annotate Main.lua @ 443:cecd877476ff

Fixed naming mistake preventing fishing loot from being recorded in certain cases.
author MMOSimca <MMOSimca@gmail.com>
date Tue, 10 Mar 2015 00:56:01 -0400
parents 2151f136ca5c
children 929d7657e23b
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@246 33 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 34
jcallahan@246 35 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 36 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 37 local DB_VERSION = 18
MMOSimca@346 38 local DEBUGGING = false
jcallahan@156 39 local EVENT_DEBUG = false
jcallahan@322 40
MMOSimca@405 41 local ITEM_ID_TIMBER = 114781
MMOSimca@405 42
MMOSimca@422 43 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 44 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 45
jcallahan@246 46 local OBJECT_ID_ANVIL = 192628
jcallahan@322 47 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 48 local OBJECT_ID_FORGE = 1685
jcallahan@322 49
jcallahan@246 50 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 51 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 52 local PLAYER_GUID
jcallahan@246 53 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 54 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 55
MMOSimca@377 56 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 57 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 58 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 59
jcallahan@246 60 local ALLOWED_LOCALES = {
jcallahan@246 61 enUS = true,
jcallahan@246 62 enGB = true,
MMOSimca@336 63 enTW = true,
MMOSimca@336 64 enCN = true,
jcallahan@246 65 }
jcallahan@157 66
jcallahan@0 67 local DATABASE_DEFAULTS = {
jcallahan@128 68 char = {},
jcallahan@0 69 global = {
jcallahan@270 70 config = {
jcallahan@270 71 minimap_icon = {
jcallahan@270 72 hide = true,
jcallahan@270 73 },
jcallahan@270 74 },
jcallahan@0 75 items = {},
jcallahan@0 76 npcs = {},
jcallahan@0 77 objects = {},
jcallahan@0 78 quests = {},
jcallahan@167 79 spells = {},
jcallahan@17 80 zones = {},
jcallahan@0 81 }
jcallahan@0 82 }
jcallahan@0 83
jcallahan@1 84 local EVENT_MAPPING = {
MMOSimca@436 85 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 86 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 87 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 88 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 89 BATTLEFIELDS_SHOW = true,
jcallahan@56 90 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 91 BONUS_ROLL_RESULT = true,
MMOSimca@388 92 CHAT_MSG_CURRENCY = true,
jcallahan@48 93 CHAT_MSG_LOOT = true,
jcallahan@95 94 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 95 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 96 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 97 CHAT_MSG_SYSTEM = true,
jcallahan@23 98 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 99 COMBAT_TEXT_UPDATE = true,
jcallahan@140 100 CURSOR_UPDATE = true,
jcallahan@90 101 FORGE_MASTER_OPENED = true,
MMOSimca@436 102 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 103 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 104 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 105 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 106 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 107 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 108 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 109 ITEM_TEXT_BEGIN = true,
jcallahan@189 110 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 111 LOOT_CLOSED = true,
MMOSimca@343 112 LOOT_OPENED = true,
MMOSimca@412 113 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 114 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 115 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 116 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 117 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 118 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 119 PET_BAR_UPDATE = true,
MMOSimca@368 120 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 121 PLAYER_REGEN_DISABLED = true,
jcallahan@156 122 PLAYER_REGEN_ENABLED = true,
jcallahan@2 123 PLAYER_TARGET_CHANGED = true,
jcallahan@9 124 QUEST_COMPLETE = true,
jcallahan@9 125 QUEST_DETAIL = true,
jcallahan@9 126 QUEST_LOG_UPDATE = true,
jcallahan@97 127 QUEST_PROGRESS = true,
jcallahan@178 128 SHOW_LOOT_TOAST = true,
jcallahan@306 129 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 130 TAXIMAP_OPENED = true,
MMOSimca@437 131 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 132 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 133 TRADE_SKILL_SHOW = true,
jcallahan@167 134 TRAINER_CLOSED = true,
jcallahan@27 135 TRAINER_SHOW = true,
jcallahan@90 136 TRANSMOGRIFY_OPEN = true,
jcallahan@246 137 UNIT_PET = true,
jcallahan@4 138 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 139 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 140 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 141 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 142 UNIT_SPELLCAST_SENT = true,
jcallahan@1 143 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 144 VOID_STORAGE_OPEN = true,
jcallahan@299 145 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 146 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 147 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 148 }
jcallahan@0 149
jcallahan@4 150
jcallahan@246 151 -- VARIABLES ----------------------------------------------------------
jcallahan@246 152
jcallahan@92 153 local anvil_spell_ids = {}
jcallahan@92 154 local currently_drunk
jcallahan@128 155 local char_db
jcallahan@128 156 local global_db
jcallahan@299 157 local group_member_guids = {}
jcallahan@246 158 local group_owner_guids_to_pet_guids = {}
jcallahan@246 159 local group_pet_guids = {}
jcallahan@299 160 local in_instance
jcallahan@187 161 local item_process_timer_handle
jcallahan@92 162 local faction_standings = {}
jcallahan@92 163 local forge_spell_ids = {}
jcallahan@95 164 local languages_known = {}
jcallahan@317 165 local boss_loot_toasting = {}
MMOSimca@387 166 local container_loot_toasting
MMOSimca@387 167 local loot_toast_container_id
MMOSimca@387 168 local raid_boss_id
jcallahan@306 169 local loot_toast_container_timer_handle
jcallahan@307 170 local loot_toast_data
jcallahan@307 171 local loot_toast_data_timer_handle
jcallahan@95 172 local name_to_id_map = {}
jcallahan@306 173 local killed_boss_id_timer_handle
jcallahan@177 174 local killed_npc_id
jcallahan@2 175 local target_location_timer_handle
MMOSimca@345 176 local last_timber_spell_id
MMOSimca@355 177 local last_garrison_cache_object_id
MMOSimca@436 178 local block_chat_loot_data
MMOSimca@435 179 local chat_loot_data = {}
MMOSimca@347 180 local chat_loot_timer_handle
jcallahan@86 181 local current_target_id
jcallahan@126 182 local current_area_id
jcallahan@131 183 local current_loot
jcallahan@1 184
jcallahan@312 185
jcallahan@121 186 -- Data for our current action. Including possible values as a reference.
jcallahan@122 187 local current_action = {
jcallahan@121 188 identifier = nil,
jcallahan@121 189 loot_label = nil,
jcallahan@121 190 loot_list = nil,
jcallahan@121 191 loot_sources = nil,
jcallahan@121 192 map_level = nil,
jcallahan@121 193 spell_label = nil,
jcallahan@123 194 target_type = nil,
jcallahan@121 195 x = nil,
jcallahan@121 196 y = nil,
jcallahan@121 197 zone_data = nil,
jcallahan@121 198 }
jcallahan@92 199
jcallahan@246 200
MMOSimca@393 201 -- Timer prototypes
MMOSimca@393 202 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 203
MMOSimca@393 204
jcallahan@246 205 -- HELPERS ------------------------------------------------------------
jcallahan@246 206
jcallahan@245 207 local function Debug(message, ...)
MMOSimca@350 208 if not DEBUGGING or not message then
jcallahan@151 209 return
jcallahan@151 210 end
MMOSimca@350 211
MMOSimca@350 212 if ... then
MMOSimca@350 213 local args = { ... }
MMOSimca@350 214
MMOSimca@350 215 for index = 1, #args do
MMOSimca@377 216 args[index] = tostring(args[index])
jcallahan@306 217 end
MMOSimca@350 218 _G.print(message:format(unpack(args)))
MMOSimca@350 219 else
MMOSimca@350 220 _G.print(message)
jcallahan@306 221 end
jcallahan@151 222 end
jcallahan@151 223
jcallahan@151 224
MMOSimca@393 225 local function InitializeCurrentLoot()
MMOSimca@393 226 current_loot = {
MMOSimca@393 227 list = {},
MMOSimca@393 228 sources = {},
MMOSimca@393 229 identifier = current_action.identifier,
MMOSimca@393 230 label = current_action.loot_label or "drops",
MMOSimca@393 231 map_level = current_action.map_level,
MMOSimca@393 232 object_name = current_action.object_name,
MMOSimca@393 233 spell_label = current_action.spell_label,
MMOSimca@393 234 target_type = current_action.target_type,
MMOSimca@393 235 x = current_action.x,
MMOSimca@393 236 y = current_action.y,
MMOSimca@393 237 zone_data = current_action.zone_data,
MMOSimca@393 238 }
MMOSimca@393 239
MMOSimca@393 240 table.wipe(current_action)
MMOSimca@393 241 end
MMOSimca@393 242
MMOSimca@393 243
jcallahan@169 244 local TradeSkillExecutePer
jcallahan@169 245 do
jcallahan@169 246 local header_list = {}
jcallahan@169 247
jcallahan@169 248 function TradeSkillExecutePer(iter_func)
jcallahan@169 249 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 250 return
jcallahan@169 251 end
jcallahan@167 252 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 253 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 254 search_box:SetText("")
jcallahan@169 255
jcallahan@167 256 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 257 search_box:ClearFocus()
jcallahan@167 258 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 259
jcallahan@169 260 table.wipe(header_list)
jcallahan@169 261
jcallahan@169 262 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 263 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 264 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 265
jcallahan@169 266 if have_materials then
jcallahan@169 267 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 268 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 269 end
jcallahan@169 270
jcallahan@169 271 if have_skillup then
jcallahan@169 272 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 273 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 274 end
MMOSimca@330 275 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 276 _G.TradeSkillUpdateFilterBar()
jcallahan@169 277 _G.TradeSkillFrame_Update()
jcallahan@169 278
jcallahan@169 279 -- Expand all headers so we can see all the recipes there are
jcallahan@169 280 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 281 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 282
jcallahan@169 283 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 284 if not is_expanded then
jcallahan@169 285 header_list[name] = true
jcallahan@169 286 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 287 end
jcallahan@169 288 elseif iter_func(name, tradeskill_index) then
jcallahan@169 289 break
jcallahan@169 290 end
jcallahan@169 291 end
jcallahan@169 292
jcallahan@169 293 -- Restore the state of the things we changed.
