annotate Main.lua @ 98:6b118dd1baf4

Mark NPCs which generate reputation from being harvested as such (MoP crops). Remove reputation_npc_id as soon as it is no longer needed to prevent false-positives.
author James D. Callahan III <jcallahan@curse.com>
date Fri, 31 Aug 2012 10:18:03 -0500
parents f6369b88454f
children e684a68efc5f
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@0 30 -----------------------------------------------------------------------
jcallahan@0 31 -- Local constants.
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@74 33 local DB_VERSION = 4
jcallahan@63 34
jcallahan@92 35
jcallahan@0 36 local DATABASE_DEFAULTS = {
jcallahan@0 37 global = {
jcallahan@0 38 items = {},
jcallahan@0 39 npcs = {},
jcallahan@0 40 objects = {},
jcallahan@0 41 quests = {},
jcallahan@17 42 zones = {},
jcallahan@0 43 }
jcallahan@0 44 }
jcallahan@0 45
jcallahan@0 46
jcallahan@1 47 local EVENT_MAPPING = {
jcallahan@90 48 AUCTION_HOUSE_SHOW = true,
jcallahan@90 49 BANKFRAME_OPENED = true,
jcallahan@90 50 BATTLEFIELDS_SHOW = true,
jcallahan@56 51 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 52 CHAT_MSG_LOOT = true,
jcallahan@95 53 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 54 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 55 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 56 CHAT_MSG_SYSTEM = true,
jcallahan@23 57 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 58 COMBAT_TEXT_UPDATE = true,
jcallahan@90 59 FORGE_MASTER_OPENED = true,
jcallahan@90 60 GOSSIP_SHOW = true,
jcallahan@93 61 GUILDBANKFRAME_OPENED = true,
jcallahan@42 62 ITEM_TEXT_BEGIN = true,
jcallahan@1 63 LOOT_OPENED = true,
jcallahan@89 64 MAIL_SHOW = true,
jcallahan@7 65 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 66 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 67 PET_BAR_UPDATE = true,
jcallahan@2 68 PLAYER_TARGET_CHANGED = true,
jcallahan@9 69 QUEST_COMPLETE = true,
jcallahan@9 70 QUEST_DETAIL = true,
jcallahan@9 71 QUEST_LOG_UPDATE = true,
jcallahan@97 72 QUEST_PROGRESS = true,
jcallahan@88 73 TAXIMAP_OPENED = true,
jcallahan@92 74 TRADE_SKILL_SHOW = true,
jcallahan@27 75 TRAINER_SHOW = true,
jcallahan@90 76 TRANSMOGRIFY_OPEN = true,
jcallahan@4 77 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 78 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 79 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 80 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 81 UNIT_SPELLCAST_SENT = true,
jcallahan@1 82 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 83 VOID_STORAGE_OPEN = true,
jcallahan@0 84 }
jcallahan@0 85
jcallahan@4 86
jcallahan@92 87 local OBJECT_ID_ANVIL = 192628
jcallahan@92 88 local OBJECT_ID_FORGE = 1685
jcallahan@92 89
jcallahan@92 90
jcallahan@1 91 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 92
jcallahan@4 93
jcallahan@27 94 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 95 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 96 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 97 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 98
jcallahan@95 99
jcallahan@0 100 -----------------------------------------------------------------------
jcallahan@0 101 -- Local variables.
jcallahan@0 102 -----------------------------------------------------------------------
jcallahan@92 103 local anvil_spell_ids = {}
jcallahan@92 104 local action_data = {}
jcallahan@92 105 local currently_drunk
jcallahan@0 106 local db
jcallahan@0 107 local durability_timer_handle
jcallahan@92 108 local faction_standings = {}
jcallahan@92 109 local forge_spell_ids = {}
jcallahan@95 110 local languages_known = {}
jcallahan@95 111 local name_to_id_map = {}
jcallahan@92 112 local reputation_npc_id
jcallahan@2 113 local target_location_timer_handle
jcallahan@86 114 local current_target_id
jcallahan@1 115
jcallahan@92 116
jcallahan@1 117 -----------------------------------------------------------------------
jcallahan@1 118 -- Helper Functions.
jcallahan@1 119 -----------------------------------------------------------------------
jcallahan@39 120 local ActualCopperCost
jcallahan@39 121 do
jcallahan@39 122 local BARTERING_SPELL_ID = 83964
jcallahan@39 123
jcallahan@39 124 local STANDING_DISCOUNTS = {
jcallahan@39 125 HATED = 0,
jcallahan@39 126 HOSTILE = 0,
jcallahan@39 127 UNFRIENDLY = 0,
jcallahan@39 128 NEUTRAL = 0,
jcallahan@39 129 FRIENDLY = 0.05,
jcallahan@39 130 HONORED = 0.1,
jcallahan@39 131 REVERED = 0.15,
jcallahan@39 132 EXALTED = 0.2,
jcallahan@39 133 }
jcallahan@39 134
jcallahan@39 135
jcallahan@39 136 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 137 if not copper_cost or copper_cost == 0 then
jcallahan@39 138 return 0
jcallahan@39 139 end
jcallahan@39 140 local modifier = 1
jcallahan@39 141
jcallahan@39 142 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 143 modifier = modifier - 0.1
jcallahan@39 144 end
jcallahan@39 145
jcallahan@39 146 if rep_standing then
jcallahan@39 147 if PLAYER_RACE == "Goblin" then
jcallahan@39 148 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 149 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 150 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 151 end
jcallahan@39 152 end
jcallahan@39 153 return math.floor(copper_cost / modifier)
jcallahan@39 154 end
jcallahan@39 155 end -- do-block
jcallahan@39 156
jcallahan@39 157
jcallahan@29 158 local function InstanceDifficultyToken()
jcallahan@29 159 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 160 if not difficulty_name or difficulty_name == "" then
jcallahan@29 161 difficulty_name = "NONE"
jcallahan@29 162 end
jcallahan@59 163
jcallahan@59 164 if not instance_type or instance_type == "" then
jcallahan@59 165 instance_type = "NONE"
jcallahan@59 166 end
jcallahan@29 167 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 168 end
jcallahan@29 169
jcallahan@29 170
jcallahan@19 171 local function DBEntry(data_type, unit_id)
jcallahan@19 172 if not data_type or not unit_id then
jcallahan@6 173 return
jcallahan@6 174 end
jcallahan@19 175 local unit = db[data_type][unit_id]
jcallahan@6 176
jcallahan@10 177 if not unit then
jcallahan@19 178 db[data_type][unit_id] = {}
jcallahan@19 179 unit = db[data_type][unit_id]
jcallahan@6 180 end
jcallahan@10 181 return unit
jcallahan@6 182 end
jcallahan@6 183
jcallahan@6 184
jcallahan@29 185 local function NPCEntry(identifier)
jcallahan@29 186 local npc = DBEntry("npcs", identifier)
jcallahan@29 187
jcallahan@29 188 if not npc then
jcallahan@29 189 return
jcallahan@22 190 end
jcallahan@29 191 local instance_token = InstanceDifficultyToken()
jcallahan@29 192 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 193 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 194 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 195 return npc
jcallahan@22 196 end
jcallahan@22 197
jcallahan@22 198
jcallahan@1 199 local function CurrentLocationData()
jcallahan@1 200 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 201 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 202
jcallahan@1 203 x = x or 0
jcallahan@1 204 y = y or 0
jcallahan@1 205
jcallahan@1 206 if x == 0 and y == 0 then
jcallahan@1 207 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 208 _G.SetDungeonMapLevel(level_index)
jcallahan@1 209 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 210
jcallahan@1 211 if x and y and (x > 0 or y > 0) then
jcallahan@1 212 _G.SetDungeonMapLevel(map_level)
