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1 -----------------------------------------------------------------------
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2 -- Upvalued Lua API.
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3 -----------------------------------------------------------------------
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4 local _G = getfenv(0)
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5
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6 local pairs = _G.pairs
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7 local tonumber = _G.tonumber
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8
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9 local bit = _G.bit
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10 local math = _G.math
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11 local table = _G.table
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12
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13 local select = _G.select
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14
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15
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16 -----------------------------------------------------------------------
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17 -- AddOn namespace.
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18 -----------------------------------------------------------------------
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19 local ADDON_NAME, private = ...
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20
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21 -- TODO: Remove this once 5.0.4 hits Live.
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22 if private.wow_version == "4.3.4" then
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23 return
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24 end
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25
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26 local LibStub = _G.LibStub
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27 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
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28
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29 local deformat = LibStub("LibDeformat-3.0")
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30
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31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
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32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
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33
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34
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35 -----------------------------------------------------------------------
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36 -- Local constants.
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37 -----------------------------------------------------------------------
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38 local DB_VERSION = 4
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39
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40 local DATABASE_DEFAULTS = {
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41 global = {
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42 items = {},
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43 npcs = {},
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44 objects = {},
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45 quests = {},
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46 zones = {},
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47 }
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48 }
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49
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50
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51 local EVENT_MAPPING = {
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52 BLACK_MARKET_ITEM_UPDATE = true,
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53 CHAT_MSG_LOOT = true,
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54 CHAT_MSG_SYSTEM = true,
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55 COMBAT_LOG_EVENT_UNFILTERED = true,
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56 COMBAT_TEXT_UPDATE = true,
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57 ITEM_TEXT_BEGIN = true,
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58 LOOT_OPENED = true,
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59 MERCHANT_SHOW = "UpdateMerchantItems",
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60 MERCHANT_UPDATE = "UpdateMerchantItems",
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61 PET_BAR_UPDATE = true,
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62 PLAYER_TARGET_CHANGED = true,
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63 QUEST_COMPLETE = true,
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64 QUEST_DETAIL = true,
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65 QUEST_LOG_UPDATE = true,
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66 TRAINER_SHOW = true,
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67 UNIT_QUEST_LOG_CHANGED = true,
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68 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
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69 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
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70 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
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71 UNIT_SPELLCAST_SENT = true,
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72 UNIT_SPELLCAST_SUCCEEDED = true,
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73 }
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74
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75
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76 local AF = private.ACTION_TYPE_FLAGS
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77
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78
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79 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
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80 local PLAYER_GUID = _G.UnitGUID("player")
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81 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
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82
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83 -----------------------------------------------------------------------
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84 -- Local variables.
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85 -----------------------------------------------------------------------
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86 local db
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87 local durability_timer_handle
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88 local target_location_timer_handle
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89 local action_data = {}
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90 local currently_drunk
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91 local faction_standings = {}
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92 local reputation_npc_id
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93
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94
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95 -----------------------------------------------------------------------
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96 -- Helper Functions.
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97 -----------------------------------------------------------------------
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98 local ActualCopperCost
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99 do
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100 local BARTERING_SPELL_ID = 83964
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101
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102 local STANDING_DISCOUNTS = {
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103 HATED = 0,
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104 HOSTILE = 0,
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105 UNFRIENDLY = 0,
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106 NEUTRAL = 0,
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107 FRIENDLY = 0.05,
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108 HONORED = 0.1,
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109 REVERED = 0.15,
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110 EXALTED = 0.2,
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111 }
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112
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113
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114 function ActualCopperCost(copper_cost, rep_standing)
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115 if not copper_cost or copper_cost == 0 then
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116 return 0
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117 end
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118 local modifier = 1
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119
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120 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
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121 modifier = modifier - 0.1
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122 end
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123
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124 if rep_standing then
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125 if PLAYER_RACE == "Goblin" then
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126 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
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127 elseif STANDING_DISCOUNTS[rep_standing] then
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128 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
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129 end
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130 end
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131 return math.floor(copper_cost / modifier)
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132 end
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133 end -- do-block
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134
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135
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136 local function InstanceDifficultyToken()
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137 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
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138 if not difficulty_name or difficulty_name == "" then
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139 difficulty_name = "NONE"
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140 end
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141
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142 if not instance_type or instance_type == "" then
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143 instance_type = "NONE"
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144 end
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145 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
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146 end
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147
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148
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149 local function DBEntry(data_type, unit_id)
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150 if not data_type or not unit_id then
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151 return
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152 end
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153 local unit = db[data_type][unit_id]
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154
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155 if not unit then
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156 db[data_type][unit_id] = {}
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157 unit = db[data_type][unit_id]
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158 end
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159 return unit
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160 end
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161
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162
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163 local function NPCEntry(identifier)
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164 local npc = DBEntry("npcs", identifier)
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165
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166 if not npc then
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167 return
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168 end
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169 local instance_token = InstanceDifficultyToken()
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170 npc.encounter_data = npc.encounter_data or {}
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171 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
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172 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
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173 return npc
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174 end
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175
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176
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177 local function CurrentLocationData()
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178 local map_level = _G.GetCurrentMapDungeonLevel() or 0
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179 local x, y = _G.GetPlayerMapPosition("player")
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180
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181 x = x or 0
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182 y = y or 0
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183
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184 if x == 0 and y == 0 then
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185 for level_index = 1, _G.GetNumDungeonMapLevels() do
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186 _G.SetDungeonMapLevel(level_index)
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187 x, y = _G.GetPlayerMapPosition("player")
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188
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189 if x and y and (x > 0 or y > 0) then
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190 _G.SetDungeonMapLevel(map_level)
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191 map_level = level_index
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192 break
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193 end
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194 end
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195 end
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196
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197 if _G.DungeonUsesTerrainMap() then
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198 map_level = map_level - 1
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199 end
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200 local x = _G.floor(x * 1000)
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201 local y = _G.floor(y * 1000)
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202
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203 if x % 2 ~= 0 then
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204 x = x + 1
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205 end
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206
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207 if y % 2 ~= 0 then
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208 y = y + 1
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209 end
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210 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
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211 end