jcallahan@169 294 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 295 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 296
jcallahan@169 297 if header_list[name] then
jcallahan@169 298 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 299 end
jcallahan@169 300 end
jcallahan@169 301 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 302 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 303 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 304 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 305
jcallahan@169 306 _G.TradeSkillUpdateFilterBar()
jcallahan@169 307 _G.TradeSkillFrame_Update()
jcallahan@167 308 end
jcallahan@169 309 end -- do-block
jcallahan@167 310
jcallahan@167 311
jcallahan@39 312 local ActualCopperCost
jcallahan@39 313 do
jcallahan@39 314 local BARTERING_SPELL_ID = 83964
jcallahan@39 315
jcallahan@39 316 local STANDING_DISCOUNTS = {
jcallahan@39 317 HATED = 0,
jcallahan@39 318 HOSTILE = 0,
jcallahan@39 319 UNFRIENDLY = 0,
jcallahan@39 320 NEUTRAL = 0,
jcallahan@39 321 FRIENDLY = 0.05,
jcallahan@39 322 HONORED = 0.1,
jcallahan@39 323 REVERED = 0.15,
jcallahan@39 324 EXALTED = 0.2,
jcallahan@39 325 }
jcallahan@39 326
jcallahan@39 327
jcallahan@39 328 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 329 if not copper_cost or copper_cost == 0 then
jcallahan@39 330 return 0
jcallahan@39 331 end
jcallahan@39 332 local modifier = 1
jcallahan@39 333
jcallahan@39 334 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 335 modifier = modifier - 0.1
jcallahan@39 336 end
jcallahan@39 337
jcallahan@39 338 if rep_standing then
jcallahan@39 339 if PLAYER_RACE == "Goblin" then
jcallahan@39 340 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 341 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 342 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 343 end
jcallahan@39 344 end
jcallahan@39 345 return math.floor(copper_cost / modifier)
jcallahan@39 346 end
jcallahan@39 347 end -- do-block
jcallahan@39 348
jcallahan@39 349
jcallahan@29 350 local function InstanceDifficultyToken()
MMOSimca@440 351 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 352 if _G.IsInInstance() then
MMOSimca@440 353 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 354
MMOSimca@440 355 if not instance_type or instance_type == "" then
MMOSimca@440 356 instance_type = "NONE"
MMOSimca@440 357 end
MMOSimca@440 358 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 359 end
MMOSimca@440 360 return "NONE:0:false"
jcallahan@29 361 end
jcallahan@29 362
jcallahan@29 363
jcallahan@1 364 local function CurrentLocationData()
jcallahan@161 365 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 366 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 367 end
jcallahan@1 368 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 369 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 370
jcallahan@1 371 x = x or 0
jcallahan@1 372 y = y or 0
jcallahan@1 373
jcallahan@1 374 if x == 0 and y == 0 then
jcallahan@1 375 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 376 _G.SetDungeonMapLevel(level_index)
jcallahan@1 377 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 378
jcallahan@1 379 if x and y and (x > 0 or y > 0) then
jcallahan@1 380 _G.SetDungeonMapLevel(map_level)
jcallahan@1 381 map_level = level_index
jcallahan@1 382 break
jcallahan@1 383 end
jcallahan@1 384 end
jcallahan@1 385 end
jcallahan@1 386
jcallahan@1 387 if _G.DungeonUsesTerrainMap() then
jcallahan@1 388 map_level = map_level - 1
jcallahan@1 389 end
jcallahan@31 390 local x = _G.floor(x * 1000)
jcallahan@31 391 local y = _G.floor(y * 1000)
jcallahan@28 392
jcallahan@31 393 if x % 2 ~= 0 then
jcallahan@31 394 x = x + 1
jcallahan@28 395 end
jcallahan@28 396
jcallahan@31 397 if y % 2 ~= 0 then
jcallahan@31 398 y = y + 1
jcallahan@28 399 end
jcallahan@126 400 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 401 end
jcallahan@1 402
jcallahan@1 403
MMOSimca@441 404 local function DBEntry(data_type, unit_id)
MMOSimca@441 405 if not data_type or not unit_id then
jcallahan@312 406 return
jcallahan@312 407 end
MMOSimca@441 408 local category = global_db[data_type]
MMOSimca@441 409
MMOSimca@441 410 if not category then
MMOSimca@441 411 category = {}
MMOSimca@441 412 global_db[data_type] = category
MMOSimca@441 413 end
MMOSimca@441 414 local unit = category[unit_id]
MMOSimca@441 415
MMOSimca@441 416 if not unit then
MMOSimca@441 417 unit = {}
MMOSimca@441 418 category[unit_id] = unit
MMOSimca@441 419 end
MMOSimca@441 420 return unit
jcallahan@312 421 end
jcallahan@312 422
MMOSimca@441 423 private.DBEntry = DBEntry
MMOSimca@441 424
MMOSimca@441 425 local NPCEntry
MMOSimca@441 426 do
MMOSimca@441 427 local npc_prototype = {}
MMOSimca@441 428 local npc_meta = {
MMOSimca@441 429 __index = npc_prototype
MMOSimca@441 430 }
MMOSimca@441 431
MMOSimca@441 432 function NPCEntry(identifier)
MMOSimca@441 433 local npc = DBEntry("npcs", identifier)
MMOSimca@441 434 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 435 end
MMOSimca@441 436
MMOSimca@441 437 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 438 self.encounter_data = self.encounter_data or {}
MMOSimca@441 439 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 440 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 441
MMOSimca@441 442 return self.encounter_data[difficulty_token]
MMOSimca@441 443 end
jcallahan@1 444 end
jcallahan@270 445
jcallahan@4 446
jcallahan@141 447 local UpdateDBEntryLocation
jcallahan@141 448 do
jcallahan@141 449 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 450 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 451 local facing = _G.GetPlayerFacing()
jcallahan@141 452
jcallahan@141 453 if not facing then
jcallahan@141 454 return x, y
jcallahan@141 455 end
jcallahan@246 456 local rad = facing + math.pi
jcallahan@141 457 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 458 end
jcallahan@10 459
jcallahan@24 460
jcallahan@141 461 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 462 if not identifier then
jcallahan@141 463 return
jcallahan@141 464 end
jcallahan@141 465 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 466 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 467 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 468 return
MMOSimca@328 469 end
jcallahan@141 470 local entry = DBEntry(entry_type, identifier)
jcallahan@141 471 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 472 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 473
jcallahan@141 474 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 475 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 476
jcallahan@141 477 if not zone_data then
jcallahan@141 478 zone_data = {}
jcallahan@141 479 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 480 end
jcallahan@141 481
jcallahan@141 482 -- Special case for Fishing.
jcallahan@141 483 if current_action.spell_label == "FISHING" then
MMOSimca@441 484 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 485 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 486 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 487
jcallahan@141 488 if yard_width > 0 and yard_height > 0 then
jcallahan@141 489 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 490 current_action.x = x
jcallahan@141 491 current_action.y = y
jcallahan@141 492 end
jcallahan@141 493 end
jcallahan@141 494 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 495
jcallahan@141 496 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 497 return zone_data
jcallahan@10 498 end
jcallahan@141 499 end -- do-block
jcallahan@10 500
jcallahan@10 501
MMOSimca@441 502 local function CurrencyLinkToTexture(currency_link)
MMOSimca@441 503 if not currency_link then
MMOSimca@441 504 return
MMOSimca@441 505 end
MMOSimca@441 506 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
MMOSimca@441 507 return texture_path:match("[^\\]+$"):lower()
MMOSimca@441 508 end
MMOSimca@441 509
MMOSimca@441 510
MMOSimca@441 511 local function ItemLinkToID(item_link)
MMOSimca@441 512 if not item_link then
MMOSimca@441 513 return
MMOSimca@441 514 end
MMOSimca@441 515 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 516 end
MMOSimca@441 517
MMOSimca@441 518 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 519
MMOSimca@441 520 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 521 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 522 end
MMOSimca@441 523
MMOSimca@441 524
MMOSimca@441 525 local ParseGUID
MMOSimca@441 526 do
MMOSimca@441 527 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 528
MMOSimca@441 529 local NPC_ID_MAPPING = {
MMOSimca@441 530 [62164] = 63191, -- Garalon
MMOSimca@441 531 }
MMOSimca@441 532
MMOSimca@441 533
MMOSimca@441 534 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 535 if not unit_type_name then
MMOSimca@441 536 return UNIT_TYPES.UNKNOWN
MMOSimca@441 537 end
MMOSimca@441 538
MMOSimca@441 539 for def, text in next, UNIT_TYPES do
MMOSimca@441 540 if unit_type_name == text then
MMOSimca@441 541 return UNIT_TYPES[def]
MMOSimca@441 542 end
MMOSimca@441 543 end
MMOSimca@441 544 return UNIT_TYPES.UNKNOWN
MMOSimca@441 545 end
MMOSimca@441 546
MMOSimca@441 547
MMOSimca@441 548 function ParseGUID(guid)
MMOSimca@441 549 if not guid then
MMOSimca@441 550 return
MMOSimca@441 551 end
MMOSimca@441 552
MMOSimca@441 553 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@441 554 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@441 555
MMOSimca@441 556 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@441 557 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@441 558
MMOSimca@441 559 local id_mapping = NPC_ID_MAPPING[unit_idnum]
MMOSimca@441 560
MMOSimca@441 561 if id_mapping and UnitTypeIsNPC(unit_type) then
MMOSimca@441 562 unit_idnum = id_mapping
MMOSimca@441 563 end
MMOSimca@441 564 return unit_type, unit_idnum
MMOSimca@441 565 end
MMOSimca@441 566 return unit_type
MMOSimca@441 567 end
MMOSimca@441 568
MMOSimca@441 569 private.ParseGUID = ParseGUID
MMOSimca@441 570 end -- do-block
MMOSimca@441 571
MMOSimca@441 572
jcallahan@19 573 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 574 if not item_link then
jcallahan@19 575 return
jcallahan@19 576 end
jcallahan@19 577 local item_id = ItemLinkToID(item_link)
jcallahan@19 578
jcallahan@19 579 if not bag_index or not slot_index then
jcallahan@19 580 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 581 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 582 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 583 bag_index = new_bag_index
jcallahan@19 584 slot_index = new_slot_index
jcallahan@19 585 break
jcallahan@19 586 end
jcallahan@19 587 end
jcallahan@19 588 end
jcallahan@19 589 end
jcallahan@19 590
MMOSimca@410 591 local any_loot = false
MMOSimca@410 592
MMOSimca@411 593 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 594 if bag_index and slot_index then
MMOSimca@410 595 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 596 if is_lootable then
MMOSimca@410 597 any_loot = true
MMOSimca@410 598 end
jcallahan@19 599 end
MMOSimca@410 600
MMOSimca@410 601 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 602 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 603 any_loot = true
jcallahan@19 604 end
MMOSimca@368 605
MMOSimca@436 606 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 607 if any_loot and not block_chat_loot_data then
MMOSimca@414 608 -- For item containers that open instantly with no spell cast
MMOSimca@410 609 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 610 ClearChatLootData()
MMOSimca@410 611 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 612 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 613 chat_loot_data.identifier = item_id
MMOSimca@414 614 -- For normal item containers
MMOSimca@414 615 else
MMOSimca@414 616 table.wipe(current_action)
MMOSimca@414 617 current_loot = nil
MMOSimca@414 618 current_action.target_type = AF.ITEM
MMOSimca@414 619 current_action.identifier = item_id
MMOSimca@414 620 current_action.loot_label = "contains"
MMOSimca@410 621 end
MMOSimca@393 622 end
jcallahan@19 623 end
jcallahan@19 624
jcallahan@19 625
jcallahan@39 626 local UnitFactionStanding
jcallahan@32 627 local UpdateFactionData
jcallahan@32 628 do
jcallahan@32 629 local MAX_FACTION_INDEX = 1000
jcallahan@20 630
jcallahan@32 631 local STANDING_NAMES = {
jcallahan@32 632 "HATED",
jcallahan@32 633 "HOSTILE",
jcallahan@32 634 "UNFRIENDLY",
jcallahan@32 635 "NEUTRAL",
jcallahan@32 636 "FRIENDLY",
jcallahan@32 637 "HONORED",
jcallahan@32 638 "REVERED",
jcallahan@32 639 "EXALTED",
jcallahan@32 640 }
jcallahan@32 641
jcallahan@39 642
jcallahan@39 643 function UnitFactionStanding(unit)
jcallahan@135 644 local unit_name = _G.UnitName(unit)
jcallahan@39 645 UpdateFactionData()
jcallahan@39 646 DatamineTT:ClearLines()
jcallahan@39 647 DatamineTT:SetUnit(unit)
jcallahan@39 648
jcallahan@39 649 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 650 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 651
jcallahan@135 652 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 653 return faction_name, faction_standings[faction_name]
jcallahan@39 654 end
jcallahan@39 655 end
jcallahan@39 656 end
jcallahan@39 657
jcallahan@39 658
jcallahan@32 659 function UpdateFactionData()
jcallahan@32 660 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 661 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 662
jcallahan@86 663 if faction_name then
jcallahan@32 664 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 665 elseif not faction_name then
jcallahan@32 666 break
jcallahan@32 667 end
jcallahan@20 668 end
jcallahan@20 669 end
jcallahan@32 670 end -- do-block
jcallahan@20 671
jcallahan@48 672
MMOSimca@429 673 local GenericLootUpdate, LootTable
jcallahan@75 674 do
MMOSimca@429 675 function LootTable(entry, loot_type, top_field)
jcallahan@75 676 if top_field then
jcallahan@75 677 entry[top_field] = entry[top_field] or {}
jcallahan@75 678 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 679 return entry[top_field][loot_type]
jcallahan@75 680 end
jcallahan@48 681 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 682 return entry[loot_type]
jcallahan@48 683 end
jcallahan@48 684
jcallahan@75 685 function GenericLootUpdate(data_type, top_field)
jcallahan@132 686 local loot_type = current_loot.label
jcallahan@75 687 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 688 local source_list = {}
jcallahan@75 689
jcallahan@131 690 if current_loot.sources then
jcallahan@131 691 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 692 local source_id
jcallahan@78 693
jcallahan@131 694 if current_loot.target_type == AF.ITEM then
jcallahan@119 695 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 696 source_id = current_loot.identifier
jcallahan@119 697 else
jcallahan@331 698 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 699 if unit_ID then
MMOSimca@328 700 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 701 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 702 else
MMOSimca@328 703 source_id = unit_ID
MMOSimca@328 704 end
MMOSimca@328 705 end
jcallahan@119 706 end
jcallahan@304 707 local entry = DBEntry(data_type, source_id)
jcallahan@75 708
jcallahan@119 709 if entry then
jcallahan@119 710 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 711
jcallahan@304 712 if not source_list[source_id] then
jcallahan@119 713 if top_field then
jcallahan@119 714 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 715 elseif not container_loot_toasting then
jcallahan@119 716 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 717 end
jcallahan@304 718 source_list[source_id] = true
jcallahan@77 719 end
jcallahan@119 720 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 721
jcallahan@309 722 if current_loot.target_type == AF.ZONE then
jcallahan@309 723 for item_id, quantity in pairs(loot_data) do
jcallahan@309 724 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 725 end
jcallahan@309 726 else
jcallahan@308 727 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 728 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 729
jcallahan@308 730 if label == "currency" and currency_texture then
jcallahan@308 731 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 732 elseif loot_token == "money" then
jcallahan@308 733 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 734 else
jcallahan@308 735 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 736 end
jcallahan@308 737 end
jcallahan@119 738 end
jcallahan@75 739 end
jcallahan@75 740 end
jcallahan@75 741 end
jcallahan@121 742
jcallahan@121 743 -- This is used for Gas Extractions.
jcallahan@131 744 if #current_loot.list <= 0 then
jcallahan@78 745 return
jcallahan@78 746 end
jcallahan@82 747 local entry
jcallahan@82 748
jcallahan@82 749 -- At this point we only have a name if it's an object.
