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1 -----------------------------------------------------------------------
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2 -- Upvalued Lua API.
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3 -----------------------------------------------------------------------
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4 local _G = getfenv(0)
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5
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6 local pairs = _G.pairs
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7 local tonumber = _G.tonumber
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8
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9 local bit = _G.bit
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10 local math = _G.math
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11 local table = _G.table
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12
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13
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14 -----------------------------------------------------------------------
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15 -- AddOn namespace.
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16 -----------------------------------------------------------------------
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17 local ADDON_NAME, private = ...
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18
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19 local LibStub = _G.LibStub
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20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
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21
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22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
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23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
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24
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25
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26 -----------------------------------------------------------------------
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27 -- Local constants.
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28 -----------------------------------------------------------------------
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29 local DATABASE_DEFAULTS = {
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30 global = {
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31 items = {},
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32 npcs = {},
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33 objects = {},
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34 quests = {},
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35 }
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36 }
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37
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38
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39 local EVENT_MAPPING = {
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40 LOOT_CLOSED = true,
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41 LOOT_OPENED = true,
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42 MERCHANT_SHOW = "UpdateMerchantItems",
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43 MERCHANT_UPDATE = "UpdateMerchantItems",
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44 PLAYER_TARGET_CHANGED = true,
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45 QUEST_COMPLETE = true,
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46 QUEST_DETAIL = true,
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47 QUEST_LOG_UPDATE = true,
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48 QUEST_PROGRESS = true,
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49 UNIT_QUEST_LOG_CHANGED = true,
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50 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
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51 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
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52 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
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53 UNIT_SPELLCAST_SENT = true,
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54 UNIT_SPELLCAST_SUCCEEDED = true,
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55 }
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56
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57
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58 local AF = private.ACTION_TYPE_FLAGS
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59
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60
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61 -----------------------------------------------------------------------
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62 -- Local variables.
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63 -----------------------------------------------------------------------
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64 local db
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65 local durability_timer_handle
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66 local target_location_timer_handle
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67 local action_data = {}
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68
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69
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70 -----------------------------------------------------------------------
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71 -- Helper Functions.
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72 -----------------------------------------------------------------------
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73 local function UnitEntry(unit_type, unit_id)
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74 if not unit_type or not unit_id then
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75 return
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76 end
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77 local unit = db[unit_type][unit_id]
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78
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79 if not unit then
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80 db[unit_type][unit_id] = {}
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81 unit = db[unit_type][unit_id]
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82 end
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83 return unit
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84 end
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85
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86
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87 local function CurrentLocationData()
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88 local map_level = _G.GetCurrentMapDungeonLevel() or 0
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89 local x, y = _G.GetPlayerMapPosition("player")
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90
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91 x = x or 0
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92 y = y or 0
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93
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94 if x == 0 and y == 0 then
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95 for level_index = 1, _G.GetNumDungeonMapLevels() do
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96 _G.SetDungeonMapLevel(level_index)
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97 x, y = _G.GetPlayerMapPosition("player")
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98
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99 if x and y and (x > 0 or y > 0) then
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100 _G.SetDungeonMapLevel(map_level)
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101 map_level = level_index
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102 break
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103 end
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104 end
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105 end
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106
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107 if _G.DungeonUsesTerrainMap() then
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108 map_level = map_level - 1
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109 end
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110 local _, instance_type = _G.IsInInstance()
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111 return _G.GetRealZoneText(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level or 0, instance_type:upper()
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112 end
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113
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114
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115 local function ItemLinkToID(item_link)
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116 if not item_link then
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117 return
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118 end
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119 return tonumber(item_link:match("item:(%d+)"))
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120 end
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121
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122
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123 do
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124 local UNIT_TYPE_BITMASK = 0x007
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125
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126 function WDP:ParseGUID(guid)
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127 if not guid then
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128 return
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129 end
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130 local types = private.UNIT_TYPES
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131 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
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132
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133 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
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134 return unit_type, tonumber(guid:sub(-12, -9), 16)
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135 end
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136
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137 return unit_type
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138 end
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139 end -- do-block
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140
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141
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142 local function UpdateObjectLocation(identifier)
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143 if not identifier then
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144 return
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145 end
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146 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
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147 local object = UnitEntry("objects", identifier)
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148 object.locations = object.locations or {}
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149
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150 if not object.locations[zone_name] then
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151 object.locations[zone_name] = {}
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152 end
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153 object.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
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154 end
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155
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156
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157 -----------------------------------------------------------------------
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158 -- Methods.
