annotate Main.lua @ 115:6daf570bc198 1.0.6

Record Stable Masters as being such. Record BattlePet data based on pet quality and level.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 11 Sep 2012 15:38:34 -0500
parents be3ec607e964
children bdf1ec712304
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@48 26
jcallahan@4 27 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 28 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 29
jcallahan@0 30
jcallahan@0 31 -----------------------------------------------------------------------
jcallahan@0 32 -- Local constants.
jcallahan@0 33 -----------------------------------------------------------------------
jcallahan@109 34 local DB_VERSION = 5
jcallahan@63 35
jcallahan@92 36
jcallahan@0 37 local DATABASE_DEFAULTS = {
jcallahan@0 38 global = {
jcallahan@0 39 items = {},
jcallahan@0 40 npcs = {},
jcallahan@0 41 objects = {},
jcallahan@0 42 quests = {},
jcallahan@17 43 zones = {},
jcallahan@0 44 }
jcallahan@0 45 }
jcallahan@0 46
jcallahan@0 47
jcallahan@1 48 local EVENT_MAPPING = {
jcallahan@90 49 AUCTION_HOUSE_SHOW = true,
jcallahan@90 50 BANKFRAME_OPENED = true,
jcallahan@90 51 BATTLEFIELDS_SHOW = true,
jcallahan@56 52 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 53 CHAT_MSG_LOOT = true,
jcallahan@95 54 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 55 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 56 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 57 CHAT_MSG_SYSTEM = true,
jcallahan@23 58 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 59 COMBAT_TEXT_UPDATE = true,
jcallahan@90 60 FORGE_MASTER_OPENED = true,
jcallahan@90 61 GOSSIP_SHOW = true,
jcallahan@93 62 GUILDBANKFRAME_OPENED = true,
jcallahan@42 63 ITEM_TEXT_BEGIN = true,
jcallahan@1 64 LOOT_OPENED = true,
jcallahan@89 65 MAIL_SHOW = true,
jcallahan@7 66 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 67 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 68 PET_BAR_UPDATE = true,
jcallahan@115 69 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@2 70 PLAYER_TARGET_CHANGED = true,
jcallahan@9 71 QUEST_COMPLETE = true,
jcallahan@9 72 QUEST_DETAIL = true,
jcallahan@9 73 QUEST_LOG_UPDATE = true,
jcallahan@97 74 QUEST_PROGRESS = true,
jcallahan@88 75 TAXIMAP_OPENED = true,
jcallahan@92 76 TRADE_SKILL_SHOW = true,
jcallahan@27 77 TRAINER_SHOW = true,
jcallahan@90 78 TRANSMOGRIFY_OPEN = true,
jcallahan@4 79 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 80 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 81 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 82 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 83 UNIT_SPELLCAST_SENT = true,
jcallahan@1 84 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 85 VOID_STORAGE_OPEN = true,
jcallahan@0 86 }
jcallahan@0 87
jcallahan@4 88
jcallahan@92 89 local OBJECT_ID_ANVIL = 192628
jcallahan@92 90 local OBJECT_ID_FORGE = 1685
jcallahan@92 91
jcallahan@92 92
jcallahan@1 93 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 94
jcallahan@4 95
jcallahan@27 96 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 97 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 98 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 99 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 100 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 101
jcallahan@95 102
jcallahan@112 103 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 104
jcallahan@112 105
jcallahan@112 106 local ALLOWED_LOCALES = {
jcallahan@112 107 enUS = true,
jcallahan@112 108 enGB = true,
jcallahan@112 109 }
jcallahan@112 110
jcallahan@112 111
jcallahan@0 112 -----------------------------------------------------------------------
jcallahan@0 113 -- Local variables.
jcallahan@0 114 -----------------------------------------------------------------------
jcallahan@92 115 local anvil_spell_ids = {}
jcallahan@92 116 local action_data = {}
jcallahan@92 117 local currently_drunk
jcallahan@0 118 local db
jcallahan@0 119 local durability_timer_handle
jcallahan@92 120 local faction_standings = {}
jcallahan@92 121 local forge_spell_ids = {}
jcallahan@95 122 local languages_known = {}
jcallahan@95 123 local name_to_id_map = {}
jcallahan@92 124 local reputation_npc_id
jcallahan@2 125 local target_location_timer_handle
jcallahan@86 126 local current_target_id
jcallahan@1 127
jcallahan@92 128
jcallahan@1 129 -----------------------------------------------------------------------
jcallahan@1 130 -- Helper Functions.
jcallahan@1 131 -----------------------------------------------------------------------
jcallahan@39 132 local ActualCopperCost
jcallahan@39 133 do
jcallahan@39 134 local BARTERING_SPELL_ID = 83964
jcallahan@39 135
jcallahan@39 136 local STANDING_DISCOUNTS = {
jcallahan@39 137 HATED = 0,
jcallahan@39 138 HOSTILE = 0,
jcallahan@39 139 UNFRIENDLY = 0,
jcallahan@39 140 NEUTRAL = 0,
jcallahan@39 141 FRIENDLY = 0.05,
jcallahan@39 142 HONORED = 0.1,
jcallahan@39 143 REVERED = 0.15,
jcallahan@39 144 EXALTED = 0.2,
jcallahan@39 145 }
jcallahan@39 146
jcallahan@39 147
jcallahan@39 148 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 149 if not copper_cost or copper_cost == 0 then
jcallahan@39 150 return 0
jcallahan@39 151 end
jcallahan@39 152 local modifier = 1
jcallahan@39 153
jcallahan@39 154 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 155 modifier = modifier - 0.1
jcallahan@39 156 end
jcallahan@39 157
jcallahan@39 158 if rep_standing then
jcallahan@39 159 if PLAYER_RACE == "Goblin" then
jcallahan@39 160 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 161 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 162 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 163 end
jcallahan@39 164 end
jcallahan@39 165 return math.floor(copper_cost / modifier)
jcallahan@39 166 end
jcallahan@39 167 end -- do-block
jcallahan@39 168
jcallahan@39 169
jcallahan@29 170 local function InstanceDifficultyToken()
jcallahan@29 171 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 172 if not difficulty_name or difficulty_name == "" then
jcallahan@29 173 difficulty_name = "NONE"
jcallahan@29 174 end
jcallahan@59 175
jcallahan@59 176 if not instance_type or instance_type == "" then
jcallahan@59 177 instance_type = "NONE"
jcallahan@59 178 end
jcallahan@29 179 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 180 end
jcallahan@29 181
jcallahan@29 182
jcallahan@19 183 local function DBEntry(data_type, unit_id)
jcallahan@19 184 if not data_type or not unit_id then
jcallahan@6 185 return
jcallahan@6 186 end
jcallahan@19 187 local unit = db[data_type][unit_id]
jcallahan@6 188
jcallahan@10 189 if not unit then
jcallahan@19 190 db[data_type][unit_id] = {}
jcallahan@19 191 unit = db[data_type][unit_id]
jcallahan@6 192 end
jcallahan@10 193 return unit
jcallahan@6 194 end
jcallahan@6 195
jcallahan@6 196
jcallahan@29 197 local function NPCEntry(identifier)
jcallahan@29 198 local npc = DBEntry("npcs", identifier)
jcallahan@29 199
jcallahan@29 200 if not npc then
jcallahan@29 201 return
jcallahan@22 202 end
jcallahan@29 203 local instance_token = InstanceDifficultyToken()
jcallahan@29 204 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 205 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 206 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 207 return npc
jcallahan@22 208 end
jcallahan@22 209
jcallahan@22 210
jcallahan@1 211 local function CurrentLocationData()
jcallahan@104 212 _G.SetMapToCurrentZone()
jcallahan@104 213
jcallahan@1 214 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 215 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 216
jcallahan@1 217 x = x or 0
jcallahan@1 218 y = y or 0
jcallahan@1 219
jcallahan@1 220 if x == 0 and y == 0 then
jcallahan@1 221 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 222 _G.SetDungeonMapLevel(level_index)
jcallahan@1 223 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 224
jcallahan@1 225 if x and y and (x > 0 or y > 0) then
jcallahan@1 226 _G.SetDungeonMapLevel(map_level)
jcallahan@1 227 map_level = level_index
