annotate Main.lua @ 249:3fe3e55c327e

Added command and GUI for prototype of an in-game comment-submission system.
author James D. Callahan III <jcallahan@curse.com>
date Thu, 14 Mar 2013 16:36:36 -0500
parents 4cb26edfd905
children cba604389d92
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@1 6 local tonumber = _G.tonumber
jcallahan@1 7
jcallahan@1 8 local bit = _G.bit
jcallahan@1 9 local math = _G.math
jcallahan@1 10 local table = _G.table
jcallahan@1 11
jcallahan@78 12 local select = _G.select
jcallahan@78 13
jcallahan@0 14
jcallahan@246 15 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 16
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@249 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@48 22 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 23 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 24 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@246 30 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 31
jcallahan@246 32 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 33 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@239 34 local DB_VERSION = 16
jcallahan@246 35 local DEBUGGING = false
jcallahan@156 36 local EVENT_DEBUG = false
jcallahan@246 37 local OBJECT_ID_ANVIL = 192628
jcallahan@246 38 local OBJECT_ID_FORGE = 1685
jcallahan@246 39 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 40 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@246 41 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@246 42 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 43 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 44
jcallahan@246 45 local ALLOWED_LOCALES = {
jcallahan@246 46 enUS = true,
jcallahan@246 47 enGB = true,
jcallahan@246 48 }
jcallahan@157 49
jcallahan@0 50 local DATABASE_DEFAULTS = {
jcallahan@128 51 char = {},
jcallahan@0 52 global = {
jcallahan@0 53 items = {},
jcallahan@0 54 npcs = {},
jcallahan@0 55 objects = {},
jcallahan@0 56 quests = {},
jcallahan@167 57 spells = {},
jcallahan@17 58 zones = {},
jcallahan@0 59 }
jcallahan@0 60 }
jcallahan@0 61
jcallahan@1 62 local EVENT_MAPPING = {
jcallahan@90 63 AUCTION_HOUSE_SHOW = true,
jcallahan@90 64 BANKFRAME_OPENED = true,
jcallahan@90 65 BATTLEFIELDS_SHOW = true,
jcallahan@56 66 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 67 CHAT_MSG_LOOT = true,
jcallahan@95 68 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 69 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 70 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 71 CHAT_MSG_SYSTEM = true,
jcallahan@23 72 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 73 COMBAT_TEXT_UPDATE = true,
jcallahan@140 74 CURSOR_UPDATE = true,
jcallahan@90 75 FORGE_MASTER_OPENED = true,
jcallahan@90 76 GOSSIP_SHOW = true,
jcallahan@246 77 GROUP_ROSTER_CHANGE = true,
jcallahan@93 78 GUILDBANKFRAME_OPENED = true,
jcallahan@42 79 ITEM_TEXT_BEGIN = true,
jcallahan@189 80 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 81 LOOT_CLOSED = true,
jcallahan@1 82 LOOT_OPENED = true,
jcallahan@89 83 MAIL_SHOW = true,
jcallahan@133 84 MERCHANT_CLOSED = true,
jcallahan@7 85 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 86 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 87 PET_BAR_UPDATE = true,
jcallahan@115 88 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 89 PLAYER_REGEN_DISABLED = true,
jcallahan@156 90 PLAYER_REGEN_ENABLED = true,
jcallahan@2 91 PLAYER_TARGET_CHANGED = true,
jcallahan@9 92 QUEST_COMPLETE = true,
jcallahan@9 93 QUEST_DETAIL = true,
jcallahan@9 94 QUEST_LOG_UPDATE = true,
jcallahan@97 95 QUEST_PROGRESS = true,
jcallahan@178 96 SHOW_LOOT_TOAST = true,
jcallahan@88 97 TAXIMAP_OPENED = true,
jcallahan@92 98 TRADE_SKILL_SHOW = true,
jcallahan@167 99 TRAINER_CLOSED = true,
jcallahan@27 100 TRAINER_SHOW = true,
jcallahan@90 101 TRANSMOGRIFY_OPEN = true,
jcallahan@246 102 UNIT_PET = true,
jcallahan@4 103 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 104 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 105 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 106 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 107 UNIT_SPELLCAST_SENT = true,
jcallahan@1 108 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 109 VOID_STORAGE_OPEN = true,
jcallahan@129 110 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 111 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 112 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 113 }
jcallahan@0 114
jcallahan@4 115
jcallahan@246 116 -- VARIABLES ----------------------------------------------------------
jcallahan@246 117
jcallahan@92 118 local anvil_spell_ids = {}
jcallahan@92 119 local currently_drunk
jcallahan@128 120 local char_db
jcallahan@128 121 local global_db
jcallahan@246 122 local group_member_uids = {}
jcallahan@246 123 local group_owner_guids_to_pet_guids = {}
jcallahan@246 124 local group_pet_guids = {}
jcallahan@187 125 local item_process_timer_handle
jcallahan@92 126 local faction_standings = {}
jcallahan@92 127 local forge_spell_ids = {}
jcallahan@95 128 local languages_known = {}
jcallahan@95 129 local name_to_id_map = {}
jcallahan@177 130 local killed_npc_id
jcallahan@2 131 local target_location_timer_handle
jcallahan@86 132 local current_target_id
jcallahan@126 133 local current_area_id
jcallahan@131 134 local current_loot
jcallahan@1 135
jcallahan@121 136 -- Data for our current action. Including possible values as a reference.
jcallahan@122 137 local current_action = {
jcallahan@121 138 identifier = nil,
jcallahan@121 139 loot_label = nil,
jcallahan@121 140 loot_list = nil,
jcallahan@121 141 loot_sources = nil,
jcallahan@121 142 map_level = nil,
jcallahan@121 143 spell_label = nil,
jcallahan@123 144 target_type = nil,
jcallahan@121 145 x = nil,
jcallahan@121 146 y = nil,
jcallahan@121 147 zone_data = nil,
jcallahan@121 148 }
jcallahan@92 149
jcallahan@246 150
jcallahan@246 151 -- HELPERS ------------------------------------------------------------
jcallahan@246 152
jcallahan@245 153 local function Debug(message, ...)
jcallahan@151 154 if not DEBUGGING then
jcallahan@151 155 return
jcallahan@151 156 end
jcallahan@245 157 _G.print(message:format(...))
jcallahan@151 158 end
jcallahan@151 159
jcallahan@151 160
jcallahan@169 161 local TradeSkillExecutePer
jcallahan@169 162 do
jcallahan@169 163 local header_list = {}
jcallahan@169 164
jcallahan@169 165 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 166 function TradeSkillExecutePer(iter_func)
jcallahan@169 167 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 168 return
jcallahan@169 169 end
jcallahan@167 170 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 171 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 172 search_box:SetText("")
jcallahan@169 173
jcallahan@167 174 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 175 search_box:ClearFocus()
jcallahan@167 176 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 177
jcallahan@169 178 table.wipe(header_list)
jcallahan@169 179
jcallahan@169 180 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 181 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 182 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 183
jcallahan@169 184 if have_materials then
jcallahan@169 185 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 186 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 187 end
jcallahan@169 188
jcallahan@169 189 if have_skillup then
jcallahan@169 190 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 191 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 192 end
jcallahan@169 193 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 194 _G.TradeSkillUpdateFilterBar()
jcallahan@169 195 _G.TradeSkillFrame_Update()
jcallahan@169 196
jcallahan@169 197 -- Expand all headers so we can see all the recipes there are
jcallahan@169 198 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 199 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 200
jcallahan@169 201 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 202 if not is_expanded then
jcallahan@169 203 header_list[name] = true
jcallahan@169 204 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 205 end
jcallahan@169 206 elseif iter_func(name, tradeskill_index) then
jcallahan@169 207 break
jcallahan@169 208 end
jcallahan@169 209 end
jcallahan@169 210
jcallahan@169 211 -- Restore the state of the things we changed.