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159 -----------------------------------------------------------------------
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160 function WDP:OnInitialize()
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161 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
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162
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163 local wow_version, build_num = _G.GetBuildInfo()
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164 local raw_db = _G["WoWDBProfilerData"]
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165
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166 build_num = tonumber(build_num)
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167
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168 if raw_db.build_num and raw_db.build_num < build_num then
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169 for entry in pairs(DATABASE_DEFAULTS.global) do
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170 db[entry] = {}
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171 end
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172 raw_db.build_num = build_num
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173 elseif not raw_db.build_num then
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174 raw_db.build_num = build_num
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175 end
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176 end
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177
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178
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179 function WDP:OnEnable()
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180 for event_name, mapping in pairs(EVENT_MAPPING) do
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181 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
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182 end
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183 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
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184 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
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185 end
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186
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187
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188 local function RecordDurability(item_id, durability)
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189 if not durability or durability <= 0 then
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190 return
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191 end
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192
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193 if not db.items[item_id] then
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194 db.items[item_id] = {}
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195 end
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196 db.items[item_id].durability = durability
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197 end
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198
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199
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200 function WDP:ProcessDurability()
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201 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
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202 local item_id = _G.GetInventoryItemID("player", slot_index)
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203
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204 if item_id and item_id > 0 then
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205 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
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206 RecordDurability(item_id, max_durability)
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207 end
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208 end
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209
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210 for bag_index = 0, _G.NUM_BAG_SLOTS do
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211 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
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212 local item_id = _G.GetContainerItemID(bag_index, slot_index)
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213
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214 if item_id and item_id > 0 then
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215 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
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216 RecordDurability(item_id, max_durability)
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217 end
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218 end
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219 end
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220 end
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221
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222
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223 function WDP:UpdateTargetLocation()
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224 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or _G.UnitIsTapped("target") then
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225 return
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226 end
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227
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228 for index = 1, 4 do
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229 if not _G.CheckInteractDistance("target", index) then
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230 return
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231 end
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232 end
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233
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234 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
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235
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236 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
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237 return
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238 end
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239 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
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240 local npc_data = UnitEntry("npcs", unit_idnum).stats[("level_%d"):format(_G.UnitLevel("target"))]
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241 npc_data.locations = npc_data.locations or {}
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242
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243 if not npc_data.locations[zone_name] then
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244 npc_data.locations[zone_name] = {}
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245 end
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246 npc_data.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
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247 end
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248
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249
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250 -----------------------------------------------------------------------
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251 -- Event handlers.