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212
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213
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214 local function ItemLinkToID(item_link)
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215 if not item_link then
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216 return
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217 end
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218 return tonumber(item_link:match("item:(%d+)"))
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219 end
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220
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221
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222 local ParseGUID
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223 do
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224 local UNIT_TYPE_BITMASK = 0x007
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225
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226 function ParseGUID(guid)
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227 if not guid then
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228 return
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229 end
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230 local types = private.UNIT_TYPES
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231 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
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232
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233 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
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234 return unit_type, tonumber(guid:sub(6, 10), 16)
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235 end
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236 return unit_type
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237 end
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238 end -- do-block
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239
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240
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241 local UpdateNPCLocation
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242 do
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243 local COORD_MAX = 5
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244
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245 function UpdateNPCLocation(unit_idnum)
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246 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
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247 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
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248 local zone_token = ("%s:%d"):format(zone_name, area_id)
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249 npc_data.locations = npc_data.locations or {}
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250
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251 local zone_data = npc_data.locations[zone_token]
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252
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253 if not zone_data then
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254 zone_data = {}
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255 npc_data.locations[zone_token] = zone_data
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256 end
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257
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258 for location_token in pairs(zone_data) do
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259 local loc_level, loc_x, loc_y = (":"):split(location_token)
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260 loc_level = tonumber(loc_level)
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261
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262 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
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263 return
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264 end
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265 end
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266 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
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267 end
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268 end -- do-block
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269
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270
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271 local function UpdateDBEntryLocation(entry_type, identifier)
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272 if not identifier then
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273 return
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274 end
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275 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
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276 local entry = DBEntry(entry_type, identifier)
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277 entry[difficulty_token] = entry[difficulty_token] or {}
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278 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
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279
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280 local zone_token = ("%s:%d"):format(zone_name, area_id)
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281 local zone_data = entry[difficulty_token].locations[zone_token]
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282
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283 if not zone_data then
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284 zone_data = {}
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285 entry[difficulty_token].locations[zone_token] = zone_data
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286 end
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287 local location_token = ("%s:%s:%s"):format(map_level, x, y)
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288 zone_data[location_token] = zone_data[location_token] or true
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289 return zone_data
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290 end
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291
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292
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293 local function HandleItemUse(item_link, bag_index, slot_index)
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294 if not item_link then
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295 return
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296 end
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297 local item_id = ItemLinkToID(item_link)
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298
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299 if not bag_index or not slot_index then
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300 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
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301 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
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302 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
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303 bag_index = new_bag_index
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304 slot_index = new_slot_index
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305 break
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306 end
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307 end
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308 end
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309 end
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310
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311 if not bag_index or not slot_index then
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312 return
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313 end
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314 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
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315
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316 if not is_lootable then
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317 return
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318 end
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319 DatamineTT:ClearLines()
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320 DatamineTT:SetBagItem(bag_index, slot_index)
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321
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322 for line_index = 1, DatamineTT:NumLines() do
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323 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
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324
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325 if not current_line then
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326 break
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327 end
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328
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329 if current_line:GetText() == _G.ITEM_OPENABLE then
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330 table.wipe(action_data)
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331 action_data.type = AF.ITEM
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332 action_data.identifier = item_id
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333 action_data.label = "contains"
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334 break
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335 end
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336 end
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337 end
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338
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339
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340 local UnitFactionStanding
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341 local UpdateFactionData
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342 do
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343 local MAX_FACTION_INDEX = 1000
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344
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345 local STANDING_NAMES = {
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346 "HATED",
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347 "HOSTILE",
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348 "UNFRIENDLY",
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349 "NEUTRAL",
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350 "FRIENDLY",
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351 "HONORED",
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352 "REVERED",
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353 "EXALTED",
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|
354 }
|
jcallahan@32
|
355
|
jcallahan@39
|
356
|
jcallahan@39
|
357 function UnitFactionStanding(unit)
|
jcallahan@39
|
358 UpdateFactionData()
|
jcallahan@39
|
359 DatamineTT:ClearLines()
|
jcallahan@39
|
360 DatamineTT:SetUnit(unit)
|
jcallahan@39
|
361
|
jcallahan@39
|
362 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@64
|
363 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
|
jcallahan@39
|
364
|
jcallahan@39
|
365 if faction_name and faction_standings[faction_name] then
|
jcallahan@39
|
366 return faction_name, faction_standings[faction_name]
|
jcallahan@39
|
367 end
|
jcallahan@39
|
368 end
|
jcallahan@39
|
369 end
|
jcallahan@39
|
370
|
jcallahan@39
|
371
|
jcallahan@32
|
372 function UpdateFactionData()
|
jcallahan@32
|
373 for faction_index = 1, MAX_FACTION_INDEX do
|
jcallahan@32
|
374 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
|
jcallahan@32
|
375
|
jcallahan@32
|
376 if faction_name and not is_header then
|
jcallahan@32
|
377 faction_standings[faction_name] = STANDING_NAMES[current_standing]
|
jcallahan@32
|
378 elseif not faction_name then
|
jcallahan@32
|
379 break
|
jcallahan@32
|
380 end
|
jcallahan@20
|
381 end
|
jcallahan@20
|
382 end
|
jcallahan@32
|
383 end -- do-block
|
jcallahan@20
|
384
|
jcallahan@48
|
385
|
jcallahan@75
|
386 local GenericLootUpdate
|
jcallahan@75
|
387 do
|
jcallahan@77
|
388 local function LootTable(entry, loot_type, top_field)
|
jcallahan@75
|
389 if top_field then
|
jcallahan@75
|
390 entry[top_field] = entry[top_field] or {}
|
jcallahan@75
|
391 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
|
jcallahan@75
|
392 return entry[top_field][loot_type]
|
jcallahan@75
|
393 end
|
jcallahan@48
|
394 entry[loot_type] = entry[loot_type] or {}
|
jcallahan@75
|
395 return entry[loot_type]
|
jcallahan@48
|
396 end
|
jcallahan@48
|
397
|
jcallahan@75
|
398 function GenericLootUpdate(data_type, top_field)
|
jcallahan@75
|
399 local loot_type = action_data.label or "drops"
|
jcallahan@75
|
400 local loot_count = ("%s_count"):format(loot_type)
|
jcallahan@77
|
401 local source_list = {}
|
jcallahan@75
|
402
|
jcallahan@78
|
403 for source_guid, loot_data in pairs(action_data.loot_sources) do
|
jcallahan@78
|
404 local entry, source_id
|
jcallahan@78
|
405
|
jcallahan@78
|
406 if action_data.type == AF.ITEM then
|
jcallahan@78
|
407 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
|
jcallahan@78
|
408 source_id = action_data.identifier
|
jcallahan@78
|
409 entry = DBEntry(data_type, source_id)
|
jcallahan@78
|
410 elseif action_data.type == AF.OBJECT then
|
jcallahan@78
|
411 source_id = ("%s:%s"):format(action_data.spell_label, select(2, ParseGUID(source_guid)))
|
jcallahan@78
|
412 entry = DBEntry(data_type, source_id)
|
jcallahan@78
|
413 else
|
jcallahan@78
|
414 source_id = select(2, ParseGUID(source_guid))
|
jcallahan@78
|
415 entry = DBEntry(data_type, source_id)
|
jcallahan@78
|
416 end
|
jcallahan@75
|
417
|
jcallahan@75
|
418 if entry then
|
jcallahan@77
|
419 local loot_table = LootTable(entry, loot_type, top_field)
|
jcallahan@77
|
420
|
jcallahan@78
|
421 if not source_list[source_guid] then
|
jcallahan@77
|
422 if top_field then
|
jcallahan@77
|
423 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
|
jcallahan@77
|
424 else
|
jcallahan@77
|
425 entry[loot_count] = (entry[loot_count] or 0) + 1
|
jcallahan@77
|
426 end
|
jcallahan@78
|
427 source_list[source_guid] = true
|
jcallahan@77
|
428 end
|
jcallahan@75
|
429 UpdateDBEntryLocation(data_type, source_id)
|
jcallahan@75
|
430
|
jcallahan@75
|
431 for item_id, quantity in pairs(loot_data) do
|
jcallahan@75
|
432 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
|
jcallahan@75
|
433 end
|
jcallahan@75
|
434 end
|
jcallahan@75
|
435 end
|
jcallahan@75
|
436 -- TODO: Remove this when GetLootSourceInfo() has values for money
|
jcallahan@79
|
437 if #action_data.loot_list <= 0 or action_data.type == AF.OBJECT then
|
jcallahan@78
|
438 -- Unfortunately, this means we can't record money from chests...
|
jcallahan@78
|
439 return
|
jcallahan@78
|
440 end
|
jcallahan@75
|
441 local entry = DBEntry(data_type, action_data.identifier)
|
jcallahan@75
|
442
|
jcallahan@75
|
443 if not entry then
|
jcallahan@75
|
444 return
|
jcallahan@75
|
445 end
|
jcallahan@77
|
446 local loot_table = LootTable(entry, loot_type, top_field)
|
jcallahan@77
|
447
|
jcallahan@77
|
448 if not source_list[action_data.identifier] then
|
jcallahan@77
|
449 if top_field then
|
jcallahan@77
|
450 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
|
jcallahan@77
|
451 else
|
jcallahan@77
|
452 entry[loot_count] = (entry[loot_count] or 0) + 1
|
jcallahan@77
|
453 end
|
jcallahan@77
|
454 end
|
jcallahan@75
|
455
|
jcallahan@75
|
456 for index = 1, #action_data.loot_list do
|
jcallahan@75
|
457 table.insert(loot_table, action_data.loot_list[index])
|
jcallahan@75
|
458 end
|
jcallahan@48
|
459 end
|
jcallahan@75
|
460 end -- do-block
|
jcallahan@48
|
461
|
jcallahan@0
|
462 -----------------------------------------------------------------------
|
jcallahan@0
|
463 -- Methods.
|
jcallahan@0
|
464 -----------------------------------------------------------------------
|
jcallahan@0
|
465 function WDP:OnInitialize()
|
jcallahan@0
|
466 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
|
jcallahan@14
|
467
|
jcallahan@14
|
468 local raw_db = _G["WoWDBProfilerData"]
|
jcallahan@18
|
469 local build_num = tonumber(private.build_num)
|
jcallahan@14
|
470
|
jcallahan@74
|
471 -- TODO: Merge this with the DB version check when MoP goes live.
