annotate Main.lua @ 317:8a2e619cced5

Loot and merchant currency fixes.
author James D. Callahan III <jcallahan@curse.com>
date Sun, 15 Sep 2013 19:01:58 -0500
parents 564deda095ec
children 4f2d5a082b6d
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@306 14 local unpack = _G.unpack
jcallahan@78 15
jcallahan@0 16
jcallahan@246 17 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 18
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@249 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@246 32 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 33
jcallahan@246 34 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 35 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 36 local DB_VERSION = 18
jcallahan@246 37 local DEBUGGING = false
jcallahan@156 38 local EVENT_DEBUG = false
jcallahan@246 39 local OBJECT_ID_ANVIL = 192628
jcallahan@246 40 local OBJECT_ID_FORGE = 1685
jcallahan@246 41 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 42 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 43 local PLAYER_GUID
jcallahan@246 44 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 45 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 46
jcallahan@246 47 local ALLOWED_LOCALES = {
jcallahan@246 48 enUS = true,
jcallahan@246 49 enGB = true,
jcallahan@246 50 }
jcallahan@157 51
jcallahan@0 52 local DATABASE_DEFAULTS = {
jcallahan@128 53 char = {},
jcallahan@0 54 global = {
jcallahan@270 55 config = {
jcallahan@270 56 minimap_icon = {
jcallahan@270 57 hide = true,
jcallahan@270 58 },
jcallahan@270 59 },
jcallahan@0 60 items = {},
jcallahan@0 61 npcs = {},
jcallahan@0 62 objects = {},
jcallahan@0 63 quests = {},
jcallahan@167 64 spells = {},
jcallahan@17 65 zones = {},
jcallahan@0 66 }
jcallahan@0 67 }
jcallahan@0 68
jcallahan@1 69 local EVENT_MAPPING = {
jcallahan@90 70 AUCTION_HOUSE_SHOW = true,
jcallahan@90 71 BANKFRAME_OPENED = true,
jcallahan@90 72 BATTLEFIELDS_SHOW = true,
jcallahan@56 73 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 74 CHAT_MSG_LOOT = true,
jcallahan@95 75 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 76 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 77 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 78 CHAT_MSG_SYSTEM = true,
jcallahan@23 79 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 80 COMBAT_TEXT_UPDATE = true,
jcallahan@140 81 CURSOR_UPDATE = true,
jcallahan@90 82 FORGE_MASTER_OPENED = true,
jcallahan@90 83 GOSSIP_SHOW = true,
jcallahan@290 84 GROUP_ROSTER_UPDATE = true,
jcallahan@93 85 GUILDBANKFRAME_OPENED = true,
jcallahan@42 86 ITEM_TEXT_BEGIN = true,
jcallahan@189 87 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 88 LOOT_CLOSED = true,
jcallahan@1 89 LOOT_OPENED = true,
jcallahan@89 90 MAIL_SHOW = true,
jcallahan@133 91 MERCHANT_CLOSED = true,
jcallahan@7 92 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 93 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 94 PET_BAR_UPDATE = true,
jcallahan@115 95 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 96 PLAYER_REGEN_DISABLED = true,
jcallahan@156 97 PLAYER_REGEN_ENABLED = true,
jcallahan@2 98 PLAYER_TARGET_CHANGED = true,
jcallahan@9 99 QUEST_COMPLETE = true,
jcallahan@9 100 QUEST_DETAIL = true,
jcallahan@9 101 QUEST_LOG_UPDATE = true,
jcallahan@97 102 QUEST_PROGRESS = true,
jcallahan@178 103 SHOW_LOOT_TOAST = true,
jcallahan@306 104 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 105 TAXIMAP_OPENED = true,
jcallahan@92 106 TRADE_SKILL_SHOW = true,
jcallahan@167 107 TRAINER_CLOSED = true,
jcallahan@27 108 TRAINER_SHOW = true,
jcallahan@90 109 TRANSMOGRIFY_OPEN = true,
jcallahan@246 110 UNIT_PET = true,
jcallahan@4 111 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 112 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 113 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 114 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 115 UNIT_SPELLCAST_SENT = true,
jcallahan@1 116 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 117 VOID_STORAGE_OPEN = true,
jcallahan@299 118 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 119 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 120 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 121 }
jcallahan@0 122
jcallahan@4 123
jcallahan@246 124 -- VARIABLES ----------------------------------------------------------
jcallahan@246 125
jcallahan@92 126 local anvil_spell_ids = {}
jcallahan@92 127 local currently_drunk
jcallahan@128 128 local char_db
jcallahan@128 129 local global_db
jcallahan@299 130 local group_member_guids = {}
jcallahan@246 131 local group_owner_guids_to_pet_guids = {}
jcallahan@246 132 local group_pet_guids = {}
jcallahan@299 133 local in_instance
jcallahan@187 134 local item_process_timer_handle
jcallahan@92 135 local faction_standings = {}
jcallahan@92 136 local forge_spell_ids = {}
jcallahan@95 137 local languages_known = {}
jcallahan@317 138 local boss_loot_toasting = {}
jcallahan@306 139 local loot_toast_container_timer_handle
jcallahan@307 140 local loot_toast_data
jcallahan@307 141 local loot_toast_data_timer_handle
jcallahan@95 142 local name_to_id_map = {}
jcallahan@306 143 local killed_boss_id_timer_handle
jcallahan@177 144 local killed_npc_id
jcallahan@2 145 local target_location_timer_handle
jcallahan@86 146 local current_target_id
jcallahan@126 147 local current_area_id
jcallahan@131 148 local current_loot
jcallahan@1 149
jcallahan@312 150
jcallahan@121 151 -- Data for our current action. Including possible values as a reference.
jcallahan@122 152 local current_action = {
jcallahan@121 153 identifier = nil,
jcallahan@121 154 loot_label = nil,
jcallahan@121 155 loot_list = nil,
jcallahan@121 156 loot_sources = nil,
jcallahan@121 157 map_level = nil,
jcallahan@121 158 spell_label = nil,
jcallahan@123 159 target_type = nil,
jcallahan@121 160 x = nil,
jcallahan@121 161 y = nil,
jcallahan@121 162 zone_data = nil,
jcallahan@121 163 }
jcallahan@92 164
jcallahan@246 165
jcallahan@246 166 -- HELPERS ------------------------------------------------------------
jcallahan@246 167
jcallahan@245 168 local function Debug(message, ...)
jcallahan@306 169 if not DEBUGGING or not message or not ... then
jcallahan@151 170 return
jcallahan@151 171 end
jcallahan@306 172 local args = { ... }
jcallahan@306 173
jcallahan@306 174 for index = 1, #args do
jcallahan@306 175 if args[index] == nil then
jcallahan@306 176 args[index] = "nil"
jcallahan@306 177 end
jcallahan@306 178 end
jcallahan@306 179 _G.print(message:format(unpack(args)))
jcallahan@151 180 end
jcallahan@151 181
jcallahan@151 182
jcallahan@169 183 local TradeSkillExecutePer
jcallahan@169 184 do
jcallahan@169 185 local header_list = {}
jcallahan@169 186
jcallahan@169 187 function TradeSkillExecutePer(iter_func)
jcallahan@169 188 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 189 return
jcallahan@169 190 end
jcallahan@167 191 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 192 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 193 search_box:SetText("")
jcallahan@169 194
jcallahan@167 195 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 196 search_box:ClearFocus()
jcallahan@167 197 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 198
jcallahan@169 199 table.wipe(header_list)
jcallahan@169 200
jcallahan@169 201 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 202 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 203 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 204
jcallahan@169 205 if have_materials then
jcallahan@169 206 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 207 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 208 end
jcallahan@169 209
jcallahan@169 210 if have_skillup then
jcallahan@169 211 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 212 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 213 end
jcallahan@169 214 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 215 _G.TradeSkillUpdateFilterBar()
jcallahan@169 216 _G.TradeSkillFrame_Update()
jcallahan@169 217
jcallahan@169 218 -- Expand all headers so we can see all the recipes there are
jcallahan@169 219 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 220 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 221
jcallahan@169 222 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 223 if not is_expanded then
jcallahan@169 224 header_list[name] = true
jcallahan@169 225 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 226 end
jcallahan@169 227 elseif iter_func(name, tradeskill_index) then
jcallahan@169 228 break
jcallahan@169 229 end
jcallahan@169 230 end
jcallahan@169 231
jcallahan@169 232 -- Restore the state of the things we changed.
