annotate Main.lua @ 245:9b1faccbccc8

Reworked Debug() to do all string formatting inline, so non-DEBUGGING users won't be hit with potential nil errors.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 11 Mar 2013 09:25:52 -0500
parents d7ed64be54b8
children f506c09d75a9
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@239 35 local DB_VERSION = 16
jcallahan@245 36 local DEBUGGING = true
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@167 47 spells = {},
jcallahan@17 48 zones = {},
jcallahan@0 49 }
jcallahan@0 50 }
jcallahan@0 51
jcallahan@0 52
jcallahan@1 53 local EVENT_MAPPING = {
jcallahan@90 54 AUCTION_HOUSE_SHOW = true,
jcallahan@90 55 BANKFRAME_OPENED = true,
jcallahan@90 56 BATTLEFIELDS_SHOW = true,
jcallahan@56 57 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 58 CHAT_MSG_LOOT = true,
jcallahan@95 59 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 61 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 62 CHAT_MSG_SYSTEM = true,
jcallahan@23 63 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 64 COMBAT_TEXT_UPDATE = true,
jcallahan@140 65 CURSOR_UPDATE = true,
jcallahan@90 66 FORGE_MASTER_OPENED = true,
jcallahan@90 67 GOSSIP_SHOW = true,
jcallahan@93 68 GUILDBANKFRAME_OPENED = true,
jcallahan@42 69 ITEM_TEXT_BEGIN = true,
jcallahan@189 70 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 71 LOOT_CLOSED = true,
jcallahan@1 72 LOOT_OPENED = true,
jcallahan@89 73 MAIL_SHOW = true,
jcallahan@133 74 MERCHANT_CLOSED = true,
jcallahan@7 75 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 76 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 77 PET_BAR_UPDATE = true,
jcallahan@115 78 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 79 PLAYER_REGEN_DISABLED = true,
jcallahan@156 80 PLAYER_REGEN_ENABLED = true,
jcallahan@2 81 PLAYER_TARGET_CHANGED = true,
jcallahan@9 82 QUEST_COMPLETE = true,
jcallahan@9 83 QUEST_DETAIL = true,
jcallahan@9 84 QUEST_LOG_UPDATE = true,
jcallahan@97 85 QUEST_PROGRESS = true,
jcallahan@178 86 SHOW_LOOT_TOAST = true,
jcallahan@88 87 TAXIMAP_OPENED = true,
jcallahan@92 88 TRADE_SKILL_SHOW = true,
jcallahan@167 89 TRAINER_CLOSED = true,
jcallahan@27 90 TRAINER_SHOW = true,
jcallahan@90 91 TRANSMOGRIFY_OPEN = true,
jcallahan@4 92 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 93 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 94 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 95 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 96 UNIT_SPELLCAST_SENT = true,
jcallahan@1 97 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 98 VOID_STORAGE_OPEN = true,
jcallahan@129 99 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 100 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 101 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 102 }
jcallahan@0 103
jcallahan@4 104
jcallahan@92 105 local OBJECT_ID_ANVIL = 192628
jcallahan@92 106 local OBJECT_ID_FORGE = 1685
jcallahan@92 107
jcallahan@92 108
jcallahan@1 109 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 110
jcallahan@4 111
jcallahan@27 112 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 113 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 114 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 115 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 116 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 117
jcallahan@95 118
jcallahan@112 119 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 120
jcallahan@112 121
jcallahan@112 122 local ALLOWED_LOCALES = {
jcallahan@112 123 enUS = true,
jcallahan@112 124 enGB = true,
jcallahan@112 125 }
jcallahan@112 126
jcallahan@112 127
jcallahan@0 128 -----------------------------------------------------------------------
jcallahan@0 129 -- Local variables.
jcallahan@0 130 -----------------------------------------------------------------------
jcallahan@92 131 local anvil_spell_ids = {}
jcallahan@92 132 local currently_drunk
jcallahan@128 133 local char_db
jcallahan@128 134 local global_db
jcallahan@187 135 local item_process_timer_handle
jcallahan@92 136 local faction_standings = {}
jcallahan@92 137 local forge_spell_ids = {}
jcallahan@95 138 local languages_known = {}
jcallahan@95 139 local name_to_id_map = {}
jcallahan@177 140 local killed_npc_id
jcallahan@2 141 local target_location_timer_handle
jcallahan@86 142 local current_target_id
jcallahan@126 143 local current_area_id
jcallahan@131 144 local current_loot
jcallahan@1 145
jcallahan@121 146 -----------------------------------------------------------------------
jcallahan@121 147 -- Data for our current action. Including possible values as a reference.
jcallahan@121 148 -----------------------------------------------------------------------
jcallahan@122 149 local current_action = {
jcallahan@121 150 identifier = nil,
jcallahan@121 151 loot_label = nil,
jcallahan@121 152 loot_list = nil,
jcallahan@121 153 loot_sources = nil,
jcallahan@121 154 map_level = nil,
jcallahan@121 155 spell_label = nil,
jcallahan@123 156 target_type = nil,
jcallahan@121 157 x = nil,
jcallahan@121 158 y = nil,
jcallahan@121 159 zone_data = nil,
jcallahan@121 160 }
jcallahan@92 161
jcallahan@1 162 -----------------------------------------------------------------------
jcallahan@1 163 -- Helper Functions.
jcallahan@1 164 -----------------------------------------------------------------------
jcallahan@245 165 local function Debug(message, ...)
jcallahan@151 166 if not DEBUGGING then
jcallahan@151 167 return
jcallahan@151 168 end
jcallahan@245 169 _G.print(message:format(...))
jcallahan@151 170 end
jcallahan@151 171
jcallahan@151 172
jcallahan@169 173 local TradeSkillExecutePer
jcallahan@169 174 do
jcallahan@169 175 local header_list = {}
jcallahan@169 176
jcallahan@169 177 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 178 function TradeSkillExecutePer(iter_func)
jcallahan@169 179 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 180 return
jcallahan@169 181 end
jcallahan@167 182 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 183 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 184 search_box:SetText("")
jcallahan@169 185
jcallahan@167 186 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 187 search_box:ClearFocus()
jcallahan@167 188 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 189
jcallahan@169 190 table.wipe(header_list)
jcallahan@169 191
jcallahan@169 192 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 193 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 194 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 195
jcallahan@169 196 if have_materials then
jcallahan@169 197 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 198 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 199 end
jcallahan@169 200
jcallahan@169 201 if have_skillup then
jcallahan@169 202 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 203 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 204 end
jcallahan@169 205 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 206 _G.TradeSkillUpdateFilterBar()
jcallahan@169 207 _G.TradeSkillFrame_Update()
jcallahan@169 208
jcallahan@169 209 -- Expand all headers so we can see all the recipes there are
jcallahan@169 210 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 211 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 212
jcallahan@169 213 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 214 if not is_expanded then
jcallahan@169 215 header_list[name] = true
jcallahan@169 216 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 217 end
jcallahan@169 218 elseif iter_func(name, tradeskill_index) then
jcallahan@169 219 break
jcallahan@169 220 end
jcallahan@169 221 end
jcallahan@169 222
jcallahan@169 223 -- Restore the state of the things we changed.
