annotate Main.lua @ 27:120740b8a54f

Record what skills profession trainers train, the player's class, and each skill's minimum level and minimum profession level requirements.
author James D. Callahan III <jcallahan@curse.com>
date Thu, 17 May 2012 11:40:33 -0500
parents 565af5d2002a
children 11afd2cc0b83
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@4 22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 24
jcallahan@0 25
jcallahan@0 26 -----------------------------------------------------------------------
jcallahan@0 27 -- Local constants.
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 local DATABASE_DEFAULTS = {
jcallahan@0 30 global = {
jcallahan@0 31 items = {},
jcallahan@0 32 npcs = {},
jcallahan@0 33 objects = {},
jcallahan@0 34 quests = {},
jcallahan@17 35 zones = {},
jcallahan@0 36 }
jcallahan@0 37 }
jcallahan@0 38
jcallahan@0 39
jcallahan@1 40 local EVENT_MAPPING = {
jcallahan@23 41 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 42 COMBAT_TEXT_UPDATE = true,
jcallahan@1 43 LOOT_OPENED = true,
jcallahan@7 44 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@7 45 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 46 PET_BAR_UPDATE = true,
jcallahan@2 47 PLAYER_TARGET_CHANGED = true,
jcallahan@9 48 QUEST_COMPLETE = true,
jcallahan@9 49 QUEST_DETAIL = true,
jcallahan@9 50 QUEST_LOG_UPDATE = true,
jcallahan@27 51 TRAINER_SHOW = true,
jcallahan@4 52 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 53 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 54 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 55 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 56 UNIT_SPELLCAST_SENT = true,
jcallahan@1 57 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 58 }
jcallahan@0 59
jcallahan@4 60
jcallahan@1 61 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 62
jcallahan@4 63
jcallahan@27 64 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@27 65
jcallahan@27 66
jcallahan@0 67 -----------------------------------------------------------------------
jcallahan@0 68 -- Local variables.
jcallahan@0 69 -----------------------------------------------------------------------
jcallahan@0 70 local db
jcallahan@0 71 local durability_timer_handle
jcallahan@2 72 local target_location_timer_handle
jcallahan@1 73 local action_data = {}
jcallahan@20 74 local faction_names = {}
jcallahan@0 75
jcallahan@1 76
jcallahan@1 77 -----------------------------------------------------------------------
jcallahan@1 78 -- Helper Functions.
jcallahan@1 79 -----------------------------------------------------------------------
jcallahan@19 80 local function DBEntry(data_type, unit_id)
jcallahan@19 81 if not data_type or not unit_id then
jcallahan@6 82 return
jcallahan@6 83 end
jcallahan@19 84 local unit = db[data_type][unit_id]
jcallahan@6 85
jcallahan@10 86 if not unit then
jcallahan@19 87 db[data_type][unit_id] = {}
jcallahan@19 88 unit = db[data_type][unit_id]
jcallahan@6 89 end
jcallahan@10 90 return unit
jcallahan@6 91 end
jcallahan@6 92
jcallahan@6 93
jcallahan@22 94 local function InstanceDifficultyToken()
jcallahan@22 95 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@22 96 if difficulty_name == "" then
jcallahan@22 97 difficulty_name = "NONE"
jcallahan@22 98 end
jcallahan@22 99 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@22 100 end
jcallahan@22 101
jcallahan@22 102
jcallahan@1 103 local function CurrentLocationData()
jcallahan@1 104 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 105 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 106
jcallahan@1 107 x = x or 0
jcallahan@1 108 y = y or 0
jcallahan@1 109
jcallahan@1 110 if x == 0 and y == 0 then
jcallahan@1 111 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 112 _G.SetDungeonMapLevel(level_index)
jcallahan@1 113 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 114
jcallahan@1 115 if x and y and (x > 0 or y > 0) then
jcallahan@1 116 _G.SetDungeonMapLevel(map_level)
jcallahan@1 117 map_level = level_index
jcallahan@1 118 break
jcallahan@1 119 end
jcallahan@1 120 end
jcallahan@1 121 end
jcallahan@1 122