jcallahan@169 212 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 213 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 214
jcallahan@169 215 if header_list[name] then
jcallahan@169 216 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 217 end
jcallahan@169 218 end
jcallahan@169 219 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 220 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 221 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 222 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 223
jcallahan@169 224 _G.TradeSkillUpdateFilterBar()
jcallahan@169 225 _G.TradeSkillFrame_Update()
jcallahan@167 226 end
jcallahan@169 227 end -- do-block
jcallahan@167 228
jcallahan@167 229
jcallahan@39 230 local ActualCopperCost
jcallahan@39 231 do
jcallahan@39 232 local BARTERING_SPELL_ID = 83964
jcallahan@39 233
jcallahan@39 234 local STANDING_DISCOUNTS = {
jcallahan@39 235 HATED = 0,
jcallahan@39 236 HOSTILE = 0,
jcallahan@39 237 UNFRIENDLY = 0,
jcallahan@39 238 NEUTRAL = 0,
jcallahan@39 239 FRIENDLY = 0.05,
jcallahan@39 240 HONORED = 0.1,
jcallahan@39 241 REVERED = 0.15,
jcallahan@39 242 EXALTED = 0.2,
jcallahan@39 243 }
jcallahan@39 244
jcallahan@39 245
jcallahan@39 246 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 247 if not copper_cost or copper_cost == 0 then
jcallahan@39 248 return 0
jcallahan@39 249 end
jcallahan@39 250 local modifier = 1
jcallahan@39 251
jcallahan@39 252 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 253 modifier = modifier - 0.1
jcallahan@39 254 end
jcallahan@39 255
jcallahan@39 256 if rep_standing then
jcallahan@39 257 if PLAYER_RACE == "Goblin" then
jcallahan@39 258 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 259 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 260 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 261 end
jcallahan@39 262 end
jcallahan@39 263 return math.floor(copper_cost / modifier)
jcallahan@39 264 end
jcallahan@39 265 end -- do-block
jcallahan@39 266
jcallahan@39 267
jcallahan@153 268 -- Called on a timer
jcallahan@177 269 local function ClearKilledNPC()
jcallahan@177 270 killed_npc_id = nil
jcallahan@177 271 end
jcallahan@177 272
jcallahan@177 273
jcallahan@203 274 local function ClearKilledBossID()
jcallahan@203 275 private.raid_finder_boss_id = nil
jcallahan@203 276 private.world_boss_id = nil
jcallahan@203 277 end
jcallahan@203 278
jcallahan@203 279
jcallahan@29 280 local function InstanceDifficultyToken()
jcallahan@233 281 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 282
jcallahan@59 283 if not instance_type or instance_type == "" then
jcallahan@59 284 instance_type = "NONE"
jcallahan@59 285 end
jcallahan@233 286 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, _G.tostring(is_dynamic))
jcallahan@29 287 end
jcallahan@29 288
jcallahan@29 289
jcallahan@19 290 local function DBEntry(data_type, unit_id)
jcallahan@19 291 if not data_type or not unit_id then
jcallahan@6 292 return
jcallahan@6 293 end
jcallahan@128 294 local unit = global_db[data_type][unit_id]
jcallahan@6 295
jcallahan@10 296 if not unit then
jcallahan@187 297 unit = {}
jcallahan@187 298 global_db[data_type][unit_id] = unit
jcallahan@6 299 end
jcallahan@10 300 return unit
jcallahan@6 301 end
jcallahan@6 302
jcallahan@214 303 local NPCEntry
jcallahan@214 304 do
jcallahan@214 305 local npc_prototype = {}
jcallahan@214 306 local npc_meta = {
jcallahan@214 307 __index = npc_prototype
jcallahan@214 308 }
jcallahan@6 309
jcallahan@214 310 function NPCEntry(identifier)
jcallahan@227 311 local npc = DBEntry("npcs", identifier)
jcallahan@29 312
jcallahan@214 313 if not npc then
jcallahan@214 314 return
jcallahan@214 315 end
jcallahan@227 316 return _G.setmetatable(npc, npc_meta)
jcallahan@22 317 end
jcallahan@214 318
jcallahan@248 319 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 320 self.encounter_data = self.encounter_data or {}
jcallahan@248 321 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 322 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 323
jcallahan@248 324 return self.encounter_data[difficulty_token]
jcallahan@214 325 end
jcallahan@22 326 end
jcallahan@22 327
jcallahan@22 328
jcallahan@1 329 local function CurrentLocationData()
jcallahan@161 330 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 331 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 332 end
jcallahan@1 333 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 334 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 335
jcallahan@1 336 x = x or 0
jcallahan@1 337 y = y or 0
jcallahan@1 338
jcallahan@1 339 if x == 0 and y == 0 then
jcallahan@1 340 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 341 _G.SetDungeonMapLevel(level_index)
jcallahan@1 342 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 343
jcallahan@1 344 if x and y and (x > 0 or y > 0) then
jcallahan@1 345 _G.SetDungeonMapLevel(map_level)
jcallahan@1 346 map_level = level_index
jcallahan@1 347 break
jcallahan@1 348 end
jcallahan@1 349 end
jcallahan@1 350 end
jcallahan@1 351
jcallahan@1 352 if _G.DungeonUsesTerrainMap() then
jcallahan@1 353 map_level = map_level - 1
jcallahan@1 354 end
jcallahan@31 355 local x = _G.floor(x * 1000)
jcallahan@31 356 local y = _G.floor(y * 1000)
jcallahan@28 357
jcallahan@31 358 if x % 2 ~= 0 then
jcallahan@31 359 x = x + 1
jcallahan@28 360 end
jcallahan@28 361
jcallahan@31 362 if y % 2 ~= 0 then
jcallahan@31 363 y = y + 1
jcallahan@28 364 end
jcallahan@126 365 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 366 end
jcallahan@1 367
jcallahan@1 368
jcallahan@1 369 local function ItemLinkToID(item_link)
jcallahan@1 370 if not item_link then
jcallahan@1 371 return
jcallahan@1 372 end
jcallahan@7 373 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 374 end
jcallahan@0 375
jcallahan@4 376
jcallahan@171 377 local function UnitTypeIsNPC(unit_type)
jcallahan@171 378 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 379 end
jcallahan@171 380
jcallahan@171 381
jcallahan@34 382 local ParseGUID
jcallahan@4 383 do
jcallahan@229 384 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 385 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 386
jcallahan@34 387 function ParseGUID(guid)
jcallahan@5 388 if not guid then
jcallahan@5 389 return
jcallahan@5 390 end
jcallahan@229 391 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 392
jcallahan@229 393 if not bitfield then
jcallahan@229 394 return UNIT_TYPES.UNKNOWN
jcallahan@229 395 end
jcallahan@229 396 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 397
jcallahan@229 398 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@66 399 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 400 end
jcallahan@4 401 return unit_type
jcallahan@4 402 end
jcallahan@249 403
jcallahan@249 404 private.ParseGUID = ParseGUID
jcallahan@4 405 end -- do-block
jcallahan@4 406
jcallahan@4 407
jcallahan@141 408 local UpdateDBEntryLocation
jcallahan@141 409 do
jcallahan@141 410 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 411 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 412 local facing = _G.GetPlayerFacing()
jcallahan@141 413
jcallahan@141 414 if not facing then
jcallahan@141 415 return x, y
jcallahan@141 416 end
jcallahan@246 417 local rad = facing + math.pi
jcallahan@141 418 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 419 end
jcallahan@10 420
jcallahan@24 421
jcallahan@141 422 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 423 if not identifier then
jcallahan@141 424 return
jcallahan@141 425 end
jcallahan@141 426 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 427 local entry = DBEntry(entry_type, identifier)
jcallahan@141 428 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 429 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 430
jcallahan@141 431 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 432 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 433
jcallahan@141 434 if not zone_data then
jcallahan@141 435 zone_data = {}
jcallahan@141 436 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 437 end
jcallahan@141 438
jcallahan@141 439 -- Special case for Fishing.
jcallahan@141 440 if current_action.spell_label == "FISHING" then
jcallahan@141 441 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 442
jcallahan@141 443 if yard_width > 0 and yard_height > 0 then
jcallahan@141 444 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 445 current_action.x = x
jcallahan@141 446 current_action.y = y
jcallahan@141 447 end
jcallahan@141 448 end
jcallahan@141 449 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 450
jcallahan@141 451 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 452 return zone_data
jcallahan@10 453 end
jcallahan@141 454 end -- do-block
jcallahan@10 455
jcallahan@10 456
jcallahan@19 457 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 458 if not item_link then
jcallahan@19 459 return
jcallahan@19 460 end
jcallahan@19 461 local item_id = ItemLinkToID(item_link)
jcallahan@19 462
jcallahan@19 463 if not bag_index or not slot_index then
jcallahan@19 464 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 465 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 466 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 467 bag_index = new_bag_index
jcallahan@19 468 slot_index = new_slot_index
jcallahan@19 469 break
jcallahan@19 470 end
jcallahan@19 471 end
jcallahan@19 472 end
jcallahan@19 473 end
jcallahan@19 474
jcallahan@19 475 if not bag_index or not slot_index then
jcallahan@19 476 return
jcallahan@19 477 end
jcallahan@19 478 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 479
jcallahan@19 480 if not is_lootable then
jcallahan@19 481 return
jcallahan@19 482 end
jcallahan@19 483 DatamineTT:ClearLines()
jcallahan@19 484 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 485
jcallahan@19 486 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 487 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 488
jcallahan@19 489 if not current_line then
jcallahan@19 490 break
jcallahan@19 491 end
jcallahan@230 492 local is_ptr = select(4, _G.GetBuildInfo()) ~= 50100
jcallahan@19 493
jcallahan@230 494 if is_ptr or current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 495 table.wipe(current_action)
jcallahan@123 496 current_action.target_type = AF.ITEM
jcallahan@122 497 current_action.identifier = item_id
jcallahan@122 498 current_action.loot_label = "contains"
jcallahan@19 499 break
jcallahan@19 500 end
jcallahan@19 501 end
jcallahan@19 502 end
jcallahan@19 503
jcallahan@19 504
jcallahan@39 505 local UnitFactionStanding
jcallahan@32 506 local UpdateFactionData
jcallahan@32 507 do
jcallahan@32 508 local MAX_FACTION_INDEX = 1000
jcallahan@20 509
jcallahan@32 510 local STANDING_NAMES = {
jcallahan@32 511 "HATED",
jcallahan@32 512 "HOSTILE",
jcallahan@32 513 "UNFRIENDLY",
jcallahan@32 514 "NEUTRAL",
jcallahan@32 515 "FRIENDLY",
jcallahan@32 516 "HONORED",
jcallahan@32 517 "REVERED",
jcallahan@32 518 "EXALTED",
jcallahan@32 519 }
jcallahan@32 520
jcallahan@39 521
jcallahan@39 522 function UnitFactionStanding(unit)
jcallahan@135 523 local unit_name = _G.UnitName(unit)
jcallahan@39 524 UpdateFactionData()
jcallahan@39 525 DatamineTT:ClearLines()
jcallahan@39 526 DatamineTT:SetUnit(unit)
jcallahan@39 527
jcallahan@39 528 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 529 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 530
jcallahan@135 531 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 532 return faction_name, faction_standings[faction_name]
jcallahan@39 533 end
jcallahan@39 534 end
jcallahan@39 535 end
jcallahan@39 536
jcallahan@39 537
jcallahan@32 538 function UpdateFactionData()
jcallahan@32 539 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 540 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 541
jcallahan@86 542 if faction_name then
jcallahan@32 543 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 544 elseif not faction_name then
jcallahan@32 545 break
jcallahan@32 546 end
jcallahan@20 547 end
jcallahan@20 548 end
jcallahan@32 549 end -- do-block
jcallahan@20 550
jcallahan@48 551
jcallahan@75 552 local GenericLootUpdate
jcallahan@75 553 do
jcallahan@77 554 local function LootTable(entry, loot_type, top_field)
jcallahan@75 555 if top_field then
jcallahan@75 556 entry[top_field] = entry[top_field] or {}
jcallahan@75 557 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 558 return entry[top_field][loot_type]
jcallahan@75 559 end
jcallahan@48 560 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 561 return entry[loot_type]
jcallahan@48 562 end
jcallahan@48 563
jcallahan@75 564 function GenericLootUpdate(data_type, top_field)
jcallahan@132 565 local loot_type = current_loot.label
jcallahan@75 566 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 567 local source_list = {}
jcallahan@75 568
jcallahan@131 569 if current_loot.sources then
jcallahan@131 570 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 571 local entry, source_id
jcallahan@78 572
jcallahan@131 573 if current_loot.target_type == AF.ITEM then
jcallahan@119 574 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 575 source_id = current_loot.identifier
jcallahan@119 576 entry = DBEntry(data_type, source_id)
jcallahan@131 577 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 578 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 579 entry = DBEntry(data_type, source_id)
jcallahan@119 580 else
jcallahan@119 581 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 582 entry = DBEntry(data_type, source_id)
jcallahan@119 583 end
jcallahan@75 584
jcallahan@119 585 if entry then
jcallahan@119 586 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 587
jcallahan@119 588 if not source_list[source_guid] then
jcallahan@119 589 if top_field then
jcallahan@119 590 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 591 else
jcallahan@119 592 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 593 end
jcallahan@119 594 source_list[source_guid] = true
jcallahan@77 595 end
jcallahan@119 596 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 597
jcallahan@119 598 for item_id, quantity in pairs(loot_data) do
jcallahan@119 599 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 600 end
jcallahan@75 601 end
jcallahan@75 602 end
jcallahan@75 603 end
jcallahan@121 604
jcallahan@121 605 -- This is used for Gas Extractions.