jcallahan@169 233 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 234 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 235
jcallahan@169 236 if header_list[name] then
jcallahan@169 237 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 238 end
jcallahan@169 239 end
jcallahan@169 240 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 241 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 242 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 243 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 244
jcallahan@169 245 _G.TradeSkillUpdateFilterBar()
jcallahan@169 246 _G.TradeSkillFrame_Update()
jcallahan@167 247 end
jcallahan@169 248 end -- do-block
jcallahan@167 249
jcallahan@167 250
jcallahan@39 251 local ActualCopperCost
jcallahan@39 252 do
jcallahan@39 253 local BARTERING_SPELL_ID = 83964
jcallahan@39 254
jcallahan@39 255 local STANDING_DISCOUNTS = {
jcallahan@39 256 HATED = 0,
jcallahan@39 257 HOSTILE = 0,
jcallahan@39 258 UNFRIENDLY = 0,
jcallahan@39 259 NEUTRAL = 0,
jcallahan@39 260 FRIENDLY = 0.05,
jcallahan@39 261 HONORED = 0.1,
jcallahan@39 262 REVERED = 0.15,
jcallahan@39 263 EXALTED = 0.2,
jcallahan@39 264 }
jcallahan@39 265
jcallahan@39 266
jcallahan@39 267 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 268 if not copper_cost or copper_cost == 0 then
jcallahan@39 269 return 0
jcallahan@39 270 end
jcallahan@39 271 local modifier = 1
jcallahan@39 272
jcallahan@39 273 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 274 modifier = modifier - 0.1
jcallahan@39 275 end
jcallahan@39 276
jcallahan@39 277 if rep_standing then
jcallahan@39 278 if PLAYER_RACE == "Goblin" then
jcallahan@39 279 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 280 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 281 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 282 end
jcallahan@39 283 end
jcallahan@39 284 return math.floor(copper_cost / modifier)
jcallahan@39 285 end
jcallahan@39 286 end -- do-block
jcallahan@39 287
jcallahan@39 288
jcallahan@317 289 -- constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
jcallahan@317 290 local DUPLICATE_WORLD_BOSS_IDS = {
jcallahan@317 291 [71952] = { 71953, 71954, 71955, },
jcallahan@317 292 }
jcallahan@317 293
jcallahan@317 294
jcallahan@153 295 -- Called on a timer
jcallahan@177 296 local function ClearKilledNPC()
jcallahan@177 297 killed_npc_id = nil
jcallahan@177 298 end
jcallahan@177 299
jcallahan@177 300
jcallahan@203 301 local function ClearKilledBossID()
jcallahan@306 302 if killed_boss_id_timer_handle then
jcallahan@306 303 WDP:CancelTimer(killed_boss_id_timer_handle)
jcallahan@306 304 end
jcallahan@317 305 table.wipe(boss_loot_toasting)
jcallahan@203 306 private.raid_finder_boss_id = nil
jcallahan@203 307 private.world_boss_id = nil
jcallahan@306 308 killed_boss_id_timer_handle = nil
jcallahan@306 309 end
jcallahan@306 310
jcallahan@306 311
jcallahan@306 312 local function ClearLootToastContainerID()
jcallahan@306 313 if loot_toast_container_timer_handle then
jcallahan@306 314 WDP:CancelTimer(loot_toast_container_timer_handle)
jcallahan@306 315 end
jcallahan@306 316 private.container_loot_toasting = false
jcallahan@306 317 private.loot_toast_container_id = nil
jcallahan@306 318 loot_toast_container_timer_handle = nil
jcallahan@203 319 end
jcallahan@203 320
jcallahan@203 321
jcallahan@307 322 local function ClearLootToastData()
jcallahan@307 323 -- cancel existing timer if found
jcallahan@307 324 if loot_toast_data_timer_handle then
jcallahan@307 325 WDP:CancelTimer(loot_toast_data_timer_handle)
jcallahan@307 326 end
jcallahan@307 327
jcallahan@307 328 if loot_toast_data then table.wipe(loot_toast_data) end
jcallahan@307 329 loot_toast_data_timer_handle = nil
jcallahan@307 330 end
jcallahan@307 331
jcallahan@307 332
jcallahan@29 333 local function InstanceDifficultyToken()
jcallahan@233 334 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 335
jcallahan@59 336 if not instance_type or instance_type == "" then
jcallahan@59 337 instance_type = "NONE"
jcallahan@59 338 end
jcallahan@312 339 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 340 end
jcallahan@29 341
jcallahan@29 342
jcallahan@19 343 local function DBEntry(data_type, unit_id)
jcallahan@19 344 if not data_type or not unit_id then
jcallahan@6 345 return
jcallahan@6 346 end
jcallahan@289 347 local category = global_db[data_type]
jcallahan@289 348
jcallahan@289 349 if not category then
jcallahan@289 350 category = {}
jcallahan@289 351 global_db[data_type] = category
jcallahan@289 352 end
jcallahan@289 353 local unit = category[unit_id]
jcallahan@6 354
jcallahan@10 355 if not unit then
jcallahan@187 356 unit = {}
jcallahan@289 357 category[unit_id] = unit
jcallahan@6 358 end
jcallahan@10 359 return unit
jcallahan@6 360 end
jcallahan@270 361
jcallahan@263 362 private.DBEntry = DBEntry
jcallahan@6 363
jcallahan@214 364 local NPCEntry
jcallahan@214 365 do
jcallahan@214 366 local npc_prototype = {}
jcallahan@214 367 local npc_meta = {
jcallahan@214 368 __index = npc_prototype
jcallahan@214 369 }
jcallahan@6 370
jcallahan@214 371 function NPCEntry(identifier)
jcallahan@227 372 local npc = DBEntry("npcs", identifier)
jcallahan@29 373
jcallahan@214 374 if not npc then
jcallahan@214 375 return
jcallahan@214 376 end
jcallahan@227 377 return _G.setmetatable(npc, npc_meta)
jcallahan@22 378 end
jcallahan@214 379
jcallahan@248 380 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 381 self.encounter_data = self.encounter_data or {}
jcallahan@248 382 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 383 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 384
jcallahan@248 385 return self.encounter_data[difficulty_token]
jcallahan@214 386 end
jcallahan@22 387 end
jcallahan@22 388
jcallahan@22 389
jcallahan@1 390 local function CurrentLocationData()
jcallahan@161 391 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 392 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 393 end
jcallahan@1 394 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 395 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 396
jcallahan@1 397 x = x or 0
jcallahan@1 398 y = y or 0
jcallahan@1 399
jcallahan@1 400 if x == 0 and y == 0 then
jcallahan@1 401 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 402 _G.SetDungeonMapLevel(level_index)
jcallahan@1 403 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 404
jcallahan@1 405 if x and y and (x > 0 or y > 0) then
jcallahan@1 406 _G.SetDungeonMapLevel(map_level)
jcallahan@1 407 map_level = level_index
jcallahan@1 408 break
jcallahan@1 409 end
jcallahan@1 410 end
jcallahan@1 411 end
jcallahan@1 412
jcallahan@1 413 if _G.DungeonUsesTerrainMap() then
jcallahan@1 414 map_level = map_level - 1
jcallahan@1 415 end
jcallahan@31 416 local x = _G.floor(x * 1000)
jcallahan@31 417 local y = _G.floor(y * 1000)
jcallahan@28 418
jcallahan@31 419 if x % 2 ~= 0 then
jcallahan@31 420 x = x + 1
jcallahan@28 421 end
jcallahan@28 422
jcallahan@31 423 if y % 2 ~= 0 then
jcallahan@31 424 y = y + 1
jcallahan@28 425 end
jcallahan@126 426 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 427 end
jcallahan@1 428
jcallahan@1 429
jcallahan@312 430 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 431 if not currency_link then
jcallahan@312 432 return
jcallahan@312 433 end
jcallahan@312 434 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 435 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 436 end
jcallahan@312 437
jcallahan@312 438
jcallahan@1 439 local function ItemLinkToID(item_link)
jcallahan@1 440 if not item_link then
jcallahan@1 441 return
jcallahan@1 442 end
jcallahan@7 443 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 444 end
jcallahan@270 445
jcallahan@260 446 private.ItemLinkToID = ItemLinkToID
jcallahan@4 447
jcallahan@171 448 local function UnitTypeIsNPC(unit_type)
jcallahan@171 449 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 450 end
jcallahan@171 451
jcallahan@171 452
jcallahan@34 453 local ParseGUID
jcallahan@4 454 do
jcallahan@229 455 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 456 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 457
jcallahan@281 458 local NPC_ID_MAPPING = {
jcallahan@281 459 [62164] = 63191, -- Garalon
jcallahan@281 460 }
jcallahan@281 461
jcallahan@281 462
jcallahan@34 463 function ParseGUID(guid)
jcallahan@5 464 if not guid then
jcallahan@5 465 return
jcallahan@5 466 end
jcallahan@229 467 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 468
jcallahan@229 469 if not bitfield then
jcallahan@229 470 return UNIT_TYPES.UNKNOWN
jcallahan@229 471 end
jcallahan@229 472 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 473
jcallahan@229 474 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@281 475 local unit_idnum = tonumber(guid:sub(6, 10), 16)
jcallahan@281 476 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 477
jcallahan@281 478 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 479 unit_idnum = id_mapping
jcallahan@281 480 end
jcallahan@281 481 return unit_type, unit_idnum
jcallahan@4 482 end
jcallahan@4 483 return unit_type
jcallahan@4 484 end
jcallahan@249 485
jcallahan@249 486 private.ParseGUID = ParseGUID
jcallahan@4 487 end -- do-block
jcallahan@4 488
jcallahan@4 489
jcallahan@141 490 local UpdateDBEntryLocation
jcallahan@141 491 do
jcallahan@141 492 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 493 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 494 local facing = _G.GetPlayerFacing()
jcallahan@141 495
jcallahan@141 496 if not facing then
jcallahan@141 497 return x, y
jcallahan@141 498 end
jcallahan@246 499 local rad = facing + math.pi
jcallahan@141 500 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 501 end
jcallahan@10 502
jcallahan@24 503
jcallahan@141 504 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 505 if not identifier then
jcallahan@141 506 return
jcallahan@141 507 end
jcallahan@141 508 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 509 local entry = DBEntry(entry_type, identifier)
jcallahan@141 510 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 511 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 512
jcallahan@141 513 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 514 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 515
jcallahan@141 516 if not zone_data then
jcallahan@141 517 zone_data = {}
jcallahan@141 518 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 519 end
jcallahan@141 520
jcallahan@141 521 -- Special case for Fishing.
