annotate Main.lua @ 441:7e0ef2127b49

Replaced LibMapData-1.0 usage with standard WoW 5.X map functions. They even perform better (LibMapData-1.0 was returning 0,0 for new content).
author MMOSimca <MMOSimca@gmail.com>
date Sat, 28 Feb 2015 23:59:07 -0500
parents a4256abd13b7
children 2151f136ca5c
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@48 29
jcallahan@4 30 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 31 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 32
jcallahan@0 33
jcallahan@246 34 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 35
jcallahan@246 36 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 37 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 38 local DB_VERSION = 18
MMOSimca@346 39 local DEBUGGING = false
jcallahan@156 40 local EVENT_DEBUG = false
jcallahan@322 41
MMOSimca@405 42 local ITEM_ID_TIMBER = 114781
MMOSimca@405 43
MMOSimca@422 44 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 45 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 46
jcallahan@246 47 local OBJECT_ID_ANVIL = 192628
jcallahan@322 48 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 49 local OBJECT_ID_FORGE = 1685
jcallahan@322 50
jcallahan@246 51 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 52 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 53 local PLAYER_GUID
jcallahan@246 54 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 55 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 56
MMOSimca@377 57 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 58 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 59 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 60
jcallahan@246 61 local ALLOWED_LOCALES = {
jcallahan@246 62 enUS = true,
jcallahan@246 63 enGB = true,
MMOSimca@336 64 enTW = true,
MMOSimca@336 65 enCN = true,
jcallahan@246 66 }
jcallahan@157 67
jcallahan@0 68 local DATABASE_DEFAULTS = {
jcallahan@128 69 char = {},
jcallahan@0 70 global = {
jcallahan@270 71 config = {
jcallahan@270 72 minimap_icon = {
jcallahan@270 73 hide = true,
jcallahan@270 74 },
jcallahan@270 75 },
jcallahan@0 76 items = {},
jcallahan@0 77 npcs = {},
jcallahan@0 78 objects = {},
jcallahan@0 79 quests = {},
jcallahan@167 80 spells = {},
jcallahan@17 81 zones = {},
jcallahan@0 82 }
jcallahan@0 83 }
jcallahan@0 84
jcallahan@1 85 local EVENT_MAPPING = {
MMOSimca@436 86 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 87 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 88 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 89 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 90 BATTLEFIELDS_SHOW = true,
jcallahan@56 91 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 92 BONUS_ROLL_RESULT = true,
MMOSimca@388 93 CHAT_MSG_CURRENCY = true,
jcallahan@48 94 CHAT_MSG_LOOT = true,
jcallahan@95 95 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 96 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 97 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 98 CHAT_MSG_SYSTEM = true,
jcallahan@23 99 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 100 COMBAT_TEXT_UPDATE = true,
jcallahan@140 101 CURSOR_UPDATE = true,
jcallahan@90 102 FORGE_MASTER_OPENED = true,
MMOSimca@436 103 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 104 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 105 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 106 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 107 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 108 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 109 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 110 ITEM_TEXT_BEGIN = true,
jcallahan@189 111 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 112 LOOT_CLOSED = true,
MMOSimca@343 113 LOOT_OPENED = true,
MMOSimca@412 114 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 115 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 116 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 117 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 118 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 119 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 120 PET_BAR_UPDATE = true,
MMOSimca@368 121 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 122 PLAYER_REGEN_DISABLED = true,
jcallahan@156 123 PLAYER_REGEN_ENABLED = true,
jcallahan@2 124 PLAYER_TARGET_CHANGED = true,
jcallahan@9 125 QUEST_COMPLETE = true,
jcallahan@9 126 QUEST_DETAIL = true,
jcallahan@9 127 QUEST_LOG_UPDATE = true,
jcallahan@97 128 QUEST_PROGRESS = true,
jcallahan@178 129 SHOW_LOOT_TOAST = true,
jcallahan@306 130 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 131 TAXIMAP_OPENED = true,
MMOSimca@437 132 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 133 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 134 TRADE_SKILL_SHOW = true,
jcallahan@167 135 TRAINER_CLOSED = true,
jcallahan@27 136 TRAINER_SHOW = true,
jcallahan@90 137 TRANSMOGRIFY_OPEN = true,
jcallahan@246 138 UNIT_PET = true,
jcallahan@4 139 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 140 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 141 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 142 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 143 UNIT_SPELLCAST_SENT = true,
jcallahan@1 144 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 145 VOID_STORAGE_OPEN = true,
jcallahan@299 146 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 147 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 148 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 149 }
jcallahan@0 150
jcallahan@4 151
jcallahan@246 152 -- VARIABLES ----------------------------------------------------------
jcallahan@246 153
jcallahan@92 154 local anvil_spell_ids = {}
jcallahan@92 155 local currently_drunk
jcallahan@128 156 local char_db
jcallahan@128 157 local global_db
jcallahan@299 158 local group_member_guids = {}
jcallahan@246 159 local group_owner_guids_to_pet_guids = {}
jcallahan@246 160 local group_pet_guids = {}
jcallahan@299 161 local in_instance
jcallahan@187 162 local item_process_timer_handle
jcallahan@92 163 local faction_standings = {}
jcallahan@92 164 local forge_spell_ids = {}
jcallahan@95 165 local languages_known = {}
jcallahan@317 166 local boss_loot_toasting = {}
MMOSimca@387 167 local container_loot_toasting
MMOSimca@387 168 local loot_toast_container_id
MMOSimca@387 169 local raid_boss_id
jcallahan@306 170 local loot_toast_container_timer_handle
jcallahan@307 171 local loot_toast_data
jcallahan@307 172 local loot_toast_data_timer_handle
jcallahan@95 173 local name_to_id_map = {}
jcallahan@306 174 local killed_boss_id_timer_handle
jcallahan@177 175 local killed_npc_id
jcallahan@2 176 local target_location_timer_handle
MMOSimca@345 177 local last_timber_spell_id
MMOSimca@355 178 local last_garrison_cache_object_id
MMOSimca@436 179 local block_chat_loot_data
MMOSimca@435 180 local chat_loot_data = {}
MMOSimca@347 181 local chat_loot_timer_handle
jcallahan@86 182 local current_target_id
jcallahan@126 183 local current_area_id
jcallahan@131 184 local current_loot
jcallahan@1 185
jcallahan@312 186
jcallahan@121 187 -- Data for our current action. Including possible values as a reference.
jcallahan@122 188 local current_action = {
jcallahan@121 189 identifier = nil,
jcallahan@121 190 loot_label = nil,
jcallahan@121 191 loot_list = nil,
jcallahan@121 192 loot_sources = nil,
jcallahan@121 193 map_level = nil,
jcallahan@121 194 spell_label = nil,
jcallahan@123 195 target_type = nil,
jcallahan@121 196 x = nil,
jcallahan@121 197 y = nil,
jcallahan@121 198 zone_data = nil,
jcallahan@121 199 }
jcallahan@92 200
jcallahan@246 201
MMOSimca@393 202 -- Timer prototypes
MMOSimca@393 203 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 204
MMOSimca@393 205
jcallahan@246 206 -- HELPERS ------------------------------------------------------------
jcallahan@246 207
jcallahan@245 208 local function Debug(message, ...)
MMOSimca@350 209 if not DEBUGGING or not message then
jcallahan@151 210 return
jcallahan@151 211 end
MMOSimca@350 212
MMOSimca@350 213 if ... then
MMOSimca@350 214 local args = { ... }
MMOSimca@350 215
MMOSimca@350 216 for index = 1, #args do
MMOSimca@377 217 args[index] = tostring(args[index])
jcallahan@306 218 end
MMOSimca@350 219 _G.print(message:format(unpack(args)))
MMOSimca@350 220 else
MMOSimca@350 221 _G.print(message)
jcallahan@306 222 end
jcallahan@151 223 end
jcallahan@151 224
jcallahan@151 225
MMOSimca@393 226 local function InitializeCurrentLoot()
MMOSimca@393 227 current_loot = {
MMOSimca@393 228 list = {},
MMOSimca@393 229 sources = {},
MMOSimca@393 230 identifier = current_action.identifier,
MMOSimca@393 231 label = current_action.loot_label or "drops",
MMOSimca@393 232 map_level = current_action.map_level,
MMOSimca@393 233 object_name = current_action.object_name,
MMOSimca@393 234 spell_label = current_action.spell_label,
MMOSimca@393 235 target_type = current_action.target_type,
MMOSimca@393 236 x = current_action.x,
MMOSimca@393 237 y = current_action.y,
MMOSimca@393 238 zone_data = current_action.zone_data,
MMOSimca@393 239 }
MMOSimca@393 240
MMOSimca@393 241 table.wipe(current_action)
MMOSimca@393 242 end
MMOSimca@393 243
MMOSimca@393 244
jcallahan@169 245 local TradeSkillExecutePer
jcallahan@169 246 do
jcallahan@169 247 local header_list = {}
jcallahan@169 248
jcallahan@169 249 function TradeSkillExecutePer(iter_func)
jcallahan@169 250 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 251 return
jcallahan@169 252 end
jcallahan@167 253 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 254 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 255 search_box:SetText("")
jcallahan@169 256
jcallahan@167 257 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 258 search_box:ClearFocus()
jcallahan@167 259 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 260
jcallahan@169 261 table.wipe(header_list)
jcallahan@169 262
jcallahan@169 263 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 264 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 265 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 266
jcallahan@169 267 if have_materials then
jcallahan@169 268 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 269 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 270 end
jcallahan@169 271
jcallahan@169 272 if have_skillup then
jcallahan@169 273 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 274 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 275 end
MMOSimca@330 276 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 277 _G.TradeSkillUpdateFilterBar()
jcallahan@169 278 _G.TradeSkillFrame_Update()
jcallahan@169 279
jcallahan@169 280 -- Expand all headers so we can see all the recipes there are
jcallahan@169 281 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 282 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 283
jcallahan@169 284 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 285 if not is_expanded then
jcallahan@169 286 header_list[name] = true
jcallahan@169 287 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 288 end
jcallahan@169 289 elseif iter_func(name, tradeskill_index) then
jcallahan@169 290 break
jcallahan@169 291 end
jcallahan@169 292 end
jcallahan@169 293
jcallahan@169 294 -- Restore the state of the things we changed.