jcallahan@1 123 if _G.DungeonUsesTerrainMap() then
jcallahan@1 124 map_level = map_level - 1
jcallahan@1 125 end
jcallahan@24 126 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level, InstanceDifficultyToken()
jcallahan@1 127 end
jcallahan@1 128
jcallahan@1 129
jcallahan@1 130 local function ItemLinkToID(item_link)
jcallahan@1 131 if not item_link then
jcallahan@1 132 return
jcallahan@1 133 end
jcallahan@7 134 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 135 end
jcallahan@0 136
jcallahan@4 137
jcallahan@4 138 do
jcallahan@4 139 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 140
jcallahan@4 141 function WDP:ParseGUID(guid)
jcallahan@5 142 if not guid then
jcallahan@5 143 return
jcallahan@5 144 end
jcallahan@4 145 local types = private.UNIT_TYPES
jcallahan@4 146 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 147
jcallahan@10 148 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 149 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 150 end
jcallahan@4 151
jcallahan@4 152 return unit_type
jcallahan@4 153 end
jcallahan@4 154 end -- do-block
jcallahan@4 155
jcallahan@4 156
jcallahan@10 157 local function UpdateObjectLocation(identifier)
jcallahan@10 158 if not identifier then
jcallahan@10 159 return
jcallahan@10 160 end
jcallahan@24 161 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@19 162 local object = DBEntry("objects", identifier)
jcallahan@11 163 object.locations = object.locations or {}
jcallahan@10 164
jcallahan@24 165 local location_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@24 166
jcallahan@24 167 if not object.locations[location_token] then
jcallahan@24 168 object.locations[location_token] = {}
jcallahan@10 169 end
jcallahan@24 170 object.locations[location_token][("%s:%s:%s:%s"):format(instance_token, map_level, x, y)] = true
jcallahan@10 171 end
jcallahan@10 172
jcallahan@10 173
jcallahan@19 174 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 175 if not item_link then
jcallahan@19 176 return
jcallahan@19 177 end
jcallahan@19 178 local item_id = ItemLinkToID(item_link)
jcallahan@19 179
jcallahan@19 180 if not bag_index or not slot_index then
jcallahan@19 181 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 182 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 183 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 184 bag_index = new_bag_index
jcallahan@19 185 slot_index = new_slot_index
jcallahan@19 186 break
jcallahan@19 187 end
jcallahan@19 188 end
jcallahan@19 189 end
jcallahan@19 190 end
jcallahan@19 191
jcallahan@19 192 if not bag_index or not slot_index then
jcallahan@19 193 return
jcallahan@19 194 end
jcallahan@19 195 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 196
jcallahan@19 197 if not is_lootable then
jcallahan@19 198 return
jcallahan@19 199 end
jcallahan@19 200 DatamineTT:ClearLines()
jcallahan@19 201 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 202
jcallahan@19 203 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 204 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 205
jcallahan@19 206 if not current_line then
jcallahan@19 207 break
jcallahan@19 208 end
jcallahan@19 209
jcallahan@19 210 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 211 table.wipe(action_data)
jcallahan@19 212 action_data.type = AF.ITEM
jcallahan@19 213 action_data.item_id = item_id
jcallahan@25 214 action_data.label = "contains"
jcallahan@19 215 break
jcallahan@19 216 end
jcallahan@19 217 end
jcallahan@19 218 end
jcallahan@19 219
jcallahan@19 220
jcallahan@20 221 local function UpdateFactionNames()
jcallahan@20 222 for faction_index = 1, 1000 do
jcallahan@20 223 local faction_name, _, _, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@20 224
jcallahan@20 225 if faction_name and not is_header then
jcallahan@20 226 faction_names[faction_name] = true
jcallahan@20 227 elseif not faction_name then
jcallahan@20 228 break
jcallahan@20 229 end
jcallahan@20 230 end
jcallahan@20 231 end
jcallahan@20 232
jcallahan@20 233
jcallahan@0 234 -----------------------------------------------------------------------
jcallahan@0 235 -- Methods.