jcallahan@169 224 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 225 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 226
jcallahan@169 227 if header_list[name] then
jcallahan@169 228 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 229 end
jcallahan@169 230 end
jcallahan@169 231 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 232 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 233 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 234 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 235
jcallahan@169 236 _G.TradeSkillUpdateFilterBar()
jcallahan@169 237 _G.TradeSkillFrame_Update()
jcallahan@167 238 end
jcallahan@169 239 end -- do-block
jcallahan@167 240
jcallahan@167 241
jcallahan@39 242 local ActualCopperCost
jcallahan@39 243 do
jcallahan@39 244 local BARTERING_SPELL_ID = 83964
jcallahan@39 245
jcallahan@39 246 local STANDING_DISCOUNTS = {
jcallahan@39 247 HATED = 0,
jcallahan@39 248 HOSTILE = 0,
jcallahan@39 249 UNFRIENDLY = 0,
jcallahan@39 250 NEUTRAL = 0,
jcallahan@39 251 FRIENDLY = 0.05,
jcallahan@39 252 HONORED = 0.1,
jcallahan@39 253 REVERED = 0.15,
jcallahan@39 254 EXALTED = 0.2,
jcallahan@39 255 }
jcallahan@39 256
jcallahan@39 257
jcallahan@39 258 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 259 if not copper_cost or copper_cost == 0 then
jcallahan@39 260 return 0
jcallahan@39 261 end
jcallahan@39 262 local modifier = 1
jcallahan@39 263
jcallahan@39 264 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 265 modifier = modifier - 0.1
jcallahan@39 266 end
jcallahan@39 267
jcallahan@39 268 if rep_standing then
jcallahan@39 269 if PLAYER_RACE == "Goblin" then
jcallahan@39 270 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 271 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 272 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 273 end
jcallahan@39 274 end
jcallahan@39 275 return math.floor(copper_cost / modifier)
jcallahan@39 276 end
jcallahan@39 277 end -- do-block
jcallahan@39 278
jcallahan@39 279
jcallahan@153 280 -- Called on a timer
jcallahan@177 281 local function ClearKilledNPC()
jcallahan@177 282 killed_npc_id = nil
jcallahan@177 283 end
jcallahan@177 284
jcallahan@177 285
jcallahan@203 286 local function ClearKilledBossID()
jcallahan@203 287 private.raid_finder_boss_id = nil
jcallahan@203 288 private.world_boss_id = nil
jcallahan@203 289 end
jcallahan@203 290
jcallahan@203 291
jcallahan@29 292 local function InstanceDifficultyToken()
jcallahan@233 293 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 294
jcallahan@59 295 if not instance_type or instance_type == "" then
jcallahan@59 296 instance_type = "NONE"
jcallahan@59 297 end
jcallahan@233 298 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, _G.tostring(is_dynamic))
jcallahan@29 299 end
jcallahan@29 300
jcallahan@29 301
jcallahan@19 302 local function DBEntry(data_type, unit_id)
jcallahan@19 303 if not data_type or not unit_id then
jcallahan@6 304 return
jcallahan@6 305 end
jcallahan@128 306 local unit = global_db[data_type][unit_id]
jcallahan@6 307
jcallahan@10 308 if not unit then
jcallahan@187 309 unit = {}
jcallahan@187 310 global_db[data_type][unit_id] = unit
jcallahan@6 311 end
jcallahan@10 312 return unit
jcallahan@6 313 end
jcallahan@6 314
jcallahan@214 315 local NPCEntry
jcallahan@214 316 do
jcallahan@214 317 local npc_prototype = {}
jcallahan@214 318 local npc_meta = {
jcallahan@214 319 __index = npc_prototype
jcallahan@214 320 }
jcallahan@6 321
jcallahan@214 322 function NPCEntry(identifier)
jcallahan@227 323 local npc = DBEntry("npcs", identifier)
jcallahan@29 324
jcallahan@214 325 if not npc then
jcallahan@214 326 return
jcallahan@214 327 end
jcallahan@227 328 return _G.setmetatable(npc, npc_meta)
jcallahan@22 329 end
jcallahan@214 330
jcallahan@214 331 function npc_prototype:EncounterData()
jcallahan@214 332 local instance_token = InstanceDifficultyToken()
jcallahan@214 333 self.encounter_data = self.encounter_data or {}
jcallahan@214 334 self.encounter_data[instance_token] = self.encounter_data[instance_token] or {}
jcallahan@214 335 self.encounter_data[instance_token].stats = self.encounter_data[instance_token].stats or {}
jcallahan@214 336
jcallahan@214 337 return self.encounter_data
jcallahan@214 338 end
jcallahan@22 339 end
jcallahan@22 340
jcallahan@22 341
jcallahan@1 342 local function CurrentLocationData()
jcallahan@161 343 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 344 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 345 end
jcallahan@1 346 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 347 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 348
jcallahan@1 349 x = x or 0
jcallahan@1 350 y = y or 0
jcallahan@1 351
jcallahan@1 352 if x == 0 and y == 0 then
jcallahan@1 353 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 354 _G.SetDungeonMapLevel(level_index)
jcallahan@1 355 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 356
jcallahan@1 357 if x and y and (x > 0 or y > 0) then
jcallahan@1 358 _G.SetDungeonMapLevel(map_level)
jcallahan@1 359 map_level = level_index
jcallahan@1 360 break
jcallahan@1 361 end
jcallahan@1 362 end
jcallahan@1 363 end
jcallahan@1 364
jcallahan@1 365 if _G.DungeonUsesTerrainMap() then
jcallahan@1 366 map_level = map_level - 1
jcallahan@1 367 end
jcallahan@31 368 local x = _G.floor(x * 1000)
jcallahan@31 369 local y = _G.floor(y * 1000)
jcallahan@28 370
jcallahan@31 371 if x % 2 ~= 0 then
jcallahan@31 372 x = x + 1
jcallahan@28 373 end
jcallahan@28 374
jcallahan@31 375 if y % 2 ~= 0 then
jcallahan@31 376 y = y + 1
jcallahan@28 377 end
jcallahan@126 378 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 379 end
jcallahan@1 380
jcallahan@1 381
jcallahan@1 382 local function ItemLinkToID(item_link)
jcallahan@1 383 if not item_link then
jcallahan@1 384 return
jcallahan@1 385 end
jcallahan@7 386 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 387 end
jcallahan@0 388
jcallahan@4 389
jcallahan@171 390 local function UnitTypeIsNPC(unit_type)
jcallahan@171 391 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 392 end
jcallahan@171 393
jcallahan@171 394
jcallahan@34 395 local ParseGUID
jcallahan@4 396 do
jcallahan@229 397 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 398 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 399
jcallahan@34 400 function ParseGUID(guid)
jcallahan@5 401 if not guid then
jcallahan@5 402 return
jcallahan@5 403 end
jcallahan@229 404 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 405
jcallahan@229 406 if not bitfield then
jcallahan@229 407 return UNIT_TYPES.UNKNOWN
jcallahan@229 408 end
jcallahan@229 409 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 410
jcallahan@229 411 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@66 412 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 413 end
jcallahan@4 414 return unit_type
jcallahan@4 415 end
jcallahan@4 416 end -- do-block
jcallahan@4 417
jcallahan@4 418
jcallahan@141 419 local UpdateDBEntryLocation
jcallahan@141 420 do
jcallahan@141 421 local pi = math.pi
jcallahan@141 422
jcallahan@141 423 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 424 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 425 local facing = _G.GetPlayerFacing()
jcallahan@141 426
jcallahan@141 427 if not facing then
jcallahan@141 428 return x, y
jcallahan@141 429 end
jcallahan@141 430 local rad = facing + pi
jcallahan@141 431 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 432 end
jcallahan@10 433
jcallahan@24 434
jcallahan@141 435 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 436 if not identifier then
jcallahan@141 437 return
jcallahan@141 438 end
jcallahan@141 439 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 440 local entry = DBEntry(entry_type, identifier)
jcallahan@141 441 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 442 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 443
jcallahan@141 444 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 445 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 446
jcallahan@141 447 if not zone_data then
jcallahan@141 448 zone_data = {}
jcallahan@141 449 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 450 end
jcallahan@141 451
jcallahan@141 452 -- Special case for Fishing.
jcallahan@141 453 if current_action.spell_label == "FISHING" then
jcallahan@141 454 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 455
jcallahan@141 456 if yard_width > 0 and yard_height > 0 then
jcallahan@141 457 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 458 current_action.x = x
jcallahan@141 459 current_action.y = y
jcallahan@141 460 end
jcallahan@141 461 end
jcallahan@141 462 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 463
jcallahan@141 464 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 465 return zone_data
jcallahan@10 466 end
jcallahan@141 467 end -- do-block
jcallahan@10 468
jcallahan@10 469
jcallahan@19 470 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 471 if not item_link then
jcallahan@19 472 return
jcallahan@19 473 end
jcallahan@19 474 local item_id = ItemLinkToID(item_link)
jcallahan@19 475
jcallahan@19 476 if not bag_index or not slot_index then
jcallahan@19 477 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 478 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 479 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 480 bag_index = new_bag_index
jcallahan@19 481 slot_index = new_slot_index
jcallahan@19 482 break
jcallahan@19 483 end
jcallahan@19 484 end
jcallahan@19 485 end
jcallahan@19 486 end
jcallahan@19 487
jcallahan@19 488 if not bag_index or not slot_index then
jcallahan@19 489 return
jcallahan@19 490 end
jcallahan@19 491 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 492
jcallahan@19 493 if not is_lootable then
jcallahan@19 494 return