jcallahan@1 213 map_level = level_index
jcallahan@1 214 break
jcallahan@1 215 end
jcallahan@1 216 end
jcallahan@1 217 end
jcallahan@1 218
jcallahan@1 219 if _G.DungeonUsesTerrainMap() then
jcallahan@1 220 map_level = map_level - 1
jcallahan@1 221 end
jcallahan@31 222 local x = _G.floor(x * 1000)
jcallahan@31 223 local y = _G.floor(y * 1000)
jcallahan@28 224
jcallahan@31 225 if x % 2 ~= 0 then
jcallahan@31 226 x = x + 1
jcallahan@28 227 end
jcallahan@28 228
jcallahan@31 229 if y % 2 ~= 0 then
jcallahan@31 230 y = y + 1
jcallahan@28 231 end
jcallahan@31 232 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 233 end
jcallahan@1 234
jcallahan@1 235
jcallahan@1 236 local function ItemLinkToID(item_link)
jcallahan@1 237 if not item_link then
jcallahan@1 238 return
jcallahan@1 239 end
jcallahan@7 240 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 241 end
jcallahan@0 242
jcallahan@4 243
jcallahan@34 244 local ParseGUID
jcallahan@4 245 do
jcallahan@4 246 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 247
jcallahan@34 248 function ParseGUID(guid)
jcallahan@5 249 if not guid then
jcallahan@5 250 return
jcallahan@5 251 end
jcallahan@4 252 local types = private.UNIT_TYPES
jcallahan@4 253 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 254
jcallahan@10 255 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 256 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 257 end
jcallahan@4 258 return unit_type
jcallahan@4 259 end
jcallahan@4 260 end -- do-block
jcallahan@4 261
jcallahan@4 262
jcallahan@34 263 local UpdateNPCLocation
jcallahan@34 264 do
jcallahan@34 265 local COORD_MAX = 5
jcallahan@34 266
jcallahan@34 267 function UpdateNPCLocation(unit_idnum)
jcallahan@34 268 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 269 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 270 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 271 npc_data.locations = npc_data.locations or {}
jcallahan@34 272
jcallahan@34 273 local zone_data = npc_data.locations[zone_token]
jcallahan@34 274
jcallahan@34 275 if not zone_data then
jcallahan@34 276 zone_data = {}
jcallahan@34 277 npc_data.locations[zone_token] = zone_data
jcallahan@34 278 end
jcallahan@34 279
jcallahan@34 280 for location_token in pairs(zone_data) do
jcallahan@34 281 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 282 loc_level = tonumber(loc_level)
jcallahan@34 283
jcallahan@34 284 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 285 return
jcallahan@34 286 end
jcallahan@34 287 end
jcallahan@34 288 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 289 end
jcallahan@34 290 end -- do-block
jcallahan@34 291
jcallahan@34 292
jcallahan@52 293 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 294 if not identifier then
jcallahan@10 295 return
jcallahan@10 296 end
jcallahan@31 297 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 298 local entry = DBEntry(entry_type, identifier)
jcallahan@41 299 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 300 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 301
jcallahan@31 302 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 303 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 304
jcallahan@31 305 if not zone_data then
jcallahan@31 306 zone_data = {}
jcallahan@52 307 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 308 end
jcallahan@41 309 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 310 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 311 return zone_data
jcallahan@10 312 end
jcallahan@10 313
jcallahan@10 314
jcallahan@19 315 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 316 if not item_link then
jcallahan@19 317 return
jcallahan@19 318 end
jcallahan@19 319 local item_id = ItemLinkToID(item_link)
jcallahan@19 320
jcallahan@19 321 if not bag_index or not slot_index then
jcallahan@19 322 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 323 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 324 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 325 bag_index = new_bag_index
jcallahan@19 326 slot_index = new_slot_index
jcallahan@19 327 break
jcallahan@19 328 end
jcallahan@19 329 end
jcallahan@19 330 end
jcallahan@19 331 end
jcallahan@19 332
jcallahan@19 333 if not bag_index or not slot_index then
jcallahan@19 334 return
jcallahan@19 335 end
jcallahan@19 336 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 337
jcallahan@19 338 if not is_lootable then
jcallahan@19 339 return
jcallahan@19 340 end
jcallahan@19 341 DatamineTT:ClearLines()
jcallahan@19 342 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 343
jcallahan@19 344 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 345 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 346
jcallahan@19 347 if not current_line then
jcallahan@19 348 break
jcallahan@19 349 end
jcallahan@19 350
jcallahan@19 351 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 352 table.wipe(action_data)
jcallahan@19 353 action_data.type = AF.ITEM
jcallahan@28 354 action_data.identifier = item_id
jcallahan@25 355 action_data.label = "contains"
jcallahan@19 356 break
jcallahan@19 357 end
jcallahan@19 358 end
jcallahan@19 359 end
jcallahan@19 360
jcallahan@19 361
jcallahan@39 362 local UnitFactionStanding
jcallahan@32 363 local UpdateFactionData
jcallahan@32 364 do
jcallahan@32 365 local MAX_FACTION_INDEX = 1000
jcallahan@20 366
jcallahan@32 367 local STANDING_NAMES = {
jcallahan@32 368 "HATED",
jcallahan@32 369 "HOSTILE",
jcallahan@32 370 "UNFRIENDLY",
jcallahan@32 371 "NEUTRAL",
jcallahan@32 372 "FRIENDLY",
jcallahan@32 373 "HONORED",
jcallahan@32 374 "REVERED",
jcallahan@32 375 "EXALTED",
jcallahan@32 376 }
jcallahan@32 377
jcallahan@39 378
jcallahan@39 379 function UnitFactionStanding(unit)
jcallahan@39 380 UpdateFactionData()
jcallahan@39 381 DatamineTT:ClearLines()
jcallahan@39 382 DatamineTT:SetUnit(unit)
jcallahan@39 383
jcallahan@39 384 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 385 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 386
jcallahan@39 387 if faction_name and faction_standings[faction_name] then
jcallahan@39 388 return faction_name, faction_standings[faction_name]
jcallahan@39 389 end
jcallahan@39 390 end
jcallahan@39 391 end
jcallahan@39 392
jcallahan@39 393
jcallahan@32 394 function UpdateFactionData()
jcallahan@32 395 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 396 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 397
jcallahan@86 398 if faction_name then
jcallahan@32 399 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 400 elseif not faction_name then
jcallahan@32 401 break
jcallahan@32 402 end
jcallahan@20 403 end
jcallahan@20 404 end
jcallahan@32 405 end -- do-block
jcallahan@20 406
jcallahan@48 407
jcallahan@75 408 local GenericLootUpdate
jcallahan@75 409 do
jcallahan@77 410 local function LootTable(entry, loot_type, top_field)
jcallahan@75 411 if top_field then
jcallahan@75 412 entry[top_field] = entry[top_field] or {}
jcallahan@75 413 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 414 return entry[top_field][loot_type]
jcallahan@75 415 end
jcallahan@48 416 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 417 return entry[loot_type]
jcallahan@48 418 end
jcallahan@48 419
jcallahan@75 420 function GenericLootUpdate(data_type, top_field)
jcallahan@75 421 local loot_type = action_data.label or "drops"
jcallahan@75 422 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 423 local source_list = {}
