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1 -----------------------------------------------------------------------
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2 -- Upvalued Lua API.
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3 -----------------------------------------------------------------------
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4 local _G = getfenv(0)
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5
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6 local pairs = _G.pairs
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7 local tonumber = _G.tonumber
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8
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9 local bit = _G.bit
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10 local math = _G.math
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11 local table = _G.table
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12
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13 local select = _G.select
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14
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15
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16 -----------------------------------------------------------------------
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17 -- AddOn namespace.
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18 -----------------------------------------------------------------------
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19 local ADDON_NAME, private = ...
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20
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21 -- TODO: Remove this once 5.0.4 hits Live.
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22 if private.wow_version == "4.3.4" then
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23 return
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24 end
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25
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26 local LibStub = _G.LibStub
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27 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
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28
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29 local deformat = LibStub("LibDeformat-3.0")
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30
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31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
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32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
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33
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34
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35 -----------------------------------------------------------------------
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36 -- Local constants.
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37 -----------------------------------------------------------------------
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38 local DB_VERSION = 4
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39
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40 local DATABASE_DEFAULTS = {
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41 global = {
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42 items = {},
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43 npcs = {},
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44 objects = {},
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45 quests = {},
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46 zones = {},
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47 }
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48 }
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49
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50
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51 local EVENT_MAPPING = {
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52 BLACK_MARKET_ITEM_UPDATE = true,
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53 CHAT_MSG_LOOT = true,
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54 CHAT_MSG_SYSTEM = true,
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55 COMBAT_LOG_EVENT_UNFILTERED = true,
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56 COMBAT_TEXT_UPDATE = true,
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57 ITEM_TEXT_BEGIN = true,
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58 LOOT_OPENED = true,
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59 MERCHANT_SHOW = "UpdateMerchantItems",
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60 MERCHANT_UPDATE = "UpdateMerchantItems",
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61 PET_BAR_UPDATE = true,
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62 PLAYER_TARGET_CHANGED = true,
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63 QUEST_COMPLETE = true,
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64 QUEST_DETAIL = true,
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65 QUEST_LOG_UPDATE = true,
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66 TRAINER_SHOW = true,
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67 UNIT_QUEST_LOG_CHANGED = true,
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68 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
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69 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
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70 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
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71 UNIT_SPELLCAST_SENT = true,
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72 UNIT_SPELLCAST_SUCCEEDED = true,
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73 }
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74
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75
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76 local AF = private.ACTION_TYPE_FLAGS
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77
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78
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79 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
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80 local PLAYER_GUID = _G.UnitGUID("player")
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81 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
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82
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83 -----------------------------------------------------------------------
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84 -- Local variables.
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85 -----------------------------------------------------------------------
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86 local db
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87 local durability_timer_handle
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88 local target_location_timer_handle
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89 local action_data = {}
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90 local currently_drunk
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91 local faction_standings = {}
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92 local reputation_npc_id
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93 local current_target_id
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94
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95 -----------------------------------------------------------------------
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96 -- Helper Functions.
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97 -----------------------------------------------------------------------
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98 local ActualCopperCost
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99 do
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100 local BARTERING_SPELL_ID = 83964
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101
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102 local STANDING_DISCOUNTS = {
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103 HATED = 0,
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104 HOSTILE = 0,
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105 UNFRIENDLY = 0,
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106 NEUTRAL = 0,
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107 FRIENDLY = 0.05,
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108 HONORED = 0.1,
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109 REVERED = 0.15,
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110 EXALTED = 0.2,
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111 }
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112
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113
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114 function ActualCopperCost(copper_cost, rep_standing)
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115 if not copper_cost or copper_cost == 0 then
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116 return 0
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117 end
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118 local modifier = 1
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119
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120 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
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121 modifier = modifier - 0.1
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122 end
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123
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124 if rep_standing then
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125 if PLAYER_RACE == "Goblin" then
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126 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
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127 elseif STANDING_DISCOUNTS[rep_standing] then
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128 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
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129 end
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130 end
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131 return math.floor(copper_cost / modifier)
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132 end
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133 end -- do-block
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134
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135
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136 local function InstanceDifficultyToken()
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137 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
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138 if not difficulty_name or difficulty_name == "" then
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139 difficulty_name = "NONE"
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140 end
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141
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142 if not instance_type or instance_type == "" then
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143 instance_type = "NONE"
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144 end
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145 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
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146 end
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147
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148
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149 local function DBEntry(data_type, unit_id)
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150 if not data_type or not unit_id then
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151 return
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152 end
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153 local unit = db[data_type][unit_id]
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154
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155 if not unit then
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156 db[data_type][unit_id] = {}
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157 unit = db[data_type][unit_id]
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158 end
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159 return unit
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160 end
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161
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162
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163 local function NPCEntry(identifier)
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164 local npc = DBEntry("npcs", identifier)
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165
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166 if not npc then
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167 return
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168 end
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169 local instance_token = InstanceDifficultyToken()
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170 npc.encounter_data = npc.encounter_data or {}
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171 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
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172 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
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173 return npc
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174 end
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175
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176
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177 local function CurrentLocationData()
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178 local map_level = _G.GetCurrentMapDungeonLevel() or 0
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179 local x, y = _G.GetPlayerMapPosition("player")
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180
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181 x = x or 0
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182 y = y or 0
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183
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184 if x == 0 and y == 0 then
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185 for level_index = 1, _G.GetNumDungeonMapLevels() do
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186 _G.SetDungeonMapLevel(level_index)
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187 x, y = _G.GetPlayerMapPosition("player")
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188
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189 if x and y and (x > 0 or y > 0) then
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190 _G.SetDungeonMapLevel(map_level)
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191 map_level = level_index
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192 break
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193 end
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194 end
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195 end
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196
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197 if _G.DungeonUsesTerrainMap() then
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198 map_level = map_level - 1
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199 end
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200 local x = _G.floor(x * 1000)
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201 local y = _G.floor(y * 1000)
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202
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203 if x % 2 ~= 0 then
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204 x = x + 1
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205 end
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206
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207 if y % 2 ~= 0 then
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208 y = y + 1
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209 end
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210 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
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211 end
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212