jcallahan@169 295 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 296 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 297
jcallahan@169 298 if header_list[name] then
jcallahan@169 299 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 300 end
jcallahan@169 301 end
jcallahan@169 302 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 303 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 304 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 305 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 306
jcallahan@169 307 _G.TradeSkillUpdateFilterBar()
jcallahan@169 308 _G.TradeSkillFrame_Update()
jcallahan@167 309 end
jcallahan@169 310 end -- do-block
jcallahan@167 311
jcallahan@167 312
jcallahan@39 313 local ActualCopperCost
jcallahan@39 314 do
jcallahan@39 315 local BARTERING_SPELL_ID = 83964
jcallahan@39 316
jcallahan@39 317 local STANDING_DISCOUNTS = {
jcallahan@39 318 HATED = 0,
jcallahan@39 319 HOSTILE = 0,
jcallahan@39 320 UNFRIENDLY = 0,
jcallahan@39 321 NEUTRAL = 0,
jcallahan@39 322 FRIENDLY = 0.05,
jcallahan@39 323 HONORED = 0.1,
jcallahan@39 324 REVERED = 0.15,
jcallahan@39 325 EXALTED = 0.2,
jcallahan@39 326 }
jcallahan@39 327
jcallahan@39 328
jcallahan@39 329 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 330 if not copper_cost or copper_cost == 0 then
jcallahan@39 331 return 0
jcallahan@39 332 end
jcallahan@39 333 local modifier = 1
jcallahan@39 334
jcallahan@39 335 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 336 modifier = modifier - 0.1
jcallahan@39 337 end
jcallahan@39 338
jcallahan@39 339 if rep_standing then
jcallahan@39 340 if PLAYER_RACE == "Goblin" then
jcallahan@39 341 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 342 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 343 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 344 end
jcallahan@39 345 end
jcallahan@39 346 return math.floor(copper_cost / modifier)
jcallahan@39 347 end
jcallahan@39 348 end -- do-block
jcallahan@39 349
jcallahan@39 350
jcallahan@29 351 local function InstanceDifficultyToken()
MMOSimca@440 352 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 353 if _G.IsInInstance() then
MMOSimca@440 354 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 355
MMOSimca@440 356 if not instance_type or instance_type == "" then
MMOSimca@440 357 instance_type = "NONE"
MMOSimca@440 358 end
MMOSimca@440 359 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 360 end
MMOSimca@440 361 return "NONE:0:false"
jcallahan@29 362 end
jcallahan@29 363
jcallahan@29 364
jcallahan@1 365 local function CurrentLocationData()
jcallahan@161 366 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 367 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 368 end
jcallahan@1 369 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 370 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 371
jcallahan@1 372 x = x or 0
jcallahan@1 373 y = y or 0
jcallahan@1 374
jcallahan@1 375 if x == 0 and y == 0 then
jcallahan@1 376 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 377 _G.SetDungeonMapLevel(level_index)
jcallahan@1 378 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 379
jcallahan@1 380 if x and y and (x > 0 or y > 0) then
jcallahan@1 381 _G.SetDungeonMapLevel(map_level)
jcallahan@1 382 map_level = level_index
jcallahan@1 383 break
jcallahan@1 384 end
jcallahan@1 385 end
jcallahan@1 386 end
jcallahan@1 387
jcallahan@1 388 if _G.DungeonUsesTerrainMap() then
jcallahan@1 389 map_level = map_level - 1
jcallahan@1 390 end
jcallahan@31 391 local x = _G.floor(x * 1000)
jcallahan@31 392 local y = _G.floor(y * 1000)
jcallahan@28 393
jcallahan@31 394 if x % 2 ~= 0 then
jcallahan@31 395 x = x + 1
jcallahan@28 396 end
jcallahan@28 397
jcallahan@31 398 if y % 2 ~= 0 then
jcallahan@31 399 y = y + 1
jcallahan@28 400 end
jcallahan@126 401 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 402 end
jcallahan@1 403
jcallahan@1 404
MMOSimca@441 405 local function DBEntry(data_type, unit_id)
MMOSimca@441 406 if not data_type or not unit_id then
jcallahan@312 407 return
jcallahan@312 408 end
MMOSimca@441 409 local category = global_db[data_type]
MMOSimca@441 410
MMOSimca@441 411 if not category then
MMOSimca@441 412 category = {}
MMOSimca@441 413 global_db[data_type] = category
MMOSimca@441 414 end
MMOSimca@441 415 local unit = category[unit_id]
MMOSimca@441 416
MMOSimca@441 417 if not unit then
MMOSimca@441 418 unit = {}
MMOSimca@441 419 category[unit_id] = unit
MMOSimca@441 420 end
MMOSimca@441 421 return unit
jcallahan@312 422 end
jcallahan@312 423
MMOSimca@441 424 private.DBEntry = DBEntry
MMOSimca@441 425
MMOSimca@441 426 local NPCEntry
MMOSimca@441 427 do
MMOSimca@441 428 local npc_prototype = {}
MMOSimca@441 429 local npc_meta = {
MMOSimca@441 430 __index = npc_prototype
MMOSimca@441 431 }
MMOSimca@441 432
MMOSimca@441 433 function NPCEntry(identifier)
MMOSimca@441 434 local npc = DBEntry("npcs", identifier)
MMOSimca@441 435 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 436 end
MMOSimca@441 437
MMOSimca@441 438 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 439 self.encounter_data = self.encounter_data or {}
MMOSimca@441 440 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 441 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 442
MMOSimca@441 443 return self.encounter_data[difficulty_token]
MMOSimca@441 444 end
jcallahan@1 445 end
jcallahan@270 446
jcallahan@4 447
jcallahan@141 448 local UpdateDBEntryLocation
jcallahan@141 449 do
jcallahan@141 450 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 451 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 452 local facing = _G.GetPlayerFacing()
jcallahan@141 453
jcallahan@141 454 if not facing then
jcallahan@141 455 return x, y
jcallahan@141 456 end
jcallahan@246 457 local rad = facing + math.pi
jcallahan@141 458 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 459 end
jcallahan@10 460
jcallahan@24 461
jcallahan@141 462 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 463 if not identifier then
jcallahan@141 464 return
jcallahan@141 465 end
jcallahan@141 466 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 467 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 468 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 469 return
MMOSimca@328 470 end
jcallahan@141 471 local entry = DBEntry(entry_type, identifier)
jcallahan@141 472 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 473 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 474
jcallahan@141 475 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 476 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 477
jcallahan@141 478 if not zone_data then
jcallahan@141 479 zone_data = {}
jcallahan@141 480 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 481 end
jcallahan@141 482
jcallahan@141 483 -- Special case for Fishing.
jcallahan@141 484 if current_action.spell_label == "FISHING" then
MMOSimca@441 485 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 486 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 487 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 488
jcallahan@141 489 if yard_width > 0 and yard_height > 0 then
jcallahan@141 490 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 491 current_action.x = x
jcallahan@141 492 current_action.y = y
jcallahan@141 493 end
jcallahan@141 494 end
jcallahan@141 495 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 496
jcallahan@141 497 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 498 return zone_data
jcallahan@10 499 end
jcallahan@141 500 end -- do-block
jcallahan@10 501
jcallahan@10 502
MMOSimca@441 503 local function CurrencyLinkToTexture(currency_link)
MMOSimca@441 504 if not currency_link then
MMOSimca@441 505 return
MMOSimca@441 506 end
MMOSimca@441 507 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
MMOSimca@441 508 return texture_path:match("[^\\]+$"):lower()
MMOSimca@441 509 end
MMOSimca@441 510
MMOSimca@441 511
MMOSimca@441 512 local function ItemLinkToID(item_link)
MMOSimca@441 513 if not item_link then
MMOSimca@441 514 return
MMOSimca@441 515 end
MMOSimca@441 516 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 517 end
MMOSimca@441 518
MMOSimca@441 519 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 520
MMOSimca@441 521 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 522 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 523 end
MMOSimca@441 524
MMOSimca@441 525
MMOSimca@441 526 local ParseGUID
MMOSimca@441 527 do
MMOSimca@441 528 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 529
MMOSimca@441 530 local NPC_ID_MAPPING = {
MMOSimca@441 531 [62164] = 63191, -- Garalon
MMOSimca@441 532 }
MMOSimca@441 533
MMOSimca@441 534
MMOSimca@441 535 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 536 if not unit_type_name then
MMOSimca@441 537 return UNIT_TYPES.UNKNOWN
MMOSimca@441 538 end
MMOSimca@441 539
MMOSimca@441 540 for def, text in next, UNIT_TYPES do
MMOSimca@441 541 if unit_type_name == text then
MMOSimca@441 542 return UNIT_TYPES[def]
MMOSimca@441 543 end
MMOSimca@441 544 end
MMOSimca@441 545 return UNIT_TYPES.UNKNOWN
MMOSimca@441 546 end
MMOSimca@441 547
MMOSimca@441 548
MMOSimca@441 549 function ParseGUID(guid)
MMOSimca@441 550 if not guid then
MMOSimca@441 551 return
MMOSimca@441 552 end
MMOSimca@441 553
MMOSimca@441 554 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@441 555 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@441 556
MMOSimca@441 557 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@441 558 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@441 559
MMOSimca@441 560 local id_mapping = NPC_ID_MAPPING[unit_idnum]
MMOSimca@441 561
MMOSimca@441 562 if id_mapping and UnitTypeIsNPC(unit_type) then
MMOSimca@441 563 unit_idnum = id_mapping
MMOSimca@441 564 end
MMOSimca@441 565 return unit_type, unit_idnum
MMOSimca@441 566 end
MMOSimca@441 567 return unit_type
MMOSimca@441 568 end
MMOSimca@441 569
MMOSimca@441 570 private.ParseGUID = ParseGUID
MMOSimca@441 571 end -- do-block
MMOSimca@441 572
MMOSimca@441 573
jcallahan@19 574 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 575 if not item_link then
jcallahan@19 576 return
jcallahan@19 577 end
jcallahan@19 578 local item_id = ItemLinkToID(item_link)
jcallahan@19 579
jcallahan@19 580 if not bag_index or not slot_index then
jcallahan@19 581 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 582 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 583 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 584 bag_index = new_bag_index
jcallahan@19 585 slot_index = new_slot_index
jcallahan@19 586 break
jcallahan@19 587 end
jcallahan@19 588 end
jcallahan@19 589 end
jcallahan@19 590 end
jcallahan@19 591
MMOSimca@410 592 local any_loot = false
MMOSimca@410 593
MMOSimca@411 594 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 595 if bag_index and slot_index then
MMOSimca@410 596 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 597 if is_lootable then
MMOSimca@410 598 any_loot = true
MMOSimca@410 599 end
jcallahan@19 600 end
MMOSimca@410 601
MMOSimca@410 602 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 603 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 604 any_loot = true
jcallahan@19 605 end
MMOSimca@368 606
MMOSimca@436 607 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 608 if any_loot and not block_chat_loot_data then
MMOSimca@414 609 -- For item containers that open instantly with no spell cast
MMOSimca@410 610 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 611 ClearChatLootData()
MMOSimca@410 612 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 613 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 614 chat_loot_data.identifier = item_id
MMOSimca@414 615 -- For normal item containers
MMOSimca@414 616 else
MMOSimca@414 617 table.wipe(current_action)
MMOSimca@414 618 current_loot = nil
MMOSimca@414 619 current_action.target_type = AF.ITEM
MMOSimca@414 620 current_action.identifier = item_id
MMOSimca@414 621 current_action.loot_label = "contains"
MMOSimca@410 622 end
MMOSimca@393 623 end
jcallahan@19 624 end
jcallahan@19 625
jcallahan@19 626
jcallahan@39 627 local UnitFactionStanding
jcallahan@32 628 local UpdateFactionData
jcallahan@32 629 do
jcallahan@32 630 local MAX_FACTION_INDEX = 1000
jcallahan@20 631
jcallahan@32 632 local STANDING_NAMES = {
jcallahan@32 633 "HATED",
jcallahan@32 634 "HOSTILE",
jcallahan@32 635 "UNFRIENDLY",
jcallahan@32 636 "NEUTRAL",
jcallahan@32 637 "FRIENDLY",
jcallahan@32 638 "HONORED",
jcallahan@32 639 "REVERED",
jcallahan@32 640 "EXALTED",
jcallahan@32 641 }
jcallahan@32 642
jcallahan@39 643
jcallahan@39 644 function UnitFactionStanding(unit)
jcallahan@135 645 local unit_name = _G.UnitName(unit)
jcallahan@39 646 UpdateFactionData()
jcallahan@39 647 DatamineTT:ClearLines()
jcallahan@39 648 DatamineTT:SetUnit(unit)
jcallahan@39 649
jcallahan@39 650 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 651 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 652
jcallahan@135 653 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 654 return faction_name, faction_standings[faction_name]
jcallahan@39 655 end
jcallahan@39 656 end
jcallahan@39 657 end
jcallahan@39 658
jcallahan@39 659
jcallahan@32 660 function UpdateFactionData()
jcallahan@32 661 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 662 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 663
jcallahan@86 664 if faction_name then
jcallahan@32 665 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 666 elseif not faction_name then
jcallahan@32 667 break
jcallahan@32 668 end
jcallahan@20 669 end
jcallahan@20 670 end
jcallahan@32 671 end -- do-block
jcallahan@20 672
jcallahan@48 673
MMOSimca@429 674 local GenericLootUpdate, LootTable
jcallahan@75 675 do
MMOSimca@429 676 function LootTable(entry, loot_type, top_field)
jcallahan@75 677 if top_field then
jcallahan@75 678 entry[top_field] = entry[top_field] or {}
jcallahan@75 679 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 680 return entry[top_field][loot_type]
jcallahan@75 681 end
jcallahan@48 682 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 683 return entry[loot_type]
jcallahan@48 684 end
jcallahan@48 685
jcallahan@75 686 function GenericLootUpdate(data_type, top_field)
jcallahan@132 687 local loot_type = current_loot.label
jcallahan@75 688 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 689 local source_list = {}
jcallahan@75 690
jcallahan@131 691 if current_loot.sources then
jcallahan@131 692 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 693 local source_id
jcallahan@78 694
jcallahan@131 695 if current_loot.target_type == AF.ITEM then
jcallahan@119 696 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 697 source_id = current_loot.identifier
jcallahan@119 698 else
jcallahan@331 699 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 700 if unit_ID then
MMOSimca@328 701 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 702 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 703 else
MMOSimca@328 704 source_id = unit_ID
MMOSimca@328 705 end
MMOSimca@328 706 end
jcallahan@119 707 end
jcallahan@304 708 local entry = DBEntry(data_type, source_id)
jcallahan@75 709
jcallahan@119 710 if entry then
jcallahan@119 711 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 712
jcallahan@304 713 if not source_list[source_id] then
jcallahan@119 714 if top_field then
jcallahan@119 715 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 716 elseif not container_loot_toasting then
jcallahan@119 717 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 718 end
jcallahan@304 719 source_list[source_id] = true
jcallahan@77 720 end
jcallahan@119 721 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 722
jcallahan@309 723 if current_loot.target_type == AF.ZONE then
jcallahan@309 724 for item_id, quantity in pairs(loot_data) do
jcallahan@309 725 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 726 end
jcallahan@309 727 else
jcallahan@308 728 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 729 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 730
jcallahan@308 731 if label == "currency" and currency_texture then
jcallahan@308 732 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 733 elseif loot_token == "money" then
jcallahan@308 734 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 735 else
jcallahan@308 736 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 737 end
jcallahan@308 738 end
jcallahan@119 739 end
jcallahan@75 740 end
jcallahan@75 741 end
jcallahan@75 742 end
jcallahan@121 743
jcallahan@121 744 -- This is used for Gas Extractions.
jcallahan@131 745 if #current_loot.list <= 0 then
jcallahan@78 746 return
jcallahan@78 747 end
jcallahan@82 748 local entry
jcallahan@82 749
jcallahan@82 750 -- At this point we only have a name if it's an object.
