@90 2009
jcallahan@90 2010
jcallahan@90 2011 do
jcallahan@90 2012 local function SetUnitField(field, required_type)
jcallahan@90 2013 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2014
jcallahan@90 2015 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2016 return
jcallahan@90 2017 end
jcallahan@90 2018
jcallahan@90 2019 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 2020 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2021 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2022 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2023 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2024 end
jcallahan@90 2025 end
jcallahan@90 2026
jcallahan@90 2027
jcallahan@90 2028 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2029 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2030 end
jcallahan@90 2031
jcallahan@90 2032
jcallahan@90 2033 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2034 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2035 end
jcallahan@90 2036
jcallahan@90 2037
jcallahan@90 2038 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2039 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2040 end
jcallahan@90 2041
jcallahan@90 2042
jcallahan@92 2043 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2044 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2045 end
jcallahan@90 2046
jcallahan@90 2047
jcallahan@92 2048 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2049 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2050
jcallahan@90 2051 for index = 2, #gossip_options, 2 do
jcallahan@90 2052 if gossip_options[index] == "binder" then
jcallahan@90 2053 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2054 return
jcallahan@90 2055 end
jcallahan@90 2056 end
jcallahan@90 2057 end
jcallahan@90 2058
jcallahan@90 2059
jcallahan@93 2060 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2061 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2062 end
jcallahan@93 2063
jcallahan@93 2064
jcallahan@90 2065 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2066 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2067 end
jcallahan@90 2068
jcallahan@90 2069
jcallahan@90 2070 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2071 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2072 end
jcallahan@90 2073
jcallahan@90 2074
jcallahan@90 2075 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2076 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2077 end
jcallahan@90 2078 end -- do-block