MMOSimca@388 750 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 751 if current_loot.target_type == AF.OBJECT then
jcallahan@131 752 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 753 else
jcallahan@131 754 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 755 end
jcallahan@75 756
jcallahan@75 757 if not entry then
jcallahan@75 758 return
jcallahan@75 759 end
jcallahan@77 760 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 761
jcallahan@307 762 if current_loot.identifier then
jcallahan@307 763 if not source_list[current_loot.identifier] then
jcallahan@307 764 if top_field then
jcallahan@307 765 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 766 else
jcallahan@307 767 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 768 end
jcallahan@307 769 source_list[current_loot.identifier] = true
jcallahan@77 770 end
jcallahan@77 771 end
jcallahan@75 772
jcallahan@131 773 for index = 1, #current_loot.list do
jcallahan@131 774 table.insert(loot_table, current_loot.list[index])
jcallahan@75 775 end
jcallahan@48 776 end
jcallahan@75 777 end -- do-block
jcallahan@48 778
jcallahan@97 779
jcallahan@97 780 local ReplaceKeywords
jcallahan@97 781 do
jcallahan@97 782 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 783 class = PLAYER_CLASS,
jcallahan@97 784 name = PLAYER_NAME,
jcallahan@97 785 race = PLAYER_RACE,
jcallahan@97 786 }
jcallahan@97 787
jcallahan@97 788
jcallahan@97 789 function ReplaceKeywords(text)
jcallahan@97 790 if not text or text == "" then
jcallahan@97 791 return ""
jcallahan@97 792 end
jcallahan@97 793
jcallahan@97 794 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 795 local category_format = ("<%s>"):format(category)
jcallahan@97 796 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 797 end
jcallahan@97 798 return text
jcallahan@97 799 end
jcallahan@97 800 end -- do-block
jcallahan@97 801
jcallahan@97 802
jcallahan@154 803 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 804 -- unless the WorldMapFrame is shown.
jcallahan@143 805 do
jcallahan@143 806 -- MapFileName = MapAreaID
jcallahan@143 807 local MICRO_DUNGEON_IDS = {
jcallahan@143 808 ShrineofTwoMoons = 903,
jcallahan@143 809 ShrineofSevenStars = 905,
jcallahan@143 810 }
jcallahan@126 811
jcallahan@299 812 local function SetCurrentAreaID()
jcallahan@156 813 if private.in_combat then
jcallahan@156 814 private.set_area_id = true
jcallahan@156 815 return
jcallahan@156 816 end
jcallahan@155 817 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 818
jcallahan@155 819 if map_area_id == current_area_id then
jcallahan@155 820 return
jcallahan@155 821 end
jcallahan@143 822 local world_map = _G.WorldMapFrame
jcallahan@143 823 local map_visible = world_map:IsVisible()
jcallahan@312 824 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 825
jcallahan@143 826 if not map_visible then
jcallahan@143 827 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 828 world_map:Show()
jcallahan@143 829 end
jcallahan@331 830 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 831 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 832
jcallahan@154 833 _G.SetMapToCurrentZone()
jcallahan@154 834
jcallahan@143 835 if micro_dungeon_id then
jcallahan@143 836 current_area_id = micro_dungeon_id
jcallahan@143 837 else
jcallahan@143 838 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 839 end
jcallahan@143 840
jcallahan@154 841 if map_visible then
jcallahan@154 842 _G.SetMapByID(map_area_id)
jcallahan@154 843 else
jcallahan@143 844 world_map:Hide()
jcallahan@143 845 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 846 end
jcallahan@143 847 end
jcallahan@299 848
jcallahan@299 849 function WDP:HandleZoneChange(event_name)
jcallahan@299 850 in_instance = _G.IsInInstance()
jcallahan@299 851 SetCurrentAreaID()
jcallahan@299 852 end
jcallahan@154 853 end
jcallahan@126 854
MMOSimca@347 855
MMOSimca@347 856 -- TIMERS -------------------------------------------------------------
MMOSimca@347 857
MMOSimca@393 858 function ClearKilledNPC()
MMOSimca@347 859 killed_npc_id = nil
MMOSimca@347 860 end
MMOSimca@347 861
MMOSimca@347 862
MMOSimca@393 863 function ClearKilledBossID()
MMOSimca@347 864 if killed_boss_id_timer_handle then
MMOSimca@383 865 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 866 killed_boss_id_timer_handle = nil
MMOSimca@347 867 end
MMOSimca@347 868
MMOSimca@347 869 table.wipe(boss_loot_toasting)
MMOSimca@387 870 raid_boss_id = nil
MMOSimca@347 871 end
MMOSimca@347 872
MMOSimca@347 873
MMOSimca@393 874 function ClearLootToastContainerID()
MMOSimca@347 875 if loot_toast_container_timer_handle then
MMOSimca@383 876 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 877 loot_toast_container_timer_handle = nil
MMOSimca@347 878 end
MMOSimca@347 879
MMOSimca@387 880 container_loot_toasting = false
MMOSimca@387 881 loot_toast_container_id = nil
MMOSimca@347 882 end
MMOSimca@347 883
MMOSimca@347 884
MMOSimca@393 885 function ClearLootToastData()
MMOSimca@347 886 if loot_toast_data_timer_handle then
MMOSimca@383 887 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 888 loot_toast_data_timer_handle = nil
MMOSimca@347 889 end
MMOSimca@347 890
MMOSimca@347 891 if loot_toast_data then
MMOSimca@347 892 table.wipe(loot_toast_data)
MMOSimca@347 893 end
MMOSimca@347 894 end
MMOSimca@347 895
MMOSimca@347 896
MMOSimca@393 897 function ClearChatLootData()
MMOSimca@398 898 if not chat_loot_timer_handle then
MMOSimca@435 899 table.wipe(chat_loot_data)
MMOSimca@398 900 return
MMOSimca@398 901 end
MMOSimca@398 902 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 903 chat_loot_timer_handle:Cancel()
MMOSimca@398 904 chat_loot_timer_handle = nil
MMOSimca@398 905
MMOSimca@435 906 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 907 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 908 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 909
MMOSimca@414 910 if entry then
MMOSimca@414 911 local loot_table = LootTable(entry, "contains")
MMOSimca@414 912 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 913
MMOSimca@435 914 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 915 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 916
MMOSimca@414 917 if label == "currency" and currency_texture then
MMOSimca@414 918 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 919 elseif loot_token == "money" then
MMOSimca@414 920 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 921 else
MMOSimca@414 922 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 923 end
MMOSimca@414 924 end
MMOSimca@414 925 end
MMOSimca@347 926 end
MMOSimca@435 927 table.wipe(chat_loot_data)
MMOSimca@347 928 end
MMOSimca@347 929
MMOSimca@347 930
jcallahan@246 931 -- METHODS ------------------------------------------------------------
jcallahan@246 932
jcallahan@0 933 function WDP:OnInitialize()
jcallahan@128 934 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 935 private.db = db
jcallahan@128 936 global_db = db.global
jcallahan@128 937 char_db = db.char
jcallahan@14 938
jcallahan@270 939 local raw_db = _G.WoWDBProfilerData
jcallahan@18 940 local build_num = tonumber(private.build_num)
jcallahan@14 941
jcallahan@136 942 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 943 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 944 global_db[entry] = {}
jcallahan@74 945 end
jcallahan@74 946 end
jcallahan@35 947 raw_db.build_num = build_num
MMOSimca@330 948 raw_db.region = private.region
jcallahan@63 949 raw_db.version = DB_VERSION
jcallahan@249 950
jcallahan@312 951 private.InitializeCommentSystem()
jcallahan@312 952 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 953 end
jcallahan@0 954
jcallahan@0 955
jcallahan@153 956 function WDP:EventDispatcher(...)
jcallahan@153 957 local event_name = ...
jcallahan@153 958
MMOSimca@346 959 if DEBUGGING then
jcallahan@154 960 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 961 Debug(event_name)
jcallahan@154 962 else
jcallahan@154 963 Debug(...)
jcallahan@153 964 end
jcallahan@153 965 end
jcallahan@153 966 local func = EVENT_MAPPING[event_name]
jcallahan@153 967
jcallahan@153 968 if _G.type(func) == "boolean" then
jcallahan@153 969 self[event_name](self, ...)
jcallahan@153 970 elseif _G.type(func) == "function" then
jcallahan@159 971 self[func](self, ...)
