annotate Main.lua @ 113:be3ec607e964

Roll UpdateNPCLocation into UpdateTargetLocation. Mark WIld Pet critters as wild_pet.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 10 Sep 2012 14:22:16 -0500
parents 5ed405092296
children 6daf570bc198
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@0 30 -----------------------------------------------------------------------
jcallahan@0 31 -- Local constants.
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@109 33 local DB_VERSION = 5
jcallahan@63 34
jcallahan@92 35
jcallahan@0 36 local DATABASE_DEFAULTS = {
jcallahan@0 37 global = {
jcallahan@0 38 items = {},
jcallahan@0 39 npcs = {},
jcallahan@0 40 objects = {},
jcallahan@0 41 quests = {},
jcallahan@17 42 zones = {},
jcallahan@0 43 }
jcallahan@0 44 }
jcallahan@0 45
jcallahan@0 46
jcallahan@1 47 local EVENT_MAPPING = {
jcallahan@90 48 AUCTION_HOUSE_SHOW = true,
jcallahan@90 49 BANKFRAME_OPENED = true,
jcallahan@90 50 BATTLEFIELDS_SHOW = true,
jcallahan@56 51 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 52 CHAT_MSG_LOOT = true,
jcallahan@95 53 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 54 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 55 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 56 CHAT_MSG_SYSTEM = true,
jcallahan@23 57 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 58 COMBAT_TEXT_UPDATE = true,
jcallahan@90 59 FORGE_MASTER_OPENED = true,
jcallahan@90 60 GOSSIP_SHOW = true,
jcallahan@93 61 GUILDBANKFRAME_OPENED = true,
jcallahan@42 62 ITEM_TEXT_BEGIN = true,
jcallahan@1 63 LOOT_OPENED = true,
jcallahan@89 64 MAIL_SHOW = true,
jcallahan@7 65 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 66 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 67 PET_BAR_UPDATE = true,
jcallahan@2 68 PLAYER_TARGET_CHANGED = true,
jcallahan@9 69 QUEST_COMPLETE = true,
jcallahan@9 70 QUEST_DETAIL = true,
jcallahan@9 71 QUEST_LOG_UPDATE = true,
jcallahan@97 72 QUEST_PROGRESS = true,
jcallahan@88 73 TAXIMAP_OPENED = true,
jcallahan@92 74 TRADE_SKILL_SHOW = true,
jcallahan@27 75 TRAINER_SHOW = true,
jcallahan@90 76 TRANSMOGRIFY_OPEN = true,
jcallahan@4 77 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 78 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 79 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 80 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 81 UNIT_SPELLCAST_SENT = true,
jcallahan@1 82 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 83 VOID_STORAGE_OPEN = true,
jcallahan@0 84 }
jcallahan@0 85
jcallahan@4 86
jcallahan@92 87 local OBJECT_ID_ANVIL = 192628
jcallahan@92 88 local OBJECT_ID_FORGE = 1685
jcallahan@92 89
jcallahan@92 90
jcallahan@1 91 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 92
jcallahan@4 93
jcallahan@27 94 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 95 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 96 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 97 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 98 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 99
jcallahan@95 100
jcallahan@112 101 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 102
jcallahan@112 103
jcallahan@112 104 local ALLOWED_LOCALES = {
jcallahan@112 105 enUS = true,
jcallahan@112 106 enGB = true,
jcallahan@112 107 }
jcallahan@112 108
jcallahan@112 109
jcallahan@0 110 -----------------------------------------------------------------------
jcallahan@0 111 -- Local variables.
jcallahan@0 112 -----------------------------------------------------------------------
jcallahan@92 113 local anvil_spell_ids = {}
jcallahan@92 114 local action_data = {}
jcallahan@92 115 local currently_drunk
jcallahan@0 116 local db
jcallahan@0 117 local durability_timer_handle
jcallahan@92 118 local faction_standings = {}
jcallahan@92 119 local forge_spell_ids = {}
jcallahan@95 120 local languages_known = {}
jcallahan@95 121 local name_to_id_map = {}
jcallahan@92 122 local reputation_npc_id
jcallahan@2 123 local target_location_timer_handle
jcallahan@86 124 local current_target_id
jcallahan@1 125
jcallahan@92 126
jcallahan@1 127 -----------------------------------------------------------------------
jcallahan@1 128 -- Helper Functions.
jcallahan@1 129 -----------------------------------------------------------------------
jcallahan@39 130 local ActualCopperCost
jcallahan@39 131 do
jcallahan@39 132 local BARTERING_SPELL_ID = 83964
jcallahan@39 133
jcallahan@39 134 local STANDING_DISCOUNTS = {
jcallahan@39 135 HATED = 0,
jcallahan@39 136 HOSTILE = 0,
jcallahan@39 137 UNFRIENDLY = 0,
jcallahan@39 138 NEUTRAL = 0,
jcallahan@39 139 FRIENDLY = 0.05,
jcallahan@39 140 HONORED = 0.1,
jcallahan@39 141 REVERED = 0.15,
jcallahan@39 142 EXALTED = 0.2,
jcallahan@39 143 }
jcallahan@39 144
jcallahan@39 145
jcallahan@39 146 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 147 if not copper_cost or copper_cost == 0 then
jcallahan@39 148 return 0
jcallahan@39 149 end
jcallahan@39 150 local modifier = 1
jcallahan@39 151
jcallahan@39 152 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 153 modifier = modifier - 0.1
jcallahan@39 154 end
jcallahan@39 155
jcallahan@39 156 if rep_standing then
jcallahan@39 157 if PLAYER_RACE == "Goblin" then
jcallahan@39 158 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 159 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 160 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 161 end
jcallahan@39 162 end
jcallahan@39 163 return math.floor(copper_cost / modifier)
jcallahan@39 164 end
jcallahan@39 165 end -- do-block
jcallahan@39 166
jcallahan@39 167
jcallahan@29 168 local function InstanceDifficultyToken()
jcallahan@29 169 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 170 if not difficulty_name or difficulty_name == "" then
jcallahan@29 171 difficulty_name = "NONE"
jcallahan@29 172 end
jcallahan@59 173
jcallahan@59 174 if not instance_type or instance_type == "" then
jcallahan@59 175 instance_type = "NONE"
jcallahan@59 176 end
jcallahan@29 177 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 178 end
jcallahan@29 179
jcallahan@29 180
jcallahan@19 181 local function DBEntry(data_type, unit_id)
jcallahan@19 182 if not data_type or not unit_id then
jcallahan@6 183 return
jcallahan@6 184 end
jcallahan@19 185 local unit = db[data_type][unit_id]
jcallahan@6 186
jcallahan@10 187 if not unit then
jcallahan@19 188 db[data_type][unit_id] = {}
jcallahan@19 189 unit = db[data_type][unit_id]
jcallahan@6 190 end
jcallahan@10 191 return unit
jcallahan@6 192 end
jcallahan@6 193
jcallahan@6 194
jcallahan@29 195 local function NPCEntry(identifier)
jcallahan@29 196 local npc = DBEntry("npcs", identifier)
jcallahan@29 197
jcallahan@29 198 if not npc then
jcallahan@29 199 return
jcallahan@22 200 end
jcallahan@29 201 local instance_token = InstanceDifficultyToken()
jcallahan@29 202 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 203 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 204 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 205 return npc
jcallahan@22 206 end
jcallahan@22 207
jcallahan@22 208
jcallahan@1 209 local function CurrentLocationData()
jcallahan@104 210 _G.SetMapToCurrentZone()
jcallahan@104 211
jcallahan@1 212 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 213 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 214
jcallahan@1 215 x = x or 0
jcallahan@1 216 y = y or 0
jcallahan@1 217
jcallahan@1 218 if x == 0 and y == 0 then
jcallahan@1 219 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 220 _G.SetDungeonMapLevel(level_index)
jcallahan@1 221 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 222
jcallahan@1 223 if x and y and (x > 0 or y > 0) then
jcallahan@1 224 _G.SetDungeonMapLevel(map_level)
jcallahan@1 225 map_level = level_index
jcallahan@1 226 break
jcallahan@1 227 end
jcallahan@1 228 end
jcallahan@1 229 end
jcallahan@1 230