jcallahan@141 522 if current_action.spell_label == "FISHING" then
jcallahan@141 523 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 524
jcallahan@141 525 if yard_width > 0 and yard_height > 0 then
jcallahan@141 526 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 527 current_action.x = x
jcallahan@141 528 current_action.y = y
jcallahan@141 529 end
jcallahan@141 530 end
jcallahan@141 531 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 532
jcallahan@141 533 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 534 return zone_data
jcallahan@10 535 end
jcallahan@141 536 end -- do-block
jcallahan@10 537
jcallahan@10 538
jcallahan@19 539 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 540 if not item_link then
jcallahan@19 541 return
jcallahan@19 542 end
jcallahan@19 543 local item_id = ItemLinkToID(item_link)
jcallahan@19 544
jcallahan@19 545 if not bag_index or not slot_index then
jcallahan@19 546 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 547 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 548 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 549 bag_index = new_bag_index
jcallahan@19 550 slot_index = new_slot_index
jcallahan@19 551 break
jcallahan@19 552 end
jcallahan@19 553 end
jcallahan@19 554 end
jcallahan@19 555 end
jcallahan@19 556
jcallahan@19 557 if not bag_index or not slot_index then
jcallahan@19 558 return
jcallahan@19 559 end
jcallahan@19 560 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 561
jcallahan@19 562 if not is_lootable then
jcallahan@19 563 return
jcallahan@19 564 end
jcallahan@19 565 DatamineTT:ClearLines()
jcallahan@19 566 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 567
jcallahan@19 568 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 569 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 570
jcallahan@19 571 if not current_line then
jcallahan@19 572 break
jcallahan@19 573 end
jcallahan@306 574
jcallahan@306 575 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 576 table.wipe(current_action)
jcallahan@312 577 current_loot = nil
jcallahan@312 578
jcallahan@123 579 current_action.target_type = AF.ITEM
jcallahan@122 580 current_action.identifier = item_id
jcallahan@122 581 current_action.loot_label = "contains"
jcallahan@19 582 break
jcallahan@19 583 end
jcallahan@19 584 end
jcallahan@19 585 end
jcallahan@19 586
jcallahan@19 587
jcallahan@39 588 local UnitFactionStanding
jcallahan@32 589 local UpdateFactionData
jcallahan@32 590 do
jcallahan@32 591 local MAX_FACTION_INDEX = 1000
jcallahan@20 592
jcallahan@32 593 local STANDING_NAMES = {
jcallahan@32 594 "HATED",
jcallahan@32 595 "HOSTILE",
jcallahan@32 596 "UNFRIENDLY",
jcallahan@32 597 "NEUTRAL",
jcallahan@32 598 "FRIENDLY",
jcallahan@32 599 "HONORED",
jcallahan@32 600 "REVERED",
jcallahan@32 601 "EXALTED",
jcallahan@32 602 }
jcallahan@32 603
jcallahan@39 604
jcallahan@39 605 function UnitFactionStanding(unit)
jcallahan@135 606 local unit_name = _G.UnitName(unit)
jcallahan@39 607 UpdateFactionData()
jcallahan@39 608 DatamineTT:ClearLines()
jcallahan@39 609 DatamineTT:SetUnit(unit)
jcallahan@39 610
jcallahan@39 611 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 612 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 613
jcallahan@135 614 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 615 return faction_name, faction_standings[faction_name]
jcallahan@39 616 end
jcallahan@39 617 end
jcallahan@39 618 end
jcallahan@39 619
jcallahan@39 620
jcallahan@32 621 function UpdateFactionData()
jcallahan@32 622 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 623 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 624
jcallahan@86 625 if faction_name then
jcallahan@32 626 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 627 elseif not faction_name then
jcallahan@32 628 break
jcallahan@32 629 end
jcallahan@20 630 end
jcallahan@20 631 end
jcallahan@32 632 end -- do-block
jcallahan@20 633
jcallahan@48 634
jcallahan@75 635 local GenericLootUpdate
jcallahan@75 636 do
jcallahan@77 637 local function LootTable(entry, loot_type, top_field)
jcallahan@75 638 if top_field then
jcallahan@75 639 entry[top_field] = entry[top_field] or {}
jcallahan@75 640 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 641 return entry[top_field][loot_type]
jcallahan@75 642 end
jcallahan@48 643 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 644 return entry[loot_type]
jcallahan@48 645 end
jcallahan@48 646
jcallahan@75 647 function GenericLootUpdate(data_type, top_field)
jcallahan@132 648 local loot_type = current_loot.label
jcallahan@75 649 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 650 local source_list = {}
jcallahan@75 651
jcallahan@131 652 if current_loot.sources then
jcallahan@131 653 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 654 local source_id
jcallahan@78 655
jcallahan@131 656 if current_loot.target_type == AF.ITEM then
jcallahan@119 657 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 658 source_id = current_loot.identifier
jcallahan@131 659 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 660 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 661 else
jcallahan@119 662 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 663 end
jcallahan@304 664 local entry = DBEntry(data_type, source_id)
jcallahan@75 665
jcallahan@119 666 if entry then
jcallahan@119 667 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 668
jcallahan@304 669 if not source_list[source_id] then
jcallahan@119 670 if top_field then
jcallahan@119 671 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 672 elseif not private.container_loot_toasting then
jcallahan@119 673 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 674 end
jcallahan@304 675 source_list[source_id] = true
jcallahan@77 676 end
jcallahan@119 677 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 678
jcallahan@309 679 if current_loot.target_type == AF.ZONE then
jcallahan@309 680 for item_id, quantity in pairs(loot_data) do
jcallahan@309 681 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 682 end
jcallahan@309 683 else
jcallahan@308 684 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 685 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 686
jcallahan@308 687 if label == "currency" and currency_texture then
jcallahan@308 688 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 689 elseif loot_token == "money" then
jcallahan@308 690 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 691 else
jcallahan@308 692 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 693 end
jcallahan@308 694 end
jcallahan@119 695 end
jcallahan@75 696 end
jcallahan@75 697 end
jcallahan@75 698 end
jcallahan@121 699
jcallahan@121 700 -- This is used for Gas Extractions.
jcallahan@131 701 if #current_loot.list <= 0 then
jcallahan@78 702 return
jcallahan@78 703 end
jcallahan@82 704 local entry
jcallahan@82 705
jcallahan@82 706 -- At this point we only have a name if it's an object.
jcallahan@131 707 if current_loot.target_type == AF.OBJECT then
jcallahan@131 708 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 709 else
jcallahan@131 710 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 711 end
jcallahan@75 712
jcallahan@75 713 if not entry then
jcallahan@75 714 return
jcallahan@75 715 end
jcallahan@77 716 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 717
jcallahan@307 718 if current_loot.identifier then
jcallahan@307 719 if not source_list[current_loot.identifier] then
jcallahan@307 720 if top_field then
jcallahan@307 721 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 722 else
jcallahan@307 723 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 724 end
jcallahan@307 725 source_list[current_loot.identifier] = true
jcallahan@77 726 end
jcallahan@77 727 end
jcallahan@75 728
jcallahan@131 729 for index = 1, #current_loot.list do
jcallahan@131 730 table.insert(loot_table, current_loot.list[index])
jcallahan@75 731 end
jcallahan@48 732 end
jcallahan@75 733 end -- do-block
jcallahan@48 734
jcallahan@97 735
jcallahan@97 736 local ReplaceKeywords
jcallahan@97 737 do
jcallahan@97 738 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 739 class = PLAYER_CLASS,
jcallahan@97 740 name = PLAYER_NAME,
jcallahan@97 741 race = PLAYER_RACE,
jcallahan@97 742 }
jcallahan@97 743
jcallahan@97 744
jcallahan@97 745 function ReplaceKeywords(text)
jcallahan@97 746 if not text or text == "" then
jcallahan@97 747 return ""
jcallahan@97 748 end
jcallahan@97 749
jcallahan@97 750 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 751 local category_format = ("<%s>"):format(category)
jcallahan@97 752 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 753 end
jcallahan@97 754 return text
jcallahan@97 755 end
jcallahan@97 756 end -- do-block
jcallahan@97 757
jcallahan@97 758
jcallahan@154 759 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 760 -- unless the WorldMapFrame is shown.
jcallahan@143 761 do
jcallahan@143 762 -- MapFileName = MapAreaID
jcallahan@143 763 local MICRO_DUNGEON_IDS = {
jcallahan@143 764 ShrineofTwoMoons = 903,
jcallahan@143 765 ShrineofSevenStars = 905,
jcallahan@143 766 }
jcallahan@126 767
jcallahan@299 768 local function SetCurrentAreaID()
jcallahan@156 769 if private.in_combat then
jcallahan@156 770 private.set_area_id = true
jcallahan@156 771 return
jcallahan@156 772 end
jcallahan@155 773 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 774
jcallahan@155 775 if map_area_id == current_area_id then
jcallahan@155 776 return
jcallahan@155 777 end
jcallahan@143 778 local world_map = _G.WorldMapFrame
jcallahan@143 779 local map_visible = world_map:IsVisible()
jcallahan@312 780 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 781
jcallahan@143 782 if not map_visible then
jcallahan@143 783 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 784 world_map:Show()
jcallahan@143 785 end
jcallahan@143 786 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 787
jcallahan@154 788 _G.SetMapToCurrentZone()
jcallahan@154 789
jcallahan@143 790 if micro_dungeon_id then
jcallahan@143 791 current_area_id = micro_dungeon_id
jcallahan@143 792 else
jcallahan@143 793 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 794 end
jcallahan@143 795
jcallahan@154 796 if map_visible then
jcallahan@154 797 _G.SetMapByID(map_area_id)
jcallahan@154 798 else
jcallahan@143 799 world_map:Hide()
jcallahan@143 800 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 801 end
jcallahan@143 802 end
jcallahan@299 803
jcallahan@299 804 function WDP:HandleZoneChange(event_name)
jcallahan@299 805 in_instance = _G.IsInInstance()
jcallahan@299 806 SetCurrentAreaID()
jcallahan@299 807 end
jcallahan@154 808 end
jcallahan@126 809
jcallahan@301 810 local function InitializeCurrentLoot()
jcallahan@301 811 current_loot = {
jcallahan@301 812 list = {},
jcallahan@301 813 sources = {},
jcallahan@301 814 identifier = current_action.identifier,
jcallahan@301 815 label = current_action.loot_label or "drops",
jcallahan@301 816 map_level = current_action.map_level,
jcallahan@301 817 object_name = current_action.object_name,
jcallahan@301 818 spell_label = current_action.spell_label,
jcallahan@301 819 target_type = current_action.target_type,
jcallahan@301 820 x = current_action.x,
jcallahan@301 821 y = current_action.y,
jcallahan@301 822 zone_data = current_action.zone_data,
jcallahan@301 823 }
jcallahan@301 824
jcallahan@301 825 table.wipe(current_action)
jcallahan@301 826 end
jcallahan@246 827
jcallahan@246 828 -- METHODS ------------------------------------------------------------
jcallahan@246 829
jcallahan@0 830 function WDP:OnInitialize()
jcallahan@128 831 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 832 private.db = db
jcallahan@128 833 global_db = db.global
jcallahan@128 834 char_db = db.char
jcallahan@14 835
jcallahan@270 836 local raw_db = _G.WoWDBProfilerData
jcallahan@18 837 local build_num = tonumber(private.build_num)
jcallahan@14 838
jcallahan@136 839 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 840 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 841 global_db[entry] = {}
jcallahan@74 842 end
jcallahan@74 843 end
jcallahan@35 844 raw_db.build_num = build_num
jcallahan@63 845 raw_db.version = DB_VERSION
jcallahan@249 846
jcallahan@312 847 private.InitializeCommentSystem()
jcallahan@312 848 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 849 end
jcallahan@0 850
jcallahan@0 851
jcallahan@153 852 function WDP:EventDispatcher(...)
jcallahan@153 853 local event_name = ...
jcallahan@153 854
jcallahan@153 855 if DEBUGGING then
jcallahan@154 856 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 857 Debug(event_name)
jcallahan@154 858 else
jcallahan@154 859 Debug(...)
jcallahan@153 860 end
jcallahan@153 861 end
jcallahan@153 862 local func = EVENT_MAPPING[event_name]
jcallahan@153 863
jcallahan@153 864 if _G.type(func) == "boolean" then
jcallahan@153 865 self[event_name](self, ...)