jcallahan@19 495 end
jcallahan@19 496 DatamineTT:ClearLines()
jcallahan@19 497 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 498
jcallahan@19 499 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 500 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 501
jcallahan@19 502 if not current_line then
jcallahan@19 503 break
jcallahan@19 504 end
jcallahan@230 505 local is_ptr = select(4, _G.GetBuildInfo()) ~= 50100
jcallahan@19 506
jcallahan@230 507 if is_ptr or current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 508 table.wipe(current_action)
jcallahan@123 509 current_action.target_type = AF.ITEM
jcallahan@122 510 current_action.identifier = item_id
jcallahan@122 511 current_action.loot_label = "contains"
jcallahan@19 512 break
jcallahan@19 513 end
jcallahan@19 514 end
jcallahan@19 515 end
jcallahan@19 516
jcallahan@19 517
jcallahan@39 518 local UnitFactionStanding
jcallahan@32 519 local UpdateFactionData
jcallahan@32 520 do
jcallahan@32 521 local MAX_FACTION_INDEX = 1000
jcallahan@20 522
jcallahan@32 523 local STANDING_NAMES = {
jcallahan@32 524 "HATED",
jcallahan@32 525 "HOSTILE",
jcallahan@32 526 "UNFRIENDLY",
jcallahan@32 527 "NEUTRAL",
jcallahan@32 528 "FRIENDLY",
jcallahan@32 529 "HONORED",
jcallahan@32 530 "REVERED",
jcallahan@32 531 "EXALTED",
jcallahan@32 532 }
jcallahan@32 533
jcallahan@39 534
jcallahan@39 535 function UnitFactionStanding(unit)
jcallahan@135 536 local unit_name = _G.UnitName(unit)
jcallahan@39 537 UpdateFactionData()
jcallahan@39 538 DatamineTT:ClearLines()
jcallahan@39 539 DatamineTT:SetUnit(unit)
jcallahan@39 540
jcallahan@39 541 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 542 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 543
jcallahan@135 544 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 545 return faction_name, faction_standings[faction_name]
jcallahan@39 546 end
jcallahan@39 547 end
jcallahan@39 548 end
jcallahan@39 549
jcallahan@39 550
jcallahan@32 551 function UpdateFactionData()
jcallahan@32 552 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 553 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 554
jcallahan@86 555 if faction_name then
jcallahan@32 556 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 557 elseif not faction_name then
jcallahan@32 558 break
jcallahan@32 559 end
jcallahan@20 560 end
jcallahan@20 561 end
jcallahan@32 562 end -- do-block
jcallahan@20 563
jcallahan@48 564
jcallahan@75 565 local GenericLootUpdate
jcallahan@75 566 do
jcallahan@77 567 local function LootTable(entry, loot_type, top_field)
jcallahan@75 568 if top_field then
jcallahan@75 569 entry[top_field] = entry[top_field] or {}
jcallahan@75 570 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 571 return entry[top_field][loot_type]
jcallahan@75 572 end
jcallahan@48 573 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 574 return entry[loot_type]
jcallahan@48 575 end
jcallahan@48 576
jcallahan@75 577 function GenericLootUpdate(data_type, top_field)
jcallahan@132 578 local loot_type = current_loot.label
jcallahan@75 579 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 580 local source_list = {}
jcallahan@75 581
jcallahan@131 582 if current_loot.sources then
jcallahan@131 583 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 584 local entry, source_id
jcallahan@78 585
jcallahan@131 586 if current_loot.target_type == AF.ITEM then
jcallahan@119 587 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 588 source_id = current_loot.identifier
jcallahan@119 589 entry = DBEntry(data_type, source_id)
jcallahan@131 590 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 591 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 592 entry = DBEntry(data_type, source_id)
jcallahan@119 593 else
jcallahan@119 594 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 595 entry = DBEntry(data_type, source_id)
jcallahan@119 596 end
jcallahan@75 597
jcallahan@119 598 if entry then
jcallahan@119 599 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 600
jcallahan@119 601 if not source_list[source_guid] then
jcallahan@119 602 if top_field then
jcallahan@119 603 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 604 else
jcallahan@119 605 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 606 end
jcallahan@119 607 source_list[source_guid] = true
jcallahan@77 608 end
jcallahan@119 609 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 610
jcallahan@119 611 for item_id, quantity in pairs(loot_data) do
jcallahan@119 612 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 613 end
jcallahan@75 614 end
jcallahan@75 615 end
jcallahan@75 616 end
jcallahan@121 617
jcallahan@121 618 -- This is used for Gas Extractions.
jcallahan@131 619 if #current_loot.list <= 0 then
jcallahan@78 620 return
jcallahan@78 621 end
jcallahan@82 622 local entry
jcallahan@82 623
jcallahan@82 624 -- At this point we only have a name if it's an object.
jcallahan@131 625 if current_loot.target_type == AF.OBJECT then
jcallahan@131 626 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 627 else
jcallahan@131 628 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 629 end
jcallahan@75 630
jcallahan@75 631 if not entry then
jcallahan@75 632 return
jcallahan@75 633 end
jcallahan@77 634 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 635
jcallahan@131 636 if not source_list[current_loot.identifier] then
jcallahan@77 637 if top_field then
jcallahan@77 638 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 639 else
jcallahan@77 640 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 641 end
jcallahan@77 642 end
jcallahan@75 643
jcallahan@131 644 for index = 1, #current_loot.list do
jcallahan@131 645 table.insert(loot_table, current_loot.list[index])
jcallahan@75 646 end
jcallahan@48 647 end
jcallahan@75 648 end -- do-block
jcallahan@48 649
jcallahan@97 650
jcallahan@97 651 local ReplaceKeywords
jcallahan@97 652 do
jcallahan@97 653 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 654 class = PLAYER_CLASS,
jcallahan@97 655 name = PLAYER_NAME,
jcallahan@97 656 race = PLAYER_RACE,
jcallahan@97 657 }
jcallahan@97 658
jcallahan@97 659
jcallahan@97 660 function ReplaceKeywords(text)
jcallahan@97 661 if not text or text == "" then
jcallahan@97 662 return ""
jcallahan@97 663 end
jcallahan@97 664
jcallahan@97 665 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 666 local category_format = ("<%s>"):format(category)
jcallahan@97 667 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 668 end
jcallahan@97 669 return text
jcallahan@97 670 end
jcallahan@97 671 end -- do-block
jcallahan@97 672
jcallahan@97 673
jcallahan@154 674 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 675 -- unless the WorldMapFrame is shown.
jcallahan@143 676 do
jcallahan@143 677 -- MapFileName = MapAreaID
jcallahan@143 678 local MICRO_DUNGEON_IDS = {
jcallahan@143 679 ShrineofTwoMoons = 903,
jcallahan@143 680 ShrineofSevenStars = 905,
jcallahan@143 681 }
jcallahan@126 682
jcallahan@143 683 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 684 if private.in_combat then
jcallahan@156 685 private.set_area_id = true
jcallahan@156 686 return
jcallahan@156 687 end
jcallahan@155 688 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 689
jcallahan@155 690 if map_area_id == current_area_id then
jcallahan@155 691 return
jcallahan@155 692 end
jcallahan@143 693 local world_map = _G.WorldMapFrame
jcallahan@143 694 local map_visible = world_map:IsVisible()
jcallahan@143 695 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 696
jcallahan@143 697 if not map_visible then
jcallahan@143 698 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 699 world_map:Show()
jcallahan@143 700 end
jcallahan@143 701 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 702
jcallahan@154 703 _G.SetMapToCurrentZone()
jcallahan@154 704
jcallahan@143 705 if micro_dungeon_id then
jcallahan@143 706 current_area_id = micro_dungeon_id
jcallahan@143 707 else
jcallahan@143 708 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 709 end
jcallahan@143 710
jcallahan@154 711 if map_visible then
jcallahan@154 712 _G.SetMapByID(map_area_id)
jcallahan@154 713 else
jcallahan@143 714 world_map:Hide()
jcallahan@143 715 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 716 end
jcallahan@143 717 end
jcallahan@154 718 end
jcallahan@126 719
jcallahan@0 720 -----------------------------------------------------------------------
jcallahan@0 721 -- Methods.
jcallahan@0 722 -----------------------------------------------------------------------
jcallahan@0 723 function WDP:OnInitialize()
jcallahan@128 724 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 725 global_db = db.global
jcallahan@128 726 char_db = db.char
jcallahan@14 727
jcallahan@14 728 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 729 local build_num = tonumber(private.build_num)
jcallahan@14 730
jcallahan@136 731 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 732 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 733 global_db[entry] = {}
jcallahan@74 734 end
jcallahan@74 735 end
jcallahan@35 736 raw_db.build_num = build_num
jcallahan@63 737 raw_db.version = DB_VERSION
jcallahan@0 738 end
jcallahan@0 739
jcallahan@0 740
jcallahan@153 741 function WDP:EventDispatcher(...)
jcallahan@153 742 local event_name = ...
jcallahan@153 743
jcallahan@153 744 if DEBUGGING then
jcallahan@154 745 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 746 Debug(event_name)
jcallahan@154 747 else
jcallahan@154 748 Debug(...)
jcallahan@153 749 end
jcallahan@153 750 end
jcallahan@153 751 local func = EVENT_MAPPING[event_name]
jcallahan@153 752
jcallahan@153 753 if _G.type(func) == "boolean" then
jcallahan@153 754 self[event_name](self, ...)
jcallahan@153 755 elseif _G.type(func) == "function" then
jcallahan@159 756 self[func](self, ...)