jcallahan@1 231 if _G.DungeonUsesTerrainMap() then
jcallahan@1 232 map_level = map_level - 1
jcallahan@1 233 end
jcallahan@31 234 local x = _G.floor(x * 1000)
jcallahan@31 235 local y = _G.floor(y * 1000)
jcallahan@28 236
jcallahan@31 237 if x % 2 ~= 0 then
jcallahan@31 238 x = x + 1
jcallahan@28 239 end
jcallahan@28 240
jcallahan@31 241 if y % 2 ~= 0 then
jcallahan@31 242 y = y + 1
jcallahan@28 243 end
jcallahan@31 244 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 245 end
jcallahan@1 246
jcallahan@1 247
jcallahan@1 248 local function ItemLinkToID(item_link)
jcallahan@1 249 if not item_link then
jcallahan@1 250 return
jcallahan@1 251 end
jcallahan@7 252 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 253 end
jcallahan@0 254
jcallahan@4 255
jcallahan@34 256 local ParseGUID
jcallahan@4 257 do
jcallahan@4 258 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 259
jcallahan@34 260 function ParseGUID(guid)
jcallahan@5 261 if not guid then
jcallahan@5 262 return
jcallahan@5 263 end
jcallahan@4 264 local types = private.UNIT_TYPES
jcallahan@4 265 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 266
jcallahan@10 267 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 268 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 269 end
jcallahan@4 270 return unit_type
jcallahan@4 271 end
jcallahan@4 272 end -- do-block
jcallahan@4 273
jcallahan@4 274
jcallahan@52 275 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 276 if not identifier then
jcallahan@10 277 return
jcallahan@10 278 end
jcallahan@31 279 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 280 local entry = DBEntry(entry_type, identifier)
jcallahan@41 281 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 282 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 283
jcallahan@31 284 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 285 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 286
jcallahan@31 287 if not zone_data then
jcallahan@31 288 zone_data = {}
jcallahan@52 289 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 290 end
jcallahan@41 291 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 292 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 293 return zone_data
jcallahan@10 294 end
jcallahan@10 295
jcallahan@10 296
jcallahan@19 297 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 298 if not item_link then
jcallahan@19 299 return
jcallahan@19 300 end
jcallahan@19 301 local item_id = ItemLinkToID(item_link)
jcallahan@19 302
jcallahan@19 303 if not bag_index or not slot_index then
jcallahan@19 304 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 305 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 306 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 307 bag_index = new_bag_index
jcallahan@19 308 slot_index = new_slot_index
jcallahan@19 309 break
jcallahan@19 310 end
jcallahan@19 311 end
jcallahan@19 312 end
jcallahan@19 313 end
jcallahan@19 314
jcallahan@19 315 if not bag_index or not slot_index then
jcallahan@19 316 return
jcallahan@19 317 end
jcallahan@19 318 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 319
jcallahan@19 320 if not is_lootable then
jcallahan@19 321 return
jcallahan@19 322 end
jcallahan@19 323 DatamineTT:ClearLines()
jcallahan@19 324 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 325
jcallahan@19 326 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 327 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 328
jcallahan@19 329 if not current_line then
jcallahan@19 330 break
jcallahan@19 331 end
jcallahan@19 332
jcallahan@19 333 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 334 table.wipe(action_data)
jcallahan@19 335 action_data.type = AF.ITEM
jcallahan@28 336 action_data.identifier = item_id
jcallahan@105 337 action_data.loot_label = "contains"
jcallahan@19 338 break
jcallahan@19 339 end
jcallahan@19 340 end
jcallahan@19 341 end
jcallahan@19 342
jcallahan@19 343
jcallahan@39 344 local UnitFactionStanding
jcallahan@32 345 local UpdateFactionData
jcallahan@32 346 do
jcallahan@32 347 local MAX_FACTION_INDEX = 1000
jcallahan@20 348
jcallahan@32 349 local STANDING_NAMES = {
jcallahan@32 350 "HATED",
jcallahan@32 351 "HOSTILE",
jcallahan@32 352 "UNFRIENDLY",
jcallahan@32 353 "NEUTRAL",
jcallahan@32 354 "FRIENDLY",
jcallahan@32 355 "HONORED",
jcallahan@32 356 "REVERED",
jcallahan@32 357 "EXALTED",
jcallahan@32 358 }
jcallahan@32 359
jcallahan@39 360
jcallahan@39 361 function UnitFactionStanding(unit)
jcallahan@39 362 UpdateFactionData()
jcallahan@39 363 DatamineTT:ClearLines()
jcallahan@39 364 DatamineTT:SetUnit(unit)
jcallahan@39 365
jcallahan@39 366 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 367 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 368
jcallahan@39 369 if faction_name and faction_standings[faction_name] then
jcallahan@39 370 return faction_name, faction_standings[faction_name]
jcallahan@39 371 end
jcallahan@39 372 end
jcallahan@39 373 end
jcallahan@39 374
jcallahan@39 375
jcallahan@32 376 function UpdateFactionData()
jcallahan@32 377 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 378 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 379
jcallahan@86 380 if faction_name then
jcallahan@32 381 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 382 elseif not faction_name then
jcallahan@32 383 break
jcallahan@32 384 end
jcallahan@20 385 end
jcallahan@20 386 end
jcallahan@32 387 end -- do-block
jcallahan@20 388
jcallahan@48 389
jcallahan@75 390 local GenericLootUpdate
jcallahan@75 391 do
jcallahan@77 392 local function LootTable(entry, loot_type, top_field)
jcallahan@75 393 if top_field then
jcallahan@75 394 entry[top_field] = entry[top_field] or {}
jcallahan@75 395 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 396 return entry[top_field][loot_type]
jcallahan@75 397 end
jcallahan@48 398 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 399 return entry[loot_type]
jcallahan@48 400 end
jcallahan@48 401
jcallahan@75 402 function GenericLootUpdate(data_type, top_field)
jcallahan@105 403 local loot_type = action_data.loot_label or "drops"
jcallahan@75 404 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 405 local source_list = {}
jcallahan@75 406
jcallahan@78 407 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 408 local entry, source_id
jcallahan@78 409
jcallahan@78 410 if action_data.type == AF.ITEM then
jcallahan@78 411 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@78 412 source_id = action_data.identifier
jcallahan@78 413 entry = DBEntry(data_type, source_id)
jcallahan@78 414 elseif action_data.type == AF.OBJECT then
jcallahan@78 415 source_id = ("%s:%s"):format(action_data.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@78 416 entry = DBEntry(data_type, source_id)
jcallahan@78 417 else
jcallahan@78 418 source_id = select(2, ParseGUID(source_guid))
jcallahan@78 419 entry = DBEntry(data_type, source_id)
jcallahan@78 420 end
jcallahan@75 421
jcallahan@75 422 if entry then
jcallahan@77 423 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 424
jcallahan@78 425 if not source_list[source_guid] then
jcallahan@77 426 if top_field then
jcallahan@77 427 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 428 else
jcallahan@77 429 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 430 end
jcallahan@78 431 source_list[source_guid] = true
jcallahan@77 432 end
jcallahan@75 433 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 434
jcallahan@75 435 for item_id, quantity in pairs(loot_data) do
jcallahan@75 436 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@75 437 end
jcallahan@75 438 end
jcallahan@75 439 end
jcallahan@75 440 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@82 441 if #action_data.loot_list <= 0 then
jcallahan@78 442 return
jcallahan@78 443 end
jcallahan@82 444 local entry
jcallahan@82 445
jcallahan@82 446 -- At this point we only have a name if it's an object.