jcallahan@75 424
jcallahan@78 425 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 426 local entry, source_id
jcallahan@78 427
jcallahan@78 428 if action_data.type == AF.ITEM then
jcallahan@78 429 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@78 430 source_id = action_data.identifier
jcallahan@78 431 entry = DBEntry(data_type, source_id)
jcallahan@78 432 elseif action_data.type == AF.OBJECT then
jcallahan@78 433 source_id = ("%s:%s"):format(action_data.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@78 434 entry = DBEntry(data_type, source_id)
jcallahan@78 435 else
jcallahan@78 436 source_id = select(2, ParseGUID(source_guid))
jcallahan@78 437 entry = DBEntry(data_type, source_id)
jcallahan@78 438 end
jcallahan@75 439
jcallahan@75 440 if entry then
jcallahan@77 441 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 442
jcallahan@78 443 if not source_list[source_guid] then
jcallahan@77 444 if top_field then
jcallahan@77 445 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 446 else
jcallahan@77 447 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 448 end
jcallahan@78 449 source_list[source_guid] = true
jcallahan@77 450 end
jcallahan@75 451 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 452
jcallahan@75 453 for item_id, quantity in pairs(loot_data) do
jcallahan@75 454 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@75 455 end
jcallahan@75 456 end
jcallahan@75 457 end
jcallahan@75 458 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@82 459 if #action_data.loot_list <= 0 then
jcallahan@78 460 return
jcallahan@78 461 end
jcallahan@82 462 local entry
jcallahan@82 463
jcallahan@82 464 -- At this point we only have a name if it's an object.
jcallahan@82 465 if action_data.type == AF.OBJECT then
jcallahan@82 466 entry = DBEntry(data_type, ("%s:%s"):format(action_data.spell_label, action_data.target_name))
jcallahan@82 467 else
jcallahan@82 468 entry = DBEntry(data_type, action_data.identifier)
jcallahan@82 469 end
jcallahan@75 470
jcallahan@75 471 if not entry then
jcallahan@75 472 return
jcallahan@75 473 end
jcallahan@77 474 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 475
jcallahan@77 476 if not source_list[action_data.identifier] then
jcallahan@77 477 if top_field then
jcallahan@77 478 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 479 else
jcallahan@77 480 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 481 end
jcallahan@77 482 end
jcallahan@75 483
jcallahan@75 484 for index = 1, #action_data.loot_list do
jcallahan@75 485 table.insert(loot_table, action_data.loot_list[index])
jcallahan@75 486 end
jcallahan@48 487 end
jcallahan@75 488 end -- do-block
jcallahan@48 489
jcallahan@97 490
jcallahan@97 491 local ReplaceKeywords
jcallahan@97 492 do
jcallahan@97 493 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 494 class = PLAYER_CLASS,
jcallahan@97 495 name = PLAYER_NAME,
jcallahan@97 496 race = PLAYER_RACE,
jcallahan@97 497 }
jcallahan@97 498
jcallahan@97 499
jcallahan@97 500 function ReplaceKeywords(text)
jcallahan@97 501 if not text or text == "" then
jcallahan@97 502 return ""
jcallahan@97 503 end
jcallahan@97 504
jcallahan@97 505 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 506 local category_format = ("<%s>"):format(category)
jcallahan@97 507 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 508 end
jcallahan@97 509 return text
jcallahan@97 510 end
jcallahan@97 511 end -- do-block
jcallahan@97 512
jcallahan@97 513
jcallahan@0 514 -----------------------------------------------------------------------
jcallahan@0 515 -- Methods.
jcallahan@0 516 -----------------------------------------------------------------------
jcallahan@0 517 function WDP:OnInitialize()
jcallahan@0 518 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 519
jcallahan@14 520 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 521 local build_num = tonumber(private.build_num)
jcallahan@14 522
jcallahan@74 523 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 524 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 525 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 526 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 527 db[entry] = {}
jcallahan@74 528 end
jcallahan@74 529 end
jcallahan@35 530 raw_db.build_num = build_num
jcallahan@63 531 raw_db.version = DB_VERSION
jcallahan@0 532 end
jcallahan@0 533
jcallahan@0 534
jcallahan@0 535 function WDP:OnEnable()
jcallahan@0 536 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 537 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 538 end
jcallahan@95 539
jcallahan@95 540 for index = 1, _G.GetNumLanguages() do
jcallahan@95 541 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 542 end
jcallahan@0 543 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 544 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 545
jcallahan@19 546 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 547 if target_unit then
jcallahan@19 548 return
jcallahan@19 549 end
jcallahan@19 550 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 551 end)
jcallahan@19 552
jcallahan@19 553 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 554 if target_unit then
jcallahan@19 555 return
jcallahan@19 556 end
jcallahan@19 557 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 558 HandleItemUse(item_link)
jcallahan@19 559 end)
jcallahan@0 560 end
jcallahan@0 561
jcallahan@0 562
jcallahan@0 563 local function RecordDurability(item_id, durability)
jcallahan@0 564 if not durability or durability <= 0 then
jcallahan@0 565 return
jcallahan@0 566 end
jcallahan@0 567
jcallahan@0 568 if not db.items[item_id] then
jcallahan@0 569 db.items[item_id] = {}
jcallahan@0 570 end
jcallahan@0 571 db.items[item_id].durability = durability
jcallahan@0 572 end
jcallahan@0 573
jcallahan@0 574
jcallahan@0 575 function WDP:ProcessDurability()
jcallahan@0 576 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 577 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 578
jcallahan@0 579 if item_id and item_id > 0 then
jcallahan@1 580 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 581 RecordDurability(item_id, max_durability)
jcallahan@0 582 end
jcallahan@0 583 end
jcallahan@0 584
jcallahan@0 585 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 586 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 587 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 588
jcallahan@0 589 if item_id and item_id > 0 then
jcallahan@1 590 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 591 RecordDurability(item_id, max_durability)
jcallahan@0 592 end
jcallahan@0 593 end
jcallahan@0 594 end
jcallahan@0 595 end
jcallahan@0 596
jcallahan@0 597
jcallahan@2 598 function WDP:UpdateTargetLocation()
jcallahan@40 599 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 600 return
jcallahan@2 601 end
jcallahan@2 602
jcallahan@2 603 for index = 1, 4 do
jcallahan@2 604 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 605 return
jcallahan@2 606 end
jcallahan@2 607 end
jcallahan@40 608 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 609
jcallahan@40 610 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 611 return
jcallahan@2 612 end
jcallahan@34 613 UpdateNPCLocation(unit_idnum)
jcallahan@2 614 end
jcallahan@2 615
jcallahan@2 616
jcallahan@0 617 -----------------------------------------------------------------------
jcallahan@0 618 -- Event handlers.