jcallahan@153 972 end
jcallahan@153 973 end
jcallahan@153 974
jcallahan@153 975
jcallahan@0 976 function WDP:OnEnable()
jcallahan@300 977 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 978
jcallahan@0 979 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 980 if EVENT_DEBUG then
jcallahan@153 981 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 982 else
jcallahan@153 983 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 984 end
jcallahan@0 985 end
jcallahan@95 986
jcallahan@95 987 for index = 1, _G.GetNumLanguages() do
jcallahan@95 988 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 989 end
MMOSimca@383 990
MMOSimca@383 991 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 992 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 993 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 994 WDP:ProcessItems()
MMOSimca@383 995 end, 100000)
MMOSimca@383 996 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 997 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 998 WDP:UpdateTargetLocation()
MMOSimca@383 999 end, 100000)
jcallahan@19 1000
jcallahan@19 1001 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 1002 if target_unit then
jcallahan@19 1003 return
jcallahan@19 1004 end
jcallahan@19 1005 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 1006 end)
jcallahan@19 1007
jcallahan@19 1008 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 1009 if target_unit then
jcallahan@19 1010 return
jcallahan@19 1011 end
jcallahan@19 1012 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1013 HandleItemUse(item_link)
jcallahan@19 1014 end)
jcallahan@263 1015
jcallahan@299 1016 self:HandleZoneChange("OnEnable")
jcallahan@290 1017 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1018 end
jcallahan@0 1019
jcallahan@0 1020
jcallahan@219 1021 local ScrapeItemUpgradeStats
jcallahan@219 1022 do
jcallahan@219 1023 local intermediary = {}
jcallahan@219 1024
jcallahan@220 1025 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1026 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1027 return
jcallahan@220 1028 end
jcallahan@219 1029 local create_entry
jcallahan@219 1030
jcallahan@219 1031 table.wipe(intermediary)
jcallahan@219 1032
jcallahan@219 1033 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1034 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1035
jcallahan@293 1036 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1037 break
jcallahan@219 1038 end
jcallahan@219 1039 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1040
jcallahan@219 1041 if amount and stat then
jcallahan@219 1042 create_entry = true
jcallahan@295 1043 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1044 end
jcallahan@219 1045 end
jcallahan@219 1046
jcallahan@219 1047 if not create_entry then
jcallahan@219 1048 return
jcallahan@219 1049 end
jcallahan@219 1050 local item = DBEntry("items", item_id)
jcallahan@225 1051 item.upgrade_id = upgrade_id
jcallahan@219 1052 item.upgrades = item.upgrades or {}
jcallahan@219 1053 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1054
jcallahan@219 1055 for stat, amount in pairs(intermediary) do
jcallahan@219 1056 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1057 end
jcallahan@219 1058 end
MMOSimca@336 1059 end -- do-block
jcallahan@219 1060
jcallahan@219 1061
MMOSimca@340 1062 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1063 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1064 local item
jcallahan@0 1065
jcallahan@191 1066 if item_string then
MMOSimca@338 1067 local item_results = { (":"):split(item_string) }
MMOSimca@338 1068
MMOSimca@338 1069 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1070 local unique_id = item_results[9]
MMOSimca@338 1071 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1072 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1073 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1074
MMOSimca@340 1075 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1076 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1077 item = DBEntry("items", item_id)
MMOSimca@329 1078 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1079
jcallahan@331 1080 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1081 item.suffix_id = suffix_id
MMOSimca@329 1082 end
jcallahan@331 1083
jcallahan@331 1084 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1085 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1086 end
MMOSimca@372 1087
MMOSimca@384 1088 if not item.seen_bonuses then
MMOSimca@384 1089 item.seen_bonuses = {}
MMOSimca@372 1090 end
MMOSimca@385 1091 item.seen_bonuses["0"] = true
MMOSimca@329 1092 end
MMOSimca@329 1093 elseif num_bonus_ids > 0 then
jcallahan@219 1094 item = DBEntry("items", item_id)
MMOSimca@329 1095
jcallahan@201 1096 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1097 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1098
MMOSimca@384 1099 if not item.seen_bonuses then
MMOSimca@384 1100 item.seen_bonuses = {}
MMOSimca@329 1101 end
MMOSimca@384 1102
MMOSimca@384 1103 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1104 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1105 local sorted_bonus_string = ""
MMOSimca@384 1106 local min_bonus_id_array = {}
MMOSimca@384 1107 for iterations = 1, num_bonus_ids do
MMOSimca@384 1108 -- Find minimum of this iteration
MMOSimca@384 1109 local min_bonus_id = 100000
MMOSimca@384 1110 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1111 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1112 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1113 min_bonus_id = temp_bonus_id
MMOSimca@384 1114 end
MMOSimca@384 1115 end
MMOSimca@384 1116
MMOSimca@384 1117 -- Keep track of already processed IDs
MMOSimca@384 1118 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1119
MMOSimca@384 1120 -- Build string
MMOSimca@384 1121 if iterations == 1 then
MMOSimca@384 1122 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1123 else
MMOSimca@384 1124 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1125 end
MMOSimca@329 1126 end
MMOSimca@384 1127
MMOSimca@395 1128 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1129 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1130 else
MMOSimca@372 1131 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1132 end
jcallahan@219 1133 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1134 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1135 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1136 end
jcallahan@0 1137 end
jcallahan@212 1138
jcallahan@212 1139 if durability and durability > 0 then
jcallahan@219 1140 item = item or DBEntry("items", item_id)
jcallahan@212 1141 item.durability = durability
jcallahan@212 1142 end
jcallahan@0 1143 end
jcallahan@0 1144
jcallahan@0 1145
jcallahan@187 1146 function WDP:ProcessItems()
jcallahan@187 1147 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1148 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1149
jcallahan@0 1150 if item_id and item_id > 0 then
jcallahan@1 1151 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1152 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1153 end
jcallahan@0 1154 end
jcallahan@0 1155
jcallahan@0 1156 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1157 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1158 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1159
jcallahan@0 1160 if item_id and item_id > 0 then
jcallahan@1 1161 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1162 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1163 end
jcallahan@0 1164 end
jcallahan@0 1165 end
jcallahan@0 1166 end
jcallahan@0 1167
jcallahan@118 1168
jcallahan@215 1169 local TargetedNPC
jcallahan@118 1170 do
jcallahan@118 1171 local GENDER_NAMES = {
jcallahan@118 1172 "UNKNOWN",
jcallahan@118 1173 "MALE",
jcallahan@118 1174 "FEMALE",
jcallahan@118 1175 }
jcallahan@118 1176
jcallahan@118 1177
jcallahan@118 1178 local REACTION_NAMES = {
jcallahan@118 1179 "HATED",
jcallahan@118 1180 "HOSTILE",
jcallahan@118 1181 "UNFRIENDLY",
jcallahan@118 1182 "NEUTRAL",
jcallahan@118 1183 "FRIENDLY",
jcallahan@118 1184 "HONORED",
jcallahan@118 1185 "REVERED",
jcallahan@118 1186 "EXALTED",
jcallahan@118 1187 }
jcallahan@118 1188
jcallahan@118 1189
jcallahan@118 1190 local POWER_TYPE_NAMES = {
jcallahan@118 1191 ["0"] = "MANA",
jcallahan@118 1192 ["1"] = "RAGE",
jcallahan@118 1193 ["2"] = "FOCUS",
jcallahan@118 1194 ["3"] = "ENERGY",
jcallahan@118 1195 ["6"] = "RUNIC_POWER",
jcallahan@118 1196 }
jcallahan@118 1197
jcallahan@118 1198
jcallahan@215 1199 function TargetedNPC()
jcallahan@118 1200 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1201 current_target_id = nil
jcallahan@118 1202 return
jcallahan@118 1203 end
jcallahan@118 1204 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1205
jcallahan@171 1206 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1207 return
jcallahan@118 1208 end
jcallahan@118 1209 current_target_id = unit_idnum
jcallahan@118 1210
jcallahan@118 1211 local npc = NPCEntry(unit_idnum)
jcallahan@118 1212 local _, class_token = _G.UnitClass("target")
jcallahan@118 1213 npc.class = class_token
jcallahan@118 1214 npc.faction = UnitFactionStanding("target")
jcallahan@118 1215 npc.genders = npc.genders or {}
jcallahan@118 1216 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1217 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1218 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1219
jcallahan@248 1220 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1221 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1222 local level_data = encounter_data[npc_level]
jcallahan@250 1223
jcallahan@250 1224 if not level_data then
jcallahan@250 1225 level_data = {}
jcallahan@250 1226 encounter_data[npc_level] = level_data
jcallahan@250 1227 end
jcallahan@257 1228 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1229
jcallahan@257 1230 if not level_data.power then
MMOSimca@337 1231 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1232
jcallahan@257 1233 if max_power > 0 then
jcallahan@257 1234 local power_type = _G.UnitPowerType("target")
jcallahan@312 1235 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1236 end
jcallahan@118 1237 end
jcallahan@118 1238 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1239 return npc, unit_idnum
jcallahan@118 1240 end
jcallahan@118 1241 end -- do-block
jcallahan@118 1242
jcallahan@118 1243
jcallahan@113 1244 do
jcallahan@113 1245 local COORD_MAX = 5
jcallahan@0 1246
jcallahan@113 1247 function WDP:UpdateTargetLocation()
jcallahan@113 1248 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1249 return
jcallahan@2 1250 end
jcallahan@113 1251
jcallahan@113 1252 for index = 1, 4 do
jcallahan@113 1253 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1254 return
jcallahan@113 1255 end
jcallahan@113 1256 end
jcallahan@215 1257 local npc = TargetedNPC()
jcallahan@113 1258
jcallahan@113 1259 if not npc then
jcallahan@113 1260 return
jcallahan@113 1261 end
jcallahan@113 1262 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1263 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1264 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1265 return
MMOSimca@328 1266 end
jcallahan@248 1267 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1268 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1269 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1270
jcallahan@113 1271 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1272
jcallahan@113 1273 if not zone_data then
jcallahan@113 1274 zone_data = {}
jcallahan@113 1275 npc_data.locations[zone_token] = zone_data
jcallahan@113 1276 end
jcallahan@113 1277
jcallahan@113 1278 for location_token in pairs(zone_data) do
jcallahan@113 1279 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1280 loc_level = tonumber(loc_level)
jcallahan@113 1281
jcallahan@113 1282 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1283 return
jcallahan@113 1284 end
jcallahan@113 1285 end
jcallahan@141 1286 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1287 end
jcallahan@113 1288 end -- do-block
jcallahan@2 1289
jcallahan@118 1290
MMOSimca@412 1291 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1292 ClearChatLootData()
MMOSimca@398 1293 end
MMOSimca@398 1294
MMOSimca@398 1295
MMOSimca@420 1296 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1297
MMOSimca@436 1298 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1299 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1300 if not block_chat_loot_data then
MMOSimca@439 1301 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1302 ClearChatLootData()
MMOSimca@436 1303 block_chat_loot_data = true
MMOSimca@436 1304 end
MMOSimca@436 1305 end
MMOSimca@436 1306
MMOSimca@436 1307
MMOSimca@436 1308 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1309 if block_chat_loot_data then
MMOSimca@439 1310 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1311 block_chat_loot_data = false
MMOSimca@436 1312 end
MMOSimca@436 1313 end
MMOSimca@436 1314
MMOSimca@436 1315
MMOSimca@408 1316 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1317 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1318 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1319 ClearKilledBossID()
MMOSimca@408 1320 ClearLootToastContainerID()
MMOSimca@408 1321 end
MMOSimca@408 1322
MMOSimca@408 1323
jcallahan@90 1324 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1325 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1326 return
jcallahan@243 1327 end
jcallahan@282 1328 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1329
jcallahan@56 1330 for index = 1, num_items do
jcallahan@56 1331 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1332
jcallahan@56 1333 if item_link then
jcallahan@56 1334 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1335 end
jcallahan@56 1336 end
jcallahan@56 1337 end
jcallahan@56 1338
jcallahan@56 1339
jcallahan@298 1340 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1341 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1342
jcallahan@246 1343 if current_pet_guid then
jcallahan@246 1344 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1345 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1346 end
jcallahan@246 1347 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1348
jcallahan@246 1349 if pet_guid then
jcallahan@296 1350 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1351 group_pet_guids[pet_guid] = true
jcallahan@246 1352 end
jcallahan@246 1353 end
jcallahan@246 1354
jcallahan@246 1355
jcallahan@298 1356 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1357 local is_raid = _G.IsInRaid()
jcallahan@298 1358 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1359 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1360
jcallahan@299 1361 table.wipe(group_member_guids)
jcallahan@298 1362
jcallahan@298 1363 for index = 1, group_size do
jcallahan@298 1364 local unit_id = unit_type .. index
jcallahan@298 1365 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1366
jcallahan@299 1367 group_member_guids[unit_guid] = true
jcallahan@298 1368 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1369 end
jcallahan@299 1370 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1371 end
jcallahan@298 1372
jcallahan@298 1373
jcallahan@298 1374 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1375 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1376 end
jcallahan@298 1377
jcallahan@298 1378
MMOSimca@375 1379 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1380 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1381 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1382 return
jcallahan@306 1383 end
MMOSimca@372 1384
MMOSimca@372 1385 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1386 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1387
MMOSimca@355 1388 -- Handle Garrison cache specially
MMOSimca@422 1389 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1390 -- Record location data for cache
MMOSimca@355 1391 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1392
MMOSimca@355 1393 -- Add drop data
MMOSimca@355 1394 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1395 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1396 -- Check for top level object data