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213
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214 local function ItemLinkToID(item_link)
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215 if not item_link then
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216 return
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217 end
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218 return tonumber(item_link:match("item:(%d+)"))
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219 end
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220
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221
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222 local ParseGUID
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223 do
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224 local UNIT_TYPE_BITMASK = 0x007
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225
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226 function ParseGUID(guid)
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227 if not guid then
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228 return
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229 end
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230 local types = private.UNIT_TYPES
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231 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
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232
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233 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
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234 return unit_type, tonumber(guid:sub(6, 10), 16)
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235 end
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236 return unit_type
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237 end
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238 end -- do-block
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239
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240
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241 local UpdateNPCLocation
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242 do
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243 local COORD_MAX = 5
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244
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245 function UpdateNPCLocation(unit_idnum)
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246 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
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247 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
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248 local zone_token = ("%s:%d"):format(zone_name, area_id)
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249 npc_data.locations = npc_data.locations or {}
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250
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251 local zone_data = npc_data.locations[zone_token]
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252
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253 if not zone_data then
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254 zone_data = {}
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255 npc_data.locations[zone_token] = zone_data
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256 end
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257
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258 for location_token in pairs(zone_data) do
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259 local loc_level, loc_x, loc_y = (":"):split(location_token)
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260 loc_level = tonumber(loc_level)
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261
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262 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
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263 return
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264 end
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265 end
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266 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
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267 end
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268 end -- do-block
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269
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270
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271 local function UpdateDBEntryLocation(entry_type, identifier)
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272 if not identifier then
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273 return
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274 end
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275 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
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276 local entry = DBEntry(entry_type, identifier)
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277 entry[difficulty_token] = entry[difficulty_token] or {}
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278 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
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279
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280 local zone_token = ("%s:%d"):format(zone_name, area_id)
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281 local zone_data = entry[difficulty_token].locations[zone_token]
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282
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283 if not zone_data then
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284 zone_data = {}
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285 entry[difficulty_token].locations[zone_token] = zone_data
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286 end
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287 local location_token = ("%s:%s:%s"):format(map_level, x, y)
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288 zone_data[location_token] = zone_data[location_token] or true
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289 return zone_data
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290 end
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291
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292
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293 local function HandleItemUse(item_link, bag_index, slot_index)
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294 if not item_link then
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295 return
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296 end
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297 local item_id = ItemLinkToID(item_link)
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298
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299 if not bag_index or not slot_index then
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300 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
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301 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
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302 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
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303 bag_index = new_bag_index
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304 slot_index = new_slot_index
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305 break
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306 end
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307 end
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308 end
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309 end
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310
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311 if not bag_index or not slot_index then
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312 return
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313 end
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314 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
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315
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316 if not is_lootable then
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317 return
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318 end
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319 DatamineTT:ClearLines()
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320 DatamineTT:SetBagItem(bag_index, slot_index)
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321
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322 for line_index = 1, DatamineTT:NumLines() do
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323 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
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324
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325 if not current_line then
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326 break
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327 end
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328
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329 if current_line:GetText() == _G.ITEM_OPENABLE then
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330 table.wipe(action_data)
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331 action_data.type = AF.ITEM
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332 action_data.identifier = item_id
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333 action_data.label = "contains"
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334 break
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335 end
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336 end
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337 end
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338
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339
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340 local UnitFactionStanding
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341 local UpdateFactionData
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342 do
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343 local MAX_FACTION_INDEX = 1000
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344
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345 local STANDING_NAMES = {
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346 "HATED",
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347 "HOSTILE",
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348 "UNFRIENDLY",
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349 "NEUTRAL",
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350 "FRIENDLY",
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351 "HONORED",
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352 "REVERED",
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353 "EXALTED",
|
jcallahan@32
|
354 }
|
jcallahan@32
|
355
|
jcallahan@39
|
356
|
jcallahan@39
|
357 function UnitFactionStanding(unit)
|
jcallahan@39
|
358 UpdateFactionData()
|
jcallahan@39
|
359 DatamineTT:ClearLines()
|
jcallahan@39
|
360 DatamineTT:SetUnit(unit)
|
jcallahan@39
|
361
|
jcallahan@39
|
362 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@64
|
363 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
|
jcallahan@39
|
364
|
jcallahan@39
|
365 if faction_name and faction_standings[faction_name] then
|
jcallahan@39
|
366 return faction_name, faction_standings[faction_name]
|
jcallahan@39
|
367 end
|
jcallahan@39
|
368 end
|
jcallahan@39
|
369 end
|
jcallahan@39
|
370
|
jcallahan@39
|
371
|
jcallahan@32
|
372 function UpdateFactionData()
|
jcallahan@32
|
373 for faction_index = 1, MAX_FACTION_INDEX do
|
jcallahan@32
|
374 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
|
jcallahan@32
|
375
|
jcallahan@86
|
376 if faction_name then
|
jcallahan@32
|
377 faction_standings[faction_name] = STANDING_NAMES[current_standing]
|
jcallahan@32
|
378 elseif not faction_name then
|
jcallahan@32
|
379 break
|
jcallahan@32
|
380 end
|
jcallahan@20
|
381 end
|
jcallahan@20
|
382 end
|
jcallahan@32
|
383 end -- do-block
|
jcallahan@20
|
384
|
jcallahan@48
|
385
|
jcallahan@75
|
386 local GenericLootUpdate
|
jcallahan@75
|
387 do
|
jcallahan@77
|
388 local function LootTable(entry, loot_type, top_field)
|
jcallahan@75
|
389 if top_field then
|
jcallahan@75
|
390 entry[top_field] = entry[top_field] or {}
|
jcallahan@75
|
391 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
|
jcallahan@75
|
392 return entry[top_field][loot_type]
|
jcallahan@75
|
393 end
|
jcallahan@48
|
394 entry[loot_type] = entry[loot_type] or {}
|
jcallahan@75
|
395 return entry[loot_type]
|
jcallahan@48
|
396 end
|
jcallahan@48
|
397
|
jcallahan@75
|
398 function GenericLootUpdate(data_type, top_field)
|
jcallahan@75
|
399 local loot_type = action_data.label or "drops"
|
jcallahan@75
|
400 local loot_count = ("%s_count"):format(loot_type)
|
jcallahan@77
|
401 local source_list = {}
|
jcallahan@75
|
402
|
jcallahan@78
|
403 for source_guid, loot_data in pairs(action_data.loot_sources) do
|
jcallahan@78
|
404 local entry, source_id
|
jcallahan@78
|
405
|
jcallahan@78
|
406 if action_data.type == AF.ITEM then
|
jcallahan@78
|
407 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
|
jcallahan@78
|
408 source_id = action_data.identifier
|
jcallahan@78
|
409 entry = DBEntry(data_type, source_id)
|
jcallahan@78
|
410 elseif action_data.type == AF.OBJECT then
|
jcallahan@78
|
411 source_id = ("%s:%s"):format(action_data.spell_label, select(2, ParseGUID(source_guid)))
|
jcallahan@78
|
412 entry = DBEntry(data_type, source_id)
|
jcallahan@78
|
413 else
|
jcallahan@78
|
414 source_id = select(2, ParseGUID(source_guid))
|
jcallahan@78
|
415 entry = DBEntry(data_type, source_id)
|
jcallahan@78
|
416 end
|
jcallahan@75
|
417
|
jcallahan@75
|
418 if entry then
|
jcallahan@77
|
419 local loot_table = LootTable(entry, loot_type, top_field)
|
jcallahan@77
|
420
|
jcallahan@78
|
421 if not source_list[source_guid] then
|
jcallahan@77
|
422 if top_field then
|
jcallahan@77
|
423 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
|
jcallahan@77
|
424 else
|
jcallahan@77
|
425 entry[loot_count] = (entry[loot_count] or 0) + 1
|
jcallahan@77
|
426 end
|
jcallahan@78
|
427 source_list[source_guid] = true
|
jcallahan@77
|
428 end
|
jcallahan@75
|
429 UpdateDBEntryLocation(data_type, source_id)
|
jcallahan@75
|
430
|
jcallahan@75
|
431 for item_id, quantity in pairs(loot_data) do
|
jcallahan@75
|
432 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
|
jcallahan@75
|
433 end
|
jcallahan@75
|
434 end
|
jcallahan@75
|
435 end
|
jcallahan@75
|
436 -- TODO: Remove this when GetLootSourceInfo() has values for money
|
jcallahan@82
|
437 if #action_data.loot_list <= 0 then
|
jcallahan@78
|
438 return
|
jcallahan@78
|
439 end
|
jcallahan@82
|
440 local entry
|
jcallahan@82
|
441
|
jcallahan@82
|
442 -- At this point we only have a name if it's an object.
|
jcallahan@82
|
443 if action_data.type == AF.OBJECT then
|
jcallahan@82
|
444 entry = DBEntry(data_type, ("%s:%s"):format(action_data.spell_label, action_data.target_name))
|
jcallahan@82
|
445 else
|
jcallahan@82
|
446 entry = DBEntry(data_type, action_data.identifier)
|
jcallahan@82
|
447 end
|
jcallahan@75
|
448
|
jcallahan@75
|
449 if not entry then
|
jcallahan@75
|
450 return
|
jcallahan@75
|
451 end
|
jcallahan@77
|
452 local loot_table = LootTable(entry, loot_type, top_field)
|
jcallahan@77
|
453
|
jcallahan@77
|
454 if not source_list[action_data.identifier] then
|
jcallahan@77
|
455 if top_field then
|
jcallahan@77
|
456 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
|
jcallahan@77
|
457 else
|
jcallahan@77
|
458 entry[loot_count] = (entry[loot_count] or 0) + 1
|
jcallahan@77
|
459 end
|
jcallahan@77
|
460 end
|
jcallahan@75
|
461
|
jcallahan@75
|
462 for index = 1, #action_data.loot_list do
|
jcallahan@75
|
463 table.insert(loot_table, action_data.loot_list[index])
|
jcallahan@75
|
464 end
|
jcallahan@48
|
465 end
|
jcallahan@75
|
466 end -- do-block
|
jcallahan@48
|
467
|
jcallahan@0
|
468 -----------------------------------------------------------------------
|
jcallahan@0
|
469 -- Methods.
|
jcallahan@0
|
470 -----------------------------------------------------------------------
|
jcallahan@0
|
471 function WDP:OnInitialize()
|
jcallahan@0
|
472 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
|
jcallahan@14
|
473
|
jcallahan@14
|
474 local raw_db = _G["WoWDBProfilerData"]
|
jcallahan@18
|
475 local build_num = tonumber(private.build_num)
|
jcallahan@14
|
476
|
jcallahan@74
|
477 -- TODO: Merge this with the DB version check when MoP goes live.