jcallahan@153 757 end
jcallahan@153 758 end
jcallahan@153 759
jcallahan@153 760
jcallahan@0 761 function WDP:OnEnable()
jcallahan@0 762 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 763 if EVENT_DEBUG then
jcallahan@153 764 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 765 else
jcallahan@153 766 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 767 end
jcallahan@0 768 end
jcallahan@95 769
jcallahan@95 770 for index = 1, _G.GetNumLanguages() do
jcallahan@95 771 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 772 end
jcallahan@187 773 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 774 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 775
jcallahan@19 776 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 777 if target_unit then
jcallahan@19 778 return
jcallahan@19 779 end
jcallahan@19 780 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 781 end)
jcallahan@19 782
jcallahan@19 783 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 784 if target_unit then
jcallahan@19 785 return
jcallahan@19 786 end
jcallahan@19 787 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 788 HandleItemUse(item_link)
jcallahan@19 789 end)
jcallahan@129 790 self:SetCurrentAreaID("OnEnable")
jcallahan@0 791 end
jcallahan@0 792
jcallahan@0 793
jcallahan@219 794 local ScrapeItemUpgradeStats
jcallahan@219 795 do
jcallahan@219 796 local intermediary = {}
jcallahan@219 797
jcallahan@220 798 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 799 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 800 return
jcallahan@220 801 end
jcallahan@219 802 local create_entry
jcallahan@219 803
jcallahan@219 804 table.wipe(intermediary)
jcallahan@219 805
jcallahan@219 806 for line_index = 1, DatamineTT:NumLines() do
jcallahan@219 807 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@219 808
jcallahan@219 809 if not left_text then
jcallahan@219 810 return
jcallahan@219 811 end
jcallahan@219 812 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 813
jcallahan@219 814 if amount and stat then
jcallahan@220 815 if reforge_id and reforge_id ~= 0 then
jcallahan@220 816 local reforge_string = stat:find("Reforged")
jcallahan@220 817
jcallahan@220 818 if reforge_string then
jcallahan@220 819 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 820 intermediary.reforge_id = reforge_id
jcallahan@220 821 end
jcallahan@219 822 end
jcallahan@219 823 create_entry = true
jcallahan@219 824 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber(amount)
jcallahan@219 825 end
jcallahan@219 826 end
jcallahan@219 827
jcallahan@219 828 if not create_entry then
jcallahan@219 829 return
jcallahan@219 830 end
jcallahan@219 831 local item = DBEntry("items", item_id)
jcallahan@225 832 item.upgrade_id = upgrade_id
jcallahan@219 833 item.upgrades = item.upgrades or {}
jcallahan@219 834 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 835
jcallahan@219 836 for stat, amount in pairs(intermediary) do
jcallahan@219 837 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 838 end
jcallahan@219 839 end
jcallahan@220 840 end
jcallahan@220 841
jcallahan@220 842 -- do-block
jcallahan@219 843
jcallahan@219 844
jcallahan@187 845 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 846 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 847 local item
jcallahan@0 848
jcallahan@191 849 if item_string then
jcallahan@220 850 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 851 suffix_id = tonumber(suffix_id)
jcallahan@219 852 upgrade_id = tonumber(upgrade_id)
jcallahan@199 853
jcallahan@201 854 if suffix_id and suffix_id ~= 0 then
jcallahan@219 855 item = DBEntry("items", item_id)
jcallahan@201 856 item.suffix_id = suffix_id
jcallahan@201 857 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 858 end
jcallahan@191 859
jcallahan@219 860 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 861 DatamineTT:SetHyperlink(item_link)
jcallahan@220 862 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 863 end
jcallahan@0 864 end
jcallahan@212 865
jcallahan@212 866 if durability and durability > 0 then
jcallahan@219 867 item = item or DBEntry("items", item_id)
jcallahan@212 868 item.durability = durability
jcallahan@212 869 end
jcallahan@0 870 end
jcallahan@0 871
jcallahan@0 872
jcallahan@187 873 function WDP:ProcessItems()
jcallahan@187 874 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 875 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 876
jcallahan@0 877 if item_id and item_id > 0 then
jcallahan@1 878 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 879 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 880 end
jcallahan@0 881 end
jcallahan@0 882
jcallahan@0 883 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 884 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 885 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 886
jcallahan@0 887 if item_id and item_id > 0 then
jcallahan@1 888 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 889 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 890 end
jcallahan@0 891 end
jcallahan@0 892 end
jcallahan@0 893 end
jcallahan@0 894
jcallahan@118 895
jcallahan@215 896 local TargetedNPC
jcallahan@118 897 do
jcallahan@118 898 local GENDER_NAMES = {
jcallahan@118 899 "UNKNOWN",
jcallahan@118 900 "MALE",
jcallahan@118 901 "FEMALE",
jcallahan@118 902 }
jcallahan@118 903
jcallahan@118 904
jcallahan@118 905 local REACTION_NAMES = {
jcallahan@118 906 "HATED",
jcallahan@118 907 "HOSTILE",
jcallahan@118 908 "UNFRIENDLY",
jcallahan@118 909 "NEUTRAL",
jcallahan@118 910 "FRIENDLY",
jcallahan@118 911 "HONORED",
jcallahan@118 912 "REVERED",
jcallahan@118 913 "EXALTED",
jcallahan@118 914 }
jcallahan@118 915
jcallahan@118 916
jcallahan@118 917 local POWER_TYPE_NAMES = {
jcallahan@118 918 ["0"] = "MANA",
jcallahan@118 919 ["1"] = "RAGE",
jcallahan@118 920 ["2"] = "FOCUS",
jcallahan@118 921 ["3"] = "ENERGY",
jcallahan@118 922 ["6"] = "RUNIC_POWER",
jcallahan@118 923 }
jcallahan@118 924
jcallahan@118 925
jcallahan@215 926 function TargetedNPC()
jcallahan@118 927 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 928 current_target_id = nil
jcallahan@118 929 return
jcallahan@118 930 end
jcallahan@118 931 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 932
jcallahan@171 933 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 934 return
jcallahan@118 935 end
jcallahan@118 936 current_target_id = unit_idnum
jcallahan@118 937
jcallahan@118 938 local npc = NPCEntry(unit_idnum)
jcallahan@118 939 local _, class_token = _G.UnitClass("target")
jcallahan@118 940 npc.class = class_token
jcallahan@118 941 npc.faction = UnitFactionStanding("target")
jcallahan@118 942 npc.genders = npc.genders or {}
jcallahan@118 943 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 944 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 945 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 946
jcallahan@214 947 local encounter_data = npc:EncounterData()[InstanceDifficultyToken()].stats
jcallahan@118 948 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 949
jcallahan@118 950 if not encounter_data[npc_level] then
jcallahan@118 951 encounter_data[npc_level] = {
jcallahan@118 952 max_health = _G.UnitHealthMax("target"),
jcallahan@118 953 }
jcallahan@118 954
jcallahan@118 955 local max_power = _G.UnitManaMax("target")
jcallahan@118 956
jcallahan@118 957 if max_power > 0 then
jcallahan@118 958 local power_type = _G.UnitPowerType("target")
jcallahan@118 959 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 960 end
jcallahan@118 961 end
jcallahan@118 962 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 963 return npc, unit_idnum
jcallahan@118 964 end
jcallahan@118 965 end -- do-block
jcallahan@118 966
jcallahan@118 967
jcallahan@113 968 do
jcallahan@113 969 local COORD_MAX = 5
jcallahan@0 970
jcallahan@113 971 function WDP:UpdateTargetLocation()
jcallahan@113 972 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 973 return
jcallahan@2 974 end
jcallahan@113 975
jcallahan@113 976 for index = 1, 4 do
jcallahan@113 977 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 978 return
jcallahan@113 979 end
jcallahan@113 980 end
jcallahan@215 981 local npc = TargetedNPC()
jcallahan@113 982
jcallahan@113 983 if not npc then
jcallahan@113 984 return
jcallahan@113 985 end
jcallahan@113 986 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@214 987 local npc_data = npc:EncounterData()[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 988 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 989 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 990
jcallahan@113 991 local zone_data = npc_data.locations[zone_token]
jcallahan@113 992
jcallahan@113 993 if not zone_data then
jcallahan@113 994 zone_data = {}
jcallahan@113 995 npc_data.locations[zone_token] = zone_data
jcallahan@113 996 end
jcallahan@113 997
jcallahan@113 998 for location_token in pairs(zone_data) do
jcallahan@113 999 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1000 loc_level = tonumber(loc_level)
jcallahan@113 1001
jcallahan@113 1002 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1003 return
jcallahan@113 1004 end
jcallahan@113 1005 end
jcallahan@141 1006 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1007 end
jcallahan@113 1008 end -- do-block
jcallahan@2 1009
jcallahan@118 1010
jcallahan@0 1011 -----------------------------------------------------------------------
jcallahan@0 1012 -- Event handlers.