|
jcallahan@35
|
472 -- if raw_db.build_num and raw_db.build_num < build_num then
|
jcallahan@74
|
473 if raw_db.version and raw_db.version < DB_VERSION then
|
jcallahan@74
|
474 for entry in pairs(DATABASE_DEFAULTS.global) do
|
jcallahan@74
|
475 db[entry] = {}
|
jcallahan@74
|
476 end
|
jcallahan@74
|
477 end
|
jcallahan@35
|
478 raw_db.build_num = build_num
|
jcallahan@63
|
479 raw_db.version = DB_VERSION
|
jcallahan@0
|
480 end
|
jcallahan@0
|
481
|
jcallahan@0
|
482
|
jcallahan@0
|
483 function WDP:OnEnable()
|
jcallahan@0
|
484 for event_name, mapping in pairs(EVENT_MAPPING) do
|
jcallahan@1
|
485 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
|
jcallahan@0
|
486 end
|
jcallahan@0
|
487 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
|
jcallahan@31
|
488 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
|
jcallahan@19
|
489
|
jcallahan@19
|
490 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
|
jcallahan@19
|
491 if target_unit then
|
jcallahan@19
|
492 return
|
jcallahan@19
|
493 end
|
jcallahan@19
|
494 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
|
jcallahan@19
|
495 end)
|
jcallahan@19
|
496
|
jcallahan@19
|
497 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
|
jcallahan@19
|
498 if target_unit then
|
jcallahan@19
|
499 return
|
jcallahan@19
|
500 end
|
jcallahan@19
|
501 local _, item_link = _G.GetItemInfo(identifier)
|
jcallahan@19
|
502 HandleItemUse(item_link)
|
jcallahan@19
|
503 end)
|
jcallahan@0
|
504 end
|
jcallahan@0
|
505
|
jcallahan@0
|
506
|
jcallahan@0
|
507 local function RecordDurability(item_id, durability)
|
jcallahan@0
|
508 if not durability or durability <= 0 then
|
jcallahan@0
|
509 return
|
jcallahan@0
|
510 end
|
jcallahan@0
|
511
|
jcallahan@0
|
512 if not db.items[item_id] then
|
jcallahan@0
|
513 db.items[item_id] = {}
|
jcallahan@0
|
514 end
|
jcallahan@0
|
515 db.items[item_id].durability = durability
|
jcallahan@0
|
516 end
|
jcallahan@0
|
517
|
jcallahan@0
|
518
|
jcallahan@0
|
519 function WDP:ProcessDurability()
|
jcallahan@0
|
520 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
|
jcallahan@1
|
521 local item_id = _G.GetInventoryItemID("player", slot_index)
|
jcallahan@0
|
522
|
jcallahan@0
|
523 if item_id and item_id > 0 then
|
jcallahan@1
|
524 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
|
jcallahan@0
|
525 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
526 end
|
jcallahan@0
|
527 end
|
jcallahan@0
|
528
|
jcallahan@0
|
529 for bag_index = 0, _G.NUM_BAG_SLOTS do
|
jcallahan@0
|
530 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@1
|
531 local item_id = _G.GetContainerItemID(bag_index, slot_index)
|
jcallahan@0
|
532
|
jcallahan@0
|
533 if item_id and item_id > 0 then
|
jcallahan@1
|
534 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
|
jcallahan@0
|
535 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
536 end
|
jcallahan@0
|
537 end
|
jcallahan@0
|
538 end
|
jcallahan@0
|
539 end
|
jcallahan@0
|
540
|
jcallahan@0
|
541
|
jcallahan@2
|
542 function WDP:UpdateTargetLocation()
|
jcallahan@40
|
543 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
|
jcallahan@2
|
544 return
|
jcallahan@2
|
545 end
|
jcallahan@2
|
546
|
jcallahan@2
|
547 for index = 1, 4 do
|
jcallahan@2
|
548 if not _G.CheckInteractDistance("target", index) then
|
jcallahan@2
|
549 return
|
jcallahan@2
|
550 end
|
jcallahan@2
|
551 end
|
jcallahan@40
|
552 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
553
|
jcallahan@40
|
554 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
|
jcallahan@2
|
555 return
|
jcallahan@2
|
556 end
|
jcallahan@34
|
557 UpdateNPCLocation(unit_idnum)
|
jcallahan@2
|
558 end
|
jcallahan@2
|
559
|
jcallahan@2
|
560
|
jcallahan@0
|
561 -----------------------------------------------------------------------
|
jcallahan@0
|
562 -- Event handlers.
|
jcallahan@0
|
563 -----------------------------------------------------------------------
|
jcallahan@56
|
564 function WDP:BLACK_MARKET_ITEM_UPDATE(event)
|
jcallahan@56
|
565 local num_items = _G.C_BlackMarket.GetNumItems()
|
jcallahan@56
|
566
|
jcallahan@56
|
567 for index = 1, num_items do
|
jcallahan@56
|
568 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
|
jcallahan@56
|
569
|
jcallahan@56
|
570 if item_link then
|
jcallahan@56
|
571 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
|
jcallahan@56
|
572 end
|
jcallahan@56
|
573 end
|
jcallahan@56
|
574 end
|
jcallahan@56
|
575
|
jcallahan@56
|
576
|
jcallahan@75
|
577 function WDP:CHAT_MSG_LOOT(event_name, message)
|
jcallahan@48
|
578 if action_data.spell_label ~= "EXTRACT_GAS" then
|
jcallahan@48
|
579 return
|
jcallahan@48
|
580 end
|
jcallahan@48
|
581 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
|
jcallahan@48
|
582
|
jcallahan@48
|
583 if not item_link then
|
jcallahan@48
|
584 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
|
jcallahan@48
|
585 end
|
jcallahan@48
|
586
|
jcallahan@48
|
587 if not item_link then
|
jcallahan@48
|
588 return
|
jcallahan@48
|
589 end
|
jcallahan@48
|
590 local item_id = ItemLinkToID(item_link)
|
jcallahan@48
|
591
|
jcallahan@48
|
592 if not item_id then
|
jcallahan@48
|
593 return
|
jcallahan@48
|
594 end
|
jcallahan@48
|
595 action_data.loot_list = {
|
jcallahan@48
|
596 ("%d:%d"):format(item_id, quantity)
|
jcallahan@48
|
597 }
|
jcallahan@48
|
598 GenericLootUpdate("zones")
|
jcallahan@48
|
599 table.wipe(action_data)
|
jcallahan@48
|
600 end
|
jcallahan@48
|
601
|
jcallahan@48
|
602
|
jcallahan@23
|
603 do
|
jcallahan@40
|
604 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
|
jcallahan@40
|
605
|
jcallahan@40
|
606 local DRUNK_COMPARES = {
|
jcallahan@40
|
607 _G.DRUNK_MESSAGE_SELF2,
|
jcallahan@40
|
608 _G.DRUNK_MESSAGE_SELF3,
|
jcallahan@40
|
609 _G.DRUNK_MESSAGE_SELF4,
|
jcallahan@40
|
610 }
|
jcallahan@40
|
611
|
jcallahan@40
|
612 local DRUNK_MATCHES = {
|
jcallahan@40
|
613 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
|
jcallahan@40
|
614 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
|
jcallahan@40
|
615 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
|
jcallahan@40
|
616 }
|
jcallahan@40
|
617
|
jcallahan@40
|
618 function WDP:CHAT_MSG_SYSTEM(event, message)
|
jcallahan@40
|
619 if currently_drunk then
|
jcallahan@40
|
620 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
|
jcallahan@40
|
621 currently_drunk = nil
|
jcallahan@40
|
622 end
|
jcallahan@40
|
623 return
|
jcallahan@40
|
624 end
|
jcallahan@40
|
625
|
jcallahan@40
|
626 for index = 1, #DRUNK_MATCHES do
|
jcallahan@40
|
627 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
|
jcallahan@40
|
628 currently_drunk = true
|
jcallahan@40
|
629 break
|
jcallahan@40
|
630 end
|
jcallahan@40
|
631 end
|
jcallahan@40
|
632 end
|
jcallahan@40
|
633 end
|
jcallahan@40
|
634
|
jcallahan@40
|
635 -- do-block
|
jcallahan@40
|
636
|
jcallahan@40
|
637 do
|
jcallahan@23
|
638 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
|
jcallahan@23
|
639 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
|
jcallahan@23
|
640
|
jcallahan@23
|
641 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
|
jcallahan@23
|
642 if not spell_id then