jcallahan@0 619 -----------------------------------------------------------------------
jcallahan@90 620 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 621 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 622
jcallahan@56 623 for index = 1, num_items do
jcallahan@56 624 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 625
jcallahan@56 626 if item_link then
jcallahan@56 627 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 628 end
jcallahan@56 629 end
jcallahan@56 630 end
jcallahan@56 631
jcallahan@56 632
jcallahan@75 633 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@48 634 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 635 return
jcallahan@48 636 end
jcallahan@48 637 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 638
jcallahan@48 639 if not item_link then
jcallahan@48 640 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 641 end
jcallahan@48 642
jcallahan@48 643 if not item_link then
jcallahan@48 644 return
jcallahan@48 645 end
jcallahan@48 646 local item_id = ItemLinkToID(item_link)
jcallahan@48 647
jcallahan@48 648 if not item_id then
jcallahan@48 649 return
jcallahan@48 650 end
jcallahan@48 651 action_data.loot_list = {
jcallahan@48 652 ("%d:%d"):format(item_id, quantity)
jcallahan@48 653 }
jcallahan@48 654 GenericLootUpdate("zones")
jcallahan@48 655 table.wipe(action_data)
jcallahan@48 656 end
jcallahan@48 657
jcallahan@48 658
jcallahan@97 659 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@97 660 if not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 661 return
jcallahan@95 662 end
jcallahan@97 663 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 664 npc.quotes = npc.quotes or {}
jcallahan@97 665 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 666 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 667 end
jcallahan@95 668
jcallahan@95 669
jcallahan@95 670 do
jcallahan@40 671 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 672
jcallahan@40 673 local DRUNK_COMPARES = {
jcallahan@40 674 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 675 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 676 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 677 }
jcallahan@40 678
jcallahan@40 679 local DRUNK_MATCHES = {
jcallahan@40 680 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 681 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 682 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 683 }
jcallahan@40 684
jcallahan@92 685 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 686 if currently_drunk then
jcallahan@40 687 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 688 currently_drunk = nil
jcallahan@40 689 end
jcallahan@40 690 return
jcallahan@40 691 end
jcallahan@40 692
jcallahan@40 693 for index = 1, #DRUNK_MATCHES do
jcallahan@40 694 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 695 currently_drunk = true
jcallahan@40 696 break
jcallahan@40 697 end
jcallahan@40 698 end
jcallahan@40 699 end
jcallahan@40 700 end
jcallahan@40 701
jcallahan@40 702 -- do-block
jcallahan@40 703
jcallahan@40 704 do
jcallahan@23 705 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 706 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 707
jcallahan@23 708 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 709 if not spell_id then
jcallahan@23 710 return
jcallahan@23 711 end
jcallahan@34 712 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 713
jcallahan@23 714 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 715 return
jcallahan@23 716 end
jcallahan@23 717
jcallahan@23 718 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 719 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 720 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 721 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 722 end
jcallahan@23 723 end
jcallahan@23 724
jcallahan@23 725 local COMBAT_LOG_FUNCS = {
jcallahan@23 726 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 727 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 728 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@65 729 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 730 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 731
jcallahan@65 732 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 733 reputation_npc_id = nil
jcallahan@98 734 private.harvesting = nil
jcallahan@65 735 return
jcallahan@65 736 end
jcallahan@67 737 reputation_npc_id = unit_idnum
jcallahan@65 738 end,
jcallahan@23 739 }
jcallahan@23 740
jcallahan@23 741
jcallahan@92 742 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 743 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 744
jcallahan@23 745 if not combat_log_func then
jcallahan@23 746 return
jcallahan@23 747 end
jcallahan@23 748 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 749 end
jcallahan@23 750
jcallahan@44 751 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 752 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 753 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 754
jcallahan@44 755 local REP_BUFFS = {
jcallahan@44 756 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 757 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 758 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 759 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 760 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 761 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 762 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 763 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 764 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 765 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 766 }
jcallahan@44 767
jcallahan@44 768
jcallahan@44 769 local FACTION_NAMES = {
jcallahan@44 770 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 771 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 772 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 773 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 774 }
jcallahan@44 775
jcallahan@44 776
jcallahan@44 777 local MODIFIERS = {
jcallahan@44 778 CENARION_FAVOR = {
jcallahan@44 779 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 780 modifier = 0.25,
jcallahan@44 781 },
jcallahan@44 782 GRIM_VISAGE = {
jcallahan@44 783 modifier = 0.1,
jcallahan@44 784 },
jcallahan@44 785 HONOR_HOLD_FAVOR = {
jcallahan@44 786 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 787 modifier = 0.25,
jcallahan@44 788 },
jcallahan@44 789 NAZGRELS_FERVOR = {
jcallahan@44 790 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 791 modifier = 0.1,
jcallahan@44 792 },
jcallahan@44 793 SONG_OF_BATTLE = {
jcallahan@44 794 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 795 modifier = 0.1,
jcallahan@44 796 },
jcallahan@44 797 SPIRIT_OF_SHARING = {
jcallahan@44 798 modifier = 0.1,
jcallahan@44 799 },
jcallahan@44 800 THRALLMARS_FAVOR = {
jcallahan@44 801 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 802 modifier = 0.25,
jcallahan@44 803 },
jcallahan@44 804 TROLLBANES_COMMAND = {
jcallahan@44 805 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 806 modifier = 0.1,
jcallahan@44 807 },
jcallahan@44 808 UNBURDENED = {
jcallahan@44 809 modifier = 0.1,
jcallahan@44 810 },
jcallahan@44 811 WOW_ANNIVERSARY = {
jcallahan@44 812 modifier = 0.08,
jcallahan@44 813 }
jcallahan@44 814 }
jcallahan@44 815
jcallahan@44 816
jcallahan@92 817 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 818 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 819 return
jcallahan@44 820 end
jcallahan@44 821 UpdateFactionData()
jcallahan@44 822
jcallahan@46 823 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 824 return
jcallahan@46 825 end
jcallahan@67 826 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 827 reputation_npc_id = nil
jcallahan@46 828
jcallahan@44 829 if not npc then
