annotate Main.lua @ 177:2fdc940c1748

Added support for recording Raid Finder boss loot.
author James D. Callahan III <jcallahan@curse.com>
date Sat, 03 Nov 2012 16:39:07 -0500
parents 48b43068e2e0
children ac673d315d61
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@173 35 local DB_VERSION = 12
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@167 47 spells = {},
jcallahan@17 48 zones = {},
jcallahan@0 49 }
jcallahan@0 50 }
jcallahan@0 51
jcallahan@0 52
jcallahan@1 53 local EVENT_MAPPING = {
jcallahan@90 54 AUCTION_HOUSE_SHOW = true,
jcallahan@90 55 BANKFRAME_OPENED = true,
jcallahan@90 56 BATTLEFIELDS_SHOW = true,
jcallahan@56 57 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 58 CHAT_MSG_LOOT = true,
jcallahan@95 59 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 61 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 62 CHAT_MSG_SYSTEM = true,
jcallahan@23 63 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 64 COMBAT_TEXT_UPDATE = true,
jcallahan@140 65 CURSOR_UPDATE = true,
jcallahan@90 66 FORGE_MASTER_OPENED = true,
jcallahan@90 67 GOSSIP_SHOW = true,
jcallahan@93 68 GUILDBANKFRAME_OPENED = true,
jcallahan@42 69 ITEM_TEXT_BEGIN = true,
jcallahan@124 70 LOOT_CLOSED = true,
jcallahan@1 71 LOOT_OPENED = true,
jcallahan@89 72 MAIL_SHOW = true,
jcallahan@133 73 MERCHANT_CLOSED = true,
jcallahan@7 74 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 75 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 76 PET_BAR_UPDATE = true,
jcallahan@115 77 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 78 PLAYER_REGEN_DISABLED = true,
jcallahan@156 79 PLAYER_REGEN_ENABLED = true,
jcallahan@2 80 PLAYER_TARGET_CHANGED = true,
jcallahan@9 81 QUEST_COMPLETE = true,
jcallahan@9 82 QUEST_DETAIL = true,
jcallahan@9 83 QUEST_LOG_UPDATE = true,
jcallahan@97 84 QUEST_PROGRESS = true,
jcallahan@88 85 TAXIMAP_OPENED = true,
jcallahan@92 86 TRADE_SKILL_SHOW = true,
jcallahan@167 87 TRAINER_CLOSED = true,
jcallahan@27 88 TRAINER_SHOW = true,
jcallahan@90 89 TRANSMOGRIFY_OPEN = true,
jcallahan@4 90 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 91 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 92 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 93 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 94 UNIT_SPELLCAST_SENT = true,
jcallahan@1 95 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 96 VOID_STORAGE_OPEN = true,
jcallahan@129 97 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 98 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 99 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 100 }
jcallahan@0 101
jcallahan@4 102
jcallahan@92 103 local OBJECT_ID_ANVIL = 192628
jcallahan@92 104 local OBJECT_ID_FORGE = 1685
jcallahan@92 105
jcallahan@92 106
jcallahan@1 107 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 108
jcallahan@4 109
jcallahan@27 110 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 111 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 112 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 113 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 114 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 115
jcallahan@95 116
jcallahan@112 117 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 118
jcallahan@112 119
jcallahan@112 120 local ALLOWED_LOCALES = {
jcallahan@112 121 enUS = true,
jcallahan@112 122 enGB = true,
jcallahan@112 123 }
jcallahan@112 124
jcallahan@112 125
jcallahan@0 126 -----------------------------------------------------------------------
jcallahan@0 127 -- Local variables.
jcallahan@0 128 -----------------------------------------------------------------------
jcallahan@92 129 local anvil_spell_ids = {}
jcallahan@92 130 local currently_drunk
jcallahan@128 131 local char_db
jcallahan@128 132 local global_db
jcallahan@0 133 local durability_timer_handle
jcallahan@92 134 local faction_standings = {}
jcallahan@92 135 local forge_spell_ids = {}
jcallahan@95 136 local languages_known = {}
jcallahan@95 137 local name_to_id_map = {}
jcallahan@177 138 local killed_npc_id
jcallahan@2 139 local target_location_timer_handle
jcallahan@86 140 local current_target_id
jcallahan@126 141 local current_area_id
jcallahan@131 142 local current_loot
jcallahan@1 143
jcallahan@121 144 -----------------------------------------------------------------------
jcallahan@121 145 -- Data for our current action. Including possible values as a reference.
jcallahan@121 146 -----------------------------------------------------------------------
jcallahan@122 147 local current_action = {
jcallahan@121 148 identifier = nil,
jcallahan@121 149 loot_label = nil,
jcallahan@121 150 loot_list = nil,
jcallahan@121 151 loot_sources = nil,
jcallahan@121 152 map_level = nil,
jcallahan@121 153 spell_label = nil,
jcallahan@123 154 target_type = nil,
jcallahan@121 155 x = nil,
jcallahan@121 156 y = nil,
jcallahan@121 157 zone_data = nil,
jcallahan@121 158 }
jcallahan@92 159
jcallahan@1 160 -----------------------------------------------------------------------
jcallahan@1 161 -- Helper Functions.
jcallahan@1 162 -----------------------------------------------------------------------
jcallahan@151 163 local function Debug(...)
jcallahan@151 164 if not DEBUGGING then
jcallahan@151 165 return
jcallahan@151 166 end
jcallahan@151 167 _G.print(...)
jcallahan@151 168 end
jcallahan@151 169
jcallahan@151 170
jcallahan@169 171 local TradeSkillExecutePer
jcallahan@169 172 do
jcallahan@169 173 local header_list = {}
jcallahan@169 174
jcallahan@169 175 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 176 function TradeSkillExecutePer(iter_func)
jcallahan@169 177 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 178 return
jcallahan@169 179 end
jcallahan@167 180 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 181 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 182 search_box:SetText("")
jcallahan@169 183
jcallahan@167 184 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 185 search_box:ClearFocus()
jcallahan@167 186 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 187
jcallahan@169 188 table.wipe(header_list)
jcallahan@169 189
jcallahan@169 190 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 191 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 192 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 193
jcallahan@169 194 if have_materials then
jcallahan@169 195 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 196 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 197 end
jcallahan@169 198
jcallahan@169 199 if have_skillup then
jcallahan@169 200 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 201 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 202 end
jcallahan@169 203 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 204 _G.TradeSkillUpdateFilterBar()
jcallahan@169 205 _G.TradeSkillFrame_Update()
jcallahan@169 206
jcallahan@169 207 -- Expand all headers so we can see all the recipes there are
jcallahan@169 208 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 209 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 210
jcallahan@169 211 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 212 if not is_expanded then
jcallahan@169 213 header_list[name] = true
jcallahan@169 214 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 215 end
jcallahan@169 216 elseif iter_func(name, tradeskill_index) then
jcallahan@169 217 break
jcallahan@169 218 end
jcallahan@169 219 end
jcallahan@169 220
jcallahan@169 221 -- Restore the state of the things we changed.