|
jcallahan@23
|
643 return
|
jcallahan@23
|
644 end
|
jcallahan@34
|
645 local source_type, source_id = ParseGUID(source_guid)
|
jcallahan@23
|
646
|
jcallahan@23
|
647 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
|
jcallahan@23
|
648 return
|
jcallahan@23
|
649 end
|
jcallahan@23
|
650
|
jcallahan@23
|
651 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
|
jcallahan@29
|
652 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
|
jcallahan@28
|
653 encounter_data.spells = encounter_data.spells or {}
|
jcallahan@28
|
654 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
|
jcallahan@23
|
655 end
|
jcallahan@23
|
656 end
|
jcallahan@23
|
657
|
jcallahan@23
|
658 local COMBAT_LOG_FUNCS = {
|
jcallahan@23
|
659 SPELL_AURA_APPLIED = RecordNPCSpell,
|
jcallahan@23
|
660 SPELL_CAST_START = RecordNPCSpell,
|
jcallahan@48
|
661 SPELL_CAST_SUCCESS = RecordNPCSpell,
|
jcallahan@65
|
662 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
|
jcallahan@65
|
663 local unit_type, unit_idnum = ParseGUID(dest_guid)
|
jcallahan@65
|
664
|
jcallahan@65
|
665 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@67
|
666 reputation_npc_id = nil
|
jcallahan@65
|
667 return
|
jcallahan@65
|
668 end
|
jcallahan@67
|
669 reputation_npc_id = unit_idnum
|
jcallahan@65
|
670 end,
|
jcallahan@23
|
671 }
|
jcallahan@23
|
672
|
jcallahan@23
|
673
|
jcallahan@23
|
674 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
|
jcallahan@23
|
675 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
|
jcallahan@23
|
676
|
jcallahan@23
|
677 if not combat_log_func then
|
jcallahan@23
|
678 return
|
jcallahan@23
|
679 end
|
jcallahan@23
|
680 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
|
jcallahan@23
|
681 end
|
jcallahan@23
|
682
|
jcallahan@44
|
683 local DIPLOMACY_SPELL_ID = 20599
|
jcallahan@44
|
684 local MR_POP_RANK1_SPELL_ID = 78634
|
jcallahan@44
|
685 local MR_POP_RANK2_SPELL_ID = 78635
|
jcallahan@44
|
686
|
jcallahan@44
|
687 local REP_BUFFS = {
|
jcallahan@44
|
688 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
|
jcallahan@44
|
689 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
|
jcallahan@44
|
690 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
|
jcallahan@44
|
691 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
|
jcallahan@44
|
692 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
|
jcallahan@44
|
693 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
|
jcallahan@44
|
694 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
|
jcallahan@44
|
695 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
|
jcallahan@44
|
696 [_G.GetSpellInfo(95987)] = "UNBURDENED",
|
jcallahan@44
|
697 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
|
jcallahan@44
|
698 }
|
jcallahan@44
|
699
|
jcallahan@44
|
700
|
jcallahan@44
|
701 local FACTION_NAMES = {
|
jcallahan@44
|
702 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
|
jcallahan@44
|
703 HONOR_HOLD = _G.GetFactionInfoByID(946),
|
jcallahan@44
|
704 THE_SHATAR = _G.GetFactionInfoByID(935),
|
jcallahan@44
|
705 THRALLMAR = _G.GetFactionInfoByID(947),
|
jcallahan@44
|
706 }
|
jcallahan@44
|
707
|
jcallahan@44
|
708
|
jcallahan@44
|
709 local MODIFIERS = {
|
jcallahan@44
|
710 CENARION_FAVOR = {
|
jcallahan@44
|
711 faction = FACTION_NAMES.CENARION_CIRCLE,
|
jcallahan@44
|
712 modifier = 0.25,
|
jcallahan@44
|
713 },
|
jcallahan@44
|
714 GRIM_VISAGE = {
|
jcallahan@44
|
715 modifier = 0.1,
|
jcallahan@44
|
716 },
|
jcallahan@44
|
717 HONOR_HOLD_FAVOR = {
|
jcallahan@44
|
718 faction = FACTION_NAMES.HONOR_HOLD,
|
jcallahan@44
|
719 modifier = 0.25,
|
jcallahan@44
|
720 },
|
jcallahan@44
|
721 NAZGRELS_FERVOR = {
|
jcallahan@44
|
722 faction = FACTION_NAMES.THRALLMAR,
|
jcallahan@44
|
723 modifier = 0.1,
|
jcallahan@44
|
724 },
|
jcallahan@44
|
725 SONG_OF_BATTLE = {
|
jcallahan@44
|
726 faction = FACTION_NAMES.THE_SHATAR,
|
jcallahan@44
|
727 modifier = 0.1,
|
jcallahan@44
|
728 },
|
jcallahan@44
|
729 SPIRIT_OF_SHARING = {
|
jcallahan@44
|
730 modifier = 0.1,
|
jcallahan@44
|
731 },
|
jcallahan@44
|
732 THRALLMARS_FAVOR = {
|
jcallahan@44
|
733 faction = FACTION_NAMES.THRALLMAR,
|
jcallahan@44
|
734 modifier = 0.25,
|
jcallahan@44
|
735 },
|
jcallahan@44
|
736 TROLLBANES_COMMAND = {
|
jcallahan@44
|
737 faction = FACTION_NAMES.HONOR_HOLD,
|
jcallahan@44
|
738 modifier = 0.1,
|
jcallahan@44
|
739 },
|
jcallahan@44
|
740 UNBURDENED = {
|
jcallahan@44
|
741 modifier = 0.1,
|
jcallahan@44
|
742 },
|
jcallahan@44
|
743 WOW_ANNIVERSARY = {
|
jcallahan@44
|
744 modifier = 0.08,
|
jcallahan@44
|
745 }
|
jcallahan@44
|
746 }
|
jcallahan@44
|
747
|
jcallahan@44
|
748
|
jcallahan@44
|
749 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
|
jcallahan@67
|
750 if message_type ~= "FACTION" or not reputation_npc_id then
|
jcallahan@44
|
751 return
|
jcallahan@44
|
752 end
|
jcallahan@44
|
753 UpdateFactionData()
|
jcallahan@44
|
754
|
jcallahan@46
|
755 if not faction_name or not faction_standings[faction_name] then
|
jcallahan@46
|
756 return
|
jcallahan@46
|
757 end
|
jcallahan@67
|
758 local npc = NPCEntry(reputation_npc_id)
|
jcallahan@46
|
759
|
jcallahan@44
|
760 if not npc then
|
jcallahan@44
|
761 return
|
jcallahan@44
|
762 end
|
jcallahan@44
|
763 local modifier = 1
|
jcallahan@44
|
764
|
jcallahan@44
|
765 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
|
jcallahan@44
|
766 modifier = modifier + 0.1
|
jcallahan@44
|
767 end
|
jcallahan@44
|
768
|
jcallahan@44
|
769 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
|
jcallahan@44
|
770 modifier = modifier + 0.1
|
jcallahan@44
|
771 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
|
jcallahan@44
|
772 modifier = modifier + 0.05
|
jcallahan@44
|
773 end
|
jcallahan@44
|
774
|
jcallahan@44
|
775 for buff_name, buff_label in pairs(REP_BUFFS) do
|
jcallahan@44
|
776 if _G.UnitBuff("player", buff_name) then
|
jcallahan@44
|
777 local modded_faction = MODIFIERS[buff_label].faction
|
jcallahan@44
|
778
|
jcallahan@44
|
779 if not modded_faction or faction_name == modded_faction then
|
jcallahan@44
|
780 modifier = modifier + MODIFIERS[buff_label].modifier
|
jcallahan@44
|
781 end
|
jcallahan@44
|
782 end
|
jcallahan@44
|
783 end
|
jcallahan@65
|
784 npc.reputations = npc.reputations or {}
|
jcallahan@65
|
785 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
|
jcallahan@67
|
786 reputation_npc_id = nil
|
jcallahan@32
|
787 end
|
jcallahan@44
|
788 end -- do-block
|
jcallahan@18
|
789
|
jcallahan@18
|
790
|
jcallahan@42
|
791 function WDP:ITEM_TEXT_BEGIN()
|
jcallahan@42
|
792 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
|
jcallahan@42
|
793
|
jcallahan@42
|
794 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
|
jcallahan@42
|
795 return
|
jcallahan@42
|
796 end
|
jcallahan@42
|
797 UpdateDBEntryLocation("objects", unit_idnum)
|
jcallahan@42
|
798 end
|
jcallahan@42
|
799
|
jcallahan@42
|
800
|
jcallahan@13
|
801 do
|
jcallahan@40
|
802 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@40
|
803 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@40
|
804 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@13
|
805
|
jcallahan@13
|