MMOSimca@388 751 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 752 if current_loot.target_type == AF.OBJECT then
jcallahan@131 753 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 754 else
jcallahan@131 755 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 756 end
jcallahan@75 757
jcallahan@75 758 if not entry then
jcallahan@75 759 return
jcallahan@75 760 end
jcallahan@77 761 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 762
jcallahan@307 763 if current_loot.identifier then
jcallahan@307 764 if not source_list[current_loot.identifier] then
jcallahan@307 765 if top_field then
jcallahan@307 766 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 767 else
jcallahan@307 768 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 769 end
jcallahan@307 770 source_list[current_loot.identifier] = true
jcallahan@77 771 end
jcallahan@77 772 end
jcallahan@75 773
jcallahan@131 774 for index = 1, #current_loot.list do
jcallahan@131 775 table.insert(loot_table, current_loot.list[index])
jcallahan@75 776 end
jcallahan@48 777 end
jcallahan@75 778 end -- do-block
jcallahan@48 779
jcallahan@97 780
jcallahan@97 781 local ReplaceKeywords
jcallahan@97 782 do
jcallahan@97 783 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 784 class = PLAYER_CLASS,
jcallahan@97 785 name = PLAYER_NAME,
jcallahan@97 786 race = PLAYER_RACE,
jcallahan@97 787 }
jcallahan@97 788
jcallahan@97 789
jcallahan@97 790 function ReplaceKeywords(text)
jcallahan@97 791 if not text or text == "" then
jcallahan@97 792 return ""
jcallahan@97 793 end
jcallahan@97 794
jcallahan@97 795 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 796 local category_format = ("<%s>"):format(category)
jcallahan@97 797 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 798 end
jcallahan@97 799 return text
jcallahan@97 800 end
jcallahan@97 801 end -- do-block
jcallahan@97 802
jcallahan@97 803
jcallahan@154 804 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 805 -- unless the WorldMapFrame is shown.
jcallahan@143 806 do
jcallahan@143 807 -- MapFileName = MapAreaID
jcallahan@143 808 local MICRO_DUNGEON_IDS = {
jcallahan@143 809 ShrineofTwoMoons = 903,
jcallahan@143 810 ShrineofSevenStars = 905,
jcallahan@143 811 }
jcallahan@126 812
jcallahan@299 813 local function SetCurrentAreaID()
jcallahan@156 814 if private.in_combat then
jcallahan@156 815 private.set_area_id = true
jcallahan@156 816 return
jcallahan@156 817 end
jcallahan@155 818 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 819
jcallahan@155 820 if map_area_id == current_area_id then
jcallahan@155 821 return
jcallahan@155 822 end
jcallahan@143 823 local world_map = _G.WorldMapFrame
jcallahan@143 824 local map_visible = world_map:IsVisible()
jcallahan@312 825 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 826
jcallahan@143 827 if not map_visible then
jcallahan@143 828 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 829 world_map:Show()
jcallahan@143 830 end
jcallahan@331 831 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 832 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 833
jcallahan@154 834 _G.SetMapToCurrentZone()
jcallahan@154 835
jcallahan@143 836 if micro_dungeon_id then
jcallahan@143 837 current_area_id = micro_dungeon_id
jcallahan@143 838 else
jcallahan@143 839 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 840 end
jcallahan@143 841
jcallahan@154 842 if map_visible then
jcallahan@154 843 _G.SetMapByID(map_area_id)
jcallahan@154 844 else
jcallahan@143 845 world_map:Hide()
jcallahan@143 846 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 847 end
jcallahan@143 848 end
jcallahan@299 849
jcallahan@299 850 function WDP:HandleZoneChange(event_name)
jcallahan@299 851 in_instance = _G.IsInInstance()
jcallahan@299 852 SetCurrentAreaID()
jcallahan@299 853 end
jcallahan@154 854 end
jcallahan@126 855
MMOSimca@347 856
MMOSimca@347 857 -- TIMERS -------------------------------------------------------------
MMOSimca@347 858
MMOSimca@393 859 function ClearKilledNPC()
MMOSimca@347 860 killed_npc_id = nil
MMOSimca@347 861 end
MMOSimca@347 862
MMOSimca@347 863
MMOSimca@393 864 function ClearKilledBossID()
MMOSimca@347 865 if killed_boss_id_timer_handle then
MMOSimca@383 866 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 867 killed_boss_id_timer_handle = nil
MMOSimca@347 868 end
MMOSimca@347 869
MMOSimca@347 870 table.wipe(boss_loot_toasting)
MMOSimca@387 871 raid_boss_id = nil
MMOSimca@347 872 end
MMOSimca@347 873
MMOSimca@347 874
MMOSimca@393 875 function ClearLootToastContainerID()
MMOSimca@347 876 if loot_toast_container_timer_handle then
MMOSimca@383 877 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 878 loot_toast_container_timer_handle = nil
MMOSimca@347 879 end
MMOSimca@347 880
MMOSimca@387 881 container_loot_toasting = false
MMOSimca@387 882 loot_toast_container_id = nil
MMOSimca@347 883 end
MMOSimca@347 884
MMOSimca@347 885
MMOSimca@393 886 function ClearLootToastData()
MMOSimca@347 887 if loot_toast_data_timer_handle then
MMOSimca@383 888 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 889 loot_toast_data_timer_handle = nil
MMOSimca@347 890 end
MMOSimca@347 891
MMOSimca@347 892 if loot_toast_data then
MMOSimca@347 893 table.wipe(loot_toast_data)
MMOSimca@347 894 end
MMOSimca@347 895 end
MMOSimca@347 896
MMOSimca@347 897
MMOSimca@393 898 function ClearChatLootData()
MMOSimca@398 899 if not chat_loot_timer_handle then
MMOSimca@435 900 table.wipe(chat_loot_data)
MMOSimca@398 901 return
MMOSimca@398 902 end
MMOSimca@398 903 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 904 chat_loot_timer_handle:Cancel()
MMOSimca@398 905 chat_loot_timer_handle = nil
MMOSimca@398 906
MMOSimca@435 907 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 908 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 909 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 910
MMOSimca@414 911 if entry then
MMOSimca@414 912 local loot_table = LootTable(entry, "contains")
MMOSimca@414 913 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 914
MMOSimca@435 915 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 916 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 917
MMOSimca@414 918 if label == "currency" and currency_texture then
MMOSimca@414 919 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 920 elseif loot_token == "money" then
MMOSimca@414 921 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 922 else
MMOSimca@414 923 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 924 end
MMOSimca@414 925 end
MMOSimca@414 926 end
MMOSimca@347 927 end
MMOSimca@435 928 table.wipe(chat_loot_data)
MMOSimca@347 929 end
MMOSimca@347 930
MMOSimca@347 931
jcallahan@246 932 -- METHODS ------------------------------------------------------------
jcallahan@246 933
jcallahan@0 934 function WDP:OnInitialize()
jcallahan@128 935 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 936 private.db = db
jcallahan@128 937 global_db = db.global
jcallahan@128 938 char_db = db.char
jcallahan@14 939
jcallahan@270 940 local raw_db = _G.WoWDBProfilerData
jcallahan@18 941 local build_num = tonumber(private.build_num)
jcallahan@14 942
jcallahan@136 943 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 944 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 945 global_db[entry] = {}
jcallahan@74 946 end
jcallahan@74 947 end
jcallahan@35 948 raw_db.build_num = build_num
MMOSimca@330 949 raw_db.region = private.region
jcallahan@63 950 raw_db.version = DB_VERSION
jcallahan@249 951
jcallahan@312 952 private.InitializeCommentSystem()
jcallahan@312 953 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 954 end
jcallahan@0 955
jcallahan@0 956
jcallahan@153 957 function WDP:EventDispatcher(...)
jcallahan@153 958 local event_name = ...
jcallahan@153 959
MMOSimca@346 960 if DEBUGGING then
jcallahan@154 961 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 962 Debug(event_name)
jcallahan@154 963 else
jcallahan@154 964 Debug(...)
jcallahan@153 965 end
jcallahan@153 966 end
jcallahan@153 967 local func = EVENT_MAPPING[event_name]
jcallahan@153 968
jcallahan@153 969 if _G.type(func) == "boolean" then
jcallahan@153 970 self[event_name](self, ...)
jcallahan@153 971 elseif _G.type(func) == "function" then
jcallahan@159 972 self[func](self, ...)