jcallahan@169 222 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 223 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 224
jcallahan@169 225 if header_list[name] then
jcallahan@169 226 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 227 end
jcallahan@169 228 end
jcallahan@169 229 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 230 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 231 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 232 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 233
jcallahan@169 234 _G.TradeSkillUpdateFilterBar()
jcallahan@169 235 _G.TradeSkillFrame_Update()
jcallahan@167 236 end
jcallahan@169 237 end -- do-block
jcallahan@167 238
jcallahan@167 239
jcallahan@39 240 local ActualCopperCost
jcallahan@39 241 do
jcallahan@39 242 local BARTERING_SPELL_ID = 83964
jcallahan@39 243
jcallahan@39 244 local STANDING_DISCOUNTS = {
jcallahan@39 245 HATED = 0,
jcallahan@39 246 HOSTILE = 0,
jcallahan@39 247 UNFRIENDLY = 0,
jcallahan@39 248 NEUTRAL = 0,
jcallahan@39 249 FRIENDLY = 0.05,
jcallahan@39 250 HONORED = 0.1,
jcallahan@39 251 REVERED = 0.15,
jcallahan@39 252 EXALTED = 0.2,
jcallahan@39 253 }
jcallahan@39 254
jcallahan@39 255
jcallahan@39 256 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 257 if not copper_cost or copper_cost == 0 then
jcallahan@39 258 return 0
jcallahan@39 259 end
jcallahan@39 260 local modifier = 1
jcallahan@39 261
jcallahan@39 262 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 263 modifier = modifier - 0.1
jcallahan@39 264 end
jcallahan@39 265
jcallahan@39 266 if rep_standing then
jcallahan@39 267 if PLAYER_RACE == "Goblin" then
jcallahan@39 268 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 269 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 270 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 271 end
jcallahan@39 272 end
jcallahan@39 273 return math.floor(copper_cost / modifier)
jcallahan@39 274 end
jcallahan@39 275 end -- do-block
jcallahan@39 276
jcallahan@39 277
jcallahan@153 278 -- Called on a timer
jcallahan@177 279 local function ClearKilledNPC()
jcallahan@175 280 Debug("Clearing last_killed_npc_id")
jcallahan@177 281 killed_npc_id = nil
jcallahan@177 282 end
jcallahan@177 283
jcallahan@177 284
jcallahan@177 285 local function IsRaidFinderInstance(instance_type, instance_difficulty)
jcallahan@177 286 return instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon()
jcallahan@153 287 end
jcallahan@153 288
jcallahan@153 289
jcallahan@29 290 local function InstanceDifficultyToken()
jcallahan@29 291 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 292 if not difficulty_name or difficulty_name == "" then
jcallahan@29 293 difficulty_name = "NONE"
jcallahan@29 294 end
jcallahan@59 295
jcallahan@59 296 if not instance_type or instance_type == "" then
jcallahan@59 297 instance_type = "NONE"
jcallahan@59 298 end
jcallahan@137 299
jcallahan@137 300 -- Raid difficulty of 2 is 25-man
jcallahan@177 301 if IsRaidFinderInstance(instance_type, instance_difficulty) then
jcallahan@137 302 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 303 end
jcallahan@29 304 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 305 end
jcallahan@29 306
jcallahan@29 307
jcallahan@19 308 local function DBEntry(data_type, unit_id)
jcallahan@19 309 if not data_type or not unit_id then
jcallahan@6 310 return
jcallahan@6 311 end
jcallahan@128 312 local unit = global_db[data_type][unit_id]
jcallahan@6 313
jcallahan@10 314 if not unit then
jcallahan@128 315 global_db[data_type][unit_id] = {}
jcallahan@128 316 unit = global_db[data_type][unit_id]
jcallahan@6 317 end
jcallahan@10 318 return unit
jcallahan@6 319 end
jcallahan@6 320
jcallahan@6 321
jcallahan@29 322 local function NPCEntry(identifier)
jcallahan@29 323 local npc = DBEntry("npcs", identifier)
jcallahan@29 324
jcallahan@29 325 if not npc then
jcallahan@29 326 return
jcallahan@22 327 end
jcallahan@29 328 local instance_token = InstanceDifficultyToken()
jcallahan@29 329 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 330 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 331 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 332 return npc
jcallahan@22 333 end
jcallahan@22 334
jcallahan@22 335
jcallahan@1 336 local function CurrentLocationData()
jcallahan@161 337 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 338 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 339 end
jcallahan@1 340 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 341 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 342
jcallahan@1 343 x = x or 0
jcallahan@1 344 y = y or 0
jcallahan@1 345
jcallahan@1 346 if x == 0 and y == 0 then
jcallahan@1 347 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 348 _G.SetDungeonMapLevel(level_index)
jcallahan@1 349 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 350
jcallahan@1 351 if x and y and (x > 0 or y > 0) then
jcallahan@1 352 _G.SetDungeonMapLevel(map_level)
jcallahan@1 353 map_level = level_index
jcallahan@1 354 break
jcallahan@1 355 end
jcallahan@1 356 end
jcallahan@1 357 end
jcallahan@1 358
jcallahan@1 359 if _G.DungeonUsesTerrainMap() then
jcallahan@1 360 map_level = map_level - 1
jcallahan@1 361 end
jcallahan@31 362 local x = _G.floor(x * 1000)
jcallahan@31 363 local y = _G.floor(y * 1000)
jcallahan@28 364
jcallahan@31 365 if x % 2 ~= 0 then
jcallahan@31 366 x = x + 1
jcallahan@28 367 end
jcallahan@28 368
jcallahan@31 369 if y % 2 ~= 0 then
jcallahan@31 370 y = y + 1
jcallahan@28 371 end
jcallahan@161 372 Debug(("x: %d y: %d map_id: %d"):format(x, y, _G.GetCurrentMapAreaID()))
jcallahan@126 373 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 374 end
jcallahan@1 375
jcallahan@1 376
jcallahan@1 377 local function ItemLinkToID(item_link)
jcallahan@1 378 if not item_link then
jcallahan@1 379 return
jcallahan@1 380 end
jcallahan@7 381 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 382 end
jcallahan@0 383
jcallahan@4 384
jcallahan@171 385 local function UnitTypeIsNPC(unit_type)
jcallahan@171 386 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 387 end
jcallahan@171 388
jcallahan@171 389
jcallahan@34 390 local ParseGUID
jcallahan@4 391 do
jcallahan@4 392 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 393
jcallahan@34 394 function ParseGUID(guid)
jcallahan@5 395 if not guid then
jcallahan@5 396 return
jcallahan@5 397 end
jcallahan@4 398 local types = private.UNIT_TYPES
jcallahan@4 399 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 400
jcallahan@10 401 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 402 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 403 end
jcallahan@4 404 return unit_type
jcallahan@4 405 end
jcallahan@4 406 end -- do-block
jcallahan@4 407
jcallahan@4 408
jcallahan@128 409 local function UpdateBlacklistMaps()
jcallahan@128 410 local empty_count = 0
jcallahan@128 411
jcallahan@128 412 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 413 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 414 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 415 char_db.bg_blacklist[index] = map_id
jcallahan@128 416
jcallahan@128 417 if map_id < 0 then
jcallahan@128 418 empty_count = empty_count + 1
jcallahan@143 419 empty_count = empty_count + 1
jcallahan@128 420 end
jcallahan@128 421 end
jcallahan@128 422
jcallahan@128 423 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 424 char_db.bg_blacklist = nil
jcallahan@128 425 end
jcallahan@128 426 end
jcallahan@128 427
jcallahan@128 428
jcallahan@141 429 local UpdateDBEntryLocation
jcallahan@141 430 do
jcallahan@141 431 local pi = math.pi
jcallahan@141 432
jcallahan@141 433 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 434 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 435 local facing = _G.GetPlayerFacing()
jcallahan@141 436
jcallahan@141 437 if not facing then
jcallahan@141 438 return x, y
jcallahan@141 439 end
jcallahan@141 440 local rad = facing + pi
jcallahan@141 441 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 442 end
jcallahan@10 443
jcallahan@24 444
jcallahan@141 445 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 446 if not identifier then
jcallahan@141 447 return
jcallahan@141 448 end
jcallahan@141 449 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 450 local entry = DBEntry(entry_type, identifier)
jcallahan@141 451 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 452 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 453
jcallahan@141 454 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 455 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 456
jcallahan@141 457 if not zone_data then
jcallahan@141 458 zone_data = {}
jcallahan@141 459 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 460 end
jcallahan@141 461
jcallahan@141 462 -- Special case for Fishing.
