annotate Main.lua @ 14:27c153c3a1ed

Wipe SavedVariables if the current WoW build number is greater than the last recorded build number. If a merchant can repair items, record that fact.
author James D. Callahan III <jcallahan@curse.com>
date Thu, 03 May 2012 10:43:18 -0500
parents 39972835bdc9
children 62b0fb4281cd
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@4 22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 24
jcallahan@0 25
jcallahan@0 26 -----------------------------------------------------------------------
jcallahan@0 27 -- Local constants.
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 local DATABASE_DEFAULTS = {
jcallahan@0 30 global = {
jcallahan@0 31 items = {},
jcallahan@0 32 npcs = {},
jcallahan@0 33 objects = {},
jcallahan@0 34 quests = {},
jcallahan@0 35 }
jcallahan@0 36 }
jcallahan@0 37
jcallahan@0 38
jcallahan@1 39 local EVENT_MAPPING = {
jcallahan@13 40 LOOT_CLOSED = true,
jcallahan@1 41 LOOT_OPENED = true,
jcallahan@7 42 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@7 43 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@2 44 PLAYER_TARGET_CHANGED = true,
jcallahan@9 45 QUEST_COMPLETE = true,
jcallahan@9 46 QUEST_DETAIL = true,
jcallahan@9 47 QUEST_LOG_UPDATE = true,
jcallahan@9 48 QUEST_PROGRESS = true,
jcallahan@4 49 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 50 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 51 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 52 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 53 UNIT_SPELLCAST_SENT = true,
jcallahan@1 54 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 55 }
jcallahan@0 56
jcallahan@4 57
jcallahan@1 58 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 59
jcallahan@4 60
jcallahan@0 61 -----------------------------------------------------------------------
jcallahan@0 62 -- Local variables.
jcallahan@0 63 -----------------------------------------------------------------------
jcallahan@0 64 local db
jcallahan@0 65 local durability_timer_handle
jcallahan@2 66 local target_location_timer_handle
jcallahan@1 67 local action_data = {}
jcallahan@0 68
jcallahan@1 69
jcallahan@1 70 -----------------------------------------------------------------------
jcallahan@1 71 -- Helper Functions.
jcallahan@1 72 -----------------------------------------------------------------------
jcallahan@10 73 local function UnitEntry(unit_type, unit_id)
jcallahan@10 74 if not unit_type or not unit_id then
jcallahan@6 75 return
jcallahan@6 76 end
jcallahan@10 77 local unit = db[unit_type][unit_id]
jcallahan@6 78
jcallahan@10 79 if not unit then
jcallahan@10 80 db[unit_type][unit_id] = {}
jcallahan@10 81 unit = db[unit_type][unit_id]
jcallahan@6 82 end
jcallahan@10 83 return unit
jcallahan@6 84 end
jcallahan@6 85
jcallahan@6 86
jcallahan@1 87 local function CurrentLocationData()
jcallahan@1 88 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 89 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 90
jcallahan@1 91 x = x or 0
jcallahan@1 92 y = y or 0
jcallahan@1 93
jcallahan@1 94 if x == 0 and y == 0 then
jcallahan@1 95 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 96 _G.SetDungeonMapLevel(level_index)
jcallahan@1 97 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 98
jcallahan@1 99 if x and y and (x > 0 or y > 0) then
jcallahan@1 100 _G.SetDungeonMapLevel(map_level)
jcallahan@1 101 map_level = level_index
jcallahan@1 102 break
jcallahan@1 103 end
jcallahan@1 104 end
jcallahan@1 105 end
jcallahan@1 106
jcallahan@1 107 if _G.DungeonUsesTerrainMap() then
jcallahan@1 108 map_level = map_level - 1
jcallahan@1 109 end
jcallahan@8 110 local _, instance_type = _G.IsInInstance()
jcallahan@8 111 return _G.GetRealZoneText(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level or 0, instance_type:upper()
jcallahan@1 112 end
jcallahan@1 113
jcallahan@1 114
jcallahan@1 115 local function ItemLinkToID(item_link)
jcallahan@1 116 if not item_link then
jcallahan@1 117 return
jcallahan@1 118 end
jcallahan@7 119 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 120 end
jcallahan@0 121
jcallahan@4 122
jcallahan@4 123 do
jcallahan@4 124 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 125
jcallahan@4 126 function WDP:ParseGUID(guid)
jcallahan@5 127 if not guid then
jcallahan@5 128 return
jcallahan@5 129 end
jcallahan@4 130 local types = private.UNIT_TYPES
jcallahan@4 131 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 132
jcallahan@10 133 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 134 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 135 end