jcallahan@82 447 if action_data.type == AF.OBJECT then
jcallahan@82 448 entry = DBEntry(data_type, ("%s:%s"):format(action_data.spell_label, action_data.target_name))
jcallahan@82 449 else
jcallahan@82 450 entry = DBEntry(data_type, action_data.identifier)
jcallahan@82 451 end
jcallahan@75 452
jcallahan@75 453 if not entry then
jcallahan@75 454 return
jcallahan@75 455 end
jcallahan@77 456 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 457
jcallahan@77 458 if not source_list[action_data.identifier] then
jcallahan@77 459 if top_field then
jcallahan@77 460 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 461 else
jcallahan@77 462 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 463 end
jcallahan@77 464 end
jcallahan@75 465
jcallahan@75 466 for index = 1, #action_data.loot_list do
jcallahan@75 467 table.insert(loot_table, action_data.loot_list[index])
jcallahan@75 468 end
jcallahan@48 469 end
jcallahan@75 470 end -- do-block
jcallahan@48 471
jcallahan@97 472
jcallahan@97 473 local ReplaceKeywords
jcallahan@97 474 do
jcallahan@97 475 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 476 class = PLAYER_CLASS,
jcallahan@97 477 name = PLAYER_NAME,
jcallahan@97 478 race = PLAYER_RACE,
jcallahan@97 479 }
jcallahan@97 480
jcallahan@97 481
jcallahan@97 482 function ReplaceKeywords(text)
jcallahan@97 483 if not text or text == "" then
jcallahan@97 484 return ""
jcallahan@97 485 end
jcallahan@97 486
jcallahan@97 487 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 488 local category_format = ("<%s>"):format(category)
jcallahan@97 489 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 490 end
jcallahan@97 491 return text
jcallahan@97 492 end
jcallahan@97 493 end -- do-block
jcallahan@97 494
jcallahan@97 495
jcallahan@0 496 -----------------------------------------------------------------------
jcallahan@0 497 -- Methods.
jcallahan@0 498 -----------------------------------------------------------------------
jcallahan@0 499 function WDP:OnInitialize()
jcallahan@0 500 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 501
jcallahan@14 502 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 503 local build_num = tonumber(private.build_num)
jcallahan@14 504
jcallahan@74 505 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 506 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 507 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 508 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 509 db[entry] = {}
jcallahan@74 510 end
jcallahan@74 511 end
jcallahan@35 512 raw_db.build_num = build_num
jcallahan@63 513 raw_db.version = DB_VERSION
jcallahan@0 514 end
jcallahan@0 515
jcallahan@0 516
jcallahan@0 517 function WDP:OnEnable()
jcallahan@0 518 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 519 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 520 end
jcallahan@95 521
jcallahan@95 522 for index = 1, _G.GetNumLanguages() do
jcallahan@95 523 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 524 end
jcallahan@0 525 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 526 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 527
jcallahan@19 528 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 529 if target_unit then
jcallahan@19 530 return
jcallahan@19 531 end
jcallahan@19 532 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 533 end)
jcallahan@19 534
jcallahan@19 535 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 536 if target_unit then
jcallahan@19 537 return
jcallahan@19 538 end
jcallahan@19 539 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 540 HandleItemUse(item_link)
jcallahan@19 541 end)
jcallahan@0 542 end
jcallahan@0 543
jcallahan@0 544
jcallahan@0 545 local function RecordDurability(item_id, durability)
jcallahan@0 546 if not durability or durability <= 0 then
jcallahan@0 547 return
jcallahan@0 548 end
jcallahan@0 549
jcallahan@0 550 if not db.items[item_id] then
jcallahan@0 551 db.items[item_id] = {}
jcallahan@0 552 end
jcallahan@0 553 db.items[item_id].durability = durability
jcallahan@0 554 end
jcallahan@0 555
jcallahan@0 556
jcallahan@0 557 function WDP:ProcessDurability()
jcallahan@0 558 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 559 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 560
jcallahan@0 561 if item_id and item_id > 0 then
jcallahan@1 562 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 563 RecordDurability(item_id, max_durability)
jcallahan@0 564 end
jcallahan@0 565 end
jcallahan@0 566
jcallahan@0 567 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 568 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 569 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 570
jcallahan@0 571 if item_id and item_id > 0 then
jcallahan@1 572 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 573 RecordDurability(item_id, max_durability)
jcallahan@0 574 end
jcallahan@0 575 end
jcallahan@0 576 end
jcallahan@0 577 end
jcallahan@0 578
jcallahan@113 579 do
jcallahan@113 580 local COORD_MAX = 5
jcallahan@0 581
jcallahan@113 582 function WDP:UpdateTargetLocation()
jcallahan@113 583 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 584 return
jcallahan@2 585 end
jcallahan@113 586
jcallahan@113 587 for index = 1, 4 do
jcallahan@113 588 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 589 return
jcallahan@113 590 end
jcallahan@113 591 end
jcallahan@113 592 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@113 593
jcallahan@113 594 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@113 595 return
jcallahan@113 596 end
jcallahan@113 597 local npc = NPCEntry(unit_idnum)
jcallahan@113 598
jcallahan@113 599 if not npc then
jcallahan@113 600 return
jcallahan@113 601 end
jcallahan@113 602 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 603 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 604 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@113 605 npc_data.locations = npc_data.locations or {}
jcallahan@113 606
jcallahan@113 607 local zone_data = npc_data.locations[zone_token]
jcallahan@113 608
jcallahan@113 609 if not zone_data then
jcallahan@113 610 zone_data = {}
jcallahan@113 611 npc_data.locations[zone_token] = zone_data
jcallahan@113 612 end
jcallahan@113 613
jcallahan@113 614 for location_token in pairs(zone_data) do
jcallahan@113 615 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 616 loc_level = tonumber(loc_level)
jcallahan@113 617
jcallahan@113 618 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 619 return
jcallahan@113 620 end
jcallahan@113 621 end
jcallahan@113 622 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@2 623 end
jcallahan@113 624 end -- do-block
jcallahan@2 625
jcallahan@0 626 -----------------------------------------------------------------------
jcallahan@0 627 -- Event handlers.