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252 -----------------------------------------------------------------------
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253 function WDP:LOOT_CLOSED()
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254 table.wipe(action_data)
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255 end
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256
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257
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258 do
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259 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
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260 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
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261 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
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262
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263
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264 local function _moneyMatch(money, re)
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265 return money:match(re) or 0
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266 end
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267
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268
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269 local function _toCopper(money)
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270 if not money then
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271 return 0
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272 end
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273
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274 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
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275 end
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276
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277
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278 local LOOT_VERIFY_FUNCS = {
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279 [AF.NPC] = function()
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280 local fishing_loot = _G.IsFishingLoot()
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281
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282 if not fishing_loot and _G.UnitExists("target") and not _G.UnitIsFriend("player", "target") and _G.UnitIsDead("target") then
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283 if _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
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284 return false
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285 end
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286 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
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287 action_data.id_num = id_num
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288 end
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289 return true
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290 end,
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291 [AF.OBJECT] = true,
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292 }
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293
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294
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295 local LOOT_UPDATE_FUNCS = {
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296 [AF.NPC] = function()
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297 local npc = UnitEntry("npcs", action_data.id_num)
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298 local loot_type = action_data.loot_type or "drops"
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299 npc[loot_type] = npc[loot_type] or {}
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300
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301 for index = 1, #action_data.drops do
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302 table.insert(npc[loot_type], action_data.drops[index])
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303 end
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304 end,
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305 [AF.OBJECT] = function()
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306 local object = UnitEntry("objects", action_data.identifier)
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307 object.drops = object.drops or {}
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308
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309 for index = 1, #action_data.drops do
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310 table.insert(object.drops, action_data.drops[index])
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311 end