MMOSimca@355 1397 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1398 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1399 if object_entry[difficulty_token] then
MMOSimca@355 1400 -- Increment loot count
MMOSimca@355 1401 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1402
MMOSimca@355 1403 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1404 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1405 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1406 else
MMOSimca@355 1407 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1408 end
MMOSimca@355 1409 else
MMOSimca@355 1410 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1411 end
MMOSimca@431 1412
MMOSimca@431 1413 -- Wipe object ID until future mouseover
MMOSimca@431 1414 last_garrison_cache_object_id = nil
MMOSimca@387 1415 elseif raid_boss_id then
MMOSimca@427 1416 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1417 if npc then
MMOSimca@427 1418 local loot_label = "drops"
MMOSimca@427 1419 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1420 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1421 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1422
MMOSimca@427 1423 if loot_type == "item" then
MMOSimca@427 1424 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1425 if item_id then
MMOSimca@427 1426 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1427 RecordItemData(item_id, item_link, true)
MMOSimca@427 1428 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1429 else
MMOSimca@427 1430 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1431 return
MMOSimca@427 1432 end
MMOSimca@427 1433 elseif loot_type == "money" then
MMOSimca@427 1434 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1435 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1436 elseif loot_type == "currency" then
MMOSimca@427 1437 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1438 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1439 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1440 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1441 else
MMOSimca@427 1442 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1443 return
MMOSimca@427 1444 end
jcallahan@312 1445 end
jcallahan@317 1446
MMOSimca@427 1447 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1448 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1449 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1450 end
jcallahan@312 1451 end
MMOSimca@387 1452 elseif loot_toast_container_id then
jcallahan@305 1453 InitializeCurrentLoot()
jcallahan@305 1454
jcallahan@306 1455 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1456 current_loot.identifier = loot_toast_container_id
jcallahan@306 1457 current_loot.label = "contains"
jcallahan@306 1458 current_loot.target_type = AF.ITEM
jcallahan@306 1459
MMOSimca@387 1460 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1461
jcallahan@301 1462 if loot_type == "item" then
jcallahan@312 1463 local item_id = ItemLinkToID(item_link)
jcallahan@312 1464 if item_id then
jcallahan@312 1465 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1466 RecordItemData(item_id, item_link, true)
MMOSimca@387 1467 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1468 else
jcallahan@301 1469 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1470 current_loot = nil
jcallahan@301 1471 return
jcallahan@301 1472 end
jcallahan@301 1473 elseif loot_type == "money" then
jcallahan@312 1474 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1475 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1476 elseif loot_type == "currency" then
jcallahan@312 1477 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1478 if currency_texture and currency_texture ~= "" then
jcallahan@312 1479 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1480 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1481 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1482 else
jcallahan@312 1483 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1484 current_loot = nil
jcallahan@312 1485 return
jcallahan@312 1486 end
jcallahan@301 1487 end
jcallahan@312 1488
jcallahan@301 1489 GenericLootUpdate("items")
jcallahan@301 1490 current_loot = nil
MMOSimca@387 1491 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@425 1492 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle and loot_type == "currency" then
MMOSimca@424 1493 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@424 1494 if currency_texture and currency_texture ~= "" then
MMOSimca@424 1495 -- Verify that we're still assigning data to the right items
MMOSimca@435 1496 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@424 1497 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@424 1498 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@435 1499 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1500 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@424 1501 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1502 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1503 ClearChatLootData()
MMOSimca@424 1504 end
MMOSimca@424 1505 else
MMOSimca@424 1506 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@424 1507 end
jcallahan@301 1508 else
jcallahan@307 1509 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1510
jcallahan@307 1511 loot_toast_data = loot_toast_data or {}
jcallahan@312 1512 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1513
MMOSimca@340 1514 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1515 if item_id then
MMOSimca@340 1516 RecordItemData(item_id, item_link, true)
MMOSimca@340 1517 end
MMOSimca@340 1518
MMOSimca@383 1519 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1520 end
jcallahan@178 1521 end
jcallahan@178 1522
jcallahan@178 1523
jcallahan@179 1524 do
MMOSimca@388 1525 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1526 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1527 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1528 end,
MMOSimca@388 1529 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1530 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1531 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1532 InitializeCurrentLoot()
MMOSimca@388 1533 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1534 GenericLootUpdate("zones")
MMOSimca@388 1535 current_loot = nil
MMOSimca@388 1536 end,
MMOSimca@388 1537 }
MMOSimca@388 1538
MMOSimca@388 1539
MMOSimca@388 1540 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1541 local category
MMOSimca@388 1542
MMOSimca@388 1543 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1544 if not currency_link then
MMOSimca@388 1545 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1546 end
MMOSimca@388 1547 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1548
MMOSimca@388 1549 if not currency_texture or currency_texture == "" then
MMOSimca@388 1550 return
MMOSimca@388 1551 end
MMOSimca@388 1552
MMOSimca@388 1553 -- Set update category
MMOSimca@388 1554 if current_action.spell_label == "FISHING" then
MMOSimca@388 1555 category = AF.ZONE
MMOSimca@388 1556 elseif raid_boss_id then
MMOSimca@388 1557 category = AF.NPC
MMOSimca@388 1558 end
MMOSimca@388 1559
MMOSimca@388 1560 -- Take action based on update category
MMOSimca@388 1561 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1562 if not category or not update_func then
MMOSimca@388 1563 return
MMOSimca@388 1564 end
MMOSimca@388 1565 update_func(currency_texture, quantity)
MMOSimca@388 1566 end
MMOSimca@388 1567
MMOSimca@388 1568
MMOSimca@412 1569 local BLACKLISTED_ITEMS = {
MMOSimca@412 1570 [114116] = true,
MMOSimca@412 1571 [114119] = true,
MMOSimca@412 1572 [114120] = true,
MMOSimca@412 1573 [116980] = true,
MMOSimca@412 1574 [120319] = true,
MMOSimca@412 1575 [120320] = true,
MMOSimca@412 1576 }
MMOSimca@412 1577
MMOSimca@412 1578
jcallahan@179 1579 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1580 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1581 -- Verify that we're still assigning data to the right items
MMOSimca@435 1582 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1583 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1584 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1585 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1586 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1587 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1588 ClearChatLootData()
MMOSimca@347 1589 end
MMOSimca@347 1590 end,
jcallahan@179 1591 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1592 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1593 end,
MMOSimca@345 1594 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1595 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1596 -- Check for top level object data
MMOSimca@381 1597 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1598 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1599 if object_entry[difficulty_token] then
MMOSimca@381 1600 -- Increment loot count
MMOSimca@381 1601 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1602
MMOSimca@381 1603 -- Add drop data
MMOSimca@381 1604 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1605 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1606 else
MMOSimca@381 1607 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1608 end
jcallahan@179 1609 end,
jcallahan@179 1610 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1611 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1612 InitializeCurrentLoot()
jcallahan@312 1613 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1614 GenericLootUpdate("zones")
jcallahan@312 1615 current_loot = nil
jcallahan@179 1616 end,
jcallahan@179 1617 }
jcallahan@177 1618
jcallahan@177 1619
MMOSimca@388 1620 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1621 local category
jcallahan@177 1622
MMOSimca@345 1623 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1624 if not item_link then
MMOSimca@345 1625 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1626 end
MMOSimca@345 1627 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1628
MMOSimca@345 1629 if not item_id then
MMOSimca@345 1630 return
MMOSimca@345 1631 end
MMOSimca@345 1632
MMOSimca@345 1633 -- Set update category
MMOSimca@405 1634 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1635 category = AF.OBJECT
MMOSimca@345 1636 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1637 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1638 category = AF.ZONE
MMOSimca@388 1639 elseif raid_boss_id then
jcallahan@179 1640 category = AF.NPC
MMOSimca@347 1641 elseif chat_loot_timer_handle then
MMOSimca@347 1642 category = AF.ITEM
jcallahan@179 1643 end
MMOSimca@345 1644
MMOSimca@395 1645 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1646 RecordItemData(item_id, item_link, true)
MMOSimca@395 1647
MMOSimca@345 1648 -- Take action based on update category
jcallahan@179 1649 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1650 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1651 return
MMOSimca@340 1652 end
jcallahan@179 1653 update_func(item_id, quantity)
jcallahan@177 1654 end
MMOSimca@388 1655 end
MMOSimca@388 1656
MMOSimca@388 1657
jcallahan@97 1658 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1659 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1660 return
jcallahan@95 1661 end
jcallahan@97 1662 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1663 npc.quotes = npc.quotes or {}
jcallahan@97 1664 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1665 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1666 end
jcallahan@95 1667
jcallahan@95 1668
jcallahan@95 1669 do
jcallahan@40 1670 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1671
jcallahan@40 1672 local DRUNK_COMPARES = {
jcallahan@40 1673 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1674 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1675 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1676 }
jcallahan@40 1677
jcallahan@40 1678 local DRUNK_MATCHES = {
jcallahan@254 1679 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1680 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1681 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1682 }
jcallahan@40 1683
jcallahan@167 1684 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1685
jcallahan@167 1686
jcallahan@167 1687 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1688 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1689 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1690
jcallahan@167 1691 private.discovered_recipe_name = nil
jcallahan@167 1692 private.profession_level = nil
jcallahan@167 1693 private.previous_spell_id = nil
jcallahan@169 1694
jcallahan@169 1695 return true
jcallahan@167 1696 end
jcallahan@167 1697 end
jcallahan@167 1698
jcallahan@167 1699
jcallahan@167 1700 local function IterativeRecordDiscovery()
jcallahan@167 1701 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1702 end
jcallahan@167 1703
jcallahan@167 1704
jcallahan@92 1705 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1706 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1707 if not item_link then
MMOSimca@400 1708 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1709 end
MMOSimca@400 1710 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1711
MMOSimca@400 1712 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1713 if not item_id then
MMOSimca@400 1714 if not private.trainer_shown then
MMOSimca@400 1715 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1716
MMOSimca@400 1717 if recipe_name and private.previous_spell_id then
MMOSimca@400 1718 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1719
MMOSimca@400 1720 if profession_name == _G.UNKNOWN then
MMOSimca@400 1721 return
MMOSimca@400 1722 end
MMOSimca@400 1723 private.discovered_recipe_name = recipe_name
MMOSimca@400 1724 private.profession_level = prof_level
MMOSimca@400 1725
MMOSimca@400 1726 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1727 end
jcallahan@167 1728 end
MMOSimca@400 1729
MMOSimca@400 1730 if currently_drunk then
MMOSimca@400 1731 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1732 currently_drunk = nil
MMOSimca@400 1733 end
MMOSimca@400 1734 return
MMOSimca@400 1735 end
MMOSimca@400 1736
MMOSimca@400 1737 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1738 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1739 currently_drunk = true
MMOSimca@400 1740 break
MMOSimca@400 1741 end
jcallahan@40 1742 end
jcallahan@40 1743 return
jcallahan@40 1744 end
jcallahan@40 1745
MMOSimca@411 1746 -- If it is an item, parse its link
MMOSimca@400 1747 RecordItemData(item_id, item_link, true)
jcallahan@40 1748 end
jcallahan@40 1749 end
jcallahan@40 1750
jcallahan@307 1751
jcallahan@331 1752 do
jcallahan@23 1753 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1754 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1755
MMOSimca@405 1756 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1757 local BLACKLISTED_SPELLS = {
MMOSimca@405 1758 [117526] = true, -- Binding Shot
MMOSimca@405 1759 [132464] = true, -- Chi Wave
MMOSimca@417 1760 [132467] = true, -- Chi Wave
MMOSimca@405 1761 [121308] = true, -- Disguise
MMOSimca@405 1762 }
MMOSimca@405 1763
jcallahan@23 1764 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1765 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1766 return
jcallahan@23 1767 end
jcallahan@34 1768 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1769
jcallahan@171 1770 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1771 return
jcallahan@23 1772 end
jcallahan@23 1773
jcallahan@23 1774 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1775 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1776 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1777 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1778 end
jcallahan@23 1779 end
jcallahan@23 1780
jcallahan@115 1781 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1782
jcallahan@246 1783 local previous_combat_event = {}
jcallahan@246 1784
jcallahan@23 1785 local COMBAT_LOG_FUNCS = {
jcallahan@23 1786 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1787 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1788 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1789 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1790 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1791