jcallahan@141 463 if current_action.spell_label == "FISHING" then
jcallahan@141 464 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 465
jcallahan@141 466 if yard_width > 0 and yard_height > 0 then
jcallahan@141 467 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 468 current_action.x = x
jcallahan@141 469 current_action.y = y
jcallahan@141 470 end
jcallahan@141 471 end
jcallahan@141 472 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 473
jcallahan@141 474 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 475 return zone_data
jcallahan@10 476 end
jcallahan@141 477 end -- do-block
jcallahan@10 478
jcallahan@10 479
jcallahan@19 480 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 481 if not item_link then
jcallahan@19 482 return
jcallahan@19 483 end
jcallahan@19 484 local item_id = ItemLinkToID(item_link)
jcallahan@19 485
jcallahan@19 486 if not bag_index or not slot_index then
jcallahan@19 487 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 488 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 489 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 490 bag_index = new_bag_index
jcallahan@19 491 slot_index = new_slot_index
jcallahan@19 492 break
jcallahan@19 493 end
jcallahan@19 494 end
jcallahan@19 495 end
jcallahan@19 496 end
jcallahan@19 497
jcallahan@19 498 if not bag_index or not slot_index then
jcallahan@19 499 return
jcallahan@19 500 end
jcallahan@19 501 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 502
jcallahan@19 503 if not is_lootable then
jcallahan@19 504 return
jcallahan@19 505 end
jcallahan@19 506 DatamineTT:ClearLines()
jcallahan@19 507 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 508
jcallahan@19 509 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 510 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 511
jcallahan@19 512 if not current_line then
jcallahan@19 513 break
jcallahan@19 514 end
jcallahan@19 515
jcallahan@19 516 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 517 table.wipe(current_action)
jcallahan@123 518 current_action.target_type = AF.ITEM
jcallahan@122 519 current_action.identifier = item_id
jcallahan@122 520 current_action.loot_label = "contains"
jcallahan@165 521
jcallahan@165 522 Debug(("HandleItemUse: current_action.identifier: '%s'"):format(item_id))
jcallahan@19 523 break
jcallahan@19 524 end
jcallahan@19 525 end
jcallahan@19 526 end
jcallahan@19 527
jcallahan@19 528
jcallahan@39 529 local UnitFactionStanding
jcallahan@32 530 local UpdateFactionData
jcallahan@32 531 do
jcallahan@32 532 local MAX_FACTION_INDEX = 1000
jcallahan@20 533
jcallahan@32 534 local STANDING_NAMES = {
jcallahan@32 535 "HATED",
jcallahan@32 536 "HOSTILE",
jcallahan@32 537 "UNFRIENDLY",
jcallahan@32 538 "NEUTRAL",
jcallahan@32 539 "FRIENDLY",
jcallahan@32 540 "HONORED",
jcallahan@32 541 "REVERED",
jcallahan@32 542 "EXALTED",
jcallahan@32 543 }
jcallahan@32 544
jcallahan@39 545
jcallahan@39 546 function UnitFactionStanding(unit)
jcallahan@135 547 local unit_name = _G.UnitName(unit)
jcallahan@39 548 UpdateFactionData()
jcallahan@39 549 DatamineTT:ClearLines()
jcallahan@39 550 DatamineTT:SetUnit(unit)
jcallahan@39 551
jcallahan@39 552 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 553 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 554
jcallahan@135 555 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 556 return faction_name, faction_standings[faction_name]
jcallahan@39 557 end
jcallahan@39 558 end
jcallahan@39 559 end
jcallahan@39 560
jcallahan@39 561
jcallahan@32 562 function UpdateFactionData()
jcallahan@32 563 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 564 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 565
jcallahan@86 566 if faction_name then
jcallahan@32 567 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 568 elseif not faction_name then
jcallahan@32 569 break
jcallahan@32 570 end
jcallahan@20 571 end
jcallahan@20 572 end
jcallahan@32 573 end -- do-block
jcallahan@20 574
jcallahan@48 575
jcallahan@75 576 local GenericLootUpdate
jcallahan@75 577 do
jcallahan@77 578 local function LootTable(entry, loot_type, top_field)
jcallahan@75 579 if top_field then
jcallahan@75 580 entry[top_field] = entry[top_field] or {}
jcallahan@75 581 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 582 return entry[top_field][loot_type]
jcallahan@75 583 end
jcallahan@48 584 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 585 return entry[loot_type]
jcallahan@48 586 end
jcallahan@48 587
jcallahan@75 588 function GenericLootUpdate(data_type, top_field)
jcallahan@132 589 local loot_type = current_loot.label
jcallahan@75 590 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 591 local source_list = {}
jcallahan@75 592
jcallahan@131 593 if current_loot.sources then
jcallahan@131 594 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 595 local entry, source_id
jcallahan@78 596
jcallahan@131 597 if current_loot.target_type == AF.ITEM then
jcallahan@165 598 Debug(("GenericLootUpdate: current_loot.identifier: '%s'"):format(tostring(current_loot.identifier)))
jcallahan@119 599 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 600 source_id = current_loot.identifier
jcallahan@119 601 entry = DBEntry(data_type, source_id)
jcallahan@131 602 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 603 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 604 entry = DBEntry(data_type, source_id)
jcallahan@119 605 else
jcallahan@119 606 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 607 entry = DBEntry(data_type, source_id)
jcallahan@119 608 end
jcallahan@75 609
jcallahan@119 610 if entry then
jcallahan@119 611 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 612
jcallahan@119 613 if not source_list[source_guid] then
jcallahan@119 614 if top_field then
jcallahan@119 615 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 616 else
jcallahan@119 617 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 618 end
jcallahan@119 619 source_list[source_guid] = true
jcallahan@77 620 end
jcallahan@119 621 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 622
jcallahan@119 623 for item_id, quantity in pairs(loot_data) do
jcallahan@119 624 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 625 end
jcallahan@75 626 end
jcallahan@75 627 end
jcallahan@75 628 end
jcallahan@121 629
jcallahan@121 630 -- This is used for Gas Extractions.
jcallahan@131 631 if #current_loot.list <= 0 then
jcallahan@78 632 return
jcallahan@78 633 end
jcallahan@82 634 local entry
jcallahan@82 635
jcallahan@82 636 -- At this point we only have a name if it's an object.
jcallahan@131 637 if current_loot.target_type == AF.OBJECT then
jcallahan@131 638 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 639 else
jcallahan@131 640 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 641 end
jcallahan@75 642
jcallahan@75 643 if not entry then
jcallahan@75 644 return
jcallahan@75 645 end
jcallahan@77 646 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 647
jcallahan@131 648 if not source_list[current_loot.identifier] then
jcallahan@77 649 if top_field then
jcallahan@77 650 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 651 else
jcallahan@77 652 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 653 end
jcallahan@77 654 end
jcallahan@75 655
jcallahan@131 656 for index = 1, #current_loot.list do
jcallahan@131 657 table.insert(loot_table, current_loot.list[index])
jcallahan@75 658 end
jcallahan@48 659 end
jcallahan@75 660 end -- do-block
jcallahan@48 661
jcallahan@97 662
jcallahan@97 663 local ReplaceKeywords
jcallahan@97 664 do
jcallahan@97 665 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 666 class = PLAYER_CLASS,
jcallahan@97 667 name = PLAYER_NAME,
jcallahan@97 668 race = PLAYER_RACE,
jcallahan@97 669 }
jcallahan@97 670
jcallahan@97 671
jcallahan@97 672 function ReplaceKeywords(text)
jcallahan@97 673 if not text or text == "" then
jcallahan@97 674 return ""
jcallahan@97 675 end
jcallahan@97 676
jcallahan@97 677 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 678 local category_format = ("<%s>"):format(category)
jcallahan@97 679 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 680 end
jcallahan@97 681 return text
jcallahan@97 682 end
jcallahan@97 683 end -- do-block
jcallahan@97 684
jcallahan@97 685
jcallahan@154 686 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 687 -- unless the WorldMapFrame is shown.
jcallahan@143 688 do
jcallahan@143 689 -- MapFileName = MapAreaID
jcallahan@143 690 local MICRO_DUNGEON_IDS = {
jcallahan@143 691 ShrineofTwoMoons = 903,
jcallahan@143 692 ShrineofSevenStars = 905,
jcallahan@143 693 }
jcallahan@126 694
jcallahan@143 695 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 696 if private.in_combat then
jcallahan@156 697 private.set_area_id = true
jcallahan@156 698 return
jcallahan@156 699 end
jcallahan@155 700 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 701
jcallahan@155 702 if map_area_id == current_area_id then
jcallahan@155 703 return
jcallahan@155 704 end
jcallahan@143 705 local world_map = _G.WorldMapFrame
jcallahan@143 706 local map_visible = world_map:IsVisible()
jcallahan@143 707 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 708
jcallahan@143 709 if not map_visible then
jcallahan@143 710 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 711 world_map:Show()
jcallahan@143 712 end
jcallahan@143 713 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 714
jcallahan@154 715 _G.SetMapToCurrentZone()
jcallahan@154 716
jcallahan@143 717 if micro_dungeon_id then
jcallahan@143 718 current_area_id = micro_dungeon_id
jcallahan@143 719 else
jcallahan@143 720 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 721 end
jcallahan@143 722
jcallahan@154 723 if map_visible then
jcallahan@154 724 _G.SetMapByID(map_area_id)
jcallahan@154 725 else
jcallahan@143 726 world_map:Hide()
jcallahan@143 727 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 728 end
jcallahan@143 729 end
jcallahan@154 730 end
jcallahan@126 731
jcallahan@0 732 -----------------------------------------------------------------------
jcallahan@0 733 -- Methods.
jcallahan@0 734 -----------------------------------------------------------------------
jcallahan@0 735 function WDP:OnInitialize()
jcallahan@128 736 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 737 global_db = db.global
jcallahan@128 738 char_db = db.char
jcallahan@14 739
jcallahan@14 740 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 741 local build_num = tonumber(private.build_num)
jcallahan@14 742
jcallahan@136 743 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 744 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 745 global_db[entry] = {}
jcallahan@74 746 end
jcallahan@74 747 end
jcallahan@35 748 raw_db.build_num = build_num
jcallahan@63 749 raw_db.version = DB_VERSION
jcallahan@0 750 end
jcallahan@0 751
jcallahan@0 752
jcallahan@153 753 function WDP:EventDispatcher(...)
jcallahan@153 754 local event_name = ...
jcallahan@153 755
jcallahan@153 756 if DEBUGGING then
jcallahan@154 757 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 758 Debug(event_name)
jcallahan@154 759 else
jcallahan@154 760 Debug(...)
jcallahan@153 761 end
jcallahan@153 762 end
jcallahan@153 763 local func = EVENT_MAPPING[event_name]
jcallahan@153 764
jcallahan@153 765 if _G.type(func) == "boolean" then
jcallahan@153 766 self[event_name](self, ...)