jcallahan@0 628 -----------------------------------------------------------------------
jcallahan@90 629 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 630 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 631
jcallahan@56 632 for index = 1, num_items do
jcallahan@56 633 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 634
jcallahan@56 635 if item_link then
jcallahan@56 636 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 637 end
jcallahan@56 638 end
jcallahan@56 639 end
jcallahan@56 640
jcallahan@56 641
jcallahan@75 642 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@48 643 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 644 return
jcallahan@48 645 end
jcallahan@48 646 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 647
jcallahan@48 648 if not item_link then
jcallahan@48 649 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 650 end
jcallahan@48 651
jcallahan@48 652 if not item_link then
jcallahan@48 653 return
jcallahan@48 654 end
jcallahan@48 655 local item_id = ItemLinkToID(item_link)
jcallahan@48 656
jcallahan@48 657 if not item_id then
jcallahan@48 658 return
jcallahan@48 659 end
jcallahan@48 660 action_data.loot_list = {
jcallahan@48 661 ("%d:%d"):format(item_id, quantity)
jcallahan@48 662 }
jcallahan@48 663 GenericLootUpdate("zones")
jcallahan@48 664 table.wipe(action_data)
jcallahan@48 665 end
jcallahan@48 666
jcallahan@48 667
jcallahan@97 668 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 669 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 670 return
jcallahan@95 671 end
jcallahan@97 672 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 673 npc.quotes = npc.quotes or {}
jcallahan@97 674 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 675 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 676 end
jcallahan@95 677
jcallahan@95 678
jcallahan@95 679 do
jcallahan@40 680 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 681
jcallahan@40 682 local DRUNK_COMPARES = {
jcallahan@40 683 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 684 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 685 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 686 }
jcallahan@40 687
jcallahan@40 688 local DRUNK_MATCHES = {
jcallahan@40 689 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 690 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 691 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 692 }
jcallahan@40 693
jcallahan@92 694 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 695 if currently_drunk then
jcallahan@40 696 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 697 currently_drunk = nil
jcallahan@40 698 end
jcallahan@40 699 return
jcallahan@40 700 end
jcallahan@40 701
jcallahan@40 702 for index = 1, #DRUNK_MATCHES do
jcallahan@40 703 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 704 currently_drunk = true
jcallahan@40 705 break
jcallahan@40 706 end
jcallahan@40 707 end
jcallahan@40 708 end
jcallahan@40 709 end
jcallahan@40 710
jcallahan@40 711 -- do-block
jcallahan@40 712
jcallahan@40 713 do
jcallahan@23 714 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 715 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 716
jcallahan@23 717 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 718 if not spell_id then
jcallahan@23 719 return
jcallahan@23 720 end
jcallahan@34 721 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 722
jcallahan@23 723 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 724 return
jcallahan@23 725 end
jcallahan@23 726
jcallahan@23 727 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 728 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 729 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 730 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 731 end
jcallahan@23 732 end
jcallahan@23 733
jcallahan@23 734 local COMBAT_LOG_FUNCS = {
jcallahan@23 735 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 736 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 737 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@65 738 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 739 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 740
jcallahan@65 741 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 742 reputation_npc_id = nil
jcallahan@98 743 private.harvesting = nil
jcallahan@65 744 return
jcallahan@65 745 end
jcallahan@67 746 reputation_npc_id = unit_idnum
jcallahan@65 747 end,
jcallahan@23 748 }
jcallahan@23 749
jcallahan@23 750
jcallahan@92 751 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 752 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 753
jcallahan@23 754 if not combat_log_func then
jcallahan@23 755 return
jcallahan@23 756 end
jcallahan@23 757 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 758 end
jcallahan@23 759
jcallahan@44 760 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 761 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 762 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 763
jcallahan@44 764 local REP_BUFFS = {
jcallahan@44 765 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 766 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 767 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 768 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 769 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 770 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 771 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 772 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 773 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 774 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 775 }
jcallahan@44 776
jcallahan@44 777
jcallahan@44 778 local FACTION_NAMES = {
jcallahan@44 779 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 780 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 781 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 782 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 783 }
jcallahan@44 784
jcallahan@44 785
jcallahan@44 786 local MODIFIERS = {
jcallahan@44 787 CENARION_FAVOR = {
jcallahan@44 788 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 789 modifier = 0.25,
jcallahan@44 790 },
jcallahan@44 791 GRIM_VISAGE = {
jcallahan@44 792 modifier = 0.1,
jcallahan@44 793 },
jcallahan@44 794 HONOR_HOLD_FAVOR = {
jcallahan@44 795 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 796 modifier = 0.25,
jcallahan@44 797 },
jcallahan@44 798 NAZGRELS_FERVOR = {
jcallahan@44 799 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 800 modifier = 0.1,
jcallahan@44 801 },
jcallahan@44 802 SONG_OF_BATTLE = {
jcallahan@44 803 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 804 modifier = 0.1,
jcallahan@44 805 },
jcallahan@44 806 SPIRIT_OF_SHARING = {
jcallahan@44 807 modifier = 0.1,
jcallahan@44 808 },
jcallahan@44 809 THRALLMARS_FAVOR = {
jcallahan@44 810 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 811 modifier = 0.25,
jcallahan@44 812 },
jcallahan@44 813 TROLLBANES_COMMAND = {
jcallahan@44 814 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 815 modifier = 0.1,
jcallahan@44 816 },
jcallahan@44 817 UNBURDENED = {
jcallahan@44 818 modifier = 0.1,
jcallahan@44 819 },
jcallahan@44 820 WOW_ANNIVERSARY = {
jcallahan@44 821 modifier = 0.08,
jcallahan@44 822 }
jcallahan@44 823 }
jcallahan@44 824
jcallahan@44 825
jcallahan@92 826 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 827 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 828 return
jcallahan@44 829 end
jcallahan@44 830 UpdateFactionData()
jcallahan@44 831
jcallahan@46 832 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 833 return
jcallahan@46 834 end
jcallahan@67 835 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 836 reputation_npc_id = nil
jcallahan@46 837
jcallahan@44 838 if not npc then
