annotate Main.lua @ 470:1344393a8000

Added new spells to the NPC cast blacklist.
author Caleb Atherton <catherton@curse.com>
date Sun, 19 Jun 2016 20:47:42 -0400
parents fd48b8d72f13
children 1fc8da9b8cd8
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
catherton@465 28 local HereBeDragons = LibStub("HereBeDragons-1.0")
jcallahan@48 29
jcallahan@4 30 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 31 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 32
jcallahan@0 33
jcallahan@246 34 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 35
jcallahan@246 36 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 37 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 38 local DB_VERSION = 18
MMOSimca@346 39 local DEBUGGING = false
jcallahan@156 40 local EVENT_DEBUG = false
jcallahan@322 41
MMOSimca@405 42 local ITEM_ID_TIMBER = 114781
MMOSimca@405 43
MMOSimca@422 44 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 45 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 46
jcallahan@246 47 local OBJECT_ID_ANVIL = 192628
jcallahan@322 48 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 49 local OBJECT_ID_FORGE = 1685
jcallahan@322 50
MMOSimca@454 51 local PLAYER_CLASS, PLAYER_CLASS_ID = _G.select(2, _G.UnitClass("player"))
jcallahan@246 52 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 53 local PLAYER_GUID
jcallahan@246 54 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 55 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 56
MMOSimca@377 57 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 58 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 59 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 60
jcallahan@246 61 local ALLOWED_LOCALES = {
jcallahan@246 62 enUS = true,
jcallahan@246 63 enGB = true,
MMOSimca@336 64 enTW = true,
MMOSimca@336 65 enCN = true,
jcallahan@246 66 }
jcallahan@157 67
jcallahan@0 68 local DATABASE_DEFAULTS = {
jcallahan@128 69 char = {},
jcallahan@0 70 global = {
jcallahan@270 71 config = {
jcallahan@270 72 minimap_icon = {
jcallahan@270 73 hide = true,
jcallahan@270 74 },
jcallahan@270 75 },
jcallahan@0 76 items = {},
jcallahan@0 77 npcs = {},
jcallahan@0 78 objects = {},
jcallahan@0 79 quests = {},
jcallahan@167 80 spells = {},
jcallahan@17 81 zones = {},
jcallahan@0 82 }
jcallahan@0 83 }
jcallahan@0 84
jcallahan@1 85 local EVENT_MAPPING = {
MMOSimca@436 86 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 87 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 88 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 89 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 90 BATTLEFIELDS_SHOW = true,
jcallahan@56 91 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 92 BONUS_ROLL_RESULT = true,
MMOSimca@388 93 CHAT_MSG_CURRENCY = true,
jcallahan@48 94 CHAT_MSG_LOOT = true,
jcallahan@95 95 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 96 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 97 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 98 CHAT_MSG_SYSTEM = true,
jcallahan@23 99 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 100 COMBAT_TEXT_UPDATE = true,
jcallahan@140 101 CURSOR_UPDATE = true,
jcallahan@90 102 FORGE_MASTER_OPENED = true,
MMOSimca@436 103 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 104 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@450 105 GARRISON_SHIPYARD_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@450 106 GARRISON_SHIPYARD_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 107 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 108 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 109 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 110 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 111 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 112 ITEM_TEXT_BEGIN = true,
jcallahan@189 113 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 114 LOOT_CLOSED = true,
MMOSimca@343 115 LOOT_OPENED = true,
MMOSimca@412 116 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 117 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 118 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 119 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 120 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 121 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 122 PET_BAR_UPDATE = true,
MMOSimca@368 123 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 124 PLAYER_REGEN_DISABLED = true,
jcallahan@156 125 PLAYER_REGEN_ENABLED = true,
jcallahan@2 126 PLAYER_TARGET_CHANGED = true,
jcallahan@9 127 QUEST_COMPLETE = true,
jcallahan@9 128 QUEST_DETAIL = true,
jcallahan@9 129 QUEST_LOG_UPDATE = true,
jcallahan@97 130 QUEST_PROGRESS = true,
jcallahan@178 131 SHOW_LOOT_TOAST = true,
jcallahan@306 132 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 133 TAXIMAP_OPENED = true,
MMOSimca@437 134 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 135 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 136 TRADE_SKILL_SHOW = true,
jcallahan@167 137 TRAINER_CLOSED = true,
jcallahan@27 138 TRAINER_SHOW = true,
jcallahan@90 139 TRANSMOGRIFY_OPEN = true,
jcallahan@246 140 UNIT_PET = true,
jcallahan@4 141 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 142 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 143 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 144 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 145 UNIT_SPELLCAST_SENT = true,
jcallahan@1 146 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 147 VOID_STORAGE_OPEN = true,
jcallahan@0 148 }
jcallahan@0 149
jcallahan@4 150
jcallahan@246 151 -- VARIABLES ----------------------------------------------------------
jcallahan@246 152
jcallahan@92 153 local anvil_spell_ids = {}
jcallahan@92 154 local currently_drunk
jcallahan@128 155 local char_db
jcallahan@128 156 local global_db
jcallahan@299 157 local group_member_guids = {}
jcallahan@246 158 local group_owner_guids_to_pet_guids = {}
jcallahan@246 159 local group_pet_guids = {}
jcallahan@299 160 local in_instance
jcallahan@187 161 local item_process_timer_handle
jcallahan@92 162 local faction_standings = {}
jcallahan@92 163 local forge_spell_ids = {}
jcallahan@95 164 local languages_known = {}
jcallahan@317 165 local boss_loot_toasting = {}
MMOSimca@387 166 local container_loot_toasting
MMOSimca@387 167 local loot_toast_container_id
MMOSimca@387 168 local raid_boss_id
jcallahan@306 169 local loot_toast_container_timer_handle
jcallahan@307 170 local loot_toast_data
jcallahan@307 171 local loot_toast_data_timer_handle
jcallahan@95 172 local name_to_id_map = {}
jcallahan@306 173 local killed_boss_id_timer_handle
jcallahan@177 174 local killed_npc_id
jcallahan@2 175 local target_location_timer_handle
MMOSimca@345 176 local last_timber_spell_id
MMOSimca@355 177 local last_garrison_cache_object_id
MMOSimca@436 178 local block_chat_loot_data
MMOSimca@435 179 local chat_loot_data = {}
MMOSimca@347 180 local chat_loot_timer_handle
jcallahan@86 181 local current_target_id
jcallahan@131 182 local current_loot
jcallahan@1 183
jcallahan@312 184
jcallahan@121 185 -- Data for our current action. Including possible values as a reference.
jcallahan@122 186 local current_action = {
jcallahan@121 187 identifier = nil,
jcallahan@121 188 loot_label = nil,
jcallahan@121 189 loot_list = nil,
jcallahan@121 190 loot_sources = nil,
jcallahan@121 191 map_level = nil,
jcallahan@121 192 spell_label = nil,
jcallahan@123 193 target_type = nil,
jcallahan@121 194 x = nil,
jcallahan@121 195 y = nil,
jcallahan@121 196 zone_data = nil,
jcallahan@121 197 }
jcallahan@92 198
jcallahan@246 199
MMOSimca@393 200 -- Timer prototypes
MMOSimca@393 201 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 202
MMOSimca@393 203
jcallahan@246 204 -- HELPERS ------------------------------------------------------------
jcallahan@246 205
jcallahan@245 206 local function Debug(message, ...)
MMOSimca@350 207 if not DEBUGGING or not message then
jcallahan@151 208 return
jcallahan@151 209 end
catherton@465 210
MMOSimca@350 211 if ... then
MMOSimca@350 212 local args = { ... }
MMOSimca@350 213
MMOSimca@350 214 for index = 1, #args do
MMOSimca@377 215 args[index] = tostring(args[index])
jcallahan@306 216 end
MMOSimca@350 217 _G.print(message:format(unpack(args)))
MMOSimca@350 218 else
MMOSimca@350 219 _G.print(message)
jcallahan@306 220 end
jcallahan@151 221 end
jcallahan@151 222
jcallahan@151 223
MMOSimca@393 224 local function InitializeCurrentLoot()
MMOSimca@393 225 current_loot = {
MMOSimca@393 226 list = {},
MMOSimca@393 227 sources = {},
MMOSimca@393 228 identifier = current_action.identifier,
MMOSimca@393 229 label = current_action.loot_label or "drops",
MMOSimca@393 230 map_level = current_action.map_level,
MMOSimca@393 231 object_name = current_action.object_name,
MMOSimca@393 232 spell_label = current_action.spell_label,
MMOSimca@393 233 target_type = current_action.target_type,
MMOSimca@393 234 x = current_action.x,
MMOSimca@393 235 y = current_action.y,
MMOSimca@393 236 zone_data = current_action.zone_data,
MMOSimca@393 237 }
MMOSimca@393 238
MMOSimca@393 239 table.wipe(current_action)
MMOSimca@393 240 end
MMOSimca@393 241
MMOSimca@393 242
jcallahan@169 243 local TradeSkillExecutePer
jcallahan@169 244 do
jcallahan@169 245 local header_list = {}
jcallahan@169 246
jcallahan@169 247 function TradeSkillExecutePer(iter_func)
jcallahan@169 248 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 249 return
jcallahan@169 250 end
catherton@465 251
catherton@465 252 if (private.isLegion) then
catherton@465 253 local recipes = _G.C_TradeSkillUI.GetAllRecipeIDs()
catherton@465 254
catherton@465 255 if recipes and (#recipes > 0) then
catherton@465 256 for i = 1, #recipes do
catherton@465 257 if iter_func(_G.C_TradeSkillUI.GetRecipeInfo(recipes[i]).name, recipes[i]) then
catherton@465 258 break
catherton@465 259 end
catherton@465 260 end
catherton@465 261 end
catherton@465 262 else
catherton@465 263 -- Clear the search box focus so the scan will have correct results.
catherton@465 264 local search_box = _G.TradeSkillFrameSearchBox
catherton@465 265 search_box:SetText("")
catherton@465 266
catherton@465 267 _G.TradeSkillSearch_OnTextChanged(search_box)
catherton@465 268 search_box:ClearFocus()
catherton@465 269 search_box:GetScript("OnEditFocusLost")(search_box)
catherton@465 270
catherton@465 271 table.wipe(header_list)
catherton@465 272
catherton@465 273 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
catherton@465 274 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
catherton@465 275 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
catherton@465 276
catherton@465 277 if have_materials then
catherton@465 278 _G.TradeSkillFrame.filterTbl.hasMaterials = false
catherton@465 279 _G.TradeSkillOnlyShowMakeable(false)
catherton@465 280 end
catherton@465 281
catherton@465 282 if have_skillup then
catherton@465 283 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
catherton@465 284 _G.TradeSkillOnlyShowSkillUps(false)
catherton@465 285 end
catherton@465 286 _G.SetTradeSkillInvSlotFilter(0, true, true)
catherton@465 287 _G.TradeSkillUpdateFilterBar()
catherton@465 288 _G.TradeSkillFrame_Update()
catherton@465 289
catherton@465 290 -- Expand all headers so we can see all the recipes there are
catherton@465 291 for tradeskill_index = 1, _G.GetNumTradeSkills() do
catherton@465 292 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
catherton@465 293
catherton@465 294 if tradeskill_type == "header" or tradeskill_type == "subheader" then
catherton@465 295 if not is_expanded then
catherton@465 296 header_list[name] = true
catherton@465 297 _G.ExpandTradeSkillSubClass(tradeskill_index)
catherton@465 298 end
catherton@465 299 elseif iter_func(name, tradeskill_index) then
catherton@465 300 break
catherton@465 301 end
catherton@465 302 end
catherton@465 303
catherton@465 304 -- Restore the state of the things we changed.