jcallahan@98 830 private.harvesting = nil
jcallahan@44 831 return
jcallahan@44 832 end
jcallahan@98 833 npc.harvested = private.harvesting
jcallahan@98 834 private.harvesting = nil
jcallahan@98 835
jcallahan@44 836 local modifier = 1
jcallahan@44 837
jcallahan@44 838 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 839 modifier = modifier + 0.1
jcallahan@44 840 end
jcallahan@44 841
jcallahan@44 842 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 843 modifier = modifier + 0.1
jcallahan@44 844 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 845 modifier = modifier + 0.05
jcallahan@44 846 end
jcallahan@44 847
jcallahan@44 848 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 849 if _G.UnitBuff("player", buff_name) then
jcallahan@44 850 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 851
jcallahan@44 852 if not modded_faction or faction_name == modded_faction then
jcallahan@44 853 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 854 end
jcallahan@44 855 end
jcallahan@44 856 end
jcallahan@65 857 npc.reputations = npc.reputations or {}
jcallahan@65 858 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 859 end
jcallahan@44 860 end -- do-block
jcallahan@18 861
jcallahan@18 862
jcallahan@92 863 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 864 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 865
jcallahan@42 866 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 867 return
jcallahan@42 868 end
jcallahan@42 869 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 870 end
jcallahan@42 871
jcallahan@42 872
jcallahan@13 873 do
jcallahan@40 874 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 875 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 876 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 877
jcallahan@13 878
jcallahan@13 879 local function _moneyMatch(money, re)
jcallahan@13 880 return money:match(re) or 0
jcallahan@1 881 end
jcallahan@1 882
jcallahan@0 883
jcallahan@13 884 local function _toCopper(money)
jcallahan@13 885 if not money then
jcallahan@13 886 return 0
jcallahan@13 887 end
jcallahan@40 888 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 889 end
jcallahan@1 890
jcallahan@1 891
jcallahan@13 892 local LOOT_VERIFY_FUNCS = {
jcallahan@16 893 [AF.ITEM] = function()
jcallahan@16 894 local locked_item_id
jcallahan@16 895
jcallahan@16 896 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 897 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 898 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 899
jcallahan@16 900 if is_locked then
jcallahan@16 901 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 902 end
jcallahan@16 903 end
jcallahan@16 904 end
jcallahan@16 905
jcallahan@28 906 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 907 return false
jcallahan@16 908 end
jcallahan@28 909 action_data.identifier = locked_item_id
jcallahan@16 910 return true
jcallahan@16 911 end,
jcallahan@13 912 [AF.NPC] = function()
jcallahan@17 913 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 914 return false
jcallahan@13 915 end
jcallahan@34 916 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 917 action_data.identifier = id_num
jcallahan@13 918 return true
jcallahan@13 919 end,
jcallahan@14 920 [AF.OBJECT] = true,
jcallahan@17 921 [AF.ZONE] = function()
jcallahan@38 922 return _G.IsFishingLoot()
jcallahan@17 923 end,
jcallahan@13 924 }
jcallahan@13 925
jcallahan@13 926
jcallahan@13 927 local LOOT_UPDATE_FUNCS = {
jcallahan@16 928 [AF.ITEM] = function()
jcallahan@28 929 GenericLootUpdate("items")
jcallahan@28 930 end,
jcallahan@28 931 [AF.NPC] = function()
jcallahan@75 932 local difficulty_token = InstanceDifficultyToken()
jcallahan@75 933 local loot_type = action_data.label or "drops"
jcallahan@77 934 local source_list = {}
jcallahan@75 935
jcallahan@78 936 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 937 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 938 local npc = NPCEntry(source_id)
jcallahan@75 939
jcallahan@75 940 if npc then
jcallahan@75 941 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 942 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 943
jcallahan@78 944 if not source_list[source_guid] then
jcallahan@77 945 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 946 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 947 source_list[source_id] = true
jcallahan@77 948 end
jcallahan@77 949
jcallahan@75 950 for item_id, quantity in pairs(loot_data) do
jcallahan@75 951 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 952 end
jcallahan@75 953 end
jcallahan@75 954 end
jcallahan@75 955
jcallahan@75 956 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@79 957 if #action_data.loot_list <= 0 then
jcallahan@79 958 return
jcallahan@79 959 end
jcallahan@29 960 local npc = NPCEntry(action_data.identifier)
jcallahan@28 961
jcallahan@28 962 if not npc then
jcallahan@28 963 return
jcallahan@28 964 end
jcallahan@75 965 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 966 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 967
jcallahan@77 968 if not source_list[action_data.identifier] then
jcallahan@77 969 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 970 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 971 end
jcallahan@77 972
jcallahan@17 973 for index = 1, #action_data.loot_list do
jcallahan@29 974 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 975 end
jcallahan@16 976 end,
jcallahan@13 977 [AF.OBJECT] = function()
jcallahan@28 978 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 979 end,
jcallahan@17 980 [AF.ZONE] = function()
jcallahan@41 981 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 982
jcallahan@41 983 -- This will start life as a boolean true.
jcallahan@41 984 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 985 action_data.zone_data[location_token] = {
jcallahan@41 986 drops = {}
jcallahan@41 987 }
jcallahan@41 988 end
jcallahan@41 989 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 990 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 991
jcallahan@41 992 for index = 1, #action_data.loot_list do
jcallahan@41 993 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 994 end
jcallahan@13 995 end,
jcallahan@13 996 }
jcallahan@13 997
jcallahan@79 998 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 999 local loot_guid_registry = {}
jcallahan@13 1000
jcallahan@92 1001 function WDP:LOOT_OPENED(event_name)
jcallahan@18 1002 if action_data.looting then
jcallahan@18 1003 return
jcallahan@18 1004 end
jcallahan@18 1005
jcallahan@13 1006 if not action_data.type then
jcallahan@13 1007 action_data.type = AF.NPC
jcallahan@1 1008 end
jcallahan@13 1009 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 1010 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 1011
jcallahan@14 1012 if not verify_func or not update_func then
jcallahan@13 1013 return
jcallahan@13 1014 end
jcallahan@13 1015
jcallahan@14 1016 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1017 return
jcallahan@14 1018 end
jcallahan@80 1019 local guids_used = {}
jcallahan@17 1020 action_data.loot_list = {}
jcallahan@75 1021 action_data.loot_sources = {}
jcallahan@18 1022 action_data.looting = true
jcallahan@13 1023
jcallahan@55 1024 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1025 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1026 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1027
jcallahan@77 1028 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1029 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1030 local loot_info = {
jcallahan@77 1031 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1032 }
jcallahan@75 1033
jcallahan@75 1034 -- TODO: Remove debugging
jcallahan@77 1035 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 1036
jcallahan@77 1037 -- Odd index is GUID, even is count.
