annotate Main.lua @ 411:4adc1fa4ddba

Increased duration of chat-based loot recording from 1 second to 1.5 seconds. Fixed some comments.
author MMOSimca <MMOSimca@gmail.com>
date Sat, 03 Jan 2015 02:34:09 -0500
parents ad8323486561
children e2f7f33cf5f7
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
MMOSimca@405 43 local ITEM_ID_TIMBER = 114781
MMOSimca@405 44
jcallahan@246 45 local OBJECT_ID_ANVIL = 192628
jcallahan@322 46 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 47 local OBJECT_ID_FORGE = 1685
jcallahan@322 48
jcallahan@246 49 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 50 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 51 local PLAYER_GUID
jcallahan@246 52 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 53 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 54
MMOSimca@377 55 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 56 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 57 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 58
MMOSimca@336 59 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 60 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 61 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 62 }
jcallahan@326 63
jcallahan@246 64 local ALLOWED_LOCALES = {
jcallahan@246 65 enUS = true,
jcallahan@246 66 enGB = true,
MMOSimca@336 67 enTW = true,
MMOSimca@336 68 enCN = true,
jcallahan@246 69 }
jcallahan@157 70
jcallahan@0 71 local DATABASE_DEFAULTS = {
jcallahan@128 72 char = {},
jcallahan@0 73 global = {
jcallahan@270 74 config = {
jcallahan@270 75 minimap_icon = {
jcallahan@270 76 hide = true,
jcallahan@270 77 },
jcallahan@270 78 },
jcallahan@0 79 items = {},
jcallahan@0 80 npcs = {},
jcallahan@0 81 objects = {},
jcallahan@0 82 quests = {},
jcallahan@167 83 spells = {},
jcallahan@17 84 zones = {},
jcallahan@0 85 }
jcallahan@0 86 }
jcallahan@0 87
jcallahan@1 88 local EVENT_MAPPING = {
jcallahan@90 89 AUCTION_HOUSE_SHOW = true,
jcallahan@90 90 BANKFRAME_OPENED = true,
jcallahan@90 91 BATTLEFIELDS_SHOW = true,
jcallahan@56 92 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 93 BONUS_ROLL_RESULT = true,
MMOSimca@388 94 CHAT_MSG_CURRENCY = true,
jcallahan@48 95 CHAT_MSG_LOOT = true,
jcallahan@95 96 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 97 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 98 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 99 CHAT_MSG_SYSTEM = true,
jcallahan@23 100 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 101 COMBAT_TEXT_UPDATE = true,
jcallahan@140 102 CURSOR_UPDATE = true,
jcallahan@90 103 FORGE_MASTER_OPENED = true,
jcallahan@90 104 GOSSIP_SHOW = true,
jcallahan@290 105 GROUP_ROSTER_UPDATE = true,
jcallahan@93 106 GUILDBANKFRAME_OPENED = true,
jcallahan@42 107 ITEM_TEXT_BEGIN = true,
jcallahan@189 108 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 109 LOOT_CLOSED = true,
MMOSimca@343 110 LOOT_OPENED = true,
MMOSimca@398 111 LOOT_SLOT_CLEARED = true,
jcallahan@89 112 MAIL_SHOW = true,
jcallahan@133 113 MERCHANT_CLOSED = true,
jcallahan@7 114 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 115 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 116 PET_BAR_UPDATE = true,
MMOSimca@368 117 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 118 PLAYER_REGEN_DISABLED = true,
jcallahan@156 119 PLAYER_REGEN_ENABLED = true,
jcallahan@2 120 PLAYER_TARGET_CHANGED = true,
jcallahan@9 121 QUEST_COMPLETE = true,
jcallahan@9 122 QUEST_DETAIL = true,
jcallahan@9 123 QUEST_LOG_UPDATE = true,
jcallahan@97 124 QUEST_PROGRESS = true,
jcallahan@178 125 SHOW_LOOT_TOAST = true,
jcallahan@306 126 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 127 TAXIMAP_OPENED = true,
jcallahan@92 128 TRADE_SKILL_SHOW = true,
jcallahan@167 129 TRAINER_CLOSED = true,
jcallahan@27 130 TRAINER_SHOW = true,
jcallahan@90 131 TRANSMOGRIFY_OPEN = true,
jcallahan@246 132 UNIT_PET = true,
jcallahan@4 133 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 134 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 135 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 136 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 137 UNIT_SPELLCAST_SENT = true,
jcallahan@1 138 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 139 VOID_STORAGE_OPEN = true,
jcallahan@299 140 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 141 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 142 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 143 }
jcallahan@0 144
jcallahan@4 145
jcallahan@246 146 -- VARIABLES ----------------------------------------------------------
jcallahan@246 147
jcallahan@92 148 local anvil_spell_ids = {}
jcallahan@92 149 local currently_drunk
jcallahan@128 150 local char_db
jcallahan@128 151 local global_db
jcallahan@299 152 local group_member_guids = {}
jcallahan@246 153 local group_owner_guids_to_pet_guids = {}
jcallahan@246 154 local group_pet_guids = {}
jcallahan@299 155 local in_instance
jcallahan@187 156 local item_process_timer_handle
jcallahan@92 157 local faction_standings = {}
jcallahan@92 158 local forge_spell_ids = {}
jcallahan@95 159 local languages_known = {}
jcallahan@317 160 local boss_loot_toasting = {}
MMOSimca@387 161 local container_loot_toasting
MMOSimca@387 162 local loot_toast_container_id
MMOSimca@387 163 local raid_boss_id
jcallahan@306 164 local loot_toast_container_timer_handle
jcallahan@307 165 local loot_toast_data
jcallahan@307 166 local loot_toast_data_timer_handle
jcallahan@95 167 local name_to_id_map = {}
jcallahan@306 168 local killed_boss_id_timer_handle
jcallahan@177 169 local killed_npc_id
jcallahan@2 170 local target_location_timer_handle
MMOSimca@345 171 local last_timber_spell_id
MMOSimca@355 172 local last_garrison_cache_object_id
MMOSimca@347 173 local chat_loot_timer_handle
jcallahan@86 174 local current_target_id
jcallahan@126 175 local current_area_id
jcallahan@131 176 local current_loot
jcallahan@1 177
jcallahan@312 178
jcallahan@121 179 -- Data for our current action. Including possible values as a reference.
jcallahan@122 180 local current_action = {
jcallahan@121 181 identifier = nil,
jcallahan@121 182 loot_label = nil,
jcallahan@121 183 loot_list = nil,
jcallahan@121 184 loot_sources = nil,
jcallahan@121 185 map_level = nil,
jcallahan@121 186 spell_label = nil,
jcallahan@123 187 target_type = nil,
jcallahan@121 188 x = nil,
jcallahan@121 189 y = nil,
jcallahan@121 190 zone_data = nil,
jcallahan@121 191 }
jcallahan@92 192
jcallahan@246 193
MMOSimca@393 194 -- Timer prototypes
MMOSimca@393 195 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 196
MMOSimca@393 197
jcallahan@246 198 -- HELPERS ------------------------------------------------------------
jcallahan@246 199
jcallahan@245 200 local function Debug(message, ...)
MMOSimca@350 201 if not DEBUGGING or not message then
jcallahan@151 202 return
jcallahan@151 203 end
MMOSimca@350 204
MMOSimca@350 205 if ... then
MMOSimca@350 206 local args = { ... }
MMOSimca@350 207
MMOSimca@350 208 for index = 1, #args do
MMOSimca@377 209 args[index] = tostring(args[index])
jcallahan@306 210 end
MMOSimca@350 211 _G.print(message:format(unpack(args)))
MMOSimca@350 212 else
MMOSimca@350 213 _G.print(message)
jcallahan@306 214 end
jcallahan@151 215 end
jcallahan@151 216
jcallahan@151 217
MMOSimca@393 218 local function InitializeCurrentLoot()
MMOSimca@393 219 current_loot = {
MMOSimca@393 220 list = {},
MMOSimca@393 221 sources = {},
MMOSimca@393 222 identifier = current_action.identifier,
MMOSimca@393 223 label = current_action.loot_label or "drops",
MMOSimca@393 224 map_level = current_action.map_level,
MMOSimca@393 225 object_name = current_action.object_name,
MMOSimca@393 226 spell_label = current_action.spell_label,
MMOSimca@393 227 target_type = current_action.target_type,
MMOSimca@393 228 x = current_action.x,
MMOSimca@393 229 y = current_action.y,
MMOSimca@393 230 zone_data = current_action.zone_data,
MMOSimca@393 231 }
MMOSimca@393 232
MMOSimca@393 233 table.wipe(current_action)
MMOSimca@393 234 end
MMOSimca@393 235
MMOSimca@393 236
jcallahan@169 237 local TradeSkillExecutePer
jcallahan@169 238 do
jcallahan@169 239 local header_list = {}
jcallahan@169 240
jcallahan@169 241 function TradeSkillExecutePer(iter_func)
jcallahan@169 242 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 243 return
jcallahan@169 244 end
jcallahan@167 245 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 246 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 247 search_box:SetText("")
jcallahan@169 248
jcallahan@167 249 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 250 search_box:ClearFocus()
jcallahan@167 251 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 252
jcallahan@169 253 table.wipe(header_list)
jcallahan@169 254
jcallahan@169 255 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 256 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 257 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 258
jcallahan@169 259 if have_materials then
jcallahan@169 260 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 261 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 262 end
jcallahan@169 263
jcallahan@169 264 if have_skillup then
jcallahan@169 265 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 266 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 267 end
MMOSimca@330 268 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 269 _G.TradeSkillUpdateFilterBar()
jcallahan@169 270 _G.TradeSkillFrame_Update()
jcallahan@169 271
jcallahan@169 272 -- Expand all headers so we can see all the recipes there are
jcallahan@169 273 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 274 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 275
jcallahan@169 276 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 277 if not is_expanded then
jcallahan@169 278 header_list[name] = true
jcallahan@169 279 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 280 end
jcallahan@169 281 elseif iter_func(name, tradeskill_index) then
jcallahan@169 282 break
jcallahan@169 283 end
jcallahan@169 284 end
jcallahan@169 285
jcallahan@169 286 -- Restore the state of the things we changed.