jcallahan@131 606 if #current_loot.list <= 0 then
jcallahan@78 607 return
jcallahan@78 608 end
jcallahan@82 609 local entry
jcallahan@82 610
jcallahan@82 611 -- At this point we only have a name if it's an object.
jcallahan@131 612 if current_loot.target_type == AF.OBJECT then
jcallahan@131 613 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 614 else
jcallahan@131 615 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 616 end
jcallahan@75 617
jcallahan@75 618 if not entry then
jcallahan@75 619 return
jcallahan@75 620 end
jcallahan@77 621 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 622
jcallahan@131 623 if not source_list[current_loot.identifier] then
jcallahan@77 624 if top_field then
jcallahan@77 625 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 626 else
jcallahan@77 627 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 628 end
jcallahan@77 629 end
jcallahan@75 630
jcallahan@131 631 for index = 1, #current_loot.list do
jcallahan@131 632 table.insert(loot_table, current_loot.list[index])
jcallahan@75 633 end
jcallahan@48 634 end
jcallahan@75 635 end -- do-block
jcallahan@48 636
jcallahan@97 637
jcallahan@97 638 local ReplaceKeywords
jcallahan@97 639 do
jcallahan@97 640 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 641 class = PLAYER_CLASS,
jcallahan@97 642 name = PLAYER_NAME,
jcallahan@97 643 race = PLAYER_RACE,
jcallahan@97 644 }
jcallahan@97 645
jcallahan@97 646
jcallahan@97 647 function ReplaceKeywords(text)
jcallahan@97 648 if not text or text == "" then
jcallahan@97 649 return ""
jcallahan@97 650 end
jcallahan@97 651
jcallahan@97 652 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 653 local category_format = ("<%s>"):format(category)
jcallahan@97 654 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 655 end
jcallahan@97 656 return text
jcallahan@97 657 end
jcallahan@97 658 end -- do-block
jcallahan@97 659
jcallahan@97 660
jcallahan@154 661 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 662 -- unless the WorldMapFrame is shown.
jcallahan@143 663 do
jcallahan@143 664 -- MapFileName = MapAreaID
jcallahan@143 665 local MICRO_DUNGEON_IDS = {
jcallahan@143 666 ShrineofTwoMoons = 903,
jcallahan@143 667 ShrineofSevenStars = 905,
jcallahan@143 668 }
jcallahan@126 669
jcallahan@143 670 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 671 if private.in_combat then
jcallahan@156 672 private.set_area_id = true
jcallahan@156 673 return
jcallahan@156 674 end
jcallahan@155 675 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 676
jcallahan@155 677 if map_area_id == current_area_id then
jcallahan@155 678 return
jcallahan@155 679 end
jcallahan@143 680 local world_map = _G.WorldMapFrame
jcallahan@143 681 local map_visible = world_map:IsVisible()
jcallahan@143 682 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 683
jcallahan@143 684 if not map_visible then
jcallahan@143 685 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 686 world_map:Show()
jcallahan@143 687 end
jcallahan@143 688 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 689
jcallahan@154 690 _G.SetMapToCurrentZone()
jcallahan@154 691
jcallahan@143 692 if micro_dungeon_id then
jcallahan@143 693 current_area_id = micro_dungeon_id
jcallahan@143 694 else
jcallahan@143 695 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 696 end
jcallahan@143 697
jcallahan@154 698 if map_visible then
jcallahan@154 699 _G.SetMapByID(map_area_id)
jcallahan@154 700 else
jcallahan@143 701 world_map:Hide()
jcallahan@143 702 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 703 end
jcallahan@143 704 end
jcallahan@154 705 end
jcallahan@126 706
jcallahan@246 707
jcallahan@246 708 -- METHODS ------------------------------------------------------------
jcallahan@246 709
jcallahan@0 710 function WDP:OnInitialize()
jcallahan@128 711 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 712 global_db = db.global
jcallahan@128 713 char_db = db.char
jcallahan@14 714
jcallahan@14 715 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 716 local build_num = tonumber(private.build_num)
jcallahan@14 717
jcallahan@136 718 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 719 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 720 global_db[entry] = {}
jcallahan@74 721 end
jcallahan@74 722 end
jcallahan@35 723 raw_db.build_num = build_num
jcallahan@63 724 raw_db.version = DB_VERSION
jcallahan@249 725
jcallahan@249 726 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 727 end
jcallahan@0 728
jcallahan@0 729
jcallahan@153 730 function WDP:EventDispatcher(...)
jcallahan@153 731 local event_name = ...
jcallahan@153 732
jcallahan@153 733 if DEBUGGING then
jcallahan@154 734 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 735 Debug(event_name)
jcallahan@154 736 else
jcallahan@154 737 Debug(...)
jcallahan@153 738 end
jcallahan@153 739 end
jcallahan@153 740 local func = EVENT_MAPPING[event_name]
jcallahan@153 741
jcallahan@153 742 if _G.type(func) == "boolean" then
jcallahan@153 743 self[event_name](self, ...)
jcallahan@153 744 elseif _G.type(func) == "function" then
jcallahan@159 745 self[func](self, ...)