jcallahan@0 1013 -----------------------------------------------------------------------
jcallahan@90 1014 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1015 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1016 return
jcallahan@243 1017 end
jcallahan@56 1018 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 1019
jcallahan@56 1020 for index = 1, num_items do
jcallahan@56 1021 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1022
jcallahan@56 1023 if item_link then
jcallahan@56 1024 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1025 end
jcallahan@56 1026 end
jcallahan@56 1027 end
jcallahan@56 1028
jcallahan@56 1029
jcallahan@178 1030 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 1031 if loot_type ~= "item" then
jcallahan@178 1032 return
jcallahan@178 1033 end
jcallahan@203 1034 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 1035 ClearKilledBossID()
jcallahan@178 1036
jcallahan@178 1037 if not npc then
jcallahan@245 1038 Debug("%s: NPC is nil.", event_name)
jcallahan@178 1039 return
jcallahan@178 1040 end
jcallahan@178 1041 local item_id = ItemLinkToID(item_link)
jcallahan@178 1042
jcallahan@178 1043 if not item_id then
jcallahan@245 1044 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@178 1045 return
jcallahan@178 1046 end
jcallahan@179 1047 local loot_type = "drops"
jcallahan@214 1048 local encounter_data = npc:EncounterData()[InstanceDifficultyToken()]
jcallahan@178 1049 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1050 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1051 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1052
jcallahan@178 1053 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@245 1054 Debug("%s: %sX%d (%d)", event_name, item_link, quantity, item_id)
jcallahan@178 1055 end
jcallahan@178 1056
jcallahan@178 1057
jcallahan@179 1058 do
jcallahan@179 1059 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1060 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1061 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1062 end,
jcallahan@179 1063 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1064 current_loot = {
jcallahan@179 1065 list = {
jcallahan@179 1066 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1067 },
jcallahan@179 1068 identifier = current_action.identifier,
jcallahan@179 1069 label = current_action.loot_label or "drops",
jcallahan@179 1070 map_level = current_action.map_level,
jcallahan@179 1071 object_name = current_action.object_name,
jcallahan@179 1072 spell_label = current_action.spell_label,
jcallahan@179 1073 target_type = current_action.target_type,
jcallahan@179 1074 x = current_action.x,
jcallahan@179 1075 y = current_action.y,
jcallahan@179 1076 zone_data = current_action.zone_data,
jcallahan@179 1077 }
jcallahan@179 1078 table.wipe(current_action)
jcallahan@179 1079 GenericLootUpdate("zones")
jcallahan@179 1080 end,
jcallahan@179 1081 }
jcallahan@177 1082
jcallahan@177 1083
jcallahan@179 1084 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1085 local category
jcallahan@177 1086
jcallahan@179 1087 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1088 category = AF.ZONE
jcallahan@179 1089 elseif private.raid_finder_boss_id then
jcallahan@179 1090 category = AF.NPC
jcallahan@179 1091 end
jcallahan@179 1092 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1093
jcallahan@179 1094 if not category or not update_func then
jcallahan@179 1095 return
jcallahan@179 1096 end
jcallahan@179 1097 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1098
jcallahan@179 1099 if not item_link then
jcallahan@179 1100 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1101 end
jcallahan@179 1102 local item_id = ItemLinkToID(item_link)
jcallahan@179 1103
jcallahan@179 1104 if not item_id then
jcallahan@179 1105 return
jcallahan@179 1106 end
jcallahan@179 1107 update_func(item_id, quantity)
jcallahan@177 1108 end
jcallahan@48 1109 end
jcallahan@48 1110
jcallahan@97 1111 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1112 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1113 return
jcallahan@95 1114 end
jcallahan@97 1115 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1116 npc.quotes = npc.quotes or {}
jcallahan@97 1117 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1118 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1119 end
jcallahan@95 1120
jcallahan@95 1121
jcallahan@95 1122 do
jcallahan@40 1123 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1124
jcallahan@40 1125 local DRUNK_COMPARES = {
jcallahan@40 1126 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1127 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1128 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1129 }
jcallahan@40 1130
jcallahan@40 1131 local DRUNK_MATCHES = {
jcallahan@40 1132 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1133 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1134 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1135 }
jcallahan@40 1136
jcallahan@167 1137 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1138
jcallahan@167 1139
jcallahan@167 1140 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1141 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1142 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1143
jcallahan@167 1144 private.discovered_recipe_name = nil
jcallahan@167 1145 private.profession_level = nil
jcallahan@167 1146 private.previous_spell_id = nil
jcallahan@169 1147
jcallahan@169 1148 return true
jcallahan@167 1149 end
jcallahan@167 1150 end
jcallahan@167 1151
jcallahan@167 1152
jcallahan@167 1153 local function IterativeRecordDiscovery()
jcallahan@167 1154 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1155 end
jcallahan@167 1156
jcallahan@167 1157
jcallahan@92 1158 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1159 if not private.trainer_shown then
jcallahan@167 1160 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1161
jcallahan@167 1162 if recipe_name and private.previous_spell_id then
jcallahan@167 1163 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1164
jcallahan@167 1165 if profession_name == _G.UNKNOWN then
jcallahan@167 1166 return
jcallahan@167 1167 end
jcallahan@167 1168 private.discovered_recipe_name = recipe_name
jcallahan@167 1169 private.profession_level = prof_level
jcallahan@167 1170
jcallahan@167 1171 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1172 end
jcallahan@167 1173 end
jcallahan@167 1174
jcallahan@40 1175 if currently_drunk then
jcallahan@40 1176 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1177 currently_drunk = nil
jcallahan@40 1178 end
jcallahan@40 1179 return
jcallahan@40 1180 end
jcallahan@40 1181
jcallahan@40 1182 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1183 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1184 currently_drunk = true
jcallahan@40 1185 break
jcallahan@40 1186 end
jcallahan@40 1187 end
jcallahan@40 1188 end
jcallahan@40 1189 end
jcallahan@40 1190
jcallahan@40 1191 -- do-block
jcallahan@40 1192
jcallahan@40 1193 do
jcallahan@23 1194 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1195 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1196
jcallahan@23 1197 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1198 if not spell_id then
jcallahan@23 1199 return
jcallahan@23 1200 end
jcallahan@34 1201 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1202
jcallahan@171 1203 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1204 return
jcallahan@23 1205 end
jcallahan@23 1206
jcallahan@23 1207 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@214 1208 local encounter_data = NPCEntry(source_id):EncounterData()[InstanceDifficultyToken()]
jcallahan@28 1209 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1210 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1211 end
jcallahan@23 1212 end
jcallahan@23 1213
jcallahan@115 1214 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1215
jcallahan@23 1216 local COMBAT_LOG_FUNCS = {
jcallahan@23 1217 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1218 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1219 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1220 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1221 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1222
jcallahan@171 1223 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1224 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1225 end
jcallahan@115 1226 end
jcallahan@115 1227 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1228 end,
jcallahan@65 1229 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1230 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1231
jcallahan@171 1232 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1233 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1234 ClearKilledNPC()
jcallahan@216 1235 ClearKilledBossID()
jcallahan@98 1236 private.harvesting = nil
jcallahan@65 1237 return
jcallahan@65 1238 end
jcallahan@177 1239
jcallahan@217 1240 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@217 1241 ClearKilledNPC()
jcallahan@217 1242 ClearKilledBossID()
jcallahan@217 1243 return
jcallahan@217 1244 end
jcallahan@217 1245
jcallahan@177 1246 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@245 1247 Debug("%s: Matching boss %s.", sub_event, dest_name)
jcallahan@216 1248 ClearKilledBossID()
jcallahan@184 1249 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1250 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@245 1251 Debug("%s: Matching world boss %s.", sub_event, dest_name)
jcallahan@216 1252 ClearKilledBossID()
jcallahan@203 1253 private.world_boss_id = unit_idnum
jcallahan@182 1254 else
jcallahan@245 1255 Debug("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list.", sub_event, dest_name, unit_idnum)
jcallahan@177 1256 end
jcallahan@183 1257
jcallahan@177 1258 killed_npc_id = unit_idnum
jcallahan@177 1259 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1260 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1261 end,
jcallahan@23 1262 }
jcallahan@23 1263
jcallahan@23 1264
jcallahan@92 1265 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1266 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1267
jcallahan@23 1268 if not combat_log_func then
jcallahan@23 1269 return
jcallahan@23 1270 end
jcallahan@23 1271 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1272 end
jcallahan@23 1273
jcallahan@44 1274 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1275 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1276 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1277
jcallahan@44 1278 local REP_BUFFS = {
jcallahan@44 1279 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1280 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1281 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1282 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1283 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1284 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1285 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1286 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1287 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1288 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1289 }
jcallahan@44 1290
jcallahan@44 1291
jcallahan@44 1292 local FACTION_NAMES = {
jcallahan@44 1293 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1294 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1295 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1296 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1297 }
jcallahan@44 1298
jcallahan@44 1299
jcallahan@44 1300 local MODIFIERS = {