catherton@465 305 for tradeskill_index = 1, _G.GetNumTradeSkills() do
catherton@465 306 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
catherton@465 307
catherton@465 308 if header_list[name] then
catherton@465 309 _G.CollapseTradeSkillSubClass(tradeskill_index)
catherton@465 310 end
catherton@465 311 end
catherton@465 312 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
catherton@465 313 _G.TradeSkillOnlyShowMakeable(have_materials)
catherton@465 314 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
catherton@465 315 _G.TradeSkillOnlyShowSkillUps(have_skillup)
catherton@465 316
catherton@465 317 _G.TradeSkillUpdateFilterBar()
catherton@465 318 _G.TradeSkillFrame_Update()
catherton@465 319 end
jcallahan@167 320 end
jcallahan@169 321 end -- do-block
jcallahan@167 322
jcallahan@167 323
jcallahan@39 324 local ActualCopperCost
jcallahan@39 325 do
jcallahan@39 326 local BARTERING_SPELL_ID = 83964
jcallahan@39 327
jcallahan@39 328 local STANDING_DISCOUNTS = {
jcallahan@39 329 HATED = 0,
jcallahan@39 330 HOSTILE = 0,
jcallahan@39 331 UNFRIENDLY = 0,
jcallahan@39 332 NEUTRAL = 0,
jcallahan@39 333 FRIENDLY = 0.05,
jcallahan@39 334 HONORED = 0.1,
jcallahan@39 335 REVERED = 0.15,
jcallahan@39 336 EXALTED = 0.2,
jcallahan@39 337 }
jcallahan@39 338
jcallahan@39 339
jcallahan@39 340 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 341 if not copper_cost or copper_cost == 0 then
jcallahan@39 342 return 0
jcallahan@39 343 end
jcallahan@39 344 local modifier = 1
jcallahan@39 345
jcallahan@39 346 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 347 modifier = modifier - 0.1
jcallahan@39 348 end
jcallahan@39 349
jcallahan@39 350 if rep_standing then
jcallahan@39 351 if PLAYER_RACE == "Goblin" then
jcallahan@39 352 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 353 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 354 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 355 end
jcallahan@39 356 end
jcallahan@39 357 return math.floor(copper_cost / modifier)
jcallahan@39 358 end
jcallahan@39 359 end -- do-block
jcallahan@39 360
jcallahan@39 361
jcallahan@29 362 local function InstanceDifficultyToken()
MMOSimca@440 363 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 364 if _G.IsInInstance() then
MMOSimca@440 365 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 366
MMOSimca@440 367 if not instance_type or instance_type == "" then
MMOSimca@440 368 instance_type = "NONE"
MMOSimca@440 369 end
MMOSimca@440 370 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 371 end
MMOSimca@440 372 return "NONE:0:false"
jcallahan@29 373 end
jcallahan@29 374
jcallahan@29 375
jcallahan@1 376 local function CurrentLocationData()
catherton@465 377 local x, y, current_area_id, map_level = HereBeDragons:GetPlayerZonePosition(true)
catherton@468 378 local zone_name = _G.GetRealZoneText()
catherton@465 379
catherton@465 380 -- Put coordinates into expected format (as integers, they don't get a billion decimals output in the SavedVariables)
catherton@468 381 local x_int = nil
catherton@468 382 if (x and type(x) == "number") then
catherton@468 383 x_int = _G.floor(x * 1000)
catherton@468 384 if x_int % 2 ~= 0 then
catherton@468 385 x_int = x_int + 1
catherton@468 386 end
jcallahan@145 387 end
catherton@468 388 local y_int = nil
catherton@468 389 if (y and type(y) == "number") then
catherton@468 390 y_int = _G.floor(y * 1000)
catherton@468 391 if y_int % 2 ~= 0 then
catherton@468 392 y_int = y_int + 1
catherton@468 393 end
jcallahan@1 394 end
jcallahan@1 395
catherton@468 396 return zone_name, current_area_id, x_int, y_int, map_level, InstanceDifficultyToken()
jcallahan@1 397 end
jcallahan@1 398
jcallahan@1 399
MMOSimca@441 400 local function DBEntry(data_type, unit_id)
MMOSimca@441 401 if not data_type or not unit_id then
jcallahan@312 402 return
jcallahan@312 403 end
MMOSimca@441 404 local category = global_db[data_type]
MMOSimca@441 405
MMOSimca@441 406 if not category then
MMOSimca@441 407 category = {}
MMOSimca@441 408 global_db[data_type] = category
MMOSimca@441 409 end
MMOSimca@441 410 local unit = category[unit_id]
MMOSimca@441 411
MMOSimca@441 412 if not unit then
MMOSimca@441 413 unit = {}
MMOSimca@441 414 category[unit_id] = unit
MMOSimca@441 415 end
MMOSimca@441 416 return unit
jcallahan@312 417 end
jcallahan@312 418
MMOSimca@441 419 private.DBEntry = DBEntry
MMOSimca@441 420
MMOSimca@441 421 local NPCEntry
MMOSimca@441 422 do
MMOSimca@441 423 local npc_prototype = {}
MMOSimca@441 424 local npc_meta = {
MMOSimca@441 425 __index = npc_prototype
MMOSimca@441 426 }
MMOSimca@441 427
MMOSimca@441 428 function NPCEntry(identifier)
MMOSimca@441 429 local npc = DBEntry("npcs", identifier)
MMOSimca@441 430 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 431 end
MMOSimca@441 432
MMOSimca@441 433 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 434 self.encounter_data = self.encounter_data or {}
MMOSimca@441 435 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 436 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 437
MMOSimca@441 438 return self.encounter_data[difficulty_token]
MMOSimca@441 439 end
jcallahan@1 440 end
jcallahan@270 441
jcallahan@4 442
jcallahan@141 443 local UpdateDBEntryLocation
jcallahan@141 444 do
jcallahan@141 445 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 446 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 447 local facing = _G.GetPlayerFacing()
jcallahan@141 448
jcallahan@141 449 if not facing then
jcallahan@141 450 return x, y
jcallahan@141 451 end
jcallahan@246 452 local rad = facing + math.pi
jcallahan@141 453 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 454 end
jcallahan@10 455
jcallahan@24 456
jcallahan@141 457 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 458 if not identifier then
jcallahan@141 459 return
jcallahan@141 460 end
jcallahan@141 461 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 462 if not (zone_name and area_id and x and y and map_level) then
catherton@468 463 Debug("UpdateDBEntryLocation: Missing current location data - %s, %s, %s, %s, %s.", tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 464 return
MMOSimca@328 465 end
jcallahan@141 466 local entry = DBEntry(entry_type, identifier)
jcallahan@141 467 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 468 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 469
jcallahan@141 470 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 471 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 472
jcallahan@141 473 if not zone_data then
jcallahan@141 474 zone_data = {}
jcallahan@141 475 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 476 end
jcallahan@141 477
jcallahan@141 478 -- Special case for Fishing.
jcallahan@141 479 if current_action.spell_label == "FISHING" then
MMOSimca@441 480 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 481 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 482 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 483
jcallahan@141 484 if yard_width > 0 and yard_height > 0 then
jcallahan@141 485 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 486 current_action.x = x
jcallahan@141 487 current_action.y = y
jcallahan@141 488 end
jcallahan@141 489 end
jcallahan@141 490 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 491
jcallahan@141 492 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 493 return zone_data
jcallahan@10 494 end
jcallahan@141 495 end -- do-block
jcallahan@10 496
jcallahan@10 497
MMOSimca@441 498 local function CurrencyLinkToTexture(currency_link)
MMOSimca@441 499 if not currency_link then
MMOSimca@441 500 return
MMOSimca@441 501 end
MMOSimca@441 502 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
MMOSimca@441 503 return texture_path:match("[^\\]+$"):lower()
MMOSimca@441 504 end
MMOSimca@441 505
MMOSimca@441 506
MMOSimca@441 507 local function ItemLinkToID(item_link)
MMOSimca@441 508 if not item_link then
MMOSimca@441 509 return
MMOSimca@441 510 end
MMOSimca@441 511 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 512 end
MMOSimca@441 513
MMOSimca@441 514 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 515
MMOSimca@441 516 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 517 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 518 end
MMOSimca@441 519
MMOSimca@441 520
MMOSimca@441 521 local ParseGUID
MMOSimca@441 522 do
MMOSimca@441 523 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 524
MMOSimca@441 525 local NPC_ID_MAPPING = {
MMOSimca@441 526 [62164] = 63191, -- Garalon
MMOSimca@441 527 }
MMOSimca@441 528
MMOSimca@441 529
MMOSimca@441 530 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 531 if not unit_type_name then
MMOSimca@441 532 return UNIT_TYPES.UNKNOWN
MMOSimca@441 533 end
MMOSimca@441 534
MMOSimca@441 535 for def, text in next, UNIT_TYPES do
MMOSimca@441 536 if unit_type_name == text then
MMOSimca@441 537 return UNIT_TYPES[def]
MMOSimca@441 538 end
MMOSimca@441 539 end
MMOSimca@441 540 return UNIT_TYPES.UNKNOWN
MMOSimca@441 541 end
MMOSimca@441 542
MMOSimca@441 543
MMOSimca@441 544 function ParseGUID(guid)
MMOSimca@441 545 if not guid then
MMOSimca@441 546 return
MMOSimca@441 547 end
MMOSimca@441 548
MMOSimca@441 549 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@441 550 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@441 551
MMOSimca@441 552 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@441 553 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@441 554
MMOSimca@441 555 local id_mapping = NPC_ID_MAPPING[unit_idnum]
MMOSimca@441 556
MMOSimca@441 557 if id_mapping and UnitTypeIsNPC(unit_type) then
MMOSimca@441 558 unit_idnum = id_mapping
MMOSimca@441 559 end
MMOSimca@441 560 return unit_type, unit_idnum
MMOSimca@441 561 end
MMOSimca@441 562 return unit_type
MMOSimca@441 563 end
MMOSimca@441 564
MMOSimca@441 565 private.ParseGUID = ParseGUID
MMOSimca@441 566 end -- do-block
MMOSimca@441 567
MMOSimca@441 568
jcallahan@19 569 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 570 if not item_link then
jcallahan@19 571 return
jcallahan@19 572 end
jcallahan@19 573 local item_id = ItemLinkToID(item_link)
jcallahan@19 574
jcallahan@19 575 if not bag_index or not slot_index then
jcallahan@19 576 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 577 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 578 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 579 bag_index = new_bag_index
jcallahan@19 580 slot_index = new_slot_index
jcallahan@19 581 break
jcallahan@19 582 end
jcallahan@19 583 end
jcallahan@19 584 end
jcallahan@19 585 end
jcallahan@19 586
MMOSimca@410 587 local any_loot = false
MMOSimca@410 588
MMOSimca@411 589 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 590 if bag_index and slot_index then
MMOSimca@410 591 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 592 if is_lootable then
MMOSimca@410 593 any_loot = true
MMOSimca@410 594 end
jcallahan@19 595 end
catherton@465 596
MMOSimca@410 597 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 598 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 599 any_loot = true
jcallahan@19 600 end
MMOSimca@368 601
MMOSimca@436 602 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 603 if any_loot and not block_chat_loot_data then
MMOSimca@414 604 -- For item containers that open instantly with no spell cast
MMOSimca@410 605 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 606 ClearChatLootData()
MMOSimca@410 607 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 608 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 609 chat_loot_data.identifier = item_id
MMOSimca@414 610 -- For normal item containers
MMOSimca@414 611 else
MMOSimca@414 612 table.wipe(current_action)
MMOSimca@414 613 current_loot = nil
MMOSimca@414 614 current_action.target_type = AF.ITEM
MMOSimca@414 615 current_action.identifier = item_id
MMOSimca@414 616 current_action.loot_label = "contains"
MMOSimca@410 617 end
MMOSimca@393 618 end
jcallahan@19 619 end
jcallahan@19 620
jcallahan@19 621
jcallahan@39 622 local UnitFactionStanding
jcallahan@32 623 local UpdateFactionData
jcallahan@32 624 do
jcallahan@32 625 local MAX_FACTION_INDEX = 1000
jcallahan@20 626
jcallahan@32 627 local STANDING_NAMES = {
jcallahan@32 628 "HATED",
jcallahan@32 629 "HOSTILE",
jcallahan@32 630 "UNFRIENDLY",
jcallahan@32 631 "NEUTRAL",
jcallahan@32 632 "FRIENDLY",
jcallahan@32 633 "HONORED",
jcallahan@32 634 "REVERED",
jcallahan@32 635 "EXALTED",
jcallahan@32 636 }
jcallahan@32 637
jcallahan@39 638
jcallahan@39 639 function UnitFactionStanding(unit)
jcallahan@135 640 local unit_name = _G.UnitName(unit)
jcallahan@39 641 UpdateFactionData()
jcallahan@39 642 DatamineTT:ClearLines()
jcallahan@39 643 DatamineTT:SetUnit(unit)
jcallahan@39 644
jcallahan@39 645 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 646 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 647
jcallahan@135 648 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 649 return faction_name, faction_standings[faction_name]
jcallahan@39 650 end
jcallahan@39 651 end
jcallahan@39 652 end
jcallahan@39 653
jcallahan@39 654
jcallahan@32 655 function UpdateFactionData()
jcallahan@32 656 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 657 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 658
jcallahan@86 659 if faction_name then
jcallahan@32 660 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 661 elseif not faction_name then
jcallahan@32 662 break
jcallahan@32 663 end
jcallahan@20 664 end
jcallahan@20 665 end
jcallahan@32 666 end -- do-block
jcallahan@20 667
jcallahan@48 668
MMOSimca@429 669 local GenericLootUpdate, LootTable
jcallahan@75 670 do
MMOSimca@429 671 function LootTable(entry, loot_type, top_field)
jcallahan@75 672 if top_field then
jcallahan@75 673 entry[top_field] = entry[top_field] or {}
jcallahan@75 674 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 675 return entry[top_field][loot_type]
jcallahan@75 676 end
jcallahan@48 677 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 678 return entry[loot_type]
jcallahan@48 679 end
jcallahan@48 680
jcallahan@75 681 function GenericLootUpdate(data_type, top_field)
jcallahan@132 682 local loot_type = current_loot.label
jcallahan@75 683 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 684 local source_list = {}
jcallahan@75 685
jcallahan@131 686 if current_loot.sources then
jcallahan@131 687 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 688 local source_id
jcallahan@78 689
jcallahan@131 690 if current_loot.target_type == AF.ITEM then
jcallahan@119 691 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 692 source_id = current_loot.identifier
jcallahan@119 693 else
jcallahan@331 694 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 695 if unit_ID then
MMOSimca@328 696 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 697 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 698 else
MMOSimca@328 699 source_id = unit_ID
MMOSimca@328 700 end
MMOSimca@328 701 end
jcallahan@119 702 end
jcallahan@304 703 local entry = DBEntry(data_type, source_id)
jcallahan@75 704
jcallahan@119 705 if entry then
jcallahan@119 706 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 707
jcallahan@304 708 if not source_list[source_id] then
jcallahan@119 709 if top_field then
jcallahan@119 710 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 711 elseif not container_loot_toasting then
jcallahan@119 712 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 713 end
jcallahan@304 714 source_list[source_id] = true
jcallahan@77 715 end
jcallahan@119 716 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 717
jcallahan@309 718 if current_loot.target_type == AF.ZONE then
jcallahan@309 719 for item_id, quantity in pairs(loot_data) do
jcallahan@309 720 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 721 end
jcallahan@309 722 else
jcallahan@308 723 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 724 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 725
jcallahan@308 726 if label == "currency" and currency_texture then
jcallahan@308 727 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 728 elseif loot_token == "money" then
jcallahan@308 729 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 730 else
jcallahan@308 731 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 732 end
jcallahan@308 733 end
jcallahan@119 734 end
jcallahan@75 735 end
jcallahan@75 736 end
jcallahan@75 737 end
jcallahan@121 738
jcallahan@121 739 -- This is used for Gas Extractions.