jcallahan@153 746 end
jcallahan@153 747 end
jcallahan@153 748
jcallahan@153 749
jcallahan@0 750 function WDP:OnEnable()
jcallahan@0 751 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 752 if EVENT_DEBUG then
jcallahan@153 753 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 754 else
jcallahan@153 755 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 756 end
jcallahan@0 757 end
jcallahan@95 758
jcallahan@95 759 for index = 1, _G.GetNumLanguages() do
jcallahan@95 760 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 761 end
jcallahan@187 762 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 763 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 764
jcallahan@19 765 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 766 if target_unit then
jcallahan@19 767 return
jcallahan@19 768 end
jcallahan@19 769 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 770 end)
jcallahan@19 771
jcallahan@19 772 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 773 if target_unit then
jcallahan@19 774 return
jcallahan@19 775 end
jcallahan@19 776 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 777 HandleItemUse(item_link)
jcallahan@19 778 end)
jcallahan@129 779 self:SetCurrentAreaID("OnEnable")
jcallahan@246 780 self:GROUP_ROSTER_CHANGE()
jcallahan@0 781 end
jcallahan@0 782
jcallahan@0 783
jcallahan@219 784 local ScrapeItemUpgradeStats
jcallahan@219 785 do
jcallahan@219 786 local intermediary = {}
jcallahan@219 787
jcallahan@220 788 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 789 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 790 return
jcallahan@220 791 end
jcallahan@219 792 local create_entry
jcallahan@219 793
jcallahan@219 794 table.wipe(intermediary)
jcallahan@219 795
jcallahan@219 796 for line_index = 1, DatamineTT:NumLines() do
jcallahan@219 797 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@219 798
jcallahan@219 799 if not left_text then
jcallahan@219 800 return
jcallahan@219 801 end
jcallahan@219 802 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 803
jcallahan@219 804 if amount and stat then
jcallahan@220 805 if reforge_id and reforge_id ~= 0 then
jcallahan@220 806 local reforge_string = stat:find("Reforged")
jcallahan@220 807
jcallahan@220 808 if reforge_string then
jcallahan@220 809 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 810 intermediary.reforge_id = reforge_id
jcallahan@220 811 end
jcallahan@219 812 end
jcallahan@219 813 create_entry = true
jcallahan@219 814 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber(amount)
jcallahan@219 815 end
jcallahan@219 816 end
jcallahan@219 817
jcallahan@219 818 if not create_entry then
jcallahan@219 819 return
jcallahan@219 820 end
jcallahan@219 821 local item = DBEntry("items", item_id)
jcallahan@225 822 item.upgrade_id = upgrade_id
jcallahan@219 823 item.upgrades = item.upgrades or {}
jcallahan@219 824 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 825
jcallahan@219 826 for stat, amount in pairs(intermediary) do
jcallahan@219 827 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 828 end
jcallahan@219 829 end
jcallahan@220 830 end
jcallahan@220 831
jcallahan@220 832 -- do-block
jcallahan@219 833
jcallahan@219 834
jcallahan@187 835 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 836 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 837 local item
jcallahan@0 838
jcallahan@191 839 if item_string then
jcallahan@220 840 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 841 suffix_id = tonumber(suffix_id)
jcallahan@219 842 upgrade_id = tonumber(upgrade_id)
jcallahan@199 843
jcallahan@201 844 if suffix_id and suffix_id ~= 0 then
jcallahan@219 845 item = DBEntry("items", item_id)
jcallahan@201 846 item.suffix_id = suffix_id
jcallahan@201 847 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 848 end
jcallahan@191 849
jcallahan@219 850 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 851 DatamineTT:SetHyperlink(item_link)
jcallahan@220 852 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 853 end
jcallahan@0 854 end
jcallahan@212 855
jcallahan@212 856 if durability and durability > 0 then
jcallahan@219 857 item = item or DBEntry("items", item_id)
jcallahan@212 858 item.durability = durability
jcallahan@212 859 end
jcallahan@0 860 end
jcallahan@0 861
jcallahan@0 862
jcallahan@187 863 function WDP:ProcessItems()
jcallahan@187 864 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 865 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 866
jcallahan@0 867 if item_id and item_id > 0 then
jcallahan@1 868 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 869 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 870 end
jcallahan@0 871 end
jcallahan@0 872
jcallahan@0 873 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 874 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 875 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 876
jcallahan@0 877 if item_id and item_id > 0 then
jcallahan@1 878 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 879 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 880 end
jcallahan@0 881 end
jcallahan@0 882 end
jcallahan@0 883 end
jcallahan@0 884
jcallahan@118 885
jcallahan@215 886 local TargetedNPC
jcallahan@118 887 do
jcallahan@118 888 local GENDER_NAMES = {
jcallahan@118 889 "UNKNOWN",
jcallahan@118 890 "MALE",
jcallahan@118 891 "FEMALE",
jcallahan@118 892 }
jcallahan@118 893
jcallahan@118 894
jcallahan@118 895 local REACTION_NAMES = {
jcallahan@118 896 "HATED",
jcallahan@118 897 "HOSTILE",
jcallahan@118 898 "UNFRIENDLY",
jcallahan@118 899 "NEUTRAL",
jcallahan@118 900 "FRIENDLY",
jcallahan@118 901 "HONORED",
jcallahan@118 902 "REVERED",
jcallahan@118 903 "EXALTED",
jcallahan@118 904 }
jcallahan@118 905
jcallahan@118 906
jcallahan@118 907 local POWER_TYPE_NAMES = {
jcallahan@118 908 ["0"] = "MANA",
jcallahan@118 909 ["1"] = "RAGE",
jcallahan@118 910 ["2"] = "FOCUS",
jcallahan@118 911 ["3"] = "ENERGY",
jcallahan@118 912 ["6"] = "RUNIC_POWER",
jcallahan@118 913 }
jcallahan@118 914
jcallahan@118 915
jcallahan@215 916 function TargetedNPC()
jcallahan@118 917 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 918 current_target_id = nil
jcallahan@118 919 return
jcallahan@118 920 end
jcallahan@118 921 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 922
jcallahan@171 923 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 924 return
jcallahan@118 925 end
jcallahan@118 926 current_target_id = unit_idnum
jcallahan@118 927
jcallahan@118 928 local npc = NPCEntry(unit_idnum)
jcallahan@118 929 local _, class_token = _G.UnitClass("target")
jcallahan@118 930 npc.class = class_token
jcallahan@118 931 npc.faction = UnitFactionStanding("target")
jcallahan@118 932 npc.genders = npc.genders or {}
jcallahan@118 933 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 934 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 935 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 936
jcallahan@248 937 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 938 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 939
jcallahan@118 940 if not encounter_data[npc_level] then
jcallahan@118 941 encounter_data[npc_level] = {
jcallahan@118 942 max_health = _G.UnitHealthMax("target"),
jcallahan@118 943 }
jcallahan@118 944
jcallahan@118 945 local max_power = _G.UnitManaMax("target")
jcallahan@118 946
jcallahan@118 947 if max_power > 0 then
jcallahan@118 948 local power_type = _G.UnitPowerType("target")
jcallahan@118 949 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 950 end
jcallahan@118 951 end
jcallahan@118 952 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 953 return npc, unit_idnum
jcallahan@118 954 end
jcallahan@118 955 end -- do-block
jcallahan@118 956
jcallahan@118 957
jcallahan@113 958 do
jcallahan@113 959 local COORD_MAX = 5
jcallahan@0 960
jcallahan@113 961 function WDP:UpdateTargetLocation()
jcallahan@113 962 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 963 return
jcallahan@2 964 end
jcallahan@113 965
jcallahan@113 966 for index = 1, 4 do
jcallahan@113 967 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 968 return
jcallahan@113 969 end
jcallahan@113 970 end
jcallahan@215 971 local npc = TargetedNPC()
jcallahan@113 972
jcallahan@113 973 if not npc then
jcallahan@113 974 return
jcallahan@113 975 end
jcallahan@113 976 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 977 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 978 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 979 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 980
jcallahan@113 981 local zone_data = npc_data.locations[zone_token]
jcallahan@113 982
jcallahan@113 983 if not zone_data then
jcallahan@113 984 zone_data = {}
jcallahan@113 985 npc_data.locations[zone_token] = zone_data
jcallahan@113 986 end
jcallahan@113 987
jcallahan@113 988 for location_token in pairs(zone_data) do
jcallahan@113 989 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 990 loc_level = tonumber(loc_level)
jcallahan@113 991
jcallahan@113 992 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 993 return
jcallahan@113 994 end
jcallahan@113 995 end
jcallahan@141 996 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 997 end
jcallahan@113 998 end -- do-block
jcallahan@2 999
jcallahan@118 1000
jcallahan@246 1001 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1002
jcallahan@90 1003 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1004 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1005 return
jcallahan@243 1006 end
jcallahan@56 1007 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 1008
jcallahan@56 1009 for index = 1, num_items do
jcallahan@56 1010 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1011
jcallahan@56 1012 if item_link then
jcallahan@56 1013 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1014 end
jcallahan@56 1015 end
jcallahan@56 1016 end
jcallahan@56 1017
jcallahan@56 1018
jcallahan@246 1019 function WDP:GROUP_ROSTER_CHANGE()
jcallahan@246 1020 local is_raid = _G.IsInRaid()
jcallahan@246 1021 local unit_type = is_raid and "raid" or "party"
jcallahan@246 1022 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@246 1023
jcallahan@246 1024 table.wipe(group_member_uids)
jcallahan@246 1025
jcallahan@246 1026 for index = 1, group_size do
jcallahan@246 1027 group_member_uids[_G.UnitGUID(unit_type .. index)] = true
jcallahan@246 1028 end
jcallahan@246 1029 group_member_uids[_G.UnitGUID("player")] = true
jcallahan@246 1030 end
jcallahan@246 1031
jcallahan@246 1032
jcallahan@246 1033 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@246 1034 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@246 1035 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1036
jcallahan@246 1037 if current_pet_guid then
jcallahan@246 1038 Debug("Removing existing pet GUID for %s", _G.UnitName(unit_id))
jcallahan@246 1039 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1040 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1041 end
jcallahan@246 1042 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1043
jcallahan@246 1044 if pet_guid then
jcallahan@246 1045 Debug("Adding new pet GUID for %s.", _G.UnitName(unit_id))
jcallahan@246 1046 group_owner_guids_to_pet_guids[unit_id] = pet_guid
jcallahan@246 1047 group_pet_guids[pet_guid] = true
jcallahan@246 1048 end
jcallahan@246 1049 end
jcallahan@246 1050
jcallahan@246 1051
jcallahan@178 1052 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 1053 if loot_type ~= "item" then
jcallahan@178 1054 return
jcallahan@178 1055 end
jcallahan@203 1056 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 1057 ClearKilledBossID()
jcallahan@178 1058
jcallahan@178 1059 if not npc then