jcallahan@169 287 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 288 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 289
jcallahan@169 290 if header_list[name] then
jcallahan@169 291 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 292 end
jcallahan@169 293 end
jcallahan@169 294 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 295 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 296 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 297 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 298
jcallahan@169 299 _G.TradeSkillUpdateFilterBar()
jcallahan@169 300 _G.TradeSkillFrame_Update()
jcallahan@167 301 end
jcallahan@169 302 end -- do-block
jcallahan@167 303
jcallahan@167 304
jcallahan@39 305 local ActualCopperCost
jcallahan@39 306 do
jcallahan@39 307 local BARTERING_SPELL_ID = 83964
jcallahan@39 308
jcallahan@39 309 local STANDING_DISCOUNTS = {
jcallahan@39 310 HATED = 0,
jcallahan@39 311 HOSTILE = 0,
jcallahan@39 312 UNFRIENDLY = 0,
jcallahan@39 313 NEUTRAL = 0,
jcallahan@39 314 FRIENDLY = 0.05,
jcallahan@39 315 HONORED = 0.1,
jcallahan@39 316 REVERED = 0.15,
jcallahan@39 317 EXALTED = 0.2,
jcallahan@39 318 }
jcallahan@39 319
jcallahan@39 320
jcallahan@39 321 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 322 if not copper_cost or copper_cost == 0 then
jcallahan@39 323 return 0
jcallahan@39 324 end
jcallahan@39 325 local modifier = 1
jcallahan@39 326
jcallahan@39 327 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 328 modifier = modifier - 0.1
jcallahan@39 329 end
jcallahan@39 330
jcallahan@39 331 if rep_standing then
jcallahan@39 332 if PLAYER_RACE == "Goblin" then
jcallahan@39 333 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 334 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 335 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 336 end
jcallahan@39 337 end
jcallahan@39 338 return math.floor(copper_cost / modifier)
jcallahan@39 339 end
jcallahan@39 340 end -- do-block
jcallahan@39 341
jcallahan@39 342
jcallahan@29 343 local function InstanceDifficultyToken()
jcallahan@233 344 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 345
jcallahan@59 346 if not instance_type or instance_type == "" then
jcallahan@59 347 instance_type = "NONE"
jcallahan@59 348 end
jcallahan@312 349 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 350 end
jcallahan@29 351
jcallahan@29 352
jcallahan@19 353 local function DBEntry(data_type, unit_id)
jcallahan@19 354 if not data_type or not unit_id then
jcallahan@6 355 return
jcallahan@6 356 end
jcallahan@289 357 local category = global_db[data_type]
jcallahan@289 358
jcallahan@289 359 if not category then
jcallahan@289 360 category = {}
jcallahan@289 361 global_db[data_type] = category
jcallahan@289 362 end
jcallahan@289 363 local unit = category[unit_id]
jcallahan@6 364
jcallahan@10 365 if not unit then
jcallahan@187 366 unit = {}
jcallahan@289 367 category[unit_id] = unit
jcallahan@6 368 end
jcallahan@10 369 return unit
jcallahan@6 370 end
jcallahan@270 371
jcallahan@263 372 private.DBEntry = DBEntry
jcallahan@6 373
jcallahan@214 374 local NPCEntry
jcallahan@214 375 do
jcallahan@214 376 local npc_prototype = {}
jcallahan@214 377 local npc_meta = {
jcallahan@214 378 __index = npc_prototype
jcallahan@214 379 }
jcallahan@6 380
jcallahan@214 381 function NPCEntry(identifier)
jcallahan@227 382 local npc = DBEntry("npcs", identifier)
jcallahan@331 383 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 384 end
jcallahan@214 385
jcallahan@248 386 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 387 self.encounter_data = self.encounter_data or {}
jcallahan@248 388 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 389 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 390
jcallahan@248 391 return self.encounter_data[difficulty_token]
jcallahan@214 392 end
jcallahan@22 393 end
jcallahan@22 394
jcallahan@22 395
jcallahan@1 396 local function CurrentLocationData()
jcallahan@161 397 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 398 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 399 end
jcallahan@1 400 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 401 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 402
jcallahan@1 403 x = x or 0
jcallahan@1 404 y = y or 0
jcallahan@1 405
jcallahan@1 406 if x == 0 and y == 0 then
jcallahan@1 407 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 408 _G.SetDungeonMapLevel(level_index)
jcallahan@1 409 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 410
jcallahan@1 411 if x and y and (x > 0 or y > 0) then
jcallahan@1 412 _G.SetDungeonMapLevel(map_level)
jcallahan@1 413 map_level = level_index
jcallahan@1 414 break
jcallahan@1 415 end
jcallahan@1 416 end
jcallahan@1 417 end
jcallahan@1 418
jcallahan@1 419 if _G.DungeonUsesTerrainMap() then
jcallahan@1 420 map_level = map_level - 1
jcallahan@1 421 end
jcallahan@31 422 local x = _G.floor(x * 1000)
jcallahan@31 423 local y = _G.floor(y * 1000)
jcallahan@28 424
jcallahan@31 425 if x % 2 ~= 0 then
jcallahan@31 426 x = x + 1
jcallahan@28 427 end
jcallahan@28 428
jcallahan@31 429 if y % 2 ~= 0 then
jcallahan@31 430 y = y + 1
jcallahan@28 431 end
jcallahan@126 432 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 433 end
jcallahan@1 434
jcallahan@1 435
jcallahan@312 436 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 437 if not currency_link then
jcallahan@312 438 return
jcallahan@312 439 end
jcallahan@312 440 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 441 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 442 end
jcallahan@312 443
jcallahan@312 444
jcallahan@1 445 local function ItemLinkToID(item_link)
jcallahan@1 446 if not item_link then
jcallahan@1 447 return
jcallahan@1 448 end
MMOSimca@404 449 return tonumber(tostring(item_link):match("item:(%d+)"))
jcallahan@1 450 end
jcallahan@270 451
jcallahan@260 452 private.ItemLinkToID = ItemLinkToID
jcallahan@4 453
jcallahan@171 454 local function UnitTypeIsNPC(unit_type)
jcallahan@171 455 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 456 end
jcallahan@171 457
jcallahan@171 458
jcallahan@34 459 local ParseGUID
jcallahan@4 460 do
jcallahan@229 461 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 462
jcallahan@281 463 local NPC_ID_MAPPING = {
jcallahan@281 464 [62164] = 63191, -- Garalon
jcallahan@281 465 }
jcallahan@281 466
jcallahan@281 467
jcallahan@334 468 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 469 if not unit_type_name then
MMOSimca@329 470 return UNIT_TYPES.UNKNOWN
MMOSimca@329 471 end
MMOSimca@329 472
MMOSimca@329 473 for def, text in next, UNIT_TYPES do
MMOSimca@329 474 if unit_type_name == text then
MMOSimca@329 475 return UNIT_TYPES[def]
MMOSimca@329 476 end
MMOSimca@329 477 end
MMOSimca@329 478 return UNIT_TYPES.UNKNOWN
MMOSimca@329 479 end
MMOSimca@329 480
MMOSimca@329 481
jcallahan@34 482 function ParseGUID(guid)
jcallahan@5 483 if not guid then
jcallahan@5 484 return
jcallahan@5 485 end
MMOSimca@329 486
MMOSimca@329 487 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 488 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 489
jcallahan@334 490 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 491 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 492
jcallahan@281 493 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 494
jcallahan@281 495 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 496 unit_idnum = id_mapping
jcallahan@281 497 end
jcallahan@281 498 return unit_type, unit_idnum
jcallahan@4 499 end
jcallahan@4 500 return unit_type
jcallahan@4 501 end
jcallahan@249 502
jcallahan@249 503 private.ParseGUID = ParseGUID
jcallahan@4 504 end -- do-block
jcallahan@4 505
jcallahan@4 506
jcallahan@141 507 local UpdateDBEntryLocation
jcallahan@141 508 do
jcallahan@141 509 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 510 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 511 local facing = _G.GetPlayerFacing()
jcallahan@141 512
jcallahan@141 513 if not facing then
jcallahan@141 514 return x, y
jcallahan@141 515 end
jcallahan@246 516 local rad = facing + math.pi
jcallahan@141 517 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 518 end
jcallahan@10 519
jcallahan@24 520
jcallahan@141 521 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 522 if not identifier then
jcallahan@141 523 return
jcallahan@141 524 end
jcallahan@141 525 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 526 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 527 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 528 return
MMOSimca@328 529 end
jcallahan@141 530 local entry = DBEntry(entry_type, identifier)
jcallahan@141 531 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 532 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 533
jcallahan@141 534 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 535 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 536
jcallahan@141 537 if not zone_data then
jcallahan@141 538 zone_data = {}
jcallahan@141 539 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 540 end
jcallahan@141 541
jcallahan@141 542 -- Special case for Fishing.
jcallahan@141 543 if current_action.spell_label == "FISHING" then
jcallahan@141 544 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 545
jcallahan@141 546 if yard_width > 0 and yard_height > 0 then
jcallahan@141 547 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 548 current_action.x = x
jcallahan@141 549 current_action.y = y
jcallahan@141 550 end
jcallahan@141 551 end
jcallahan@141 552 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 553
jcallahan@141 554 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 555 return zone_data
jcallahan@10 556 end
jcallahan@141 557 end -- do-block
jcallahan@10 558
jcallahan@10 559
jcallahan@19 560 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 561 if not item_link then
jcallahan@19 562 return
jcallahan@19 563 end
jcallahan@19 564 local item_id = ItemLinkToID(item_link)
jcallahan@19 565
jcallahan@19 566 if not bag_index or not slot_index then
jcallahan@19 567 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 568 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 569 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 570 bag_index = new_bag_index
jcallahan@19 571 slot_index = new_slot_index
jcallahan@19 572 break
jcallahan@19 573 end
jcallahan@19 574 end
jcallahan@19 575 end
jcallahan@19 576 end
jcallahan@19 577
MMOSimca@410 578 local any_loot = false
MMOSimca@410 579
MMOSimca@411 580 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 581 if bag_index and slot_index then
MMOSimca@410 582 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 583 if is_lootable then
MMOSimca@410 584 any_loot = true
MMOSimca@410 585 end
jcallahan@19 586 end
MMOSimca@410 587
MMOSimca@410 588 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 589 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 590 any_loot = true
jcallahan@19 591 end
MMOSimca@368 592
MMOSimca@410 593 if any_loot then
MMOSimca@410 594 table.wipe(current_action)
MMOSimca@410 595 current_loot = nil
MMOSimca@410 596 current_action.target_type = AF.ITEM
MMOSimca@410 597 current_action.identifier = item_id
MMOSimca@410 598 current_action.loot_label = "contains"
MMOSimca@410 599
MMOSimca@410 600 -- For items that open instantly with no spell cast
MMOSimca@410 601 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 602 ClearChatLootData()
MMOSimca@410 603 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@410 604 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@410 605 InitializeCurrentLoot()
MMOSimca@410 606 end
MMOSimca@393 607 end
jcallahan@19 608 end
jcallahan@19 609
jcallahan@19 610
jcallahan@39 611 local UnitFactionStanding
jcallahan@32 612 local UpdateFactionData
jcallahan@32 613 do
jcallahan@32 614 local MAX_FACTION_INDEX = 1000
jcallahan@20 615
jcallahan@32 616 local STANDING_NAMES = {
jcallahan@32 617 "HATED",
jcallahan@32 618 "HOSTILE",
jcallahan@32 619 "UNFRIENDLY",
jcallahan@32 620 "NEUTRAL",
jcallahan@32 621 "FRIENDLY",
jcallahan@32 622 "HONORED",
jcallahan@32 623 "REVERED",
jcallahan@32 624 "EXALTED",
jcallahan@32 625 }
jcallahan@32 626
jcallahan@39 627
jcallahan@39 628 function UnitFactionStanding(unit)
jcallahan@135 629 local unit_name = _G.UnitName(unit)
jcallahan@39 630 UpdateFactionData()
jcallahan@39 631 DatamineTT:ClearLines()
jcallahan@39 632 DatamineTT:SetUnit(unit)
jcallahan@39 633
jcallahan@39 634 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 635 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 636
jcallahan@135 637 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 638 return faction_name, faction_standings[faction_name]
jcallahan@39 639 end
jcallahan@39 640 end
jcallahan@39 641 end
jcallahan@39 642
jcallahan@39 643
jcallahan@32 644 function UpdateFactionData()
jcallahan@32 645 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 646 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 647
jcallahan@86 648 if faction_name then
jcallahan@32 649 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 650 elseif not faction_name then
jcallahan@32 651 break
jcallahan@32 652 end
jcallahan@20 653 end
jcallahan@20 654 end
jcallahan@32 655 end -- do-block
jcallahan@20 656
jcallahan@48 657
jcallahan@75 658 local GenericLootUpdate
jcallahan@75 659 do
jcallahan@77 660 local function LootTable(entry, loot_type, top_field)
jcallahan@75 661 if top_field then
jcallahan@75 662 entry[top_field] = entry[top_field] or {}
jcallahan@75 663 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 664 return entry[top_field][loot_type]
jcallahan@75 665 end
jcallahan@48 666 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 667 return entry[loot_type]
jcallahan@48 668 end
jcallahan@48 669
jcallahan@75 670 function GenericLootUpdate(data_type, top_field)
jcallahan@132 671 local loot_type = current_loot.label
jcallahan@75 672 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 673 local source_list = {}
jcallahan@75 674
jcallahan@131 675 if current_loot.sources then
jcallahan@131 676 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 677 local source_id
jcallahan@78 678
jcallahan@131 679 if current_loot.target_type == AF.ITEM then
jcallahan@119 680 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 681 source_id = current_loot.identifier
jcallahan@119 682 else
jcallahan@331 683 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 684 if unit_ID then
MMOSimca@328 685 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 686 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 687 else
MMOSimca@328 688 source_id = unit_ID
MMOSimca@328 689 end
MMOSimca@328 690 end
jcallahan@119 691 end
jcallahan@304 692 local entry = DBEntry(data_type, source_id)
jcallahan@75 693
jcallahan@119 694 if entry then
jcallahan@119 695 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 696
jcallahan@304 697 if not source_list[source_id] then
jcallahan@119 698 if top_field then
jcallahan@119 699 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 700 elseif not container_loot_toasting then
jcallahan@119 701 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 702 end
jcallahan@304 703 source_list[source_id] = true
jcallahan@77 704 end
jcallahan@119 705 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 706
jcallahan@309 707 if current_loot.target_type == AF.ZONE then
jcallahan@309 708 for item_id, quantity in pairs(loot_data) do
jcallahan@309 709 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 710 end
jcallahan@309 711 else
jcallahan@308 712 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 713 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 714
jcallahan@308 715 if label == "currency" and currency_texture then
jcallahan@308 716 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 717 elseif loot_token == "money" then
jcallahan@308 718 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 719 else
jcallahan@308 720 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 721 end
jcallahan@308 722 end
jcallahan@119 723 end
jcallahan@75 724 end
jcallahan@75 725 end
jcallahan@75 726 end
jcallahan@121 727
jcallahan@121 728 -- This is used for Gas Extractions.
jcallahan@131 729 if #current_loot.list <= 0 then
jcallahan@78 730 return
jcallahan@78 731 end
jcallahan@82 732 local entry
jcallahan@82 733
jcallahan@82 734 -- At this point we only have a name if it's an object.