jcallahan@4 136
jcallahan@4 137 return unit_type
jcallahan@4 138 end
jcallahan@4 139 end -- do-block
jcallahan@4 140
jcallahan@4 141
jcallahan@10 142 local function UpdateObjectLocation(identifier)
jcallahan@10 143 if not identifier then
jcallahan@10 144 return
jcallahan@10 145 end
jcallahan@10 146 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
jcallahan@10 147 local object = UnitEntry("objects", identifier)
jcallahan@11 148 object.locations = object.locations or {}
jcallahan@10 149
jcallahan@11 150 if not object.locations[zone_name] then
jcallahan@11 151 object.locations[zone_name] = {}
jcallahan@10 152 end
jcallahan@11 153 object.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
jcallahan@10 154 end
jcallahan@10 155
jcallahan@10 156
jcallahan@0 157 -----------------------------------------------------------------------
jcallahan@0 158 -- Methods.
jcallahan@0 159 -----------------------------------------------------------------------
jcallahan@0 160 function WDP:OnInitialize()
jcallahan@0 161 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 162
jcallahan@14 163 local wow_version, build_num = _G.GetBuildInfo()
jcallahan@14 164 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 165
jcallahan@14 166 build_num = tonumber(build_num)
jcallahan@14 167
jcallahan@14 168 if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@14 169 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@14 170 db[entry] = {}
jcallahan@14 171 end
jcallahan@14 172 raw_db.build_num = build_num
jcallahan@14 173 elseif not raw_db.build_num then
jcallahan@14 174 raw_db.build_num = build_num
jcallahan@14 175 end
jcallahan@0 176 end
jcallahan@0 177
jcallahan@0 178
jcallahan@0 179 function WDP:OnEnable()
jcallahan@0 180 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 181 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 182 end
jcallahan@0 183 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@2 184 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
jcallahan@0 185 end
jcallahan@0 186
jcallahan@0 187
jcallahan@0 188 local function RecordDurability(item_id, durability)
jcallahan@0 189 if not durability or durability <= 0 then
jcallahan@0 190 return
jcallahan@0 191 end
jcallahan@0 192
jcallahan@0 193 if not db.items[item_id] then
jcallahan@0 194 db.items[item_id] = {}
jcallahan@0 195 end
jcallahan@0 196 db.items[item_id].durability = durability
jcallahan@0 197 end
jcallahan@0 198
jcallahan@0 199
jcallahan@0 200 function WDP:ProcessDurability()
jcallahan@0 201 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 202 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 203
jcallahan@0 204 if item_id and item_id > 0 then
jcallahan@1 205 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 206 RecordDurability(item_id, max_durability)
jcallahan@0 207 end
jcallahan@0 208 end
jcallahan@0 209
jcallahan@0 210 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 211 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 212 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 213
jcallahan@0 214 if item_id and item_id > 0 then
jcallahan@1 215 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 216 RecordDurability(item_id, max_durability)
jcallahan@0 217 end
jcallahan@0 218 end
jcallahan@0 219 end
jcallahan@0 220 end
jcallahan@0 221
jcallahan@0 222
jcallahan@2 223 function WDP:UpdateTargetLocation()
jcallahan@2 224 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or _G.UnitIsTapped("target") then
jcallahan@2 225 return
jcallahan@2 226 end
jcallahan@2 227
jcallahan@2 228 for index = 1, 4 do
jcallahan@2 229 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 230 return
jcallahan@2 231 end
jcallahan@2 232 end
jcallahan@2 233
jcallahan@2 234 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@2 235
jcallahan@2 236 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@2 237 return
jcallahan@2 238 end
jcallahan@8 239 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
jcallahan@10 240 local npc_data = UnitEntry("npcs", unit_idnum).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@6 241 npc_data.locations = npc_data.locations or {}
jcallahan@2 242
jcallahan@2 243 if not npc_data.locations[zone_name] then
jcallahan@2 244 npc_data.locations[zone_name] = {}
jcallahan@2 245 end
jcallahan@8 246 npc_data.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
jcallahan@2 247 end
jcallahan@2 248
jcallahan@2 249
jcallahan@0 250 -----------------------------------------------------------------------
jcallahan@0 251 -- Event handlers.