jcallahan@131 740 if #current_loot.list <= 0 then
jcallahan@78 741 return
jcallahan@78 742 end
jcallahan@82 743 local entry
jcallahan@82 744
jcallahan@82 745 -- At this point we only have a name if it's an object.
MMOSimca@388 746 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 747 if current_loot.target_type == AF.OBJECT then
jcallahan@131 748 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 749 else
jcallahan@131 750 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 751 end
jcallahan@75 752
jcallahan@75 753 if not entry then
jcallahan@75 754 return
jcallahan@75 755 end
jcallahan@77 756 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 757
jcallahan@307 758 if current_loot.identifier then
jcallahan@307 759 if not source_list[current_loot.identifier] then
jcallahan@307 760 if top_field then
jcallahan@307 761 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 762 else
jcallahan@307 763 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 764 end
jcallahan@307 765 source_list[current_loot.identifier] = true
jcallahan@77 766 end
jcallahan@77 767 end
jcallahan@75 768
jcallahan@131 769 for index = 1, #current_loot.list do
jcallahan@131 770 table.insert(loot_table, current_loot.list[index])
jcallahan@75 771 end
jcallahan@48 772 end
jcallahan@75 773 end -- do-block
jcallahan@48 774
jcallahan@97 775
jcallahan@97 776 local ReplaceKeywords
jcallahan@97 777 do
jcallahan@97 778 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 779 class = PLAYER_CLASS,
jcallahan@97 780 name = PLAYER_NAME,
jcallahan@97 781 race = PLAYER_RACE,
jcallahan@97 782 }
jcallahan@97 783
jcallahan@97 784
jcallahan@97 785 function ReplaceKeywords(text)
jcallahan@97 786 if not text or text == "" then
jcallahan@97 787 return ""
jcallahan@97 788 end
jcallahan@97 789
jcallahan@97 790 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 791 local category_format = ("<%s>"):format(category)
jcallahan@97 792 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 793 end
jcallahan@97 794 return text
jcallahan@97 795 end
jcallahan@97 796 end -- do-block
jcallahan@97 797
jcallahan@97 798
MMOSimca@347 799 -- TIMERS -------------------------------------------------------------
MMOSimca@347 800
MMOSimca@393 801 function ClearKilledNPC()
MMOSimca@347 802 killed_npc_id = nil
MMOSimca@347 803 end
MMOSimca@347 804
MMOSimca@347 805
MMOSimca@393 806 function ClearKilledBossID()
MMOSimca@347 807 if killed_boss_id_timer_handle then
MMOSimca@383 808 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 809 killed_boss_id_timer_handle = nil
MMOSimca@347 810 end
MMOSimca@347 811
MMOSimca@347 812 table.wipe(boss_loot_toasting)
MMOSimca@387 813 raid_boss_id = nil
MMOSimca@347 814 end
MMOSimca@347 815
MMOSimca@347 816
MMOSimca@393 817 function ClearLootToastContainerID()
MMOSimca@347 818 if loot_toast_container_timer_handle then
MMOSimca@383 819 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 820 loot_toast_container_timer_handle = nil
MMOSimca@347 821 end
MMOSimca@347 822
MMOSimca@387 823 container_loot_toasting = false
MMOSimca@387 824 loot_toast_container_id = nil
MMOSimca@347 825 end
MMOSimca@347 826
MMOSimca@347 827
MMOSimca@393 828 function ClearLootToastData()
MMOSimca@347 829 if loot_toast_data_timer_handle then
MMOSimca@383 830 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 831 loot_toast_data_timer_handle = nil
MMOSimca@347 832 end
MMOSimca@347 833
MMOSimca@347 834 if loot_toast_data then
MMOSimca@347 835 table.wipe(loot_toast_data)
MMOSimca@347 836 end
MMOSimca@347 837 end
MMOSimca@347 838
MMOSimca@347 839
MMOSimca@393 840 function ClearChatLootData()
MMOSimca@398 841 if not chat_loot_timer_handle then
MMOSimca@435 842 table.wipe(chat_loot_data)
MMOSimca@398 843 return
MMOSimca@398 844 end
MMOSimca@398 845 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 846 chat_loot_timer_handle:Cancel()
MMOSimca@398 847 chat_loot_timer_handle = nil
MMOSimca@398 848
MMOSimca@435 849 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 850 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 851 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 852
MMOSimca@414 853 if entry then
MMOSimca@414 854 local loot_table = LootTable(entry, "contains")
MMOSimca@414 855 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 856
MMOSimca@435 857 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 858 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 859
MMOSimca@414 860 if label == "currency" and currency_texture then
MMOSimca@414 861 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 862 elseif loot_token == "money" then
MMOSimca@414 863 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 864 else
MMOSimca@414 865 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 866 end
MMOSimca@414 867 end
MMOSimca@414 868 end
MMOSimca@347 869 end
MMOSimca@435 870 table.wipe(chat_loot_data)
MMOSimca@347 871 end
MMOSimca@347 872
MMOSimca@347 873
jcallahan@246 874 -- METHODS ------------------------------------------------------------
jcallahan@246 875
jcallahan@0 876 function WDP:OnInitialize()
jcallahan@128 877 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 878 private.db = db
jcallahan@128 879 global_db = db.global
jcallahan@128 880 char_db = db.char
jcallahan@14 881
jcallahan@270 882 local raw_db = _G.WoWDBProfilerData
jcallahan@18 883 local build_num = tonumber(private.build_num)
jcallahan@14 884
jcallahan@136 885 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 886 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 887 global_db[entry] = {}
jcallahan@74 888 end
jcallahan@74 889 end
jcallahan@35 890 raw_db.build_num = build_num
MMOSimca@330 891 raw_db.region = private.region
jcallahan@63 892 raw_db.version = DB_VERSION
jcallahan@249 893
jcallahan@312 894 private.InitializeCommentSystem()
jcallahan@312 895 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 896 end
jcallahan@0 897
jcallahan@0 898
jcallahan@153 899 function WDP:EventDispatcher(...)
jcallahan@153 900 local event_name = ...
jcallahan@153 901
MMOSimca@346 902 if DEBUGGING then
jcallahan@154 903 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 904 Debug(event_name)
jcallahan@154 905 else
jcallahan@154 906 Debug(...)
jcallahan@153 907 end
jcallahan@153 908 end
jcallahan@153 909 local func = EVENT_MAPPING[event_name]
jcallahan@153 910
jcallahan@153 911 if _G.type(func) == "boolean" then
jcallahan@153 912 self[event_name](self, ...)
jcallahan@153 913 elseif _G.type(func) == "function" then
jcallahan@159 914 self[func](self, ...)
jcallahan@153 915 end
jcallahan@153 916 end
jcallahan@153 917
jcallahan@153 918
jcallahan@0 919 function WDP:OnEnable()
jcallahan@300 920 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 921
jcallahan@0 922 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 923 if EVENT_DEBUG then
jcallahan@153 924 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 925 else
jcallahan@153 926 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 927 end
jcallahan@0 928 end
jcallahan@95 929
jcallahan@95 930 for index = 1, _G.GetNumLanguages() do
jcallahan@95 931 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 932 end
MMOSimca@383 933
MMOSimca@459 934 -- These two timers loop indefinitely using Lua's infinity constant
MMOSimca@459 935 item_process_timer_handle = C_Timer.NewTicker(30, WDP.ProcessItems, math.huge)
MMOSimca@459 936 target_location_timer_handle = C_Timer.NewTicker(0.5, WDP.UpdateTargetLocation, math.huge)
jcallahan@19 937
jcallahan@19 938 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 939 if target_unit then
jcallahan@19 940 return
jcallahan@19 941 end
jcallahan@19 942 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 943 end)
jcallahan@19 944
jcallahan@19 945 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 946 if target_unit then
jcallahan@19 947 return
jcallahan@19 948 end
jcallahan@19 949 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 950 HandleItemUse(item_link)
jcallahan@19 951 end)
jcallahan@263 952
jcallahan@290 953 self:GROUP_ROSTER_UPDATE()
jcallahan@0 954 end
jcallahan@0 955
jcallahan@0 956
MMOSimca@340 957 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 958 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 959 local item
jcallahan@0 960
jcallahan@191 961 if item_string then
MMOSimca@338 962 local item_results = { (":"):split(item_string) }
MMOSimca@338 963
MMOSimca@460 964 local suffix_id = tonumber(item_results[8]) or 0
MMOSimca@462 965 local unique_id = tonumber(item_results[9]) or 0
MMOSimca@447 966 --local level = tonumber(item_results[10])
MMOSimca@460 967 --local specialization_id = tonumber(item_results[11])
catherton@469 968 --local upgrade_type_id = tonumber(item_results[12])
MMOSimca@460 969 local instance_difficulty_id = tonumber(item_results[13]) or 0
MMOSimca@460 970 local num_bonus_ids = tonumber(item_results[14]) or 0
catherton@469 971 -- upgrade_value is optional since 6.2! can probably be detected using unknown_upgrade_related_id, but it's just as easy to check like this
catherton@469 972 local upgrade_value = tonumber(item_results[15 + num_bonus_ids]) or 0
catherton@465 973
MMOSimca@462 974 -- LEGION
MMOSimca@462 975 if private.isLegion then
MMOSimca@462 976 local unkItemField1 = tonumber(item_results[16 + num_bonus_ids]) or 0
MMOSimca@462 977 local unkItemField2 = tonumber(item_results[17 + num_bonus_ids]) or 0
MMOSimca@462 978 if unkItemField1 > 0 then Debug("unkItemField1 is non-zero, specifically %d.", unkItemField1) end
MMOSimca@462 979 if unkItemField2 > 0 then Debug("unkItemField2 is non-zero, specifically %d.", unkItemField2) end
MMOSimca@462 980 end
MMOSimca@460 981
MMOSimca@460 982 -- If there is anything special (non-zero) for this item then we need to make note of everything
MMOSimca@460 983 if math.max(suffix_id, instance_difficulty_id, num_bonus_ids, upgrade_id) ~= 0 then
MMOSimca@460 984 item = DBEntry("items", item_id)
MMOSimca@460 985 item.suffix_id = suffix_id
MMOSimca@460 986 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@460 987 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@460 988 item.upgrade_id = upgrade_id
MMOSimca@460 989
MMOSimca@460 990 if process_bonus_ids then
MMOSimca@460 991
MMOSimca@460 992 -- Get ready for bonus IDs
MMOSimca@384 993 if not item.seen_bonuses then
MMOSimca@384 994 item.seen_bonuses = {}
MMOSimca@372 995 end
catherton@465 996
MMOSimca@460 997 if num_bonus_ids > 0 then
MMOSimca@460 998 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@460 999 -- And sorted numerically with the smallest bonusID first
MMOSimca@460 1000 local sorted_bonus_string = ""
MMOSimca@460 1001 local min_bonus_id_array = {}
MMOSimca@460 1002 for iterations = 1, num_bonus_ids do
MMOSimca@460 1003 -- Find minimum of this iteration
MMOSimca@460 1004 local min_bonus_id = 100000
MMOSimca@460 1005 for bonus_index = 1, num_bonus_ids do
MMOSimca@460 1006 local temp_bonus_id = tonumber(item_results[14 + bonus_index])
MMOSimca@460 1007 if temp_bonus_id and (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@460 1008 min_bonus_id = temp_bonus_id
MMOSimca@460 1009 end
MMOSimca@460 1010 end
MMOSimca@460 1011
MMOSimca@460 1012 -- Keep track of already processed IDs
MMOSimca@460 1013 min_bonus_id_array[min_bonus_id] = true
MMOSimca@460 1014
MMOSimca@460 1015 -- Build string
MMOSimca@460 1016 if iterations == 1 then
MMOSimca@460 1017 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@460 1018 else
MMOSimca@460 1019 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@460 1020 end
MMOSimca@384 1021 end
MMOSimca@460 1022
MMOSimca@460 1023 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@460 1024 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@384 1025 else
MMOSimca@460 1026 item.seen_bonuses["0"] = true
MMOSimca@384 1027 end
MMOSimca@329 1028 end
jcallahan@191 1029 end
jcallahan@0 1030 end
jcallahan@212 1031
jcallahan@212 1032 if durability and durability > 0 then
jcallahan@219 1033 item = item or DBEntry("items", item_id)
jcallahan@212 1034 item.durability = durability
jcallahan@212 1035 end
jcallahan@0 1036 end
jcallahan@0 1037
jcallahan@0 1038
jcallahan@187 1039 function WDP:ProcessItems()
jcallahan@187 1040 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1041 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1042
jcallahan@0 1043 if item_id and item_id > 0 then
jcallahan@1 1044 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1045 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1046 end
jcallahan@0 1047 end
jcallahan@0 1048
jcallahan@0 1049 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1050 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1051 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1052
jcallahan@0 1053 if item_id and item_id > 0 then
jcallahan@1 1054 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1055 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1056 end
jcallahan@0 1057 end
jcallahan@0 1058 end
jcallahan@0 1059 end
jcallahan@0 1060
jcallahan@118 1061
jcallahan@215 1062 local TargetedNPC
jcallahan@118 1063 do
jcallahan@118 1064 local GENDER_NAMES = {
jcallahan@118 1065 "UNKNOWN",
jcallahan@118 1066 "MALE",
jcallahan@118 1067 "FEMALE",
jcallahan@118 1068 }
jcallahan@118 1069
jcallahan@118 1070
jcallahan@118 1071 local REACTION_NAMES = {
jcallahan@118 1072 "HATED",
jcallahan@118 1073 "HOSTILE",
jcallahan@118 1074 "UNFRIENDLY",
jcallahan@118 1075 "NEUTRAL",
jcallahan@118 1076 "FRIENDLY",
jcallahan@118 1077 "HONORED",
jcallahan@118 1078 "REVERED",
jcallahan@118 1079 "EXALTED",
jcallahan@118 1080 }
jcallahan@118 1081
jcallahan@118 1082
jcallahan@118 1083 local POWER_TYPE_NAMES = {
jcallahan@118 1084 ["0"] = "MANA",
jcallahan@118 1085 ["1"] = "RAGE",
jcallahan@118 1086 ["2"] = "FOCUS",
jcallahan@118 1087 ["3"] = "ENERGY",
jcallahan@118 1088 ["6"] = "RUNIC_POWER",
jcallahan@118 1089 }
jcallahan@118 1090
jcallahan@118 1091
jcallahan@215 1092 function TargetedNPC()
jcallahan@118 1093 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1094 current_target_id = nil
jcallahan@118 1095 return
jcallahan@118 1096 end
jcallahan@118 1097 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1098
jcallahan@171 1099 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1100 return