jcallahan@171 1792 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1793 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1794 end
jcallahan@115 1795 end
jcallahan@115 1796 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1797 end,
jcallahan@65 1798 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1799 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1800
jcallahan@171 1801 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1802 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1803 ClearKilledNPC()
jcallahan@98 1804 private.harvesting = nil
jcallahan@65 1805 return
jcallahan@65 1806 end
jcallahan@177 1807
jcallahan@246 1808 if source_guid == "" then
jcallahan@246 1809 source_guid = nil
jcallahan@246 1810 end
jcallahan@246 1811 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1812 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1813
jcallahan@299 1814 if not previous_combat_event.party_damage then
jcallahan@312 1815 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1816 table.wipe(previous_combat_event)
jcallahan@217 1817 ClearKilledNPC()
jcallahan@306 1818 else
jcallahan@317 1819 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1820 end
jcallahan@177 1821 killed_npc_id = unit_idnum
MMOSimca@383 1822 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1823 end,
jcallahan@23 1824 }
jcallahan@23 1825
jcallahan@23 1826
jcallahan@246 1827 local NON_DAMAGE_EVENTS = {
jcallahan@246 1828 SPELL_AURA_APPLIED = true,
jcallahan@246 1829 SPELL_AURA_REMOVED = true,
jcallahan@246 1830 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1831 SPELL_CAST_FAILED = true,
jcallahan@246 1832 SWING_MISSED = true,
jcallahan@246 1833 }
jcallahan@246 1834
jcallahan@299 1835 local DAMAGE_EVENTS = {
jcallahan@299 1836 RANGE_DAMAGE = true,
jcallahan@299 1837 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1838 SPELL_DAMAGE = true,
jcallahan@299 1839 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1840 SWING_DAMAGE = true,
jcallahan@299 1841 }
jcallahan@299 1842
jcallahan@246 1843
jcallahan@92 1844 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1845 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1846
jcallahan@23 1847 if not combat_log_func then
jcallahan@299 1848 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1849 table.wipe(previous_combat_event)
jcallahan@246 1850 previous_combat_event.source_name = source_name
jcallahan@299 1851
jcallahan@299 1852 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1853 previous_combat_event.party_damage = true
jcallahan@299 1854 end
jcallahan@246 1855 end
jcallahan@23 1856 return
jcallahan@23 1857 end
jcallahan@23 1858 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1859
jcallahan@297 1860 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1861 table.wipe(previous_combat_event)
jcallahan@297 1862 end
jcallahan@23 1863 end
jcallahan@23 1864
MMOSimca@337 1865
jcallahan@44 1866 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1867 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1868 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1869 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1870
jcallahan@44 1871
jcallahan@92 1872 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1873 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1874 return
jcallahan@44 1875 end
jcallahan@44 1876 UpdateFactionData()
jcallahan@44 1877
jcallahan@46 1878 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1879 return
jcallahan@46 1880 end
jcallahan@177 1881 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1882 ClearKilledNPC()
jcallahan@46 1883
jcallahan@44 1884 if not npc then
jcallahan@98 1885 private.harvesting = nil
jcallahan@44 1886 return
jcallahan@44 1887 end
jcallahan@98 1888 npc.harvested = private.harvesting
jcallahan@98 1889 private.harvesting = nil
jcallahan@98 1890
jcallahan@44 1891 local modifier = 1
jcallahan@44 1892
MMOSimca@340 1893 -- Check for modifiers from known spells
jcallahan@44 1894 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1895 modifier = modifier + 0.1
jcallahan@44 1896 end
jcallahan@44 1897 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1898 modifier = modifier + 0.1
jcallahan@44 1899 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1900 modifier = modifier + 0.05
jcallahan@44 1901 end
MMOSimca@418 1902 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1903 modifier = modifier + 0.2
MMOSimca@418 1904 end
jcallahan@44 1905
MMOSimca@340 1906 -- Determine faction ID
MMOSimca@340 1907 local faction_ID
MMOSimca@418 1908 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1909 if faction_name == faction_data_table[3] then
MMOSimca@418 1910 -- Check ignore flag
MMOSimca@418 1911 if faction_data_table[2] then
MMOSimca@418 1912 return
MMOSimca@418 1913 end
MMOSimca@340 1914 faction_ID = faction_data_table[1]
MMOSimca@418 1915 break
MMOSimca@340 1916 end
MMOSimca@340 1917 end
MMOSimca@340 1918 if faction_ID and faction_ID > 0 then
MMOSimca@340 1919 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1920 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1921 if has_bonus_rep_gain then
MMOSimca@340 1922 modifier = modifier + 1
MMOSimca@340 1923 end
MMOSimca@340 1924 end
MMOSimca@340 1925
MMOSimca@340 1926 -- Check for modifiers from buffs
MMOSimca@418 1927 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1928 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1929 local modded_faction = buff_data_table.faction
jcallahan@44 1930
jcallahan@44 1931 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1932 if buff_data_table.ignore then
MMOSimca@340 1933 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1934 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1935 return
MMOSimca@340 1936 else
MMOSimca@340 1937 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1938 end
jcallahan@44 1939 end
jcallahan@44 1940 end
jcallahan@44 1941 end
MMOSimca@340 1942
jcallahan@65 1943 npc.reputations = npc.reputations or {}
jcallahan@65 1944 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1945 end
jcallahan@44 1946 end -- do-block
jcallahan@18 1947
jcallahan@18 1948
jcallahan@140 1949 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1950 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1951 return
jcallahan@140 1952 end
jcallahan@140 1953 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1954
MMOSimca@355 1955 -- Handle Fishing
MMOSimca@355 1956 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1957 if not text or text == "Fishing Bobber" then
MMOSimca@355 1958 text = "NONE"
MMOSimca@355 1959 else
MMOSimca@355 1960 current_action.fishing_target = true
MMOSimca@355 1961 end
MMOSimca@355 1962 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1963 -- Handle Garrison Cache
MMOSimca@355 1964 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1965 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1966 end
jcallahan@140 1967 end
jcallahan@140 1968
jcallahan@140 1969
jcallahan@92 1970 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1971 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1972
jcallahan@42 1973 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1974 return
jcallahan@42 1975 end
jcallahan@42 1976 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1977 end
jcallahan@42 1978
jcallahan@42 1979
jcallahan@13 1980 do
MMOSimca@343 1981 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1982 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1983 [AF.ITEM] = function()
jcallahan@16 1984 local locked_item_id
jcallahan@16 1985
jcallahan@16 1986 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1987 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1988 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1989
jcallahan@324 1990 if is_locked and is_lootable then
jcallahan@16 1991 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1992 break
jcallahan@16 1993 end
jcallahan@16 1994 end
jcallahan@165 1995
jcallahan@165 1996 if locked_item_id then
jcallahan@165 1997 break
jcallahan@165 1998 end
jcallahan@16 1999 end
jcallahan@16 2000
MMOSimca@367 2001 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 2002 return false
jcallahan@16 2003 end
jcallahan@122 2004 current_action.identifier = locked_item_id
jcallahan@16 2005 return true
jcallahan@16 2006 end,
MMOSimca@401 2007 [AF.NPC] = function()
MMOSimca@401 2008 return not _G.IsFishingLoot()
MMOSimca@401 2009 end,
MMOSimca@401 2010 [AF.OBJECT] = function()
MMOSimca@401 2011 return not _G.IsFishingLoot()
MMOSimca@401 2012 end,
jcallahan@17 2013 [AF.ZONE] = function()
jcallahan@140 2014 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 2015 return _G.IsFishingLoot()
jcallahan@17 2016 end,
jcallahan@13 2017 }
jcallahan@13 2018
jcallahan@13 2019
MMOSimca@343 2020 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 2021 [AF.ITEM] = function()
jcallahan@28 2022 GenericLootUpdate("items")
jcallahan@28 2023 end,
jcallahan@28 2024 [AF.NPC] = function()
jcallahan@75 2025 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 2026 local loot_label = current_loot.label
jcallahan@77 2027 local source_list = {}
jcallahan@75 2028
jcallahan@131 2029 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2030 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2031 local npc = NPCEntry(source_id)
jcallahan@75 2032
jcallahan@75 2033 if npc then
jcallahan@248 2034 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2035 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2036
jcallahan@78 2037 if not source_list[source_guid] then
jcallahan@77 2038 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 2039 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2040 source_list[source_guid] = true
jcallahan@77 2041 end
jcallahan@77 2042
jcallahan@309 2043 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2044 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2045
jcallahan@312 2046 if loot_type == "currency" and currency_texture then
jcallahan@312 2047 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2048 elseif loot_token == "money" then
jcallahan@312 2049 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2050 else
jcallahan@312 2051 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2052 end
jcallahan@75 2053 end
jcallahan@75 2054 end
jcallahan@75 2055 end
jcallahan@16 2056 end,
jcallahan@13 2057 [AF.OBJECT] = function()
jcallahan@28 2058 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2059 end,
jcallahan@17 2060 [AF.ZONE] = function()
MMOSimca@328 2061 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2062 return
MMOSimca@328 2063 end
jcallahan@141 2064 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2065
jcallahan@41 2066 -- This will start life as a boolean true.
jcallahan@131 2067 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2068 current_loot.zone_data[location_token] = {
jcallahan@41 2069 drops = {}
jcallahan@41 2070 }
jcallahan@41 2071 end
jcallahan@132 2072 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2073 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2074
jcallahan@131 2075 if current_loot.sources then
jcallahan@131 2076 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2077 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2078 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2079 end
jcallahan@131 2080 end
jcallahan@131 2081 end
jcallahan@131 2082
jcallahan@131 2083 if #current_loot.list <= 0 then
jcallahan@131 2084 return
jcallahan@131 2085 end
jcallahan@131 2086
jcallahan@131 2087 for index = 1, #current_loot.list do
MMOSimca@443 2088 table.insert(current_loot.zone_data[location_token].drops, current_loot.list[index])
jcallahan@41 2089 end
jcallahan@13 2090 end,
jcallahan@13 2091 }
jcallahan@13 2092
jcallahan@79 2093 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2094 local loot_guid_registry = {}
jcallahan@124 2095
jcallahan@124 2096
jcallahan@124 2097 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2098 ClearChatLootData()
jcallahan@131 2099 current_loot = nil
jcallahan@131 2100 table.wipe(current_action)
jcallahan@124 2101 end
jcallahan@124 2102
jcallahan@13 2103
jcallahan@322 2104 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2105 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2106 local previous_spell_label = current_action.spell_label
jcallahan@322 2107 local extrapolated_guid_registry = {}
jcallahan@322 2108 local num_guids = 0
MMOSimca@402 2109 table.wipe(current_action)
MMOSimca@402 2110
MMOSimca@402 2111 if _G.IsFishingLoot() then
MMOSimca@402 2112 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2113 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2114 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2115 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2116 return
MMOSimca@402 2117 end
MMOSimca@402 2118 current_action.instance_token = instance_token
MMOSimca@402 2119 current_action.map_level = map_level
MMOSimca@402 2120 current_action.x = x
MMOSimca@402 2121 current_action.y = y
MMOSimca@402 2122 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2123 current_action.spell_label = "FISHING"
MMOSimca@402 2124 current_action.loot_label = "fishing"
MMOSimca@402 2125 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2126 current_action.target_type = AF.ZONE
MMOSimca@402 2127
MMOSimca@402 2128 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2129 return true
MMOSimca@402 2130 end
jcallahan@322 2131
MMOSimca@344 2132 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2133 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2134 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2135 return false
MMOSimca@344 2136 end
MMOSimca@344 2137
jcallahan@322 2138 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2139 local loot_info = {
jcallahan@322 2140 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2141 }
jcallahan@322 2142
jcallahan@322 2143 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2144 local source_guid = loot_info[loot_index]
jcallahan@322 2145
jcallahan@322 2146 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2147 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2148
jcallahan@322 2149 if unit_type and unit_idnum then
jcallahan@322 2150 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2151 unit_type,
jcallahan@322 2152 unit_idnum
jcallahan@322 2153 }
jcallahan@322 2154
jcallahan@322 2155 num_guids = num_guids + 1
jcallahan@322 2156 end
jcallahan@322 2157 end
jcallahan@322 2158 end
jcallahan@322 2159 end
jcallahan@322 2160
jcallahan@322 2161 if num_guids == 0 then
jcallahan@322 2162 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2163 return false
jcallahan@322 2164 end
jcallahan@326 2165
jcallahan@322 2166 local num_npcs = 0
jcallahan@322 2167 local num_objects = 0
jcallahan@324 2168 local num_itemcontainers = 0
jcallahan@322 2169
jcallahan@322 2170 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2171 local unit_type = guid_data[1]
jcallahan@324 2172 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2173
jcallahan@322 2174 if loot_label then
jcallahan@322 2175 local unit_idnum = guid_data[2]
jcallahan@322 2176
jcallahan@322 2177 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2178 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2179 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2180 current_action.loot_label = loot_label
jcallahan@322 2181 current_action.spell_label = "OPENING"
jcallahan@322 2182 current_action.target_type = AF.OBJECT
jcallahan@322 2183 current_action.identifier = unit_idnum
jcallahan@322 2184 num_objects = num_objects + 1
jcallahan@322 2185 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2186 current_action.loot_label = loot_label
jcallahan@322 2187 current_action.target_type = AF.NPC
jcallahan@322 2188 current_action.identifier = unit_idnum
jcallahan@322 2189 num_npcs = num_npcs + 1
jcallahan@324 2190 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2191 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2192 current_action.loot_label = loot_label
jcallahan@324 2193 current_action.target_type = AF.ITEM
jcallahan@324 2194 -- current_action.identifier assigned during loot verification.