|
jcallahan@35
|
478 -- if raw_db.build_num and raw_db.build_num < build_num then
|
jcallahan@74
|
479 if raw_db.version and raw_db.version < DB_VERSION then
|
jcallahan@74
|
480 for entry in pairs(DATABASE_DEFAULTS.global) do
|
jcallahan@74
|
481 db[entry] = {}
|
jcallahan@74
|
482 end
|
jcallahan@74
|
483 end
|
jcallahan@35
|
484 raw_db.build_num = build_num
|
jcallahan@63
|
485 raw_db.version = DB_VERSION
|
jcallahan@0
|
486 end
|
jcallahan@0
|
487
|
jcallahan@0
|
488
|
jcallahan@0
|
489 function WDP:OnEnable()
|
jcallahan@0
|
490 for event_name, mapping in pairs(EVENT_MAPPING) do
|
jcallahan@1
|
491 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
|
jcallahan@0
|
492 end
|
jcallahan@0
|
493 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
|
jcallahan@31
|
494 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
|
jcallahan@19
|
495
|
jcallahan@19
|
496 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
|
jcallahan@19
|
497 if target_unit then
|
jcallahan@19
|
498 return
|
jcallahan@19
|
499 end
|
jcallahan@19
|
500 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
|
jcallahan@19
|
501 end)
|
jcallahan@19
|
502
|
jcallahan@19
|
503 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
|
jcallahan@19
|
504 if target_unit then
|
jcallahan@19
|
505 return
|
jcallahan@19
|
506 end
|
jcallahan@19
|
507 local _, item_link = _G.GetItemInfo(identifier)
|
jcallahan@19
|
508 HandleItemUse(item_link)
|
jcallahan@19
|
509 end)
|
jcallahan@0
|
510 end
|
jcallahan@0
|
511
|
jcallahan@0
|
512
|
jcallahan@0
|
513 local function RecordDurability(item_id, durability)
|
jcallahan@0
|
514 if not durability or durability <= 0 then
|
jcallahan@0
|
515 return
|
jcallahan@0
|
516 end
|
jcallahan@0
|
517
|
jcallahan@0
|
518 if not db.items[item_id] then
|
jcallahan@0
|
519 db.items[item_id] = {}
|
jcallahan@0
|
520 end
|
jcallahan@0
|
521 db.items[item_id].durability = durability
|
jcallahan@0
|
522 end
|
jcallahan@0
|
523
|
jcallahan@0
|
524
|
jcallahan@0
|
525 function WDP:ProcessDurability()
|
jcallahan@0
|
526 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
|
jcallahan@1
|
527 local item_id = _G.GetInventoryItemID("player", slot_index)
|
jcallahan@0
|
528
|
jcallahan@0
|
529 if item_id and item_id > 0 then
|
jcallahan@1
|
530 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
|
jcallahan@0
|
531 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
532 end
|
jcallahan@0
|
533 end
|
jcallahan@0
|
534
|
jcallahan@0
|
535 for bag_index = 0, _G.NUM_BAG_SLOTS do
|
jcallahan@0
|
536 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@1
|
537 local item_id = _G.GetContainerItemID(bag_index, slot_index)
|
jcallahan@0
|
538
|
jcallahan@0
|
539 if item_id and item_id > 0 then
|
jcallahan@1
|
540 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
|
jcallahan@0
|
541 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
542 end
|
jcallahan@0
|
543 end
|
jcallahan@0
|
544 end
|
jcallahan@0
|
545 end
|
jcallahan@0
|
546
|
jcallahan@0
|
547
|
jcallahan@2
|
548 function WDP:UpdateTargetLocation()
|
jcallahan@40
|
549 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
|
jcallahan@2
|
550 return
|
jcallahan@2
|
551 end
|
jcallahan@2
|
552
|
jcallahan@2
|
553 for index = 1, 4 do
|
jcallahan@2
|
554 if not _G.CheckInteractDistance("target", index) then
|
jcallahan@2
|
555 return
|
jcallahan@2
|
556 end
|
jcallahan@2
|
557 end
|
jcallahan@40
|
558 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
559
|
jcallahan@40
|
560 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
|
jcallahan@2
|
561 return
|
jcallahan@2
|
562 end
|
jcallahan@34
|
563 UpdateNPCLocation(unit_idnum)
|
jcallahan@2
|
564 end
|
jcallahan@2
|
565
|
jcallahan@2
|
566
|
jcallahan@0
|
567 -----------------------------------------------------------------------
|
jcallahan@0
|
568 -- Event handlers.
|
jcallahan@0
|
569 -----------------------------------------------------------------------
|
jcallahan@56
|
570 function WDP:BLACK_MARKET_ITEM_UPDATE(event)
|
jcallahan@56
|
571 local num_items = _G.C_BlackMarket.GetNumItems()
|
jcallahan@56
|
572
|
jcallahan@56
|
573 for index = 1, num_items do
|
jcallahan@56
|
574 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
|
jcallahan@56
|
575
|
jcallahan@56
|
576 if item_link then
|
jcallahan@56
|
577 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
|
jcallahan@56
|
578 end
|
jcallahan@56
|
579 end
|
jcallahan@56
|
580 end
|
jcallahan@56
|
581
|
jcallahan@56
|
582
|
jcallahan@75
|
583 function WDP:CHAT_MSG_LOOT(event_name, message)
|
jcallahan@48
|
584 if action_data.spell_label ~= "EXTRACT_GAS" then
|
jcallahan@48
|
585 return
|
jcallahan@48
|
586 end
|
jcallahan@48
|
587 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
|
jcallahan@48
|
588
|
jcallahan@48
|
589 if not item_link then
|
jcallahan@48
|
590 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
|
jcallahan@48
|
591 end
|
jcallahan@48
|
592
|
jcallahan@48
|
593 if not item_link then
|
jcallahan@48
|
594 return
|
jcallahan@48
|
595 end
|
jcallahan@48
|
596 local item_id = ItemLinkToID(item_link)
|
jcallahan@48
|
597
|
jcallahan@48
|
598 if not item_id then
|
jcallahan@48
|
599 return
|
jcallahan@48
|
600 end
|
jcallahan@48
|
601 action_data.loot_list = {
|
jcallahan@48
|
602 ("%d:%d"):format(item_id, quantity)
|
jcallahan@48
|
603 }
|
jcallahan@48
|
604 GenericLootUpdate("zones")
|
jcallahan@48
|
605 table.wipe(action_data)
|
jcallahan@48
|
606 end
|
jcallahan@48
|
607
|
jcallahan@48
|
608
|
jcallahan@23
|
609 do
|
jcallahan@40
|
610 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
|
jcallahan@40
|
611
|
jcallahan@40
|
612 local DRUNK_COMPARES = {
|
jcallahan@40
|
613 _G.DRUNK_MESSAGE_SELF2,
|
jcallahan@40
|
614 _G.DRUNK_MESSAGE_SELF3,
|
jcallahan@40
|
615 _G.DRUNK_MESSAGE_SELF4,
|
jcallahan@40
|
616 }
|
jcallahan@40
|
617
|
jcallahan@40
|
618 local DRUNK_MATCHES = {
|
jcallahan@40
|
619 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
|
jcallahan@40
|
620 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
|
jcallahan@40
|
621 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
|
jcallahan@40
|
622 }
|
jcallahan@40
|
623
|
jcallahan@40
|
624 function WDP:CHAT_MSG_SYSTEM(event, message)
|
jcallahan@40
|
625 if currently_drunk then
|
jcallahan@40
|
626 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
|
jcallahan@40
|
627 currently_drunk = nil
|
jcallahan@40
|
628 end
|
jcallahan@40
|
629 return
|
jcallahan@40
|
630 end
|
jcallahan@40
|
631
|
jcallahan@40
|
632 for index = 1, #DRUNK_MATCHES do
|
jcallahan@40
|
633 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
|
jcallahan@40
|
634 currently_drunk = true
|
jcallahan@40
|
635 break
|
jcallahan@40
|
636 end
|
jcallahan@40
|
637 end
|
jcallahan@40
|
638 end
|
jcallahan@40
|
639 end
|
jcallahan@40
|
640
|
jcallahan@40
|
641 -- do-block
|
jcallahan@40
|
642
|
jcallahan@40
|
643 do
|
jcallahan@23
|
644 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
|
jcallahan@23
|
645 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
|
jcallahan@23
|
646
|
jcallahan@23
|
647 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
|
jcallahan@23
|
648 if not spell_id then