jcallahan@44 1301 CENARION_FAVOR = {
jcallahan@44 1302 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1303 modifier = 0.25,
jcallahan@44 1304 },
jcallahan@44 1305 GRIM_VISAGE = {
jcallahan@44 1306 modifier = 0.1,
jcallahan@44 1307 },
jcallahan@44 1308 HONOR_HOLD_FAVOR = {
jcallahan@44 1309 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1310 modifier = 0.25,
jcallahan@44 1311 },
jcallahan@44 1312 NAZGRELS_FERVOR = {
jcallahan@44 1313 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1314 modifier = 0.1,
jcallahan@44 1315 },
jcallahan@44 1316 SONG_OF_BATTLE = {
jcallahan@44 1317 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1318 modifier = 0.1,
jcallahan@44 1319 },
jcallahan@44 1320 SPIRIT_OF_SHARING = {
jcallahan@44 1321 modifier = 0.1,
jcallahan@44 1322 },
jcallahan@44 1323 THRALLMARS_FAVOR = {
jcallahan@44 1324 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1325 modifier = 0.25,
jcallahan@44 1326 },
jcallahan@44 1327 TROLLBANES_COMMAND = {
jcallahan@44 1328 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1329 modifier = 0.1,
jcallahan@44 1330 },
jcallahan@44 1331 UNBURDENED = {
jcallahan@44 1332 modifier = 0.1,
jcallahan@44 1333 },
jcallahan@44 1334 WOW_ANNIVERSARY = {
jcallahan@44 1335 modifier = 0.08,
jcallahan@44 1336 }
jcallahan@44 1337 }
jcallahan@44 1338
jcallahan@44 1339
jcallahan@92 1340 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1341 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1342 return
jcallahan@44 1343 end
jcallahan@44 1344 UpdateFactionData()
jcallahan@44 1345
jcallahan@46 1346 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1347 return
jcallahan@46 1348 end
jcallahan@177 1349 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1350 ClearKilledNPC()
jcallahan@46 1351
jcallahan@44 1352 if not npc then
jcallahan@98 1353 private.harvesting = nil
jcallahan@44 1354 return
jcallahan@44 1355 end
jcallahan@98 1356 npc.harvested = private.harvesting
jcallahan@98 1357 private.harvesting = nil
jcallahan@98 1358
jcallahan@44 1359 local modifier = 1
jcallahan@44 1360
jcallahan@44 1361 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1362 modifier = modifier + 0.1
jcallahan@44 1363 end
jcallahan@44 1364
jcallahan@44 1365 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1366 modifier = modifier + 0.1
jcallahan@44 1367 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1368 modifier = modifier + 0.05
jcallahan@44 1369 end
jcallahan@44 1370
jcallahan@44 1371 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1372 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1373 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1374
jcallahan@44 1375 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1376 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1377 end
jcallahan@44 1378 end
jcallahan@44 1379 end
jcallahan@65 1380 npc.reputations = npc.reputations or {}
jcallahan@65 1381 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1382 end
jcallahan@44 1383 end -- do-block
jcallahan@18 1384
jcallahan@18 1385
jcallahan@140 1386 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1387 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1388 return
jcallahan@140 1389 end
jcallahan@140 1390 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1391
jcallahan@140 1392 if not text or text == "Fishing Bobber" then
jcallahan@140 1393 text = "NONE"
jcallahan@140 1394 else
jcallahan@140 1395 current_action.fishing_target = true
jcallahan@140 1396 end
jcallahan@140 1397 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1398 end
jcallahan@140 1399
jcallahan@140 1400
jcallahan@92 1401 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1402 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1403
jcallahan@42 1404 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1405 return
jcallahan@42 1406 end
jcallahan@42 1407 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1408 end
jcallahan@42 1409
jcallahan@42 1410
jcallahan@13 1411 do
jcallahan@40 1412 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1413 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1414 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1415
jcallahan@13 1416
jcallahan@13 1417 local function _moneyMatch(money, re)
jcallahan@13 1418 return money:match(re) or 0
jcallahan@1 1419 end
jcallahan@1 1420
jcallahan@0 1421
jcallahan@13 1422 local function _toCopper(money)
jcallahan@13 1423 if not money then
jcallahan@13 1424 return 0
jcallahan@13 1425 end
jcallahan@40 1426 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1427 end
jcallahan@1 1428
jcallahan@1 1429
jcallahan@176 1430 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1431 [AF.ITEM] = function()
jcallahan@16 1432 local locked_item_id
jcallahan@16 1433
jcallahan@16 1434 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1435 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1436 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1437
jcallahan@16 1438 if is_locked then
jcallahan@16 1439 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1440 break
jcallahan@16 1441 end
jcallahan@16 1442 end
jcallahan@165 1443
jcallahan@165 1444 if locked_item_id then
jcallahan@165 1445 break
jcallahan@165 1446 end
jcallahan@16 1447 end
jcallahan@16 1448
jcallahan@122 1449 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1450 return false
jcallahan@16 1451 end
jcallahan@122 1452 current_action.identifier = locked_item_id
jcallahan@16 1453 return true
jcallahan@16 1454 end,
jcallahan@13 1455 [AF.NPC] = function()
jcallahan@17 1456 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1457 return false
jcallahan@13 1458 end
jcallahan@205 1459
jcallahan@205 1460 if not current_action.identifier then
jcallahan@205 1461 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1462 current_action.identifier = id_num
jcallahan@205 1463 end
jcallahan@13 1464 return true
jcallahan@13 1465 end,
jcallahan@14 1466 [AF.OBJECT] = true,
jcallahan@17 1467 [AF.ZONE] = function()
jcallahan@140 1468 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1469 return _G.IsFishingLoot()
jcallahan@17 1470 end,
jcallahan@13 1471 }
jcallahan@13 1472
jcallahan@13 1473
jcallahan@176 1474 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1475 [AF.ITEM] = function()
jcallahan@28 1476 GenericLootUpdate("items")
jcallahan@28 1477 end,
jcallahan@28 1478 [AF.NPC] = function()
jcallahan@75 1479 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1480 local loot_type = current_loot.label
jcallahan@77 1481 local source_list = {}
jcallahan@75 1482
jcallahan@131 1483 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1484 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1485 local npc = NPCEntry(source_id)
jcallahan@75 1486
jcallahan@75 1487 if npc then
jcallahan@214 1488 local encounter_data = npc:EncounterData()[difficulty_token]
jcallahan@75 1489 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1490
jcallahan@78 1491 if not source_list[source_guid] then
jcallahan@77 1492 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1493 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1494 source_list[source_id] = true
jcallahan@77 1495 end
jcallahan@77 1496
jcallahan@75 1497 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1498 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1499 end
jcallahan@75 1500 end
jcallahan@75 1501 end
jcallahan@75 1502
jcallahan@75 1503 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1504 if #current_loot.list <= 0 then
jcallahan@79 1505 return
jcallahan@79 1506 end
jcallahan@131 1507 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1508
jcallahan@28 1509 if not npc then
jcallahan@28 1510 return
jcallahan@28 1511 end
jcallahan@214 1512 local encounter_data = npc:EncounterData()[difficulty_token]
jcallahan@29 1513 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1514
jcallahan@131 1515 if not source_list[current_loot.identifier] then
jcallahan@77 1516 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1517 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1518 end
jcallahan@77 1519
jcallahan@131 1520 for index = 1, #current_loot.list do
jcallahan@131 1521 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1522 end
jcallahan@16 1523 end,
jcallahan@13 1524 [AF.OBJECT] = function()
jcallahan@28 1525 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1526 end,
jcallahan@17 1527 [AF.ZONE] = function()
jcallahan@141 1528 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1529
jcallahan@41 1530 -- This will start life as a boolean true.
jcallahan@131 1531 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1532 current_loot.zone_data[location_token] = {
jcallahan@41 1533 drops = {}
jcallahan@41 1534 }
jcallahan@41 1535 end
jcallahan@132 1536 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1537 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1538
jcallahan@131 1539 if current_loot.sources then
jcallahan@131 1540 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1541 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1542 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1543 end
jcallahan@131 1544 end
jcallahan@131 1545 end
jcallahan@131 1546
jcallahan@131 1547 if #current_loot.list <= 0 then
jcallahan@131 1548 return
jcallahan@131 1549 end
jcallahan@131 1550
jcallahan@131 1551 for index = 1, #current_loot.list do
jcallahan@131 1552 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1553 end
jcallahan@13 1554 end,
jcallahan@13 1555 }
jcallahan@13 1556
jcallahan@79 1557 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1558 local loot_guid_registry = {}
jcallahan@124 1559
jcallahan@124 1560
jcallahan@124 1561 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1562 current_loot = nil
jcallahan@131 1563 table.wipe(current_action)
jcallahan@124 1564 end
jcallahan@124 1565
jcallahan@13 1566
jcallahan@92 1567 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1568 if current_loot then
jcallahan@18 1569 return
jcallahan@18 1570 end
jcallahan@151 1571
jcallahan@151 1572 if not current_action.target_type then
jcallahan@151 1573 return
jcallahan@151 1574 end
jcallahan@176 1575 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1576 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1577
jcallahan@14 1578 if not verify_func or not update_func then
jcallahan@13 1579 return
jcallahan@13 1580 end
jcallahan@13 1581
jcallahan@14 1582 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1583 return
jcallahan@14 1584 end
jcallahan@80 1585 local guids_used = {}
jcallahan@132 1586
jcallahan@131 1587 current_loot = {
jcallahan@131 1588 list = {},
jcallahan@131 1589 sources = {},
jcallahan@131 1590 identifier = current_action.identifier,
jcallahan@132 1591 label = current_action.loot_label or "drops",
jcallahan@131 1592 map_level = current_action.map_level,
jcallahan@131 1593 object_name = current_action.object_name,
jcallahan@131 1594 spell_label = current_action.spell_label,
jcallahan@131 1595 target_type = current_action.target_type,
jcallahan@131 1596 x = current_action.x,
jcallahan@131 1597 y = current_action.y,
jcallahan@131 1598 zone_data = current_action.zone_data,
jcallahan@131 1599 }
jcallahan@131 1600 table.wipe(current_action)
jcallahan@13 1601
jcallahan@217 1602 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1603
jcallahan@55 1604 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1605 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1606 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1607 local loot_info = {
jcallahan@237 1608 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1609 }
jcallahan@13 1610
jcallahan@237 1611 -- Odd index is GUID, even is count.