jcallahan@153 767 elseif _G.type(func) == "function" then
jcallahan@159 768 self[func](self, ...)
jcallahan@153 769 end
jcallahan@153 770 end
jcallahan@153 771
jcallahan@153 772
jcallahan@0 773 function WDP:OnEnable()
jcallahan@0 774 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 775 if EVENT_DEBUG then
jcallahan@153 776 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 777 else
jcallahan@153 778 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 779 end
jcallahan@0 780 end
jcallahan@95 781
jcallahan@95 782 for index = 1, _G.GetNumLanguages() do
jcallahan@95 783 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 784 end
jcallahan@0 785 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 786 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 787
jcallahan@19 788 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 789 if target_unit then
jcallahan@19 790 return
jcallahan@19 791 end
jcallahan@19 792 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 793 end)
jcallahan@19 794
jcallahan@19 795 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 796 if target_unit then
jcallahan@19 797 return
jcallahan@19 798 end
jcallahan@19 799 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 800 HandleItemUse(item_link)
jcallahan@19 801 end)
jcallahan@129 802 self:SetCurrentAreaID("OnEnable")
jcallahan@126 803
jcallahan@128 804 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 805 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 806
jcallahan@128 807 UpdateBlacklistMaps()
jcallahan@0 808 end
jcallahan@0 809
jcallahan@0 810
jcallahan@0 811 local function RecordDurability(item_id, durability)
jcallahan@0 812 if not durability or durability <= 0 then
jcallahan@0 813 return
jcallahan@0 814 end
jcallahan@0 815
jcallahan@128 816 if not global_db.items[item_id] then
jcallahan@128 817 global_db.items[item_id] = {}
jcallahan@0 818 end
jcallahan@128 819 global_db.items[item_id].durability = durability
jcallahan@0 820 end
jcallahan@0 821
jcallahan@0 822
jcallahan@0 823 function WDP:ProcessDurability()
jcallahan@0 824 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 825 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 826
jcallahan@0 827 if item_id and item_id > 0 then
jcallahan@1 828 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 829 RecordDurability(item_id, max_durability)
jcallahan@0 830 end
jcallahan@0 831 end
jcallahan@0 832
jcallahan@0 833 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 834 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 835 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 836
jcallahan@0 837 if item_id and item_id > 0 then
jcallahan@1 838 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 839 RecordDurability(item_id, max_durability)
jcallahan@0 840 end
jcallahan@0 841 end
jcallahan@0 842 end
jcallahan@0 843 end
jcallahan@0 844
jcallahan@118 845
jcallahan@118 846 local PlayerTarget
jcallahan@118 847 do
jcallahan@118 848 local GENDER_NAMES = {
jcallahan@118 849 "UNKNOWN",
jcallahan@118 850 "MALE",
jcallahan@118 851 "FEMALE",
jcallahan@118 852 }
jcallahan@118 853
jcallahan@118 854
jcallahan@118 855 local REACTION_NAMES = {
jcallahan@118 856 "HATED",
jcallahan@118 857 "HOSTILE",
jcallahan@118 858 "UNFRIENDLY",
jcallahan@118 859 "NEUTRAL",
jcallahan@118 860 "FRIENDLY",
jcallahan@118 861 "HONORED",
jcallahan@118 862 "REVERED",
jcallahan@118 863 "EXALTED",
jcallahan@118 864 }
jcallahan@118 865
jcallahan@118 866
jcallahan@118 867 local POWER_TYPE_NAMES = {
jcallahan@118 868 ["0"] = "MANA",
jcallahan@118 869 ["1"] = "RAGE",
jcallahan@118 870 ["2"] = "FOCUS",
jcallahan@118 871 ["3"] = "ENERGY",
jcallahan@118 872 ["6"] = "RUNIC_POWER",
jcallahan@118 873 }
jcallahan@118 874
jcallahan@118 875
jcallahan@118 876 function PlayerTarget()
jcallahan@118 877 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 878 current_target_id = nil
jcallahan@118 879 return
jcallahan@118 880 end
jcallahan@118 881 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 882
jcallahan@171 883 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 884 return
jcallahan@118 885 end
jcallahan@118 886 current_target_id = unit_idnum
jcallahan@118 887
jcallahan@118 888 local npc = NPCEntry(unit_idnum)
jcallahan@118 889 local _, class_token = _G.UnitClass("target")
jcallahan@118 890 npc.class = class_token
jcallahan@118 891 npc.faction = UnitFactionStanding("target")
jcallahan@118 892 npc.genders = npc.genders or {}
jcallahan@118 893 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 894 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 895 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 896
jcallahan@118 897 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 898 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 899
jcallahan@118 900 if not encounter_data[npc_level] then
jcallahan@118 901 encounter_data[npc_level] = {
jcallahan@118 902 max_health = _G.UnitHealthMax("target"),
jcallahan@118 903 }
jcallahan@118 904
jcallahan@118 905 local max_power = _G.UnitManaMax("target")
jcallahan@118 906
jcallahan@118 907 if max_power > 0 then
jcallahan@118 908 local power_type = _G.UnitPowerType("target")
jcallahan@118 909 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 910 end
jcallahan@118 911 end
jcallahan@118 912 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 913 current_action.identifier = unit_idnum
jcallahan@118 914 return npc, unit_idnum
jcallahan@118 915 end
jcallahan@118 916 end -- do-block
jcallahan@118 917
jcallahan@118 918
jcallahan@113 919 do
jcallahan@113 920 local COORD_MAX = 5
jcallahan@0 921
jcallahan@113 922 function WDP:UpdateTargetLocation()
jcallahan@113 923 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 924 return
jcallahan@2 925 end
jcallahan@113 926
jcallahan@113 927 for index = 1, 4 do
jcallahan@113 928 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 929 return
jcallahan@113 930 end
jcallahan@113 931 end
jcallahan@118 932 local npc = PlayerTarget()
jcallahan@113 933
jcallahan@113 934 if not npc then
jcallahan@113 935 return
jcallahan@113 936 end
jcallahan@113 937 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 938 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 939 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 940 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 941
jcallahan@113 942 local zone_data = npc_data.locations[zone_token]
jcallahan@113 943
jcallahan@113 944 if not zone_data then
jcallahan@113 945 zone_data = {}
jcallahan@113 946 npc_data.locations[zone_token] = zone_data
jcallahan@113 947 end
jcallahan@113 948
jcallahan@113 949 for location_token in pairs(zone_data) do
jcallahan@113 950 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 951 loc_level = tonumber(loc_level)
jcallahan@113 952
jcallahan@113 953 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 954 return
jcallahan@113 955 end
jcallahan@113 956 end
jcallahan@141 957 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 958 end
jcallahan@113 959 end -- do-block
jcallahan@2 960
jcallahan@118 961
jcallahan@0 962 -----------------------------------------------------------------------
jcallahan@0 963 -- Event handlers.