|
jcallahan@23
|
649 return
|
jcallahan@23
|
650 end
|
jcallahan@34
|
651 local source_type, source_id = ParseGUID(source_guid)
|
jcallahan@23
|
652
|
jcallahan@23
|
653 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
|
jcallahan@23
|
654 return
|
jcallahan@23
|
655 end
|
jcallahan@23
|
656
|
jcallahan@23
|
657 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
|
jcallahan@29
|
658 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
|
jcallahan@28
|
659 encounter_data.spells = encounter_data.spells or {}
|
jcallahan@28
|
660 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
|
jcallahan@23
|
661 end
|
jcallahan@23
|
662 end
|
jcallahan@23
|
663
|
jcallahan@23
|
664 local COMBAT_LOG_FUNCS = {
|
jcallahan@23
|
665 SPELL_AURA_APPLIED = RecordNPCSpell,
|
jcallahan@23
|
666 SPELL_CAST_START = RecordNPCSpell,
|
jcallahan@48
|
667 SPELL_CAST_SUCCESS = RecordNPCSpell,
|
jcallahan@65
|
668 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
|
jcallahan@65
|
669 local unit_type, unit_idnum = ParseGUID(dest_guid)
|
jcallahan@65
|
670
|
jcallahan@65
|
671 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@67
|
672 reputation_npc_id = nil
|
jcallahan@65
|
673 return
|
jcallahan@65
|
674 end
|
jcallahan@67
|
675 reputation_npc_id = unit_idnum
|
jcallahan@65
|
676 end,
|
jcallahan@23
|
677 }
|
jcallahan@23
|
678
|
jcallahan@23
|
679
|
jcallahan@23
|
680 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
|
jcallahan@23
|
681 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
|
jcallahan@23
|
682
|
jcallahan@23
|
683 if not combat_log_func then
|
jcallahan@23
|
684 return
|
jcallahan@23
|
685 end
|
jcallahan@23
|
686 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
|
jcallahan@23
|
687 end
|
jcallahan@23
|
688
|
jcallahan@44
|
689 local DIPLOMACY_SPELL_ID = 20599
|
jcallahan@44
|
690 local MR_POP_RANK1_SPELL_ID = 78634
|
jcallahan@44
|
691 local MR_POP_RANK2_SPELL_ID = 78635
|
jcallahan@44
|
692
|
jcallahan@44
|
693 local REP_BUFFS = {
|
jcallahan@44
|
694 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
|
jcallahan@44
|
695 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
|
jcallahan@44
|
696 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
|
jcallahan@44
|
697 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
|
jcallahan@44
|
698 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
|
jcallahan@44
|
699 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
|
jcallahan@44
|
700 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
|
jcallahan@44
|
701 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
|
jcallahan@44
|
702 [_G.GetSpellInfo(95987)] = "UNBURDENED",
|
jcallahan@44
|
703 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
|
jcallahan@44
|
704 }
|
jcallahan@44
|
705
|
jcallahan@44
|
706
|
jcallahan@44
|
707 local FACTION_NAMES = {
|
jcallahan@44
|
708 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
|
jcallahan@44
|
709 HONOR_HOLD = _G.GetFactionInfoByID(946),
|
jcallahan@44
|
710 THE_SHATAR = _G.GetFactionInfoByID(935),
|
jcallahan@44
|
711 THRALLMAR = _G.GetFactionInfoByID(947),
|
jcallahan@44
|
712 }
|
jcallahan@44
|
713
|
jcallahan@44
|
714
|
jcallahan@44
|
715 local MODIFIERS = {
|
jcallahan@44
|
716 CENARION_FAVOR = {
|
jcallahan@44
|
717 faction = FACTION_NAMES.CENARION_CIRCLE,
|
jcallahan@44
|
718 modifier = 0.25,
|
jcallahan@44
|
719 },
|
jcallahan@44
|
720 GRIM_VISAGE = {
|
jcallahan@44
|
721 modifier = 0.1,
|
jcallahan@44
|
722 },
|
jcallahan@44
|
723 HONOR_HOLD_FAVOR = {
|
jcallahan@44
|
724 faction = FACTION_NAMES.HONOR_HOLD,
|
jcallahan@44
|
725 modifier = 0.25,
|
jcallahan@44
|
726 },
|
jcallahan@44
|
727 NAZGRELS_FERVOR = {
|
jcallahan@44
|
728 faction = FACTION_NAMES.THRALLMAR,
|
jcallahan@44
|
729 modifier = 0.1,
|
jcallahan@44
|
730 },
|
jcallahan@44
|
731 SONG_OF_BATTLE = {
|
jcallahan@44
|
732 faction = FACTION_NAMES.THE_SHATAR,
|
jcallahan@44
|
733 modifier = 0.1,
|
jcallahan@44
|
734 },
|
jcallahan@44
|
735 SPIRIT_OF_SHARING = {
|
jcallahan@44
|
736 modifier = 0.1,
|
jcallahan@44
|
737 },
|
jcallahan@44
|
738 THRALLMARS_FAVOR = {
|
jcallahan@44
|
739 faction = FACTION_NAMES.THRALLMAR,
|
jcallahan@44
|
740 modifier = 0.25,
|
jcallahan@44
|
741 },
|
jcallahan@44
|
742 TROLLBANES_COMMAND = {
|
jcallahan@44
|
743 faction = FACTION_NAMES.HONOR_HOLD,
|
jcallahan@44
|
744 modifier = 0.1,
|
jcallahan@44
|
745 },
|
jcallahan@44
|
746 UNBURDENED = {
|
jcallahan@44
|
747 modifier = 0.1,
|
jcallahan@44
|
748 },
|
jcallahan@44
|
749 WOW_ANNIVERSARY = {
|
jcallahan@44
|
750 modifier = 0.08,
|
jcallahan@44
|
751 }
|
jcallahan@44
|
752 }
|
jcallahan@44
|
753
|
jcallahan@44
|
754
|
jcallahan@44
|
755 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
|
jcallahan@67
|
756 if message_type ~= "FACTION" or not reputation_npc_id then
|
jcallahan@44
|
757 return
|
jcallahan@44
|
758 end
|
jcallahan@44
|
759 UpdateFactionData()
|
jcallahan@44
|
760
|
jcallahan@46
|
761 if not faction_name or not faction_standings[faction_name] then
|
jcallahan@46
|
762 return
|
jcallahan@46
|
763 end
|
jcallahan@67
|
764 local npc = NPCEntry(reputation_npc_id)
|
jcallahan@46
|
765
|
jcallahan@44
|
766 if not npc then
|
jcallahan@44
|
767 return
|
jcallahan@44
|
768 end
|
jcallahan@44
|
769 local modifier = 1
|
jcallahan@44
|
770
|
jcallahan@44
|
771 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
|
jcallahan@44
|
772 modifier = modifier + 0.1
|
jcallahan@44
|
773 end
|
jcallahan@44
|
774
|
jcallahan@44
|
775 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
|
jcallahan@44
|
776 modifier = modifier + 0.1
|
jcallahan@44
|
777 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
|
jcallahan@44
|
778 modifier = modifier + 0.05
|
jcallahan@44
|
779 end
|
jcallahan@44
|
780
|
jcallahan@44
|
781 for buff_name, buff_label in pairs(REP_BUFFS) do
|
jcallahan@44
|
782 if _G.UnitBuff("player", buff_name) then
|
jcallahan@44
|
783 local modded_faction = MODIFIERS[buff_label].faction
|
jcallahan@44
|
784
|
jcallahan@44
|
785 if not modded_faction or faction_name == modded_faction then
|
jcallahan@44
|
786 modifier = modifier + MODIFIERS[buff_label].modifier
|
jcallahan@44
|
787 end
|
jcallahan@44
|
788 end
|
jcallahan@44
|
789 end
|
jcallahan@65
|
790 npc.reputations = npc.reputations or {}
|
jcallahan@65
|
791 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
|
jcallahan@67
|
792 reputation_npc_id = nil
|
jcallahan@32
|
793 end
|
jcallahan@44
|
794 end -- do-block
|
jcallahan@18
|
795
|
jcallahan@18
|
796
|
jcallahan@42
|
797 function WDP:ITEM_TEXT_BEGIN()
|
jcallahan@42
|
798 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
|
jcallahan@42
|
799
|
jcallahan@42
|
800 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
|
jcallahan@42
|
801 return
|
jcallahan@42
|
802 end
|
jcallahan@42
|
803 UpdateDBEntryLocation("objects", unit_idnum)
|
jcallahan@42
|
804 end
|
jcallahan@42
|
805
|
jcallahan@42
|
806
|
jcallahan@13
|
807 do
|
jcallahan@40
|
808 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@40
|
809 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@40
|
810 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@13
|
811
|
jcallahan@13
|