jcallahan@0 236 -----------------------------------------------------------------------
jcallahan@0 237 function WDP:OnInitialize()
jcallahan@0 238 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 239
jcallahan@14 240 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 241
jcallahan@18 242 local build_num = tonumber(private.build_num)
jcallahan@14 243
jcallahan@14 244 if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@14 245 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@14 246 db[entry] = {}
jcallahan@14 247 end
jcallahan@14 248 raw_db.build_num = build_num
jcallahan@14 249 elseif not raw_db.build_num then
jcallahan@14 250 raw_db.build_num = build_num
jcallahan@14 251 end
jcallahan@0 252 end
jcallahan@0 253
jcallahan@0 254
jcallahan@0 255 function WDP:OnEnable()
jcallahan@0 256 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 257 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 258 end
jcallahan@0 259 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@2 260 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
jcallahan@19 261
jcallahan@19 262 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 263 if target_unit then
jcallahan@19 264 return
jcallahan@19 265 end
jcallahan@19 266 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 267 end)
jcallahan@19 268
jcallahan@19 269 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 270 if target_unit then
jcallahan@19 271 return
jcallahan@19 272 end
jcallahan@19 273 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 274 HandleItemUse(item_link)
jcallahan@19 275 end)
jcallahan@0 276 end
jcallahan@0 277
jcallahan@0 278
jcallahan@0 279 local function RecordDurability(item_id, durability)
jcallahan@0 280 if not durability or durability <= 0 then
jcallahan@0 281 return
jcallahan@0 282 end
jcallahan@0 283
jcallahan@0 284 if not db.items[item_id] then
jcallahan@0 285 db.items[item_id] = {}
jcallahan@0 286 end
jcallahan@0 287 db.items[item_id].durability = durability
jcallahan@0 288 end
jcallahan@0 289
jcallahan@0 290
jcallahan@0 291 function WDP:ProcessDurability()
jcallahan@0 292 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 293 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 294
jcallahan@0 295 if item_id and item_id > 0 then
jcallahan@1 296 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 297 RecordDurability(item_id, max_durability)
jcallahan@0 298 end
jcallahan@0 299 end
jcallahan@0 300
jcallahan@0 301 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 302 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 303 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 304
jcallahan@0 305 if item_id and item_id > 0 then
jcallahan@1 306 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 307 RecordDurability(item_id, max_durability)
jcallahan@0 308 end
jcallahan@0 309 end
jcallahan@0 310 end
jcallahan@0 311 end
jcallahan@0 312
jcallahan@0 313
jcallahan@2 314 function WDP:UpdateTargetLocation()
jcallahan@22 315 local is_dead = _G.UnitIsDead("target")
jcallahan@22 316
jcallahan@22 317 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not is_dead) then
jcallahan@2 318 return
jcallahan@2 319 end
jcallahan@2 320
jcallahan@2 321 for index = 1, 4 do
jcallahan@2 322 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 323 return
jcallahan@2 324 end
jcallahan@2 325 end
jcallahan@22 326 local target_guid = _G.UnitGUID("target")
jcallahan@22 327 local unit_type, unit_idnum = self:ParseGUID(target_guid)
jcallahan@2 328
jcallahan@2 329 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@2 330 return
jcallahan@2 331 end
jcallahan@24 332 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@22 333 local npc_data = DBEntry("npcs", unit_idnum).encounter_data[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@6 334 npc_data.locations = npc_data.locations or {}
jcallahan@2 335
jcallahan@24 336 local location_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@24 337
jcallahan@24 338 if not npc_data.locations[location_token] then
jcallahan@24 339 npc_data.locations[location_token] = {}
jcallahan@2 340 end
jcallahan@22 341
jcallahan@22 342 -- Only record corpse location if there is no entry for this GUID.
jcallahan@24 343 if is_dead and npc_data.locations[location_token][target_guid] then
jcallahan@22 344 return
jcallahan@22 345 end
jcallahan@24 346 npc_data.locations[location_token][target_guid] = ("%s:%s:%s:%s"):format(instance_token, map_level, x, y)
jcallahan@2 347 end
jcallahan@2 348
jcallahan@2 349
jcallahan@0 350 -----------------------------------------------------------------------
jcallahan@0 351 -- Event handlers.
jcallahan@0 352 -----------------------------------------------------------------------
jcallahan@23 353 do
jcallahan@23 354 local EXTRACT_GAS_SPELL_ID = 30427
jcallahan@23 355 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 356 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 357
jcallahan@23 358
jcallahan@23 359 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 360 if not spell_id then
jcallahan@23 361 return
jcallahan@23 362 end
jcallahan@23 363 local source_type, source_id = WDP:ParseGUID(source_guid)
jcallahan@23 364
jcallahan@23 365 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 366 return
jcallahan@23 367 end
jcallahan@23 368
jcallahan@23 369 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@23 370 local npc = DBEntry("npcs", source_id)
jcallahan@23 371 local instance_token = InstanceDifficultyToken()
jcallahan@23 372 npc.spells = npc.spells or {}
jcallahan@23 373 npc.spells[instance_token] = npc.spells[instance_token] or {}
jcallahan@23 374 npc.spells[instance_token][spell_id] = true
jcallahan@23 375 end
jcallahan@23 376 end
jcallahan@23 377
jcallahan@23 378
jcallahan@23 379 local COMBAT_LOG_FUNCS = {
jcallahan@23 380 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 381 SPELL_CAST_START = RecordNPCSpell,
jcallahan@23 382 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@23 383 UNIT_DISSIPATES = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags)
jcallahan@23 384 -- TODO: Write this.