jcallahan@118 1101 end
jcallahan@118 1102 current_target_id = unit_idnum
jcallahan@118 1103
jcallahan@118 1104 local npc = NPCEntry(unit_idnum)
jcallahan@118 1105 local _, class_token = _G.UnitClass("target")
jcallahan@118 1106 npc.class = class_token
jcallahan@118 1107 npc.faction = UnitFactionStanding("target")
jcallahan@118 1108 npc.genders = npc.genders or {}
jcallahan@118 1109 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1110 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1111 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1112
jcallahan@248 1113 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1114 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1115 local level_data = encounter_data[npc_level]
jcallahan@250 1116
jcallahan@250 1117 if not level_data then
jcallahan@250 1118 level_data = {}
jcallahan@250 1119 encounter_data[npc_level] = level_data
jcallahan@250 1120 end
jcallahan@257 1121 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1122
jcallahan@257 1123 if not level_data.power then
MMOSimca@337 1124 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1125
jcallahan@257 1126 if max_power > 0 then
jcallahan@257 1127 local power_type = _G.UnitPowerType("target")
jcallahan@312 1128 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1129 end
jcallahan@118 1130 end
jcallahan@118 1131 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1132 return npc, unit_idnum
jcallahan@118 1133 end
jcallahan@118 1134 end -- do-block
jcallahan@118 1135
jcallahan@118 1136
jcallahan@113 1137 do
jcallahan@113 1138 local COORD_MAX = 5
jcallahan@0 1139
jcallahan@113 1140 function WDP:UpdateTargetLocation()
MMOSimca@462 1141 -- LEGION supported here
MMOSimca@462 1142 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or not _G.UnitIsDead("target") then
jcallahan@2 1143 return
jcallahan@2 1144 end
jcallahan@113 1145
jcallahan@113 1146 for index = 1, 4 do
jcallahan@113 1147 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1148 return
jcallahan@113 1149 end
jcallahan@113 1150 end
jcallahan@215 1151 local npc = TargetedNPC()
jcallahan@113 1152
jcallahan@113 1153 if not npc then
jcallahan@113 1154 return
jcallahan@113 1155 end
jcallahan@113 1156 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1157 if not (zone_name and area_id and x and y and map_level) then
catherton@468 1158 Debug("UpdateTargetLocation: Missing current location data - %s, %s, %s, %s, %s.", tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 1159 return
MMOSimca@328 1160 end
jcallahan@248 1161 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1162 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1163 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1164
jcallahan@113 1165 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1166
jcallahan@113 1167 if not zone_data then
jcallahan@113 1168 zone_data = {}
jcallahan@113 1169 npc_data.locations[zone_token] = zone_data
jcallahan@113 1170 end
jcallahan@113 1171
jcallahan@113 1172 for location_token in pairs(zone_data) do
jcallahan@113 1173 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1174 loc_level = tonumber(loc_level)
jcallahan@113 1175
jcallahan@113 1176 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1177 return
jcallahan@113 1178 end
jcallahan@113 1179 end
jcallahan@141 1180 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1181 end
jcallahan@113 1182 end -- do-block
jcallahan@2 1183
jcallahan@118 1184
MMOSimca@412 1185 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1186 ClearChatLootData()
MMOSimca@398 1187 end
MMOSimca@398 1188
MMOSimca@398 1189
MMOSimca@420 1190 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1191
MMOSimca@436 1192 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1193 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1194 if not block_chat_loot_data then
MMOSimca@439 1195 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1196 ClearChatLootData()
MMOSimca@436 1197 block_chat_loot_data = true
MMOSimca@436 1198 end
MMOSimca@436 1199 end
MMOSimca@436 1200
MMOSimca@436 1201
MMOSimca@436 1202 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1203 if block_chat_loot_data then
MMOSimca@439 1204 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1205 block_chat_loot_data = false
MMOSimca@436 1206 end
MMOSimca@436 1207 end
MMOSimca@436 1208
MMOSimca@436 1209
MMOSimca@408 1210 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1211 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1212 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1213 ClearKilledBossID()
MMOSimca@408 1214 ClearLootToastContainerID()
MMOSimca@408 1215 end
MMOSimca@408 1216
MMOSimca@408 1217
jcallahan@90 1218 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1219 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1220 return
jcallahan@243 1221 end
jcallahan@282 1222 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1223
jcallahan@56 1224 for index = 1, num_items do
jcallahan@56 1225 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1226
jcallahan@56 1227 if item_link then
jcallahan@56 1228 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1229 end
jcallahan@56 1230 end
jcallahan@56 1231 end
jcallahan@56 1232
jcallahan@56 1233
jcallahan@298 1234 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1235 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1236
jcallahan@246 1237 if current_pet_guid then
jcallahan@246 1238 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1239 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1240 end
jcallahan@246 1241 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1242
jcallahan@246 1243 if pet_guid then
jcallahan@296 1244 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1245 group_pet_guids[pet_guid] = true
jcallahan@246 1246 end
jcallahan@246 1247 end
jcallahan@246 1248
jcallahan@246 1249
jcallahan@298 1250 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1251 local is_raid = _G.IsInRaid()
jcallahan@298 1252 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1253 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1254
jcallahan@299 1255 table.wipe(group_member_guids)
jcallahan@298 1256
jcallahan@298 1257 for index = 1, group_size do
jcallahan@298 1258 local unit_id = unit_type .. index
jcallahan@298 1259 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1260
jcallahan@299 1261 group_member_guids[unit_guid] = true
jcallahan@298 1262 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1263 end
jcallahan@299 1264 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1265 end
jcallahan@298 1266
jcallahan@298 1267
jcallahan@298 1268 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1269 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1270 end
jcallahan@298 1271
jcallahan@298 1272
MMOSimca@375 1273 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1274 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1275 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1276 return
jcallahan@306 1277 end
MMOSimca@372 1278
MMOSimca@372 1279 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1280 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1281
MMOSimca@355 1282 -- Handle Garrison cache specially
MMOSimca@422 1283 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1284 -- Record location data for cache
MMOSimca@355 1285 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1286
MMOSimca@355 1287 -- Add drop data
MMOSimca@355 1288 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1289 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1290 -- Check for top level object data
MMOSimca@355 1291 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1292 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1293 if object_entry[difficulty_token] then
MMOSimca@355 1294 -- Increment loot count
MMOSimca@355 1295 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1296
MMOSimca@355 1297 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1298 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1299 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1300 else
MMOSimca@355 1301 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1302 end
MMOSimca@355 1303 else
MMOSimca@355 1304 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1305 end
catherton@465 1306
MMOSimca@431 1307 -- Wipe object ID until future mouseover
MMOSimca@431 1308 last_garrison_cache_object_id = nil
MMOSimca@387 1309 elseif raid_boss_id then
MMOSimca@427 1310 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1311 if npc then
MMOSimca@427 1312 local loot_label = "drops"
MMOSimca@427 1313 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1314 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1315 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1316
MMOSimca@427 1317 if loot_type == "item" then
MMOSimca@427 1318 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1319 if item_id then
MMOSimca@427 1320 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1321 RecordItemData(item_id, item_link, true)
MMOSimca@427 1322 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1323 else
MMOSimca@427 1324 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1325 return
MMOSimca@427 1326 end
MMOSimca@427 1327 elseif loot_type == "money" then
MMOSimca@427 1328 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1329 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1330 elseif loot_type == "currency" then
MMOSimca@427 1331 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1332 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1333 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1334 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1335 else
MMOSimca@427 1336 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1337 return
MMOSimca@427 1338 end
jcallahan@312 1339 end
jcallahan@317 1340
MMOSimca@427 1341 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1342 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1343 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1344 end
jcallahan@312 1345 end
MMOSimca@387 1346 elseif loot_toast_container_id then
jcallahan@305 1347 InitializeCurrentLoot()
jcallahan@305 1348
jcallahan@306 1349 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1350 current_loot.identifier = loot_toast_container_id
jcallahan@306 1351 current_loot.label = "contains"
jcallahan@306 1352 current_loot.target_type = AF.ITEM
jcallahan@306 1353
MMOSimca@387 1354 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1355
jcallahan@301 1356 if loot_type == "item" then
jcallahan@312 1357 local item_id = ItemLinkToID(item_link)
jcallahan@312 1358 if item_id then
jcallahan@312 1359 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1360 RecordItemData(item_id, item_link, true)
MMOSimca@387 1361 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1362 else
jcallahan@301 1363 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1364 current_loot = nil
jcallahan@301 1365 return
jcallahan@301 1366 end
jcallahan@301 1367 elseif loot_type == "money" then
jcallahan@312 1368 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1369 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1370 elseif loot_type == "currency" then
jcallahan@312 1371 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1372 if currency_texture and currency_texture ~= "" then
jcallahan@312 1373 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1374 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1375 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1376 else
jcallahan@312 1377 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1378 current_loot = nil
jcallahan@312 1379 return
jcallahan@312 1380 end
jcallahan@301 1381 end
jcallahan@312 1382
jcallahan@301 1383 GenericLootUpdate("items")
jcallahan@301 1384 current_loot = nil
MMOSimca@387 1385 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@444 1386 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle then
MMOSimca@444 1387 -- Handle currency loot toasts for chat-based loot (we do this instead of reading currency chat messages because the chat messages are very delayed)
MMOSimca@444 1388 if loot_type == "currency" then
MMOSimca@444 1389 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@444 1390 if currency_texture and currency_texture ~= "" then
MMOSimca@444 1391 -- Verify that we're still assigning data to the right items
MMOSimca@444 1392 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1393 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@444 1394 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@444 1395 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1396 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@444 1397 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@444 1398 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@444 1399 ClearChatLootData()
MMOSimca@444 1400 end
MMOSimca@444 1401 else
MMOSimca@444 1402 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@444 1403 end
MMOSimca@444 1404 -- Handle money loot toasts for chat-based loot (we do this instead of reading money chat messages because the chat messages are very delayed)
MMOSimca@444 1405 elseif loot_type == "money" then
MMOSimca@424 1406 -- Verify that we're still assigning data to the right items
MMOSimca@435 1407 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1408 Debug("%s: Captured money for chat-based loot recording. money X %d", event_name, quantity)
MMOSimca@435 1409 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1410 chat_loot_data.loot["money"] = (chat_loot_data.loot["money"] or 0) + quantity
MMOSimca@424 1411 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1412 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1413 ClearChatLootData()
MMOSimca@424 1414 end
MMOSimca@424 1415 end
jcallahan@301 1416 else
jcallahan@307 1417 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1418
jcallahan@307 1419 loot_toast_data = loot_toast_data or {}
jcallahan@312 1420 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1421
MMOSimca@340 1422 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1423 if item_id then
MMOSimca@340 1424 RecordItemData(item_id, item_link, true)
MMOSimca@340 1425 end
MMOSimca@340 1426