jcallahan@153 866 elseif _G.type(func) == "function" then
jcallahan@159 867 self[func](self, ...)
jcallahan@153 868 end
jcallahan@153 869 end
jcallahan@153 870
jcallahan@153 871
jcallahan@0 872 function WDP:OnEnable()
jcallahan@300 873 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 874
jcallahan@0 875 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 876 if EVENT_DEBUG then
jcallahan@153 877 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 878 else
jcallahan@153 879 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 880 end
jcallahan@0 881 end
jcallahan@95 882
jcallahan@95 883 for index = 1, _G.GetNumLanguages() do
jcallahan@95 884 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 885 end
jcallahan@187 886 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 887 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 888
jcallahan@19 889 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 890 if target_unit then
jcallahan@19 891 return
jcallahan@19 892 end
jcallahan@19 893 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 894 end)
jcallahan@19 895
jcallahan@19 896 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 897 if target_unit then
jcallahan@19 898 return
jcallahan@19 899 end
jcallahan@19 900 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 901 HandleItemUse(item_link)
jcallahan@19 902 end)
jcallahan@263 903
jcallahan@299 904 self:HandleZoneChange("OnEnable")
jcallahan@290 905 self:GROUP_ROSTER_UPDATE()
jcallahan@0 906 end
jcallahan@0 907
jcallahan@0 908
jcallahan@219 909 local ScrapeItemUpgradeStats
jcallahan@219 910 do
jcallahan@219 911 local intermediary = {}
jcallahan@219 912
jcallahan@220 913 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 914 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 915 return
jcallahan@220 916 end
jcallahan@219 917 local create_entry
jcallahan@219 918
jcallahan@219 919 table.wipe(intermediary)
jcallahan@219 920
jcallahan@219 921 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 922 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 923
jcallahan@293 924 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 925 break
jcallahan@219 926 end
jcallahan@219 927 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 928
jcallahan@219 929 if amount and stat then
jcallahan@220 930 if reforge_id and reforge_id ~= 0 then
jcallahan@220 931 local reforge_string = stat:find("Reforged")
jcallahan@220 932
jcallahan@220 933 if reforge_string then
jcallahan@220 934 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 935 intermediary.reforge_id = reforge_id
jcallahan@220 936 end
jcallahan@219 937 end
jcallahan@219 938 create_entry = true
jcallahan@295 939 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 940 end
jcallahan@219 941 end
jcallahan@219 942
jcallahan@219 943 if not create_entry then
jcallahan@219 944 return
jcallahan@219 945 end
jcallahan@219 946 local item = DBEntry("items", item_id)
jcallahan@225 947 item.upgrade_id = upgrade_id
jcallahan@219 948 item.upgrades = item.upgrades or {}
jcallahan@219 949 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 950
jcallahan@219 951 for stat, amount in pairs(intermediary) do
jcallahan@219 952 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 953 end
jcallahan@219 954 end
jcallahan@220 955 end
jcallahan@220 956
jcallahan@220 957 -- do-block
jcallahan@219 958
jcallahan@219 959
jcallahan@187 960 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 961 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 962 local item
jcallahan@0 963
jcallahan@191 964 if item_string then
jcallahan@220 965 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 966 suffix_id = tonumber(suffix_id)
jcallahan@219 967 upgrade_id = tonumber(upgrade_id)
jcallahan@199 968
jcallahan@201 969 if suffix_id and suffix_id ~= 0 then
jcallahan@219 970 item = DBEntry("items", item_id)
jcallahan@201 971 item.suffix_id = suffix_id
jcallahan@201 972 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 973 end
jcallahan@191 974
jcallahan@219 975 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 976 DatamineTT:SetHyperlink(item_link)
jcallahan@220 977 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 978 end
jcallahan@0 979 end
jcallahan@212 980
jcallahan@212 981 if durability and durability > 0 then
jcallahan@219 982 item = item or DBEntry("items", item_id)
jcallahan@212 983 item.durability = durability
jcallahan@212 984 end
jcallahan@0 985 end
jcallahan@0 986
jcallahan@0 987
jcallahan@187 988 function WDP:ProcessItems()
jcallahan@187 989 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 990 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 991
jcallahan@0 992 if item_id and item_id > 0 then
jcallahan@1 993 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 994 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 995 end
jcallahan@0 996 end
jcallahan@0 997
jcallahan@0 998 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 999 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1000 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1001
jcallahan@0 1002 if item_id and item_id > 0 then
jcallahan@1 1003 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 1004 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 1005 end
jcallahan@0 1006 end
jcallahan@0 1007 end
jcallahan@0 1008 end
jcallahan@0 1009
jcallahan@118 1010
jcallahan@215 1011 local TargetedNPC
jcallahan@118 1012 do
jcallahan@118 1013 local GENDER_NAMES = {
jcallahan@118 1014 "UNKNOWN",
jcallahan@118 1015 "MALE",
jcallahan@118 1016 "FEMALE",
jcallahan@118 1017 }
jcallahan@118 1018
jcallahan@118 1019
jcallahan@118 1020 local REACTION_NAMES = {
jcallahan@118 1021 "HATED",
jcallahan@118 1022 "HOSTILE",
jcallahan@118 1023 "UNFRIENDLY",
jcallahan@118 1024 "NEUTRAL",
jcallahan@118 1025 "FRIENDLY",
jcallahan@118 1026 "HONORED",
jcallahan@118 1027 "REVERED",
jcallahan@118 1028 "EXALTED",
jcallahan@118 1029 }
jcallahan@118 1030
jcallahan@118 1031
jcallahan@118 1032 local POWER_TYPE_NAMES = {
jcallahan@118 1033 ["0"] = "MANA",
jcallahan@118 1034 ["1"] = "RAGE",
jcallahan@118 1035 ["2"] = "FOCUS",
jcallahan@118 1036 ["3"] = "ENERGY",
jcallahan@118 1037 ["6"] = "RUNIC_POWER",
jcallahan@118 1038 }
jcallahan@118 1039
jcallahan@118 1040
jcallahan@215 1041 function TargetedNPC()
jcallahan@118 1042 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1043 current_target_id = nil
jcallahan@118 1044 return
jcallahan@118 1045 end
jcallahan@118 1046 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1047
jcallahan@171 1048 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1049 return
jcallahan@118 1050 end
jcallahan@118 1051 current_target_id = unit_idnum
jcallahan@118 1052
jcallahan@118 1053 local npc = NPCEntry(unit_idnum)
jcallahan@118 1054 local _, class_token = _G.UnitClass("target")
jcallahan@118 1055 npc.class = class_token
jcallahan@118 1056 npc.faction = UnitFactionStanding("target")
jcallahan@118 1057 npc.genders = npc.genders or {}
jcallahan@118 1058 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1059 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1060 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1061
jcallahan@248 1062 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1063 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1064 local level_data = encounter_data[npc_level]
jcallahan@250 1065
jcallahan@250 1066 if not level_data then
jcallahan@250 1067 level_data = {}
jcallahan@250 1068 encounter_data[npc_level] = level_data
jcallahan@250 1069 end
jcallahan@257 1070 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1071
jcallahan@257 1072 if not level_data.power then
jcallahan@257 1073 local max_power = _G.UnitManaMax("target")
jcallahan@257 1074
jcallahan@257 1075 if max_power > 0 then
jcallahan@257 1076 local power_type = _G.UnitPowerType("target")
jcallahan@312 1077 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1078 end
jcallahan@118 1079 end
jcallahan@118 1080 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1081 return npc, unit_idnum
jcallahan@118 1082 end
jcallahan@118 1083 end -- do-block
jcallahan@118 1084
jcallahan@118 1085
jcallahan@113 1086 do
jcallahan@113 1087 local COORD_MAX = 5
jcallahan@0 1088
jcallahan@113 1089 function WDP:UpdateTargetLocation()
jcallahan@113 1090 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1091 return
jcallahan@2 1092 end
jcallahan@113 1093
jcallahan@113 1094 for index = 1, 4 do
jcallahan@113 1095 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1096 return
jcallahan@113 1097 end
jcallahan@113 1098 end
jcallahan@215 1099 local npc = TargetedNPC()
jcallahan@113 1100
jcallahan@113 1101 if not npc then
jcallahan@113 1102 return
jcallahan@113 1103 end
jcallahan@113 1104 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 1105 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1106 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1107 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1108
jcallahan@113 1109 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1110
jcallahan@113 1111 if not zone_data then
jcallahan@113 1112 zone_data = {}
jcallahan@113 1113 npc_data.locations[zone_token] = zone_data
jcallahan@113 1114 end
jcallahan@113 1115
jcallahan@113 1116 for location_token in pairs(zone_data) do
jcallahan@113 1117 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1118 loc_level = tonumber(loc_level)
jcallahan@113 1119
jcallahan@113 1120 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1121 return
jcallahan@113 1122 end
jcallahan@113 1123 end
jcallahan@141 1124 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1125 end
jcallahan@113 1126 end -- do-block
jcallahan@2 1127
jcallahan@118 1128
jcallahan@246 1129 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1130
jcallahan@90 1131 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1132 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1133 return
jcallahan@243 1134 end
jcallahan@282 1135 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1136
jcallahan@56 1137 for index = 1, num_items do
jcallahan@56 1138 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1139
jcallahan@56 1140 if item_link then
jcallahan@56 1141 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1142 end
jcallahan@56 1143 end
jcallahan@56 1144 end
jcallahan@56 1145
jcallahan@56 1146
jcallahan@298 1147 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1148 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1149
jcallahan@246 1150 if current_pet_guid then
jcallahan@246 1151 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1152 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1153 end
jcallahan@246 1154 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1155
jcallahan@246 1156 if pet_guid then
jcallahan@296 1157 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1158 group_pet_guids[pet_guid] = true
jcallahan@246 1159 end
jcallahan@246 1160 end
jcallahan@246 1161
jcallahan@246 1162
jcallahan@298 1163 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1164 local is_raid = _G.IsInRaid()
jcallahan@298 1165 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1166 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1167
jcallahan@299 1168 table.wipe(group_member_guids)
jcallahan@298 1169
jcallahan@298 1170 for index = 1, group_size do
jcallahan@298 1171 local unit_id = unit_type .. index
jcallahan@298 1172 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1173
jcallahan@299 1174 group_member_guids[unit_guid] = true
jcallahan@298 1175 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1176 end
jcallahan@299 1177 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1178 end
jcallahan@298 1179
jcallahan@298 1180
jcallahan@298 1181 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1182 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1183 end
jcallahan@298 1184
jcallahan@298 1185
jcallahan@178 1186 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@312 1187 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1188 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1189 return
jcallahan@306 1190 end
jcallahan@301 1191 local container_id = private.loot_toast_container_id
jcallahan@317 1192 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 1193
jcallahan@317 1194 if npc_id then