jcallahan@153 973 end
jcallahan@153 974 end
jcallahan@153 975
jcallahan@153 976
jcallahan@0 977 function WDP:OnEnable()
jcallahan@300 978 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 979
jcallahan@0 980 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 981 if EVENT_DEBUG then
jcallahan@153 982 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 983 else
jcallahan@153 984 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 985 end
jcallahan@0 986 end
jcallahan@95 987
jcallahan@95 988 for index = 1, _G.GetNumLanguages() do
jcallahan@95 989 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 990 end
MMOSimca@383 991
MMOSimca@383 992 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 993 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 994 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 995 WDP:ProcessItems()
MMOSimca@383 996 end, 100000)
MMOSimca@383 997 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 998 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 999 WDP:UpdateTargetLocation()
MMOSimca@383 1000 end, 100000)
jcallahan@19 1001
jcallahan@19 1002 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 1003 if target_unit then
jcallahan@19 1004 return
jcallahan@19 1005 end
jcallahan@19 1006 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 1007 end)
jcallahan@19 1008
jcallahan@19 1009 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 1010 if target_unit then
jcallahan@19 1011 return
jcallahan@19 1012 end
jcallahan@19 1013 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1014 HandleItemUse(item_link)
jcallahan@19 1015 end)
jcallahan@263 1016
jcallahan@299 1017 self:HandleZoneChange("OnEnable")
jcallahan@290 1018 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1019 end
jcallahan@0 1020
jcallahan@0 1021
jcallahan@219 1022 local ScrapeItemUpgradeStats
jcallahan@219 1023 do
jcallahan@219 1024 local intermediary = {}
jcallahan@219 1025
jcallahan@220 1026 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1027 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1028 return
jcallahan@220 1029 end
jcallahan@219 1030 local create_entry
jcallahan@219 1031
jcallahan@219 1032 table.wipe(intermediary)
jcallahan@219 1033
jcallahan@219 1034 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1035 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1036
jcallahan@293 1037 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1038 break
jcallahan@219 1039 end
jcallahan@219 1040 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1041
jcallahan@219 1042 if amount and stat then
jcallahan@219 1043 create_entry = true
jcallahan@295 1044 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1045 end
jcallahan@219 1046 end
jcallahan@219 1047
jcallahan@219 1048 if not create_entry then
jcallahan@219 1049 return
jcallahan@219 1050 end
jcallahan@219 1051 local item = DBEntry("items", item_id)
jcallahan@225 1052 item.upgrade_id = upgrade_id
jcallahan@219 1053 item.upgrades = item.upgrades or {}
jcallahan@219 1054 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1055
jcallahan@219 1056 for stat, amount in pairs(intermediary) do
jcallahan@219 1057 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1058 end
jcallahan@219 1059 end
MMOSimca@336 1060 end -- do-block
jcallahan@219 1061
jcallahan@219 1062
MMOSimca@340 1063 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1064 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1065 local item
jcallahan@0 1066
jcallahan@191 1067 if item_string then
MMOSimca@338 1068 local item_results = { (":"):split(item_string) }
MMOSimca@338 1069
MMOSimca@338 1070 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1071 local unique_id = item_results[9]
MMOSimca@338 1072 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1073 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1074 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1075
MMOSimca@340 1076 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1077 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1078 item = DBEntry("items", item_id)
MMOSimca@329 1079 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1080
jcallahan@331 1081 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1082 item.suffix_id = suffix_id
MMOSimca@329 1083 end
jcallahan@331 1084
jcallahan@331 1085 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1086 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1087 end
MMOSimca@372 1088
MMOSimca@384 1089 if not item.seen_bonuses then
MMOSimca@384 1090 item.seen_bonuses = {}
MMOSimca@372 1091 end
MMOSimca@385 1092 item.seen_bonuses["0"] = true
MMOSimca@329 1093 end
MMOSimca@329 1094 elseif num_bonus_ids > 0 then
jcallahan@219 1095 item = DBEntry("items", item_id)
MMOSimca@329 1096
jcallahan@201 1097 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1098 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1099
MMOSimca@384 1100 if not item.seen_bonuses then
MMOSimca@384 1101 item.seen_bonuses = {}
MMOSimca@329 1102 end
MMOSimca@384 1103
MMOSimca@384 1104 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1105 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1106 local sorted_bonus_string = ""
MMOSimca@384 1107 local min_bonus_id_array = {}
MMOSimca@384 1108 for iterations = 1, num_bonus_ids do
MMOSimca@384 1109 -- Find minimum of this iteration
MMOSimca@384 1110 local min_bonus_id = 100000
MMOSimca@384 1111 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1112 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1113 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1114 min_bonus_id = temp_bonus_id
MMOSimca@384 1115 end
MMOSimca@384 1116 end
MMOSimca@384 1117
MMOSimca@384 1118 -- Keep track of already processed IDs
MMOSimca@384 1119 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1120
MMOSimca@384 1121 -- Build string
MMOSimca@384 1122 if iterations == 1 then
MMOSimca@384 1123 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1124 else
MMOSimca@384 1125 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1126 end
MMOSimca@329 1127 end
MMOSimca@384 1128
MMOSimca@395 1129 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1130 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1131 else
MMOSimca@372 1132 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1133 end
jcallahan@219 1134 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1135 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1136 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1137 end
jcallahan@0 1138 end
jcallahan@212 1139
jcallahan@212 1140 if durability and durability > 0 then
jcallahan@219 1141 item = item or DBEntry("items", item_id)
jcallahan@212 1142 item.durability = durability
jcallahan@212 1143 end
jcallahan@0 1144 end
jcallahan@0 1145
jcallahan@0 1146
jcallahan@187 1147 function WDP:ProcessItems()
jcallahan@187 1148 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1149 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1150
jcallahan@0 1151 if item_id and item_id > 0 then
jcallahan@1 1152 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1153 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1154 end
jcallahan@0 1155 end
jcallahan@0 1156
jcallahan@0 1157 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1158 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1159 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1160
jcallahan@0 1161 if item_id and item_id > 0 then
jcallahan@1 1162 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1163 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1164 end
jcallahan@0 1165 end
jcallahan@0 1166 end
jcallahan@0 1167 end
jcallahan@0 1168
jcallahan@118 1169
jcallahan@215 1170 local TargetedNPC
jcallahan@118 1171 do
jcallahan@118 1172 local GENDER_NAMES = {
jcallahan@118 1173 "UNKNOWN",
jcallahan@118 1174 "MALE",
jcallahan@118 1175 "FEMALE",
jcallahan@118 1176 }
jcallahan@118 1177
jcallahan@118 1178
jcallahan@118 1179 local REACTION_NAMES = {
jcallahan@118 1180 "HATED",
jcallahan@118 1181 "HOSTILE",
jcallahan@118 1182 "UNFRIENDLY",
jcallahan@118 1183 "NEUTRAL",
jcallahan@118 1184 "FRIENDLY",
jcallahan@118 1185 "HONORED",
jcallahan@118 1186 "REVERED",
jcallahan@118 1187 "EXALTED",
jcallahan@118 1188 }
jcallahan@118 1189
jcallahan@118 1190
jcallahan@118 1191 local POWER_TYPE_NAMES = {
jcallahan@118 1192 ["0"] = "MANA",
jcallahan@118 1193 ["1"] = "RAGE",
jcallahan@118 1194 ["2"] = "FOCUS",
jcallahan@118 1195 ["3"] = "ENERGY",
jcallahan@118 1196 ["6"] = "RUNIC_POWER",
jcallahan@118 1197 }
jcallahan@118 1198
jcallahan@118 1199
jcallahan@215 1200 function TargetedNPC()
jcallahan@118 1201 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1202 current_target_id = nil
jcallahan@118 1203 return
jcallahan@118 1204 end
jcallahan@118 1205 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1206
jcallahan@171 1207 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1208 return
jcallahan@118 1209 end
jcallahan@118 1210 current_target_id = unit_idnum
jcallahan@118 1211
jcallahan@118 1212 local npc = NPCEntry(unit_idnum)
jcallahan@118 1213 local _, class_token = _G.UnitClass("target")
jcallahan@118 1214 npc.class = class_token
jcallahan@118 1215 npc.faction = UnitFactionStanding("target")
jcallahan@118 1216 npc.genders = npc.genders or {}
jcallahan@118 1217 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1218 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1219 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1220
jcallahan@248 1221 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1222 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1223 local level_data = encounter_data[npc_level]
jcallahan@250 1224
jcallahan@250 1225 if not level_data then
jcallahan@250 1226 level_data = {}
jcallahan@250 1227 encounter_data[npc_level] = level_data
jcallahan@250 1228 end
jcallahan@257 1229 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1230
jcallahan@257 1231 if not level_data.power then
MMOSimca@337 1232 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1233
jcallahan@257 1234 if max_power > 0 then
jcallahan@257 1235 local power_type = _G.UnitPowerType("target")
jcallahan@312 1236 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1237 end
jcallahan@118 1238 end
jcallahan@118 1239 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1240 return npc, unit_idnum
jcallahan@118 1241 end
jcallahan@118 1242 end -- do-block
jcallahan@118 1243
jcallahan@118 1244
jcallahan@113 1245 do
jcallahan@113 1246 local COORD_MAX = 5
jcallahan@0 1247
jcallahan@113 1248 function WDP:UpdateTargetLocation()
jcallahan@113 1249 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1250 return
jcallahan@2 1251 end
jcallahan@113 1252
jcallahan@113 1253 for index = 1, 4 do
jcallahan@113 1254 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1255 return
jcallahan@113 1256 end
jcallahan@113 1257 end
jcallahan@215 1258 local npc = TargetedNPC()
jcallahan@113 1259
jcallahan@113 1260 if not npc then
jcallahan@113 1261 return
jcallahan@113 1262 end
jcallahan@113 1263 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1264 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1265 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1266 return
MMOSimca@328 1267 end
jcallahan@248 1268 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1269 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1270 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1271
jcallahan@113 1272 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1273
jcallahan@113 1274 if not zone_data then
jcallahan@113 1275 zone_data = {}
jcallahan@113 1276 npc_data.locations[zone_token] = zone_data
jcallahan@113 1277 end
jcallahan@113 1278
jcallahan@113 1279 for location_token in pairs(zone_data) do
jcallahan@113 1280 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1281 loc_level = tonumber(loc_level)
jcallahan@113 1282
jcallahan@113 1283 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1284 return
jcallahan@113 1285 end
jcallahan@113 1286 end
jcallahan@141 1287 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1288 end
jcallahan@113 1289 end -- do-block
jcallahan@2 1290
jcallahan@118 1291
MMOSimca@412 1292 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1293 ClearChatLootData()
MMOSimca@398 1294 end
MMOSimca@398 1295
MMOSimca@398 1296
MMOSimca@420 1297 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1298
MMOSimca@436 1299 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1300 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1301 if not block_chat_loot_data then
MMOSimca@439 1302 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1303 ClearChatLootData()
MMOSimca@436 1304 block_chat_loot_data = true
MMOSimca@436 1305 end
MMOSimca@436 1306 end
MMOSimca@436 1307
MMOSimca@436 1308
MMOSimca@436 1309 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1310 if block_chat_loot_data then
MMOSimca@439 1311 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1312 block_chat_loot_data = false
MMOSimca@436 1313 end
MMOSimca@436 1314 end
MMOSimca@436 1315
MMOSimca@436 1316
MMOSimca@408 1317 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1318 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1319 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1320 ClearKilledBossID()
MMOSimca@408 1321 ClearLootToastContainerID()
MMOSimca@408 1322 end
MMOSimca@408 1323
MMOSimca@408 1324
jcallahan@90 1325 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1326 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1327 return
jcallahan@243 1328 end
jcallahan@282 1329 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1330
jcallahan@56 1331 for index = 1, num_items do
jcallahan@56 1332 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1333
jcallahan@56 1334 if item_link then
jcallahan@56 1335 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1336 end
jcallahan@56 1337 end
jcallahan@56 1338 end
jcallahan@56 1339
jcallahan@56 1340
jcallahan@298 1341 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1342 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1343
jcallahan@246 1344 if current_pet_guid then
jcallahan@246 1345 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1346 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1347 end
jcallahan@246 1348 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1349
jcallahan@246 1350 if pet_guid then
jcallahan@296 1351 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1352 group_pet_guids[pet_guid] = true
jcallahan@246 1353 end
jcallahan@246 1354 end
jcallahan@246 1355
jcallahan@246 1356
jcallahan@298 1357 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1358 local is_raid = _G.IsInRaid()
jcallahan@298 1359 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1360 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1361
jcallahan@299 1362 table.wipe(group_member_guids)
jcallahan@298 1363
jcallahan@298 1364 for index = 1, group_size do
jcallahan@298 1365 local unit_id = unit_type .. index
jcallahan@298 1366 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1367
jcallahan@299 1368 group_member_guids[unit_guid] = true
jcallahan@298 1369 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1370 end
jcallahan@299 1371 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1372 end
jcallahan@298 1373
jcallahan@298 1374
jcallahan@298 1375 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1376 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1377 end
jcallahan@298 1378
jcallahan@298 1379
MMOSimca@375 1380 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1381 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1382 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1383 return
jcallahan@306 1384 end
MMOSimca@372 1385
MMOSimca@372 1386 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1387 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1388
MMOSimca@355 1389 -- Handle Garrison cache specially
MMOSimca@422 1390 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1391 -- Record location data for cache
MMOSimca@355 1392 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1393
MMOSimca@355 1394 -- Add drop data
MMOSimca@355 1395 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1396 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1397 -- Check for top level object data