jcallahan@23 385 end,
jcallahan@23 386 }
jcallahan@23 387
jcallahan@23 388
jcallahan@23 389 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 390 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 391
jcallahan@23 392 if not combat_log_func then
jcallahan@23 393 return
jcallahan@23 394 end
jcallahan@23 395 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 396 end
jcallahan@23 397 end -- do-block
jcallahan@23 398
jcallahan@23 399
jcallahan@18 400 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@27 401 local npc = DBEntry("npcs", action_data.identifier)
jcallahan@21 402
jcallahan@21 403 if not npc then
jcallahan@21 404 return
jcallahan@21 405 end
jcallahan@22 406 npc.encounter_data[action_data.npc_level].reputations = npc.encounter_data[action_data.npc_level].reputations or {}
jcallahan@22 407 npc.encounter_data[action_data.npc_level].reputations[faction_name] = amount
jcallahan@18 408 end
jcallahan@18 409
jcallahan@18 410
jcallahan@13 411 do
jcallahan@13 412 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 413 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 414 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 415
jcallahan@13 416
jcallahan@13 417 local function _moneyMatch(money, re)
jcallahan@13 418 return money:match(re) or 0
jcallahan@1 419 end
jcallahan@1 420
jcallahan@0 421
jcallahan@13 422 local function _toCopper(money)
jcallahan@13 423 if not money then
jcallahan@13 424 return 0
jcallahan@13 425 end
jcallahan@0 426
jcallahan@13 427 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
jcallahan@1 428 end
jcallahan@1 429
jcallahan@1 430
jcallahan@13 431 local LOOT_VERIFY_FUNCS = {
jcallahan@16 432 [AF.ITEM] = function()
jcallahan@16 433 local locked_item_id
jcallahan@16 434
jcallahan@16 435 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 436 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 437 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 438
jcallahan@16 439 if is_locked then
jcallahan@16 440 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 441 end
jcallahan@16 442 end
jcallahan@16 443 end
jcallahan@16 444
jcallahan@16 445 if not locked_item_id or (action_data.item_id and action_data.item_id ~= locked_item_id) then
jcallahan@16 446 return false
jcallahan@16 447 end
jcallahan@16 448 action_data.item_id = locked_item_id
jcallahan@16 449 return true
jcallahan@16 450 end,
jcallahan@13 451 [AF.NPC] = function()
jcallahan@17 452 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 453 return false
jcallahan@13 454 end
jcallahan@15 455 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
jcallahan@27 456 action_data.identifier = id_num
jcallahan@13 457 return true
jcallahan@13 458 end,
jcallahan@14 459 [AF.OBJECT] = true,
jcallahan@17 460 [AF.ZONE] = function()
jcallahan@25 461 return action_data.label and _G.IsFishingLoot()
jcallahan@17 462 end,
jcallahan@13 463 }
jcallahan@13 464
jcallahan@13 465
jcallahan@22 466 local function GenericLootUpdate(data_type)
jcallahan@27 467 local entry = DBEntry(data_type, action_data.identifier)
jcallahan@22 468
jcallahan@27 469 print("GenericLootUpdate")
jcallahan@22 470 if not entry then
jcallahan@27 471 print(("Missing DB entry for %s (%s)"):format(data_type, tostring(action_data.identifier)))
jcallahan@22 472 return
jcallahan@22 473 end
jcallahan@25 474 local loot_type = action_data.label or "drops"
jcallahan@22 475 entry[loot_type] = entry[loot_type] or {}
jcallahan@22 476
jcallahan@22 477 for index = 1, #action_data.loot_list do
jcallahan@22 478 table.insert(entry[loot_type], action_data.loot_list[index])
jcallahan@22 479 end
jcallahan@22 480 end
jcallahan@22 481
jcallahan@22 482
jcallahan@13 483 local LOOT_UPDATE_FUNCS = {
jcallahan@16 484 [AF.ITEM] = function()
jcallahan@19 485 local item = DBEntry("items", action_data.item_id)
jcallahan@25 486 local loot_type = action_data.label or "drops"
jcallahan@16 487 item[loot_type] = item[loot_type] or {}
jcallahan@16 488
jcallahan@17 489 for index = 1, #action_data.loot_list do
jcallahan@17 490 table.insert(item[loot_type], action_data.loot_list[index])
jcallahan@16 491 end
jcallahan@16 492 end,
jcallahan@13 493 [AF.NPC] = function()
jcallahan@22 494 GenericLootUpdate("npcs")
jcallahan@13 495 end,
jcallahan@13 496 [AF.OBJECT] = function()
jcallahan@22 497 GenericLootUpdate("objects")
jcallahan@17 498 end,
jcallahan@17 499 [AF.ZONE] = function()
jcallahan@25 500 local loot_type = action_data.label or "drops"