jcallahan@0 252 -----------------------------------------------------------------------
jcallahan@13 253 function WDP:LOOT_CLOSED()
jcallahan@13 254 table.wipe(action_data)
jcallahan@0 255 end
jcallahan@0 256
jcallahan@0 257
jcallahan@13 258 do
jcallahan@13 259 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 260 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 261 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 262
jcallahan@13 263
jcallahan@13 264 local function _moneyMatch(money, re)
jcallahan@13 265 return money:match(re) or 0
jcallahan@1 266 end
jcallahan@1 267
jcallahan@0 268
jcallahan@13 269 local function _toCopper(money)
jcallahan@13 270 if not money then
jcallahan@13 271 return 0
jcallahan@13 272 end
jcallahan@0 273
jcallahan@13 274 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
jcallahan@1 275 end
jcallahan@1 276
jcallahan@1 277
jcallahan@13 278 local LOOT_VERIFY_FUNCS = {
jcallahan@13 279 [AF.NPC] = function()
jcallahan@13 280 local fishing_loot = _G.IsFishingLoot()
jcallahan@1 281
jcallahan@13 282 if not fishing_loot and _G.UnitExists("target") and not _G.UnitIsFriend("player", "target") and _G.UnitIsDead("target") then
jcallahan@13 283 if _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@13 284 return false
jcallahan@13 285 end
jcallahan@13 286 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
jcallahan@13 287 action_data.id_num = id_num
jcallahan@13 288 end
jcallahan@13 289 return true
jcallahan@13 290 end,
jcallahan@14 291 [AF.OBJECT] = true,
jcallahan@13 292 }
jcallahan@13 293
jcallahan@13 294
jcallahan@13 295 local LOOT_UPDATE_FUNCS = {
jcallahan@13 296 [AF.NPC] = function()
jcallahan@13 297 local npc = UnitEntry("npcs", action_data.id_num)
jcallahan@13 298 local loot_type = action_data.loot_type or "drops"
jcallahan@13 299 npc[loot_type] = npc[loot_type] or {}
jcallahan@13 300
jcallahan@13 301 for index = 1, #action_data.drops do
jcallahan@13 302 table.insert(npc[loot_type], action_data.drops[index])
jcallahan@13 303 end
jcallahan@13 304 end,
jcallahan@13 305 [AF.OBJECT] = function()
jcallahan@13 306 local object = UnitEntry("objects", action_data.identifier)
jcallahan@13 307 object.drops = object.drops or {}
jcallahan@13 308
jcallahan@13 309 for index = 1, #action_data.drops do
jcallahan@13 310 table.insert(object.drops, action_data.drops[index])
jcallahan@13 311 end
jcallahan@13 312 end,
jcallahan@13 313 }
jcallahan@13 314
jcallahan@13 315
jcallahan@13 316 function WDP:LOOT_OPENED()
jcallahan@13 317 if not action_data.type then
jcallahan@13 318 action_data.type = AF.NPC
jcallahan@1 319 end
jcallahan@13 320 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 321 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 322
jcallahan@14 323 if not verify_func or not update_func then
jcallahan@13 324 return
jcallahan@13 325 end
jcallahan@13 326
jcallahan@14 327 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 328 return
jcallahan@14 329 end
jcallahan@13 330 local loot_registry = {}
jcallahan@13 331 action_data.drops = {}
jcallahan@13 332
jcallahan@13 333 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@13 334 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@13 335
jcallahan@13 336 if _G.LootSlotIsItem(loot_slot) then
jcallahan@13 337 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@13 338 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@13 339 elseif _G.LootSlotIsCoin(loot_slot) then
jcallahan@13 340 table.insert(action_data.drops, ("money:%d"):format(_toCopper(item_text)))