jcallahan@324 2195 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2196 end
jcallahan@322 2197 else
jcallahan@322 2198 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2199 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2200 return false
jcallahan@322 2201 end
jcallahan@322 2202 end
jcallahan@322 2203
jcallahan@322 2204 if not current_action.target_type then
jcallahan@322 2205 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2206 return false
jcallahan@322 2207 end
jcallahan@322 2208
jcallahan@322 2209 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2210 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2211 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2212 return false
jcallahan@322 2213 end
jcallahan@322 2214
jcallahan@322 2215 return true
jcallahan@322 2216 end
jcallahan@322 2217
jcallahan@322 2218
MMOSimca@343 2219 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2220 ClearChatLootData()
MMOSimca@387 2221
jcallahan@132 2222 if current_loot then
jcallahan@322 2223 current_loot = nil
jcallahan@322 2224 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2225
jcallahan@322 2226 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2227 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2228 return
jcallahan@322 2229 end
jcallahan@18 2230 end
jcallahan@151 2231
jcallahan@151 2232 if not current_action.target_type then
jcallahan@322 2233 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2234 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2235 return
jcallahan@322 2236 end
jcallahan@151 2237 end
MMOSimca@343 2238 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2239 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2240
jcallahan@14 2241 if not verify_func or not update_func then
jcallahan@322 2242 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2243 return
jcallahan@13 2244 end
jcallahan@13 2245
jcallahan@14 2246 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2247 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2248 return
jcallahan@14 2249 end
jcallahan@80 2250 local guids_used = {}
jcallahan@132 2251
jcallahan@301 2252 InitializeCurrentLoot()
jcallahan@217 2253 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2254
jcallahan@55 2255 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2256 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2257 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2258 local loot_info = {
jcallahan@237 2259 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2260 }
jcallahan@13 2261
jcallahan@237 2262 -- Odd index is GUID, even is count.
jcallahan@237 2263 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2264 local source_guid = loot_info[loot_index]
jcallahan@75 2265
jcallahan@237 2266 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2267 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2268 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2269 if slot_quantity then
jcallahan@324 2270 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2271 if slot_quantity > loot_quantity then
jcallahan@324 2272 loot_quantity = slot_quantity
jcallahan@324 2273 end
jcallahan@324 2274 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2275 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2276
MMOSimca@366 2277 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2278 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2279 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2280 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2281 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2282 guids_used[source_guid] = true
MMOSimca@366 2283 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2284 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2285 if current_loot.target_type == AF.ZONE then
jcallahan@324 2286 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2287 else
jcallahan@324 2288 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2289 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2290 guids_used[source_guid] = true
jcallahan@324 2291 end
MMOSimca@366 2292 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2293 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2294 if icon_texture then
jcallahan@324 2295 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2296 if current_loot.target_type == AF.ZONE then
jcallahan@324 2297 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2298 else
jcallahan@324 2299 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2300
jcallahan@324 2301 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2302 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2303 guids_used[source_guid] = true
jcallahan@324 2304 end
jcallahan@324 2305 else
jcallahan@324 2306 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2307 end
jcallahan@308 2308 end
jcallahan@324 2309 else
jcallahan@324 2310 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2311 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2312 end
jcallahan@75 2313 end
jcallahan@13 2314 end
jcallahan@13 2315 end
jcallahan@80 2316
jcallahan@81 2317 for guid in pairs(guids_used) do
jcallahan@217 2318 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2319 end
jcallahan@13 2320 update_func()
jcallahan@1 2321 end
jcallahan@13 2322 end -- do-block
jcallahan@0 2323
jcallahan@0 2324
jcallahan@89 2325 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2326 WDP:StopChatLootRecording(event_name)
jcallahan@89 2327 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2328
jcallahan@89 2329 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2330 return
jcallahan@89 2331 end
jcallahan@89 2332 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2333 end
jcallahan@89 2334
jcallahan@89 2335
jcallahan@44 2336 do
jcallahan@44 2337 local POINT_MATCH_PATTERNS = {
jcallahan@44 2338 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2339 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2340 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2341 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2342 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2343 }
jcallahan@5 2344
jcallahan@68 2345 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2346 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2347 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2348
jcallahan@133 2349 local current_merchant
jcallahan@133 2350 local merchant_standing
jcallahan@133 2351
jcallahan@133 2352 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2353 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2354 current_merchant = nil
jcallahan@133 2355 merchant_standing = nil
jcallahan@133 2356 end
jcallahan@133 2357
jcallahan@133 2358
jcallahan@89 2359 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2360 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2361 WDP:StopChatLootRecording(event_name)
jcallahan@195 2362 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2363
jcallahan@171 2364 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2365 return
jcallahan@133 2366 end
jcallahan@331 2367 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2368 merchant_standing = faction_standing
jcallahan@133 2369 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2370 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2371 end
jcallahan@55 2372 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2373 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2374 _G.MerchantFrame_Update()
jcallahan@57 2375
jcallahan@150 2376 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2377
jcallahan@44 2378 for item_index = 1, num_items do
jcallahan@44 2379 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2380 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2381
jcallahan@324 2382 DatamineTT:ClearLines()
jcallahan@324 2383 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2384
jcallahan@324 2385 if not item_id then
jcallahan@324 2386 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2387 item_id = ItemLinkToID(item_link)
MMOSimca@354 2388 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2389 end
jcallahan@324 2390
jcallahan@44 2391 if item_id and item_id > 0 then
jcallahan@44 2392 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2393
jcallahan@68 2394 local num_lines = DatamineTT:NumLines()
jcallahan@68 2395
jcallahan@68 2396 for line_index = 1, num_lines do
jcallahan@68 2397 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2398
jcallahan@68 2399 if not current_line then
jcallahan@68 2400 break
jcallahan@68 2401 end
jcallahan@68 2402 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2403
jcallahan@68 2404 if faction or reputation then
jcallahan@68 2405 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2406 break
jcallahan@68 2407 end
jcallahan@68 2408 end
jcallahan@68 2409
jcallahan@87 2410 for line_index = 1, num_lines do
jcallahan@87 2411 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2412
jcallahan@87 2413 if not current_line then
jcallahan@87 2414 break
jcallahan@87 2415 end
jcallahan@87 2416 local line_text = current_line:GetText()
jcallahan@87 2417 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2418
jcallahan@87 2419 if quest_name then
jcallahan@87 2420 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2421 break
jcallahan@87 2422 end
jcallahan@87 2423 end
jcallahan@87 2424
jcallahan@44 2425 if extended_cost then
jcallahan@53 2426 local battleground_rating = 0
jcallahan@53 2427 local personal_rating = 0
jcallahan@53 2428 local required_season_amount
jcallahan@5 2429
jcallahan@68 2430 for line_index = 1, num_lines do
jcallahan@44 2431 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2432
jcallahan@44 2433 if not current_line then
jcallahan@44 2434 break
jcallahan@44 2435 end
jcallahan@53 2436 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2437
jcallahan@44 2438 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2439 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2440 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2441 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2442
jcallahan@44 2443 if match1 or match2 then
jcallahan@44 2444 break
jcallahan@44 2445 end
jcallahan@44 2446 end
jcallahan@5 2447 end
jcallahan@44 2448 local currency_list = {}
jcallahan@44 2449 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2450
jcallahan@50 2451 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2452 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2453 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2454
jcallahan@44 2455 for cost_index = 1, item_count do
jcallahan@324 2456 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2457 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2458 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2459
jcallahan@317 2460 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2461 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2462 end
jcallahan@317 2463
jcallahan@317 2464 if currency_identifier then
jcallahan@317 2465 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2466 end
jcallahan@44 2467 end
jcallahan@44 2468
jcallahan@44 2469 for currency_index = 1, #currency_list do
jcallahan@44 2470 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2471 end
jcallahan@5 2472 end
jcallahan@133 2473 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2474 end
jcallahan@44 2475 end
jcallahan@5 2476
jcallahan@44 2477 if _G.CanMerchantRepair() then
jcallahan@133 2478 current_merchant.can_repair = true
jcallahan@5 2479 end
jcallahan@57 2480 _G.SetMerchantFilter(current_filters)
jcallahan@57 2481 _G.MerchantFrame_Update()
jcallahan@4 2482 end
jcallahan@44 2483 end -- do-block
jcallahan@4 2484
jcallahan@89 2485
jcallahan@92 2486 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2487 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2488 return
jcallahan@25 2489 end
jcallahan@34 2490 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2491
jcallahan@171 2492 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2493 return
jcallahan@25 2494 end
jcallahan@29 2495 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2496 table.wipe(current_action)
jcallahan@25 2497 end
jcallahan@25 2498
jcallahan@25 2499
MMOSimca@368 2500 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@442 2501 --[[local LPJ = LibStub("LibPetJournal-2.0")
MMOSimca@442 2502 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2503 if DEBUGGING then
jcallahan@309 2504 return
jcallahan@309 2505 end
jcallahan@309 2506
jcallahan@115 2507 local num_pets = LPJ:NumPets()
jcallahan@115 2508
jcallahan@115 2509 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2510 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2511
jcallahan@115 2512 if is_owned then
jcallahan@115 2513 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2514
jcallahan@139 2515 if rarity then
jcallahan@139 2516 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2517 local npc = NPCEntry(npc_id)
jcallahan@139 2518 npc.wild_pet = is_wild or nil
jcallahan@139 2519 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2520 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2521 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2522
jcallahan@139 2523 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2524 data.max_health = max_health
jcallahan@139 2525 data.attack = attack
jcallahan@139 2526 data.speed = speed
jcallahan@139 2527 end
jcallahan@115 2528 end
jcallahan@115 2529 end
MMOSimca@368 2530 end]]--
jcallahan@115 2531
jcallahan@115 2532
jcallahan@156 2533 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2534 private.in_combat = true
jcallahan@156 2535 end
jcallahan@156 2536
jcallahan@156 2537
jcallahan@156 2538 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2539 private.in_combat = nil
jcallahan@156 2540
jcallahan@156 2541 if private.set_area_id then
jcallahan@299 2542 self:HandleZoneChange(event_name)
jcallahan@156 2543 private.set_area_id = nil
jcallahan@156 2544 end
jcallahan@156 2545 end
jcallahan@156 2546
jcallahan@156 2547
jcallahan@118 2548 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2549 if not TargetedNPC() then
jcallahan@118 2550 return
jcallahan@2 2551 end
jcallahan@151 2552 current_action.target_type = AF.NPC
jcallahan@118 2553 self:UpdateTargetLocation()
jcallahan@118 2554 end
jcallahan@2 2555
jcallahan@89 2556
jcallahan@12 2557 do
jcallahan@12 2558 local function UpdateQuestJuncture(point)
jcallahan@12 2559 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2560
jcallahan@12 2561 if not unit_name then
jcallahan@12 2562 return
jcallahan@12 2563 end
jcallahan@34 2564 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2565 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2566 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2567 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2568 end
jcallahan@19 2569 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2570 quest[point] = quest[point] or {}
MMOSimca@329 2571 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2572
jcallahan@24 2573 return quest
jcallahan@12 2574 end
jcallahan@10 2575
jcallahan@12 2576
jcallahan@92 2577 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2578 local quest = UpdateQuestJuncture("end")
jcallahan@97 2579
jcallahan@112 2580 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2581 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2582 end
jcallahan@67 2583 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2584 ClearKilledNPC()
jcallahan@10 2585 end
jcallahan@10 2586
jcallahan@12 2587
jcallahan@92 2588 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2589 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2590
jcallahan@46 2591 if not quest then
jcallahan@46 2592 return
jcallahan@46 2593 end
jcallahan@24 2594 quest.classes = quest.classes or {}
jcallahan@27 2595 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2596
jcallahan@24 2597 quest.races = quest.races or {}
jcallahan@100 2598 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2599 end
jcallahan@12 2600 end -- do-block
jcallahan@9 2601
jcallahan@9 2602
jcallahan@92 2603 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2604 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2605 local entry_index, processed_quests = 1, 0
jcallahan@36 2606 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2607
jcallahan@36 2608 while processed_quests <= num_quests do