jcallahan@245 1060 Debug("%s: NPC is nil.", event_name)
jcallahan@178 1061 return
jcallahan@178 1062 end
jcallahan@178 1063 local item_id = ItemLinkToID(item_link)
jcallahan@178 1064
jcallahan@178 1065 if not item_id then
jcallahan@245 1066 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@178 1067 return
jcallahan@178 1068 end
jcallahan@179 1069 local loot_type = "drops"
jcallahan@248 1070 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@178 1071 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1072 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1073 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1074
jcallahan@178 1075 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@245 1076 Debug("%s: %sX%d (%d)", event_name, item_link, quantity, item_id)
jcallahan@178 1077 end
jcallahan@178 1078
jcallahan@178 1079
jcallahan@179 1080 do
jcallahan@179 1081 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1082 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1083 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1084 end,
jcallahan@179 1085 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1086 current_loot = {
jcallahan@179 1087 list = {
jcallahan@179 1088 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1089 },
jcallahan@179 1090 identifier = current_action.identifier,
jcallahan@179 1091 label = current_action.loot_label or "drops",
jcallahan@179 1092 map_level = current_action.map_level,
jcallahan@179 1093 object_name = current_action.object_name,
jcallahan@179 1094 spell_label = current_action.spell_label,
jcallahan@179 1095 target_type = current_action.target_type,
jcallahan@179 1096 x = current_action.x,
jcallahan@179 1097 y = current_action.y,
jcallahan@179 1098 zone_data = current_action.zone_data,
jcallahan@179 1099 }
jcallahan@179 1100 table.wipe(current_action)
jcallahan@179 1101 GenericLootUpdate("zones")
jcallahan@179 1102 end,
jcallahan@179 1103 }
jcallahan@177 1104
jcallahan@177 1105
jcallahan@179 1106 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1107 local category
jcallahan@177 1108
jcallahan@179 1109 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1110 category = AF.ZONE
jcallahan@179 1111 elseif private.raid_finder_boss_id then
jcallahan@179 1112 category = AF.NPC
jcallahan@179 1113 end
jcallahan@179 1114 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1115
jcallahan@179 1116 if not category or not update_func then
jcallahan@179 1117 return
jcallahan@179 1118 end
jcallahan@179 1119 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1120
jcallahan@179 1121 if not item_link then
jcallahan@179 1122 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1123 end
jcallahan@179 1124 local item_id = ItemLinkToID(item_link)
jcallahan@179 1125
jcallahan@179 1126 if not item_id then
jcallahan@179 1127 return
jcallahan@179 1128 end
jcallahan@179 1129 update_func(item_id, quantity)
jcallahan@177 1130 end
jcallahan@48 1131 end
jcallahan@48 1132
jcallahan@97 1133 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1134 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1135 return
jcallahan@95 1136 end
jcallahan@97 1137 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1138 npc.quotes = npc.quotes or {}
jcallahan@97 1139 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1140 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1141 end
jcallahan@95 1142
jcallahan@95 1143
jcallahan@95 1144 do
jcallahan@40 1145 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1146
jcallahan@40 1147 local DRUNK_COMPARES = {
jcallahan@40 1148 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1149 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1150 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1151 }
jcallahan@40 1152
jcallahan@40 1153 local DRUNK_MATCHES = {
jcallahan@40 1154 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1155 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1156 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1157 }
jcallahan@40 1158
jcallahan@167 1159 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1160
jcallahan@167 1161
jcallahan@167 1162 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1163 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1164 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1165
jcallahan@167 1166 private.discovered_recipe_name = nil
jcallahan@167 1167 private.profession_level = nil
jcallahan@167 1168 private.previous_spell_id = nil
jcallahan@169 1169
jcallahan@169 1170 return true
jcallahan@167 1171 end
jcallahan@167 1172 end
jcallahan@167 1173
jcallahan@167 1174
jcallahan@167 1175 local function IterativeRecordDiscovery()
jcallahan@167 1176 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1177 end
jcallahan@167 1178
jcallahan@167 1179
jcallahan@92 1180 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1181 if not private.trainer_shown then
jcallahan@167 1182 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1183
jcallahan@167 1184 if recipe_name and private.previous_spell_id then
jcallahan@167 1185 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1186
jcallahan@167 1187 if profession_name == _G.UNKNOWN then
jcallahan@167 1188 return
jcallahan@167 1189 end
jcallahan@167 1190 private.discovered_recipe_name = recipe_name
jcallahan@167 1191 private.profession_level = prof_level
jcallahan@167 1192
jcallahan@167 1193 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1194 end
jcallahan@167 1195 end
jcallahan@167 1196
jcallahan@40 1197 if currently_drunk then
jcallahan@40 1198 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1199 currently_drunk = nil
jcallahan@40 1200 end
jcallahan@40 1201 return
jcallahan@40 1202 end
jcallahan@40 1203
jcallahan@40 1204 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1205 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1206 currently_drunk = true
jcallahan@40 1207 break
jcallahan@40 1208 end
jcallahan@40 1209 end
jcallahan@40 1210 end
jcallahan@40 1211 end
jcallahan@40 1212
jcallahan@40 1213 -- do-block
jcallahan@40 1214
jcallahan@40 1215 do
jcallahan@23 1216 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1217 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1218
jcallahan@23 1219 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1220 if not spell_id then
jcallahan@23 1221 return
jcallahan@23 1222 end
jcallahan@34 1223 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1224
jcallahan@171 1225 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1226 return
jcallahan@23 1227 end
jcallahan@23 1228
jcallahan@23 1229 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1230 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1231 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1232 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1233 end
jcallahan@23 1234 end
jcallahan@23 1235
jcallahan@115 1236 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1237
jcallahan@246 1238 local previous_combat_event = {}
jcallahan@246 1239
jcallahan@23 1240 local COMBAT_LOG_FUNCS = {
jcallahan@23 1241 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1242 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1243 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1244 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1245 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1246
jcallahan@171 1247 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1248 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1249 end
jcallahan@115 1250 end
jcallahan@115 1251 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1252 end,
jcallahan@65 1253 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1254 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1255
jcallahan@171 1256 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1257 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1258 ClearKilledNPC()
jcallahan@216 1259 ClearKilledBossID()
jcallahan@98 1260 private.harvesting = nil
jcallahan@65 1261 return
jcallahan@65 1262 end
jcallahan@177 1263
jcallahan@246 1264 if source_guid == "" then
jcallahan@246 1265 source_guid = nil
jcallahan@246 1266 end
jcallahan@246 1267 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1268 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1269
jcallahan@246 1270 if not group_member_uids[killer_guid] and not group_pet_guids[killer_guid] then
jcallahan@217 1271 ClearKilledNPC()
jcallahan@217 1272 ClearKilledBossID()
jcallahan@217 1273 return
jcallahan@217 1274 end
jcallahan@217 1275
jcallahan@177 1276 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@245 1277 Debug("%s: Matching boss %s.", sub_event, dest_name)
jcallahan@216 1278 ClearKilledBossID()
jcallahan@184 1279 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1280 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@245 1281 Debug("%s: Matching world boss %s.", sub_event, dest_name)
jcallahan@216 1282 ClearKilledBossID()
jcallahan@203 1283 private.world_boss_id = unit_idnum
jcallahan@182 1284 else
jcallahan@245 1285 Debug("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list.", sub_event, dest_name, unit_idnum)
jcallahan@177 1286 end
jcallahan@183 1287
jcallahan@177 1288 killed_npc_id = unit_idnum
jcallahan@177 1289 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1290 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1291 end,
jcallahan@23 1292 }
jcallahan@23 1293
jcallahan@23 1294
jcallahan@246 1295 local NON_DAMAGE_EVENTS = {
jcallahan@246 1296 SPELL_AURA_APPLIED = true,
jcallahan@246 1297 SPELL_AURA_REMOVED = true,
jcallahan@246 1298 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1299 SPELL_CAST_FAILED = true,
jcallahan@246 1300 SWING_MISSED = true,
jcallahan@246 1301 }
jcallahan@246 1302
jcallahan@246 1303
jcallahan@92 1304 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1305 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1306
jcallahan@23 1307 if not combat_log_func then
jcallahan@246 1308 if not NON_DAMAGE_EVENTS[sub_event] then
jcallahan@246 1309 Debug("Recording for %s", sub_event)
jcallahan@246 1310 previous_combat_event.source_guid = source_guid
jcallahan@246 1311 previous_combat_event.source_name = source_name
jcallahan@246 1312 previous_combat_event.dest_guid = dest_guid
jcallahan@246 1313 previous_combat_event.dest_name = dest_name
jcallahan@246 1314 end
jcallahan@23 1315 return
jcallahan@23 1316 end
jcallahan@23 1317 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@246 1318 table.wipe(previous_combat_event)
jcallahan@23 1319 end
jcallahan@23 1320
jcallahan@44 1321 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1322 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1323 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1324
jcallahan@44 1325 local REP_BUFFS = {
jcallahan@44 1326 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1327 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1328 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1329 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1330 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1331 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1332 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1333 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1334 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1335 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1336 }
jcallahan@44 1337
jcallahan@44 1338
jcallahan@44 1339 local FACTION_NAMES = {
jcallahan@44 1340 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1341 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1342 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1343 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1344 }
jcallahan@44 1345