MMOSimca@388 735 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 736 if current_loot.target_type == AF.OBJECT then
jcallahan@131 737 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 738 else
jcallahan@131 739 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 740 end
jcallahan@75 741
jcallahan@75 742 if not entry then
jcallahan@75 743 return
jcallahan@75 744 end
jcallahan@77 745 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 746
jcallahan@307 747 if current_loot.identifier then
jcallahan@307 748 if not source_list[current_loot.identifier] then
jcallahan@307 749 if top_field then
jcallahan@307 750 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 751 else
jcallahan@307 752 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 753 end
jcallahan@307 754 source_list[current_loot.identifier] = true
jcallahan@77 755 end
jcallahan@77 756 end
jcallahan@75 757
jcallahan@131 758 for index = 1, #current_loot.list do
jcallahan@131 759 table.insert(loot_table, current_loot.list[index])
jcallahan@75 760 end
jcallahan@48 761 end
jcallahan@75 762 end -- do-block
jcallahan@48 763
jcallahan@97 764
jcallahan@97 765 local ReplaceKeywords
jcallahan@97 766 do
jcallahan@97 767 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 768 class = PLAYER_CLASS,
jcallahan@97 769 name = PLAYER_NAME,
jcallahan@97 770 race = PLAYER_RACE,
jcallahan@97 771 }
jcallahan@97 772
jcallahan@97 773
jcallahan@97 774 function ReplaceKeywords(text)
jcallahan@97 775 if not text or text == "" then
jcallahan@97 776 return ""
jcallahan@97 777 end
jcallahan@97 778
jcallahan@97 779 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 780 local category_format = ("<%s>"):format(category)
jcallahan@97 781 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 782 end
jcallahan@97 783 return text
jcallahan@97 784 end
jcallahan@97 785 end -- do-block
jcallahan@97 786
jcallahan@97 787
jcallahan@154 788 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 789 -- unless the WorldMapFrame is shown.
jcallahan@143 790 do
jcallahan@143 791 -- MapFileName = MapAreaID
jcallahan@143 792 local MICRO_DUNGEON_IDS = {
jcallahan@143 793 ShrineofTwoMoons = 903,
jcallahan@143 794 ShrineofSevenStars = 905,
jcallahan@143 795 }
jcallahan@126 796
jcallahan@299 797 local function SetCurrentAreaID()
jcallahan@156 798 if private.in_combat then
jcallahan@156 799 private.set_area_id = true
jcallahan@156 800 return
jcallahan@156 801 end
jcallahan@155 802 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 803
jcallahan@155 804 if map_area_id == current_area_id then
jcallahan@155 805 return
jcallahan@155 806 end
jcallahan@143 807 local world_map = _G.WorldMapFrame
jcallahan@143 808 local map_visible = world_map:IsVisible()
jcallahan@312 809 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 810
jcallahan@143 811 if not map_visible then
jcallahan@143 812 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 813 world_map:Show()
jcallahan@143 814 end
jcallahan@331 815 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 816 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 817
jcallahan@154 818 _G.SetMapToCurrentZone()
jcallahan@154 819
jcallahan@143 820 if micro_dungeon_id then
jcallahan@143 821 current_area_id = micro_dungeon_id
jcallahan@143 822 else
jcallahan@143 823 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 824 end
jcallahan@143 825
jcallahan@154 826 if map_visible then
jcallahan@154 827 _G.SetMapByID(map_area_id)
jcallahan@154 828 else
jcallahan@143 829 world_map:Hide()
jcallahan@143 830 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 831 end
jcallahan@143 832 end
jcallahan@299 833
jcallahan@299 834 function WDP:HandleZoneChange(event_name)
jcallahan@299 835 in_instance = _G.IsInInstance()
jcallahan@299 836 SetCurrentAreaID()
jcallahan@299 837 end
jcallahan@154 838 end
jcallahan@126 839
MMOSimca@347 840
MMOSimca@347 841 -- TIMERS -------------------------------------------------------------
MMOSimca@347 842
MMOSimca@393 843 function ClearKilledNPC()
MMOSimca@347 844 killed_npc_id = nil
MMOSimca@347 845 end
MMOSimca@347 846
MMOSimca@347 847
MMOSimca@393 848 function ClearKilledBossID()
MMOSimca@347 849 if killed_boss_id_timer_handle then
MMOSimca@383 850 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 851 killed_boss_id_timer_handle = nil
MMOSimca@347 852 end
MMOSimca@347 853
MMOSimca@347 854 table.wipe(boss_loot_toasting)
MMOSimca@387 855 raid_boss_id = nil
MMOSimca@347 856 end
MMOSimca@347 857
MMOSimca@347 858
MMOSimca@393 859 function ClearLootToastContainerID()
MMOSimca@347 860 if loot_toast_container_timer_handle then
MMOSimca@383 861 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 862 loot_toast_container_timer_handle = nil
MMOSimca@347 863 end
MMOSimca@347 864
MMOSimca@387 865 container_loot_toasting = false
MMOSimca@387 866 loot_toast_container_id = nil
MMOSimca@347 867 end
MMOSimca@347 868
MMOSimca@347 869
MMOSimca@393 870 function ClearLootToastData()
MMOSimca@347 871 if loot_toast_data_timer_handle then
MMOSimca@383 872 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 873 loot_toast_data_timer_handle = nil
MMOSimca@347 874 end
MMOSimca@347 875
MMOSimca@347 876 if loot_toast_data then
MMOSimca@347 877 table.wipe(loot_toast_data)
MMOSimca@347 878 end
MMOSimca@347 879 end
MMOSimca@347 880
MMOSimca@347 881
MMOSimca@393 882 function ClearChatLootData()
MMOSimca@398 883 if not chat_loot_timer_handle then
MMOSimca@398 884 return
MMOSimca@398 885 end
MMOSimca@398 886 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 887 chat_loot_timer_handle:Cancel()
MMOSimca@398 888 chat_loot_timer_handle = nil
MMOSimca@398 889
MMOSimca@398 890 if current_loot and current_loot.identifier and (private.CONTAINER_ITEM_ID_LIST[current_loot.identifier] ~= nil) then
MMOSimca@398 891 GenericLootUpdate("items")
MMOSimca@347 892 end
MMOSimca@347 893 current_loot = nil
MMOSimca@347 894 end
MMOSimca@347 895
MMOSimca@347 896
jcallahan@246 897 -- METHODS ------------------------------------------------------------
jcallahan@246 898
jcallahan@0 899 function WDP:OnInitialize()
jcallahan@128 900 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 901 private.db = db
jcallahan@128 902 global_db = db.global
jcallahan@128 903 char_db = db.char
jcallahan@14 904
jcallahan@270 905 local raw_db = _G.WoWDBProfilerData
jcallahan@18 906 local build_num = tonumber(private.build_num)
jcallahan@14 907
jcallahan@136 908 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 909 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 910 global_db[entry] = {}
jcallahan@74 911 end
jcallahan@74 912 end
jcallahan@35 913 raw_db.build_num = build_num
MMOSimca@330 914 raw_db.region = private.region
jcallahan@63 915 raw_db.version = DB_VERSION
jcallahan@249 916
jcallahan@312 917 private.InitializeCommentSystem()
jcallahan@312 918 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 919 end
jcallahan@0 920
jcallahan@0 921
jcallahan@153 922 function WDP:EventDispatcher(...)
jcallahan@153 923 local event_name = ...
jcallahan@153 924
MMOSimca@346 925 if DEBUGGING then
jcallahan@154 926 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 927 Debug(event_name)
jcallahan@154 928 else
jcallahan@154 929 Debug(...)
jcallahan@153 930 end
jcallahan@153 931 end
jcallahan@153 932 local func = EVENT_MAPPING[event_name]
jcallahan@153 933
jcallahan@153 934 if _G.type(func) == "boolean" then
jcallahan@153 935 self[event_name](self, ...)
jcallahan@153 936 elseif _G.type(func) == "function" then
jcallahan@159 937 self[func](self, ...)