806
|
jcallahan@13
|
807 local function _moneyMatch(money, re)
|
jcallahan@13
|
808 return money:match(re) or 0
|
jcallahan@1
|
809 end
|
jcallahan@1
|
810
|
jcallahan@0
|
811
|
jcallahan@13
|
812 local function _toCopper(money)
|
jcallahan@13
|
813 if not money then
|
jcallahan@13
|
814 return 0
|
jcallahan@13
|
815 end
|
jcallahan@40
|
816 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
|
jcallahan@1
|
817 end
|
jcallahan@1
|
818
|
jcallahan@1
|
819
|
jcallahan@13
|
820 local LOOT_VERIFY_FUNCS = {
|
jcallahan@16
|
821 [AF.ITEM] = function()
|
jcallahan@16
|
822 local locked_item_id
|
jcallahan@16
|
823
|
jcallahan@16
|
824 for bag_index = 0, _G.NUM_BAG_FRAMES do
|
jcallahan@16
|
825 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@16
|
826 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
|
jcallahan@16
|
827
|
jcallahan@16
|
828 if is_locked then
|
jcallahan@16
|
829 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
|
jcallahan@16
|
830 end
|
jcallahan@16
|
831 end
|
jcallahan@16
|
832 end
|
jcallahan@16
|
833
|
jcallahan@28
|
834 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
|
jcallahan@16
|
835 return false
|
jcallahan@16
|
836 end
|
jcallahan@28
|
837 action_data.identifier = locked_item_id
|
jcallahan@16
|
838 return true
|
jcallahan@16
|
839 end,
|
jcallahan@13
|
840 [AF.NPC] = function()
|
jcallahan@17
|
841 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@15
|
842 return false
|
jcallahan@13
|
843 end
|
jcallahan@34
|
844 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@27
|
845 action_data.identifier = id_num
|
jcallahan@13
|
846 return true
|
jcallahan@13
|
847 end,
|
jcallahan@14
|
848 [AF.OBJECT] = true,
|
jcallahan@17
|
849 [AF.ZONE] = function()
|
jcallahan@38
|
850 return _G.IsFishingLoot()
|
jcallahan@17
|
851 end,
|
jcallahan@13
|
852 }
|
jcallahan@13
|
853
|
jcallahan@13
|
854
|
jcallahan@13
|
855 local LOOT_UPDATE_FUNCS = {
|
jcallahan@16
|
856 [AF.ITEM] = function()
|
jcallahan@28
|
857 GenericLootUpdate("items")
|
jcallahan@28
|
858 end,
|
jcallahan@28
|
859 [AF.NPC] = function()
|
jcallahan@75
|
860 local difficulty_token = InstanceDifficultyToken()
|
jcallahan@75
|
861 local loot_type = action_data.label or "drops"
|
jcallahan@77
|
862 local source_list = {}
|
jcallahan@75
|
863
|
jcallahan@78
|
864 for source_guid, loot_data in pairs(action_data.loot_sources) do
|
jcallahan@78
|
865 local source_id = select(2, ParseGUID(source_guid))
|
jcallahan@75
|
866 local npc = NPCEntry(source_id)
|
jcallahan@75
|
867
|
jcallahan@75
|
868 if npc then
|
jcallahan@75
|
869 local encounter_data = npc.encounter_data[difficulty_token]
|
jcallahan@75
|
870 encounter_data[loot_type] = encounter_data[loot_type] or {}
|
jcallahan@75
|
871
|
jcallahan@78
|
872 if not source_list[source_guid] then
|
jcallahan@77
|
873 encounter_data.loot_counts = encounter_data.loot_counts or {}
|
jcallahan@77
|
874 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
|
jcallahan@77
|
875 source_list[source_id] = true
|
jcallahan@77
|
876 end
|
jcallahan@77
|
877
|
jcallahan@75
|
878 for item_id, quantity in pairs(loot_data) do
|
jcallahan@75
|
879 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
|
jcallahan@75
|
880 end
|
jcallahan@75
|
881 end
|
jcallahan@75
|
882 end
|
jcallahan@75
|
883
|
jcallahan@75
|
884 -- TODO: Remove this when GetLootSourceInfo() has values for money
|
jcallahan@79
|
885 if #action_data.loot_list <= 0 then
|
jcallahan@79
|
886 return
|
jcallahan@79
|
887 end
|
jcallahan@29
|
888 local npc = NPCEntry(action_data.identifier)
|
jcallahan@28
|
889
|
jcallahan@28
|
890 if not npc then
|
jcallahan@28
|
891 return
|
jcallahan@28
|
892 end
|
jcallahan@75
|
893 local encounter_data = npc.encounter_data[difficulty_token]
|
jcallahan@29
|
894 encounter_data[loot_type] = encounter_data[loot_type] or {}
|
jcallahan@16
|
895
|
jcallahan@77
|
896 if not source_list[action_data.identifier] then
|
jcallahan@77
|
897 encounter_data.loot_counts = encounter_data.loot_counts or {}
|
jcallahan@77
|
898 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
|
jcallahan@77
|
899 end
|
jcallahan@77
|
900
|
jcallahan@17
|
901 for index = 1, #action_data.loot_list do
|
jcallahan@29
|
902 table.insert(encounter_data[loot_type], action_data.loot_list[index])
|
jcallahan@16
|
903 end
|
jcallahan@16
|
904 end,
|
jcallahan@13
|
905 [AF.OBJECT] = function()
|
jcallahan@28
|
906 GenericLootUpdate("objects", InstanceDifficultyToken())
|
jcallahan@17
|
907 end,
|
jcallahan@17
|
908 [AF.ZONE] = function()
|
jcallahan@41
|
909 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
|
jcallahan@41
|
910
|
jcallahan@41
|
911 -- This will start life as a boolean true.
|
jcallahan@41
|
912 if _G.type(action_data.zone_data[location_token]) ~= "table" then
|
jcallahan@41
|
913 action_data.zone_data[location_token] = {
|
jcallahan@41
|
914 drops = {}
|
jcallahan@41
|
915 }
|
jcallahan@41
|
916 end
|
jcallahan@41
|
917 local loot_count = ("%s_count"):format(action_data.label or "drops")
|
jcallahan@41
|
918 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
|
jcallahan@41
|
919
|
jcallahan@41
|
920 for index = 1, #action_data.loot_list do
|
jcallahan@41
|
921 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
|
jcallahan@41
|
922 end
|
jcallahan@13
|
923 end,
|
jcallahan@13
|
924 }
|
jcallahan@13
|
925
|
jcallahan@79
|
926 -- Prevent opening the same loot window multiple times from recording data multiple times.
|
jcallahan@79
|
927 local loot_guid_registry = {}
|
jcallahan@13
|
928
|
jcallahan@13
|
929 function WDP:LOOT_OPENED()
|
jcallahan@18
|
930 if action_data.looting then
|
jcallahan@18
|
931 return
|
jcallahan@18
|
932 end
|
jcallahan@18
|
933
|
jcallahan@13
|
934 if not action_data.type then
|
jcallahan@13
|
935 action_data.type = AF.NPC
|
jcallahan@1
|
936 end
|
jcallahan@13
|
937 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
|
jcallahan@13
|
938 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
|
jcallahan@13
|
939
|
jcallahan@14
|
940 if not verify_func or not update_func then
|
jcallahan@13
|
941 return
|
jcallahan@13
|
942 end
|
jcallahan@13
|
943
|
jcallahan@14
|
944 if _G.type(verify_func) == "function" and not verify_func() then
|
jcallahan@14
|
945 return
|
jcallahan@14
|
946 end
|
jcallahan@80
|
947 local guids_used = {}
|
jcallahan@17
|
948 action_data.loot_list = {}
|
jcallahan@75
|
949 action_data.loot_sources = {}
|
jcallahan@18
|
950 action_data.looting = true
|
jcallahan@13
|
951
|
jcallahan@55
|
952 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@55
|
953 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@55
|
954 local slot_type = _G.GetLootSlotType(loot_slot)
|
jcallahan@13
|
955
|
jcallahan@77
|
956 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
|
jcallahan@77
|
957 if slot_type == _G.LOOT_SLOT_ITEM then
|
jcallahan@78
|
958 local loot_info = {
|
jcallahan@77
|
959 _G.GetLootSourceInfo(loot_slot)
|
jcallahan@77
|
960 }
|
jcallahan@75
|
961
|
jcallahan@75
|
962 -- TODO: Remove debugging
|
jcallahan@77
|
963 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
|
jcallahan@75
|
964
|
jcallahan@77
|
965 -- Odd index is GUID, even is count.