jcallahan@317 1195 -- slightly messy hack to workaround duplicate world bosses
jcallahan@317 1196 local upper_limit = 0
jcallahan@317 1197 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1198 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1199 end
jcallahan@317 1200 for i = 0, upper_limit do
jcallahan@317 1201 local temp_npc_id = npc_id
jcallahan@317 1202
jcallahan@317 1203 if i > 0 then
jcallahan@317 1204 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1205 end
jcallahan@317 1206
jcallahan@317 1207 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1208 if npc then
jcallahan@317 1209 local loot_label = "drops"
jcallahan@317 1210 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1211 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1212 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1213
jcallahan@317 1214 if loot_type == "item" then
jcallahan@317 1215 local item_id = ItemLinkToID(item_link)
jcallahan@317 1216 if item_id then
jcallahan@317 1217 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@317 1218 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1219 else
jcallahan@317 1220 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1221 return
jcallahan@317 1222 end
jcallahan@317 1223 elseif loot_type == "money" then
jcallahan@317 1224 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1225 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1226 elseif loot_type == "currency" then
jcallahan@317 1227 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1228 if currency_texture and currency_texture ~= "" then
jcallahan@317 1229 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1230 -- workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 1231 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 1232 quantity = math.floor(quantity / 100)
jcallahan@317 1233 end
jcallahan@317 1234 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1235 else
jcallahan@317 1236 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1237 return
jcallahan@317 1238 end
jcallahan@317 1239 end
jcallahan@317 1240
jcallahan@317 1241 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1242 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1243 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1244 end
jcallahan@312 1245 end
jcallahan@312 1246 end
jcallahan@301 1247 elseif container_id then
jcallahan@305 1248 InitializeCurrentLoot()
jcallahan@305 1249
jcallahan@306 1250 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1251 current_loot.identifier = container_id
jcallahan@306 1252 current_loot.label = "contains"
jcallahan@306 1253 current_loot.target_type = AF.ITEM
jcallahan@306 1254
jcallahan@312 1255 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1256
jcallahan@301 1257 if loot_type == "item" then
jcallahan@312 1258 local item_id = ItemLinkToID(item_link)
jcallahan@312 1259 if item_id then
jcallahan@312 1260 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@312 1261 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1262 else
jcallahan@301 1263 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1264 current_loot = nil
jcallahan@301 1265 return
jcallahan@301 1266 end
jcallahan@301 1267 elseif loot_type == "money" then
jcallahan@312 1268 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1269 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1270 elseif loot_type == "currency" then
jcallahan@312 1271 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1272 if currency_texture and currency_texture ~= "" then
jcallahan@312 1273 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1274 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1275 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1276 else
jcallahan@312 1277 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1278 current_loot = nil
jcallahan@312 1279 return
jcallahan@312 1280 end
jcallahan@301 1281 end
jcallahan@312 1282
jcallahan@301 1283 GenericLootUpdate("items")
jcallahan@301 1284 current_loot = nil
jcallahan@307 1285 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1286 else
jcallahan@307 1287 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1288
jcallahan@307 1289 loot_toast_data = loot_toast_data or {}
jcallahan@312 1290 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1291
jcallahan@307 1292 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1293 end
jcallahan@178 1294 end
jcallahan@178 1295
jcallahan@178 1296
jcallahan@179 1297 do
jcallahan@179 1298 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1299 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1300 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1301 end,
jcallahan@179 1302 [AF.ZONE] = function(item_id, quantity)
jcallahan@312 1303 InitializeCurrentLoot()
jcallahan@312 1304 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1305 GenericLootUpdate("zones")
jcallahan@312 1306 current_loot = nil
jcallahan@179 1307 end,
jcallahan@179 1308 }
jcallahan@177 1309
jcallahan@177 1310
jcallahan@179 1311 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1312 local category
jcallahan@177 1313
jcallahan@179 1314 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1315 category = AF.ZONE
jcallahan@179 1316 elseif private.raid_finder_boss_id then
jcallahan@179 1317 category = AF.NPC
jcallahan@179 1318 end
jcallahan@179 1319 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1320
jcallahan@179 1321 if not category or not update_func then
jcallahan@179 1322 return
jcallahan@179 1323 end
jcallahan@179 1324 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1325
jcallahan@179 1326 if not item_link then
jcallahan@179 1327 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1328 end
jcallahan@179 1329 local item_id = ItemLinkToID(item_link)
jcallahan@179 1330
jcallahan@179 1331 if not item_id then
jcallahan@179 1332 return
jcallahan@179 1333 end
jcallahan@179 1334 update_func(item_id, quantity)
jcallahan@177 1335 end
jcallahan@48 1336 end
jcallahan@48 1337
jcallahan@312 1338
jcallahan@97 1339 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1340 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1341 return
jcallahan@95 1342 end
jcallahan@97 1343 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1344 npc.quotes = npc.quotes or {}
jcallahan@97 1345 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1346 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1347 end
jcallahan@95 1348
jcallahan@95 1349
jcallahan@95 1350 do
jcallahan@40 1351 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1352
jcallahan@40 1353 local DRUNK_COMPARES = {
jcallahan@40 1354 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1355 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1356 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1357 }
jcallahan@40 1358
jcallahan@40 1359 local DRUNK_MATCHES = {
jcallahan@254 1360 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1361 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1362 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1363 }
jcallahan@40 1364
jcallahan@167 1365 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1366
jcallahan@167 1367
jcallahan@167 1368 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1369 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1370 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1371
jcallahan@167 1372 private.discovered_recipe_name = nil
jcallahan@167 1373 private.profession_level = nil
jcallahan@167 1374 private.previous_spell_id = nil
jcallahan@169 1375
jcallahan@169 1376 return true
jcallahan@167 1377 end
jcallahan@167 1378 end
jcallahan@167 1379
jcallahan@167 1380
jcallahan@167 1381 local function IterativeRecordDiscovery()
jcallahan@167 1382 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1383 end
jcallahan@167 1384
jcallahan@167 1385
jcallahan@92 1386 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1387 if not private.trainer_shown then
jcallahan@167 1388 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1389
jcallahan@167 1390 if recipe_name and private.previous_spell_id then
jcallahan@167 1391 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1392
jcallahan@167 1393 if profession_name == _G.UNKNOWN then
jcallahan@167 1394 return
jcallahan@167 1395 end
jcallahan@167 1396 private.discovered_recipe_name = recipe_name
jcallahan@167 1397 private.profession_level = prof_level
jcallahan@167 1398
jcallahan@167 1399 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1400 end
jcallahan@167 1401 end
jcallahan@167 1402
jcallahan@40 1403 if currently_drunk then
jcallahan@40 1404 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1405 currently_drunk = nil
jcallahan@40 1406 end
jcallahan@40 1407 return
jcallahan@40 1408 end
jcallahan@40 1409
jcallahan@40 1410 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1411 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1412 currently_drunk = true
jcallahan@40 1413 break
jcallahan@40 1414 end
jcallahan@40 1415 end
jcallahan@40 1416 end
jcallahan@40 1417 end
jcallahan@40 1418
jcallahan@307 1419
jcallahan@307 1420 do -- do-block
jcallahan@23 1421 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1422 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1423
jcallahan@23 1424 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1425 if not spell_id then
jcallahan@23 1426 return
jcallahan@23 1427 end
jcallahan@34 1428 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1429
jcallahan@171 1430 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1431 return
jcallahan@23 1432 end
jcallahan@23 1433
jcallahan@23 1434 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1435 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1436 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1437 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1438 end
jcallahan@23 1439 end
jcallahan@23 1440
jcallahan@115 1441 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1442
jcallahan@246 1443 local previous_combat_event = {}
jcallahan@246 1444
jcallahan@23 1445 local COMBAT_LOG_FUNCS = {
jcallahan@23 1446 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1447 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1448 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1449 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1450 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1451
jcallahan@171 1452 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1453 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1454 end
jcallahan@115 1455 end
jcallahan@115 1456 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1457 end,
jcallahan@65 1458 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1459 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1460
jcallahan@171 1461 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1462 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1463 ClearKilledNPC()
jcallahan@98 1464 private.harvesting = nil
jcallahan@65 1465 return
jcallahan@65 1466 end
jcallahan@177 1467
jcallahan@246 1468 if source_guid == "" then
jcallahan@246 1469 source_guid = nil
jcallahan@246 1470 end
jcallahan@246 1471 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1472 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1473
jcallahan@299 1474 if not previous_combat_event.party_damage then
jcallahan@312 1475 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1476 table.wipe(previous_combat_event)
jcallahan@217 1477 ClearKilledNPC()
jcallahan@306 1478 else
jcallahan@317 1479 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1480 end
jcallahan@177 1481 killed_npc_id = unit_idnum
jcallahan@177 1482 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1483 end,
jcallahan@23 1484 }
jcallahan@23 1485
jcallahan@23 1486
jcallahan@246 1487 local NON_DAMAGE_EVENTS = {
jcallahan@246 1488 SPELL_AURA_APPLIED = true,
jcallahan@246 1489 SPELL_AURA_REMOVED = true,
jcallahan@246 1490 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1491 SPELL_CAST_FAILED = true,
jcallahan@246 1492 SWING_MISSED = true,
jcallahan@246 1493 }
jcallahan@246 1494
jcallahan@299 1495 local DAMAGE_EVENTS = {
jcallahan@299 1496 RANGE_DAMAGE = true,
jcallahan@299 1497 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1498 SPELL_DAMAGE = true,