jcallahan@153 938 end
jcallahan@153 939 end
jcallahan@153 940
jcallahan@153 941
jcallahan@0 942 function WDP:OnEnable()
jcallahan@300 943 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 944
jcallahan@0 945 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 946 if EVENT_DEBUG then
jcallahan@153 947 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 948 else
jcallahan@153 949 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 950 end
jcallahan@0 951 end
jcallahan@95 952
jcallahan@95 953 for index = 1, _G.GetNumLanguages() do
jcallahan@95 954 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 955 end
MMOSimca@383 956
MMOSimca@383 957 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 958 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 959 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 960 WDP:ProcessItems()
MMOSimca@383 961 end, 100000)
MMOSimca@383 962 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 963 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 964 WDP:UpdateTargetLocation()
MMOSimca@383 965 end, 100000)
jcallahan@19 966
jcallahan@19 967 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 968 if target_unit then
jcallahan@19 969 return
jcallahan@19 970 end
jcallahan@19 971 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 972 end)
jcallahan@19 973
jcallahan@19 974 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 975 if target_unit then
jcallahan@19 976 return
jcallahan@19 977 end
jcallahan@19 978 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 979 HandleItemUse(item_link)
jcallahan@19 980 end)
jcallahan@263 981
jcallahan@299 982 self:HandleZoneChange("OnEnable")
jcallahan@290 983 self:GROUP_ROSTER_UPDATE()
jcallahan@0 984 end
jcallahan@0 985
jcallahan@0 986
jcallahan@219 987 local ScrapeItemUpgradeStats
jcallahan@219 988 do
jcallahan@219 989 local intermediary = {}
jcallahan@219 990
jcallahan@220 991 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 992 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 993 return
jcallahan@220 994 end
jcallahan@219 995 local create_entry
jcallahan@219 996
jcallahan@219 997 table.wipe(intermediary)
jcallahan@219 998
jcallahan@219 999 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1000 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1001
jcallahan@293 1002 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1003 break
jcallahan@219 1004 end
jcallahan@219 1005 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1006
jcallahan@219 1007 if amount and stat then
jcallahan@219 1008 create_entry = true
jcallahan@295 1009 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1010 end
jcallahan@219 1011 end
jcallahan@219 1012
jcallahan@219 1013 if not create_entry then
jcallahan@219 1014 return
jcallahan@219 1015 end
jcallahan@219 1016 local item = DBEntry("items", item_id)
jcallahan@225 1017 item.upgrade_id = upgrade_id
jcallahan@219 1018 item.upgrades = item.upgrades or {}
jcallahan@219 1019 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1020
jcallahan@219 1021 for stat, amount in pairs(intermediary) do
jcallahan@219 1022 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1023 end
jcallahan@219 1024 end
MMOSimca@336 1025 end -- do-block
jcallahan@219 1026
jcallahan@219 1027
MMOSimca@340 1028 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1029 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1030 local item
jcallahan@0 1031
jcallahan@191 1032 if item_string then
MMOSimca@338 1033 local item_results = { (":"):split(item_string) }
MMOSimca@338 1034
MMOSimca@338 1035 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1036 local unique_id = item_results[9]
MMOSimca@338 1037 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1038 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1039 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1040
MMOSimca@340 1041 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1042 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1043 item = DBEntry("items", item_id)
MMOSimca@329 1044 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1045
jcallahan@331 1046 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1047 item.suffix_id = suffix_id
MMOSimca@329 1048 end
jcallahan@331 1049
jcallahan@331 1050 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1051 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1052 end
MMOSimca@372 1053
MMOSimca@384 1054 if not item.seen_bonuses then
MMOSimca@384 1055 item.seen_bonuses = {}
MMOSimca@372 1056 end
MMOSimca@385 1057 item.seen_bonuses["0"] = true
MMOSimca@329 1058 end
MMOSimca@329 1059 elseif num_bonus_ids > 0 then
jcallahan@219 1060 item = DBEntry("items", item_id)
MMOSimca@329 1061
jcallahan@201 1062 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1063 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1064
MMOSimca@384 1065 if not item.seen_bonuses then
MMOSimca@384 1066 item.seen_bonuses = {}
MMOSimca@329 1067 end
MMOSimca@384 1068
MMOSimca@384 1069 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1070 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1071 local sorted_bonus_string = ""
MMOSimca@384 1072 local min_bonus_id_array = {}
MMOSimca@384 1073 for iterations = 1, num_bonus_ids do
MMOSimca@384 1074 -- Find minimum of this iteration
MMOSimca@384 1075 local min_bonus_id = 100000
MMOSimca@384 1076 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1077 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1078 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1079 min_bonus_id = temp_bonus_id
MMOSimca@384 1080 end
MMOSimca@384 1081 end
MMOSimca@384 1082
MMOSimca@384 1083 -- Keep track of already processed IDs
MMOSimca@384 1084 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1085
MMOSimca@384 1086 -- Build string
MMOSimca@384 1087 if iterations == 1 then
MMOSimca@384 1088 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1089 else
MMOSimca@384 1090 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1091 end
MMOSimca@329 1092 end
MMOSimca@384 1093
MMOSimca@395 1094 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1095 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1096 else
MMOSimca@372 1097 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1098 end
jcallahan@219 1099 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1100 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1101 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1102 end
jcallahan@0 1103 end
jcallahan@212 1104
jcallahan@212 1105 if durability and durability > 0 then
jcallahan@219 1106 item = item or DBEntry("items", item_id)
jcallahan@212 1107 item.durability = durability
jcallahan@212 1108 end
jcallahan@0 1109 end
jcallahan@0 1110
jcallahan@0 1111
jcallahan@187 1112 function WDP:ProcessItems()
jcallahan@187 1113 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1114 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1115
jcallahan@0 1116 if item_id and item_id > 0 then
jcallahan@1 1117 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1118 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1119 end
jcallahan@0 1120 end
jcallahan@0 1121
jcallahan@0 1122 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1123 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1124 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1125
jcallahan@0 1126 if item_id and item_id > 0 then
jcallahan@1 1127 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1128 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1129 end
jcallahan@0 1130 end
jcallahan@0 1131 end
jcallahan@0 1132 end
jcallahan@0 1133
jcallahan@118 1134
jcallahan@215 1135 local TargetedNPC
jcallahan@118 1136 do
jcallahan@118 1137 local GENDER_NAMES = {
jcallahan@118 1138 "UNKNOWN",
jcallahan@118 1139 "MALE",
jcallahan@118 1140 "FEMALE",
jcallahan@118 1141 }
jcallahan@118 1142
jcallahan@118 1143
jcallahan@118 1144 local REACTION_NAMES = {
jcallahan@118 1145 "HATED",
jcallahan@118 1146 "HOSTILE",
jcallahan@118 1147 "UNFRIENDLY",
jcallahan@118 1148 "NEUTRAL",
jcallahan@118 1149 "FRIENDLY",
jcallahan@118 1150 "HONORED",
jcallahan@118 1151 "REVERED",
jcallahan@118 1152 "EXALTED",
jcallahan@118 1153 }
jcallahan@118 1154
jcallahan@118 1155
jcallahan@118 1156 local POWER_TYPE_NAMES = {
jcallahan@118 1157 ["0"] = "MANA",
jcallahan@118 1158 ["1"] = "RAGE",
jcallahan@118 1159 ["2"] = "FOCUS",
jcallahan@118 1160 ["3"] = "ENERGY",
jcallahan@118 1161 ["6"] = "RUNIC_POWER",
jcallahan@118 1162 }
jcallahan@118 1163
jcallahan@118 1164
jcallahan@215 1165 function TargetedNPC()
jcallahan@118 1166 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1167 current_target_id = nil
jcallahan@118 1168 return
jcallahan@118 1169 end
jcallahan@118 1170 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1171
jcallahan@171 1172 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1173 return
jcallahan@118 1174 end
jcallahan@118 1175 current_target_id = unit_idnum
jcallahan@118 1176
jcallahan@118 1177 local npc = NPCEntry(unit_idnum)
jcallahan@118 1178 local _, class_token = _G.UnitClass("target")
jcallahan@118 1179 npc.class = class_token
jcallahan@118 1180 npc.faction = UnitFactionStanding("target")
jcallahan@118 1181 npc.genders = npc.genders or {}
jcallahan@118 1182 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1183 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1184 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1185
jcallahan@248 1186 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1187 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1188 local level_data = encounter_data[npc_level]
jcallahan@250 1189
jcallahan@250 1190 if not level_data then
jcallahan@250 1191 level_data = {}
jcallahan@250 1192 encounter_data[npc_level] = level_data
jcallahan@250 1193 end
jcallahan@257 1194 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1195
jcallahan@257 1196 if not level_data.power then
MMOSimca@337 1197 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1198
jcallahan@257 1199 if max_power > 0 then
jcallahan@257 1200 local power_type = _G.UnitPowerType("target")
jcallahan@312 1201 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1202 end
jcallahan@118 1203 end
jcallahan@118 1204 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1205 return npc, unit_idnum
jcallahan@118 1206 end
jcallahan@118 1207 end -- do-block
jcallahan@118 1208
jcallahan@118 1209
jcallahan@113 1210 do
jcallahan@113 1211 local COORD_MAX = 5
jcallahan@0 1212
jcallahan@113 1213 function WDP:UpdateTargetLocation()
jcallahan@113 1214 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1215 return
jcallahan@2 1216 end
jcallahan@113 1217
jcallahan@113 1218 for index = 1, 4 do
jcallahan@113 1219 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1220 return
jcallahan@113 1221 end
jcallahan@113 1222 end
jcallahan@215 1223 local npc = TargetedNPC()
jcallahan@113 1224
jcallahan@113 1225 if not npc then
jcallahan@113 1226 return
jcallahan@113 1227 end
jcallahan@113 1228 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1229 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1230 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1231 return
MMOSimca@328 1232 end
jcallahan@248 1233 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1234 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1235 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1236
jcallahan@113 1237 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1238
jcallahan@113 1239 if not zone_data then
jcallahan@113 1240 zone_data = {}
jcallahan@113 1241 npc_data.locations[zone_token] = zone_data
jcallahan@113 1242 end
jcallahan@113 1243
jcallahan@113 1244 for location_token in pairs(zone_data) do
jcallahan@113 1245 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1246 loc_level = tonumber(loc_level)
jcallahan@113 1247
jcallahan@113 1248 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1249 return
jcallahan@113 1250 end
jcallahan@113 1251 end
jcallahan@141 1252 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1253 end
jcallahan@113 1254 end -- do-block
jcallahan@2 1255
jcallahan@118 1256
jcallahan@246 1257 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1258
MMOSimca@398 1259 function WDP:LOOT_SLOT_CLEARED(...)
MMOSimca@398 1260 ClearChatLootData()
MMOSimca@398 1261 end
MMOSimca@398 1262
MMOSimca@398 1263
MMOSimca@408 1264 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1265 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1266 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1267 ClearKilledBossID()
MMOSimca@408 1268 ClearLootToastContainerID()
MMOSimca@408 1269 end
MMOSimca@408 1270
MMOSimca@408 1271
jcallahan@90 1272 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1273 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1274 return
jcallahan@243 1275 end
jcallahan@282 1276 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1277
jcallahan@56 1278 for index = 1, num_items do
jcallahan@56 1279 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1280
jcallahan@56 1281 if item_link then
jcallahan@56 1282 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1283 end
jcallahan@56 1284 end
jcallahan@56 1285 end
jcallahan@56 1286
jcallahan@56 1287
jcallahan@298 1288 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1289 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1290
jcallahan@246 1291 if current_pet_guid then
jcallahan@246 1292 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1293 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1294 end
jcallahan@246 1295 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1296
jcallahan@246 1297 if pet_guid then
jcallahan@296 1298 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1299 group_pet_guids[pet_guid] = true
jcallahan@246 1300 end
jcallahan@246 1301 end
jcallahan@246 1302
jcallahan@246 1303
jcallahan@298 1304 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1305 local is_raid = _G.IsInRaid()
jcallahan@298 1306 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1307 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1308
jcallahan@299 1309 table.wipe(group_member_guids)
jcallahan@298 1310
jcallahan@298 1311 for index = 1, group_size do
jcallahan@298 1312 local unit_id = unit_type .. index
jcallahan@298 1313 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1314
jcallahan@299 1315 group_member_guids[unit_guid] = true
jcallahan@298 1316 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1317 end
jcallahan@299 1318 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1319 end
jcallahan@298 1320
jcallahan@298 1321
jcallahan@298 1322 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1323 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1324 end
jcallahan@298 1325
jcallahan@298 1326
MMOSimca@375 1327 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1328 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1329 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1330 return
jcallahan@306 1331 end
MMOSimca@372 1332
MMOSimca@372 1333 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1334 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1335
MMOSimca@355 1336 -- Handle Garrison cache specially
MMOSimca@355 1337 if lootSource and last_garrison_cache_object_id and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) then
MMOSimca@355 1338 -- Record location data for cache
MMOSimca@355 1339 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1340
MMOSimca@355 1341 -- Add drop data
MMOSimca@355 1342 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1343 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1344 -- Check for top level object data
MMOSimca@355 1345 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1346 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1347 if object_entry[difficulty_token] then
MMOSimca@355 1348 -- Increment loot count
MMOSimca@355 1349 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1350
MMOSimca@355 1351 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1352 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1353 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1354 else
MMOSimca@355 1355 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1356 end
MMOSimca@355 1357 else
MMOSimca@355 1358 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1359 end
MMOSimca@387 1360 elseif raid_boss_id then
MMOSimca@336 1361 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1362 local upper_limit = 0
MMOSimca@387 1363 if DUPLICATE_WORLD_BOSS_IDS[raid_boss_id] then
MMOSimca@387 1364 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[raid_boss_id]
jcallahan@317 1365 end
jcallahan@317 1366 for i = 0, upper_limit do
MMOSimca@387 1367 local temp_npc_id = raid_boss_id
jcallahan@317 1368
jcallahan@317 1369 if i > 0 then
MMOSimca@387 1370 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[raid_boss_id][i]
jcallahan@312 1371 end
jcallahan@317 1372
jcallahan@317 1373 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1374 if npc then
jcallahan@317 1375 local loot_label = "drops"
jcallahan@317 1376 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1377 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1378 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1379
jcallahan@317 1380 if loot_type == "item" then
jcallahan@317 1381 local item_id = ItemLinkToID(item_link)
jcallahan@317 1382 if item_id then
jcallahan@317 1383 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1384 RecordItemData(item_id, item_link, true)
jcallahan@317 1385 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1386 else
jcallahan@317 1387 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1388 return
jcallahan@317 1389 end
jcallahan@317 1390 elseif loot_type == "money" then
jcallahan@317 1391 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1392 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1393 elseif loot_type == "currency" then
jcallahan@317 1394 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1395 if currency_texture and currency_texture ~= "" then
jcallahan@317 1396 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1397 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1398 else
jcallahan@317 1399 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1400 return
jcallahan@317 1401 end
jcallahan@317 1402 end
jcallahan@317 1403
jcallahan@317 1404 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1405 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1406 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1407 end
jcallahan@312 1408 end
jcallahan@312 1409 end
MMOSimca@387 1410 elseif loot_toast_container_id then
jcallahan@305 1411 InitializeCurrentLoot()
jcallahan@305 1412
jcallahan@306 1413 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1414 current_loot.identifier = loot_toast_container_id
jcallahan@306 1415 current_loot.label = "contains"
jcallahan@306 1416 current_loot.target_type = AF.ITEM
jcallahan@306 1417
MMOSimca@387 1418 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1419
jcallahan@301 1420 if loot_type == "item" then
jcallahan@312 1421 local item_id = ItemLinkToID(item_link)
jcallahan@312 1422 if item_id then
jcallahan@312 1423 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1424 RecordItemData(item_id, item_link, true)
MMOSimca@387 1425 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1426 else
jcallahan@301 1427 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1428 current_loot = nil
jcallahan@301 1429 return
jcallahan@301 1430 end
jcallahan@301 1431 elseif loot_type == "money" then
jcallahan@312 1432 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1433 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1434 elseif loot_type == "currency" then
jcallahan@312 1435 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1436 if currency_texture and currency_texture ~= "" then
jcallahan@312 1437 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1438 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1439 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1440 else
jcallahan@312 1441 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1442 current_loot = nil
jcallahan@312 1443 return
jcallahan@312 1444 end
jcallahan@301 1445 end
jcallahan@312 1446
jcallahan@301 1447 GenericLootUpdate("items")
jcallahan@301 1448 current_loot = nil
MMOSimca@387 1449 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1450 else
jcallahan@307 1451 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1452
jcallahan@307 1453 loot_toast_data = loot_toast_data or {}
jcallahan@312 1454 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1455
MMOSimca@340 1456 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1457 if item_id then
MMOSimca@340 1458 RecordItemData(item_id, item_link, true)
MMOSimca@340 1459 end
MMOSimca@340 1460
MMOSimca@383 1461 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1462 end
jcallahan@178 1463 end
jcallahan@178 1464
jcallahan@178 1465
jcallahan@179 1466 do
MMOSimca@388 1467 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1468 [AF.ITEM] = function(currency_texture, quantity)
MMOSimca@388 1469 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1470 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@388 1471 -- Verify that we're still assigning data to the right items
MMOSimca@390 1472 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@388 1473 Debug("CHAT_MSG_CURRENCY: AF.ITEM %s (%d)", currency_token, quantity)
MMOSimca@388 1474 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@388 1475 current_loot.sources[container_id][currency_token] = (current_loot.sources[container_id][currency_token] or 0) + quantity
MMOSimca@388 1476 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@388 1477 Debug("CHAT_MSG_CURRENCY: We would have assigned the wrong loot!")