jcallahan@1 228 break
jcallahan@1 229 end
jcallahan@1 230 end
jcallahan@1 231 end
jcallahan@1 232
jcallahan@1 233 if _G.DungeonUsesTerrainMap() then
jcallahan@1 234 map_level = map_level - 1
jcallahan@1 235 end
jcallahan@31 236 local x = _G.floor(x * 1000)
jcallahan@31 237 local y = _G.floor(y * 1000)
jcallahan@28 238
jcallahan@31 239 if x % 2 ~= 0 then
jcallahan@31 240 x = x + 1
jcallahan@28 241 end
jcallahan@28 242
jcallahan@31 243 if y % 2 ~= 0 then
jcallahan@31 244 y = y + 1
jcallahan@28 245 end
jcallahan@31 246 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 247 end
jcallahan@1 248
jcallahan@1 249
jcallahan@1 250 local function ItemLinkToID(item_link)
jcallahan@1 251 if not item_link then
jcallahan@1 252 return
jcallahan@1 253 end
jcallahan@7 254 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 255 end
jcallahan@0 256
jcallahan@4 257
jcallahan@34 258 local ParseGUID
jcallahan@4 259 do
jcallahan@4 260 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 261
jcallahan@34 262 function ParseGUID(guid)
jcallahan@5 263 if not guid then
jcallahan@5 264 return
jcallahan@5 265 end
jcallahan@4 266 local types = private.UNIT_TYPES
jcallahan@4 267 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 268
jcallahan@10 269 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 270 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 271 end
jcallahan@4 272 return unit_type
jcallahan@4 273 end
jcallahan@4 274 end -- do-block
jcallahan@4 275
jcallahan@4 276
jcallahan@52 277 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 278 if not identifier then
jcallahan@10 279 return
jcallahan@10 280 end
jcallahan@31 281 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 282 local entry = DBEntry(entry_type, identifier)
jcallahan@41 283 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 284 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 285
jcallahan@31 286 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 287 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 288
jcallahan@31 289 if not zone_data then
jcallahan@31 290 zone_data = {}
jcallahan@52 291 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 292 end
jcallahan@41 293 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 294 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 295 return zone_data
jcallahan@10 296 end
jcallahan@10 297
jcallahan@10 298
jcallahan@19 299 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 300 if not item_link then
jcallahan@19 301 return
jcallahan@19 302 end
jcallahan@19 303 local item_id = ItemLinkToID(item_link)
jcallahan@19 304
jcallahan@19 305 if not bag_index or not slot_index then
jcallahan@19 306 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 307 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 308 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 309 bag_index = new_bag_index
jcallahan@19 310 slot_index = new_slot_index
jcallahan@19 311 break
jcallahan@19 312 end
jcallahan@19 313 end
jcallahan@19 314 end
jcallahan@19 315 end
jcallahan@19 316
jcallahan@19 317 if not bag_index or not slot_index then
jcallahan@19 318 return
jcallahan@19 319 end
jcallahan@19 320 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 321
jcallahan@19 322 if not is_lootable then
jcallahan@19 323 return
jcallahan@19 324 end
jcallahan@19 325 DatamineTT:ClearLines()
jcallahan@19 326 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 327
jcallahan@19 328 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 329 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 330
jcallahan@19 331 if not current_line then
jcallahan@19 332 break
jcallahan@19 333 end
jcallahan@19 334
jcallahan@19 335 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 336 table.wipe(action_data)
jcallahan@19 337 action_data.type = AF.ITEM
jcallahan@28 338 action_data.identifier = item_id
jcallahan@105 339 action_data.loot_label = "contains"
jcallahan@19 340 break
jcallahan@19 341 end
jcallahan@19 342 end
jcallahan@19 343 end
jcallahan@19 344
jcallahan@19 345
jcallahan@39 346 local UnitFactionStanding
jcallahan@32 347 local UpdateFactionData
jcallahan@32 348 do
jcallahan@32 349 local MAX_FACTION_INDEX = 1000
jcallahan@20 350
jcallahan@32 351 local STANDING_NAMES = {
jcallahan@32 352 "HATED",
jcallahan@32 353 "HOSTILE",
jcallahan@32 354 "UNFRIENDLY",
jcallahan@32 355 "NEUTRAL",
jcallahan@32 356 "FRIENDLY",
jcallahan@32 357 "HONORED",
jcallahan@32 358 "REVERED",
jcallahan@32 359 "EXALTED",
jcallahan@32 360 }
jcallahan@32 361
jcallahan@39 362
jcallahan@39 363 function UnitFactionStanding(unit)
jcallahan@39 364 UpdateFactionData()
jcallahan@39 365 DatamineTT:ClearLines()
jcallahan@39 366 DatamineTT:SetUnit(unit)
jcallahan@39 367
jcallahan@39 368 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 369 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 370
jcallahan@39 371 if faction_name and faction_standings[faction_name] then
jcallahan@39 372 return faction_name, faction_standings[faction_name]
jcallahan@39 373 end
jcallahan@39 374 end
jcallahan@39 375 end
jcallahan@39 376
jcallahan@39 377
jcallahan@32 378 function UpdateFactionData()
jcallahan@32 379 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 380 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 381
jcallahan@86 382 if faction_name then
jcallahan@32 383 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 384 elseif not faction_name then
jcallahan@32 385 break
jcallahan@32 386 end
jcallahan@20 387 end
jcallahan@20 388 end
jcallahan@32 389 end -- do-block
jcallahan@20 390
jcallahan@48 391
jcallahan@75 392 local GenericLootUpdate
jcallahan@75 393 do
jcallahan@77 394 local function LootTable(entry, loot_type, top_field)
jcallahan@75 395 if top_field then
jcallahan@75 396 entry[top_field] = entry[top_field] or {}
jcallahan@75 397 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 398 return entry[top_field][loot_type]
jcallahan@75 399 end
jcallahan@48 400 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 401 return entry[loot_type]
jcallahan@48 402 end
jcallahan@48 403
jcallahan@75 404 function GenericLootUpdate(data_type, top_field)
jcallahan@105 405 local loot_type = action_data.loot_label or "drops"
jcallahan@75 406 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 407 local source_list = {}
jcallahan@75 408
jcallahan@78 409 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 410 local entry, source_id
jcallahan@78 411
jcallahan@78 412 if action_data.type == AF.ITEM then
jcallahan@78 413 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@78 414 source_id = action_data.identifier
jcallahan@78 415 entry = DBEntry(data_type, source_id)
jcallahan@78 416 elseif action_data.type == AF.OBJECT then
jcallahan@78 417 source_id = ("%s:%s"):format(action_data.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@78 418 entry = DBEntry(data_type, source_id)
jcallahan@78 419 else
jcallahan@78 420 source_id = select(2, ParseGUID(source_guid))
jcallahan@78 421 entry = DBEntry(data_type, source_id)
jcallahan@78 422 end
jcallahan@75 423
jcallahan@75 424 if entry then
jcallahan@77 425 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 426
jcallahan@78 427 if not source_list[source_guid] then
jcallahan@77 428 if top_field then
jcallahan@77 429 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 430 else
jcallahan@77 431 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 432 end
jcallahan@78 433 source_list[source_guid] = true
jcallahan@77 434 end
jcallahan@75 435 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 436
jcallahan@75 437 for item_id, quantity in pairs(loot_data) do
jcallahan@75 438 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@75 439 end
jcallahan@75 440 end
jcallahan@75 441 end
jcallahan@75 442 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@82 443 if #action_data.loot_list <= 0 then
jcallahan@78 444 return
jcallahan@78 445 end
jcallahan@82 446 local entry
jcallahan@82 447
jcallahan@82 448 -- At this point we only have a name if it's an object.