MMOSimca@355 1398 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1399 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1400 if object_entry[difficulty_token] then
MMOSimca@355 1401 -- Increment loot count
MMOSimca@355 1402 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1403
MMOSimca@355 1404 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1405 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1406 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1407 else
MMOSimca@355 1408 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1409 end
MMOSimca@355 1410 else
MMOSimca@355 1411 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1412 end
MMOSimca@431 1413
MMOSimca@431 1414 -- Wipe object ID until future mouseover
MMOSimca@431 1415 last_garrison_cache_object_id = nil
MMOSimca@387 1416 elseif raid_boss_id then
MMOSimca@427 1417 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1418 if npc then
MMOSimca@427 1419 local loot_label = "drops"
MMOSimca@427 1420 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1421 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1422 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1423
MMOSimca@427 1424 if loot_type == "item" then
MMOSimca@427 1425 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1426 if item_id then
MMOSimca@427 1427 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1428 RecordItemData(item_id, item_link, true)
MMOSimca@427 1429 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1430 else
MMOSimca@427 1431 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1432 return
MMOSimca@427 1433 end
MMOSimca@427 1434 elseif loot_type == "money" then
MMOSimca@427 1435 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1436 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1437 elseif loot_type == "currency" then
MMOSimca@427 1438 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1439 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1440 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1441 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1442 else
MMOSimca@427 1443 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1444 return
MMOSimca@427 1445 end
jcallahan@312 1446 end
jcallahan@317 1447
MMOSimca@427 1448 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1449 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1450 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1451 end
jcallahan@312 1452 end
MMOSimca@387 1453 elseif loot_toast_container_id then
jcallahan@305 1454 InitializeCurrentLoot()
jcallahan@305 1455
jcallahan@306 1456 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1457 current_loot.identifier = loot_toast_container_id
jcallahan@306 1458 current_loot.label = "contains"
jcallahan@306 1459 current_loot.target_type = AF.ITEM
jcallahan@306 1460
MMOSimca@387 1461 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1462
jcallahan@301 1463 if loot_type == "item" then
jcallahan@312 1464 local item_id = ItemLinkToID(item_link)
jcallahan@312 1465 if item_id then
jcallahan@312 1466 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1467 RecordItemData(item_id, item_link, true)
MMOSimca@387 1468 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1469 else
jcallahan@301 1470 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1471 current_loot = nil
jcallahan@301 1472 return
jcallahan@301 1473 end
jcallahan@301 1474 elseif loot_type == "money" then
jcallahan@312 1475 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1476 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1477 elseif loot_type == "currency" then
jcallahan@312 1478 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1479 if currency_texture and currency_texture ~= "" then
jcallahan@312 1480 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1481 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1482 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1483 else
jcallahan@312 1484 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1485 current_loot = nil
jcallahan@312 1486 return
jcallahan@312 1487 end
jcallahan@301 1488 end
jcallahan@312 1489
jcallahan@301 1490 GenericLootUpdate("items")
jcallahan@301 1491 current_loot = nil
MMOSimca@387 1492 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@425 1493 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle and loot_type == "currency" then
MMOSimca@424 1494 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@424 1495 if currency_texture and currency_texture ~= "" then
MMOSimca@424 1496 -- Verify that we're still assigning data to the right items
MMOSimca@435 1497 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@424 1498 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@424 1499 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@435 1500 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1501 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@424 1502 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1503 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1504 ClearChatLootData()
MMOSimca@424 1505 end
MMOSimca@424 1506 else
MMOSimca@424 1507 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@424 1508 end
jcallahan@301 1509 else
jcallahan@307 1510 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1511
jcallahan@307 1512 loot_toast_data = loot_toast_data or {}
jcallahan@312 1513 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1514
MMOSimca@340 1515 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1516 if item_id then
MMOSimca@340 1517 RecordItemData(item_id, item_link, true)
MMOSimca@340 1518 end
MMOSimca@340 1519
MMOSimca@383 1520 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1521 end
jcallahan@178 1522 end
jcallahan@178 1523
jcallahan@178 1524
jcallahan@179 1525 do
MMOSimca@388 1526 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1527 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1528 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1529 end,
MMOSimca@388 1530 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1531 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1532 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1533 InitializeCurrentLoot()
MMOSimca@388 1534 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1535 GenericLootUpdate("zones")
MMOSimca@388 1536 current_loot = nil
MMOSimca@388 1537 end,
MMOSimca@388 1538 }
MMOSimca@388 1539
MMOSimca@388 1540
MMOSimca@388 1541 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1542 local category
MMOSimca@388 1543
MMOSimca@388 1544 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1545 if not currency_link then
MMOSimca@388 1546 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1547 end
MMOSimca@388 1548 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1549
MMOSimca@388 1550 if not currency_texture or currency_texture == "" then
MMOSimca@388 1551 return
MMOSimca@388 1552 end
MMOSimca@388 1553
MMOSimca@388 1554 -- Set update category
MMOSimca@388 1555 if current_action.spell_label == "FISHING" then
MMOSimca@388 1556 category = AF.ZONE
MMOSimca@388 1557 elseif raid_boss_id then
MMOSimca@388 1558 category = AF.NPC
MMOSimca@388 1559 end
MMOSimca@388 1560
MMOSimca@388 1561 -- Take action based on update category
MMOSimca@388 1562 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1563 if not category or not update_func then
MMOSimca@388 1564 return
MMOSimca@388 1565 end
MMOSimca@388 1566 update_func(currency_texture, quantity)
MMOSimca@388 1567 end
MMOSimca@388 1568
MMOSimca@388 1569
MMOSimca@412 1570 local BLACKLISTED_ITEMS = {
MMOSimca@412 1571 [114116] = true,
MMOSimca@412 1572 [114119] = true,
MMOSimca@412 1573 [114120] = true,
MMOSimca@412 1574 [116980] = true,
MMOSimca@412 1575 [120319] = true,
MMOSimca@412 1576 [120320] = true,
MMOSimca@412 1577 }
MMOSimca@412 1578
MMOSimca@412 1579
jcallahan@179 1580 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1581 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1582 -- Verify that we're still assigning data to the right items
MMOSimca@435 1583 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1584 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1585 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1586 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1587 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1588 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1589 ClearChatLootData()
MMOSimca@347 1590 end
MMOSimca@347 1591 end,
jcallahan@179 1592 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1593 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1594 end,
MMOSimca@345 1595 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1596 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1597 -- Check for top level object data
MMOSimca@381 1598 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1599 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1600 if object_entry[difficulty_token] then
MMOSimca@381 1601 -- Increment loot count
MMOSimca@381 1602 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1603
MMOSimca@381 1604 -- Add drop data
MMOSimca@381 1605 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1606 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1607 else
MMOSimca@381 1608 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1609 end
jcallahan@179 1610 end,
jcallahan@179 1611 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1612 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1613 InitializeCurrentLoot()
jcallahan@312 1614 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1615 GenericLootUpdate("zones")
jcallahan@312 1616 current_loot = nil
jcallahan@179 1617 end,
jcallahan@179 1618 }
jcallahan@177 1619
jcallahan@177 1620
MMOSimca@388 1621 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1622 local category
jcallahan@177 1623
MMOSimca@345 1624 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1625 if not item_link then
MMOSimca@345 1626 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1627 end
MMOSimca@345 1628 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1629
MMOSimca@345 1630 if not item_id then
MMOSimca@345 1631 return
MMOSimca@345 1632 end
MMOSimca@345 1633
MMOSimca@345 1634 -- Set update category
MMOSimca@405 1635 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1636 category = AF.OBJECT
MMOSimca@345 1637 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1638 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1639 category = AF.ZONE
MMOSimca@388 1640 elseif raid_boss_id then
jcallahan@179 1641 category = AF.NPC
MMOSimca@347 1642 elseif chat_loot_timer_handle then
MMOSimca@347 1643 category = AF.ITEM
jcallahan@179 1644 end
MMOSimca@345 1645
MMOSimca@395 1646 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1647 RecordItemData(item_id, item_link, true)
MMOSimca@395 1648
MMOSimca@345 1649 -- Take action based on update category
jcallahan@179 1650 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1651 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1652 return
MMOSimca@340 1653 end
jcallahan@179 1654 update_func(item_id, quantity)
jcallahan@177 1655 end
MMOSimca@388 1656 end
MMOSimca@388 1657
MMOSimca@388 1658
jcallahan@97 1659 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1660 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1661 return
jcallahan@95 1662 end
jcallahan@97 1663 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1664 npc.quotes = npc.quotes or {}
jcallahan@97 1665 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1666 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1667 end
jcallahan@95 1668
jcallahan@95 1669
jcallahan@95 1670 do
jcallahan@40 1671 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1672
jcallahan@40 1673 local DRUNK_COMPARES = {
jcallahan@40 1674 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1675 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1676 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1677 }
jcallahan@40 1678
jcallahan@40 1679 local DRUNK_MATCHES = {
jcallahan@254 1680 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1681 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1682 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1683 }
jcallahan@40 1684
jcallahan@167 1685 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1686
jcallahan@167 1687
jcallahan@167 1688 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1689 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1690 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1691
jcallahan@167 1692 private.discovered_recipe_name = nil
jcallahan@167 1693 private.profession_level = nil
jcallahan@167 1694 private.previous_spell_id = nil
jcallahan@169 1695
jcallahan@169 1696 return true
jcallahan@167 1697 end
jcallahan@167 1698 end
jcallahan@167 1699
jcallahan@167 1700
jcallahan@167 1701 local function IterativeRecordDiscovery()
jcallahan@167 1702 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1703 end
jcallahan@167 1704
jcallahan@167 1705
jcallahan@92 1706 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1707 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1708 if not item_link then
MMOSimca@400 1709 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1710 end
MMOSimca@400 1711 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1712
MMOSimca@400 1713 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1714 if not item_id then
MMOSimca@400 1715 if not private.trainer_shown then
MMOSimca@400 1716 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1717
MMOSimca@400 1718 if recipe_name and private.previous_spell_id then
MMOSimca@400 1719 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1720
MMOSimca@400 1721 if profession_name == _G.UNKNOWN then
MMOSimca@400 1722 return
MMOSimca@400 1723 end
MMOSimca@400 1724 private.discovered_recipe_name = recipe_name
MMOSimca@400 1725 private.profession_level = prof_level
MMOSimca@400 1726
MMOSimca@400 1727 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1728 end
jcallahan@167 1729 end
MMOSimca@400 1730
MMOSimca@400 1731 if currently_drunk then
MMOSimca@400 1732 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1733 currently_drunk = nil
MMOSimca@400 1734 end
MMOSimca@400 1735 return
MMOSimca@400 1736 end
MMOSimca@400 1737
MMOSimca@400 1738 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1739 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1740 currently_drunk = true
MMOSimca@400 1741 break
MMOSimca@400 1742 end
jcallahan@40 1743 end
jcallahan@40 1744 return
jcallahan@40 1745 end
jcallahan@40 1746
MMOSimca@411 1747 -- If it is an item, parse its link
MMOSimca@400 1748 RecordItemData(item_id, item_link, true)
jcallahan@40 1749 end
jcallahan@40 1750 end
jcallahan@40 1751
jcallahan@307 1752
jcallahan@331 1753 do
jcallahan@23 1754 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1755 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1756
MMOSimca@405 1757 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1758 local BLACKLISTED_SPELLS = {
MMOSimca@405 1759 [117526] = true, -- Binding Shot
MMOSimca@405 1760 [132464] = true, -- Chi Wave
MMOSimca@417 1761 [132467] = true, -- Chi Wave
MMOSimca@405 1762 [121308] = true, -- Disguise
MMOSimca@405 1763 }
MMOSimca@405 1764
jcallahan@23 1765 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1766 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1767 return
jcallahan@23 1768 end
jcallahan@34 1769 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1770
jcallahan@171 1771 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1772 return
jcallahan@23 1773 end
jcallahan@23 1774
jcallahan@23 1775 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1776 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1777 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1778 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1779 end
jcallahan@23 1780 end
jcallahan@23 1781
jcallahan@115 1782 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1783
jcallahan@246 1784 local previous_combat_event = {}
jcallahan@246 1785
jcallahan@23 1786 local COMBAT_LOG_FUNCS = {