|
jcallahan@78
|
966 for loot_index = 1, #loot_info, 2 do
|
jcallahan@78
|
967 local source_guid = loot_info[loot_index]
|
jcallahan@77
|
968
|
jcallahan@79
|
969 if not loot_guid_registry[source_guid] then
|
jcallahan@79
|
970 local loot_quantity = loot_info[loot_index + 1]
|
jcallahan@79
|
971 local source_type, source_id = ParseGUID(source_guid)
|
jcallahan@79
|
972 -- TODO: Remove debugging
|
jcallahan@79
|
973 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
|
jcallahan@79
|
974 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
|
jcallahan@79
|
975
|
jcallahan@79
|
976 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@79
|
977 action_data.loot_sources[source_guid] = action_data.loot_sources[source_guid] or {}
|
jcallahan@79
|
978 action_data.loot_sources[source_guid][item_id] = action_data.loot_sources[source_guid][item_id] or 0 + loot_quantity
|
jcallahan@80
|
979 guids_used[source_guid] = true
|
jcallahan@79
|
980 end
|
jcallahan@75
|
981 end
|
jcallahan@77
|
982 elseif slot_type == _G.LOOT_SLOT_MONEY then
|
jcallahan@77
|
983 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@77
|
984 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
|
jcallahan@77
|
985 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@13
|
986 end
|
jcallahan@13
|
987 end
|
jcallahan@80
|
988
|
jcallahan@81
|
989 for guid in pairs(guids_used) do
|
jcallahan@80
|
990 loot_guid_registry[guid] = true
|
jcallahan@80
|
991 end
|
jcallahan@13
|
992 update_func()
|
jcallahan@1
|
993 end
|
jcallahan@13
|
994 end -- do-block
|
jcallahan@0
|
995
|
jcallahan@0
|
996
|
jcallahan@44
|
997 do
|
jcallahan@44
|
998 local POINT_MATCH_PATTERNS = {
|
jcallahan@44
|
999 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@44
|
1000 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@44
|
1001 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@44
|
1002 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@44
|
1003 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@44
|
1004 }
|
jcallahan@5
|
1005
|
jcallahan@68
|
1006 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
|
jcallahan@68
|
1007
|
jcallahan@44
|
1008 function WDP:UpdateMerchantItems(event)
|
jcallahan@44
|
1009 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@4
|
1010
|
jcallahan@44
|
1011 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@44
|
1012 return
|
jcallahan@44
|
1013 end
|
jcallahan@55
|
1014 local current_filters = _G.GetMerchantFilter()
|
jcallahan@44
|
1015 local _, merchant_standing = UnitFactionStanding("target")
|
jcallahan@44
|
1016 local merchant = NPCEntry(unit_idnum)
|
jcallahan@44
|
1017 merchant.sells = merchant.sells or {}
|
jcallahan@5
|
1018
|
jcallahan@57
|
1019 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
|
jcallahan@57
|
1020 _G.MerchantFrame_Update()
|
jcallahan@57
|
1021
|
jcallahan@57
|
1022 local num_items = _G.GetMerchantNumItems()
|
jcallahan@35
|
1023
|
jcallahan@44
|
1024 for item_index = 1, num_items do
|
jcallahan@44
|
1025 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
|
jcallahan@44
|
1026 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
|
jcallahan@5
|
1027
|
jcallahan@44
|
1028 if item_id and item_id > 0 then
|
jcallahan@44
|
1029 local price_string = ActualCopperCost(copper_price, merchant_standing)
|
jcallahan@5
|
1030
|
jcallahan@68
|
1031 DatamineTT:ClearLines()
|
jcallahan@68
|
1032 DatamineTT:SetMerchantItem(item_index)
|
jcallahan@68
|
1033
|
jcallahan@68
|
1034 local num_lines = DatamineTT:NumLines()
|
jcallahan@68
|
1035
|
jcallahan@68
|
1036 for line_index = 1, num_lines do
|
jcallahan@68
|
1037 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@68
|
1038
|
jcallahan@68
|
1039 if not current_line then
|
jcallahan@68
|
1040 break
|
jcallahan@68
|
1041 end
|
jcallahan@68
|
1042 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
|
jcallahan@68
|
1043
|
jcallahan@68
|
1044 if faction or reputation then
|
jcallahan@68
|
1045 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
|
jcallahan@68
|
1046 break
|
jcallahan@68
|
1047 end
|
jcallahan@68
|
1048 end
|
jcallahan@68
|
1049
|
jcallahan@44
|
1050 if extended_cost then
|
jcallahan@53
|
1051 local battleground_rating = 0
|
jcallahan@53
|
1052 local personal_rating = 0
|
jcallahan@53
|
1053 local required_season_amount
|
jcallahan@5
|
1054
|
jcallahan@68
|
1055 for line_index = 1, num_lines do
|
jcallahan@44
|
1056 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@5
|
1057
|
jcallahan@44
|
1058 if not current_line then
|
jcallahan@44
|
1059 break
|
jcallahan@44
|
1060 end
|
jcallahan@53
|
1061 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
|
jcallahan@5
|
1062
|
jcallahan@44
|
1063 for match_index = 1, #POINT_MATCH_PATTERNS do
|
jcallahan@44
|
1064 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
|
jcallahan@53
|
1065 personal_rating = personal_rating + (match1 or 0)
|
jcallahan@53
|
1066 battleground_rating = battleground_rating + (match2 or 0)
|
jcallahan@5
|
1067
|
jcallahan@44
|
1068 if match1 or match2 then
|
jcallahan@44
|
1069 break
|
jcallahan@44
|
1070 end
|
jcallahan@44
|
1071 end
|
jcallahan@5
|
1072 end
|
jcallahan@44
|
1073 local currency_list = {}
|
jcallahan@44
|
1074 local item_count = _G.GetMerchantItemCostInfo(item_index)
|
jcallahan@50
|
1075
|
jcallahan@50
|
1076 -- Keeping this around in case Blizzard makes the two points diverge at some point.