jcallahan@13 341 elseif _G.LootSlotIsCurrency(loot_slot) then
jcallahan@13 342 table.insert(action_data.drops, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 343 end
jcallahan@13 344 end
jcallahan@13 345
jcallahan@13 346 for item_id, quantity in pairs(loot_registry) do
jcallahan@13 347 table.insert(action_data.drops, ("%d:%d"):format(item_id, quantity))
jcallahan@13 348 end
jcallahan@13 349 update_func()
jcallahan@1 350 end
jcallahan@13 351 end -- do-block
jcallahan@0 352
jcallahan@0 353
jcallahan@5 354 local POINT_MATCH_PATTERNS = {
jcallahan@5 355 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 356 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 357 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 358 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 359 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 360 }
jcallahan@5 361
jcallahan@5 362
jcallahan@7 363 function WDP:UpdateMerchantItems()
jcallahan@4 364 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@4 365
jcallahan@4 366 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@4 367 return
jcallahan@4 368 end
jcallahan@10 369 local merchant = UnitEntry("npcs", unit_idnum)
jcallahan@6 370 merchant.sells = merchant.sells or {}
jcallahan@5 371
jcallahan@5 372 for item_index = 1, _G.GetMerchantNumItems() do
jcallahan@5 373 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@5 374 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 375
jcallahan@5 376 if item_id and item_id > 0 then
jcallahan@5 377 local price_string = copper_price
jcallahan@5 378
jcallahan@5 379 if extended_cost then
jcallahan@5 380 local bg_points = 0
jcallahan@5 381 local personal_points = 0
jcallahan@5 382
jcallahan@5 383 DatamineTT:ClearLines()
jcallahan@5 384 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 385
jcallahan@5 386 for line_index = 1, DatamineTT:NumLines() do
jcallahan@5 387 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 388
jcallahan@5 389 if not current_line then
jcallahan@5 390 break
jcallahan@5 391 end
jcallahan@5 392 local breakout
jcallahan@5 393
jcallahan@5 394 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@5 395 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@5 396 personal_points = personal_points + (match1 or 0)
jcallahan@5 397 bg_points = bg_points + (match2 or 0)
jcallahan@5 398
jcallahan@5 399 if match1 or match2 then
jcallahan@5 400 breakout = true
jcallahan@5 401 break
jcallahan@5 402 end
jcallahan@5 403 end
jcallahan@5 404
jcallahan@5 405 if breakout then
jcallahan@5 406 break
jcallahan@5 407 end
jcallahan@5 408 end
jcallahan@5 409 local currency_list = {}
jcallahan@5 410
jcallahan@5 411 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
jcallahan@5 412
jcallahan@5 413 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
jcallahan@5 414 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@5 415 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@5 416
jcallahan@5 417 if not currency_id or currency_id < 1 then
jcallahan@5 418 if not icon_texture then
jcallahan@5 419 return
jcallahan@5 420 end
jcallahan@5 421 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@5 422 end
jcallahan@5 423 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@5 424 end
jcallahan@5 425
jcallahan@5 426 for currency_index = 1, #currency_list do
jcallahan@5 427 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 428 end
jcallahan@5 429 end
jcallahan@6 430 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
jcallahan@5 431 end
jcallahan@4 432 end
jcallahan@14 433