MMOSimca@388 1478 ClearChatLootData()
MMOSimca@388 1479 end
MMOSimca@388 1480 end,
MMOSimca@388 1481 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1482 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1483 end,
MMOSimca@388 1484 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1485 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1486 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1487 InitializeCurrentLoot()
MMOSimca@388 1488 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1489 GenericLootUpdate("zones")
MMOSimca@388 1490 current_loot = nil
MMOSimca@388 1491 end,
MMOSimca@388 1492 }
MMOSimca@388 1493
MMOSimca@388 1494
MMOSimca@388 1495 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1496 local category
MMOSimca@388 1497
MMOSimca@388 1498 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1499 if not currency_link then
MMOSimca@388 1500 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1501 end
MMOSimca@388 1502 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1503
MMOSimca@388 1504 if not currency_texture or currency_texture == "" then
MMOSimca@388 1505 return
MMOSimca@388 1506 end
MMOSimca@388 1507
MMOSimca@388 1508 -- Set update category
MMOSimca@388 1509 if current_action.spell_label == "FISHING" then
MMOSimca@388 1510 category = AF.ZONE
MMOSimca@388 1511 elseif raid_boss_id then
MMOSimca@388 1512 category = AF.NPC
MMOSimca@388 1513 elseif chat_loot_timer_handle then
MMOSimca@388 1514 category = AF.ITEM
MMOSimca@388 1515 end
MMOSimca@388 1516
MMOSimca@388 1517 -- Take action based on update category
MMOSimca@388 1518 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1519 if not category or not update_func then
MMOSimca@388 1520 return
MMOSimca@388 1521 end
MMOSimca@388 1522 update_func(currency_texture, quantity)
MMOSimca@388 1523 end
MMOSimca@388 1524
MMOSimca@388 1525
jcallahan@179 1526 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1527 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1528 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1529 -- Verify that we're still assigning data to the right items
MMOSimca@390 1530 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@347 1531 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1532 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@353 1533 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1534 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1535 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1536 ClearChatLootData()
MMOSimca@347 1537 end
MMOSimca@347 1538 end,
jcallahan@179 1539 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1540 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1541 end,
MMOSimca@345 1542 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1543 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1544 -- Check for top level object data
MMOSimca@381 1545 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1546 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1547 if object_entry[difficulty_token] then
MMOSimca@381 1548 -- Increment loot count
MMOSimca@381 1549 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1550
MMOSimca@381 1551 -- Add drop data
MMOSimca@381 1552 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1553 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1554 else
MMOSimca@381 1555 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1556 end
jcallahan@179 1557 end,
jcallahan@179 1558 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1559 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1560 InitializeCurrentLoot()
jcallahan@312 1561 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1562 GenericLootUpdate("zones")
jcallahan@312 1563 current_loot = nil
jcallahan@179 1564 end,
jcallahan@179 1565 }
jcallahan@177 1566
jcallahan@177 1567
MMOSimca@388 1568 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1569 local category
jcallahan@177 1570
MMOSimca@345 1571 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1572 if not item_link then
MMOSimca@345 1573 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1574 end
MMOSimca@345 1575 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1576
MMOSimca@345 1577 if not item_id then
MMOSimca@345 1578 return
MMOSimca@345 1579 end
MMOSimca@345 1580
MMOSimca@345 1581 -- Set update category
MMOSimca@405 1582 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1583 category = AF.OBJECT
MMOSimca@345 1584 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1585 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1586 category = AF.ZONE
MMOSimca@388 1587 elseif raid_boss_id then
jcallahan@179 1588 category = AF.NPC
MMOSimca@347 1589 elseif chat_loot_timer_handle then
MMOSimca@347 1590 category = AF.ITEM
jcallahan@179 1591 end
MMOSimca@345 1592
MMOSimca@395 1593 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1594 RecordItemData(item_id, item_link, true)
MMOSimca@395 1595
MMOSimca@345 1596 -- Take action based on update category
jcallahan@179 1597 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1598 if not category or not update_func then
MMOSimca@340 1599 return
MMOSimca@340 1600 end
jcallahan@179 1601 update_func(item_id, quantity)
jcallahan@177 1602 end
MMOSimca@388 1603 end
MMOSimca@388 1604
MMOSimca@388 1605
jcallahan@97 1606 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1607 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1608 return
jcallahan@95 1609 end
jcallahan@97 1610 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1611 npc.quotes = npc.quotes or {}
jcallahan@97 1612 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1613 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1614 end
jcallahan@95 1615
jcallahan@95 1616
jcallahan@95 1617 do
jcallahan@40 1618 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1619
jcallahan@40 1620 local DRUNK_COMPARES = {
jcallahan@40 1621 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1622 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1623 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1624 }
jcallahan@40 1625
jcallahan@40 1626 local DRUNK_MATCHES = {
jcallahan@254 1627 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1628 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1629 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1630 }
jcallahan@40 1631
jcallahan@167 1632 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1633
jcallahan@167 1634
jcallahan@167 1635 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1636 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1637 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1638
jcallahan@167 1639 private.discovered_recipe_name = nil
jcallahan@167 1640 private.profession_level = nil
jcallahan@167 1641 private.previous_spell_id = nil
jcallahan@169 1642
jcallahan@169 1643 return true
jcallahan@167 1644 end
jcallahan@167 1645 end
jcallahan@167 1646
jcallahan@167 1647
jcallahan@167 1648 local function IterativeRecordDiscovery()
jcallahan@167 1649 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1650 end
jcallahan@167 1651
jcallahan@167 1652
jcallahan@92 1653 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1654 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1655 if not item_link then
MMOSimca@400 1656 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1657 end
MMOSimca@400 1658 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1659
MMOSimca@400 1660 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1661 if not item_id then
MMOSimca@400 1662 if not private.trainer_shown then
MMOSimca@400 1663 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1664
MMOSimca@400 1665 if recipe_name and private.previous_spell_id then
MMOSimca@400 1666 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1667
MMOSimca@400 1668 if profession_name == _G.UNKNOWN then
MMOSimca@400 1669 return
MMOSimca@400 1670 end
MMOSimca@400 1671 private.discovered_recipe_name = recipe_name
MMOSimca@400 1672 private.profession_level = prof_level
MMOSimca@400 1673
MMOSimca@400 1674 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1675 end
jcallahan@167 1676 end
MMOSimca@400 1677
MMOSimca@400 1678 if currently_drunk then
MMOSimca@400 1679 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1680 currently_drunk = nil
MMOSimca@400 1681 end
MMOSimca@400 1682 return
MMOSimca@400 1683 end
MMOSimca@400 1684
MMOSimca@400 1685 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1686 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1687 currently_drunk = true
MMOSimca@400 1688 break
MMOSimca@400 1689 end
jcallahan@40 1690 end
jcallahan@40 1691 return
jcallahan@40 1692 end
jcallahan@40 1693
MMOSimca@411 1694 -- If it is an item, parse its link
MMOSimca@400 1695 RecordItemData(item_id, item_link, true)
jcallahan@40 1696 end
jcallahan@40 1697 end
jcallahan@40 1698
jcallahan@307 1699
jcallahan@331 1700 do
jcallahan@23 1701 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1702 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1703
MMOSimca@405 1704 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1705 local BLACKLISTED_SPELLS = {
MMOSimca@405 1706 [117526] = true, -- Binding Shot
MMOSimca@405 1707 [132464] = true, -- Chi Wave
MMOSimca@405 1708 [121308] = true, -- Disguise
MMOSimca@405 1709 }
MMOSimca@405 1710
jcallahan@23 1711 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1712 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1713 return
jcallahan@23 1714 end
jcallahan@34 1715 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1716
jcallahan@171 1717 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1718 return
jcallahan@23 1719 end
jcallahan@23 1720
jcallahan@23 1721 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1722 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1723 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1724 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1725 end
jcallahan@23 1726 end
jcallahan@23 1727
jcallahan@115 1728 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1729
jcallahan@246 1730 local previous_combat_event = {}
jcallahan@246 1731
jcallahan@23 1732 local COMBAT_LOG_FUNCS = {
jcallahan@23 1733 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1734 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1735 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1736 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1737 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1738
jcallahan@171 1739 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1740 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1741 end
jcallahan@115 1742 end
jcallahan@115 1743 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1744 end,
jcallahan@65 1745 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1746 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1747
jcallahan@171 1748 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1749 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1750 ClearKilledNPC()
jcallahan@98 1751 private.harvesting = nil
jcallahan@65 1752 return
jcallahan@65 1753 end
jcallahan@177 1754
jcallahan@246 1755 if source_guid == "" then
jcallahan@246 1756 source_guid = nil
jcallahan@246 1757 end
jcallahan@246 1758 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1759 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1760
jcallahan@299 1761 if not previous_combat_event.party_damage then
jcallahan@312 1762 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1763 table.wipe(previous_combat_event)
jcallahan@217 1764 ClearKilledNPC()
jcallahan@306 1765 else
jcallahan@317 1766 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1767 end
jcallahan@177 1768 killed_npc_id = unit_idnum
MMOSimca@383 1769 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1770 end,
jcallahan@23 1771 }
jcallahan@23 1772
jcallahan@23 1773
jcallahan@246 1774 local NON_DAMAGE_EVENTS = {
jcallahan@246 1775 SPELL_AURA_APPLIED = true,
jcallahan@246 1776 SPELL_AURA_REMOVED = true,
jcallahan@246 1777 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1778 SPELL_CAST_FAILED = true,
jcallahan@246 1779 SWING_MISSED = true,
jcallahan@246 1780 }
jcallahan@246 1781
jcallahan@299 1782 local DAMAGE_EVENTS = {
jcallahan@299 1783 RANGE_DAMAGE = true,
jcallahan@299 1784 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1785 SPELL_DAMAGE = true,
jcallahan@299 1786 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1787 SWING_DAMAGE = true,
jcallahan@299 1788 }
jcallahan@299 1789
jcallahan@246 1790
jcallahan@92 1791 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1792 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1793
jcallahan@23 1794 if not combat_log_func then
jcallahan@299 1795 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1796 table.wipe(previous_combat_event)
jcallahan@246 1797 previous_combat_event.source_name = source_name
jcallahan@299 1798
jcallahan@299 1799 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1800 previous_combat_event.party_damage = true
jcallahan@299 1801 end
jcallahan@246 1802 end
jcallahan@23 1803 return
jcallahan@23 1804 end
jcallahan@23 1805 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1806