jcallahan@44 1346
jcallahan@44 1347 local MODIFIERS = {
jcallahan@44 1348 CENARION_FAVOR = {
jcallahan@44 1349 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1350 modifier = 0.25,
jcallahan@44 1351 },
jcallahan@44 1352 GRIM_VISAGE = {
jcallahan@44 1353 modifier = 0.1,
jcallahan@44 1354 },
jcallahan@44 1355 HONOR_HOLD_FAVOR = {
jcallahan@44 1356 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1357 modifier = 0.25,
jcallahan@44 1358 },
jcallahan@44 1359 NAZGRELS_FERVOR = {
jcallahan@44 1360 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1361 modifier = 0.1,
jcallahan@44 1362 },
jcallahan@44 1363 SONG_OF_BATTLE = {
jcallahan@44 1364 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1365 modifier = 0.1,
jcallahan@44 1366 },
jcallahan@44 1367 SPIRIT_OF_SHARING = {
jcallahan@44 1368 modifier = 0.1,
jcallahan@44 1369 },
jcallahan@44 1370 THRALLMARS_FAVOR = {
jcallahan@44 1371 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1372 modifier = 0.25,
jcallahan@44 1373 },
jcallahan@44 1374 TROLLBANES_COMMAND = {
jcallahan@44 1375 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1376 modifier = 0.1,
jcallahan@44 1377 },
jcallahan@44 1378 UNBURDENED = {
jcallahan@44 1379 modifier = 0.1,
jcallahan@44 1380 },
jcallahan@44 1381 WOW_ANNIVERSARY = {
jcallahan@44 1382 modifier = 0.08,
jcallahan@44 1383 }
jcallahan@44 1384 }
jcallahan@44 1385
jcallahan@44 1386
jcallahan@92 1387 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1388 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1389 return
jcallahan@44 1390 end
jcallahan@44 1391 UpdateFactionData()
jcallahan@44 1392
jcallahan@46 1393 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1394 return
jcallahan@46 1395 end
jcallahan@177 1396 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1397 ClearKilledNPC()
jcallahan@46 1398
jcallahan@44 1399 if not npc then
jcallahan@98 1400 private.harvesting = nil
jcallahan@44 1401 return
jcallahan@44 1402 end
jcallahan@98 1403 npc.harvested = private.harvesting
jcallahan@98 1404 private.harvesting = nil
jcallahan@98 1405
jcallahan@44 1406 local modifier = 1
jcallahan@44 1407
jcallahan@44 1408 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1409 modifier = modifier + 0.1
jcallahan@44 1410 end
jcallahan@44 1411
jcallahan@44 1412 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1413 modifier = modifier + 0.1
jcallahan@44 1414 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1415 modifier = modifier + 0.05
jcallahan@44 1416 end
jcallahan@44 1417
jcallahan@44 1418 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1419 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1420 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1421
jcallahan@44 1422 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1423 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1424 end
jcallahan@44 1425 end
jcallahan@44 1426 end
jcallahan@65 1427 npc.reputations = npc.reputations or {}
jcallahan@65 1428 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1429 end
jcallahan@44 1430 end -- do-block
jcallahan@18 1431
jcallahan@18 1432
jcallahan@140 1433 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1434 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1435 return
jcallahan@140 1436 end
jcallahan@140 1437 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1438
jcallahan@140 1439 if not text or text == "Fishing Bobber" then
jcallahan@140 1440 text = "NONE"
jcallahan@140 1441 else
jcallahan@140 1442 current_action.fishing_target = true
jcallahan@140 1443 end
jcallahan@140 1444 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1445 end
jcallahan@140 1446
jcallahan@140 1447
jcallahan@92 1448 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1449 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1450
jcallahan@42 1451 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1452 return
jcallahan@42 1453 end
jcallahan@42 1454 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1455 end
jcallahan@42 1456
jcallahan@42 1457
jcallahan@13 1458 do
jcallahan@40 1459 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1460 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1461 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1462
jcallahan@13 1463
jcallahan@13 1464 local function _moneyMatch(money, re)
jcallahan@13 1465 return money:match(re) or 0
jcallahan@1 1466 end
jcallahan@1 1467
jcallahan@0 1468
jcallahan@13 1469 local function _toCopper(money)
jcallahan@13 1470 if not money then
jcallahan@13 1471 return 0
jcallahan@13 1472 end
jcallahan@40 1473 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1474 end
jcallahan@1 1475
jcallahan@1 1476
jcallahan@176 1477 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1478 [AF.ITEM] = function()
jcallahan@16 1479 local locked_item_id
jcallahan@16 1480
jcallahan@16 1481 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1482 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1483 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1484
jcallahan@16 1485 if is_locked then
jcallahan@16 1486 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1487 break
jcallahan@16 1488 end
jcallahan@16 1489 end
jcallahan@165 1490
jcallahan@165 1491 if locked_item_id then
jcallahan@165 1492 break
jcallahan@165 1493 end
jcallahan@16 1494 end
jcallahan@16 1495
jcallahan@122 1496 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1497 return false
jcallahan@16 1498 end
jcallahan@122 1499 current_action.identifier = locked_item_id
jcallahan@16 1500 return true
jcallahan@16 1501 end,
jcallahan@13 1502 [AF.NPC] = function()
jcallahan@17 1503 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1504 return false
jcallahan@13 1505 end
jcallahan@205 1506
jcallahan@205 1507 if not current_action.identifier then
jcallahan@205 1508 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1509 current_action.identifier = id_num
jcallahan@205 1510 end
jcallahan@13 1511 return true
jcallahan@13 1512 end,
jcallahan@14 1513 [AF.OBJECT] = true,
jcallahan@17 1514 [AF.ZONE] = function()
jcallahan@140 1515 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1516 return _G.IsFishingLoot()
jcallahan@17 1517 end,
jcallahan@13 1518 }
jcallahan@13 1519
jcallahan@13 1520
jcallahan@176 1521 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1522 [AF.ITEM] = function()
jcallahan@28 1523 GenericLootUpdate("items")
jcallahan@28 1524 end,
jcallahan@28 1525 [AF.NPC] = function()
jcallahan@75 1526 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1527 local loot_type = current_loot.label
jcallahan@77 1528 local source_list = {}
jcallahan@75 1529
jcallahan@131 1530 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1531 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1532 local npc = NPCEntry(source_id)
jcallahan@75 1533
jcallahan@75 1534 if npc then
jcallahan@248 1535 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@75 1536 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1537
jcallahan@78 1538 if not source_list[source_guid] then
jcallahan@77 1539 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1540 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1541 source_list[source_id] = true
jcallahan@77 1542 end
jcallahan@77 1543
jcallahan@75 1544 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1545 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1546 end
jcallahan@75 1547 end
jcallahan@75 1548 end
jcallahan@75 1549
jcallahan@75 1550 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1551 if #current_loot.list <= 0 then
jcallahan@79 1552 return
jcallahan@79 1553 end
jcallahan@131 1554 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1555
jcallahan@28 1556 if not npc then
jcallahan@28 1557 return
jcallahan@28 1558 end
jcallahan@248 1559 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@29 1560 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1561
jcallahan@131 1562 if not source_list[current_loot.identifier] then
jcallahan@77 1563 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1564 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1565 end
jcallahan@77 1566
jcallahan@131 1567 for index = 1, #current_loot.list do
jcallahan@131 1568 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1569 end
jcallahan@16 1570 end,
jcallahan@13 1571 [AF.OBJECT] = function()
jcallahan@28 1572 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1573 end,
jcallahan@17 1574 [AF.ZONE] = function()
jcallahan@141 1575 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1576
jcallahan@41 1577 -- This will start life as a boolean true.
jcallahan@131 1578 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1579 current_loot.zone_data[location_token] = {
jcallahan@41 1580 drops = {}
jcallahan@41 1581 }
jcallahan@41 1582 end
jcallahan@132 1583 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1584 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1585
jcallahan@131 1586 if current_loot.sources then
jcallahan@131 1587 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1588 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1589 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1590 end
jcallahan@131 1591 end
jcallahan@131 1592 end
jcallahan@131 1593
jcallahan@131 1594 if #current_loot.list <= 0 then
jcallahan@131 1595 return
jcallahan@131 1596 end
jcallahan@131 1597
jcallahan@131 1598 for index = 1, #current_loot.list do
jcallahan@131 1599 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1600 end
jcallahan@13 1601 end,
jcallahan@13 1602 }
jcallahan@13 1603
jcallahan@79 1604 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1605 local loot_guid_registry = {}
jcallahan@124 1606
jcallahan@124 1607
jcallahan@124 1608 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1609 current_loot = nil
jcallahan@131 1610 table.wipe(current_action)
jcallahan@124 1611 end
jcallahan@124 1612
jcallahan@13 1613
jcallahan@92 1614 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1615 if current_loot then
jcallahan@18 1616 return
jcallahan@18 1617 end
jcallahan@151 1618
jcallahan@151 1619 if not current_action.target_type then
jcallahan@151 1620 return
jcallahan@151 1621 end
jcallahan@176 1622 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1623 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1624
jcallahan@14 1625 if not verify_func or not update_func then
jcallahan@13 1626 return
jcallahan@13 1627 end
jcallahan@13 1628
jcallahan@14 1629 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1630 return
jcallahan@14 1631 end
jcallahan@80 1632 local guids_used = {}
jcallahan@132 1633
jcallahan@131 1634 current_loot = {
jcallahan@131 1635 list = {},
jcallahan@131 1636 sources = {},
jcallahan@131 1637 identifier = current_action.identifier,
jcallahan@132 1638 label = current_action.loot_label or "drops",
jcallahan@131 1639 map_level = current_action.map_level,
jcallahan@131 1640 object_name = current_action.object_name,
jcallahan@131 1641 spell_label = current_action.spell_label,
jcallahan@131 1642 target_type = current_action.target_type,
jcallahan@131 1643 x = current_action.x,
jcallahan@131 1644 y = current_action.y,
jcallahan@131 1645 zone_data = current_action.zone_data,
jcallahan@131 1646 }
jcallahan@131 1647 table.wipe(current_action)
jcallahan@13 1648
jcallahan@217 1649 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1650
jcallahan@55 1651 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1652 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1653 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1654 local loot_info = {
jcallahan@237 1655 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1656 }
jcallahan@13 1657
jcallahan@237 1658 -- Odd index is GUID, even is count.