MMOSimca@329 2609 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2610
jcallahan@84 2611 if quest_id == 0 then
jcallahan@84 2612 processed_quests = processed_quests + 1
jcallahan@84 2613 elseif not is_header then
jcallahan@36 2614 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2615
jcallahan@36 2616 local quest = DBEntry("quests", quest_id)
jcallahan@36 2617 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2618 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2619 processed_quests = processed_quests + 1
jcallahan@36 2620 end
jcallahan@36 2621 entry_index = entry_index + 1
jcallahan@36 2622 end
jcallahan@36 2623 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2624 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2625 end
jcallahan@4 2626
jcallahan@4 2627
jcallahan@97 2628 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2629 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2630 return
jcallahan@112 2631 end
jcallahan@97 2632 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2633 end
jcallahan@97 2634
jcallahan@97 2635
jcallahan@92 2636 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2637 if unit_id ~= "player" then
jcallahan@4 2638 return
jcallahan@4 2639 end
jcallahan@4 2640 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2641 end
jcallahan@4 2642
jcallahan@4 2643
jcallahan@92 2644 do
jcallahan@92 2645 local TRADESKILL_TOOLS = {
jcallahan@92 2646 Anvil = anvil_spell_ids,
jcallahan@92 2647 Forge = forge_spell_ids,
jcallahan@92 2648 }
jcallahan@92 2649
jcallahan@92 2650
jcallahan@167 2651 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2652 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2653 if link then
MMOSimca@352 2654 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2655 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2656
MMOSimca@352 2657 if required_tool then
MMOSimca@352 2658 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2659 if required_tool:find(tool_name) then
MMOSimca@352 2660 registry[spell_id] = true
MMOSimca@352 2661 end
jcallahan@167 2662 end
jcallahan@167 2663 end
jcallahan@167 2664 end
jcallahan@167 2665 end
jcallahan@167 2666
jcallahan@167 2667
jcallahan@92 2668 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2669 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2670
jcallahan@92 2671 if profession_name == _G.UNKNOWN then
jcallahan@92 2672 return
jcallahan@92 2673 end
jcallahan@167 2674 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2675 end
jcallahan@92 2676 end -- do-block
jcallahan@92 2677
jcallahan@92 2678
jcallahan@167 2679 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2680 private.trainer_shown = nil
jcallahan@167 2681 end
jcallahan@167 2682
jcallahan@167 2683
jcallahan@92 2684 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2685 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2686 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2687
jcallahan@164 2688 if not trainer then
jcallahan@58 2689 return
jcallahan@58 2690 end
jcallahan@331 2691 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2692 trainer.teaches = trainer.teaches or {}
jcallahan@27 2693
jcallahan@167 2694 private.trainer_shown = true
jcallahan@167 2695
jcallahan@27 2696 -- Get the initial trainer filters
MMOSimca@344 2697 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2698 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2699 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2700
jcallahan@27 2701 -- Clear the trainer filters
MMOSimca@344 2702 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2703 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2704 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2705
jcallahan@27 2706 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2707 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2708
jcallahan@27 2709 if spell_name then
jcallahan@27 2710 DatamineTT:ClearLines()
jcallahan@27 2711 DatamineTT:SetTrainerService(index)
jcallahan@27 2712
jcallahan@27 2713 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2714
jcallahan@43 2715 if spell_id then
jcallahan@164 2716 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2717
jcallahan@164 2718 if not class_professions then
jcallahan@164 2719 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2720 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2721 end
jcallahan@43 2722 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2723 profession = profession or "General"
jcallahan@43 2724
jcallahan@164 2725 local profession_skills = class_professions[profession]
jcallahan@43 2726
jcallahan@43 2727 if not profession_skills then
jcallahan@43 2728 class_professions[profession] = {}
jcallahan@43 2729 profession_skills = class_professions[profession]
jcallahan@43 2730 end
jcallahan@173 2731 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2732 end
jcallahan@27 2733 end
jcallahan@27 2734 end
jcallahan@27 2735 -- Reset the filters to what they were before
MMOSimca@344 2736 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2737 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2738 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2739 end
jcallahan@27 2740
jcallahan@27 2741
jcallahan@1 2742 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2743 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2744 return
jcallahan@1 2745 end
jcallahan@1 2746 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2747
jcallahan@1 2748 if not spell_label then
jcallahan@1 2749 return
jcallahan@1 2750 end
jcallahan@306 2751
MMOSimca@343 2752 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2753 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2754 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2755
jcallahan@150 2756 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2757 unit_name = target_name
jcallahan@150 2758 unit_id = "target"
jcallahan@1 2759 end
jcallahan@1 2760 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2761 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2762 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2763 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2764 return
MMOSimca@328 2765 end
jcallahan@28 2766
jcallahan@205 2767 table.wipe(current_action)
jcallahan@122 2768 current_action.instance_token = instance_token
jcallahan@122 2769 current_action.map_level = map_level
jcallahan@122 2770 current_action.x = x
jcallahan@122 2771 current_action.y = y
jcallahan@122 2772 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2773 current_action.spell_label = spell_label
jcallahan@105 2774
jcallahan@105 2775 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2776 current_action.loot_label = spell_label:lower()
jcallahan@105 2777 end
jcallahan@1 2778
jcallahan@151 2779 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2780 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2781 if not unit_id or unit_name ~= target_name then
jcallahan@16 2782 return
jcallahan@16 2783 end
jcallahan@123 2784 current_action.target_type = AF.NPC
jcallahan@16 2785 end
jcallahan@16 2786 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2787 current_action.target_type = AF.ITEM
jcallahan@16 2788
jcallahan@150 2789 if item_name and item_name == target_name then
jcallahan@150 2790 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2791 elseif target_name and target_name ~= "" then
jcallahan@331 2792 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2793 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2794 end
jcallahan@150 2795 elseif not item_name and not unit_name then
jcallahan@1 2796 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2797 if target_name == "" then
jcallahan@17 2798 return
jcallahan@17 2799 end
jcallahan@122 2800 current_action.object_name = target_name
jcallahan@123 2801 current_action.target_type = AF.OBJECT
jcallahan@1 2802 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2803 current_action.target_type = AF.ZONE
jcallahan@1 2804 end
jcallahan@1 2805 end
jcallahan@1 2806 private.tracked_line = spell_line
jcallahan@0 2807 end
jcallahan@0 2808
jcallahan@94 2809
MMOSimca@393 2810 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2811 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2812 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2813 ClearKilledBossID()
jcallahan@306 2814 ClearLootToastContainerID()
MMOSimca@387 2815 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2816 else
MMOSimca@336 2817 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2818 return
jcallahan@1 2819 end
jcallahan@306 2820
jcallahan@324 2821 -- Assign existing loot data to boss if it exists
jcallahan@307 2822 if loot_toast_data then
MMOSimca@427 2823 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2824 if npc then
MMOSimca@427 2825 -- Create needed npc fields if required
MMOSimca@427 2826 local loot_label = "drops"
MMOSimca@427 2827 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2828 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2829 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2830
MMOSimca@427 2831 for index = 1, #loot_toast_data do
MMOSimca@427 2832 local data = loot_toast_data[index]
MMOSimca@427 2833 local loot_type = data[1]
MMOSimca@427 2834 local hyperlink = data[2]
MMOSimca@427 2835 local quantity = data[3]
MMOSimca@427 2836
MMOSimca@427 2837 if loot_type == "item" then
MMOSimca@427 2838 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2839 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2840 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2841 elseif loot_type == "money" then
MMOSimca@427 2842 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2843 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2844 elseif loot_type == "currency" then
MMOSimca@427 2845 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2846 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2847 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2848 end
jcallahan@317 2849 end
jcallahan@317 2850
MMOSimca@427 2851 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2852 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2853 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2854 end
MMOSimca@427 2855 else
MMOSimca@427 2856 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2857 end
jcallahan@307 2858 end
jcallahan@307 2859
jcallahan@307 2860 ClearLootToastData()
MMOSimca@427 2861 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2862 end
jcallahan@306 2863
jcallahan@306 2864
jcallahan@306 2865 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2866 if unit_id ~= "player" then
jcallahan@306 2867 return
jcallahan@306 2868 end
jcallahan@306 2869 private.tracked_line = nil
jcallahan@306 2870 private.previous_spell_id = spell_id
jcallahan@306 2871
MMOSimca@393 2872 -- For spells cast when Logging
MMOSimca@345 2873 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2874 last_timber_spell_id = spell_id
MMOSimca@351 2875 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2876 return
MMOSimca@345 2877 end
MMOSimca@345 2878
MMOSimca@393 2879 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2880 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2881 ClearKilledBossID()
jcallahan@306 2882 ClearLootToastContainerID()
jcallahan@307 2883 ClearLootToastData()
jcallahan@306 2884
MMOSimca@387 2885 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2886 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2887 return
jcallahan@306 2888 end
jcallahan@306 2889
MMOSimca@393 2890 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@436 2891 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] and not block_chat_loot_data then
MMOSimca@347 2892 -- Set up timer
MMOSimca@393 2893 ClearChatLootData()
MMOSimca@393 2894 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2895 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 2896 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2897 return
MMOSimca@347 2898 end
MMOSimca@347 2899
jcallahan@306 2900 if anvil_spell_ids[spell_id] then
jcallahan@306 2901 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2902 elseif forge_spell_ids[spell_id] then
jcallahan@306 2903 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2904 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2905 killed_npc_id = current_target_id
MMOSimca@343 2906 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2907 end
jcallahan@306 2908 end
jcallahan@0 2909
jcallahan@90 2910
jcallahan@1 2911 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2912 if unit_id ~= "player" then
jcallahan@1 2913 return
jcallahan@1 2914 end
jcallahan@0 2915
jcallahan@1 2916 if private.tracked_line == spell_line then
jcallahan@1 2917 private.tracked_line = nil
jcallahan@1 2918 end
jcallahan@147 2919 table.wipe(current_action)
jcallahan@0 2920 end
jcallahan@90 2921
jcallahan@90 2922
jcallahan@90 2923 do
jcallahan@90 2924 local function SetUnitField(field, required_type)
jcallahan@90 2925 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2926
jcallahan@90 2927 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2928 return
jcallahan@90 2929 end
jcallahan@90 2930
jcallahan@171 2931 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2932 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2933 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2934 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2935 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2936 end
jcallahan@90 2937 end
jcallahan@90 2938
jcallahan@90 2939
jcallahan@90 2940 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2941 WDP:StopChatLootRecording(event_name)
jcallahan@90 2942 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2943 end
jcallahan@90 2944
jcallahan@90 2945
jcallahan@90 2946 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2947 WDP:StopChatLootRecording(event_name)
jcallahan@90 2948 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2949 end
jcallahan@90 2950
jcallahan@90 2951
jcallahan@90 2952 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2953 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2954 end
jcallahan@90 2955
jcallahan@90 2956
jcallahan@92 2957 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2958 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2959 end
jcallahan@90 2960
jcallahan@90 2961
jcallahan@323 2962 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2963 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2964 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2965
jcallahan@323 2966 for index = 2, #gossip_options, 2 do
jcallahan@323 2967 if gossip_options[index] == "binder" then
jcallahan@323 2968 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2969 return
jcallahan@323 2970 end
jcallahan@323 2971 end
jcallahan@323 2972 end,
jcallahan@323 2973 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2974 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2975 end,
jcallahan@323 2976 }
jcallahan@323 2977
jcallahan@323 2978
jcallahan@92 2979 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 2980 WDP:StopChatLootRecording(event_name)
jcallahan@323 2981 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2982 if not unit_idnum then
jcallahan@323 2983 return
jcallahan@323 2984 end
jcallahan@323 2985
jcallahan@323 2986 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2987 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2988 end
jcallahan@90 2989 end
jcallahan@90 2990
jcallahan@90 2991
jcallahan@93 2992 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 2993 WDP:StopChatLootRecording(event_name)
jcallahan@93 2994 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2995 end
jcallahan@93 2996
jcallahan@93 2997
jcallahan@189 2998 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2999 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 3000 end
jcallahan@189 3001
jcallahan@189 3002
jcallahan@90 3003 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 3004 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 3005 end
jcallahan@90 3006
jcallahan@90 3007
jcallahan@90 3008 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 3009 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 3010 end
jcallahan@90 3011
jcallahan@90 3012
jcallahan@90 3013 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 3014 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 3015 end
jcallahan@90 3016 end -- do-block