MMOSimca@383 1427 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1428 end
jcallahan@178 1429 end
jcallahan@178 1430
jcallahan@178 1431
jcallahan@179 1432 do
MMOSimca@388 1433 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1434 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1435 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1436 end,
MMOSimca@388 1437 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1438 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1439 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1440 InitializeCurrentLoot()
MMOSimca@388 1441 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1442 GenericLootUpdate("zones")
MMOSimca@388 1443 current_loot = nil
MMOSimca@388 1444 end,
MMOSimca@388 1445 }
MMOSimca@388 1446
MMOSimca@388 1447
MMOSimca@388 1448 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1449 local category
MMOSimca@388 1450
MMOSimca@388 1451 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1452 if not currency_link then
MMOSimca@388 1453 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1454 end
MMOSimca@388 1455 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1456
MMOSimca@388 1457 if not currency_texture or currency_texture == "" then
MMOSimca@388 1458 return
MMOSimca@388 1459 end
MMOSimca@388 1460
MMOSimca@388 1461 -- Set update category
MMOSimca@388 1462 if current_action.spell_label == "FISHING" then
MMOSimca@388 1463 category = AF.ZONE
MMOSimca@388 1464 elseif raid_boss_id then
MMOSimca@388 1465 category = AF.NPC
MMOSimca@388 1466 end
MMOSimca@388 1467
MMOSimca@388 1468 -- Take action based on update category
MMOSimca@388 1469 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1470 if not category or not update_func then
MMOSimca@388 1471 return
MMOSimca@388 1472 end
MMOSimca@388 1473 update_func(currency_texture, quantity)
MMOSimca@388 1474 end
MMOSimca@388 1475
MMOSimca@388 1476
MMOSimca@412 1477 local BLACKLISTED_ITEMS = {
MMOSimca@412 1478 [114116] = true,
MMOSimca@412 1479 [114119] = true,
MMOSimca@412 1480 [114120] = true,
MMOSimca@412 1481 [116980] = true,
MMOSimca@412 1482 [120319] = true,
MMOSimca@412 1483 [120320] = true,
MMOSimca@412 1484 }
MMOSimca@412 1485
MMOSimca@412 1486
jcallahan@179 1487 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1488 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1489 -- Verify that we're still assigning data to the right items
MMOSimca@435 1490 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1491 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1492 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1493 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1494 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1495 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1496 ClearChatLootData()
MMOSimca@347 1497 end
MMOSimca@347 1498 end,
jcallahan@179 1499 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1500 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1501 end,
MMOSimca@345 1502 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1503 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1504 -- Check for top level object data
MMOSimca@381 1505 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1506 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1507 if object_entry[difficulty_token] then
MMOSimca@381 1508 -- Increment loot count
MMOSimca@381 1509 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1510
MMOSimca@381 1511 -- Add drop data
MMOSimca@381 1512 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1513 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1514 else
MMOSimca@381 1515 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1516 end
jcallahan@179 1517 end,
jcallahan@179 1518 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1519 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1520 InitializeCurrentLoot()
jcallahan@312 1521 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1522 GenericLootUpdate("zones")
jcallahan@312 1523 current_loot = nil
jcallahan@179 1524 end,
jcallahan@179 1525 }
jcallahan@177 1526
jcallahan@177 1527
MMOSimca@388 1528 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1529 local category
jcallahan@177 1530
MMOSimca@345 1531 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1532 if not item_link then
MMOSimca@345 1533 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1534 end
MMOSimca@345 1535 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1536
MMOSimca@345 1537 if not item_id then
MMOSimca@345 1538 return
MMOSimca@345 1539 end
MMOSimca@345 1540
MMOSimca@345 1541 -- Set update category
MMOSimca@405 1542 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1543 category = AF.OBJECT
MMOSimca@345 1544 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1545 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1546 category = AF.ZONE
MMOSimca@388 1547 elseif raid_boss_id then
jcallahan@179 1548 category = AF.NPC
MMOSimca@347 1549 elseif chat_loot_timer_handle then
MMOSimca@347 1550 category = AF.ITEM
jcallahan@179 1551 end
MMOSimca@345 1552
MMOSimca@395 1553 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1554 RecordItemData(item_id, item_link, true)
MMOSimca@395 1555
MMOSimca@345 1556 -- Take action based on update category
jcallahan@179 1557 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1558 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1559 return
MMOSimca@340 1560 end
jcallahan@179 1561 update_func(item_id, quantity)
jcallahan@177 1562 end
MMOSimca@388 1563 end
MMOSimca@388 1564
MMOSimca@388 1565
jcallahan@97 1566 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1567 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1568 return
jcallahan@95 1569 end
jcallahan@97 1570 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1571 npc.quotes = npc.quotes or {}
jcallahan@97 1572 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1573 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1574 end
jcallahan@95 1575
jcallahan@95 1576
jcallahan@95 1577 do
jcallahan@40 1578 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1579
jcallahan@40 1580 local DRUNK_COMPARES = {
jcallahan@40 1581 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1582 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1583 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1584 }
jcallahan@40 1585
jcallahan@40 1586 local DRUNK_MATCHES = {
jcallahan@254 1587 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1588 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1589 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1590 }
jcallahan@40 1591
jcallahan@167 1592 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1593
jcallahan@167 1594
jcallahan@167 1595 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1596 if tradeskill_name == private.discovered_recipe_name then
catherton@465 1597 if (private.isLegion) then
catherton@465 1598 DBEntry("spells", tonumber(_G.C_TradeSkillUI.GetRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
catherton@465 1599 else
catherton@465 1600 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
catherton@465 1601 end
jcallahan@167 1602
jcallahan@167 1603 private.discovered_recipe_name = nil
jcallahan@167 1604 private.profession_level = nil
jcallahan@167 1605 private.previous_spell_id = nil
jcallahan@169 1606
jcallahan@169 1607 return true
jcallahan@167 1608 end
jcallahan@167 1609 end
jcallahan@167 1610
jcallahan@167 1611
jcallahan@167 1612 local function IterativeRecordDiscovery()
jcallahan@167 1613 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1614 end
jcallahan@167 1615
jcallahan@167 1616
jcallahan@92 1617 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1618 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1619 if not item_link then
MMOSimca@400 1620 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1621 end
MMOSimca@400 1622 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1623
MMOSimca@400 1624 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1625 if not item_id then
MMOSimca@400 1626 if not private.trainer_shown then
MMOSimca@400 1627 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1628
MMOSimca@400 1629 if recipe_name and private.previous_spell_id then
catherton@464 1630 local profession_name, prof_level
catherton@464 1631 if private.isLegion then
catherton@464 1632 profession_name, prof_level= _G.C_TradeSkillUI.GetTradeSkillLine()
catherton@464 1633 else
catherton@464 1634 profession_name, prof_level= _G.GetTradeSkillLine()
catherton@464 1635 end
MMOSimca@400 1636
MMOSimca@400 1637 if profession_name == _G.UNKNOWN then
MMOSimca@400 1638 return
MMOSimca@400 1639 end
MMOSimca@400 1640 private.discovered_recipe_name = recipe_name
MMOSimca@400 1641 private.profession_level = prof_level
MMOSimca@400 1642
MMOSimca@400 1643 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1644 end
jcallahan@167 1645 end
MMOSimca@400 1646
MMOSimca@400 1647 if currently_drunk then
MMOSimca@400 1648 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1649 currently_drunk = nil
MMOSimca@400 1650 end
MMOSimca@400 1651 return
MMOSimca@400 1652 end
MMOSimca@400 1653
MMOSimca@400 1654 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1655 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1656 currently_drunk = true
MMOSimca@400 1657 break
MMOSimca@400 1658 end
jcallahan@40 1659 end
jcallahan@40 1660 return
jcallahan@40 1661 end
jcallahan@40 1662
MMOSimca@411 1663 -- If it is an item, parse its link
MMOSimca@400 1664 RecordItemData(item_id, item_link, true)
jcallahan@40 1665 end
jcallahan@40 1666 end
jcallahan@40 1667
jcallahan@307 1668
jcallahan@331 1669 do
jcallahan@23 1670 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1671 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1672
MMOSimca@458 1673 -- Spells that are cast by players/NPCs that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1674 local BLACKLISTED_SPELLS = {
MMOSimca@458 1675 [117526] = true, -- Binding Shot (cast by Hunters)
MMOSimca@458 1676 [121308] = true, -- Disguise (cast by Rogues)
MMOSimca@458 1677 [132464] = true, -- Chi Wave (cast by Monks)
MMOSimca@458 1678 [132467] = true, -- Chi Wave (cast by Monks)
MMOSimca@460 1679 [167432] = true, -- Savagery (cast by Warsong Commander)
MMOSimca@460 1680 [175077] = true, -- Fearsome Battle Standard (cast by Fearsome Battle Standard item)
MMOSimca@458 1681 [176813] = true, -- Itchy Spores (cast by Marsh Creatures in Ashran)
MMOSimca@458 1682 [183901] = true, -- Stolen Strength (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1683 [183904] = true, -- Stolen Speed (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1684 [183907] = true, -- Stolen Fervor (cast by Felblood NPCs in Tanaan Jungle)
catherton@470 1685 [213738] = true, -- Taste of Blood (applied by Fate and Fortune, Combat Rogue Artifacts)
catherton@470 1686 [224762] = true, -- Leyline Rift (summoned by players with Leyline Mastery in Suramar)
MMOSimca@405 1687 }
MMOSimca@405 1688
jcallahan@23 1689 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1690 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1691 return
jcallahan@23 1692 end
jcallahan@34 1693 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1694
jcallahan@171 1695 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1696 return
jcallahan@23 1697 end
jcallahan@23 1698
jcallahan@23 1699 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1700 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1701 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1702 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1703 end
jcallahan@23 1704 end
jcallahan@23 1705
jcallahan@115 1706 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1707
jcallahan@246 1708 local previous_combat_event = {}
jcallahan@246 1709
jcallahan@23 1710 local COMBAT_LOG_FUNCS = {
jcallahan@23 1711 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1712 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1713 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1714 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1715 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1716
jcallahan@171 1717 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1718 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1719 end
jcallahan@115 1720 end
jcallahan@115 1721 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1722 end,
jcallahan@65 1723 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1724 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1725
jcallahan@171 1726 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1727 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1728 ClearKilledNPC()
jcallahan@98 1729 private.harvesting = nil
jcallahan@65 1730 return
jcallahan@65 1731 end
jcallahan@177 1732
jcallahan@246 1733 if source_guid == "" then
jcallahan@246 1734 source_guid = nil
jcallahan@246 1735 end
jcallahan@246 1736 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1737 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1738
jcallahan@299 1739 if not previous_combat_event.party_damage then
jcallahan@312 1740 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1741 table.wipe(previous_combat_event)
jcallahan@217 1742 ClearKilledNPC()
jcallahan@306 1743 else
jcallahan@317 1744 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1745 end
jcallahan@177 1746 killed_npc_id = unit_idnum
MMOSimca@383 1747 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1748 end,
jcallahan@23 1749 }
jcallahan@23 1750
jcallahan@23 1751
jcallahan@246 1752 local NON_DAMAGE_EVENTS = {
jcallahan@246 1753 SPELL_AURA_APPLIED = true,
jcallahan@246 1754 SPELL_AURA_REMOVED = true,
jcallahan@246 1755 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1756 SPELL_CAST_FAILED = true,
jcallahan@246 1757 SWING_MISSED = true,
jcallahan@246 1758 }
jcallahan@246 1759
jcallahan@299 1760 local DAMAGE_EVENTS = {
jcallahan@299 1761 RANGE_DAMAGE = true,
jcallahan@299 1762 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1763 SPELL_DAMAGE = true,
jcallahan@299 1764 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1765 SWING_DAMAGE = true,
jcallahan@299 1766 }
jcallahan@299 1767
jcallahan@246 1768