jcallahan@23 1787 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1788 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1789 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1790 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1791 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1792
jcallahan@171 1793 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1794 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1795 end
jcallahan@115 1796 end
jcallahan@115 1797 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1798 end,
jcallahan@65 1799 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1800 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1801
jcallahan@171 1802 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1803 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1804 ClearKilledNPC()
jcallahan@98 1805 private.harvesting = nil
jcallahan@65 1806 return
jcallahan@65 1807 end
jcallahan@177 1808
jcallahan@246 1809 if source_guid == "" then
jcallahan@246 1810 source_guid = nil
jcallahan@246 1811 end
jcallahan@246 1812 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1813 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1814
jcallahan@299 1815 if not previous_combat_event.party_damage then
jcallahan@312 1816 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1817 table.wipe(previous_combat_event)
jcallahan@217 1818 ClearKilledNPC()
jcallahan@306 1819 else
jcallahan@317 1820 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1821 end
jcallahan@177 1822 killed_npc_id = unit_idnum
MMOSimca@383 1823 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1824 end,
jcallahan@23 1825 }
jcallahan@23 1826
jcallahan@23 1827
jcallahan@246 1828 local NON_DAMAGE_EVENTS = {
jcallahan@246 1829 SPELL_AURA_APPLIED = true,
jcallahan@246 1830 SPELL_AURA_REMOVED = true,
jcallahan@246 1831 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1832 SPELL_CAST_FAILED = true,
jcallahan@246 1833 SWING_MISSED = true,
jcallahan@246 1834 }
jcallahan@246 1835
jcallahan@299 1836 local DAMAGE_EVENTS = {
jcallahan@299 1837 RANGE_DAMAGE = true,
jcallahan@299 1838 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1839 SPELL_DAMAGE = true,
jcallahan@299 1840 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1841 SWING_DAMAGE = true,
jcallahan@299 1842 }
jcallahan@299 1843
jcallahan@246 1844
jcallahan@92 1845 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1846 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1847
jcallahan@23 1848 if not combat_log_func then
jcallahan@299 1849 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1850 table.wipe(previous_combat_event)
jcallahan@246 1851 previous_combat_event.source_name = source_name
jcallahan@299 1852
jcallahan@299 1853 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1854 previous_combat_event.party_damage = true
jcallahan@299 1855 end
jcallahan@246 1856 end
jcallahan@23 1857 return
jcallahan@23 1858 end
jcallahan@23 1859 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1860
jcallahan@297 1861 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1862 table.wipe(previous_combat_event)
jcallahan@297 1863 end
jcallahan@23 1864 end
jcallahan@23 1865
MMOSimca@337 1866
jcallahan@44 1867 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1868 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1869 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1870 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1871
jcallahan@44 1872
jcallahan@92 1873 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1874 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1875 return
jcallahan@44 1876 end
jcallahan@44 1877 UpdateFactionData()
jcallahan@44 1878
jcallahan@46 1879 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1880 return
jcallahan@46 1881 end
jcallahan@177 1882 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1883 ClearKilledNPC()
jcallahan@46 1884
jcallahan@44 1885 if not npc then
jcallahan@98 1886 private.harvesting = nil
jcallahan@44 1887 return
jcallahan@44 1888 end
jcallahan@98 1889 npc.harvested = private.harvesting
jcallahan@98 1890 private.harvesting = nil
jcallahan@98 1891
jcallahan@44 1892 local modifier = 1
jcallahan@44 1893
MMOSimca@340 1894 -- Check for modifiers from known spells
jcallahan@44 1895 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1896 modifier = modifier + 0.1
jcallahan@44 1897 end
jcallahan@44 1898 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1899 modifier = modifier + 0.1
jcallahan@44 1900 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1901 modifier = modifier + 0.05
jcallahan@44 1902 end
MMOSimca@418 1903 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1904 modifier = modifier + 0.2
MMOSimca@418 1905 end
jcallahan@44 1906
MMOSimca@340 1907 -- Determine faction ID
MMOSimca@340 1908 local faction_ID
MMOSimca@418 1909 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1910 if faction_name == faction_data_table[3] then
MMOSimca@418 1911 -- Check ignore flag
MMOSimca@418 1912 if faction_data_table[2] then
MMOSimca@418 1913 return
MMOSimca@418 1914 end
MMOSimca@340 1915 faction_ID = faction_data_table[1]
MMOSimca@418 1916 break
MMOSimca@340 1917 end
MMOSimca@340 1918 end
MMOSimca@340 1919 if faction_ID and faction_ID > 0 then
MMOSimca@340 1920 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1921 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1922 if has_bonus_rep_gain then
MMOSimca@340 1923 modifier = modifier + 1
MMOSimca@340 1924 end
MMOSimca@340 1925 end
MMOSimca@340 1926
MMOSimca@340 1927 -- Check for modifiers from buffs
MMOSimca@418 1928 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1929 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1930 local modded_faction = buff_data_table.faction
jcallahan@44 1931
jcallahan@44 1932 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1933 if buff_data_table.ignore then
MMOSimca@340 1934 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1935 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1936 return
MMOSimca@340 1937 else
MMOSimca@340 1938 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1939 end
jcallahan@44 1940 end
jcallahan@44 1941 end
jcallahan@44 1942 end
MMOSimca@340 1943
jcallahan@65 1944 npc.reputations = npc.reputations or {}
jcallahan@65 1945 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1946 end
jcallahan@44 1947 end -- do-block
jcallahan@18 1948
jcallahan@18 1949
jcallahan@140 1950 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1951 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1952 return
jcallahan@140 1953 end
jcallahan@140 1954 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1955
MMOSimca@355 1956 -- Handle Fishing
MMOSimca@355 1957 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1958 if not text or text == "Fishing Bobber" then
MMOSimca@355 1959 text = "NONE"
MMOSimca@355 1960 else
MMOSimca@355 1961 current_action.fishing_target = true
MMOSimca@355 1962 end
MMOSimca@355 1963 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1964 -- Handle Garrison Cache
MMOSimca@355 1965 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1966 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1967 end
jcallahan@140 1968 end
jcallahan@140 1969
jcallahan@140 1970
jcallahan@92 1971 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1972 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1973
jcallahan@42 1974 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1975 return
jcallahan@42 1976 end
jcallahan@42 1977 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1978 end
jcallahan@42 1979
jcallahan@42 1980
jcallahan@13 1981 do
MMOSimca@343 1982 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1983 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1984 [AF.ITEM] = function()
jcallahan@16 1985 local locked_item_id
jcallahan@16 1986
jcallahan@16 1987 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1988 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1989 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1990
jcallahan@324 1991 if is_locked and is_lootable then
jcallahan@16 1992 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1993 break
jcallahan@16 1994 end
jcallahan@16 1995 end
jcallahan@165 1996
jcallahan@165 1997 if locked_item_id then
jcallahan@165 1998 break
jcallahan@165 1999 end
jcallahan@16 2000 end
jcallahan@16 2001
MMOSimca@367 2002 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 2003 return false
jcallahan@16 2004 end
jcallahan@122 2005 current_action.identifier = locked_item_id
jcallahan@16 2006 return true
jcallahan@16 2007 end,
MMOSimca@401 2008 [AF.NPC] = function()
MMOSimca@401 2009 return not _G.IsFishingLoot()
MMOSimca@401 2010 end,
MMOSimca@401 2011 [AF.OBJECT] = function()
MMOSimca@401 2012 return not _G.IsFishingLoot()
MMOSimca@401 2013 end,
jcallahan@17 2014 [AF.ZONE] = function()
jcallahan@140 2015 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 2016 return _G.IsFishingLoot()
jcallahan@17 2017 end,
jcallahan@13 2018 }
jcallahan@13 2019
jcallahan@13 2020
MMOSimca@343 2021 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 2022 [AF.ITEM] = function()
jcallahan@28 2023 GenericLootUpdate("items")
jcallahan@28 2024 end,
jcallahan@28 2025 [AF.NPC] = function()
jcallahan@75 2026 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 2027 local loot_label = current_loot.label
jcallahan@77 2028 local source_list = {}
jcallahan@75 2029
jcallahan@131 2030 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2031 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2032 local npc = NPCEntry(source_id)
jcallahan@75 2033
jcallahan@75 2034 if npc then
jcallahan@248 2035 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2036 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2037
jcallahan@78 2038 if not source_list[source_guid] then
jcallahan@77 2039 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 2040 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2041 source_list[source_guid] = true
jcallahan@77 2042 end
jcallahan@77 2043
jcallahan@309 2044 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2045 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2046
jcallahan@312 2047 if loot_type == "currency" and currency_texture then
jcallahan@312 2048 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2049 elseif loot_token == "money" then
jcallahan@312 2050 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2051 else
jcallahan@312 2052 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2053 end
jcallahan@75 2054 end
jcallahan@75 2055 end
jcallahan@75 2056 end
jcallahan@16 2057 end,
jcallahan@13 2058 [AF.OBJECT] = function()
jcallahan@28 2059 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2060 end,
jcallahan@17 2061 [AF.ZONE] = function()
MMOSimca@328 2062 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2063 return
MMOSimca@328 2064 end
jcallahan@141 2065 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2066
jcallahan@41 2067 -- This will start life as a boolean true.
jcallahan@131 2068 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2069 current_loot.zone_data[location_token] = {
jcallahan@41 2070 drops = {}
jcallahan@41 2071 }
jcallahan@41 2072 end
jcallahan@132 2073 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2074 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2075
jcallahan@131 2076 if current_loot.sources then
jcallahan@131 2077 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2078 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2079 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2080 end
jcallahan@131 2081 end
jcallahan@131 2082 end
jcallahan@131 2083
jcallahan@131 2084 if #current_loot.list <= 0 then
jcallahan@131 2085 return
jcallahan@131 2086 end
jcallahan@131 2087
jcallahan@131 2088 for index = 1, #current_loot.list do
jcallahan@131 2089 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2090 end
jcallahan@13 2091 end,
jcallahan@13 2092 }
jcallahan@13 2093
jcallahan@79 2094 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2095 local loot_guid_registry = {}
jcallahan@124 2096
jcallahan@124 2097
jcallahan@124 2098 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2099 ClearChatLootData()
jcallahan@131 2100 current_loot = nil
jcallahan@131 2101 table.wipe(current_action)
jcallahan@124 2102 end
jcallahan@124 2103
jcallahan@13 2104
jcallahan@322 2105 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2106 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2107 local previous_spell_label = current_action.spell_label
jcallahan@322 2108 local extrapolated_guid_registry = {}
jcallahan@322 2109 local num_guids = 0
MMOSimca@402 2110 table.wipe(current_action)
MMOSimca@402 2111
MMOSimca@402 2112 if _G.IsFishingLoot() then
MMOSimca@402 2113 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2114 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2115 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2116 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2117 return
MMOSimca@402 2118 end
MMOSimca@402 2119 current_action.instance_token = instance_token
MMOSimca@402 2120 current_action.map_level = map_level
MMOSimca@402 2121 current_action.x = x
MMOSimca@402 2122 current_action.y = y
MMOSimca@402 2123 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2124 current_action.spell_label = "FISHING"
MMOSimca@402 2125 current_action.loot_label = "fishing"
MMOSimca@402 2126 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2127 current_action.target_type = AF.ZONE
MMOSimca@402 2128
MMOSimca@402 2129 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2130 return true
MMOSimca@402 2131 end
jcallahan@322 2132
MMOSimca@344 2133 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2134 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2135 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2136 return false
MMOSimca@344 2137 end
MMOSimca@344 2138
jcallahan@322 2139 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2140 local loot_info = {
jcallahan@322 2141 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2142 }
jcallahan@322 2143
jcallahan@322 2144 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2145 local source_guid = loot_info[loot_index]
jcallahan@322 2146
jcallahan@322 2147 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2148 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2149
jcallahan@322 2150 if unit_type and unit_idnum then
jcallahan@322 2151 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2152 unit_type,
jcallahan@322 2153 unit_idnum
jcallahan@322 2154 }
jcallahan@322 2155
jcallahan@322 2156 num_guids = num_guids + 1
jcallahan@322 2157 end
jcallahan@322 2158 end
jcallahan@322 2159 end
jcallahan@322 2160 end
jcallahan@322 2161
jcallahan@322 2162 if num_guids == 0 then
jcallahan@322 2163 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2164 return false
jcallahan@322 2165 end
jcallahan@326 2166
jcallahan@322 2167 local num_npcs = 0
jcallahan@322 2168 local num_objects = 0
jcallahan@324 2169 local num_itemcontainers = 0
jcallahan@322 2170
jcallahan@322 2171 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2172 local unit_type = guid_data[1]
jcallahan@324 2173 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2174
jcallahan@322 2175 if loot_label then
jcallahan@322 2176 local unit_idnum = guid_data[2]
jcallahan@322 2177
jcallahan@322 2178 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2179 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2180 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2181 current_action.loot_label = loot_label
jcallahan@322 2182 current_action.spell_label = "OPENING"
jcallahan@322 2183 current_action.target_type = AF.OBJECT
jcallahan@322 2184 current_action.identifier = unit_idnum
jcallahan@322 2185 num_objects = num_objects + 1
jcallahan@322 2186 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2187 current_action.loot_label = loot_label
jcallahan@322 2188 current_action.target_type = AF.NPC
jcallahan@322 2189 current_action.identifier = unit_idnum
jcallahan@322 2190 num_npcs = num_npcs + 1
jcallahan@324 2191 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2192 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2193 current_action.loot_label = loot_label
jcallahan@324 2194 current_action.target_type = AF.ITEM
jcallahan@324 2195 -- current_action.identifier assigned during loot verification.