jcallahan@299 1499 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1500 SWING_DAMAGE = true,
jcallahan@299 1501 }
jcallahan@299 1502
jcallahan@246 1503
jcallahan@92 1504 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1505 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1506
jcallahan@23 1507 if not combat_log_func then
jcallahan@299 1508 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1509 table.wipe(previous_combat_event)
jcallahan@246 1510 previous_combat_event.source_name = source_name
jcallahan@299 1511
jcallahan@299 1512 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1513 previous_combat_event.party_damage = true
jcallahan@299 1514 end
jcallahan@246 1515 end
jcallahan@23 1516 return
jcallahan@23 1517 end
jcallahan@23 1518 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1519
jcallahan@297 1520 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1521 table.wipe(previous_combat_event)
jcallahan@297 1522 end
jcallahan@23 1523 end
jcallahan@23 1524
jcallahan@44 1525 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1526 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1527 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1528
jcallahan@44 1529 local REP_BUFFS = {
jcallahan@44 1530 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1531 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1532 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1533 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1534 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1535 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1536 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1537 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1538 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1539 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1540 }
jcallahan@44 1541
jcallahan@44 1542
jcallahan@44 1543 local FACTION_NAMES = {
jcallahan@44 1544 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1545 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1546 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1547 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1548 }
jcallahan@44 1549
jcallahan@44 1550
jcallahan@44 1551 local MODIFIERS = {
jcallahan@44 1552 CENARION_FAVOR = {
jcallahan@44 1553 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1554 modifier = 0.25,
jcallahan@44 1555 },
jcallahan@44 1556 GRIM_VISAGE = {
jcallahan@44 1557 modifier = 0.1,
jcallahan@44 1558 },
jcallahan@44 1559 HONOR_HOLD_FAVOR = {
jcallahan@44 1560 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1561 modifier = 0.25,
jcallahan@44 1562 },
jcallahan@44 1563 NAZGRELS_FERVOR = {
jcallahan@44 1564 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1565 modifier = 0.1,
jcallahan@44 1566 },
jcallahan@44 1567 SONG_OF_BATTLE = {
jcallahan@44 1568 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1569 modifier = 0.1,
jcallahan@44 1570 },
jcallahan@44 1571 SPIRIT_OF_SHARING = {
jcallahan@44 1572 modifier = 0.1,
jcallahan@44 1573 },
jcallahan@44 1574 THRALLMARS_FAVOR = {
jcallahan@44 1575 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1576 modifier = 0.25,
jcallahan@44 1577 },
jcallahan@44 1578 TROLLBANES_COMMAND = {
jcallahan@44 1579 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1580 modifier = 0.1,
jcallahan@44 1581 },
jcallahan@44 1582 UNBURDENED = {
jcallahan@44 1583 modifier = 0.1,
jcallahan@44 1584 },
jcallahan@44 1585 WOW_ANNIVERSARY = {
jcallahan@44 1586 modifier = 0.08,
jcallahan@44 1587 }
jcallahan@44 1588 }
jcallahan@44 1589
jcallahan@44 1590
jcallahan@92 1591 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1592 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1593 return
jcallahan@44 1594 end
jcallahan@44 1595 UpdateFactionData()
jcallahan@44 1596
jcallahan@46 1597 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1598 return
jcallahan@46 1599 end
jcallahan@177 1600 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1601 ClearKilledNPC()
jcallahan@46 1602
jcallahan@44 1603 if not npc then
jcallahan@98 1604 private.harvesting = nil
jcallahan@44 1605 return
jcallahan@44 1606 end
jcallahan@98 1607 npc.harvested = private.harvesting
jcallahan@98 1608 private.harvesting = nil
jcallahan@98 1609
jcallahan@44 1610 local modifier = 1
jcallahan@44 1611
jcallahan@44 1612 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1613 modifier = modifier + 0.1
jcallahan@44 1614 end
jcallahan@44 1615
jcallahan@44 1616 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1617 modifier = modifier + 0.1
jcallahan@44 1618 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1619 modifier = modifier + 0.05
jcallahan@44 1620 end
jcallahan@44 1621
jcallahan@44 1622 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1623 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1624 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1625
jcallahan@44 1626 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1627 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1628 end
jcallahan@44 1629 end
jcallahan@44 1630 end
jcallahan@65 1631 npc.reputations = npc.reputations or {}
jcallahan@65 1632 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1633 end
jcallahan@44 1634 end -- do-block
jcallahan@18 1635
jcallahan@18 1636
jcallahan@140 1637 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1638 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1639 return
jcallahan@140 1640 end
jcallahan@140 1641 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1642
jcallahan@140 1643 if not text or text == "Fishing Bobber" then
jcallahan@140 1644 text = "NONE"
jcallahan@140 1645 else
jcallahan@140 1646 current_action.fishing_target = true
jcallahan@140 1647 end
jcallahan@140 1648 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1649 end
jcallahan@140 1650
jcallahan@140 1651
jcallahan@92 1652 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1653 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1654
jcallahan@42 1655 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1656 return
jcallahan@42 1657 end
jcallahan@42 1658 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1659 end
jcallahan@42 1660
jcallahan@42 1661
jcallahan@13 1662 do
jcallahan@176 1663 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1664 [AF.ITEM] = function()
jcallahan@16 1665 local locked_item_id
jcallahan@16 1666
jcallahan@16 1667 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1668 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1669 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1670
jcallahan@16 1671 if is_locked then
jcallahan@16 1672 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1673 break
jcallahan@16 1674 end
jcallahan@16 1675 end
jcallahan@165 1676
jcallahan@165 1677 if locked_item_id then
jcallahan@165 1678 break
jcallahan@165 1679 end
jcallahan@16 1680 end
jcallahan@16 1681
jcallahan@122 1682 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1683 return false
jcallahan@16 1684 end
jcallahan@122 1685 current_action.identifier = locked_item_id
jcallahan@16 1686 return true
jcallahan@16 1687 end,
jcallahan@13 1688 [AF.NPC] = function()
jcallahan@17 1689 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1690 return false
jcallahan@13 1691 end
jcallahan@205 1692
jcallahan@205 1693 if not current_action.identifier then
jcallahan@205 1694 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1695 current_action.identifier = id_num
jcallahan@205 1696 end
jcallahan@13 1697 return true
jcallahan@13 1698 end,
jcallahan@14 1699 [AF.OBJECT] = true,
jcallahan@17 1700 [AF.ZONE] = function()
jcallahan@140 1701 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1702 return _G.IsFishingLoot()
jcallahan@17 1703 end,
jcallahan@13 1704 }
jcallahan@13 1705
jcallahan@13 1706
jcallahan@176 1707 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1708 [AF.ITEM] = function()
jcallahan@28 1709 GenericLootUpdate("items")
jcallahan@28 1710 end,
jcallahan@28 1711 [AF.NPC] = function()
jcallahan@75 1712 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1713 local loot_label = current_loot.label
jcallahan@77 1714 local source_list = {}
jcallahan@75 1715
jcallahan@131 1716 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1717 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1718 local npc = NPCEntry(source_id)
jcallahan@75 1719
jcallahan@75 1720 if npc then
jcallahan@248 1721 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1722 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1723
jcallahan@78 1724 if not source_list[source_guid] then
jcallahan@77 1725 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1726 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1727 source_list[source_guid] = true
jcallahan@77 1728 end
jcallahan@77 1729
jcallahan@309 1730 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1731 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1732
jcallahan@312 1733 if loot_type == "currency" and currency_texture then
jcallahan@312 1734 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1735 elseif loot_token == "money" then
jcallahan@312 1736 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1737 else
jcallahan@312 1738 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1739 end
jcallahan@75 1740 end
jcallahan@75 1741 end
jcallahan@75 1742 end
jcallahan@16 1743 end,
jcallahan@13 1744 [AF.OBJECT] = function()
jcallahan@28 1745 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1746 end,
jcallahan@17 1747 [AF.ZONE] = function()
jcallahan@141 1748 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1749
jcallahan@41 1750 -- This will start life as a boolean true.
jcallahan@131 1751 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1752 current_loot.zone_data[location_token] = {
jcallahan@41 1753 drops = {}
jcallahan@41 1754 }
jcallahan@41 1755 end
jcallahan@132 1756 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1757 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1758
jcallahan@131 1759 if current_loot.sources then
jcallahan@131 1760 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1761 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1762 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1763 end
jcallahan@131 1764 end
jcallahan@131 1765 end
jcallahan@131 1766
jcallahan@131 1767 if #current_loot.list <= 0 then
jcallahan@131 1768 return
jcallahan@131 1769 end
jcallahan@131 1770
jcallahan@131 1771 for index = 1, #current_loot.list do
jcallahan@131 1772 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1773 end
jcallahan@13 1774 end,
jcallahan@13 1775 }
jcallahan@13 1776
jcallahan@79 1777 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1778 local loot_guid_registry = {}
jcallahan@124 1779
jcallahan@124 1780
jcallahan@124 1781 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1782 current_loot = nil
jcallahan@131 1783 table.wipe(current_action)
jcallahan@124 1784 end
jcallahan@124 1785
jcallahan@13 1786
jcallahan@92 1787 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1788 if current_loot then
jcallahan@312 1789 Debug("%s: Previous loot did not process.", event_name)
jcallahan@18 1790 return
jcallahan@18 1791 end
jcallahan@151 1792
jcallahan@151 1793 if not current_action.target_type then
jcallahan@312 1794 Debug("%s: No target type found.", event_name)
jcallahan@151 1795 return
jcallahan@151 1796 end
jcallahan@176 1797 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1798 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1799
jcallahan@14 1800 if not verify_func or not update_func then
jcallahan@13 1801 return
jcallahan@13 1802 end
jcallahan@13 1803
jcallahan@14 1804 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1805 return
jcallahan@14 1806 end
jcallahan@80 1807 local guids_used = {}
jcallahan@132 1808
jcallahan@301 1809 InitializeCurrentLoot()
jcallahan@217 1810 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1811
jcallahan@55 1812 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 1813 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1814 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1815 local loot_info = {
jcallahan@237 1816 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1817 }
jcallahan@13 1818
jcallahan@237 1819 -- Odd index is GUID, even is count.