jcallahan@98 839 private.harvesting = nil
jcallahan@44 840 return
jcallahan@44 841 end
jcallahan@98 842 npc.harvested = private.harvesting
jcallahan@98 843 private.harvesting = nil
jcallahan@98 844
jcallahan@44 845 local modifier = 1
jcallahan@44 846
jcallahan@44 847 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 848 modifier = modifier + 0.1
jcallahan@44 849 end
jcallahan@44 850
jcallahan@44 851 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 852 modifier = modifier + 0.1
jcallahan@44 853 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 854 modifier = modifier + 0.05
jcallahan@44 855 end
jcallahan@44 856
jcallahan@44 857 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 858 if _G.UnitBuff("player", buff_name) then
jcallahan@44 859 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 860
jcallahan@44 861 if not modded_faction or faction_name == modded_faction then
jcallahan@44 862 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 863 end
jcallahan@44 864 end
jcallahan@44 865 end
jcallahan@65 866 npc.reputations = npc.reputations or {}
jcallahan@65 867 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 868 end
jcallahan@44 869 end -- do-block
jcallahan@18 870
jcallahan@18 871
jcallahan@92 872 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 873 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 874
jcallahan@42 875 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 876 return
jcallahan@42 877 end
jcallahan@42 878 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 879 end
jcallahan@42 880
jcallahan@42 881
jcallahan@13 882 do
jcallahan@40 883 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 884 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 885 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 886
jcallahan@13 887
jcallahan@13 888 local function _moneyMatch(money, re)
jcallahan@13 889 return money:match(re) or 0
jcallahan@1 890 end
jcallahan@1 891
jcallahan@0 892
jcallahan@13 893 local function _toCopper(money)
jcallahan@13 894 if not money then
jcallahan@13 895 return 0
jcallahan@13 896 end
jcallahan@40 897 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 898 end
jcallahan@1 899
jcallahan@1 900
jcallahan@13 901 local LOOT_VERIFY_FUNCS = {
jcallahan@16 902 [AF.ITEM] = function()
jcallahan@16 903 local locked_item_id
jcallahan@16 904
jcallahan@16 905 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 906 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 907 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 908
jcallahan@16 909 if is_locked then
jcallahan@16 910 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 911 end
jcallahan@16 912 end
jcallahan@16 913 end
jcallahan@16 914
jcallahan@28 915 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 916 return false
jcallahan@16 917 end
jcallahan@28 918 action_data.identifier = locked_item_id
jcallahan@16 919 return true
jcallahan@16 920 end,
jcallahan@13 921 [AF.NPC] = function()
jcallahan@17 922 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 923 return false
jcallahan@13 924 end
jcallahan@34 925 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 926 action_data.identifier = id_num
jcallahan@13 927 return true
jcallahan@13 928 end,
jcallahan@14 929 [AF.OBJECT] = true,
jcallahan@17 930 [AF.ZONE] = function()
jcallahan@38 931 return _G.IsFishingLoot()
jcallahan@17 932 end,
jcallahan@13 933 }
jcallahan@13 934
jcallahan@13 935
jcallahan@13 936 local LOOT_UPDATE_FUNCS = {
jcallahan@16 937 [AF.ITEM] = function()
jcallahan@28 938 GenericLootUpdate("items")
jcallahan@28 939 end,
jcallahan@28 940 [AF.NPC] = function()
jcallahan@75 941 local difficulty_token = InstanceDifficultyToken()
jcallahan@105 942 local loot_type = action_data.loot_label or "drops"
jcallahan@77 943 local source_list = {}
jcallahan@75 944
jcallahan@78 945 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 946 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 947 local npc = NPCEntry(source_id)
jcallahan@75 948
jcallahan@75 949 if npc then
jcallahan@75 950 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 951 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 952
jcallahan@78 953 if not source_list[source_guid] then
jcallahan@77 954 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 955 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 956 source_list[source_id] = true
jcallahan@77 957 end
jcallahan@77 958
jcallahan@75 959 for item_id, quantity in pairs(loot_data) do
jcallahan@75 960 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 961 end
jcallahan@75 962 end
jcallahan@75 963 end
jcallahan@75 964
jcallahan@75 965 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@79 966 if #action_data.loot_list <= 0 then
jcallahan@79 967 return
jcallahan@79 968 end
jcallahan@29 969 local npc = NPCEntry(action_data.identifier)
jcallahan@28 970
jcallahan@28 971 if not npc then
jcallahan@28 972 return
jcallahan@28 973 end
jcallahan@75 974 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 975 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 976
jcallahan@77 977 if not source_list[action_data.identifier] then
jcallahan@77 978 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 979 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 980 end
jcallahan@77 981
jcallahan@17 982 for index = 1, #action_data.loot_list do
jcallahan@29 983 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 984 end
jcallahan@16 985 end,
jcallahan@13 986 [AF.OBJECT] = function()
jcallahan@28 987 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 988 end,
jcallahan@17 989 [AF.ZONE] = function()
jcallahan@41 990 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 991
jcallahan@41 992 -- This will start life as a boolean true.
jcallahan@41 993 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 994 action_data.zone_data[location_token] = {
jcallahan@41 995 drops = {}
jcallahan@41 996 }
jcallahan@41 997 end
jcallahan@105 998 local loot_count = ("%s_count"):format(action_data.loot_label or "drops")
jcallahan@41 999 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1000
jcallahan@41 1001 for index = 1, #action_data.loot_list do
jcallahan@41 1002 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 1003 end
jcallahan@13 1004 end,
jcallahan@13 1005 }
jcallahan@13 1006
jcallahan@79 1007 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1008 local loot_guid_registry = {}
jcallahan@13 1009
jcallahan@92 1010 function WDP:LOOT_OPENED(event_name)
jcallahan@106 1011 if action_data.looting or not action_data.type then
jcallahan@18 1012 return
jcallahan@18 1013 end
jcallahan@13 1014 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 1015 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 1016
jcallahan@14 1017 if not verify_func or not update_func then
jcallahan@13 1018 return
jcallahan@13 1019 end
jcallahan@13 1020
jcallahan@14 1021 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1022 return
jcallahan@14 1023 end
jcallahan@80 1024 local guids_used = {}
jcallahan@17 1025 action_data.loot_list = {}
jcallahan@75 1026 action_data.loot_sources = {}
jcallahan@18 1027 action_data.looting = true
jcallahan@13 1028
jcallahan@55 1029 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1030 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1031 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1032
jcallahan@77 1033 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1034 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1035 local loot_info = {
jcallahan@77 1036 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1037 }
jcallahan@75 1038
jcallahan@75 1039 -- TODO: Remove debugging
jcallahan@77 1040 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 1041
jcallahan@77 1042 -- Odd index is GUID, even is count.