jcallahan@237 1659 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1660 local source_guid = loot_info[loot_index]
jcallahan@75 1661
jcallahan@237 1662 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1663 local loot_quantity = loot_info[loot_index + 1]
jcallahan@237 1664 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1665 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@245 1666 Debug("GUID: %s - Type:ID: %s - Amount: %d", loot_info[loot_index], source_key, loot_quantity)
jcallahan@77 1667
jcallahan@237 1668 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1669 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1670 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1671 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1672 guids_used[source_guid] = true
jcallahan@237 1673 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@245 1674 Debug("money:%d", _toCopper(item_text))
jcallahan@237 1675 table.insert(current_loot.list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@237 1676 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@245 1677 Debug("Found currency: %s", icon_texture)
jcallahan@237 1678 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@79 1679 end
jcallahan@75 1680 end
jcallahan@13 1681 end
jcallahan@13 1682 end
jcallahan@80 1683
jcallahan@81 1684 for guid in pairs(guids_used) do
jcallahan@217 1685 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1686 end
jcallahan@13 1687 update_func()
jcallahan@1 1688 end
jcallahan@13 1689 end -- do-block
jcallahan@0 1690
jcallahan@0 1691
jcallahan@89 1692 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1693 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1694
jcallahan@89 1695 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1696 return
jcallahan@89 1697 end
jcallahan@89 1698 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1699 end
jcallahan@89 1700
jcallahan@89 1701
jcallahan@44 1702 do
jcallahan@44 1703 local POINT_MATCH_PATTERNS = {
jcallahan@44 1704 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1705 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1706 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1707 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1708 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1709 }
jcallahan@5 1710
jcallahan@68 1711 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1712 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1713 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1714
jcallahan@133 1715 local current_merchant
jcallahan@133 1716 local merchant_standing
jcallahan@133 1717
jcallahan@133 1718 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1719 current_merchant = nil
jcallahan@133 1720 merchant_standing = nil
jcallahan@133 1721 end
jcallahan@133 1722
jcallahan@133 1723
jcallahan@89 1724 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1725 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1726 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1727
jcallahan@171 1728 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1729 return
jcallahan@133 1730 end
jcallahan@195 1731 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1732 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1733 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1734 end
jcallahan@55 1735 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1736 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1737 _G.MerchantFrame_Update()
jcallahan@57 1738
jcallahan@150 1739 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1740
jcallahan@44 1741 for item_index = 1, num_items do
jcallahan@44 1742 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1743 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1744
jcallahan@44 1745 if item_id and item_id > 0 then
jcallahan@44 1746 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1747
jcallahan@68 1748 DatamineTT:ClearLines()
jcallahan@68 1749 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1750
jcallahan@68 1751 local num_lines = DatamineTT:NumLines()
jcallahan@68 1752
jcallahan@68 1753 for line_index = 1, num_lines do
jcallahan@68 1754 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1755
jcallahan@68 1756 if not current_line then
jcallahan@68 1757 break
jcallahan@68 1758 end
jcallahan@68 1759 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1760
jcallahan@68 1761 if faction or reputation then
jcallahan@68 1762 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1763 break
jcallahan@68 1764 end
jcallahan@68 1765 end
jcallahan@68 1766
jcallahan@87 1767 for line_index = 1, num_lines do
jcallahan@87 1768 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1769
jcallahan@87 1770 if not current_line then
jcallahan@87 1771 break
jcallahan@87 1772 end
jcallahan@87 1773 local line_text = current_line:GetText()
jcallahan@87 1774 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1775
jcallahan@87 1776 if quest_name then
jcallahan@87 1777 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1778 break
jcallahan@87 1779 end
jcallahan@87 1780 end
jcallahan@87 1781
jcallahan@44 1782 if extended_cost then
jcallahan@53 1783 local battleground_rating = 0
jcallahan@53 1784 local personal_rating = 0
jcallahan@53 1785 local required_season_amount
jcallahan@5 1786
jcallahan@68 1787 for line_index = 1, num_lines do
jcallahan@44 1788 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1789
jcallahan@44 1790 if not current_line then
jcallahan@44 1791 break
jcallahan@44 1792 end
jcallahan@53 1793 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1794
jcallahan@44 1795 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1796 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1797 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1798 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1799
jcallahan@44 1800 if match1 or match2 then
jcallahan@44 1801 break
jcallahan@44 1802 end
jcallahan@44 1803 end
jcallahan@5 1804 end
jcallahan@44 1805 local currency_list = {}
jcallahan@44 1806 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1807
jcallahan@50 1808 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1809 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1810 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1811
jcallahan@44 1812 for cost_index = 1, item_count do
jcallahan@44 1813 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1814 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1815
jcallahan@44 1816 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1817 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1818 end
jcallahan@44 1819
jcallahan@44 1820 if currency_id then
jcallahan@44 1821 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1822 end
jcallahan@44 1823 end
jcallahan@44 1824
jcallahan@44 1825 for currency_index = 1, #currency_list do
jcallahan@44 1826 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1827 end
jcallahan@5 1828 end
jcallahan@133 1829 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1830 end
jcallahan@44 1831 end
jcallahan@5 1832
jcallahan@44 1833 if _G.CanMerchantRepair() then
jcallahan@133 1834 current_merchant.can_repair = true
jcallahan@5 1835 end
jcallahan@57 1836 _G.SetMerchantFilter(current_filters)
jcallahan@57 1837 _G.MerchantFrame_Update()
jcallahan@4 1838 end
jcallahan@44 1839 end -- do-block
jcallahan@4 1840
jcallahan@89 1841
jcallahan@92 1842 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1843 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1844 return
jcallahan@25 1845 end
jcallahan@34 1846 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1847
jcallahan@171 1848 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1849 return
jcallahan@25 1850 end
jcallahan@29 1851 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1852 table.wipe(current_action)
jcallahan@25 1853 end
jcallahan@25 1854
jcallahan@25 1855
jcallahan@115 1856 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1857 local num_pets = LPJ:NumPets()
jcallahan@115 1858
jcallahan@115 1859 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1860 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1861
jcallahan@115 1862 if is_owned then
jcallahan@115 1863 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1864
jcallahan@139 1865 if rarity then
jcallahan@139 1866 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1867 local npc = NPCEntry(npc_id)
jcallahan@139 1868 npc.wild_pet = is_wild or nil
jcallahan@139 1869 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1870 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1871 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1872
jcallahan@139 1873 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1874 data.max_health = max_health
jcallahan@139 1875 data.attack = attack
jcallahan@139 1876 data.speed = speed
jcallahan@139 1877 end
jcallahan@115 1878 end
jcallahan@115 1879 end
jcallahan@115 1880 end
jcallahan@115 1881
jcallahan@115 1882
jcallahan@156 1883 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1884 private.in_combat = true
jcallahan@156 1885 end
jcallahan@156 1886
jcallahan@156 1887
jcallahan@156 1888 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1889 private.in_combat = nil
jcallahan@156 1890
jcallahan@156 1891 if private.set_area_id then
jcallahan@156 1892 self:SetCurrentAreaID(event_name)
jcallahan@156 1893 private.set_area_id = nil
jcallahan@156 1894 end
jcallahan@156 1895 end
jcallahan@156 1896
jcallahan@156 1897
jcallahan@118 1898 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1899 if not TargetedNPC() then
jcallahan@118 1900 return
jcallahan@2 1901 end
jcallahan@151 1902 current_action.target_type = AF.NPC
jcallahan@118 1903 self:UpdateTargetLocation()
jcallahan@118 1904 end
jcallahan@2 1905
jcallahan@89 1906
jcallahan@12 1907 do
jcallahan@12 1908 local function UpdateQuestJuncture(point)
jcallahan@12 1909 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1910
jcallahan@12 1911 if not unit_name then
jcallahan@12 1912 return
jcallahan@12 1913 end
jcallahan@34 1914 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1915
jcallahan@12 1916 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1917 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1918 end
jcallahan@19 1919 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1920 quest[point] = quest[point] or {}
jcallahan@12 1921 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1922
jcallahan@24 1923 return quest
jcallahan@12 1924 end
jcallahan@10 1925
jcallahan@12 1926
jcallahan@92 1927 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1928 local quest = UpdateQuestJuncture("end")
jcallahan@97 1929
jcallahan@112 1930 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1931 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1932 end
jcallahan@67 1933 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1934 ClearKilledNPC()
jcallahan@10 1935 end
jcallahan@10 1936
jcallahan@12 1937
jcallahan@92 1938 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1939 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1940
jcallahan@46 1941 if not quest then
jcallahan@46 1942 return
jcallahan@46 1943 end
jcallahan@24 1944 quest.classes = quest.classes or {}
jcallahan@27 1945 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1946
jcallahan@24 1947 quest.races = quest.races or {}
jcallahan@100 1948 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1949 end
jcallahan@12 1950 end -- do-block
jcallahan@9 1951
jcallahan@9 1952
jcallahan@92 1953 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1954 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1955 local entry_index, processed_quests = 1, 0