jcallahan@19 501 local zone = DBEntry("zones", action_data.zone)
jcallahan@17 502 zone[loot_type] = zone[loot_type] or {}
jcallahan@17 503
jcallahan@22 504 local location_data = ("%s:%s:%s:%s"):format(action_data.instance_token, action_data.map_level, action_data.x, action_data.y)
jcallahan@17 505 local loot_data = zone[loot_type][location_data]
jcallahan@17 506
jcallahan@17 507 if not loot_data then
jcallahan@17 508 zone[loot_type][location_data] = {}
jcallahan@17 509 loot_data = zone[loot_type][location_data]
jcallahan@17 510 end
jcallahan@17 511
jcallahan@17 512 for index = 1, #action_data.loot_list do
jcallahan@17 513 table.insert(loot_data, action_data.loot_list[index])
jcallahan@13 514 end
jcallahan@13 515 end,
jcallahan@13 516 }
jcallahan@13 517
jcallahan@13 518
jcallahan@13 519 function WDP:LOOT_OPENED()
jcallahan@18 520 if action_data.looting then
jcallahan@18 521 return
jcallahan@18 522 end
jcallahan@18 523
jcallahan@13 524 if not action_data.type then
jcallahan@13 525 action_data.type = AF.NPC
jcallahan@1 526 end
jcallahan@13 527 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 528 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 529
jcallahan@14 530 if not verify_func or not update_func then
jcallahan@13 531 return
jcallahan@13 532 end
jcallahan@13 533
jcallahan@14 534 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 535 return
jcallahan@14 536 end
jcallahan@18 537 -- TODO: Remove this check once the MoP client goes live
jcallahan@18 538 local wow_version = private.wow_version
jcallahan@13 539 local loot_registry = {}
jcallahan@17 540 action_data.loot_list = {}
jcallahan@18 541 action_data.looting = true
jcallahan@13 542
jcallahan@18 543 if wow_version == "5.0.1" then
jcallahan@18 544 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 545 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@13 546
jcallahan@18 547 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@18 548
jcallahan@18 549 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@18 550 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 551 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 552 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@18 553 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 554 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@18 555 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 556 end
jcallahan@18 557 end
jcallahan@18 558 else
jcallahan@18 559 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 560 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@18 561 if _G.LootSlotIsItem(loot_slot) then
jcallahan@18 562 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 563 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 564 elseif _G.LootSlotIsCoin(loot_slot) then
jcallahan@18 565 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 566 elseif _G.LootSlotIsCurrency(loot_slot) then
jcallahan@18 567 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 568 end
jcallahan@13 569 end
jcallahan@13 570 end
jcallahan@13 571
jcallahan@13 572 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 573 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 574 end
jcallahan@13 575 update_func()
jcallahan@1 576 end
jcallahan@13 577 end -- do-block
jcallahan@0 578
jcallahan@0 579
jcallahan@5 580 local POINT_MATCH_PATTERNS = {
jcallahan@5 581 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 582 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 583 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 584 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 585 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 586 }
jcallahan@5 587
jcallahan@5 588
jcallahan@7 589 function WDP:UpdateMerchantItems()
jcallahan@4 590 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@4 591
jcallahan@4 592 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@4 593 return
jcallahan@4 594 end
jcallahan@19 595 local merchant = DBEntry("npcs", unit_idnum)
jcallahan@6 596 merchant.sells = merchant.sells or {}
jcallahan@5 597
jcallahan@5 598 for item_index = 1, _G.GetMerchantNumItems() do
jcallahan@5 599 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@5 600 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 601
jcallahan@5 602 if item_id and item_id > 0 then
jcallahan@5 603 local price_string = copper_price
jcallahan@5 604
jcallahan@5 605 if extended_cost then