jcallahan@78 1038 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1039 local source_guid = loot_info[loot_index]
jcallahan@77 1040
jcallahan@79 1041 if not loot_guid_registry[source_guid] then
jcallahan@79 1042 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1043 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1044 -- TODO: Remove debugging
jcallahan@79 1045 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 1046 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1047
jcallahan@79 1048 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@79 1049 action_data.loot_sources[source_guid] = action_data.loot_sources[source_guid] or {}
jcallahan@79 1050 action_data.loot_sources[source_guid][item_id] = action_data.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1051 guids_used[source_guid] = true
jcallahan@79 1052 end
jcallahan@75 1053 end
jcallahan@82 1054 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@82 1055 -- table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1056 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@77 1057 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1058 end
jcallahan@13 1059 end
jcallahan@80 1060
jcallahan@81 1061 for guid in pairs(guids_used) do
jcallahan@80 1062 loot_guid_registry[guid] = true
jcallahan@80 1063 end
jcallahan@13 1064 update_func()
jcallahan@1 1065 end
jcallahan@13 1066 end -- do-block
jcallahan@0 1067
jcallahan@0 1068
jcallahan@89 1069 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1070 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1071
jcallahan@89 1072 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1073 return
jcallahan@89 1074 end
jcallahan@89 1075 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1076 end
jcallahan@89 1077
jcallahan@89 1078
jcallahan@44 1079 do
jcallahan@44 1080 local POINT_MATCH_PATTERNS = {
jcallahan@44 1081 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1082 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1083 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1084 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1085 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1086 }
jcallahan@5 1087
jcallahan@68 1088 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1089 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1090 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1091
jcallahan@89 1092 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1093 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1094
jcallahan@44 1095 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1096 return
jcallahan@44 1097 end
jcallahan@55 1098 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1099 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1100 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1101 merchant.sells = merchant.sells or {}
jcallahan@5 1102
jcallahan@57 1103 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1104 _G.MerchantFrame_Update()
jcallahan@57 1105
jcallahan@57 1106 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1107
jcallahan@44 1108 for item_index = 1, num_items do
jcallahan@44 1109 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1110 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1111
jcallahan@44 1112 if item_id and item_id > 0 then
jcallahan@44 1113 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1114
jcallahan@68 1115 DatamineTT:ClearLines()
jcallahan@68 1116 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1117
jcallahan@68 1118 local num_lines = DatamineTT:NumLines()
jcallahan@68 1119
jcallahan@68 1120 for line_index = 1, num_lines do
jcallahan@68 1121 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1122
jcallahan@68 1123 if not current_line then
jcallahan@68 1124 break
jcallahan@68 1125 end
jcallahan@68 1126 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1127
jcallahan@68 1128 if faction or reputation then
jcallahan@68 1129 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1130 break
jcallahan@68 1131 end
jcallahan@68 1132 end
jcallahan@68 1133
jcallahan@87 1134 for line_index = 1, num_lines do
jcallahan@87 1135 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1136
jcallahan@87 1137 if not current_line then
jcallahan@87 1138 break
jcallahan@87 1139 end
jcallahan@87 1140 local line_text = current_line:GetText()
jcallahan@87 1141 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1142
jcallahan@87 1143 if quest_name then
jcallahan@87 1144 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1145 break
jcallahan@87 1146 end
jcallahan@87 1147 end
jcallahan@87 1148
jcallahan@44 1149 if extended_cost then
jcallahan@53 1150 local battleground_rating = 0
jcallahan@53 1151 local personal_rating = 0
jcallahan@53 1152 local required_season_amount
jcallahan@5 1153
jcallahan@68 1154 for line_index = 1, num_lines do
jcallahan@44 1155 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1156
jcallahan@44 1157 if not current_line then
jcallahan@44 1158 break
jcallahan@44 1159 end
jcallahan@53 1160 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1161
jcallahan@44 1162 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1163 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1164 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1165 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1166
jcallahan@44 1167 if match1 or match2 then
jcallahan@44 1168 break
jcallahan@44 1169 end
jcallahan@44 1170 end
jcallahan@5 1171 end
jcallahan@44 1172 local currency_list = {}
jcallahan@44 1173 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1174
jcallahan@50 1175 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1176 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1177 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1178
jcallahan@44 1179 for cost_index = 1, item_count do
jcallahan@44 1180 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1181 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1182
jcallahan@44 1183 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1184 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1185 end
jcallahan@44 1186
jcallahan@44 1187 if currency_id then
jcallahan@44 1188 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1189 end
jcallahan@44 1190 end
jcallahan@44 1191
jcallahan@44 1192 for currency_index = 1, #currency_list do
jcallahan@44 1193 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1194 end
jcallahan@5 1195 end
jcallahan@61 1196 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1197 end
jcallahan@44 1198 end
jcallahan@5 1199
jcallahan@44 1200 if _G.CanMerchantRepair() then
jcallahan@44 1201 merchant.can_repair = true
jcallahan@5 1202 end
jcallahan@57 1203 _G.SetMerchantFilter(current_filters)
jcallahan@57 1204 _G.MerchantFrame_Update()
jcallahan@4 1205 end
jcallahan@44 1206 end -- do-block
jcallahan@4 1207
jcallahan@89 1208
jcallahan@92 1209 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@25 1210 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 1211 return
jcallahan@25 1212 end
jcallahan@34 1213 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1214
jcallahan@25 1215 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1216 return
jcallahan@25 1217 end
jcallahan@29 1218 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1219 table.wipe(action_data)
jcallahan@25 1220 end
jcallahan@25 1221
jcallahan@25 1222
jcallahan@18 1223 do
jcallahan@18 1224 local GENDER_NAMES = {
jcallahan@18 1225 "UNKNOWN",
jcallahan@18 1226 "MALE",
jcallahan@18 1227 "FEMALE",
jcallahan@18 1228 }
jcallahan@2 1229
jcallahan@2 1230
jcallahan@18 1231 local REACTION_NAMES = {
jcallahan@18 1232 "HATED",
jcallahan@18 1233 "HOSTILE",
jcallahan@18 1234 "UNFRIENDLY",
jcallahan@18 1235 "NEUTRAL",
jcallahan@18 1236 "FRIENDLY",
jcallahan@18 1237 "HONORED",
jcallahan@18 1238 "REVERED",
jcallahan@18 1239 "EXALTED",
jcallahan@18 1240 }
jcallahan@2 1241
jcallahan@2 1242
jcallahan@18 1243 local POWER_TYPE_NAMES = {
jcallahan@18 1244 ["0"] = "MANA",