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312 end,
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313 }
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314
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315
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316 function WDP:LOOT_OPENED()
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317 if not action_data.type then
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318 action_data.type = AF.NPC
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319 end
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320 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
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321 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
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322
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323 if not verify_func or not update_func then
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324 return
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325 end
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326
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327 if _G.type(verify_func) == "function" and not verify_func() then
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328 return
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329 end
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330 local loot_registry = {}
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331 action_data.drops = {}
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332
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333 for loot_slot = 1, _G.GetNumLootItems() do
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334 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
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335
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336 if _G.LootSlotIsItem(loot_slot) then
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337 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
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338 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
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339 elseif _G.LootSlotIsCoin(loot_slot) then
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340 table.insert(action_data.drops, ("money:%d"):format(_toCopper(item_text)))
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341 elseif _G.LootSlotIsCurrency(loot_slot) then
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342 table.insert(action_data.drops, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
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343 end
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344 end
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345
|
jcallahan@13
|
346 for item_id, quantity in pairs(loot_registry) do
|
jcallahan@13
|
347 table.insert(action_data.drops, ("%d:%d"):format(item_id, quantity))
|
jcallahan@13
|
348 end
|
jcallahan@13
|
349 update_func()
|
jcallahan@1
|
350 end
|
jcallahan@13
|
351 end -- do-block
|
jcallahan@0
|
352
|
jcallahan@0
|
353
|
jcallahan@5
|
354 local POINT_MATCH_PATTERNS = {
|
jcallahan@5
|
355 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
356 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
357 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
358 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
359 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
360 }
|
jcallahan@5
|
361
|
jcallahan@5
|
362
|
jcallahan@7
|
363 function WDP:UpdateMerchantItems()
|
jcallahan@4
|
364 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@4
|
365
|
jcallahan@4
|
366 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@4
|
367 return
|
jcallahan@4
|
368 end
|
jcallahan@10
|
369 local merchant = UnitEntry("npcs", unit_idnum)
|
jcallahan@6
|
370 merchant.sells = merchant.sells or {}
|
jcallahan@5
|
371
|
jcallahan@5
|
372 for item_index = 1, _G.GetMerchantNumItems() do
|
jcallahan@5
|
373 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
|
jcallahan@5
|
374 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
|
jcallahan@5
|
375
|
jcallahan@5
|
376 if item_id and item_id > 0 then
|
jcallahan@5
|
377 local price_string = copper_price
|
jcallahan@5
|
378
|
jcallahan@5
|
379 if extended_cost then
|
jcallahan@5
|
380 local bg_points = 0
|
jcallahan@5
|
381 local personal_points = 0
|
jcallahan@5
|
382
|
jcallahan@5
|
383 DatamineTT:ClearLines()
|
jcallahan@5
|
384 DatamineTT:SetMerchantItem(item_index)
|
jcallahan@5
|
385
|
jcallahan@5
|
386 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@5
|
387 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@5
|
388
|
jcallahan@5
|
389 if not current_line then
|
jcallahan@5
|
390 break
|
jcallahan@5
|
391 end
|
jcallahan@5
|
392 local breakout
|
jcallahan@5
|
393
|
jcallahan@5
|