jcallahan@5 606 local bg_points = 0
jcallahan@5 607 local personal_points = 0
jcallahan@5 608
jcallahan@5 609 DatamineTT:ClearLines()
jcallahan@5 610 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 611
jcallahan@5 612 for line_index = 1, DatamineTT:NumLines() do
jcallahan@5 613 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 614
jcallahan@5 615 if not current_line then
jcallahan@5 616 break
jcallahan@5 617 end
jcallahan@5 618 local breakout
jcallahan@5 619
jcallahan@5 620 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@5 621 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@5 622 personal_points = personal_points + (match1 or 0)
jcallahan@5 623 bg_points = bg_points + (match2 or 0)
jcallahan@5 624
jcallahan@5 625 if match1 or match2 then
jcallahan@5 626 breakout = true
jcallahan@5 627 break
jcallahan@5 628 end
jcallahan@5 629 end
jcallahan@5 630
jcallahan@5 631 if breakout then
jcallahan@5 632 break
jcallahan@5 633 end
jcallahan@5 634 end
jcallahan@5 635 local currency_list = {}
jcallahan@5 636
jcallahan@5 637 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
jcallahan@5 638
jcallahan@5 639 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
jcallahan@5 640 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@5 641 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@5 642
jcallahan@5 643 if not currency_id or currency_id < 1 then
jcallahan@5 644 if not icon_texture then
jcallahan@5 645 return
jcallahan@5 646 end
jcallahan@5 647 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@5 648 end
jcallahan@5 649 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@5 650 end
jcallahan@5 651
jcallahan@5 652 for currency_index = 1, #currency_list do
jcallahan@5 653 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 654 end
jcallahan@5 655 end
jcallahan@6 656 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
jcallahan@5 657 end
jcallahan@4 658 end
jcallahan@14 659
jcallahan@14 660 if _G.CanMerchantRepair() then
jcallahan@14 661 merchant.can_repair = true
jcallahan@14 662 end
jcallahan@4 663 end
jcallahan@4 664
jcallahan@4 665
jcallahan@25 666 function WDP:PET_BAR_UPDATE()
jcallahan@25 667 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 668 return
jcallahan@25 669 end
jcallahan@25 670 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 671
jcallahan@25 672 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 673 return
jcallahan@25 674 end
jcallahan@25 675 DBEntry("npcs", unit_idnum).mind_control = true
jcallahan@27 676 print("Wiping action_data")
jcallahan@25 677 table.wipe(action_data)
jcallahan@25 678 end
jcallahan@25 679
jcallahan@25 680
jcallahan@18 681 do
jcallahan@18 682 local GENDER_NAMES = {
jcallahan@18 683 "UNKNOWN",
jcallahan@18 684 "MALE",
jcallahan@18 685 "FEMALE",
jcallahan@18 686 }
jcallahan@2 687
jcallahan@2 688
jcallahan@18 689 local REACTION_NAMES = {
jcallahan@18 690 "HATED",
jcallahan@18 691 "HOSTILE",
jcallahan@18 692 "UNFRIENDLY",
jcallahan@18 693 "NEUTRAL",
jcallahan@18 694 "FRIENDLY",
jcallahan@18 695 "HONORED",
jcallahan@18 696 "REVERED",
jcallahan@18 697 "EXALTED",
jcallahan@18 698 }
jcallahan@2 699
jcallahan@2 700
jcallahan@18 701 local POWER_TYPE_NAMES = {
jcallahan@18 702 ["0"] = "MANA",
jcallahan@18 703 ["1"] = "RAGE",
jcallahan@18 704 ["2"] = "FOCUS",
jcallahan@18 705 ["3"] = "ENERGY",
jcallahan@18 706 ["6"] = "RUNIC_POWER",
jcallahan@18 707 }
jcallahan@2 708
jcallahan@2 709
jcallahan@18 710 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@18 711 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
jcallahan@18 712 return
jcallahan@18 713 end
jcallahan@18 714 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@2 715
jcallahan@18 716 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 717 return
jcallahan@18 718 end
jcallahan@19 719 local npc = DBEntry("npcs", unit_idnum)
jcallahan@18 720 local _, class_token = _G.UnitClass("target")
jcallahan@18 721 npc.class = class_token
jcallahan@20 722
jcallahan@20 723 UpdateFactionNames()
jcallahan@20 724 DatamineTT:ClearLines()
jcallahan@20 725 DatamineTT:SetUnit("target")
jcallahan@20 726
jcallahan@20 727 for line_index = 1, DatamineTT:NumLines() do
jcallahan@20 728 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@20 729
jcallahan@20 730 if not current_line then
jcallahan@20 731 break
jcallahan@20 732 end
jcallahan@20 733 local line_text = current_line:GetText()
jcallahan@20 734
jcallahan@20 735 if faction_names[line_text] then