812
|
jcallahan@13
|
813 local function _moneyMatch(money, re)
|
jcallahan@13
|
814 return money:match(re) or 0
|
jcallahan@1
|
815 end
|
jcallahan@1
|
816
|
jcallahan@0
|
817
|
jcallahan@13
|
818 local function _toCopper(money)
|
jcallahan@13
|
819 if not money then
|
jcallahan@13
|
820 return 0
|
jcallahan@13
|
821 end
|
jcallahan@40
|
822 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
|
jcallahan@1
|
823 end
|
jcallahan@1
|
824
|
jcallahan@1
|
825
|
jcallahan@13
|
826 local LOOT_VERIFY_FUNCS = {
|
jcallahan@16
|
827 [AF.ITEM] = function()
|
jcallahan@16
|
828 local locked_item_id
|
jcallahan@16
|
829
|
jcallahan@16
|
830 for bag_index = 0, _G.NUM_BAG_FRAMES do
|
jcallahan@16
|
831 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@16
|
832 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
|
jcallahan@16
|
833
|
jcallahan@16
|
834 if is_locked then
|
jcallahan@16
|
835 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
|
jcallahan@16
|
836 end
|
jcallahan@16
|
837 end
|
jcallahan@16
|
838 end
|
jcallahan@16
|
839
|
jcallahan@28
|
840 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
|
jcallahan@16
|
841 return false
|
jcallahan@16
|
842 end
|
jcallahan@28
|
843 action_data.identifier = locked_item_id
|
jcallahan@16
|
844 return true
|
jcallahan@16
|
845 end,
|
jcallahan@13
|
846 [AF.NPC] = function()
|
jcallahan@17
|
847 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@15
|
848 return false
|
jcallahan@13
|
849 end
|
jcallahan@34
|
850 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@27
|
851 action_data.identifier = id_num
|
jcallahan@13
|
852 return true
|
jcallahan@13
|
853 end,
|
jcallahan@14
|
854 [AF.OBJECT] = true,
|
jcallahan@17
|
855 [AF.ZONE] = function()
|
jcallahan@38
|
856 return _G.IsFishingLoot()
|
jcallahan@17
|
857 end,
|
jcallahan@13
|
858 }
|
jcallahan@13
|
859
|
jcallahan@13
|
860
|
jcallahan@13
|
861 local LOOT_UPDATE_FUNCS = {
|
jcallahan@16
|
862 [AF.ITEM] = function()
|
jcallahan@28
|
863 GenericLootUpdate("items")
|
jcallahan@28
|
864 end,
|
jcallahan@28
|
865 [AF.NPC] = function()
|
jcallahan@75
|
866 local difficulty_token = InstanceDifficultyToken()
|
jcallahan@75
|
867 local loot_type = action_data.label or "drops"
|
jcallahan@77
|
868 local source_list = {}
|
jcallahan@75
|
869
|
jcallahan@78
|
870 for source_guid, loot_data in pairs(action_data.loot_sources) do
|
jcallahan@78
|
871 local source_id = select(2, ParseGUID(source_guid))
|
jcallahan@75
|
872 local npc = NPCEntry(source_id)
|
jcallahan@75
|
873
|
jcallahan@75
|
874 if npc then
|
jcallahan@75
|
875 local encounter_data = npc.encounter_data[difficulty_token]
|
jcallahan@75
|
876 encounter_data[loot_type] = encounter_data[loot_type] or {}
|
jcallahan@75
|
877
|
jcallahan@78
|
878 if not source_list[source_guid] then
|
jcallahan@77
|
879 encounter_data.loot_counts = encounter_data.loot_counts or {}
|
jcallahan@77
|
880 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
|
jcallahan@77
|
881 source_list[source_id] = true
|
jcallahan@77
|
882 end
|
jcallahan@77
|
883
|
jcallahan@75
|
884 for item_id, quantity in pairs(loot_data) do
|
jcallahan@75
|
885 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
|
jcallahan@75
|
886 end
|
jcallahan@75
|
887 end
|
jcallahan@75
|
888 end
|
jcallahan@75
|
889
|
jcallahan@75
|
890 -- TODO: Remove this when GetLootSourceInfo() has values for money
|
jcallahan@79
|
891 if #action_data.loot_list <= 0 then
|
jcallahan@79
|
892 return
|
jcallahan@79
|
893 end
|
jcallahan@29
|
894 local npc = NPCEntry(action_data.identifier)
|
jcallahan@28
|
895
|
jcallahan@28
|
896 if not npc then
|
jcallahan@28
|
897 return
|
jcallahan@28
|
898 end
|
jcallahan@75
|
899 local encounter_data = npc.encounter_data[difficulty_token]
|
jcallahan@29
|
900 encounter_data[loot_type] = encounter_data[loot_type] or {}
|
jcallahan@16
|
901
|
jcallahan@77
|
902 if not source_list[action_data.identifier] then
|
jcallahan@77
|
903 encounter_data.loot_counts = encounter_data.loot_counts or {}
|
jcallahan@77
|
904 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
|
jcallahan@77
|
905 end
|
jcallahan@77
|
906
|
jcallahan@17
|
907 for index = 1, #action_data.loot_list do
|
jcallahan@29
|
908 table.insert(encounter_data[loot_type], action_data.loot_list[index])
|
jcallahan@16
|
909 end
|
jcallahan@16
|
910 end,
|
jcallahan@13
|
911 [AF.OBJECT] = function()
|
jcallahan@28
|
912 GenericLootUpdate("objects", InstanceDifficultyToken())
|
jcallahan@17
|
913 end,
|
jcallahan@17
|
914 [AF.ZONE] = function()
|
jcallahan@41
|
915 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
|
jcallahan@41
|
916
|
jcallahan@41
|
917 -- This will start life as a boolean true.
|
jcallahan@41
|
918 if _G.type(action_data.zone_data[location_token]) ~= "table" then
|
jcallahan@41
|
919 action_data.zone_data[location_token] = {
|
jcallahan@41
|
920 drops = {}
|
jcallahan@41
|
921 }
|
jcallahan@41
|
922 end
|
jcallahan@41
|
923 local loot_count = ("%s_count"):format(action_data.label or "drops")
|
jcallahan@41
|
924 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
|
jcallahan@41
|
925
|
jcallahan@41
|
926 for index = 1, #action_data.loot_list do
|
jcallahan@41
|
927 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
|
jcallahan@41
|
928 end
|
jcallahan@13
|
929 end,
|
jcallahan@13
|
930 }
|
jcallahan@13
|
931
|
jcallahan@79
|
932 -- Prevent opening the same loot window multiple times from recording data multiple times.
|
jcallahan@79
|
933 local loot_guid_registry = {}
|
jcallahan@13
|
934
|
jcallahan@13
|
935 function WDP:LOOT_OPENED()
|
jcallahan@18
|
936 if action_data.looting then
|
jcallahan@18
|
937 return
|
jcallahan@18
|
938 end
|
jcallahan@18
|
939
|
jcallahan@13
|
940 if not action_data.type then
|
jcallahan@13
|
941 action_data.type = AF.NPC
|
jcallahan@1
|
942 end
|
jcallahan@13
|
943 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
|
jcallahan@13
|
944 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
|
jcallahan@13
|
945
|
jcallahan@14
|
946 if not verify_func or not update_func then
|
jcallahan@13
|
947 return
|
jcallahan@13
|
948 end
|
jcallahan@13
|
949
|
jcallahan@14
|
950 if _G.type(verify_func) == "function" and not verify_func() then
|
jcallahan@14
|
951 return
|
jcallahan@14
|
952 end
|
jcallahan@80
|
953 local guids_used = {}
|
jcallahan@17
|
954 action_data.loot_list = {}
|
jcallahan@75
|
955 action_data.loot_sources = {}
|
jcallahan@18
|
956 action_data.looting = true
|
jcallahan@13
|
957
|
jcallahan@55
|
958 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@55
|
959 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@55
|
960 local slot_type = _G.GetLootSlotType(loot_slot)
|
jcallahan@13
|
961
|
jcallahan@77
|
962 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
|
jcallahan@77
|
963 if slot_type == _G.LOOT_SLOT_ITEM then
|
jcallahan@78
|
964 local loot_info = {
|
jcallahan@77
|
965 _G.GetLootSourceInfo(loot_slot)
|
jcallahan@77
|
966 }
|
jcallahan@75
|
967
|
jcallahan@75
|
968 -- TODO: Remove debugging
|
jcallahan@77
|
969 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
|
jcallahan@75
|
970
|
jcallahan@77
|
971 -- Odd index is GUID, even is count.