jcallahan@82 449 if action_data.type == AF.OBJECT then
jcallahan@82 450 entry = DBEntry(data_type, ("%s:%s"):format(action_data.spell_label, action_data.target_name))
jcallahan@82 451 else
jcallahan@82 452 entry = DBEntry(data_type, action_data.identifier)
jcallahan@82 453 end
jcallahan@75 454
jcallahan@75 455 if not entry then
jcallahan@75 456 return
jcallahan@75 457 end
jcallahan@77 458 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 459
jcallahan@77 460 if not source_list[action_data.identifier] then
jcallahan@77 461 if top_field then
jcallahan@77 462 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 463 else
jcallahan@77 464 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 465 end
jcallahan@77 466 end
jcallahan@75 467
jcallahan@75 468 for index = 1, #action_data.loot_list do
jcallahan@75 469 table.insert(loot_table, action_data.loot_list[index])
jcallahan@75 470 end
jcallahan@48 471 end
jcallahan@75 472 end -- do-block
jcallahan@48 473
jcallahan@97 474
jcallahan@97 475 local ReplaceKeywords
jcallahan@97 476 do
jcallahan@97 477 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 478 class = PLAYER_CLASS,
jcallahan@97 479 name = PLAYER_NAME,
jcallahan@97 480 race = PLAYER_RACE,
jcallahan@97 481 }
jcallahan@97 482
jcallahan@97 483
jcallahan@97 484 function ReplaceKeywords(text)
jcallahan@97 485 if not text or text == "" then
jcallahan@97 486 return ""
jcallahan@97 487 end
jcallahan@97 488
jcallahan@97 489 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 490 local category_format = ("<%s>"):format(category)
jcallahan@97 491 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 492 end
jcallahan@97 493 return text
jcallahan@97 494 end
jcallahan@97 495 end -- do-block
jcallahan@97 496
jcallahan@97 497
jcallahan@0 498 -----------------------------------------------------------------------
jcallahan@0 499 -- Methods.
jcallahan@0 500 -----------------------------------------------------------------------
jcallahan@0 501 function WDP:OnInitialize()
jcallahan@0 502 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 503
jcallahan@14 504 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 505 local build_num = tonumber(private.build_num)
jcallahan@14 506
jcallahan@74 507 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 508 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 509 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 510 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 511 db[entry] = {}
jcallahan@74 512 end
jcallahan@74 513 end
jcallahan@35 514 raw_db.build_num = build_num
jcallahan@63 515 raw_db.version = DB_VERSION
jcallahan@0 516 end
jcallahan@0 517
jcallahan@0 518
jcallahan@0 519 function WDP:OnEnable()
jcallahan@0 520 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 521 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 522 end
jcallahan@95 523
jcallahan@95 524 for index = 1, _G.GetNumLanguages() do
jcallahan@95 525 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 526 end
jcallahan@0 527 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 528 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 529
jcallahan@19 530 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 531 if target_unit then
jcallahan@19 532 return
jcallahan@19 533 end
jcallahan@19 534 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 535 end)
jcallahan@19 536
jcallahan@19 537 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 538 if target_unit then
jcallahan@19 539 return
jcallahan@19 540 end
jcallahan@19 541 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 542 HandleItemUse(item_link)
jcallahan@19 543 end)
jcallahan@0 544 end
jcallahan@0 545
jcallahan@0 546
jcallahan@0 547 local function RecordDurability(item_id, durability)
jcallahan@0 548 if not durability or durability <= 0 then
jcallahan@0 549 return
jcallahan@0 550 end
jcallahan@0 551
jcallahan@0 552 if not db.items[item_id] then
jcallahan@0 553 db.items[item_id] = {}
jcallahan@0 554 end
jcallahan@0 555 db.items[item_id].durability = durability
jcallahan@0 556 end
jcallahan@0 557
jcallahan@0 558
jcallahan@0 559 function WDP:ProcessDurability()
jcallahan@0 560 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 561 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 562
jcallahan@0 563 if item_id and item_id > 0 then
jcallahan@1 564 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 565 RecordDurability(item_id, max_durability)
jcallahan@0 566 end
jcallahan@0 567 end
jcallahan@0 568
jcallahan@0 569 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 570 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 571 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 572
jcallahan@0 573 if item_id and item_id > 0 then
jcallahan@1 574 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 575 RecordDurability(item_id, max_durability)
jcallahan@0 576 end
jcallahan@0 577 end
jcallahan@0 578 end
jcallahan@0 579 end
jcallahan@0 580
jcallahan@113 581 do
jcallahan@113 582 local COORD_MAX = 5
jcallahan@0 583
jcallahan@113 584 function WDP:UpdateTargetLocation()
jcallahan@113 585 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 586 return
jcallahan@2 587 end
jcallahan@113 588
jcallahan@113 589 for index = 1, 4 do
jcallahan@113 590 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 591 return
jcallahan@113 592 end
jcallahan@113 593 end
jcallahan@113 594 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@113 595
jcallahan@113 596 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@113 597 return
jcallahan@113 598 end
jcallahan@113 599 local npc = NPCEntry(unit_idnum)
jcallahan@113 600
jcallahan@113 601 if not npc then
jcallahan@113 602 return
jcallahan@113 603 end
jcallahan@113 604 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 605 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 606 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@113 607 npc_data.locations = npc_data.locations or {}
jcallahan@113 608
jcallahan@113 609 local zone_data = npc_data.locations[zone_token]
jcallahan@113 610
jcallahan@113 611 if not zone_data then
jcallahan@113 612 zone_data = {}
jcallahan@113 613 npc_data.locations[zone_token] = zone_data
jcallahan@113 614 end
jcallahan@113 615
jcallahan@113 616 for location_token in pairs(zone_data) do
jcallahan@113 617 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 618 loc_level = tonumber(loc_level)
jcallahan@113 619
jcallahan@113 620 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 621 return
jcallahan@113 622 end
jcallahan@113 623 end
jcallahan@113 624 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@2 625 end
jcallahan@113 626 end -- do-block
jcallahan@2 627
jcallahan@0 628 -----------------------------------------------------------------------
jcallahan@0 629 -- Event handlers.