jcallahan@18 1245 ["1"] = "RAGE",
jcallahan@18 1246 ["2"] = "FOCUS",
jcallahan@18 1247 ["3"] = "ENERGY",
jcallahan@18 1248 ["6"] = "RUNIC_POWER",
jcallahan@18 1249 }
jcallahan@2 1250
jcallahan@2 1251
jcallahan@92 1252 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@40 1253 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@86 1254 current_target_id = nil
jcallahan@18 1255 return
jcallahan@18 1256 end
jcallahan@34 1257 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1258
jcallahan@18 1259 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1260 return
jcallahan@18 1261 end
jcallahan@86 1262 current_target_id = unit_idnum
jcallahan@86 1263
jcallahan@29 1264 local npc = NPCEntry(unit_idnum)
jcallahan@18 1265 local _, class_token = _G.UnitClass("target")
jcallahan@18 1266 npc.class = class_token
jcallahan@39 1267 npc.faction = UnitFactionStanding("target")
jcallahan@26 1268 npc.genders = npc.genders or {}
jcallahan@26 1269 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1270 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1271 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1272
jcallahan@30 1273 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1274 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1275
jcallahan@28 1276 if not encounter_data[npc_level] then
jcallahan@28 1277 encounter_data[npc_level] = {
jcallahan@18 1278 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1279 }
jcallahan@3 1280
jcallahan@18 1281 local max_power = _G.UnitManaMax("target")
jcallahan@18 1282
jcallahan@18 1283 if max_power > 0 then
jcallahan@18 1284 local power_type = _G.UnitPowerType("target")
jcallahan@28 1285 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1286 end
jcallahan@3 1287 end
jcallahan@95 1288 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@95 1289
jcallahan@21 1290 table.wipe(action_data)
jcallahan@21 1291 action_data.type = AF.NPC
jcallahan@27 1292 action_data.identifier = unit_idnum
jcallahan@21 1293 action_data.npc_level = npc_level
jcallahan@31 1294 self:UpdateTargetLocation()
jcallahan@2 1295 end
jcallahan@18 1296 end -- do-block
jcallahan@2 1297
jcallahan@89 1298
jcallahan@12 1299 do
jcallahan@12 1300 local function UpdateQuestJuncture(point)
jcallahan@12 1301 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1302
jcallahan@12 1303 if not unit_name then
jcallahan@12 1304 return
jcallahan@12 1305 end
jcallahan@34 1306 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1307
jcallahan@12 1308 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1309 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1310 end
jcallahan@19 1311 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1312 quest[point] = quest[point] or {}
jcallahan@12 1313 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1314
jcallahan@24 1315 return quest
jcallahan@12 1316 end
jcallahan@10 1317
jcallahan@12 1318
jcallahan@92 1319 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1320 local quest = UpdateQuestJuncture("end")
jcallahan@97 1321 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@97 1322
jcallahan@67 1323 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1324 reputation_npc_id = nil
jcallahan@10 1325 end
jcallahan@10 1326
jcallahan@12 1327
jcallahan@92 1328 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1329 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1330
jcallahan@46 1331 if not quest then
jcallahan@46 1332 return
jcallahan@46 1333 end
jcallahan@24 1334 quest.classes = quest.classes or {}
jcallahan@27 1335 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1336
jcallahan@24 1337 local _, race = _G.UnitRace("player")
jcallahan@24 1338 quest.races = quest.races or {}
jcallahan@24 1339 quest.races[race] = true
jcallahan@10 1340 end
jcallahan@12 1341 end -- do-block
jcallahan@9 1342
jcallahan@9 1343
jcallahan@92 1344 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1345 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1346 local entry_index, processed_quests = 1, 0
jcallahan@36 1347 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1348
jcallahan@36 1349 while processed_quests <= num_quests do
jcallahan@36 1350 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1351
jcallahan@84 1352 if quest_id == 0 then
jcallahan@84 1353 processed_quests = processed_quests + 1
jcallahan@84 1354 elseif not is_header then
jcallahan@36 1355 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1356
jcallahan@36 1357 local quest = DBEntry("quests", quest_id)
jcallahan@36 1358 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1359 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1360 processed_quests = processed_quests + 1
jcallahan@36 1361 end
jcallahan@36 1362 entry_index = entry_index + 1
jcallahan@36 1363 end
jcallahan@36 1364 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1365 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1366 end
jcallahan@4 1367
jcallahan@4 1368
jcallahan@97 1369 function WDP:QUEST_PROGRESS(event_name)
jcallahan@97 1370 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1371 end
jcallahan@97 1372
jcallahan@97 1373
jcallahan@92 1374 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1375 if unit_id ~= "player" then
jcallahan@4 1376 return
jcallahan@4 1377 end
jcallahan@4 1378 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1379 end
jcallahan@4 1380
jcallahan@4 1381
jcallahan@92 1382 do
jcallahan@92 1383 local TRADESKILL_TOOLS = {
jcallahan@92 1384 Anvil = anvil_spell_ids,
jcallahan@92 1385 Forge = forge_spell_ids,
jcallahan@92 1386 }
jcallahan@92 1387
jcallahan@92 1388
jcallahan@92 1389 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1390 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1391
jcallahan@92 1392 if profession_name == _G.UNKNOWN then
jcallahan@92 1393 return
jcallahan@92 1394 end
jcallahan@92 1395
jcallahan@92 1396 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1397 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1398 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1399 search_box:SetText("")
jcallahan@92 1400 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1401 search_box:ClearFocus()
jcallahan@92 1402 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1403 end
jcallahan@92 1404 local header_list = {}
jcallahan@92 1405
jcallahan@92 1406 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1407 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1408 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1409
jcallahan@92 1410 if have_materials then
jcallahan@92 1411 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1412 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1413 end
jcallahan@92 1414
jcallahan@92 1415 if have_skillup then
jcallahan@92 1416 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1417 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1418 end
jcallahan@92 1419 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1420 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1421 _G.TradeSkillFrame_Update()
jcallahan@92 1422
jcallahan@92 1423 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1424 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1425 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1426
jcallahan@94 1427 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1428 if not is_expanded then
jcallahan@92 1429 header_list[name] = true
jcallahan@92 1430 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1431 end
jcallahan@92 1432 else
jcallahan@92 1433 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1434 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1435
jcallahan@92 1436 if required_tool then
jcallahan@92 1437 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1438 if required_tool:find(tool_name) then
jcallahan@92 1439 registry[spell_id] = true
jcallahan@92 1440 end
jcallahan@92 1441 end
jcallahan@92 1442 end
jcallahan@92 1443 end
jcallahan@92 1444 end
jcallahan@92 1445
jcallahan@92 1446 -- Restore the state of the things we changed.