|
jcallahan@78
|
972 for loot_index = 1, #loot_info, 2 do
|
jcallahan@78
|
973 local source_guid = loot_info[loot_index]
|
jcallahan@77
|
974
|
jcallahan@79
|
975 if not loot_guid_registry[source_guid] then
|
jcallahan@79
|
976 local loot_quantity = loot_info[loot_index + 1]
|
jcallahan@79
|
977 local source_type, source_id = ParseGUID(source_guid)
|
jcallahan@79
|
978 -- TODO: Remove debugging
|
jcallahan@79
|
979 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
|
jcallahan@79
|
980 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
|
jcallahan@79
|
981
|
jcallahan@79
|
982 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@79
|
983 action_data.loot_sources[source_guid] = action_data.loot_sources[source_guid] or {}
|
jcallahan@79
|
984 action_data.loot_sources[source_guid][item_id] = action_data.loot_sources[source_guid][item_id] or 0 + loot_quantity
|
jcallahan@80
|
985 guids_used[source_guid] = true
|
jcallahan@79
|
986 end
|
jcallahan@75
|
987 end
|
jcallahan@82
|
988 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
|
jcallahan@82
|
989 -- table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@77
|
990 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
|
jcallahan@77
|
991 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@13
|
992 end
|
jcallahan@13
|
993 end
|
jcallahan@80
|
994
|
jcallahan@81
|
995 for guid in pairs(guids_used) do
|
jcallahan@80
|
996 loot_guid_registry[guid] = true
|
jcallahan@80
|
997 end
|
jcallahan@13
|
998 update_func()
|
jcallahan@1
|
999 end
|
jcallahan@13
|
1000 end -- do-block
|
jcallahan@0
|
1001
|
jcallahan@0
|
1002
|
jcallahan@44
|
1003 do
|
jcallahan@44
|
1004 local POINT_MATCH_PATTERNS = {
|
jcallahan@44
|
1005 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@44
|
1006 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@44
|
1007 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@44
|
1008 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@44
|
1009 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@44
|
1010 }
|
jcallahan@5
|
1011
|
jcallahan@68
|
1012 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
|
jcallahan@87
|
1013 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
|
jcallahan@87
|
1014 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
|
jcallahan@68
|
1015
|
jcallahan@44
|
1016 function WDP:UpdateMerchantItems(event)
|
jcallahan@44
|
1017 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@4
|
1018
|
jcallahan@44
|
1019 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@44
|
1020 return
|
jcallahan@44
|
1021 end
|
jcallahan@55
|
1022 local current_filters = _G.GetMerchantFilter()
|
jcallahan@44
|
1023 local _, merchant_standing = UnitFactionStanding("target")
|
jcallahan@44
|
1024 local merchant = NPCEntry(unit_idnum)
|
jcallahan@44
|
1025 merchant.sells = merchant.sells or {}
|
jcallahan@5
|
1026
|
jcallahan@57
|
1027 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
|
jcallahan@57
|
1028 _G.MerchantFrame_Update()
|
jcallahan@57
|
1029
|
jcallahan@57
|
1030 local num_items = _G.GetMerchantNumItems()
|
jcallahan@35
|
1031
|
jcallahan@44
|
1032 for item_index = 1, num_items do
|
jcallahan@44
|
1033 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
|
jcallahan@44
|
1034 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
|
jcallahan@5
|
1035
|
jcallahan@44
|
1036 if item_id and item_id > 0 then
|
jcallahan@44
|
1037 local price_string = ActualCopperCost(copper_price, merchant_standing)
|
jcallahan@5
|
1038
|
jcallahan@68
|
1039 DatamineTT:ClearLines()
|
jcallahan@68
|
1040 DatamineTT:SetMerchantItem(item_index)
|
jcallahan@68
|
1041
|
jcallahan@68
|
1042 local num_lines = DatamineTT:NumLines()
|
jcallahan@68
|
1043
|
jcallahan@68
|
1044 for line_index = 1, num_lines do
|
jcallahan@68
|
1045 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@68
|
1046
|
jcallahan@68
|
1047 if not current_line then
|
jcallahan@68
|
1048 break
|
jcallahan@68
|
1049 end
|
jcallahan@68
|
1050 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
|
jcallahan@68
|
1051
|
jcallahan@68
|
1052 if faction or reputation then
|
jcallahan@68
|
1053 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
|
jcallahan@68
|
1054 break
|
jcallahan@68
|
1055 end
|
jcallahan@68
|
1056 end
|
jcallahan@68
|
1057
|
jcallahan@87
|
1058 for line_index = 1, num_lines do
|
jcallahan@87
|
1059 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@87
|
1060
|
jcallahan@87
|
1061 if not current_line then
|
jcallahan@87
|
1062 break
|
jcallahan@87
|
1063 end
|
jcallahan@87
|
1064 local line_text = current_line:GetText()
|
jcallahan@87
|
1065 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
|
jcallahan@87
|
1066
|
jcallahan@87
|
1067 if quest_name then
|
jcallahan@87
|
1068 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
|
jcallahan@87
|
1069 break
|
jcallahan@87
|
1070 end
|
jcallahan@87
|
1071 end
|
jcallahan@87
|
1072
|
jcallahan@44
|
1073 if extended_cost then
|
jcallahan@53
|
1074 local battleground_rating = 0
|
jcallahan@53
|
1075 local personal_rating = 0
|
jcallahan@53
|
1076 local required_season_amount
|
jcallahan@5
|
1077
|
jcallahan@68
|
1078 for line_index = 1, num_lines do
|
jcallahan@44
|
1079 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@5
|
1080
|
jcallahan@44
|
1081 if not current_line then
|
jcallahan@44
|
1082 break
|
jcallahan@44
|
1083 end
|
jcallahan@53
|
1084 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
|
jcallahan@5
|
1085
|
jcallahan@44
|
1086 for match_index = 1, #POINT_MATCH_PATTERNS do
|
jcallahan@44
|
1087 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
|
jcallahan@53
|
1088 personal_rating = personal_rating + (match1 or 0)
|
jcallahan@53
|
1089 battleground_rating = battleground_rating + (match2 or 0)
|
jcallahan@5
|
1090
|
jcallahan@44
|
1091 if match1 or match2 then
|
jcallahan@44
|
1092 break
|
jcallahan@44
|
1093 end
|
jcallahan@44
|
1094 end
|
jcallahan@5
|
1095 end
|
jcallahan@44
|
1096 local currency_list = {}
|
jcallahan@44
|
1097 local item_count = _G.GetMerchantItemCostInfo(item_index)
|
jcallahan@50
|
1098
|
jcallahan@50
|
1099 -- Keeping this around in case Blizzard makes the two points diverge at some point.