jcallahan@20 736 npc.faction = line_text
jcallahan@20 737 break
jcallahan@20 738 end
jcallahan@20 739 end
jcallahan@26 740 npc.genders = npc.genders or {}
jcallahan@26 741 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 742 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 743 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@22 744 npc.encounter_data = npc.encounter_data or {}
jcallahan@2 745
jcallahan@18 746 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 747
jcallahan@22 748 if not npc.encounter_data[npc_level] then
jcallahan@22 749 npc.encounter_data[npc_level] = {
jcallahan@18 750 max_health = _G.UnitHealthMax("target"),
jcallahan@18 751 }
jcallahan@3 752
jcallahan@18 753 local max_power = _G.UnitManaMax("target")
jcallahan@18 754
jcallahan@18 755 if max_power > 0 then
jcallahan@18 756 local power_type = _G.UnitPowerType("target")
jcallahan@22 757 npc.encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 758 end
jcallahan@3 759 end
jcallahan@21 760 table.wipe(action_data)
jcallahan@21 761 action_data.type = AF.NPC
jcallahan@27 762 action_data.identifier = unit_idnum
jcallahan@21 763 action_data.npc_level = npc_level
jcallahan@2 764 end
jcallahan@18 765 end -- do-block
jcallahan@2 766
jcallahan@12 767 do
jcallahan@12 768 local function UpdateQuestJuncture(point)
jcallahan@12 769 local unit_name = _G.UnitName("questnpc")
jcallahan@9 770
jcallahan@12 771 if not unit_name then
jcallahan@12 772 return
jcallahan@12 773 end
jcallahan@12 774 local unit_type, unit_id = WDP:ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 775
jcallahan@12 776 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@12 777 UpdateObjectLocation(unit_id)
jcallahan@12 778 end
jcallahan@19 779 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 780 quest[point] = quest[point] or {}
jcallahan@12 781 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 782
jcallahan@24 783 return quest
jcallahan@12 784 end
jcallahan@10 785
jcallahan@12 786
jcallahan@12 787 function WDP:QUEST_COMPLETE()
jcallahan@12 788 UpdateQuestJuncture("end")
jcallahan@10 789 end
jcallahan@10 790
jcallahan@12 791
jcallahan@12 792 function WDP:QUEST_DETAIL()
jcallahan@24 793 local quest = UpdateQuestJuncture("begin")
jcallahan@24 794
jcallahan@24 795 quest.classes = quest.classes or {}
jcallahan@27 796 quest.classes[PLAYER_CLASS] = true
jcallahan@24 797
jcallahan@24 798 local _, race = _G.UnitRace("player")
jcallahan@24 799 quest.races = quest.races or {}
jcallahan@24 800 quest.races[race] = true
jcallahan@10 801 end
jcallahan@12 802 end -- do-block
jcallahan@9 803
jcallahan@9 804
jcallahan@4 805 function WDP:QUEST_LOG_UPDATE()
jcallahan@4 806 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 807 end
jcallahan@4 808
jcallahan@4 809
jcallahan@4 810 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 811 if unit_id ~= "player" then
jcallahan@4 812 return
jcallahan@4 813 end
jcallahan@4 814 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 815 end
jcallahan@4 816
jcallahan@4 817
jcallahan@27 818 function WDP:TRAINER_SHOW()
jcallahan@27 819 if not _G.IsTradeskillTrainer() then
jcallahan@27 820 return
jcallahan@27 821 end
jcallahan@27 822 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@27 823 local npc = DBEntry("npcs", unit_idnum)
jcallahan@27 824 npc.teaches = npc.teaches or {}
jcallahan@27 825
jcallahan@27 826 -- Get the initial trainer filters
jcallahan@27 827 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 828 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 829 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 830
jcallahan@27 831 -- Clear the trainer filters
jcallahan@27 832 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 833 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 834 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 835
jcallahan@27 836 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 837 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 838
jcallahan@27 839 if spell_name then
jcallahan@27 840 DatamineTT:ClearLines()
jcallahan@27 841 DatamineTT:SetTrainerService(index)
jcallahan@27 842
jcallahan@27 843 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 844 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@27 845 profession = profession or "General"
jcallahan@27 846
jcallahan@27 847 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@27 848 if not class_professions then