jcallahan@324 2196 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2197 end
jcallahan@322 2198 else
jcallahan@322 2199 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2200 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2201 return false
jcallahan@322 2202 end
jcallahan@322 2203 end
jcallahan@322 2204
jcallahan@322 2205 if not current_action.target_type then
jcallahan@322 2206 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2207 return false
jcallahan@322 2208 end
jcallahan@322 2209
jcallahan@322 2210 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2211 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2212 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2213 return false
jcallahan@322 2214 end
jcallahan@322 2215
jcallahan@322 2216 return true
jcallahan@322 2217 end
jcallahan@322 2218
jcallahan@322 2219
MMOSimca@343 2220 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2221 ClearChatLootData()
MMOSimca@387 2222
jcallahan@132 2223 if current_loot then
jcallahan@322 2224 current_loot = nil
jcallahan@322 2225 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2226
jcallahan@322 2227 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2228 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2229 return
jcallahan@322 2230 end
jcallahan@18 2231 end
jcallahan@151 2232
jcallahan@151 2233 if not current_action.target_type then
jcallahan@322 2234 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2235 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2236 return
jcallahan@322 2237 end
jcallahan@151 2238 end
MMOSimca@343 2239 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2240 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2241
jcallahan@14 2242 if not verify_func or not update_func then
jcallahan@322 2243 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2244 return
jcallahan@13 2245 end
jcallahan@13 2246
jcallahan@14 2247 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2248 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2249 return
jcallahan@14 2250 end
jcallahan@80 2251 local guids_used = {}
jcallahan@132 2252
jcallahan@301 2253 InitializeCurrentLoot()
jcallahan@217 2254 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2255
jcallahan@55 2256 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2257 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2258 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2259 local loot_info = {
jcallahan@237 2260 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2261 }
jcallahan@13 2262
jcallahan@237 2263 -- Odd index is GUID, even is count.
jcallahan@237 2264 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2265 local source_guid = loot_info[loot_index]
jcallahan@75 2266
jcallahan@237 2267 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2268 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2269 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2270 if slot_quantity then
jcallahan@324 2271 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2272 if slot_quantity > loot_quantity then
jcallahan@324 2273 loot_quantity = slot_quantity
jcallahan@324 2274 end
jcallahan@324 2275 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2276 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2277
MMOSimca@366 2278 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2279 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2280 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2281 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2282 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2283 guids_used[source_guid] = true
MMOSimca@366 2284 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2285 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2286 if current_loot.target_type == AF.ZONE then
jcallahan@324 2287 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2288 else
jcallahan@324 2289 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2290 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2291 guids_used[source_guid] = true
jcallahan@324 2292 end
MMOSimca@366 2293 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2294 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2295 if icon_texture then
jcallahan@324 2296 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2297 if current_loot.target_type == AF.ZONE then
jcallahan@324 2298 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2299 else
jcallahan@324 2300 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2301
jcallahan@324 2302 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2303 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2304 guids_used[source_guid] = true
jcallahan@324 2305 end
jcallahan@324 2306 else
jcallahan@324 2307 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2308 end
jcallahan@308 2309 end
jcallahan@324 2310 else
jcallahan@324 2311 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2312 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2313 end
jcallahan@75 2314 end
jcallahan@13 2315 end
jcallahan@13 2316 end
jcallahan@80 2317
jcallahan@81 2318 for guid in pairs(guids_used) do
jcallahan@217 2319 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2320 end
jcallahan@13 2321 update_func()
jcallahan@1 2322 end
jcallahan@13 2323 end -- do-block
jcallahan@0 2324
jcallahan@0 2325
jcallahan@89 2326 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2327 WDP:StopChatLootRecording(event_name)
jcallahan@89 2328 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2329
jcallahan@89 2330 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2331 return
jcallahan@89 2332 end
jcallahan@89 2333 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2334 end
jcallahan@89 2335
jcallahan@89 2336
jcallahan@44 2337 do
jcallahan@44 2338 local POINT_MATCH_PATTERNS = {
jcallahan@44 2339 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2340 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2341 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2342 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2343 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2344 }
jcallahan@5 2345
jcallahan@68 2346 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2347 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2348 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2349
jcallahan@133 2350 local current_merchant
jcallahan@133 2351 local merchant_standing
jcallahan@133 2352
jcallahan@133 2353 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2354 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2355 current_merchant = nil
jcallahan@133 2356 merchant_standing = nil
jcallahan@133 2357 end
jcallahan@133 2358
jcallahan@133 2359
jcallahan@89 2360 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2361 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2362 WDP:StopChatLootRecording(event_name)
jcallahan@195 2363 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2364
jcallahan@171 2365 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2366 return
jcallahan@133 2367 end
jcallahan@331 2368 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2369 merchant_standing = faction_standing
jcallahan@133 2370 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2371 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2372 end
jcallahan@55 2373 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2374 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2375 _G.MerchantFrame_Update()
jcallahan@57 2376
jcallahan@150 2377 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2378
jcallahan@44 2379 for item_index = 1, num_items do
jcallahan@44 2380 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2381 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2382
jcallahan@324 2383 DatamineTT:ClearLines()
jcallahan@324 2384 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2385
jcallahan@324 2386 if not item_id then
jcallahan@324 2387 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2388 item_id = ItemLinkToID(item_link)
MMOSimca@354 2389 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2390 end
jcallahan@324 2391
jcallahan@44 2392 if item_id and item_id > 0 then
jcallahan@44 2393 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2394
jcallahan@68 2395 local num_lines = DatamineTT:NumLines()
jcallahan@68 2396
jcallahan@68 2397 for line_index = 1, num_lines do
jcallahan@68 2398 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2399
jcallahan@68 2400 if not current_line then
jcallahan@68 2401 break
jcallahan@68 2402 end
jcallahan@68 2403 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2404
jcallahan@68 2405 if faction or reputation then
jcallahan@68 2406 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2407 break
jcallahan@68 2408 end
jcallahan@68 2409 end
jcallahan@68 2410
jcallahan@87 2411 for line_index = 1, num_lines do
jcallahan@87 2412 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2413
jcallahan@87 2414 if not current_line then
jcallahan@87 2415 break
jcallahan@87 2416 end
jcallahan@87 2417 local line_text = current_line:GetText()
jcallahan@87 2418 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2419
jcallahan@87 2420 if quest_name then
jcallahan@87 2421 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2422 break
jcallahan@87 2423 end
jcallahan@87 2424 end
jcallahan@87 2425
jcallahan@44 2426 if extended_cost then
jcallahan@53 2427 local battleground_rating = 0
jcallahan@53 2428 local personal_rating = 0
jcallahan@53 2429 local required_season_amount
jcallahan@5 2430
jcallahan@68 2431 for line_index = 1, num_lines do
jcallahan@44 2432 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2433
jcallahan@44 2434 if not current_line then
jcallahan@44 2435 break
jcallahan@44 2436 end
jcallahan@53 2437 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2438
jcallahan@44 2439 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2440 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2441 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2442 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2443
jcallahan@44 2444 if match1 or match2 then
jcallahan@44 2445 break
jcallahan@44 2446 end
jcallahan@44 2447 end
jcallahan@5 2448 end
jcallahan@44 2449 local currency_list = {}
jcallahan@44 2450 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2451
jcallahan@50 2452 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2453 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2454 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2455
jcallahan@44 2456 for cost_index = 1, item_count do
jcallahan@324 2457 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2458 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2459 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2460
jcallahan@317 2461 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2462 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2463 end
jcallahan@317 2464
jcallahan@317 2465 if currency_identifier then
jcallahan@317 2466 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2467 end
jcallahan@44 2468 end
jcallahan@44 2469
jcallahan@44 2470 for currency_index = 1, #currency_list do
jcallahan@44 2471 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2472 end
jcallahan@5 2473 end
jcallahan@133 2474 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2475 end
jcallahan@44 2476 end
jcallahan@5 2477
jcallahan@44 2478 if _G.CanMerchantRepair() then
jcallahan@133 2479 current_merchant.can_repair = true
jcallahan@5 2480 end
jcallahan@57 2481 _G.SetMerchantFilter(current_filters)
jcallahan@57 2482 _G.MerchantFrame_Update()
jcallahan@4 2483 end
jcallahan@44 2484 end -- do-block
jcallahan@4 2485
jcallahan@89 2486
jcallahan@92 2487 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2488 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2489 return
jcallahan@25 2490 end
jcallahan@34 2491 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2492
jcallahan@171 2493 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2494 return
jcallahan@25 2495 end
jcallahan@29 2496 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2497 table.wipe(current_action)
jcallahan@25 2498 end
jcallahan@25 2499
jcallahan@25 2500
MMOSimca@368 2501 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2502 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2503 if DEBUGGING then
jcallahan@309 2504 return
jcallahan@309 2505 end
jcallahan@309 2506
jcallahan@115 2507 local num_pets = LPJ:NumPets()
jcallahan@115 2508
jcallahan@115 2509 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2510 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2511
jcallahan@115 2512 if is_owned then
jcallahan@115 2513 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2514
jcallahan@139 2515 if rarity then
jcallahan@139 2516 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2517 local npc = NPCEntry(npc_id)
jcallahan@139 2518 npc.wild_pet = is_wild or nil
jcallahan@139 2519 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2520 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2521 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2522
jcallahan@139 2523 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2524 data.max_health = max_health
jcallahan@139 2525 data.attack = attack
jcallahan@139 2526 data.speed = speed
jcallahan@139 2527 end
jcallahan@115 2528 end
jcallahan@115 2529 end
MMOSimca@368 2530 end]]--
jcallahan@115 2531
jcallahan@115 2532
jcallahan@156 2533 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2534 private.in_combat = true
jcallahan@156 2535 end
jcallahan@156 2536
jcallahan@156 2537
jcallahan@156 2538 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2539 private.in_combat = nil
jcallahan@156 2540
jcallahan@156 2541 if private.set_area_id then
jcallahan@299 2542 self:HandleZoneChange(event_name)
jcallahan@156 2543 private.set_area_id = nil
jcallahan@156 2544 end
jcallahan@156 2545 end
jcallahan@156 2546
jcallahan@156 2547
jcallahan@118 2548 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2549 if not TargetedNPC() then
jcallahan@118 2550 return
jcallahan@2 2551 end
jcallahan@151 2552 current_action.target_type = AF.NPC
jcallahan@118 2553 self:UpdateTargetLocation()
jcallahan@118 2554 end
jcallahan@2 2555
jcallahan@89 2556
jcallahan@12 2557 do
jcallahan@12 2558 local function UpdateQuestJuncture(point)
jcallahan@12 2559 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2560
jcallahan@12 2561 if not unit_name then
jcallahan@12 2562 return
jcallahan@12 2563 end
jcallahan@34 2564 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2565 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2566 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2567 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2568 end
jcallahan@19 2569 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2570 quest[point] = quest[point] or {}
MMOSimca@329 2571 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2572
jcallahan@24 2573 return quest
jcallahan@12 2574 end
jcallahan@10 2575
jcallahan@12 2576
jcallahan@92 2577 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2578 local quest = UpdateQuestJuncture("end")
jcallahan@97 2579
jcallahan@112 2580 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2581 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2582 end
jcallahan@67 2583 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2584 ClearKilledNPC()
jcallahan@10 2585 end
jcallahan@10 2586
jcallahan@12 2587
jcallahan@92 2588 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2589 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2590
jcallahan@46 2591 if not quest then
jcallahan@46 2592 return
jcallahan@46 2593 end
jcallahan@24 2594 quest.classes = quest.classes or {}
jcallahan@27 2595 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2596
jcallahan@24 2597 quest.races = quest.races or {}
jcallahan@100 2598 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2599 end
jcallahan@12 2600 end -- do-block
jcallahan@9 2601
jcallahan@9 2602
jcallahan@92 2603 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2604 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2605 local entry_index, processed_quests = 1, 0
jcallahan@36 2606 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2607
jcallahan@36 2608 while processed_quests <= num_quests do
MMOSimca@329 2609 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2610