jcallahan@92 1769 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1770 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1771
jcallahan@23 1772 if not combat_log_func then
jcallahan@299 1773 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1774 table.wipe(previous_combat_event)
jcallahan@246 1775 previous_combat_event.source_name = source_name
jcallahan@299 1776
jcallahan@299 1777 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1778 previous_combat_event.party_damage = true
jcallahan@299 1779 end
jcallahan@246 1780 end
jcallahan@23 1781 return
jcallahan@23 1782 end
jcallahan@23 1783 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1784
jcallahan@297 1785 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1786 table.wipe(previous_combat_event)
jcallahan@297 1787 end
jcallahan@23 1788 end
jcallahan@23 1789
catherton@465 1790
jcallahan@44 1791 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1792 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1793 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1794 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1795
jcallahan@44 1796
jcallahan@92 1797 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1798 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1799 return
jcallahan@44 1800 end
jcallahan@44 1801 UpdateFactionData()
jcallahan@44 1802
jcallahan@46 1803 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1804 return
jcallahan@46 1805 end
jcallahan@177 1806 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1807 ClearKilledNPC()
jcallahan@46 1808
jcallahan@44 1809 if not npc then
jcallahan@98 1810 private.harvesting = nil
jcallahan@44 1811 return
jcallahan@44 1812 end
jcallahan@98 1813 npc.harvested = private.harvesting
jcallahan@98 1814 private.harvesting = nil
jcallahan@98 1815
jcallahan@44 1816 local modifier = 1
jcallahan@44 1817
MMOSimca@340 1818 -- Check for modifiers from known spells
jcallahan@44 1819 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1820 modifier = modifier + 0.1
jcallahan@44 1821 end
jcallahan@44 1822 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1823 modifier = modifier + 0.1
jcallahan@44 1824 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1825 modifier = modifier + 0.05
jcallahan@44 1826 end
MMOSimca@418 1827 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1828 modifier = modifier + 0.2
MMOSimca@418 1829 end
jcallahan@44 1830
MMOSimca@340 1831 -- Determine faction ID
MMOSimca@340 1832 local faction_ID
MMOSimca@418 1833 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1834 if faction_name == faction_data_table[3] then
MMOSimca@418 1835 -- Check ignore flag
MMOSimca@418 1836 if faction_data_table[2] then
MMOSimca@418 1837 return
MMOSimca@418 1838 end
MMOSimca@340 1839 faction_ID = faction_data_table[1]
MMOSimca@418 1840 break
MMOSimca@340 1841 end
MMOSimca@340 1842 end
MMOSimca@340 1843 if faction_ID and faction_ID > 0 then
MMOSimca@340 1844 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1845 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1846 if has_bonus_rep_gain then
MMOSimca@340 1847 modifier = modifier + 1
MMOSimca@340 1848 end
MMOSimca@340 1849 end
MMOSimca@340 1850
MMOSimca@340 1851 -- Check for modifiers from buffs
MMOSimca@418 1852 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1853 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1854 local modded_faction = buff_data_table.faction
jcallahan@44 1855
jcallahan@44 1856 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1857 if buff_data_table.ignore then
MMOSimca@340 1858 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1859 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1860 return
MMOSimca@340 1861 else
MMOSimca@340 1862 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1863 end
jcallahan@44 1864 end
jcallahan@44 1865 end
jcallahan@44 1866 end
catherton@465 1867
jcallahan@65 1868 npc.reputations = npc.reputations or {}
jcallahan@65 1869 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1870 end
jcallahan@44 1871 end -- do-block
jcallahan@18 1872
jcallahan@18 1873
jcallahan@140 1874 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1875 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1876 return
jcallahan@140 1877 end
jcallahan@140 1878 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1879
MMOSimca@355 1880 -- Handle Fishing
MMOSimca@355 1881 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1882 if not text or text == "Fishing Bobber" then
MMOSimca@355 1883 text = "NONE"
MMOSimca@355 1884 else
MMOSimca@355 1885 current_action.fishing_target = true
MMOSimca@355 1886 end
MMOSimca@355 1887 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1888 -- Handle Garrison Cache
MMOSimca@355 1889 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1890 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1891 end
jcallahan@140 1892 end
jcallahan@140 1893
jcallahan@140 1894
jcallahan@92 1895 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1896 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1897
jcallahan@42 1898 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1899 return
jcallahan@42 1900 end
jcallahan@42 1901 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1902 end
jcallahan@42 1903
jcallahan@42 1904
jcallahan@13 1905 do
MMOSimca@343 1906 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1907 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1908 [AF.ITEM] = function()
jcallahan@16 1909 local locked_item_id
jcallahan@16 1910
jcallahan@16 1911 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1912 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1913 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1914
jcallahan@324 1915 if is_locked and is_lootable then
jcallahan@16 1916 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1917 break
jcallahan@16 1918 end
jcallahan@16 1919 end
jcallahan@165 1920
jcallahan@165 1921 if locked_item_id then
jcallahan@165 1922 break
jcallahan@165 1923 end
jcallahan@16 1924 end
jcallahan@16 1925
MMOSimca@367 1926 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1927 return false
jcallahan@16 1928 end
jcallahan@122 1929 current_action.identifier = locked_item_id
jcallahan@16 1930 return true
jcallahan@16 1931 end,
MMOSimca@401 1932 [AF.NPC] = function()
MMOSimca@401 1933 return not _G.IsFishingLoot()
MMOSimca@401 1934 end,
MMOSimca@401 1935 [AF.OBJECT] = function()
MMOSimca@401 1936 return not _G.IsFishingLoot()
MMOSimca@401 1937 end,
jcallahan@17 1938 [AF.ZONE] = function()
jcallahan@140 1939 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1940 return _G.IsFishingLoot()
jcallahan@17 1941 end,
jcallahan@13 1942 }
jcallahan@13 1943
jcallahan@13 1944
MMOSimca@343 1945 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1946 [AF.ITEM] = function()
jcallahan@28 1947 GenericLootUpdate("items")
jcallahan@28 1948 end,
jcallahan@28 1949 [AF.NPC] = function()
jcallahan@75 1950 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1951 local loot_label = current_loot.label
jcallahan@77 1952 local source_list = {}
jcallahan@75 1953
jcallahan@131 1954 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1955 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1956 local npc = NPCEntry(source_id)
jcallahan@75 1957
jcallahan@75 1958 if npc then
jcallahan@248 1959 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1960 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1961
jcallahan@78 1962 if not source_list[source_guid] then
jcallahan@77 1963 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 1964 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1965 source_list[source_guid] = true
jcallahan@77 1966 end
jcallahan@77 1967
jcallahan@309 1968 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1969 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1970
jcallahan@312 1971 if loot_type == "currency" and currency_texture then
jcallahan@312 1972 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1973 elseif loot_token == "money" then
jcallahan@312 1974 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1975 else
jcallahan@312 1976 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1977 end
jcallahan@75 1978 end
jcallahan@75 1979 end
jcallahan@75 1980 end
jcallahan@16 1981 end,
jcallahan@13 1982 [AF.OBJECT] = function()
jcallahan@28 1983 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1984 end,
jcallahan@17 1985 [AF.ZONE] = function()
MMOSimca@328 1986 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1987 return
MMOSimca@328 1988 end
jcallahan@141 1989 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1990
jcallahan@41 1991 -- This will start life as a boolean true.
jcallahan@131 1992 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1993 current_loot.zone_data[location_token] = {
jcallahan@41 1994 drops = {}
jcallahan@41 1995 }
jcallahan@41 1996 end
jcallahan@132 1997 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1998 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1999
jcallahan@131 2000 if current_loot.sources then
jcallahan@131 2001 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2002 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2003 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2004 end
jcallahan@131 2005 end
jcallahan@131 2006 end
jcallahan@131 2007
jcallahan@131 2008 if #current_loot.list <= 0 then
jcallahan@131 2009 return
jcallahan@131 2010 end
jcallahan@131 2011
jcallahan@131 2012 for index = 1, #current_loot.list do
MMOSimca@443 2013 table.insert(current_loot.zone_data[location_token].drops, current_loot.list[index])
jcallahan@41 2014 end
jcallahan@13 2015 end,
jcallahan@13 2016 }
jcallahan@13 2017
jcallahan@79 2018 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2019 local loot_guid_registry = {}
jcallahan@124 2020
jcallahan@124 2021
jcallahan@124 2022 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2023 ClearChatLootData()
jcallahan@131 2024 current_loot = nil
jcallahan@131 2025 table.wipe(current_action)
jcallahan@124 2026 end
jcallahan@124 2027
jcallahan@13 2028
jcallahan@322 2029 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2030 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2031 local previous_spell_label = current_action.spell_label
jcallahan@322 2032 local extrapolated_guid_registry = {}
jcallahan@322 2033 local num_guids = 0
MMOSimca@402 2034 table.wipe(current_action)
MMOSimca@402 2035
MMOSimca@402 2036 if _G.IsFishingLoot() then
MMOSimca@402 2037 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2038 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2039 if not (zone_name and area_id and x and y and map_level) then
catherton@468 2040 Debug("%s: Missing current location data - %s, %s, %s, %s, %s.", log_source, tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@402 2041 return
MMOSimca@402 2042 end
MMOSimca@402 2043 current_action.instance_token = instance_token
MMOSimca@402 2044 current_action.map_level = map_level
MMOSimca@402 2045 current_action.x = x
MMOSimca@402 2046 current_action.y = y
MMOSimca@402 2047 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2048 current_action.spell_label = "FISHING"
MMOSimca@402 2049 current_action.loot_label = "fishing"
MMOSimca@402 2050 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2051 current_action.target_type = AF.ZONE
MMOSimca@402 2052
MMOSimca@402 2053 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2054 return true
MMOSimca@402 2055 end
jcallahan@322 2056
MMOSimca@344 2057 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2058 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2059 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2060 return false
MMOSimca@344 2061 end
MMOSimca@344 2062
jcallahan@322 2063 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2064 local loot_info = {
jcallahan@322 2065 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2066 }
jcallahan@322 2067
jcallahan@322 2068 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2069 local source_guid = loot_info[loot_index]
jcallahan@322 2070
jcallahan@322 2071 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2072 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2073
jcallahan@322 2074 if unit_type and unit_idnum then
jcallahan@322 2075 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2076 unit_type,
jcallahan@322 2077 unit_idnum
jcallahan@322 2078 }
jcallahan@322 2079
jcallahan@322 2080 num_guids = num_guids + 1
jcallahan@322 2081 end
jcallahan@322 2082 end
jcallahan@322 2083 end
jcallahan@322 2084 end
jcallahan@322 2085
jcallahan@322 2086 if num_guids == 0 then
jcallahan@322 2087 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2088 return false
jcallahan@322 2089 end
jcallahan@326 2090
jcallahan@322 2091 local num_npcs = 0
jcallahan@322 2092 local num_objects = 0
jcallahan@324 2093 local num_itemcontainers = 0
jcallahan@322 2094
jcallahan@322 2095 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2096 local unit_type = guid_data[1]
jcallahan@324 2097 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2098
jcallahan@322 2099 if loot_label then
jcallahan@322 2100 local unit_idnum = guid_data[2]
jcallahan@322 2101
jcallahan@322 2102 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2103 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2104 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2105 current_action.loot_label = loot_label
jcallahan@322 2106 current_action.spell_label = "OPENING"
jcallahan@322 2107 current_action.target_type = AF.OBJECT
jcallahan@322 2108 current_action.identifier = unit_idnum
jcallahan@322 2109 num_objects = num_objects + 1
jcallahan@322 2110 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2111 current_action.loot_label = loot_label
jcallahan@322 2112 current_action.target_type = AF.NPC
jcallahan@322 2113 current_action.identifier = unit_idnum
jcallahan@322 2114 num_npcs = num_npcs + 1
jcallahan@324 2115 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2116 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2117 current_action.loot_label = loot_label
jcallahan@324 2118 current_action.target_type = AF.ITEM
jcallahan@324 2119 -- current_action.identifier assigned during loot verification.