jcallahan@0 964 -----------------------------------------------------------------------
jcallahan@90 965 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 966 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 967
jcallahan@56 968 for index = 1, num_items do
jcallahan@56 969 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 970
jcallahan@56 971 if item_link then
jcallahan@56 972 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 973 end
jcallahan@56 974 end
jcallahan@56 975 end
jcallahan@56 976
jcallahan@56 977
jcallahan@177 978 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@177 979 [AF.NPC] = function(item_id, quantity)
jcallahan@177 980 local npc = NPCEntry(private.raid_finder_boss_id)
jcallahan@177 981
jcallahan@177 982 if not npc then
jcallahan@177 983 return
jcallahan@177 984 end
jcallahan@177 985 local loot_type = "raid_finder_loot"
jcallahan@177 986 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@177 987 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@177 988 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@177 989 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@177 990
jcallahan@177 991 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@177 992 end,
jcallahan@177 993 [AF.ZONE] = function(item_id, quantity)
jcallahan@177 994 current_loot = {
jcallahan@177 995 list = {
jcallahan@177 996 ("%d:%d"):format(item_id, quantity)
jcallahan@177 997 },
jcallahan@177 998 identifier = current_action.identifier,
jcallahan@177 999 label = current_action.loot_label or "drops",
jcallahan@177 1000 map_level = current_action.map_level,
jcallahan@177 1001 object_name = current_action.object_name,
jcallahan@177 1002 spell_label = current_action.spell_label,
jcallahan@177 1003 target_type = current_action.target_type,
jcallahan@177 1004 x = current_action.x,
jcallahan@177 1005 y = current_action.y,
jcallahan@177 1006 zone_data = current_action.zone_data,
jcallahan@177 1007 }
jcallahan@177 1008 table.wipe(current_action)
jcallahan@177 1009 GenericLootUpdate("zones")
jcallahan@177 1010 end,
jcallahan@177 1011 }
jcallahan@177 1012
jcallahan@177 1013
jcallahan@75 1014 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@177 1015 local category
jcallahan@177 1016
jcallahan@177 1017 Debug(event_name)
jcallahan@177 1018
jcallahan@122 1019 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@177 1020 category = AF.ZONE
jcallahan@177 1021 elseif private.raid_finder_boss_id then
jcallahan@177 1022 category = AF.NPC
jcallahan@177 1023 end
jcallahan@177 1024 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1025
jcallahan@177 1026 if not category or not update_func then
jcallahan@48 1027 return
jcallahan@48 1028 end
jcallahan@48 1029 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 1030
jcallahan@48 1031 if not item_link then
jcallahan@48 1032 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 1033 end
jcallahan@48 1034 local item_id = ItemLinkToID(item_link)
jcallahan@48 1035
jcallahan@48 1036 if not item_id then
jcallahan@48 1037 return
jcallahan@48 1038 end
jcallahan@177 1039 update_func(item_id, quantity)
jcallahan@48 1040 end
jcallahan@48 1041
jcallahan@48 1042
jcallahan@97 1043 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1044 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1045 return
jcallahan@95 1046 end
jcallahan@97 1047 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1048 npc.quotes = npc.quotes or {}
jcallahan@97 1049 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1050 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1051 end
jcallahan@95 1052
jcallahan@95 1053
jcallahan@95 1054 do
jcallahan@40 1055 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1056
jcallahan@40 1057 local DRUNK_COMPARES = {
jcallahan@40 1058 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1059 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1060 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1061 }
jcallahan@40 1062
jcallahan@40 1063 local DRUNK_MATCHES = {
jcallahan@40 1064 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1065 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1066 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1067 }
jcallahan@40 1068
jcallahan@167 1069 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1070
jcallahan@167 1071
jcallahan@167 1072 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1073 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1074 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1075
jcallahan@167 1076 private.discovered_recipe_name = nil
jcallahan@167 1077 private.profession_level = nil
jcallahan@167 1078 private.previous_spell_id = nil
jcallahan@169 1079
jcallahan@169 1080 return true
jcallahan@167 1081 end
jcallahan@167 1082 end
jcallahan@167 1083
jcallahan@167 1084
jcallahan@167 1085 local function IterativeRecordDiscovery()
jcallahan@167 1086 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1087 end
jcallahan@167 1088
jcallahan@167 1089
jcallahan@92 1090 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1091 if not private.trainer_shown then
jcallahan@167 1092 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1093
jcallahan@167 1094 if recipe_name and private.previous_spell_id then
jcallahan@167 1095 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1096
jcallahan@167 1097 if profession_name == _G.UNKNOWN then
jcallahan@167 1098 return
jcallahan@167 1099 end
jcallahan@167 1100 private.discovered_recipe_name = recipe_name
jcallahan@167 1101 private.profession_level = prof_level
jcallahan@167 1102
jcallahan@167 1103 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1104 end
jcallahan@167 1105 end
jcallahan@167 1106
jcallahan@40 1107 if currently_drunk then
jcallahan@40 1108 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1109 currently_drunk = nil
jcallahan@40 1110 end
jcallahan@40 1111 return
jcallahan@40 1112 end
jcallahan@40 1113
jcallahan@40 1114 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1115 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1116 currently_drunk = true
jcallahan@40 1117 break
jcallahan@40 1118 end
jcallahan@40 1119 end
jcallahan@40 1120 end
jcallahan@40 1121 end
jcallahan@40 1122
jcallahan@40 1123 -- do-block
jcallahan@40 1124
jcallahan@40 1125 do
jcallahan@23 1126 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1127 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1128
jcallahan@23 1129 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1130 if not spell_id then
jcallahan@23 1131 return
jcallahan@23 1132 end
jcallahan@34 1133 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1134
jcallahan@171 1135 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1136 return
jcallahan@23 1137 end
jcallahan@23 1138
jcallahan@23 1139 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 1140 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 1141 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1142 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1143 end
jcallahan@23 1144 end
jcallahan@23 1145
jcallahan@177 1146 local function ClearKilledBossID()
jcallahan@177 1147 private.raid_finder_boss_id = nil
jcallahan@177 1148 end
jcallahan@177 1149
jcallahan@115 1150 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1151
jcallahan@23 1152 local COMBAT_LOG_FUNCS = {
jcallahan@23 1153 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1154 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1155 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1156 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1157 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1158
jcallahan@171 1159 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1160 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1161 end
jcallahan@115 1162 end
jcallahan@115 1163 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1164 end,
jcallahan@65 1165 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@153 1166 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@153 1167 return
jcallahan@153 1168 end
jcallahan@65 1169 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1170
jcallahan@177 1171 Debug(sub_event)
jcallahan@177 1172
jcallahan@171 1173 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@177 1174 ClearKilledNPC()
jcallahan@98 1175 private.harvesting = nil
jcallahan@65 1176 return
jcallahan@65 1177 end
jcallahan@177 1178
jcallahan@177 1179 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@177 1180 local _, instance_type, instance_difficulty = _G.GetInstanceInfo()
jcallahan@177 1181
jcallahan@177 1182 if IsRaidFinderInstance(instance_type, instance_difficulty) then
jcallahan@177 1183 private.raid_finder_boss_id = unit_idnum
jcallahan@177 1184 WDP:ScheduleTimer(ClearKilledBossID, 0.5)
jcallahan@177 1185 end
jcallahan@177 1186 end
jcallahan@177 1187 killed_npc_id = unit_idnum
jcallahan@177 1188 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1189 end,
jcallahan@23 1190 }
jcallahan@23 1191
jcallahan@23 1192
jcallahan@92 1193 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1194 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1195
jcallahan@23 1196 if not combat_log_func then
jcallahan@23 1197 return
jcallahan@23 1198 end
jcallahan@23 1199 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1200 end
jcallahan@23 1201
jcallahan@44 1202 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1203 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1204 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1205
jcallahan@44 1206 local REP_BUFFS = {
jcallahan@44 1207 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1208 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1209 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1210 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1211 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1212 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1213 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1214 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1215 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1216 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1217 }
jcallahan@44 1218
jcallahan@44 1219
jcallahan@44 1220 local FACTION_NAMES = {
jcallahan@44 1221 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1222 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1223 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1224 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1225 }
jcallahan@44 1226
jcallahan@44 1227
jcallahan@44 1228 local MODIFIERS = {
jcallahan@44 1229 CENARION_FAVOR = {
jcallahan@44 1230 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1231 modifier = 0.25,
jcallahan@44 1232 },
jcallahan@44 1233 GRIM_VISAGE = {
jcallahan@44 1234 modifier = 0.1,
jcallahan@44 1235 },
jcallahan@44 1236 HONOR_HOLD_FAVOR = {
jcallahan@44 1237 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1238 modifier = 0.25,
jcallahan@44 1239 },
jcallahan@44 1240 NAZGRELS_FERVOR = {
jcallahan@44 1241 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1242 modifier = 0.1,
jcallahan@44 1243 },
jcallahan@44 1244 SONG_OF_BATTLE = {
jcallahan@44 1245 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1246 modifier = 0.1,
jcallahan@44 1247 },
jcallahan@44 1248 SPIRIT_OF_SHARING = {