jcallahan@84 2611 if quest_id == 0 then
jcallahan@84 2612 processed_quests = processed_quests + 1
jcallahan@84 2613 elseif not is_header then
jcallahan@36 2614 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2615
jcallahan@36 2616 local quest = DBEntry("quests", quest_id)
jcallahan@36 2617 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2618 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2619 processed_quests = processed_quests + 1
jcallahan@36 2620 end
jcallahan@36 2621 entry_index = entry_index + 1
jcallahan@36 2622 end
jcallahan@36 2623 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2624 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2625 end
jcallahan@4 2626
jcallahan@4 2627
jcallahan@97 2628 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2629 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2630 return
jcallahan@112 2631 end
jcallahan@97 2632 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2633 end
jcallahan@97 2634
jcallahan@97 2635
jcallahan@92 2636 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2637 if unit_id ~= "player" then
jcallahan@4 2638 return
jcallahan@4 2639 end
jcallahan@4 2640 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2641 end
jcallahan@4 2642
jcallahan@4 2643
jcallahan@92 2644 do
jcallahan@92 2645 local TRADESKILL_TOOLS = {
jcallahan@92 2646 Anvil = anvil_spell_ids,
jcallahan@92 2647 Forge = forge_spell_ids,
jcallahan@92 2648 }
jcallahan@92 2649
jcallahan@92 2650
jcallahan@167 2651 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2652 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2653 if link then
MMOSimca@352 2654 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2655 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2656
MMOSimca@352 2657 if required_tool then
MMOSimca@352 2658 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2659 if required_tool:find(tool_name) then
MMOSimca@352 2660 registry[spell_id] = true
MMOSimca@352 2661 end
jcallahan@167 2662 end
jcallahan@167 2663 end
jcallahan@167 2664 end
jcallahan@167 2665 end
jcallahan@167 2666
jcallahan@167 2667
jcallahan@92 2668 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2669 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2670
jcallahan@92 2671 if profession_name == _G.UNKNOWN then
jcallahan@92 2672 return
jcallahan@92 2673 end
jcallahan@167 2674 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2675 end
jcallahan@92 2676 end -- do-block
jcallahan@92 2677
jcallahan@92 2678
jcallahan@167 2679 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2680 private.trainer_shown = nil
jcallahan@167 2681 end
jcallahan@167 2682
jcallahan@167 2683
jcallahan@92 2684 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2685 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2686 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2687
jcallahan@164 2688 if not trainer then
jcallahan@58 2689 return
jcallahan@58 2690 end
jcallahan@331 2691 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2692 trainer.teaches = trainer.teaches or {}
jcallahan@27 2693
jcallahan@167 2694 private.trainer_shown = true
jcallahan@167 2695
jcallahan@27 2696 -- Get the initial trainer filters
MMOSimca@344 2697 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2698 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2699 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2700
jcallahan@27 2701 -- Clear the trainer filters
MMOSimca@344 2702 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2703 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2704 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2705
jcallahan@27 2706 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2707 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2708
jcallahan@27 2709 if spell_name then
jcallahan@27 2710 DatamineTT:ClearLines()
jcallahan@27 2711 DatamineTT:SetTrainerService(index)
jcallahan@27 2712
jcallahan@27 2713 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2714
jcallahan@43 2715 if spell_id then
jcallahan@164 2716 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2717
jcallahan@164 2718 if not class_professions then
jcallahan@164 2719 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2720 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2721 end
jcallahan@43 2722 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2723 profession = profession or "General"
jcallahan@43 2724
jcallahan@164 2725 local profession_skills = class_professions[profession]
jcallahan@43 2726
jcallahan@43 2727 if not profession_skills then
jcallahan@43 2728 class_professions[profession] = {}
jcallahan@43 2729 profession_skills = class_professions[profession]
jcallahan@43 2730 end
jcallahan@173 2731 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2732 end
jcallahan@27 2733 end
jcallahan@27 2734 end
jcallahan@27 2735 -- Reset the filters to what they were before
MMOSimca@344 2736 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2737 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2738 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2739 end
jcallahan@27 2740
jcallahan@27 2741
jcallahan@1 2742 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2743 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2744 return
jcallahan@1 2745 end
jcallahan@1 2746 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2747
jcallahan@1 2748 if not spell_label then
jcallahan@1 2749 return
jcallahan@1 2750 end
jcallahan@306 2751
MMOSimca@343 2752 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2753 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2754 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2755
jcallahan@150 2756 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2757 unit_name = target_name
jcallahan@150 2758 unit_id = "target"
jcallahan@1 2759 end
jcallahan@1 2760 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2761 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2762 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2763 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2764 return
MMOSimca@328 2765 end
jcallahan@28 2766
jcallahan@205 2767 table.wipe(current_action)
jcallahan@122 2768 current_action.instance_token = instance_token
jcallahan@122 2769 current_action.map_level = map_level
jcallahan@122 2770 current_action.x = x
jcallahan@122 2771 current_action.y = y
jcallahan@122 2772 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2773 current_action.spell_label = spell_label
jcallahan@105 2774
jcallahan@105 2775 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2776 current_action.loot_label = spell_label:lower()
jcallahan@105 2777 end
jcallahan@1 2778
jcallahan@151 2779 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2780 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2781 if not unit_id or unit_name ~= target_name then
jcallahan@16 2782 return
jcallahan@16 2783 end
jcallahan@123 2784 current_action.target_type = AF.NPC
jcallahan@16 2785 end
jcallahan@16 2786 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2787 current_action.target_type = AF.ITEM
jcallahan@16 2788
jcallahan@150 2789 if item_name and item_name == target_name then
jcallahan@150 2790 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2791 elseif target_name and target_name ~= "" then
jcallahan@331 2792 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2793 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2794 end
jcallahan@150 2795 elseif not item_name and not unit_name then
jcallahan@1 2796 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2797 if target_name == "" then
jcallahan@17 2798 return
jcallahan@17 2799 end
jcallahan@122 2800 current_action.object_name = target_name
jcallahan@123 2801 current_action.target_type = AF.OBJECT
jcallahan@1 2802 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2803 current_action.target_type = AF.ZONE
jcallahan@1 2804 end
jcallahan@1 2805 end
jcallahan@1 2806 private.tracked_line = spell_line
jcallahan@0 2807 end
jcallahan@0 2808
jcallahan@94 2809
MMOSimca@393 2810 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2811 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2812 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2813 ClearKilledBossID()
jcallahan@306 2814 ClearLootToastContainerID()
MMOSimca@387 2815 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2816 else
MMOSimca@336 2817 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2818 return
jcallahan@1 2819 end
jcallahan@306 2820
jcallahan@324 2821 -- Assign existing loot data to boss if it exists
jcallahan@307 2822 if loot_toast_data then
MMOSimca@427 2823 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2824 if npc then
MMOSimca@427 2825 -- Create needed npc fields if required
MMOSimca@427 2826 local loot_label = "drops"
MMOSimca@427 2827 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2828 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2829 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2830
MMOSimca@427 2831 for index = 1, #loot_toast_data do
MMOSimca@427 2832 local data = loot_toast_data[index]
MMOSimca@427 2833 local loot_type = data[1]
MMOSimca@427 2834 local hyperlink = data[2]
MMOSimca@427 2835 local quantity = data[3]
MMOSimca@427 2836
MMOSimca@427 2837 if loot_type == "item" then
MMOSimca@427 2838 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2839 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2840 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2841 elseif loot_type == "money" then
MMOSimca@427 2842 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2843 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2844 elseif loot_type == "currency" then
MMOSimca@427 2845 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2846 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2847 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2848 end
jcallahan@317 2849 end
jcallahan@317 2850
MMOSimca@427 2851 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2852 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2853 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2854 end
MMOSimca@427 2855 else
MMOSimca@427 2856 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2857 end
jcallahan@307 2858 end
jcallahan@307 2859
jcallahan@307 2860 ClearLootToastData()
MMOSimca@427 2861 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2862 end
jcallahan@306 2863
jcallahan@306 2864
jcallahan@306 2865 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2866 if unit_id ~= "player" then
jcallahan@306 2867 return
jcallahan@306 2868 end
jcallahan@306 2869 private.tracked_line = nil
jcallahan@306 2870 private.previous_spell_id = spell_id
jcallahan@306 2871
MMOSimca@393 2872 -- For spells cast when Logging
MMOSimca@345 2873 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2874 last_timber_spell_id = spell_id
MMOSimca@351 2875 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2876 return
MMOSimca@345 2877 end
MMOSimca@345 2878
MMOSimca@393 2879 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2880 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2881 ClearKilledBossID()
jcallahan@306 2882 ClearLootToastContainerID()
jcallahan@307 2883 ClearLootToastData()
jcallahan@306 2884
MMOSimca@387 2885 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2886 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2887 return
jcallahan@306 2888 end
jcallahan@306 2889
MMOSimca@393 2890 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@436 2891 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] and not block_chat_loot_data then
MMOSimca@347 2892 -- Set up timer
MMOSimca@393 2893 ClearChatLootData()
MMOSimca@393 2894 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2895 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 2896 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2897 return
MMOSimca@347 2898 end
MMOSimca@347 2899
jcallahan@306 2900 if anvil_spell_ids[spell_id] then
jcallahan@306 2901 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2902 elseif forge_spell_ids[spell_id] then
jcallahan@306 2903 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2904 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2905 killed_npc_id = current_target_id
MMOSimca@343 2906 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2907 end
jcallahan@306 2908 end
jcallahan@0 2909
jcallahan@90 2910
jcallahan@1 2911 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2912 if unit_id ~= "player" then
jcallahan@1 2913 return
jcallahan@1 2914 end
jcallahan@0 2915
jcallahan@1 2916 if private.tracked_line == spell_line then
jcallahan@1 2917 private.tracked_line = nil
jcallahan@1 2918 end
jcallahan@147 2919 table.wipe(current_action)
jcallahan@0 2920 end
jcallahan@90 2921
jcallahan@90 2922
jcallahan@90 2923 do
jcallahan@90 2924 local function SetUnitField(field, required_type)
jcallahan@90 2925 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2926
jcallahan@90 2927 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2928 return
jcallahan@90 2929 end
jcallahan@90 2930
jcallahan@171 2931 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2932 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2933 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2934 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2935 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2936 end
jcallahan@90 2937 end
jcallahan@90 2938
jcallahan@90 2939
jcallahan@90 2940 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2941 WDP:StopChatLootRecording(event_name)
jcallahan@90 2942 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2943 end
jcallahan@90 2944
jcallahan@90 2945
jcallahan@90 2946 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2947 WDP:StopChatLootRecording(event_name)
jcallahan@90 2948 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2949 end
jcallahan@90 2950
jcallahan@90 2951
jcallahan@90 2952 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2953 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2954 end
jcallahan@90 2955
jcallahan@90 2956
jcallahan@92 2957 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2958 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2959 end
jcallahan@90 2960
jcallahan@90 2961
jcallahan@323 2962 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2963 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2964 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2965
jcallahan@323 2966 for index = 2, #gossip_options, 2 do
jcallahan@323 2967 if gossip_options[index] == "binder" then
jcallahan@323 2968 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2969 return
jcallahan@323 2970 end
jcallahan@323 2971 end
jcallahan@323 2972 end,
jcallahan@323 2973 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2974 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2975 end,
jcallahan@323 2976 }
jcallahan@323 2977
jcallahan@323 2978
jcallahan@92 2979 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 2980 WDP:StopChatLootRecording(event_name)
jcallahan@323 2981 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2982 if not unit_idnum then
jcallahan@323 2983 return
jcallahan@323 2984 end
jcallahan@323 2985
jcallahan@323 2986 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2987 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2988 end
jcallahan@90 2989 end
jcallahan@90 2990
jcallahan@90 2991
jcallahan@93 2992 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 2993 WDP:StopChatLootRecording(event_name)
jcallahan@93 2994 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2995 end
jcallahan@93 2996
jcallahan@93 2997
jcallahan@189 2998 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2999 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 3000 end
jcallahan@189 3001
jcallahan@189 3002
jcallahan@90 3003 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 3004 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 3005 end
jcallahan@90 3006
jcallahan@90 3007
jcallahan@90 3008 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 3009 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 3010 end
jcallahan@90 3011
jcallahan@90 3012
jcallahan@90 3013 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 3014 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 3015 end
jcallahan@90 3016 end -- do-block