jcallahan@324 2120 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2121 end
jcallahan@322 2122 else
jcallahan@322 2123 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2124 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2125 return false
jcallahan@322 2126 end
jcallahan@322 2127 end
jcallahan@322 2128
jcallahan@322 2129 if not current_action.target_type then
jcallahan@322 2130 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2131 return false
jcallahan@322 2132 end
jcallahan@322 2133
jcallahan@322 2134 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2135 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2136 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2137 return false
jcallahan@322 2138 end
jcallahan@322 2139
jcallahan@322 2140 return true
jcallahan@322 2141 end
jcallahan@322 2142
jcallahan@322 2143
MMOSimca@343 2144 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2145 ClearChatLootData()
MMOSimca@387 2146
jcallahan@132 2147 if current_loot then
jcallahan@322 2148 current_loot = nil
jcallahan@322 2149 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2150
jcallahan@322 2151 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2152 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2153 return
jcallahan@322 2154 end
jcallahan@18 2155 end
jcallahan@151 2156
jcallahan@151 2157 if not current_action.target_type then
jcallahan@322 2158 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2159 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2160 return
jcallahan@322 2161 end
jcallahan@151 2162 end
MMOSimca@343 2163 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2164 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2165
jcallahan@14 2166 if not verify_func or not update_func then
jcallahan@322 2167 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2168 return
jcallahan@13 2169 end
jcallahan@13 2170
jcallahan@14 2171 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2172 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2173 return
jcallahan@14 2174 end
jcallahan@80 2175 local guids_used = {}
jcallahan@132 2176
jcallahan@301 2177 InitializeCurrentLoot()
jcallahan@217 2178 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2179
jcallahan@55 2180 for loot_slot = 1, _G.GetNumLootItems() do
catherton@463 2181 local texturefiledataID, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2182 local slot_type = _G.GetLootSlotType(loot_slot)
catherton@463 2183 local loot_info = { _G.GetLootSourceInfo(loot_slot) }
catherton@464 2184 local loot_link = _G.GetLootSlotLink(loot_slot)
jcallahan@13 2185
jcallahan@237 2186 -- Odd index is GUID, even is count.
jcallahan@237 2187 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2188 local source_guid = loot_info[loot_index]
jcallahan@75 2189
jcallahan@237 2190 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2191 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2192 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2193 if slot_quantity then
jcallahan@324 2194 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2195 if slot_quantity > loot_quantity then
jcallahan@324 2196 loot_quantity = slot_quantity
jcallahan@324 2197 end
jcallahan@324 2198 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2199 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2200
MMOSimca@366 2201 if slot_type == LOOT_SLOT_ITEM then
catherton@464 2202 if loot_link then
catherton@464 2203 local item_id = ItemLinkToID(loot_link)
catherton@464 2204 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
catherton@464 2205 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
catherton@464 2206 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
catherton@464 2207 guids_used[source_guid] = true
catherton@463 2208 else
catherton@463 2209 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
catherton@463 2210 end
MMOSimca@366 2211 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2212 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2213 if current_loot.target_type == AF.ZONE then
jcallahan@324 2214 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2215 else
jcallahan@324 2216 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2217 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2218 guids_used[source_guid] = true
jcallahan@324 2219 end
MMOSimca@366 2220 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2221 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
catherton@463 2222 if loot_link then
catherton@464 2223 local icon_texture = CurrencyLinkToTexture(loot_link)
jcallahan@324 2224 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2225 if current_loot.target_type == AF.ZONE then
catherton@463 2226 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture))
jcallahan@324 2227 else
catherton@463 2228 local currency_token = ("currency:%s"):format(icon_texture)
jcallahan@324 2229
jcallahan@324 2230 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2231 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2232 guids_used[source_guid] = true
jcallahan@324 2233 end
jcallahan@324 2234 else
catherton@463 2235 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2236 end
jcallahan@308 2237 end
jcallahan@324 2238 else
jcallahan@324 2239 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
catherton@463 2240 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 2241 end
jcallahan@75 2242 end
jcallahan@13 2243 end
jcallahan@13 2244 end
jcallahan@80 2245
jcallahan@81 2246 for guid in pairs(guids_used) do
jcallahan@217 2247 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2248 end
jcallahan@13 2249 update_func()
jcallahan@1 2250 end
jcallahan@13 2251 end -- do-block
jcallahan@0 2252
jcallahan@0 2253
jcallahan@89 2254 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2255 WDP:StopChatLootRecording(event_name)
jcallahan@89 2256 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2257
jcallahan@89 2258 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2259 return
jcallahan@89 2260 end
jcallahan@89 2261 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2262 end
jcallahan@89 2263
jcallahan@89 2264
jcallahan@44 2265 do
jcallahan@44 2266 local POINT_MATCH_PATTERNS = {
jcallahan@44 2267 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2268 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2269 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2270 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2271 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2272 }
jcallahan@5 2273
jcallahan@68 2274 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2275 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2276 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2277
jcallahan@133 2278 local current_merchant
jcallahan@133 2279 local merchant_standing
jcallahan@133 2280
jcallahan@133 2281 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2282 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2283 current_merchant = nil
jcallahan@133 2284 merchant_standing = nil
jcallahan@133 2285 end
jcallahan@133 2286
jcallahan@133 2287
jcallahan@89 2288 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2289 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2290 WDP:StopChatLootRecording(event_name)
jcallahan@195 2291 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2292
jcallahan@171 2293 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2294 return
jcallahan@133 2295 end
jcallahan@331 2296 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2297 merchant_standing = faction_standing
jcallahan@133 2298 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2299 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2300 end
jcallahan@55 2301 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2302 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2303 _G.MerchantFrame_Update()
jcallahan@57 2304
jcallahan@150 2305 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2306
jcallahan@44 2307 for item_index = 1, num_items do
jcallahan@44 2308 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2309 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2310
jcallahan@324 2311 DatamineTT:ClearLines()
jcallahan@324 2312 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2313
jcallahan@324 2314 if not item_id then
jcallahan@324 2315 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2316 item_id = ItemLinkToID(item_link)
MMOSimca@354 2317 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2318 end
jcallahan@324 2319
jcallahan@44 2320 if item_id and item_id > 0 then
jcallahan@44 2321 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2322
jcallahan@68 2323 local num_lines = DatamineTT:NumLines()
jcallahan@68 2324
jcallahan@68 2325 for line_index = 1, num_lines do
jcallahan@68 2326 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2327
jcallahan@68 2328 if not current_line then
jcallahan@68 2329 break
jcallahan@68 2330 end
jcallahan@68 2331 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2332
jcallahan@68 2333 if faction or reputation then
jcallahan@68 2334 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2335 break
jcallahan@68 2336 end
jcallahan@68 2337 end
jcallahan@68 2338
jcallahan@87 2339 for line_index = 1, num_lines do
jcallahan@87 2340 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2341
jcallahan@87 2342 if not current_line then
jcallahan@87 2343 break
jcallahan@87 2344 end
jcallahan@87 2345 local line_text = current_line:GetText()
jcallahan@87 2346 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2347
jcallahan@87 2348 if quest_name then
jcallahan@87 2349 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2350 break
jcallahan@87 2351 end
jcallahan@87 2352 end
jcallahan@87 2353
jcallahan@44 2354 if extended_cost then
jcallahan@53 2355 local battleground_rating = 0
jcallahan@53 2356 local personal_rating = 0
jcallahan@53 2357 local required_season_amount
jcallahan@5 2358
jcallahan@68 2359 for line_index = 1, num_lines do
jcallahan@44 2360 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2361
jcallahan@44 2362 if not current_line then
jcallahan@44 2363 break
jcallahan@44 2364 end
jcallahan@53 2365 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2366
jcallahan@44 2367 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2368 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2369 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2370 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2371
jcallahan@44 2372 if match1 or match2 then
jcallahan@44 2373 break
jcallahan@44 2374 end
jcallahan@44 2375 end
jcallahan@5 2376 end
jcallahan@44 2377 local currency_list = {}
jcallahan@44 2378 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2379
jcallahan@50 2380 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2381 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2382 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2383
jcallahan@44 2384 for cost_index = 1, item_count do
jcallahan@324 2385 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2386 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2387 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2388
jcallahan@317 2389 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2390 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2391 end
jcallahan@317 2392
jcallahan@317 2393 if currency_identifier then
jcallahan@317 2394 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2395 end
jcallahan@44 2396 end
jcallahan@44 2397
jcallahan@44 2398 for currency_index = 1, #currency_list do
jcallahan@44 2399 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2400 end
jcallahan@5 2401 end
jcallahan@133 2402 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2403 end
jcallahan@44 2404 end
jcallahan@5 2405
jcallahan@44 2406 if _G.CanMerchantRepair() then
jcallahan@133 2407 current_merchant.can_repair = true
jcallahan@5 2408 end
jcallahan@57 2409 _G.SetMerchantFilter(current_filters)
jcallahan@57 2410 _G.MerchantFrame_Update()
jcallahan@4 2411 end
jcallahan@44 2412 end -- do-block
jcallahan@4 2413
jcallahan@89 2414
jcallahan@92 2415 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2416 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2417 return
jcallahan@25 2418 end
jcallahan@34 2419 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2420
jcallahan@171 2421 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2422 return
jcallahan@25 2423 end
jcallahan@29 2424 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2425 table.wipe(current_action)
jcallahan@25 2426 end
jcallahan@25 2427
jcallahan@25 2428
MMOSimca@368 2429 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@442 2430 --[[local LPJ = LibStub("LibPetJournal-2.0")
MMOSimca@442 2431 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2432 if DEBUGGING then
jcallahan@309 2433 return
jcallahan@309 2434 end
jcallahan@309 2435
jcallahan@115 2436 local num_pets = LPJ:NumPets()
jcallahan@115 2437
jcallahan@115 2438 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2439 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2440
jcallahan@115 2441 if is_owned then
jcallahan@115 2442 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2443
jcallahan@139 2444 if rarity then
jcallahan@139 2445 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2446 local npc = NPCEntry(npc_id)
jcallahan@139 2447 npc.wild_pet = is_wild or nil
jcallahan@139 2448 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2449 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2450 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2451
jcallahan@139 2452 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2453 data.max_health = max_health
jcallahan@139 2454 data.attack = attack
jcallahan@139 2455 data.speed = speed
jcallahan@139 2456 end
jcallahan@115 2457 end
jcallahan@115 2458 end
MMOSimca@368 2459 end]]--
jcallahan@115 2460
jcallahan@115 2461
jcallahan@156 2462 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2463 private.in_combat = true
jcallahan@156 2464 end
jcallahan@156 2465
jcallahan@156 2466
jcallahan@156 2467 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2468 private.in_combat = nil
jcallahan@156 2469 end
jcallahan@156 2470
jcallahan@156 2471
jcallahan@118 2472 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2473 if not TargetedNPC() then
jcallahan@118 2474 return
jcallahan@2 2475 end
jcallahan@151 2476 current_action.target_type = AF.NPC
jcallahan@118 2477 self:UpdateTargetLocation()
jcallahan@118 2478 end
jcallahan@2 2479
jcallahan@89 2480
jcallahan@12 2481 do
jcallahan@12 2482 local function UpdateQuestJuncture(point)
jcallahan@12 2483 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2484
jcallahan@12 2485 if not unit_name then
jcallahan@12 2486 return
jcallahan@12 2487 end
jcallahan@34 2488 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2489 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2490 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2491 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2492 end
jcallahan@19 2493 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2494 quest[point] = quest[point] or {}
MMOSimca@329 2495 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2496
jcallahan@24 2497 return quest
jcallahan@12 2498 end
jcallahan@10 2499
jcallahan@12 2500
jcallahan@92 2501 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2502 local quest = UpdateQuestJuncture("end")
catherton@465 2503
MMOSimca@446 2504 if not quest then
MMOSimca@446 2505 return
MMOSimca@446 2506 end
jcallahan@97 2507
jcallahan@112 2508 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2509 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2510 end
jcallahan@67 2511 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2512 ClearKilledNPC()
jcallahan@10 2513 end
jcallahan@10 2514
jcallahan@12 2515
jcallahan@92 2516 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2517 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2518
jcallahan@46 2519 if not quest then
jcallahan@46 2520 return
jcallahan@46 2521 end
jcallahan@24 2522 quest.classes = quest.classes or {}
jcallahan@27 2523 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2524
jcallahan@24 2525 quest.races = quest.races or {}
jcallahan@100 2526 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2527 end
jcallahan@12 2528 end -- do-block
jcallahan@9 2529
jcallahan@9 2530
jcallahan@92 2531 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2532 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2533 local entry_index, processed_quests = 1, 0
jcallahan@36 2534 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2535
jcallahan@36 2536 while processed_quests <= num_quests do
MMOSimca@329 2537 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2538
jcallahan@84 2539 if quest_id == 0 then
jcallahan@84 2540 processed_quests = processed_quests + 1
jcallahan@84 2541 elseif not is_header then
jcallahan@36 2542 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2543
jcallahan@36 2544 local quest = DBEntry("quests", quest_id)