jcallahan@0 630 -----------------------------------------------------------------------
jcallahan@90 631 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 632 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 633
jcallahan@56 634 for index = 1, num_items do
jcallahan@56 635 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 636
jcallahan@56 637 if item_link then
jcallahan@56 638 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 639 end
jcallahan@56 640 end
jcallahan@56 641 end
jcallahan@56 642
jcallahan@56 643
jcallahan@75 644 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@48 645 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 646 return
jcallahan@48 647 end
jcallahan@48 648 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 649
jcallahan@48 650 if not item_link then
jcallahan@48 651 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 652 end
jcallahan@48 653
jcallahan@48 654 if not item_link then
jcallahan@48 655 return
jcallahan@48 656 end
jcallahan@48 657 local item_id = ItemLinkToID(item_link)
jcallahan@48 658
jcallahan@48 659 if not item_id then
jcallahan@48 660 return
jcallahan@48 661 end
jcallahan@48 662 action_data.loot_list = {
jcallahan@48 663 ("%d:%d"):format(item_id, quantity)
jcallahan@48 664 }
jcallahan@48 665 GenericLootUpdate("zones")
jcallahan@48 666 table.wipe(action_data)
jcallahan@48 667 end
jcallahan@48 668
jcallahan@48 669
jcallahan@97 670 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 671 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 672 return
jcallahan@95 673 end
jcallahan@97 674 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 675 npc.quotes = npc.quotes or {}
jcallahan@97 676 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 677 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 678 end
jcallahan@95 679
jcallahan@95 680
jcallahan@95 681 do
jcallahan@40 682 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 683
jcallahan@40 684 local DRUNK_COMPARES = {
jcallahan@40 685 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 686 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 687 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 688 }
jcallahan@40 689
jcallahan@40 690 local DRUNK_MATCHES = {
jcallahan@40 691 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 692 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 693 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 694 }
jcallahan@40 695
jcallahan@92 696 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 697 if currently_drunk then
jcallahan@40 698 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 699 currently_drunk = nil
jcallahan@40 700 end
jcallahan@40 701 return
jcallahan@40 702 end
jcallahan@40 703
jcallahan@40 704 for index = 1, #DRUNK_MATCHES do
jcallahan@40 705 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 706 currently_drunk = true
jcallahan@40 707 break
jcallahan@40 708 end
jcallahan@40 709 end
jcallahan@40 710 end
jcallahan@40 711 end
jcallahan@40 712
jcallahan@40 713 -- do-block
jcallahan@40 714
jcallahan@40 715 do
jcallahan@23 716 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 717 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 718
jcallahan@23 719 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 720 if not spell_id then
jcallahan@23 721 return
jcallahan@23 722 end
jcallahan@34 723 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 724
jcallahan@23 725 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 726 return
jcallahan@23 727 end
jcallahan@23 728
jcallahan@23 729 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 730 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 731 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 732 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 733 end
jcallahan@23 734 end
jcallahan@23 735
jcallahan@115 736 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 737
jcallahan@23 738 local COMBAT_LOG_FUNCS = {
jcallahan@23 739 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 740 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 741 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 742 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 743 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 744
jcallahan@115 745 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 746 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 747 end
jcallahan@115 748 end
jcallahan@115 749 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 750 end,
jcallahan@65 751 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 752 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 753
jcallahan@65 754 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 755 reputation_npc_id = nil
jcallahan@98 756 private.harvesting = nil
jcallahan@65 757 return
jcallahan@65 758 end
jcallahan@67 759 reputation_npc_id = unit_idnum
jcallahan@65 760 end,
jcallahan@23 761 }
jcallahan@23 762
jcallahan@23 763
jcallahan@92 764 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 765 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 766
jcallahan@23 767 if not combat_log_func then
jcallahan@23 768 return
jcallahan@23 769 end
jcallahan@23 770 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 771 end
jcallahan@23 772
jcallahan@44 773 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 774 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 775 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 776
jcallahan@44 777 local REP_BUFFS = {
jcallahan@44 778 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 779 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 780 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 781 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 782 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 783 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 784 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 785 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 786 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 787 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 788 }
jcallahan@44 789
jcallahan@44 790
jcallahan@44 791 local FACTION_NAMES = {
jcallahan@44 792 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 793 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 794 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 795 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 796 }
jcallahan@44 797
jcallahan@44 798
jcallahan@44 799 local MODIFIERS = {
jcallahan@44 800 CENARION_FAVOR = {
jcallahan@44 801 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 802 modifier = 0.25,
jcallahan@44 803 },
jcallahan@44 804 GRIM_VISAGE = {
jcallahan@44 805 modifier = 0.1,
jcallahan@44 806 },
jcallahan@44 807 HONOR_HOLD_FAVOR = {
jcallahan@44 808 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 809 modifier = 0.25,
jcallahan@44 810 },
jcallahan@44 811 NAZGRELS_FERVOR = {
jcallahan@44 812 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 813 modifier = 0.1,
jcallahan@44 814 },
jcallahan@44 815 SONG_OF_BATTLE = {
jcallahan@44 816 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 817 modifier = 0.1,
jcallahan@44 818 },
jcallahan@44 819 SPIRIT_OF_SHARING = {
jcallahan@44 820 modifier = 0.1,
jcallahan@44 821 },
jcallahan@44 822 THRALLMARS_FAVOR = {
jcallahan@44 823 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 824 modifier = 0.25,
jcallahan@44 825 },
jcallahan@44 826 TROLLBANES_COMMAND = {
jcallahan@44 827 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 828 modifier = 0.1,
jcallahan@44 829 },
jcallahan@44 830 UNBURDENED = {
jcallahan@44 831 modifier = 0.1,
jcallahan@44 832 },
jcallahan@44 833 WOW_ANNIVERSARY = {
jcallahan@44 834 modifier = 0.08,
jcallahan@44 835 }
jcallahan@44 836 }
jcallahan@44 837
jcallahan@44 838
jcallahan@92 839 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 840 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 841 return
jcallahan@44 842 end
jcallahan@44 843 UpdateFactionData()
jcallahan@44 844