jcallahan@78 1043 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1044 local source_guid = loot_info[loot_index]
jcallahan@77 1045
jcallahan@79 1046 if not loot_guid_registry[source_guid] then
jcallahan@79 1047 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1048 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1049 -- TODO: Remove debugging
jcallahan@79 1050 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 1051 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1052
jcallahan@79 1053 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@79 1054 action_data.loot_sources[source_guid] = action_data.loot_sources[source_guid] or {}
jcallahan@79 1055 action_data.loot_sources[source_guid][item_id] = action_data.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1056 guids_used[source_guid] = true
jcallahan@79 1057 end
jcallahan@75 1058 end
jcallahan@82 1059 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@82 1060 -- table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1061 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@77 1062 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1063 end
jcallahan@13 1064 end
jcallahan@80 1065
jcallahan@81 1066 for guid in pairs(guids_used) do
jcallahan@80 1067 loot_guid_registry[guid] = true
jcallahan@80 1068 end
jcallahan@13 1069 update_func()
jcallahan@106 1070 table.wipe(action_data)
jcallahan@1 1071 end
jcallahan@13 1072 end -- do-block
jcallahan@0 1073
jcallahan@0 1074
jcallahan@89 1075 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1076 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1077
jcallahan@89 1078 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1079 return
jcallahan@89 1080 end
jcallahan@89 1081 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1082 end
jcallahan@89 1083
jcallahan@89 1084
jcallahan@44 1085 do
jcallahan@44 1086 local POINT_MATCH_PATTERNS = {
jcallahan@44 1087 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1088 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1089 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1090 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1091 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1092 }
jcallahan@5 1093
jcallahan@68 1094 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1095 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1096 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1097
jcallahan@89 1098 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1099 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1100
jcallahan@44 1101 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1102 return
jcallahan@44 1103 end
jcallahan@55 1104 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1105 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1106 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1107 merchant.sells = merchant.sells or {}
jcallahan@5 1108
jcallahan@57 1109 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1110 _G.MerchantFrame_Update()
jcallahan@57 1111
jcallahan@57 1112 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1113
jcallahan@44 1114 for item_index = 1, num_items do
jcallahan@44 1115 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1116 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1117
jcallahan@44 1118 if item_id and item_id > 0 then
jcallahan@44 1119 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1120
jcallahan@68 1121 DatamineTT:ClearLines()
jcallahan@68 1122 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1123
jcallahan@68 1124 local num_lines = DatamineTT:NumLines()
jcallahan@68 1125
jcallahan@68 1126 for line_index = 1, num_lines do
jcallahan@68 1127 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1128
jcallahan@68 1129 if not current_line then
jcallahan@68 1130 break
jcallahan@68 1131 end
jcallahan@68 1132 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1133
jcallahan@68 1134 if faction or reputation then
jcallahan@68 1135 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1136 break
jcallahan@68 1137 end
jcallahan@68 1138 end
jcallahan@68 1139
jcallahan@87 1140 for line_index = 1, num_lines do
jcallahan@87 1141 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1142
jcallahan@87 1143 if not current_line then
jcallahan@87 1144 break
jcallahan@87 1145 end
jcallahan@87 1146 local line_text = current_line:GetText()
jcallahan@87 1147 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1148
jcallahan@87 1149 if quest_name then
jcallahan@87 1150 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1151 break
jcallahan@87 1152 end
jcallahan@87 1153 end
jcallahan@87 1154
jcallahan@44 1155 if extended_cost then
jcallahan@53 1156 local battleground_rating = 0
jcallahan@53 1157 local personal_rating = 0
jcallahan@53 1158 local required_season_amount
jcallahan@5 1159
jcallahan@68 1160 for line_index = 1, num_lines do
jcallahan@44 1161 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1162
jcallahan@44 1163 if not current_line then
jcallahan@44 1164 break
jcallahan@44 1165 end
jcallahan@53 1166 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1167
jcallahan@44 1168 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1169 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1170 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1171 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1172
jcallahan@44 1173 if match1 or match2 then
jcallahan@44 1174 break
jcallahan@44 1175 end
jcallahan@44 1176 end
jcallahan@5 1177 end
jcallahan@44 1178 local currency_list = {}
jcallahan@44 1179 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1180
jcallahan@50 1181 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1182 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1183 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1184
jcallahan@44 1185 for cost_index = 1, item_count do
jcallahan@44 1186 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1187 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1188
jcallahan@44 1189 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1190 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1191 end
jcallahan@44 1192
jcallahan@44 1193 if currency_id then
jcallahan@44 1194 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1195 end
jcallahan@44 1196 end
jcallahan@44 1197
jcallahan@44 1198 for currency_index = 1, #currency_list do
jcallahan@44 1199 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1200 end
jcallahan@5 1201 end
jcallahan@61 1202 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1203 end
jcallahan@44 1204 end
jcallahan@5 1205
jcallahan@44 1206 if _G.CanMerchantRepair() then
jcallahan@44 1207 merchant.can_repair = true
jcallahan@5 1208 end
jcallahan@57 1209 _G.SetMerchantFilter(current_filters)
jcallahan@57 1210 _G.MerchantFrame_Update()
jcallahan@4 1211 end
jcallahan@44 1212 end -- do-block
jcallahan@4 1213
jcallahan@89 1214
jcallahan@92 1215 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@105 1216 if action_data.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1217 return
jcallahan@25 1218 end
jcallahan@34 1219 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1220
jcallahan@25 1221 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1222 return
jcallahan@25 1223 end
jcallahan@29 1224 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1225 table.wipe(action_data)
jcallahan@25 1226 end
jcallahan@25 1227
jcallahan@25 1228
jcallahan@18 1229 do
jcallahan@18 1230 local GENDER_NAMES = {
jcallahan@18 1231 "UNKNOWN",
jcallahan@18 1232 "MALE",
jcallahan@18 1233 "FEMALE",
jcallahan@18 1234 }
jcallahan@2 1235
jcallahan@2 1236
jcallahan@18 1237 local REACTION_NAMES = {
jcallahan@18 1238 "HATED",
jcallahan@18 1239 "HOSTILE",
jcallahan@18 1240 "UNFRIENDLY",
jcallahan@18 1241 "NEUTRAL",
jcallahan@18 1242 "FRIENDLY",
jcallahan@18 1243 "HONORED",
jcallahan@18 1244 "REVERED",
jcallahan@18 1245 "EXALTED",
jcallahan@18 1246 }
jcallahan@2 1247
jcallahan@2 1248
jcallahan@18 1249 local POWER_TYPE_NAMES = {
jcallahan@18 1250 ["0"] = "MANA",
jcallahan@18 1251 ["1"] = "RAGE",
jcallahan@18 1252 ["2"] = "FOCUS",
jcallahan@18 1253 ["3"] = "ENERGY",