jcallahan@36 2545 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2546 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2547 processed_quests = processed_quests + 1
jcallahan@36 2548 end
jcallahan@36 2549 entry_index = entry_index + 1
jcallahan@36 2550 end
jcallahan@36 2551 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2552 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2553 end
jcallahan@4 2554
jcallahan@4 2555
jcallahan@97 2556 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2557 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2558 return
jcallahan@112 2559 end
jcallahan@97 2560 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2561 end
jcallahan@97 2562
jcallahan@97 2563
jcallahan@92 2564 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2565 if unit_id ~= "player" then
jcallahan@4 2566 return
jcallahan@4 2567 end
jcallahan@4 2568 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2569 end
jcallahan@4 2570
jcallahan@4 2571
jcallahan@92 2572 do
jcallahan@92 2573 local TRADESKILL_TOOLS = {
jcallahan@92 2574 Anvil = anvil_spell_ids,
jcallahan@92 2575 Forge = forge_spell_ids,
jcallahan@92 2576 }
jcallahan@92 2577
jcallahan@92 2578
jcallahan@167 2579 local function RegisterTools(tradeskill_name, tradeskill_index)
catherton@464 2580 local link
catherton@464 2581 if (private.isLegion) then
catherton@464 2582 link = _G.C_TradeSkillUI.GetRecipeLink(tradeskill_index)
catherton@464 2583 else
catherton@464 2584 link = _G.GetTradeSkillRecipeLink(tradeskill_index)
catherton@464 2585 end
catherton@465 2586
MMOSimca@352 2587 if link then
MMOSimca@352 2588 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
catherton@464 2589 local required_tool
catherton@464 2590 if (private.isLegion) then
catherton@464 2591 required_tool = _G.C_TradeSkillUI.GetRecipeTools(tradeskill_index)
catherton@464 2592 else
catherton@464 2593 required_tool = _G.GetTradeSkillTools(tradeskill_index)
catherton@464 2594 end
MMOSimca@352 2595
MMOSimca@352 2596 if required_tool then
MMOSimca@352 2597 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2598 if required_tool:find(tool_name) then
MMOSimca@352 2599 registry[spell_id] = true
MMOSimca@352 2600 end
jcallahan@167 2601 end
jcallahan@167 2602 end
jcallahan@167 2603 end
jcallahan@167 2604 end
jcallahan@167 2605
jcallahan@167 2606
jcallahan@92 2607 function WDP:TRADE_SKILL_SHOW(event_name)
catherton@464 2608 local profession_name, prof_level
catherton@464 2609 if private.isLegion then
catherton@464 2610 profession_name, prof_level= _G.C_TradeSkillUI.GetTradeSkillLine()
catherton@464 2611 else
catherton@464 2612 profession_name, prof_level= _G.GetTradeSkillLine()
catherton@464 2613 end
jcallahan@92 2614
jcallahan@92 2615 if profession_name == _G.UNKNOWN then
jcallahan@92 2616 return
jcallahan@92 2617 end
jcallahan@167 2618 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2619 end
jcallahan@92 2620 end -- do-block
jcallahan@92 2621
jcallahan@92 2622
jcallahan@167 2623 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2624 private.trainer_shown = nil
jcallahan@167 2625 end
jcallahan@167 2626
jcallahan@167 2627
jcallahan@92 2628 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2629 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2630 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2631
jcallahan@164 2632 if not trainer then
jcallahan@58 2633 return
jcallahan@58 2634 end
jcallahan@331 2635 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2636 trainer.teaches = trainer.teaches or {}
jcallahan@27 2637
jcallahan@167 2638 private.trainer_shown = true
jcallahan@167 2639
jcallahan@27 2640 -- Get the initial trainer filters
MMOSimca@344 2641 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2642 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2643 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2644
jcallahan@27 2645 -- Clear the trainer filters
MMOSimca@344 2646 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2647 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2648 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2649
jcallahan@27 2650 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2651 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2652
jcallahan@27 2653 if spell_name then
jcallahan@27 2654 DatamineTT:ClearLines()
jcallahan@27 2655 DatamineTT:SetTrainerService(index)
jcallahan@27 2656
jcallahan@27 2657 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2658
jcallahan@43 2659 if spell_id then
jcallahan@164 2660 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2661
jcallahan@164 2662 if not class_professions then
jcallahan@164 2663 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2664 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2665 end
jcallahan@43 2666 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2667 profession = profession or "General"
jcallahan@43 2668
jcallahan@164 2669 local profession_skills = class_professions[profession]
jcallahan@43 2670
jcallahan@43 2671 if not profession_skills then
jcallahan@43 2672 class_professions[profession] = {}
jcallahan@43 2673 profession_skills = class_professions[profession]
jcallahan@43 2674 end
jcallahan@173 2675 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2676 end
jcallahan@27 2677 end
jcallahan@27 2678 end
jcallahan@27 2679 -- Reset the filters to what they were before
MMOSimca@344 2680 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2681 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2682 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2683 end
jcallahan@27 2684
jcallahan@27 2685
jcallahan@1 2686 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2687 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2688 return
jcallahan@1 2689 end
jcallahan@1 2690 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2691
jcallahan@1 2692 if not spell_label then
jcallahan@1 2693 return
jcallahan@1 2694 end
jcallahan@306 2695
MMOSimca@343 2696 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2697 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2698 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2699
jcallahan@150 2700 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2701 unit_name = target_name
jcallahan@150 2702 unit_id = "target"
jcallahan@1 2703 end
jcallahan@1 2704 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2705 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2706 if not (zone_name and area_id and x and y and map_level) then
catherton@468 2707 Debug("%s: Missing current location data - %s, %s, %s, %s, %s.", event_name, tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 2708 return
MMOSimca@328 2709 end
jcallahan@28 2710
jcallahan@205 2711 table.wipe(current_action)
jcallahan@122 2712 current_action.instance_token = instance_token
jcallahan@122 2713 current_action.map_level = map_level
jcallahan@122 2714 current_action.x = x
jcallahan@122 2715 current_action.y = y
jcallahan@122 2716 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2717 current_action.spell_label = spell_label
jcallahan@105 2718
jcallahan@105 2719 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2720 current_action.loot_label = spell_label:lower()
jcallahan@105 2721 end
jcallahan@1 2722
jcallahan@151 2723 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2724 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2725 if not unit_id or unit_name ~= target_name then
jcallahan@16 2726 return
jcallahan@16 2727 end
jcallahan@123 2728 current_action.target_type = AF.NPC
jcallahan@16 2729 end
jcallahan@16 2730 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2731 current_action.target_type = AF.ITEM
jcallahan@16 2732
jcallahan@150 2733 if item_name and item_name == target_name then
jcallahan@150 2734 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2735 elseif target_name and target_name ~= "" then
jcallahan@331 2736 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2737 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2738 end
jcallahan@150 2739 elseif not item_name and not unit_name then
jcallahan@1 2740 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2741 if target_name == "" then
jcallahan@17 2742 return
jcallahan@17 2743 end
jcallahan@122 2744 current_action.object_name = target_name
jcallahan@123 2745 current_action.target_type = AF.OBJECT
jcallahan@1 2746 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2747 current_action.target_type = AF.ZONE
jcallahan@1 2748 end
jcallahan@1 2749 end
jcallahan@1 2750 private.tracked_line = spell_line
jcallahan@0 2751 end
jcallahan@0 2752
jcallahan@94 2753
MMOSimca@393 2754 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2755 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2756 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2757 ClearKilledBossID()
jcallahan@306 2758 ClearLootToastContainerID()
MMOSimca@387 2759 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2760 else
MMOSimca@336 2761 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2762 return
jcallahan@1 2763 end
jcallahan@306 2764
jcallahan@324 2765 -- Assign existing loot data to boss if it exists
jcallahan@307 2766 if loot_toast_data then
MMOSimca@427 2767 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2768 if npc then
MMOSimca@427 2769 -- Create needed npc fields if required
MMOSimca@427 2770 local loot_label = "drops"
MMOSimca@427 2771 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2772 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2773 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2774
MMOSimca@427 2775 for index = 1, #loot_toast_data do
MMOSimca@427 2776 local data = loot_toast_data[index]
MMOSimca@427 2777 local loot_type = data[1]
MMOSimca@427 2778 local hyperlink = data[2]
MMOSimca@427 2779 local quantity = data[3]
MMOSimca@427 2780
MMOSimca@427 2781 if loot_type == "item" then
MMOSimca@427 2782 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2783 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2784 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2785 elseif loot_type == "money" then
MMOSimca@427 2786 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2787 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2788 elseif loot_type == "currency" then
MMOSimca@427 2789 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2790 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2791 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2792 end
jcallahan@317 2793 end
jcallahan@317 2794
MMOSimca@427 2795 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2796 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2797 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2798 end
MMOSimca@427 2799 else
MMOSimca@427 2800 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2801 end
jcallahan@307 2802 end
jcallahan@307 2803
jcallahan@307 2804 ClearLootToastData()
MMOSimca@427 2805 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2806 end
jcallahan@306 2807
jcallahan@306 2808
jcallahan@306 2809 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2810 if unit_id ~= "player" then
jcallahan@306 2811 return
jcallahan@306 2812 end
jcallahan@306 2813 private.tracked_line = nil
jcallahan@306 2814 private.previous_spell_id = spell_id
jcallahan@306 2815
MMOSimca@393 2816 -- For spells cast when Logging
MMOSimca@345 2817 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2818 last_timber_spell_id = spell_id
MMOSimca@351 2819 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2820 return
MMOSimca@345 2821 end
MMOSimca@345 2822
MMOSimca@393 2823 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2824 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2825 ClearKilledBossID()
jcallahan@306 2826 ClearLootToastContainerID()
jcallahan@307 2827 ClearLootToastData()
jcallahan@306 2828
MMOSimca@387 2829 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2830 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2831 return
jcallahan@306 2832 end
jcallahan@306 2833
MMOSimca@393 2834 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@454 2835 if not block_chat_loot_data and (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] or (private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID])) then
MMOSimca@347 2836 -- Set up timer
MMOSimca@393 2837 ClearChatLootData()
MMOSimca@393 2838 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2839 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@454 2840 if (private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]) then
MMOSimca@454 2841 chat_loot_data.identifier = private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]
MMOSimca@454 2842 else
MMOSimca@454 2843 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@454 2844 end
MMOSimca@347 2845 return
MMOSimca@347 2846 end
MMOSimca@347 2847
jcallahan@306 2848 if anvil_spell_ids[spell_id] then
jcallahan@306 2849 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2850 elseif forge_spell_ids[spell_id] then
jcallahan@306 2851 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2852 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2853 killed_npc_id = current_target_id
MMOSimca@343 2854 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2855 end
jcallahan@306 2856 end
jcallahan@0 2857
jcallahan@90 2858
jcallahan@1 2859 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2860 if unit_id ~= "player" then
jcallahan@1 2861 return
jcallahan@1 2862 end
jcallahan@0 2863
jcallahan@1 2864 if private.tracked_line == spell_line then
jcallahan@1 2865 private.tracked_line = nil
jcallahan@1 2866 end
jcallahan@147 2867 table.wipe(current_action)
jcallahan@0 2868 end
jcallahan@90 2869
jcallahan@90 2870
jcallahan@90 2871 do
jcallahan@90 2872 local function SetUnitField(field, required_type)
jcallahan@90 2873 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2874
jcallahan@90 2875 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2876 return
jcallahan@90 2877 end
jcallahan@90 2878
jcallahan@171 2879 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2880 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2881 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2882 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2883 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2884 end
jcallahan@90 2885 end
jcallahan@90 2886
jcallahan@90 2887
jcallahan@90 2888 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2889 WDP:StopChatLootRecording(event_name)
jcallahan@90 2890 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2891 end
jcallahan@90 2892
jcallahan@90 2893
jcallahan@90 2894 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2895 WDP:StopChatLootRecording(event_name)
jcallahan@90 2896 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2897 end
jcallahan@90 2898
jcallahan@90 2899
jcallahan@90 2900 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2901 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2902 end
jcallahan@90 2903
jcallahan@90 2904
jcallahan@92 2905 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2906 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2907 end
jcallahan@90 2908
jcallahan@90 2909
jcallahan@323 2910 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2911 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2912 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2913
jcallahan@323 2914 for index = 2, #gossip_options, 2 do
jcallahan@323 2915 if gossip_options[index] == "binder" then
jcallahan@323 2916 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2917 return
jcallahan@323 2918 end
jcallahan@323 2919 end
jcallahan@323 2920 end,
jcallahan@323 2921 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2922 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2923 end,
jcallahan@323 2924 }
jcallahan@323 2925
jcallahan@323 2926
jcallahan@92 2927 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 2928 WDP:StopChatLootRecording(event_name)
jcallahan@323 2929 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2930 if not unit_idnum then
jcallahan@323 2931 return
jcallahan@323 2932 end
jcallahan@323 2933
jcallahan@323 2934 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2935 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2936 end
jcallahan@90 2937 end
jcallahan@90 2938
jcallahan@90 2939
jcallahan@93 2940 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 2941 WDP:StopChatLootRecording(event_name)
jcallahan@93 2942 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2943 end
jcallahan@93 2944
jcallahan@93 2945
jcallahan@189 2946 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2947 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2948 end
jcallahan@189 2949
jcallahan@189 2950
jcallahan@90 2951 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2952 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2953 end
jcallahan@90 2954
jcallahan@90 2955
jcallahan@90 2956 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2957 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2958 end
jcallahan@90 2959
jcallahan@90 2960
jcallahan@90 2961 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2962 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2963 end
jcallahan@90 2964 end -- do-block