jcallahan@46 845 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 846 return
jcallahan@46 847 end
jcallahan@67 848 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 849 reputation_npc_id = nil
jcallahan@46 850
jcallahan@44 851 if not npc then
jcallahan@98 852 private.harvesting = nil
jcallahan@44 853 return
jcallahan@44 854 end
jcallahan@98 855 npc.harvested = private.harvesting
jcallahan@98 856 private.harvesting = nil
jcallahan@98 857
jcallahan@44 858 local modifier = 1
jcallahan@44 859
jcallahan@44 860 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 861 modifier = modifier + 0.1
jcallahan@44 862 end
jcallahan@44 863
jcallahan@44 864 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 865 modifier = modifier + 0.1
jcallahan@44 866 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 867 modifier = modifier + 0.05
jcallahan@44 868 end
jcallahan@44 869
jcallahan@44 870 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 871 if _G.UnitBuff("player", buff_name) then
jcallahan@44 872 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 873
jcallahan@44 874 if not modded_faction or faction_name == modded_faction then
jcallahan@44 875 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 876 end
jcallahan@44 877 end
jcallahan@44 878 end
jcallahan@65 879 npc.reputations = npc.reputations or {}
jcallahan@65 880 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 881 end
jcallahan@44 882 end -- do-block
jcallahan@18 883
jcallahan@18 884
jcallahan@92 885 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 886 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 887
jcallahan@42 888 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 889 return
jcallahan@42 890 end
jcallahan@42 891 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 892 end
jcallahan@42 893
jcallahan@42 894
jcallahan@13 895 do
jcallahan@40 896 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 897 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 898 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 899
jcallahan@13 900
jcallahan@13 901 local function _moneyMatch(money, re)
jcallahan@13 902 return money:match(re) or 0
jcallahan@1 903 end
jcallahan@1 904
jcallahan@0 905
jcallahan@13 906 local function _toCopper(money)
jcallahan@13 907 if not money then
jcallahan@13 908 return 0
jcallahan@13 909 end
jcallahan@40 910 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 911 end
jcallahan@1 912
jcallahan@1 913
jcallahan@13 914 local LOOT_VERIFY_FUNCS = {
jcallahan@16 915 [AF.ITEM] = function()
jcallahan@16 916 local locked_item_id
jcallahan@16 917
jcallahan@16 918 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 919 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 920 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 921
jcallahan@16 922 if is_locked then
jcallahan@16 923 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 924 end
jcallahan@16 925 end
jcallahan@16 926 end
jcallahan@16 927
jcallahan@28 928 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 929 return false
jcallahan@16 930 end
jcallahan@28 931 action_data.identifier = locked_item_id
jcallahan@16 932 return true
jcallahan@16 933 end,
jcallahan@13 934 [AF.NPC] = function()
jcallahan@17 935 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 936 return false
jcallahan@13 937 end
jcallahan@34 938 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 939 action_data.identifier = id_num
jcallahan@13 940 return true
jcallahan@13 941 end,
jcallahan@14 942 [AF.OBJECT] = true,
jcallahan@17 943 [AF.ZONE] = function()
jcallahan@38 944 return _G.IsFishingLoot()
jcallahan@17 945 end,
jcallahan@13 946 }
jcallahan@13 947
jcallahan@13 948
jcallahan@13 949 local LOOT_UPDATE_FUNCS = {
jcallahan@16 950 [AF.ITEM] = function()
jcallahan@28 951 GenericLootUpdate("items")
jcallahan@28 952 end,
jcallahan@28 953 [AF.NPC] = function()
jcallahan@75 954 local difficulty_token = InstanceDifficultyToken()
jcallahan@105 955 local loot_type = action_data.loot_label or "drops"
jcallahan@77 956 local source_list = {}
jcallahan@75 957
jcallahan@78 958 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 959 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 960 local npc = NPCEntry(source_id)
jcallahan@75 961
jcallahan@75 962 if npc then
jcallahan@75 963 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 964 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 965
jcallahan@78 966 if not source_list[source_guid] then
jcallahan@77 967 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 968 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 969 source_list[source_id] = true
jcallahan@77 970 end
jcallahan@77 971
jcallahan@75 972 for item_id, quantity in pairs(loot_data) do
jcallahan@75 973 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 974 end
jcallahan@75 975 end
jcallahan@75 976 end
jcallahan@75 977
jcallahan@75 978 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@79 979 if #action_data.loot_list <= 0 then
jcallahan@79 980 return
jcallahan@79 981 end
jcallahan@29 982 local npc = NPCEntry(action_data.identifier)
jcallahan@28 983
jcallahan@28 984 if not npc then
jcallahan@28 985 return
jcallahan@28 986 end
jcallahan@75 987 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 988 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 989
jcallahan@77 990 if not source_list[action_data.identifier] then
jcallahan@77 991 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 992 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 993 end
jcallahan@77 994
jcallahan@17 995 for index = 1, #action_data.loot_list do
jcallahan@29 996 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 997 end
jcallahan@16 998 end,
jcallahan@13 999 [AF.OBJECT] = function()
jcallahan@28 1000 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1001 end,
jcallahan@17 1002 [AF.ZONE] = function()
jcallahan@41 1003 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 1004
jcallahan@41 1005 -- This will start life as a boolean true.
jcallahan@41 1006 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 1007 action_data.zone_data[location_token] = {
jcallahan@41 1008 drops = {}
jcallahan@41 1009 }
jcallahan@41 1010 end
jcallahan@105 1011 local loot_count = ("%s_count"):format(action_data.loot_label or "drops")
jcallahan@41 1012 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1013
jcallahan@41 1014 for index = 1, #action_data.loot_list do
jcallahan@41 1015 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 1016 end
jcallahan@13 1017 end,
jcallahan@13 1018 }
jcallahan@13 1019
jcallahan@79 1020 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1021 local loot_guid_registry = {}
jcallahan@13 1022
jcallahan@92 1023 function WDP:LOOT_OPENED(event_name)
jcallahan@106 1024 if action_data.looting or not action_data.type then
jcallahan@18 1025 return
jcallahan@18 1026 end
jcallahan@13 1027 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 1028 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 1029
jcallahan@14 1030 if not verify_func or not update_func then
jcallahan@13 1031 return
jcallahan@13 1032 end
jcallahan@13 1033
jcallahan@14 1034 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1035 return
jcallahan@14 1036 end
jcallahan@80 1037 local guids_used = {}
jcallahan@17 1038 action_data.loot_list = {}
jcallahan@75 1039 action_data.loot_sources = {}
jcallahan@18 1040 action_data.looting = true
jcallahan@13 1041
jcallahan@55 1042 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1043 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1044 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1045
jcallahan@77 1046 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1047 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1048 local loot_info = {
jcallahan@77 1049 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1050 }
jcallahan@75 1051
jcallahan@75 1052 -- TODO: Remove debugging
jcallahan@77 1053 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 1054
jcallahan@77 1055 -- Odd index is GUID, even is count.