|
jcallahan@53
|
1077 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
|
jcallahan@53
|
1078 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
|
jcallahan@5
|
1079
|
jcallahan@44
|
1080 for cost_index = 1, item_count do
|
jcallahan@44
|
1081 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
|
jcallahan@44
|
1082 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
|
jcallahan@44
|
1083
|
jcallahan@44
|
1084 if (not currency_id or currency_id < 1) and icon_texture then
|
jcallahan@44
|
1085 currency_id = icon_texture:match("[^\\]+$"):lower()
|
jcallahan@44
|
1086 end
|
jcallahan@44
|
1087
|
jcallahan@44
|
1088 if currency_id then
|
jcallahan@44
|
1089 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
|
jcallahan@44
|
1090 end
|
jcallahan@44
|
1091 end
|
jcallahan@44
|
1092
|
jcallahan@44
|
1093 for currency_index = 1, #currency_list do
|
jcallahan@44
|
1094 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
|
jcallahan@5
|
1095 end
|
jcallahan@5
|
1096 end
|
jcallahan@61
|
1097 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
|
jcallahan@44
|
1098 end
|
jcallahan@44
|
1099 end
|
jcallahan@5
|
1100
|
jcallahan@44
|
1101 if _G.CanMerchantRepair() then
|
jcallahan@44
|
1102 merchant.can_repair = true
|
jcallahan@5
|
1103 end
|
jcallahan@57
|
1104 _G.SetMerchantFilter(current_filters)
|
jcallahan@57
|
1105 _G.MerchantFrame_Update()
|
jcallahan@4
|
1106 end
|
jcallahan@44
|
1107 end -- do-block
|
jcallahan@4
|
1108
|
jcallahan@25
|
1109 function WDP:PET_BAR_UPDATE()
|
jcallahan@25
|
1110 if not action_data.label or not action_data.label == "mind_control" then
|
jcallahan@25
|
1111 return
|
jcallahan@25
|
1112 end
|
jcallahan@34
|
1113 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
|
jcallahan@25
|
1114
|
jcallahan@25
|
1115 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@25
|
1116 return
|
jcallahan@25
|
1117 end
|
jcallahan@29
|
1118 NPCEntry(unit_idnum).mind_control = true
|
jcallahan@25
|
1119 table.wipe(action_data)
|
jcallahan@25
|
1120 end
|
jcallahan@25
|
1121
|
jcallahan@25
|
1122
|
jcallahan@18
|
1123 do
|
jcallahan@18
|
1124 local GENDER_NAMES = {
|
jcallahan@18
|
1125 "UNKNOWN",
|
jcallahan@18
|
1126 "MALE",
|
jcallahan@18
|
1127 "FEMALE",
|
jcallahan@18
|
1128 }
|
jcallahan@2
|
1129
|
jcallahan@2
|
1130
|
jcallahan@18
|
1131 local REACTION_NAMES = {
|
jcallahan@18
|
1132 "HATED",
|
jcallahan@18
|
1133 "HOSTILE",
|
jcallahan@18
|
1134 "UNFRIENDLY",
|
jcallahan@18
|
1135 "NEUTRAL",
|
jcallahan@18
|
1136 "FRIENDLY",
|
jcallahan@18
|
1137 "HONORED",
|
jcallahan@18
|
1138 "REVERED",
|
jcallahan@18
|
1139 "EXALTED",
|
jcallahan@18
|
1140 }
|
jcallahan@2
|
1141
|
jcallahan@2
|
1142
|
jcallahan@18
|
1143 local POWER_TYPE_NAMES = {
|
jcallahan@18
|
1144 ["0"] = "MANA",
|
jcallahan@18
|
1145 ["1"] = "RAGE",
|
jcallahan@18
|
1146 ["2"] = "FOCUS",
|
jcallahan@18
|
1147 ["3"] = "ENERGY",
|
jcallahan@18
|
1148 ["6"] = "RUNIC_POWER",
|
jcallahan@18
|
1149 }
|
jcallahan@2
|
1150
|
jcallahan@2
|
1151
|
jcallahan@18
|
1152 function WDP:PLAYER_TARGET_CHANGED()
|
jcallahan@40
|
1153 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
|
jcallahan@18
|
1154 return
|
jcallahan@18
|
1155 end
|
jcallahan@34
|
1156 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
1157
|
jcallahan@18
|
1158 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@18
|
1159 return
|
jcallahan@18
|
1160 end
|
jcallahan@29
|
1161 local npc = NPCEntry(unit_idnum)
|
jcallahan@18
|
1162 local _, class_token = _G.UnitClass("target")
|
jcallahan@18
|
1163 npc.class = class_token
|
jcallahan@39
|
1164 npc.faction = UnitFactionStanding("target")
|
jcallahan@26
|
1165 npc.genders = npc.genders or {}
|
jcallahan@26
|
1166 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
|
jcallahan@18
|
1167 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
|
jcallahan@18
|
1168 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
|
jcallahan@2
|
1169
|
jcallahan@30
|
1170 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
|
jcallahan@18
|
1171 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
|
jcallahan@3
|
1172
|
jcallahan@28
|
1173 if not encounter_data[npc_level] then
|
jcallahan@28
|
1174 encounter_data[npc_level] = {
|
jcallahan@18
|
1175 max_health = _G.UnitHealthMax("target"),
|
jcallahan@18
|
1176 }
|
jcallahan@3
|
1177
|
jcallahan@18
|
1178 local max_power = _G.UnitManaMax("target")
|
jcallahan@18
|
1179
|
jcallahan@18
|
1180 if max_power > 0 then
|
jcallahan@18
|
1181 local power_type = _G.UnitPowerType("target")
|
jcallahan@28
|
1182 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
|
jcallahan@18
|
1183 end
|
jcallahan@3
|
1184 end
|
jcallahan@21
|
1185 table.wipe(action_data)
|
jcallahan@21
|
1186 action_data.type = AF.NPC
|
jcallahan@27
|
1187 action_data.identifier = unit_idnum
|
jcallahan@21
|
1188 action_data.npc_level = npc_level
|
jcallahan@31
|
1189
|
jcallahan@31
|
1190 self:UpdateTargetLocation()
|
jcallahan@2
|
1191 end
|
jcallahan@18
|
1192 end -- do-block
|
jcallahan@2
|
1193
|
jcallahan@12
|
1194 do
|
jcallahan@12
|
1195 local function UpdateQuestJuncture(point)
|
jcallahan@12
|
1196 local unit_name = _G.UnitName("questnpc")
|
jcallahan@9
|
1197
|
jcallahan@12
|
1198 if not unit_name then
|
jcallahan@12
|
1199 return
|
jcallahan@12
|
1200 end
|
jcallahan@34
|
1201 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
|
jcallahan@9
|
1202
|
jcallahan@12
|
1203 if unit_type == private.UNIT_TYPES.OBJECT then
|
jcallahan@38
|
1204 UpdateDBEntryLocation("objects", unit_id)
|
jcallahan@12
|
1205 end
|
jcallahan@19
|
1206 local quest = DBEntry("quests", _G.GetQuestID())
|
jcallahan@12
|
1207 quest[point] = quest[point] or {}
|
jcallahan@12
|
1208 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
|
jcallahan@24
|
1209
|
jcallahan@24
|
1210 return quest
|
jcallahan@12
|
1211 end
|
jcallahan@10
|
1212
|
jcallahan@12
|
1213
|
jcallahan@12
|
1214 function WDP:QUEST_COMPLETE()
|
jcallahan@67
|
1215 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
|
jcallahan@67
|
1216 reputation_npc_id = nil
|
jcallahan@12
|
1217 UpdateQuestJuncture("end")
|
jcallahan@10
|
1218 end
|
jcallahan@10
|
1219
|
jcallahan@12
|
1220
|
jcallahan@12
|
1221 function WDP:QUEST_DETAIL()
|
jcallahan@24
|
1222 local quest = UpdateQuestJuncture("begin")
|
jcallahan@24
|
1223
|
jcallahan@46
|
1224 if not quest then
|
jcallahan@46
|
1225 return
|
jcallahan@46
|
1226 end
|
jcallahan@24
|
1227 quest.classes = quest.classes or {}
|
jcallahan@27
|
1228 quest.classes[PLAYER_CLASS] = true
|
jcallahan@24
|
1229
|
jcallahan@24
|
1230 local _, race = _G.UnitRace("player")
|
jcallahan@24
|
1231 quest.races = quest.races or {}
|
jcallahan@24
|
1232 quest.races[race] = true
|
jcallahan@10
|
1233 end
|
jcallahan@12
|
1234 end -- do-block
|
jcallahan@9
|
1235
|
jcallahan@9
|
1236
|
jcallahan@4
|
1237 function WDP:QUEST_LOG_UPDATE()
|
jcallahan@38
|
1238 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
|
jcallahan@36
|
1239 local entry_index, processed_quests = 1, 0
|
jcallahan@36
|
1240 local _, num_quests = _G.GetNumQuestLogEntries()
|
jcallahan@36
|
1241
|
jcallahan@36
|
1242 while processed_quests <= num_quests do
|
jcallahan@36
|
1243 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
|
jcallahan@36
|
1244
|
jcallahan@36
|
1245 if not is_header then
|
jcallahan@36
|
1246 _G.SelectQuestLogEntry(entry_index);
|
jcallahan@36
|
1247
|
jcallahan@36
|
1248 local quest = DBEntry("quests", quest_id)