jcallahan@237 1612 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1613 local source_guid = loot_info[loot_index]
jcallahan@75 1614
jcallahan@237 1615 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1616 local loot_quantity = loot_info[loot_index + 1]
jcallahan@237 1617 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1618 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@245 1619 Debug("GUID: %s - Type:ID: %s - Amount: %d", loot_info[loot_index], source_key, loot_quantity)
jcallahan@77 1620
jcallahan@237 1621 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1622 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1623 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1624 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1625 guids_used[source_guid] = true
jcallahan@237 1626 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@245 1627 Debug("money:%d", _toCopper(item_text))
jcallahan@237 1628 table.insert(current_loot.list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@237 1629 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@245 1630 Debug("Found currency: %s", icon_texture)
jcallahan@237 1631 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@79 1632 end
jcallahan@75 1633 end
jcallahan@13 1634 end
jcallahan@13 1635 end
jcallahan@80 1636
jcallahan@81 1637 for guid in pairs(guids_used) do
jcallahan@217 1638 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1639 end
jcallahan@13 1640 update_func()
jcallahan@1 1641 end
jcallahan@13 1642 end -- do-block
jcallahan@0 1643
jcallahan@0 1644
jcallahan@89 1645 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1646 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1647
jcallahan@89 1648 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1649 return
jcallahan@89 1650 end
jcallahan@89 1651 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1652 end
jcallahan@89 1653
jcallahan@89 1654
jcallahan@44 1655 do
jcallahan@44 1656 local POINT_MATCH_PATTERNS = {
jcallahan@44 1657 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1658 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1659 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1660 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1661 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1662 }
jcallahan@5 1663
jcallahan@68 1664 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1665 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1666 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1667
jcallahan@133 1668 local current_merchant
jcallahan@133 1669 local merchant_standing
jcallahan@133 1670
jcallahan@133 1671 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1672 current_merchant = nil
jcallahan@133 1673 merchant_standing = nil
jcallahan@133 1674 end
jcallahan@133 1675
jcallahan@133 1676
jcallahan@89 1677 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1678 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1679 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1680
jcallahan@171 1681 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1682 return
jcallahan@133 1683 end
jcallahan@195 1684 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1685 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1686 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1687 end
jcallahan@55 1688 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1689 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1690 _G.MerchantFrame_Update()
jcallahan@57 1691
jcallahan@150 1692 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1693
jcallahan@44 1694 for item_index = 1, num_items do
jcallahan@44 1695 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1696 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1697
jcallahan@44 1698 if item_id and item_id > 0 then
jcallahan@44 1699 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1700
jcallahan@68 1701 DatamineTT:ClearLines()
jcallahan@68 1702 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1703
jcallahan@68 1704 local num_lines = DatamineTT:NumLines()
jcallahan@68 1705
jcallahan@68 1706 for line_index = 1, num_lines do
jcallahan@68 1707 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1708
jcallahan@68 1709 if not current_line then
jcallahan@68 1710 break
jcallahan@68 1711 end
jcallahan@68 1712 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1713
jcallahan@68 1714 if faction or reputation then
jcallahan@68 1715 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1716 break
jcallahan@68 1717 end
jcallahan@68 1718 end
jcallahan@68 1719
jcallahan@87 1720 for line_index = 1, num_lines do
jcallahan@87 1721 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1722
jcallahan@87 1723 if not current_line then
jcallahan@87 1724 break
jcallahan@87 1725 end
jcallahan@87 1726 local line_text = current_line:GetText()
jcallahan@87 1727 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1728
jcallahan@87 1729 if quest_name then
jcallahan@87 1730 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1731 break
jcallahan@87 1732 end
jcallahan@87 1733 end
jcallahan@87 1734
jcallahan@44 1735 if extended_cost then
jcallahan@53 1736 local battleground_rating = 0
jcallahan@53 1737 local personal_rating = 0
jcallahan@53 1738 local required_season_amount
jcallahan@5 1739
jcallahan@68 1740 for line_index = 1, num_lines do
jcallahan@44 1741 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1742
jcallahan@44 1743 if not current_line then
jcallahan@44 1744 break
jcallahan@44 1745 end
jcallahan@53 1746 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1747
jcallahan@44 1748 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1749 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1750 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1751 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1752
jcallahan@44 1753 if match1 or match2 then
jcallahan@44 1754 break
jcallahan@44 1755 end
jcallahan@44 1756 end
jcallahan@5 1757 end
jcallahan@44 1758 local currency_list = {}
jcallahan@44 1759 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1760
jcallahan@50 1761 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1762 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1763 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1764
jcallahan@44 1765 for cost_index = 1, item_count do
jcallahan@44 1766 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1767 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1768
jcallahan@44 1769 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1770 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1771 end
jcallahan@44 1772
jcallahan@44 1773 if currency_id then
jcallahan@44 1774 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1775 end
jcallahan@44 1776 end
jcallahan@44 1777
jcallahan@44 1778 for currency_index = 1, #currency_list do
jcallahan@44 1779 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1780 end
jcallahan@5 1781 end
jcallahan@133 1782 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1783 end
jcallahan@44 1784 end
jcallahan@5 1785
jcallahan@44 1786 if _G.CanMerchantRepair() then
jcallahan@133 1787 current_merchant.can_repair = true
jcallahan@5 1788 end
jcallahan@57 1789 _G.SetMerchantFilter(current_filters)
jcallahan@57 1790 _G.MerchantFrame_Update()
jcallahan@4 1791 end
jcallahan@44 1792 end -- do-block
jcallahan@4 1793
jcallahan@89 1794
jcallahan@92 1795 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1796 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1797 return
jcallahan@25 1798 end
jcallahan@34 1799 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1800
jcallahan@171 1801 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1802 return
jcallahan@25 1803 end
jcallahan@29 1804 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1805 table.wipe(current_action)
jcallahan@25 1806 end
jcallahan@25 1807
jcallahan@25 1808
jcallahan@115 1809 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1810 local num_pets = LPJ:NumPets()
jcallahan@115 1811
jcallahan@115 1812 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1813 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1814
jcallahan@115 1815 if is_owned then
jcallahan@115 1816 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1817
jcallahan@139 1818 if rarity then
jcallahan@139 1819 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1820 local npc = NPCEntry(npc_id)
jcallahan@139 1821 npc.wild_pet = is_wild or nil
jcallahan@139 1822 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1823 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1824 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1825
jcallahan@139 1826 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1827 data.max_health = max_health
jcallahan@139 1828 data.attack = attack
jcallahan@139 1829 data.speed = speed
jcallahan@139 1830 end
jcallahan@115 1831 end
jcallahan@115 1832 end
jcallahan@115 1833 end
jcallahan@115 1834
jcallahan@115 1835
jcallahan@156 1836 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1837 private.in_combat = true
jcallahan@156 1838 end
jcallahan@156 1839
jcallahan@156 1840
jcallahan@156 1841 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1842 private.in_combat = nil
jcallahan@156 1843
jcallahan@156 1844 if private.set_area_id then
jcallahan@156 1845 self:SetCurrentAreaID(event_name)
jcallahan@156 1846 private.set_area_id = nil
jcallahan@156 1847 end
jcallahan@156 1848 end
jcallahan@156 1849
jcallahan@156 1850
jcallahan@118 1851 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1852 if not TargetedNPC() then
jcallahan@118 1853 return
jcallahan@2 1854 end
jcallahan@151 1855 current_action.target_type = AF.NPC
jcallahan@118 1856 self:UpdateTargetLocation()
jcallahan@118 1857 end
jcallahan@2 1858
jcallahan@89 1859
jcallahan@12 1860 do
jcallahan@12 1861 local function UpdateQuestJuncture(point)
jcallahan@12 1862 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1863
jcallahan@12 1864 if not unit_name then
jcallahan@12 1865 return
jcallahan@12 1866 end
jcallahan@34 1867 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1868
jcallahan@12 1869 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1870 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1871 end
jcallahan@19 1872 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1873 quest[point] = quest[point] or {}
jcallahan@12 1874 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1875
jcallahan@24 1876 return quest
jcallahan@12 1877 end
jcallahan@10 1878
jcallahan@12 1879
jcallahan@92 1880 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1881 local quest = UpdateQuestJuncture("end")
jcallahan@97 1882
jcallahan@112 1883 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1884 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1885 end
jcallahan@67 1886 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1887 ClearKilledNPC()
jcallahan@10 1888 end
jcallahan@10 1889
jcallahan@12 1890
jcallahan@92 1891 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1892 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1893
jcallahan@46 1894 if not quest then
jcallahan@46 1895 return
jcallahan@46 1896 end
jcallahan@24 1897 quest.classes = quest.classes or {}
jcallahan@27 1898 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1899
jcallahan@24 1900 quest.races = quest.races or {}
jcallahan@100 1901 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1902 end
jcallahan@12 1903 end -- do-block
jcallahan@9 1904
jcallahan@9 1905
jcallahan@92 1906 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1907 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1908 local entry_index, processed_quests = 1, 0