jcallahan@44 1249 modifier = 0.1,
jcallahan@44 1250 },
jcallahan@44 1251 THRALLMARS_FAVOR = {
jcallahan@44 1252 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1253 modifier = 0.25,
jcallahan@44 1254 },
jcallahan@44 1255 TROLLBANES_COMMAND = {
jcallahan@44 1256 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1257 modifier = 0.1,
jcallahan@44 1258 },
jcallahan@44 1259 UNBURDENED = {
jcallahan@44 1260 modifier = 0.1,
jcallahan@44 1261 },
jcallahan@44 1262 WOW_ANNIVERSARY = {
jcallahan@44 1263 modifier = 0.08,
jcallahan@44 1264 }
jcallahan@44 1265 }
jcallahan@44 1266
jcallahan@44 1267
jcallahan@92 1268 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1269 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1270 return
jcallahan@44 1271 end
jcallahan@44 1272 UpdateFactionData()
jcallahan@44 1273
jcallahan@46 1274 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1275 return
jcallahan@46 1276 end
jcallahan@177 1277 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1278 ClearKilledNPC()
jcallahan@46 1279
jcallahan@44 1280 if not npc then
jcallahan@98 1281 private.harvesting = nil
jcallahan@44 1282 return
jcallahan@44 1283 end
jcallahan@98 1284 npc.harvested = private.harvesting
jcallahan@98 1285 private.harvesting = nil
jcallahan@98 1286
jcallahan@44 1287 local modifier = 1
jcallahan@44 1288
jcallahan@44 1289 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1290 modifier = modifier + 0.1
jcallahan@44 1291 end
jcallahan@44 1292
jcallahan@44 1293 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1294 modifier = modifier + 0.1
jcallahan@44 1295 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1296 modifier = modifier + 0.05
jcallahan@44 1297 end
jcallahan@44 1298
jcallahan@44 1299 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1300 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1301 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1302
jcallahan@44 1303 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1304 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1305 end
jcallahan@44 1306 end
jcallahan@44 1307 end
jcallahan@153 1308 Debug(("Setting reputation for %s."):format(faction_name))
jcallahan@65 1309 npc.reputations = npc.reputations or {}
jcallahan@65 1310 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1311 end
jcallahan@44 1312 end -- do-block
jcallahan@18 1313
jcallahan@18 1314
jcallahan@140 1315 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1316 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1317 return
jcallahan@140 1318 end
jcallahan@140 1319 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1320
jcallahan@140 1321 if not text or text == "Fishing Bobber" then
jcallahan@140 1322 text = "NONE"
jcallahan@140 1323 else
jcallahan@140 1324 current_action.fishing_target = true
jcallahan@140 1325 end
jcallahan@140 1326 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1327 end
jcallahan@140 1328
jcallahan@140 1329
jcallahan@92 1330 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1331 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1332
jcallahan@42 1333 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1334 return
jcallahan@42 1335 end
jcallahan@42 1336 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1337 end
jcallahan@42 1338
jcallahan@42 1339
jcallahan@13 1340 do
jcallahan@40 1341 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1342 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1343 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1344
jcallahan@13 1345
jcallahan@13 1346 local function _moneyMatch(money, re)
jcallahan@13 1347 return money:match(re) or 0
jcallahan@1 1348 end
jcallahan@1 1349
jcallahan@0 1350
jcallahan@13 1351 local function _toCopper(money)
jcallahan@13 1352 if not money then
jcallahan@13 1353 return 0
jcallahan@13 1354 end
jcallahan@40 1355 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1356 end
jcallahan@1 1357
jcallahan@1 1358
jcallahan@176 1359 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1360 [AF.ITEM] = function()
jcallahan@16 1361 local locked_item_id
jcallahan@16 1362
jcallahan@16 1363 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1364 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1365 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1366
jcallahan@16 1367 if is_locked then
jcallahan@16 1368 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1369 break
jcallahan@16 1370 end
jcallahan@16 1371 end
jcallahan@165 1372
jcallahan@165 1373 if locked_item_id then
jcallahan@165 1374 break
jcallahan@165 1375 end
jcallahan@16 1376 end
jcallahan@16 1377
jcallahan@122 1378 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1379 return false
jcallahan@16 1380 end
jcallahan@165 1381 Debug(("LOOT_VERIFY_FUNCS[AF.ITEM]: current_action.identifier: '%s'"):format(locked_item_id))
jcallahan@122 1382 current_action.identifier = locked_item_id
jcallahan@16 1383 return true
jcallahan@16 1384 end,
jcallahan@13 1385 [AF.NPC] = function()
jcallahan@17 1386 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1387 return false
jcallahan@13 1388 end
jcallahan@34 1389 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1390 current_action.identifier = id_num
jcallahan@13 1391 return true
jcallahan@13 1392 end,
jcallahan@14 1393 [AF.OBJECT] = true,
jcallahan@17 1394 [AF.ZONE] = function()
jcallahan@140 1395 if not _G.IsFishingLoot() then
jcallahan@140 1396 return false
jcallahan@140 1397 end
jcallahan@140 1398 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1399 return true
jcallahan@17 1400 end,
jcallahan@13 1401 }
jcallahan@13 1402
jcallahan@13 1403
jcallahan@176 1404 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1405 [AF.ITEM] = function()
jcallahan@28 1406 GenericLootUpdate("items")
jcallahan@28 1407 end,
jcallahan@28 1408 [AF.NPC] = function()
jcallahan@75 1409 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1410 local loot_type = current_loot.label
jcallahan@77 1411 local source_list = {}
jcallahan@75 1412
jcallahan@131 1413 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1414 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1415 local npc = NPCEntry(source_id)
jcallahan@75 1416
jcallahan@75 1417 if npc then
jcallahan@75 1418 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1419 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1420
jcallahan@78 1421 if not source_list[source_guid] then
jcallahan@77 1422 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1423 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1424 source_list[source_id] = true
jcallahan@77 1425 end
jcallahan@77 1426
jcallahan@75 1427 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1428 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1429 end
jcallahan@75 1430 end
jcallahan@75 1431 end
jcallahan@75 1432
jcallahan@75 1433 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1434 if #current_loot.list <= 0 then
jcallahan@79 1435 return
jcallahan@79 1436 end
jcallahan@131 1437 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1438
jcallahan@28 1439 if not npc then
jcallahan@28 1440 return
jcallahan@28 1441 end
jcallahan@75 1442 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1443 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1444
jcallahan@131 1445 if not source_list[current_loot.identifier] then
jcallahan@77 1446 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1447 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1448 end
jcallahan@77 1449
jcallahan@131 1450 for index = 1, #current_loot.list do
jcallahan@131 1451 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1452 end
jcallahan@16 1453 end,
jcallahan@13 1454 [AF.OBJECT] = function()
jcallahan@28 1455 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1456 end,
jcallahan@17 1457 [AF.ZONE] = function()
jcallahan@141 1458 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1459
jcallahan@41 1460 -- This will start life as a boolean true.
jcallahan@131 1461 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1462 current_loot.zone_data[location_token] = {
jcallahan@41 1463 drops = {}
jcallahan@41 1464 }
jcallahan@41 1465 end
jcallahan@132 1466 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1467 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1468
jcallahan@131 1469 if current_loot.sources then
jcallahan@131 1470 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1471 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1472 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1473 end
jcallahan@131 1474 end
jcallahan@131 1475 end
jcallahan@131 1476
jcallahan@131 1477 if #current_loot.list <= 0 then
jcallahan@131 1478 return
jcallahan@131 1479 end
jcallahan@131 1480
jcallahan@131 1481 for index = 1, #current_loot.list do
jcallahan@131 1482 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1483 end
jcallahan@13 1484 end,
jcallahan@13 1485 }
jcallahan@13 1486
jcallahan@79 1487 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1488 local loot_guid_registry = {}
jcallahan@124 1489
jcallahan@124 1490
jcallahan@124 1491 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1492 current_loot = nil
jcallahan@131 1493 table.wipe(current_action)
jcallahan@124 1494 end
jcallahan@124 1495
jcallahan@13 1496
jcallahan@92 1497 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1498 if current_loot then
jcallahan@18 1499 return
jcallahan@18 1500 end
jcallahan@151 1501
jcallahan@151 1502 if not current_action.target_type then
jcallahan@151 1503 Debug("No target type.")
jcallahan@151 1504 return
jcallahan@151 1505 else
jcallahan@151 1506 Debug(("current_action.target_type: %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@151 1507 end
jcallahan@132 1508
jcallahan@176 1509 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1510 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1511
jcallahan@14 1512 if not verify_func or not update_func then
jcallahan@13 1513 return
jcallahan@13 1514 end
jcallahan@13 1515
jcallahan@14 1516 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1517 return
jcallahan@14 1518 end
jcallahan@80 1519 local guids_used = {}
jcallahan@132 1520
jcallahan@131 1521 current_loot = {
jcallahan@131 1522 list = {},
jcallahan@131 1523 sources = {},
jcallahan@131 1524 identifier = current_action.identifier,
jcallahan@132 1525 label = current_action.loot_label or "drops",
jcallahan@131 1526 map_level = current_action.map_level,
jcallahan@131 1527 object_name = current_action.object_name,
jcallahan@131 1528 spell_label = current_action.spell_label,
jcallahan@131 1529 target_type = current_action.target_type,
jcallahan@131 1530 x = current_action.x,
jcallahan@131 1531 y = current_action.y,
jcallahan@131 1532 zone_data = current_action.zone_data,
jcallahan@131 1533 }
jcallahan@131 1534 table.wipe(current_action)
jcallahan@13 1535
jcallahan@55 1536 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1537 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1538 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1539
jcallahan@77 1540 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1541 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1542 local loot_info = {
jcallahan@77 1543 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1544 }
jcallahan@75 1545
jcallahan@77 1546 -- Odd index is GUID, even is count.