jcallahan@237 1820 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1821 local source_guid = loot_info[loot_index]
jcallahan@75 1822
jcallahan@237 1823 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1824 local loot_quantity = loot_info[loot_index + 1]
jcallahan@309 1825 if #loot_info == 2 and slot_quantity > loot_quantity then
jcallahan@309 1826 loot_quantity = slot_quantity
jcallahan@309 1827 end
jcallahan@237 1828 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1829 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@77 1830
jcallahan@237 1831 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1832 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@312 1833 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@131 1834 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1835 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1836 guids_used[source_guid] = true
jcallahan@237 1837 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@312 1838 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@309 1839 if current_loot.target_type == AF.ZONE then
jcallahan@312 1840 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@309 1841 else
jcallahan@308 1842 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1843 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@309 1844 guids_used[source_guid] = true
jcallahan@308 1845 end
jcallahan@237 1846 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@312 1847 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@309 1848 if current_loot.target_type == AF.ZONE then
jcallahan@312 1849 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@309 1850 else
jcallahan@308 1851 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@308 1852
jcallahan@308 1853 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1854 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@309 1855 guids_used[source_guid] = true
jcallahan@308 1856 end
jcallahan@79 1857 end
jcallahan@75 1858 end
jcallahan@13 1859 end
jcallahan@13 1860 end
jcallahan@80 1861
jcallahan@81 1862 for guid in pairs(guids_used) do
jcallahan@217 1863 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1864 end
jcallahan@13 1865 update_func()
jcallahan@1 1866 end
jcallahan@13 1867 end -- do-block
jcallahan@0 1868
jcallahan@0 1869
jcallahan@89 1870 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1871 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1872
jcallahan@89 1873 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1874 return
jcallahan@89 1875 end
jcallahan@89 1876 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1877 end
jcallahan@89 1878
jcallahan@89 1879
jcallahan@44 1880 do
jcallahan@44 1881 local POINT_MATCH_PATTERNS = {
jcallahan@44 1882 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1883 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1884 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1885 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1886 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1887 }
jcallahan@5 1888
jcallahan@68 1889 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1890 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1891 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1892
jcallahan@133 1893 local current_merchant
jcallahan@133 1894 local merchant_standing
jcallahan@133 1895
jcallahan@133 1896 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1897 current_merchant = nil
jcallahan@133 1898 merchant_standing = nil
jcallahan@133 1899 end
jcallahan@133 1900
jcallahan@133 1901
jcallahan@89 1902 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1903 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1904 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1905
jcallahan@171 1906 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1907 return
jcallahan@133 1908 end
jcallahan@195 1909 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1910 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1911 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1912 end
jcallahan@55 1913 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1914 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1915 _G.MerchantFrame_Update()
jcallahan@57 1916
jcallahan@150 1917 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1918
jcallahan@44 1919 for item_index = 1, num_items do
jcallahan@44 1920 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1921 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1922
jcallahan@44 1923 if item_id and item_id > 0 then
jcallahan@44 1924 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1925
jcallahan@68 1926 DatamineTT:ClearLines()
jcallahan@68 1927 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1928
jcallahan@68 1929 local num_lines = DatamineTT:NumLines()
jcallahan@68 1930
jcallahan@68 1931 for line_index = 1, num_lines do
jcallahan@68 1932 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1933
jcallahan@68 1934 if not current_line then
jcallahan@68 1935 break
jcallahan@68 1936 end
jcallahan@68 1937 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1938
jcallahan@68 1939 if faction or reputation then
jcallahan@68 1940 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1941 break
jcallahan@68 1942 end
jcallahan@68 1943 end
jcallahan@68 1944
jcallahan@87 1945 for line_index = 1, num_lines do
jcallahan@87 1946 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1947
jcallahan@87 1948 if not current_line then
jcallahan@87 1949 break
jcallahan@87 1950 end
jcallahan@87 1951 local line_text = current_line:GetText()
jcallahan@87 1952 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1953
jcallahan@87 1954 if quest_name then
jcallahan@87 1955 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1956 break
jcallahan@87 1957 end
jcallahan@87 1958 end
jcallahan@87 1959
jcallahan@44 1960 if extended_cost then
jcallahan@53 1961 local battleground_rating = 0
jcallahan@53 1962 local personal_rating = 0
jcallahan@53 1963 local required_season_amount
jcallahan@5 1964
jcallahan@68 1965 for line_index = 1, num_lines do
jcallahan@44 1966 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1967
jcallahan@44 1968 if not current_line then
jcallahan@44 1969 break
jcallahan@44 1970 end
jcallahan@53 1971 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1972
jcallahan@44 1973 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1974 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1975 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1976 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1977
jcallahan@44 1978 if match1 or match2 then
jcallahan@44 1979 break
jcallahan@44 1980 end
jcallahan@44 1981 end
jcallahan@5 1982 end
jcallahan@44 1983 local currency_list = {}
jcallahan@44 1984 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1985
jcallahan@50 1986 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1987 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1988 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1989
jcallahan@44 1990 for cost_index = 1, item_count do
jcallahan@317 1991 -- the third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0
jcallahan@317 1992 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 1993 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 1994
jcallahan@317 1995 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 1996 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 1997 end
jcallahan@317 1998
jcallahan@317 1999 if currency_identifier then
jcallahan@317 2000 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2001 end
jcallahan@44 2002 end
jcallahan@44 2003
jcallahan@44 2004 for currency_index = 1, #currency_list do
jcallahan@44 2005 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2006 end
jcallahan@5 2007 end
jcallahan@133 2008 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2009 end
jcallahan@44 2010 end
jcallahan@5 2011
jcallahan@44 2012 if _G.CanMerchantRepair() then
jcallahan@133 2013 current_merchant.can_repair = true
jcallahan@5 2014 end
jcallahan@57 2015 _G.SetMerchantFilter(current_filters)
jcallahan@57 2016 _G.MerchantFrame_Update()
jcallahan@4 2017 end
jcallahan@44 2018 end -- do-block
jcallahan@4 2019
jcallahan@89 2020
jcallahan@92 2021 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 2022 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 2023 return
jcallahan@25 2024 end
jcallahan@34 2025 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2026
jcallahan@171 2027 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2028 return
jcallahan@25 2029 end
jcallahan@29 2030 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2031 table.wipe(current_action)
jcallahan@25 2032 end
jcallahan@25 2033
jcallahan@25 2034
jcallahan@115 2035 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@309 2036 -- this function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat
jcallahan@309 2037 if DEBUGGING then
jcallahan@309 2038 return
jcallahan@309 2039 end
jcallahan@309 2040
jcallahan@115 2041 local num_pets = LPJ:NumPets()
jcallahan@115 2042
jcallahan@115 2043 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2044 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2045
jcallahan@115 2046 if is_owned then
jcallahan@115 2047 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2048
jcallahan@139 2049 if rarity then
jcallahan@139 2050 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2051 local npc = NPCEntry(npc_id)
jcallahan@139 2052 npc.wild_pet = is_wild or nil
jcallahan@139 2053 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2054 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2055 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2056
jcallahan@139 2057 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2058 data.max_health = max_health
jcallahan@139 2059 data.attack = attack
jcallahan@139 2060 data.speed = speed
jcallahan@139 2061 end
jcallahan@115 2062 end
jcallahan@115 2063 end
jcallahan@115 2064 end
jcallahan@115 2065
jcallahan@115 2066
jcallahan@156 2067 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2068 private.in_combat = true
jcallahan@156 2069 end
jcallahan@156 2070
jcallahan@156 2071
jcallahan@156 2072 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2073 private.in_combat = nil
jcallahan@156 2074
jcallahan@156 2075 if private.set_area_id then
jcallahan@299 2076 self:HandleZoneChange(event_name)
jcallahan@156 2077 private.set_area_id = nil
jcallahan@156 2078 end
jcallahan@156 2079 end
jcallahan@156 2080
jcallahan@156 2081
jcallahan@118 2082 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2083 if not TargetedNPC() then
jcallahan@118 2084 return
jcallahan@2 2085 end
jcallahan@151 2086 current_action.target_type = AF.NPC
jcallahan@118 2087 self:UpdateTargetLocation()
jcallahan@118 2088 end
jcallahan@2 2089
jcallahan@89 2090
jcallahan@12 2091 do
jcallahan@12 2092 local function UpdateQuestJuncture(point)
jcallahan@12 2093 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2094
jcallahan@12 2095 if not unit_name then
jcallahan@12 2096 return
jcallahan@12 2097 end
jcallahan@34 2098 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 2099
jcallahan@12 2100 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2101 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2102 end
jcallahan@19 2103 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2104 quest[point] = quest[point] or {}
jcallahan@12 2105 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 2106
jcallahan@24 2107 return quest
jcallahan@12 2108 end
jcallahan@10 2109
jcallahan@12 2110
jcallahan@92 2111 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2112 local quest = UpdateQuestJuncture("end")
jcallahan@97 2113
jcallahan@112 2114 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2115 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2116 end
jcallahan@67 2117 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2118 ClearKilledNPC()
jcallahan@10 2119 end
jcallahan@10 2120
jcallahan@12 2121
jcallahan@92 2122 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2123 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2124
jcallahan@46 2125 if not quest then
jcallahan@46 2126 return
jcallahan@46 2127 end
jcallahan@24 2128 quest.classes = quest.classes or {}
jcallahan@27 2129 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2130
jcallahan@24 2131 quest.races = quest.races or {}
jcallahan@100 2132 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2133 end
jcallahan@12 2134 end -- do-block
jcallahan@9 2135
jcallahan@9 2136
jcallahan@92 2137 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2138 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2139 local entry_index, processed_quests = 1, 0
jcallahan@36 2140 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2141
jcallahan@36 2142 while processed_quests <= num_quests do
jcallahan@36 2143 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2144
jcallahan@84 2145 if quest_id == 0 then
jcallahan@84 2146 processed_quests = processed_quests + 1
jcallahan@84 2147 elseif not is_header then
jcallahan@36 2148 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2149
jcallahan@36 2150 local quest = DBEntry("quests", quest_id)
jcallahan@36 2151 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2152 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2153 processed_quests = processed_quests + 1
jcallahan@36 2154 end
jcallahan@36 2155 entry_index = entry_index + 1
jcallahan@36 2156 end
jcallahan@36 2157 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2158 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2159 end
jcallahan@4 2160
jcallahan@4 2161
jcallahan@97 2162 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2163 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2164 return
jcallahan@112 2165 end
jcallahan@97 2166 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2167 end
jcallahan@97 2168
jcallahan@97 2169
jcallahan@92 2170 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2171 if unit_id ~= "player" then
jcallahan@4 2172 return
jcallahan@4 2173 end
jcallahan@4 2174 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2175 end