jcallahan@78 1056 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1057 local source_guid = loot_info[loot_index]
jcallahan@77 1058
jcallahan@79 1059 if not loot_guid_registry[source_guid] then
jcallahan@79 1060 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1061 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1062 -- TODO: Remove debugging
jcallahan@79 1063 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 1064 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1065
jcallahan@79 1066 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@79 1067 action_data.loot_sources[source_guid] = action_data.loot_sources[source_guid] or {}
jcallahan@79 1068 action_data.loot_sources[source_guid][item_id] = action_data.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1069 guids_used[source_guid] = true
jcallahan@79 1070 end
jcallahan@75 1071 end
jcallahan@82 1072 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@82 1073 -- table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1074 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@77 1075 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1076 end
jcallahan@13 1077 end
jcallahan@80 1078
jcallahan@81 1079 for guid in pairs(guids_used) do
jcallahan@80 1080 loot_guid_registry[guid] = true
jcallahan@80 1081 end
jcallahan@13 1082 update_func()
jcallahan@106 1083 table.wipe(action_data)
jcallahan@1 1084 end
jcallahan@13 1085 end -- do-block
jcallahan@0 1086
jcallahan@0 1087
jcallahan@89 1088 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1089 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1090
jcallahan@89 1091 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1092 return
jcallahan@89 1093 end
jcallahan@89 1094 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1095 end
jcallahan@89 1096
jcallahan@89 1097
jcallahan@44 1098 do
jcallahan@44 1099 local POINT_MATCH_PATTERNS = {
jcallahan@44 1100 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1101 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1102 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1103 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1104 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1105 }
jcallahan@5 1106
jcallahan@68 1107 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1108 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1109 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1110
jcallahan@89 1111 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1112 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1113
jcallahan@44 1114 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1115 return
jcallahan@44 1116 end
jcallahan@55 1117 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1118 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1119 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1120 merchant.sells = merchant.sells or {}
jcallahan@5 1121
jcallahan@57 1122 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1123 _G.MerchantFrame_Update()
jcallahan@57 1124
jcallahan@57 1125 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1126
jcallahan@44 1127 for item_index = 1, num_items do
jcallahan@44 1128 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1129 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1130
jcallahan@44 1131 if item_id and item_id > 0 then
jcallahan@44 1132 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1133
jcallahan@68 1134 DatamineTT:ClearLines()
jcallahan@68 1135 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1136
jcallahan@68 1137 local num_lines = DatamineTT:NumLines()
jcallahan@68 1138
jcallahan@68 1139 for line_index = 1, num_lines do
jcallahan@68 1140 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1141
jcallahan@68 1142 if not current_line then
jcallahan@68 1143 break
jcallahan@68 1144 end
jcallahan@68 1145 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1146
jcallahan@68 1147 if faction or reputation then
jcallahan@68 1148 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1149 break
jcallahan@68 1150 end
jcallahan@68 1151 end
jcallahan@68 1152
jcallahan@87 1153 for line_index = 1, num_lines do
jcallahan@87 1154 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1155
jcallahan@87 1156 if not current_line then
jcallahan@87 1157 break
jcallahan@87 1158 end
jcallahan@87 1159 local line_text = current_line:GetText()
jcallahan@87 1160 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1161
jcallahan@87 1162 if quest_name then
jcallahan@87 1163 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1164 break
jcallahan@87 1165 end
jcallahan@87 1166 end
jcallahan@87 1167
jcallahan@44 1168 if extended_cost then
jcallahan@53 1169 local battleground_rating = 0
jcallahan@53 1170 local personal_rating = 0
jcallahan@53 1171 local required_season_amount
jcallahan@5 1172
jcallahan@68 1173 for line_index = 1, num_lines do
jcallahan@44 1174 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1175
jcallahan@44 1176 if not current_line then
jcallahan@44 1177 break
jcallahan@44 1178 end
jcallahan@53 1179 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1180
jcallahan@44 1181 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1182 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1183 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1184 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1185
jcallahan@44 1186 if match1 or match2 then
jcallahan@44 1187 break
jcallahan@44 1188 end
jcallahan@44 1189 end
jcallahan@5 1190 end
jcallahan@44 1191 local currency_list = {}
jcallahan@44 1192 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1193
jcallahan@50 1194 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1195 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1196 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1197
jcallahan@44 1198 for cost_index = 1, item_count do
jcallahan@44 1199 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1200 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1201
jcallahan@44 1202 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1203 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1204 end
jcallahan@44 1205
jcallahan@44 1206 if currency_id then
jcallahan@44 1207 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1208 end
jcallahan@44 1209 end
jcallahan@44 1210
jcallahan@44 1211 for currency_index = 1, #currency_list do
jcallahan@44 1212 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1213 end
jcallahan@5 1214 end
jcallahan@61 1215 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1216 end
jcallahan@44 1217 end
jcallahan@5 1218
jcallahan@44 1219 if _G.CanMerchantRepair() then
jcallahan@44 1220 merchant.can_repair = true
jcallahan@5 1221 end
jcallahan@57 1222 _G.SetMerchantFilter(current_filters)
jcallahan@57 1223 _G.MerchantFrame_Update()
jcallahan@4 1224 end
jcallahan@44 1225 end -- do-block
jcallahan@4 1226
jcallahan@89 1227
jcallahan@92 1228 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@105 1229 if action_data.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1230 return
jcallahan@25 1231 end
jcallahan@34 1232 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1233
jcallahan@25 1234 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1235 return
jcallahan@25 1236 end
jcallahan@29 1237 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1238 table.wipe(action_data)
jcallahan@25 1239 end
jcallahan@25 1240
jcallahan@25 1241
jcallahan@115 1242 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1243 local num_pets = LPJ:NumPets()
jcallahan@115 1244
jcallahan@115 1245 LPJ:ClearFilters()
jcallahan@115 1246 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1247 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1248
jcallahan@115 1249 if is_owned then
jcallahan@115 1250 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1251 local rarity_name = _G["ITEM_QUALITY" .. rarity - 1 .. "_DESC"]
jcallahan@115 1252 local npc = NPCEntry(npc_id)
jcallahan@115 1253 npc.wild_pet = is_wild or nil
jcallahan@115 1254 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@115 1255 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@115 1256 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@115 1257
jcallahan@115 1258 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@115 1259 data.max_health = max_health
jcallahan@115 1260 data.attack = attack
jcallahan@115 1261 data.speed = speed
jcallahan@115 1262 end
jcallahan@115 1263 end
jcallahan@115 1264 LPJ:RestoreFilters()
jcallahan@115 1265 end
jcallahan@115 1266
jcallahan@115 1267
jcallahan@18 1268 do
jcallahan@18 1269 local GENDER_NAMES = {
jcallahan@18 1270 "UNKNOWN",
jcallahan@18 1271 "MALE",