jcallahan@78 1547 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1548 local source_guid = loot_info[loot_index]
jcallahan@77 1549
jcallahan@79 1550 if not loot_guid_registry[source_guid] then
jcallahan@79 1551 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1552 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1553 -- TODO: Remove debugging
jcallahan@151 1554 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1555 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1556
jcallahan@79 1557 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1558 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1559 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1560 guids_used[source_guid] = true
jcallahan@79 1561 end
jcallahan@75 1562 end
jcallahan@82 1563 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1564 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1565 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1566 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1567 end
jcallahan@13 1568 end
jcallahan@80 1569
jcallahan@81 1570 for guid in pairs(guids_used) do
jcallahan@80 1571 loot_guid_registry[guid] = true
jcallahan@80 1572 end
jcallahan@13 1573 update_func()
jcallahan@1 1574 end
jcallahan@13 1575 end -- do-block
jcallahan@0 1576
jcallahan@0 1577
jcallahan@89 1578 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1579 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1580
jcallahan@89 1581 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1582 return
jcallahan@89 1583 end
jcallahan@89 1584 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1585 end
jcallahan@89 1586
jcallahan@89 1587
jcallahan@44 1588 do
jcallahan@44 1589 local POINT_MATCH_PATTERNS = {
jcallahan@44 1590 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1591 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1592 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1593 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1594 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1595 }
jcallahan@5 1596
jcallahan@68 1597 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1598 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1599 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1600
jcallahan@133 1601 local current_merchant
jcallahan@133 1602 local merchant_standing
jcallahan@133 1603
jcallahan@133 1604 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1605 current_merchant = nil
jcallahan@133 1606 merchant_standing = nil
jcallahan@133 1607 end
jcallahan@133 1608
jcallahan@133 1609
jcallahan@89 1610 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1611 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1612 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1613
jcallahan@171 1614 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1615 return
jcallahan@133 1616 end
jcallahan@133 1617 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1618 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1619 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1620 end
jcallahan@55 1621 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1622 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1623 _G.MerchantFrame_Update()
jcallahan@57 1624
jcallahan@150 1625 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1626
jcallahan@44 1627 for item_index = 1, num_items do
jcallahan@44 1628 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1629 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1630
jcallahan@44 1631 if item_id and item_id > 0 then
jcallahan@44 1632 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1633
jcallahan@68 1634 DatamineTT:ClearLines()
jcallahan@68 1635 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1636
jcallahan@68 1637 local num_lines = DatamineTT:NumLines()
jcallahan@68 1638
jcallahan@68 1639 for line_index = 1, num_lines do
jcallahan@68 1640 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1641
jcallahan@68 1642 if not current_line then
jcallahan@68 1643 break
jcallahan@68 1644 end
jcallahan@68 1645 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1646
jcallahan@68 1647 if faction or reputation then
jcallahan@68 1648 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1649 break
jcallahan@68 1650 end
jcallahan@68 1651 end
jcallahan@68 1652
jcallahan@87 1653 for line_index = 1, num_lines do
jcallahan@87 1654 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1655
jcallahan@87 1656 if not current_line then
jcallahan@87 1657 break
jcallahan@87 1658 end
jcallahan@87 1659 local line_text = current_line:GetText()
jcallahan@87 1660 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1661
jcallahan@87 1662 if quest_name then
jcallahan@87 1663 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1664 break
jcallahan@87 1665 end
jcallahan@87 1666 end
jcallahan@87 1667
jcallahan@44 1668 if extended_cost then
jcallahan@53 1669 local battleground_rating = 0
jcallahan@53 1670 local personal_rating = 0
jcallahan@53 1671 local required_season_amount
jcallahan@5 1672
jcallahan@68 1673 for line_index = 1, num_lines do
jcallahan@44 1674 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1675
jcallahan@44 1676 if not current_line then
jcallahan@44 1677 break
jcallahan@44 1678 end
jcallahan@53 1679 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1680
jcallahan@44 1681 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1682 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1683 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1684 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1685
jcallahan@44 1686 if match1 or match2 then
jcallahan@44 1687 break
jcallahan@44 1688 end
jcallahan@44 1689 end
jcallahan@5 1690 end
jcallahan@44 1691 local currency_list = {}
jcallahan@44 1692 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1693
jcallahan@50 1694 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1695 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1696 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1697
jcallahan@44 1698 for cost_index = 1, item_count do
jcallahan@44 1699 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1700 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1701
jcallahan@44 1702 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1703 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1704 end
jcallahan@44 1705
jcallahan@44 1706 if currency_id then
jcallahan@44 1707 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1708 end
jcallahan@44 1709 end
jcallahan@44 1710
jcallahan@44 1711 for currency_index = 1, #currency_list do
jcallahan@44 1712 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1713 end
jcallahan@5 1714 end
jcallahan@133 1715 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1716 end
jcallahan@44 1717 end
jcallahan@5 1718
jcallahan@44 1719 if _G.CanMerchantRepair() then
jcallahan@133 1720 current_merchant.can_repair = true
jcallahan@5 1721 end
jcallahan@57 1722 _G.SetMerchantFilter(current_filters)
jcallahan@57 1723 _G.MerchantFrame_Update()
jcallahan@4 1724 end
jcallahan@44 1725 end -- do-block
jcallahan@4 1726
jcallahan@89 1727
jcallahan@92 1728 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1729 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1730 return
jcallahan@25 1731 end
jcallahan@34 1732 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1733
jcallahan@171 1734 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1735 return
jcallahan@25 1736 end
jcallahan@29 1737 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1738 table.wipe(current_action)
jcallahan@25 1739 end
jcallahan@25 1740
jcallahan@25 1741
jcallahan@115 1742 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1743 local num_pets = LPJ:NumPets()
jcallahan@115 1744
jcallahan@115 1745 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1746 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1747
jcallahan@115 1748 if is_owned then
jcallahan@115 1749 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1750
jcallahan@139 1751 if rarity then
jcallahan@139 1752 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1753 local npc = NPCEntry(npc_id)
jcallahan@139 1754 npc.wild_pet = is_wild or nil
jcallahan@139 1755 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1756 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1757 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1758
jcallahan@139 1759 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1760 data.max_health = max_health
jcallahan@139 1761 data.attack = attack
jcallahan@139 1762 data.speed = speed
jcallahan@139 1763 end
jcallahan@115 1764 end
jcallahan@115 1765 end
jcallahan@115 1766 end
jcallahan@115 1767
jcallahan@115 1768
jcallahan@156 1769 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1770 private.in_combat = true
jcallahan@156 1771 end
jcallahan@156 1772
jcallahan@156 1773
jcallahan@156 1774 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1775 private.in_combat = nil
jcallahan@156 1776
jcallahan@156 1777 if private.set_area_id then
jcallahan@156 1778 self:SetCurrentAreaID(event_name)
jcallahan@156 1779 private.set_area_id = nil
jcallahan@156 1780 end
jcallahan@156 1781 end
jcallahan@156 1782
jcallahan@156 1783
jcallahan@118 1784 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1785 if not PlayerTarget() then
jcallahan@118 1786 return
jcallahan@2 1787 end
jcallahan@151 1788 current_action.target_type = AF.NPC
jcallahan@118 1789 self:UpdateTargetLocation()
jcallahan@118 1790 end
jcallahan@2 1791
jcallahan@89 1792
jcallahan@12 1793 do
jcallahan@12 1794 local function UpdateQuestJuncture(point)
jcallahan@12 1795 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1796
jcallahan@12 1797 if not unit_name then
jcallahan@12 1798 return
jcallahan@12 1799 end
jcallahan@34 1800 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1801
jcallahan@12 1802 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1803 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1804 end
jcallahan@19 1805 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1806 quest[point] = quest[point] or {}
jcallahan@12 1807 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1808
jcallahan@24 1809 return quest
jcallahan@12 1810 end
jcallahan@10 1811
jcallahan@12 1812
jcallahan@92 1813 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1814 local quest = UpdateQuestJuncture("end")
jcallahan@97 1815
jcallahan@112 1816 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1817 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1818 end
jcallahan@67 1819 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1820 ClearKilledNPC()
jcallahan@10 1821 end
jcallahan@10 1822
jcallahan@12 1823
jcallahan@92 1824 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1825 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1826
jcallahan@46 1827 if not quest then
jcallahan@46 1828 return
jcallahan@46 1829 end
jcallahan@24 1830 quest.classes = quest.classes or {}
jcallahan@27 1831 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1832
jcallahan@24 1833 quest.races = quest.races or {}
jcallahan@100 1834 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1835 end
jcallahan@12 1836 end -- do-block
jcallahan@9 1837
jcallahan@9 1838
jcallahan@92 1839 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1840 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1841 local entry_index, processed_quests = 1, 0
jcallahan@36 1842 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1843
jcallahan@36 1844 while processed_quests <= num_quests do
jcallahan@36 1845 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1846
jcallahan@84 1847 if quest_id == 0 then