jcallahan@14 434 if _G.CanMerchantRepair() then
jcallahan@14 435 merchant.can_repair = true
jcallahan@14 436 end
jcallahan@4 437 end
jcallahan@4 438
jcallahan@4 439
jcallahan@2 440 local GENDER_NAMES = {
jcallahan@2 441 "UNKNOWN",
jcallahan@2 442 "MALE",
jcallahan@2 443 "FEMALE",
jcallahan@2 444 }
jcallahan@2 445
jcallahan@2 446
jcallahan@2 447 local REACTION_NAMES = {
jcallahan@2 448 "HATED",
jcallahan@2 449 "HOSTILE",
jcallahan@2 450 "UNFRIENDLY",
jcallahan@2 451 "NEUTRAL",
jcallahan@2 452 "FRIENDLY",
jcallahan@2 453 "HONORED",
jcallahan@2 454 "REVERED",
jcallahan@2 455 "EXALTED",
jcallahan@2 456 }
jcallahan@2 457
jcallahan@2 458
jcallahan@2 459 local POWER_TYPE_NAMES = {
jcallahan@2 460 ["0"] = "MANA",
jcallahan@2 461 ["1"] = "RAGE",
jcallahan@2 462 ["2"] = "FOCUS",
jcallahan@2 463 ["3"] = "ENERGY",
jcallahan@2 464 ["6"] = "RUNIC_POWER",
jcallahan@2 465 }
jcallahan@2 466
jcallahan@2 467
jcallahan@2 468 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@2 469 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
jcallahan@2 470 return
jcallahan@2 471 end
jcallahan@2 472 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@2 473
jcallahan@2 474 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@2 475 return
jcallahan@2 476 end
jcallahan@10 477 local npc = UnitEntry("npcs", unit_idnum)
jcallahan@2 478 local _, class_token = _G.UnitClass("target")
jcallahan@2 479 npc.class = class_token
jcallahan@2 480 -- TODO: Add faction here
jcallahan@2 481 npc.gender = GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"
jcallahan@3 482 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@2 483 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 484 npc.stats = npc.stats or {}
jcallahan@2 485
jcallahan@2 486 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@2 487
jcallahan@2 488 if not npc.stats[npc_level] then
jcallahan@2 489 npc.stats[npc_level] = {
jcallahan@2 490 max_health = _G.UnitHealthMax("target"),
jcallahan@2 491 }
jcallahan@3 492
jcallahan@3 493 local max_power = _G.UnitManaMax("target")
jcallahan@3 494
jcallahan@3 495 if max_power > 0 then
jcallahan@3 496 local power_type = _G.UnitPowerType("target")
jcallahan@3 497 npc.stats[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@3 498 end
jcallahan@2 499 end
jcallahan@2 500 end
jcallahan@2 501
jcallahan@2 502
jcallahan@12 503 do
jcallahan@12 504 local function UpdateQuestJuncture(point)
jcallahan@12 505 local unit_name = _G.UnitName("questnpc")
jcallahan@9 506
jcallahan@12 507 if not unit_name then
jcallahan@12 508 return
jcallahan@12 509 end
jcallahan@12 510 local unit_type, unit_id = WDP:ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 511
jcallahan@12 512 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@12 513 UpdateObjectLocation(unit_id)
jcallahan@12 514 end
jcallahan@12 515 local quest = UnitEntry("quests", _G.GetQuestID())
jcallahan@12 516 quest[point] = quest[point] or {}
jcallahan@12 517 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@12 518 end
jcallahan@10 519
jcallahan@12 520
jcallahan@12 521 function WDP:QUEST_COMPLETE()
jcallahan@12 522 UpdateQuestJuncture("end")
jcallahan@10 523 end
jcallahan@10 524
jcallahan@12 525
jcallahan@12 526 function WDP:QUEST_DETAIL()
jcallahan@12 527 UpdateQuestJuncture("begin")
jcallahan@10 528 end
jcallahan@12 529 end -- do-block
jcallahan@9 530
jcallahan@9 531
jcallahan@4 532 function WDP:QUEST_LOG_UPDATE()
jcallahan@4 533 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 534 end
jcallahan@4 535
jcallahan@4 536
jcallahan@9 537 function WDP:QUEST_PROGRESS()