|
jcallahan@53
|
1100 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
|
jcallahan@53
|
1101 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
|
jcallahan@5
|
1102
|
jcallahan@44
|
1103 for cost_index = 1, item_count do
|
jcallahan@44
|
1104 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
|
jcallahan@44
|
1105 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
|
jcallahan@44
|
1106
|
jcallahan@44
|
1107 if (not currency_id or currency_id < 1) and icon_texture then
|
jcallahan@44
|
1108 currency_id = icon_texture:match("[^\\]+$"):lower()
|
jcallahan@44
|
1109 end
|
jcallahan@44
|
1110
|
jcallahan@44
|
1111 if currency_id then
|
jcallahan@44
|
1112 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
|
jcallahan@44
|
1113 end
|
jcallahan@44
|
1114 end
|
jcallahan@44
|
1115
|
jcallahan@44
|
1116 for currency_index = 1, #currency_list do
|
jcallahan@44
|
1117 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
|
jcallahan@5
|
1118 end
|
jcallahan@5
|
1119 end
|
jcallahan@61
|
1120 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
|
jcallahan@44
|
1121 end
|
jcallahan@44
|
1122 end
|
jcallahan@5
|
1123
|
jcallahan@44
|
1124 if _G.CanMerchantRepair() then
|
jcallahan@44
|
1125 merchant.can_repair = true
|
jcallahan@5
|
1126 end
|
jcallahan@57
|
1127 _G.SetMerchantFilter(current_filters)
|
jcallahan@57
|
1128 _G.MerchantFrame_Update()
|
jcallahan@4
|
1129 end
|
jcallahan@44
|
1130 end -- do-block
|
jcallahan@4
|
1131
|
jcallahan@25
|
1132 function WDP:PET_BAR_UPDATE()
|
jcallahan@25
|
1133 if not action_data.label or not action_data.label == "mind_control" then
|
jcallahan@25
|
1134 return
|
jcallahan@25
|
1135 end
|
jcallahan@34
|
1136 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
|
jcallahan@25
|
1137
|
jcallahan@25
|
1138 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@25
|
1139 return
|
jcallahan@25
|
1140 end
|
jcallahan@29
|
1141 NPCEntry(unit_idnum).mind_control = true
|
jcallahan@25
|
1142 table.wipe(action_data)
|
jcallahan@25
|
1143 end
|
jcallahan@25
|
1144
|
jcallahan@25
|
1145
|
jcallahan@18
|
1146 do
|
jcallahan@18
|
1147 local GENDER_NAMES = {
|
jcallahan@18
|
1148 "UNKNOWN",
|
jcallahan@18
|
1149 "MALE",
|
jcallahan@18
|
1150 "FEMALE",
|
jcallahan@18
|
1151 }
|
jcallahan@2
|
1152
|
jcallahan@2
|
1153
|
jcallahan@18
|
1154 local REACTION_NAMES = {
|
jcallahan@18
|
1155 "HATED",
|
jcallahan@18
|
1156 "HOSTILE",
|
jcallahan@18
|
1157 "UNFRIENDLY",
|
jcallahan@18
|
1158 "NEUTRAL",
|
jcallahan@18
|
1159 "FRIENDLY",
|
jcallahan@18
|
1160 "HONORED",
|
jcallahan@18
|
1161 "REVERED",
|
jcallahan@18
|
1162 "EXALTED",
|
jcallahan@18
|
1163 }
|
jcallahan@2
|
1164
|
jcallahan@2
|
1165
|
jcallahan@18
|
1166 local POWER_TYPE_NAMES = {
|
jcallahan@18
|
1167 ["0"] = "MANA",
|
jcallahan@18
|
1168 ["1"] = "RAGE",
|
jcallahan@18
|
1169 ["2"] = "FOCUS",
|
jcallahan@18
|
1170 ["3"] = "ENERGY",
|
jcallahan@18
|
1171 ["6"] = "RUNIC_POWER",
|
jcallahan@18
|
1172 }
|
jcallahan@2
|
1173
|
jcallahan@2
|
1174
|
jcallahan@18
|
1175 function WDP:PLAYER_TARGET_CHANGED()
|
jcallahan@40
|
1176 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
|
jcallahan@86
|
1177 current_target_id = nil
|
jcallahan@18
|
1178 return
|
jcallahan@18
|
1179 end
|
jcallahan@34
|
1180 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
1181
|
jcallahan@18
|
1182 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@18
|
1183 return
|
jcallahan@18
|
1184 end
|
jcallahan@86
|
1185 current_target_id = unit_idnum
|
jcallahan@86
|
1186
|
jcallahan@29
|
1187 local npc = NPCEntry(unit_idnum)
|
jcallahan@18
|
1188 local _, class_token = _G.UnitClass("target")
|
jcallahan@18
|
1189 npc.class = class_token
|
jcallahan@39
|
1190 npc.faction = UnitFactionStanding("target")
|
jcallahan@26
|
1191 npc.genders = npc.genders or {}
|
jcallahan@26
|
1192 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
|
jcallahan@18
|
1193 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
|
jcallahan@18
|
1194 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
|
jcallahan@2
|
1195
|
jcallahan@30
|
1196 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
|
jcallahan@18
|
1197 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
|
jcallahan@3
|
1198
|
jcallahan@28
|
1199 if not encounter_data[npc_level] then
|
jcallahan@28
|
1200 encounter_data[npc_level] = {
|
jcallahan@18
|
1201 max_health = _G.UnitHealthMax("target"),
|
jcallahan@18
|
1202 }
|
jcallahan@3
|
1203
|
jcallahan@18
|
1204 local max_power = _G.UnitManaMax("target")
|
jcallahan@18
|
1205
|
jcallahan@18
|
1206 if max_power > 0 then
|
jcallahan@18
|
1207 local power_type = _G.UnitPowerType("target")
|
jcallahan@28
|
1208 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
|
jcallahan@18
|
1209 end
|
jcallahan@3
|
1210 end
|
jcallahan@21
|
1211 table.wipe(action_data)
|
jcallahan@21
|
1212 action_data.type = AF.NPC
|
jcallahan@27
|
1213 action_data.identifier = unit_idnum
|
jcallahan@21
|
1214 action_data.npc_level = npc_level
|
jcallahan@31
|
1215 self:UpdateTargetLocation()
|
jcallahan@2
|
1216 end
|
jcallahan@18
|
1217 end -- do-block
|
jcallahan@2
|
1218
|
jcallahan@12
|
1219 do
|
jcallahan@12
|
1220 local function UpdateQuestJuncture(point)
|
jcallahan@12
|
1221 local unit_name = _G.UnitName("questnpc")
|
jcallahan@9
|
1222
|
jcallahan@12
|
1223 if not unit_name then
|
jcallahan@12
|
1224 return
|
jcallahan@12
|
1225 end
|
jcallahan@34
|
1226 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
|
jcallahan@9
|
1227
|
jcallahan@12
|
1228 if unit_type == private.UNIT_TYPES.OBJECT then
|
jcallahan@38
|
1229 UpdateDBEntryLocation("objects", unit_id)
|
jcallahan@12
|
1230 end
|
jcallahan@19
|
1231 local quest = DBEntry("quests", _G.GetQuestID())
|
jcallahan@12
|
1232 quest[point] = quest[point] or {}
|
jcallahan@12
|
1233 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
|
jcallahan@24
|
1234
|
jcallahan@24
|
1235 return quest
|
jcallahan@12
|
1236 end
|
jcallahan@10
|
1237
|
jcallahan@12
|
1238
|
jcallahan@12
|
1239 function WDP:QUEST_COMPLETE()
|
jcallahan@67
|
1240 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
|
jcallahan@67
|
1241 reputation_npc_id = nil
|
jcallahan@12
|
1242 UpdateQuestJuncture("end")
|
jcallahan@10
|
1243 end
|
jcallahan@10
|
1244
|
jcallahan@12
|
1245
|
jcallahan@12
|
1246 function WDP:QUEST_DETAIL()
|
jcallahan@24
|
1247 local quest = UpdateQuestJuncture("begin")
|
jcallahan@24
|
1248
|
jcallahan@46
|
1249 if not quest then
|
jcallahan@46
|
1250 return
|
jcallahan@46
|
1251 end
|
jcallahan@24
|
1252 quest.classes = quest.classes or {}
|
jcallahan@27
|
1253 quest.classes[PLAYER_CLASS] = true
|
jcallahan@24
|
1254
|
jcallahan@24
|
1255 local _, race = _G.UnitRace("player")
|
jcallahan@24
|
1256 quest.races = quest.races or {}
|
jcallahan@24
|
1257 quest.races[race] = true
|
jcallahan@10
|
1258 end
|
jcallahan@12
|
1259 end -- do-block
|
jcallahan@9
|
1260
|
jcallahan@9
|
1261
|
jcallahan@4
|
1262 function WDP:QUEST_LOG_UPDATE()
|
jcallahan@38
|
1263 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
|
jcallahan@36
|
1264 local entry_index, processed_quests = 1, 0
|
jcallahan@36
|
1265 local _, num_quests = _G.GetNumQuestLogEntries()
|
jcallahan@36
|
1266
|
jcallahan@36
|
1267 while processed_quests <= num_quests do
|
jcallahan@36
|
1268 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
|
jcallahan@36
|
1269
|
jcallahan@84
|
1270 if quest_id == 0 then
|
jcallahan@84
|
1271 processed_quests = processed_quests + 1
|
jcallahan@84
|
1272 elseif not is_header then
|
jcallahan@36
|
1273 _G.SelectQuestLogEntry(entry_index);
|
jcallahan@36
|
1274
|
jcallahan@36
|