|
jcallahan@36
|
1249 quest.timer = _G.GetQuestLogTimeLeft()
|
jcallahan@37
|
1250 quest.can_share = _G.GetQuestLogPushable() and true or nil
|
jcallahan@36
|
1251 processed_quests = processed_quests + 1
|
jcallahan@36
|
1252 end
|
jcallahan@36
|
1253 entry_index = entry_index + 1
|
jcallahan@36
|
1254 end
|
jcallahan@36
|
1255 _G.SelectQuestLogEntry(selected_quest)
|
jcallahan@4
|
1256 self:UnregisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
1257 end
|
jcallahan@4
|
1258
|
jcallahan@4
|
1259
|
jcallahan@4
|
1260 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
|
jcallahan@4
|
1261 if unit_id ~= "player" then
|
jcallahan@4
|
1262 return
|
jcallahan@4
|
1263 end
|
jcallahan@4
|
1264 self:RegisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
1265 end
|
jcallahan@4
|
1266
|
jcallahan@4
|
1267
|
jcallahan@27
|
1268 function WDP:TRAINER_SHOW()
|
jcallahan@34
|
1269 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@29
|
1270 local npc = NPCEntry(unit_idnum)
|
jcallahan@58
|
1271
|
jcallahan@58
|
1272 if not npc then
|
jcallahan@58
|
1273 return
|
jcallahan@58
|
1274 end
|
jcallahan@27
|
1275 npc.teaches = npc.teaches or {}
|
jcallahan@27
|
1276
|
jcallahan@27
|
1277 -- Get the initial trainer filters
|
jcallahan@27
|
1278 local available = _G.GetTrainerServiceTypeFilter("available")
|
jcallahan@27
|
1279 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
|
jcallahan@27
|
1280 local used = _G.GetTrainerServiceTypeFilter("used")
|
jcallahan@27
|
1281
|
jcallahan@27
|
1282 -- Clear the trainer filters
|
jcallahan@27
|
1283 _G.SetTrainerServiceTypeFilter("available", 1)
|
jcallahan@27
|
1284 _G.SetTrainerServiceTypeFilter("unavailable", 1)
|
jcallahan@27
|
1285 _G.SetTrainerServiceTypeFilter("used", 1)
|
jcallahan@27
|
1286
|
jcallahan@27
|
1287 for index = 1, _G.GetNumTrainerServices(), 1 do
|
jcallahan@27
|
1288 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
|
jcallahan@27
|
1289
|
jcallahan@27
|
1290 if spell_name then
|
jcallahan@27
|
1291 DatamineTT:ClearLines()
|
jcallahan@27
|
1292 DatamineTT:SetTrainerService(index)
|
jcallahan@27
|
1293
|
jcallahan@27
|
1294 local _, _, spell_id = DatamineTT:GetSpell()
|
jcallahan@27
|
1295
|
jcallahan@43
|
1296 if spell_id then
|
jcallahan@43
|
1297 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
|
jcallahan@43
|
1298 profession = profession or "General"
|
jcallahan@43
|
1299
|
jcallahan@43
|
1300 local class_professions = npc.teaches[PLAYER_CLASS]
|
jcallahan@43
|
1301 if not class_professions then
|
jcallahan@43
|
1302 npc.teaches[PLAYER_CLASS] = {}
|
jcallahan@43
|
1303 class_professions = npc.teaches[PLAYER_CLASS]
|
jcallahan@43
|
1304 end
|
jcallahan@43
|
1305
|
jcallahan@43
|
1306 local profession_skills = class_professions[profession]
|
jcallahan@43
|
1307 if not profession_skills then
|
jcallahan@43
|
1308 class_professions[profession] = {}
|
jcallahan@43
|
1309 profession_skills = class_professions[profession]
|
jcallahan@43
|
1310 end
|
jcallahan@43
|
1311 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
|
jcallahan@27
|
1312 end
|
jcallahan@27
|
1313 end
|
jcallahan@27
|
1314 end
|
jcallahan@27
|
1315
|
jcallahan@27
|
1316 -- Reset the filters to what they were before
|
jcallahan@27
|
1317 _G.SetTrainerServiceTypeFilter("available", available or 0)
|
jcallahan@27
|
1318 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
|
jcallahan@27
|
1319 _G.SetTrainerServiceTypeFilter("used", used or 0)
|
jcallahan@27
|
1320 end
|
jcallahan@27
|
1321
|
jcallahan@27
|
1322
|
jcallahan@1
|
1323 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
|
jcallahan@1
|
1324 if private.tracked_line or unit_id ~= "player" then
|
jcallahan@1
|
1325 return
|
jcallahan@1
|
1326 end
|
jcallahan@1
|
1327 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
|
jcallahan@1
|
1328
|
jcallahan@1
|
1329 if not spell_label then
|
jcallahan@1
|
1330 return
|
jcallahan@1
|
1331 end
|
jcallahan@18
|
1332 table.wipe(action_data)
|
jcallahan@1
|
1333
|
jcallahan@1
|
1334 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
|
jcallahan@1
|
1335 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
|
jcallahan@1
|
1336
|
jcallahan@1
|
1337 if not tt_unit_name and _G.UnitName("target") == target_name then
|
jcallahan@1
|
1338 tt_unit_name = target_name
|
jcallahan@1
|
1339 tt_unit_id = "target"
|
jcallahan@1
|
1340 end
|
jcallahan@1
|
1341 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
|
jcallahan@28
|
1342 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
|
jcallahan@28
|
1343
|
jcallahan@28
|
1344 action_data.instance_token = instance_token
|
jcallahan@28
|
1345 action_data.map_level = map_level
|
jcallahan@28
|
1346 action_data.x = x
|
jcallahan@28
|
1347 action_data.y = y
|
jcallahan@28
|
1348 action_data.zone = ("%s:%d"):format(zone_name, area_id)
|
jcallahan@76
|
1349 action_data.spell_label = spell_label
|
jcallahan@76
|
1350 action_data.label = spell_label:lower()
|
jcallahan@1
|
1351
|
jcallahan@16
|
1352 if tt_unit_name and not tt_item_name then
|
jcallahan@16
|
1353 if bit.band(spell_flags, AF.NPC) == AF.NPC then
|
jcallahan@16
|
1354 if not tt_unit_id or tt_unit_name ~= target_name then
|
jcallahan@16
|
1355 return
|
jcallahan@16
|
1356 end
|
jcallahan@16
|
1357 action_data.type = AF.NPC
|
jcallahan@25
|
1358 action_data.unit_name = tt_unit_name
|
jcallahan@16
|
1359 end
|
jcallahan@16
|
1360 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
|
jcallahan@16
|
1361 action_data.type = AF.ITEM
|
jcallahan@16
|
1362
|
jcallahan@16
|
1363 if tt_item_name and tt_item_name == target_name then
|
jcallahan@28
|
1364 action_data.identifier = ItemLinkToID(tt_item_link)
|
jcallahan@16
|
1365 elseif target_name and target_name ~= "" then
|
jcallahan@16
|
1366 local _, target_item_link = _G.GetItemInfo(target_name)
|
jcallahan@28
|
1367 action_data.identifier = ItemLinkToID(target_item_link)
|
jcallahan@16
|
1368 end
|
jcallahan@16
|
1369 elseif not tt_item_name and not tt_unit_name then
|
jcallahan@17
|
1370 action_data.name = target_name
|
jcallahan@17
|
1371
|
jcallahan@1
|
1372 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
|
jcallahan@17
|
1373 if target_name == "" then
|
jcallahan@17
|
1374 return
|
jcallahan@17
|
1375 end
|
jcallahan@1
|
1376 action_data.type = AF.OBJECT
|
jcallahan@1
|
1377 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
|
jcallahan@38
|
1378 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
|
jcallahan@52
|
1379 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
|
jcallahan@17
|
1380 action_data.type = AF.ZONE
|
jcallahan@38
|
1381 action_data.identifier = identifier
|
jcallahan@1
|
1382 end
|
jcallahan@1
|
1383 end
|
jcallahan@1
|
1384 private.tracked_line = spell_line
|
jcallahan@0
|
1385 end
|
jcallahan@0
|
1386
|
jcallahan@0
|
1387
|
jcallahan@1
|
1388 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
1389 if unit_id ~= "player" then
|
jcallahan@1
|
1390 return
|
jcallahan@1
|
1391 end
|
jcallahan@1
|
1392 private.tracked_line = nil
|
jcallahan@0
|
1393 end
|
jcallahan@0
|
1394
|
jcallahan@1
|
1395 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
1396 if unit_id ~= "player" then
|
jcallahan@1
|
1397 return
|
jcallahan@1
|
1398 end
|
jcallahan@0
|
1399
|
jcallahan@1
|
1400 if private.tracked_line == spell_line then
|
jcallahan@1
|
1401 private.tracked_line = nil
|
jcallahan@1
|
1402 end
|
jcallahan@0
|
1403 end
|