394 for match_index = 1, #POINT_MATCH_PATTERNS do
|
jcallahan@5
|
395 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
|
jcallahan@5
|
396 personal_points = personal_points + (match1 or 0)
|
jcallahan@5
|
397 bg_points = bg_points + (match2 or 0)
|
jcallahan@5
|
398
|
jcallahan@5
|
399 if match1 or match2 then
|
jcallahan@5
|
400 breakout = true
|
jcallahan@5
|
401 break
|
jcallahan@5
|
402 end
|
jcallahan@5
|
403 end
|
jcallahan@5
|
404
|
jcallahan@5
|
405 if breakout then
|
jcallahan@5
|
406 break
|
jcallahan@5
|
407 end
|
jcallahan@5
|
408 end
|
jcallahan@5
|
409 local currency_list = {}
|
jcallahan@5
|
410
|
jcallahan@5
|
411 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
|
jcallahan@5
|
412
|
jcallahan@5
|
413 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
|
jcallahan@5
|
414 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
|
jcallahan@5
|
415 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
|
jcallahan@5
|
416
|
jcallahan@5
|
417 if not currency_id or currency_id < 1 then
|
jcallahan@5
|
418 if not icon_texture then
|
jcallahan@5
|
419 return
|
jcallahan@5
|
420 end
|
jcallahan@5
|
421 currency_id = icon_texture:match("[^\\]+$"):lower()
|
jcallahan@5
|
422 end
|
jcallahan@5
|
423 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
|
jcallahan@5
|
424 end
|
jcallahan@5
|
425
|
jcallahan@5
|
426 for currency_index = 1, #currency_list do
|
jcallahan@5
|
427 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
|
jcallahan@5
|
428 end
|
jcallahan@5
|
429 end
|
jcallahan@6
|
430 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
|
jcallahan@5
|
431 end
|
jcallahan@4
|
432 end
|
jcallahan@14
|
433
|
jcallahan@14
|
434 if _G.CanMerchantRepair() then
|
jcallahan@14
|
435 merchant.can_repair = true
|
jcallahan@14
|
436 end
|
jcallahan@4
|
437 end
|
jcallahan@4
|
438
|
jcallahan@4
|
439
|
jcallahan@2
|
440 local GENDER_NAMES = {
|
jcallahan@2
|
441 "UNKNOWN",
|
jcallahan@2
|
442 "MALE",
|
jcallahan@2
|
443 "FEMALE",
|
jcallahan@2
|
444 }
|
jcallahan@2
|
445
|
jcallahan@2
|
446
|
jcallahan@2
|
447 local REACTION_NAMES = {
|
jcallahan@2
|
448 "HATED",
|
jcallahan@2
|
449 "HOSTILE",
|
jcallahan@2
|
450 "UNFRIENDLY",
|
jcallahan@2
|
451 "NEUTRAL",
|
jcallahan@2
|
452 "FRIENDLY",
|
jcallahan@2
|
453 "HONORED",
|
jcallahan@2
|
454 "REVERED",
|
jcallahan@2
|
455 "EXALTED",
|
jcallahan@2
|
456 }
|
jcallahan@2
|
457
|
jcallahan@2
|
458
|
jcallahan@2
|
459 local POWER_TYPE_NAMES = {
|
jcallahan@2
|
460 ["0"] = "MANA",
|
jcallahan@2
|
461 ["1"] = "RAGE",
|
jcallahan@2
|
462 ["2"] = "FOCUS",
|
jcallahan@2
|
463 ["3"] = "ENERGY",
|
jcallahan@2
|
464 ["6"] = "RUNIC_POWER",
|
jcallahan@2
|
465 }
|
jcallahan@2
|
466
|
jcallahan@2
|
467
|
jcallahan@2
|
468 function WDP:PLAYER_TARGET_CHANGED()
|
jcallahan@2
|
469 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@2
|
470 return
|
jcallahan@2
|
471 end
|
jcallahan@2
|
472 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
473
|
jcallahan@2
|
474 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@2
|
475 return
|
jcallahan@2
|
476 end
|
jcallahan@10
|
477 local npc = UnitEntry("npcs", unit_idnum)
|
jcallahan@2
|
478 local _, class_token = _G.UnitClass("target")
|
jcallahan@2
|
479 npc.class = class_token
|
jcallahan@2
|
480 -- TODO: Add faction here
|
jcallahan@2
|
481 npc.gender = GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"
|
jcallahan@3
|
482 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
|
jcallahan@2
|
483 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
|
jcallahan@2
|
484 npc.stats = npc.stats or {}
|
jcallahan@2
|
485
|
jcallahan@2
|
486 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
|
jcallahan@2
|
487
|
jcallahan@2
|
488 if not npc.stats[npc_level] then
|
jcallahan@2
|
489 npc.stats[npc_level] = {
|
jcallahan@2
|
490 max_health = _G.UnitHealthMax("target"),
|
jcallahan@2
|
491 }
|
jcallahan@3
|
492
|
jcallahan@3
|
493 local max_power = _G.UnitManaMax("target")
|
jcallahan@3
|
494
|
jcallahan@3
|
495 if max_power > 0 then
|
jcallahan@3
|
496 local power_type = _G.UnitPowerType("target")
|
jcallahan@3
|
497 npc.stats[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
|
jcallahan@3
|
498 end
|
jcallahan@2
|
499 end
|
jcallahan@2
|
500 end
|
jcallahan@2
|
501
|
jcallahan@2
|
502
|
jcallahan@12
|
503 do
|
jcallahan@12
|
504 local function UpdateQuestJuncture(point)
|
jcallahan@12
|
505 local unit_name = _G.UnitName("questnpc")
|
jcallahan@9
|
506
|
jcallahan@12
|
507 if not unit_name then
|
jcallahan@12
|
508 return
|
jcallahan@12
|
509 end
|
jcallahan@12
|
510 local unit_type, unit_id = WDP:ParseGUID(_G.UnitGUID("questnpc"))
|
jcallahan@9
|
511
|
jcallahan@12
|
512 if unit_type == private.UNIT_TYPES.OBJECT then
|
jcallahan@12
|
513 UpdateObjectLocation(unit_id)
|
jcallahan@12
|
514 end
|
jcallahan@12
|
515 local quest = UnitEntry("quests", _G.GetQuestID())