jcallahan@18 1254 ["6"] = "RUNIC_POWER",
jcallahan@18 1255 }
jcallahan@2 1256
jcallahan@2 1257
jcallahan@92 1258 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@40 1259 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@86 1260 current_target_id = nil
jcallahan@18 1261 return
jcallahan@18 1262 end
jcallahan@34 1263 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1264
jcallahan@18 1265 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1266 return
jcallahan@18 1267 end
jcallahan@86 1268 current_target_id = unit_idnum
jcallahan@86 1269
jcallahan@29 1270 local npc = NPCEntry(unit_idnum)
jcallahan@18 1271 local _, class_token = _G.UnitClass("target")
jcallahan@18 1272 npc.class = class_token
jcallahan@39 1273 npc.faction = UnitFactionStanding("target")
jcallahan@26 1274 npc.genders = npc.genders or {}
jcallahan@26 1275 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1276 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1277 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@113 1278 npc.wild_pet = (_G.UnitCreatureType("target") == "Wild Pet") and true or nil
jcallahan@2 1279
jcallahan@30 1280 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1281 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1282
jcallahan@28 1283 if not encounter_data[npc_level] then
jcallahan@28 1284 encounter_data[npc_level] = {
jcallahan@18 1285 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1286 }
jcallahan@3 1287
jcallahan@18 1288 local max_power = _G.UnitManaMax("target")
jcallahan@18 1289
jcallahan@18 1290 if max_power > 0 then
jcallahan@18 1291 local power_type = _G.UnitPowerType("target")
jcallahan@28 1292 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1293 end
jcallahan@3 1294 end
jcallahan@95 1295 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@95 1296
jcallahan@21 1297 table.wipe(action_data)
jcallahan@21 1298 action_data.type = AF.NPC
jcallahan@27 1299 action_data.identifier = unit_idnum
jcallahan@21 1300 action_data.npc_level = npc_level
jcallahan@31 1301 self:UpdateTargetLocation()
jcallahan@2 1302 end
jcallahan@18 1303 end -- do-block
jcallahan@2 1304
jcallahan@89 1305
jcallahan@12 1306 do
jcallahan@12 1307 local function UpdateQuestJuncture(point)
jcallahan@12 1308 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1309
jcallahan@12 1310 if not unit_name then
jcallahan@12 1311 return
jcallahan@12 1312 end
jcallahan@34 1313 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1314
jcallahan@12 1315 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1316 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1317 end
jcallahan@19 1318 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1319 quest[point] = quest[point] or {}
jcallahan@12 1320 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1321
jcallahan@24 1322 return quest
jcallahan@12 1323 end
jcallahan@10 1324
jcallahan@12 1325
jcallahan@92 1326 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1327 local quest = UpdateQuestJuncture("end")
jcallahan@97 1328
jcallahan@112 1329 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1330 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1331 end
jcallahan@67 1332 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1333 reputation_npc_id = nil
jcallahan@10 1334 end
jcallahan@10 1335
jcallahan@12 1336
jcallahan@92 1337 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1338 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1339
jcallahan@46 1340 if not quest then
jcallahan@46 1341 return
jcallahan@46 1342 end
jcallahan@24 1343 quest.classes = quest.classes or {}
jcallahan@27 1344 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1345
jcallahan@24 1346 quest.races = quest.races or {}
jcallahan@100 1347 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1348 end
jcallahan@12 1349 end -- do-block
jcallahan@9 1350
jcallahan@9 1351
jcallahan@92 1352 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1353 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1354 local entry_index, processed_quests = 1, 0
jcallahan@36 1355 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1356
jcallahan@36 1357 while processed_quests <= num_quests do
jcallahan@36 1358 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1359
jcallahan@84 1360 if quest_id == 0 then
jcallahan@84 1361 processed_quests = processed_quests + 1
jcallahan@84 1362 elseif not is_header then
jcallahan@36 1363 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1364
jcallahan@36 1365 local quest = DBEntry("quests", quest_id)
jcallahan@36 1366 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1367 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1368 processed_quests = processed_quests + 1
jcallahan@36 1369 end
jcallahan@36 1370 entry_index = entry_index + 1
jcallahan@36 1371 end
jcallahan@36 1372 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1373 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1374 end
jcallahan@4 1375
jcallahan@4 1376
jcallahan@97 1377 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1378 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1379 return
jcallahan@112 1380 end
jcallahan@97 1381 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1382 end
jcallahan@97 1383
jcallahan@97 1384
jcallahan@92 1385 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1386 if unit_id ~= "player" then
jcallahan@4 1387 return
jcallahan@4 1388 end
jcallahan@4 1389 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1390 end
jcallahan@4 1391
jcallahan@4 1392
jcallahan@92 1393 do
jcallahan@92 1394 local TRADESKILL_TOOLS = {
jcallahan@92 1395 Anvil = anvil_spell_ids,
jcallahan@92 1396 Forge = forge_spell_ids,
jcallahan@92 1397 }
jcallahan@92 1398
jcallahan@92 1399
jcallahan@92 1400 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1401 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1402
jcallahan@92 1403 if profession_name == _G.UNKNOWN then
jcallahan@92 1404 return
jcallahan@92 1405 end
jcallahan@92 1406
jcallahan@92 1407 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1408 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1409 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1410 search_box:SetText("")
jcallahan@92 1411 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1412 search_box:ClearFocus()
jcallahan@92 1413 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1414 end
jcallahan@92 1415 local header_list = {}
jcallahan@92 1416
jcallahan@92 1417 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1418 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1419 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1420
jcallahan@92 1421 if have_materials then
jcallahan@92 1422 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1423 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1424 end
jcallahan@92 1425
jcallahan@92 1426 if have_skillup then
jcallahan@92 1427 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1428 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1429 end
jcallahan@92 1430 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1431 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1432 _G.TradeSkillFrame_Update()
jcallahan@92 1433
jcallahan@92 1434 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1435 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1436 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1437
jcallahan@94 1438 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1439 if not is_expanded then
jcallahan@92 1440 header_list[name] = true
jcallahan@92 1441 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1442 end
jcallahan@92 1443 else
jcallahan@92 1444 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1445 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1446
jcallahan@92 1447 if required_tool then
jcallahan@92 1448 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1449 if required_tool:find(tool_name) then
jcallahan@92 1450 registry[spell_id] = true
jcallahan@92 1451 end
jcallahan@92 1452 end
jcallahan@92 1453 end
jcallahan@92 1454 end
jcallahan@92 1455 end
jcallahan@92 1456
jcallahan@92 1457 -- Restore the state of the things we changed.