jcallahan@297 1807 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1808 table.wipe(previous_combat_event)
jcallahan@297 1809 end
jcallahan@23 1810 end
jcallahan@23 1811
MMOSimca@337 1812
jcallahan@44 1813 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1814 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1815 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1816 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1817 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1818
jcallahan@44 1819
jcallahan@92 1820 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1821 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1822 return
jcallahan@44 1823 end
jcallahan@44 1824 UpdateFactionData()
jcallahan@44 1825
jcallahan@46 1826 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1827 return
jcallahan@46 1828 end
jcallahan@177 1829 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1830 ClearKilledNPC()
jcallahan@46 1831
jcallahan@44 1832 if not npc then
jcallahan@98 1833 private.harvesting = nil
jcallahan@44 1834 return
jcallahan@44 1835 end
jcallahan@98 1836 npc.harvested = private.harvesting
jcallahan@98 1837 private.harvesting = nil
jcallahan@98 1838
jcallahan@44 1839 local modifier = 1
jcallahan@44 1840
MMOSimca@340 1841 -- Check for modifiers from known spells
jcallahan@44 1842 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1843 modifier = modifier + 0.1
jcallahan@44 1844 end
jcallahan@44 1845 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1846 modifier = modifier + 0.1
jcallahan@44 1847 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1848 modifier = modifier + 0.05
jcallahan@44 1849 end
jcallahan@44 1850
MMOSimca@340 1851 -- Determine faction ID
MMOSimca@340 1852 local faction_ID
MMOSimca@340 1853 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1854 if faction_name == faction_data_table[2] then
MMOSimca@340 1855 faction_ID = faction_data_table[1]
MMOSimca@340 1856 end
MMOSimca@340 1857 end
MMOSimca@340 1858 if faction_ID and faction_ID > 0 then
MMOSimca@340 1859 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1860 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1861 if has_bonus_rep_gain then
MMOSimca@340 1862 modifier = modifier + 1
MMOSimca@340 1863 end
MMOSimca@340 1864 end
MMOSimca@340 1865
MMOSimca@340 1866 -- Check for modifiers from buffs
MMOSimca@340 1867 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1868 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1869 local modded_faction = buff_data_table.faction
jcallahan@44 1870
jcallahan@44 1871 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1872 if buff_data_table.ignore then
MMOSimca@340 1873 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1874 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1875 return
MMOSimca@340 1876 else
MMOSimca@340 1877 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1878 end
jcallahan@44 1879 end
jcallahan@44 1880 end
jcallahan@44 1881 end
MMOSimca@340 1882
jcallahan@65 1883 npc.reputations = npc.reputations or {}
jcallahan@65 1884 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1885 end
jcallahan@44 1886 end -- do-block
jcallahan@18 1887
jcallahan@18 1888
jcallahan@140 1889 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1890 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1891 return
jcallahan@140 1892 end
jcallahan@140 1893 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1894
MMOSimca@355 1895 -- Handle Fishing
MMOSimca@355 1896 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1897 if not text or text == "Fishing Bobber" then
MMOSimca@355 1898 text = "NONE"
MMOSimca@355 1899 else
MMOSimca@355 1900 current_action.fishing_target = true
MMOSimca@355 1901 end
MMOSimca@355 1902 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1903 -- Handle Garrison Cache
MMOSimca@355 1904 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1905 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1906 end
jcallahan@140 1907 end
jcallahan@140 1908
jcallahan@140 1909
jcallahan@92 1910 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1911 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1912
jcallahan@42 1913 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1914 return
jcallahan@42 1915 end
jcallahan@42 1916 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1917 end
jcallahan@42 1918
jcallahan@42 1919
jcallahan@13 1920 do
MMOSimca@343 1921 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1922 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1923 [AF.ITEM] = function()
jcallahan@16 1924 local locked_item_id
jcallahan@16 1925
jcallahan@16 1926 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1927 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1928 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1929
jcallahan@324 1930 if is_locked and is_lootable then
jcallahan@16 1931 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1932 break
jcallahan@16 1933 end
jcallahan@16 1934 end
jcallahan@165 1935
jcallahan@165 1936 if locked_item_id then
jcallahan@165 1937 break
jcallahan@165 1938 end
jcallahan@16 1939 end
jcallahan@16 1940
MMOSimca@367 1941 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1942 return false
jcallahan@16 1943 end
jcallahan@122 1944 current_action.identifier = locked_item_id
jcallahan@16 1945 return true
jcallahan@16 1946 end,
MMOSimca@401 1947 [AF.NPC] = function()
MMOSimca@401 1948 return not _G.IsFishingLoot()
MMOSimca@401 1949 end,
MMOSimca@401 1950 [AF.OBJECT] = function()
MMOSimca@401 1951 return not _G.IsFishingLoot()
MMOSimca@401 1952 end,
jcallahan@17 1953 [AF.ZONE] = function()
jcallahan@140 1954 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1955 return _G.IsFishingLoot()
jcallahan@17 1956 end,
jcallahan@13 1957 }
jcallahan@13 1958
jcallahan@13 1959
MMOSimca@343 1960 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1961 [AF.ITEM] = function()
jcallahan@28 1962 GenericLootUpdate("items")
jcallahan@28 1963 end,
jcallahan@28 1964 [AF.NPC] = function()
jcallahan@75 1965 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1966 local loot_label = current_loot.label
jcallahan@77 1967 local source_list = {}
jcallahan@75 1968
jcallahan@131 1969 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1970 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1971 local npc = NPCEntry(source_id)
jcallahan@75 1972
jcallahan@75 1973 if npc then
jcallahan@248 1974 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1975 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1976
jcallahan@78 1977 if not source_list[source_guid] then
jcallahan@77 1978 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1979 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1980 source_list[source_guid] = true
jcallahan@77 1981 end
jcallahan@77 1982
jcallahan@309 1983 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1984 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1985
jcallahan@312 1986 if loot_type == "currency" and currency_texture then
jcallahan@312 1987 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1988 elseif loot_token == "money" then
jcallahan@312 1989 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1990 else
jcallahan@312 1991 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1992 end
jcallahan@75 1993 end
jcallahan@75 1994 end
jcallahan@75 1995 end
jcallahan@16 1996 end,
jcallahan@13 1997 [AF.OBJECT] = function()
jcallahan@28 1998 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1999 end,
jcallahan@17 2000 [AF.ZONE] = function()
MMOSimca@328 2001 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2002 return
MMOSimca@328 2003 end
jcallahan@141 2004 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2005
jcallahan@41 2006 -- This will start life as a boolean true.
jcallahan@131 2007 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2008 current_loot.zone_data[location_token] = {
jcallahan@41 2009 drops = {}
jcallahan@41 2010 }
jcallahan@41 2011 end
jcallahan@132 2012 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2013 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2014
jcallahan@131 2015 if current_loot.sources then
jcallahan@131 2016 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2017 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2018 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2019 end
jcallahan@131 2020 end
jcallahan@131 2021 end
jcallahan@131 2022
jcallahan@131 2023 if #current_loot.list <= 0 then
jcallahan@131 2024 return
jcallahan@131 2025 end
jcallahan@131 2026
jcallahan@131 2027 for index = 1, #current_loot.list do
jcallahan@131 2028 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2029 end
jcallahan@13 2030 end,
jcallahan@13 2031 }
jcallahan@13 2032
jcallahan@79 2033 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2034 local loot_guid_registry = {}
jcallahan@124 2035
jcallahan@124 2036
jcallahan@124 2037 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2038 ClearChatLootData()
jcallahan@131 2039 current_loot = nil
jcallahan@131 2040 table.wipe(current_action)
jcallahan@124 2041 end
jcallahan@124 2042
jcallahan@13 2043
jcallahan@322 2044 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2045 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2046 local previous_spell_label = current_action.spell_label
jcallahan@322 2047 local extrapolated_guid_registry = {}
jcallahan@322 2048 local num_guids = 0
MMOSimca@402 2049 table.wipe(current_action)
MMOSimca@402 2050
MMOSimca@402 2051 if _G.IsFishingLoot() then
MMOSimca@402 2052 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2053 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2054 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2055 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2056 return
MMOSimca@402 2057 end
MMOSimca@402 2058 current_action.instance_token = instance_token
MMOSimca@402 2059 current_action.map_level = map_level
MMOSimca@402 2060 current_action.x = x
MMOSimca@402 2061 current_action.y = y
MMOSimca@402 2062 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2063 current_action.spell_label = "FISHING"
MMOSimca@402 2064 current_action.loot_label = "fishing"
MMOSimca@402 2065 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2066 current_action.target_type = AF.ZONE
MMOSimca@402 2067
MMOSimca@402 2068 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2069 return true
MMOSimca@402 2070 end
jcallahan@322 2071
MMOSimca@344 2072 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2073 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2074 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2075 return false
MMOSimca@344 2076 end
MMOSimca@344 2077
jcallahan@322 2078 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2079 local loot_info = {
jcallahan@322 2080 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2081 }
jcallahan@322 2082
jcallahan@322 2083 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2084 local source_guid = loot_info[loot_index]
jcallahan@322 2085
jcallahan@322 2086 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2087 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2088
jcallahan@322 2089 if unit_type and unit_idnum then
jcallahan@322 2090 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2091 unit_type,
jcallahan@322 2092 unit_idnum
jcallahan@322 2093 }
jcallahan@322 2094
jcallahan@322 2095 num_guids = num_guids + 1
jcallahan@322 2096 end
jcallahan@322 2097 end
jcallahan@322 2098 end
jcallahan@322 2099 end
jcallahan@322 2100
jcallahan@322 2101 if num_guids == 0 then
jcallahan@322 2102 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2103 return false
jcallahan@322 2104 end
jcallahan@326 2105
jcallahan@322 2106 local num_npcs = 0
jcallahan@322 2107 local num_objects = 0
jcallahan@324 2108 local num_itemcontainers = 0
jcallahan@322 2109
jcallahan@322 2110 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2111 local unit_type = guid_data[1]
jcallahan@324 2112 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2113
jcallahan@322 2114 if loot_label then
jcallahan@322 2115 local unit_idnum = guid_data[2]
jcallahan@322 2116
jcallahan@322 2117 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2118 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2119 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2120 current_action.loot_label = loot_label
jcallahan@322 2121 current_action.spell_label = "OPENING"
jcallahan@322 2122 current_action.target_type = AF.OBJECT
jcallahan@322 2123 current_action.identifier = unit_idnum
jcallahan@322 2124 num_objects = num_objects + 1
jcallahan@322 2125 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2126 current_action.loot_label = loot_label
jcallahan@322 2127 current_action.target_type = AF.NPC
jcallahan@322 2128 current_action.identifier = unit_idnum
jcallahan@322 2129 num_npcs = num_npcs + 1
jcallahan@324 2130 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2131 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2132 current_action.loot_label = loot_label
jcallahan@324 2133 current_action.target_type = AF.ITEM
jcallahan@324 2134 -- current_action.identifier assigned during loot verification.