|
jcallahan@12
|
516 quest[point] = quest[point] or {}
|
jcallahan@12
|
517 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
|
jcallahan@12
|
518 end
|
jcallahan@10
|
519
|
jcallahan@12
|
520
|
jcallahan@12
|
521 function WDP:QUEST_COMPLETE()
|
jcallahan@12
|
522 UpdateQuestJuncture("end")
|
jcallahan@10
|
523 end
|
jcallahan@10
|
524
|
jcallahan@12
|
525
|
jcallahan@12
|
526 function WDP:QUEST_DETAIL()
|
jcallahan@12
|
527 UpdateQuestJuncture("begin")
|
jcallahan@10
|
528 end
|
jcallahan@12
|
529 end -- do-block
|
jcallahan@9
|
530
|
jcallahan@9
|
531
|
jcallahan@4
|
532 function WDP:QUEST_LOG_UPDATE()
|
jcallahan@4
|
533 self:UnregisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
534 end
|
jcallahan@4
|
535
|
jcallahan@4
|
536
|
jcallahan@9
|
537 function WDP:QUEST_PROGRESS()
|
jcallahan@9
|
538 end
|
jcallahan@9
|
539
|
jcallahan@4
|
540 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
|
jcallahan@4
|
541 if unit_id ~= "player" then
|
jcallahan@4
|
542 return
|
jcallahan@4
|
543 end
|
jcallahan@4
|
544 self:RegisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
545 end
|
jcallahan@4
|
546
|
jcallahan@4
|
547
|
jcallahan@1
|
548 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
|
jcallahan@1
|
549 if private.tracked_line or unit_id ~= "player" then
|
jcallahan@1
|
550 return
|
jcallahan@1
|
551 end
|
jcallahan@1
|
552 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
|
jcallahan@1
|
553
|
jcallahan@1
|
554 if not spell_label then
|
jcallahan@1
|
555 return
|
jcallahan@1
|
556 end
|
jcallahan@1
|
557 action_data.type = nil -- This will be set as appropriate below
|
jcallahan@1
|
558
|
jcallahan@1
|
559 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
|
jcallahan@1
|
560 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
|
jcallahan@1
|
561
|
jcallahan@1
|
562 if not tt_unit_name and _G.UnitName("target") == target_name then
|
jcallahan@1
|
563 tt_unit_name = target_name
|
jcallahan@1
|
564 tt_unit_id = "target"
|
jcallahan@1
|
565 end
|
jcallahan@1
|
566 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
|
jcallahan@1
|
567
|
jcallahan@1
|
568 if not tt_item_name and not tt_unit_name then
|
jcallahan@1
|
569 if target_name == "" then
|
jcallahan@1
|
570 return
|
jcallahan@1
|
571 end
|
jcallahan@1
|
572
|
jcallahan@8
|
573 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
|
jcallahan@1
|
574
|
jcallahan@1
|
575 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
|
jcallahan@11
|
576 local identifier = ("%s:%s"):format(spell_label, target_name)
|
jcallahan@11
|
577 UpdateObjectLocation(identifier)
|
jcallahan@11
|
578
|
jcallahan@8
|
579 action_data.instance_type = instance_type
|
jcallahan@1
|
580 action_data.map_level = map_level
|
jcallahan@1
|
581 action_data.name = target_name
|
jcallahan@1
|
582 action_data.type = AF.OBJECT
|
jcallahan@1
|
583 action_data.x = x
|
jcallahan@1
|
584 action_data.y = y
|
jcallahan@1
|
585 action_data.zone = zone_name
|
jcallahan@11
|
586 action_data.identifier = identifier
|
jcallahan@1
|
587 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
|
jcallahan@1
|
588 print("Found spell flagged for ZONE")
|
jcallahan@1
|
589 end
|
jcallahan@1
|
590 elseif tt_unit_name and not tt_item_name then
|
jcallahan@1
|
591 if bit.band(spell_flags, AF.NPC) == AF.NPC then
|
jcallahan@13
|
592 if not tt_unit_id or tt_unit_name ~= target_name then
|
jcallahan@13
|
593 return
|
jcallahan@13
|
594 end
|
jcallahan@13
|
595 action_data.type = AF.NPC
|
jcallahan@13
|
596 action_data.loot_type = spell_label:lower()
|
jcallahan@1
|
597 end
|
jcallahan@1
|
598 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
|
jcallahan@1
|
599 print("Found spell flagged for ITEM")
|
jcallahan@1
|
600 else
|
jcallahan@1
|
601 print(("%s: We have an issue with types and flags."), event_name)
|
jcallahan@1
|
602 end
|
jcallahan@1
|
603
|
jcallahan@1
|
604 print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, target_name, spell_line))
|
jcallahan@1
|
605 private.tracked_line = spell_line
|
jcallahan@0
|
606 end
|
jcallahan@0
|
607
|
jcallahan@0
|
608
|
jcallahan@1
|
609 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
610 if unit_id ~= "player" then
|
jcallahan@1
|
611 return
|
jcallahan@1
|
612 end
|
jcallahan@1
|
613
|
jcallahan@1
|
614 if private.SPELL_LABELS_BY_NAME[spell_name] then
|
jcallahan@1
|
615 print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
|
jcallahan@1
|
616 end
|
jcallahan@1
|
617 private.tracked_line = nil
|
jcallahan@0
|
618 end
|
jcallahan@0
|
619
|
jcallahan@1
|
620 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
621 if unit_id ~= "player" then
|
jcallahan@1
|
622 return
|
jcallahan@1
|
623 end
|
jcallahan@0
|
624
|
jcallahan@1
|
625 if private.tracked_line == spell_line then
|
jcallahan@1
|
626 private.tracked_line = nil
|
jcallahan@1
|
627 end
|
jcallahan@0
|
628 end
|