jcallahan@9 538 end
jcallahan@9 539
jcallahan@4 540 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 541 if unit_id ~= "player" then
jcallahan@4 542 return
jcallahan@4 543 end
jcallahan@4 544 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 545 end
jcallahan@4 546
jcallahan@4 547
jcallahan@1 548 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 549 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 550 return
jcallahan@1 551 end
jcallahan@1 552 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 553
jcallahan@1 554 if not spell_label then
jcallahan@1 555 return
jcallahan@1 556 end
jcallahan@1 557 action_data.type = nil -- This will be set as appropriate below
jcallahan@1 558
jcallahan@1 559 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 560 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 561
jcallahan@1 562 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 563 tt_unit_name = target_name
jcallahan@1 564 tt_unit_id = "target"
jcallahan@1 565 end
jcallahan@1 566 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@1 567
jcallahan@1 568 if not tt_item_name and not tt_unit_name then
jcallahan@1 569 if target_name == "" then
jcallahan@1 570 return
jcallahan@1 571 end
jcallahan@1 572
jcallahan@8 573 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
jcallahan@1 574
jcallahan@1 575 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@11 576 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@11 577 UpdateObjectLocation(identifier)
jcallahan@11 578
jcallahan@8 579 action_data.instance_type = instance_type
jcallahan@1 580 action_data.map_level = map_level
jcallahan@1 581 action_data.name = target_name
jcallahan@1 582 action_data.type = AF.OBJECT
jcallahan@1 583 action_data.x = x
jcallahan@1 584 action_data.y = y
jcallahan@1 585 action_data.zone = zone_name
jcallahan@11 586 action_data.identifier = identifier
jcallahan@1 587 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@1 588 print("Found spell flagged for ZONE")
jcallahan@1 589 end
jcallahan@1 590 elseif tt_unit_name and not tt_item_name then
jcallahan@1 591 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@13 592 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@13 593 return
jcallahan@13 594 end
jcallahan@13 595 action_data.type = AF.NPC
jcallahan@13 596 action_data.loot_type = spell_label:lower()
jcallahan@1 597 end
jcallahan@1 598 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@1 599 print("Found spell flagged for ITEM")
jcallahan@1 600 else
jcallahan@1 601 print(("%s: We have an issue with types and flags."), event_name)
jcallahan@1 602 end
jcallahan@1 603
jcallahan@1 604 print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, target_name, spell_line))
jcallahan@1 605 private.tracked_line = spell_line
jcallahan@0 606 end
jcallahan@0 607
jcallahan@0 608
jcallahan@1 609 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 610 if unit_id ~= "player" then
jcallahan@1 611 return
jcallahan@1 612 end
jcallahan@1 613
jcallahan@1 614 if private.SPELL_LABELS_BY_NAME[spell_name] then
jcallahan@1 615 print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
jcallahan@1 616 end
jcallahan@1 617 private.tracked_line = nil
jcallahan@0 618 end
jcallahan@0 619
jcallahan@1 620 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 621 if unit_id ~= "player" then
jcallahan@1 622 return
jcallahan@1 623 end
jcallahan@0 624
jcallahan@1 625 if private.tracked_line == spell_line then
jcallahan@1 626 private.tracked_line = nil
jcallahan@1 627 end
jcallahan@0 628 end