jcallahan@324 2135 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2136 end
jcallahan@322 2137 else
jcallahan@322 2138 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2139 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2140 return false
jcallahan@322 2141 end
jcallahan@322 2142 end
jcallahan@322 2143
jcallahan@322 2144 if not current_action.target_type then
jcallahan@322 2145 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2146 return false
jcallahan@322 2147 end
jcallahan@322 2148
jcallahan@322 2149 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2150 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2151 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2152 return false
jcallahan@322 2153 end
jcallahan@322 2154
jcallahan@322 2155 return true
jcallahan@322 2156 end
jcallahan@322 2157
jcallahan@322 2158
MMOSimca@343 2159 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2160 ClearChatLootData()
MMOSimca@387 2161
jcallahan@132 2162 if current_loot then
jcallahan@322 2163 current_loot = nil
jcallahan@322 2164 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2165
jcallahan@322 2166 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2167 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2168 return
jcallahan@322 2169 end
jcallahan@18 2170 end
jcallahan@151 2171
jcallahan@151 2172 if not current_action.target_type then
jcallahan@322 2173 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2174 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2175 return
jcallahan@322 2176 end
jcallahan@151 2177 end
MMOSimca@343 2178 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2179 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2180
jcallahan@14 2181 if not verify_func or not update_func then
jcallahan@322 2182 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2183 return
jcallahan@13 2184 end
jcallahan@13 2185
jcallahan@14 2186 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2187 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2188 return
jcallahan@14 2189 end
jcallahan@80 2190 local guids_used = {}
jcallahan@132 2191
jcallahan@301 2192 InitializeCurrentLoot()
jcallahan@217 2193 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2194
jcallahan@55 2195 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2196 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2197 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2198 local loot_info = {
jcallahan@237 2199 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2200 }
jcallahan@13 2201
jcallahan@237 2202 -- Odd index is GUID, even is count.
jcallahan@237 2203 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2204 local source_guid = loot_info[loot_index]
jcallahan@75 2205
jcallahan@237 2206 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2207 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2208 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2209 if slot_quantity then
jcallahan@324 2210 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2211 if slot_quantity > loot_quantity then
jcallahan@324 2212 loot_quantity = slot_quantity
jcallahan@324 2213 end
jcallahan@324 2214 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2215 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2216
MMOSimca@366 2217 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2218 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2219 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2220 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2221 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2222 guids_used[source_guid] = true
MMOSimca@366 2223 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2224 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2225 if current_loot.target_type == AF.ZONE then
jcallahan@324 2226 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2227 else
jcallahan@324 2228 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2229 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2230 guids_used[source_guid] = true
jcallahan@324 2231 end
MMOSimca@366 2232 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2233 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2234 if icon_texture then
jcallahan@324 2235 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2236 if current_loot.target_type == AF.ZONE then
jcallahan@324 2237 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2238 else
jcallahan@324 2239 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2240
jcallahan@324 2241 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2242 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2243 guids_used[source_guid] = true
jcallahan@324 2244 end
jcallahan@324 2245 else
jcallahan@324 2246 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2247 end
jcallahan@308 2248 end
jcallahan@324 2249 else
jcallahan@324 2250 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2251 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2252 end
jcallahan@75 2253 end
jcallahan@13 2254 end
jcallahan@13 2255 end
jcallahan@80 2256
jcallahan@81 2257 for guid in pairs(guids_used) do
jcallahan@217 2258 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2259 end
jcallahan@13 2260 update_func()
jcallahan@1 2261 end
jcallahan@13 2262 end -- do-block
jcallahan@0 2263
jcallahan@0 2264
jcallahan@89 2265 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2266 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2267
jcallahan@89 2268 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2269 return
jcallahan@89 2270 end
jcallahan@89 2271 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2272 end
jcallahan@89 2273
jcallahan@89 2274
jcallahan@44 2275 do
jcallahan@44 2276 local POINT_MATCH_PATTERNS = {
jcallahan@44 2277 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2278 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2279 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2280 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2281 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2282 }
jcallahan@5 2283
jcallahan@68 2284 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2285 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2286 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2287
jcallahan@133 2288 local current_merchant
jcallahan@133 2289 local merchant_standing
jcallahan@133 2290
jcallahan@133 2291 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2292 current_merchant = nil
jcallahan@133 2293 merchant_standing = nil
jcallahan@133 2294 end
jcallahan@133 2295
jcallahan@133 2296
jcallahan@89 2297 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2298 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2299 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2300
jcallahan@171 2301 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2302 return
jcallahan@133 2303 end
jcallahan@331 2304 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2305 merchant_standing = faction_standing
jcallahan@133 2306 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2307 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2308 end
jcallahan@55 2309 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2310 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2311 _G.MerchantFrame_Update()
jcallahan@57 2312
jcallahan@150 2313 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2314
jcallahan@44 2315 for item_index = 1, num_items do
jcallahan@44 2316 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2317 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2318
jcallahan@324 2319 DatamineTT:ClearLines()
jcallahan@324 2320 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2321
jcallahan@324 2322 if not item_id then
jcallahan@324 2323 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2324 item_id = ItemLinkToID(item_link)
MMOSimca@354 2325 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2326 end
jcallahan@324 2327
jcallahan@44 2328 if item_id and item_id > 0 then
jcallahan@44 2329 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2330
jcallahan@68 2331 local num_lines = DatamineTT:NumLines()
jcallahan@68 2332
jcallahan@68 2333 for line_index = 1, num_lines do
jcallahan@68 2334 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2335
jcallahan@68 2336 if not current_line then
jcallahan@68 2337 break
jcallahan@68 2338 end
jcallahan@68 2339 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2340
jcallahan@68 2341 if faction or reputation then
jcallahan@68 2342 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2343 break
jcallahan@68 2344 end
jcallahan@68 2345 end
jcallahan@68 2346
jcallahan@87 2347 for line_index = 1, num_lines do
jcallahan@87 2348 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2349
jcallahan@87 2350 if not current_line then
jcallahan@87 2351 break
jcallahan@87 2352 end
jcallahan@87 2353 local line_text = current_line:GetText()
jcallahan@87 2354 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2355
jcallahan@87 2356 if quest_name then
jcallahan@87 2357 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2358 break
jcallahan@87 2359 end
jcallahan@87 2360 end
jcallahan@87 2361
jcallahan@44 2362 if extended_cost then
jcallahan@53 2363 local battleground_rating = 0
jcallahan@53 2364 local personal_rating = 0
jcallahan@53 2365 local required_season_amount
jcallahan@5 2366
jcallahan@68 2367 for line_index = 1, num_lines do
jcallahan@44 2368 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2369
jcallahan@44 2370 if not current_line then
jcallahan@44 2371 break
jcallahan@44 2372 end
jcallahan@53 2373 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2374
jcallahan@44 2375 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2376 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2377 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2378 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2379
jcallahan@44 2380 if match1 or match2 then
jcallahan@44 2381 break
jcallahan@44 2382 end
jcallahan@44 2383 end
jcallahan@5 2384 end
jcallahan@44 2385 local currency_list = {}
jcallahan@44 2386 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2387
jcallahan@50 2388 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2389 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2390 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2391
jcallahan@44 2392 for cost_index = 1, item_count do
jcallahan@324 2393 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2394 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2395 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2396
jcallahan@317 2397 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2398 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2399 end
jcallahan@317 2400
jcallahan@317 2401 if currency_identifier then
jcallahan@317 2402 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2403 end
jcallahan@44 2404 end
jcallahan@44 2405
jcallahan@44 2406 for currency_index = 1, #currency_list do
jcallahan@44 2407 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2408 end
jcallahan@5 2409 end
jcallahan@133 2410 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2411 end
jcallahan@44 2412 end
jcallahan@5 2413
jcallahan@44 2414 if _G.CanMerchantRepair() then
jcallahan@133 2415 current_merchant.can_repair = true
jcallahan@5 2416 end
jcallahan@57 2417 _G.SetMerchantFilter(current_filters)
jcallahan@57 2418 _G.MerchantFrame_Update()
jcallahan@4 2419 end
jcallahan@44 2420 end -- do-block
jcallahan@4 2421
jcallahan@89 2422
jcallahan@92 2423 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2424 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2425 return
jcallahan@25 2426 end
jcallahan@34 2427 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2428
jcallahan@171 2429 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2430 return
jcallahan@25 2431 end
jcallahan@29 2432 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2433 table.wipe(current_action)
jcallahan@25 2434 end
jcallahan@25 2435
jcallahan@25 2436
MMOSimca@368 2437 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2438 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2439 if DEBUGGING then
jcallahan@309 2440 return
jcallahan@309 2441 end
jcallahan@309 2442
jcallahan@115 2443 local num_pets = LPJ:NumPets()
jcallahan@115 2444
jcallahan@115 2445 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2446 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2447
jcallahan@115 2448 if is_owned then
jcallahan@115 2449 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2450
jcallahan@139 2451 if rarity then
jcallahan@139 2452 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2453 local npc = NPCEntry(npc_id)
jcallahan@139 2454 npc.wild_pet = is_wild or nil
jcallahan@139 2455 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2456 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2457 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2458
jcallahan@139 2459 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2460 data.max_health = max_health
jcallahan@139 2461 data.attack = attack
jcallahan@139 2462 data.speed = speed
jcallahan@139 2463 end
jcallahan@115 2464 end
jcallahan@115 2465 end
MMOSimca@368 2466 end]]--
jcallahan@115 2467
jcallahan@115 2468
jcallahan@156 2469 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2470 private.in_combat = true
jcallahan@156 2471 end
jcallahan@156 2472
jcallahan@156 2473
jcallahan@156 2474 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2475 private.in_combat = nil
jcallahan@156 2476
jcallahan@156 2477 if private.set_area_id then
jcallahan@299 2478 self:HandleZoneChange(event_name)
jcallahan@156 2479 private.set_area_id = nil
jcallahan@156 2480 end
jcallahan@156 2481 end
jcallahan@156 2482
jcallahan@156 2483
jcallahan@118 2484 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2485 if not TargetedNPC() then
jcallahan@118 2486 return
jcallahan@2 2487 end
jcallahan@151 2488 current_action.target_type = AF.NPC
jcallahan@118 2489 self:UpdateTargetLocation()
jcallahan@118 2490 end
jcallahan@2 2491
jcallahan@89 2492
jcallahan@12 2493 do
jcallahan@12 2494 local function UpdateQuestJuncture(point)
jcallahan@12 2495 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2496
jcallahan@12 2497 if not unit_name then
jcallahan@12 2498 return
jcallahan@12 2499 end
jcallahan@34 2500 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2501 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2502 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2503 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2504 end
jcallahan@19 2505 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2506 quest[point] = quest[point] or {}
MMOSimca@329 2507 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2508
jcallahan@24 2509 return quest
jcallahan@12 2510 end
jcallahan@10 2511
jcallahan@12 2512
jcallahan@92 2513 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2514 local quest = UpdateQuestJuncture("end")
jcallahan@97 2515
jcallahan@112 2516 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2517 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2518 end
jcallahan@67 2519 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2520 ClearKilledNPC()
jcallahan@10 2521 end
jcallahan@10 2522
jcallahan@12 2523
jcallahan@92 2524 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2525 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2526
jcallahan@46 2527 if not quest then
jcallahan@46 2528 return
jcallahan@46 2529 end
jcallahan@24 2530 quest.classes = quest.classes or {}
jcallahan@27 2531 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2532
jcallahan@24 2533 quest.races = quest.races or {}
jcallahan@100 2534 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2535 end
jcallahan@12 2536 end -- do-block
jcallahan@9 2537
jcallahan@9 2538
jcallahan@92 2539 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2540 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2541 local entry_index, processed_quests = 1, 0
jcallahan@36 2542 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2543
jcallahan@36 2544 while processed_quests <= num_quests do
MMOSimca@329 2545 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2546
jcallahan@84 2547 if quest_id == 0 then
jcallahan@84 2548 processed_quests = processed_quests + 1
jcallahan@84 2549 elseif not is_header then
jcallahan@36 2550 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2551
jcallahan@36 2552 local quest = DBEntry("quests", quest_id)
jcallahan@36 2553 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2554 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2555 processed_quests = processed_quests + 1