jcallahan@18 1272 "FEMALE",
jcallahan@18 1273 }
jcallahan@2 1274
jcallahan@2 1275
jcallahan@18 1276 local REACTION_NAMES = {
jcallahan@18 1277 "HATED",
jcallahan@18 1278 "HOSTILE",
jcallahan@18 1279 "UNFRIENDLY",
jcallahan@18 1280 "NEUTRAL",
jcallahan@18 1281 "FRIENDLY",
jcallahan@18 1282 "HONORED",
jcallahan@18 1283 "REVERED",
jcallahan@18 1284 "EXALTED",
jcallahan@18 1285 }
jcallahan@2 1286
jcallahan@2 1287
jcallahan@18 1288 local POWER_TYPE_NAMES = {
jcallahan@18 1289 ["0"] = "MANA",
jcallahan@18 1290 ["1"] = "RAGE",
jcallahan@18 1291 ["2"] = "FOCUS",
jcallahan@18 1292 ["3"] = "ENERGY",
jcallahan@18 1293 ["6"] = "RUNIC_POWER",
jcallahan@18 1294 }
jcallahan@2 1295
jcallahan@2 1296
jcallahan@92 1297 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@40 1298 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@86 1299 current_target_id = nil
jcallahan@18 1300 return
jcallahan@18 1301 end
jcallahan@34 1302 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1303
jcallahan@18 1304 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1305 return
jcallahan@18 1306 end
jcallahan@86 1307 current_target_id = unit_idnum
jcallahan@86 1308
jcallahan@29 1309 local npc = NPCEntry(unit_idnum)
jcallahan@18 1310 local _, class_token = _G.UnitClass("target")
jcallahan@18 1311 npc.class = class_token
jcallahan@39 1312 npc.faction = UnitFactionStanding("target")
jcallahan@26 1313 npc.genders = npc.genders or {}
jcallahan@26 1314 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1315 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1316 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1317
jcallahan@30 1318 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1319 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1320
jcallahan@28 1321 if not encounter_data[npc_level] then
jcallahan@28 1322 encounter_data[npc_level] = {
jcallahan@18 1323 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1324 }
jcallahan@3 1325
jcallahan@18 1326 local max_power = _G.UnitManaMax("target")
jcallahan@18 1327
jcallahan@18 1328 if max_power > 0 then
jcallahan@18 1329 local power_type = _G.UnitPowerType("target")
jcallahan@28 1330 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1331 end
jcallahan@3 1332 end
jcallahan@95 1333 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@95 1334
jcallahan@21 1335 table.wipe(action_data)
jcallahan@21 1336 action_data.type = AF.NPC
jcallahan@27 1337 action_data.identifier = unit_idnum
jcallahan@21 1338 action_data.npc_level = npc_level
jcallahan@31 1339 self:UpdateTargetLocation()
jcallahan@2 1340 end
jcallahan@18 1341 end -- do-block
jcallahan@2 1342
jcallahan@89 1343
jcallahan@12 1344 do
jcallahan@12 1345 local function UpdateQuestJuncture(point)
jcallahan@12 1346 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1347
jcallahan@12 1348 if not unit_name then
jcallahan@12 1349 return
jcallahan@12 1350 end
jcallahan@34 1351 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1352
jcallahan@12 1353 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1354 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1355 end
jcallahan@19 1356 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1357 quest[point] = quest[point] or {}
jcallahan@12 1358 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1359
jcallahan@24 1360 return quest
jcallahan@12 1361 end
jcallahan@10 1362
jcallahan@12 1363
jcallahan@92 1364 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1365 local quest = UpdateQuestJuncture("end")
jcallahan@97 1366
jcallahan@112 1367 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1368 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1369 end
jcallahan@67 1370 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1371 reputation_npc_id = nil
jcallahan@10 1372 end
jcallahan@10 1373
jcallahan@12 1374
jcallahan@92 1375 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1376 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1377
jcallahan@46 1378 if not quest then
jcallahan@46 1379 return
jcallahan@46 1380 end
jcallahan@24 1381 quest.classes = quest.classes or {}
jcallahan@27 1382 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1383
jcallahan@24 1384 quest.races = quest.races or {}
jcallahan@100 1385 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1386 end
jcallahan@12 1387 end -- do-block
jcallahan@9 1388
jcallahan@9 1389
jcallahan@92 1390 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1391 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1392 local entry_index, processed_quests = 1, 0
jcallahan@36 1393 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1394
jcallahan@36 1395 while processed_quests <= num_quests do
jcallahan@36 1396 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1397
jcallahan@84 1398 if quest_id == 0 then
jcallahan@84 1399 processed_quests = processed_quests + 1
jcallahan@84 1400 elseif not is_header then
jcallahan@36 1401 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1402
jcallahan@36 1403 local quest = DBEntry("quests", quest_id)
jcallahan@36 1404 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1405 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1406 processed_quests = processed_quests + 1
jcallahan@36 1407 end
jcallahan@36 1408 entry_index = entry_index + 1
jcallahan@36 1409 end
jcallahan@36 1410 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1411 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1412 end
jcallahan@4 1413
jcallahan@4 1414
jcallahan@97 1415 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1416 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1417 return
jcallahan@112 1418 end
jcallahan@97 1419 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1420 end
jcallahan@97 1421
jcallahan@97 1422
jcallahan@92 1423 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1424 if unit_id ~= "player" then
jcallahan@4 1425 return
jcallahan@4 1426 end
jcallahan@4 1427 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1428 end
jcallahan@4 1429
jcallahan@4 1430
jcallahan@92 1431 do
jcallahan@92 1432 local TRADESKILL_TOOLS = {
jcallahan@92 1433 Anvil = anvil_spell_ids,
jcallahan@92 1434 Forge = forge_spell_ids,
jcallahan@92 1435 }
jcallahan@92 1436
jcallahan@92 1437
jcallahan@92 1438 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1439 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1440
jcallahan@92 1441 if profession_name == _G.UNKNOWN then
jcallahan@92 1442 return
jcallahan@92 1443 end
jcallahan@92 1444
jcallahan@92 1445 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1446 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1447 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1448 search_box:SetText("")
jcallahan@92 1449 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1450 search_box:ClearFocus()
jcallahan@92 1451 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1452 end
jcallahan@92 1453 local header_list = {}
jcallahan@92 1454
jcallahan@92 1455 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1456 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1457 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1458
jcallahan@92 1459 if have_materials then
jcallahan@92 1460 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1461 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1462 end
jcallahan@92 1463
jcallahan@92 1464 if have_skillup then
jcallahan@92 1465 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1466 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1467 end
jcallahan@92 1468 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1469 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1470 _G.TradeSkillFrame_Update()
jcallahan@92 1471
jcallahan@92 1472 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1473 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1474 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1475
jcallahan@94 1476 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1477 if not is_expanded then
jcallahan@92 1478 header_list[name] = true
jcallahan@92 1479 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1480 end
jcallahan@92 1481 else
jcallahan@92 1482 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1483 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1484
jcallahan@92 1485 if required_tool then
jcallahan@92 1486 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1487 if required_tool:find(tool_name) then
jcallahan@92 1488 registry[spell_id] = true
jcallahan@92 1489 end
jcallahan@92 1490 end
jcallahan@92 1491 end
jcallahan@92 1492 end
jcallahan@92 1493 end
jcallahan@92 1494
jcallahan@92 1495 -- Restore the state of the things we changed.