jcallahan@92 1447 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1448 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1449
jcallahan@92 1450 if header_list[name] then
jcallahan@92 1451 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1452 end
jcallahan@92 1453 end
jcallahan@92 1454 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1455 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1456 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1457 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1458
jcallahan@92 1459 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1460 _G.TradeSkillFrame_Update()
jcallahan@92 1461 end
jcallahan@92 1462 end -- do-block
jcallahan@92 1463
jcallahan@92 1464
jcallahan@92 1465 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1466 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1467 local npc = NPCEntry(unit_idnum)
jcallahan@58 1468
jcallahan@58 1469 if not npc then
jcallahan@58 1470 return
jcallahan@58 1471 end
jcallahan@27 1472 npc.teaches = npc.teaches or {}
jcallahan@27 1473
jcallahan@27 1474 -- Get the initial trainer filters
jcallahan@27 1475 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1476 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1477 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1478
jcallahan@27 1479 -- Clear the trainer filters
jcallahan@27 1480 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1481 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1482 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1483
jcallahan@27 1484 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1485 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1486
jcallahan@27 1487 if spell_name then
jcallahan@27 1488 DatamineTT:ClearLines()
jcallahan@27 1489 DatamineTT:SetTrainerService(index)
jcallahan@27 1490
jcallahan@27 1491 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1492
jcallahan@43 1493 if spell_id then
jcallahan@43 1494 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1495 profession = profession or "General"
jcallahan@43 1496
jcallahan@43 1497 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1498 if not class_professions then
jcallahan@43 1499 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1500 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1501 end
jcallahan@43 1502
jcallahan@43 1503 local profession_skills = class_professions[profession]
jcallahan@43 1504 if not profession_skills then
jcallahan@43 1505 class_professions[profession] = {}
jcallahan@43 1506 profession_skills = class_professions[profession]
jcallahan@43 1507 end
jcallahan@43 1508 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1509 end
jcallahan@27 1510 end
jcallahan@27 1511 end
jcallahan@27 1512
jcallahan@27 1513 -- Reset the filters to what they were before
jcallahan@27 1514 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1515 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1516 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1517 end
jcallahan@27 1518
jcallahan@27 1519
jcallahan@1 1520 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1521 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1522 return
jcallahan@1 1523 end
jcallahan@1 1524 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1525
jcallahan@1 1526 if not spell_label then
jcallahan@1 1527 return
jcallahan@1 1528 end
jcallahan@18 1529 table.wipe(action_data)
jcallahan@1 1530
jcallahan@1 1531 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1532 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1533
jcallahan@1 1534 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1535 tt_unit_name = target_name
jcallahan@1 1536 tt_unit_id = "target"
jcallahan@1 1537 end
jcallahan@1 1538 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1539 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1540
jcallahan@28 1541 action_data.instance_token = instance_token
jcallahan@28 1542 action_data.map_level = map_level
jcallahan@28 1543 action_data.x = x
jcallahan@28 1544 action_data.y = y
jcallahan@28 1545 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@76 1546 action_data.spell_label = spell_label
jcallahan@76 1547 action_data.label = spell_label:lower()
jcallahan@1 1548
jcallahan@16 1549 if tt_unit_name and not tt_item_name then
jcallahan@16 1550 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1551 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1552 return
jcallahan@16 1553 end
jcallahan@16 1554 action_data.type = AF.NPC
jcallahan@25 1555 action_data.unit_name = tt_unit_name
jcallahan@16 1556 end
jcallahan@16 1557 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1558 action_data.type = AF.ITEM
jcallahan@16 1559
jcallahan@16 1560 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1561 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1562 elseif target_name and target_name ~= "" then
jcallahan@16 1563 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1564 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1565 end
jcallahan@16 1566 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1567 action_data.name = target_name
jcallahan@17 1568
jcallahan@1 1569 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1570 if target_name == "" then
jcallahan@17 1571 return
jcallahan@17 1572 end
jcallahan@82 1573 action_data.target_name = target_name
jcallahan@1 1574 action_data.type = AF.OBJECT
jcallahan@1 1575 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1576 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1577 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1578 action_data.type = AF.ZONE
jcallahan@38 1579 action_data.identifier = identifier
jcallahan@1 1580 end
jcallahan@1 1581 end
jcallahan@1 1582 private.tracked_line = spell_line
jcallahan@0 1583 end
jcallahan@0 1584
jcallahan@94 1585
jcallahan@1 1586 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1587 if unit_id ~= "player" then
jcallahan@1 1588 return
jcallahan@1 1589 end
jcallahan@1 1590 private.tracked_line = nil
jcallahan@85 1591
jcallahan@86 1592 if spell_name:match("^Harvest.+") then
jcallahan@86 1593 reputation_npc_id = current_target_id
jcallahan@98 1594 private.harvesting = true
jcallahan@85 1595 end
jcallahan@92 1596
jcallahan@92 1597 if anvil_spell_ids[spell_id] then
jcallahan@92 1598 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1599 elseif forge_spell_ids[spell_id] then
jcallahan@92 1600 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1601 end
jcallahan@0 1602 end
jcallahan@0 1603
jcallahan@90 1604
jcallahan@1 1605 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1606 if unit_id ~= "player" then
jcallahan@1 1607 return
jcallahan@1 1608 end
jcallahan@0 1609
jcallahan@1 1610 if private.tracked_line == spell_line then
jcallahan@1 1611 private.tracked_line = nil
jcallahan@1 1612 end
jcallahan@0 1613 end
jcallahan@90 1614
jcallahan@90 1615
jcallahan@90 1616 do
jcallahan@90 1617 local function SetUnitField(field, required_type)
jcallahan@90 1618 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1619
jcallahan@90 1620 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1621 return
jcallahan@90 1622 end
jcallahan@90 1623
jcallahan@90 1624 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1625 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1626 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1627 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1628 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1629 end
jcallahan@90 1630 end
jcallahan@90 1631
jcallahan@90 1632
jcallahan@90 1633 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1634 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1635 end
jcallahan@90 1636
jcallahan@90 1637
jcallahan@90 1638 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1639 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1640 end
jcallahan@90 1641
jcallahan@90 1642
jcallahan@90 1643 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1644 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1645 end
jcallahan@90 1646
jcallahan@90 1647
jcallahan@92 1648 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1649 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1650 end
jcallahan@90 1651
jcallahan@90 1652
jcallahan@92 1653 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1654 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1655
jcallahan@90 1656 for index = 2, #gossip_options, 2 do
jcallahan@90 1657 if gossip_options[index] == "binder" then
jcallahan@90 1658 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1659 return
jcallahan@90 1660 end
jcallahan@90 1661 end
jcallahan@90 1662 end
jcallahan@90 1663
jcallahan@90 1664
jcallahan@93 1665 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1666 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1667 end
jcallahan@93 1668
jcallahan@93 1669
jcallahan@90 1670 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1671 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1672 end
jcallahan@90 1673
jcallahan@90 1674
jcallahan@90 1675 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1676 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1677 end
jcallahan@90 1678
jcallahan@90 1679
jcallahan@90 1680 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1681 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1682 end
jcallahan@90 1683 end -- do-block