jcallahan@84 1848 processed_quests = processed_quests + 1
jcallahan@84 1849 elseif not is_header then
jcallahan@36 1850 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1851
jcallahan@36 1852 local quest = DBEntry("quests", quest_id)
jcallahan@36 1853 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1854 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1855 processed_quests = processed_quests + 1
jcallahan@36 1856 end
jcallahan@36 1857 entry_index = entry_index + 1
jcallahan@36 1858 end
jcallahan@36 1859 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1860 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1861 end
jcallahan@4 1862
jcallahan@4 1863
jcallahan@97 1864 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1865 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1866 return
jcallahan@112 1867 end
jcallahan@97 1868 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1869 end
jcallahan@97 1870
jcallahan@97 1871
jcallahan@92 1872 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1873 if unit_id ~= "player" then
jcallahan@4 1874 return
jcallahan@4 1875 end
jcallahan@4 1876 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1877 end
jcallahan@4 1878
jcallahan@4 1879
jcallahan@92 1880 do
jcallahan@92 1881 local TRADESKILL_TOOLS = {
jcallahan@92 1882 Anvil = anvil_spell_ids,
jcallahan@92 1883 Forge = forge_spell_ids,
jcallahan@92 1884 }
jcallahan@92 1885
jcallahan@92 1886
jcallahan@167 1887 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1888 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 1889 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 1890
jcallahan@167 1891 if required_tool then
jcallahan@167 1892 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 1893 if required_tool:find(tool_name) then
jcallahan@167 1894 registry[spell_id] = true
jcallahan@167 1895 end
jcallahan@167 1896 end
jcallahan@167 1897 end
jcallahan@167 1898 end
jcallahan@167 1899
jcallahan@167 1900
jcallahan@92 1901 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1902 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1903
jcallahan@92 1904 if profession_name == _G.UNKNOWN then
jcallahan@92 1905 return
jcallahan@92 1906 end
jcallahan@167 1907 TradeSkillExecutePer(RegisterTools)
jcallahan@92 1908 end
jcallahan@92 1909 end -- do-block
jcallahan@92 1910
jcallahan@92 1911
jcallahan@167 1912 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 1913 private.trainer_shown = nil
jcallahan@167 1914 end
jcallahan@167 1915
jcallahan@167 1916
jcallahan@92 1917 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1918 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@164 1919 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1920
jcallahan@164 1921 if not trainer then
jcallahan@58 1922 return
jcallahan@58 1923 end
jcallahan@164 1924 local trainer_standing = select(2, UnitFactionStanding("target"))
jcallahan@164 1925 trainer.teaches = trainer.teaches or {}
jcallahan@27 1926
jcallahan@167 1927 private.trainer_shown = true
jcallahan@167 1928
jcallahan@27 1929 -- Get the initial trainer filters
jcallahan@27 1930 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1931 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1932 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1933
jcallahan@27 1934 -- Clear the trainer filters
jcallahan@27 1935 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1936 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1937 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1938
jcallahan@27 1939 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1940 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1941
jcallahan@27 1942 if spell_name then
jcallahan@27 1943 DatamineTT:ClearLines()
jcallahan@27 1944 DatamineTT:SetTrainerService(index)
jcallahan@27 1945
jcallahan@27 1946 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1947
jcallahan@43 1948 if spell_id then
jcallahan@164 1949 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1950
jcallahan@164 1951 if not class_professions then
jcallahan@164 1952 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 1953 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1954 end
jcallahan@43 1955 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1956 profession = profession or "General"
jcallahan@43 1957
jcallahan@164 1958 local profession_skills = class_professions[profession]
jcallahan@43 1959
jcallahan@43 1960 if not profession_skills then
jcallahan@43 1961 class_professions[profession] = {}
jcallahan@43 1962 profession_skills = class_professions[profession]
jcallahan@43 1963 end
jcallahan@173 1964 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 1965 end
jcallahan@27 1966 end
jcallahan@27 1967 end
jcallahan@27 1968 -- Reset the filters to what they were before
jcallahan@27 1969 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1970 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1971 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1972 end
jcallahan@27 1973
jcallahan@27 1974
jcallahan@1 1975 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1976 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1977 return
jcallahan@1 1978 end
jcallahan@1 1979 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1980
jcallahan@1 1981 if not spell_label then
jcallahan@1 1982 return
jcallahan@1 1983 end
jcallahan@122 1984 table.wipe(current_action)
jcallahan@1 1985
jcallahan@150 1986 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 1987 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1988
jcallahan@150 1989 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 1990 unit_name = target_name
jcallahan@150 1991 unit_id = "target"
jcallahan@1 1992 end
jcallahan@1 1993 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1994 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1995
jcallahan@122 1996 current_action.instance_token = instance_token
jcallahan@122 1997 current_action.map_level = map_level
jcallahan@122 1998 current_action.x = x
jcallahan@122 1999 current_action.y = y
jcallahan@122 2000 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2001 current_action.spell_label = spell_label
jcallahan@105 2002
jcallahan@105 2003 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2004 current_action.loot_label = spell_label:lower()
jcallahan@105 2005 end
jcallahan@1 2006
jcallahan@151 2007 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2008 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2009 if not unit_id or unit_name ~= target_name then
jcallahan@16 2010 return
jcallahan@16 2011 end
jcallahan@123 2012 current_action.target_type = AF.NPC
jcallahan@16 2013 end
jcallahan@16 2014 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2015 current_action.target_type = AF.ITEM
jcallahan@16 2016
jcallahan@165 2017 Debug(("%s: Item name: '%s'"):format(event_name, tostring(item_name)))
jcallahan@165 2018
jcallahan@150 2019 if item_name and item_name == target_name then
jcallahan@150 2020 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2021 elseif target_name and target_name ~= "" then
jcallahan@150 2022 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2023 end
jcallahan@165 2024 Debug(("%s: current_action.identifier: '%s'"):format(event_name, tostring(current_action.identifier)))
jcallahan@150 2025 elseif not item_name and not unit_name then
jcallahan@1 2026 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2027 if target_name == "" then
jcallahan@151 2028 Debug("Didn't set current_action.target_type")
jcallahan@17 2029 return
jcallahan@17 2030 end
jcallahan@122 2031 current_action.object_name = target_name
jcallahan@123 2032 current_action.target_type = AF.OBJECT
jcallahan@151 2033
jcallahan@151 2034 Debug(("Set current_action.target_type to %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@1 2035 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2036 current_action.target_type = AF.ZONE
jcallahan@1 2037 end
jcallahan@1 2038 end
jcallahan@1 2039 private.tracked_line = spell_line
jcallahan@0 2040 end
jcallahan@0 2041
jcallahan@94 2042
jcallahan@1 2043 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2044 if unit_id ~= "player" then
jcallahan@1 2045 return
jcallahan@1 2046 end
jcallahan@1 2047 private.tracked_line = nil
jcallahan@167 2048 private.previous_spell_id = spell_id
jcallahan@85 2049
jcallahan@86 2050 if spell_name:match("^Harvest.+") then
jcallahan@177 2051 killed_npc_id = current_target_id
jcallahan@98 2052 private.harvesting = true
jcallahan@85 2053 end
jcallahan@92 2054
jcallahan@92 2055 if anvil_spell_ids[spell_id] then
jcallahan@92 2056 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2057 elseif forge_spell_ids[spell_id] then
jcallahan@92 2058 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2059 end
jcallahan@0 2060 end
jcallahan@0 2061
jcallahan@90 2062
jcallahan@1 2063 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2064 if unit_id ~= "player" then
jcallahan@1 2065 return
jcallahan@1 2066 end
jcallahan@0 2067
jcallahan@1 2068 if private.tracked_line == spell_line then
jcallahan@1 2069 private.tracked_line = nil
jcallahan@1 2070 end
jcallahan@147 2071 table.wipe(current_action)
jcallahan@0 2072 end
jcallahan@90 2073
jcallahan@90 2074
jcallahan@90 2075 do
jcallahan@90 2076 local function SetUnitField(field, required_type)
jcallahan@90 2077 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2078
jcallahan@90 2079 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2080 return
jcallahan@90 2081 end
jcallahan@90 2082
jcallahan@171 2083 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2084 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2085 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2086 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2087 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2088 end
jcallahan@90 2089 end
jcallahan@90 2090
jcallahan@90 2091
jcallahan@90 2092 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2093 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2094 end
jcallahan@90 2095
jcallahan@90 2096
jcallahan@90 2097 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2098 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2099 end
jcallahan@90 2100
jcallahan@90 2101
jcallahan@90 2102 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2103 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2104 end
jcallahan@90 2105
jcallahan@90 2106
jcallahan@92 2107 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2108 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2109 end
jcallahan@90 2110
jcallahan@90 2111
jcallahan@92 2112 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2113 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2114
jcallahan@90 2115 for index = 2, #gossip_options, 2 do
jcallahan@90 2116 if gossip_options[index] == "binder" then
jcallahan@90 2117 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2118 return
jcallahan@90 2119 end
jcallahan@90 2120 end
jcallahan@90 2121 end
jcallahan@90 2122
jcallahan@90 2123
jcallahan@93 2124 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2125 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2126 end
jcallahan@93 2127
jcallahan@93 2128
jcallahan@90 2129 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2130 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2131 end
jcallahan@90 2132
jcallahan@90 2133
jcallahan@90 2134 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2135 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2136 end
jcallahan@90 2137
jcallahan@90 2138
jcallahan@90 2139 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2140 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2141 end
jcallahan@90 2142 end -- do-block