jcallahan@36 1909 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1910
jcallahan@36 1911 while processed_quests <= num_quests do
jcallahan@36 1912 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1913
jcallahan@84 1914 if quest_id == 0 then
jcallahan@84 1915 processed_quests = processed_quests + 1
jcallahan@84 1916 elseif not is_header then
jcallahan@36 1917 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1918
jcallahan@36 1919 local quest = DBEntry("quests", quest_id)
jcallahan@36 1920 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1921 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1922 processed_quests = processed_quests + 1
jcallahan@36 1923 end
jcallahan@36 1924 entry_index = entry_index + 1
jcallahan@36 1925 end
jcallahan@36 1926 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1927 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1928 end
jcallahan@4 1929
jcallahan@4 1930
jcallahan@97 1931 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1932 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1933 return
jcallahan@112 1934 end
jcallahan@97 1935 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1936 end
jcallahan@97 1937
jcallahan@97 1938
jcallahan@92 1939 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1940 if unit_id ~= "player" then
jcallahan@4 1941 return
jcallahan@4 1942 end
jcallahan@4 1943 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1944 end
jcallahan@4 1945
jcallahan@4 1946
jcallahan@92 1947 do
jcallahan@92 1948 local TRADESKILL_TOOLS = {
jcallahan@92 1949 Anvil = anvil_spell_ids,
jcallahan@92 1950 Forge = forge_spell_ids,
jcallahan@92 1951 }
jcallahan@92 1952
jcallahan@92 1953
jcallahan@167 1954 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1955 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 1956 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 1957
jcallahan@167 1958 if required_tool then
jcallahan@167 1959 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 1960 if required_tool:find(tool_name) then
jcallahan@167 1961 registry[spell_id] = true
jcallahan@167 1962 end
jcallahan@167 1963 end
jcallahan@167 1964 end
jcallahan@167 1965 end
jcallahan@167 1966
jcallahan@167 1967
jcallahan@92 1968 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1969 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1970
jcallahan@92 1971 if profession_name == _G.UNKNOWN then
jcallahan@92 1972 return
jcallahan@92 1973 end
jcallahan@167 1974 TradeSkillExecutePer(RegisterTools)
jcallahan@92 1975 end
jcallahan@92 1976 end -- do-block
jcallahan@92 1977
jcallahan@92 1978
jcallahan@167 1979 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 1980 private.trainer_shown = nil
jcallahan@167 1981 end
jcallahan@167 1982
jcallahan@167 1983
jcallahan@92 1984 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 1985 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 1986 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1987
jcallahan@164 1988 if not trainer then
jcallahan@58 1989 return
jcallahan@58 1990 end
jcallahan@232 1991 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 1992 trainer.teaches = trainer.teaches or {}
jcallahan@27 1993
jcallahan@167 1994 private.trainer_shown = true
jcallahan@167 1995
jcallahan@27 1996 -- Get the initial trainer filters
jcallahan@27 1997 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1998 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1999 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2000
jcallahan@27 2001 -- Clear the trainer filters
jcallahan@27 2002 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2003 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2004 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2005
jcallahan@27 2006 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2007 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2008
jcallahan@27 2009 if spell_name then
jcallahan@27 2010 DatamineTT:ClearLines()
jcallahan@27 2011 DatamineTT:SetTrainerService(index)
jcallahan@27 2012
jcallahan@27 2013 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2014
jcallahan@43 2015 if spell_id then
jcallahan@164 2016 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2017
jcallahan@164 2018 if not class_professions then
jcallahan@164 2019 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2020 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2021 end
jcallahan@43 2022 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2023 profession = profession or "General"
jcallahan@43 2024
jcallahan@164 2025 local profession_skills = class_professions[profession]
jcallahan@43 2026
jcallahan@43 2027 if not profession_skills then
jcallahan@43 2028 class_professions[profession] = {}
jcallahan@43 2029 profession_skills = class_professions[profession]
jcallahan@43 2030 end
jcallahan@173 2031 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2032 end
jcallahan@27 2033 end
jcallahan@27 2034 end
jcallahan@27 2035 -- Reset the filters to what they were before
jcallahan@27 2036 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2037 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2038 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2039 end
jcallahan@27 2040
jcallahan@27 2041
jcallahan@1 2042 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2043 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2044 return
jcallahan@1 2045 end
jcallahan@1 2046 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2047
jcallahan@1 2048 if not spell_label then
jcallahan@1 2049 return
jcallahan@1 2050 end
jcallahan@150 2051 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2052 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2053
jcallahan@150 2054 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2055 unit_name = target_name
jcallahan@150 2056 unit_id = "target"
jcallahan@1 2057 end
jcallahan@1 2058 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2059 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2060
jcallahan@205 2061 table.wipe(current_action)
jcallahan@122 2062 current_action.instance_token = instance_token
jcallahan@122 2063 current_action.map_level = map_level
jcallahan@122 2064 current_action.x = x
jcallahan@122 2065 current_action.y = y
jcallahan@122 2066 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2067 current_action.spell_label = spell_label
jcallahan@105 2068
jcallahan@105 2069 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2070 current_action.loot_label = spell_label:lower()
jcallahan@105 2071 end
jcallahan@1 2072
jcallahan@151 2073 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2074 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2075 if not unit_id or unit_name ~= target_name then
jcallahan@16 2076 return
jcallahan@16 2077 end
jcallahan@123 2078 current_action.target_type = AF.NPC
jcallahan@16 2079 end
jcallahan@16 2080 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2081 current_action.target_type = AF.ITEM
jcallahan@16 2082
jcallahan@150 2083 if item_name and item_name == target_name then
jcallahan@150 2084 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2085 elseif target_name and target_name ~= "" then
jcallahan@150 2086 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2087 end
jcallahan@150 2088 elseif not item_name and not unit_name then
jcallahan@1 2089 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2090 if target_name == "" then
jcallahan@17 2091 return
jcallahan@17 2092 end
jcallahan@122 2093 current_action.object_name = target_name
jcallahan@123 2094 current_action.target_type = AF.OBJECT
jcallahan@1 2095 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2096 current_action.target_type = AF.ZONE
jcallahan@1 2097 end
jcallahan@1 2098 end
jcallahan@1 2099 private.tracked_line = spell_line
jcallahan@0 2100 end
jcallahan@0 2101
jcallahan@94 2102
jcallahan@1 2103 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2104 if unit_id ~= "player" then
jcallahan@1 2105 return
jcallahan@1 2106 end
jcallahan@1 2107 private.tracked_line = nil
jcallahan@167 2108 private.previous_spell_id = spell_id
jcallahan@85 2109
jcallahan@86 2110 if spell_name:match("^Harvest.+") then
jcallahan@177 2111 killed_npc_id = current_target_id
jcallahan@98 2112 private.harvesting = true
jcallahan@85 2113 end
jcallahan@92 2114
jcallahan@92 2115 if anvil_spell_ids[spell_id] then
jcallahan@92 2116 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2117 elseif forge_spell_ids[spell_id] then
jcallahan@92 2118 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2119 end
jcallahan@0 2120 end
jcallahan@0 2121
jcallahan@90 2122
jcallahan@1 2123 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2124 if unit_id ~= "player" then
jcallahan@1 2125 return
jcallahan@1 2126 end
jcallahan@0 2127
jcallahan@1 2128 if private.tracked_line == spell_line then
jcallahan@1 2129 private.tracked_line = nil
jcallahan@1 2130 end
jcallahan@147 2131 table.wipe(current_action)
jcallahan@0 2132 end
jcallahan@90 2133
jcallahan@90 2134
jcallahan@90 2135 do
jcallahan@90 2136 local function SetUnitField(field, required_type)
jcallahan@90 2137 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2138
jcallahan@90 2139 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2140 return
jcallahan@90 2141 end
jcallahan@90 2142
jcallahan@171 2143 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2144 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2145 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2146 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2147 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2148 end
jcallahan@90 2149 end
jcallahan@90 2150
jcallahan@90 2151
jcallahan@90 2152 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2153 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2154 end
jcallahan@90 2155
jcallahan@90 2156
jcallahan@90 2157 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2158 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2159 end
jcallahan@90 2160
jcallahan@90 2161
jcallahan@90 2162 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2163 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2164 end
jcallahan@90 2165
jcallahan@90 2166
jcallahan@92 2167 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2168 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2169 end
jcallahan@90 2170
jcallahan@90 2171
jcallahan@92 2172 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2173 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2174
jcallahan@90 2175 for index = 2, #gossip_options, 2 do
jcallahan@90 2176 if gossip_options[index] == "binder" then
jcallahan@90 2177 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2178 return
jcallahan@90 2179 end
jcallahan@90 2180 end
jcallahan@90 2181 end
jcallahan@90 2182
jcallahan@90 2183
jcallahan@93 2184 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2185 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2186 end
jcallahan@93 2187
jcallahan@93 2188
jcallahan@189 2189 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2190 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2191 end
jcallahan@189 2192
jcallahan@189 2193
jcallahan@90 2194 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2195 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2196 end
jcallahan@90 2197
jcallahan@90 2198
jcallahan@90 2199 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2200 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2201 end
jcallahan@90 2202
jcallahan@90 2203
jcallahan@90 2204 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2205 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2206 end
jcallahan@90 2207 end -- do-block