jcallahan@27 849 npc.teaches[PLAYER_CLASS] = {}
jcallahan@27 850 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@27 851 end
jcallahan@27 852
jcallahan@27 853 local profession_skills = class_professions[profession]
jcallahan@27 854 if not profession_skills then
jcallahan@27 855 class_professions[profession] = {}
jcallahan@27 856 profession_skills = class_professions[profession]
jcallahan@27 857 end
jcallahan@27 858 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 859 end
jcallahan@27 860 end
jcallahan@27 861
jcallahan@27 862 -- Reset the filters to what they were before
jcallahan@27 863 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 864 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 865 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 866 end
jcallahan@27 867
jcallahan@27 868
jcallahan@1 869 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 870 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 871 return
jcallahan@1 872 end
jcallahan@1 873 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 874
jcallahan@1 875 if not spell_label then
jcallahan@1 876 return
jcallahan@1 877 end
jcallahan@18 878 table.wipe(action_data)
jcallahan@1 879
jcallahan@1 880 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 881 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 882
jcallahan@1 883 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 884 tt_unit_name = target_name
jcallahan@1 885 tt_unit_id = "target"
jcallahan@1 886 end
jcallahan@1 887 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@1 888
jcallahan@16 889 if tt_unit_name and not tt_item_name then
jcallahan@16 890 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 891 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 892 return
jcallahan@16 893 end
jcallahan@16 894 action_data.type = AF.NPC
jcallahan@25 895 action_data.label = spell_label:lower()
jcallahan@25 896 action_data.unit_name = tt_unit_name
jcallahan@16 897 end
jcallahan@16 898 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 899 action_data.type = AF.ITEM
jcallahan@25 900 action_data.label = spell_label:lower()
jcallahan@16 901
jcallahan@16 902 if tt_item_name and tt_item_name == target_name then
jcallahan@16 903 action_data.item_id = ItemLinkToID(tt_item_link)
jcallahan@16 904 elseif target_name and target_name ~= "" then
jcallahan@16 905 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@16 906 action_data.item_id = ItemLinkToID(target_item_link)
jcallahan@16 907 end
jcallahan@16 908 elseif not tt_item_name and not tt_unit_name then
jcallahan@24 909 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@1 910
jcallahan@22 911 action_data.instance_token = instance_token
jcallahan@17 912 action_data.map_level = map_level
jcallahan@17 913 action_data.name = target_name
jcallahan@17 914 action_data.x = x
jcallahan@17 915 action_data.y = y
jcallahan@24 916 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@17 917
jcallahan@1 918 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 919 if target_name == "" then
jcallahan@17 920 return
jcallahan@17 921 end
jcallahan@11 922 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@11 923 UpdateObjectLocation(identifier)
jcallahan@11 924
jcallahan@1 925 action_data.type = AF.OBJECT
jcallahan@11 926 action_data.identifier = identifier
jcallahan@1 927 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@17 928 action_data.type = AF.ZONE
jcallahan@25 929 action_data.label = spell_label:lower()
jcallahan@1 930 end
jcallahan@1 931 end
jcallahan@1 932
jcallahan@18 933 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, target_name, spell_line))
jcallahan@1 934 private.tracked_line = spell_line
jcallahan@0 935 end
jcallahan@0 936
jcallahan@0 937
jcallahan@1 938 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 939 if unit_id ~= "player" then
jcallahan@1 940 return
jcallahan@1 941 end
jcallahan@1 942
jcallahan@18 943 -- if private.SPELL_LABELS_BY_NAME[spell_name] then
jcallahan@18 944 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
jcallahan@18 945 -- end
jcallahan@1 946 private.tracked_line = nil
jcallahan@0 947 end
jcallahan@0 948
jcallahan@1 949 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 950 if unit_id ~= "player" then
jcallahan@1 951 return
jcallahan@1 952 end
jcallahan@0 953
jcallahan@1 954 if private.tracked_line == spell_line then
jcallahan@1 955 private.tracked_line = nil
jcallahan@1 956 end
jcallahan@0 957 end