jcallahan@36 2556 end
jcallahan@36 2557 entry_index = entry_index + 1
jcallahan@36 2558 end
jcallahan@36 2559 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2560 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2561 end
jcallahan@4 2562
jcallahan@4 2563
jcallahan@97 2564 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2565 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2566 return
jcallahan@112 2567 end
jcallahan@97 2568 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2569 end
jcallahan@97 2570
jcallahan@97 2571
jcallahan@92 2572 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2573 if unit_id ~= "player" then
jcallahan@4 2574 return
jcallahan@4 2575 end
jcallahan@4 2576 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2577 end
jcallahan@4 2578
jcallahan@4 2579
jcallahan@92 2580 do
jcallahan@92 2581 local TRADESKILL_TOOLS = {
jcallahan@92 2582 Anvil = anvil_spell_ids,
jcallahan@92 2583 Forge = forge_spell_ids,
jcallahan@92 2584 }
jcallahan@92 2585
jcallahan@92 2586
jcallahan@167 2587 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2588 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2589 if link then
MMOSimca@352 2590 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2591 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2592
MMOSimca@352 2593 if required_tool then
MMOSimca@352 2594 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2595 if required_tool:find(tool_name) then
MMOSimca@352 2596 registry[spell_id] = true
MMOSimca@352 2597 end
jcallahan@167 2598 end
jcallahan@167 2599 end
jcallahan@167 2600 end
jcallahan@167 2601 end
jcallahan@167 2602
jcallahan@167 2603
jcallahan@92 2604 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2605 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2606
jcallahan@92 2607 if profession_name == _G.UNKNOWN then
jcallahan@92 2608 return
jcallahan@92 2609 end
jcallahan@167 2610 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2611 end
jcallahan@92 2612 end -- do-block
jcallahan@92 2613
jcallahan@92 2614
jcallahan@167 2615 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2616 private.trainer_shown = nil
jcallahan@167 2617 end
jcallahan@167 2618
jcallahan@167 2619
jcallahan@92 2620 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2621 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2622 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2623
jcallahan@164 2624 if not trainer then
jcallahan@58 2625 return
jcallahan@58 2626 end
jcallahan@331 2627 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2628 trainer.teaches = trainer.teaches or {}
jcallahan@27 2629
jcallahan@167 2630 private.trainer_shown = true
jcallahan@167 2631
jcallahan@27 2632 -- Get the initial trainer filters
MMOSimca@344 2633 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2634 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2635 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2636
jcallahan@27 2637 -- Clear the trainer filters
MMOSimca@344 2638 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2639 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2640 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2641
jcallahan@27 2642 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2643 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2644
jcallahan@27 2645 if spell_name then
jcallahan@27 2646 DatamineTT:ClearLines()
jcallahan@27 2647 DatamineTT:SetTrainerService(index)
jcallahan@27 2648
jcallahan@27 2649 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2650
jcallahan@43 2651 if spell_id then
jcallahan@164 2652 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2653
jcallahan@164 2654 if not class_professions then
jcallahan@164 2655 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2656 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2657 end
jcallahan@43 2658 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2659 profession = profession or "General"
jcallahan@43 2660
jcallahan@164 2661 local profession_skills = class_professions[profession]
jcallahan@43 2662
jcallahan@43 2663 if not profession_skills then
jcallahan@43 2664 class_professions[profession] = {}
jcallahan@43 2665 profession_skills = class_professions[profession]
jcallahan@43 2666 end
jcallahan@173 2667 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2668 end
jcallahan@27 2669 end
jcallahan@27 2670 end
jcallahan@27 2671 -- Reset the filters to what they were before
MMOSimca@344 2672 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2673 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2674 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2675 end
jcallahan@27 2676
jcallahan@27 2677
jcallahan@1 2678 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2679 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2680 return
jcallahan@1 2681 end
jcallahan@1 2682 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2683
jcallahan@1 2684 if not spell_label then
jcallahan@1 2685 return
jcallahan@1 2686 end
jcallahan@306 2687
MMOSimca@343 2688 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2689 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2690 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2691
jcallahan@150 2692 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2693 unit_name = target_name
jcallahan@150 2694 unit_id = "target"
jcallahan@1 2695 end
jcallahan@1 2696 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2697 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2698 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2699 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2700 return
MMOSimca@328 2701 end
jcallahan@28 2702
jcallahan@205 2703 table.wipe(current_action)
jcallahan@122 2704 current_action.instance_token = instance_token
jcallahan@122 2705 current_action.map_level = map_level
jcallahan@122 2706 current_action.x = x
jcallahan@122 2707 current_action.y = y
jcallahan@122 2708 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2709 current_action.spell_label = spell_label
jcallahan@105 2710
jcallahan@105 2711 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2712 current_action.loot_label = spell_label:lower()
jcallahan@105 2713 end
jcallahan@1 2714
jcallahan@151 2715 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2716 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2717 if not unit_id or unit_name ~= target_name then
jcallahan@16 2718 return
jcallahan@16 2719 end
jcallahan@123 2720 current_action.target_type = AF.NPC
jcallahan@16 2721 end
jcallahan@16 2722 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2723 current_action.target_type = AF.ITEM
jcallahan@16 2724
jcallahan@150 2725 if item_name and item_name == target_name then
jcallahan@150 2726 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2727 elseif target_name and target_name ~= "" then
jcallahan@331 2728 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2729 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2730 end
jcallahan@150 2731 elseif not item_name and not unit_name then
jcallahan@1 2732 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2733 if target_name == "" then
jcallahan@17 2734 return
jcallahan@17 2735 end
jcallahan@122 2736 current_action.object_name = target_name
jcallahan@123 2737 current_action.target_type = AF.OBJECT
jcallahan@1 2738 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2739 current_action.target_type = AF.ZONE
jcallahan@1 2740 end
jcallahan@1 2741 end
jcallahan@1 2742 private.tracked_line = spell_line
jcallahan@0 2743 end
jcallahan@0 2744
jcallahan@94 2745
MMOSimca@393 2746 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2747 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2748 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2749 ClearKilledBossID()
jcallahan@306 2750 ClearLootToastContainerID()
MMOSimca@387 2751 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2752 else
MMOSimca@336 2753 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2754 return
jcallahan@1 2755 end
jcallahan@306 2756
jcallahan@324 2757 -- Assign existing loot data to boss if it exists
jcallahan@307 2758 if loot_toast_data then
MMOSimca@387 2759 local npc_id = raid_boss_id
jcallahan@317 2760
jcallahan@324 2761 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2762 local upper_limit = 0
jcallahan@317 2763 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2764 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2765 end
jcallahan@317 2766
jcallahan@317 2767 for i = 0, upper_limit do
jcallahan@317 2768 local temp_npc_id = npc_id
jcallahan@317 2769
jcallahan@317 2770 if i > 0 then
jcallahan@317 2771 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2772 end
jcallahan@317 2773
jcallahan@317 2774 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2775 if npc then
jcallahan@324 2776 -- Create needed npc fields if required
jcallahan@317 2777 local loot_label = "drops"
jcallahan@317 2778 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2779 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2780 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2781
jcallahan@317 2782 for index = 1, #loot_toast_data do
jcallahan@317 2783 local data = loot_toast_data[index]
jcallahan@317 2784 local loot_type = data[1]
jcallahan@317 2785 local hyperlink = data[2]
jcallahan@317 2786 local quantity = data[3]
jcallahan@317 2787
jcallahan@317 2788 if loot_type == "item" then
jcallahan@317 2789 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2790 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2791 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2792 elseif loot_type == "money" then
jcallahan@317 2793 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2794 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2795 elseif loot_type == "currency" then
jcallahan@317 2796 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2797 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2798 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2799 end
jcallahan@307 2800 end
jcallahan@317 2801
jcallahan@317 2802 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2803 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2804 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2805 end
jcallahan@317 2806 else
jcallahan@317 2807 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2808 end
jcallahan@307 2809 end
jcallahan@307 2810 end
jcallahan@307 2811
jcallahan@307 2812 ClearLootToastData()
jcallahan@307 2813
MMOSimca@383 2814 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID) -- we need to assign a handle here to cancel it later
jcallahan@306 2815 end
jcallahan@306 2816
jcallahan@306 2817
jcallahan@306 2818 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2819 if unit_id ~= "player" then
jcallahan@306 2820 return
jcallahan@306 2821 end
jcallahan@306 2822 private.tracked_line = nil
jcallahan@306 2823 private.previous_spell_id = spell_id
jcallahan@306 2824
MMOSimca@393 2825 -- For spells cast when Logging
MMOSimca@345 2826 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2827 last_timber_spell_id = spell_id
MMOSimca@351 2828 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2829 return
MMOSimca@345 2830 end
MMOSimca@345 2831
MMOSimca@393 2832 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2833 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2834 ClearKilledBossID()
jcallahan@306 2835 ClearLootToastContainerID()
jcallahan@307 2836 ClearLootToastData()
jcallahan@306 2837
MMOSimca@387 2838 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2839 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2840 return
jcallahan@306 2841 end
jcallahan@306 2842
MMOSimca@393 2843 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@381 2844 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2845 -- Set up timer
MMOSimca@393 2846 ClearChatLootData()
MMOSimca@393 2847 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2848 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@347 2849
MMOSimca@347 2850 -- Standard item handling setup
MMOSimca@347 2851 table.wipe(current_action)
MMOSimca@347 2852 current_loot = nil
MMOSimca@347 2853 current_action.target_type = AF.ITEM
MMOSimca@381 2854 current_action.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2855 current_action.loot_label = "contains"
MMOSimca@349 2856 InitializeCurrentLoot()
MMOSimca@347 2857 return
MMOSimca@347 2858 end
MMOSimca@347 2859
jcallahan@306 2860 if anvil_spell_ids[spell_id] then
jcallahan@306 2861 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2862 elseif forge_spell_ids[spell_id] then
jcallahan@306 2863 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2864 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2865 killed_npc_id = current_target_id
MMOSimca@343 2866 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2867 end
jcallahan@306 2868 end
jcallahan@0 2869
jcallahan@90 2870
jcallahan@1 2871 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2872 if unit_id ~= "player" then
jcallahan@1 2873 return
jcallahan@1 2874 end
jcallahan@0 2875
jcallahan@1 2876 if private.tracked_line == spell_line then
jcallahan@1 2877 private.tracked_line = nil
jcallahan@1 2878 end
jcallahan@147 2879 table.wipe(current_action)
jcallahan@0 2880 end
jcallahan@90 2881
jcallahan@90 2882
jcallahan@90 2883 do
jcallahan@90 2884 local function SetUnitField(field, required_type)
jcallahan@90 2885 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2886
jcallahan@90 2887 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2888 return
jcallahan@90 2889 end
jcallahan@90 2890
jcallahan@171 2891 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2892 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2893 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2894 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2895 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2896 end
jcallahan@90 2897 end
jcallahan@90 2898
jcallahan@90 2899
jcallahan@90 2900 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2901 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2902 end
jcallahan@90 2903
jcallahan@90 2904
jcallahan@90 2905 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2906 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2907 end
jcallahan@90 2908
jcallahan@90 2909
jcallahan@90 2910 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2911 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2912 end
jcallahan@90 2913
jcallahan@90 2914
jcallahan@92 2915 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2916 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2917 end
jcallahan@90 2918
jcallahan@90 2919
jcallahan@323 2920 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2921 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2922 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2923
jcallahan@323 2924 for index = 2, #gossip_options, 2 do
jcallahan@323 2925 if gossip_options[index] == "binder" then
jcallahan@323 2926 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2927 return
jcallahan@323 2928 end
jcallahan@323 2929 end
jcallahan@323 2930 end,
jcallahan@323 2931 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2932 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2933 end,
jcallahan@323 2934 }
jcallahan@323 2935
jcallahan@323 2936
jcallahan@92 2937 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2938 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2939 if not unit_idnum then
jcallahan@323 2940 return
jcallahan@323 2941 end
jcallahan@323 2942
jcallahan@323 2943 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2944 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2945 end
jcallahan@90 2946 end
jcallahan@90 2947
jcallahan@90 2948
jcallahan@93 2949 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2950 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2951 end
jcallahan@93 2952
jcallahan@93 2953
jcallahan@189 2954 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2955 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2956 end
jcallahan@189 2957
jcallahan@189 2958
jcallahan@90 2959 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2960 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2961 end
jcallahan@90 2962
jcallahan@90 2963
jcallahan@90 2964 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2965 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2966 end
jcallahan@90 2967
jcallahan@90 2968
jcallahan@90 2969 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2970 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2971 end
jcallahan@90 2972 end -- do-block