jcallahan@4 2176
jcallahan@4 2177
jcallahan@92 2178 do
jcallahan@92 2179 local TRADESKILL_TOOLS = {
jcallahan@92 2180 Anvil = anvil_spell_ids,
jcallahan@92 2181 Forge = forge_spell_ids,
jcallahan@92 2182 }
jcallahan@92 2183
jcallahan@92 2184
jcallahan@167 2185 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2186 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2187 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2188
jcallahan@167 2189 if required_tool then
jcallahan@167 2190 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2191 if required_tool:find(tool_name) then
jcallahan@167 2192 registry[spell_id] = true
jcallahan@167 2193 end
jcallahan@167 2194 end
jcallahan@167 2195 end
jcallahan@167 2196 end
jcallahan@167 2197
jcallahan@167 2198
jcallahan@92 2199 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2200 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2201
jcallahan@92 2202 if profession_name == _G.UNKNOWN then
jcallahan@92 2203 return
jcallahan@92 2204 end
jcallahan@167 2205 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2206 end
jcallahan@92 2207 end -- do-block
jcallahan@92 2208
jcallahan@92 2209
jcallahan@167 2210 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2211 private.trainer_shown = nil
jcallahan@167 2212 end
jcallahan@167 2213
jcallahan@167 2214
jcallahan@92 2215 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2216 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2217 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2218
jcallahan@164 2219 if not trainer then
jcallahan@58 2220 return
jcallahan@58 2221 end
jcallahan@232 2222 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2223 trainer.teaches = trainer.teaches or {}
jcallahan@27 2224
jcallahan@167 2225 private.trainer_shown = true
jcallahan@167 2226
jcallahan@27 2227 -- Get the initial trainer filters
jcallahan@27 2228 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2229 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2230 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2231
jcallahan@27 2232 -- Clear the trainer filters
jcallahan@27 2233 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2234 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2235 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2236
jcallahan@27 2237 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2238 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2239
jcallahan@27 2240 if spell_name then
jcallahan@27 2241 DatamineTT:ClearLines()
jcallahan@27 2242 DatamineTT:SetTrainerService(index)
jcallahan@27 2243
jcallahan@27 2244 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2245
jcallahan@43 2246 if spell_id then
jcallahan@164 2247 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2248
jcallahan@164 2249 if not class_professions then
jcallahan@164 2250 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2251 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2252 end
jcallahan@43 2253 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2254 profession = profession or "General"
jcallahan@43 2255
jcallahan@164 2256 local profession_skills = class_professions[profession]
jcallahan@43 2257
jcallahan@43 2258 if not profession_skills then
jcallahan@43 2259 class_professions[profession] = {}
jcallahan@43 2260 profession_skills = class_professions[profession]
jcallahan@43 2261 end
jcallahan@173 2262 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2263 end
jcallahan@27 2264 end
jcallahan@27 2265 end
jcallahan@27 2266 -- Reset the filters to what they were before
jcallahan@27 2267 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2268 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2269 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2270 end
jcallahan@27 2271
jcallahan@27 2272
jcallahan@1 2273 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2274 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2275 return
jcallahan@1 2276 end
jcallahan@1 2277 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2278
jcallahan@1 2279 if not spell_label then
jcallahan@1 2280 return
jcallahan@1 2281 end
jcallahan@306 2282
jcallahan@150 2283 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2284 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2285
jcallahan@150 2286 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2287 unit_name = target_name
jcallahan@150 2288 unit_id = "target"
jcallahan@1 2289 end
jcallahan@1 2290 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2291 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2292
jcallahan@205 2293 table.wipe(current_action)
jcallahan@122 2294 current_action.instance_token = instance_token
jcallahan@122 2295 current_action.map_level = map_level
jcallahan@122 2296 current_action.x = x
jcallahan@122 2297 current_action.y = y
jcallahan@122 2298 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2299 current_action.spell_label = spell_label
jcallahan@105 2300
jcallahan@105 2301 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2302 current_action.loot_label = spell_label:lower()
jcallahan@105 2303 end
jcallahan@1 2304
jcallahan@151 2305 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2306 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2307 if not unit_id or unit_name ~= target_name then
jcallahan@16 2308 return
jcallahan@16 2309 end
jcallahan@123 2310 current_action.target_type = AF.NPC
jcallahan@16 2311 end
jcallahan@16 2312 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2313 current_action.target_type = AF.ITEM
jcallahan@16 2314
jcallahan@150 2315 if item_name and item_name == target_name then
jcallahan@150 2316 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2317 elseif target_name and target_name ~= "" then
jcallahan@150 2318 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2319 end
jcallahan@150 2320 elseif not item_name and not unit_name then
jcallahan@1 2321 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2322 if target_name == "" then
jcallahan@17 2323 return
jcallahan@17 2324 end
jcallahan@122 2325 current_action.object_name = target_name
jcallahan@123 2326 current_action.target_type = AF.OBJECT
jcallahan@1 2327 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2328 current_action.target_type = AF.ZONE
jcallahan@1 2329 end
jcallahan@1 2330 end
jcallahan@1 2331 private.tracked_line = spell_line
jcallahan@0 2332 end
jcallahan@0 2333
jcallahan@94 2334
jcallahan@312 2335 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2336 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2337 ClearKilledBossID()
jcallahan@306 2338 ClearLootToastContainerID()
jcallahan@306 2339 private.raid_finder_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2340 elseif private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2341 ClearKilledBossID()
jcallahan@306 2342 ClearLootToastContainerID()
jcallahan@306 2343 private.world_boss_id = private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2344 else
jcallahan@306 2345 Debug("%s: Spell ID %d is not a known raid or world boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2346 return
jcallahan@1 2347 end
jcallahan@306 2348
jcallahan@307 2349 -- assign existing loot data to boss if it exists
jcallahan@307 2350 if loot_toast_data then
jcallahan@317 2351 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 2352
jcallahan@317 2353 -- slightly messy hack to workaround duplicate world bosses
jcallahan@317 2354 local upper_limit = 0
jcallahan@317 2355 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2356 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2357 end
jcallahan@317 2358
jcallahan@317 2359 for i = 0, upper_limit do
jcallahan@317 2360 local temp_npc_id = npc_id
jcallahan@317 2361
jcallahan@317 2362 if i > 0 then
jcallahan@317 2363 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2364 end
jcallahan@317 2365
jcallahan@317 2366 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2367 if npc then
jcallahan@317 2368 -- create needed npc fields if required
jcallahan@317 2369 local loot_label = "drops"
jcallahan@317 2370 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2371 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2372 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2373
jcallahan@317 2374 for index = 1, #loot_toast_data do
jcallahan@317 2375 local data = loot_toast_data[index]
jcallahan@317 2376 local loot_type = data[1]
jcallahan@317 2377 local hyperlink = data[2]
jcallahan@317 2378 local quantity = data[3]
jcallahan@317 2379
jcallahan@317 2380 if loot_type == "item" then
jcallahan@317 2381 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2382 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2383 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2384 elseif loot_type == "money" then
jcallahan@317 2385 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2386 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2387 elseif loot_type == "currency" then
jcallahan@317 2388 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2389 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2390 -- workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2391 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2392 quantity = math.floor(quantity / 100)
jcallahan@317 2393 end
jcallahan@317 2394 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2395 end
jcallahan@307 2396 end
jcallahan@317 2397
jcallahan@317 2398 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2399 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2400 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2401 end
jcallahan@317 2402 else
jcallahan@317 2403 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2404 end
jcallahan@307 2405 end
jcallahan@307 2406 end
jcallahan@307 2407
jcallahan@307 2408 ClearLootToastData()
jcallahan@307 2409
jcallahan@307 2410 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2411 end
jcallahan@306 2412
jcallahan@306 2413
jcallahan@306 2414 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2415 if unit_id ~= "player" then
jcallahan@306 2416 return
jcallahan@306 2417 end
jcallahan@306 2418 private.tracked_line = nil
jcallahan@306 2419 private.previous_spell_id = spell_id
jcallahan@306 2420
jcallahan@306 2421 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2422 ClearKilledBossID()
jcallahan@306 2423 ClearLootToastContainerID()
jcallahan@307 2424 ClearLootToastData()
jcallahan@306 2425
jcallahan@306 2426 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2427 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
jcallahan@306 2428 end
jcallahan@306 2429
jcallahan@306 2430 if anvil_spell_ids[spell_id] then
jcallahan@306 2431 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2432 elseif forge_spell_ids[spell_id] then
jcallahan@306 2433 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2434 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2435 killed_npc_id = current_target_id
jcallahan@306 2436 private.harvesting = true
jcallahan@306 2437 end
jcallahan@306 2438 end
jcallahan@0 2439
jcallahan@90 2440
jcallahan@1 2441 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2442 if unit_id ~= "player" then
jcallahan@1 2443 return
jcallahan@1 2444 end
jcallahan@0 2445
jcallahan@1 2446 if private.tracked_line == spell_line then
jcallahan@1 2447 private.tracked_line = nil
jcallahan@1 2448 end
jcallahan@147 2449 table.wipe(current_action)
jcallahan@0 2450 end
jcallahan@90 2451
jcallahan@90 2452
jcallahan@90 2453 do
jcallahan@90 2454 local function SetUnitField(field, required_type)
jcallahan@90 2455 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2456
jcallahan@90 2457 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2458 return
jcallahan@90 2459 end
jcallahan@90 2460
jcallahan@171 2461 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2462 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2463 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2464 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2465 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2466 end
jcallahan@90 2467 end
jcallahan@90 2468
jcallahan@90 2469
jcallahan@90 2470 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2471 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2472 end
jcallahan@90 2473
jcallahan@90 2474
jcallahan@90 2475 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2476 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2477 end
jcallahan@90 2478
jcallahan@90 2479
jcallahan@90 2480 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2481 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2482 end
jcallahan@90 2483
jcallahan@90 2484
jcallahan@92 2485 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2486 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2487 end
jcallahan@90 2488
jcallahan@90 2489
jcallahan@92 2490 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2491 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2492
jcallahan@90 2493 for index = 2, #gossip_options, 2 do
jcallahan@90 2494 if gossip_options[index] == "binder" then
jcallahan@90 2495 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2496 return
jcallahan@90 2497 end
jcallahan@90 2498 end
jcallahan@90 2499 end
jcallahan@90 2500
jcallahan@90 2501
jcallahan@93 2502 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2503 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2504 end
jcallahan@93 2505
jcallahan@93 2506
jcallahan@189 2507 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2508 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2509 end
jcallahan@189 2510
jcallahan@189 2511
jcallahan@90 2512 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2513 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2514 end
jcallahan@90 2515
jcallahan@90 2516
jcallahan@90 2517 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2518 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2519 end
jcallahan@90 2520
jcallahan@90 2521
jcallahan@90 2522 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2523 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2524 end
jcallahan@90 2525 end -- do-block