jcallahan@36 1956 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1957
jcallahan@36 1958 while processed_quests <= num_quests do
jcallahan@36 1959 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1960
jcallahan@84 1961 if quest_id == 0 then
jcallahan@84 1962 processed_quests = processed_quests + 1
jcallahan@84 1963 elseif not is_header then
jcallahan@36 1964 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1965
jcallahan@36 1966 local quest = DBEntry("quests", quest_id)
jcallahan@36 1967 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1968 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1969 processed_quests = processed_quests + 1
jcallahan@36 1970 end
jcallahan@36 1971 entry_index = entry_index + 1
jcallahan@36 1972 end
jcallahan@36 1973 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1974 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1975 end
jcallahan@4 1976
jcallahan@4 1977
jcallahan@97 1978 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1979 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1980 return
jcallahan@112 1981 end
jcallahan@97 1982 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1983 end
jcallahan@97 1984
jcallahan@97 1985
jcallahan@92 1986 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1987 if unit_id ~= "player" then
jcallahan@4 1988 return
jcallahan@4 1989 end
jcallahan@4 1990 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1991 end
jcallahan@4 1992
jcallahan@4 1993
jcallahan@92 1994 do
jcallahan@92 1995 local TRADESKILL_TOOLS = {
jcallahan@92 1996 Anvil = anvil_spell_ids,
jcallahan@92 1997 Forge = forge_spell_ids,
jcallahan@92 1998 }
jcallahan@92 1999
jcallahan@92 2000
jcallahan@167 2001 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2002 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2003 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2004
jcallahan@167 2005 if required_tool then
jcallahan@167 2006 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2007 if required_tool:find(tool_name) then
jcallahan@167 2008 registry[spell_id] = true
jcallahan@167 2009 end
jcallahan@167 2010 end
jcallahan@167 2011 end
jcallahan@167 2012 end
jcallahan@167 2013
jcallahan@167 2014
jcallahan@92 2015 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2016 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2017
jcallahan@92 2018 if profession_name == _G.UNKNOWN then
jcallahan@92 2019 return
jcallahan@92 2020 end
jcallahan@167 2021 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2022 end
jcallahan@92 2023 end -- do-block
jcallahan@92 2024
jcallahan@92 2025
jcallahan@167 2026 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2027 private.trainer_shown = nil
jcallahan@167 2028 end
jcallahan@167 2029
jcallahan@167 2030
jcallahan@92 2031 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2032 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2033 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2034
jcallahan@164 2035 if not trainer then
jcallahan@58 2036 return
jcallahan@58 2037 end
jcallahan@232 2038 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2039 trainer.teaches = trainer.teaches or {}
jcallahan@27 2040
jcallahan@167 2041 private.trainer_shown = true
jcallahan@167 2042
jcallahan@27 2043 -- Get the initial trainer filters
jcallahan@27 2044 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2045 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2046 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2047
jcallahan@27 2048 -- Clear the trainer filters
jcallahan@27 2049 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2050 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2051 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2052
jcallahan@27 2053 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2054 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2055
jcallahan@27 2056 if spell_name then
jcallahan@27 2057 DatamineTT:ClearLines()
jcallahan@27 2058 DatamineTT:SetTrainerService(index)
jcallahan@27 2059
jcallahan@27 2060 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2061
jcallahan@43 2062 if spell_id then
jcallahan@164 2063 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2064
jcallahan@164 2065 if not class_professions then
jcallahan@164 2066 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2067 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2068 end
jcallahan@43 2069 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2070 profession = profession or "General"
jcallahan@43 2071
jcallahan@164 2072 local profession_skills = class_professions[profession]
jcallahan@43 2073
jcallahan@43 2074 if not profession_skills then
jcallahan@43 2075 class_professions[profession] = {}
jcallahan@43 2076 profession_skills = class_professions[profession]
jcallahan@43 2077 end
jcallahan@173 2078 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2079 end
jcallahan@27 2080 end
jcallahan@27 2081 end
jcallahan@27 2082 -- Reset the filters to what they were before
jcallahan@27 2083 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2084 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2085 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2086 end
jcallahan@27 2087
jcallahan@27 2088
jcallahan@1 2089 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2090 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2091 return
jcallahan@1 2092 end
jcallahan@1 2093 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2094
jcallahan@1 2095 if not spell_label then
jcallahan@1 2096 return
jcallahan@1 2097 end
jcallahan@150 2098 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2099 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2100
jcallahan@150 2101 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2102 unit_name = target_name
jcallahan@150 2103 unit_id = "target"
jcallahan@1 2104 end
jcallahan@1 2105 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2106 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2107
jcallahan@205 2108 table.wipe(current_action)
jcallahan@122 2109 current_action.instance_token = instance_token
jcallahan@122 2110 current_action.map_level = map_level
jcallahan@122 2111 current_action.x = x
jcallahan@122 2112 current_action.y = y
jcallahan@122 2113 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2114 current_action.spell_label = spell_label
jcallahan@105 2115
jcallahan@105 2116 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2117 current_action.loot_label = spell_label:lower()
jcallahan@105 2118 end
jcallahan@1 2119
jcallahan@151 2120 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2121 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2122 if not unit_id or unit_name ~= target_name then
jcallahan@16 2123 return
jcallahan@16 2124 end
jcallahan@123 2125 current_action.target_type = AF.NPC
jcallahan@16 2126 end
jcallahan@16 2127 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2128 current_action.target_type = AF.ITEM
jcallahan@16 2129
jcallahan@150 2130 if item_name and item_name == target_name then
jcallahan@150 2131 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2132 elseif target_name and target_name ~= "" then
jcallahan@150 2133 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2134 end
jcallahan@150 2135 elseif not item_name and not unit_name then
jcallahan@1 2136 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2137 if target_name == "" then
jcallahan@17 2138 return
jcallahan@17 2139 end
jcallahan@122 2140 current_action.object_name = target_name
jcallahan@123 2141 current_action.target_type = AF.OBJECT
jcallahan@1 2142 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2143 current_action.target_type = AF.ZONE
jcallahan@1 2144 end
jcallahan@1 2145 end
jcallahan@1 2146 private.tracked_line = spell_line
jcallahan@0 2147 end
jcallahan@0 2148
jcallahan@94 2149
jcallahan@1 2150 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2151 if unit_id ~= "player" then
jcallahan@1 2152 return
jcallahan@1 2153 end
jcallahan@1 2154 private.tracked_line = nil
jcallahan@167 2155 private.previous_spell_id = spell_id
jcallahan@85 2156
jcallahan@86 2157 if spell_name:match("^Harvest.+") then
jcallahan@177 2158 killed_npc_id = current_target_id
jcallahan@98 2159 private.harvesting = true
jcallahan@85 2160 end
jcallahan@92 2161
jcallahan@92 2162 if anvil_spell_ids[spell_id] then
jcallahan@92 2163 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2164 elseif forge_spell_ids[spell_id] then
jcallahan@92 2165 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2166 end
jcallahan@0 2167 end
jcallahan@0 2168
jcallahan@90 2169
jcallahan@1 2170 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2171 if unit_id ~= "player" then
jcallahan@1 2172 return
jcallahan@1 2173 end
jcallahan@0 2174
jcallahan@1 2175 if private.tracked_line == spell_line then
jcallahan@1 2176 private.tracked_line = nil
jcallahan@1 2177 end
jcallahan@147 2178 table.wipe(current_action)
jcallahan@0 2179 end
jcallahan@90 2180
jcallahan@90 2181
jcallahan@90 2182 do
jcallahan@90 2183 local function SetUnitField(field, required_type)
jcallahan@90 2184 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2185
jcallahan@90 2186 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2187 return
jcallahan@90 2188 end
jcallahan@90 2189
jcallahan@171 2190 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2191 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2192 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2193 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2194 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2195 end
jcallahan@90 2196 end
jcallahan@90 2197
jcallahan@90 2198
jcallahan@90 2199 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2200 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2201 end
jcallahan@90 2202
jcallahan@90 2203
jcallahan@90 2204 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2205 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2206 end
jcallahan@90 2207
jcallahan@90 2208
jcallahan@90 2209 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2210 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2211 end
jcallahan@90 2212
jcallahan@90 2213
jcallahan@92 2214 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2215 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2216 end
jcallahan@90 2217
jcallahan@90 2218
jcallahan@92 2219 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2220 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2221
jcallahan@90 2222 for index = 2, #gossip_options, 2 do
jcallahan@90 2223 if gossip_options[index] == "binder" then
jcallahan@90 2224 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2225 return
jcallahan@90 2226 end
jcallahan@90 2227 end
jcallahan@90 2228 end
jcallahan@90 2229
jcallahan@90 2230
jcallahan@93 2231 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2232 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2233 end
jcallahan@93 2234
jcallahan@93 2235
jcallahan@189 2236 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2237 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2238 end
jcallahan@189 2239
jcallahan@189 2240
jcallahan@90 2241 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2242 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2243 end
jcallahan@90 2244
jcallahan@90 2245
jcallahan@90 2246 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2247 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2248 end
jcallahan@90 2249
jcallahan@90 2250
jcallahan@90 2251 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2252 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2253 end
jcallahan@90 2254 end -- do-block