jcallahan@92 1496 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1497 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1498
jcallahan@92 1499 if header_list[name] then
jcallahan@92 1500 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1501 end
jcallahan@92 1502 end
jcallahan@92 1503 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1504 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1505 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1506 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1507
jcallahan@92 1508 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1509 _G.TradeSkillFrame_Update()
jcallahan@92 1510 end
jcallahan@92 1511 end -- do-block
jcallahan@92 1512
jcallahan@92 1513
jcallahan@92 1514 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1515 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1516 local npc = NPCEntry(unit_idnum)
jcallahan@58 1517
jcallahan@58 1518 if not npc then
jcallahan@58 1519 return
jcallahan@58 1520 end
jcallahan@27 1521 npc.teaches = npc.teaches or {}
jcallahan@27 1522
jcallahan@27 1523 -- Get the initial trainer filters
jcallahan@27 1524 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1525 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1526 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1527
jcallahan@27 1528 -- Clear the trainer filters
jcallahan@27 1529 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1530 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1531 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1532
jcallahan@27 1533 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1534 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1535
jcallahan@27 1536 if spell_name then
jcallahan@27 1537 DatamineTT:ClearLines()
jcallahan@27 1538 DatamineTT:SetTrainerService(index)
jcallahan@27 1539
jcallahan@27 1540 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1541
jcallahan@43 1542 if spell_id then
jcallahan@43 1543 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1544 profession = profession or "General"
jcallahan@43 1545
jcallahan@43 1546 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1547 if not class_professions then
jcallahan@43 1548 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1549 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1550 end
jcallahan@43 1551
jcallahan@43 1552 local profession_skills = class_professions[profession]
jcallahan@43 1553 if not profession_skills then
jcallahan@43 1554 class_professions[profession] = {}
jcallahan@43 1555 profession_skills = class_professions[profession]
jcallahan@43 1556 end
jcallahan@43 1557 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1558 end
jcallahan@27 1559 end
jcallahan@27 1560 end
jcallahan@27 1561
jcallahan@27 1562 -- Reset the filters to what they were before
jcallahan@27 1563 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1564 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1565 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1566 end
jcallahan@27 1567
jcallahan@27 1568
jcallahan@1 1569 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1570 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1571 return
jcallahan@1 1572 end
jcallahan@1 1573 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1574
jcallahan@1 1575 if not spell_label then
jcallahan@1 1576 return
jcallahan@1 1577 end
jcallahan@18 1578 table.wipe(action_data)
jcallahan@1 1579
jcallahan@1 1580 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1581 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1582
jcallahan@1 1583 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1584 tt_unit_name = target_name
jcallahan@1 1585 tt_unit_id = "target"
jcallahan@1 1586 end
jcallahan@1 1587 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1588 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1589
jcallahan@28 1590 action_data.instance_token = instance_token
jcallahan@28 1591 action_data.map_level = map_level
jcallahan@28 1592 action_data.x = x
jcallahan@28 1593 action_data.y = y
jcallahan@28 1594 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@76 1595 action_data.spell_label = spell_label
jcallahan@105 1596
jcallahan@105 1597 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@105 1598 action_data.loot_label = spell_label:lower()
jcallahan@105 1599 end
jcallahan@1 1600
jcallahan@16 1601 if tt_unit_name and not tt_item_name then
jcallahan@16 1602 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1603 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1604 return
jcallahan@16 1605 end
jcallahan@16 1606 action_data.type = AF.NPC
jcallahan@25 1607 action_data.unit_name = tt_unit_name
jcallahan@16 1608 end
jcallahan@16 1609 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1610 action_data.type = AF.ITEM
jcallahan@16 1611
jcallahan@16 1612 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1613 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1614 elseif target_name and target_name ~= "" then
jcallahan@16 1615 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1616 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1617 end
jcallahan@16 1618 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1619 action_data.name = target_name
jcallahan@17 1620
jcallahan@1 1621 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1622 if target_name == "" then
jcallahan@17 1623 return
jcallahan@17 1624 end
jcallahan@82 1625 action_data.target_name = target_name
jcallahan@1 1626 action_data.type = AF.OBJECT
jcallahan@1 1627 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1628 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1629 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1630 action_data.type = AF.ZONE
jcallahan@38 1631 action_data.identifier = identifier
jcallahan@1 1632 end
jcallahan@1 1633 end
jcallahan@1 1634 private.tracked_line = spell_line
jcallahan@0 1635 end
jcallahan@0 1636
jcallahan@94 1637
jcallahan@1 1638 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1639 if unit_id ~= "player" then
jcallahan@1 1640 return
jcallahan@1 1641 end
jcallahan@1 1642 private.tracked_line = nil
jcallahan@85 1643
jcallahan@86 1644 if spell_name:match("^Harvest.+") then
jcallahan@86 1645 reputation_npc_id = current_target_id
jcallahan@98 1646 private.harvesting = true
jcallahan@85 1647 end
jcallahan@92 1648
jcallahan@92 1649 if anvil_spell_ids[spell_id] then
jcallahan@92 1650 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1651 elseif forge_spell_ids[spell_id] then
jcallahan@92 1652 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1653 end
jcallahan@0 1654 end
jcallahan@0 1655
jcallahan@90 1656
jcallahan@1 1657 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1658 if unit_id ~= "player" then
jcallahan@1 1659 return
jcallahan@1 1660 end
jcallahan@0 1661
jcallahan@1 1662 if private.tracked_line == spell_line then
jcallahan@1 1663 private.tracked_line = nil
jcallahan@103 1664 table.wipe(action_data)
jcallahan@1 1665 end
jcallahan@0 1666 end
jcallahan@90 1667
jcallahan@90 1668
jcallahan@90 1669 do
jcallahan@90 1670 local function SetUnitField(field, required_type)
jcallahan@90 1671 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1672
jcallahan@90 1673 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1674 return
jcallahan@90 1675 end
jcallahan@90 1676
jcallahan@90 1677 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1678 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1679 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1680 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1681 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1682 end
jcallahan@90 1683 end
jcallahan@90 1684
jcallahan@90 1685
jcallahan@90 1686 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1687 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1688 end
jcallahan@90 1689
jcallahan@90 1690
jcallahan@90 1691 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1692 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1693 end
jcallahan@90 1694
jcallahan@90 1695
jcallahan@90 1696 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1697 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1698 end
jcallahan@90 1699
jcallahan@90 1700
jcallahan@92 1701 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1702 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1703 end
jcallahan@90 1704
jcallahan@90 1705
jcallahan@92 1706 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1707 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1708
jcallahan@90 1709 for index = 2, #gossip_options, 2 do
jcallahan@90 1710 if gossip_options[index] == "binder" then
jcallahan@90 1711 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1712 return
jcallahan@90 1713 end
jcallahan@90 1714 end
jcallahan@90 1715 end
jcallahan@90 1716
jcallahan@90 1717
jcallahan@93 1718 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1719 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1720 end
jcallahan@93 1721
jcallahan@93 1722
jcallahan@90 1723 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1724 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1725 end
jcallahan@90 1726
jcallahan@90 1727
jcallahan@90 1728 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1729 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1730 end
jcallahan@90 1731
jcallahan@90 1732
jcallahan@90 1733 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1734 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1735 end
jcallahan@90 1736 end -- do-block