jcallahan@92 1458 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1459 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1460
jcallahan@92 1461 if header_list[name] then
jcallahan@92 1462 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1463 end
jcallahan@92 1464 end
jcallahan@92 1465 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1466 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1467 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1468 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1469
jcallahan@92 1470 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1471 _G.TradeSkillFrame_Update()
jcallahan@92 1472 end
jcallahan@92 1473 end -- do-block
jcallahan@92 1474
jcallahan@92 1475
jcallahan@92 1476 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1477 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1478 local npc = NPCEntry(unit_idnum)
jcallahan@58 1479
jcallahan@58 1480 if not npc then
jcallahan@58 1481 return
jcallahan@58 1482 end
jcallahan@27 1483 npc.teaches = npc.teaches or {}
jcallahan@27 1484
jcallahan@27 1485 -- Get the initial trainer filters
jcallahan@27 1486 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1487 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1488 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1489
jcallahan@27 1490 -- Clear the trainer filters
jcallahan@27 1491 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1492 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1493 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1494
jcallahan@27 1495 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1496 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1497
jcallahan@27 1498 if spell_name then
jcallahan@27 1499 DatamineTT:ClearLines()
jcallahan@27 1500 DatamineTT:SetTrainerService(index)
jcallahan@27 1501
jcallahan@27 1502 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1503
jcallahan@43 1504 if spell_id then
jcallahan@43 1505 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1506 profession = profession or "General"
jcallahan@43 1507
jcallahan@43 1508 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1509 if not class_professions then
jcallahan@43 1510 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1511 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1512 end
jcallahan@43 1513
jcallahan@43 1514 local profession_skills = class_professions[profession]
jcallahan@43 1515 if not profession_skills then
jcallahan@43 1516 class_professions[profession] = {}
jcallahan@43 1517 profession_skills = class_professions[profession]
jcallahan@43 1518 end
jcallahan@43 1519 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1520 end
jcallahan@27 1521 end
jcallahan@27 1522 end
jcallahan@27 1523
jcallahan@27 1524 -- Reset the filters to what they were before
jcallahan@27 1525 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1526 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1527 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1528 end
jcallahan@27 1529
jcallahan@27 1530
jcallahan@1 1531 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1532 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1533 return
jcallahan@1 1534 end
jcallahan@1 1535 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1536
jcallahan@1 1537 if not spell_label then
jcallahan@1 1538 return
jcallahan@1 1539 end
jcallahan@18 1540 table.wipe(action_data)
jcallahan@1 1541
jcallahan@1 1542 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1543 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1544
jcallahan@1 1545 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1546 tt_unit_name = target_name
jcallahan@1 1547 tt_unit_id = "target"
jcallahan@1 1548 end
jcallahan@1 1549 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1550 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1551
jcallahan@28 1552 action_data.instance_token = instance_token
jcallahan@28 1553 action_data.map_level = map_level
jcallahan@28 1554 action_data.x = x
jcallahan@28 1555 action_data.y = y
jcallahan@28 1556 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@76 1557 action_data.spell_label = spell_label
jcallahan@105 1558
jcallahan@105 1559 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@105 1560 action_data.loot_label = spell_label:lower()
jcallahan@105 1561 end
jcallahan@1 1562
jcallahan@16 1563 if tt_unit_name and not tt_item_name then
jcallahan@16 1564 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1565 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1566 return
jcallahan@16 1567 end
jcallahan@16 1568 action_data.type = AF.NPC
jcallahan@25 1569 action_data.unit_name = tt_unit_name
jcallahan@16 1570 end
jcallahan@16 1571 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1572 action_data.type = AF.ITEM
jcallahan@16 1573
jcallahan@16 1574 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1575 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1576 elseif target_name and target_name ~= "" then
jcallahan@16 1577 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1578 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1579 end
jcallahan@16 1580 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1581 action_data.name = target_name
jcallahan@17 1582
jcallahan@1 1583 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1584 if target_name == "" then
jcallahan@17 1585 return
jcallahan@17 1586 end
jcallahan@82 1587 action_data.target_name = target_name
jcallahan@1 1588 action_data.type = AF.OBJECT
jcallahan@1 1589 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1590 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1591 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1592 action_data.type = AF.ZONE
jcallahan@38 1593 action_data.identifier = identifier
jcallahan@1 1594 end
jcallahan@1 1595 end
jcallahan@1 1596 private.tracked_line = spell_line
jcallahan@0 1597 end
jcallahan@0 1598
jcallahan@94 1599
jcallahan@1 1600 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1601 if unit_id ~= "player" then
jcallahan@1 1602 return
jcallahan@1 1603 end
jcallahan@1 1604 private.tracked_line = nil
jcallahan@85 1605
jcallahan@86 1606 if spell_name:match("^Harvest.+") then
jcallahan@86 1607 reputation_npc_id = current_target_id
jcallahan@98 1608 private.harvesting = true
jcallahan@85 1609 end
jcallahan@92 1610
jcallahan@92 1611 if anvil_spell_ids[spell_id] then
jcallahan@92 1612 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1613 elseif forge_spell_ids[spell_id] then
jcallahan@92 1614 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1615 end
jcallahan@0 1616 end
jcallahan@0 1617
jcallahan@90 1618
jcallahan@1 1619 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1620 if unit_id ~= "player" then
jcallahan@1 1621 return
jcallahan@1 1622 end
jcallahan@0 1623
jcallahan@1 1624 if private.tracked_line == spell_line then
jcallahan@1 1625 private.tracked_line = nil
jcallahan@103 1626 table.wipe(action_data)
jcallahan@1 1627 end
jcallahan@0 1628 end
jcallahan@90 1629
jcallahan@90 1630
jcallahan@90 1631 do
jcallahan@90 1632 local function SetUnitField(field, required_type)
jcallahan@90 1633 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1634
jcallahan@90 1635 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1636 return
jcallahan@90 1637 end
jcallahan@90 1638
jcallahan@90 1639 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1640 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1641 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1642 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1643 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1644 end
jcallahan@90 1645 end
jcallahan@90 1646
jcallahan@90 1647
jcallahan@90 1648 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1649 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1650 end
jcallahan@90 1651
jcallahan@90 1652
jcallahan@90 1653 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1654 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1655 end
jcallahan@90 1656
jcallahan@90 1657
jcallahan@90 1658 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1659 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1660 end
jcallahan@90 1661
jcallahan@90 1662
jcallahan@92 1663 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1664 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1665 end
jcallahan@90 1666
jcallahan@90 1667
jcallahan@92 1668 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1669 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1670
jcallahan@90 1671 for index = 2, #gossip_options, 2 do
jcallahan@90 1672 if gossip_options[index] == "binder" then
jcallahan@90 1673 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1674 return
jcallahan@90 1675 end
jcallahan@90 1676 end
jcallahan@90 1677 end
jcallahan@90 1678
jcallahan@90 1679
jcallahan@93 1680 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1681 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1682 end
jcallahan@93 1683
jcallahan@93 1684
jcallahan@90 1685 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1686 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1687 end
jcallahan@90 1688
jcallahan@90 1689
jcallahan@90 1690 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1691 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1692 end
jcallahan@90 1693
jcallahan@90 1694
jcallahan@90 1695 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1696 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1697 end
jcallahan@90 1698 end -- do-block