1275 local quest = DBEntry("quests", quest_id)
|
jcallahan@36
|
1276 quest.timer = _G.GetQuestLogTimeLeft()
|
jcallahan@37
|
1277 quest.can_share = _G.GetQuestLogPushable() and true or nil
|
jcallahan@36
|
1278 processed_quests = processed_quests + 1
|
jcallahan@36
|
1279 end
|
jcallahan@36
|
1280 entry_index = entry_index + 1
|
jcallahan@36
|
1281 end
|
jcallahan@36
|
1282 _G.SelectQuestLogEntry(selected_quest)
|
jcallahan@4
|
1283 self:UnregisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
1284 end
|
jcallahan@4
|
1285
|
jcallahan@4
|
1286
|
jcallahan@4
|
1287 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
|
jcallahan@4
|
1288 if unit_id ~= "player" then
|
jcallahan@4
|
1289 return
|
jcallahan@4
|
1290 end
|
jcallahan@4
|
1291 self:RegisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
1292 end
|
jcallahan@4
|
1293
|
jcallahan@4
|
1294
|
jcallahan@27
|
1295 function WDP:TRAINER_SHOW()
|
jcallahan@34
|
1296 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@29
|
1297 local npc = NPCEntry(unit_idnum)
|
jcallahan@58
|
1298
|
jcallahan@58
|
1299 if not npc then
|
jcallahan@58
|
1300 return
|
jcallahan@58
|
1301 end
|
jcallahan@27
|
1302 npc.teaches = npc.teaches or {}
|
jcallahan@27
|
1303
|
jcallahan@27
|
1304 -- Get the initial trainer filters
|
jcallahan@27
|
1305 local available = _G.GetTrainerServiceTypeFilter("available")
|
jcallahan@27
|
1306 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
|
jcallahan@27
|
1307 local used = _G.GetTrainerServiceTypeFilter("used")
|
jcallahan@27
|
1308
|
jcallahan@27
|
1309 -- Clear the trainer filters
|
jcallahan@27
|
1310 _G.SetTrainerServiceTypeFilter("available", 1)
|
jcallahan@27
|
1311 _G.SetTrainerServiceTypeFilter("unavailable", 1)
|
jcallahan@27
|
1312 _G.SetTrainerServiceTypeFilter("used", 1)
|
jcallahan@27
|
1313
|
jcallahan@27
|
1314 for index = 1, _G.GetNumTrainerServices(), 1 do
|
jcallahan@27
|
1315 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
|
jcallahan@27
|
1316
|
jcallahan@27
|
1317 if spell_name then
|
jcallahan@27
|
1318 DatamineTT:ClearLines()
|
jcallahan@27
|
1319 DatamineTT:SetTrainerService(index)
|
jcallahan@27
|
1320
|
jcallahan@27
|
1321 local _, _, spell_id = DatamineTT:GetSpell()
|
jcallahan@27
|
1322
|
jcallahan@43
|
1323 if spell_id then
|
jcallahan@43
|
1324 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
|
jcallahan@43
|
1325 profession = profession or "General"
|
jcallahan@43
|
1326
|
jcallahan@43
|
1327 local class_professions = npc.teaches[PLAYER_CLASS]
|
jcallahan@43
|
1328 if not class_professions then
|
jcallahan@43
|
1329 npc.teaches[PLAYER_CLASS] = {}
|
jcallahan@43
|
1330 class_professions = npc.teaches[PLAYER_CLASS]
|
jcallahan@43
|
1331 end
|
jcallahan@43
|
1332
|
jcallahan@43
|
1333 local profession_skills = class_professions[profession]
|
jcallahan@43
|
1334 if not profession_skills then
|
jcallahan@43
|
1335 class_professions[profession] = {}
|
jcallahan@43
|
1336 profession_skills = class_professions[profession]
|
jcallahan@43
|
1337 end
|
jcallahan@43
|
1338 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
|
jcallahan@27
|
1339 end
|
jcallahan@27
|
1340 end
|
jcallahan@27
|
1341 end
|
jcallahan@27
|
1342
|
jcallahan@27
|
1343 -- Reset the filters to what they were before
|
jcallahan@27
|
1344 _G.SetTrainerServiceTypeFilter("available", available or 0)
|
jcallahan@27
|
1345 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
|
jcallahan@27
|
1346 _G.SetTrainerServiceTypeFilter("used", used or 0)
|
jcallahan@27
|
1347 end
|
jcallahan@27
|
1348
|
jcallahan@27
|
1349
|
jcallahan@1
|
1350 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
|
jcallahan@1
|
1351 if private.tracked_line or unit_id ~= "player" then
|
jcallahan@1
|
1352 return
|
jcallahan@1
|
1353 end
|
jcallahan@1
|
1354 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
|
jcallahan@1
|
1355
|
jcallahan@1
|
1356 if not spell_label then
|
jcallahan@1
|
1357 return
|
jcallahan@1
|
1358 end
|
jcallahan@18
|
1359 table.wipe(action_data)
|
jcallahan@1
|
1360
|
jcallahan@1
|
1361 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
|
jcallahan@1
|
1362 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
|
jcallahan@1
|
1363
|
jcallahan@1
|
1364 if not tt_unit_name and _G.UnitName("target") == target_name then
|
jcallahan@1
|
1365 tt_unit_name = target_name
|
jcallahan@1
|
1366 tt_unit_id = "target"
|
jcallahan@1
|
1367 end
|
jcallahan@1
|
1368 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
|
jcallahan@28
|
1369 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
|
jcallahan@28
|
1370
|
jcallahan@28
|
1371 action_data.instance_token = instance_token
|
jcallahan@28
|
1372 action_data.map_level = map_level
|
jcallahan@28
|
1373 action_data.x = x
|
jcallahan@28
|
1374 action_data.y = y
|
jcallahan@28
|
1375 action_data.zone = ("%s:%d"):format(zone_name, area_id)
|
jcallahan@76
|
1376 action_data.spell_label = spell_label
|
jcallahan@76
|
1377 action_data.label = spell_label:lower()
|
jcallahan@1
|
1378
|
jcallahan@16
|
1379 if tt_unit_name and not tt_item_name then
|
jcallahan@16
|
1380 if bit.band(spell_flags, AF.NPC) == AF.NPC then
|
jcallahan@16
|
1381 if not tt_unit_id or tt_unit_name ~= target_name then
|
jcallahan@16
|
1382 return
|
jcallahan@16
|
1383 end
|
jcallahan@16
|
1384 action_data.type = AF.NPC
|
jcallahan@25
|
1385 action_data.unit_name = tt_unit_name
|
jcallahan@16
|
1386 end
|
jcallahan@16
|
1387 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
|
jcallahan@16
|
1388 action_data.type = AF.ITEM
|
jcallahan@16
|
1389
|
jcallahan@16
|
1390 if tt_item_name and tt_item_name == target_name then
|
jcallahan@28
|
1391 action_data.identifier = ItemLinkToID(tt_item_link)
|
jcallahan@16
|
1392 elseif target_name and target_name ~= "" then
|
jcallahan@16
|
1393 local _, target_item_link = _G.GetItemInfo(target_name)
|
jcallahan@28
|
1394 action_data.identifier = ItemLinkToID(target_item_link)
|
jcallahan@16
|
1395 end
|
jcallahan@16
|
1396 elseif not tt_item_name and not tt_unit_name then
|
jcallahan@17
|
1397 action_data.name = target_name
|
jcallahan@17
|
1398
|
jcallahan@1
|
1399 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
|
jcallahan@17
|
1400 if target_name == "" then
|
jcallahan@17
|
1401 return
|
jcallahan@17
|
1402 end
|
jcallahan@82
|
1403 action_data.target_name = target_name
|
jcallahan@1
|
1404 action_data.type = AF.OBJECT
|
jcallahan@1
|
1405 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
|
jcallahan@38
|
1406 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
|
jcallahan@52
|
1407 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
|
jcallahan@17
|
1408 action_data.type = AF.ZONE
|
jcallahan@38
|
1409 action_data.identifier = identifier
|
jcallahan@1
|
1410 end
|
jcallahan@1
|
1411 end
|
jcallahan@1
|
1412 private.tracked_line = spell_line
|
jcallahan@0
|
1413 end
|
jcallahan@0
|
1414
|
jcallahan@1
|
1415 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
1416 if unit_id ~= "player" then
|
jcallahan@1
|
1417 return
|
jcallahan@1
|
1418 end
|
jcallahan@1
|
1419 private.tracked_line = nil
|
jcallahan@85
|
1420
|
jcallahan@86
|
1421 if spell_name:match("^Harvest.+") then
|
jcallahan@86
|
1422 reputation_npc_id = current_target_id
|
jcallahan@85
|
1423 end
|
jcallahan@0
|
1424 end
|
jcallahan@0
|
1425
|
jcallahan@1
|
1426 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
1427 if unit_id ~= "player" then
|
jcallahan@1
|
1428 return
|
jcallahan@1
|
1429 end
|
jcallahan@0
|
1430
|
jcallahan@1
|
1431 if private.tracked_line == spell_line then
|
jcallahan@1
|
1432 private.tracked_line = nil
|
jcallahan@1
|
1433 end
|
jcallahan@0
|
1434 end
|